Change some obfuscated variable names

This commit is contained in:
JozsefA 2021-03-31 21:27:51 -07:00
parent 78fbb52ddc
commit 4908fc1b96

View file

@ -407,32 +407,32 @@ public class ContraptionCollider {
: Stream.of(voxelshape);
Stream<VoxelShape> stream1 = world.getEntityCollisions(e, bb.expand(movement), entity -> false); // FIXME: 1.15 equivalent translated correctly?
ReuseableStream<VoxelShape> reuseablestream = new ReuseableStream<>(Stream.concat(stream1, stream));
Vector3d Vector3d = movement.lengthSquared() == 0.0D ? movement
Vector3d allowedMovement = movement.lengthSquared() == 0.0D ? movement
: collideBoundingBoxHeuristically(e, movement, bb, world, ctx, reuseablestream);
boolean flag = movement.x != Vector3d.x;
boolean flag1 = movement.y != Vector3d.y;
boolean flag2 = movement.z != Vector3d.z;
boolean flag3 = e.isOnGround() || flag1 && movement.y < 0.0D;
if (e.stepHeight > 0.0F && flag3 && (flag || flag2)) {
Vector3d Vector3d1 = collideBoundingBoxHeuristically(e, new Vector3d(movement.x, (double) e.stepHeight, movement.z),
boolean xDifferent = movement.x != allowedMovement.x;
boolean yDifferent = movement.y != allowedMovement.y;
boolean zDifferent = movement.z != allowedMovement.z;
boolean notMovingUp = e.isOnGround() || yDifferent && movement.y < 0.0D;
if (e.stepHeight > 0.0F && notMovingUp && (xDifferent || zDifferent)) {
Vector3d allowedStep = collideBoundingBoxHeuristically(e, new Vector3d(movement.x, (double) e.stepHeight, movement.z),
bb, world, ctx, reuseablestream);
Vector3d Vector3d2 = collideBoundingBoxHeuristically(e, new Vector3d(0.0D, (double) e.stepHeight, 0.0D),
Vector3d allowedStepGivenMovement = collideBoundingBoxHeuristically(e, new Vector3d(0.0D, (double) e.stepHeight, 0.0D),
bb.expand(movement.x, 0.0D, movement.z), world, ctx, reuseablestream);
if (Vector3d2.y < (double) e.stepHeight) {
Vector3d Vector3d3 = collideBoundingBoxHeuristically(e, new Vector3d(movement.x, 0.0D, movement.z),
bb.offset(Vector3d2), world, ctx, reuseablestream).add(Vector3d2);
if (horizontalMag(Vector3d3) > horizontalMag(Vector3d1)) {
Vector3d1 = Vector3d3;
if (allowedStepGivenMovement.y < (double) e.stepHeight) {
Vector3d vec3 = collideBoundingBoxHeuristically(e, new Vector3d(movement.x, 0.0D, movement.z),
bb.offset(allowedStepGivenMovement), world, ctx, reuseablestream).add(allowedStepGivenMovement);
if (horizontalMag(vec3) > horizontalMag(allowedStep)) {
allowedStep = vec3;
}
}
if (horizontalMag(Vector3d1) > horizontalMag(Vector3d)) {
return Vector3d1.add(collideBoundingBoxHeuristically(e, new Vector3d(0.0D, -Vector3d1.y + movement.y, 0.0D),
bb.offset(Vector3d1), world, ctx, reuseablestream));
if (horizontalMag(allowedStep) > horizontalMag(allowedMovement)) {
return allowedStep.add(collideBoundingBoxHeuristically(e, new Vector3d(0.0D, -allowedStep.y + movement.y, 0.0D),
bb.offset(allowedStep), world, ctx, reuseablestream));
}
}
return Vector3d;
return allowedMovement;
}
private static PlayerType getPlayerType(Entity entity) {