Stop explody crusher drops
- Remove the velocity of item entities dropped by crushed mobs so they fall neatly onto belts rather than exploding everywhere.
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1 changed files with 13 additions and 0 deletions
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@ -3,10 +3,13 @@ package com.simibubi.create.content.contraptions.components.crusher;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.foundation.utility.Iterate;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.event.entity.living.LivingDropsEvent;
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import net.minecraftforge.event.entity.living.LootingLevelEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
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@ -52,4 +55,14 @@ public class CrushingWheelTileEntity extends KineticTileEntity {
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event.setLootingLevel(2); //This does not currently increase mob drops. It seems like this only works for damage done by an entity.
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}
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@SubscribeEvent
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public static void handleCrushedMobDrops(LivingDropsEvent event) {
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if (event.getSource() != CrushingWheelTileEntity.damageSource)
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return;
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Vec3d outSpeed = Vec3d.ZERO;
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for (ItemEntity outputItem : event.getDrops()) {
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outputItem.setMotion(outSpeed);
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}
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}
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}
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