diff --git a/src/main/resources/assets/create/lang/de_de copy.json b/src/main/resources/assets/create/lang/de_de copy.json new file mode 100644 index 000000000..24d720973 --- /dev/null +++ b/src/main/resources/assets/create/lang/de_de copy.json @@ -0,0 +1,3020 @@ +{ + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "Akazienholzfenster", + "block.create.acacia_window_pane": "Akazienholzfensterscheibe", + "block.create.adjustable_chain_gearshift": "Verstellbares Kettengetriebe", + "block.create.analog_lever": "Analoger Schalter", + "block.create.andesite_belt_funnel": "Riementrichter aus Andesit", + "block.create.andesite_casing": "Andesitrahmen", + "block.create.andesite_encased_cogwheel": "Andesit-Zahnrad", + "block.create.andesite_encased_large_cogwheel": "Großes Andesit-Zahnrad", + "block.create.andesite_encased_shaft": "Andesitummantelte Welle", + "block.create.andesite_funnel": "Andesittrichter", + "block.create.andesite_ladder": "Andesitleiter", + "block.create.andesite_pillar": "Andesitsäule", + "block.create.andesite_tunnel": "Andesittunnel", + "block.create.asurine": "Asurin", + "block.create.asurine_pillar": "Asurinsäule", + "block.create.basin": "Behälter", + "block.create.belt": "Mechanischer Riemen", + "block.create.birch_window": "Birkenholzfenster", + "block.create.birch_window_pane": "Birkenholzfensterscheibe", + "block.create.black_nixie_tube": "Schwarze Nixie-Röhre", + "block.create.black_sail": "Schwarzes Segel", + "block.create.black_seat": "Schwarzer Sitz", + "block.create.black_toolbox": "Schwarzer Werkzeugkasten", + "block.create.black_valve_handle": "Schwarzer Ventilgriff", + "block.create.blaze_burner": "Lohenbrenner", + "block.create.blue_nixie_tube": "Blaue Nixie-Röhre", + "block.create.blue_sail": "Blaues Segel", + "block.create.blue_seat": "Blauer Sitz", + "block.create.blue_toolbox": "Blauer Werkzeugkasten", + "block.create.blue_valve_handle": "Blauer Ventilgriff", + "block.create.brass_belt_funnel": "Riementrichter aus Messing", + "block.create.brass_block": "Messing Block", + "block.create.brass_casing": "Messingrahmen", + "block.create.brass_encased_cogwheel": "Messing-Zahnrad", + "block.create.brass_encased_large_cogwheel": "Großes Messing-Zahnrad", + "block.create.brass_encased_shaft": "Messingummantelte Welle", + "block.create.brass_funnel": "Messingtrichter", + "block.create.brass_ladder": "Messingleiter", + "block.create.brass_tunnel": "Messingtunnel", + "block.create.brown_nixie_tube": "Braune Nixie-Röhre", + "block.create.brown_sail": "Braunes Segel", + "block.create.brown_seat": "Brauner Sitz", + "block.create.brown_toolbox": "Brauner Werkzeugkasten", + "block.create.brown_valve_handle": "Brauner Ventilgriff", + "block.create.calcite_pillar": "Kalzitsäule", + "block.create.cart_assembler": "Lorenmonteur", + "block.create.chocolate": "Schokolade", + "block.create.chute": "Rinne", + "block.create.clockwork_bearing": "Uhrwerk-Lager", + "block.create.clutch": "Kupplung", + "block.create.cogwheel": "Zahnrad", + "block.create.content_observer": "Inhaltsbeobachter", + "block.create.controller_rail": "Steuerungsschiene", + "block.create.controls": "Zugsteuerung", + "block.create.copper_backtank": "Kupferner Rückentank", + "block.create.copper_casing": "Kupferrahmen", + "block.create.copper_ladder": "Kupferleiter", + "block.create.copper_shingle_slab": "Kupferschindelstufe", + "block.create.copper_shingle_stairs": "Kupferschindeltreppe", + "block.create.copper_shingles": "Kupferschindeln", + "block.create.copper_tile_slab": "Kupferfliesenstufe", + "block.create.copper_tile_stairs": "Kupferfliesentreppe", + "block.create.copper_tiles": "Kupferfliesen", + "block.create.copper_valve_handle": "Kupfer Ventilgriff", + "block.create.creative_crate": "Kreative anpassbare Kiste", + "block.create.creative_fluid_tank": "Kreativer Flüssigkeitstank", + "block.create.creative_motor": "Kreativer Motor", + "block.create.crimsite": "Karmesit", + "block.create.crimsite_pillar": "Karmesitsäule", + "block.create.crimson_window": "Karmesinfenster", + "block.create.crimson_window_pane": "Karmesinfensterscheibe", + "block.create.crushing_wheel": "Mahlwerkrad", + "block.create.crushing_wheel_controller": "Mahlwerkrad Steurung", + "block.create.cuckoo_clock": "Kuckucksuhr", + "block.create.cut_andesite": "Geschnittener Andesit", + "block.create.cut_andesite_brick_slab": "Geschnittene Andesitziegelstufe", + "block.create.cut_andesite_brick_stairs": "Geschnittene Andesitziegeltreppe", + "block.create.cut_andesite_brick_wall": "Geschnittene Andesitziegelmauer", + "block.create.cut_andesite_bricks": "Geschnittene Andesitziegelsteine", + "block.create.cut_andesite_slab": "Geschnittene Andesitstufe", + "block.create.cut_andesite_stairs": "Geschnittene Andesittreppe", + "block.create.cut_andesite_wall": "Geschnittene Andesitmauer", + "block.create.cut_asurine": "Geschnittenes Asurin", + "block.create.cut_asurine_brick_slab": "Geschnittene Asurinziegelstufe", + "block.create.cut_asurine_brick_stairs": "Geschnittene Asurinziegeltreppe", + "block.create.cut_asurine_brick_wall": "Geschnittene Asurinziegelmauer", + "block.create.cut_asurine_bricks": "Geschnittene Asurinziegelsteine", + "block.create.cut_asurine_slab": "Geschnittene Asurinstufe", + "block.create.cut_asurine_stairs": "Geschnittene Asurintreppe", + "block.create.cut_asurine_wall": "Geschnittene Asurinmauer", + "block.create.cut_calcite": "Geschnittener Kalzit", + "block.create.cut_calcite_brick_slab": "Geschnittene Kalzitziegelstufe", + "block.create.cut_calcite_brick_stairs": "Geschnittene Kalzitziegeltreppe", + "block.create.cut_calcite_brick_wall": "Geschnittene Kalzitziegelmauer", + "block.create.cut_calcite_bricks": "Geschnittene Kalzitziegelsteine", + "block.create.cut_calcite_slab": "Geschnittene Kalzitstufe", + "block.create.cut_calcite_stairs": "Geschnittene Kalzittreppe", + "block.create.cut_calcite_wall": "Geschnittene Kalzitmauer", + "block.create.cut_crimsite": "Geschnittenes Karmesit", + "block.create.cut_crimsite_brick_slab": "Geschnittene Karmesitziegelstufe", + "block.create.cut_crimsite_brick_stairs": "Geschnittene Karmesitziegeltreppe", + "block.create.cut_crimsite_brick_wall": "Geschnittene Karmesitziegelmauer", + "block.create.cut_crimsite_bricks": "Geschnittene Karmesitziegelsteine", + "block.create.cut_crimsite_slab": "Geschnittene Karmesitstufe", + "block.create.cut_crimsite_stairs": "Geschnittene Karmesittreppe", + "block.create.cut_crimsite_wall": "Geschnittene Karmesitmauer", + "block.create.cut_deepslate": "Geschnittener Tiefenschiefer", + "block.create.cut_deepslate_brick_slab": "Geschnittene Tiefenschieferziegelstufe", + "block.create.cut_deepslate_brick_stairs": "Geschnittene Tiefenschieferziegeltreppe", + "block.create.cut_deepslate_brick_wall": "Geschnittene Tiefenschieferziegelmauer", + "block.create.cut_deepslate_bricks": "Geschnittene Tiefenschiefersteine", + "block.create.cut_deepslate_slab": "Geschnittene Tiefenschieferstufe", + "block.create.cut_deepslate_stairs": "Geschnittene Tiefenschiefertreppe", + "block.create.cut_deepslate_wall": "Geschnittene Tiefenschiefermauer", + "block.create.cut_diorite": "Gescnittener Diorit", + "block.create.cut_diorite_brick_slab": "Geschnittene Dioritziegelstufe", + "block.create.cut_diorite_brick_stairs": "Geschnittene Dioritziegeltreppe", + "block.create.cut_diorite_brick_wall": "Geschnittene Dioritziegelmauer", + "block.create.cut_diorite_bricks": "Geschnittene Dioritziegelsteine", + "block.create.cut_diorite_slab": "Geschnittene Dioritstufe", + "block.create.cut_diorite_stairs": "Geschnittene Diorittreppe", + "block.create.cut_diorite_wall": "Geschnittene Dioritmauer", + "block.create.cut_dripstone": "Geschnittener Tropfstein", + "block.create.cut_dripstone_brick_slab": "Geschnittene Tropfsteinziegelstufe", + "block.create.cut_dripstone_brick_stairs": "Geschnittene Tropfsteinziegeltreppe", + "block.create.cut_dripstone_brick_wall": "Geschnittene Tropfsteinziegelmauer", + "block.create.cut_dripstone_bricks": "Geschnittener Tropfsteinziegelsteine", + "block.create.cut_dripstone_slab": "Geschnittene Tropfsteinstufe", + "block.create.cut_dripstone_stairs": "Geschnittene Tropfsteintreppe", + "block.create.cut_dripstone_wall": "Geschnittene Tropfsteinmauer", + "block.create.cut_granite": "Geschnittener Granit", + "block.create.cut_granite_brick_slab": "Geschnittene Granitziegelstufe", + "block.create.cut_granite_brick_stairs": "Geschnittene Granitziegeltreppe", + "block.create.cut_granite_brick_wall": "Geschnittene Granitziegelmauer", + "block.create.cut_granite_bricks": "Geschnittene Granitziegelsteine", + "block.create.cut_granite_slab": "Geschnittene Granitstufe", + "block.create.cut_granite_stairs": "Geschnittene Granittreppe", + "block.create.cut_granite_wall": "Geschnittene Granitmauer", + "block.create.cut_limestone": "Geschnittener Kalkstein", + "block.create.cut_limestone_brick_slab": "Geschnittene Kalksteinziegelstufe", + "block.create.cut_limestone_brick_stairs": "Geschnittene Kalksteinziegeltreppe", + "block.create.cut_limestone_brick_wall": "Geschnittene Kalksteinziegelmauer", + "block.create.cut_limestone_bricks": "Geschnittene Kalksteinziegelsteine", + "block.create.cut_limestone_slab": "Geschnittene Kalksteinstufe", + "block.create.cut_limestone_stairs": "Geschnittene Kalksteintreppe", + "block.create.cut_limestone_wall": "Geschnittene Kalksteinmauer", + "block.create.cut_ochrum": "Geschnittenes Ockrum", + "block.create.cut_ochrum_brick_slab": "Geschnittene Ockrumziegelstufe", + "block.create.cut_ochrum_brick_stairs": "Geschnittene Ockrumziegeltreppe", + "block.create.cut_ochrum_brick_wall": "Geschnittene Ockrumziegelmauer", + "block.create.cut_ochrum_bricks": "Geschnittene Ockrumziegelsteine", + "block.create.cut_ochrum_slab": "Geschnittene Ockrumstufe", + "block.create.cut_ochrum_stairs": "Geschnittene Ockrumtreppe", + "block.create.cut_ochrum_wall": "Geschnittene Ockrummauer", + "block.create.cut_scorchia": "Geschnittenes Scorchia", + "block.create.cut_scorchia_brick_slab": "Geschnittene Scorchiaziegelstufe", + "block.create.cut_scorchia_brick_stairs": "Geschnittene Scorchiaziegeltreppe", + "block.create.cut_scorchia_brick_wall": "Geschnittene Scorchiaziegelmauer", + "block.create.cut_scorchia_bricks": "Geschnittene Scorchiaziegelsteine", + "block.create.cut_scorchia_slab": "Geschnittene Scorchiaziegelstufe", + "block.create.cut_scorchia_stairs": "Geschnittene Scorchiaziegeltreppe", + "block.create.cut_scorchia_wall": "Geschnittene Scorchiaziegelmauer", + "block.create.cut_scoria": "Geschnittenes Scoria", + "block.create.cut_scoria_brick_slab": "Geschnittene Scoriaziegelstufe", + "block.create.cut_scoria_brick_stairs": "Geschnittene Scoriaziegeltreppe", + "block.create.cut_scoria_brick_wall": "Geschnittene Scoriaziegelmauer", + "block.create.cut_scoria_bricks": "Geschnittene Scoriaziegelsteine", + "block.create.cut_scoria_slab": "Geschnittene Scoriaziegelstufe", + "block.create.cut_scoria_stairs": "Geschnittene Scoriaziegeltreppe", + "block.create.cut_scoria_wall": "Geschnittene Scoriaziegelmauer", + "block.create.cut_tuff": "Geschnittener Tuffstein", + "block.create.cut_tuff_brick_slab": "Geschnittene Tuffsteinziegelstufe", + "block.create.cut_tuff_brick_stairs": "Geschnittene Tuffsteinziegeltreppe", + "block.create.cut_tuff_brick_wall": "Geschnittene Tuffsteinziegelmauer", + "block.create.cut_tuff_bricks": "Geschnittene Tuffsteinziegelsteine", + "block.create.cut_tuff_slab": "Geschnittene Tuffsteinstufe", + "block.create.cut_tuff_stairs": "Geschnittene Tuffsteintreppe", + "block.create.cut_tuff_wall": "Geschnittene Tuffsteinmauer", + "block.create.cut_veridium": "Geschnittenes Veridium", + "block.create.cut_veridium_brick_slab": "Geschnittene Veridiumziegelstufe", + "block.create.cut_veridium_brick_stairs": "Geschnittene Veridiumziegeltreppe", + "block.create.cut_veridium_brick_wall": "Geschnittene Veridiumziegelmauer", + "block.create.cut_veridium_bricks": "Geschnittene Veridiumziegelsteine", + "block.create.cut_veridium_slab": "Geschnittene Veridiumziegelstufe", + "block.create.cut_veridium_stairs": "Geschnittene Veridiumziegeltreppe", + "block.create.cut_veridium_wall": "Geschnittene Veridiumziegelmauer", + "block.create.cyan_nixie_tube": "Türkise Nixie-Röhre", + "block.create.cyan_sail": "Türkises Segel", + "block.create.cyan_seat": "Türkiser Sitz", + "block.create.cyan_toolbox": "Türkiser Werkzeugkasten", + "block.create.cyan_valve_handle": "Türkiser Ventilgriff", + "block.create.dark_oak_window": "Schwarzeichenholzfenster", + "block.create.dark_oak_window_pane": "Schwarzeichenholzfensterscheibe", + "block.create.deepslate_pillar": "Tiefenschiefer-Säule", + "block.create.deepslate_zinc_ore": "Tiefenschiefer-Zinkerz", + "block.create.deployer": "Einsatzgerät", + "block.create.depot": "Depot", + "block.create.diorite_pillar": "Dioritsäule", + "block.create.display_board": "Anzeigetafel", + "block.create.display_link": "Anzeigeverbindung", + "block.create.dripstone_pillar": "Tropfstein-Säule", + "block.create.encased_chain_drive": "Ummantelter Kettenriemen", + "block.create.encased_fan": "Ummantelter Lüfter", + "block.create.encased_fluid_pipe": "Ummanteltes Rohr", + "block.create.exposed_copper_shingle_slab": "Angelaufene Kupferschindelstufe", + "block.create.exposed_copper_shingle_stairs": "Angelaufene Kupferschindeltreppe", + "block.create.exposed_copper_shingles": "Angelaufene Kupferschindel", + "block.create.exposed_copper_tile_slab": "Angelaufene Kupferfliesenstufe", + "block.create.exposed_copper_tile_stairs": "Angelaufene Kupferfliesentreppe", + "block.create.exposed_copper_tiles": "Angelaufene Kupferfliesen", + "block.create.fake_track": "Gleismarkierung für Karten", + "block.create.fluid_pipe": "Flüssigkeitsrohr", + "block.create.fluid_tank": "Flüssigkeitstank", + "block.create.fluid_valve": "Flüssigkeitsventil", + "block.create.flywheel": "Schwungrad", + "block.create.framed_glass": "Gerahmtes Glas", + "block.create.framed_glass_door": "Gerahmte Glastür", + "block.create.framed_glass_pane": "Gerahmte Glasscheibe", + "block.create.framed_glass_trapdoor": "Gerahmte Glasfalltür", + "block.create.gantry_carriage": "Portalkranwagen", + "block.create.gantry_shaft": "Portalkranachse", + "block.create.gearbox": "Getriebe", + "block.create.gearshift": "Gangschaltung", + "block.create.glass_fluid_pipe": "Glasrohr", + "block.create.granite_pillar": "Granitsäule", + "block.create.gray_nixie_tube": "Graue Nixie-Röhre", + "block.create.gray_sail": "Graues Segel", + "block.create.gray_seat": "Grauer Sitz", + "block.create.gray_toolbox": "Grauer Werkzeugkasten", + "block.create.gray_valve_handle": "Grauer Ventilgriff", + "block.create.green_nixie_tube": "Grüne Nixie-Röhre", + "block.create.green_sail": "Grünes Segel", + "block.create.green_seat": "Grüner Sitz", + "block.create.green_toolbox": "Grüner Werkzeugkasten", + "block.create.green_valve_handle": "Grüner Ventilgriff", + "block.create.hand_crank": "Handkurbel", + "block.create.haunted_bell": "Spukglocke", + "block.create.honey": "Honig", + "block.create.horizontal_framed_glass": "Horizontal Gerahmtes Glas", + "block.create.horizontal_framed_glass_pane": "Horizontal Gerahmte Glasscheibe", + "block.create.hose_pulley": "Umlenkrolle", + "block.create.item_drain": "Abfluss", + "block.create.item_vault": "Gegenstandstresor", + "block.create.jungle_window": "Tropenholzfenster", + "block.create.jungle_window_pane": "Tropenholzfensterscheibe", + "block.create.large_bogey": "Großes Drehgestell", + "block.create.large_cogwheel": "Großes Zahnrad", + "block.create.layered_andesite": "Geschichteter Andesit", + "block.create.layered_asurine": "Geschichtetes Asurin", + "block.create.layered_calcite": "Geschichtetes Kalzit", + "block.create.layered_crimsite": "Geschichtetes Karmesit", + "block.create.layered_deepslate": "Geschichteter Tiefenschiefer", + "block.create.layered_diorite": "Geschichteter Diorit", + "block.create.layered_dripstone": "Geschichteter Tropfstein", + "block.create.layered_granite": "Geschichteter Granit", + "block.create.layered_limestone": "Geschichteter Kalkstein", + "block.create.layered_ochrum": "Geschichtetes Ockrum", + "block.create.layered_scorchia": "Geschichtetes Scorchia", + "block.create.layered_scoria": "Geschichtete Schlacke", + "block.create.layered_tuff": "Geschichteter Tuffstein", + "block.create.layered_veridium": "Geschichtetes Veridium", + "block.create.lectern_controller": "Lesepult-Kontroller", + "block.create.light_blue_nixie_tube": "Hellblaue Nixie-Röhre", + "block.create.light_blue_sail": "Hellblaues Segel", + "block.create.light_blue_seat": "Hellblauer Sitz", + "block.create.light_blue_toolbox": "Hellblauer Werkzeugkasten", + "block.create.light_blue_valve_handle": "Hellblauer Ventilgriff", + "block.create.light_gray_nixie_tube": "Hellgraue Nixie-Röhre", + "block.create.light_gray_sail": "Hellgraues Segel", + "block.create.light_gray_seat": "Hellgrauer Sitz", + "block.create.light_gray_toolbox": "Hellgrauer Werkzeugkasten", + "block.create.light_gray_valve_handle": "Hellgrauer Ventilgriff", + "block.create.lime_nixie_tube": "Hellgrüne Nixie-Röhre", + "block.create.lime_sail": "Hellgrünes Segel", + "block.create.lime_seat": "Hellgrüner Sitz", + "block.create.lime_toolbox": "Hellgrüner Werkzeugkasten", + "block.create.lime_valve_handle": "Hellgrüner Ventilgriff", + "block.create.limestone": "Kalkstein", + "block.create.limestone_pillar": "Kalksteinsäule", + "block.create.linear_chassis": "Schubgerüst", + "block.create.lit_blaze_burner": "Aktiver Lohenbrenner", + "block.create.magenta_nixie_tube": "Magenta Nixie-Röhre", + "block.create.magenta_sail": "Magenta Segel", + "block.create.magenta_seat": "Magenta Sitz", + "block.create.magenta_toolbox": "Magenta Werkzeugkasten", + "block.create.magenta_valve_handle": "Magenta Ventilgriff", + "block.create.mechanical_arm": "Mechanischer Arm", + "block.create.mechanical_bearing": "Mechanisches Lager", + "block.create.mechanical_crafter": "Mechanische Handwerkseinheit", + "block.create.mechanical_drill": "Mechanischer Bohrer", + "block.create.mechanical_harvester": "Mechanische Erntemaschine", + "block.create.mechanical_mixer": "Mechanischer Mixer", + "block.create.mechanical_piston": "Mechanischer Kolben", + "block.create.mechanical_piston_head": "Mechanisches Kolbenende", + "block.create.mechanical_plough": "Mechanischer Pflug", + "block.create.mechanical_press": "Mechanische Presse", + "block.create.mechanical_pump": "Mechanische Pumpe", + "block.create.mechanical_saw": "Mechanische Säge", + "block.create.metal_bracket": "Metallhalterung", + "block.create.metal_girder": "Metallträger", + "block.create.metal_girder_encased_shaft": "Metallträgerummantelte Welle", + "block.create.millstone": "Mahlstein", + "block.create.minecart_anchor": "Lorenanker", + "block.create.mysterious_cuckoo_clock": "Kuckucksuhr", + "block.create.nixie_tube": "Nixie-Röhre", + "block.create.nozzle": "Düse", + "block.create.oak_window": "Eichenfenster", + "block.create.oak_window_pane": "Eichenfensterscheibe", + "block.create.ochrum": "Ockrum", + "block.create.ochrum_pillar": "Ockrum-Säule", + "block.create.orange_sail": "Oranges Segel", + "block.create.orange_seat": "Oranger Sitz", + "block.create.orange_toolbox": "Oranger Werkzeugkasten", + "block.create.orange_valve_handle": "Oranger Ventilgriff", + "block.create.ornate_iron_window": "Kunstvolles Eisenfenster", + "block.create.ornate_iron_window_pane": "Kunstvolle Eisenfensterscheibe", + "block.create.oxidized_copper_shingle_slab": "Oxidierte Kupferschindelstufe", + "block.create.oxidized_copper_shingle_stairs": "Oxidierte Kupfertreppe", + "block.create.oxidized_copper_shingles": "Oxidierte Kupferschindel", + "block.create.oxidized_copper_tile_slab": "Oxidierte Kupferfliesenstufe", + "block.create.oxidized_copper_tile_stairs": "Oxidierte Kupferfliesentreppe", + "block.create.oxidized_copper_tiles": "Oxidierte Kupferfliesen", + "block.create.peculiar_bell": "Seltsame Glocke", + "block.create.pink_nixie_tube": "Rosa Nixie-Röhre", + "block.create.pink_sail": "Rosa Segel", + "block.create.pink_seat": "Rosa Sitz", + "block.create.pink_toolbox": "Rosa Werkzeugkasten", + "block.create.pink_valve_handle": "Rosa Ventilgriff", + "block.create.piston_extension_pole": "Kolben-Pleuelverlängerung", + "block.create.placard": "Aushang", + "block.create.polished_cut_andesite": "Polierter geschnittener Andesit", + "block.create.polished_cut_andesite_slab": "Polierte geschnittene Andesitstufe", + "block.create.polished_cut_andesite_stairs": "Polierte geschnittene Andesittreppe", + "block.create.polished_cut_andesite_wall": "Polierte geschnittene Andesitmauer", + "block.create.polished_cut_asurine": "Poliertes geschnittenes Asurin", + "block.create.polished_cut_asurine_slab": "Polierte geschnittene Asurinstufe", + "block.create.polished_cut_asurine_stairs": "Polierte geschnittene Asurintreppe", + "block.create.polished_cut_asurine_wall": "Polierte geschnittene Asurinmauer", + "block.create.polished_cut_calcite": "Polierter geschnittener Kalzit", + "block.create.polished_cut_calcite_slab": "Polierte geschnittene Kalzitstufe", + "block.create.polished_cut_calcite_stairs": "Polierte geschnittene Kalzittreppe", + "block.create.polished_cut_calcite_wall": "Polierte geschnittene Kalzitmauer", + "block.create.polished_cut_crimsite": "Poliertes geschnittenes Karmesit", + "block.create.polished_cut_crimsite_slab": "Polierte geschnittene Karmesitstufe", + "block.create.polished_cut_crimsite_stairs": "Polierte geschnittene Karmesittreppe", + "block.create.polished_cut_crimsite_wall": "Polierte geschnittene Karmesitmauer", + "block.create.polished_cut_deepslate": "Polierter geschnittener Tiefschiefer", + "block.create.polished_cut_deepslate_slab": "Polierte geschnittene Tiefschieferstufe", + "block.create.polished_cut_deepslate_stairs": "Polierte geschnittene Tiefschiefertreppe", + "block.create.polished_cut_deepslate_wall": "Polierte geschnittene Tiefschiefermauer", + "block.create.polished_cut_diorite": "Polierter geschnittener Diorit", + "block.create.polished_cut_diorite_slab": "Polierte geschnittene Dioritstufe", + "block.create.polished_cut_diorite_stairs": "Polierte geschnittene Diorittreppe", + "block.create.polished_cut_diorite_wall": "Polierte geschnittene Dioritmauer", + "block.create.polished_cut_dripstone": "Polierter geschnittener Tropfstein", + "block.create.polished_cut_dripstone_slab": "Polierte geschnittene Tropfsteinstufe", + "block.create.polished_cut_dripstone_stairs": "Polierte geschnittene Tropfsteintreppe", + "block.create.polished_cut_dripstone_wall": "Polierte geschnittene Tropfsteinmauer", + "block.create.polished_cut_granite": "Polierter geschnittener Granit", + "block.create.polished_cut_granite_slab": "Polierte geschnittene Granitstufe", + "block.create.polished_cut_granite_stairs": "Polierte geschnittene Granittreppe", + "block.create.polished_cut_granite_wall": "Polierte geschnittene Granitmauer", + "block.create.polished_cut_limestone": "Polierter geschnittener Kalkstein", + "block.create.polished_cut_limestone_slab": "Polierte geschnittene Kalksteinstufe", + "block.create.polished_cut_limestone_stairs": "Polierte geschnittene Kalksteintreppe", + "block.create.polished_cut_limestone_wall": "Polierte geschnittene Kalksteinmauer", + "block.create.polished_cut_ochrum": "Poliertes geschnittenes Ockrum", + "block.create.polished_cut_ochrum_slab": "Polierte geschnittene Ockrumstufe", + "block.create.polished_cut_ochrum_stairs": "Polierte geschnittene Ockrumtreppe", + "block.create.polished_cut_ochrum_wall": "Polierte geschnittene Ockrummauer", + "block.create.polished_cut_scorchia": "Poliertes geschnittenes Scorchia", + "block.create.polished_cut_scorchia_slab": "Polierte geschnittene Scorchiastufe", + "block.create.polished_cut_scorchia_stairs": "Polierte geschnittene Scorchiatreppe", + "block.create.polished_cut_scorchia_wall": "Polierte geschnittene Scorchiamauer", + "block.create.polished_cut_scoria": "Polierte geschnittene Schlacke", + "block.create.polished_cut_scoria_slab": "Polierte geschnittene Schlackenstufe", + "block.create.polished_cut_scoria_stairs": "Polierte geschnittene Schlackentreppe", + "block.create.polished_cut_scoria_wall": "Polierte geschnittene Schlackenmauer", + "block.create.polished_cut_tuff": "Polierter geschnittener Tuffstein", + "block.create.polished_cut_tuff_slab": "Polierte geschnittene Tuffsteinstufe", + "block.create.polished_cut_tuff_stairs": "Polierte geschnittene Tuffsteintreppe", + "block.create.polished_cut_tuff_wall": "Polierte geschnittene Tuffsteinmauer", + "block.create.polished_cut_veridium": "Poliertes geschnittenes Veridium", + "block.create.polished_cut_veridium_slab": "Polierte geschnittene Veridiumstufe", + "block.create.polished_cut_veridium_stairs": "Polierte geschnittene Veridiumtreppe", + "block.create.polished_cut_veridium_wall": "Polierte geschnittene Veridiummauer", + "block.create.portable_fluid_interface": "Portable Flüssigkeitsschnittstelle", + "block.create.portable_storage_interface": "Portable Lagerschnittstelle", + "block.create.powered_latch": "RS-Flipflop", + "block.create.powered_shaft": "Angetriebene Welle", + "block.create.powered_toggle_latch": "T-Flipflop", + "block.create.pulley_magnet": "Rollenmagnet", + "block.create.pulse_extender": "Pulsverlängerer", + "block.create.pulse_repeater": "Pulsierender Verstärker", + "block.create.purple_nixie_tube": "Violette Nixie-Röhre", + "block.create.purple_sail": "Violettes Segel", + "block.create.purple_seat": "Violetter Sitz", + "block.create.purple_toolbox": "Violetter Werkzeugkasten", + "block.create.purple_valve_handle": "Violetter Ventilgriff", + "block.create.radial_chassis": "Drehgerüst", + "block.create.railway_casing": "Zugrahmen", + "block.create.raw_zinc_block": "Rohzinkblock", + "block.create.red_nixie_tube": "Rote Nixie-Röhre", + "block.create.red_sail": "Rote Segel", + "block.create.red_seat": "Roter Sitz", + "block.create.red_toolbox": "Roter Werkzeugkasten", + "block.create.red_valve_handle": "Roter Ventilgriff", + "block.create.redstone_contact": "Redstone-Kontakt", + "block.create.redstone_link": "Redstone-Verbindung", + "block.create.refined_radiance_casing": "Glanzgehäuse", + "block.create.rope": "Seil", + "block.create.rope_pulley": "Seilrolle", + "block.create.rose_quartz_block": "Rosenquarzblock", + "block.create.rose_quartz_lamp": "Rosenquarzlampe", + "block.create.rose_quartz_tiles": "Rosenquarzfliesen", + "block.create.rotation_speed_controller": "Rotationsgeschwindigkeitsregler", + "block.create.sail_frame": "Segelrahmen", + "block.create.schematic_table": "Bauplantisch", + "block.create.schematicannon": "Bauplankanone", + "block.create.scorchia": "Scorchia", + "block.create.scorchia_pillar": "Scorchia-Säule", + "block.create.scoria": "Schlacke", + "block.create.scoria_pillar": "Schlackensäule", + "block.create.secondary_linear_chassis": "Sekundäres Schubgerüst", + "block.create.sequenced_gearshift": "Sequenzielle Gangschaltung", + "block.create.shadow_steel_casing": "Schattengehäuse", + "block.create.shaft": "Welle", + "block.create.small_andesite_brick_slab": "Kleine Andesitziegelstufe", + "block.create.small_andesite_brick_stairs": "Kleine Andesitziegeltreppe", + "block.create.small_andesite_brick_wall": "Kleine Andesitziegelmauer", + "block.create.small_andesite_bricks": "Kleine Andesitziegelsteine", + "block.create.small_asurine_brick_slab": "Kleine Asurinziegelstufe", + "block.create.small_asurine_brick_stairs": "Kleine Asurinziegeltreppe", + "block.create.small_asurine_brick_wall": "Kleine Asurinziegelmauer", + "block.create.small_asurine_bricks": "Kleine Asurinziegelsteine", + "block.create.small_bogey": "Kleines Drehgestell", + "block.create.small_calcite_brick_slab": "Kleine Kalzitziegelstufe", + "block.create.small_calcite_brick_stairs": "Kleine Kalzitziegeltreppe", + "block.create.small_calcite_brick_wall": "Kleine Kalzitziegelmauer", + "block.create.small_calcite_bricks": "Kleine Kalzitziegelsteine", + "block.create.small_crimsite_brick_slab": "Kleine Karmesitziegelstufe", + "block.create.small_crimsite_brick_stairs": "Kleine Karmesitziegeltreppe", + "block.create.small_crimsite_brick_wall": "Kleine Karmesitziegelmauer", + "block.create.small_crimsite_bricks": "Kleine Karmesitziegelsteine", + "block.create.small_deepslate_brick_slab": "Kleine Tiefenschieferziegelstufe", + "block.create.small_deepslate_brick_stairs": "Kleine Tiefenschieferziegeltreppe", + "block.create.small_deepslate_brick_wall": "Kleine Tiefenschieferziegelmauer", + "block.create.small_deepslate_bricks": "Kleine Tiefenschieferziegelsteine", + "block.create.small_diorite_brick_slab": "Kleine Dioritziegelstufe", + "block.create.small_diorite_brick_stairs": "Kleine Dioritziegeltreppe", + "block.create.small_diorite_brick_wall": "Kleine Dioritziegelmauer", + "block.create.small_diorite_bricks": "Kleine Dioritziegelsteine", + "block.create.small_dripstone_brick_slab": "Kleine Tropfsteinziegelstufe", + "block.create.small_dripstone_brick_stairs": "Kleine Tropfsteinziegeltreppe", + "block.create.small_dripstone_brick_wall": "Kleine Tropfsteinziegelmauer", + "block.create.small_dripstone_bricks": "Kleine Tropfsteinziegelsteine", + "block.create.small_granite_brick_slab": "Kleine Granitziegelstufe", + "block.create.small_granite_brick_stairs": "Kleine Granitziegeltreppe", + "block.create.small_granite_brick_wall": "Kleine Granitziegelmauer", + "block.create.small_granite_bricks": "Kleine Granitziegelsteine", + "block.create.small_limestone_brick_slab": "Kleine Kalksteinziegelstufe", + "block.create.small_limestone_brick_stairs": "Kleine Kalksteinziegeltreppe", + "block.create.small_limestone_brick_wall": "Kleine Kalksteinziegelmauer", + "block.create.small_limestone_bricks": "Kleine Kalksteinziegelsteine", + "block.create.small_ochrum_brick_slab": "Kleine Ockrumziegelstufe", + "block.create.small_ochrum_brick_stairs": "Kleine Ockrumziegeltreppe", + "block.create.small_ochrum_brick_wall": "Kleine Ockrumziegelmauer", + "block.create.small_ochrum_bricks": "Kleine Ockrumziegelsteine", + "block.create.small_rose_quartz_tiles": "Kleine Rosenquarzfliesen", + "block.create.small_scorchia_brick_slab": "Kleine Scorchiaziegelstufe", + "block.create.small_scorchia_brick_stairs": "Kleine Scorchiaziegeltreppe", + "block.create.small_scorchia_brick_wall": "Kleine Scorchiaziegelmauer", + "block.create.small_scorchia_bricks": "Kleine Scorchiaziegelsteine", + "block.create.small_scoria_brick_slab": "Kleine Scoriaziegelstufe", + "block.create.small_scoria_brick_stairs": "Kleine Scoriaziegeltreppe", + "block.create.small_scoria_brick_wall": "Kleine Scoriaziegelmauer", + "block.create.small_scoria_bricks": "Kleine Scoriaziegelsteine", + "block.create.small_tuff_brick_slab": "Kleine Tuffsteinziegelstufe", + "block.create.small_tuff_brick_stairs": "Kleine Tuffsteinziegeltreppe", + "block.create.small_tuff_brick_wall": "Kleine Tuffsteinziegelmauer", + "block.create.small_tuff_bricks": "Kleine Tuffsteinziegelsteine", + "block.create.small_veridium_brick_slab": "Kleine Veridiumziegelstufe", + "block.create.small_veridium_brick_stairs": "Kleine Veridiumziegeltreppe", + "block.create.small_veridium_brick_wall": "Kleine Veridiumziegelmauer", + "block.create.small_veridium_bricks": "Kleine Veridiumziegelsteine", + "block.create.smart_chute": "Schlaue Rinne", + "block.create.smart_fluid_pipe": "Schlaues Flüssigkeitsrohr", + "block.create.speedometer": "Tachometer", + "block.create.spout": "Ausguss", + "block.create.spruce_window": "Fichtenfenster", + "block.create.spruce_window_pane": "Fichtenfensterscheibe", + "block.create.steam_engine": "Dampfmaschine", + "block.create.steam_whistle": "Dampfpfeife", + "block.create.steam_whistle_extension": "Dampfpfeifenerweiterung", + "block.create.sticker": "Ankleber", + "block.create.sticky_mechanical_piston": "Klebriger Mechanischer Kolben", + "block.create.stockpile_switch": "Vorratssensor", + "block.create.stressometer": "Stressometer", + "block.create.tiled_glass": "Glasfliesen", + "block.create.tiled_glass_pane": "Glasfliesenscheibe", + "block.create.track": "Gleis", + "block.create.track_observer": "Zugbeobachter", + "block.create.track_signal": "Zugsignal", + "block.create.track_station": "Bahnhof", + "block.create.train_door": "Zugtür", + "block.create.train_trapdoor": "Zugfalltür", + "block.create.tuff_pillar": "Tuffstein-Säule", + "block.create.turntable": "Drehtisch", + "block.create.veridium": "Veridium", + "block.create.veridium_pillar": "Veridium-Säule", + "block.create.vertical_framed_glass": "Vertikal Gerahmtes Glas", + "block.create.vertical_framed_glass_pane": "Vertikal Gerahmte Glasscheibe", + "block.create.warped_window": "Wirrfenster", + "block.create.warped_window_pane": "Wirrfensterscheibe", + "block.create.water_wheel": "Wasserrad", + "block.create.waxed_copper_shingle_slab": "Gewachste Kupferschindelstufe", + "block.create.waxed_copper_shingle_stairs": "Gewachste Kupferschindeltreppe", + "block.create.waxed_copper_shingles": "Gewachste Kupferschindel", + "block.create.waxed_copper_tile_slab": "Gewachste Kupferfliesenstufe", + "block.create.waxed_copper_tile_stairs": "Gewachste Kupferfliesentreppe", + "block.create.waxed_copper_tiles": "Gewachste Kupferfliesen", + "block.create.waxed_exposed_copper_shingle_slab": "Gewachste angelaufene Kupferschindelstufe", + "block.create.waxed_exposed_copper_shingle_stairs": "Gewachste angelaufene Kupferschindeltreppe", + "block.create.waxed_exposed_copper_shingles": "Gewachste angelaufene Kupferschindel", + "block.create.waxed_exposed_copper_tile_slab": "Gewachste angelaufene Kupferfliesenstufe", + "block.create.waxed_exposed_copper_tile_stairs": "Gewachste angelaufene Kupferfliesentreppe", + "block.create.waxed_exposed_copper_tiles": "Gewachste angelaufene Kupferfliesen", + "block.create.waxed_oxidized_copper_shingle_slab": "Gewachste oxidierte Kupferschindelstufe", + "block.create.waxed_oxidized_copper_shingle_stairs": "Gewachste oxidierte Kupferschindeltreppe", + "block.create.waxed_oxidized_copper_shingles": "Gewachste oxidierte Kupferschindel", + "block.create.waxed_oxidized_copper_tile_slab": "Gewachste oxidierte Kupferfliesenstufe", + "block.create.waxed_oxidized_copper_tile_stairs": "Gewachste oxidierte Kupferfliesentreppe", + "block.create.waxed_oxidized_copper_tiles": "Gewachste oxidierte Kupferfliesen", + "block.create.waxed_weathered_copper_shingle_slab": "Gewachste verwittere Kupferschindelstufe", + "block.create.waxed_weathered_copper_shingle_stairs": "Gewachste verwitterte Kupferschindeltreppe", + "block.create.waxed_weathered_copper_shingles": "Gewachste verwitterte Kupferschindel", + "block.create.waxed_weathered_copper_tile_slab": "Gewachste verwitterte Kupferfliesenstufe", + "block.create.waxed_weathered_copper_tile_stairs": "Gewachste verwitterte Kupferfliesentreppe", + "block.create.waxed_weathered_copper_tiles": "Gewachste verwitterte Kupferfliesen", + "block.create.weathered_copper_shingle_slab": "Verwitterte Kupferschindelstufe", + "block.create.weathered_copper_shingle_stairs": "Verwitterte Kupferschindeltreppe", + "block.create.weathered_copper_shingles": "Verwitterte Kupferschindel", + "block.create.weathered_copper_tile_slab": "Verwitterte Kupferfliesenstufe", + "block.create.weathered_copper_tile_stairs": "Verwitterte Kupferfliesentreppe", + "block.create.weathered_copper_tiles": "Verwitterte Kupferfliesen", + "block.create.weighted_ejector": "Gewichteter Werfer", + "block.create.white_nixie_tube": "Weiße Nixie-Röhre", + "block.create.white_sail": "Weiße Segel", + "block.create.white_seat": "Weißer Sitz", + "block.create.white_toolbox": "Weißer Werkzeugkasten", + "block.create.white_valve_handle": "Weißer Ventilgriff", + "block.create.windmill_bearing": "Windmühlenlager", + "block.create.wooden_bracket": "Holzhalterung", + "block.create.yellow_nixie_tube": "Gelbe Nixie-Röhre", + "block.create.yellow_sail": "Gelbes Segel", + "block.create.yellow_seat": "Gelber Sitz", + "block.create.yellow_toolbox": "Gelber Werkzeugkasten", + "block.create.yellow_valve_handle": "Gelber Ventilgriff", + "block.create.zinc_block": "Zinkblock", + "block.create.zinc_ore": "Zinkerz", + + "enchantment.create.capacity": "Kapazität", + "enchantment.create.potato_recovery": "Kartoffel-Wiederherstellung", + + "entity.create.carriage_contraption": "Wagenvorrichtung", + "entity.create.contraption": "Vorrichtung", + "entity.create.crafting_blueprint": "Herstellungsblaupause", + "entity.create.gantry_contraption": "Portalkran Vorrichtung", + "entity.create.potato_projectile": "Kartoffel-Projektil", + "entity.create.seat": "Sitz", + "entity.create.stationary_contraption": "Stationäre Vorrichtung", + "entity.create.super_glue": "Superkleber", + + "fluid.create.potion": "Trank", + "fluid.create.tea": "Bauherrentee", + + "item.create.andesite_alloy": "Andesitlegierung", + "item.create.attribute_filter": "Attribut Filter", + "item.create.bar_of_chocolate": "Schokoladentafel", + "item.create.belt_connector": "Mechanischer Riemen", + "item.create.blaze_cake": "Lohenkuchen", + "item.create.blaze_cake_base": "Lohenkuchenbasis", + "item.create.brass_hand": "Messing Hand", + "item.create.brass_ingot": "Messingbarren", + "item.create.brass_nugget": "Messingklumpen", + "item.create.brass_sheet": "Messingblech", + "item.create.builders_tea": "Baumeister-Tee", + "item.create.chest_minecart_contraption": "Güterloren Vorrichtung", + "item.create.chocolate_bucket": "Schokoladeneimer", + "item.create.chocolate_glazed_berries": "Schokoladenglasierte Beeren", + "item.create.chromatic_compound": "Chromatische Verbindung", + "item.create.cinder_flour": "Aschenmehl", + "item.create.copper_backtank": "Kupferner Rückentank", + "item.create.copper_backtank_placeable": "Platzierbarer Kupferner Rückentank", + "item.create.copper_nugget": "Kupferklumpen", + "item.create.copper_sheet": "Kupferblech", + "item.create.crafter_slot_cover": "Handwerkseinheit Slot Abdeckung", + "item.create.crafting_blueprint": "Herstellungsblaupause", + "item.create.creative_blaze_cake": "Kreativer Lohenkuchen", + "item.create.crushed_aluminum_ore": "Zerkleinertes Aluminiumerz", + "item.create.crushed_copper_ore": "Zerkleinertes Kupfererz", + "item.create.crushed_gold_ore": "Zerkleinertes Golderz", + "item.create.crushed_iron_ore": "Zerkleinertes Eisenerz", + "item.create.crushed_lead_ore": "Zerkleinertes Bleierz", + "item.create.crushed_nickel_ore": "Zerkleinertes Nickelerz", + "item.create.crushed_osmium_ore": "Zerkleinertes Osmiumerz", + "item.create.crushed_platinum_ore": "Zerkleinertes Platinerz", + "item.create.crushed_quicksilver_ore": "Zerkleinertes Quecksilbererz", + "item.create.crushed_silver_ore": "Zerkleinertes Silbererz", + "item.create.crushed_tin_ore": "Zerkleinertes Zinnerz", + "item.create.crushed_uranium_ore": "Zerkleinertes Uranerz", + "item.create.crushed_zinc_ore": "Zerkleinertes Zinkerz", + "item.create.diving_boots": "Tauchstiefel", + "item.create.diving_helmet": "Tauchhelm", + "item.create.dough": "Teig", + "item.create.electron_tube": "Elektronenröhre", + "item.create.empty_blaze_burner": "Leerer Lohenbrenner", + "item.create.empty_schematic": "Leerer Bauplan", + "item.create.experience_nugget": "Erfahrungsklumpen", + "item.create.extendo_grip": "Extendo Griff", + "item.create.filter": "Filter", + "item.create.furnace_minecart_contraption": "Antriebsloren Vorrichtung", + "item.create.goggles": "Ingenieursbrille", + "item.create.golden_sheet": "Goldblech", + "item.create.handheld_worldshaper": "Geländeformer", + "item.create.honey_bucket": "Honigeimer", + "item.create.honeyed_apple": "Honigapfel", + "item.create.incomplete_precision_mechanism": "Unfertiges Präzisionsgetriebe", + "item.create.incomplete_track": "Unfertiges Gleis", + "item.create.iron_sheet": "Eisenblech", + "item.create.linked_controller": "Verbundener Kontroller", + "item.create.minecart_contraption": "Loren Vorrichtung", + "item.create.minecart_coupling": "Lorenkupplung", + "item.create.polished_rose_quartz": "Polierter Rosenquarz", + "item.create.potato_cannon": "Kartoffelkanone", + "item.create.powdered_obsidian": "Pulverisierter Obsidian", + "item.create.precision_mechanism": "Präzisionsgetriebe", + "item.create.propeller": "Propeller", + "item.create.raw_zinc": "Rohzink", + "item.create.red_sand_paper": "Rotes Schmirgelpapier", + "item.create.refined_radiance": "Raffinierter Glanz", + "item.create.rose_quartz": "Rosenquarz", + "item.create.sand_paper": "Schmirgelpapier", + "item.create.schedule": "Zugfahrplan", + "item.create.schematic": "Bauplan", + "item.create.schematic_and_quill": "Bauplan und Feder", + "item.create.shadow_steel": "Schattenstahl", + "item.create.sturdy_sheet": "Robustes Blech", + "item.create.super_glue": "Superkleber", + "item.create.sweet_roll": "Rosinenschnecke", + "item.create.tree_fertilizer": "Baumdünger", + "item.create.vertical_gearbox": "Vertikales Getriebe", + "item.create.wand_of_symmetry": "Symmetriestab", + "item.create.wheat_flour": "Weizenmehl", + "item.create.whisk": "Rührstab", + "item.create.wrench": "Schraubenschlüssel", + "item.create.zinc_ingot": "Zinkbarren", + "item.create.zinc_nugget": "Zinkklumpen", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "Willkommen zu Create", + "advancement.create.root.desc": "Es ist Zeit mit dem Bauen von tollen Apparaten zu starten!", + "advancement.create.andesite_alloy": "Alliterationen in Massen", + "advancement.create.andesite_alloy.desc": "Create's Materialien haben verrückte Namen, Eisenlegierung ist im Deutschen leider keine.", + "advancement.create.andesite_casing": "Das Andesit Alter", + "advancement.create.andesite_casing.desc": "Verwende Andesite Legierungen und Holz, um einen einfachen Rahmen zu erstellen.", + "advancement.create.mechanical_press": "UNLOCALIZED: Bonk", + "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", + "advancement.create.encased_fan": "UNLOCALIZED: Wind maker", + "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and activate an Encased Fan", + "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", + "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", + "advancement.create.saw_processing": "UNLOCALIZED: Workshop's most feared", + "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", + "advancement.create.compacting": "UNLOCALIZED: Compactification", + "advancement.create.compacting.desc": "UNLOCALIZED: Use a Press and a Basin to create less items from more items", + "advancement.create.belt": "Befördere es alles", + "advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Mechanischem Riemen", + "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", + "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", + "advancement.create.chute": "Abstürzen", + "advancement.create.chute.desc": "Platziere eine Rinne, das vertikale Gegenstück des Riemens.", + "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing it up", + "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", + "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", + "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", + "advancement.create.water_wheel": "Angespannte Hydraulik", + "advancement.create.water_wheel.desc": "Plaziere ein Wasserrad und versuche es zum drehen zu bringen!", + "advancement.create.windmill": "Eine leichte Brise", + "advancement.create.windmill.desc": "Baue eine Windmühle.", + "advancement.create.shifting_gears": "Wechsel deine Gänge", + "advancement.create.shifting_gears.desc": "Verbinde ein großes Zahnrad mit einem kleinem, um die Geschwindigkeit deiner Apparate zu verändern.", + "advancement.create.millstone": "Taschenmahlstein", + "advancement.create.millstone.desc": "Plaziere und aktiviere einen Mahlstein.", + "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", + "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", + "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", + "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a contraption with drills, saws or harvesters on board", + "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-by exchange", + "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a contraption", + "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted out", + "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's goggles and a Wrench", + "advancement.create.stressometer": "Aber wie belastet genau?", + "advancement.create.stressometer.desc": "Platziere und schalte ein Stressometer ein. Schau es dir durch deine Ingenieursbrille an und lese den genauen Wert ab.", + "advancement.create.cuckoo_clock": "UNLOCALIZED: Is it Time?", + "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", + "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", + "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", + "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", + "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched for more than 30 blocks by a Weighted Ejector", + "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", + "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", + "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", + "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", + "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", + "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical ploughs", + "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", + "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", + "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", + "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", + "advancement.create.belt_funnel_kiss": "Die Hühnchen und die Klappen", + "advancement.create.belt_funnel_kiss.desc": "Lasse zwei an Mechanischen Riemen befestigte Riementrichter sich küssen.", + "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", + "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", + "advancement.create.copper": "UNLOCALIZED: More Sturdier Rocks", + "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper for your exploits in Fluid Manipulation", + "advancement.create.copper_casing": "Das Kupferzeitalter", + "advancement.create.copper_casing.desc": "Verwende Kupferbleche und Holz, um Kupferrahmen herzustellen.", + "advancement.create.spout": "Platsch", + "advancement.create.spout.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie es von einem Ausguss gefüllt wird.", + "advancement.create.drain": "UNLOCALIZED: Tumble Draining", + "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid containing item be emptied by an Item Drain", + "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", + "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam engine to generate torque", + "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", + "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", + "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", + "advancement.create.backtank.desc": "UNLOCALIZED: Create a copper backtank and make it accumulate Air Pressure", + "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", + "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a diving helmet together with your backtank and jump into water", + "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", + "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", + "advancement.create.glass_pipe": "Flussspion", + "advancement.create.glass_pipe.desc": "Beobachte durch ein Rohr mit Fenster, wie Flüssigkeiten durch ein Rohr fließen. Gerade Rohre bekommen ein Fenster, wenn du mit einem Schraubenschlüssel auf diese klickst.", + "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", + "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a pipe or pump to collect a water block", + "advancement.create.hose_pulley": "Industrielles Verschütten", + "advancement.create.hose_pulley.desc": "Lass eine Umlenkrolle ab und schau ihr zu, wie sie Wasser aufsaugt oder rauslässt.", + "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", + "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a Bucket of Molten Chocolate", + "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", + "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Bee House", + "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", + "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered infinite", + "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", + "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", + "advancement.create.foods": "UNLOCALIZED: Balanced Diet", + "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout", + "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", + "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your Copper Diving Gear§7\n(Hidden Advancement)", + "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", + "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)", + "advancement.create.cross_streams": "UNLOCALIZED: Don't cross the Streams!", + "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", + "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", + "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single fluid tank§7\n(Hidden Advancement)", + "advancement.create.brass": "Tatsächliche Legierungen", + "advancement.create.brass.desc": "Verwende zerkleinertes Kupfererz und zerkleinertes Zinkerz um messing herzustellen.", + "advancement.create.brass_casing": "Das Messingzeitalter", + "advancement.create.brass_casing.desc": "Verwende das neu erhaltene Messing und etwas Holz, um mehr fortgeschrittene Rahmen herzustellen.", + "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", + "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", + "advancement.create.deployer": "Stupse, platziere und attackiere!", + "advancement.create.deployer.desc": "Platziere und betreibe ein Einsatzgerät, die perfekte Reflektion deiner selbst.", + "advancement.create.precision_mechanism": "Komplexe Kuriositäten", + "advancement.create.precision_mechanism.desc": "Montiere ein Präzisionsgetriebe.", + "advancement.create.speed_controller": "Ingenieure hassen ihn!", + "advancement.create.speed_controller.desc": "Platziere einen Rotationsgeschwindigkeitsregler, das ultimative Gerät, um Zahnräder zu ändern.", + "advancement.create.mechanical_arm": "Beschäftigte Hände!", + "advancement.create.mechanical_arm.desc": "Stelle einen mechanischen Arm her, wähle Ein- und Ausgang, platziere ihn und gib ihm Energie; beobachte dann, wie es für dich all die Arbeit macht.", + "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", + "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", + "advancement.create.crushing_wheel": "Ein gigantisches Paar", + "advancement.create.crushing_wheel.desc": "Stelle Mahlwerkräder her, um mehr Materialien effizienter zu zermahlen.", + "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", + "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", + "advancement.create.clockwork_bearing": "Uhr-Apparat", + "advancement.create.clockwork_bearing.desc": "Montiere eine Struktur auf einem Uhrwerk-Lager.", + "advancement.create.display_link": "UNLOCALIZED: Big Data", + "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display link to visualise information", + "advancement.create.potato_cannon": "Fwump!", + "advancement.create.potato_cannon.desc": "Besiege einen Gegner mit deiner Kartoffelkanone.", + "advancement.create.extendo_grip": "Boioioing!", + "advancement.create.extendo_grip.desc": "Beschaffe einen Extendo Griff.", + "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", + "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", + "advancement.create.arm_blaze_burner": "Verbrennertron", + "advancement.create.arm_blaze_burner.desc": "Weise einen mechanischen Arm an, einen Lohenbrenner zu befeuern.", + "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing it", + "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a Pair of Crushing wheels at max speed", + "advancement.create.arm_many_targets": "Organisiertron", + "advancement.create.arm_many_targets.desc": "Programmiere einen mechanischen Arm so, dass er zehn oder mehr Ausgänge hat.", + "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", + "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause potato cannon projectiles of different types to collide with each other", + "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", + "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.fist_bump": "Verstampf es, Bro!", + "advancement.create.fist_bump.desc": "Lass zwei Einsatzgeräte aufeinander treffen.", + "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", + "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", + "advancement.create.extendo_grip_dual": "UNLOCALIZED: To full Extent", + "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach§7\n(Hidden Advancement)", + "advancement.create.musical_arm": "Spiel mir meine Erkennungsmelodie!", + "advancement.create.musical_arm.desc": "Beobachte einen mechanischen Arm dabei, wie er einen Plattenspieler bedient.", + "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", + "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet from refining crushed Obsidian", + "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", + "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a Casing for Railway Components", + "advancement.create.train": "UNLOCALIZED: All Aboard!", + "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", + "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", + "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Schedule", + "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", + "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", + "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", + "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", + "advancement.create.track_0": "UNLOCALIZED: A new Gauge", + "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", + "advancement.create.train_whistle": "UNLOCALIZED: Choo choo!", + "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", + "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", + "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a train through a Nether Portal", + "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", + "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 train tracks in the same Mechanical Press", + "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", + "advancement.create.long_bend.desc": "UNLOCALIZED: Create a Curved track section that spans more than 30 blocks in length", + "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", + "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least six Carriages", + "advancement.create.long_travel": "UNLOCALIZED: Field Trip", + "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", + "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", + "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an Enemy with your Train§7\n(Hidden Advancement)", + "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", + "advancement.create.red_signal.desc": "UNLOCALIZED: Run a Red Signal with your Train§7\n(Hidden Advancement)", + "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", + "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train Crash as a Passenger§7\n(Hidden Advancement)", + "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", + "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "Create", + "itemGroup.create.palettes": "Create Paletten", + + "death.attack.create.crush": "%1$s stolperte in ein Mahlwerk", + "death.attack.create.crush.player": "%1$s wurde von %2$s in ein Mahlwerk gestoßen", + "death.attack.create.fan_fire": "%1$s hat heiße Luft eingeatmet", + "death.attack.create.fan_fire.player": "%1$s wurde von %2$s in einen Räucherofen gestoßen", + "death.attack.create.fan_lava": "%1$s wurde von Lava verweht", + "death.attack.create.fan_lava.player": "%1$s wurde von %2$s in einen Schmelzer geworfen", + "death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert", + "death.attack.create.mechanical_drill.player": "%1$s wurde von %2$s vor einen Bohrer gestoßen", + "death.attack.create.mechanical_saw": "%1$s wurde zersägt", + "death.attack.create.mechanical_saw.player": "%1$s wurde von %2$s in eine Säge gestoßen", + "death.attack.create.potato_cannon": "%1$s wurde von %2$s's Kartoffelkanone erschossen", + "death.attack.create.potato_cannon.item": "%1$s wurde von %2$s's %3$s erschossen", + "death.attack.create.cuckoo_clock_explosion": "%1$s wurde durch eine falsche Kuckucksuhr gesprengt", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s wurde von einer manipulierten Kuckucksuhr in die Luft gejagt", + "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", + + "create.block.deployer.damage_source_name": "einem Finger", + "create.block.cart_assembler.invalid": "Platziere deinen Lorenmonteur auf einer Schiene.", + + "create.menu.return": "Zurück zum vorherigen Menü", + "create.menu.configure": "Konfigurieren...", + "create.menu.ponder_index": "Ponder-Verzeichnis", + "create.menu.only_ingame": "Im Pause-Menü verfügbar", + "create.menu.report_bugs": "Fehler melden", + "create.menu.support": "Unterstütze uns", + + "create.recipe.crushing": "Mahlen (Mahlwerk)", + "create.recipe.milling": "Mahlen (Mahlstein)", + "create.recipe.fan_washing": "Sammelwaschen", + "create.recipe.fan_washing.fan": "Propeller hinter fließendem Wasser", + "create.recipe.fan_smoking": "Sammelräuchern", + "create.recipe.fan_smoking.fan": "Propeller hinter Feuer", + "create.recipe.fan_haunting": "Sammelspuken", + "create.recipe.fan_haunting.fan": "Propeller hinter Seelenfeuer", + "create.recipe.fan_blasting": "Sammelschmelzen", + "create.recipe.fan_blasting.fan": "Propeller hinter Lava", + "create.recipe.pressing": "Mechanische Presse", + "create.recipe.mixing": "Mixen", + "create.recipe.deploying": "Einsetzen", + "create.recipe.automatic_shapeless": "Automatisiertes Formloses Bauen", + "create.recipe.automatic_brewing": "Automatisiertes Brauen", + "create.recipe.packing": "Komprimieren", + "create.recipe.automatic_packing": "Automatisiertes Packen", + "create.recipe.sawing": "Sägen", + "create.recipe.mechanical_crafting": "Mechanisches Bauen", + "create.recipe.automatic_shaped": "Automatisiertes Geformtes Bauen", + "create.recipe.block_cutting": "Schneiden von Blöcken", + "create.recipe.wood_cutting": "Schneiden von Holz", + "create.recipe.sandpaper_polishing": "Schleifen", + "create.recipe.mystery_conversion": "Mysteriöse Konvertierung", + "create.recipe.spout_filling": "Befüllung per Ausguss", + "create.recipe.draining": "Gegenstandsablassung", + "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", + "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", + "create.recipe.sequenced_assembly": "Sequentielles Bauen", + "create.recipe.assembly.next": "Danach: %1$s", + "create.recipe.assembly.step": "Schritt %1$s:", + "create.recipe.assembly.progress": "Fortschritt: %1$s/%2$s", + "create.recipe.assembly.pressing": "Verarbeite in einer Presse", + "create.recipe.assembly.spout_filling_fluid": "Gieße %1$s aus", + "create.recipe.assembly.deploying_item": "Setze %1$s ein", + "create.recipe.assembly.cutting": "Zerteile mit einer Säge", + "create.recipe.assembly.repeat": "Wiederhole die Sequenz %1$s mal", + "create.recipe.assembly.junk": "Zufälliges Nebenprodukt", + "create.recipe.processing.chance": "Chance: %1$s%%", + "create.recipe.deploying.not_consumed": "Nicht verbraucht", + "create.recipe.heat_requirement.none": "Keine Hitze benötigt", + "create.recipe.heat_requirement.heated": "Wenig Hitze benötigt", + "create.recipe.heat_requirement.superheated": "Viel Hitze benötigt", + + "create.generic.range": "Reichweite", + "create.generic.radius": "Radius", + "create.generic.width": "Breite", + "create.generic.height": "Höhe", + "create.generic.length": "Länge", + "create.generic.speed": "Geschwindigkeit", + "create.generic.delay": "Verzögerung", + "create.generic.duration": "UNLOCALIZED: Duration", + "create.generic.timeUnit": "UNLOCALIZED: Time Unit", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "Sekunden", + "create.generic.unit.minutes": "Minuten", + "create.generic.daytime.hour": "UNLOCALIZED: Hour", + "create.generic.daytime.minute": "UNLOCALIZED: Minute", + "create.generic.daytime.second": "UNLOCALIZED: Second", + "create.generic.daytime.pm": "UNLOCALIZED: pm", + "create.generic.daytime.am": "UNLOCALIZED: am", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.unit.buckets": "UNLOCALIZED: B", + "create.generic.clockwise": "Uhrzeigersinn", + "create.generic.counter_clockwise": "Gegen-Uhrzeigersinn", + "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", + "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", + "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + + "create.action.scroll": "Wechseln", + "create.action.confirm": "Bestätigen", + "create.action.abort": "Abbrechen", + "create.action.saveToFile": "Speichern", + "create.action.discard": "Löschen", + + "create.keyinfo.toolmenu": "Werkzeugmenü", + "create.keyinfo.toolbelt": "Erreiche naheliegende Werkzeugkästen", + "create.keyinfo.scrollup": "Simuliere Mausrad hoch (In der Welt)", + "create.keyinfo.scrolldown": "Simuliere Mausrad runter (In der Welt)", + + "create.gui.scrollInput.defaultTitle": "Wähle eine Option:", + "create.gui.scrollInput.scrollToModify": "Mausrad zum Ändern", + "create.gui.scrollInput.scrollToAdjustAmount": "Mausrad um Betrag anzupassen", + "create.gui.scrollInput.scrollToSelect": "Mausrad zum Auswählen", + "create.gui.scrollInput.shiftScrollsFaster": "Shift zum schnelleren Auswählen", + "create.gui.toolmenu.focusKey": "Halte [%1$s] zum Fokussieren", + "create.gui.toolmenu.cycle": "[Mausrad] zum Wechseln", + + "create.toolbox.unequip": "Entfernen: %1$s", + "create.toolbox.outOfRange": "Werkzeugkasten des gehaltenen Gegenstands nicht in Reichweite", + "create.toolbox.detach": "Verfolgung stoppen und Gegenstand behalten", + "create.toolbox.depositAll": "Lege Gegenstände in nahegelegenen Werkzeugkasten zurück", + "create.toolbox.depositBox": "Lege Gegenstand in Werkzeugkasten zurück", + + "create.gui.symmetryWand.mirrorType": "Spiegeln", + "create.gui.symmetryWand.orientation": "Orientierung", + + "create.symmetry.mirror.plane": "Einfach Spiegeln", + "create.symmetry.mirror.doublePlane": "Rechteckig", + "create.symmetry.mirror.triplePlane": "Achteckig", + + "create.orientation.orthogonal": "Orthogonal", + "create.orientation.diagonal": "Diagonal", + "create.orientation.horizontal": "Horizontal", + "create.orientation.alongZ": "Entlang Z", + "create.orientation.alongX": "Entlang X", + + "create.gui.terrainzapper.title": "Tragbarer Geländeformer", + "create.gui.terrainzapper.searchDiagonal": "Folge Diagonalen", + "create.gui.terrainzapper.searchFuzzy": "Ignoriere Kantenmaterial", + "create.gui.terrainzapper.patternSection": "Muster", + "create.gui.terrainzapper.pattern.solid": "Ausgefüllt", + "create.gui.terrainzapper.pattern.checkered": "Schachbrett", + "create.gui.terrainzapper.pattern.inversecheckered": "Invertiertes Schachbrett", + "create.gui.terrainzapper.pattern.chance25": "25% ausgefüllt", + "create.gui.terrainzapper.pattern.chance50": "50% ausgefüllt", + "create.gui.terrainzapper.pattern.chance75": "75% ausgefüllt", + "create.gui.terrainzapper.placement": "Platzierung", + "create.gui.terrainzapper.placement.merged": "Zusammengeführt", + "create.gui.terrainzapper.placement.attached": "Angefügt", + "create.gui.terrainzapper.placement.inserted": "Eingefügt", + "create.gui.terrainzapper.brush": "Pinsel", + "create.gui.terrainzapper.brush.cuboid": "Quader", + "create.gui.terrainzapper.brush.sphere": "Kugel", + "create.gui.terrainzapper.brush.cylinder": "Zylinder", + "create.gui.terrainzapper.brush.surface": "Fläche", + "create.gui.terrainzapper.brush.cluster": "Haufen", + "create.gui.terrainzapper.tool": "Werkzeug", + "create.gui.terrainzapper.tool.fill": "Füllen", + "create.gui.terrainzapper.tool.place": "Platzieren", + "create.gui.terrainzapper.tool.replace": "Ersetzen", + "create.gui.terrainzapper.tool.clear": "Löschen", + "create.gui.terrainzapper.tool.overlay": "Überlagern", + "create.gui.terrainzapper.tool.flatten": "Abflachen", + + "create.terrainzapper.shiftRightClickToSet": "Shift-Rechts-Klick um eine Form auszuwählen", + "create.terrainzapper.usingBlock": "Nutze: %1$s", + "create.terrainzapper.leftClickToSet": "Linksklicke einen Block, um ein Material auszuwählen", + + "create.minecart_coupling.two_couplings_max": "Jede Lore kann nicht mehr als zwei Kupplungen haben", + "create.minecart_coupling.unloaded": "Teile des Zuges scheinen in nicht geladenen Chunks zu sein", + "create.minecart_coupling.no_loops": "Kupplungen können keine Schleife bilden", + "create.minecart_coupling.removed": "Alle Kupplungen wurden von der Lore entfernt", + "create.minecart_coupling.too_far": "Loren sind zu weit entfernt", + + "create.contraptions.movement_mode": "Bewegungsmodus", + "create.contraptions.movement_mode.move_place": "Platziere immer wenn gestoppt", + "create.contraptions.movement_mode.move_place_returned": "Platziere nur in Ausgangsposition", + "create.contraptions.movement_mode.move_never_place": "Platziere nur wenn Anker zerstört", + "create.contraptions.movement_mode.rotate_place": "Platziere immer wenn gestoppt", + "create.contraptions.movement_mode.rotate_place_returned": "Platziere nur nahe des Ausgangswinkels", + "create.contraptions.movement_mode.rotate_never_place": "Platziere nur wenn Anker zerstört", + "create.contraptions.cart_movement_mode": "Loren-Bewegungsmodus", + "create.contraptions.cart_movement_mode.rotate": "Zeige immer in Bewegungsrichtung", + "create.contraptions.cart_movement_mode.rotate_paused": "Pausiere Akteure beim drehen", + "create.contraptions.cart_movement_mode.rotation_locked": "Sperre Rotation", + "create.contraptions.windmill.rotation_direction": "Rotationsrichtung", + "create.contraptions.clockwork.clock_hands": "Uhrzeiger", + "create.contraptions.clockwork.hour_first": "Stundenzeiger zuerst", + "create.contraptions.clockwork.minute_first": "Minutenzeiger zuerst", + "create.contraptions.clockwork.hour_first_24": "24-Stunden-Zeiger zuerst", + + "create.logistics.filter": "Filter", + "create.logistics.recipe_filter": "Rezeptfilter", + "create.logistics.fluid_filter": "Flüssigkeitsfilter", + "create.logistics.firstFrequency": "Freq. #1", + "create.logistics.secondFrequency": "Freq. #2", + "create.logistics.filter.apply": "Filter angewendet auf %1$s.", + "create.logistics.filter.apply_click_again": "Filter angewendet auf %1$s, klicke nochmal um Menge zu kopieren.", + "create.logistics.filter.apply_count": "Extraktionsmenge auf Filter angewendet.", + + "create.gui.goggles.generator_stats": "Generator Statistik:", + "create.gui.goggles.kinetic_stats": "Kinetische Statistik:", + "create.gui.goggles.at_current_speed": "bei derzeitiger Geschwindigkeit", + "create.gui.goggles.pole_length": "Stab Länge:", + "create.gui.goggles.fluid_container": "Flüssigkeitstank Info:", + "create.gui.goggles.fluid_container.capacity": "Kapazität:", + "create.gui.assembly.exception": "Diese Vorrichtung konnte nicht gebaut werden:", + "create.gui.assembly.exception.unmovableBlock": "Unbeweglicher Block (%4$s) bei [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "Der Block bei [%1$s,%2$s,%3$s] war nicht in einem geladenen Chunk", + "create.gui.assembly.exception.structureTooLarge": "In dieser Vorrichtung sind zu viele Blöcke enthalten.\nDas konfigurierte Maximum ist: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "Es sind zu viele Pleuelverlängerungen an diesen Kolben angebracht.\nDas konfigurierte Maximum ist: %1$s", + "create.gui.assembly.exception.noPistonPoles": "Dem Kolben fehlen ein paar Pleuelverlängerungen", + "create.gui.assembly.exception.not_enough_sails": "Angebrachte Struktur enthält nicht genug segelähnliche Blöcke: %1$s\nEin Minimum von %2$s ist erforderlich", + "create.gui.gauge.info_header": "Messgerät Information:", + "create.gui.speedometer.title": "Rotationsgeschwindigkeit", + "create.gui.stressometer.title": "Netzwerkbelastung", + "create.gui.stressometer.capacity": "Verbleibende Kapazität", + "create.gui.stressometer.overstressed": "Überbelastet", + "create.gui.stressometer.no_rotation": "Keine Rotation", + "create.gui.contraptions.not_fast_enough": "Wie es scheint dreht sich dieses %1$s _nicht_ _schnell_ _genug_.", + "create.gui.contraptions.network_overstressed": "Wie es scheint ist diese Vorrichtung _überbelastet_. Füge mehr Quellen hinzu oder _verlangsame_ die Komponenten mit hoher _Belastungsauswirkung_.", + "create.gui.adjustable_crate.title": "Lagerraum", + "create.gui.adjustable_crate.storageSpace": "Lagerraum", + "create.gui.stockpile_switch.title": "Vorratssensor", + "create.gui.stockpile_switch.invert_signal": "Invertiere Signal", + "create.gui.stockpile_switch.move_to_lower_at": "Gehe zu unterer Spur bei %1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "Gehe zu oberer Spur bei %1$s%%", + "create.gui.sequenced_gearshift.title": "Sequenzielle Gangschaltung", + "create.gui.sequenced_gearshift.instruction": "Befehl", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Drehe um Winkel", + "create.gui.sequenced_gearshift.instruction.turn_angle": "Drehe", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Winkel", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Drehe um Kolben/Seilrolle/Portalkran zu bewegen", + "create.gui.sequenced_gearshift.instruction.turn_distance": "Kolben", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distanz", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Timed Delay", + "create.gui.sequenced_gearshift.instruction.delay": "Verzögerung", + "create.gui.sequenced_gearshift.instruction.delay.duration": "Dauer", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "Beende", + "create.gui.sequenced_gearshift.instruction.end": "Beende", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "Warte auf neues Redstone Signal", + "create.gui.sequenced_gearshift.instruction.await": "Warte", + "create.gui.sequenced_gearshift.speed": "Geschwindigkeit, Richtung", + "create.gui.sequenced_gearshift.speed.forward": "Eingangsgeschwindigkeit, Vorwärts", + "create.gui.sequenced_gearshift.speed.forward_fast": "Doppelte Geschwindigkeit, Vorwärts", + "create.gui.sequenced_gearshift.speed.back": "Eingangsgeschwindigkeit, Umgekehrt", + "create.gui.sequenced_gearshift.speed.back_fast": "Doppelte Geschwindigkeit, Umgekehrt", + + "create.schematicAndQuill.dimensions": "Bauplangröße: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "Erste Position festgelegt.", + "create.schematicAndQuill.secondPos": "Zweite Position festgelegt.", + "create.schematicAndQuill.noTarget": "Halte [Strg] zur Auswahl von Luft.", + "create.schematicAndQuill.abort": "Auswahl zurückgesetzt.", + "create.schematicAndQuill.title": "Bauplanname:", + "create.schematicAndQuill.convert": "Speichere und lade sofort hoch", + "create.schematicAndQuill.fallbackName": "Mein Bauplan", + "create.schematicAndQuill.saved": "Gespeichert als %1$s", + + "create.schematic.invalid": "[!] Ungültiger Gegenstand - Benutze einen Bauplantisch.", + "create.schematic.position": "Position", + "create.schematic.rotation": "Rotation", + "create.schematic.rotation.none": "Nein", + "create.schematic.rotation.cw90": "90° im Uhrzeigersinn", + "create.schematic.rotation.cw180": "180° im Uhrzeigersinn", + "create.schematic.rotation.cw270": "270° im Uhrzeigersinn", + "create.schematic.mirror": "Spiegeln", + "create.schematic.mirror.none": "Nein", + "create.schematic.mirror.frontBack": "Vor-Zurück", + "create.schematic.mirror.leftRight": "Links-Rechts", + "create.schematic.tool.deploy": "Positionieren", + "create.schematic.tool.move": "XZ Bewegen", + "create.schematic.tool.movey": "Y Bewegen", + "create.schematic.tool.rotate": "Rotieren", + "create.schematic.tool.print": "Drucken", + "create.schematic.tool.flip": "Umdrehen", + "create.schematic.tool.deploy.description.0": "Bewegt die Struktur an einen anderen ort.", + "create.schematic.tool.deploy.description.1": "Mit Rechtsklick auf den Boden platzieren.", + "create.schematic.tool.deploy.description.2": "[Strg] halten, um in einer bestimmten Entfernung zu arbeiten.", + "create.schematic.tool.deploy.description.3": "[Strg]-Mausrad um die Entfernung zu ändern.", + "create.schematic.tool.move.description.0": "Bewegt das Schema horizontal", + "create.schematic.tool.move.description.1": "Zeig auf das Schema und benutze [Strg]-Mausrad.", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "Bewegt das Schema vertikal", + "create.schematic.tool.movey.description.1": "[Strg]-Mausrad zum hoch- und runterbewegen", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "Rotiert das Schema um seine Mitte.", + "create.schematic.tool.rotate.description.1": "[Strg]-Mausrad für eine Drehung um 90°", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "Platziert sofort die Struktur in der Welt", + "create.schematic.tool.print.description.1": "[Rechtsklick] zum Bestätigen der Platzierung an der aktuellen Position.", + "create.schematic.tool.print.description.2": "Dieses Werkzeug ist nur für den Kreativ-Modus.", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "Kehrt das Schema entlang der ausgewählten Oberfläche um.", + "create.schematic.tool.flip.description.1": "Zeige auf das Schema und benutze [Strg]-Mausrad.", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + + "create.schematics.synchronizing": "Synchronisation...", + "create.schematics.uploadTooLarge": "Dein Bauplan ist zu groß.", + "create.schematics.maxAllowedSize": "Die maximale Bauplan-Dateigröße ist:", + + "create.gui.schematicTable.refresh": "Aktualisiere Dateien", + "create.gui.schematicTable.open_folder": "Öffne Ordner", + "create.gui.schematicTable.title": "Bauplantisch", + "create.gui.schematicTable.availableSchematics": "Verfügbare Baupläne", + "create.gui.schematicTable.noSchematics": "Keine gespeicherten Baupläne", + "create.gui.schematicTable.uploading": "Hochladen...", + "create.gui.schematicTable.finished": "Hochgeladen!", + "create.gui.schematicannon.title": "Bauplankanone", + "create.gui.schematicannon.listPrinter": "Materiallistendruck", + "create.gui.schematicannon.gunpowderLevel": "Schwarzpulver bei %1$s%%", + "create.gui.schematicannon.shotsRemaining": "%1$s Schuss übrig", + "create.gui.schematicannon.shotsRemainingWithBackup": "Mit Reserve: %1$s", + "create.gui.schematicannon.optionEnabled": "Aktiviert", + "create.gui.schematicannon.optionDisabled": "Deaktiviert", + "create.gui.schematicannon.showOptions": "Zeige Drucker Einstellungen", + "create.gui.schematicannon.option.dontReplaceSolid": "Feste Blöcke nicht ersetzen", + "create.gui.schematicannon.option.replaceWithSolid": "Feste Blöcke mit festen ersetzen", + "create.gui.schematicannon.option.replaceWithAny": "Feste Blöcke immer ersetzen", + "create.gui.schematicannon.option.replaceWithEmpty": "Feste Blöcke mit Leere ersetzen", + "create.gui.schematicannon.option.skipMissing": "Fehlende Blöcke ignorieren", + "create.gui.schematicannon.option.skipTileEntities": "Tile Entities ignorieren", + "create.gui.schematicannon.slot.gunpowder": "Füge Schwarzpulver hinzu um die Kanone zu betreiben", + "create.gui.schematicannon.slot.listPrinter": "Platziere hier Bücher um eine Checkliste für deinen Bauplan zu drucken", + "create.gui.schematicannon.slot.schematic": "Füge Bauplan hier hinzu. Stelle sicher dass er an einer spezifischen Position bereitgestellt wird.", + "create.gui.schematicannon.option.skipMissing.description": "Wenn die Bauplankanone einen benötigten Block nicht finden kann, wird sie einfach beim nächsten weiter machen.", + "create.gui.schematicannon.option.skipTileEntities.description": "Die Bauplankanone wird versuchen, Blöcke mit extra Daten, beispielsweise Truhen, nicht zu ersetzen.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "Die Kanone wird ausschließlich nicht feste Blöcke und Luft in ihrem Arbeitsbereich ersetzen.", + "create.gui.schematicannon.option.replaceWithSolid.description": "Die Kanone wird feste Blöcke nur dann ersetzen, wenn an der Position vorher bereits ein fester Block war.", + "create.gui.schematicannon.option.replaceWithAny.description": "Die Kanone wird feste Blöcke ersetzen, wenn der Bauplan an der Position einen Block enthält.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "Die Kanone wird alle Blöcke im Arbeitsbereich entfernen.", + + "create.schematicannon.status.idle": "Aus", + "create.schematicannon.status.ready": "Bereit", + "create.schematicannon.status.running": "An", + "create.schematicannon.status.finished": "Fertig", + "create.schematicannon.status.paused": "Pausiert", + "create.schematicannon.status.stopped": "Gestoppt", + "create.schematicannon.status.noGunpowder": "Schwarzpulver leer", + "create.schematicannon.status.targetNotLoaded": "Kein Block geladen", + "create.schematicannon.status.targetOutsideRange": "Ziel zu weit weg", + "create.schematicannon.status.searching": "Suchen", + "create.schematicannon.status.skipping": "Überspringen", + "create.schematicannon.status.missingBlock": "Fehlender Block:", + "create.schematicannon.status.placing": "Platzieren", + "create.schematicannon.status.clearing": "Blöcke löschen", + "create.schematicannon.status.schematicInvalid": "Bauplan ungültig", + "create.schematicannon.status.schematicNotPlaced": "Bauplan nicht positioniert", + "create.schematicannon.status.schematicExpired": "Bauplandatei abgelaufen", + + "create.materialChecklist": "Material Checkliste", + "create.materialChecklist.blocksNotLoaded": "* Haftungsausschluss *\n\nMaterialliste könnte inakkurat seit da es möglich ist dass releveante Chunks nicht geladen sind.", + + "create.gui.filter.deny_list": "Verweigert-Liste", + "create.gui.filter.deny_list.description": "Gegenstände werden nur weitergegeben wenn sie NICHT mit einem der oben genannten übereinstimmen. Eine leere Verweigert-Liste akzeptiert alles.", + "create.gui.filter.allow_list": "Erlaubt-Liste", + "create.gui.filter.allow_list.description": "Gegenstände werden nur weitergegeben wenn sie mit einem der oben genannten übereinstimmen. Eine leere Erlaubt-Liste lehnt alles ab.", + "create.gui.filter.respect_data": "Respektiere Daten", + "create.gui.filter.respect_data.description": "Gegenstände stimmen nur überein wenn ihre Haltbarkeit, Verzauberungen, und andere Attribute ebenfalls passen.", + "create.gui.filter.ignore_data": "Ignoriere Daten", + "create.gui.filter.ignore_data.description": "Gegenstände stimmen unabhängig ihrer Attribute überein.", + + "create.item_attributes.placeable": "ist plazierbar", + "create.item_attributes.placeable.inverted": "ist nicht plazierbar", + "create.item_attributes.consumable": "kann man essen", + "create.item_attributes.consumable.inverted": "kann man nicht essen", + "create.item_attributes.fluid_container": "kann Flüssigkeiten speichern", + "create.item_attributes.fluid_container.inverted": "kann Flüssigkeiten nicht speichern", + "create.item_attributes.enchanted": "ist verzaubert", + "create.item_attributes.enchanted.inverted": "ist nicht verzaubert", + "create.item_attributes.max_enchanted": "ist mit dem maximalen Level verzaubert", + "create.item_attributes.max_enchanted.inverted": "ist nicht mit dem maximalen Level verzaubert", + "create.item_attributes.renamed": "hat einen benutzerdefinierten Namen", + "create.item_attributes.renamed.inverted": "hat keinen benutzerdefinierten Namen", + "create.item_attributes.damaged": "ist beschädigt", + "create.item_attributes.damaged.inverted": "ist nicht beschädigt", + "create.item_attributes.badly_damaged": "ist stark beschädigt", + "create.item_attributes.badly_damaged.inverted": "ist nicht stark beschädigt", + "create.item_attributes.not_stackable": "kann nicht gestapelt werden", + "create.item_attributes.not_stackable.inverted": "kann gestapelt werden", + "create.item_attributes.equipable": "kann ausgerüstet werden", + "create.item_attributes.equipable.inverted": "kann nicht ausgerüstet werden", + "create.item_attributes.furnace_fuel": "ist Brennstoff", + "create.item_attributes.furnace_fuel.inverted": "ist nicht Brennstoff", + "create.item_attributes.washable": "kann gewaschen werden", + "create.item_attributes.washable.inverted": "kann nicht gewaschen werden", + "create.item_attributes.hauntable": "kann gespenstisch sein", + "create.item_attributes.hauntable.inverted": "kann nicht gespenstisch sein", + "create.item_attributes.crushable": "kann zerkleinert werden", + "create.item_attributes.crushable.inverted": "kann nicht zerkleinert werden", + "create.item_attributes.smeltable": "kann geschmolzen werden", + "create.item_attributes.smeltable.inverted": "kann nicht geschmolzen werden", + "create.item_attributes.smokable": "kann geräuchert werden", + "create.item_attributes.smokable.inverted": "kann nicht geräuchert werden", + "create.item_attributes.blastable": "ist im Schmelzofen schmelzbar", + "create.item_attributes.blastable.inverted": "ist nicht im Schmelzofen schmelzbar", + "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", + "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", + "create.item_attributes.shulker_level.full": "voll", + "create.item_attributes.shulker_level.empty": "leer", + "create.item_attributes.shulker_level.partial": "teilweise gefüllt", + "create.item_attributes.in_tag": "ist mit %1$s makiert", + "create.item_attributes.in_tag.inverted": "ist nicht mit %1$s markoiert", + "create.item_attributes.in_item_group": "ist in der Gruppe '%1$s'", + "create.item_attributes.in_item_group.inverted": "ist nicht in der Gruppe '%1$s'", + "create.item_attributes.added_by": "wurde von %1$s hinzugefügt", + "create.item_attributes.added_by.inverted": "wurde nicht von %1$s hinzugefügt", + "create.item_attributes.has_enchant": "ist mit %1$s verzaubert", + "create.item_attributes.has_enchant.inverted": "ist nicht mit %1$s verzaubert", + "create.item_attributes.color": "ist %1$s gefärbt", + "create.item_attributes.color.inverted": "ist nicht %1$s gefärbt", + "create.item_attributes.has_fluid": "enthält %1$s", + "create.item_attributes.has_fluid.inverted": "enthält nicht %1$s", + "create.item_attributes.has_name": "hat den Benutzerdefinierten Namen %1$s", + "create.item_attributes.has_name.inverted": "hat nicht den benutzerdefinierten Namen %1$s", + "create.item_attributes.book_author": "wurde verfasst von %1$s", + "create.item_attributes.book_author.inverted": "wurde nicht von %1$s verfasst", + "create.item_attributes.book_copy_original": "ist ein Original", + "create.item_attributes.book_copy_original.inverted": "ist kein Original", + "create.item_attributes.book_copy_first": "ist die erste Kopie", + "create.item_attributes.book_copy_first.inverted": "ist nicht die erste Kopie", + "create.item_attributes.book_copy_second": "ist die zweite Kopie", + "create.item_attributes.book_copy_second.inverted": "ist nicht die Zweite Kopie", + "create.item_attributes.book_copy_tattered": "ist ein zerfetztes Durcheinander", + "create.item_attributes.book_copy_tattered.inverted": "sit kein zerfetztes Durcheinander", + "create.item_attributes.astralsorcery_amulet": "verbessert %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "verbessert nicht %1$s", + "create.item_attributes.astralsorcery_constellation": "ist abgestimmt auf %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "ist nicht abgestimmt auf %1$s", + "create.item_attributes.astralsorcery_crystal": "hat das Kristallattribut %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "hat nicht das Kristallattribut %1$s", + "create.item_attributes.astralsorcery_perk_gem": "hat das Vorteilsattribut %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "hat nicht das Vorteilsattribut %1$s", + + "create.gui.attribute_filter.no_selected_attributes": "Keine Attribute ausgewählt", + "create.gui.attribute_filter.selected_attributes": "Ausgewählte Attribute:", + "create.gui.attribute_filter.add_attribute": "Füge Attribut zur Liste hinzu", + "create.gui.attribute_filter.add_inverted_attribute": "Füge gegenteiliges Attribut zur Liste hinzu", + "create.gui.attribute_filter.allow_list_disjunctive": "Erlaubt-Liste (Irgendeins)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "Gegenstände werden weitergereicht wenn sie irgendeins der ausgewählten Attribute haben.", + "create.gui.attribute_filter.allow_list_conjunctive": "Erlaubt-Liste (Alle)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "Gegenstände werden nur weitergereicht wenn sie ALLE der ausgewählten Attribute haben.", + "create.gui.attribute_filter.deny_list": "Verweigert-Liste", + "create.gui.attribute_filter.deny_list.description": "Gegenstände werden nur weitergereicht wenn sie KEINES der ausgewählten Attribute haben.", + "create.gui.attribute_filter.add_reference_item": "Füge Referenz-Gegenstand hinzu", + + "create.tooltip.holdForDescription": "Halte [%1$s] für eine Zusammenfassung", + "create.tooltip.holdForControls": "Halte [%1$s] für die Steuerung", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Strg", + "create.tooltip.speedRequirement": "Geschwindigkeitsanforderung: %1$s", + "create.tooltip.speedRequirement.none": "Keine", + "create.tooltip.speedRequirement.slow": "Langsam", + "create.tooltip.speedRequirement.medium": "Moderat", + "create.tooltip.speedRequirement.fast": "Schnell", + "create.tooltip.stressImpact": "Kinetische Belastungsauswirkung: %1$s", + "create.tooltip.stressImpact.low": "Niedrig", + "create.tooltip.stressImpact.medium": "Moderat", + "create.tooltip.stressImpact.high": "Hoch", + "create.tooltip.stressImpact.overstressed": "Überbelastet", + "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", + "create.tooltip.capacityProvided": "Kinetische Belastungskapazität: %1$s", + "create.tooltip.capacityProvided.low": "Niedrig", + "create.tooltip.capacityProvided.medium": "Mittel", + "create.tooltip.capacityProvided.high": "Groß", + "create.tooltip.generationSpeed": "Generiert mit %1$s %2$s", + "create.tooltip.analogStrength": "Analoge Stärke: %1$s/15", + + "create.mechanical_arm.extract_from": "Nehme Gegenstände von %1$s", + "create.mechanical_arm.deposit_to": "Lege Gegenstände in %1$s", + "create.mechanical_arm.summary": "Mechanischer Arm hat %1$s Eingabe(n) und %2$s Ausgabe(n).", + "create.mechanical_arm.points_outside_range": "%1$s ausgewählte(r) Interaktionspunkt(e) entfernt aufgrund Reichweitenlimitierungen.", + + "create.weighted_ejector.target_set": "Ziel ausgewählt", + "create.weighted_ejector.target_not_valid": "Werfe auf angrenzenden Block (Ziel war nicht gültig)", + "create.weighted_ejector.no_target": "Werfe auf angrenzenden Block (Kein Ziel war ausgewählt)", + "create.weighted_ejector.targeting": "Werfe nach [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "Geworfene Stapelgröße", + + "create.logistics.when_multiple_outputs_available": "Wenn mehrere Ausgaben verfügbar sind", + + "create.mechanical_arm.selection_mode.round_robin": "Round Robin", + "create.mechanical_arm.selection_mode.forced_round_robin": "Gezwungener Round Robin", + "create.mechanical_arm.selection_mode.prefer_first": "Bevorzuge erstes Ziel", + + "create.tunnel.selection_mode.split": "Aufteilung", + "create.tunnel.selection_mode.forced_split": "Gezwungene Aufteilung", + "create.tunnel.selection_mode.round_robin": "Round Robin", + "create.tunnel.selection_mode.forced_round_robin": "Gezwungener Round Robin", + "create.tunnel.selection_mode.prefer_nearest": "Bevorzuge Naheliegensten", + "create.tunnel.selection_mode.randomize": "Zufällig", + "create.tunnel.selection_mode.synchronize": "Synchronisiere Eingaben", + + "create.tooltip.chute.header": "Rinnen Information", + "create.tooltip.chute.items_move_down": "Gegenstände bewegen sich nach unten", + "create.tooltip.chute.items_move_up": "Gegenstände bewegen sich nach oben", + "create.tooltip.chute.no_fans_attached": "Keine angeschlossenen Propeller", + "create.tooltip.chute.fans_push_up": "Propeller schieben von unterhalb", + "create.tooltip.chute.fans_push_down": "Propeller schieben von oberhalb", + "create.tooltip.chute.fans_pull_up": "Propeller ziehen von oberhalb", + "create.tooltip.chute.fans_pull_down": "Propeller ziehen von unterhalb", + "create.tooltip.chute.contains": "Enthält: %1$s x%2$s", + "create.tooltip.brass_tunnel.contains": "Verteilt derzeit:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "Rechtsklicken, um zu entnehmen", + + "create.linked_controller.bind_mode": "Bindungsmodus aktiv", + "create.linked_controller.press_keybind": "Drücke %1$s, %2$s, %3$s, %4$s, %5$s oder %6$s, um diese Frequenz zum zugehörigen Schlüssel zu binden", + "create.linked_controller.key_bound": "Frequenz wurde an %1$s gebunden", + "create.linked_controller.frequency_slot_1": "Taste: %1$s, Freq. #1", + "create.linked_controller.frequency_slot_2": "Taste: %1$s, Freq. #2", + + "create.crafting_blueprint.crafting_slot": "Zutatenplatz", + "create.crafting_blueprint.filter_items_viable": "Gegenstände des erweiterten Filters sind tragfähig", + "create.crafting_blueprint.display_slot": "Anzeigeplatz", + "create.crafting_blueprint.inferred": "Abgeleitet vom Rezept", + "create.crafting_blueprint.manually_assigned": "Manuell zugewiesen", + "create.crafting_blueprint.secondary_display_slot": "Sekundärer Anzeigeplatz", + "create.crafting_blueprint.optional": "Optional", + + "create.potato_cannon.ammo.attack_damage": "%1$s Angriffsschaden", + "create.potato_cannon.ammo.reload_ticks": "%1$s Neulade-Ticks", + "create.potato_cannon.ammo.knockback": "%1$s Rückstoß", + + "create.hint.hose_pulley.title": "Endlose Versorgung", + "create.hint.hose_pulley": "Das angewählte Gewässer wird als unendlich betrachtet.", + "create.hint.mechanical_arm_no_targets.title": "Keine Ziele", + "create.hint.mechanical_arm_no_targets": "Es schein dieser _Mechanische_ _Arm_ hat keine _Ziele_. Wähle Riemen, Depots oder Trichter und andere Blöcke indem du sie _Rechts-Klickst_ während du den _Mechanischen_ _Arm_ in deiner _Hand_ _hälst_.", + "create.hint.empty_bearing.title": "Aktualisiere Lager", + "create.hint.empty_bearing": "_Rechts-Klicke_ das Lager mit einer _leeren_ _Hand_ um die Struktur die du davor gebaut hast _anzubringen_.", + "create.hint.full_deployer.title": "Einsatzgerät Gegenstand Überlauf", + "create.hint.full_deployer": "Es scheint, dieses _Einsatzgerät_ enthält _überflüssige_ _Gegenstände_ die _extrahiert_ werden müssen. Nutze _Trichter_ oder anderes um ihn von seinem Überfluss zu befreien.", + + "create.backtank.low": "UNLOCALIZED: Backtank pressure low", + "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", + + "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", + "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", + + "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", + "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", + "create.boiler.passive": "UNLOCALIZED: Passive", + "create.boiler.idle": "UNLOCALIZED: Idle", + "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", + "create.boiler.max_lvl": "UNLOCALIZED: Max", + "create.boiler.size": "UNLOCALIZED: Size", + "create.boiler.size_dots": "UNLOCALIZED: ....... ", + "create.boiler.water": "UNLOCALIZED: Water", + "create.boiler.water_dots": "UNLOCALIZED: ... ", + "create.boiler.heat": "UNLOCALIZED: Heat", + "create.boiler.heat_dots": "UNLOCALIZED: ...... ", + "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", + "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", + + "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", + "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", + "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", + "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", + "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", + "create.gui.schedule.move_up": "UNLOCALIZED: Move up", + "create.gui.schedule.move_down": "UNLOCALIZED: Move down", + "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", + "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", + + "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", + "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", + "create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station", + "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", + "create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name", + "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", + "create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'", + "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", + "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", + "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", + "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", + "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", + "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", + "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", + "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", + "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", + "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", + "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", + "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", + "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", + "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", + "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", + "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", + "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", + "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", + "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", + "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", + "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", + "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", + "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", + "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", + "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", + "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", + "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", + "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", + "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", + "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", + "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", + "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", + "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", + "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", + "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", + "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", + "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", + "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", + "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", + "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", + "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", + "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", + "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", + "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", + "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", + "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", + "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", + "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", + "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", + "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", + "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", + "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", + "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", + "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", + "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", + "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", + "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", + "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", + "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", + "create.schedule.condition.player_count": "UNLOCALIZED: Players Seated", + "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", + "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", + "create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated", + "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", + "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", + "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", + "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", + "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", + "create.schedule.loop": "UNLOCALIZED: Loop Forever", + "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", + "create.schedule.loop2": "UNLOCALIZED: when completed", + "create.schedule.reset": "UNLOCALIZED: Reset Progress", + "create.schedule.skip": "UNLOCALIZED: Skip current Stop", + "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", + "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", + "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", + "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", + "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", + "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", + "create.schedule.continued": "UNLOCALIZED: Schedule resumed", + + "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", + "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", + "create.track.second_point": "UNLOCALIZED: Place track or select a second point", + "create.track.too_far": "UNLOCALIZED: Too far away", + "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", + "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", + "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", + "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", + "create.track.too_steep": "UNLOCALIZED: Slope too steep", + "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", + "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", + "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", + "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", + "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", + "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", + "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", + "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", + "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", + + "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", + "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", + "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", + + "create.station.idle": "UNLOCALIZED: Station is Idle", + "create.station.assembly_title": "UNLOCALIZED: Train Assembly", + "create.station.close": "UNLOCALIZED: Close Window", + "create.station.cancel": "UNLOCALIZED: Cancel Assembly", + "create.station.failed": "UNLOCALIZED: Assembly Failed", + "create.station.icon_type": "UNLOCALIZED: Icon Type", + "create.station.create_train": "UNLOCALIZED: Create new Train", + "create.station.assemble_train": "UNLOCALIZED: Assemble Train", + "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", + "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", + "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", + "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", + "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", + "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", + "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", + "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", + "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", + "create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:", + "create.station.retry": "UNLOCALIZED: Resolve this and retry", + "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", + "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", + "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", + "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", + "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", + "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", + + "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", + "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", + "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", + "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", + "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", + "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", + "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", + "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", + "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", + "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + + "create.track_target.set": "UNLOCALIZED: Targeted track selected", + "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", + "create.track_target.clear": "UNLOCALIZED: Cleared track selection", + "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", + "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", + "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", + "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", + "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + + "create.train.unnamed": "UNLOCALIZED: Unnamed Train", + "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", + "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", + "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", + "create.train.relocate.success": "UNLOCALIZED: Relocation successful", + "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", + "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", + "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", + "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", + "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", + "create.train.status": "UNLOCALIZED: Information about Train: %1$s", + "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", + "create.train.status.collision": "UNLOCALIZED: Collision with other Train", + "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", + "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", + "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", + "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", + "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", + "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", + "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", + "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", + "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", + "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", + "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + + "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", + "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", + "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + + "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", + "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", + "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + + "create.display_link.set": "UNLOCALIZED: Targeted position selected", + "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", + "create.display_link.clear": "UNLOCALIZED: Cleared position selection", + "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", + "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", + "create.display_link.title": "UNLOCALIZED: Display Link", + "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", + "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", + "create.display_link.reading_from": "UNLOCALIZED: Read from:", + "create.display_link.writing_to": "UNLOCALIZED: Send to:", + "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", + "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", + "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", + "create.display_link.information_type": "UNLOCALIZED: Type of Information", + "create.display_link.display_on": "UNLOCALIZED: Write data to:", + "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", + + "create.display_source.label": "UNLOCALIZED: Attached Label", + "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", + "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", + "create.display_source.list_items": "UNLOCALIZED: List matching Items", + "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", + "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", + "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", + "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", + "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", + "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", + "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.value_list.display": "UNLOCALIZED: Value Display", + "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", + "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", + "create.display_source.value_list.thousand": "UNLOCALIZED: k", + "create.display_source.value_list.million": "UNLOCALIZED: m", + "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", + "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", + "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", + "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", + "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", + "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", + "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", + "create.display_source.time.format": "UNLOCALIZED: Time Format", + "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", + "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", + "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", + "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", + "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", + "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", + "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", + "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", + "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", + "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", + "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", + "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", + "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", + "create.display_source.station_summary.now": "UNLOCALIZED: now", + "create.display_source.station_summary.minutes": "UNLOCALIZED: min", + "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", + "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", + "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", + "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", + "create.display_source.entity_name": "UNLOCALIZED: Entity Name", + "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", + "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", + "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", + "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", + "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", + "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", + "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", + "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", + "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", + "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", + "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", + "create.display_source.redstone_power.number": "UNLOCALIZED: Number", + "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", + "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", + "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", + + "create.display_target.line": "UNLOCALIZED: Line %1$s", + "create.display_target.page": "UNLOCALIZED: Page %1$s", + "create.display_target.single_line": "UNLOCALIZED: Single Line", + + "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", + "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", + "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", + "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", + + "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", + "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", + "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", + "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", + "create.super_glue.first_pos": "UNLOCALIZED: First position selected", + "create.super_glue.abort": "UNLOCALIZED: Selection discarded", + "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", + "create.super_glue.success": "UNLOCALIZED: Applying Glue...", + + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "Dies ist ein Beispiel Overlay", + "create.gui.config.overlay3": "Klicke oder ziehe mit deiner Maus", + "create.gui.config.overlay4": "um diese Vorschau zu bewegen", + "create.gui.config.overlay5": "Drücke ESC um diesen Bildschirm zu verlassen", + "create.gui.config.overlay6": "und die neue Position zu speichern", + "create.gui.config.overlay7": "Benutze /create overlay reset", + "create.gui.config.overlay8": "um die Standardposition zurückzusetzen", + + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server Tick ist derzeitig um %s ms verlangsamt :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server Tick ist jetzt um %s ms verlangsamt >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server Tick ist jetzt wieder auf normaler Geschwindigkeit :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: Benutze /killtps stop um den Server Tick wieder auf normale Geschwindigkeit zu bringen", + "create.command.killTPSCommand.status.usage.1": "[Create]: Benutze /killtps start um den Server Tick künstlich zu verlangsamen", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + + "create.contraption.minecart_contraption_too_big": "Dieses Lorengespann ist zu groß, um es aufzusammeln", + "create.contraption.minecart_contraption_illegal_pickup": "Eine mysteriöse Kraft hält dieses Lorengespann in dieser Welt", + + + "_": "->------------------------] Subtitles [------------------------<-", + + "create.subtitle.contraption_disassemble": "Apparat stoppt", + "create.subtitle.peculiar_bell_use": "Eigenartige Glockenschläge", + "create.subtitle.worldshaper_place": "Geländeformer zippt", + "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", + "create.subtitle.steam": "UNLOCALIZED: Steam noises", + "create.subtitle.saw_activate_stone": "Mechanische Säge wird aktiviert", + "create.subtitle.schematicannon_finish": "Bauplankanone endet", + "create.subtitle.crafter_craft": "Hersteller stellt her", + "create.subtitle.wrench_remove": "Teil entfernt", + "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", + "create.subtitle.whistle": "UNLOCALIZED: Whistling", + "create.subtitle.cogs": "Zahnräder rattern", + "create.subtitle.slime_added": "Schleim matscht", + "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", + "create.subtitle.schematicannon_launch_block": "Bauplankanone schießt", + "create.subtitle.controller_take": "Lesepult geleert", + "create.subtitle.crafter_click": "Hersteller klickt", + "create.subtitle.depot_plop": "Gegenstand landet", + "create.subtitle.confirm": "Bestätigendes Klick", + "create.subtitle.mixing": "Mix-Geräusche", + "create.subtitle.mechanical_press_activation_belt": "Mechanische Presse klingt", + "create.subtitle.fwoomp": "Kartoffel-Kanone macht fwumps", + "create.subtitle.sanding_long": "Schleifgeräusche", + "create.subtitle.crushing_1": "Zermahlgeräusche", + "create.subtitle.depot_slide": "Gegenstand gleitet", + "create.subtitle.blaze_munch": "Lohe kaut glücklich", + "create.subtitle.funnel_flap": "Klappe klappert", + "create.subtitle.haunted_bell_use": "Spukglocke läutet", + "create.subtitle.scroll_value": "Klick bei der Bildlauf-Eingabe", + "create.subtitle.controller_put": "Kontroller stößt auf", + "create.subtitle.cranking": "Handkurbel dreht", + "create.subtitle.sanding_short": "Schleifgeräusche", + "create.subtitle.wrench_rotate": "Schraubenschlüssel benutzt", + "create.subtitle.potato_hit": "Gemüse schlägt ein", + "create.subtitle.saw_activate_wood": "Mechanische Säge wird aktiviert", + "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", + "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", + "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", + "create.subtitle.haunted_bell_convert": "Spukglocke erwacht", + "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", + "create.subtitle.deny": "Ablehnendes boop", + "create.subtitle.controller_click": "Kontroller klickt", + "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", + "create.subtitle.copper_armor_equip": "Taucherausrüstung klirrt", + "create.subtitle.mechanical_press_activation": "Mechanische Presse wird aktiviert", + "create.subtitle.contraption_assemble": "Apparat bewegt sich", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "BEISPIELGEGENSTAND (nur ein Marker, um zu zeigen, dass dieser Tooltip existiert)", + "item.create.example_item.tooltip.summary": "Eine Kurzbeschreibung eines Gegenstands. _Unterstriche_ heben einen Begriff hervor.", + "item.create.example_item.tooltip.condition1": "Wenn dies", + "item.create.example_item.tooltip.behaviour1": "dann tut dieser Gegenstand das. (Verhalten wird mit der Shift-Taste angezeigt)", + "item.create.example_item.tooltip.condition2": "Und wenn dies", + "item.create.example_item.tooltip.behaviour2": "kannst du so viele Verhaltensweisen hinzufügen wie du magst", + "item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist", + "item.create.example_item.tooltip.action1": "wird diese Steuerung gezeigt.", + + "block.create.wooden_bracket.tooltip": "Holzhalterung", + "block.create.wooden_bracket.tooltip.summary": "_Verziere_ deine _Wellen_, _Zahnräder_ und _Rohre_ mit einem gemütlichem und hölzernem Stück Verstärkung.", + + "block.create.metal_bracket.tooltip": "Metallhalterung", + "block.create.metal_bracket.tooltip.summary": "_Verziere_ deine _Wellen_, _Zahnräder_ und _Rohre_ mit einem industriellem und robustem Stück Verstärkung.", + + "block.create.seat.tooltip": "Sitz", + "block.create.seat.tooltip.summary": "Setz dich hin und genieße die Fahrt! Der Sitz verankert den Spieler an einem sich bewegendem Apparat. Hervorragend auch für statische Möbel! Kommt in verschiedensten Farben.", + "block.create.seat.tooltip.condition1": "Rechtsklick auf den Sitz", + "block.create.seat.tooltip.behaviour1": "Setzt den Spieler auf den _Sitz_. Drücke L-Shift, um den _Sitz_ wieder zu verlassen.", + + "item.create.blaze_cake.tooltip": "Lohenkuchen", + "item.create.blaze_cake.tooltip.summary": "Ein leckeres Vergnügen für deine hart arbeitenden _Lohenbrenner_. Feuert die alle an!", + + "item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB", + "item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.", + "item.create.wand_of_symmetry.tooltip.condition1": "Wenn in der Schnellleiste", + "item.create.wand_of_symmetry.tooltip.behaviour1": "Bleibt aktiv", + "item.create.wand_of_symmetry.tooltip.control1": "R-Klick auf Boden", + "item.create.wand_of_symmetry.tooltip.action1": "_Erstellt_ oder _Bewegt_ den Spiegel", + "item.create.wand_of_symmetry.tooltip.control2": "R-Klick in die Luft", + "item.create.wand_of_symmetry.tooltip.action2": "_Löscht_ den aktiven Spiegel", + "item.create.wand_of_symmetry.tooltip.control3": "R-Klick beim Schleichen", + "item.create.wand_of_symmetry.tooltip.action3": "Öffnet das _Konfigurationsmenü_", + + "item.create.handheld_worldshaper.tooltip": "GELÄNDEFORMER", + "item.create.handheld_worldshaper.tooltip.summary": "Cleveres Werkzeug, um _Landschaften_ und _Geländeformen_ zu erschaffen.", + "item.create.handheld_worldshaper.tooltip.control1": "L-Klick einen Block", + "item.create.handheld_worldshaper.tooltip.action1": "Setzt den ausgewählten Block als Block, welcher vom Werkzeug platziert wird.", + "item.create.handheld_worldshaper.tooltip.control2": "R-Klick einen Block", + "item.create.handheld_worldshaper.tooltip.action2": "Nutzt die ausgewählte _Einstellung_ auf den ausgewählten Block.", + "item.create.handheld_worldshaper.tooltip.control3": "R-Klick beim Schleichen", + "item.create.handheld_worldshaper.tooltip.action3": "Öffnet die _Konfigurationsoberfläche_", + + "item.create.tree_fertilizer.tooltip": "BAUMDÜNGER", + "item.create.tree_fertilizer.tooltip.summary": "Eine Mischung aus Mineralien, die sich für weit verbreitete Baumarten eignet", + "item.create.tree_fertilizer.tooltip.condition1": "Wenn auf einen Setzling angewendet", + "item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen", + + "item.create.extendo_grip.tooltip": "Extendo Griff", + "item.create.extendo_grip.tooltip.summary": "Boioioing! _Erweitert die Reichweite_ des Anwenders enorm. Kann mit Luftdruck eines _kupfernen Rückentanks_ betrieben werden.", + "item.create.extendo_grip.tooltip.condition1": "Wenn in der zweiten Hand", + "item.create.extendo_grip.tooltip.behaviour1": "Erweitert die _maximale Reichweite_ von benutzbaren Gegenständen in der Haupthand.", + "item.create.extendo_grip.tooltip.condition2": "Während ein Kupferner Rückentank ausgerüstet ist", + "item.create.extendo_grip.tooltip.behaviour2": "Es wird _keine_ _Haltbarkeit_ verbraucht. Stattdessen wird _Luftdruck_ vom Tank genutzt", + + "item.create.potato_cannon.tooltip": "KARTOFFELKANONE", + "item.create.potato_cannon.tooltip.summary": "Fwump! Katapultiere dein selbstgewachsenes Gemüse auf deine Feinde. Kann mit Luftdruck eines _kupfernen Rückentanks_ betrieben werden.", + "item.create.potato_cannon.tooltip.condition1": "Wenn R-Klick", + "item.create.potato_cannon.tooltip.behaviour1": "_Schießt_ einen passenden Gegenstand aus deinem _Inventar_.", + "item.create.potato_cannon.tooltip.condition2": "Während ein Kupferner Rückentank ausgerüstet ist", + "item.create.potato_cannon.tooltip.behaviour2": "Es wird _keine_ _Haltbarkeit_ verbraucht. Stattdessen wird _Luftdruck_ vom Tank genutzt", + + "item.create.filter.tooltip": "Filter", + "item.create.filter.tooltip.summary": "_Kontrolliert den Ausgang_ und _Eingang_ eines logistischen Gerätes mit höherer Genauigkeit und vergleicht ein _Set von Gegenständen_ oder _vernetzten Filtern_.", + "item.create.filter.tooltip.condition1": "Wenn in gefiltertem Anzeigeplatz", + "item.create.filter.tooltip.behaviour1": "_Kontrolliert_ den Gegenstandsfluss basierend auf seiner _Konfiguration_.", + "item.create.filter.tooltip.condition2": "Wenn R-Klick", + "item.create.filter.tooltip.behaviour2": "Öffnet die _Konfigurationsoberfläche_.", + + "item.create.attribute_filter.tooltip": "Attribut Filter", + "item.create.attribute_filter.tooltip.summary": "_Kontrolliert den Ausgang_ und _Eingang_ eines logistischen Gerätes mit höherer Genauigkeit und vergleicht ein _Set von Gegenstands-Attributen_ und _-Kategorien_.", + "item.create.attribute_filter.tooltip.condition1": "Wenn in gefiltertem Anzeigeplatz", + "item.create.attribute_filter.tooltip.behaviour1": "_Kontrolliert_ den Gegenstandsfluss basierend auf seiner _Konfiguration_.", + "item.create.attribute_filter.tooltip.condition2": "Wenn R-Klick", + "item.create.attribute_filter.tooltip.behaviour2": "Öffnet die _Konfigurationsoberfläche_.", + + "item.create.empty_schematic.tooltip": "LEERER BAUPLAN", + "item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet", + + "item.create.schematic.tooltip": "BAUPLAN", + "item.create.schematic.tooltip.summary": "Beschreibt eine Struktur, die in der Welt platziert werden kann. Positioniere das Hologramm wie gewünscht und verwende eine _Bauplankanone_, um die Struktur zu bauen.", + "item.create.schematic.tooltip.condition1": "Wenn gehalten", + "item.create.schematic.tooltip.behaviour1": "Kann mit den Werkzeugen auf dem Bildschirm positioniert werden", + "item.create.schematic.tooltip.control1": "R-Klick beim Schleichen", + "item.create.schematic.tooltip.action1": "Öffnet ein Menü zur Eingabe exakter _Koordinaten_.", + + "item.create.schematic_and_quill.tooltip": "BAUPLAN UND FEDER", + "item.create.schematic_and_quill.tooltip.summary": "Wird benutzt, um eine existierende Struktur in der Welt als eine .nbt-Datei zu speichern.", + "item.create.schematic_and_quill.tooltip.condition1": "Schritt 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "Wähle zwei Eckpunkte mit R-Klick aus", + "item.create.schematic_and_quill.tooltip.condition2": "Schritt 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "Auf den Oberflächen _Strg-Scrollen_ um die Größe zu verändern. Nochmals R-Klick um zu speichern.", + "item.create.schematic_and_quill.tooltip.control1": "R-Klick", + "item.create.schematic_and_quill.tooltip.action1": "Einen Eckpunkt auswählen / Speichern bestätigen", + "item.create.schematic_and_quill.tooltip.control2": "Strg gedrückt halten", + "item.create.schematic_and_quill.tooltip.action2": "Wählt Punkte _mitten_ _in_ _der_ _Luft._ _Scrolle,_ um die Distanz anzupassen.", + "item.create.schematic_and_quill.tooltip.control3": "R-Klick beim Schleichen", + "item.create.schematic_and_quill.tooltip.action3": "_Setzt_ die Auswahl _zurück_ und löscht sie.", + + "block.create.schematicannon.tooltip": "BAUPLANKANONE", + "block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.", + "block.create.schematicannon.tooltip.condition1": "Wenn gerechtsklickt", + "block.create.schematicannon.tooltip.behaviour1": "Öffnet das _Interface_", + + "block.create.schematic_table.tooltip": "BAUPLANTISCH", + "block.create.schematic_table.tooltip.summary": "Schreibt gespeicherte Baupläne auf einen _Leeren_ _Bauplan_", + "block.create.schematic_table.tooltip.condition1": "Wenn ein Leerer Bauplan bereitgestellt wird", + "block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch", + + "item.create.goggles.tooltip": "Ingenieursbrille", + "item.create.goggles.tooltip.summary": "Eine Brille, welche _Informationen_ zur _Kinetik_ eines Blocks zeigt.", + "item.create.goggles.tooltip.condition1": "Wenn getragen", + "item.create.goggles.tooltip.behaviour1": "Zeigt _farbige Indikatoren_ basieren auf dem _Geschwindigkeitslevel_ einer platzierten kinetischen Komponente. Auch der _Stresslevel_ und die _Kapazität_ bestimmter Komponenten werden angezeigt.", + "item.create.goggles.tooltip.condition2": "Wenn auf ein Messgerät geschaut wird", + "item.create.goggles.tooltip.behaviour2": "Zeigt detaillierte Informationen über _Geschwindigkeit_ oder _Stress_ des Netzes an, mit dem das Messgerät verbunden ist.", + "item.create.goggles.tooltip.condition3": "Wenn auf einen Flüssigkeitsbehälter geschaut wird", + "item.create.goggles.tooltip.behaviour3": "Zeigt detaillierte Informationen zur _Kapazität_ des Blocks und welche _Flüssigkeit_ darin aufbewahrt wird.", + + "item.create.wrench.tooltip": "SCHRAUBENSCHLÜSSEL", + "item.create.wrench.tooltip.summary": "Ein nützliches Werkzeug, um mit kinetischen Vorrichtungen zu arbeiten. Kann benutzt werden, um Komponenten zu _rotieren_, _zerlegen_ und sie zu _konfigurieren_.", + "item.create.wrench.tooltip.control1": "R-Klick einen kinetischen Block", + "item.create.wrench.tooltip.action1": "_Rotiert Komponenten_ in Richtung oder weg von der Fläche, mit der du mit ihr interagiert hast.", + "item.create.wrench.tooltip.control2": "R-Klick beim Schleichen", + "item.create.wrench.tooltip.action2": "_Nimmt kinetische Komponenten auseinander_ und platziert sie zurück in _dein Inventar_.", + + "block.create.nozzle.tooltip": "DÜSE", + "block.create.nozzle.tooltip.summary": "Wird an der Vorderseite eines _ummantelnden Lüfters_ angebracht, um seine Wirkung auf Entitäten in _alle Richtungen_ zu verteilen.", + + "block.create.cuckoo_clock.tooltip": "KUCKUCKSUHR", + "block.create.cuckoo_clock.tooltip.summary": "Feine Handwerkskunst, um einen Raum zu _dekorieren_ und _die Zeit im Auge zu behalten_.", + "block.create.cuckoo_clock.tooltip.condition1": "Wenn kinetisch angetrieben", + "block.create.cuckoo_clock.tooltip.behaviour1": "Zeigt die _aktuelle Zeit_ und spielt zweimal täglich eine Melodie. Wird einmal _mittags_ und einmal zur _Dämmerung_, sobald _Spieler schlafen können_, aktiviert", + + "block.create.turntable.tooltip": "DREHTISCH", + "block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.", + + "block.create.toolbox.tooltip": "WERKZEUGKASTEN", + "block.create.toolbox.tooltip.summary": "Der liebste Begleiter jedes Erfinders. Praktischerweise _behält_ der Werkzeugkasten eine große Menge von _8 verschiedenen_ Gegenstandstypen.", + "block.create.toolbox.tooltip.condition1": "Wenn augehoben", + "block.create.toolbox.tooltip.behaviour1": "Behält _Inhalt_ des _Inventars_.", + "block.create.toolbox.tooltip.condition2": "Wenn in Reichweite platziert", + "block.create.toolbox.tooltip.behaviour2": "_Spieler_ in der _Nähe_ können die _Taste_ für den _Werkzeugkasten_ drücken, um einen Fernzugriff auf den Inhalt zu bekommen.", + "block.create.toolbox.tooltip.condition3": "Wenn R-Klick", + "block.create.toolbox.tooltip.behaviour3": "Öffnet die _Behälteroberfläche_", + + "block.create.stockpile_switch.tooltip": "VORRATSSENSOR", + "block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.", + "block.create.stockpile_switch.tooltip.condition1": "Wenn unter dem unteren Limit", + "block.create.stockpile_switch.tooltip.behaviour1": "Wird das Redstone-Signal ausgeschaltet.", + + "block.create.content_observer.tooltip": "INHALTSBEOBACHTER", + "block.create.content_observer.tooltip.summary": "_Erkennt Gegenstände_ oder _Flüssigkeiten_ in einem _Behälter_, einer _Röhre_ oder einem _Fließband_, die zum eingestellten _Filter_ passen.", + "block.create.content_observer.tooltip.condition1": "Bei der Beobachtung eines Containers", + "block.create.content_observer.tooltip.behaviour1": "Gibt einen _Redstone-Puls_ aus, während der beobachtete Behälter _passenden_ _Inhalt_ hat.", + "block.create.content_observer.tooltip.condition2": "Bei der Beobachtung eines Trichters", + "block.create.content_observer.tooltip.behaviour2": "Gibt einen _Redstone-Puls_ aus, wenn ein _passender_ Gegenstand _übertragen_ wird.", + + "block.create.creative_crate.tooltip": "BAUPLANKANONENMACHER", + "block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.", + "block.create.creative_crate.tooltip.condition1": "Wenn Gegenstand in Filter Slot", + "block.create.creative_crate.tooltip.behaviour1": "Alles _extrahierende_ von diesem Container wird einen _endlosen Vorrat_ des angegebenen Gegenstands zur Verfügung stellen. In diese Kiste _eingefügte_ Gegenstände werden _entsorgt_.", + + "item.create.creative_blaze_cake.tooltip": "KREATIVER KUCHEN", + "item.create.creative_blaze_cake.tooltip.summary": "Eine sehr spezielle Behandlung, welche es erlaubt, des _Lohenbrenners_ _Hitzelevel einzustellen_. After eating this cake, Blaze Burners will _never run out of fuel_.", + "item.create.creative_blaze_cake.tooltip.condition1": "R-Klick auf einen _Lohenbrenner_", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_Rastet_ das Hitzelevel des Lohenbrenners _ein_. Wenn nochmal angewandt wird, _zirkuliert_ der Lohenbrenner sein Hitzelevel.", + + "block.create.controller_rail.tooltip": "STEUERUNGSSCHIENE", + "block.create.controller_rail.tooltip.summary": "Eine _einseitige Antriebsschiene_, welche fähig ist, die _Geschwindigkeit_ von Loren _sehr genau_ einzustellen.", + "block.create.controller_rail.tooltip.condition1": "Wenn mit Redstone aktiviert", + "block.create.controller_rail.tooltip.behaviour1": "_Verschnellert_ oder _verlangsamt_ vorbeifahrende Loren basierend auf der _Signalstärke_. Überträgt Redstone-Energie auf benachbarte Steuerungsschienen. Wenn zwei Steuerungsschienen mit unterschiedlicher Signalstärke versorgt werden, interpolieren die Schienen zwischen ihnen ihr Signal.", + + "item.create.sand_paper.tooltip": "SCHMIRGELPAPIER", + "item.create.sand_paper.tooltip.summary": "Ein raues papier, welches benutzt wird, um _Materialien_ zu _polieren_. Kann automatisch von einem Einsatzgerät benutzt werden.", + "item.create.sand_paper.tooltip.condition1": "Wenn benutzt", + "item.create.sand_paper.tooltip.behaviour1": "Gibt den Gegenständen in der _Zweithand_ oder auf dem _Boden_, welches du _anguckst_, eine Politur.", + + "item.create.builders_tea.tooltip": "Baumeister-Tee", + "item.create.builders_tea.tooltip.summary": "Das perfekte Getränk, um den Tag zu starten - _Motivierend_ und _sättigend_.", + + "item.create.refined_radiance.tooltip": "RAFFINIERTER GLANZ", + "item.create.refined_radiance.tooltip.summary": "Ein chromatisches Material, das aus _absorbiertem Licht_ geschmiedet wird.", + "item.create.refined_radiance.tooltip.condition1": "In Arbeit", + "item.create.refined_radiance.tooltip.behaviour1": "Verwendungen für dieses Material werden in zukünftigen Versionen verfügbar sein.", + + "item.create.shadow_steel.tooltip": "SCHATTENSTAHL", + "item.create.shadow_steel.tooltip.summary": "Ein chromatisches Material, das _in der Leere_ geschmiedet wird.", + "item.create.shadow_steel.tooltip.condition1": "In Arbeit", + "item.create.shadow_steel.tooltip.behaviour1": "Verwendungen für dieses Material werden in zukünftigen Versionen verfügbar sein.", + + "item.create.linked_controller.tooltip": "VERBUNDENER KONTROLLER", + "item.create.linked_controller.tooltip.summary": "Erlaubt _händische_ _Kontrolle_ über _Redstone-Verbindungs-Frequenzen_, welche auf ihre _sechs_ _Knöpfe_ gebunden sind.", + "item.create.linked_controller.tooltip.condition1": "R-Klick", + "item.create.linked_controller.tooltip.behaviour1": "_Schaltet_ den Kontroller _um_. _Bewegungssteuerung_ wird übernommen, solange der Kontroller aktiv ist.", + "item.create.linked_controller.tooltip.condition2": "R-Klick beim Schleichen", + "item.create.linked_controller.tooltip.behaviour2": "Öffnet das Handbuch _Konfigurationsoberfläche_.", + "item.create.linked_controller.tooltip.condition3": "R-Klick auf einen Redstone-Verbindungs-Empfänger", + "item.create.linked_controller.tooltip.behaviour3": "Aktiviert den _Bindungsmodus_. Drücke einen der _sechs Einstellungen_, um sie auf die _Verbindungsfrequenz_ zu binden.", + "item.create.linked_controller.tooltip.condition4": "R-Klick auf ein Lesepult", + "item.create.linked_controller.tooltip.behaviour4": "Platziert einen Kontroller in das Lesepult, um es einfacher zu aktivieren. (R-Klick beim Schleichen, um es zurück zu nehmen)", + + "item.create.diving_helmet.tooltip": "TAUCHHELM", + "item.create.diving_helmet.tooltip.summary": "Mit einem _kupfernen_ _Rückentank_ kombiniert erlaubt es dem Anwender, _unter Wasser_ länger _atmen_ zu können.", + "item.create.diving_helmet.tooltip.condition1": "Wenn getragen", + "item.create.diving_helmet.tooltip.behaviour1": "Gibt den _Wasseratmungs-Effekt_, für welchen langsam _Luftdruck_ aus dem Rückentank gezogen wird.", + + "item.create.copper_backtank.tooltip": "KUPFERNER RÜCKENTANK", + "item.create.copper_backtank.tooltip.summary": "Ein _tragbarer_ _Tank_, um komprimierte Luft aufzubewahren.", + "item.create.copper_backtank.tooltip.condition1": "Wenn getragen", + "item.create.copper_backtank.tooltip.behaviour1": "Stellt _komprimierte_ _Luft_ für Ausrüstung zur Verfügung, welche es braucht.", + "item.create.copper_backtank.tooltip.condition2": "Wenn platziert und mit kinetischer Energie betrieben", + "item.create.copper_backtank.tooltip.behaviour2": "_Sammelt_ _komprimierte_ _Luft_ mit einer Geschwindigkeit basierend auf der Rotationsgeschwindigkeit.", + + "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", + "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", + "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", + "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", + "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", + "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + + "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", + "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", + "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", + "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", + + "item.create.diving_boots.tooltip": "TAUCHSCHUHE", + "item.create.diving_boots.tooltip.summary": "Ein Paar _schwere_ _Schuhe_, welches es erlaubt, besser auf dem Grund des Ozenas zu reisen.", + "item.create.diving_boots.tooltip.condition1": "Wenn getragen", + "item.create.diving_boots.tooltip.behaviour1": "Anwender _sinkt_ _schneller_ und _kann nicht_ _schwimmen_. Gibt die Möglichkeit, unter Wasser zu _laufen_ und zu _springen_. Anwender wird auch nicht mehr von _mechanischen_ _Riemen_ beeinflusst.", + + "item.create.crafting_blueprint.tooltip": "HERSTELLUNGSBLAUPAUSE", + "item.create.crafting_blueprint.tooltip.summary": "Wird es auf eine Wand _platziert_, kann es genutzt werden, um _Zutatenanordnung_ für leichtere manuelle Herstellung zu _spezifizieren_. Jeder Anzeigeplatz steht für ein Rezept.", + "item.create.crafting_blueprint.condition1": "R-Klick leeren Anzeigeplatz", + "item.create.crafting_blueprint.behaviour1": "Öffnet ein _Herstellungsmenü_, damit du ein _Rezept_ _konfigurieren_ und Gegenstände darstellen kannst.", + "item.create.crafting_blueprint.condition2": "R-Klick konfigurierten Anzeigeplatz", + "item.create.crafting_blueprint.behaviour2": "Wendet das _konfigurierte_ _Rezept_ mit den passenden Zutaten aus deinem _Inventar_ an. _Schleiche_, um bis zu einem _Stapel_ von Gegenständen herzustellen.", + + "item.create.minecart_coupling.tooltip": "LORENKUPPLUNG", + "item.create.minecart_coupling.tooltip.summary": "_Verkettet_ all deine _Loren_ oder _Karosseriebauwerke_, um einen majestätischen Zug zu formen.", + "item.create.minecart_coupling.tooltip.condition1": "Wenn auf eine Lore benutzt wird", + "item.create.minecart_coupling.tooltip.behaviour1": "Koppelt zwei Loren zusammen und versucht, sie während der Bewegung auf einem _konstanten Abstand_ zu halten.", + + "item.create.experience_nugget.tooltip": "ERFAHRUNGSKLUMPEN", + "item.create.experience_nugget.tooltip.summary": "_Ding!_ Ein Stückchen _Inspiration_ von Ihren fantastischen Erfindungen.", + "item.create.experience_nugget.tooltip.condition1": "Wenn benutzt", + "item.create.experience_nugget.tooltip.behaviour1": "_Löst_ alle _Erfahrungspunkte_ ein, welche darin gespeichert sind.", + + "block.create.peculiar_bell.tooltip": "SELTSAME GLOCKE", + "block.create.peculiar_bell.tooltip.summary": "Eine dekorative _Messingglocke_. Über einem Seelenfeuer platziert, könnte es Nebenwirkungen haben...", + + "block.create.haunted_bell.tooltip": "SPUKGLOCKE", + "block.create.haunted_bell.tooltip.summary": "Eine _verfluchte Glocke_ der verlorenen Seelen aus dem Nether.", + "block.create.haunted_bell.tooltip.condition1": "Wenn getragen oder geläutet wird", + "block.create.haunted_bell.tooltip.behaviour1": "Hebt nahe _lichtlose Stellen_ hervor, auf welchen _feindliche Kreaturen_ laichen können.", + + + "_": "->------------------------] Ponder Content [------------------------<-", + + "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", + "create.ponder.subject": "UNLOCALIZED: Subject of this scene", + "create.ponder.pondering": "UNLOCALIZED: Pondering about...", + "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", + "create.ponder.associated": "UNLOCALIZED: Associated Entries", + "create.ponder.close": "UNLOCALIZED: Close", + "create.ponder.identify": "UNLOCALIZED: Identify", + "create.ponder.next": "UNLOCALIZED: Next Scene", + "create.ponder.next_up": "UNLOCALIZED: Up Next:", + "create.ponder.previous": "UNLOCALIZED: Previous Scene", + "create.ponder.replay": "UNLOCALIZED: Replay", + "create.ponder.think_back": "UNLOCALIZED: Think Back", + "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", + "create.ponder.exit": "UNLOCALIZED: Exit", + "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", + "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", + "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", + "create.ponder.index_title": "UNLOCALIZED: Ponder Index", + "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", + "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", + "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", + "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", + "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", + "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", + "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", + "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", + "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", + "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", + "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", + "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", + "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", + "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", + "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", + "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", + "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", + "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", + "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", + "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", + "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", + "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", + "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", + "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", + "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", + "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", + "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", + "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", + "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", + "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", + "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", + "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", + "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", + + "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", + "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", + "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", + "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", + + "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", + "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", + "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", + "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", + "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", + + "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", + "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", + "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", + "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", + "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", + "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", + "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", + + "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", + "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", + "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", + "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", + "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", + "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", + "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", + "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", + "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", + "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", + + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", + "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", + "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", + + "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", + "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", + "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", + "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", + "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", + "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", + "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", + + "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", + "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", + "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", + "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", + "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", + "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", + "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", + + "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", + "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", + "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", + + "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", + "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", + "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", + "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", + "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", + + "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", + "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", + "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", + "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", + "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", + + "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", + "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", + "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", + "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", + "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", + "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", + "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", + "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", + "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", + + "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", + "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", + "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", + "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", + "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", + "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", + "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", + "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", + "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", + "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", + "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", + "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", + + "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", + "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", + "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", + "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", + + "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", + "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", + "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", + "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", + + "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", + "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", + "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", + "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + + "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", + "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", + "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", + "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", + "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", + + "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", + "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", + "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", + "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", + + "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", + "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", + "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", + "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", + "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", + "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", + "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + + "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", + "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", + "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", + "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", + + "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", + "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", + "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", + "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", + + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", + "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", + "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", + + "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", + "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", + "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", + "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", + + "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", + "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", + "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", + + "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", + "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", + "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", + "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", + + "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", + "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", + "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", + "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", + "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", + + "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", + "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", + "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", + + "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", + + "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", + "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", + "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", + "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", + "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", + + "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", + "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", + "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", + "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", + "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", + "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", + "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", + "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", + "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", + "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", + "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", + "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", + "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", + "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", + "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", + "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", + + "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", + "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", + "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", + "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", + + "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", + "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", + "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", + + "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", + "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", + "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", + "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", + + "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", + "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", + "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", + "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.depot.header": "UNLOCALIZED: Using Depots", + "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", + "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", + "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", + "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", + + "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", + "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", + "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", + "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", + "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", + "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", + "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", + + "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", + "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", + "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", + "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", + "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", + "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", + "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", + "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", + "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", + + "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", + "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", + "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", + + "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", + "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", + "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", + "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", + "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", + "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", + "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", + + "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", + "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", + + "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", + "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", + "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", + + "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", + "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", + "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", + "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", + "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", + "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", + "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", + "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", + "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", + + "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", + "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", + "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", + "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", + "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", + "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", + "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", + "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", + + "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", + "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", + "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", + "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", + "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", + "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", + + "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", + "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", + "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", + "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", + + "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", + "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", + "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", + "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", + "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", + "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + + "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", + "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", + "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", + "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", + "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", + + "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", + "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", + "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", + "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", + "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", + "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", + + "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", + "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", + + "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", + "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", + + "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", + "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", + "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", + "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", + + "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", + "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", + "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", + "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", + "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", + "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", + + "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", + "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", + "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", + "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", + "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", + + "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", + "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", + "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", + + "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", + "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", + "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", + + "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", + "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", + "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", + "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", + "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", + + "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", + "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", + "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", + + "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", + "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", + "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", + "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + + "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", + "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", + "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", + "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", + "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", + "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", + "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", + "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + + "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", + "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", + "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", + "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", + + "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", + "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", + "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", + "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", + "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", + "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", + + "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", + "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", + "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", + "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", + "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", + "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", + + "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", + "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", + "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", + "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", + + "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", + "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", + "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", + "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", + "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", + + "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", + "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", + "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", + "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", + "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", + "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", + "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", + "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", + "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", + "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", + "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", + + "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", + "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", + "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", + "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", + "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", + "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", + + "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", + "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", + "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", + "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", + "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", + "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", + "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", + "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", + "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", + "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", + + "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", + "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", + "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", + "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", + "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", + "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", + "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", + "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", + "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", + "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", + "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", + "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", + + "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", + "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", + "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", + "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", + + "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", + "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", + "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", + "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", + "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", + "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", + + "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", + "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", + "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", + "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", + "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", + "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", + "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", + + "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", + "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", + "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", + "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", + + "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", + "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", + "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", + "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", + "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", + + "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", + "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", + "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", + "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", + "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", + "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", + "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", + + "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", + "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", + "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", + "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", + "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", + "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", + "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", + "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", + "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", + "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", + "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", + + "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", + "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", + "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", + "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + + "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", + "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", + "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", + "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", + "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", + "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", + "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", + "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", + "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", + "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", + "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + + "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", + "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + + "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", + "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", + "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", + "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", + "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", + + "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", + "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", + "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", + "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", + "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", + + "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", + "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", + "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", + "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", + "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", + "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", + + "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", + "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", + "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", + "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", + + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", + "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", + "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", + "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", + "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", + "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", + "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", + "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", + "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", + "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", + "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", + "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", + "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", + + "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", + "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", + "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", + + "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", + "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", + "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", + "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", + + "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", + "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", + "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + + "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", + "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", + "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", + "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", + "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", + "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", + + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", + "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + + "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", + "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + + "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", + "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", + "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", + "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", + "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", + + "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", + "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", + "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", + "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", + "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", + + "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", + "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", + "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", + + "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", + "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", + "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", + "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", + "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", + "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", + "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", + + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", + "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", + "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", + "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", + "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", + "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", + "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", + "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", + "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", + "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", + "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", + "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", + "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", + "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", + + "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", + "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", + "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", + "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", + "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", + "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", + "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", + "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", + "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", + "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", + "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", + "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", + "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", + "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + + "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", + "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", + "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", + "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", + "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", + "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + + "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", + "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", + "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", + "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + + "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", + "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", + "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", + "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", + "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", + "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", + "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", + "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", + "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + + "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", + "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", + "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", + "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + + "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", + "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", + "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", + "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", + "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", + "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", + "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", + "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", + "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", + "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", + "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", + "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", + "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", + "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", + "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", + "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", + + "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", + "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", + "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", + "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", + "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", + "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", + "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", + "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", + "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", + + "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", + "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", + "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", + "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", + "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", + "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", + "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + + "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", + "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", + "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", + "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", + "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", + "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + + "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", + "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", + "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + + "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", + "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", + "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", + "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", + "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", + "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", + "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", + "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", + "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", + "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", + "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", + "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", + "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", + "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", + + "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", + "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", + "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", + "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", + "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", + + "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", + "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", + "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", + "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", + "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + + "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", + "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", + "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", + "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", + "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", + "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", + "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", + "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", + "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", + "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", + "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", + "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", + + "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", + "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", + "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", + + "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", + "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", + "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", + "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", + "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", + "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", + + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file