Fix valve handles not having a tooltip

This commit is contained in:
grimmauld 2021-07-10 18:46:44 +02:00
parent f9a40e2f06
commit 282a9a6f3a

View file

@ -22,10 +22,12 @@ import java.util.Arrays;
import java.util.List;
import java.util.Map;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems;
import com.simibubi.create.content.contraptions.base.IRotate;
import com.simibubi.create.content.contraptions.base.IRotate.SpeedLevel;
import com.simibubi.create.content.contraptions.base.IRotate.StressImpact;
import com.simibubi.create.content.contraptions.components.crank.ValveHandleBlock;
import com.simibubi.create.content.contraptions.components.fan.EncasedFanBlock;
import com.simibubi.create.content.contraptions.components.flywheel.engine.EngineBlock;
import com.simibubi.create.content.contraptions.components.flywheel.engine.FurnaceEngineBlock;
@ -92,6 +94,7 @@ public class ItemDescription {
List<ITextComponent> list = new ArrayList<>();
boolean isEngine = block instanceof EngineBlock;
boolean isHandle = block instanceof ValveHandleBlock;
CKinetics config = AllConfigs.SERVER.kinetics;
SpeedLevel minimumRequiredSpeedLevel =
isEngine ? SpeedLevel.NONE : ((IRotate) block).getMinimumRequiredSpeedLevel();
@ -101,7 +104,7 @@ public class ItemDescription {
Map<ResourceLocation, ConfigValue<Double>> capacities = config.stressValues.getCapacities();
boolean hasStressImpact = impacts.containsKey(id) && impacts.get(id)
.get() > 0 && StressImpact.isEnabled();
boolean hasStressCapacity = capacities.containsKey(id) && StressImpact.isEnabled();
boolean hasStressCapacity = (isHandle || capacities.containsKey(id)) && StressImpact.isEnabled();
boolean hasGlasses =
AllItems.GOGGLES.get() == Minecraft.getInstance().player.getItemStackFromSlot(EquipmentSlotType.HEAD)
.getItem();
@ -151,7 +154,7 @@ public class ItemDescription {
if (hasStressCapacity) {
List<ITextComponent> stressCapacityLevels =
Lang.translatedOptions("tooltip.capacityProvided", "low", "medium", "high");
double capacity = capacities.get(id)
double capacity = capacities.get(isHandle ? AllBlocks.HAND_CRANK.getId() : id)
.get();
StressImpact impactId = capacity >= config.highCapacity.get() ? StressImpact.LOW
: (capacity >= config.mediumCapacity.get() ? StressImpact.MEDIUM : StressImpact.HIGH);