Captain Distracto, Part II

- Linear Chassis now connect to each other in any direction
This commit is contained in:
simibubi 2021-03-11 19:51:58 +01:00
parent d38f49fab6
commit 2a8c3debeb
7 changed files with 59 additions and 9 deletions

View file

@ -44,7 +44,10 @@ public class AllSpriteShifts {
SHADOW_STEEL_CASING = omni("shadow_steel_casing"), REFINED_RADIANCE_CASING = omni("refined_radiance_casing"),
CREATIVE_CASING = getCT(CTType.CROSS, "creative_casing");
public static final CTSpriteShiftEntry CHASSIS = getCT(CTType.OMNIDIRECTIONAL, "linear_chassis_end"),
public static final CTSpriteShiftEntry
CHASSIS_SIDE = getCT(CTType.OMNIDIRECTIONAL, "linear_chassis_side"),
SECONDARY_CHASSIS_SIDE = getCT(CTType.OMNIDIRECTIONAL, "secondary_linear_chassis_side"),
CHASSIS = getCT(CTType.OMNIDIRECTIONAL, "linear_chassis_end"),
CHASSIS_STICKY = getCT(CTType.OMNIDIRECTIONAL, "linear_chassis_end_sticky");
public static final CTSpriteShiftEntry BRASS_TUNNEL_TOP = vertical("brass_tunnel_top"),

View file

@ -125,8 +125,6 @@ public class ChassisTileEntity extends SmartTileEntity {
// Collect group of connected linear chassis
for (Direction offset : Iterate.directions) {
if (offset.getAxis() == axis)
continue;
BlockPos current = pos.offset(offset);
if (visited.contains(current))
continue;

View file

@ -73,14 +73,49 @@ public class LinearChassisBlock extends AbstractChassisBlock {
Block block = state.getBlock();
BooleanProperty glueableSide = ((LinearChassisBlock) block).getGlueableSide(state, direction);
if (glueableSide == null)
return null;
return AllBlocks.LINEAR_CHASSIS.has(state) ? AllSpriteShifts.CHASSIS_SIDE
: AllSpriteShifts.SECONDARY_CHASSIS_SIDE;
return state.get(glueableSide) ? AllSpriteShifts.CHASSIS_STICKY : AllSpriteShifts.CHASSIS;
}
@Override
protected Direction getUpDirection(ILightReader reader, BlockPos pos, BlockState state, Direction face) {
Axis axis = state.get(AXIS);
if (face.getAxis() == axis)
return super.getUpDirection(reader, pos, state, face);
return Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis);
}
@Override
protected Direction getRightDirection(ILightReader reader, BlockPos pos, BlockState state, Direction face) {
Axis axis = state.get(AXIS);
return axis != face.getAxis() && axis.isHorizontal() ? (face.getAxis()
.isHorizontal() ? Direction.DOWN : (axis == Axis.X ? Direction.NORTH : Direction.EAST))
: super.getRightDirection(reader, pos, state, face);
}
@Override
protected boolean reverseUVsHorizontally(BlockState state, Direction face) {
Axis axis = state.get(AXIS);
boolean side = face.getAxis() != axis;
if (side && axis == Axis.X && face.getAxis()
.isHorizontal())
return true;
return super.reverseUVsHorizontally(state, face);
}
@Override
protected boolean reverseUVsVertically(BlockState state, Direction face) {
return super.reverseUVsVertically(state, face);
}
@Override
public boolean reverseUVs(BlockState state, Direction face) {
Axis axis = state.get(AXIS);
if (axis.isHorizontal() && (face.getAxisDirection() == AxisDirection.POSITIVE))
boolean end = face.getAxis() == axis;
if (end && axis.isHorizontal() && (face.getAxisDirection() == AxisDirection.POSITIVE))
return true;
if (!end && axis.isHorizontal() && face == Direction.DOWN)
return true;
return super.reverseUVs(state, face);
}
@ -88,7 +123,10 @@ public class LinearChassisBlock extends AbstractChassisBlock {
@Override
public boolean connectsTo(BlockState state, BlockState other, ILightReader reader, BlockPos pos,
BlockPos otherPos, Direction face) {
return sameKind(state, other) && state.get(AXIS) == other.get(AXIS);
Axis axis = state.get(AXIS);
boolean superConnect = face.getAxis() == axis ? super.connectsTo(state, other, reader, pos, otherPos, face)
: sameKind(state, other);
return superConnect && axis == other.get(AXIS);
}
}

View file

@ -55,10 +55,9 @@ public abstract class ConnectedTextureBehaviour {
if (textureEntry == null)
return context;
Axis axis = face.getAxis();
boolean positive = face.getAxisDirection() == AxisDirection.POSITIVE;
Direction h = axis == Axis.X ? Direction.SOUTH : Direction.WEST;
Direction v = axis.isHorizontal() ? Direction.UP : Direction.NORTH;
Direction h = getRightDirection(reader, pos, state, face);
Direction v = getUpDirection(reader, pos, state, face);
h = positive ? h.getOpposite() : h;
if (face == Direction.DOWN) {
v = v.getOpposite();
@ -95,6 +94,16 @@ public abstract class ConnectedTextureBehaviour {
return context;
}
protected Direction getUpDirection(ILightReader reader, BlockPos pos, BlockState state, Direction face) {
Axis axis = face.getAxis();
return axis.isHorizontal() ? Direction.UP : Direction.NORTH;
}
protected Direction getRightDirection(ILightReader reader, BlockPos pos, BlockState state, Direction face) {
Axis axis = face.getAxis();
return axis == Axis.X ? Direction.SOUTH : Direction.WEST;
}
private boolean testConnection(ILightReader reader, BlockPos pos, BlockState state, Direction face,
final Direction horizontal, final Direction vertical, int sh, int sv) {
BlockPos p = pos.offset(horizontal, sh)

View file

@ -431,6 +431,8 @@ public class BearingScenes {
public static void clockwork(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("clockwork_bearing", "Animating Structures using Clockwork Bearings");
scene.configureBasePlate(1, 1, 5);
scene.setSceneOffsetY(-1);
Selection kinetics = util.select.fromTo(3, 3, 4, 3, 1, 6);
Selection largeCog = util.select.position(2, 0, 6);

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