- Tracks & Chunk loading
- Train Observer, Filtering
- Train Station, Assembly, Auto-Scheduling
- Placard tooltip
- Added a "Next up:" prompt to make sure people are aware of other scenes
This commit is contained in:
simibubi 2022-06-26 00:44:00 +02:00
parent 37a71aed28
commit 1a4efbaa71
37 changed files with 1517 additions and 78 deletions

View file

@ -559,22 +559,22 @@ bf2b0310500213ff853c748c236eb5d01f61658e assets/create/blockstates/yellow_toolbo
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
f85edc574ee6de0de7693ffb031266643db6724a assets/create/lang/en_ud.json
1dae1310d9826990ebe3c5a2c0229e6ca00b05ff assets/create/lang/en_us.json
552e2a1c69a39abb3d8fdad6dc77c436dac0d095 assets/create/lang/unfinished/de_de.json
354b4dfe3d6a5d384cd43b79068586eef8c8a407 assets/create/lang/unfinished/es_cl.json
5a5a451b9262be0aad5832dd9cfefa624a5635eb assets/create/lang/unfinished/es_es.json
863c0e0781de73acd633e7cf72b6cffda1260dbb assets/create/lang/unfinished/fr_fr.json
78ce0b9469a619661c91204f2596e79285cd4b40 assets/create/lang/unfinished/it_it.json
34e93498cfda555a0dd74624e8d9737491e51539 assets/create/lang/unfinished/ja_jp.json
b06a53e0870498c0818447d36fad5d81746866a3 assets/create/lang/unfinished/ko_kr.json
0946dda62ad0f1011b4ef3aeb362860808d45bcc assets/create/lang/unfinished/nl_nl.json
9c82d73d6ca083814a68a4ca59c8730df3cf085c assets/create/lang/unfinished/pl_pl.json
cbd0c1a891756ff4a535490a058cde99b4feb288 assets/create/lang/unfinished/pt_br.json
f0e79ed9788b5c8ef27466ca7a2bc6d47bb44318 assets/create/lang/unfinished/pt_pt.json
8271678d9098f7ba2118cbb292375cc0ee9ec49b assets/create/lang/unfinished/ro_ro.json
d2a4438332b12f48b7490a1438ce771544dab816 assets/create/lang/unfinished/ru_ru.json
5ea50f171848efb2d8883b42ba1a59ad33551aa4 assets/create/lang/unfinished/zh_cn.json
3587c3011498fe0c8661bd96779d9b024f497651 assets/create/lang/unfinished/zh_tw.json
022c884e9c43e70b4b4a5e6564f1691588aa9152 assets/create/lang/en_us.json
fa67e4b5cbd891d51c389378ac0b206992436835 assets/create/lang/unfinished/de_de.json
37eda47e7afabec68e8564ab692744a0263ea4db assets/create/lang/unfinished/es_cl.json
2bcbf43ef52cebaf0b8a35be8ae0fae574f6cc79 assets/create/lang/unfinished/es_es.json
ca213ce03cb746d7add46ae66d2dbf2603fda7e0 assets/create/lang/unfinished/fr_fr.json
3b5cba1c56bc78ef18be1b2d2145a8b91d59584d assets/create/lang/unfinished/it_it.json
bd5bffaadb12bdfaea26d17ad3aceef130aa0bb3 assets/create/lang/unfinished/ja_jp.json
40435b76d39e4252d29cafe58d508043c7f526c5 assets/create/lang/unfinished/ko_kr.json
fcbdb2a3e469d22a6cb7e626b7238ad159892204 assets/create/lang/unfinished/nl_nl.json
2e2bb8da893262df07aee6362027e227e600fd10 assets/create/lang/unfinished/pl_pl.json
983d5469ccd171b697f818bd831b6c4f8e8baf8d assets/create/lang/unfinished/pt_br.json
2bd53a9fb09b4e46b4bccdcab83d7cfb459c8f40 assets/create/lang/unfinished/pt_pt.json
9a6b0c119ac70311b38886315eef7cc4df8f469f assets/create/lang/unfinished/ro_ro.json
4ec0c881565f953d447fc235c71fa3c7c7407749 assets/create/lang/unfinished/ru_ru.json
f23bea2510950c22497b7c0700904a5d9ed88a60 assets/create/lang/unfinished/zh_cn.json
87a6f3b191e0158e7f7788b2b3b4f4391aa1f99d assets/create/lang/unfinished/zh_tw.json
487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json

View file

@ -2003,6 +2003,13 @@
"item.create.copper_backtank.tooltip.condition2": "When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"block.create.placard.tooltip": "PLACARD",
"block.create.placard.tooltip.summary": "_Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "_Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "When Punched",
"block.create.placard.tooltip.behaviour2": "_Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "FLYWHEEL",
"block.create.flywheel.tooltip.summary": "_Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "When Powered by Kinetics",
@ -2049,6 +2056,7 @@
"create.ponder.close": "Close",
"create.ponder.identify": "Identify",
"create.ponder.next": "Next Scene",
"create.ponder.next_up": "Next up:",
"create.ponder.previous": "Previous Scene",
"create.ponder.replay": "Replay",
"create.ponder.think_back": "Think Back",
@ -2109,6 +2117,27 @@
"create.ponder.andesite_tunnel.text_3": "...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "The remainder will continue on its path",
"create.ponder.assembly.header": "Assembling Trains",
"create.ponder.assembly.text_1": "Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "Processing Items in the Basin",
"create.ponder.basin.text_1": "A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "After a processing step, basins try to output below to the side of them",
@ -2218,6 +2247,13 @@
"create.ponder.chain_gearshift.text_5": "Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "Using the Wrench, a window can be created",
@ -2643,6 +2679,11 @@
"create.ponder.nixie_tube.text_2": "Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "Detecting Trains",
"create.ponder.observe.text_1": "Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Piston Extension Poles",
"create.ponder.piston_pole.text_1": "Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "The Length of pole added at its back determines the Extension Range",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1203",
"_": "Missing Localizations: 1239",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "Wenn platziert und mit kinetischer Energie betrieben",
"item.create.copper_backtank.tooltip.behaviour2": "_Sammelt_ _komprimierte_ _Luft_ mit einer Geschwindigkeit basierend auf der Rotationsgeschwindigkeit.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 853",
"_": "Missing Localizations: 889",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "Al colocarlo, y darle Cinética",
"item.create.copper_backtank.tooltip.behaviour2": "_Recolecta_ _Aire_ _Comprimido_ a una velocidad dependiente de la velocidad de rotación.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "Cerrar",
"create.ponder.identify": "Identificar",
"create.ponder.next": "Siguiente Escena",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "Escena Previa",
"create.ponder.replay": "Reiniciar",
"create.ponder.think_back": "Pensar Atrás",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "...separarán exactamente un objeto de cualquier stack que pase a través",
"create.ponder.andesite_tunnel.text_4": "Lo restante continuará en su camino",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "Procesando Objetos en el tónel",
"create.ponder.basin.text_1": "Un tónel puede sostener Objetos y Fluidos para ser Procesados",
"create.ponder.basin.text_2": "Despues de un procesado, los tóneles intentarán dar salida a un lado y hacia abajo",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "Usando señales análogas, la razón se puede ajustar más precisamente entre 1 y 2",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "Transportando Objetos a través de Tolvoganes Verticales",
"create.ponder.chute.text_1": "Los tolvoganes pueden transportar artículos verticalmente desde y hacia los inventarios.",
"create.ponder.chute.text_2": "Usando la Llave, una ventana se puede crear",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "Usando etiquetas editadas con un yunque, se puede mostrar Texto Personalizado",
"create.ponder.nixie_tube.text_3": "Haz Click-Derecho con un Tinte para cambiar su color de visualización",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Postes de Extensión de Pistón",
"create.ponder.piston_pole.text_1": "Sin postes adjuntos, un Pistón Mecanico no se puede mover",
"create.ponder.piston_pole.text_2": "La longitud del poste agregado en su parte posterior determina el rango de extensión",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 517",
"_": "Missing Localizations: 553",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "Cuando se coloca y es alimentado por cinética",
"item.create.copper_backtank.tooltip.behaviour2": "Recoge _aire presurizado_ a un ritmo que depende de la velocidad rotacional.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "Cerrar",
"create.ponder.identify": "Identificar",
"create.ponder.next": "Escena siguiente",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "Escena previa",
"create.ponder.replay": "Repetición",
"create.ponder.think_back": "Volver atrás",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "...dividirá exactamente un objeto de cualquier pila que pase",
"create.ponder.andesite_tunnel.text_4": "El resto continuará su camino",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "Procesar objetos en la cuenca",
"create.ponder.basin.text_1": "Una cuenca puede contener objetos y fluidos para su procesamiento",
"create.ponder.basin.text_2": "Después de un paso de procesamamiento, las cuencas intentan descargar por debajo a un lado de ellas",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "Utilizando señales analógicas, la relación puede ajustarse con mayor precisión, entre 1 y 2",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "Transportar objetos hacia abajo a través de ductos",
"create.ponder.chute.text_1": "Los ductos pueden transportar objetos verticalmente desde y hacia los inventarios",
"create.ponder.chute.text_2": "Usando la llave inglesa, se puede crear una ventana",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "Con las etiquetas editadas en un yunque, pueden mostar un texto personalizado",
"create.ponder.nixie_tube.text_3": "Haga clic derecho con un tinte para cambiar su color de visualización",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Pértigas de extensión de pistones",
"create.ponder.piston_pole.text_1": "Sin las pértigas de extensión unidas, un pistón mecánico no puede moverse",
"create.ponder.piston_pole.text_2": "La longitud de la pértiga añadida en su parte posterior determina el rango de alcance",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 2005",
"_": "Missing Localizations: 2041",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "VOLANT D'INERTIE",
"block.create.flywheel.tooltip.summary": "Une grande roue métallique pour _exploiter_ _et_ _stabiliser_ la force générée par un _moteur_ _attaché_. Les volants d'inertie se connectent aux moteurs s'ils sont séparés _d'un_ _mètre_ et tournés à un _angle_ de _90°_ les uns des autres.",
"block.create.flywheel.tooltip.condition1": "Lorsqu'attaché à un moteur en marche",
@ -2050,6 +2057,7 @@
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1776",
"_": "Missing Localizations: 1812",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "VOLANO",
"block.create.flywheel.tooltip.summary": "Una grande ruota di metallo per _imbrigliare_ _e_ _stabilizzare_ la forza generata da un _motore_ _collegato_. I volani si collegano ai motori se sono a _1_ _metro_ di distanza e ad un _angolo_ _di_ _90°_ l'uno dall'altro.",
"block.create.flywheel.tooltip.condition1": "Se collegato a un motore in funzione",
@ -2050,6 +2057,7 @@
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 519",
"_": "Missing Localizations: 555",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "設置して動力を供給したとき",
"item.create.copper_backtank.tooltip.behaviour2": "_圧縮空気_を_集めます_。速度は回転速度によって決まります。",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "閉じる",
"create.ponder.identify": "ブロック名を確認",
"create.ponder.next": "次のシーン",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "前のシーン",
"create.ponder.replay": "最初から",
"create.ponder.think_back": "戻る",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "...通過するアイテムスタックから正確に1つのアイテムを分割します",
"create.ponder.andesite_tunnel.text_4": "残ったものは、そのルートを進み続けます",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "鉢によるアイテム加工",
"create.ponder.basin.text_1": "鉢には素材となるアイテムや液体を入れられます",
"create.ponder.basin.text_2": "鉢は完成品アイテムを斜め下へ搬出しようとします",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "レッドストーン信号の強度で、比率を1と2の間でより正確に調整できます",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "シュートでの下方向へ運搬",
"create.ponder.chute.text_1": "シュートは、収納ブロックから垂直方向にアイテムを運搬できます",
"create.ponder.chute.text_2": "レンチを使って、窓を付けられます",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "金床で名付けた名札を使って、好きな文字を表示することもできます",
"create.ponder.nixie_tube.text_3": "染料で右クリックすることで表示の色を変えられます",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "ピストン延長ポール",
"create.ponder.piston_pole.text_1": "ポールが無いとメカニカルピストンは動きません",
"create.ponder.piston_pole.text_2": "後ろに付けたポールの長さによって、伸び縮みする長さが決まります",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 519",
"_": "Missing Localizations: 555",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "설치되고 동력으로 회전될 때",
"item.create.copper_backtank.tooltip.behaviour2": "동력 속도에 따라 _공기_를 _모읍니다_.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "닫기",
"create.ponder.identify": "탐색",
"create.ponder.next": "다음 장면",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "이전 장면",
"create.ponder.replay": "다시 재생",
"create.ponder.think_back": "되돌아가기",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "...터널은 통과하는 아이템 스택에서 1개의 아이템을 분리시킵니다.",
"create.ponder.andesite_tunnel.text_4": "나머지는 가던 길을 갑니다.",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "대야 안에서 아이템 처리하기",
"create.ponder.basin.text_1": "대야는 아이템과 액체를 담을 수 있습니다.",
"create.ponder.basin.text_2": "처리 이후, 대야는 옆면 아래로 결과물을 내보냅니다.",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "아날로그 레버를 사용하면, 속도 비율을 1 ~ 2배 사이로 맞출 수 있습니다.",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "슈트를 이용해 아이템을 아래로 옮기기",
"create.ponder.chute.text_1": "슈트는 보관함에 있는 아이템을 수직으로 옮깁니다.",
"create.ponder.chute.text_2": "렌치를 이용해 창문을 만들 수 있습니다.",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "이름표를 사용하여 원하는 글자를 나타낼 수도 있습니다.",
"create.ponder.nixie_tube.text_3": "염료를 들고 우클릭하여 색을 바꿀 수 있습니다.",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "피스톤 연장 축",
"create.ponder.piston_pole.text_1": "연장 축이 없으면, 기계식 피스톤은 움직일 수 없습니다.",
"create.ponder.piston_pole.text_2": "연장 축의 수가 곧 피스톤이 연장할 수 있는 거리입니다.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 2353",
"_": "Missing Localizations: 2389",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 892",
"_": "Missing Localizations: 928",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "Po postawieniu i zasileniu siłą obrotową",
"item.create.copper_backtank.tooltip.behaviour2": "_Zbiera_ _sprężone_ _powietrze_, w tempie zależnym od prędkości obrotu.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "Zamknij",
"create.ponder.identify": "Identyfikacja",
"create.ponder.next": "Następna scena",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "Poprzednia scena",
"create.ponder.replay": "Powtórka",
"create.ponder.think_back": "Powrót",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "...będzie oddzielał dokładnie jeden przedmiot na każde wyjście",
"create.ponder.andesite_tunnel.text_4": "Reszta przedmiotów będzie kontynuowało swoją podróż",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "Przetwarzanie przedmiotów w tyglu",
"create.ponder.basin.text_1": "Tygiel może przechowywać przedmioty i płyny do późniejszej obróbki",
"create.ponder.basin.text_2": "Po obróbce, tygle spróbują wyrzucić gotowy przedmiot z boku, jeden blok pod spodem",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "Z użyciem sygnałów analogowych, ta różnica może być dostosowana z większą dokładnością - pomiędzy 1 a 2x",
"create.ponder.chain_gearshift.text_6": "12 Ob/min",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "Transport przedmiotów w dół z użyciem zsypów",
"create.ponder.chute.text_1": "Zsypy mogą transportować przedmioty pionowo z- i do pojemników",
"create.ponder.chute.text_2": "Używając klucza można stworzyć okno",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "Używając znaczników i kowadła można wyświetlić własny tekst",
"create.ponder.nixie_tube.text_3": "Użyj barwników, aby zmienić kolor lampy",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Przedłużenia tłoka",
"create.ponder.piston_pole.text_1": "Bez przyłączonych przedłużeń, mechaniczny tłok nie może się wysunąć",
"create.ponder.piston_pole.text_2": "Długość przedłużenia z tyłu ustala maksymalny zasięg tłoka",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 2062",
"_": "Missing Localizations: 2098",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 520",
"_": "Missing Localizations: 556",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "Când este plasat, Alimentat de Cinetice",
"item.create.copper_backtank.tooltip.behaviour2": "_Colectează_ _Presiune de_ _Aer_ într-un ritm depinzând de Viteză de Rotație.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "Închide",
"create.ponder.identify": "Identifică",
"create.ponder.next": "Scena următoare",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "Scena precedentă",
"create.ponder.replay": "Reia",
"create.ponder.think_back": "Gândește Înapoi",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "...ele vor împărți exact un obiect din orice stack care trece",
"create.ponder.andesite_tunnel.text_4": "Restul își va continua drumul",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "Procesarea Obiectelor în Bazin",
"create.ponder.basin.text_1": "Un Bazin poate ține Obiecte și Fluide pentru Procesare",
"create.ponder.basin.text_2": "După un pas de procesare, bazinele încearcă să scoată rezultatul jos, în lateralele lui",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "Folsind semnale analogice, raportul poate fi adjustat mai precis între 1 și 2",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "Transportarea Obiectelor în jos prin Tobogane",
"create.ponder.chute.text_1": "Toboganele pot transporta obiecte vertical către și de la inventare",
"create.ponder.chute.text_2": "Folosind Cheia, o fereastră poate fi creată",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "Folosind etichete de nume editate cu o nicovală, text personalizat poate fi afișat",
"create.ponder.nixie_tube.text_3": "Click-Dreapta cu Colorant pentru a le schimba culoarea de afișare",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Brațe De Extensie De Piston",
"create.ponder.piston_pole.text_1": "Fără Brațe atașate, un Piston Mecanic nu se poate mișca",
"create.ponder.piston_pole.text_2": "Lungimea unui braț adăugat în spatele lui determină Raza De Extensie",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 897",
"_": "Missing Localizations: 933",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "При размещении и питании от кинетической энергии",
"item.create.copper_backtank.tooltip.behaviour2": "Собирает и сжимает воздух со скоростью, зависящей от скорости вращения.",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "Закрыть",
"create.ponder.identify": "Определить",
"create.ponder.next": "Следующая сцена",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "Предыдущая сцена",
"create.ponder.replay": "Воспроизвести снова",
"create.ponder.think_back": "Подумать о предыдущем",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "...он будет отделять ровно один предмет из любых проходящих мимо стаков",
"create.ponder.andesite_tunnel.text_4": "Остаток продолжит свой путь",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "Обработке предметов в Чаше",
"create.ponder.basin.text_1": "Чаша может хранить предметы и жидкости для обработки",
"create.ponder.basin.text_2": "После обработки, чаши пытаются вывести результат под любой из их сторон",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "Используя аналоговые сигналы, это умножение может быть настроено более точно между 1 и 2",
"create.ponder.chain_gearshift.text_6": "12 об./мин.",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "Транспортировке предметов вниз через Желоба",
"create.ponder.chute.text_1": "Желоба могут транспортировать предметы вертикально из и в инвентари",
"create.ponder.chute.text_2": "Используя Ключ, вы можете создать окно",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "С помощью бирок, отредактированных на наковальне, вы можете отобразить любой текст.",
"create.ponder.nixie_tube.text_3": "Щелкните ПКМ с красителем, чтобы изменить цвет их дисплея",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "Удлинителях Поршня",
"create.ponder.piston_pole.text_1": "Без присоединённых Удлинителей, Механический поршень не может двигаться",
"create.ponder.piston_pole.text_2": "Длина стержня, добавленного к его задней части, определяет Диапазон выдвижения.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 517",
"_": "Missing Localizations: 553",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "放下并接入动力时",
"item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "思索结束",
"create.ponder.identify": "显示方块名称",
"create.ponder.next": "下一情景",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "上一情景",
"create.ponder.replay": "重放",
"create.ponder.think_back": "回想",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "……经过的所有物品堆都会被精准地分出一个物品",
"create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "工作盆内物品处理",
"create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆",
"create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它下方的侧面输出",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "转速的倍率可在 x1 和 x2 间根据红石信号的强弱来精确调整",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "使用溜槽向下运输物品",
"create.ponder.chute.text_1": "溜槽可在两个容器之间垂直传输物品",
"create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "对着它使用更改过名称的命名牌,可以自定义它的显示文本",
"create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "活塞延长杆",
"create.ponder.piston_pole.text_1": "若无相接的活塞杆,动力活塞无法移动其他方块",
"create.ponder.piston_pole.text_2": "在其背面安装的活塞杆长度,决定了活塞的推动范围",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 911",
"_": "Missing Localizations: 947",
"_": "->------------------------] Game Elements [------------------------<-",
@ -2004,6 +2004,13 @@
"item.create.copper_backtank.tooltip.condition2": "當放置時,由轉動來補充驅動",
"item.create.copper_backtank.tooltip.behaviour2": "旋轉的速度決定收集_壓縮空氣_的速率",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
@ -2050,6 +2057,7 @@
"create.ponder.close": "關閉",
"create.ponder.identify": "暫停",
"create.ponder.next": "下個場景",
"create.ponder.next_up": "UNLOCALIZED: Next up:",
"create.ponder.previous": "上個場景",
"create.ponder.replay": "重播",
"create.ponder.think_back": "返回",
@ -2110,6 +2118,27 @@
"create.ponder.andesite_tunnel.text_3": "...隧道將會從經過的整組物品中拿出一個丟到另一條輸送帶上",
"create.ponder.andesite_tunnel.text_4": "剩餘物品則按照原路輸出",
"create.ponder.assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.assembly.text_10": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.assembly.text_11": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.assembly.text_7": "UNLOCALIZED: Next, attach blocks to them with the help of chassis or super glue",
"create.ponder.assembly.text_8": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.assembly.text_9": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "在作業盆中處理物品",
"create.ponder.basin.text_1": "作業盆可以放入物品或液體來進行處理",
"create.ponder.basin.text_2": "在每次的處理完成後, 作業盆會試著輸出成品到他的側面下方",
@ -2219,6 +2248,13 @@
"create.ponder.chain_gearshift.text_5": "利用紅石訊號的強弱可以調整轉速倍率為x1或x2",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.chunks.text_5": "UNLOCALIZED: Once near a Player, the train will visually re-appear",
"create.ponder.chute.header": "使用滑道向下輸送物品",
"create.ponder.chute.text_1": "滑道可以在兩個垂直的儲物空間中輸送物品",
"create.ponder.chute.text_2": "使用扳手可以讓它產生一個觀景窗",
@ -2644,6 +2680,11 @@
"create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文本",
"create.ponder.nixie_tube.text_3": "使用染料右鍵點擊可以上色",
"create.ponder.observe.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.observe.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.observe.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.observe.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.piston_pole.header": "活塞延長杆",
"create.ponder.piston_pole.text_1": "若無相接的延長杆,動力活塞無法移動其他方塊",
"create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍",

View file

@ -38,7 +38,7 @@ public class ZapperRenderHandler extends ShootableGadgetRenderHandler {
return;
cachedBeams.forEach(beam -> {
CreateClient.OUTLINER.endChasingLine(beam, beam.start, beam.end, 1 - beam.itensity)
CreateClient.OUTLINER.endChasingLine(beam, beam.start, beam.end, 1 - beam.itensity, false)
.disableNormals()
.colored(0xffffff)
.lineWidth(beam.itensity * 1 / 8f);

View file

@ -22,6 +22,7 @@ import com.simibubi.create.content.logistics.trains.management.edgePoint.signal.
import com.simibubi.create.content.logistics.trains.track.BezierTrackPointLocation;
import com.simibubi.create.content.logistics.trains.track.TrackTileEntity;
import com.simibubi.create.content.schematics.SchematicWorld;
import com.simibubi.create.foundation.ponder.PonderWorld;
import com.simibubi.create.foundation.render.CachedBufferer;
import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
@ -312,7 +313,7 @@ public class TrackTargetingBehaviour<T extends TrackEdgePoint> extends TileEntit
public static void render(LevelAccessor level, BlockPos pos, AxisDirection direction,
BezierTrackPointLocation bezier, PoseStack ms, MultiBufferSource buffer, int light, int overlay,
RenderedTrackOverlayType type, float scale) {
if (level instanceof SchematicWorld)
if (level instanceof SchematicWorld && !(level instanceof PonderWorld))
return;
BlockState trackState = level.getBlockState(pos);

View file

@ -125,6 +125,8 @@ public class StationTileEntity extends SmartTileEntity implements ITransformable
super.read(tag, clientPacket);
invalidateRenderBoundingBox();
if (tag.contains("ForceFlag"))
trainPresent = tag.getBoolean("ForceFlag");
if (tag.contains("PrevTrainName"))
lastDisassembledTrainName = Component.Serializer.fromJson(tag.getString("PrevTrainName"));

View file

@ -126,6 +126,7 @@ public class PonderLocalization {
addGeneral(object, PonderUI.CLOSE, "Close");
addGeneral(object, PonderUI.IDENTIFY, "Identify");
addGeneral(object, PonderUI.NEXT, "Next Scene");
addGeneral(object, PonderUI.NEXT_UP, "Next up:");
addGeneral(object, PonderUI.PREVIOUS, "Previous Scene");
addGeneral(object, PonderUI.REPLAY, "Replay");
addGeneral(object, PonderUI.THINK_BACK, "Think Back");

View file

@ -384,7 +384,11 @@ public class SceneBuilder {
}
public void showLine(PonderPalette color, Vec3 start, Vec3 end, int duration) {
addInstruction(new LineInstruction(color, start, end, duration));
addInstruction(new LineInstruction(color, start, end, duration, false));
}
public void chaseLine(PonderPalette color, Vec3 start, Vec3 end, int duration) {
addInstruction(new LineInstruction(color, start, end, duration, true));
}
public void showOutline(PonderPalette color, Object slot, Selection selection, int duration) {

View file

@ -14,7 +14,9 @@ import com.simibubi.create.foundation.ponder.content.fluid.HosePulleyScenes;
import com.simibubi.create.foundation.ponder.content.fluid.PipeScenes;
import com.simibubi.create.foundation.ponder.content.fluid.PumpScenes;
import com.simibubi.create.foundation.ponder.content.fluid.SpoutScenes;
import com.simibubi.create.foundation.ponder.content.trains.TrackObserverScenes;
import com.simibubi.create.foundation.ponder.content.trains.TrackScenes;
import com.simibubi.create.foundation.ponder.content.trains.TrainStationScenes;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.level.block.Blocks;
@ -298,11 +300,19 @@ public class PonderIndex {
// Trains
HELPER.forComponents(AllBlocks.TRACK)
.addStoryBoard("train_track/placement", TrackScenes::placement)
.addStoryBoard("train_track/portal", TrackScenes::portal);
.addStoryBoard("train_track/portal", TrackScenes::portal)
.addStoryBoard("train_track/chunks", TrackScenes::chunks);
//Display Link
HELPER.forComponents(AllBlocks.TRACK_STATION)
.addStoryBoard("train_station/assembly", TrainStationScenes::assembly)
.addStoryBoard("train_station/schedule", TrainStationScenes::autoSchedule);
HELPER.forComponents(AllBlocks.TRACK_OBSERVER)
.addStoryBoard("train_observer", TrackObserverScenes::observe);
// Display Link
HELPER.forComponents(AllBlocks.DISPLAY_LINK)
.addStoryBoard("display/link", DisplayScenes::link);
.addStoryBoard("display/link", DisplayScenes::link);
// Debug scenes, can be found in game via the Brass Hand
if (REGISTER_DEBUG_SCENES)
@ -472,32 +482,31 @@ public class PonderIndex {
.add(Blocks.DROPPER);
PonderRegistry.TAGS.forTag(PonderTag.DISPLAY_SOURCES)
.add(AllBlocks.SEATS.get(DyeColor.WHITE))
.add(AllBlocks.ORANGE_NIXIE_TUBE)
.add(AllBlocks.STOCKPILE_SWITCH)
.add(AllBlocks.CONTENT_OBSERVER)
.add(AllBlocks.ANDESITE_TUNNEL)
.add(AllBlocks.TRACK_OBSERVER)
.add(AllBlocks.TRACK_STATION)
.add(AllBlocks.DISPLAY_LINK)
.add(AllBlocks.BRASS_TUNNEL)
.add(AllBlocks.CUCKOO_CLOCK)
.add(AllBlocks.STRESSOMETER)
.add(AllBlocks.SPEEDOMETER)
.add(AllBlocks.FLUID_TANK)
.add(AllItems.BELT_CONNECTOR)
.add(Blocks.ENCHANTING_TABLE)
.add(Blocks.RESPAWN_ANCHOR)
.add(Blocks.COMMAND_BLOCK)
.add(Blocks.TARGET)
;
.add(AllBlocks.SEATS.get(DyeColor.WHITE))
.add(AllBlocks.ORANGE_NIXIE_TUBE)
.add(AllBlocks.STOCKPILE_SWITCH)
.add(AllBlocks.CONTENT_OBSERVER)
.add(AllBlocks.ANDESITE_TUNNEL)
.add(AllBlocks.TRACK_OBSERVER)
.add(AllBlocks.TRACK_STATION)
.add(AllBlocks.DISPLAY_LINK)
.add(AllBlocks.BRASS_TUNNEL)
.add(AllBlocks.CUCKOO_CLOCK)
.add(AllBlocks.STRESSOMETER)
.add(AllBlocks.SPEEDOMETER)
.add(AllBlocks.FLUID_TANK)
.add(AllItems.BELT_CONNECTOR)
.add(Blocks.ENCHANTING_TABLE)
.add(Blocks.RESPAWN_ANCHOR)
.add(Blocks.COMMAND_BLOCK)
.add(Blocks.TARGET);
PonderRegistry.TAGS.forTag(PonderTag.DISPLAY_TARGETS)
.add(AllBlocks.ORANGE_NIXIE_TUBE)
.add(AllBlocks.DISPLAY_BOARD)
.add(AllBlocks.DISPLAY_LINK)
.add(Blocks.OAK_SIGN)
.add(Blocks.LECTERN);
.add(AllBlocks.ORANGE_NIXIE_TUBE)
.add(AllBlocks.DISPLAY_BOARD)
.add(AllBlocks.DISPLAY_LINK)
.add(Blocks.OAK_SIGN)
.add(Blocks.LECTERN);
}

View file

@ -0,0 +1,165 @@
package com.simibubi.create.foundation.ponder.content.trains;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.logistics.trains.management.edgePoint.observer.TrackObserverTileEntity;
import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.PonderPalette;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.Selection;
import com.simibubi.create.foundation.ponder.element.InputWindowElement;
import com.simibubi.create.foundation.ponder.element.ParrotElement;
import com.simibubi.create.foundation.ponder.element.ParrotElement.FacePointOfInterestPose;
import com.simibubi.create.foundation.ponder.element.WorldSectionElement;
import com.simibubi.create.foundation.utility.Pointing;
import net.minecraft.core.Direction;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
public class TrackObserverScenes {
public static void observe(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("observe", "Detecting Trains");
scene.configureBasePlate(1, 1, 9);
scene.scaleSceneView(.65f);
scene.setSceneOffsetY(-1);
scene.showBasePlate();
scene.special.movePointOfInterest(util.grid.at(-10, 2, 7));
Selection observer = util.select.position(5, 1, 4);
Selection redstone = util.select.fromTo(5, 1, 3, 5, 1, 2);
Selection train1 = util.select.fromTo(7, 2, 6, 3, 3, 8);
Selection train2 = util.select.fromTo(11, 2, 6, 8, 3, 8);
Selection train2a = util.select.fromTo(11, 2, 3, 8, 3, 5);
Selection train2b = util.select.fromTo(11, 2, 0, 8, 3, 2);
for (int i = 10; i >= 0; i--) {
scene.world.showSection(util.select.position(i, 1, 7), Direction.DOWN);
scene.idle(1);
}
scene.idle(10);
Vec3 target = util.vector.topOf(5, 0, 7);
AABB bb = new AABB(target, target).move(0, 2 / 16f, 0);
scene.overlay.showControls(new InputWindowElement(target, Pointing.DOWN).rightClick()
.withItem(AllBlocks.TRACK_OBSERVER.asStack()), 40);
scene.idle(6);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb, bb, 1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb, bb.inflate(.45f, 1 / 16f, .45f), 60);
scene.idle(10);
scene.overlay.showText(50)
.pointAt(target)
.placeNearTarget()
.colored(PonderPalette.GREEN)
.text("Select a Train Track then place the Observer nearby");
scene.idle(20);
scene.world.showSection(observer, Direction.DOWN);
scene.idle(15);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb, new AABB(util.grid.at(5, 1, 4)), 20);
scene.idle(25);
scene.overlay.showText(70)
.pointAt(util.vector.blockSurface(util.grid.at(5, 1, 4), Direction.WEST))
.attachKeyFrame()
.placeNearTarget()
.text("The Observer will detect any Trains passing over the marker");
scene.idle(20);
scene.world.showSection(redstone, Direction.SOUTH);
scene.idle(30);
ElementLink<WorldSectionElement> trainInstance1 = scene.world.showIndependentSection(train1, Direction.WEST);
scene.world.moveSection(trainInstance1, util.vector.of(6, 0, 0), 0);
scene.world.moveSection(trainInstance1, util.vector.of(-16, 0, 0), 80);
ElementLink<ParrotElement> birb =
scene.special.createBirb(util.vector.centerOf(12, 3, 7), FacePointOfInterestPose::new);
scene.special.moveParrot(birb, util.vector.of(-16, 0, 0), 80);
scene.idle(10);
ElementLink<WorldSectionElement> trainInstance2 = scene.world.showIndependentSection(train2, Direction.WEST);
scene.world.moveSection(trainInstance2, util.vector.of(4, 0, 0), 0);
scene.world.moveSection(trainInstance2, util.vector.of(-14, 0, 0), 70);
Selection add = redstone.add(observer);
scene.idle(13);
scene.world.toggleRedstonePower(add);
scene.effects.indicateRedstone(util.grid.at(5, 1, 4));
scene.idle(20);
scene.world.hideIndependentSection(trainInstance1, Direction.WEST);
scene.special.hideElement(birb, Direction.WEST);
scene.idle(10);
scene.world.toggleRedstonePower(add);
scene.idle(5);
scene.world.hideIndependentSection(trainInstance2, Direction.WEST);
scene.idle(20);
target = util.vector.topOf(5, 1, 4);
bb = new AABB(target, target);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, bb, bb, 1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, bb, bb.inflate(.2f, 0, .2f), 60);
scene.overlay.showText(80)
.pointAt(util.vector.topOf(5, 1, 4))
.attachKeyFrame()
.placeNearTarget()
.text("Observers can be filtered to activate for matching cargo");
scene.idle(40);
ItemStack waterBucket = new ItemStack(Items.WATER_BUCKET);
scene.overlay.showControls(new InputWindowElement(target, Pointing.DOWN).withItem(waterBucket), 30);
scene.idle(6);
scene.world.setFilterData(observer, TrackObserverTileEntity.class, waterBucket);
scene.idle(50);
trainInstance1 = scene.world.showIndependentSection(train1, Direction.WEST);
scene.world.moveSection(trainInstance1, util.vector.of(6, 0, 0), 0);
scene.world.moveSection(trainInstance1, util.vector.of(-16, 0, 0), 80);
birb = scene.special.createBirb(util.vector.centerOf(12, 3, 7), FacePointOfInterestPose::new);
scene.special.moveParrot(birb, util.vector.of(-16, 0, 0), 80);
scene.idle(10);
trainInstance2 = scene.world.showIndependentSection(train2b, Direction.WEST);
scene.world.moveSection(trainInstance2, util.vector.of(4, 0, 6), 0);
scene.world.moveSection(trainInstance2, util.vector.of(-14, 0, 0), 70);
scene.idle(33);
scene.world.hideIndependentSection(trainInstance1, Direction.WEST);
scene.special.hideElement(birb, Direction.WEST);
scene.idle(10);
scene.world.hideIndependentSection(trainInstance2, Direction.WEST);
scene.idle(20);
trainInstance1 = scene.world.showIndependentSection(train1, Direction.WEST);
scene.world.moveSection(trainInstance1, util.vector.of(6, 0, 0), 0);
scene.world.moveSection(trainInstance1, util.vector.of(-16, 0, 0), 80);
birb = scene.special.createBirb(util.vector.centerOf(12, 3, 7), FacePointOfInterestPose::new);
scene.special.moveParrot(birb, util.vector.of(-16, 0, 0), 80);
scene.idle(10);
trainInstance2 = scene.world.showIndependentSection(train2a, Direction.WEST);
scene.world.moveSection(trainInstance2, util.vector.of(4, 0, 3), 0);
scene.world.moveSection(trainInstance2, util.vector.of(-14, 0, 0), 70);
scene.idle(13);
scene.world.toggleRedstonePower(add);
scene.effects.indicateRedstone(util.grid.at(5, 1, 4));
scene.idle(20);
scene.world.hideIndependentSection(trainInstance1, Direction.WEST);
scene.special.hideElement(birb, Direction.WEST);
scene.idle(10);
scene.world.toggleRedstonePower(add);
scene.idle(5);
scene.world.hideIndependentSection(trainInstance2, Direction.WEST);
}
}

View file

@ -3,10 +3,12 @@ package com.simibubi.create.foundation.ponder.content.trains;
import java.util.List;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.logistics.trains.management.edgePoint.station.StationTileEntity;
import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.PonderPalette;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.Selection;
import com.simibubi.create.foundation.ponder.element.InputWindowElement;
import com.simibubi.create.foundation.ponder.element.ParrotElement;
import com.simibubi.create.foundation.ponder.element.ParrotElement.FacePointOfInterestPose;
@ -339,4 +341,120 @@ public class TrackScenes {
}
public static void chunks(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("chunks", "Traversing unloaded Chunks");
scene.configureBasePlate(0, 0, 9);
scene.scaleSceneView(.65f);
scene.setSceneOffsetY(-1);
ElementLink<WorldSectionElement> stationElement =
scene.world.showIndependentSection(util.select.fromTo(0, 0, 0, 8, 0, 8), Direction.UP);
ElementLink<WorldSectionElement> stationTrackElement =
scene.world.showIndependentSection(util.select.position(0, 2, 0), Direction.UP);
scene.world.showSection(util.select.position(0, 3, 0), Direction.DOWN);
scene.idle(10);
Selection vPlatform = util.select.fromTo(7, 1, 6, 1, 2, 8);
Selection vStation = util.select.position(7, 1, 1);
Selection dPlatform = util.select.fromTo(7, 3, 6, 1, 4, 8);
Selection dStation = util.select.position(1, 1, 1);
Selection train = util.select.fromTo(6, 2, 3, 2, 3, 5);
Selection track = util.select.fromTo(7, 1, 4, 37, 1, 4);
scene.world.modifyTileNBT(vStation, StationTileEntity.class, c -> c.putBoolean("ForceFlag", true));
for (int i = 6; i >= 2; i--) {
scene.world.showSectionAndMerge(util.select.position(i, 1, 4), Direction.DOWN, stationTrackElement);
scene.idle(2);
}
scene.world.showSectionAndMerge(vPlatform, Direction.NORTH, stationElement);
scene.idle(5);
scene.world.showSectionAndMerge(vStation, Direction.DOWN, stationElement);
ElementLink<ParrotElement> birb =
scene.special.createBirb(util.vector.centerOf(2, 2, 7), FacePointOfInterestPose::new);
scene.special.movePointOfInterest(util.grid.at(4, 3, 4));
scene.idle(5);
ElementLink<WorldSectionElement> trainElement = scene.world.showIndependentSection(train, Direction.DOWN);
scene.idle(10);
ElementLink<WorldSectionElement> trackElement = scene.world.showIndependentSection(track, Direction.EAST);
scene.world.moveSection(trackElement, util.vector.of(-36, 0, 0), 0);
scene.idle(15);
scene.overlay.showText(60)
.pointAt(util.vector.topOf(1, 0, 4))
.placeNearTarget()
.attachKeyFrame()
.text("Tracks stay functional outside of loaded chunks");
scene.idle(60);
scene.idle(30);
scene.world.modifyTileNBT(vStation, StationTileEntity.class, c -> c.putBoolean("ForceFlag", false));
scene.world.moveSection(trackElement, util.vector.of(12, 0, 0), 120);
scene.world.moveSection(stationElement, util.vector.of(12, 0, 0), 120);
scene.world.moveSection(stationTrackElement, util.vector.of(12, 0, 0), 120);
scene.special.moveParrot(birb, util.vector.of(12, 0, 0), 120);
scene.idle(15);
scene.world.hideIndependentSection(stationElement, null);
scene.special.hideElement(birb, null);
scene.idle(10);
scene.world.hideIndependentSection(trainElement, null);
scene.idle(5);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.BLUE, trainElement,
new AABB(util.grid.at(4, 2, 4)).inflate(1, .75f, .5f), 280);
scene.idle(15);
scene.overlay.showText(60)
.pointAt(util.vector.blockSurface(util.grid.at(3, 2, 4), Direction.WEST))
.placeNearTarget()
.colored(PonderPalette.BLUE)
.attachKeyFrame()
.text("Trains will travel through inactive sections of the world without issue");
scene.idle(70);
scene.overlay.showText(60)
.pointAt(util.vector.blockSurface(util.grid.at(3, 2, 4), Direction.WEST))
.placeNearTarget()
.colored(PonderPalette.BLUE)
.attachKeyFrame()
.text("They will still stop at stations or red signals");
scene.idle(50);
scene.world.moveSection(trackElement, util.vector.of(19, 0, 0), 190);
scene.world.moveSection(stationTrackElement, util.vector.of(19, 0, 0), 190);
scene.idle(30);
scene.overlay.showText(90)
.pointAt(util.vector.blockSurface(util.grid.at(3, 2, 4), Direction.WEST))
.placeNearTarget()
.colored(PonderPalette.RED)
.attachKeyFrame()
.text("However, Drills and other on-board machines will not operate");
scene.idle(80);
stationElement = scene.world.showIndependentSection(util.select.fromTo(0, 0, 0, 8, 0, 8)
.add(dStation), null);
ElementLink<WorldSectionElement> dPlatformElement =
scene.world.showIndependentSection(dPlatform, null);
birb = scene.special.createBirb(util.vector.centerOf(-2, 2, 7), FacePointOfInterestPose::new);
scene.world.moveSection(dPlatformElement, util.vector.of(-8, -2, 0), 0);
scene.world.moveSection(stationElement, util.vector.of(-8, 0, 0), 0);
scene.world.moveSection(stationElement, util.vector.of(8, 0, 0), 80);
scene.world.moveSection(dPlatformElement, util.vector.of(8, 0, 0), 80);
scene.special.moveParrot(birb, util.vector.of(8, 0, 0), 80);
scene.idle(30);
trainElement = scene.world.showIndependentSection(train, null);
scene.idle(20);
scene.overlay.showText(90)
.pointAt(util.vector.blockSurface(util.grid.at(3, 2, 4), Direction.WEST))
.placeNearTarget()
.attachKeyFrame()
.text("Once near a Player, the train will visually re-appear");
scene.idle(30);
scene.world.modifyTileNBT(dStation, StationTileEntity.class, c -> c.putBoolean("ForceFlag", true));
scene.idle(30);
}
}

View file

@ -0,0 +1,462 @@
package com.simibubi.create.foundation.ponder.content.trains;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems;
import com.simibubi.create.content.logistics.trains.management.edgePoint.station.StationBlock;
import com.simibubi.create.content.logistics.trains.management.edgePoint.station.StationTileEntity;
import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.PonderPalette;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.Selection;
import com.simibubi.create.foundation.ponder.element.InputWindowElement;
import com.simibubi.create.foundation.ponder.element.ParrotElement;
import com.simibubi.create.foundation.ponder.element.ParrotElement.FacePointOfInterestPose;
import com.simibubi.create.foundation.ponder.element.WorldSectionElement;
import com.simibubi.create.foundation.utility.Pointing;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
public class TrainStationScenes {
public static void assembly(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("assembly", "Assembling Trains");
scene.configureBasePlate(1, 0, 12);
scene.scaleSceneView(.65f);
scene.setSceneOffsetY(-1);
scene.showBasePlate();
for (int i = 13; i >= 0; i--) {
scene.world.showSection(util.select.position(i, 1, 6), Direction.DOWN);
scene.idle(1);
}
BlockState air = Blocks.AIR.defaultBlockState();
scene.world.setBlock(util.grid.at(10, 2, 6), air, false);
scene.world.setBlock(util.grid.at(6, 2, 6), air, false);
scene.world.setBlock(util.grid.at(3, 2, 6), air, false);
scene.idle(10);
Selection station = util.select.position(11, 1, 3);
Selection controls = util.select.fromTo(9, 3, 6, 10, 3, 6);
Selection train1 = util.select.fromTo(12, 2, 5, 8, 2, 7)
.substract(util.select.position(10, 2, 6));
Selection train2 = util.select.fromTo(7, 2, 5, 2, 2, 7)
.substract(util.select.position(6, 2, 6))
.substract(util.select.position(3, 2, 6));
BlockPos stationPos = util.grid.at(11, 1, 3);
Vec3 marker = util.vector.topOf(11, 0, 6)
.add(0, 3 / 16f, 0);
Vec3 stationTop = util.vector.topOf(stationPos);
AABB bb = new AABB(util.vector.topOf(11, 0, 6), util.vector.topOf(11, 0, 6)).move(0, 2 / 16f, 0);
scene.overlay.showControls(new InputWindowElement(marker, Pointing.DOWN).rightClick()
.withItem(AllBlocks.TRACK_STATION.asStack()), 40);
scene.idle(6);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb, bb, 1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb, bb.inflate(.45f, 1 / 16f, .45f), 100);
scene.idle(10);
scene.overlay.showText(70)
.pointAt(marker)
.placeNearTarget()
.colored(PonderPalette.GREEN)
.text("Select a Train Track then place the Station nearby");
scene.idle(60);
scene.world.showSection(station, Direction.DOWN);
scene.idle(15);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb,
new AABB(stationPos).contract(1 / 16f, 2 / 16f, 1 / 16f), 20);
scene.idle(25);
scene.overlay.showText(80)
.pointAt(marker)
.attachKeyFrame()
.placeNearTarget()
.text("Stations are the Waypoints of your Track Network");
scene.idle(90);
scene.overlay.showControls(new InputWindowElement(stationTop, Pointing.DOWN).rightClick(), 50);
scene.idle(16);
scene.overlay.showText(70)
.pointAt(stationTop)
.placeNearTarget()
.attachKeyFrame()
.text("To create a new Train, open the UI and switch to Assembly Mode");
scene.idle(50);
scene.world.cycleBlockProperty(stationPos, StationBlock.ASSEMBLING);
scene.effects.indicateSuccess(stationPos);
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(marker, Pointing.DOWN).withItem(new ItemStack(Items.BARRIER)),
60);
scene.idle(6);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, bb, bb, 1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, bb, bb.inflate(.45f, 1 / 16f, .45f), 80);
scene.idle(10);
scene.overlay.showText(70)
.pointAt(marker)
.placeNearTarget()
.colored(PonderPalette.RED)
.text("During Assembly no scheduled trains will approach this station");
scene.idle(85);
ItemStack casing = AllBlocks.RAILWAY_CASING.asStack();
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(11, 0, 6), Pointing.RIGHT).rightClick()
.withItem(casing), 80);
scene.idle(6);
scene.world.restoreBlocks(util.select.position(10, 2, 6));
ElementLink<WorldSectionElement> trainElement1 =
scene.world.showIndependentSection(util.select.position(10, 2, 6), Direction.DOWN);
scene.idle(20);
scene.overlay.showText(70)
.pointAt(util.vector.blockSurface(util.grid.at(10, 2, 6), Direction.WEST))
.placeNearTarget()
.attachKeyFrame()
.colored(PonderPalette.BLUE)
.text("Create new bogeys by using Train Casing on Tracks");
scene.idle(55);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(4, 0, 6), Pointing.RIGHT).rightClick()
.withItem(casing), 15);
scene.idle(6);
scene.world.setBlock(util.grid.at(3, 2, 6), AllBlocks.SMALL_BOGEY.getDefaultState(), false);
ElementLink<WorldSectionElement> trainElement2 =
scene.world.showIndependentSection(util.select.position(3, 2, 6), Direction.DOWN);
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(7, 0, 6), Pointing.RIGHT).rightClick()
.withItem(casing), 15);
scene.idle(6);
scene.world.setBlock(util.grid.at(6, 2, 6), AllBlocks.SMALL_BOGEY.getDefaultState(), false);
scene.world.showSectionAndMerge(util.select.position(6, 2, 6), Direction.DOWN, trainElement2);
scene.idle(30);
scene.overlay.showText(50)
.pointAt(util.vector.topOf(3, 0, 6))
.placeNearTarget()
.attachKeyFrame()
.colored(PonderPalette.BLUE)
.text("Click the track again to cycle between bogey designs");
scene.idle(35);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(4, 0, 6), Pointing.RIGHT).rightClick(), 15);
scene.idle(6);
scene.world.restoreBlocks(util.select.position(3, 2, 6));
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(7, 0, 6), Pointing.RIGHT).rightClick(), 15);
scene.idle(6);
scene.world.restoreBlocks(util.select.position(6, 2, 6));
scene.idle(30);
scene.overlay.showOutline(PonderPalette.GREEN, casing, util.select.position(10, 2, 6)
.add(util.select.position(6, 2, 6))
.add(util.select.position(3, 2, 6)), 40);
scene.overlay.showText(120)
.pointAt(util.vector.topOf(3, 2, 6))
.placeNearTarget()
.attachKeyFrame()
.colored(PonderPalette.GREEN)
.text("Next, attach blocks to them with the help of chassis or super glue");
scene.idle(35);
scene.world.showSectionAndMerge(train1, Direction.DOWN, trainElement1);
scene.idle(10);
scene.world.showSectionAndMerge(train2, Direction.DOWN, trainElement2);
scene.idle(5);
scene.world.showSectionAndMerge(util.select.fromTo(6, 4, 5, 6, 3, 7), Direction.WEST, trainElement2);
scene.idle(3);
scene.world.showSectionAndMerge(util.select.fromTo(5, 3, 6, 4, 4, 7), Direction.NORTH, trainElement2);
scene.idle(3);
scene.world.showSectionAndMerge(util.select.fromTo(3, 3, 6, 3, 5, 6), Direction.DOWN, trainElement2);
scene.idle(3);
scene.world.showSectionAndMerge(util.select.fromTo(3, 5, 5, 3, 6, 5), Direction.SOUTH, trainElement2);
scene.idle(3);
scene.world.showSectionAndMerge(util.select.position(3, 3, 5), Direction.EAST, trainElement2);
scene.idle(3);
scene.world.showSectionAndMerge(util.select.position(5, 3, 5), Direction.SOUTH, trainElement2);
scene.idle(10);
AABB glue1 = new AABB(util.grid.at(10, 2, 6));
AABB glue2 = new AABB(util.grid.at(4, 2, 6));
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, glue2, glue2, 1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, glue2, glue2.inflate(2, 0, 1)
.expandTowards(1, 3, 0), 60);
scene.idle(5);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, glue1, glue1, 1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, glue1, glue1.inflate(1.25, 0, .25)
.expandTowards(0, 1, 0), 60);
scene.idle(15);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(util.grid.at(4, 2, 6)), Pointing.UP)
.withItem(AllItems.SUPER_GLUE.asStack()), 40);
scene.idle(5);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(util.grid.at(10, 2, 6)), Pointing.UP)
.withItem(AllItems.SUPER_GLUE.asStack()), 40);
scene.idle(55);
ElementLink<WorldSectionElement> controlsElement = scene.world.showIndependentSection(controls, Direction.DOWN);
scene.idle(15);
scene.overlay.showText(60)
.pointAt(util.vector.topOf(10, 3, 6))
.placeNearTarget()
.attachKeyFrame()
.text("Every Train requires Train Controls on board");
scene.idle(55);
scene.world.showSectionAndMerge(util.select.position(8, 3, 6), Direction.DOWN, controlsElement);
scene.idle(15);
scene.world.moveSection(controlsElement, util.vector.of(1, 0, 0), 10);
scene.idle(15);
scene.overlay.showText(80)
.pointAt(util.vector.topOf(9, 3, 6))
.placeNearTarget()
.text("An optional second one allows departure from Stations in both directions");
scene.idle(75);
scene.overlay.showControls(new InputWindowElement(stationTop, Pointing.DOWN).rightClick(), 50);
scene.idle(16);
scene.overlay.showText(60)
.pointAt(stationTop)
.placeNearTarget()
.attachKeyFrame()
.text("Open the Station UI and confirm the Assembly process");
scene.idle(50);
scene.world.cycleBlockProperty(stationPos, StationBlock.ASSEMBLING);
scene.effects.indicateSuccess(stationPos);
scene.world.modifyTileNBT(util.select.position(stationPos), StationTileEntity.class,
c -> c.putBoolean("ForceFlag", true));
scene.idle(20);
ElementLink<ParrotElement> birb =
scene.special.createBirb(util.vector.centerOf(10, 3, 6), FacePointOfInterestPose::new);
scene.idle(15);
scene.special.movePointOfInterest(util.grid.at(18, 3, 6));
scene.idle(15);
scene.world.modifyTileNBT(util.select.position(stationPos), StationTileEntity.class,
c -> c.putBoolean("ForceFlag", false));
scene.world.moveSection(controlsElement, util.vector.of(18, 0, 0), 70);
scene.world.moveSection(trainElement1, util.vector.of(18, 0, 0), 70);
scene.world.moveSection(trainElement2, util.vector.of(18, 0, 0), 70);
scene.special.moveParrot(birb, util.vector.of(18, 0, 0), 70);
scene.idle(10);
scene.world.hideIndependentSection(controlsElement, null);
scene.world.hideIndependentSection(trainElement1, null);
scene.special.hideElement(birb, null);
scene.idle(20);
scene.world.hideIndependentSection(trainElement2, null);
scene.idle(20);
scene.overlay.showText(80)
.pointAt(stationTop)
.placeNearTarget()
.attachKeyFrame()
.text("Trains can be disassembled back into blocks at stations only");
scene.idle(50);
}
public static void autoSchedule(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("auto_schedule", "Stations & Scheduling");
scene.configureBasePlate(1, 0, 12);
scene.scaleSceneView(.65f);
scene.setSceneOffsetY(-1);
scene.showBasePlate();
for (int i = 13; i >= 0; i--) {
scene.world.showSection(util.select.position(i, 1, 6), Direction.DOWN);
scene.idle(1);
}
scene.idle(4);
Selection redstone = util.select.fromTo(8, 1, 2, 8, 1, 1);
Selection belt = util.select.fromTo(9, 1, 3, 12, 1, 3);
Selection largeCog = util.select.position(13, 0, 4);
Selection cog = util.select.position(12, 1, 4);
BlockPos stationPos = util.grid.at(8, 1, 3);
Selection train = util.select.fromTo(9, 2, 5, 5, 3, 7);
Selection station = util.select.position(stationPos);
scene.world.showSection(station, Direction.DOWN);
scene.idle(10);
ElementLink<WorldSectionElement> trainElement = scene.world.showIndependentSection(train, Direction.DOWN);
scene.world.moveSection(trainElement, util.vector.of(-4, 0, 0), 0);
Vec3 target = util.vector.centerOf(2, 3, 6);
ElementLink<ParrotElement> birb = scene.special.createBirb(target, FacePointOfInterestPose::new);
scene.idle(10);
scene.overlay.showText(90)
.pointAt(target)
.placeNearTarget()
.attachKeyFrame()
.text("Schedules can be used to provide drivers with a destination");
scene.idle(70);
scene.overlay.showControls(
new InputWindowElement(target.add(0, 0.5, 0), Pointing.DOWN).withItem(AllItems.SCHEDULE.asStack()), 40);
scene.idle(6);
scene.special.movePointOfInterest(util.grid.at(9, 4, 6));
Vec3 marker = util.vector.topOf(8, 0, 6)
.add(0, 3 / 16f, 0);
AABB bb = new AABB(marker, marker);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.OUTPUT, bb, bb, 1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.OUTPUT, bb, bb.inflate(.45f, 0, .45f), 40);
scene.idle(15);
AABB bb2 = new AABB(marker, marker).move(-.45, 0, 0);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.OUTPUT, bb2, bb2.move(-4, 0, 0), 1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.OUTPUT, bb2, bb2.expandTowards(-4, 0, 0), 20);
scene.idle(15);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb, bb.inflate(.45f, 0, .45f), 25);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb2, bb2.expandTowards(-4, 0, 0), 25);
scene.idle(20);
scene.world.showSection(redstone, Direction.SOUTH);
scene.world.moveSection(trainElement, util.vector.of(4, 0, 0), 20);
scene.special.moveParrot(birb, util.vector.of(4, 0, 0), 20);
scene.idle(20);
scene.world.modifyTileNBT(util.select.position(stationPos), StationTileEntity.class,
c -> c.putBoolean("ForceFlag", true));
scene.world.toggleRedstonePower(redstone);
scene.effects.indicateRedstone(stationPos);
scene.idle(25);
scene.overlay.showText(80)
.pointAt(util.vector.topOf(stationPos.north())
.subtract(0, 14 / 16f, 0))
.placeNearTarget()
.attachKeyFrame()
.text("Comparators will receive a signal whenever a Train is present");
scene.idle(90);
scene.world.hideSection(redstone, Direction.NORTH);
scene.world.modifyTileNBT(util.select.position(stationPos), StationTileEntity.class,
c -> c.putBoolean("ForceFlag", false));
scene.world.moveSection(trainElement, util.vector.of(0, 1, 0), 5);
scene.special.moveParrot(birb, util.vector.of(0, 2, 0), 5);
scene.idle(7);
scene.world.moveSection(trainElement, util.vector.of(4, 0, 0), 10);
scene.world.rotateSection(trainElement, 0, 180, 0, 10);
scene.special.moveParrot(birb, util.vector.of(6, 0, 0), 10);
scene.idle(12);
scene.world.moveSection(trainElement, util.vector.of(0, -1, 0), 5);
scene.special.moveParrot(birb, util.vector.of(0, -2, 0), 5);
scene.idle(25);
target = target.add(10, 0, 0);
scene.overlay.showText(90)
.pointAt(marker.add(-.45, 0, 0))
.colored(PonderPalette.RED)
.placeNearTarget()
.attachKeyFrame()
.text("Mind that a Station can only be approached from the indicated direction");
scene.idle(70);
scene.overlay.showControls(
new InputWindowElement(target.add(0, 0.5, 0), Pointing.DOWN).withItem(AllItems.SCHEDULE.asStack()), 40);
scene.idle(6);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.OUTPUT, bb, bb, 1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.OUTPUT, bb, bb.inflate(.45f, 0, .45f), 40);
scene.idle(15);
bb2 = new AABB(marker, marker).move(.45, 0, 0);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.OUTPUT, bb2, bb2.move(4, 0, 0), 1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.OUTPUT, bb2, bb2.expandTowards(4, 0, 0), 20);
scene.idle(15);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, bb, bb.inflate(.45f, 0, .45f), 45);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, bb2, bb2.expandTowards(4, 0, 0), 45);
scene.idle(20);
scene.special.movePointOfInterest(util.grid.at(11, 2, 5));
scene.idle(25);
scene.world.hideIndependentSection(trainElement, Direction.EAST);
scene.special.hideElement(birb, Direction.EAST);
scene.idle(20);
scene.world.multiplyKineticSpeed(util.select.everywhere(), .75f);
scene.world.showSection(largeCog, Direction.UP);
scene.world.showSection(cog, Direction.DOWN);
scene.idle(3);
scene.world.showSection(belt, Direction.SOUTH);
scene.idle(15);
scene.overlay.showText(70)
.pointAt(util.vector.topOf(stationPos)
.add(-.5, 0, 0))
.placeNearTarget()
.attachKeyFrame()
.text("Stations can also be used to assign new Schedules automatically");
scene.idle(40);
trainElement = scene.world.showIndependentSection(train, Direction.DOWN);
scene.world.moveSection(trainElement, util.vector.of(-4, 0, 0), 0);
target = util.vector.centerOf(2, 3, 6);
birb = scene.special.createBirb(target, FacePointOfInterestPose::new);
scene.idle(10);
scene.world.moveSection(trainElement, util.vector.of(4, 0, 0), 20);
scene.special.moveParrot(birb, util.vector.of(4, 0, 0), 20);
scene.idle(10);
scene.world.createItemOnBelt(util.grid.at(11, 1, 3), Direction.DOWN, AllItems.SCHEDULE.asStack());
scene.idle(10);
scene.world.modifyTileNBT(util.select.position(stationPos), StationTileEntity.class,
c -> c.putBoolean("ForceFlag", true));
scene.idle(10);
scene.overlay.showControls(
new InputWindowElement(util.vector.topOf(stationPos), Pointing.DOWN).withItem(AllItems.SCHEDULE.asStack()),
20);
scene.idle(30);
scene.effects.indicateSuccess(stationPos);
scene.idle(10);
target = util.vector.centerOf(6, 3, 6);
scene.overlay.showLine(PonderPalette.GREEN, util.vector.topOf(stationPos)
.add(0, -.125, .45), target.add(0, 0, -.5), 40);
scene.idle(10);
scene.effects.indicateSuccess(util.grid.at(6, 3, 6));
scene.idle(25);
scene.overlay.showText(80)
.pointAt(target)
.placeNearTarget()
.attachKeyFrame()
.text("The Schedule placed on a station will automatically copy itself to present trains");
scene.idle(90);
scene.world.moveSection(trainElement, util.vector.of(8, 0, 0), 30);
scene.special.moveParrot(birb, util.vector.of(8, 0, 0), 30);
scene.world.modifyTileNBT(util.select.position(stationPos), StationTileEntity.class,
c -> c.putBoolean("ForceFlag", false));
scene.idle(10);
scene.world.hideIndependentSection(trainElement, null);
scene.special.hideElement(birb, null);
scene.idle(25);
scene.overlay.showText(100)
.pointAt(util.vector.topOf(stationPos)
.add(-.5, 0, 0))
.placeNearTarget()
.colored(PonderPalette.BLUE)
.text("As opposed to manual scheduling, drivers will not take the item with them");
scene.idle(60);
}
}

View file

@ -25,7 +25,9 @@ public abstract class FadeIntoSceneInstruction<T extends AnimatedSceneElement> e
scene.addElement(element);
element.setVisible(true);
element.setFade(0);
element.setFadeVec(Vec3.atLowerCornerOf(fadeInFrom.getNormal()).scale(.5f));
element.setFadeVec(fadeInFrom == null ? Vec3.ZERO
: Vec3.atLowerCornerOf(fadeInFrom.getNormal())
.scale(.5f));
if (elementLink != null)
scene.linkElement(element, elementLink);
}

View file

@ -15,7 +15,7 @@ public class FadeOutOfSceneInstruction<T extends AnimatedSceneElement> extends T
public FadeOutOfSceneInstruction(int fadeOutTicks, Direction fadeOutTo, ElementLink<T> link) {
super(false, fadeOutTicks);
this.fadeOutTo = fadeOutTo.getOpposite();
this.fadeOutTo = fadeOutTo == null ? null : fadeOutTo.getOpposite();
this.link = link;
}
@ -27,7 +27,9 @@ public class FadeOutOfSceneInstruction<T extends AnimatedSceneElement> extends T
return;
element.setVisible(true);
element.setFade(1);
element.setFadeVec(Vec3.atLowerCornerOf(fadeOutTo.getNormal()).scale(.5f));
element.setFadeVec(fadeOutTo == null ? Vec3.ZERO
: Vec3.atLowerCornerOf(fadeOutTo.getNormal())
.scale(.5f));
}
@Override

View file

@ -2,7 +2,9 @@ package com.simibubi.create.foundation.ponder.instruction;
import com.simibubi.create.foundation.ponder.PonderPalette;
import com.simibubi.create.foundation.ponder.PonderScene;
import com.simibubi.create.foundation.utility.outliner.Outline.OutlineParams;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec3;
public class LineInstruction extends TickingInstruction {
@ -10,20 +12,27 @@ public class LineInstruction extends TickingInstruction {
private PonderPalette color;
private Vec3 start;
private Vec3 end;
private boolean chaseEnd;
public LineInstruction(PonderPalette color, Vec3 start, Vec3 end, int ticks) {
public LineInstruction(PonderPalette color, Vec3 start, Vec3 end, int ticks, boolean chaseEnd) {
super(false, ticks);
this.color = color;
this.start = start;
this.end = end;
this.chaseEnd = chaseEnd;
}
@Override
public void tick(PonderScene scene) {
super.tick(scene);
scene.getOutliner()
.showLine(start, start, end)
.lineWidth(1 / 16f)
int ticksElapsed = totalTicks - remainingTicks;
float progress = Mth.clamp(ticksElapsed / 15f, 0, 1);
OutlineParams line = chaseEnd ? scene.getOutliner()
.endChasingLine(start, start, end, progress, true)
: scene.getOutliner()
.showLine(start, start, end);
line.lineWidth(1 / 16f)
.colored(color.getColor());
}

View file

@ -77,6 +77,7 @@ public class PonderUI extends NavigatableSimiScreen {
public static final String PREVIOUS = LANG_PREFIX + "previous";
public static final String CLOSE = LANG_PREFIX + "close";
public static final String NEXT = LANG_PREFIX + "next";
public static final String NEXT_UP = LANG_PREFIX + "next_up";
public static final String REPLAY = LANG_PREFIX + "replay";
public static final String SLOW_TEXT = LANG_PREFIX + "slow_text";
@ -97,7 +98,9 @@ public class PonderUI extends NavigatableSimiScreen {
private BlockPos copiedBlockPos;
private LerpedFloat finishingFlash;
private LerpedFloat nextUp;
private int finishingFlashWarmup = 0;
private int nextUpWarmup = 0;
private LerpedFloat lazyIndex;
private int index = 0;
@ -155,6 +158,9 @@ public class PonderUI extends NavigatableSimiScreen {
finishingFlash = LerpedFloat.linear()
.startWithValue(0)
.chase(0, .1f, Chaser.EXP);
nextUp = LerpedFloat.linear()
.startWithValue(0)
.chase(0, .4f, Chaser.EXP);
}
@Override
@ -284,6 +290,7 @@ public class PonderUI extends NavigatableSimiScreen {
lazyIndex.tickChaser();
fadeIn.tickChaser();
finishingFlash.tickChaser();
nextUp.tickChaser();
PonderScene activeScene = scenes.get(index);
extendedTickLength = 0;
@ -307,8 +314,11 @@ public class PonderUI extends NavigatableSimiScreen {
} else
extendedTickTimer--;
if (activeScene.getCurrentTime() == activeScene.getTotalTime() - 1)
if (activeScene.getCurrentTime() == activeScene.getTotalTime() - 1) {
finishingFlashWarmup = 30;
nextUpWarmup = 50;
}
if (finishingFlashWarmup > 0) {
finishingFlashWarmup--;
if (finishingFlashWarmup == 0) {
@ -317,6 +327,12 @@ public class PonderUI extends NavigatableSimiScreen {
}
}
if (nextUpWarmup > 0) {
nextUpWarmup--;
if (nextUpWarmup == 0)
nextUp.updateChaseTarget(1);
}
updateIdentifiedItem(activeScene);
}
@ -544,6 +560,7 @@ public class PonderUI extends NavigatableSimiScreen {
float lazyIndexValue = lazyIndex.getValue(partialTicks);
float indexDiff = Math.abs(lazyIndexValue - index);
PonderScene activeScene = scenes.get(index);
PonderScene nextScene = scenes.size() > index + 1 ? scenes.get(index + 1) : null;
boolean noWidgetsHovered = true;
for (GuiEventListener child : children())
@ -671,6 +688,20 @@ public class PonderUI extends NavigatableSimiScreen {
ms.popPose();
}
boolean finished = activeScene.isFinished();
// Next up:
if (finished && nextScene != null && nextUp.getValue() > 1 / 16f) {
ms.pushPose();
ms.translate(right.x + 10, right.y - 6 + nextUp.getValue(partialTicks) * 5, 400);
int boxWidth = (Math.max(font.width(nextScene.getTitle()), font.width(Lang.translate(NEXT_UP))) + 5);
renderSpeechBox(ms, 0, 0, boxWidth, 20, right.isHoveredOrFocused(), Pointing.DOWN, false);
ms.translate(0, -29, 100);
drawCenteredString(ms, font, Lang.translate(NEXT_UP), 0, 0, Theme.i(Theme.Key.TEXT_DARKER));
drawCenteredString(ms, font, nextScene.getTitle(), 0, 10, Theme.i(Theme.Key.TEXT));
ms.popPose();
}
// Widgets
renderables.forEach(w -> {
if (w instanceof PonderButton button) {
@ -686,11 +717,12 @@ public class PonderUI extends NavigatableSimiScreen {
right.fade()
.startWithValue(scenes.size() - lazyIndexValue - 1);
boolean finished = activeScene.isFinished();
if (finished)
right.flash();
else
else {
right.dim();
nextUp.updateChaseTarget(0);
}
// Tags
List<PonderTag> sceneTags = activeScene.getTags();
@ -862,7 +894,7 @@ public class PonderUI extends NavigatableSimiScreen {
int divotSize = 8;
int distance = 1;
int divotRadius = divotSize / 2;
Couple<Color> borderColors = Theme.p(highlighted ? Theme.Key.PONDER_HIGHLIGHT : Theme.Key.PONDER_IDLE);
Couple<Color> borderColors = Theme.p(highlighted ? Theme.Key.PONDER_BUTTON_HOVER : Theme.Key.PONDER_IDLE);
Color c;
switch (pointing) {

View file

@ -26,10 +26,14 @@ public class LineOutline extends Outline {
float prevProgress = 0;
float progress = 0;
private boolean lockStart;
public EndChasingLineOutline(boolean lockStart) {
this.lockStart = lockStart;
}
@Override
public void tick() {
}
public void tick() {}
public EndChasingLineOutline setProgress(float progress) {
prevProgress = this.progress;
@ -46,8 +50,13 @@ public class LineOutline extends Outline {
@Override
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) {
float distanceToTarget = 1 - Mth.lerp(pt, prevProgress, progress);
Vec3 start = end.add(this.start.subtract(end)
float distanceToTarget = Mth.lerp(pt, prevProgress, progress);
if (!lockStart)
distanceToTarget = 1 - distanceToTarget;
Vec3 start = lockStart ? this.end : this.start;
Vec3 end = lockStart ? this.start : this.end;
start = end.add(this.start.subtract(end)
.scale(distanceToTarget));
renderCuboidLine(ms, buffer, start, end);
}

View file

@ -40,9 +40,9 @@ public class Outliner {
return entry.outline.getParams();
}
public OutlineParams endChasingLine(Object slot, Vec3 start, Vec3 end, float chasingProgress) {
public OutlineParams endChasingLine(Object slot, Vec3 start, Vec3 end, float chasingProgress, boolean lockStart) {
if (!outlines.containsKey(slot)) {
EndChasingLineOutline outline = new EndChasingLineOutline();
EndChasingLineOutline outline = new EndChasingLineOutline(lockStart);
outlines.put(slot, new OutlineEntry(outline));
}
OutlineEntry entry = outlines.get(slot);
@ -127,7 +127,8 @@ public class Outliner {
// Maintenance
public void tickOutlines() {
Iterator<OutlineEntry> iterator = outlines.values().iterator();
Iterator<OutlineEntry> iterator = outlines.values()
.iterator();
while (iterator.hasNext()) {
OutlineEntry entry = iterator.next();
entry.tick();

View file

@ -212,6 +212,13 @@
"item.create.copper_backtank.tooltip.behaviour1": "Provides _Pressurized_ _Air_ to Equipment that requires it.",
"item.create.copper_backtank.tooltip.condition2": "When placed, Powered by Kinetics",
"item.create.copper_backtank.tooltip.behaviour2": "_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
"block.create.placard.tooltip": "PLACARD",
"block.create.placard.tooltip.summary": "_Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "_Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "When Punched",
"block.create.placard.tooltip.behaviour2": "_Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "FLYWHEEL",
"block.create.flywheel.tooltip.summary": "_Embellish_ your _Machines_ with this imposing Wheel of Brass.",

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