How to 0.3

- Updated and Finished up remaining item/block tooltips
- Encased belts are now called encased chain drives for easier distinction
This commit is contained in:
simibubi 2020-12-11 19:36:13 +01:00
parent 1433bcb4ef
commit 2744cabf14
66 changed files with 1811 additions and 1324 deletions

View file

@ -1,7 +1,7 @@
16539ad12ee9e1ee004dec3fd62122b3e17c8e77 assets/create/blockstates/acacia_window.json
f0d6baaabda94151134f569246d61a6e710c35a9 assets/create/blockstates/acacia_window_pane.json
6b70306397316d6ebfa1cb07f2308d5c7fce83e0 assets/create/blockstates/adjustable_chain_gearshift.json
55d57354040f4b5cefa2a9bfaf1cb777350fd699 assets/create/blockstates/adjustable_crate.json
029e6fbb2760f5a93575981372f394ed3f12ce7f assets/create/blockstates/adjustable_pulley.json
79c50afcea3a360783a5b3c73de9823511e9aed9 assets/create/blockstates/adjustable_pulse_repeater.json
1d730df54c9eae94063e37396d224fb3c87517e0 assets/create/blockstates/adjustable_repeater.json
9dd79bf5430f674e7d3e3fc7d59edee3d66e241e assets/create/blockstates/analog_lever.json
@ -101,7 +101,7 @@ a2b7259dacf7b582e3b819e12015b5e18a1768e5 assets/create/blockstates/dolomite_cobb
e7c1db7226df5858f1884f0cf328a733fec22c3d assets/create/blockstates/dolomite_cobblestone_stairs.json
f63a5816d4bfe643aa098d03c3b54462dd06fe19 assets/create/blockstates/dolomite_cobblestone_wall.json
f179202e59e449157f89efc37229b03bbfd391d7 assets/create/blockstates/dolomite_pillar.json
7b1c40891b07c8f3238537625d9e25c8627e7333 assets/create/blockstates/encased_belt.json
35fc68eb1d031d28ad09b7b603e64ae459634179 assets/create/blockstates/encased_chain_drive.json
7b2b836649e729feafa60972bf95e3afb2143131 assets/create/blockstates/encased_fan.json
d13940ed213d7acbc6ebe3bdd21175ef89e4d613 assets/create/blockstates/encased_fluid_pipe.json
a774e815376a67e2a2de44e39af0a1a0b4406932 assets/create/blockstates/fancy_andesite_bricks.json
@ -397,33 +397,33 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
6801fa1f466f172700e573e5b8ee8ee5f9ca4583 assets/create/blockstates/yellow_valve_handle.json
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
e96a0de54cb3d36052a7bd095808ed46ca0f64fa assets/create/lang/en_ud.json
6f79ac70589f7fd6de07e48dec66f441c5ca7818 assets/create/lang/en_us.json
42c095a35221e07aeef0b4b698170cbf62a0894f assets/create/lang/unfinished/de_de.json
fba38fc49535b7638665a1d62bf9e2cd4b747bc5 assets/create/lang/unfinished/fr_fr.json
f446ccbfdd485b2c35c8b54dedf38c11118eb85a assets/create/lang/unfinished/it_it.json
2b4a52e224d5e88ce4219259529ca1a33e9fc85e assets/create/lang/unfinished/ja_jp.json
ed3416742ace57807c12a93bf9cfa1967a4b389f assets/create/lang/unfinished/ko_kr.json
133502bc3f33561734ad7224fbd7ffbe6e4ebd6b assets/create/lang/unfinished/nl_nl.json
92614f1ff6de3997f9f651fae7dae67750d9a624 assets/create/lang/unfinished/pt_br.json
d2a743bab85a496061399e066d29ae76e935a26e assets/create/lang/unfinished/ru_ru.json
d005533b61da04b215048790252419bdee3cbd34 assets/create/lang/unfinished/zh_cn.json
efb6e419a2b1181541032daefc9420a1b0426ba3 assets/create/lang/en_ud.json
36140c5c0a5f593dc6470d659e8b809f7bf90513 assets/create/lang/en_us.json
c3fd899caa2854d0bd8f01042b5161a68e2fb11d assets/create/lang/unfinished/de_de.json
97367216e3c29a93ba41e5e68b3ef1e62eb7bed0 assets/create/lang/unfinished/fr_fr.json
e2b3409d52c793eb15329a2fa191437a04314f25 assets/create/lang/unfinished/it_it.json
b6893bae7bb205eab270596891dfe20cc114037c assets/create/lang/unfinished/ja_jp.json
82537573c3af93df36afff886260fb68d2bc288b assets/create/lang/unfinished/ko_kr.json
ea6569036e30d262da26560123817cf3182d7e62 assets/create/lang/unfinished/nl_nl.json
0ee15746838cb6ea83054d28e598c7f89e44b136 assets/create/lang/unfinished/pt_br.json
0f9d3389ff1598a74ea9739c51b1a309274f46f5 assets/create/lang/unfinished/ru_ru.json
149450cea09a1cf7757a880b1238cbbdea74aee9 assets/create/lang/unfinished/zh_cn.json
846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json
1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json
1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json
7d23c8e4543108f5f53b78ccb4908f7a5bb76c54 assets/create/models/block/acacia_window_pane_post.json
3bdcc6bd616a179ffc22e66307aab538e9bcb75f assets/create/models/block/acacia_window_pane_side.json
7b5b6809e3ef685a497ba15b549d3918aeb6c135 assets/create/models/block/acacia_window_pane_side_alt.json
7c81658c8839fdb23429e54f847c2a0aee0e866e assets/create/models/block/adjustable_pulley_end_horizontal.json
20cfb751fc395a0e07c66ce87ab035207f9d1e0e assets/create/models/block/adjustable_pulley_end_horizontal_powered.json
bb02f94b260be8fe1944b801cc4050b4d213f1df assets/create/models/block/adjustable_pulley_end_vertical.json
634b76bd58fe3d485fc2a3212a10a7b3ff6a92a7 assets/create/models/block/adjustable_pulley_end_vertical_powered.json
b3937db45bc7af8eefc0459f5429f9d79490e12e assets/create/models/block/adjustable_pulley_middle_horizontal.json
b0dc21bc9c0e48f4a557f760e351db6c99f34585 assets/create/models/block/adjustable_pulley_middle_horizontal_powered.json
e4cf5269494e614eaa699b0ed104ca5829e86f26 assets/create/models/block/adjustable_pulley_middle_vertical.json
d190170ebddb64c7874ef18e380dc6ece8f46007 assets/create/models/block/adjustable_pulley_middle_vertical_powered.json
9eff0ff2df8f7baf5ad3c0f47730f6d260822e99 assets/create/models/block/adjustable_pulley_single.json
7f731fe96ca538256fb98ba77e8857edb5cd2306 assets/create/models/block/adjustable_pulley_single_powered.json
8e1e834bab1c09591006a063216e93c832503852 assets/create/models/block/adjustable_chain_gearshift_end_horizontal.json
5d3d8b3989b087a5e9177951e9246f27a1838e84 assets/create/models/block/adjustable_chain_gearshift_end_horizontal_powered.json
0ae6c67468b448f2f05c06f41bb162fafd86846a assets/create/models/block/adjustable_chain_gearshift_end_vertical.json
5a392f3c7378ab0cdf7d04658c735d8ffb7912f3 assets/create/models/block/adjustable_chain_gearshift_end_vertical_powered.json
7c40a7a4df23ae502561ac2ef333db3dee7e9f66 assets/create/models/block/adjustable_chain_gearshift_middle_horizontal.json
c3fdfa0ef84a598a17b2194fd0ea56fb323441d6 assets/create/models/block/adjustable_chain_gearshift_middle_horizontal_powered.json
9375c7e826b521209b73a2a8ba7fe63d3beb1bc0 assets/create/models/block/adjustable_chain_gearshift_middle_vertical.json
11c034a7689e3bc96cf54f67fd93bc3839ae19e9 assets/create/models/block/adjustable_chain_gearshift_middle_vertical_powered.json
221b65e4fed640dc77f8ec5fee300f2a199d05b1 assets/create/models/block/adjustable_chain_gearshift_single.json
ef644b33e136692c19cf8e79fcd28431b40dbb62 assets/create/models/block/adjustable_chain_gearshift_single_powered.json
68ad5cab7a32235aabf060f05d72d5a2dcfd0e74 assets/create/models/block/adjustable_pulse_repeater_powered.json
415d9426fae5e6db7d09c9813d96db940e383eb7 assets/create/models/block/adjustable_pulse_repeater_powered_powering.json
cda6f9761431c5b8538f746db2dc55e5fb57bf01 assets/create/models/block/adjustable_pulse_repeater_powering.json
@ -1110,8 +1110,8 @@ c94c60d1d77404af7d74a29a094c7bdf7501b385 assets/create/models/block/zinc_block.j
a3ff06384fff574ac4cd6c253259f0734b025cab assets/create/models/block/zinc_ore.json
67ef6fd6ec26fc216fa5319b8538beb223da1530 assets/create/models/item/acacia_window.json
cbc0ebadda4497663437f99622914de678d0ffaf assets/create/models/item/acacia_window_pane.json
564f6245f92ec48a733e34d91b96b1beebbaf44a assets/create/models/item/adjustable_chain_gearshift.json
06d8b6e8f050b8ec0bef88b7633f3741baad4571 assets/create/models/item/adjustable_crate.json
10aba4b84af792048d27d3befb42d44b523b5f7d assets/create/models/item/adjustable_pulley.json
96fcec285c0c26a8cb55e126f8c7053c70ad188b assets/create/models/item/adjustable_pulse_repeater.json
30292e874dd36e45eaeebb8d0bb8c4867866a38b assets/create/models/item/adjustable_repeater.json
e7759d9b3cd64d2719a58dc35fc75ca65b9e14fa assets/create/models/item/analog_lever.json
@ -1235,7 +1235,7 @@ e974cd23a5456baef8b634f2d21fd8c3822931ab assets/create/models/item/dolomite_pill
36139f3de5fc9e57cb96f2d2daad108bc0635b7b assets/create/models/item/electron_tube.json
971be8e52e8dfef50c8329be83f9c5d5ea869279 assets/create/models/item/empty_blaze_burner.json
3bbf9f6b33ef075fb2e1d20d58a6169e2e942314 assets/create/models/item/empty_schematic.json
f2d6b88c3174de01e16da555236727efc33b490c assets/create/models/item/encased_belt.json
cf34fd7e891a131d763126aa070d5b919e304a51 assets/create/models/item/encased_chain_drive.json
250bd0716cc1f04b03892ab74eb0b3a0f32a6158 assets/create/models/item/encased_fan.json
68833e2a7836c73776551565783a1d175b715c66 assets/create/models/item/extendo_grip.json
efcbd30ad7a7658c02a3dc3de5fa0f21d7f49b54 assets/create/models/item/fancy_andesite_bricks.json
@ -1632,7 +1632,7 @@ eba09a9ca1c5c249517da9b3a883479fd6480ac6 data/create/advancements/recipes/create
0479fa3c10130c799269c40df6b18deb3a3d8331 data/create/advancements/recipes/create.base/crafting/curiosities/handheld_blockzapper.json
d531f87f425d199aee4777a588c1cd6cab6f5173 data/create/advancements/recipes/create.base/crafting/curiosities/minecart_coupling.json
2eef3201017af03f6a2f0f015645e3ff5e25d9c1 data/create/advancements/recipes/create.base/crafting/curiosities/wand_of_symmetry.json
d97d96e1b2ddd25df15fe1ef1c3d084f15bb9789 data/create/advancements/recipes/create.base/crafting/kinetics/adjustable_pulley.json
80155fa8e28e7de87adad3dc2cd79564496d7ef7 data/create/advancements/recipes/create.base/crafting/kinetics/adjustable_chain_gearshift.json
92416ced6ede6965fd728e1c7336bb05a3e41ea2 data/create/advancements/recipes/create.base/crafting/kinetics/analog_lever.json
3e9753006da898d4569bbeabf95997e8c90847c8 data/create/advancements/recipes/create.base/crafting/kinetics/attribute_filter.json
bec8c280b717306f87050b08a418feab53be71cb data/create/advancements/recipes/create.base/crafting/kinetics/basin.json
@ -1663,7 +1663,7 @@ b42213bffce4e51618e1bba481959208d247c120 data/create/advancements/recipes/create
9698f2e43c3edcf6bdc31f4b893cdaee2298476c data/create/advancements/recipes/create.base/crafting/kinetics/deployer.json
9840f103d4094b04ebf8c1ffbe154e5698dd4d25 data/create/advancements/recipes/create.base/crafting/kinetics/depot.json
81a3fe7e87c26767e3be6f97ea1de50f1cd74b65 data/create/advancements/recipes/create.base/crafting/kinetics/empty_blaze_burner.json
08c833bb2ec2ae34b124def2cd6a91f0bab88989 data/create/advancements/recipes/create.base/crafting/kinetics/encased_belt.json
4b961b039f9dfa59abc700a527c9b2008325a231 data/create/advancements/recipes/create.base/crafting/kinetics/encased_chain_drive.json
3a9aef30af8d9694548da236fe3129c16dba4883 data/create/advancements/recipes/create.base/crafting/kinetics/encased_fan.json
40bbc4d9df2911721a58481f68a6bd8cfcfbeb98 data/create/advancements/recipes/create.base/crafting/kinetics/filter.json
11d89eca0ccb0f1a8cd27acc9fc0c10d7bf83285 data/create/advancements/recipes/create.base/crafting/kinetics/fluid_pipe.json
@ -2211,8 +2211,8 @@ fe37896bb804d2be9b8abf3744c5b9b7bc1c086e data/create/advancements/wand_of_symmet
33c1224f4f6a7bb0a3439eb0f8b8af9341b62574 data/create/advancements/zapper.json
054392b614e410c6d1b37c546b4bfd36f50aec4a data/create/loot_tables/blocks/acacia_window.json
64b95066bf96a3f0de95919d526243ba4f5a3ade data/create/loot_tables/blocks/acacia_window_pane.json
113f225f01d45c420ee038e8aad3d6c5e836dea2 data/create/loot_tables/blocks/adjustable_chain_gearshift.json
191b117d0a25940248ed54d419ea0bb0afb482d0 data/create/loot_tables/blocks/adjustable_crate.json
3e1314b2ccb1eade4f8ff7caa429ce4b327f0d6b data/create/loot_tables/blocks/adjustable_pulley.json
417da41ebd0520ae22ddc3541eb490daf2af95dd data/create/loot_tables/blocks/adjustable_pulse_repeater.json
d0ba402852cea164f6d279a9b37cc38ac3958574 data/create/loot_tables/blocks/adjustable_repeater.json
0d139e302f4a11438b0acd664c0df15b41040f69 data/create/loot_tables/blocks/analog_lever.json
@ -2311,7 +2311,7 @@ c75e9574f5ba34335598e6b1f1e957de9dea4a6b data/create/loot_tables/blocks/dolomite
59ff2dc7c0663b0a041a8b4dc66af3a17e117aa4 data/create/loot_tables/blocks/dolomite_cobblestone_stairs.json
d5fc5b3dc612cd748117e9d8b0ecda76e73f4514 data/create/loot_tables/blocks/dolomite_cobblestone_wall.json
6121c99e6e037dda9022af3a414aee444467ac1b data/create/loot_tables/blocks/dolomite_pillar.json
503a93787537b46f462d32b0382c3396f42bb1f6 data/create/loot_tables/blocks/encased_belt.json
ef59a3bb6cb00927266a514b8a9741e1c3dd6070 data/create/loot_tables/blocks/encased_chain_drive.json
9055d82b983b673e1638d17b712b9fcd1f5a52e6 data/create/loot_tables/blocks/encased_fan.json
c8aa9bbed8fd703eb1853de0b7c9e04dffb7a511 data/create/loot_tables/blocks/encased_fluid_pipe.json
ddfc4764a6039d771e03af815ac4493da80d2e6b data/create/loot_tables/blocks/fancy_andesite_bricks.json
@ -2670,7 +2670,7 @@ b159ba84428eee6ef6e23df1766f2a18f2c8a63e data/create/recipes/crafting/appliances
87a4a5ec53a0f8e125dfdbd77906a418a9b83d9c data/create/recipes/crafting/curiosities/handheld_blockzapper.json
660e92da2b1b6698b1c0df74bd74a56a25fb3eca data/create/recipes/crafting/curiosities/minecart_coupling.json
fcbc04d0a7eaf820a74bc7e4736a4a581e0a9dff data/create/recipes/crafting/curiosities/wand_of_symmetry.json
696df0fe5f8e29220ea15527f8c119c39b418819 data/create/recipes/crafting/kinetics/adjustable_pulley.json
cc56d21a25286a9024e506dde9fa161230eaf46d data/create/recipes/crafting/kinetics/adjustable_chain_gearshift.json
88de51b451469698665b7319e5b9cfb9a87ae3e0 data/create/recipes/crafting/kinetics/analog_lever.json
cf1f3a6306d47025cebe153cf05949ef69ccbe5a data/create/recipes/crafting/kinetics/attribute_filter.json
059d12526529b2896ed583555373afa31839a0de data/create/recipes/crafting/kinetics/basin.json
@ -2701,7 +2701,7 @@ dc62d932f6a3723e050cb043fea233efd685f775 data/create/recipes/crafting/kinetics/c
ad1c3ce1e98b8483512bdd754f2e5930c7b3ae85 data/create/recipes/crafting/kinetics/deployer.json
be86df1c4d7af14bc5dcfe044d07c03b6c6d2a75 data/create/recipes/crafting/kinetics/depot.json
9c5d30f25a130d591b924c50e5c83e3b787c2758 data/create/recipes/crafting/kinetics/empty_blaze_burner.json
860f9c4aa677d2354bcf5fe3e6d28cc7cf56dd06 data/create/recipes/crafting/kinetics/encased_belt.json
b23bb0141d2890a971481a9aaea057abf4387341 data/create/recipes/crafting/kinetics/encased_chain_drive.json
b07496e4ba5bc56a2c5a395b612c68ba21328867 data/create/recipes/crafting/kinetics/encased_fan.json
0dd0cc11eaa6789fc612af3231ed247893852178 data/create/recipes/crafting/kinetics/filter.json
30ae02825e54c0cc07be8f4decf9d432e7d61ba2 data/create/recipes/crafting/kinetics/fluid_pipe.json

View file

@ -1,190 +1,190 @@
{
"variants": {
"axis=x,axis_along_first=false,part=start,powered=false": {
"model": "create:block/adjustable_pulley_end_horizontal",
"model": "create:block/adjustable_chain_gearshift_end_horizontal",
"x": 180
},
"axis=y,axis_along_first=false,part=start,powered=false": {
"model": "create:block/adjustable_pulley_end_vertical"
"model": "create:block/adjustable_chain_gearshift_end_vertical"
},
"axis=z,axis_along_first=false,part=start,powered=false": {
"model": "create:block/adjustable_pulley_end_horizontal",
"model": "create:block/adjustable_chain_gearshift_end_horizontal",
"x": 270,
"y": 90
},
"axis=x,axis_along_first=true,part=start,powered=false": {
"model": "create:block/adjustable_pulley_end_horizontal",
"model": "create:block/adjustable_chain_gearshift_end_horizontal",
"x": 270
},
"axis=y,axis_along_first=true,part=start,powered=false": {
"model": "create:block/adjustable_pulley_end_vertical",
"model": "create:block/adjustable_chain_gearshift_end_vertical",
"y": 270
},
"axis=z,axis_along_first=true,part=start,powered=false": {
"model": "create:block/adjustable_pulley_end_horizontal",
"model": "create:block/adjustable_chain_gearshift_end_horizontal",
"y": 90
},
"axis=x,axis_along_first=false,part=middle,powered=false": {
"model": "create:block/adjustable_pulley_middle_horizontal"
"model": "create:block/adjustable_chain_gearshift_middle_horizontal"
},
"axis=y,axis_along_first=false,part=middle,powered=false": {
"model": "create:block/adjustable_pulley_middle_vertical"
"model": "create:block/adjustable_chain_gearshift_middle_vertical"
},
"axis=z,axis_along_first=false,part=middle,powered=false": {
"model": "create:block/adjustable_pulley_middle_horizontal",
"model": "create:block/adjustable_chain_gearshift_middle_horizontal",
"x": 90,
"y": 90
},
"axis=x,axis_along_first=true,part=middle,powered=false": {
"model": "create:block/adjustable_pulley_middle_horizontal",
"model": "create:block/adjustable_chain_gearshift_middle_horizontal",
"x": 90
},
"axis=y,axis_along_first=true,part=middle,powered=false": {
"model": "create:block/adjustable_pulley_middle_vertical",
"model": "create:block/adjustable_chain_gearshift_middle_vertical",
"y": 90
},
"axis=z,axis_along_first=true,part=middle,powered=false": {
"model": "create:block/adjustable_pulley_middle_horizontal",
"model": "create:block/adjustable_chain_gearshift_middle_horizontal",
"y": 90
},
"axis=x,axis_along_first=false,part=end,powered=false": {
"model": "create:block/adjustable_pulley_end_horizontal"
"model": "create:block/adjustable_chain_gearshift_end_horizontal"
},
"axis=y,axis_along_first=false,part=end,powered=false": {
"model": "create:block/adjustable_pulley_end_vertical",
"model": "create:block/adjustable_chain_gearshift_end_vertical",
"y": 180
},
"axis=z,axis_along_first=false,part=end,powered=false": {
"model": "create:block/adjustable_pulley_end_horizontal",
"model": "create:block/adjustable_chain_gearshift_end_horizontal",
"x": 90,
"y": 90
},
"axis=x,axis_along_first=true,part=end,powered=false": {
"model": "create:block/adjustable_pulley_end_horizontal",
"model": "create:block/adjustable_chain_gearshift_end_horizontal",
"x": 90
},
"axis=y,axis_along_first=true,part=end,powered=false": {
"model": "create:block/adjustable_pulley_end_vertical",
"model": "create:block/adjustable_chain_gearshift_end_vertical",
"y": 90
},
"axis=z,axis_along_first=true,part=end,powered=false": {
"model": "create:block/adjustable_pulley_end_horizontal",
"model": "create:block/adjustable_chain_gearshift_end_horizontal",
"y": 270
},
"axis=x,axis_along_first=false,part=none,powered=false": {
"model": "create:block/adjustable_pulley_single",
"model": "create:block/adjustable_chain_gearshift_single",
"y": 90
},
"axis=y,axis_along_first=false,part=none,powered=false": {
"model": "create:block/adjustable_pulley_single",
"model": "create:block/adjustable_chain_gearshift_single",
"x": 90
},
"axis=z,axis_along_first=false,part=none,powered=false": {
"model": "create:block/adjustable_pulley_single"
"model": "create:block/adjustable_chain_gearshift_single"
},
"axis=x,axis_along_first=true,part=none,powered=false": {
"model": "create:block/adjustable_pulley_single",
"model": "create:block/adjustable_chain_gearshift_single",
"y": 90
},
"axis=y,axis_along_first=true,part=none,powered=false": {
"model": "create:block/adjustable_pulley_single",
"model": "create:block/adjustable_chain_gearshift_single",
"x": 90
},
"axis=z,axis_along_first=true,part=none,powered=false": {
"model": "create:block/adjustable_pulley_single"
"model": "create:block/adjustable_chain_gearshift_single"
},
"axis=x,axis_along_first=false,part=start,powered=true": {
"model": "create:block/adjustable_pulley_end_horizontal_powered",
"model": "create:block/adjustable_chain_gearshift_end_horizontal_powered",
"x": 180
},
"axis=y,axis_along_first=false,part=start,powered=true": {
"model": "create:block/adjustable_pulley_end_vertical_powered"
"model": "create:block/adjustable_chain_gearshift_end_vertical_powered"
},
"axis=z,axis_along_first=false,part=start,powered=true": {
"model": "create:block/adjustable_pulley_end_horizontal_powered",
"model": "create:block/adjustable_chain_gearshift_end_horizontal_powered",
"x": 270,
"y": 90
},
"axis=x,axis_along_first=true,part=start,powered=true": {
"model": "create:block/adjustable_pulley_end_horizontal_powered",
"model": "create:block/adjustable_chain_gearshift_end_horizontal_powered",
"x": 270
},
"axis=y,axis_along_first=true,part=start,powered=true": {
"model": "create:block/adjustable_pulley_end_vertical_powered",
"model": "create:block/adjustable_chain_gearshift_end_vertical_powered",
"y": 270
},
"axis=z,axis_along_first=true,part=start,powered=true": {
"model": "create:block/adjustable_pulley_end_horizontal_powered",
"model": "create:block/adjustable_chain_gearshift_end_horizontal_powered",
"y": 90
},
"axis=x,axis_along_first=false,part=middle,powered=true": {
"model": "create:block/adjustable_pulley_middle_horizontal_powered"
"model": "create:block/adjustable_chain_gearshift_middle_horizontal_powered"
},
"axis=y,axis_along_first=false,part=middle,powered=true": {
"model": "create:block/adjustable_pulley_middle_vertical_powered"
"model": "create:block/adjustable_chain_gearshift_middle_vertical_powered"
},
"axis=z,axis_along_first=false,part=middle,powered=true": {
"model": "create:block/adjustable_pulley_middle_horizontal_powered",
"model": "create:block/adjustable_chain_gearshift_middle_horizontal_powered",
"x": 90,
"y": 90
},
"axis=x,axis_along_first=true,part=middle,powered=true": {
"model": "create:block/adjustable_pulley_middle_horizontal_powered",
"model": "create:block/adjustable_chain_gearshift_middle_horizontal_powered",
"x": 90
},
"axis=y,axis_along_first=true,part=middle,powered=true": {
"model": "create:block/adjustable_pulley_middle_vertical_powered",
"model": "create:block/adjustable_chain_gearshift_middle_vertical_powered",
"y": 90
},
"axis=z,axis_along_first=true,part=middle,powered=true": {
"model": "create:block/adjustable_pulley_middle_horizontal_powered",
"model": "create:block/adjustable_chain_gearshift_middle_horizontal_powered",
"y": 90
},
"axis=x,axis_along_first=false,part=end,powered=true": {
"model": "create:block/adjustable_pulley_end_horizontal_powered"
"model": "create:block/adjustable_chain_gearshift_end_horizontal_powered"
},
"axis=y,axis_along_first=false,part=end,powered=true": {
"model": "create:block/adjustable_pulley_end_vertical_powered",
"model": "create:block/adjustable_chain_gearshift_end_vertical_powered",
"y": 180
},
"axis=z,axis_along_first=false,part=end,powered=true": {
"model": "create:block/adjustable_pulley_end_horizontal_powered",
"model": "create:block/adjustable_chain_gearshift_end_horizontal_powered",
"x": 90,
"y": 90
},
"axis=x,axis_along_first=true,part=end,powered=true": {
"model": "create:block/adjustable_pulley_end_horizontal_powered",
"model": "create:block/adjustable_chain_gearshift_end_horizontal_powered",
"x": 90
},
"axis=y,axis_along_first=true,part=end,powered=true": {
"model": "create:block/adjustable_pulley_end_vertical_powered",
"model": "create:block/adjustable_chain_gearshift_end_vertical_powered",
"y": 90
},
"axis=z,axis_along_first=true,part=end,powered=true": {
"model": "create:block/adjustable_pulley_end_horizontal_powered",
"model": "create:block/adjustable_chain_gearshift_end_horizontal_powered",
"y": 270
},
"axis=x,axis_along_first=false,part=none,powered=true": {
"model": "create:block/adjustable_pulley_single_powered",
"model": "create:block/adjustable_chain_gearshift_single_powered",
"y": 90
},
"axis=y,axis_along_first=false,part=none,powered=true": {
"model": "create:block/adjustable_pulley_single_powered",
"model": "create:block/adjustable_chain_gearshift_single_powered",
"x": 90
},
"axis=z,axis_along_first=false,part=none,powered=true": {
"model": "create:block/adjustable_pulley_single_powered"
"model": "create:block/adjustable_chain_gearshift_single_powered"
},
"axis=x,axis_along_first=true,part=none,powered=true": {
"model": "create:block/adjustable_pulley_single_powered",
"model": "create:block/adjustable_chain_gearshift_single_powered",
"y": 90
},
"axis=y,axis_along_first=true,part=none,powered=true": {
"model": "create:block/adjustable_pulley_single_powered",
"model": "create:block/adjustable_chain_gearshift_single_powered",
"x": 90
},
"axis=z,axis_along_first=true,part=none,powered=true": {
"model": "create:block/adjustable_pulley_single_powered"
"model": "create:block/adjustable_chain_gearshift_single_powered"
}
}
}

View file

@ -1,97 +1,97 @@
{
"variants": {
"axis=x,axis_along_first=false,part=start": {
"model": "create:block/encased_belt/end_horizontal",
"model": "create:block/encased_chain_drive/end_horizontal",
"x": 180
},
"axis=y,axis_along_first=false,part=start": {
"model": "create:block/encased_belt/end_vertical"
"model": "create:block/encased_chain_drive/end_vertical"
},
"axis=z,axis_along_first=false,part=start": {
"model": "create:block/encased_belt/end_horizontal",
"model": "create:block/encased_chain_drive/end_horizontal",
"x": 270,
"y": 90
},
"axis=x,axis_along_first=true,part=start": {
"model": "create:block/encased_belt/end_horizontal",
"model": "create:block/encased_chain_drive/end_horizontal",
"x": 270
},
"axis=y,axis_along_first=true,part=start": {
"model": "create:block/encased_belt/end_vertical",
"model": "create:block/encased_chain_drive/end_vertical",
"y": 270
},
"axis=z,axis_along_first=true,part=start": {
"model": "create:block/encased_belt/end_horizontal",
"model": "create:block/encased_chain_drive/end_horizontal",
"y": 90
},
"axis=x,axis_along_first=false,part=middle": {
"model": "create:block/encased_belt/middle_horizontal"
"model": "create:block/encased_chain_drive/middle_horizontal"
},
"axis=y,axis_along_first=false,part=middle": {
"model": "create:block/encased_belt/middle_vertical"
"model": "create:block/encased_chain_drive/middle_vertical"
},
"axis=z,axis_along_first=false,part=middle": {
"model": "create:block/encased_belt/middle_horizontal",
"model": "create:block/encased_chain_drive/middle_horizontal",
"x": 90,
"y": 90
},
"axis=x,axis_along_first=true,part=middle": {
"model": "create:block/encased_belt/middle_horizontal",
"model": "create:block/encased_chain_drive/middle_horizontal",
"x": 90
},
"axis=y,axis_along_first=true,part=middle": {
"model": "create:block/encased_belt/middle_vertical",
"model": "create:block/encased_chain_drive/middle_vertical",
"y": 90
},
"axis=z,axis_along_first=true,part=middle": {
"model": "create:block/encased_belt/middle_horizontal",
"model": "create:block/encased_chain_drive/middle_horizontal",
"y": 90
},
"axis=x,axis_along_first=false,part=end": {
"model": "create:block/encased_belt/end_horizontal"
"model": "create:block/encased_chain_drive/end_horizontal"
},
"axis=y,axis_along_first=false,part=end": {
"model": "create:block/encased_belt/end_vertical",
"model": "create:block/encased_chain_drive/end_vertical",
"y": 180
},
"axis=z,axis_along_first=false,part=end": {
"model": "create:block/encased_belt/end_horizontal",
"model": "create:block/encased_chain_drive/end_horizontal",
"x": 90,
"y": 90
},
"axis=x,axis_along_first=true,part=end": {
"model": "create:block/encased_belt/end_horizontal",
"model": "create:block/encased_chain_drive/end_horizontal",
"x": 90
},
"axis=y,axis_along_first=true,part=end": {
"model": "create:block/encased_belt/end_vertical",
"model": "create:block/encased_chain_drive/end_vertical",
"y": 90
},
"axis=z,axis_along_first=true,part=end": {
"model": "create:block/encased_belt/end_horizontal",
"model": "create:block/encased_chain_drive/end_horizontal",
"y": 270
},
"axis=x,axis_along_first=false,part=none": {
"model": "create:block/encased_belt/single",
"model": "create:block/encased_chain_drive/single",
"y": 90
},
"axis=y,axis_along_first=false,part=none": {
"model": "create:block/encased_belt/single",
"model": "create:block/encased_chain_drive/single",
"x": 90
},
"axis=z,axis_along_first=false,part=none": {
"model": "create:block/encased_belt/single"
"model": "create:block/encased_chain_drive/single"
},
"axis=x,axis_along_first=true,part=none": {
"model": "create:block/encased_belt/single",
"model": "create:block/encased_chain_drive/single",
"y": 90
},
"axis=y,axis_along_first=true,part=none": {
"model": "create:block/encased_belt/single",
"model": "create:block/encased_chain_drive/single",
"x": 90
},
"axis=z,axis_along_first=true,part=none": {
"model": "create:block/encased_belt/single"
"model": "create:block/encased_chain_drive/single"
}
}
}

View file

@ -1,8 +1,8 @@
{
"block.create.acacia_window": "\u028Dopu\u0131M \u0250\u0131\u0254\u0250\u0254\u2C6F",
"block.create.acacia_window_pane": "\u01DDu\u0250\u0500 \u028Dopu\u0131M \u0250\u0131\u0254\u0250\u0254\u2C6F",
"block.create.adjustable_chain_gearshift": "\u0287\u025F\u0131\u0265s\u0279\u0250\u01DD\u2141 u\u0131\u0250\u0265\u0186 \u01DD\u05DFq\u0250\u0287sn\u0638p\u2C6F",
"block.create.adjustable_crate": "\u01DD\u0287\u0250\u0279\u0186 \u01DD\u05DFq\u0250\u0287sn\u0638p\u2C6F",
"block.create.adjustable_pulley": "\u028E\u01DD\u05DF\u05DFn\u0500 \u01DD\u05DFq\u0250\u0287sn\u0638p\u2C6F",
"block.create.adjustable_pulse_repeater": "\u0279\u01DD\u0287\u0250\u01DDd\u01DD\u1D1A \u01DDs\u05DFn\u0500 \u01DD\u05DFq\u0250\u0287sn\u0638p\u2C6F",
"block.create.adjustable_repeater": "\u0279\u01DD\u0287\u0250\u01DDd\u01DD\u1D1A \u01DD\u05DFq\u0250\u0287sn\u0638p\u2C6F",
"block.create.analog_lever": "\u0279\u01DD\u028C\u01DD\uA780 bo\u05DF\u0250u\u2C6F",
@ -102,7 +102,7 @@
"block.create.dolomite_cobblestone_stairs": "s\u0279\u0131\u0250\u0287S \u01DDuo\u0287s\u01DD\u05DFqqo\u0186 \u01DD\u0287\u0131\u026Fo\u05DFo\u15E1",
"block.create.dolomite_cobblestone_wall": "\u05DF\u05DF\u0250M \u01DDuo\u0287s\u01DD\u05DFqqo\u0186 \u01DD\u0287\u0131\u026Fo\u05DFo\u15E1",
"block.create.dolomite_pillar": "\u0279\u0250\u05DF\u05DF\u0131\u0500 \u01DD\u0287\u0131\u026Fo\u05DFo\u15E1",
"block.create.encased_belt": "\u0287\u05DF\u01DD\u15FA p\u01DDs\u0250\u0254u\u018E",
"block.create.encased_chain_drive": "\u01DD\u028C\u0131\u0279\u15E1 u\u0131\u0250\u0265\u0186 p\u01DDs\u0250\u0254u\u018E",
"block.create.encased_fan": "u\u0250\u2132 p\u01DDs\u0250\u0254u\u018E",
"block.create.encased_fluid_pipe": "\u01DDd\u0131\u0500 p\u0131n\u05DF\u2132 p\u01DDs\u0250\u0254u\u018E",
"block.create.fancy_andesite_bricks": "s\u029E\u0254\u0131\u0279\u15FA \u01DD\u0287\u0131s\u01DDpu\u2C6F \u028E\u0254u\u0250\u2132",

View file

@ -4,8 +4,8 @@
"block.create.acacia_window": "Acacia Window",
"block.create.acacia_window_pane": "Acacia Window Pane",
"block.create.adjustable_chain_gearshift": "Adjustable Chain Gearshift",
"block.create.adjustable_crate": "Adjustable Crate",
"block.create.adjustable_pulley": "Adjustable Pulley",
"block.create.adjustable_pulse_repeater": "Adjustable Pulse Repeater",
"block.create.adjustable_repeater": "Adjustable Repeater",
"block.create.analog_lever": "Analog Lever",
@ -105,7 +105,7 @@
"block.create.dolomite_cobblestone_stairs": "Dolomite Cobblestone Stairs",
"block.create.dolomite_cobblestone_wall": "Dolomite Cobblestone Wall",
"block.create.dolomite_pillar": "Dolomite Pillar",
"block.create.encased_belt": "Encased Belt",
"block.create.encased_chain_drive": "Encased Chain Drive",
"block.create.encased_fan": "Encased Fan",
"block.create.encased_fluid_pipe": "Encased Fluid Pipe",
"block.create.fancy_andesite_bricks": "Fancy Andesite Bricks",
@ -1053,17 +1053,29 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "_Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "_Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.condition1": "General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
@ -1071,11 +1083,13 @@
"block.create.andesite_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "_Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
@ -1093,7 +1107,7 @@
"block.create.copper_casing.tooltip": "COPPER CASING",
"block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
@ -1105,25 +1119,25 @@
"block.create.seat.tooltip": "SEAT",
"block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.control1": "Right click on Seat",
"block.create.seat.tooltip.action1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.seat.tooltip.condition1": "Right click on Seat",
"block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "CHUTE",
"block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "When powered by a fan",
"block.create.chute.tooltip.action1": "_Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip.summary": "_Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1": "When powered by a fan",
"block.create.chute.tooltip.behaviour1": "_Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "DEPOT",
"block.create.depot.tooltip.summary": "A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "Right Click on Depot",
"block.create.depot.tooltip.action1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.depot.tooltip.condition1": "Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "When used on a _Blaze_ or _Blaze_ _spawner_",
"item.create.empty_blaze_burner.tooltip.condition1": "When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "_Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "FLUID PIPE",
@ -1133,27 +1147,45 @@
"block.create.fluid_pipe.tooltip.control1": "Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "_Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3": "When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "_Stores_ all your favourite _fluids_.",
"block.create.fluid_tank.tooltip.control1": "Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.action1": "Changes the optional window",
"block.create.fluid_tank.tooltip.summary": "_Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "Changes the optional window",
"block.create.fluid_valve.tooltip": "FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.Mechanical_pump.tooltip": "MECHANICAL PUMP",
"block.create.Mechanical_pump.tooltip.summary": "Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.",
"block.create.Mechanical_pump.tooltip.condition1": "Fluid Flow",
"block.create.Mechanical_pump.tooltip.behaviour1": "Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.Mechanical_pump.tooltip.control1": "Right-clicked with Wrench",
"block.create.Mechanical_pump.tooltip.action1": "Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.mechanical_pump.tooltip": "MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.control1": " ~ ",
"block.create.smart_fluid_pipe.tooltip.action1": " ~ ",
"block.create.smart_fluid_pipe.tooltip.condition1": "When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "SPOUT",
"block.create.spout.tooltip.summary": "An injector for refilling your _fluid_ _items._",
@ -1162,6 +1194,11 @@
"block.create.spout.tooltip.condition2": "Fluid Automation",
"block.create.spout.tooltip.behaviour2": "The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip": "ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "A grated depot for emptying your _fluid_ _items._",
"block.create.item_drain.tooltip.condition1": "Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "Item Transfer",
@ -1285,15 +1322,15 @@
"block.create.clutch.tooltip.condition1": "When Powered",
"block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.",
"block.create.encased_belt.tooltip": "ENCASED_BELT",
"block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_.",
"block.create.encased_belt.tooltip.condition1": "When Connected",
"block.create.encased_belt.tooltip.behaviour1": "Attached Blocks will have the exact _same_ _rotation_ _speed_ and direction. They do not have to face the same way.",
"block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "_Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "Attached Blocks will relay _rotation_ _speed_ and direction of this component.",
"block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
"block.create.adjustable_pulley.tooltip.condition1": "Redstone Control",
"block.create.adjustable_pulley.tooltip.behaviour1": "Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.",
"block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "_Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical_ _Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.",
@ -1326,7 +1363,7 @@
"block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.",
"block.create.encased_fan.tooltip.condition1": "When Powered by Redstone",
"block.create.encased_fan.tooltip.behaviour1": "Provides _rotational_ _force_ from any _heat_ _sources_ immediately below itself. The fan has to be facing down.",
"block.create.encased_fan.tooltip.condition2": "When Rotated",
"block.create.encased_fan.tooltip.condition2": "When Powered by Kinetics",
"block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.",
"block.create.encased_fan.tooltip.condition3": "When blowing through special blocks",
"block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process_ _items_.",
@ -1341,7 +1378,7 @@
"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.",
"block.create.cuckoo_clock.tooltip.condition1": "When Rotated",
"block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics",
"block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
"block.create.turntable.tooltip": "TURNTABLE",
@ -1349,7 +1386,7 @@
"block.create.millstone.tooltip": "MILLSTONE",
"block.create.millstone.tooltip.summary": "A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "When Rotated",
"block.create.millstone.tooltip.condition1": "When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "Collects the outputs manually.",
@ -1369,16 +1406,16 @@
"block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "BASIN",
"block.create.basin.tooltip.summary": "A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_.",
"block.create.basin.tooltip.summary": "A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.condition1": "Auto-Output",
"block.create.basin.tooltip.behaviour1": "When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "When used on Blaze or Blaze spawner",
"block.create.blaze_burner.tooltip.behaviour1": "_Captures_ a Blaze in the item",
"block.create.blaze_burner.tooltip.condition2": "When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour2": "Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition3": "When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour3": "Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
"block.create.blaze_burner.tooltip.condition1": "When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does_ _not_ _need_ _supports_.",
@ -1392,7 +1429,7 @@
"block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "When Rotated",
"block.create.mechanical_crafter.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.",
"block.create.mechanical_crafter.tooltip.condition2": "On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "_Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.",
@ -1412,9 +1449,18 @@
"block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley.",
"block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_storage_interface.tooltip.condition1": "While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _portable_ _storage_ _interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary_ _Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_storage_interface.tooltip.condition2": "When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.",
@ -1422,30 +1468,36 @@
"block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.",
"block.create.mechanical_piston.tooltip": "MECHANICAL PISTON",
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.condition1": "When Rotated",
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston._ It uses _Rotational_ _Force_ to precisely move structures in front of it. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.",
"block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON",
"block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.piston_extension_pole.tooltip": "PISTON POLE",
"block.create.piston_extension_pole.tooltip.summary": "Extends the range of _Mechanical_ _Pistons_.",
"block.create.piston_extension_pole.tooltip.condition1": "When attached to Mechanical Piston",
"block.create.piston_extension_pole.tooltip.behaviour1": "Extends a piston's range by 1 block",
"block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING",
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or harnessing _Rotational_ _Force_ from wind.",
"block.create.mechanical_bearing.tooltip.condition1": "When Rotated",
"block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
"block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).",
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ with rotational force.",
"block.create.mechanical_bearing.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.windmill_bearing.tooltip": "WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip": "SAIL",
"block.create.white_sail.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
"block.create.clockwork_bearing.tooltip.condition1": "When Rotated",
"block.create.clockwork_bearing.tooltip.condition1": "When Powered by Kinetics",
"block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.",
"block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT",
@ -1456,19 +1508,23 @@
"block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._",
"block.create.cart_assembler.tooltip": "CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.",
"block.create.cart_assembler.tooltip.condition1": "When placed above Rail",
"block.create.cart_assembler.tooltip.behaviour1": "_Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition2": "When placed above Powered Rail",
"block.create.cart_assembler.tooltip.behaviour2": "_Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition3": "When placed above Detector Rail",
"block.create.cart_assembler.tooltip.behaviour3": "_Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.",
"block.create.cart_assembler.tooltip.condition4": "When placed above Activator Rail",
"block.create.cart_assembler.tooltip.behaviour4": "_Disassembles_ _carts_ when _powered_.",
"block.create.cart_assembler.tooltip.summary": "When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.condition1": "Single Cart Contraptions",
"block.create.cart_assembler.tooltip.behaviour1": "With a _single_ assember, structures will anchor and rotate on a _single_ _minecart_. Use a _wrench_ to specify desired _rotation_ _behaviour_.",
"block.create.cart_assembler.tooltip.condition2": "Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.",
"block.create.cart_assembler.tooltip.control1": "When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "_Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "_Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "_Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "When Rotated",
"block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "When Powered by Kinetics",
"block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "LINEAR CHASSIS",
@ -1494,7 +1550,7 @@
"block.create.mechanical_drill.tooltip": "MECHANICAL DRILL",
"block.create.mechanical_drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks_. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_drill.tooltip.condition1": "When Rotated",
"block.create.mechanical_drill.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.",
"block.create.mechanical_drill.tooltip.condition2": "While Moving",
"block.create.mechanical_drill.tooltip.behaviour2": "Breaks Blocks with which the drill collides.",
@ -1518,14 +1574,13 @@
"block.create.mechanical_saw.tooltip.condition3": "While Moving",
"block.create.mechanical_saw.tooltip.behaviour3": "_Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "stockpile_switch",
"block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.",
"block.create.stockpile_switch.tooltip.condition1": "When below Lower Limit",
"block.create.stockpile_switch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_",
"block.create.stockpile_switch.tooltip.condition2": "When above Upper Limit.",
"block.create.stockpile_switch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.",
"block.create.stockpile_switch.tooltip.control1": "When R-Clicked",
"block.create.stockpile_switch.tooltip.action1": "Opens the _Configuration_ _Interface_.",
"block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH",
"block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored_ _Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile_ _Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
"block.create.stockpile_switch.tooltip.condition1": "When R-Clicked",
"block.create.stockpile_switch.tooltip.behaviour1": "Opens the _Configuration_ _Interface_.",
"block.create.content_observer.tooltip": "CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "_Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip": "REDSTONE LINK",
"block.create.redstone_link.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.",
@ -1537,9 +1592,11 @@
"block.create.redstone_link.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.",
"block.create.nixie_tube.tooltip": "NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
"block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ and _Text_ _Display_.",
"block.create.nixie_tube.tooltip.condition1": "When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "REDSTONE CONTACT",
"block.create.redstone_contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
@ -1559,39 +1616,16 @@
"block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "DEPLOYER",
"block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ in adjacent _Inventory_. Can be assigned an item-stack as a _filter_.",
"block.create.deployer.tooltip.condition1": "When Rotated",
"block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
"block.create.funnel.tooltip": "FUNNEL",
"block.create.funnel.tooltip.summary": "_Collects_ _incoming_ _items_ and inserts them into the attached _Inventory_ if possible. Can collect items in the _world_ and items on a _belt_.",
"block.create.funnel.tooltip.condition1": "Passive Belt pulling",
"block.create.funnel.tooltip.behaviour1": "Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.",
"block.create.belt_tunnel.tooltip": "BELT TUNNEL",
"block.create.belt_tunnel.tooltip.summary": "An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing_. Tunnels can _synchronize_ with _their_ _neighbours_, only letting items pass if all tunnels in the group have one waiting. [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "R-Click with Wrench on Front",
"block.create.belt_tunnel.tooltip.action1": "Toggles _synchronized_ _behaviour_. Synchronized tunnels hold items until their neighbours have an item as well.",
"block.create.belt_tunnel.tooltip.control2": "R-Click with Wrench on Side",
"block.create.belt_tunnel.tooltip.action2": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.deployer.tooltip.condition3": "When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration.",
"block.create.brass_casing.tooltip.condition1": "When used on Mechanical Belt",
"block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.belt_observer.tooltip": "BELT OBSERVER",
"block.create.belt_observer.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regardless of the setting.",
"block.create.belt_observer.tooltip.condition1": "Detect Mode",
"block.create.belt_observer.tooltip.behaviour1": "Provides redstone _while_ a _matching_ _item_ _is_ in the observed belt segment.",
"block.create.belt_observer.tooltip.condition2": "Pulse Mode",
"block.create.belt_observer.tooltip.behaviour2": "Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.",
"block.create.belt_observer.tooltip.condition3": "Eject Mode",
"block.create.belt_observer.tooltip.behaviour3": "_Ejects_ _matching_ _items_ off the side. If the target belt or space is _occupied_, the item will be _held_ _in_ _place_.",
"block.create.belt_observer.tooltip.condition4": "Split Mode",
"block.create.belt_observer.tooltip.behaviour4": "_Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.",
"block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick_.",
@ -1611,14 +1645,19 @@
"block.create.powered_latch.tooltip": "POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.",
"block.create.controller_rail.tooltip": "CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1": "When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.",
"block.create.speedometer.tooltip.condition1": "When Rotated",
"block.create.speedometer.tooltip.condition1": "When Powered by Kinetics",
"block.create.speedometer.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stressometer.tooltip": "STRESSOMETER",
"block.create.stressometer.tooltip.summary": "Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.",
"block.create.stressometer.tooltip.condition1": "When Rotated",
"block.create.stressometer.tooltip.condition1": "When Powered by Kinetics",
"block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.",
"item.create.sand_paper.tooltip": "SAND PAPER",
@ -1639,6 +1678,11 @@
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void_.",
"item.create.minecart_coupling.tooltip": "MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.",

View file

@ -1,12 +1,12 @@
{
"_": "Missing Localizations: 1073",
"_": "Missing Localizations: 1128",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "UNLOCALIZED: Acacia Window",
"block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane",
"block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift",
"block.create.adjustable_crate": "adjustable_crate",
"block.create.adjustable_pulley": "UNLOCALIZED: Adjustable Pulley",
"block.create.adjustable_pulse_repeater": "UNLOCALIZED: Adjustable Pulse Repeater",
"block.create.adjustable_repeater": "Verzögernder Verstärker",
"block.create.analog_lever": "UNLOCALIZED: Analog Lever",
@ -106,7 +106,7 @@
"block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs",
"block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall",
"block.create.dolomite_pillar": "Dolomitsäule",
"block.create.encased_belt": "Eingeschlossener Riemen",
"block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive",
"block.create.encased_fan": "Eingeschlossener Propeller",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
"block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks",
@ -1054,17 +1054,29 @@
"item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist",
"item.create.example_item.tooltip.action1": "wird diese Steuerung gezeigt.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
@ -1072,11 +1084,13 @@
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
@ -1094,7 +1108,7 @@
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
@ -1106,25 +1120,25 @@
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.control1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.action1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a _Blaze_ or _Blaze_ _spawner_",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
@ -1134,27 +1148,45 @@
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_.",
"block.create.fluid_tank.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.action1": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.Mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.Mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.",
"block.create.Mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.Mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.Mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.Mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.control1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.action1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._",
@ -1163,6 +1195,11 @@
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
@ -1286,15 +1323,15 @@
"block.create.clutch.tooltip.condition1": "Wenn aktiv",
"block.create.clutch.tooltip.behaviour1": "_Stoppt_ das Weiterleiten von Rotation zur anderen Seite.",
"block.create.encased_belt.tooltip": "EINGESCHLOSSENER RIEMEN",
"block.create.encased_belt.tooltip.summary": "_Überträgt_ _Rotation_ durch seinen Block und zu einem angeschlossenen _Eingeschlossenen_ _Riemen._",
"block.create.encased_belt.tooltip.condition1": "Wenn an einem anderen Eingeschlossenen Riemen angeschlossen",
"block.create.encased_belt.tooltip.behaviour1": "Wird der angeschlossene Block die exakt gleiche Rotationsgeschwindigkeit und Richtung haben. Angeschlossene Riemen müssen nicht in die gleiche Richtung schauen.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.",
"block.create.adjustable_pulley.tooltip": "UNLOCALIZED: ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
"block.create.adjustable_pulley.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_pulley.tooltip.behaviour1": "UNLOCALIZED: Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "MECHANISCHER RIEMEN",
"item.create.belt_connector.tooltip.summary": "Verbindet zwei _Wellen_ mit einem _Mechanischen_ _Riemen._ Verbundene Wellen haben die exakt gleiche Rotationsgeschwindigkeit und Richtung.",
@ -1342,7 +1379,7 @@
"block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.",
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
"block.create.turntable.tooltip": "DREHTISCH",
@ -1350,7 +1387,7 @@
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
@ -1370,16 +1407,16 @@
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "UNLOCALIZED: BASIN",
"block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_.",
"block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on Blaze or Blaze spawner",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition3": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour3": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.",
@ -1393,7 +1430,7 @@
"block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.",
"block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.",
@ -1413,9 +1450,18 @@
"block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "UNLOCALIZED: PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley.",
"block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_storage_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary_ _Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "UNLOCALIZED: ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.",
@ -1427,11 +1473,6 @@
"block.create.mechanical_piston.tooltip.condition1": "Wenn angetrieben",
"block.create.mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.",
"block.create.sticky_mechanical_piston.tooltip": "KLEBRIGER MECHANISCHER KOLBEN",
"block.create.sticky_mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Klebrigen_ _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Klolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Wenn angetrieben",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.",
"block.create.piston_extension_pole.tooltip": "KOLBEN-PLEUELVERÄNGERUNG",
"block.create.piston_extension_pole.tooltip.summary": "Wird benutzt, um die Reichweite von _Mechanischen_ _Kolben_ zu erhöhen.",
"block.create.piston_extension_pole.tooltip.condition1": "Wenn an einem Mechanischen Kolben angebracht",
@ -1441,12 +1482,23 @@
"block.create.mechanical_bearing.tooltip.summary": "Wird benutzt, um _größere_ _Strukturen_ zu drehen oder um _Rotationsenergie_ aus Wind zu erzeugen.",
"block.create.mechanical_bearing.tooltip.condition1": "Wenn angetrieben",
"block.create.mechanical_bearing.tooltip.behaviour1": "Fängt an, angeschlossene _Drehgerüste_ und an ihnen angebrachte Blöcke zu drehen.",
"block.create.mechanical_bearing.tooltip.condition2": "Wenn durch Redstone aktiviert",
"block.create.mechanical_bearing.tooltip.behaviour2": "Fängt an, _Rotationsenergie_ durch das Drehen der angebrachten Struktur zu erzeugen. Die Struktur muss _geeignete_ _Segelblöcke_ beinhalten. (Momentan jede Art von Wolle).",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
"block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.",
"block.create.sequenced_gearshift.tooltip": "UNLOCALIZED: SEQUENCED GEARSHIFT",
@ -1457,19 +1509,23 @@
"block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface._",
"block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.",
"block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: _Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: _Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.behaviour3": "UNLOCALIZED: _Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.",
"block.create.cart_assembler.tooltip.condition4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.",
"block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: Single Cart Contraptions",
"block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single_ _minecart_. Use a _wrench_ to specify desired _rotation_ _behaviour_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "UNLOCALIZED: ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "SCHUBGERÜST",
@ -1523,10 +1579,9 @@
"block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.",
"block.create.stockpile_switch.tooltip.condition1": "Wenn unter dem unteren Limit",
"block.create.stockpile_switch.tooltip.behaviour1": "Wird das Redstone-Signal ausgeschaltet.",
"block.create.stockpile_switch.tooltip.condition2": "Wenn über dem oberen Limit",
"block.create.stockpile_switch.tooltip.behaviour2": "Wird das Redstone-Signal eingeschaltet bis das untere Limit wieder erreicht wird.",
"block.create.stockpile_switch.tooltip.control1": "Wenn R-geklickt",
"block.create.stockpile_switch.tooltip.action1": "Wird das _Konfigurationsmenü_ geöffnet",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip": "REDSTONE-VERBINDUNG",
"block.create.redstone_link.tooltip.summary": "Endpunkte für _Drahtlose_ _Redstone-Verbindungen._ Mithilfe von Gegenständen kann die Frequenz eingestellt werden. Signalreichweite ist begrenzt, aber angemessen.",
@ -1538,9 +1593,11 @@
"block.create.redstone_link.tooltip.action2": "Schaltet zwischen _Empfänger-_ und _Transmittermodus_ um.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "REDSTONE-KONTAKT",
"block.create.redstone_contact.tooltip.summary": "Ein einfaches Gerät für fortgeschrittene Redstone-Apparate.",
@ -1560,39 +1617,16 @@
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "UNLOCALIZED: DEPLOYER",
"block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ in adjacent _Inventory_. Can be assigned an item-stack as a _filter_.",
"block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
"block.create.funnel.tooltip": "FLIEẞBANDTRICHTER",
"block.create.funnel.tooltip.summary": "Sammelt eingehende Gegenstände auf einem _Mechanischen_ _Riemen_ und fügt diese in einen verbundenen _Behälter_ ein, wenn möglich. Muss direkt _auf_ dem Riemen sein, mit der Öffnung entgegen der Bewegungsrichtung des Riemens zeigend. Der Behälter muss auf der gleichen Höhe wie der Trichter sein.",
"block.create.funnel.tooltip.condition1": "UNLOCALIZED: Passive Belt pulling",
"block.create.funnel.tooltip.behaviour1": "UNLOCALIZED: Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.",
"block.create.belt_tunnel.tooltip": "UNLOCALIZED: BELT TUNNEL",
"block.create.belt_tunnel.tooltip.summary": "UNLOCALIZED: An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing_. Tunnels can _synchronize_ with _their_ _neighbours_, only letting items pass if all tunnels in the group have one waiting. [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Front",
"block.create.belt_tunnel.tooltip.action1": "UNLOCALIZED: Toggles _synchronized_ _behaviour_. Synchronized tunnels hold items until their neighbours have an item as well.",
"block.create.belt_tunnel.tooltip.control2": "UNLOCALIZED: R-Click with Wrench on Side",
"block.create.belt_tunnel.tooltip.action2": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING",
"block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration.",
"block.create.brass_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.belt_observer.tooltip": "FLIEẞBAND-BEOBACHTER",
"block.create.belt_observer.tooltip.summary": "Erkennt Gegenstände, die vor ihm auf einem _Mechanischen_ _Riemen_ vorbeilaufen. Funktioniert wunderbar mit einem _Kolben_ über ihm, der gewisse Gegenstände runterschubst. ",
"block.create.belt_observer.tooltip.condition1": "Wenn ein Gegenstand mit dem Filter übereinstimmt",
"block.create.belt_observer.tooltip.behaviour1": "Sendet einen kurzen _Redstone-Puls_ an alle Seiten. Bei einem leeren Filter passiert dies mit allen Gegenständen.",
"block.create.belt_observer.tooltip.condition2": "UNLOCALIZED: Pulse Mode",
"block.create.belt_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.",
"block.create.belt_observer.tooltip.condition3": "UNLOCALIZED: Eject Mode",
"block.create.belt_observer.tooltip.behaviour3": "UNLOCALIZED: _Ejects_ _matching_ _items_ off the side. If the target belt or space is _occupied_, the item will be _held_ _in_ _place_.",
"block.create.belt_observer.tooltip.condition4": "UNLOCALIZED: Split Mode",
"block.create.belt_observer.tooltip.behaviour4": "UNLOCALIZED: _Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.",
"block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.pulse_repeater.tooltip": "PULSIERENDER VERSTÄRKER",
"block.create.pulse_repeater.tooltip.summary": "Ein einfacher Schaltkreis, um durchgehende Redstone-Signale auf eine Länge von _1_ _tick_ zu reduzieren.",
@ -1612,14 +1646,19 @@
"block.create.powered_latch.tooltip": "UNLOCALIZED: POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "UNLOCALIZED: SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.",
"block.create.speedometer.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.speedometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.speedometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stressometer.tooltip": "UNLOCALIZED: STRESSOMETER",
"block.create.stressometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.",
"block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.",
"item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER",
@ -1640,6 +1679,11 @@
"item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in_ _the_ _void_.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "UNLOCALIZED: SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.",

View file

@ -1,12 +1,12 @@
{
"_": "Missing Localizations: 703",
"_": "Missing Localizations: 779",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "UNLOCALIZED: Acacia Window",
"block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane",
"block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift",
"block.create.adjustable_crate": "Caisse ajustable",
"block.create.adjustable_pulley": "Poulie de tapis roulant analogique",
"block.create.adjustable_pulse_repeater": "Répéteur d'impulsions réglable",
"block.create.adjustable_repeater": "Répéteur réglable",
"block.create.analog_lever": "Levier analogique",
@ -106,7 +106,7 @@
"block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs",
"block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall",
"block.create.dolomite_pillar": "Pillier de dolomie",
"block.create.encased_belt": "Tapis roulant enfermé",
"block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive",
"block.create.encased_fan": "Ventilateur enfermé",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
"block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks",
@ -1054,17 +1054,29 @@
"item.create.example_item.tooltip.control1": "Lorsque Ctrl enfoncé",
"item.create.example_item.tooltip.action1": "Ces commandes sont affichées.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
@ -1072,11 +1084,13 @@
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
@ -1094,7 +1108,7 @@
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
@ -1106,25 +1120,25 @@
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.control1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.action1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a _Blaze_ or _Blaze_ _spawner_",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
@ -1134,27 +1148,45 @@
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_.",
"block.create.fluid_tank.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.action1": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.Mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.Mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.",
"block.create.Mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.Mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.Mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.Mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.control1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.action1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._",
@ -1163,6 +1195,11 @@
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
@ -1286,15 +1323,15 @@
"block.create.clutch.tooltip.condition1": "Lorsqu'alimenté",
"block.create.clutch.tooltip.behaviour1": "_Arrête_ de transmettre la rotation de l'autre côté.",
"block.create.encased_belt.tooltip": "TAPIS ROULANT ENFERMÉ",
"block.create.encased_belt.tooltip.summary": "_Relais_ la _rotation_ à travers son bloc et aux _tapis_ _roulants_ _enfermés_ attachés.",
"block.create.encased_belt.tooltip.condition1": "Lorsque connecté",
"block.create.encased_belt.tooltip.behaviour1": "Les blocs attachés auront la _même_ _vitesse_ _de_ _rotation_ et direction. Ils n'ont pas besoin de regarder dans la même direction.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.",
"block.create.adjustable_pulley.tooltip": "POULIE DE TAPIS ROULANT ANALOGIQUE",
"block.create.adjustable_pulley.tooltip.summary": "_Relais_ la _rotation_ à travers son bloc et aux _tapis_ _roulants_ _enfermés_ attachés. Les _tapis_ _roulants_ _enfermés_ attachés _tourneront_ _plus_ _vite_ en fonction du _signal_ _de_ _redstone_ _analogique_ que ce bloc reçoit.",
"block.create.adjustable_pulley.tooltip.condition1": "Contrôle Redstone",
"block.create.adjustable_pulley.tooltip.behaviour1": "Sans signal, il ne va pas _accélérer_ les tapis roulants connectées. Avec un tapis roulant connectée au signal de pleine puissance, vitesse _doublées_.",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "CONNECTEUR DE TAPIS ROULANTS",
"item.create.belt_connector.tooltip.summary": "Connecte deux _arbres_ ou plus à un _tapis_ _roulant_ _mécanique_. Les arbres connectés auront exactement la même vitesse et le même sens de rotation. La ceinture peut agir comme un _convoyeur_ pour _objets_ et _entités_.",
@ -1350,7 +1387,7 @@
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
@ -1371,15 +1408,15 @@
"block.create.basin.tooltip": "BASSIN",
"block.create.basin.tooltip.summary": "Un _objet_ _conteneur_ pratique utilisé dans le traitement avec le _mixeur_ _mécanique_ et la _presse_ _mecanique_. Prend en charge les _comparateur_ _de_ _redstone_.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on Blaze or Blaze spawner",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition3": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour3": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.",
@ -1416,6 +1453,15 @@
"block.create.portable_storage_interface.tooltip.summary": "Un point d'échange portable pour _déplacer_ des _objets_ vers et depuis une _structure_ déplacée par un piston, un roulement, un chariot ou une poulie.",
"block.create.portable_storage_interface.tooltip.condition1": "Lorsqu'en mouvement",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interagit avec les _transposeurs_ stationnaires de sorte que les transposeurs faisant _face_ _autrepart_ de l'interface tirent les objets, et les transposeurs ciblant l'interface y _insereront_ les _objets_ de l'inventaire joint. L'engin se bloquera brièvement lorsque les objets seront échangés.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "CONTRÔLEUR DE VITESSE DE ROTATION",
"block.create.rotation_speed_controller.tooltip.summary": "Un _relai_ _configurable_ capable d'accélérer ou de ralentir le composant cible à la vitesse souhaitée.",
@ -1427,11 +1473,6 @@
"block.create.mechanical_piston.tooltip.condition1": "Lorsque tourné",
"block.create.mechanical_piston.tooltip.behaviour1": "Commence à déplacer la structure attachée. La vitesse et la direction sont corrélées à la vitesse de rotation entrante.",
"block.create.sticky_mechanical_piston.tooltip": "PISTON MÉCANIQUE COLLANT",
"block.create.sticky_mechanical_piston.tooltip.summary": "Une version plus avancée du _piston_ _collant_. Il utilise une _force_ _de_ rotation_ pour déplacer précisément les structures attachées. Les _pôles_ _d'extension_ _de_ _piston_ à l'arrière définissent la _portée_ de cet appareil. Sans extensions, le piston ne bougera pas. Utilisez un _châssis_ ou un _bloc_ _de_ slime_ pour déplacer plus d'une seule ligne de blocs.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Lorsque tourné",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Commence à déplacer la structure attachée. La vitesse et la direction sont corrélées à la vitesse de rotation entrante.",
"block.create.piston_extension_pole.tooltip": "PÔLE DE PISTON",
"block.create.piston_extension_pole.tooltip.summary": "Étend la portée des _pistons_ _mécaniques.",
"block.create.piston_extension_pole.tooltip.condition1": "Lorsqu'attaché à un piston mécanique",
@ -1441,8 +1482,19 @@
"block.create.mechanical_bearing.tooltip.summary": "Utilisé pour faire tourner de _plus_ _grande_ _structures_ ou pour exploiter une _force_ _de_ rotation_ contre le vent.",
"block.create.mechanical_bearing.tooltip.condition1": "Lorsque tourné",
"block.create.mechanical_bearing.tooltip.behaviour1": "Démarre les blocs attachés en rotation. Utilisez un _châssis_ ou _bloc_ _de_ _slime_ pour déplacer plus d'un seul bloc.",
"block.create.mechanical_bearing.tooltip.condition2": "Lorsqu'alimenté par de la redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Commence à fournir une _force_ _de_ rotation_ générée à partir de la rotation de la structure attachée. La structure doit inclure des _blocs_ _de_ _voiles_ appropriés (actuellement n'importe quel bloc de laine).",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "ROULEMENT MÉCANIQUE HORLOGER",
"block.create.clockwork_bearing.tooltip.summary": "Une version avancée du _roulement_ _mécanique_ pour faire tourner jusqu'à deux _aiguilles_ _d'horloge_ en fonction du _temps_ _en-jeu_ actuel.",
@ -1460,12 +1512,16 @@
"block.create.cart_assembler.tooltip.summary": "Monte une structure connectée sur un _chariot_ _passant_.",
"block.create.cart_assembler.tooltip.condition1": "Lorsqu'alimenté par de la redstone",
"block.create.cart_assembler.tooltip.behaviour1": "_Démonte_ les structures montées un _chariot_ _passant_ et les remet dans le monde.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: _Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.behaviour3": "UNLOCALIZED: _Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.",
"block.create.cart_assembler.tooltip.condition4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "POULIE DE CORDE",
"block.create.rope_pulley.tooltip.summary": "Déplace les _blocs_ et _structures_ attachés _verticalement_. Utilisez un _châssis_ ou _bloc_ _de_ _slime_ pour déplacer plus d'un seul bloc.",
@ -1523,10 +1579,9 @@
"block.create.stockpile_switch.tooltip.summary": "Bascule un signal Redstone basé sur _l'espace_ _de_ _stockage_ dans le conteneur attaché.",
"block.create.stockpile_switch.tooltip.condition1": "Lorsqu'en dessous de la limite de stockage minimum",
"block.create.stockpile_switch.tooltip.behaviour1": "Arrête de fournir de _l'énergie_",
"block.create.stockpile_switch.tooltip.condition2": "Lorsqu'au dessus de la limite de stockage maximum",
"block.create.stockpile_switch.tooltip.behaviour2": "Commence à fournir de _l'énergie_ jusqu'à ce que la limite d'énergie soit réatteinte.",
"block.create.stockpile_switch.tooltip.control1": "Clic droit",
"block.create.stockpile_switch.tooltip.action1": "Ouvre l'_interface_ _de_ _configuration_.",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip": "LIAISON REDSTONE",
"block.create.redstone_link.tooltip.summary": "Points de terminaison pour les connexions de _redstone_ _sans-fil_. Peut être attribué des _fréquences_ en utilisant n'importe quel objet. La portée du signal est limitée, quoique raisonnablement loin.",
@ -1538,9 +1593,11 @@
"block.create.redstone_link.tooltip.action2": "TBascule entre le mode _receveur_ et _transmetteur_.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "redstone_contact REDSTONE",
"block.create.redstone_contact.tooltip.summary": "N'émet de l'énergie que par paires. Il est mobile avec _pistons_ _mécaniques_ ou _roulements_.",
@ -1565,34 +1622,11 @@
"block.create.deployer.tooltip.behaviour1": "Étend son bras et _active_ dans l'espace de bloc _2m_ _devant_ de lui-même.",
"block.create.deployer.tooltip.condition2": "Clic droit avec une clé",
"block.create.deployer.tooltip.behaviour2": "Bascule le mode frappe. Dans le _mode_ _frappe_, le déployeur tentera d'utiliser son élément pour _casser_ les _blocs_ ou infliger des _dégats_ aux _entités_.",
"block.create.funnel.tooltip": "ENTONNOIR AMÉLIORÉ",
"block.create.funnel.tooltip.summary": "_Collecte_ les _objets_ en _approche_ et les insère dans _l'inventaire_ attaché si possible. Peut collecter des objets dans le _monde_ et des objets sur un _tapis_ _roulant_.",
"block.create.funnel.tooltip.condition1": "Passage de tapis roulant passif",
"block.create.funnel.tooltip.behaviour1": "Les entonnoirs améliorés peuvent extraire des éléments _des_ _tapis_ _roulant_ lorsqu'ils sont placés au-dessus d'eux, latéralement ou à l'extrémité. Lorsqu'un entonnoir amélioré latéral est sauvegardé, les éléments sur le _tapis_ roulant_ _ne_ _vont_ _pas_ _caler_.",
"block.create.belt_tunnel.tooltip": "TUNNEL DE TAPIS ROULANT",
"block.create.belt_tunnel.tooltip.summary": "Une option esthétique pour faire passer vos _tapis_ _roulants_ _mécaniques_ à travers les murs. Les tapis roulants doivent être renforcées avec des _boîtiers_ _en_ _laiton_. Les tunnels peuvent se _synchroniser_ avec _leurs_voisins_, ne laissant passer les éléments que si tous les tunnels du groupe ont un en attente. [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "Clic droit avec une clé devant",
"block.create.belt_tunnel.tooltip.action1": "Active le _comportement_ _synchronisé_. Les tunnels synchronisés contiennent des objets jusqu'à ce que leurs voisins en aient également.",
"block.create.belt_tunnel.tooltip.control2": "Clic droit avec une clé sur les côtés",
"block.create.belt_tunnel.tooltip.action2": "_Ajuste_ _les_ _volets_ _des_ _fenêtres_ si le tunnel a une fenêtre sur cette face.",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "BOÎTIER EN LAITON",
"block.create.brass_casing.tooltip.summary": "Boîtier de machine robuste avec une variété d'utilisations. Sans danger pour la décoration.",
"block.create.brass_casing.tooltip.condition1": "Lorsqu'utilisé sur un tapis roulant mécanique",
"block.create.brass_casing.tooltip.behaviour1": "_Renforce_ les _tapis_ _roulants_ avec une fondation en laiton. Les tapis roulants renforcées peuvent prendre en charge les _tunnels_, _extracteurs_, _entonnoir améliorés_ et _transposeurs_ interagissant avec le tapis roulant sur les côtés et en dessous.",
"block.create.belt_observer.tooltip": "OBSERVATEUR DE TAPIS ROULANT",
"block.create.belt_observer.tooltip.summary": "Détecte les éléments et les entités passant sur un _tapis_ _roulant_ _mécanique_ devant lui. Utilisez une _clé_ pour faire défiler son comportement. Les non-éléments seront toujours traités en mode détection quel que soit le paramètre.",
"block.create.belt_observer.tooltip.condition1": "Mode détection",
"block.create.belt_observer.tooltip.behaviour1": "Fournit un redstone _pendant_ qu'un _objet_ _correspondant_ _soit_ sur le segment de tapis roulant observé.",
"block.create.belt_observer.tooltip.condition2": "Mode impulsion",
"block.create.belt_observer.tooltip.behaviour2": "Émet une _impulsion_ lorsqu'un _objet_ _correspondant_ _passe_ au centre du segment de tapis roulant observé.",
"block.create.belt_observer.tooltip.condition3": "Mode éjection",
"block.create.belt_observer.tooltip.behaviour3": "_Éject_ les _objets_ _correspondants_ sur le côté. Si le tapis roulant ou l'espace cible est _occupé_, l'objet sera _tenu_ _en_ _place_.",
"block.create.belt_observer.tooltip.condition4": "Mode partage",
"block.create.belt_observer.tooltip.behaviour4": "_Partage_ une _pile_ _d'objets_ _correspondants_ et _éjecte_ _la_ _moitié_ de celui-ci sur le côté.",
"block.create.pulse_repeater.tooltip": "RÉPÉTEUR D'IMPULSIONS",
"block.create.pulse_repeater.tooltip.summary": "Un circuit simple pour couper les signaux de redstone passant à une longueur de _1_ _tick_.",
@ -1612,6 +1646,11 @@
"block.create.powered_latch.tooltip": "VERROU ALIMENTÉ",
"block.create.powered_latch.tooltip.summary": "Un levier qui peut être contrôlé par un _signal_ _de_ _redstone_. Un signal sur _l'arrière_ _l'active_, un signal sur le _côté_ _va_ _le_ _réinitialiser_.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "COMPTEUR DE VITESSE",
"block.create.speedometer.tooltip.summary": "Mesure et affiche la _ vitesse de rotation _ des composants cinétiques attachés. Prend en charge les _comparateurs_ _de_ _redstone_.",
"block.create.speedometer.tooltip.condition1": "Lorsque tourné",
@ -1640,6 +1679,11 @@
"item.create.shadow_steel.tooltip": "ACIER SOMBRE",
"item.create.shadow_steel.tooltip.summary": "Un matériau chromatique forgé _dans_ _le_ _néant_.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "COUVERCLE D'EMPLACEMENT",
"item.create.crafter_slot_cover.tooltip.summary": "Utilisé pour marquer un _établi_ _mécanique_ comme un emplacement vide dans une recette. Les établis ne doivent pas nécessairement former une grille carrée complète. C'est utile quand il y a des recettes où les _ingredients_ _sont_ _en_ _diagonale_ les uns aux autres.",

View file

@ -1,12 +1,12 @@
{
"_": "Missing Localizations: 687",
"_": "Missing Localizations: 763",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "UNLOCALIZED: Acacia Window",
"block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane",
"block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift",
"block.create.adjustable_crate": "Baule Regolabile",
"block.create.adjustable_pulley": "Puleggia analogica",
"block.create.adjustable_pulse_repeater": "Ripetitore di Impulsi Regolabile",
"block.create.adjustable_repeater": "Ripetitore Regolabile",
"block.create.analog_lever": "Leva Analogica",
@ -106,7 +106,7 @@
"block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs",
"block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall",
"block.create.dolomite_pillar": "Pilastro di Dolomite",
"block.create.encased_belt": "Nastro Incassato",
"block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive",
"block.create.encased_fan": "Ventilatore incassato",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
"block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks",
@ -1054,17 +1054,29 @@
"item.create.example_item.tooltip.control1": "Quando premi Ctrl",
"item.create.example_item.tooltip.action1": "Questi controlli vengono visualizzati.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
@ -1072,11 +1084,13 @@
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
@ -1094,7 +1108,7 @@
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
@ -1106,25 +1120,25 @@
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.control1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.action1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a _Blaze_ or _Blaze_ _spawner_",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
@ -1134,27 +1148,45 @@
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_.",
"block.create.fluid_tank.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.action1": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.Mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.Mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.",
"block.create.Mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.Mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.Mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.Mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.control1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.action1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._",
@ -1163,6 +1195,11 @@
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
@ -1286,15 +1323,15 @@
"block.create.clutch.tooltip.condition1": "Quando Alimentato",
"block.create.clutch.tooltip.behaviour1": "_Interrompe_ il trasferimento della rotazione dall'altro lato.",
"block.create.encased_belt.tooltip": "NASTRO INCASSATO",
"block.create.encased_belt.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_",
"block.create.encased_belt.tooltip.condition1": "Quando Connesso",
"block.create.encased_belt.tooltip.behaviour1": "I blocchi collegati avranno la _stessa_ _velocità_ _di_ _rotazione_ e direzione esatte. Non devono affrontare allo stesso modo.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.",
"block.create.adjustable_pulley.tooltip": "PULEGGIA ANALOGICA",
"block.create.adjustable_pulley.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_. I nastri incassati attaccati _ruoteranno_ _più_ _velocemente_ in base al _segnale_ _analogico_ _di_ _redstone_ ricevuto da questo blocco.",
"block.create.adjustable_pulley.tooltip.condition1": "Controllo Redstone",
"block.create.adjustable_pulley.tooltip.behaviour1": "Senza un segnale, _non_ _accelererà_ i nastri collegati. Con un segnale a piena forza collegato al nastro, la velocità _raddoppia_.",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "NASTRO MECCANICO",
"item.create.belt_connector.tooltip.summary": "Collega due o più _Alberi_ con un _Nastro_ _Meccanico_. Gli alberi collegati avranno la stessa velocità e direzione di rotazione esatte. Il Nastro può fungere da _Trasportatore_ per _Oggetti_ ed _Entità_.",
@ -1371,15 +1408,15 @@
"block.create.basin.tooltip": "BACINELLA",
"block.create.basin.tooltip.summary": "Un pratico _contenitore_ _di_ _oggetti_ utilizzato nella lavorazione con il _Miscelatore_ _Meccanico_ e la _Pressa_ _Meccanica_. Supporta i _Comparatori_ _Redstone_.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on Blaze or Blaze spawner",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition3": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour3": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.",
@ -1416,6 +1453,15 @@
"block.create.portable_storage_interface.tooltip.summary": "Un punto di interscambio portatile per _spostare_ _oggetti_ da e verso una _struttura_ mossa da un pistone, supporto, carrello da miniera o puleggia.",
"block.create.portable_storage_interface.tooltip.condition1": "In Movimento",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interagisce con i _traspositori_ fissi in modo tale che i traspositori _rivolti_ _lontano_ dall'interfaccia _estraggano_ _gli_ _oggetti_, e i traspositori che puntano l'interfaccia _inseriranno_ _gli_ _oggetti_ dall'inventario allegato. Il congegno si arresterà brevemente quando gli oggetti vengono scambiati.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "REGOLATORE DI VELOCITÀ DI ROTAZIONE",
"block.create.rotation_speed_controller.tooltip.summary": "Un _relè_ _configurabile_ in grado di accelerare o rallentare il componente selezionato a qualsiasi velocità desiderata.",
@ -1427,11 +1473,6 @@
"block.create.mechanical_piston.tooltip.condition1": "Quando Ruotato",
"block.create.mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.",
"block.create.sticky_mechanical_piston.tooltip": "PISTOME MECCANICO APPICCICOSO",
"block.create.sticky_mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_ _Appiccicoso_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Quando Ruotato",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.",
"block.create.piston_extension_pole.tooltip": "PALO PISTOME",
"block.create.piston_extension_pole.tooltip.summary": "Estende la gamma dei _Pistoni_ _Meccanici_.",
"block.create.piston_extension_pole.tooltip.condition1": "Se collegato al Pistone Meccanico",
@ -1441,8 +1482,19 @@
"block.create.mechanical_bearing.tooltip.summary": "Utilizzato per ruotare _strutture_ _grandi_ o sfruttare la _Forza_ _di_ _Rotazione_ dal vento.",
"block.create.mechanical_bearing.tooltip.condition1": "Quando Ruotato",
"block.create.mechanical_bearing.tooltip.behaviour1": "Inizia a ruotare i blocchi collegati. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.",
"block.create.mechanical_bearing.tooltip.condition2": "Quando Alimentato da Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Inizia a fornire _Forza_ _di_ _Rotazione_ generata dalla rotazione della struttura collegata. La struttura deve includere _Blocchi_ _di_ _Vela_ adatti (attualmente qualsiasi blocco di lana).",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "SUPPORTO DEL OROLOGIO",
"block.create.clockwork_bearing.tooltip.summary": "Una versione avanzata del _Supporto_ _Meccanico_ per ruotare fino a due _lancette_ in base al _tempo_ _di_ _gioco_ corrente.",
@ -1460,12 +1512,16 @@
"block.create.cart_assembler.tooltip.summary": "Monta una Struttura connessa su un _Carrello_ _da_ _miniera_ di _passaggio_.",
"block.create.cart_assembler.tooltip.condition1": "Quando Alimentato da Redstone",
"block.create.cart_assembler.tooltip.behaviour1": "Smonta le strutture montate nei _carrelli_ _da_ _miniera_ di _passaggio_ e le rimette nel mondo.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: _Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.behaviour3": "UNLOCALIZED: _Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.",
"block.create.cart_assembler.tooltip.condition4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "PULEGGIA DELLA CORDA",
"block.create.rope_pulley.tooltip.summary": "Sposta i blocchi e le strutture collegati in verticale. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.",
@ -1523,10 +1579,9 @@
"block.create.stockpile_switch.tooltip.summary": "Attiva / disattiva un segnale Redstone in base allo _Spazio_ _di_ _Stoccaggio_ nel Contenitore collegato.",
"block.create.stockpile_switch.tooltip.condition1": "Quando inferiore al limite inferiore",
"block.create.stockpile_switch.tooltip.behaviour1": "Smette di fornire il _Segnale_ _Redstone_",
"block.create.stockpile_switch.tooltip.condition2": "Quando supera il Limite Superiore.",
"block.create.stockpile_switch.tooltip.behaviour2": "Inizia a fornire un _Segnale_ _Redstone_ fino al raggiungimento del limite inferiore.",
"block.create.stockpile_switch.tooltip.control1": "Quando Toccato con Clic-Destro",
"block.create.stockpile_switch.tooltip.action1": "Apre l'_Interfaccia_ _di_ _Configurazione_.",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip": "COLLEGAMENTO REDSTONE",
"block.create.redstone_link.tooltip.summary": "Endpoint per connessioni _Wireless_ _di_ _Redstone_. Le _Frequenze_ possono essere assegnate utilizzando qualsiasi oggetto. La gamma del segnale è limitata, sebbene ragionevolmente lontana.",
@ -1538,9 +1593,11 @@
"block.create.redstone_link.tooltip.action2": "Alterna tra la modalità _Ricevitore_ e _Trasmettitore_.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "CONTATTO REDSTONE",
"block.create.redstone_contact.tooltip.summary": "Emette solo un segnale di pietrarossa in coppia. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
@ -1565,34 +1622,11 @@
"block.create.deployer.tooltip.behaviour1": "Allunga il braccio e si _attiva_ nello spazio di un blocco _2m_ _davanti_ a sé.",
"block.create.deployer.tooltip.condition2": "Clic-Destro con la Chiave Inglese",
"block.create.deployer.tooltip.behaviour2": "Attiva / disattiva la modalità di perforazione. In _modalità_ _pugno_, l'Installatore tenterà di usare il suo oggetto per _rompere_ _blocchi_ o _ferire_ _entità_.",
"block.create.funnel.tooltip": "IMBUTO",
"block.create.funnel.tooltip.summary": "_Raccoglie_ _gli_ _oggetti_ _in_ _arrivo_ e li inserisce nell'_inventario_ allegato, se possibile. Può raccogliere oggetti nel _mondo_ e oggetti su un _nastro_.",
"block.create.funnel.tooltip.condition1": "Tirare il Nastro passivamente",
"block.create.funnel.tooltip.behaviour1": "Gli imbuti possono estrarre gli oggetti _dai_ _nastri_ quando vengono posizionati sopra di essi, lateralmente o alla fine. Quando viene eseguito il backup di un imbuto laterale, gli oggetti sul _nastro_ _non_ _si_ _arrestano_.",
"block.create.belt_tunnel.tooltip": "TUNNEL TRASPORTATORE",
"block.create.belt_tunnel.tooltip.summary": "Un'opzione estetica per far passare i tuoi _Nastri_ _Meccanici_ attraverso i muri. I Nastri devono essere rinforzati con l'_Involucro_ _di_ _Ottone_. I tunnel possono _sincronizzarsi_ con _i_ _loro_ _vicini_, lasciando passare gli oggetti solo se tutti i tunnel del gruppo hanno uno in attesa. [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "Clic-Destro con la Chiave Inglese sul Davanti",
"block.create.belt_tunnel.tooltip.action1": "Attiva / Disattiva il _comportamento_ _sincronizzato_. I tunnel sincronizzati contengono oggetti fino a quando anche i loro vicini non ne hanno uno.",
"block.create.belt_tunnel.tooltip.control2": "Clic-Destro con la Chiave Inglese sul Lato",
"block.create.belt_tunnel.tooltip.action2": "_Regola_ _le_ _finestre_ se il tunnel ha una finestra su quella faccia.",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "INVOLUCRO DI OTTONE",
"block.create.brass_casing.tooltip.summary": "Involucro delle macchine robusto con una varietà di usi. Di sicuro per la decorazione.",
"block.create.brass_casing.tooltip.condition1": "Se utilizzato su un Nastro Meccanico",
"block.create.brass_casing.tooltip.behaviour1": "_Rinforza_ _i_ _nastri_ con una base in ottone. I nastri rinforzati possono supportare i _Tunnel_ _Trasportatori_, _Estrattori_, _Imbuti_ e _Traspositori_ interagendo con i nastri dai lati e sotto.",
"block.create.belt_observer.tooltip": "OSSERVATORE A CINGHIA",
"block.create.belt_observer.tooltip.summary": "Rileva oggetti ed entità che passano su un _Nastro_ _Meccanico_ di fronte. Usa una _Chiave_ _Inglese_ per scorrere il suo comportamento. I non oggetti verranno sempre gestiti in modalità rilevamento indipendentemente dall'impostazione.",
"block.create.belt_observer.tooltip.condition1": "Modalità di Rilevamento",
"block.create.belt_observer.tooltip.behaviour1": "Fornisce un segnale redstone _mentre_ un _oggetto_ _corrispondente_ si _trova_ nel segmento del nastro osservato.",
"block.create.belt_observer.tooltip.condition2": "Modalità a Impulsi",
"block.create.belt_observer.tooltip.behaviour2": "Emette un _impulso_ quando un _oggetto_ _corrispondente_ _passa_ al centro del segmento del nastro osservato.",
"block.create.belt_observer.tooltip.condition3": "Modalità di Espulsione",
"block.create.belt_observer.tooltip.behaviour3": "_Espelle_ _gli_ _oggetti_ _corrispondenti_ dal lato. Se il nastro bersaglio o lo spazio è _occupato_, l'oggetto verrà _tenuto_ _in_ _posizione_.",
"block.create.belt_observer.tooltip.condition4": "Modalità Divisa",
"block.create.belt_observer.tooltip.behaviour4": "_Divide_ una _pila_ _di_ _oggetti_ _corrispondenti_ ed _espelle_ _metà_ di essa dal lato.",
"block.create.pulse_repeater.tooltip": "RIPETITORE DI IMPULSI",
"block.create.pulse_repeater.tooltip.summary": "Un semplice circuito per tagliare i segnali redstone di passaggio ad una lunghezza di _1_ _tick_.",
@ -1612,6 +1646,11 @@
"block.create.powered_latch.tooltip": "LEVA ALIMENTATA",
"block.create.powered_latch.tooltip.summary": "Una leva che può essere controllata dai _Segnali_ _Redstone. Un segnale sul _retro_ _la_ _abilita_, un _segnale_ _laterale_ _la_ _resetterà_ .",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "TACHIMETRO",
"block.create.speedometer.tooltip.summary": "Misura e visualizza la _velocità_ _di_ _rotazione_ dei componenti cinetici collegati. Supporta _Comparatori_ _Redstone_.",
"block.create.speedometer.tooltip.condition1": "Quando Ruotato",
@ -1640,6 +1679,11 @@
"item.create.shadow_steel.tooltip": "ACCIAIO OSCURO",
"item.create.shadow_steel.tooltip.summary": "Un Materiale Cromatico forgiato _nel_ _vuoto_.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "RIVESTIMENTO SLOT CREAZIONE",
"item.create.crafter_slot_cover.tooltip.summary": "Utilizzato per coprire uno slot vuoto in un _Costruttore_ _Meccanico_ in una ricetta. I Costruttori non devono necessariamente formare una griglia quadrata completa. Questo è utile quando ci sono ricette in cui gli _ingredienti_ _sono_ _in_ _diagonale_ tra loro.",

View file

@ -1,12 +1,12 @@
{
"_": "Missing Localizations: 686",
"_": "Missing Localizations: 762",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "UNLOCALIZED: Acacia Window",
"block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane",
"block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift",
"block.create.adjustable_crate": "調整可能なクレート",
"block.create.adjustable_pulley": "アナログベルトプーリー",
"block.create.adjustable_pulse_repeater": "調整可能なパルスリピーター",
"block.create.adjustable_repeater": "調整可能なリピーター",
"block.create.analog_lever": "アナログレバー",
@ -106,7 +106,7 @@
"block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs",
"block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall",
"block.create.dolomite_pillar": "苦灰石の柱",
"block.create.encased_belt": "ケース入りベルト",
"block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive",
"block.create.encased_fan": "ケース入りファン",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
"block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks",
@ -1054,17 +1054,29 @@
"item.create.example_item.tooltip.control1": "Ctrlを押したとき",
"item.create.example_item.tooltip.action1": "これらのコントロールが表示されます。",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
@ -1072,11 +1084,13 @@
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
@ -1094,7 +1108,7 @@
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
@ -1106,25 +1120,25 @@
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.control1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.action1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a _Blaze_ or _Blaze_ _spawner_",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
@ -1134,27 +1148,45 @@
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_.",
"block.create.fluid_tank.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.action1": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.Mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.Mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.",
"block.create.Mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.Mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.Mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.Mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.control1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.action1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._",
@ -1163,6 +1195,11 @@
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
@ -1286,15 +1323,15 @@
"block.create.clutch.tooltip.condition1": "パワーが入ってるとき",
"block.create.clutch.tooltip.behaviour1": "反対側への回転の伝達を_停止_します。",
"block.create.encased_belt.tooltip": "ケース入りベルト",
"block.create.encased_belt.tooltip.summary": "_回転_をそのブロックと接続された_ケース入りベルト_に_中継_します。",
"block.create.encased_belt.tooltip.condition1": "接続したとき",
"block.create.encased_belt.tooltip.behaviour1": "アタッチされたブロックの_回転速度_と方向はまったく_同じ_です。 彼らは同じように向き合う必要はありません。",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.",
"block.create.adjustable_pulley.tooltip": "アナログベルトプーリー",
"block.create.adjustable_pulley.tooltip.summary": "ブロックを介して_回転を中継_し、取り付けられた_ケース入りベルト_に伝達します。 取り付けられた包み込まれたベルトは、このブロックが受信する_アナログレッドストーン信号_に基づいて_より速く回転_します。",
"block.create.adjustable_pulley.tooltip.condition1": "レッドストーンコントロール",
"block.create.adjustable_pulley.tooltip.behaviour1": "信号がないと、接続されているベルトの_速度が上がりません_。 フルストレングスシグナル接続ベルトにより、_速度は2倍になります_。",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "ベルトコネクター",
"item.create.belt_connector.tooltip.summary": "2つ以上の_シャフト_を_メカニカルベルト_で接続します。 接続されたシャフトの回転速度と方向はまったく同じです。 ベルトは、_アイテム_と_エンティティ_の_コンベア_として機能できます。",
@ -1371,15 +1408,15 @@
"block.create.basin.tooltip": "鉢",
"block.create.basin.tooltip.summary": "_メカニカルミキサー_と_メカニカルプレス_での処理に使用される便利な_アイテムの入れ物_。_レッドストーンコンパレータ_をサポートします。",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on Blaze or Blaze spawner",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition3": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour3": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.",
@ -1416,6 +1453,15 @@
"block.create.portable_storage_interface.tooltip.summary": "ピストン、ベアリング、トロッコ、またはプーリーによって移動される_構造物_との間で_アイテムを移動_するためのポータブル交換ポイント。",
"block.create.portable_storage_interface.tooltip.condition1": "移動してるとき",
"block.create.portable_storage_interface.tooltip.behaviour1": "インターフェースの_反対側_にある_トランスポーザー_が_アイテムを引っ張り_、インターフェースをターゲットとするトランスポーザーが接続されたインベントリから_アイテムを挿入_するように、固定トランスポーザーと相互作用します。 アイテムが交換されると、からくりは一時的に停止します。",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "回転速度コントローラー",
"block.create.rotation_speed_controller.tooltip.summary": "ターゲットコンポーネントを任意の速度に加速または減速できる_構成可能な中継_。",
@ -1427,11 +1473,6 @@
"block.create.mechanical_piston.tooltip.condition1": "回転したとき",
"block.create.mechanical_piston.tooltip.behaviour1": "取り付けられた構造物の移動を開始します。 速度と方向は、入力される回転速度と相関します。",
"block.create.sticky_mechanical_piston.tooltip": "粘着メカニカルピストン",
"block.create.sticky_mechanical_piston.tooltip.summary": "_粘着ピストン_より高度なもの。 _回転力_を使用して、取り付けられた構造物を正確に移動します。 背面の_ピストン延長極_は、このデバイスの_範囲_を定義します。 延長がないと、ピストンは動きません。 _シャーシ_または_スライムブロック_を使用して、1行以上のブロックを移動します。",
"block.create.sticky_mechanical_piston.tooltip.condition1": "回転したとき",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "取り付けられた構造物の移動を開始します。 速度と方向は、入力される回転速度と相関します。",
"block.create.piston_extension_pole.tooltip": "ピストンポール",
"block.create.piston_extension_pole.tooltip.summary": "メカニカルピストンの範囲を拡張します。",
"block.create.piston_extension_pole.tooltip.condition1": "メカニカルピストンに取り付けたとき",
@ -1441,8 +1482,19 @@
"block.create.mechanical_bearing.tooltip.summary": "_大きな構造物_を回転させたり、風からの_回転力_を利用したりするために使用されます。",
"block.create.mechanical_bearing.tooltip.condition1": "回転したとき",
"block.create.mechanical_bearing.tooltip.behaviour1": "アタッチされたブロックの回転を開始します。_シャーシ_または_スライムブロック_を使用して、複数のブロックを移動します。",
"block.create.mechanical_bearing.tooltip.condition2": "レッドストーン動力を与えたとき",
"block.create.mechanical_bearing.tooltip.behaviour2": "取り付けた構造物の回転から生成される_回転力_の提供を開始します。 構造には、適切な_帆ブロック_現在はすべてのウールブロックを含める必要があります。",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "時計仕掛けベアリング",
"block.create.clockwork_bearing.tooltip.summary": "現在の_ゲーム内時間_に応じて最大2つの_時計の針_を回転させる、_メカニカルベアリング_より高度なもの。",
@ -1460,12 +1512,16 @@
"block.create.cart_assembler.tooltip.summary": "接続された構造物を_通過するトロッコ_に取り付けます。",
"block.create.cart_assembler.tooltip.condition1": "レッドストーン信号を与えたとき",
"block.create.cart_assembler.tooltip.behaviour1": "_通過するカート_のマウントされた構造物を_分解_し、それらをワールドに戻します。",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: _Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.behaviour3": "UNLOCALIZED: _Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.",
"block.create.cart_assembler.tooltip.condition4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "ローププーリー",
"block.create.rope_pulley.tooltip.summary": "取り付けた_ブロックと構造物を垂直_に移動します。 _シャーシブロック_または_スライムブロック_を使用して、1つ以上のブロックを移動します。",
@ -1523,10 +1579,9 @@
"block.create.stockpile_switch.tooltip.summary": "接続されたコンテナの_空き容量_に基づいてレッドストーン信号を切り替えます。",
"block.create.stockpile_switch.tooltip.condition1": "下限を下回ったとき",
"block.create.stockpile_switch.tooltip.behaviour1": "レッドストーン信号を停止",
"block.create.stockpile_switch.tooltip.condition2": "上限を超えたとき。",
"block.create.stockpile_switch.tooltip.behaviour2": "再び下限に達するまで、レッドストーン信号の提供を開始します。",
"block.create.stockpile_switch.tooltip.control1": "右クリックしたとき",
"block.create.stockpile_switch.tooltip.action1": "_設定インターフェース_を開きます",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip": "レッドストーンリンク",
"block.create.redstone_link.tooltip.summary": "_ワイヤレスレッドストーン_接続のエンドポイント。 任意のアイテムを使用して_周波数_を割り当てることができます。 信号範囲は限られていますが、かなり離れています。",
@ -1538,9 +1593,11 @@
"block.create.redstone_link.tooltip.action2": "_受信機_モードと_送信機_モードを切り替えます。",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "レッドストーンコンタクト",
"block.create.redstone_contact.tooltip.summary": "レッドストーンパワーのみをペアで放出します。 _メカニカルピストン_または_ベアリング_で移動可能です。",
@ -1565,34 +1622,11 @@
"block.create.deployer.tooltip.behaviour1": "腕を伸ばし、_2m先_のブロックスペースで_発動_。",
"block.create.deployer.tooltip.condition2": "レンチで右クリックしたとき",
"block.create.deployer.tooltip.behaviour2": "パンチモードを切り替えます。 _パンチモード_では、デプロイヤはそのアイテムを使用して_ブロックを壊したりエンティティを傷つけ_たりしようとします。",
"block.create.funnel.tooltip": "漏斗",
"block.create.funnel.tooltip.summary": "_入力アイテムを収集_し、可能な場合はそれらを取り付けた_インベントリ_に挿入します。 _世界_のアイテムや_ベルト_のアイテムを集めることができます。",
"block.create.funnel.tooltip.condition1": "パッシブベルト引っ張り",
"block.create.funnel.tooltip.behaviour1": "漏斗は、_ベルトの上_から横または端に配置すると、ベルトからアイテムを引き出すことができます。 横向きのファンネルをバックアップすると、_ベルト上のアイテムが停止することはありません_。",
"block.create.belt_tunnel.tooltip": "ベルトトンネル",
"block.create.belt_tunnel.tooltip.summary": "_メカニカルベルト_を壁に通すための美的なオプション。 ベルトは真鍮の_ケーシング_で_補強_する必要があります。 トンネルは_隣接_グループと同期でき、グループ内のすべてのトンネルに1つの待機がある場合にのみアイテムを通過させます。 [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "前面をレンチで右クリック",
"block.create.belt_tunnel.tooltip.action1": "_同期動作_を切り替えます。 同期されたトンネルは、ネイバーがアイテムを取得するまでアイテムを保持します。",
"block.create.belt_tunnel.tooltip.control2": "横面をレンチで右クリック",
"block.create.belt_tunnel.tooltip.action2": "トンネルにその面に窓がある場合、_窓シャッターを調整_します。",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "真ちゅうのケーシング",
"block.create.brass_casing.tooltip.summary": "さまざまな用途に使用できる頑丈な機械ケーシング。 装飾用にも安全です。",
"block.create.brass_casing.tooltip.condition1": "メカニカルベルトに使用したとき",
"block.create.brass_casing.tooltip.behaviour1": "真鍮製のファンデーションでベルトを補強します。 強化ベルトは、ベルトトンネル、エクストラクタ、ファンネル、およびトランスポーザをベルトの側面および下から相互作用することをサポートできます。",
"block.create.belt_observer.tooltip": "ベルトオブザーバー",
"block.create.belt_observer.tooltip.summary": "その前のメカニカルベルト上を通り過ぎるアイテムとエンティティを検出します。 レンチを使用して、その動作を循環させます。 非アイテムは、設定に関係なく常に検出モードで処理されます。",
"block.create.belt_observer.tooltip.condition1": "検出モード",
"block.create.belt_observer.tooltip.behaviour1": "_一致するアイテムが観測_されたベルトセグメントにある間、レッドストーンを出力します。",
"block.create.belt_observer.tooltip.condition2": "パルスモード",
"block.create.belt_observer.tooltip.behaviour2": "一致するアイテムが観測_されたベルトセグメントの中心を通過するときに_パルス_を発します。",
"block.create.belt_observer.tooltip.condition3": "イジェクトモード",
"block.create.belt_observer.tooltip.behaviour3": "_一致するアイテム_を側面から排出します。 対象のベルトやスペースが占有されている場合、アイテムは_所定の位置に保持_されます。",
"block.create.belt_observer.tooltip.condition4": "分割モード",
"block.create.belt_observer.tooltip.behaviour4": "_一致するアイテムスタック_を分割し、その_半分_を側面から_排出_します。",
"block.create.pulse_repeater.tooltip": "パルスリピーター",
"block.create.pulse_repeater.tooltip.summary": "通過するレッドストーン信号を_1ティック_の長さにカットする簡単な回路。",
@ -1612,6 +1646,11 @@
"block.create.powered_latch.tooltip": "パワードラッチ",
"block.create.powered_latch.tooltip.summary": "_レッドストーン信号_で制御できるレバー。 _背面の信号_はそれを可能にし、_側面からの信号_はそれをリセットします。",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "スピードメーター",
"block.create.speedometer.tooltip.summary": "接続された動力コンポーネントの_回転速度_を測定して表示します。 _レッドストーンコンパレータ_をサポートします。",
"block.create.speedometer.tooltip.condition1": "回転したとき",
@ -1640,6 +1679,11 @@
"item.create.shadow_steel.tooltip": "シャドウスチール",
"item.create.shadow_steel.tooltip.summary": "_虚無_から鍛造されたクロマティックマテリアル。",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "スロットカバー",
"item.create.crafter_slot_cover.tooltip.summary": "_メカニカルクラフター_でレシピの空のスロットとしてマークするために使用されます。 クラフターは必ずしも完全な正方格子を形成する必要はありません。 これは、_成分が互いに対角線_であるレシピがある場合に役立ちます。",

View file

@ -1,12 +1,12 @@
{
"_": "Missing Localizations: 687",
"_": "Missing Localizations: 763",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "UNLOCALIZED: Acacia Window",
"block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane",
"block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift",
"block.create.adjustable_crate": "가변 창고",
"block.create.adjustable_pulley": "덮힌 벨트 변속기",
"block.create.adjustable_pulse_repeater": "가변 펄스 리피터",
"block.create.adjustable_repeater": "가변 리피터",
"block.create.analog_lever": "아날로그 레버",
@ -106,7 +106,7 @@
"block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs",
"block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall",
"block.create.dolomite_pillar": "백운암 기둥",
"block.create.encased_belt": "덮힌 벨트",
"block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive",
"block.create.encased_fan": "덮힌 환풍기",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
"block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks",
@ -1054,17 +1054,29 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
@ -1072,11 +1084,13 @@
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
@ -1094,7 +1108,7 @@
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
@ -1106,25 +1120,25 @@
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.control1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.action1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a _Blaze_ or _Blaze_ _spawner_",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
@ -1134,27 +1148,45 @@
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_.",
"block.create.fluid_tank.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.action1": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.Mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.Mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.",
"block.create.Mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.Mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.Mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.Mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.control1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.action1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._",
@ -1163,6 +1195,11 @@
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
@ -1286,15 +1323,15 @@
"block.create.clutch.tooltip.condition1": "레드스톤 신호를 받았을 때",
"block.create.clutch.tooltip.behaviour1": "출력 방향 회전을 멈춥니다.",
"block.create.encased_belt.tooltip": "ENCASED_BELT",
"block.create.encased_belt.tooltip.summary": "연결된 다른 _덮힌 벨트_에 회전을 _연결_합니다.",
"block.create.encased_belt.tooltip.condition1": "축에 연결 되었을 때",
"block.create.encased_belt.tooltip.behaviour1": "연결된 축, 기어, 장치들은 _같은_ _회전_ _속도_와 _방향_을 가집니다. 같은 방향으로 _맞대지_ _않아도_ _됩니다_.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.",
"block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "덮힌 벨트와 같은 역할을 가집니다. 또한 입/출력 부분에 설치하고 레드스톤 신호 세기에 따라 _회전_ _속도_를 _조정_할 수 있습니다.",
"block.create.adjustable_pulley.tooltip.condition1": "레드스톤 신호 설정",
"block.create.adjustable_pulley.tooltip.behaviour1": "_입력_ 부분에 설치하면 출력 회전 속도를 _낮추고_ (최대 0.5배), _출력_ 부분에 설치하면 출력 회전 속도를 _증가시킵니다_ (최대 2배).",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "두 개 이상의 _축_을 벨트로 연결할 수 있습니다. 연결된 축들은 _모두_ _같은_ _속도_와 _방향_을 가집니다. 벨트는 _아이템_이나 _엔티티_를 _옮길_ _수_ _있습니다_.",
@ -1371,15 +1408,15 @@
"block.create.basin.tooltip": "BASIN",
"block.create.basin.tooltip.summary": "믹서나 압착기와 같이 쓰이는 간편한 _아이템_ _저장소_입니다. 레드스톤 비교기와 호환됩니다.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on Blaze or Blaze spawner",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition3": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour3": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.",
@ -1416,6 +1453,15 @@
"block.create.portable_storage_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래의 인벤토리에서 _아이템을_ _교환하는_ 휴대용 장치입니다.",
"block.create.portable_storage_interface.tooltip.condition1": "움직일 때",
"block.create.portable_storage_interface.tooltip.behaviour1": "고정된 트랜스포저의 _방향에_ _따라_ 아이템을 _주거나_ _받습니다_. 아이템이 이동하는 동안 움직이는 기기는 _멈춥니다_.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "해당 톱니바퀴의 속도를 _변경_할 수 있는 컨트롤러입니다.",
@ -1427,11 +1473,6 @@
"block.create.mechanical_piston.tooltip.condition1": "회전될 때",
"block.create.mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.",
"block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON",
"block.create.sticky_mechanical_piston.tooltip.summary": "끈끈이 피스톤의 업그레이드 버전입니다. 회전력을 사용해 연결된 구조물을 옮깁니다. _피스톤_ _연장_ _축_을 후면에 붙여 이 장치의 사거리를 늘이거나 줄일 수 있습니다. 축이 없다면 움직이지 않습니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "회전될 때",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "붙어있는 구조물을 움직이기 시작합니다. 속도와 방향은 들어오는 회전 속도와 방향에 따라 달라집니다.",
"block.create.piston_extension_pole.tooltip": "PISTON POLE",
"block.create.piston_extension_pole.tooltip.summary": "기계식 피스톤의 _사거리_를 늘려줍니다.",
"block.create.piston_extension_pole.tooltip.condition1": "기계식 피스톤에 연결했을 때",
@ -1441,8 +1482,19 @@
"block.create.mechanical_bearing.tooltip.summary": "큰 구조물을 _회전_시키거나 _바람으로부터_ 회전력을 얻습니다.",
"block.create.mechanical_bearing.tooltip.condition1": "회전될 때",
"block.create.mechanical_bearing.tooltip.behaviour1": "연결된 블럭들을 돌리기 시작합니다. _섀시_나 _슬라임_ _블럭_을 이용해 더 많은 블럭을 움직이세요.",
"block.create.mechanical_bearing.tooltip.condition2": "레드스톤 신호를 받을 때",
"block.create.mechanical_bearing.tooltip.behaviour2": "붙어있는 구조물의 회전을 이용하여 회전력을 제공합니다. 구조물은 _날개_에 적합한 블럭이 포함되어야합니다. (현재는 _아무_ _양털_이나 가능합니다).",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "현재 _인게임_ _시간_을 알려주는 _시침_, _분침_을 돌리는 업그레이드된 베어링입니다.",
@ -1460,12 +1512,16 @@
"block.create.cart_assembler.tooltip.summary": "지나가는 _광산_ _수레_에 연결된 구조물을 붙입니다.",
"block.create.cart_assembler.tooltip.condition1": "레드스톤 신호를 받을 때",
"block.create.cart_assembler.tooltip.behaviour1": "지나가는 광산 수레에 장착된 구조물을 분리시키고 조립기에 다시 설치합니다.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: _Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.behaviour3": "UNLOCALIZED: _Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.",
"block.create.cart_assembler.tooltip.condition4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "_수직으로_ 붙은 구조물을 움직입니다. _섀시_나 _슬라임_ _블럭_을 붙여 일직선의 블럭들을 움직일 수 있습니다.",
@ -1523,10 +1579,9 @@
"block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_에 _여유_ _공간_을 기반으로 레드스톤 신호를 보냅니다.",
"block.create.stockpile_switch.tooltip.condition1": "_최소_ _경계_보다 낮을 경우",
"block.create.stockpile_switch.tooltip.behaviour1": "레드스톤 신호를 보내지 않습니다.",
"block.create.stockpile_switch.tooltip.condition2": "_최초_ _경계_보다 높을 경우",
"block.create.stockpile_switch.tooltip.behaviour2": "최소 경계에 다시 도달할 때까지 레드스톤 신호를 보냅니다.",
"block.create.stockpile_switch.tooltip.control1": "우클릭했을 때",
"block.create.stockpile_switch.tooltip.action1": "설정 창을 엽니다.",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip": "REDSTONE LINK",
"block.create.redstone_link.tooltip.summary": "_무선_ 레드스톤 단말기입니다. 아무 아이템으로 두 개의 _주파수_를 설정할 수 있습니다. 통신거리는 제한되어 있지만, 그래도 충분히 넓습니다.",
@ -1538,9 +1593,11 @@
"block.create.redstone_link.tooltip.action2": "수신/발신 모드로 바꿉니다.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "REDSTONE redstone_contact",
"block.create.redstone_contact.tooltip.summary": "_한_ _쌍_이 _서로_ _바라보고_ 있을 때 레드스톤 신호를 보냅니다. 베어링이나 기계식 피스톤으로 움직여집니다.",
@ -1565,34 +1622,11 @@
"block.create.deployer.tooltip.behaviour1": "팔을 늘려 한 칸앞에 있는 공간에서 행동합니다.",
"block.create.deployer.tooltip.condition2": "렌치로 우클릭",
"block.create.deployer.tooltip.behaviour2": "_펀치_ _모드_로 바꿉니다. 이 상태에서는 배포기가 아이템을 가지고 _부수거나_ _때리려고_ 할 것입니다.",
"block.create.funnel.tooltip": "FUNNEL",
"block.create.funnel.tooltip.summary": "들어오는 아이템을 가능하면 _연결된_ _인벤토리_에 넣습니다. _벨트_ _위_의 아이템도 끌어올 수 있습니다.",
"block.create.funnel.tooltip.condition1": "움직이는 벨트위에 있을 때",
"block.create.funnel.tooltip.behaviour1": "_벨트_의 _중간_, _끝부분_에서 아이템을 끌어올 수 있습니다. 중간에 설치된 깔때기가 _정체_되었을 땐, 벨트가 _멈춥니다_.",
"block.create.belt_tunnel.tooltip": "BELT TUNNEL",
"block.create.belt_tunnel.tooltip.summary": "벽을 통과하는 컨베이어 벨트를 _꾸미는_ 옵션 중 하나입니다. 벨트는 _황동_ _케이스_가 장착되어 있어야합니다. 터널은 다른 벨트 라인의 터널과 _동기화_되어 모든 터널이 _같은_ _타이밍_에 아이템을 들어오게 만들 수 있습니다. [Ctrl를 누르세요]",
"block.create.belt_tunnel.tooltip.control1": "전면에 렌치로 우클릭",
"block.create.belt_tunnel.tooltip.action1": "동기화 모드를 킵니다. 동기화된 터널은 다른 동기화된 터널들이 아이템을 인식할 때까지 아이템을 통과시키지 않습니다.",
"block.create.belt_tunnel.tooltip.control2": "륵면을 우클릭",
"block.create.belt_tunnel.tooltip.action2": "터널 측면에 창문이 있다면 창문 셔터를 조절합니다.",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "다양한 용도가 있는 단단한 기계 케이스입니다. 꾸미는 용도로도 사용 가능합니다.",
"block.create.brass_casing.tooltip.condition1": "컨베이어 벨트에 사용할 때",
"block.create.brass_casing.tooltip.behaviour1": "벨트 밑 부분에 황동 케이스를 씌웁니다. 이 상태에선 _벨트_ _터널_, _추출기_, _깔대기_, _트랜스포저_를 벨트 _측면_, _바닥면_에 연결할 수 있습니다.",
"block.create.belt_observer.tooltip": "BELT OBSERVER",
"block.create.belt_observer.tooltip.summary": "컨베이어 벨트위를 _지나가는_ _엔티티_나 _아이템_을 감지합니다. 렌치를 이용해 _감지시_ _행동_을 바꿉니다. 필터를 설정할 수 있습니다.",
"block.create.belt_observer.tooltip.condition1": "감지 모드",
"block.create.belt_observer.tooltip.behaviour1": "감지기 앞에 아이템이 _지나가는_ _동안_ 레드스톤 신호를 줍니다.",
"block.create.belt_observer.tooltip.condition2": "펄스 모드",
"block.create.belt_observer.tooltip.behaviour2": "감지기 앞에 아이템이 _지나갈_ _때_ 레드스톤 신호를 _1틱_ 줍니다.",
"block.create.belt_observer.tooltip.condition3": "사출 모드",
"block.create.belt_observer.tooltip.behaviour3": "옆으로 아이템을 _밀어냅니다_. 벨트나 밀어내는 공간이 _정체_되어 있다면, 아이템은 감지기 앞에서 _멈춥니다_.",
"block.create.belt_observer.tooltip.condition4": "분리 모드",
"block.create.belt_observer.tooltip.behaviour4": "아이템의 _수_를 _반으로_ _나누어_ 반은 벨트 옆으로 내보냅니다.",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "_1틱_의 레드스톤 신호를 보내는 간단한 리피터입니다.",
@ -1612,6 +1646,11 @@
"block.create.powered_latch.tooltip": "POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "레드스톤 신호로 컨트롤 할 수 있는 _레버_입니다. 후면에서 들어오는 신호는 레버를 키고, 측면에서 들어오는 신호는 레버를 초기화합니다.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "연결된 장치의 _회전_ _속도_를 _계측_하고 _나타냅니다_. 레드스톤 비교기와 호환됩니다.",
"block.create.speedometer.tooltip.condition1": "회전될 때",
@ -1640,6 +1679,11 @@
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "_공허_에서 제련된 색채 혼합물입니다.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "기계 조합기에서 _빈_ _슬롯_을 표시하기 위해 쓰입니다. 조합기들은 정사각형 모양을 형성할 필요는 없습니다. 재료가 서로 대각선인 조합법이있을 때 유용합니다.",

View file

@ -1,12 +1,12 @@
{
"_": "Missing Localizations: 1014",
"_": "Missing Localizations: 1069",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "UNLOCALIZED: Acacia Window",
"block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane",
"block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift",
"block.create.adjustable_crate": "FlexKrat",
"block.create.adjustable_pulley": "UNLOCALIZED: Adjustable Pulley",
"block.create.adjustable_pulse_repeater": "UNLOCALIZED: Adjustable Pulse Repeater",
"block.create.adjustable_repeater": "FlexSterker",
"block.create.analog_lever": "UNLOCALIZED: Analog Lever",
@ -106,7 +106,7 @@
"block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs",
"block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall",
"block.create.dolomite_pillar": "Dolomiet Pilaar",
"block.create.encased_belt": "Omhulsde Transportband",
"block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive",
"block.create.encased_fan": "Omhulsde Ventilator",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
"block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks",
@ -1054,17 +1054,29 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
@ -1072,11 +1084,13 @@
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
@ -1094,7 +1108,7 @@
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
@ -1106,25 +1120,25 @@
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.control1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.action1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a _Blaze_ or _Blaze_ _spawner_",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
@ -1134,27 +1148,45 @@
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_.",
"block.create.fluid_tank.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.action1": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.Mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.Mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.",
"block.create.Mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.Mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.Mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.Mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.control1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.action1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._",
@ -1163,6 +1195,11 @@
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
@ -1286,15 +1323,15 @@
"block.create.clutch.tooltip.condition1": "Wanneer voorzien van kracht",
"block.create.clutch.tooltip.behaviour1": "_Stopt_ met het doorgeven van kracht aan de andere kant.",
"block.create.encased_belt.tooltip": "OMHULSDE TRANSPORTBAND",
"block.create.encased_belt.tooltip.summary": "_Geeft_ _Rotatie_ _door_ aan zichzelf en andere _Omhulsde_ _Transportbanden._",
"block.create.encased_belt.tooltip.condition1": "Wanneer aangesloten",
"block.create.encased_belt.tooltip.behaviour1": "Aangesloten blokken zullen precies _dezelfde_ _Rotatiesnelheid_ en _richting_ hebben. Ze hoeven niet dezelfde kant op te staan.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.",
"block.create.adjustable_pulley.tooltip": "UNLOCALIZED: ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
"block.create.adjustable_pulley.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_pulley.tooltip.behaviour1": "UNLOCALIZED: Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "TRANSPORTBAND CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Verbind twee _Drijfassen_ met een _Mechanische_ _Transportband._ Verbonden drijfassen zullen dezelfde rotatiesneheid en richting hebben. De Transportband kan ook Entiteiten transporteren",
@ -1342,7 +1379,7 @@
"block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.",
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
"block.create.turntable.tooltip": "DRAAISCHIJF",
@ -1350,7 +1387,7 @@
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
@ -1370,16 +1407,16 @@
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "UNLOCALIZED: BASIN",
"block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_.",
"block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on Blaze or Blaze spawner",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition3": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour3": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.",
@ -1393,7 +1430,7 @@
"block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.",
"block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.",
@ -1413,9 +1450,18 @@
"block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "UNLOCALIZED: PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley.",
"block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_storage_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary_ _Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "UNLOCALIZED: ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.",
@ -1427,11 +1473,6 @@
"block.create.mechanical_piston.tooltip.condition1": "Wanneer gedraaid",
"block.create.mechanical_piston.tooltip.behaviour1": "Begint de bijgevoegde structuur te verplaatsen. Snelheid en richting correleren met de inkomende rotatiesnelheid.",
"block.create.sticky_mechanical_piston.tooltip": "MECHANISCHE KLEEFZUIGER",
"block.create.sticky_mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Kleefzuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Wanneer gedraaid",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Begint de bijgevoegde structuur te verplaatsen. Snelheid en richting correleren met de inkomende rotatiesnelheid.",
"block.create.piston_extension_pole.tooltip": "ZUIGER VERLENGPAAL",
"block.create.piston_extension_pole.tooltip.summary": "Gebruikt om het bereik van _MECHANISCHE_ _ZUIGERS_ te vergroten.",
"block.create.piston_extension_pole.tooltip.condition1": "Wanneer aangesloten op een Mechanische zuiger",
@ -1441,12 +1482,23 @@
"block.create.mechanical_bearing.tooltip.summary": "Gebruikt voor het roteren van _grotere_ _structuren_ of het genereren van _Rotatiekracht_ uit wind.",
"block.create.mechanical_bearing.tooltip.condition1": "Wanneer gedraaid",
"block.create.mechanical_bearing.tooltip.behaviour1": "Begint fysiek gekoppelde _ROTATIE_ _FRAME_ te roteren inclusief hun gekoppelde blokken respectievelijk.",
"block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Begint met het aanbieden van _Rotatiekracht_ uit het roteren van de bijbehorende structuur. De structuur moet geschikte _Zijl_ _Blokken_ bevatten (momenteel een wollen blok).",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
"block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.",
"block.create.sequenced_gearshift.tooltip": "UNLOCALIZED: SEQUENCED GEARSHIFT",
@ -1457,19 +1509,23 @@
"block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface._",
"block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.",
"block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: _Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: _Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.behaviour3": "UNLOCALIZED: _Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.",
"block.create.cart_assembler.tooltip.condition4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.",
"block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: Single Cart Contraptions",
"block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single_ _minecart_. Use a _wrench_ to specify desired _rotation_ _behaviour_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "UNLOCALIZED: ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "LINEAAR FRAME",
@ -1523,10 +1579,9 @@
"block.create.stockpile_switch.tooltip.summary": "Schakelt een Redstone signaal op basis van de _Opslagruimte_ in de aangesloten Container.",
"block.create.stockpile_switch.tooltip.condition1": "Wanneer onder de laagste limiet",
"block.create.stockpile_switch.tooltip.behaviour1": "Stopt met het aanbieden van _Redstone_ _Kracht_",
"block.create.stockpile_switch.tooltip.condition2": "Wanneer boven de hoogste limiet",
"block.create.stockpile_switch.tooltip.behaviour2": "Start met het aanbieden van _Redstone_ _Kracht_ tot de laagste limiet weer is bereikt",
"block.create.stockpile_switch.tooltip.control1": "Wanneer R-Geklikt",
"block.create.stockpile_switch.tooltip.action1": "Opent de _Configuratie_ _Interface_",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip": "REDSTONE BRUG",
"block.create.redstone_link.tooltip.summary": "Eindpunten voor _Draadloze_ _Redstone-verbindingen._ Kan met elk object _Frequencies_ worden toegewezen. Signaalbereik is beperkt, maar redelijk ver.",
@ -1538,9 +1593,11 @@
"block.create.redstone_link.tooltip.action2": "Schakelt tussen _ontvanger_ en _zender_modus.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "REDSTONE redstone_contact",
"block.create.redstone_contact.tooltip.summary": "A simple device for advanced Redstone Apparaten.",
@ -1560,39 +1617,16 @@
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "UNLOCALIZED: DEPLOYER",
"block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ in adjacent _Inventory_. Can be assigned an item-stack as a _filter_.",
"block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
"block.create.funnel.tooltip": "TRANSPORTBAND TRECHTER",
"block.create.funnel.tooltip.summary": "Verzamelt inkomende items op een _Mechanische_ _Transportband_ en plaatst deze indien mogelijk in de bijgevoegde _Inventaris._ Moet zich direct op een transportband bevinden, met de opening tegenover de bewegingsrichting van de transportband. Het inventaris moet op dezelfde hoogte zijn als de trechter.",
"block.create.funnel.tooltip.condition1": "UNLOCALIZED: Passive Belt pulling",
"block.create.funnel.tooltip.behaviour1": "UNLOCALIZED: Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.",
"block.create.belt_tunnel.tooltip": "UNLOCALIZED: BELT TUNNEL",
"block.create.belt_tunnel.tooltip.summary": "UNLOCALIZED: An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing_. Tunnels can _synchronize_ with _their_ _neighbours_, only letting items pass if all tunnels in the group have one waiting. [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Front",
"block.create.belt_tunnel.tooltip.action1": "UNLOCALIZED: Toggles _synchronized_ _behaviour_. Synchronized tunnels hold items until their neighbours have an item as well.",
"block.create.belt_tunnel.tooltip.control2": "UNLOCALIZED: R-Click with Wrench on Side",
"block.create.belt_tunnel.tooltip.action2": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING",
"block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration.",
"block.create.brass_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.belt_observer.tooltip": "TRANSPORTBAND OBSERVEERDER",
"block.create.belt_observer.tooltip.summary": "Detecteert passerende items op een _Mechanische_ _Transportband_ ervoor. Werkt goed met een _Zuiger_ bovenop, waardoor bepaalde items worden verwijderd.",
"block.create.belt_observer.tooltip.condition1": "Wanneer een object overeenkomt met Filter",
"block.create.belt_observer.tooltip.behaviour1": "Biedt een korte _Redstone_ _pulse_ aan alle kanten. Een leeg filter komt overeen met alle passerende objecten.",
"block.create.belt_observer.tooltip.condition2": "UNLOCALIZED: Pulse Mode",
"block.create.belt_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.",
"block.create.belt_observer.tooltip.condition3": "UNLOCALIZED: Eject Mode",
"block.create.belt_observer.tooltip.behaviour3": "UNLOCALIZED: _Ejects_ _matching_ _items_ off the side. If the target belt or space is _occupied_, the item will be _held_ _in_ _place_.",
"block.create.belt_observer.tooltip.condition4": "UNLOCALIZED: Split Mode",
"block.create.belt_observer.tooltip.behaviour4": "UNLOCALIZED: _Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.",
"block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.pulse_repeater.tooltip": "PULSE VERSTERKER",
"block.create.pulse_repeater.tooltip.summary": "Een eenvoudig circuit voor het knippen van passerende redstone-signalen tot een lengte van _1_ _tick._",
@ -1612,6 +1646,11 @@
"block.create.powered_latch.tooltip": "UNLOCALIZED: POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "SNELHEIDSMETER",
"block.create.speedometer.tooltip.summary": "Meet en toont de _Rotatiesnelheid_ van gekoppelde kinetische componenten.",
"block.create.speedometer.tooltip.condition1": "Wanneer gedraaid",
@ -1640,6 +1679,11 @@
"item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in_ _the_ _void_.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "UNLOCALIZED: SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.",

View file

@ -1,12 +1,12 @@
{
"_": "Missing Localizations: 1080",
"_": "Missing Localizations: 1135",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "UNLOCALIZED: Acacia Window",
"block.create.acacia_window_pane": "UNLOCALIZED: Acacia Window Pane",
"block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift",
"block.create.adjustable_crate": "adjustable_crate",
"block.create.adjustable_pulley": "UNLOCALIZED: Adjustable Pulley",
"block.create.adjustable_pulse_repeater": "UNLOCALIZED: Adjustable Pulse Repeater",
"block.create.adjustable_repeater": "Repetidor Flex",
"block.create.analog_lever": "UNLOCALIZED: Analog Lever",
@ -106,7 +106,7 @@
"block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs",
"block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall",
"block.create.dolomite_pillar": "Pilar de Dolomite",
"block.create.encased_belt": "Esteira Revestida",
"block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive",
"block.create.encased_fan": "Ventilador Revestida",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
"block.create.fancy_andesite_bricks": "UNLOCALIZED: Fancy Andesite Bricks",
@ -1054,17 +1054,29 @@
"item.create.example_item.tooltip.control1": "Quando Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
@ -1072,11 +1084,13 @@
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
@ -1094,7 +1108,7 @@
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
@ -1106,25 +1120,25 @@
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.control1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.action1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a _Blaze_ or _Blaze_ _spawner_",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
@ -1134,27 +1148,45 @@
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_.",
"block.create.fluid_tank.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.action1": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.Mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.Mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.",
"block.create.Mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.Mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.Mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.Mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.control1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.action1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._",
@ -1163,6 +1195,11 @@
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
@ -1286,15 +1323,15 @@
"block.create.clutch.tooltip.condition1": "Quando Ligado",
"block.create.clutch.tooltip.behaviour1": "_Para_ de prover rotação para o outro lado.",
"block.create.encased_belt.tooltip": "ESTEIRA REVESTIDA",
"block.create.encased_belt.tooltip.summary": "_Transmite_ _Rotação_ através de si e para _Esteiras_ _Revestidas_ conectadas.",
"block.create.encased_belt.tooltip.condition1": "Quando Conectadas com outra Esteira Revestida",
"block.create.encased_belt.tooltip.behaviour1": "Bloco Conectado irá ter a mesma velocidade de rotação, na mesma direção. Esteiras Conectadas não precisam estar viradas para mesma direção.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.",
"block.create.adjustable_pulley.tooltip": "UNLOCALIZED: ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
"block.create.adjustable_pulley.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_pulley.tooltip.behaviour1": "UNLOCALIZED: Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "ESTEIRA MECÂNICA",
"item.create.belt_connector.tooltip.summary": "Conecta dois _Eixos_ com uma _Esteira_ _Mecânica._ Eixos conectados irá ter exatamente a mesma velocidade e direção de rotação. A Esteira pode atuar como um _Transporte_ para _Entidades._",
@ -1342,7 +1379,7 @@
"block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.",
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
@ -1350,7 +1387,7 @@
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.millstone.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "UNLOCALIZED: Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "UNLOCALIZED: When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
@ -1370,16 +1407,16 @@
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "UNLOCALIZED: BASIN",
"block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_.",
"block.create.basin.tooltip.summary": "UNLOCALIZED: A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on Blaze or Blaze spawner",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition3": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour3": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.",
@ -1393,7 +1430,7 @@
"block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.mechanical_crafter.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.mechanical_crafter.tooltip.behaviour1": "UNLOCALIZED: _Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.",
"block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.",
@ -1413,9 +1450,18 @@
"block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "UNLOCALIZED: PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley.",
"block.create.portable_storage_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_storage_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary_ _Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "UNLOCALIZED: ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "UNLOCALIZED: A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.",
@ -1427,11 +1473,6 @@
"block.create.mechanical_piston.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.sticky_mechanical_piston.tooltip": "PISTÃO MECÂNICO GRUDENTO",
"block.create.sticky_mechanical_piston.tooltip.summary": "Uma versão melhorada do _Pistão_ _Grudento,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Quando Rodado",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.piston_extension_pole.tooltip": "VARA DE EXTENSÃO DO PISTÃO",
"block.create.piston_extension_pole.tooltip.summary": "Aumenta o alcance de _Pistões_ _Mecânicos_",
"block.create.piston_extension_pole.tooltip.condition1": "Quando preso a um Pistão Mecânico",
@ -1441,12 +1482,23 @@
"block.create.mechanical_bearing.tooltip.summary": "Usado para rotacionar _estruturas_ _grandes_ ou geração de _Força_ _Rotacional_ do vento.",
"block.create.mechanical_bearing.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_bearing.tooltip.behaviour1": "Começa a rotacionar _Chassis_ de _Rotação_ conectados e blocos conectados a eles.",
"block.create.mechanical_bearing.tooltip.condition2": "Quando Ligado por Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Começa a passar _Força_ _Rotacional_ das estruturas conectadas. A estrutura dele incluir _Blocos_ de _Vela_ válidos (atualmente qualquer Bloco de Lã).",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
"block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.clockwork_bearing.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.clockwork_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.",
"block.create.sequenced_gearshift.tooltip": "UNLOCALIZED: SEQUENCED GEARSHIFT",
@ -1457,19 +1509,23 @@
"block.create.sequenced_gearshift.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface._",
"block.create.cart_assembler.tooltip": "UNLOCALIZED: CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.",
"block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: _Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: _Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.behaviour3": "UNLOCALIZED: _Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.",
"block.create.cart_assembler.tooltip.condition4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.",
"block.create.cart_assembler.tooltip.summary": "UNLOCALIZED: When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.condition1": "UNLOCALIZED: Single Cart Contraptions",
"block.create.cart_assembler.tooltip.behaviour1": "UNLOCALIZED: With a _single_ assember, structures will anchor and rotate on a _single_ _minecart_. Use a _wrench_ to specify desired _rotation_ _behaviour_.",
"block.create.cart_assembler.tooltip.condition2": "UNLOCALIZED: Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "UNLOCALIZED: Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "UNLOCALIZED: ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.rope_pulley.tooltip.summary": "UNLOCALIZED: Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "CHASSIS DE TRANSLADO",
@ -1523,10 +1579,9 @@
"block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.",
"block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo",
"block.create.stockpile_switch.tooltip.behaviour1": "Para de enviar _Sinal_ de _Redstone_",
"block.create.stockpile_switch.tooltip.condition2": "Quando acima do Limite Máximo",
"block.create.stockpile_switch.tooltip.behaviour2": "Começa a enviar _Sinal_ de _Redstone_ até chegar no Limite Mínio novamente.",
"block.create.stockpile_switch.tooltip.control1": "Quando clicado com B-Direito",
"block.create.stockpile_switch.tooltip.action1": "Abre a _Interface_ de _Configuração_",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip": "CONEXÃO DE REDSTONE",
"block.create.redstone_link.tooltip.summary": "Saida para conexões _Redstone_ _Sem-Fio._ Pode ter _Frequências_ usando qualquer item. Distancia do Sinal é limitada, mas resoavelmente justa.",
@ -1538,9 +1593,11 @@
"block.create.redstone_link.tooltip.action2": "Muda entre Modo _Receptor_ e _Transmissor_ .",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ and _Text_ _Display_.",
"block.create.nixie_tube.tooltip.condition1": "UNLOCALIZED: When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "CONTATO DE REDSTONE",
"block.create.redstone_contact.tooltip.summary": "Um dispositivo simples para Mecanimos de Redstone avançados.",
@ -1560,39 +1617,16 @@
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "UNLOCALIZED: DEPLOYER",
"block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ in adjacent _Inventory_. Can be assigned an item-stack as a _filter_.",
"block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.deployer.tooltip.summary": "UNLOCALIZED: _Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1": "UNLOCALIZED: Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
"block.create.funnel.tooltip": "FUNIL DE ESTEIRA",
"block.create.funnel.tooltip.summary": "Coleta itens passando numa _Esteira_ _Mecânica_ e os insere no _Inventário_ conetado, se possível. Precisa estar diretamente _sobre_ uma Esteira, com a abertura virada contra o movimento da Esteira. O inventário precisa estar na mesma altura que o funil.",
"block.create.funnel.tooltip.condition1": "UNLOCALIZED: Passive Belt pulling",
"block.create.funnel.tooltip.behaviour1": "UNLOCALIZED: Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.",
"block.create.belt_tunnel.tooltip": "UNLOCALIZED: BELT TUNNEL",
"block.create.belt_tunnel.tooltip.summary": "UNLOCALIZED: An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing_. Tunnels can _synchronize_ with _their_ _neighbours_, only letting items pass if all tunnels in the group have one waiting. [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "UNLOCALIZED: R-Click with Wrench on Front",
"block.create.belt_tunnel.tooltip.action1": "UNLOCALIZED: Toggles _synchronized_ _behaviour_. Synchronized tunnels hold items until their neighbours have an item as well.",
"block.create.belt_tunnel.tooltip.control2": "UNLOCALIZED: R-Click with Wrench on Side",
"block.create.belt_tunnel.tooltip.action2": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "UNLOCALIZED: BRASS CASING",
"block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration.",
"block.create.brass_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.belt_observer.tooltip": "OBSERVADOR DE ESTEIRA",
"block.create.belt_observer.tooltip.summary": "Detecta os itens passando numa _Esteira_ _Mecânica_ a sua frente. Funciona bem com um _Pistão_ em cima, empurrando certos itens.",
"block.create.belt_observer.tooltip.condition1": "Quando item bate com Filtro",
"block.create.belt_observer.tooltip.behaviour1": "Provê um _Pulso_ curto de _Redstone_ para todos os lados. Um Filtro vazio considera todos os itens passando.",
"block.create.belt_observer.tooltip.condition2": "UNLOCALIZED: Pulse Mode",
"block.create.belt_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.",
"block.create.belt_observer.tooltip.condition3": "UNLOCALIZED: Eject Mode",
"block.create.belt_observer.tooltip.behaviour3": "UNLOCALIZED: _Ejects_ _matching_ _items_ off the side. If the target belt or space is _occupied_, the item will be _held_ _in_ _place_.",
"block.create.belt_observer.tooltip.condition4": "UNLOCALIZED: Split Mode",
"block.create.belt_observer.tooltip.behaviour4": "UNLOCALIZED: _Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.",
"block.create.brass_casing.tooltip.summary": "UNLOCALIZED: Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.pulse_repeater.tooltip": "REPETIDOR DE PULSO",
"block.create.pulse_repeater.tooltip.summary": "Um circuito simples para cortar pulsos de Redstone até um comprimento de _1_ _tick._",
@ -1612,14 +1646,19 @@
"block.create.powered_latch.tooltip": "UNLOCALIZED: POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "UNLOCALIZED: A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "UNLOCALIZED: SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.",
"block.create.speedometer.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.speedometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.speedometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stressometer.tooltip": "UNLOCALIZED: STRESSOMETER",
"block.create.stressometer.tooltip.summary": "UNLOCALIZED: Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.",
"block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.stressometer.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.stressometer.tooltip.behaviour1": "UNLOCALIZED: Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.",
"item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER",
@ -1640,6 +1679,11 @@
"item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in_ _the_ _void_.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "UNLOCALIZED: SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "UNLOCALIZED: Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.",

View file

@ -1,12 +1,12 @@
{
"_": "Missing Localizations: 356",
"_": "Missing Localizations: 436",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "Акациевое окно",
"block.create.acacia_window_pane": "Панель из акациевого окна",
"block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift",
"block.create.adjustable_crate": "Регулируемый ящик",
"block.create.adjustable_pulley": "Настраиваемый конвейерный привод",
"block.create.adjustable_pulse_repeater": "Регулируемый импульсный повторитель",
"block.create.adjustable_repeater": "Регулируемый повторитель",
"block.create.analog_lever": "Аналоговый рычаг",
@ -106,7 +106,7 @@
"block.create.dolomite_cobblestone_stairs": "Ступени доломит-булыжника",
"block.create.dolomite_cobblestone_wall": "Стена доломит-булыжника",
"block.create.dolomite_pillar": "Доломитовая колонна",
"block.create.encased_belt": "Конвейерный привод",
"block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive",
"block.create.encased_fan": "Вентилятор в кожухе",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
"block.create.fancy_andesite_bricks": "Красивый андезитовый кирпич",
@ -1054,17 +1054,29 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
@ -1072,11 +1084,13 @@
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
@ -1094,7 +1108,7 @@
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
@ -1106,25 +1120,25 @@
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.control1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.action1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a _Blaze_ or _Blaze_ _spawner_",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
@ -1134,27 +1148,45 @@
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_.",
"block.create.fluid_tank.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.action1": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.Mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.Mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.",
"block.create.Mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.Mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.Mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.Mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.control1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.action1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._",
@ -1163,6 +1195,11 @@
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
@ -1286,15 +1323,15 @@
"block.create.clutch.tooltip.condition1": "Когда приведён в действие",
"block.create.clutch.tooltip.behaviour1": "_Прекращает_ передачу вращения на другую сторону.",
"block.create.encased_belt.tooltip": "ENCASED_BELT",
"block.create.encased_belt.tooltip.summary": "_Передаёт_ _вращение_ через себя и к присоединённому конвейерному приводу.",
"block.create.encased_belt.tooltip.condition1": "Когда подключён",
"block.create.encased_belt.tooltip.behaviour1": "Прикреплённые блоки будут иметь одинаковую скорость вращения и направление. Присоединённые приводы не обязаны смотреть в ту же сторону.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.",
"block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "_Передаёт_ _вращение_ через себя и к присоединённому конвейерному приводу. При подаче _аналогового_ _сигнала_ _красного_ _камня_ привод будет вращаться _в_ _2_ _раза_ _быстрее_.",
"block.create.adjustable_pulley.tooltip.condition1": "Управление сигналом красивого камня",
"block.create.adjustable_pulley.tooltip.behaviour1": "_Без_ сигнала он _не_ ускорит работу подключённых приводов. При _полной_ _мощности_ сигнала, _скорость_ _удваивается_.",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Соединяет _2_ _Вала_ с помощью _механического_ _ремня_._ Соединённые валы будут иметь одинаковые _скорость_ и _направление_ _вращения._ Лента может служить как _конвейер_ для _транспортировки._",
@ -1371,15 +1408,15 @@
"block.create.basin.tooltip": "BASIN",
"block.create.basin.tooltip.summary": "Удобный _контейнер_ _для_ _предметов_, используемый при обработке _механическим_ _смешивателем_ и _механическим прессом_. Поддерживает компараторы.",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on Blaze or Blaze spawner",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition3": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour3": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "Рельсы, которые не нуждаются в поддержке.",
@ -1416,6 +1453,15 @@
"block.create.portable_storage_interface.tooltip.summary": "Переносная точка обмена для _перемещения_ предметов в и из _конструкции_, перемещаемой поршнем, шасси, вагонеткой или конвейром.",
"block.create.portable_storage_interface.tooltip.condition1": "Во время движения",
"block.create.portable_storage_interface.tooltip.behaviour1": "Взаимодействует со стационарными переместителями так, что переместители, обращенные в сторону от интерфейса, вытягивают предметы, а транспортеры, нацеленные на интерфейс, вставляют предметы из прикреплённого инвентаря. Конструкция ненадолго остановится при обмене предметов.",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "_Настраиваемое_ _реле_, способное _ускорять_ или _замедлять_ скорость до любой желаемой.",
@ -1427,11 +1473,6 @@
"block.create.mechanical_piston.tooltip.condition1": "При вращении",
"block.create.mechanical_piston.tooltip.behaviour1": "Начинает двигаться прикреплённая конструкция. Скорость и направление коррелируют с входящей скоростью вращения.",
"block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON",
"block.create.sticky_mechanical_piston.tooltip.summary": "Более продвинутая версия _липкого_ _поршня_. Он использует _силу_ _вращения_ для _точного_ перемещения прикреплённых конструкций. _Удлинители_ _поршня_ сзади определяют _длину_ устройства. Без _удлинителей_ поршень _не_ будет двигаться. Используйте блоки _шасси_ или _слизи_, чтобы перемещать _более_ одной линии блоков.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "При вращении",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Начинает двигаться прикреплённая конструкция. Скорость и направление коррелируют с входящей скоростью вращения.",
"block.create.piston_extension_pole.tooltip": "PISTON POLE",
"block.create.piston_extension_pole.tooltip.summary": "Используется для увеличения длины _механического_ _поршня_.",
"block.create.piston_extension_pole.tooltip.condition1": "При присоединении к механическому поршню",
@ -1441,8 +1482,19 @@
"block.create.mechanical_bearing.tooltip.summary": "Используется для _вращения_ _больших_ _конструкций_ или генерации _силы_ _вращения_ с помощью ветра.",
"block.create.mechanical_bearing.tooltip.condition1": "При вращении",
"block.create.mechanical_bearing.tooltip.behaviour1": "Начинает вращение прикреплённых блоков. Используйте блоки шасси или слизи, чтобы перемещать более одного блока.",
"block.create.mechanical_bearing.tooltip.condition2": "При подаче сигнала красного камня",
"block.create.mechanical_bearing.tooltip.behaviour2": "Обеспечивает вращательную силу, создаваемую вращением прикреплённой структуры. Структура должна включать подходящие _парусные_ _блоки_ (в настоящее время любой шерстяной блок).",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "Усовершенствованная версия _радиального_ _шасси_ для вращения _до_ _двух_ стрелок в соответствии с текущим _игровым_ _временем_.",
@ -1462,10 +1514,14 @@
"block.create.cart_assembler.tooltip.behaviour1": "По умолчанию _разбирает_ _вагонетки_, _при_ _подаче_ _сигнала_ красного камня _собирает-.",
"block.create.cart_assembler.tooltip.condition2": "При размещении над энергорельсами",
"block.create.cart_assembler.tooltip.behaviour2": "_Собирает_ и _ускоряет_ вагонетки _при_ _сигнале_ красного камня, в противном случае _разбирает_ и _удерживает_ их.",
"block.create.cart_assembler.tooltip.condition3": "При размещении над рельсами с датчиком",
"block.create.cart_assembler.tooltip.behaviour3": "_Собирает_ _разобранные_ вагонетки, _разбирает_ _собранные_ вагонетки.",
"block.create.cart_assembler.tooltip.condition4": "При размещении над активирующими рельсами",
"block.create.cart_assembler.tooltip.behaviour4": "_Разбирает_ _тележки_ _при_ сигнале_ красного камня.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "Перемещает прикреплённые _блоки_ и _конструкции_ по _вертикали_. Используйте блоки _шасси_ или _слизи_, чтобы перемещать более одного блока.",
@ -1523,10 +1579,9 @@
"block.create.stockpile_switch.tooltip.summary": "Подаёт сигнал красного камня в зависимости от _заполниности_ _прикреплённого_ _ящика_.",
"block.create.stockpile_switch.tooltip.condition1": "Когда ниже нижнего предела",
"block.create.stockpile_switch.tooltip.behaviour1": "Не подаёт _сигнал_ _красного_ _камня_.",
"block.create.stockpile_switch.tooltip.condition2": "Когда выше верхнего предела",
"block.create.stockpile_switch.tooltip.behaviour2": "Начинает давать _сигнал_ _красного_ _камня_, пака нижний предел не будет достигнут снова.",
"block.create.stockpile_switch.tooltip.control1": "При ПКМ",
"block.create.stockpile_switch.tooltip.action1": "Открывается _интерфейс_ _конфигурации_.",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip": "REDSTONE LINK",
"block.create.redstone_link.tooltip.summary": "_Беспроводной_ _передатчик_ сигнала красного камня. Можно выбрать _частоты_ с помощью любого предмета. Диапазон сигнала ограничен, но достаточно далёк.",
@ -1541,6 +1596,8 @@
"block.create.nixie_tube.tooltip.summary": "Красивый дисплей с питанием от _сигнала_ _красного_ _камня_ в диапазоне от 0 до 15.",
"block.create.nixie_tube.tooltip.condition1": "При подаче сигнала красного камня",
"block.create.nixie_tube.tooltip.behaviour1": "Показывает _текущую_ _силу_ _сигнала_ красного камня в качестве отображаемого значения.",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "REDSTONE CONTACT",
"block.create.redstone_contact.tooltip.summary": "Простое устройство для продвинутых механизмов. Он подвижен с помощью _механических_ _поршней_, _радиальных_ _шасси_ или других контроллеров.",
@ -1565,34 +1622,11 @@
"block.create.deployer.tooltip.behaviour1": "_Вытягивает_ _руку_ и _активирует_ на _2_ _м_ _впереди_ себя.",
"block.create.deployer.tooltip.condition2": "ПКМ гаечным ключом",
"block.create.deployer.tooltip.behaviour2": "Переключает режим удара. В режиме пробивки автономный активатор попытается использовать свой предмет, чтобы разбить блоки или нанести урон сущностям.",
"block.create.funnel.tooltip": "FUNNEL",
"block.create.funnel.tooltip.summary": "_Собирает_ _поступающие_ _предметы_ и вставляет их в прилагаемый _инвентарь_, если это возможно. Может собирать предметы из мира или из конвейера.",
"block.create.funnel.tooltip.condition1": "Сбор предметов с конвейера",
"block.create.funnel.tooltip.behaviour1": "Воронки могут вытягивать предметы сонвейеров_, когда они находятся над ними, сбоку или на конце. При отсутствии свободного места в прилагаемом инвентаре, предметы _на_ _конвейере_ _не_ _останавливаются_.",
"block.create.belt_tunnel.tooltip": "BELT TUNNEL",
"block.create.belt_tunnel.tooltip.summary": "Эстетичный вариант для прохождения ваших _конвейеров_ сквозь стены. Конвейеры при этом должны быть усилены латунным корпусом. Туннели могут с_инхронизироваться_ _со_ _своими_ _соседями_, пропуская предметы, только если все туннели в группе имеют одно ожидание. [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "ПКМ по передней стороне ключом",
"block.create.belt_tunnel.tooltip.action1": "Переключает _синхронизированное_ _поведение_. Синхронизированные туннели удерживают предметы до тех пор, пока их соседи не получат предмет.",
"block.create.belt_tunnel.tooltip.control2": "ПКМ по стороне ключом",
"block.create.belt_tunnel.tooltip.action2": "_Регулирует_ _шторки_, если у туннеля есть окно на этой стороне.",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "Прочный корпус машины с различными вариантами применения. Сейф для украшения.",
"block.create.brass_casing.tooltip.condition1": "При использовании на конвейере",
"block.create.brass_casing.tooltip.behaviour1": "Усиливает конвейеры латунным основанием. Усиленные конвейеры _поддерживают_ _конвейерные_ _тунели_, _извлекающие_ _устройства_, _воронки_ и _периместители_, взаимодействующие с конвейером сбоку и снизу.",
"block.create.belt_observer.tooltip": "BELT OBSERVER",
"block.create.belt_observer.tooltip.summary": "Обнаруживает предметы и объекты, проходящие мимо по _конвейеру_ перед ним. Используйте _гаечный_ _ключ_ для смены режима. Не предметы всегда будут обрабатываться в режиме обнаружения независимо от настроек.",
"block.create.belt_observer.tooltip.condition1": "Режим обнаружения",
"block.create.belt_observer.tooltip.behaviour1": "_Обеспечивает_ _сигнал_ красного камня, _пока_ _соответствующий_ _предмет_ находится в наблюдаемом сегменте конвейера.",
"block.create.belt_observer.tooltip.condition2": "Импульсный режим",
"block.create.belt_observer.tooltip.behaviour2": "_Издаёт_ _импульс_, когда _соответствующий_ _элемент_ проходит центр наблюдаемого сегмента конвейера.",
"block.create.belt_observer.tooltip.condition3": "Режим выброса",
"block.create.belt_observer.tooltip.behaviour3": "_Выбрасывает_ _соответствующие_ _предметы со стороны. Если целевой конвейер или пространство _занято_, предмет будет удерживаться на месте.",
"block.create.belt_observer.tooltip.condition4": "Режим разделения",
"block.create.belt_observer.tooltip.behaviour4": "_Разбивает_ _соответствующий_ _стек_ _предметов_ и _выбрасывает_ _половину_ из него сбоку.",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "Простая схема обрезки длинны проходящего сигнала до _1_ _тика_.",
@ -1612,6 +1646,11 @@
"block.create.powered_latch.tooltip": "POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "Рычаг, которым можно управлять с помощью сигналов красного камня. Сигнал с задней стороны включает его, сигнал со стороны сбрасывает его.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "Измеряет и отображает _скорость_ _вращения_ прикреплённых кинетических компонентов. Поддерживает _компараторы_.",
"block.create.speedometer.tooltip.condition1": "При вращении",
@ -1640,6 +1679,11 @@
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "Хроматический материал, _добытый_ _в_ _пустоте_.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "Используется для обозначения слота как пустой слот рецепта в _механическом_ _крафтере_. Крафтеры не обязательно должны образовывать полную квадратную сетку. Это полезно если есть рецепты, где ингредиенты располагаются _по_ _диагонали_ друг к другу.",

View file

@ -1,12 +1,12 @@
{
"_": "Missing Localizations: 369",
"_": "Missing Localizations: 445",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "金合欢窗户",
"block.create.acacia_window_pane": "金合欢窗户板",
"block.create.adjustable_chain_gearshift": "UNLOCALIZED: Adjustable Chain Gearshift",
"block.create.adjustable_crate": "可调节板条箱",
"block.create.adjustable_pulley": "可调节连携齿轮箱",
"block.create.adjustable_pulse_repeater": "可调节脉冲中继器",
"block.create.adjustable_repeater": "可调节中继器",
"block.create.analog_lever": "可调节拉杆",
@ -106,7 +106,7 @@
"block.create.dolomite_cobblestone_stairs": "白云岩圆石楼梯",
"block.create.dolomite_cobblestone_wall": "白云岩圆石墙",
"block.create.dolomite_pillar": "竖纹白云岩",
"block.create.encased_belt": "连携齿轮箱",
"block.create.encased_chain_drive": "UNLOCALIZED: Encased Chain Drive",
"block.create.encased_fan": "鼓风机",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
"block.create.fancy_andesite_bricks": "方纹安山岩砖",
@ -1054,17 +1054,29 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "UNLOCALIZED: ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "UNLOCALIZED: BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "UNLOCALIZED: _Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_casing.tooltip.summary": "UNLOCALIZED: Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip": "UNLOCALIZED: ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "UNLOCALIZED: ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "UNLOCALIZED: A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
@ -1072,11 +1084,13 @@
"block.create.andesite_tunnel.tooltip.action1": "UNLOCALIZED: _Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "UNLOCALIZED: BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip.summary": "UNLOCALIZED: A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "UNLOCALIZED: General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "UNLOCALIZED: The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "UNLOCALIZED: When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "UNLOCALIZED: _Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "UNLOCALIZED: When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "UNLOCALIZED: Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "UNLOCALIZED: BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "UNLOCALIZED: _Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
@ -1094,7 +1108,7 @@
"block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
"block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
@ -1106,25 +1120,25 @@
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.control1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.action1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
"block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "UNLOCALIZED: CHUTE",
"block.create.chute.tooltip.summary": "UNLOCALIZED: Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.action1": "UNLOCALIZED: _Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip.summary": "UNLOCALIZED: _Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1": "UNLOCALIZED: When powered by a fan",
"block.create.chute.tooltip.behaviour1": "UNLOCALIZED: _Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "UNLOCALIZED: DEPOT",
"block.create.depot.tooltip.summary": "UNLOCALIZED: A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.action1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.depot.tooltip.condition1": "UNLOCALIZED: Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "UNLOCALIZED: Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "UNLOCALIZED: EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "UNLOCALIZED: A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a _Blaze_ or _Blaze_ _spawner_",
"item.create.empty_blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
@ -1134,27 +1148,45 @@
"block.create.fluid_pipe.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_.",
"block.create.fluid_tank.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.action1": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
"block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.Mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.Mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.",
"block.create.Mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.Mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.Mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.Mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.control1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.action1": "UNLOCALIZED: ~ ",
"block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
"block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid_ _items._",
@ -1163,6 +1195,11 @@
"block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
"block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid_ _items._",
"block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "UNLOCALIZED: MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "UNLOCALIZED: Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "UNLOCALIZED: Item Transfer",
@ -1286,15 +1323,15 @@
"block.create.clutch.tooltip.condition1": "当提供红石信号时",
"block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转.",
"block.create.encased_belt.tooltip": "ENCASED_BELT",
"block.create.encased_belt.tooltip.summary": "将_旋转动能_进行直线传递或者传递到临近的_连携齿轮箱_.",
"block.create.encased_belt.tooltip.condition1": "连接到其他传动或装置时",
"block.create.encased_belt.tooltip.behaviour1": "将具有完全相同的转速和方向.",
"block.create.encased_chain_drive.tooltip": "UNLOCALIZED: ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "UNLOCALIZED: When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "UNLOCALIZED: Attached Blocks will relay _rotation_ _speed_ and direction of this component.",
"block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "将_旋转动能_进行直线传递或者传递到临近的_连携齿轮箱_.当方块接收到信号时旋转速度将会改变.",
"block.create.adjustable_pulley.tooltip.condition1": "当提供不同红石信号强度时",
"block.create.adjustable_pulley.tooltip.behaviour1": "如果没有红石信号_不会加速_,最强的红石信号将会提升至_两倍速_",
"block.create.adjustable_chain_gearshift.tooltip": "UNLOCALIZED: ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "UNLOCALIZED: _Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "用_传送带_连接两个_传动杆_,连接的传动杆将具有完全相同的转速和方向.传送带可以_传输实体_和_物品_.",
@ -1371,15 +1408,15 @@
"block.create.basin.tooltip": "BASIN",
"block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常用于_辊压机_和_搅拌机_,可以被_红石比较器_检测",
"block.create.basin.tooltip.condition1": "UNLOCALIZED: Auto-Output",
"block.create.basin.tooltip.behaviour1": "UNLOCALIZED: When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "UNLOCALIZED: BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "UNLOCALIZED: A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When used on Blaze or Blaze spawner",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: _Captures_ a Blaze in the item",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition3": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour3": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
"block.create.blaze_burner.tooltip.condition1": "UNLOCALIZED: When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "UNLOCALIZED: Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "UNLOCALIZED: When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "UNLOCALIZED: Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "UNLOCALIZED: REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "UNLOCALIZED: A timber stabilized rail, _does_ _not_ _need_ _supports_.",
@ -1416,6 +1453,15 @@
"block.create.portable_storage_interface.tooltip.summary": "一种便携的_物品接口_,能够将移动的结构中的物品进行交互移动",
"block.create.portable_storage_interface.tooltip.condition1": "当处于移动时",
"block.create.portable_storage_interface.tooltip.behaviour1": "与固定的_传输器_交互. 会根据传输器的方向进行输出或者输入物品。 移动结构在传输物品的时候会短暂地停下",
"block.create.portable_storage_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件",
@ -1427,11 +1473,6 @@
"block.create.mechanical_piston.tooltip.condition1": "推拉活塞时",
"block.create.mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.",
"block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON",
"block.create.sticky_mechanical_piston.tooltip.summary": "粘性活塞的高级版本,使用_旋转动能_精确移动其粘贴的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "推拉活塞时",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "活塞的速度和方向与所接受转速的大小以及方向相关.",
"block.create.piston_extension_pole.tooltip": "PISTON POLE",
"block.create.piston_extension_pole.tooltip.summary": "用于增加_动力活塞_的移动范围",
"block.create.piston_extension_pole.tooltip.condition1": "当连接到动力活塞时",
@ -1441,8 +1482,19 @@
"block.create.mechanical_bearing.tooltip.summary": "用于建造大型的旋转结构,或者反之转换_风能_为_旋转能_.",
"block.create.mechanical_bearing.tooltip.condition1": "当旋转时",
"block.create.mechanical_bearing.tooltip.behaviour1": "使用_粘液块_或者_底盘_来驱动更多方块",
"block.create.mechanical_bearing.tooltip.condition2": "给予红石信号时",
"block.create.mechanical_bearing.tooltip.behaviour2": "开始旋转并为连接的传动方块提供动力(此结构需使用_羊毛_建造).",
"block.create.windmill_bearing.tooltip": "UNLOCALIZED: WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "UNLOCALIZED: Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "UNLOCALIZED: When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "UNLOCALIZED: Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "UNLOCALIZED: SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip": "UNLOCALIZED: SAIL",
"block.create.white_sail.tooltip.summary": "UNLOCALIZED: A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "UNLOCALIZED: When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "UNLOCALIZED: Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针",
@ -1462,10 +1514,14 @@
"block.create.cart_assembler.tooltip.behaviour1": "将装配站上连接的结构组装到矿车上,并送矿车上路",
"block.create.cart_assembler.tooltip.condition2": "没有红石信号时",
"block.create.cart_assembler.tooltip.behaviour2": "将经过的矿车上的结构_实体化_,并停住矿车.",
"block.create.cart_assembler.tooltip.condition3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.behaviour3": "UNLOCALIZED: _Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.",
"block.create.cart_assembler.tooltip.condition4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.",
"block.create.cart_assembler.tooltip.control1": "UNLOCALIZED: When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "UNLOCALIZED: _Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "UNLOCALIZED: When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "UNLOCALIZED: Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "UNLOCALIZED: When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "UNLOCALIZED: _Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "UNLOCALIZED: When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "UNLOCALIZED: _Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "移动绳索相连的结构. 使用_底盘_或者_粘液块_来移动多行方块",
@ -1523,10 +1579,9 @@
"block.create.stockpile_switch.tooltip.summary": "根据连接的容器_存储空间_的占用情况切换红石信号强度.",
"block.create.stockpile_switch.tooltip.condition1": "低于下限时",
"block.create.stockpile_switch.tooltip.behaviour1": "停止提供红石信号",
"block.create.stockpile_switch.tooltip.condition2": "超过上限时",
"block.create.stockpile_switch.tooltip.behaviour2": "开始提供红石信号,直到再次到达下限.",
"block.create.stockpile_switch.tooltip.control1": "当右键方块时",
"block.create.stockpile_switch.tooltip.action1": "打开配置面板",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip": "REDSTONE LINK",
"block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用任何物品编辑终端频道. 虽然距离有限,但是也挺远的.",
@ -1541,6 +1596,8 @@
"block.create.nixie_tube.tooltip.summary": "一个花里胡哨的红石强度显示器范围0到15。",
"block.create.nixie_tube.tooltip.condition1": "被红石激活时",
"block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前红石型号的强度",
"block.create.nixie_tube.tooltip.condition2": "UNLOCALIZED: With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "UNLOCALIZED: Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "REDSTONE CONTACT",
"block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备. 只能两两工作. 可以被_动力活塞_和_动力轴承_等带动",
@ -1565,34 +1622,11 @@
"block.create.deployer.tooltip.behaviour1": "机械手可以最多伸长_两个方块_的距离",
"block.create.deployer.tooltip.condition2": "当使用扳手时",
"block.create.deployer.tooltip.behaviour2": "将会启用拳头模式,在拳头模式之下,机械臂将会试图使用手中的物品_破坏方块_,或者_攻击实体_.",
"block.create.funnel.tooltip": "FUNNEL",
"block.create.funnel.tooltip.summary": "接收传送带上的物品到_连接的容器_,必须放置在_正对_传送带的_方向_及_高度_.",
"block.create.funnel.tooltip.condition1": "提取传送带物品",
"block.create.funnel.tooltip.behaviour1": "位于黄铜机壳加固的传送带_边上_或者_末端_时,传送带漏斗可以将物品从传送带上_拿出_. 传动带漏斗阻塞时_不会阻塞_传送带.",
"block.create.belt_tunnel.tooltip": "BELT TUNNEL",
"block.create.belt_tunnel.tooltip.summary": "这是一种美观的方块,能够让_传送带_穿过墙壁时更美观, 但是传送带必须被黄铜机壳包装才能在上方放置此方块. 如果启动了_同步模式_,且旁边有_传送带隧道_时, 将会等待其他所有传送带隧道的物品_一起通过_. [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "当使用扳手右键前面时",
"block.create.belt_tunnel.tooltip.action1": "启动_同步模式_, 同步模式下只有临近的_所有_同步模式的传送带隧道都有物品时才会_一齐通过_",
"block.create.belt_tunnel.tooltip.control2": "当使用扳手右键侧面时",
"block.create.belt_tunnel.tooltip.action2": "如果传送带隧道有_小窗口_调整其窗口内的_遮帘高度_",
"block.create.deployer.tooltip.condition3": "UNLOCALIZED: When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "UNLOCALIZED: Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用处.",
"block.create.brass_casing.tooltip.condition1": "当被使用在传送带上时",
"block.create.brass_casing.tooltip.behaviour1": "当传送带上装配有黄铜机壳时,可以在传送带上安装_传送带隧道_、_提取器_、_传输器_、_传送带漏斗_等物品",
"block.create.belt_observer.tooltip": "BELT OBSERVER",
"block.create.belt_observer.tooltip.summary": "检测_传送带_上经过侦测器的物品、实体. 使用_扳手_将可以修改它的模式. 非物品实体总会以观测模式经行侦测. 可进行物品标记",
"block.create.belt_observer.tooltip.condition1": "观测模式",
"block.create.belt_observer.tooltip.behaviour1": "当观测到传送带上有_匹配的物品_或者实体时,将会提供_红石信号_",
"block.create.belt_observer.tooltip.condition2": "脉冲模式",
"block.create.belt_observer.tooltip.behaviour2": "当侦测器中心线_匹配_到物品时将会发出_红石脉冲_",
"block.create.belt_observer.tooltip.condition3": "转移模式",
"block.create.belt_observer.tooltip.behaviour3": "将_匹配的物品_转移至侦测器前方的传送带. 如果目标位置被堵塞,物品将会_停下_等待转移.",
"block.create.belt_observer.tooltip.condition4": "均分模式",
"block.create.belt_observer.tooltip.behaviour4": "将匹配的物品_分成两部分_,一半的物品被传送到前方的传送带.",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为1tick.",
@ -1612,6 +1646,11 @@
"block.create.powered_latch.tooltip": "POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆.",
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "测量并展示连接网络的旋转速度,支持使用红石比较器",
"block.create.speedometer.tooltip.condition1": "接入动力时",
@ -1640,6 +1679,11 @@
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "用来标记_机械制造机_以不放入物品. 在制造与桶类似的斜向合成表时非常有用.",

View file

@ -0,0 +1,6 @@
{
"parent": "create:block/encased_chain_drive/end_horizontal",
"textures": {
"side": "create:block/adjustable_chain_gearshift"
}
}

View file

@ -0,0 +1,6 @@
{
"parent": "create:block/encased_chain_drive/end_horizontal",
"textures": {
"side": "create:block/adjustable_chain_gearshift_powered"
}
}

View file

@ -0,0 +1,6 @@
{
"parent": "create:block/encased_chain_drive/end_vertical",
"textures": {
"side": "create:block/adjustable_chain_gearshift"
}
}

View file

@ -0,0 +1,6 @@
{
"parent": "create:block/encased_chain_drive/end_vertical",
"textures": {
"side": "create:block/adjustable_chain_gearshift_powered"
}
}

View file

@ -0,0 +1,6 @@
{
"parent": "create:block/encased_chain_drive/middle_horizontal",
"textures": {
"side": "create:block/adjustable_chain_gearshift"
}
}

View file

@ -0,0 +1,6 @@
{
"parent": "create:block/encased_chain_drive/middle_horizontal",
"textures": {
"side": "create:block/adjustable_chain_gearshift_powered"
}
}

View file

@ -0,0 +1,6 @@
{
"parent": "create:block/encased_chain_drive/middle_vertical",
"textures": {
"side": "create:block/adjustable_chain_gearshift"
}
}

View file

@ -0,0 +1,6 @@
{
"parent": "create:block/encased_chain_drive/middle_vertical",
"textures": {
"side": "create:block/adjustable_chain_gearshift_powered"
}
}

View file

@ -0,0 +1,6 @@
{
"parent": "create:block/encased_chain_drive/single",
"textures": {
"side": "create:block/adjustable_chain_gearshift"
}
}

View file

@ -0,0 +1,6 @@
{
"parent": "create:block/encased_chain_drive/single",
"textures": {
"side": "create:block/adjustable_chain_gearshift_powered"
}
}

View file

@ -1,6 +0,0 @@
{
"parent": "create:block/encased_belt/end_horizontal",
"textures": {
"side": "create:block/adjustable_pulley"
}
}

View file

@ -1,6 +0,0 @@
{
"parent": "create:block/encased_belt/end_horizontal",
"textures": {
"side": "create:block/adjustable_pulley_powered"
}
}

View file

@ -1,6 +0,0 @@
{
"parent": "create:block/encased_belt/end_vertical",
"textures": {
"side": "create:block/adjustable_pulley"
}
}

View file

@ -1,6 +0,0 @@
{
"parent": "create:block/encased_belt/end_vertical",
"textures": {
"side": "create:block/adjustable_pulley_powered"
}
}

View file

@ -1,6 +0,0 @@
{
"parent": "create:block/encased_belt/middle_horizontal",
"textures": {
"side": "create:block/adjustable_pulley"
}
}

View file

@ -1,6 +0,0 @@
{
"parent": "create:block/encased_belt/middle_horizontal",
"textures": {
"side": "create:block/adjustable_pulley_powered"
}
}

View file

@ -1,6 +0,0 @@
{
"parent": "create:block/encased_belt/middle_vertical",
"textures": {
"side": "create:block/adjustable_pulley"
}
}

View file

@ -1,6 +0,0 @@
{
"parent": "create:block/encased_belt/middle_vertical",
"textures": {
"side": "create:block/adjustable_pulley_powered"
}
}

View file

@ -1,6 +0,0 @@
{
"parent": "create:block/encased_belt/single",
"textures": {
"side": "create:block/adjustable_pulley"
}
}

View file

@ -1,6 +0,0 @@
{
"parent": "create:block/encased_belt/single",
"textures": {
"side": "create:block/adjustable_pulley_powered"
}
}

View file

@ -0,0 +1,6 @@
{
"parent": "create:block/encased_chain_drive/item",
"textures": {
"side": "create:block/adjustable_chain_gearshift"
}
}

View file

@ -1,6 +0,0 @@
{
"parent": "create:block/encased_belt/item",
"textures": {
"side": "create:block/adjustable_pulley"
}
}

View file

@ -1,3 +0,0 @@
{
"parent": "create:block/encased_belt/item"
}

View file

@ -0,0 +1,3 @@
{
"parent": "create:block/encased_chain_drive/item"
}

View file

@ -2,7 +2,7 @@
"parent": "minecraft:recipes/root",
"rewards": {
"recipes": [
"create:crafting/kinetics/adjustable_pulley"
"create:crafting/kinetics/adjustable_chain_gearshift"
]
},
"criteria": {
@ -19,7 +19,7 @@
"has_the_recipe": {
"trigger": "minecraft:recipe_unlocked",
"conditions": {
"recipe": "create:crafting/kinetics/adjustable_pulley"
"recipe": "create:crafting/kinetics/adjustable_chain_gearshift"
}
}
},

View file

@ -2,7 +2,7 @@
"parent": "minecraft:recipes/root",
"rewards": {
"recipes": [
"create:crafting/kinetics/encased_belt"
"create:crafting/kinetics/encased_chain_drive"
]
},
"criteria": {
@ -19,7 +19,7 @@
"has_the_recipe": {
"trigger": "minecraft:recipe_unlocked",
"conditions": {
"recipe": "create:crafting/kinetics/encased_belt"
"recipe": "create:crafting/kinetics/encased_chain_drive"
}
}
},

View file

@ -6,7 +6,7 @@
"entries": [
{
"type": "minecraft:item",
"name": "create:encased_belt"
"name": "create:adjustable_chain_gearshift"
}
],
"conditions": [

View file

@ -6,7 +6,7 @@
"entries": [
{
"type": "minecraft:item",
"name": "create:adjustable_pulley"
"name": "create:encased_chain_drive"
}
],
"conditions": [

View file

@ -10,13 +10,13 @@
"item": "create:electron_tube"
},
"B": {
"item": "create:encased_belt"
"item": "create:encased_chain_drive"
},
"C": {
"item": "create:large_cogwheel"
}
},
"result": {
"item": "create:adjustable_pulley"
"item": "create:adjustable_chain_gearshift"
}
}

View file

@ -14,7 +14,7 @@
}
},
"result": {
"item": "create:encased_belt",
"item": "create:encased_chain_drive",
"count": 4
}
}

View file

@ -279,8 +279,8 @@ public class AllBlocks {
.transform(customItemModel())
.register();
public static final BlockEntry<EncasedBeltBlock> ENCASED_BELT =
REGISTRATE.block("encased_belt", EncasedBeltBlock::new)
public static final BlockEntry<EncasedBeltBlock> ENCASED_CHAIN_DRIVE =
REGISTRATE.block("encased_chain_drive", EncasedBeltBlock::new)
.initialProperties(SharedProperties::stone)
.properties(Block.Properties::nonOpaque)
.transform(StressConfigDefaults.setNoImpact())
@ -290,19 +290,19 @@ public class AllBlocks {
.transform(customItemModel())
.register();
public static final BlockEntry<AdjustablePulleyBlock> ADJUSTABLE_PULLEY =
REGISTRATE.block("adjustable_pulley", AdjustablePulleyBlock::new)
public static final BlockEntry<AdjustablePulleyBlock> ADJUSTABLE_CHAIN_GEARSHIFT =
REGISTRATE.block("adjustable_chain_gearshift", AdjustablePulleyBlock::new)
.initialProperties(SharedProperties::stone)
.properties(Block.Properties::nonOpaque)
.transform(StressConfigDefaults.setNoImpact())
.blockstate((c, p) -> new EncasedBeltGenerator((state, suffix) -> {
String powered = state.get(AdjustablePulleyBlock.POWERED) ? "_powered" : "";
return p.models()
.withExistingParent(c.getName() + "_" + suffix + powered, p.modLoc("block/encased_belt/" + suffix))
.withExistingParent(c.getName() + "_" + suffix + powered, p.modLoc("block/encased_chain_drive/" + suffix))
.texture("side", p.modLoc("block/" + c.getName() + powered));
}).generate(c, p))
.item()
.model((c, p) -> p.withExistingParent(c.getName(), p.modLoc("block/encased_belt/item"))
.model((c, p) -> p.withExistingParent(c.getName(), p.modLoc("block/encased_chain_drive/item"))
.texture("side", p.modLoc("block/" + c.getName())))
.build()
.register();

View file

@ -149,13 +149,13 @@ public class AllTileEntities {
public static final TileEntityEntry<EncasedShaftTileEntity> ENCASED_SHAFT = Create.registrate()
.tileEntity("encased_shaft", EncasedShaftTileEntity::new)
.validBlocks(AllBlocks.ANDESITE_ENCASED_SHAFT, AllBlocks.BRASS_ENCASED_SHAFT, AllBlocks.ENCASED_BELT)
.validBlocks(AllBlocks.ANDESITE_ENCASED_SHAFT, AllBlocks.BRASS_ENCASED_SHAFT, AllBlocks.ENCASED_CHAIN_DRIVE)
.renderer(() -> EncasedShaftRenderer::new)
.register();
public static final TileEntityEntry<AdjustablePulleyTileEntity> ADJUSTABLE_PULLEY = Create.registrate()
.tileEntity("adjustable_pulley", AdjustablePulleyTileEntity::new)
.validBlocks(AllBlocks.ADJUSTABLE_PULLEY)
.validBlocks(AllBlocks.ADJUSTABLE_CHAIN_GEARSHIFT)
.renderer(() -> EncasedShaftRenderer::new)
.register();

View file

@ -167,6 +167,7 @@ public class BuilderTransformers {
.blockstate(new MechanicalPistonGenerator(type)::generate)
.addLayer(() -> RenderType::getCutoutMipped)
.transform(StressConfigDefaults.setImpact(4.0))
.onRegisterAfter(Item.class, v -> TooltipHelper.referTo(v, "block.create.mechanical_piston"))
.item()
.transform(ModelGen.customItemModel("mechanical_piston", type.getName(), "item"));
}

View file

@ -322,9 +322,9 @@ public class StandardRecipeGen extends CreateRecipeProvider {
.patternLine("DDD")
.patternLine("DDD")),
ADJUSTABLE_PULLEY = create(AllBlocks.ADJUSTABLE_PULLEY).unlockedBy(I::brassCasing)
ADJUSTABLE_PULLEY = create(AllBlocks.ADJUSTABLE_CHAIN_GEARSHIFT).unlockedBy(I::brassCasing)
.viaShaped(b -> b.key('A', I.electronTube())
.key('B', AllBlocks.ENCASED_BELT.get())
.key('B', AllBlocks.ENCASED_CHAIN_DRIVE.get())
.key('C', AllBlocks.LARGE_COGWHEEL.get())
.patternLine("A")
.patternLine("B")
@ -650,7 +650,7 @@ public class StandardRecipeGen extends CreateRecipeProvider {
.patternLine("CBC")
.patternLine(" C ")),
ENCASED_BELT = create(AllBlocks.ENCASED_BELT).returns(4)
ENCASED_BELT = create(AllBlocks.ENCASED_CHAIN_DRIVE).returns(4)
.unlockedBy(I::andesiteCasing)
.viaShaped(b -> b.key('C', I.andesiteCasing())
.key('B', Items.DRIED_KELP)

View file

@ -56,6 +56,7 @@ import java.util.HashMap;
import java.util.Map;
import com.google.common.collect.ImmutableList;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.Create;
import net.minecraft.block.Block;
@ -69,13 +70,14 @@ import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.registries.ForgeRegistries;
@Mod.EventBusSubscriber
@SuppressWarnings("unused")
public class RemapHelper {
private static final Map<String, ResourceLocation> reMap = new HashMap<>();
static {
reMap.put("toggle_latch", POWERED_TOGGLE_LATCH.getId());
reMap.put("encased_shaft", ANDESITE_ENCASED_SHAFT.getId());
reMap.put("encased_belt", AllBlocks.ENCASED_CHAIN_DRIVE.getId());
reMap.put("adjustable_pulley", AllBlocks.ADJUSTABLE_CHAIN_GEARSHIFT.getId());
// reMap.put("linked_extractor", );
reMap.put("limestone_stairs", Create.asResource("polished_limestone_stairs"));
// reMap.put("window_in_a_block", );

View file

@ -9,17 +9,29 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_encased_shaft.tooltip": "ANDESITE ENCASED SHAFT",
"block.create.andesite_encased_shaft.tooltip.summary": "_Creative_ _only_ item. Encase shafts _in-world_ using _Andesite_ _Casing_. Casing blocks will not be consumed.",
"block.create.brass_encased_shaft.tooltip": "BRASS ENCASED SHAFT",
"block.create.brass_encased_shaft.tooltip.summary": "_Creative_ _only_ item. Encase shafts _in-world_ using _Brass_ _Casing_. Casing blocks will not be consumed.",
"block.create.wooden_bracket.tooltip": "WOODEN BRACKET",
"block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.",
"block.create.metal_bracket.tooltip": "METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts,_ _Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
"block.create.andesite_casing.tooltip": "ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with an Andesite foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_.",
"block.create.andesite_funnel.tooltip.condition1": "General Behaviour",
"block.create.andesite_funnel.tooltip.behaviour1": "The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.andesite_funnel.tooltip.condition2": "When mounted on belts, depots and similar",
"block.create.andesite_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.andesite_funnel.tooltip.condition3": "When vertically between two inventories",
"block.create.andesite_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
@ -27,11 +39,13 @@
"block.create.andesite_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_funnel.tooltip": "BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone_ _signal_. Comes with a handy _filter_.",
"block.create.brass_funnel.tooltip.condition1": "General Behaviour",
"block.create.brass_funnel.tooltip.behaviour1": "The _open_ _face_ will _collect_ _ground_ _items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.",
"block.create.brass_funnel.tooltip.condition2": "When mounted on belts, depots and similar",
"block.create.brass_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory_ _behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.",
"block.create.brass_funnel.tooltip.condition3": "When vertically between two inventories",
"block.create.brass_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.",
"block.create.brass_tunnel.tooltip": "BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "_Brass_ _Tunnels_ come with a number of _Filtering_ and _Splitting_ options for your _Belts_.",
@ -49,7 +63,7 @@
"block.create.copper_casing.tooltip": "COPPER CASING",
"block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Encased Fluid pipes will _lock_ _their_ _connections_ in place, no longer reacting to changes to neighbouring pipes.",
"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
@ -61,25 +75,25 @@
"block.create.seat.tooltip": "SEAT",
"block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.control1": "Right click on Seat",
"block.create.seat.tooltip.action1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.seat.tooltip.condition1": "Right click on Seat",
"block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.",
"block.create.chute.tooltip": "CHUTE",
"block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "When powered by a fan",
"block.create.chute.tooltip.action1": "_Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip.summary": "_Collect_ and transport items vertically or diagonally. Can both take and place items into _item_ _containers_. You can also interact with chutes from the side using _hoppers_ or _mounted_ _funnels_.",
"block.create.chute.tooltip.condition1": "When powered by a fan",
"block.create.chute.tooltip.behaviour1": "_Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "DEPOT",
"block.create.depot.tooltip.summary": "A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "Right Click on Depot",
"block.create.depot.tooltip.action1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"block.create.depot.tooltip.condition1": "Right Click on Depot",
"block.create.depot.tooltip.behaviour1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze_ _Burners_. Gets them all fired up!",
"item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.empty_blaze_burner.tooltip.condition1": "When used on a _Blaze_ or _Blaze_ _spawner_",
"item.create.empty_blaze_burner.tooltip.condition1": "When used on a Blaze or Blaze spawner",
"item.create.empty_blaze_burner.tooltip.behaviour1": "_Captures_ a Blaze in the item",
"block.create.fluid_pipe.tooltip": "FLUID PIPE",
@ -89,27 +103,45 @@
"block.create.fluid_pipe.tooltip.control1": "Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.action1": "Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "HOSE PULLEY",
"block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid_ _bodies_ in the world.",
"block.create.hose_pulley.tooltip.condition1": "When Powered by Kinetics",
"block.create.hose_pulley.tooltip.behaviour1": "_Raises_ or _Lowers_ the hose, location of the hose determines up to which _height_ _extraction_ or _filling_ will act.",
"block.create.hose_pulley.tooltip.condition2": "When Fluids pulled from Pulley",
"block.create.hose_pulley.tooltip.behaviour2": "Starts _taking_ _fluid_ blocks from the body the hose end was lowered into. Very _large_ _bodies_ of fluids will be _considered_ _infinite_.",
"block.create.hose_pulley.tooltip.condition3": "When Fluids pushed to Pulley",
"block.create.hose_pulley.tooltip.behaviour3": "Starts _filling_ _fluid_ into the world _up_ _to_ the _hose_ ends' _height_.",
"block.create.fluid_tank.tooltip": "FLUID TANK",
"block.create.fluid_tank.tooltip.summary": "_Stores_ all your favourite _fluids_.",
"block.create.fluid_tank.tooltip.control1": "Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.action1": "Changes the optional window",
"block.create.fluid_tank.tooltip.summary": "_Stores_ all your favourite _fluids_. Scales in width and height.",
"block.create.fluid_tank.tooltip.condition1": "Right-clicked with Wrench",
"block.create.fluid_tank.tooltip.behaviour1": "Changes the optional window",
"block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK",
"block.create.creative_fluid_tank.tooltip.summary": "This _Fluid_ _Tank_ allows infinite replication of any Fluid. Scales in width and height.",
"block.create.creative_fluid_tank.tooltip.condition1": "When Fluid in Tank",
"block.create.creative_fluid_tank.tooltip.behaviour1": "Anything _extracting_ from this tank will provide an _endless_ _supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
"block.create.creative_fluid_tank.tooltip.condition2": "Right-clicked with Wrench",
"block.create.creative_fluid_tank.tooltip.behaviour2": "Changes the optional window",
"block.create.fluid_valve.tooltip": "FLUID VALVE",
"block.create.fluid_valve.tooltip.summary": "Halts the flow of fluid down a pipe.",
"block.create.fluid_valve.tooltip.condition1": "Controllable flow",
"block.create.fluid_valve.tooltip.behaviour1": "Applied _rotational_ _force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational_ _force_ to re-open the valve.",
"block.create.Mechanical_pump.tooltip": "MECHANICAL PUMP",
"block.create.Mechanical_pump.tooltip.summary": "Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_.",
"block.create.Mechanical_pump.tooltip.condition1": "Fluid Flow",
"block.create.Mechanical_pump.tooltip.behaviour1": "Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.Mechanical_pump.tooltip.control1": "Right-clicked with Wrench",
"block.create.Mechanical_pump.tooltip.action1": "Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.mechanical_pump.tooltip": "MECHANICAL PUMP",
"block.create.mechanical_pump.tooltip.summary": "Takes _rotational_ _force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
"block.create.mechanical_pump.tooltip.condition1": "Fluid Flow",
"block.create.mechanical_pump.tooltip.behaviour1": "Applied _rotational_ _force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational_ _force_ to switch the direction that the _fluid_ flows.",
"block.create.mechanical_pump.tooltip.control1": "Right-clicked with Wrench",
"block.create.mechanical_pump.tooltip.action1": "Reverses the direction of the _pump_, switching the default direction of the flow",
"block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE",
"block.create.smart_fluid_pipe.tooltip.summary": "A _fluid_ _pipe_ with a filter. Can specify which _fluids_ pass through.",
"block.create.smart_fluid_pipe.tooltip.control1": " ~ ",
"block.create.smart_fluid_pipe.tooltip.action1": " ~ ",
"block.create.smart_fluid_pipe.tooltip.condition1": "When Fluids are pushed into it",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "Smart pipes receiving fluid that does not match its filter will block the flow.",
"block.create.smart_fluid_pipe.tooltip.condition2": "When adjacent to fluid container",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
"block.create.spout.tooltip": "SPOUT",
"block.create.spout.tooltip.summary": "An injector for refilling your _fluid_ _items._",
@ -118,6 +150,11 @@
"block.create.spout.tooltip.condition2": "Fluid Automation",
"block.create.spout.tooltip.behaviour2": "The spout placed above a _belt_ or _depot_ will react automatically with a _fluid_ _container_ _item_ that passes beneath it.",
"block.create.item_drain.tooltip": "ITEM DRAIN",
"block.create.item_drain.tooltip.summary": "A grated depot for emptying your _fluid_ _items._",
"block.create.item_drain.tooltip.condition1": "Fluid Transfer",
"block.create.item_drain.tooltip.behaviour1": "When a _fluid_ _container_ _item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid_ _container_. The item will then be ejected on the opposite side.",
"block.create.mechanical_arm.tooltip": "MECHANICAL ARM",
"block.create.mechanical_arm.tooltip.summary": "Advanced contraption for re-locating _items_.",
"block.create.mechanical_arm.tooltip.condition1": "Item Transfer",
@ -241,15 +278,15 @@
"block.create.clutch.tooltip.condition1": "When Powered",
"block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.",
"block.create.encased_belt.tooltip": "ENCASED_BELT",
"block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_.",
"block.create.encased_belt.tooltip.condition1": "When Connected",
"block.create.encased_belt.tooltip.behaviour1": "Attached Blocks will have the exact _same_ _rotation_ _speed_ and direction. They do not have to face the same way.",
"block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE",
"block.create.encased_chain_drive.tooltip.summary": "_Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.",
"block.create.encased_chain_drive.tooltip.condition1": "When Connected",
"block.create.encased_chain_drive.tooltip.behaviour1": "Attached Blocks will relay _rotation_ _speed_ and direction of this component.",
"block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
"block.create.adjustable_pulley.tooltip.condition1": "Redstone Control",
"block.create.adjustable_pulley.tooltip.behaviour1": "Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.",
"block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT",
"block.create.adjustable_chain_gearshift.tooltip.summary": "_Relays_ _Rotation_ in a straight line and to adjacent _Encased_ _Chain_ _Drives_. _Analog_ _redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.",
"block.create.adjustable_chain_gearshift.tooltip.condition1": "Redstone Control",
"block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Without_ a signal, adjacent chain drives will relay the _same_ _speed._ With a _full_ _strength_ signal, adjacent chain drives will relay exactly _twice_ _its_ _speed._ Anything inbetween will give results between 1-2x its speed.",
"item.create.belt_connector.tooltip": "BELT CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical_ _Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.",
@ -282,7 +319,7 @@
"block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.",
"block.create.encased_fan.tooltip.condition1": "When Powered by Redstone",
"block.create.encased_fan.tooltip.behaviour1": "Provides _rotational_ _force_ from any _heat_ _sources_ immediately below itself. The fan has to be facing down.",
"block.create.encased_fan.tooltip.condition2": "When Rotated",
"block.create.encased_fan.tooltip.condition2": "When Powered by Kinetics",
"block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.",
"block.create.encased_fan.tooltip.condition3": "When blowing through special blocks",
"block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process_ _items_.",
@ -297,7 +334,7 @@
"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.",
"block.create.cuckoo_clock.tooltip.condition1": "When Rotated",
"block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics",
"block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
"block.create.turntable.tooltip": "TURNTABLE",
@ -305,7 +342,7 @@
"block.create.millstone.tooltip": "MILLSTONE",
"block.create.millstone.tooltip.summary": "A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
"block.create.millstone.tooltip.condition1": "When Rotated",
"block.create.millstone.tooltip.condition1": "When Powered by Kinetics",
"block.create.millstone.tooltip.behaviour1": "Starts applying _milling_ _recipes_ to any items inserted from the side or the top of the block.",
"block.create.millstone.tooltip.condition2": "When R-Clicked",
"block.create.millstone.tooltip.behaviour2": "Collects the outputs manually.",
@ -325,16 +362,16 @@
"block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
"block.create.basin.tooltip": "BASIN",
"block.create.basin.tooltip.summary": "A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_.",
"block.create.basin.tooltip.summary": "A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_. Supports _Redstone_ _Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.",
"block.create.basin.tooltip.condition1": "Auto-Output",
"block.create.basin.tooltip.behaviour1": "When _open_ _inventories_ such as belts, other basins, depots, item drains and others are _below_ _one_ _side_ of a basin, they will automatically receive any _item/fluid_ _outputs_ created in the basin. This is useful for automation.",
"block.create.blaze_burner.tooltip": "BLAZE BURNER",
"block.create.blaze_burner.tooltip.summary": "A block to heat a basin when housing a tamed blaze.",
"block.create.blaze_burner.tooltip.condition1": "When used on Blaze or Blaze spawner",
"block.create.blaze_burner.tooltip.behaviour1": "_Captures_ a Blaze in the item",
"block.create.blaze_burner.tooltip.condition2": "When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour2": "Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition3": "When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour3": "Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _special_ _fuel_ for best results.",
"block.create.blaze_burner.tooltip.condition1": "When placed below a basin",
"block.create.blaze_burner.tooltip.behaviour1": "Provides _heat_ to basin recipes.",
"block.create.blaze_burner.tooltip.condition2": "When fuel is used on the blaze heater",
"block.create.blaze_burner.tooltip.behaviour2": "Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze_ _Cake_ for high temperatures.",
"block.create.reinforced_rail.tooltip": "REINFORCED RAIL",
"block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does_ _not_ _need_ _supports_.",
@ -348,7 +385,7 @@
"block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.",
"block.create.mechanical_crafter.tooltip.condition1": "When Rotated",
"block.create.mechanical_crafter.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.",
"block.create.mechanical_crafter.tooltip.condition2": "On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "_Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.",
@ -368,9 +405,18 @@
"block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.",
"block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE",
"block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley.",
"block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_storage_interface.tooltip.condition1": "While Moving",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _portable_ _storage_ _interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary_ _Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.",
"block.create.portable_storage_interface.tooltip.condition2": "When Powered by Redstone",
"block.create.portable_storage_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.",
"block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
"block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving_ _fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face_ _each_ _other_ and be spaced _1-2_ _blocks_ _apart_.",
"block.create.portable_fluid_interface.tooltip.condition1": "While Moving",
"block.create.portable_fluid_interface.tooltip.behaviour1": "Interacts with stationary _portable_ _storage_ _interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary_ _Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
"block.create.portable_fluid_interface.tooltip.condition2": "When Powered by Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.",
"block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER",
"block.create.rotation_speed_controller.tooltip.summary": "A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.",
@ -378,30 +424,36 @@
"block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.",
"block.create.mechanical_piston.tooltip": "MECHANICAL PISTON",
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.condition1": "When Rotated",
"block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston._ It uses _Rotational_ _Force_ to precisely move structures in front of it. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
"block.create.mechanical_piston.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.",
"block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON",
"block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.piston_extension_pole.tooltip": "PISTON POLE",
"block.create.piston_extension_pole.tooltip.summary": "Extends the range of _Mechanical_ _Pistons_.",
"block.create.piston_extension_pole.tooltip.condition1": "When attached to Mechanical Piston",
"block.create.piston_extension_pole.tooltip.behaviour1": "Extends a piston's range by 1 block",
"block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING",
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or harnessing _Rotational_ _Force_ from wind.",
"block.create.mechanical_bearing.tooltip.condition1": "When Rotated",
"block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
"block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).",
"block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ with rotational force.",
"block.create.mechanical_bearing.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.windmill_bearing.tooltip": "WINDMILL BEARING",
"block.create.windmill_bearing.tooltip.summary": "Used for harnessing _Rotational_ _Force_ from wind. Attach your own design and watch it spin!",
"block.create.windmill_bearing.tooltip.condition1": "When Right-clicked",
"block.create.windmill_bearing.tooltip.behaviour1": "Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.sail_frame.tooltip": "SAIL FRAME",
"block.create.sail_frame.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_.",
"block.create.white_sail.tooltip": "SAIL",
"block.create.white_sail.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill_ _Bearing_. Comes in a variety of colours.",
"block.create.white_sail.tooltip.condition1": "When Right-clicked with Dye",
"block.create.white_sail.tooltip.behaviour1": "Changes color of the sail.",
"block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
"block.create.clockwork_bearing.tooltip.condition1": "When Rotated",
"block.create.clockwork_bearing.tooltip.condition1": "When Powered by Kinetics",
"block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour_. If an independent second structure exists in front of the first one, it will serve as the _minute_ _hand_.",
"block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT",
@ -412,19 +464,23 @@
"block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._",
"block.create.cart_assembler.tooltip": "CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.",
"block.create.cart_assembler.tooltip.condition1": "When placed above Rail",
"block.create.cart_assembler.tooltip.behaviour1": "_Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition2": "When placed above Powered Rail",
"block.create.cart_assembler.tooltip.behaviour2": "_Assembles_ and _accelerates_ _carts_ _when_ _powered_, _disassembles_ and _holds_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition3": "When placed above Detector Rail",
"block.create.cart_assembler.tooltip.behaviour3": "_Assembles_ unassembled _carts_, _disassembles_ assembled _carts_.",
"block.create.cart_assembler.tooltip.condition4": "When placed above Activator Rail",
"block.create.cart_assembler.tooltip.behaviour4": "_Disassembles_ _carts_ when _powered_.",
"block.create.cart_assembler.tooltip.summary": "When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.",
"block.create.cart_assembler.tooltip.condition1": "Single Cart Contraptions",
"block.create.cart_assembler.tooltip.behaviour1": "With a _single_ assember, structures will anchor and rotate on a _single_ _minecart_. Use a _wrench_ to specify desired _rotation_ _behaviour_.",
"block.create.cart_assembler.tooltip.condition2": "Carriage Contraptions",
"block.create.cart_assembler.tooltip.behaviour2": "Two cart assembers _connected_ _by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption_ _mounted_ _between_ the _two_ of them. The structure will behave similarly to a _Minecart_ _Coupling_.",
"block.create.cart_assembler.tooltip.control1": "When placed above Rail",
"block.create.cart_assembler.tooltip.action1": "_Assembles_ onto passing carts _when_ _powered_, _disassembles_ them otherwise.",
"block.create.cart_assembler.tooltip.control2": "When placed above Powered Rail",
"block.create.cart_assembler.tooltip.action2": "Assembles and _accelerates_ carts _when_ _powered_, disassembles and _holds_ them otherwise.",
"block.create.cart_assembler.tooltip.control3": "When placed above Detector Rail",
"block.create.cart_assembler.tooltip.action3": "_Assembles_ _unassembled_ carts, _disassembles_ _assembled_ carts.",
"block.create.cart_assembler.tooltip.control4": "When placed above Activator Rail",
"block.create.cart_assembler.tooltip.action4": "_Disassembles_ carts when powered.",
"block.create.rope_pulley.tooltip": "ROPE PULLEY",
"block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "When Rotated",
"block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_, _Slime_ or _Super_ _Glue_ to move more than a single block.",
"block.create.rope_pulley.tooltip.condition1": "When Powered by Kinetics",
"block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "LINEAR CHASSIS",
@ -450,7 +506,7 @@
"block.create.mechanical_drill.tooltip": "MECHANICAL DRILL",
"block.create.mechanical_drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks_. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
"block.create.mechanical_drill.tooltip.condition1": "When Rotated",
"block.create.mechanical_drill.tooltip.condition1": "When Powered by Kinetics",
"block.create.mechanical_drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.",
"block.create.mechanical_drill.tooltip.condition2": "While Moving",
"block.create.mechanical_drill.tooltip.behaviour2": "Breaks Blocks with which the drill collides.",
@ -474,14 +530,13 @@
"block.create.mechanical_saw.tooltip.condition3": "While Moving",
"block.create.mechanical_saw.tooltip.behaviour3": "_Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "stockpile_switch",
"block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.",
"block.create.stockpile_switch.tooltip.condition1": "When below Lower Limit",
"block.create.stockpile_switch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_",
"block.create.stockpile_switch.tooltip.condition2": "When above Upper Limit.",
"block.create.stockpile_switch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.",
"block.create.stockpile_switch.tooltip.control1": "When R-Clicked",
"block.create.stockpile_switch.tooltip.action1": "Opens the _Configuration_ _Interface_.",
"block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH",
"block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored_ _Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile_ _Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
"block.create.stockpile_switch.tooltip.condition1": "When R-Clicked",
"block.create.stockpile_switch.tooltip.behaviour1": "Opens the _Configuration_ _Interface_.",
"block.create.content_observer.tooltip": "CONTENT OBSERVER",
"block.create.content_observer.tooltip.summary": "_Detects_ _Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute_ _contains_ a matching item, this component will emit a _Redstone_ _Signal_. When an observed _funnel_ _transfers_ a matching item, this component will emit a _Redstone_ _Pulse_.",
"block.create.redstone_link.tooltip": "REDSTONE LINK",
"block.create.redstone_link.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.",
@ -493,9 +548,11 @@
"block.create.redstone_link.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.",
"block.create.nixie_tube.tooltip": "NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
"block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ and _Text_ _Display_.",
"block.create.nixie_tube.tooltip.condition1": "When Powered",
"block.create.nixie_tube.tooltip.behaviour1": "Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.nixie_tube.tooltip.condition2": "With Name Tag",
"block.create.nixie_tube.tooltip.behaviour2": "Display _contents_ of your _name_ _tag_ with several nixie tubes _arranged_ in a _line_.",
"block.create.redstone_contact.tooltip": "REDSTONE CONTACT",
"block.create.redstone_contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
@ -515,39 +572,16 @@
"block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "DEPLOYER",
"block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ in adjacent _Inventory_. Can be assigned an item-stack as a _filter_.",
"block.create.deployer.tooltip.condition1": "When Rotated",
"block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.",
"block.create.deployer.tooltip.condition1": "When Powered by Kinetics",
"block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.",
"block.create.deployer.tooltip.condition2": "R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
"block.create.funnel.tooltip": "FUNNEL",
"block.create.funnel.tooltip.summary": "_Collects_ _incoming_ _items_ and inserts them into the attached _Inventory_ if possible. Can collect items in the _world_ and items on a _belt_.",
"block.create.funnel.tooltip.condition1": "Passive Belt pulling",
"block.create.funnel.tooltip.behaviour1": "Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.",
"block.create.belt_tunnel.tooltip": "BELT TUNNEL",
"block.create.belt_tunnel.tooltip.summary": "An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing_. Tunnels can _synchronize_ with _their_ _neighbours_, only letting items pass if all tunnels in the group have one waiting. [Ctrl]",
"block.create.belt_tunnel.tooltip.control1": "R-Click with Wrench on Front",
"block.create.belt_tunnel.tooltip.action1": "Toggles _synchronized_ _behaviour_. Synchronized tunnels hold items until their neighbours have an item as well.",
"block.create.belt_tunnel.tooltip.control2": "R-Click with Wrench on Side",
"block.create.belt_tunnel.tooltip.action2": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.deployer.tooltip.condition3": "When Filter assigned",
"block.create.deployer.tooltip.behaviour3": "Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.",
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration.",
"block.create.brass_casing.tooltip.condition1": "When used on Mechanical Belt",
"block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.belt_observer.tooltip": "BELT OBSERVER",
"block.create.belt_observer.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regardless of the setting.",
"block.create.belt_observer.tooltip.condition1": "Detect Mode",
"block.create.belt_observer.tooltip.behaviour1": "Provides redstone _while_ a _matching_ _item_ _is_ in the observed belt segment.",
"block.create.belt_observer.tooltip.condition2": "Pulse Mode",
"block.create.belt_observer.tooltip.behaviour2": "Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.",
"block.create.belt_observer.tooltip.condition3": "Eject Mode",
"block.create.belt_observer.tooltip.behaviour3": "_Ejects_ _matching_ _items_ off the side. If the target belt or space is _occupied_, the item will be _held_ _in_ _place_.",
"block.create.belt_observer.tooltip.condition4": "Split Mode",
"block.create.belt_observer.tooltip.behaviour4": "_Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.",
"block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase_ _Shafts_ and _Mechanical_ _Belts._",
"block.create.pulse_repeater.tooltip": "PULSE REPEATER",
"block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick_.",
@ -566,15 +600,20 @@
"block.create.powered_latch.tooltip": "POWERED LATCH",
"block.create.powered_latch.tooltip.summary": "A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.",
"block.create.controller_rail.tooltip": "CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "A _uni-directional_ _powered_ _rail_ capable of _fine_ _control_ over a minecarts' _movement_ _speed_.",
"block.create.controller_rail.tooltip.condition1": "When Powered by Redstone",
"block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal_ _strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
"block.create.speedometer.tooltip": "SPEEDOMETER",
"block.create.speedometer.tooltip.summary": "Measures and displays the _rotational_ _speed_ of attached kinetic components. Supports _Redstone_ _Comparators_.",
"block.create.speedometer.tooltip.condition1": "When Rotated",
"block.create.speedometer.tooltip.condition1": "When Powered by Kinetics",
"block.create.speedometer.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.",
"block.create.stressometer.tooltip": "STRESSOMETER",
"block.create.stressometer.tooltip.summary": "Measures and displays the _overall_ _stress_ of the attached kinetic network. Supports _Redstone_ _Comparators_.",
"block.create.stressometer.tooltip.condition1": "When Rotated",
"block.create.stressometer.tooltip.condition1": "When Powered by Kinetics",
"block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.",
"item.create.sand_paper.tooltip": "SAND PAPER",
@ -595,6 +634,11 @@
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void_.",
"item.create.minecart_coupling.tooltip": "MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage_ _Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant_ _distance_ while moving.",
"item.create.crafter_slot_cover.tooltip": "SLOT COVER",
"item.create.crafter_slot_cover.tooltip.summary": "Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.",

View file

@ -2,8 +2,8 @@
"credit": "Made with Blockbench",
"parent": "block/block",
"textures": {
"side": "create:block/encased_belt",
"2": "create:block/encased_belt_end",
"side": "create:block/encased_chain_drive",
"2": "create:block/encased_chain_drive_end",
"particle": "#side"
},
"elements": [

View file

@ -2,8 +2,8 @@
"credit": "Made with Blockbench",
"parent": "block/block",
"textures": {
"side": "create:block/encased_belt",
"2": "create:block/encased_belt_end",
"side": "create:block/encased_chain_drive",
"2": "create:block/encased_chain_drive_end",
"particle": "#side"
},
"elements": [

View file

@ -2,7 +2,7 @@
"credit": "Made with Blockbench",
"parent": "block/block",
"textures": {
"side": "create:block/encased_belt",
"side": "create:block/encased_chain_drive",
"1": "create:block/gearbox",
"particle": "#side",
"1_0": "create:block/axis",

View file

@ -2,8 +2,8 @@
"credit": "Made with Blockbench",
"parent": "block/block",
"textures": {
"side": "create:block/encased_belt",
"1": "create:block/encased_belt_middle",
"side": "create:block/encased_chain_drive",
"1": "create:block/encased_chain_drive_middle",
"particle": "#side"
},
"elements": [

View file

@ -2,8 +2,8 @@
"credit": "Made with Blockbench",
"parent": "block/block",
"textures": {
"side": "create:block/encased_belt",
"1": "create:block/encased_belt_middle",
"side": "create:block/encased_chain_drive",
"1": "create:block/encased_chain_drive_middle",
"particle": "#side"
},
"elements": [

View file

@ -2,7 +2,7 @@
"credit": "Made with Blockbench",
"parent": "block/block",
"textures": {
"side": "create:block/encased_belt",
"side": "create:block/encased_chain_drive",
"1": "create:block/gearbox",
"particle": "#side"
},

View file

@ -4,7 +4,7 @@
"particle": "create:block/gearbox_top",
"slit": "create:block/mechanical_saw_top",
"gearbox_top": "create:block/gearbox_top",
"encased_belt": "create:block/encased_belt",
"encased_belt": "create:block/encased_chain_drive",
"gearbox": "create:block/gearbox",
"andesite_casing_short": "create:block/andesite_casing_short"
},

View file

@ -5,7 +5,7 @@
"slit": "create:block/mechanical_saw_top",
"stonecutter_saw": "create:block/static_saw",
"gearbox_top": "create:block/gearbox_top",
"encased_belt": "create:block/encased_belt",
"encased_belt": "create:block/encased_chain_drive",
"gearbox": "create:block/gearbox",
"andesite_casing_short": "create:block/andesite_casing_short"
},

View file

@ -5,7 +5,7 @@
"4": "create:block/brass_gearbox",
"5": "create:block/brass_casing_side",
"6": "create:block/brass_casing",
"8": "create:block/encased_belt_middle",
"8": "create:block/encased_chain_drive_middle",
"9": "create:block/brass_block",
"particle": "create:block/brass_casing"
},

View file

@ -7,7 +7,7 @@
"4": "create:block/brass_gearbox",
"5": "create:block/brass_casing_side",
"6": "create:block/brass_casing",
"8": "create:block/encased_belt_middle",
"8": "create:block/encased_chain_drive_middle",
"9": "create:block/brass_block",
"particle": "create:block/brass_casing"
},

View file

@ -7,7 +7,7 @@
"2": "block/stripped_spruce_log_top",
"3": "create:block/axis_top",
"5": "create:block/gearbox_top",
"6": "create:block/encased_belt",
"6": "create:block/encased_chain_drive",
"particle": "block/stripped_spruce_log"
},
"elements": [