Finish porting most TERs
This commit is contained in:
parent
11ae3bc820
commit
3c07aa51de
12 changed files with 101 additions and 92 deletions
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@ -39,7 +39,7 @@ public class KineticTileEntityRenderer extends SafeTileEntityRenderer<KineticTil
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renderRotatingBuffer(te, getRotatedModel(te), ms, buffer.getBuffer(RenderType.getSolid()));
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}
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public static void renderRotatingKineticBlock(KineticTileEntity te, BlockState renderedState, MatrixStack ms, BufferBuilder buffer) {
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public static void renderRotatingKineticBlock(KineticTileEntity te, BlockState renderedState, MatrixStack ms, IVertexBuilder buffer) {
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SuperByteBuffer superByteBuffer = CreateClient.bufferCache.renderBlockIn(KINETIC_TILE, renderedState);
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renderRotatingBuffer(te, superByteBuffer, ms, buffer);
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}
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@ -10,9 +10,9 @@ import com.simibubi.create.modules.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.modules.contraptions.components.clock.CuckooClockTileEntity.Animation;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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@ -38,6 +38,7 @@ public class ContraptionEntityRenderer extends EntityRenderer<ContraptionEntity>
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if (entity.getContraption() == null)
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return;
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// TODO 1.15 buffered render
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RenderSystem.pushMatrix();
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long randomBits = (long) entity.getEntityId() * 493286711L;
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randomBits = randomBits * randomBits * 4392167121L + randomBits * 98761L;
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@ -7,7 +7,8 @@ import static net.minecraft.state.properties.BlockStateProperties.AXIS;
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import java.util.Arrays;
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import java.util.List;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.foundation.behaviour.filtering.FilteringRenderer;
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@ -16,7 +17,6 @@ import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.NBTHelper;
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import com.simibubi.create.foundation.utility.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.TessellatorHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.modules.contraptions.base.IRotate;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntity;
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@ -28,13 +28,13 @@ import com.simibubi.create.modules.contraptions.components.deployer.DeployerTile
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.BlockItem;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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@ -51,18 +51,19 @@ public class DeployerTileEntityRenderer extends SafeTileEntityRenderer<DeployerT
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}
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@Override
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public void renderWithGL(DeployerTileEntity te, double x, double y, double z, float partialTicks,
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int destroyStage) {
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renderItem(te, x, y, z, partialTicks);
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FilteringRenderer.renderOnTileEntity(te, x, y, z, partialTicks, destroyStage);
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renderComponents(te, x, y, z, partialTicks);
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protected void renderSafe(DeployerTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
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int light, int overlay) {
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renderItem(te, partialTicks, ms, buffer, light, overlay);
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FilteringRenderer.renderOnTileEntity(te, partialTicks, ms, buffer, light, overlay);
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renderComponents(te, partialTicks, ms, buffer, light, overlay);
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}
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protected void renderItem(DeployerTileEntity te, double x, double y, double z, float partialTicks) {
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protected void renderItem(DeployerTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
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int light, int overlay) {
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BlockState deployerState = te.getBlockState();
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Vec3d offset = getHandOffset(te, partialTicks, deployerState).add(VecHelper.getCenterOf(BlockPos.ZERO));
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RenderSystem.pushMatrix();
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RenderSystem.translated(offset.x + x, offset.y + y, offset.z + z);
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ms.push();
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ms.translate(offset.x, offset.y, offset.z);
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Direction facing = deployerState.get(FACING);
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boolean punching = te.mode == Mode.PUNCH;
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@ -71,56 +72,52 @@ public class DeployerTileEntityRenderer extends SafeTileEntityRenderer<DeployerT
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float zRot = facing == Direction.UP ? 90 : facing == Direction.DOWN ? 270 : 0;
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boolean displayMode = facing == Direction.UP && te.getSpeed() == 0 && !punching;
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RenderSystem.rotatef(yRot, 0, 1, 0);
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ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(yRot));
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if (!displayMode) {
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RenderSystem.rotatef(zRot, 1, 0, 0);
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RenderSystem.translated(0, 0, -11 / 16f);
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ms.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(zRot));
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ms.translate(0, 0, -11 / 16f);
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}
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if (punching)
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RenderSystem.translatef(0, 1 / 8f, -1 / 16f);
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ms.translate(0, 1 / 8f, -1 / 16f);
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ItemRenderer itemRenderer = Minecraft.getInstance().getItemRenderer();
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TransformType transform = TransformType.NONE;
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boolean isBlockItem =
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(te.heldItem.getItem() instanceof BlockItem) && itemRenderer.getModelWithOverrides(te.heldItem).isGui3d();
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(te.heldItem.getItem() instanceof BlockItem) && itemRenderer.getItemModelWithOverrides(te.heldItem, Minecraft.getInstance().world, null).isGui3d();
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if (displayMode) {
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float scale = isBlockItem ? 1.25f : 1;
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RenderSystem.translated(0, isBlockItem ? 9 / 16f : 11 / 16f, 0);
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RenderSystem.scaled(scale, scale, scale);
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ms.translate(0, isBlockItem ? 9 / 16f : 11 / 16f, 0);
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ms.scale(scale, scale, scale);
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transform = TransformType.GROUND;
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RenderSystem.rotatef(AnimationTickHolder.getRenderTick(), 0, 1, 0);
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ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(AnimationTickHolder.getRenderTick()));
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} else {
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float scale = punching ? .75f : isBlockItem ? .75f - 1 / 64f : .5f;
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RenderSystem.scaled(scale, scale, scale);
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ms.scale(scale, scale, scale);
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transform = punching ? TransformType.THIRD_PERSON_RIGHT_HAND : TransformType.FIXED;
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}
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itemRenderer.renderItem(te.heldItem, transform);
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RenderSystem.popMatrix();
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itemRenderer.renderItem(te.heldItem, transform, light, overlay, ms, buffer);
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ms.pop();
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}
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protected void renderComponents(DeployerTileEntity te, double x, double y, double z, float partialTicks) {
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TessellatorHelper.prepareFastRender();
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TessellatorHelper.begin(DefaultVertexFormats.BLOCK);
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BufferBuilder buffer = Tessellator.getInstance().getBuffer();
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KineticTileEntityRenderer.renderRotatingKineticBlock(te, getWorld(), getRenderedBlockState(te), x, y, z,
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buffer);
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protected void renderComponents(DeployerTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
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int light, int overlay) {
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IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
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KineticTileEntityRenderer.renderRotatingKineticBlock(te, getRenderedBlockState(te), ms, vb);
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BlockState blockState = te.getBlockState();
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BlockPos pos = te.getPos();
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SuperByteBuffer pole = renderAndTransform(getWorld(), AllBlockPartials.DEPLOYER_POLE, blockState, pos, true);
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SuperByteBuffer hand = renderAndTransform(getWorld(), te.getHandPose(), blockState, pos, false);
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SuperByteBuffer pole = renderAndTransform(te.getWorld(), AllBlockPartials.DEPLOYER_POLE, blockState, pos, true);
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SuperByteBuffer hand = renderAndTransform(te.getWorld(), te.getHandPose(), blockState, pos, false);
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Vec3d offset = getHandOffset(te, partialTicks, blockState);
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pole.translate(x + offset.x, y + offset.y, z + offset.z).renderInto(buffer);
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hand.translate(x + offset.x, y + offset.y, z + offset.z).renderInto(buffer);
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TessellatorHelper.draw();
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pole.translate(offset.x, offset.y, offset.z).renderInto(ms, vb);
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hand.translate(offset.x, offset.y, offset.z).renderInto(ms, vb);
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}
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protected Vec3d getHandOffset(DeployerTileEntity te, float partialTicks, BlockState blockState) {
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@ -3,14 +3,15 @@ package com.simibubi.create.modules.contraptions.components.fan;
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import static net.minecraft.state.properties.BlockStateProperties.FACING;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.SuperByteBuffer;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntity;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntityRenderer;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.MathHelper;
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@ -27,7 +28,8 @@ public class EncasedFanTileEntityRenderer extends KineticTileEntityRenderer {
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Direction direction = te.getBlockState().get(FACING);
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SuperByteBuffer superBuffer = AllBlockPartials.SHAFT_HALF.renderOnDirectional(te.getBlockState(),
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direction.getOpposite());
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standardKineticRotationTransform(superBuffer, te, getWorld()).translate(x, y, z).renderInto(buffer);
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IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
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standardKineticRotationTransform(superBuffer, te).renderInto(ms, vb);
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float time = AnimationTickHolder.getRenderTick();
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float speed = te.getSpeed() * 5;
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@ -40,8 +42,8 @@ public class EncasedFanTileEntityRenderer extends KineticTileEntityRenderer {
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SuperByteBuffer superByteBuffer = AllBlockPartials.ENCASED_FAN_INNER.renderOnDirectional(te.getBlockState(),
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direction.getOpposite());
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kineticRotationTransform(superByteBuffer, te, direction.getAxis(), angle, getWorld());
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superByteBuffer.translate(x, y, z).renderInto(buffer);
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kineticRotationTransform(superByteBuffer, te, direction.getAxis(), angle);
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superByteBuffer.renderInto(ms, vb);
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}
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}
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@ -3,6 +3,7 @@ package com.simibubi.create.modules.contraptions.components.flywheel;
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import static com.simibubi.create.modules.contraptions.base.HorizontalKineticBlock.HORIZONTAL_FACING;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.SuperByteBuffer;
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@ -39,6 +40,8 @@ public class FlywheelRenderer extends KineticTileEntityRenderer {
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float speed = wte.visualSpeed.get(partialTicks) * 3 / 10f;
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float angle = wte.angle + speed * partialTicks;
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IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
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if (FlywheelBlock.isConnected(blockState)) {
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Direction connection = FlywheelBlock.getConnection(blockState);
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light = WorldRenderer.getLightmapCoordinates(te.getWorld(), blockState, te.getPos().offset(connection));
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@ -48,17 +51,17 @@ public class FlywheelRenderer extends KineticTileEntityRenderer {
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boolean flip = blockState.get(FlywheelBlock.CONNECTION) == ConnectionState.LEFT;
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rotateToFacing(transformConnector(AllBlockPartials.FLYWHEEL_UPPER_ROTATING.renderOn(blockState), true, true,
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rotation, flip), connection).translate(x, y, z).light(light).renderInto(buffer);
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rotation, flip), connection).light(light).renderInto(ms, vb);
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rotateToFacing(transformConnector(AllBlockPartials.FLYWHEEL_LOWER_ROTATING.renderOn(blockState), false,
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true, rotation, flip), connection).translate(x, y, z).light(light).renderInto(buffer);
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true, rotation, flip), connection).light(light).renderInto(ms, vb);
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rotateToFacing(transformConnector(AllBlockPartials.FLYWHEEL_UPPER_SLIDING.renderOn(blockState), true, false,
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rotation, flip), connection).translate(x, y, z).light(light).renderInto(buffer);
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rotation, flip), connection).light(light).renderInto(ms, vb);
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rotateToFacing(transformConnector(AllBlockPartials.FLYWHEEL_LOWER_SLIDING.renderOn(blockState), false,
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false, rotation, flip), connection).translate(x, y, z).light(light).renderInto(buffer);
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false, rotation, flip), connection).light(light).renderInto(ms, vb);
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}
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kineticRotationTransform(wheel, te, blockState.get(HORIZONTAL_FACING).getAxis(), AngleHelper.rad(angle));
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wheel.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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wheel.renderInto(ms, vb);
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}
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@Override
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@ -1,15 +1,16 @@
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package com.simibubi.create.modules.contraptions.components.flywheel.engine;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.foundation.block.SafeTileEntityRenderer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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public class EngineRenderer<T extends EngineTileEntity> extends SafeTileEntityRenderer<T> {
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@ -18,8 +19,8 @@ public class EngineRenderer<T extends EngineTileEntity> extends SafeTileEntityRe
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}
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@Override
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protected void renderFast(T te, double x, double y, double z, float partialTicks, int destroyStage,
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BufferBuilder buffer) {
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protected void renderSafe(T te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer, int light,
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int overlay) {
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Block block = te.getBlockState().getBlock();
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if (block instanceof EngineBlock) {
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EngineBlock engineBlock = (EngineBlock) block;
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@ -27,8 +28,9 @@ public class EngineRenderer<T extends EngineTileEntity> extends SafeTileEntityRe
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if (frame != null) {
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Direction facing = te.getBlockState().get(EngineBlock.HORIZONTAL_FACING);
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float angle = AngleHelper.rad(AngleHelper.horizontalAngle(facing));
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frame.renderOn(te.getBlockState()).translate(0, 0, -1).rotateCentered(Axis.Y, angle).translate(x, y, z)
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.light(WorldRenderer.getLightmapCoordinates(te.getWorld(), te.getBlockState(), te.getPos())).renderInto(buffer);
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frame.renderOn(te.getBlockState()).translate(0, 0, -1).rotateCentered(Direction.UP, angle)
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.light(WorldRenderer.getLightmapCoordinates(te.getWorld(), te.getBlockState(), te.getPos()))
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.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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}
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}
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}
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@ -9,9 +9,9 @@ import com.simibubi.create.modules.contraptions.base.KineticTileEntity;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntityRenderer;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.BlockPos;
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@ -10,9 +10,9 @@ import com.simibubi.create.modules.contraptions.base.KineticTileEntity;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntityRenderer;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.state.properties.BlockStateProperties;
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import net.minecraft.util.math.BlockPos;
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@ -3,26 +3,26 @@ package com.simibubi.create.modules.contraptions.components.saw;
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import static net.minecraft.state.properties.BlockStateProperties.AXIS;
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import static net.minecraft.state.properties.BlockStateProperties.FACING;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.foundation.behaviour.filtering.FilteringRenderer;
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import com.simibubi.create.foundation.block.SafeTileEntityRenderer;
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import com.simibubi.create.foundation.utility.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.TessellatorHelper;
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import com.simibubi.create.modules.contraptions.base.IRotate;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntity;
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import com.simibubi.create.modules.contraptions.base.KineticTileEntityRenderer;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Rotation;
|
||||
|
@ -36,25 +36,24 @@ public class SawTileEntityRenderer extends SafeTileEntityRenderer<SawTileEntity>
|
|||
}
|
||||
|
||||
@Override
|
||||
public void renderWithGL(SawTileEntity te, double x, double y, double z, float partialTicks, int destroyStage) {
|
||||
renderItems(te, x, y, z, partialTicks);
|
||||
FilteringRenderer.renderOnTileEntity(te, x, y, z, partialTicks, destroyStage);
|
||||
renderShaft(te, x, y, z);
|
||||
protected void renderSafe(SawTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer, int light,
|
||||
int overlay) {
|
||||
renderItems(te, partialTicks, ms, buffer, light, overlay);
|
||||
FilteringRenderer.renderOnTileEntity(te, partialTicks, ms, buffer, light, overlay);
|
||||
renderShaft(te, ms, buffer, light, overlay);
|
||||
}
|
||||
|
||||
protected void renderShaft(SawTileEntity te, double x, double y, double z) {
|
||||
TessellatorHelper.prepareFastRender();
|
||||
TessellatorHelper.begin(DefaultVertexFormats.BLOCK);
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(te, getWorld(), getRotatedModel(te), x, y, z,
|
||||
Tessellator.getInstance().getBuffer());
|
||||
TessellatorHelper.draw();
|
||||
protected void renderShaft(SawTileEntity te, MatrixStack ms, IRenderTypeBuffer buffer, int light,
|
||||
int overlay) {
|
||||
KineticTileEntityRenderer.renderRotatingBuffer(te, getRotatedModel(te), ms, buffer.getBuffer(RenderType.getSolid()));
|
||||
}
|
||||
|
||||
protected void renderItems(SawTileEntity te, double x, double y, double z, float partialTicks) {
|
||||
protected void renderItems(SawTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer, int light,
|
||||
int overlay) {
|
||||
boolean processingMode = te.getBlockState().get(SawBlock.FACING) == Direction.UP;
|
||||
if (processingMode && !te.inventory.isEmpty()) {
|
||||
boolean alongZ = !te.getBlockState().get(SawBlock.AXIS_ALONG_FIRST_COORDINATE);
|
||||
RenderSystem.pushMatrix();
|
||||
ms.push();
|
||||
|
||||
boolean moving = te.inventory.recipeDuration != 0;
|
||||
float offset = moving ? (float) (te.inventory.remainingTime) / te.inventory.recipeDuration : 0;
|
||||
|
@ -68,18 +67,17 @@ public class SawTileEntityRenderer extends SafeTileEntityRenderer<SawTileEntity>
|
|||
|
||||
ItemStack stack = te.inventory.getStackInSlot(0);
|
||||
ItemRenderer itemRenderer = Minecraft.getInstance().getItemRenderer();
|
||||
IBakedModel modelWithOverrides = itemRenderer.getModelWithOverrides(stack);
|
||||
IBakedModel modelWithOverrides = itemRenderer.getItemModelWithOverrides(stack, te.getWorld(), null);
|
||||
boolean blockItem = modelWithOverrides.isGui3d();
|
||||
|
||||
RenderSystem.translated(x + (alongZ ? offset : .5), y + (blockItem ? .925f : 13f / 16f),
|
||||
z + (alongZ ? .5 : offset));
|
||||
ms.translate(alongZ ? offset : .5, blockItem ? .925f : 13f / 16f, alongZ ? .5 : offset);
|
||||
|
||||
RenderSystem.scaled(.5, .5, .5);
|
||||
ms.scale(.5f, .5f, .5f);
|
||||
if (alongZ)
|
||||
RenderSystem.rotatef(90, 0, 1, 0);
|
||||
RenderSystem.rotatef(90, 1, 0, 0);
|
||||
itemRenderer.renderItem(stack, ItemCameraTransforms.TransformType.FIXED);
|
||||
RenderSystem.popMatrix();
|
||||
ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(90));
|
||||
ms.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(90));
|
||||
itemRenderer.renderItem(stack, ItemCameraTransforms.TransformType.FIXED, light, overlay, ms, buffer);
|
||||
ms.pop();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.contraptions.redstone;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.foundation.block.SafeTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
|
@ -7,10 +8,12 @@ import com.simibubi.create.foundation.utility.ColorHelper;
|
|||
import com.simibubi.create.foundation.utility.SuperByteBuffer;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.state.properties.AttachFace;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
|
||||
public class AnalogLeverTileEntityRenderer extends SafeTileEntityRenderer<AnalogLeverTileEntity> {
|
||||
|
@ -20,30 +23,32 @@ public class AnalogLeverTileEntityRenderer extends SafeTileEntityRenderer<Analog
|
|||
}
|
||||
|
||||
@Override
|
||||
public void renderFast(AnalogLeverTileEntity te, double x, double y, double z, float partialTicks,
|
||||
int destroyStage, BufferBuilder buffer) {
|
||||
protected void renderSafe(AnalogLeverTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
|
||||
int light, int overlay) {
|
||||
BlockState leverState = te.getBlockState();
|
||||
int lightCoords = WorldRenderer.getLightmapCoordinates(te.getWorld(), leverState, te.getPos());
|
||||
float state = te.clientState.get(partialTicks);
|
||||
|
||||
IVertexBuffer vb = buffer.getBuffer(RenderType.getSolid());
|
||||
|
||||
// Handle
|
||||
SuperByteBuffer handle = AllBlockPartials.ANALOG_LEVER_HANDLE.renderOn(leverState);
|
||||
float angle = (float) ((state / 15) * 90 / 180 * Math.PI);
|
||||
handle.translate(-1 / 2f, -1 / 16f, -1 / 2f).rotate(Axis.X, angle).translate(1 / 2f, 1 / 16f, 1 / 2f);
|
||||
transform(handle, leverState).light(lightCoords).translate(x, y, z).renderInto(buffer);
|
||||
transform(handle, leverState).light(lightCoords).renderInto(ms, vb);
|
||||
|
||||
// Indicator
|
||||
int color = ColorHelper.mixColors(0x2C0300, 0xCD0000, state / 15f);
|
||||
SuperByteBuffer indicator = transform(AllBlockPartials.ANALOG_LEVER_INDICATOR.renderOn(leverState), leverState);
|
||||
indicator.light(lightCoords).translate(x, y, z).color(color).renderInto(buffer);
|
||||
indicator.light(lightCoords).color(color).renderInto(ms, vb);
|
||||
}
|
||||
|
||||
private SuperByteBuffer transform(SuperByteBuffer buffer, BlockState leverState) {
|
||||
AttachFace face = leverState.get(AnalogLeverBlock.FACE);
|
||||
float rX = face == AttachFace.FLOOR ? 0 : face == AttachFace.WALL ? 90 : 180;
|
||||
float rY = AngleHelper.horizontalAngle(leverState.get(AnalogLeverBlock.HORIZONTAL_FACING));
|
||||
buffer.rotateCentered(Axis.X, (float) (rX / 180 * Math.PI));
|
||||
buffer.rotateCentered(Axis.Y, (float) (rY / 180 * Math.PI));
|
||||
buffer.rotateCentered(Direction.EAST, (float) (rX / 180 * Math.PI));
|
||||
buffer.rotateCentered(Direction.UP, (float) (rY / 180 * Math.PI));
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
|
|
@ -177,6 +177,7 @@ public class ZapperRenderHandler {
|
|||
Minecraft mc = Minecraft.getInstance();
|
||||
boolean rightHand = event.getHand() == Hand.MAIN_HAND ^ mc.player.getPrimaryHand() == HandSide.LEFT;
|
||||
|
||||
// TODO 1.15 buffered render
|
||||
RenderSystem.pushMatrix();
|
||||
|
||||
float recoil = rightHand ? MathHelper.lerp(event.getPartialTicks(), lastRightHandAnimation, rightHandAnimation)
|
||||
|
@ -210,7 +211,7 @@ public class ZapperRenderHandler {
|
|||
RenderSystem.rotatef(f * -135.0F, 0.0F, 1.0F, 0.0F);
|
||||
RenderSystem.translatef(f * 5.6F, 0.0F, 0.0F);
|
||||
RenderSystem.rotatef(f * 40.0F, 0.0F, 1.0F, 0.0F);
|
||||
PlayerRenderer playerrenderer = mc.getRenderManager().getRenderer(abstractclientplayerentity);
|
||||
PlayerRenderer playerrenderer = (PlayerRenderer) mc.getRenderManager().getRenderer(abstractclientplayerentity);
|
||||
RenderSystem.disableCull();
|
||||
if (rightHand) {
|
||||
playerrenderer.renderRightArm(abstractclientplayerentity);
|
||||
|
|
Loading…
Reference in a new issue