From 4a0ad8807ad0118769878e3760a2d781d151ee26 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=92=80=E5=A2=83=E7=9F=B3?= Date: Mon, 1 Aug 2022 21:48:37 +0800 Subject: [PATCH] Updates to zh_cn.json by Demonese et al. (#3181) --- .../resources/assets/create/lang/zh_cn.json | 958 ++++++++++++++---- 1 file changed, 766 insertions(+), 192 deletions(-) diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json index cd279ada6..973109b8b 100644 --- a/src/main/resources/assets/create/lang/zh_cn.json +++ b/src/main/resources/assets/create/lang/zh_cn.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 0", + "_": "Missing Localizations: 644", "_": "->------------------------] Game Elements [------------------------<-", @@ -13,6 +13,7 @@ "block.create.andesite_encased_large_cogwheel": "安山大齿轮箱", "block.create.andesite_encased_shaft": "安山传动杆箱", "block.create.andesite_funnel": "安山岩漏斗", + "block.create.andesite_ladder": "安山梯子", "block.create.andesite_pillar": "安山岩柱", "block.create.andesite_tunnel": "安山岩隧道", "block.create.asurine": "皓蓝石", @@ -39,6 +40,7 @@ "block.create.brass_encased_large_cogwheel": "黄铜大齿轮箱", "block.create.brass_encased_shaft": "黄铜传动杆箱", "block.create.brass_funnel": "黄铜漏斗", + "block.create.brass_ladder": "黄铜梯子", "block.create.brass_tunnel": "黄铜隧道", "block.create.brown_nixie_tube": "棕色辉光管", "block.create.brown_sail": "棕色风帆", @@ -54,8 +56,10 @@ "block.create.cogwheel": "齿轮", "block.create.content_observer": "物品侦测器", "block.create.controller_rail": "控制铁轨", + "block.create.controls": "列车驾驶台", "block.create.copper_backtank": "铜背罐", "block.create.copper_casing": "铜机壳", + "block.create.copper_ladder": "铜梯子", "block.create.copper_shingle_slab": "铜砖瓦台阶", "block.create.copper_shingle_stairs": "铜砖瓦楼梯", "block.create.copper_shingles": "铜砖瓦", @@ -197,6 +201,8 @@ "block.create.deployer": "机械手", "block.create.depot": "置物台", "block.create.diorite_pillar": "闪长岩柱", + "block.create.display_board": "翻牌显示器", + "block.create.display_link": "显示链接器", "block.create.dripstone_pillar": "滴水石柱", "block.create.encased_chain_drive": "链式传动箱", "block.create.encased_fan": "鼓风机", @@ -207,13 +213,15 @@ "block.create.exposed_copper_tile_slab": "斑驳的铜瓦台阶", "block.create.exposed_copper_tile_stairs": "斑驳的铜瓦楼梯", "block.create.exposed_copper_tiles": "斑驳的铜瓦", + "block.create.fake_track": "用于地图的轨道标记", "block.create.fluid_pipe": "流体管道", "block.create.fluid_tank": "流体储罐", "block.create.fluid_valve": "流体阀门", "block.create.flywheel": "飞轮", "block.create.framed_glass": "边框玻璃", + "block.create.framed_glass_door": "边框玻璃门", "block.create.framed_glass_pane": "边框玻璃板", - "block.create.furnace_engine": "熔炉引擎", + "block.create.framed_glass_trapdoor": "边框玻璃活板门", "block.create.gantry_carriage": "起重机取物器", "block.create.gantry_shaft": "起重机杆", "block.create.gearbox": "十字齿轮箱", @@ -240,6 +248,7 @@ "block.create.item_vault": "物品保险库", "block.create.jungle_window": "丛林木窗户", "block.create.jungle_window_pane": "丛林木窗户板", + "block.create.large_bogey": "大转向架", "block.create.large_cogwheel": "大齿轮", "block.create.layered_andesite": "层叠安山岩", "block.create.layered_asurine": "层叠皓蓝石", @@ -293,6 +302,8 @@ "block.create.mechanical_pump": "动力泵", "block.create.mechanical_saw": "动力锯", "block.create.metal_bracket": "金属支架", + "block.create.metal_girder": "金属梁", + "block.create.metal_girder_encased_shaft": "金属梁包住的传动杆", "block.create.millstone": "石磨", "block.create.minecart_anchor": "矿车锚", "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", @@ -321,6 +332,7 @@ "block.create.pink_toolbox": "粉红色工具箱", "block.create.pink_valve_handle": "粉红色阀门手轮", "block.create.piston_extension_pole": "活塞杆", + "block.create.placard": "置物板", "block.create.polished_cut_andesite": "磨制切制安山岩", "block.create.polished_cut_andesite_slab": "磨制切制安山岩台阶", "block.create.polished_cut_andesite_stairs": "磨制切制安山岩楼梯", @@ -380,6 +392,7 @@ "block.create.portable_fluid_interface": "移动式流体接口", "block.create.portable_storage_interface": "移动式存储接口", "block.create.powered_latch": "锁存器", + "block.create.powered_shaft": "动力曲轴", "block.create.powered_toggle_latch": "转换锁存器", "block.create.pulley_magnet": "滑轮磁铁", "block.create.pulse_extender": "脉冲延长器", @@ -390,6 +403,7 @@ "block.create.purple_toolbox": "紫色工具箱", "block.create.purple_valve_handle": "紫色阀门手轮", "block.create.radial_chassis": "旋转底盘", + "block.create.railway_casing": "列车机壳", "block.create.raw_zinc_block": "粗锌块", "block.create.red_nixie_tube": "红色辉光管", "block.create.red_sail": "红色风帆", @@ -401,6 +415,9 @@ "block.create.refined_radiance_casing": "光辉机壳", "block.create.rope": "绳索", "block.create.rope_pulley": "绳索滑轮", + "block.create.rose_quartz_block": "玫瑰石英块", + "block.create.rose_quartz_lamp": "玫瑰石英灯", + "block.create.rose_quartz_tiles": "玫瑰石英砖块", "block.create.rotation_speed_controller": "转速控制器", "block.create.sail_frame": "风帆框架", "block.create.schematic_table": "蓝图桌", @@ -421,6 +438,7 @@ "block.create.small_asurine_brick_stairs": "皓蓝石小砖块楼梯", "block.create.small_asurine_brick_wall": "皓蓝石小砖块墙", "block.create.small_asurine_bricks": "皓蓝石小砖块", + "block.create.small_bogey": "小转向架", "block.create.small_calcite_brick_slab": "方解石小砖块台阶", "block.create.small_calcite_brick_stairs": "方解石小砖块楼梯", "block.create.small_calcite_brick_wall": "方解石小砖块墙", @@ -453,6 +471,7 @@ "block.create.small_ochrum_brick_stairs": "赭金砂小砖块楼梯", "block.create.small_ochrum_brick_wall": "赭金砂小砖块墙", "block.create.small_ochrum_bricks": "赭金砂小砖块", + "block.create.small_rose_quartz_tiles": "玫瑰石英小砖块", "block.create.small_scorchia_brick_slab": "焦黑熔渣小砖块台阶", "block.create.small_scorchia_brick_stairs": "焦黑熔渣小砖块楼梯", "block.create.small_scorchia_brick_wall": "焦黑熔渣小砖块墙", @@ -475,12 +494,21 @@ "block.create.spout": "注液器", "block.create.spruce_window": "云杉木窗户", "block.create.spruce_window_pane": "云杉木窗户板", + "block.create.steam_engine": "蒸汽引擎", + "block.create.steam_whistle": "蒸汽笛", + "block.create.steam_whistle_extension": "蒸汽笛加长段", "block.create.sticker": "黏着器", "block.create.sticky_mechanical_piston": "黏性动力活塞", "block.create.stockpile_switch": "存量转信器", "block.create.stressometer": "应力表", "block.create.tiled_glass": "十字玻璃窗", "block.create.tiled_glass_pane": "十字玻璃窗户板", + "block.create.track": "列车轨道", + "block.create.track_observer": "列车侦测器", + "block.create.track_signal": "列车信号机", + "block.create.track_station": "列车站", + "block.create.train_door": "列车门", + "block.create.train_trapdoor": "列车活板门", "block.create.tuff_pillar": "凝灰岩柱", "block.create.turntable": "转盘", "block.create.veridium": "辉绿矿", @@ -539,6 +567,7 @@ "enchantment.create.capacity": "扩容", "enchantment.create.potato_recovery": "土豆回收", + "entity.create.carriage_contraption": "车厢装置", "entity.create.contraption": "装置", "entity.create.crafting_blueprint": "合成蓝图", "entity.create.gantry_contraption": "起重机装置", @@ -601,9 +630,8 @@ "item.create.handheld_worldshaper": "手持式环境塑形器", "item.create.honey_bucket": "蜂蜜桶", "item.create.honeyed_apple": "蜜渍苹果", - "item.create.incomplete_cogwheel": "齿轮(半成品)", - "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", "item.create.incomplete_precision_mechanism": "精密构件(半成品)", + "item.create.incomplete_track": "列车轨道(半成品)", "item.create.iron_sheet": "铁板", "item.create.linked_controller": "无线红石遥控器", "item.create.minecart_contraption": "装配过的矿车", @@ -618,12 +646,15 @@ "item.create.refined_radiance": "光辉石", "item.create.rose_quartz": "玫瑰石英", "item.create.sand_paper": "砂纸", + "item.create.schedule": "列车时刻表", "item.create.schematic": "蓝图", "item.create.schematic_and_quill": "蓝图与笔", "item.create.shadow_steel": "暗影钢", + "item.create.sturdy_sheet": "坚固板", "item.create.super_glue": "强力胶", "item.create.sweet_roll": "甜甜卷", "item.create.tree_fertilizer": "树木肥料", + "item.create.unprocessed_obsidian_sheet": "未加工的黑曜石板", "item.create.vertical_gearbox": "竖直十字齿轮箱", "item.create.wand_of_symmetry": "对称之杖", "item.create.wheat_flour": "小麦粉", @@ -636,153 +667,193 @@ "_": "->------------------------] Advancements [------------------------<-", "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", - "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一", - "advancement.create.its_alive": "鲜活的机械生命", - "advancement.create.its_alive.desc": "首次激活动力学组件", - "advancement.create.shifting_gears": "换挡,加速,起飞!", - "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速", - "advancement.create.overstressed": "过载", - "advancement.create.overstressed.desc": "首次使能量网络过载", + "advancement.create.root.desc": "精巧发明在此", + "advancement.create.andesite_alloy": "安如顽石", + "advancement.create.andesite_alloy.desc": "获取机械动力的最重要资源——安山合金", + "advancement.create.andesite_casing": "安山时代", + "advancement.create.andesite_casing.desc": "使用安山合金和去皮原木来制造一个安山机壳", + "advancement.create.mechanical_press": "铿!", + "advancement.create.mechanical_press.desc": "使用动力辊压机压扁物品制成板材", + "advancement.create.encased_fan": "御风者", + "advancement.create.encased_fan.desc": "放置一个鼓风机并且让它开始工作", + "advancement.create.fan_processing": "粒子加工", + "advancement.create.fan_processing.desc": "使用鼓风机去加工材料", + "advancement.create.saw_processing": "车间中的危险机械", + "advancement.create.saw_processing.desc": "使用动力锯来加工材料", + "advancement.create.compacting": "紧致化", + "advancement.create.compacting.desc": "使用动力辊压机与工作盆将多个物品压缩成一个", "advancement.create.belt": "海带传动", "advancement.create.belt.desc": "用传送带连接两个传动杆", - "advancement.create.tunnel": "躲起来!", - "advancement.create.tunnel.desc": "用隧道装饰传送带", - "advancement.create.splitter_tunnel": "分而治之", - "advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器", - "advancement.create.chute": "轰然倒塌", - "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)", - "advancement.create.upward_chute": "空中劫持", - "advancement.create.upward_chute.desc": "目睹抛出的物品飞入带风扇的溜槽", - "advancement.create.belt_funnel": "漏斗垂帘", - "advancement.create.belt_funnel.desc": "将侧向漏斗放在传送带或置物台的顶部,并观察到特殊变种的漏斗", + "advancement.create.funnel": "机场美学", + "advancement.create.funnel.desc": "用漏斗从容器输出或输入物品", + "advancement.create.chute": "垂直物流", + "advancement.create.chute.desc": "用溜槽传输一些物品", + "advancement.create.mechanical_mixer": "混合搅拌", + "advancement.create.mechanical_mixer.desc": "用动力搅拌器混合材料", + "advancement.create.burner": "活炉", + "advancement.create.burner.desc": "获得烈焰人燃烧室", + "advancement.create.water_wheel": "论水力学的运用", + "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", + "advancement.create.windmill": "微风吹拂", + "advancement.create.windmill.desc": "组装风车并使其产生动力", + "advancement.create.shifting_gears": "换挡,加速,起飞!", + "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速", + "advancement.create.millstone": "怡人磨练", + "advancement.create.millstone.desc": "使用石磨将物品磨碎", + "advancement.create.super_glue": "衔接地带", + "advancement.create.super_glue.desc": "使用强力胶将多个方块连为一体", + "advancement.create.contraption_actors": "有目的地行动", + "advancement.create.contraption_actors.desc": "创建一个带有动力钻头、动力锯或者动力收割机的移动装置", + "advancement.create.portable_storage_interface": "顺道交换", + "advancement.create.portable_storage_interface.desc": "用移动式储存接口从移动装置中取出或输入物品", + "advancement.create.wrench_goggles": "一应俱全", + "advancement.create.wrench_goggles.desc": "同时装备工程师护目镜与扳手", + "advancement.create.stressometer": "应力数是给呆子看的", + "advancement.create.stressometer.desc": "在应力表和工程师护目镜的辅助下获取准确读数", + "advancement.create.cuckoo_clock": "到点了吗?", + "advancement.create.cuckoo_clock.desc": "目睹你的布谷鸟闹钟提醒你睡觉", + "advancement.create.windmill_maxed": "强风肆虐", + "advancement.create.windmill_maxed.desc": "组装最高强度的风车", + "advancement.create.ejector_maxed": "跳板冠军", + "advancement.create.ejector_maxed.desc": "被弹射置物台弹飞30格以外", + "advancement.create.pulley_maxed": "绳索遍地", + "advancement.create.pulley_maxed.desc": "使用绳索滑轮伸出超过200格长的绳索", + "advancement.create.cart_pickup": "铁腕儿", + "advancement.create.cart_pickup.desc": "捡起一个至少带有200个方块的矿车结构", + "advancement.create.anvil_plough": "锻匠大炮", + "advancement.create.anvil_plough.desc": "用动力犁发射铁砧", + "advancement.create.lava_wheel_00000": "风火轮", + "advancement.create.lava_wheel_00000.desc": "这也能行?§7\n(隐藏进度)", + "advancement.create.hand_crank_000": "锻炼时间", + "advancement.create.hand_crank_000.desc": "转动手摇曲柄直到耗尽饥饿值§7\n(隐藏进度)", "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻", - "advancement.create.fan": "动力御气师", - "advancement.create.fan.desc": "飘在鼓风机吹出的气流上", - "advancement.create.fan_lava": "地热取暖", - "advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆", - "advancement.create.fan_water": "奇妙的洗涤流程", - "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡", - "advancement.create.fan_smoke": "动力风箱", - "advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑", - "advancement.create.wrench": "细节调整", - "advancement.create.wrench.desc": "做出一个方便调整装置的扳手", - "advancement.create.goggles": "应力,一目了然", - "advancement.create.goggles.desc": "做出一个能看到机器动力学信息的工程师护目镜", - "advancement.create.speedometer": "精密的速度控制", - "advancement.create.speedometer.desc": "放置一个速度表,并且戴上工程师护目镜来读取速度数据", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且戴上工程师护目镜来读取应力数据", - "advancement.create.aesthetics": "什么叫美学,这就叫美学!", - "advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上", - "advancement.create.reinforced": "什么叫强化,这就叫强化!", - "advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固", - "advancement.create.water_wheel": "掌控水流", - "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", - "advancement.create.chocolate_wheel": "美味动力", - "advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车", - "advancement.create.lava_wheel": "风火轮", - "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来", - "advancement.create.cuckoo": "到点儿了吗?", - "advancement.create.cuckoo.desc": "目睹布谷鸟闹钟提醒你该睡觉觉了", - "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能", - "advancement.create.windmill": "微风吹拂", - "advancement.create.windmill.desc": "组装风车", - "advancement.create.maxed_windmill": "强风肆虐", - "advancement.create.maxed_windmill.desc": "组装最大强度的风车", - "advancement.create.andesite_casing": "安山时代", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳", - "advancement.create.mechanical_drill": "坚如磐石,势如破竹", - "advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能", - "advancement.create.press": "“Duang!”", - "advancement.create.press.desc": "使用辊压机来辊压一些板子", - "advancement.create.polished_rose_quartz": "粉色钻石", - "advancement.create.polished_rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明", - "advancement.create.electron_tube": "哔~~ 哔~~", - "advancement.create.electron_tube.desc": "制作一个可用于合成高级机器的电子管", - "advancement.create.mechanical_saw": "一刀两断", - "advancement.create.mechanical_saw.desc": "放置一个动力锯并且为其供能", - "advancement.create.basin": "快到碗里来", - "advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西", - "advancement.create.mixer": "均匀搅拌", - "advancement.create.mixer.desc": "将搅拌器放在工作盆上方,并且使其搅拌盆内物品", - "advancement.create.blaze_burner": "活炉", - "advancement.create.blaze_burner.desc": "获得一个烈焰人燃烧室", - "advancement.create.compact": "快乐压缩", - "advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品", - "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作黄铜", - "advancement.create.brass_casing": "黄铜时代", - "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", + "advancement.create.stressometer_maxed": "完美消耗", + "advancement.create.stressometer_maxed.desc": "在应力表中得到100%的读数§7\n(隐藏进度)", + "advancement.create.copper": "更坚固的顽石", + "advancement.create.copper.desc": "为你的流体操控技术积累一点铜", "advancement.create.copper_casing": "铜器时代", "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳", "advancement.create.spout": "哗啦啦", "advancement.create.spout.desc": "观察注液器灌满物品", - "advancement.create.spout_potion": "环球酿造厂", - "advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶", - "advancement.create.chocolate": "幻想世界", - "advancement.create.chocolate.desc": "获取一桶熔融巧克力", - "advancement.create.item_drain": "滚筒排液", - "advancement.create.item_drain.desc": "观察流体物品被分液池抽空", - "advancement.create.chained_item_drain": "翻滚吧!", - "advancement.create.chained_item_drain.desc": "观察物品滚过几个相链接的分液池", + "advancement.create.drain": "滚筒排液", + "advancement.create.drain.desc": "目睹物品被分液池排空", + "advancement.create.steam_engine": "动力强权", + "advancement.create.steam_engine.desc": "用蒸汽引擎产生动力", + "advancement.create.steam_whistle": "天籁之音", + "advancement.create.steam_whistle.desc": "激活一个蒸汽笛", + "advancement.create.backtank": "负重前行", + "advancement.create.backtank.desc": "制作一个铜背罐并对其积累气压", + "advancement.create.diving_suit": "准备深潜", + "advancement.create.diving_suit.desc": "装备潜水头盔和铜背罐,然后跳进水里", + "advancement.create.mechanical_pump_0": "面临压力", + "advancement.create.mechanical_pump_0.desc": "放置一个动力泵并为其供能", "advancement.create.glass_pipe": "流之观察者", "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌,使用扳手可打开直线流体管道的窗户", - "advancement.create.pipe_collision": "Never cross the Streams!", - "advancement.create.pipe_collision.desc": "观察两种流体在管道网络中相会", - "advancement.create.pipe_spill": "漏水啦!", - "advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中", + "advancement.create.water_supply": "水洼收集者", + "advancement.create.water_supply.desc": "用流体管道的末端抽取水方块", "advancement.create.hose_pulley": "工业泄漏", "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体", - "advancement.create.infinite_water": "抽干大海", - "advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水", - "advancement.create.infinite_lava": "汲取行星核心", - "advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩", - "advancement.create.infinite_chocolate": "美梦不饶人", - "advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力", - "advancement.create.crafter": "自动化装配", - "advancement.create.crafter.desc": "放置一些动力合成器并且为其供能", - "advancement.create.clockwork_bearing": "巧械时钟", - "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置", - "advancement.create.nixie_tube": "花样符号", - "advancement.create.nixie_tube.desc": "获取并放下一对辉光管", - "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.chocolate_bucket": "幻想世界", + "advancement.create.chocolate_bucket.desc": "获得一桶熔融巧克力", + "advancement.create.honey_drain": "自动养蜂场", + "advancement.create.honey_drain.desc": "用流体管道从蜂巢或蜂箱抽出蜂蜜", + "advancement.create.hose_pulley_lava": "流地幔的水龙头", + "advancement.create.hose_pulley_lava.desc": "从广阔的熔岩湖中抽出熔岩", + "advancement.create.steam_engine_maxed": "全速前进", + "advancement.create.steam_engine_maxed.desc": "运行最高功率等级的锅炉", + "advancement.create.foods": "均衡饮食", + "advancement.create.foods.desc": "用同一个注液器分别制作巧克力包层浆果、蜂蜜苹果和甜甜卷", + "advancement.create.diving_suit_lava": "与炽足兽共泳", + "advancement.create.diving_suit_lava.desc": "努力尝试用潜水装备在熔岩中潜水§7\n(隐藏进度)", + "advancement.create.chained_drain": "翻滚吧!", + "advancement.create.chained_drain.desc": "目睹一个物品滚过一串分液池§7\n(隐藏进度)", + "advancement.create.cross_streams": "不要混用!", + "advancement.create.cross_streams.desc": "目睹两种流体在你的管道网络中相交§7\n(隐藏进度)", + "advancement.create.pipe_organ": "管风琴", + "advancement.create.pipe_organ.desc": "在一个流体储罐上安装12个不同音高的蒸汽笛§7\n(隐藏进度)", + "advancement.create.brass": "真正的合金", + "advancement.create.brass.desc": "在烈焰加热的搅拌器中用铜锭和锌锭制作一些黄铜", + "advancement.create.brass_casing": "黄铜时代", + "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", + "advancement.create.rose_quartz": "粉色钻石", + "advancement.create.rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明", + "advancement.create.deployer": "人工智能", "advancement.create.deployer.desc": "放置并且启动一个机械手,这可是你右手的完美复制品", - "advancement.create.speed_controller": "工程师的眼中钉", - "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置", - "advancement.create.flywheel": "工厂之心", - "advancement.create.flywheel.desc": "将引擎成功连接到飞轮", - "advancement.create.overstress_flywheel": "压力山大", - "advancement.create.overstress_flywheel.desc": "过载熔炉引擎", "advancement.create.precision_mechanism": "高新技术", "advancement.create.precision_mechanism.desc": "装配一个精密构件", + "advancement.create.speed_controller": "工程师的眼中钉", + "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置", "advancement.create.mechanical_arm": "飞转的手!", "advancement.create.mechanical_arm.desc": "制作动力臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作", - "advancement.create.musical_arm": "没人能在我的 BGM 里打败我!", - "advancement.create.musical_arm.desc": "使用动力臂播放唱片", - "advancement.create.arm_many_targets": "掌控全局", - "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的动力臂", - "advancement.create.arm_blaze_burner": "熊熊燃烧", - "advancement.create.arm_blaze_burner.desc": "指导动力臂给烈焰人燃烧室投食", - "advancement.create.fist_bump": "来碰个拳,哥们~", - "advancement.create.fist_bump.desc": "使两个机械手互相碰拳", + "advancement.create.mechanical_crafter": "自动化装配", + "advancement.create.mechanical_crafter.desc": "放置一些动力合成器并为其供能", "advancement.create.crushing_wheel": "一对大家伙", "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮", - "advancement.create.blaze_cake": "糖份超标", - "advancement.create.blaze_cake.desc": "给烈焰人燃烧室烤一份特别蛋糕", - "advancement.create.wand_of_symmetry": "简单的镜面几何学", - "advancement.create.wand_of_symmetry.desc": "制作一根对称之杖", - "advancement.create.extendo_grip": "biu biu biu!", - "advancement.create.extendo_grip.desc": "获得一个伸缩机械手", + "advancement.create.haunted_bell": "黑暗感官", + "advancement.create.haunted_bell.desc": "敲响一个缠魂钟", + "advancement.create.clockwork_bearing": "巧械时钟", + "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置", + "advancement.create.display_link": "大数据", + "advancement.create.display_link.desc": "用翻牌显示器可视化资讯", "advancement.create.potato_cannon": "Fwoomp!", "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物", - "advancement.create.dual_extendo_grip": "biu——biu——biu——", - "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离", - "advancement.create.eob": "Beta 版结束", - "advancement.create.eob.desc": "期待未来会有更多的内容 <3", + "advancement.create.extendo_grip": "Boioioing!", + "advancement.create.extendo_grip.desc": "获得一个伸缩机械手", + "advancement.create.linked_controller": "层层遥控", + "advancement.create.linked_controller.desc": "用无线红石遥控器激活无线红石终端", + "advancement.create.arm_blaze_burner": "熊熊燃烧", + "advancement.create.arm_blaze_burner.desc": "指导动力臂给烈焰人燃烧室投食", + "advancement.create.crusher_maxed_0000": "碾碎它", + "advancement.create.crusher_maxed_0000.desc": "让一对粉碎轮以最高速度运行", + "advancement.create.arm_many_targets": "掌控全局", + "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的动力臂", + "advancement.create.potato_cannon_collide": "蔬菜烟花", + "advancement.create.potato_cannon_collide.desc": "让两种土豆发射器弹射物相撞", + "advancement.create.self_deploying": "自动驾驶矿车", + "advancement.create.self_deploying.desc": "让一个矿车装置在自己前方铺铁轨", + "advancement.create.fist_bump": "来碰个拳,哥们~", + "advancement.create.fist_bump.desc": "使两个机械手互相碰拳", + "advancement.create.crafter_lazy_000": "权宜之计", + "advancement.create.crafter_lazy_000.desc": "大幅度减慢动力合成器来延迟基本建设", + "advancement.create.extendo_grip_dual": "全图范围", + "advancement.create.extendo_grip_dual.desc": "用双重伸缩机械手获得超人般的触及距离§7\n(隐藏进度)", + "advancement.create.musical_arm": "机械人DJ", + "advancement.create.musical_arm.desc": "使用动力臂播放唱片", + "advancement.create.sturdy_sheet": "最顽固的磐石", + "advancement.create.sturdy_sheet.desc": "用精炼粉碎黑曜石装配坚固板", + "advancement.create.train_casing_00": "物流时代", + "advancement.create.train_casing_00.desc": "用坚固板制作列车组件的机壳", + "advancement.create.train": "各位请上车!", + "advancement.create.train.desc": "装配你的第一辆列车", + "advancement.create.conductor": "指挥者的指挥者", + "advancement.create.conductor.desc": "使用列车时刻表指挥列车司机", + "advancement.create.track_signal": "交通管制", + "advancement.create.track_signal.desc": "放置一个列车信号机", + "advancement.create.display_board_0": "动态时间表", + "advancement.create.display_board_0.desc": "利用显示链接器,在翻牌显示器上预报列车入站时间", + "advancement.create.track_0": "新轨距", + "advancement.create.track_0.desc": "获得一些列车轨道", + "advancement.create.train_whistle": "呜!呜!", + "advancement.create.train_whistle.desc": "在你的列车上安装一个蒸汽笛并在驾驶时激活它", + "advancement.create.train_portal": "跨维度通勤", + "advancement.create.train_portal.desc": "乘坐列车穿越下界传送门", + "advancement.create.track_crafting_factory": "轨道工厂", + "advancement.create.track_crafting_factory.desc": "用同一个动力辊压机制造1000个列车轨道", + "advancement.create.long_bend": "最长弯道", + "advancement.create.long_bend.desc": "建造一条长度超过30格的弯曲轨道", + "advancement.create.long_train": "雄心勃勃", + "advancement.create.long_train.desc": "建造至少带有六个车厢的列车", + "advancement.create.long_travel": "异地考察", + "advancement.create.long_travel.desc": "在距离起点5000格外的地方离开列车座位", + "advancement.create.train_roadkill": "泥头车,创创死", + "advancement.create.train_roadkill.desc": "用你的列车创死一名敌人§7\n(隐藏进度)", + "advancement.create.red_signal": "老司机", + "advancement.create.red_signal.desc": "驾驶列车闯红灯§7\n(隐藏进度)", + "advancement.create.train_crash": "劣质服务", + "advancement.create.train_crash.desc": "目睹自己乘坐的列车相撞§7\n(隐藏进度)", + "advancement.create.train_crash_backwards": "盲区", + "advancement.create.train_crash_backwards.desc": "在倒车时与另一辆列车相撞", "_": "->------------------------] UI & Messages [------------------------<-", @@ -790,29 +861,29 @@ "itemGroup.create.base": "机械动力", "itemGroup.create.palettes": "机械动力丨建筑方块", - "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush": "%1$s被粉碎轮加工了", "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎轮", - "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", - "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", - "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", - "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.fan_fire": "%1$s被鼓风机烟熏至死", + "death.attack.create.fan_fire.player": "%1$s被%2$s扔进了烟熏炉", + "death.attack.create.fan_lava": "%1$s被鼓风机火化了", + "death.attack.create.fan_lava.player": "%1$s被%2$s扔进了冶炼炉", + "death.attack.create.mechanical_drill": "%1$s被钻头刺穿了", + "death.attack.create.mechanical_drill.player": "%1$s被%2$s扔到钻头前", "death.attack.create.mechanical_saw": "%1$s被动力锯切成了两截", - "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在动力锯上切碎了", - "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", - "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟闹钟炸得粉身碎骨", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟闹钟炸得粉身碎骨", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s扔到动力锯上", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆加农炮射杀", + "death.attack.create.potato_cannon.item": "%1$s被%2$s发射的%3$s射杀", + "death.attack.create.cuckoo_clock_explosion": "%1$s被动过手脚的布谷鸟闹钟炸死了", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被动过手脚的布谷鸟闹钟炸死了", + "death.attack.create.run_over": "%1$s被%2$s碾了过去", - "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.deployer.damage_source_name": "机械手小坏蛋", "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", "create.menu.return": "返回上级菜单", "create.menu.configure": "配置……", "create.menu.ponder_index": "思索索引", "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", - "create.menu.project_page": "项目主页", "create.menu.report_bugs": "报告问题", "create.menu.support": "支持我们", @@ -842,6 +913,8 @@ "create.recipe.mystery_conversion": "神秘转化", "create.recipe.spout_filling": "注液", "create.recipe.draining": "分液", + "create.recipe.item_application": "手动物品使用", + "create.recipe.item_application.any_axe": "任意斧头", "create.recipe.sequenced_assembly": "序列组装", "create.recipe.assembly.next": "下一步:%1$s", "create.recipe.assembly.step": "第%1$s步:", @@ -865,15 +938,26 @@ "create.generic.length": "长度", "create.generic.speed": "速度", "create.generic.delay": "延时", + "create.generic.duration": "持续时间", + "create.generic.timeUnit": "时间单位", "create.generic.unit.ticks": "Ticks", "create.generic.unit.seconds": "秒", "create.generic.unit.minutes": "分钟", + "create.generic.daytime.hour": "时", + "create.generic.daytime.minute": "分", + "create.generic.daytime.second": "秒", + "create.generic.daytime.pm": "pm", + "create.generic.daytime.am": "am", "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "%1$smB", + "create.generic.unit.buckets": "B", "create.generic.clockwise": "顺时针方向", "create.generic.counter_clockwise": "逆时针方向", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "音高:%1$s", + "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", "create.action.scroll": "滚轮", "create.action.confirm": "确认", @@ -1240,6 +1324,7 @@ "create.tooltip.stressImpact.medium": "中", "create.tooltip.stressImpact.high": "高", "create.tooltip.stressImpact.overstressed": "过载", + "create.tooltip.up_to": "最多%1$s", "create.tooltip.capacityProvided": "应力量:%1$s", "create.tooltip.capacityProvided.low": "小", "create.tooltip.capacityProvided.medium": "中", @@ -1312,6 +1397,330 @@ "create.hint.full_deployer.title": "机械手物品溢出", "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_,使用_漏斗_或其他方法将其从溢出中释放出来", + "create.backtank.low": "背罐压力低", + "create.backtank.depleted": "背罐压力耗尽", + + "create.hint.derailed_train.title": "出轨的列车", + "create.hint.derailed_train": "看起来该列车不再位于相连的轨道段上,使用_扳手__右击_可以将它重新安置到附近的轨道上", + + "create.boiler.status": "锅炉状态:%1$s", + "create.boiler.status_short": "锅炉:%1$s", + "create.boiler.passive": "被动", + "create.boiler.idle": "空闲", + "create.boiler.lvl": "等级%1$s", + "create.boiler.max_lvl": "最高等级", + "create.boiler.size": "尺寸", + "create.boiler.size_dots": "...... ", + "create.boiler.water": "水量", + "create.boiler.water_dots": "...... ", + "create.boiler.heat": "热量", + "create.boiler.heat_dots": "...... ", + "create.boiler.via_one_engine": "通过1个引擎", + "create.boiler.via_engines": "通过%1$s个引擎", + + "create.gui.schedule.lmb_edit": "左键点击编辑", + "create.gui.schedule.rmb_remove": "右键点击移除", + "create.gui.schedule.duplicate": "复制", + "create.gui.schedule.remove_entry": "移除动作", + "create.gui.schedule.add_entry": "添加动作", + "create.gui.schedule.move_up": "上移", + "create.gui.schedule.move_down": "下移", + "create.gui.schedule.add_condition": "添加条件", + "create.gui.schedule.alternative_condition": "备选条件", + + "create.schedule.instruction_type": "下一个动作:", + "create.schedule.instruction.editor": "指令编辑器", + "create.schedule.instruction.destination": "前往车站", + "create.schedule.instruction.destination.summary": "下一站:", + "create.schedule.instruction.filter_edit_box": "车站名称", + "create.schedule.instruction.filter_edit_box_1": "使用*作为文本通配符", + "create.schedule.instruction.filter_edit_box_2": "例如:“我的车站,站台*”", + "create.schedule.instruction.filter_edit_box_3": "列车会挑选并匹配至最近的未被占用的车站", + "create.schedule.instruction.rename": "更新时刻表标题", + "create.schedule.instruction.rename.summary": "新标题:", + "create.schedule.instruction.name_edit_box": "时刻表标题", + "create.schedule.instruction.name_edit_box_1": "影响显示器上显示的文本", + "create.schedule.instruction.name_edit_box_2": "默认为下一个目的地的名称", + "create.schedule.instruction.throttle": "限制最高速度", + "create.schedule.instruction.throttle.summary": "调整最高速度到%1$s", + "create.schedule.instruction.throttle_edit_box": "节流阀", + "create.schedule.instruction.throttle_edit_box_1": "影响列车的最高速度", + "create.schedule.condition_type": "如果满足/完成之后……则继续:", + "create.schedule.condition.editor": "条件编辑器", + "create.schedule.condition.delay": "调度延迟", + "create.schedule.condition.delay_short": "等待:%1$s", + "create.schedule.condition.delay.status": "发自%1$s", + "create.schedule.condition.idle": "装卸停止", + "create.schedule.condition.idle_short": "装卸停止:%1$s", + "create.schedule.condition.idle.status": "装卸停止:%1$s", + "create.schedule.condition.for_x_time": "%1$s", + "create.schedule.condition.unloaded": "区块卸载", + "create.schedule.condition.unloaded.status": "等待区块被卸载", + "create.schedule.condition.powered": "车站被充能", + "create.schedule.condition.powered.status": "等待红石信号", + "create.schedule.condition.time_of_day": "一天中的时间", + "create.schedule.condition.time_of_day.scheduled": "调度时间:%1$s", + "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "轮换", + "create.schedule.condition.time_of_day.rotation.every_24": "每天", + "create.schedule.condition.time_of_day.rotation.every_12": "每12:00", + "create.schedule.condition.time_of_day.rotation.every_6": "每6:00", + "create.schedule.condition.time_of_day.rotation.every_4": "每4:00", + "create.schedule.condition.time_of_day.rotation.every_3": "每3:00", + "create.schedule.condition.time_of_day.rotation.every_2": "每2:00", + "create.schedule.condition.time_of_day.rotation.every_1": "每1:00", + "create.schedule.condition.time_of_day.rotation.every_0_45": "每0:45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "每0:30", + "create.schedule.condition.time_of_day.rotation.every_0_15": "每0:15", + "create.schedule.condition.time_of_day.status": "出发于", + "create.schedule.condition.threshold.train_holds": "列车持有%1$s", + "create.schedule.condition.threshold.greater": "多于", + "create.schedule.condition.threshold.less": "少于", + "create.schedule.condition.threshold.equal": "恰好", + "create.schedule.condition.threshold.x_units_of_item": "%1$s%2$s%3$s", + "create.schedule.condition.threshold.matching_content": "匹配内容", + "create.schedule.condition.threshold.item_measure": "物品度量", + "create.schedule.condition.threshold.items": "个", + "create.schedule.condition.threshold.stacks": "组", + "create.schedule.condition.threshold.buckets": "桶", + "create.schedule.condition.threshold.status": "货物:%1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "参考物品", + "create.schedule.condition.threshold.place_item_2": "可以使用过滤器", + "create.schedule.condition.fluid_threshold": "流体货物条件", + "create.schedule.condition.item_threshold": "物品货物条件", + "create.schedule.condition.redstone_link": "无线红石", + "create.schedule.condition.redstone_link.status": "等待无线红石", + "create.schedule.condition.redstone_link_on": "无线开启", + "create.schedule.condition.redstone_link_off": "无线关闭", + "create.schedule.condition.redstone_link.powered": "充能", + "create.schedule.condition.redstone_link.unpowered": "未充能", + "create.schedule.condition.redstone_link.frequency_state": "频率状态:", + "create.schedule.condition.redstone_link.frequency_powered": "频率充能:", + "create.schedule.condition.redstone_link.frequency_unpowered": "频率未充能:", + "create.schedule.condition.player_count": "玩家入座", + "create.schedule.condition.player_count.summary": "%1$s玩家", + "create.schedule.condition.player_count.summary_plural": "%1$s玩家", + "create.schedule.condition.player_count.seated": "%1$s入座", + "create.schedule.condition.player_count.players": "玩家", + "create.schedule.condition.player_count.condition": "条件", + "create.schedule.condition.player_count.exactly": "恰好", + "create.schedule.condition.player_count.or_above": "或以上", + "create.schedule.condition.player_count.status": "乘客:%1$s/%2$s", + "create.schedule.loop": "一直循环", + "create.schedule.loop1": "时刻表完成后", + "create.schedule.loop2": "重新开始", + "create.schedule.reset": "重置进度", + "create.schedule.skip": "跳过当前车站", + "create.schedule.applied_to_train": "列车现在遵循这个时刻表", + "create.schedule.non_controlling_seat": "列车长需要坐在驾驶台方块前面", + "create.schedule.remove_with_empty_hand": "用空手移除当前时刻表", + "create.schedule.auto_removed_from_train": "自动时刻表被废弃", + "create.schedule.removed_from_train": "从列车取回时刻表", + "create.schedule.no_stops": "该时刻表还没有任何停靠站", + "create.schedule.continued": "时刻表已恢复", + + "create.track.selection_cleared": "选区已清除", + "create.track.valid_connection": "可以连接✔", + "create.track.second_point": "放置轨道或选择第二个点", + "create.track.too_far": "太远了", + "create.track.original_missing": "原方块被移除,潜行点击重置", + "create.track.perpendicular": "无法垂直连接", + "create.track.ascending_s_curve": "无法创建有坡度的S型转弯", + "create.track.too_sharp": "转弯过急", + "create.track.too_steep": "坡度太陡", + "create.track.slope_turn": "不能在转弯时进入或离开斜坡", + "create.track.opposing_slopes": "不能连接相反的斜坡", + "create.track.leave_slope_ascending": "不能在上升时离开这个斜坡", + "create.track.leave_slope_descending": "不能在下降时离开这个斜坡", + "create.track.turn_90": "最多只能转90度", + "create.track.junction_start": "无法从路口开始连接", + "create.track.turn_start": "无法从转弯开始连接", + "create.track.not_enough_tracks": "没有足够的轨道", + "create.track.not_enough_pavement": "没有足够的路面方块", + + "create.portal_track.failed": "无法放置传送轨道:", + "create.portal_track.missing": "目标传送门还未生成", + "create.portal_track.blocked": "目标位置被封堵 (%1$s,%2$s,%3$s)", + + "create.station.idle": "车站空闲", + "create.station.assembly_title": "组装列车", + "create.station.close": "关闭窗口", + "create.station.cancel": "取消组装", + "create.station.failed": "组装失败", + "create.station.icon_type": "图标类型", + "create.station.create_train": "创建新列车", + "create.station.assemble_train": "组装列车", + "create.station.disassemble_train": "拆解列车", + "create.station.remove_schedule": "取回时刻表", + "create.station.remove_auto_schedule": "放弃自动时刻表", + "create.station.no_assembly_diagonal": "无法搭建列车", + "create.station.no_assembly_diagonal_1": "在对角的轨道上", + "create.station.no_assembly_curve": "无法搭建列车", + "create.station.no_assembly_curve_1": "在弧形的轨道上", + "create.station.train_not_aligned": "无法拆解,", + "create.station.train_not_aligned_1": "仍有车厢未对齐", + "create.station.carriage_number": "车厢%1$s:", + "create.station.retry": "解决此问题并重试", + "create.station.no_bogeys": "无转向架", + "create.station.one_bogey": "1个转向架", + "create.station.more_bogeys": "%1$s个转向架", + "create.station.how_to": "对着高亮的轨道使用列车机壳创建转向架。", + "create.station.how_to_1": "破坏转向架最上方的方块来移除它。", + "create.station.how_to_2": "搭建每个都连接了1个或2个转向架的车厢。", + + "create.train_assembly.too_many_bogeys": "连接的转向架太多:%1$s", + "create.train_assembly.frontmost_bogey_at_station": "最前面的转向架必须位于车站标记处", + "create.train_assembly.no_bogeys": "找不到转向架", + "create.train_assembly.not_connected_in_order": "转向架没有按顺序连接", + "create.train_assembly.bogeys_too_close": "转向架%1$s和%2$s距离太近", + "create.train_assembly.single_bogey_carriage": "这种转向架不能单独支撑一个车厢", + "create.train_assembly.nothing_attached": "没有结构连接到转向架%1$s", + "create.train_assembly.no_controls": "列车上至少需要安装一个面向前方的驾驶台方块", + "create.train_assembly.sideways_controls": "一个安装的驾驶台方块面向侧面", + "create.train_assembly.bogey_created": "转向架已创建,再次点击来循环修改类型", + "create.train_assembly.requires_casing": "在轨道上使用列车机壳来创建转向架", + + "create.track_target.set": "目标轨道已选择", + "create.track_target.success": "成功绑定到目标轨道", + "create.track_target.clear": "已清除选择的轨道", + "create.track_target.missing": "先右击目标列车轨道", + "create.track_target.too_far": "目标轨道离此处太远", + "create.track_target.no_junctions": "目标轨道不能是交叉口", + "create.track_target.occupied": "目标轨道被占用", + "create.track_target.invalid": "无法在此处定位该轨道", + + "create.train.unnamed": "未命名列车", + "create.train.cannot_relocate_moving": "无法重新安置移动中的列车", + "create.train.relocate": "点击一个轨道来重新安置%1$s,潜行点击取消", + "create.train.relocate.abort": "重新安置被取消", + "create.train.relocate.success": "重新安置成功", + "create.train.relocate.valid": "可以重新安置到此处,点击确认", + "create.train.relocate.invalid": "无法重新安置列车到此处", + "create.train.relocate.too_far": "无法重新安置列车到过远处", + "create.train.departing_from": "发自%1$s", + "create.train.arrived_at": "到达%1$s", + "create.train.status": " 关于列车的信息:%1$s", + "create.train.status.back_on_track": "列车回到了轨道上", + "create.train.status.collision": "和其他列车相撞", + "create.train.status.end_of_track": "一节车厢已到达轨道末端", + "create.train.status.double_portal": "一节车厢不能在离开传送门的同时进入另一个传送门", + "create.train.status.coupling_stress": "由于连轴器的压力强制停止", + "create.train.status.track_missing": "列车下方缺少轨道", + "create.train.status.paused_for_manual": "时刻表被暂停以进行手动控制", + "create.train.status.opposite_driver": "路线要求驾驶员面向相反方向", + "create.train.status.missing_driver": "驾驶员不知所踪", + "create.train.status.found_driver": "找到一个新的驾驶员", + "create.train.status.navigation_success": "导航成功", + "create.train.status.no_match": "在图表上没有匹配'%1$s'的车站", + "create.train.status.no_path": "找不到前往下一个目的地合适路线", + + "create.track_signal.cannot_change_mode": "无法切换该信号的模式", + "create.track_signal.mode_change.entry_signal": "-> 如果区间未闭塞则允许通行", + "create.track_signal.mode_change.cross_signal": "-> 如果区间可穿过则允许通行", + + "create.contraption.controls.start_controlling": "现在控制:%1$s", + "create.contraption.controls.stop_controlling": "停止控制装置", + "create.contraption.controls.approach_station": "按住%1$s以接近%2$s", + + "create.display_link.set": "已选择目标位置", + "create.display_link.success": "成功绑定到目标位置", + "create.display_link.clear": "选择的位置已清除", + "create.display_link.too_far": "目标位置离此处太远", + "create.display_link.invalid": "链接器没有有效的目标,尝试重新放置它", + "create.display_link.title": "显示链接器", + "create.display_link.no_source": "不是显示来源", + "create.display_link.no_target": "不是显示目标", + "create.display_link.reading_from": "读取自:", + "create.display_link.writing_to": "发送到:", + "create.display_link.attached_side": "连接到的方块", + "create.display_link.targeted_location": "目标位置的方块", + "create.display_link.view_compatible": "点击查看所有兼容的", + "create.display_link.information_type": "信息类型", + "create.display_link.display_on": "写入数据到:", + "create.display_link.display_on_multiline": "从此处开始写入:", + + "create.display_source.label": "附加标签", + "create.display_source.combine_item_names": "合并物品名称", + "create.display_source.count_items": "匹配的物品数量", + "create.display_source.list_items": "列出匹配的物品", + "create.display_source.fluid_amount": "匹配的流体储量", + "create.display_source.list_fluids": "列出匹配的流体", + "create.display_source.nixie_tube": "复制辉光管", + "create.display_source.fill_level": "容器存量", + "create.display_source.fill_level.display": "显示格式", + "create.display_source.fill_level.percent": "百分比", + "create.display_source.fill_level.progress_bar": "进度条", + "create.display_source.value_list.display": "数量显示", + "create.display_source.value_list.shortened": "近似值", + "create.display_source.value_list.full_number": "完整数值", + "create.display_source.value_list.thousand": "k", + "create.display_source.value_list.million": "m", + "create.display_source.player_deaths": "玩家死亡次数", + "create.display_source.scoreboard": "计分板", + "create.display_source.scoreboard.objective": "记分项ID", + "create.display_source.scoreboard.objective_not_found": "找不到'%1$s'", + "create.display_source.scoreboard.objective.deaths": "玩家死亡次数", + "create.display_source.time_of_day": "时间", + "create.display_source.stop_watch": "秒表", + "create.display_source.time.format": "时间格式", + "create.display_source.time.12_hour": "12小时制", + "create.display_source.time.24_hour": "24小时制", + "create.display_source.accumulate_items": "累计物品数量", + "create.display_source.item_throughput": "物品吞吐量", + "create.display_source.item_throughput.interval": "间隔", + "create.display_source.item_throughput.interval.second": "每秒", + "create.display_source.item_throughput.interval.minute": "每分钟", + "create.display_source.item_throughput.interval.hour": "每小时", + "create.display_source.train_status": "列车行程状态", + "create.display_source.station_summary": "列车站状态总括", + "create.display_source.station_summary.filter": "站点名称过滤器", + "create.display_source.station_summary.train_name_column": "列车列数", + "create.display_source.station_summary.platform_column": "平台列数", + "create.display_source.station_summary.now": "现在", + "create.display_source.station_summary.minutes": "分钟", + "create.display_source.station_summary.seconds": "%1$s秒", + "create.display_source.observed_train_name": "测得的列车名称", + "create.display_source.max_enchant_level": "最大附魔花费", + "create.display_source.boiler_status": "锅炉状态", + "create.display_source.entity_name": "实体名称", + "create.display_source.kinetic_speed": "转速(RPM)", + "create.display_source.kinetic_speed.absolute": "无视转向", + "create.display_source.kinetic_speed.directional": "包含转向", + "create.display_source.kinetic_stress": "网络应力", + "create.display_source.kinetic_stress.display": "显示信息", + "create.display_source.kinetic_stress.progress_bar": "进度条", + "create.display_source.kinetic_stress.percent": "百分比", + "create.display_source.kinetic_stress.current": "应力(SU)", + "create.display_source.kinetic_stress.max": "总应力", + "create.display_source.kinetic_stress.remaining": "剩余应力", + "create.display_source.redstone_power":"红石信号", + "create.display_source.redstone_power.display": "显示格式", + "create.display_source.redstone_power.number": "数字", + "create.display_source.redstone_power.progress_bar": "进度条", + "create.display_source.boiler.not_enough_space": "没有足够空间", + "create.display_source.boiler.for_boiler_status": "来显示锅炉状态", + + "create.display_target.line": "第%1$s行", + "create.display_target.page": "第%1$s页", + "create.display_target.single_line": "单行", + + "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; min;now;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": " ;K;M", + "create.flap_display.cycles.fluid_units": "mB;B ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", + + "create.super_glue.too_far": "选择范围过大", + "create.super_glue.cannot_reach": "选择的方块必须是相连的", + "create.super_glue.click_to_confirm": "再次点击以确认", + "create.super_glue.click_to_discard": "潜行点击以取消选择", + "create.super_glue.first_pos": "已选择第一坐标", + "create.super_glue.abort": "选择已取消", + "create.super_glue.not_enough": "物品栏内强力胶不足", + "create.super_glue.success": "正在上胶……", + "create.gui.config.overlay1": "Hi :)", "create.gui.config.overlay2": "这是一个叠加层例子", "create.gui.config.overlay3": "点击拖拽你的鼠标", @@ -1337,40 +1746,50 @@ "create.subtitle.contraption_disassemble": "结构:停止移动", "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", - "create.subtitle.mixing": "搅拌器:搅拌声", - "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", - "create.subtitle.fwoomp": "土豆加农炮:发射", - "create.subtitle.worldshaper_place": "环境塑型器:放置方块", - "create.subtitle.sanding_long": "打磨噪音", - "create.subtitle.crushing_1": "粉碎噪音", - "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.worldshaper_place": "环境塑形器:放置方块", + "create.subtitle.whistle_train_manual": "列车:鸣笛", + "create.subtitle.steam": "蒸汽噪音", "create.subtitle.saw_activate_stone": "动力锯:切割", - "create.subtitle.blaze_munch": "烈焰人:咀嚼", - "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.haunted_bell_use": "缠魂钟:鸣响", - "create.subtitle.scroll_value": "拨码输入:咔哒", "create.subtitle.crafter_craft": "动力合成器:合成中", - "create.subtitle.controller_put": "遥控器:放进讲台", - "create.subtitle.cranking": "手摇曲柄:转动", "create.subtitle.wrench_remove": "组件:被破坏", - "create.subtitle.sanding_short": "打磨噪音", + "create.subtitle.train3": "列车:移动", + "create.subtitle.whistle": "蒸汽笛:鸣笛", "create.subtitle.cogs": "齿轮:嘎吱作响", "create.subtitle.slime_added": "黏液:压扁", - "create.subtitle.wrench_rotate": "扳手:拧动", - "create.subtitle.potato_hit": "土豆:击中", - "create.subtitle.saw_activate_wood": "动力锯:切割", - "create.subtitle.haunted_bell_convert": "奇异钟:转化", - "create.subtitle.deny": "提示声:出错", - "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.whistle_train_low": "列车:鸣笛", "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.copper_armor_equip": "潜水装备:铿锵", "create.subtitle.controller_take": "讲台:取走物品", - "create.subtitle.mechanical_press_activation": "辊压机:工作中", - "create.subtitle.contraption_assemble": "结构:开始移动", "create.subtitle.crafter_click": "动力合成器:咔哒声", "create.subtitle.depot_plop": "物品:着地", "create.subtitle.confirm": "提示声:接受", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.sanding_long": "打磨噪音", + "create.subtitle.crushing_1": "粉碎噪音", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.haunted_bell_use": "缠魂钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.sanding_short": "打磨噪音", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.whistle_high": "蒸汽笛:尖鸣", + "create.subtitle.whistle_train_manual_low": "列车:鸣笛", + "create.subtitle.whistle_train": "列车:鸣笛", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.train": "列车:移动", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.whistle_low": "蒸汽笛:低鸣", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1588,6 +2007,18 @@ "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_", + "block.create.placard.tooltip": "置物板", + "block.create.placard.tooltip.summary": "用这个漂亮的墙板把你的物品用黄铜框起来,支持移动装置!", + "block.create.placard.tooltip.condition1": "手持物品右击时", + "block.create.placard.tooltip.behaviour1": "将手持的_物品__放入_置物板,当内部已经有物品,且手持的物品与其匹配时,_发出_短暂的_红石_信号", + "block.create.placard.tooltip.condition2": "左击时", + "block.create.placard.tooltip.behaviour2": "_移除_内部的_物品_", + + "block.create.flywheel.tooltip": "飞轮", + "block.create.flywheel.tooltip.summary": "用壮观的黄铜轮子_装饰_你的_机器_。", + "block.create.flywheel.tooltip.condition1": "接入动力时", + "block.create.flywheel.tooltip.behaviour1": "开始旋转", + "item.create.diving_boots.tooltip": "潜水靴", "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", "item.create.diving_boots.tooltip.condition1": "穿在脚上时", @@ -1629,6 +2060,7 @@ "create.ponder.close": "思索结束", "create.ponder.identify": "显示方块名称", "create.ponder.next": "下一情景", + "create.ponder.next_up": "接下来:", "create.ponder.previous": "上一情景", "create.ponder.replay": "重放", "create.ponder.think_back": "回想", @@ -1671,8 +2103,14 @@ "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", "create.ponder.tag.creative": "创造模式", "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", + "create.ponder.tag.display_sources": "显示链接器的数据来源", + "create.ponder.tag.display_sources.description": "可以提供一些可被显示链接器读取的数据的组件或方块", "create.ponder.tag.logistics": "物品运输", "create.ponder.tag.logistics.description": "该组件可以协助物品运输", + "create.ponder.tag.display_targets": "显示链接器的输出目标", + "create.ponder.tag.display_targets.description": "可以处理和显示从显示链接器接收到的数据的组件或方块", + "create.ponder.tag.train_related": "铁路设备", + "create.ponder.tag.train_related.description": "用于建造或管理列车装置的组件", "create.ponder.analog_lever.header": "使用模拟拉杆控制红石信号", "create.ponder.analog_lever.text_1": "模拟拉杆可提供紧凑而精确的红石信号源", @@ -1685,6 +2123,14 @@ "create.ponder.andesite_tunnel.text_3": "……经过的所有物品堆都会被精准地分出一个物品", "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", + "create.ponder.auto_schedule.header": "车站和调度", + "create.ponder.auto_schedule.text_1": "时刻表可用于为司机提供目的地", + "create.ponder.auto_schedule.text_2": "每当有列车出现时,比较器会收到一个信号", + "create.ponder.auto_schedule.text_3": "注意,只能从指示的方向接近车站", + "create.ponder.auto_schedule.text_4": "车站也可以用于自动分配新的时刻表", + "create.ponder.auto_schedule.text_5": "放置在车站上的时刻表会自动复制到当前列车上", + "create.ponder.auto_schedule.text_6": "与手动调度相反,司机不会携带物品在身上", + "create.ponder.basin.header": "工作盆内物品处理", "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", "create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它下方的侧面输出", @@ -1842,9 +2288,11 @@ "create.ponder.creative_motor.text_1": "创造马达是一种紧凑且可配置的旋转力源", "create.ponder.creative_motor.text_2": "对其后面板滑动滚轮,可以改变马达的输出旋转转速", + "create.ponder.creative_motor_mojang.header": "Mojang的神秘机械", + "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", - "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子啮合转动", "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", @@ -1891,6 +2339,29 @@ "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", + "create.ponder.display_board.header": "使用翻牌显示器", + "create.ponder.display_board.text_1": "翻牌显示器是告示牌的可扩展替代品", + "create.ponder.display_board.text_2": "它们需要动力以运作", + "create.ponder.display_board.text_3": "可以对其使用命名牌来显示文字……", + "create.ponder.display_board.text_4": "……或通过使用显示链接器", + "create.ponder.display_board.text_5": "可以使用染料来改变单行的颜色", + "create.ponder.display_board.text_6": "可以通过空手点击来重置单行内容", + + "create.ponder.display_link.header": "配置显示链接器", + "create.ponder.display_link.text_1": "显示链接器可用于可视化动态信息", + "create.ponder.display_link.text_2": "首先,右击目标显示器……", + "create.ponder.display_link.text_3": "……然后将其连接到要读取的方块上", + "create.ponder.display_link.text_4": "打开界面选择和配置发送的内容", + "create.ponder.display_link.text_5": "显示器现在将从链接器接收信息", + "create.ponder.display_link.text_6": "不是所有方块都可以作为信息源", + "create.ponder.display_link.text_7": "每个兼容的方块都提供了独特的信息", + "create.ponder.display_link.text_8": "显示链接器可以用于多个不同的显示器", + + "create.ponder.display_link_redstone.header": "红石控制", + "create.ponder.display_link_redstone.text_1": "通入红石信号时,显示链接器停止发送新信息", + "create.ponder.display_link_redstone.text_2": "一旦红石信号断开,计时器就会重置,并立即发送新信息", + "create.ponder.display_link_redstone.text_3": "信息源方块发出的红石信号不会影响链接器", + "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", "create.ponder.empty_blaze_burner.text_2": "或者,可以直接从烈焰人刷怪笼中收集烈焰人", @@ -1918,10 +2389,6 @@ "create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离", "create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的", - "create.ponder.fan_source.header": "使用鼓风机来产生旋转力", - "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", - "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", - "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗", @@ -1951,11 +2418,6 @@ "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体", "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器", - "create.ponder.flywheel.header": "使用飞轮来产生旋转力", - "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", - "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.flywheel.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.funnel_compat.header": "漏斗的兼容性", "create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动", "create.ponder.funnel_compat.text_2": "动力锯", @@ -1980,11 +2442,6 @@ "create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景", "create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷", - "create.ponder.furnace_engine.header": "使用熔炉引擎产生旋转力", - "create.ponder.furnace_engine.text_1": "熔炉引擎会在其连接的熔炉工作时产生旋转力", - "create.ponder.furnace_engine.text_2": "如此产生的旋转力具有非常大的应力值", - "create.ponder.furnace_engine.text_3": "使用高炉会使得引擎的效率翻倍", - "create.ponder.gantry_carriage.header": "使用起重机取物器", "create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动", "create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块", @@ -2314,6 +2771,14 @@ "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附着的移动结构便会方块化", "create.ponder.rope_pulley_modes.text_2": "你可以调整使整个结构永不方块化,或者仅在结构的初始位置方块化", + "create.ponder.rose_quartz_lamp.header": "玫瑰石英灯", + "create.ponder.rose_quartz_lamp.text_1": "玫瑰石英灯通入红石信号后会处于激活状态", + "create.ponder.rose_quartz_lamp.text_2": "它们之后会继续产生红石信号", + "create.ponder.rose_quartz_lamp.text_3": "当多盏灯排成一组时……", + "create.ponder.rose_quartz_lamp.text_4": "……激活一盏灯会集中信号给它,并取消激活其他所有的灯", + "create.ponder.rose_quartz_lamp.text_5": "比较器根据到激活的灯的距离产生输出", + "create.ponder.rose_quartz_lamp.text_6": "灯也可以用扳手手动开关", + "create.ponder.rotation_speed_controller.header": "使用转速控制器", "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", "create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速", @@ -2372,6 +2837,29 @@ "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", + "create.ponder.steam_engine.header": "安装蒸汽引擎", + "create.ponder.steam_engine.text_1": "蒸汽引擎可以放置在流体储罐上", + "create.ponder.steam_engine.text_10": "等级4", + "create.ponder.steam_engine.text_11": "4个引擎", + "create.ponder.steam_engine.text_12": "等级8", + "create.ponder.steam_engine.text_13": "8个引擎", + "create.ponder.steam_engine.text_2": "手持传动杆点击引擎创建动力输出", + "create.ponder.steam_engine.text_3": "有充足的热量、水和锅炉空间……", + "create.ponder.steam_engine.text_4": "……它们就会产生旋转力", + "create.ponder.steam_engine.text_5": "最低配置需要4个流体储罐", + "create.ponder.steam_engine.text_6": "在烈焰人燃烧室的帮助下,可以增加输出功率", + "create.ponder.steam_engine.text_7": "更高的功率等级需要更多水、空间和热量", + "create.ponder.steam_engine.text_8": "可以用工程师护目镜检查当前锅炉的功率等级", + "create.ponder.steam_engine.text_9": "每提升一个功率等级,就可以多装一个满功率输出的蒸汽引擎", + + "create.ponder.steam_whistle.header": "安装蒸汽笛", + "create.ponder.steam_whistle.text_1": "蒸汽笛能够被放置在流体储罐上", + "create.ponder.steam_whistle.text_2": "若流体储罐达到足够的温度……", + "create.ponder.steam_whistle.text_3": "……此时,用红石信号激活蒸汽笛,它便会演奏单个音符", + "create.ponder.steam_whistle.text_4": "对蒸汽笛使用蒸汽笛物品来降低它的音高", + "create.ponder.steam_whistle.text_5": "使用扳手来在三个八度之间切换", + "create.ponder.steam_whistle.text_6": "工程师护目镜能够帮你查看蒸汽笛的音高", + "create.ponder.sticker.header": "使用黏着器来黏附方块", "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", "create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块", @@ -2384,11 +2872,96 @@ "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", "create.ponder.super_glue.header": "使用强力胶来黏附方块", - "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", - "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", - "create.ponder.super_glue.text_3": "当强力胶在副手时……", - "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", - "create.ponder.super_glue.text_5": "左击可以清除强力胶", + "create.ponder.super_glue.text_1": "强力胶用于将方块组合成移动装置", + "create.ponder.super_glue.text_2": "右击两个端点来创建一个新的“胶合”区域", + "create.ponder.super_glue.text_3": "手持强力胶左击可以移除选区", + "create.ponder.super_glue.text_4": "同一个选区内相邻的方块会互相拉动对方", + "create.ponder.super_glue.text_5": "互相重叠的选区会一起移动", + "create.ponder.super_glue.text_6": "悬挂在其它方块上的方块通常不需要强力胶", + + "create.ponder.track_chunks.header": "横穿卸载的区块", + "create.ponder.track_chunks.text_1": "轨道在加载的区块之外仍然保持运作", + "create.ponder.track_chunks.text_2": "列车可以横穿世界上未加载的区块,这点可以放心", + "create.ponder.track_chunks.text_3": "它们仍然会停在车站或红灯处", + "create.ponder.track_chunks.text_4": "但是,钻头和其他机载机器将无法运行", + "create.ponder.track_chunks.text_5": "一旦靠近玩家,列车将重新出现", + + "create.ponder.track_observer.header": "侦测列车", + "create.ponder.track_observer.text_1": "选择一个列车轨道,然后将侦测器放在附近", + "create.ponder.track_observer.text_2": "侦测器将检测任何经过标记的列车", + "create.ponder.track_observer.text_3": "侦测器可以设置过滤为仅给匹配的货物激活", + + "create.ponder.track_placement.header": "放置列车轨道", + "create.ponder.track_placement.text_1": "一种专为列车装置设计的新型轨道", + "create.ponder.track_placement.text_2": "要批量放置多排轨道,单击现有轨道", + "create.ponder.track_placement.text_3": "然后选择或放置第二个轨道", + "create.ponder.track_placement.text_4": "轨道也可以放置为转弯或斜坡", + "create.ponder.track_placement.text_5": "连接时,轨道将尝试使每个转弯的大小相等", + "create.ponder.track_placement.text_6": "连接时按住疾跑键……", + "create.ponder.track_placement.text_7": "……将创建最长的适合的弯道", + "create.ponder.track_placement.text_8": "副手的材料会自动铺在轨道下", + + "create.ponder.track_portal.header": "轨道与下界", + "create.ponder.track_portal.text_1": "对着下界传送门放置的轨道……", + "create.ponder.track_portal.text_2": "……将尝试在另一侧创建成对的轨道", + "create.ponder.track_portal.text_3": "这条轨道上的列车现在可以跨维度旅行", + + "create.ponder.train_assembly.header": "组装列车", + "create.ponder.train_assembly.text_1": "选择列车轨道,然后将车站放置在附近", + "create.ponder.train_assembly.text_10": "每列列车都需要装上列车驾驶台", + "create.ponder.train_assembly.text_11": "可选的第二个允许从车站往两个方向出发", + "create.ponder.train_assembly.text_12": "打开车站UI并确认组装过程", + "create.ponder.train_assembly.text_13": "列车只能在车站被拆解为方块", + "create.ponder.train_assembly.text_14": "对着车站使用时,地图会在该位置添加一个带标签的标记", + "create.ponder.train_assembly.text_15": "组装好的列车可以使用扳手重新安置到相邻的轨道", + "create.ponder.train_assembly.text_2": "车站是你的轨道网络的路径点", + "create.ponder.train_assembly.text_3": "要创建新列车,打开UI并切换到组装模式", + "create.ponder.train_assembly.text_4": "在组装期间,时刻表上的列车不会接近这个车站", + "create.ponder.train_assembly.text_5": "在轨道上使用列车机壳创建新的转向架", + "create.ponder.train_assembly.text_6": "再次单击轨道,便可以在转向架类型之间循环", + "create.ponder.train_assembly.text_7": "在强力胶的帮助下连接方块", + "create.ponder.train_assembly.text_8": "如果组装好的列车能在其内的箱子或桶中找到燃料,它们会移动得更快", + "create.ponder.train_assembly.text_9": "储存在保险库中的燃料不会被列车消耗", + + "create.ponder.train_controls.header": "控制列车", + "create.ponder.train_controls.text_1": "每个列车装置都需要列车驾驶台", + "create.ponder.train_controls.text_2": "组装好后,右击方块开始驾驶", + "create.ponder.train_controls.text_3": "使用移动键加速和引导列车", + "create.ponder.train_controls.text_4": "如果需要,可以使用鼠标滚轮微调最高速度", + "create.ponder.train_controls.text_5": "按住空格键来接近最近的车站", + "create.ponder.train_controls.text_6": "列车只能在车站被拆解为方块", + "create.ponder.train_controls.text_7": "组装的蒸汽笛可以用疾跑键激活", + "create.ponder.train_controls.text_8": "潜行或再次点击可以停止控制列车", + + "create.ponder.train_schedule.header": "使用列车时刻表", + "create.ponder.train_schedule.text_1": "时刻表让列车可以被其他司机控制", + "create.ponder.train_schedule.text_2": "将物品拿在手上右击打开界面", + "create.ponder.train_schedule.text_3": "一旦规划好,时刻表就可以交给列车司机", + "create.ponder.train_schedule.text_4": "任何坐在列车驾驶台前面的生物,或者烈焰人燃烧室,都能成为一名合格的列车长", + "create.ponder.train_schedule.text_5": "用拴绳拴住生物可以更方便地使它们坐上座位", + "create.ponder.train_schedule.text_6": "可以随时从司机那里取回时刻表", + + "create.ponder.train_signal_placement.header": "放置列车信号机", + "create.ponder.train_signal_placement.text_1": "选择一个列车轨道,然后将信号机放置在附近", + "create.ponder.train_signal_placement.text_2": "信号机控制不由玩家驾驶的列车的行驶", + "create.ponder.train_signal_placement.text_3": "被调度的列车绝不会以相反方向穿过信号", + "create.ponder.train_signal_placement.text_4": "……除非添加第二个面向相反方向的信号", + "create.ponder.train_signal_placement.text_5": "可以连接辉光管让信号灯更加显眼", + + "create.ponder.train_signal_redstone.header": "信号机和红石", + "create.ponder.train_signal_redstone.text_1": "信号机通入红石信号后可以保持为红色", + "create.ponder.train_signal_redstone.text_2": "相反,红色信号产生比较器输出", + + "create.ponder.train_signal_signaling.header": "用信号机避免相撞", + "create.ponder.train_signal_signaling.text_1": "列车信号机将轨道分成多个区间", + "create.ponder.train_signal_signaling.text_2": "如果一个区间被占用,则不允许其他列车进入", + "create.ponder.train_signal_signaling.text_3": "因此,每个区间同时只能容纳一列列车", + "create.ponder.train_signal_signaling.text_4": "通过扳手可以使用第二种信号模式", + "create.ponder.train_signal_signaling.text_5": "黄铜信号区间通常会产生标准信号", + "create.ponder.train_signal_signaling.text_6": "这种特殊的信号可以在第二种情况下停止列车", + "create.ponder.train_signal_signaling.text_7": "它会停止列车,该列车在进入时……", + "create.ponder.train_signal_signaling.text_8": "……将无法立即离开该区间", + "create.ponder.train_signal_signaling.text_9": "这有助于排队等候的列车远离繁忙的区间", "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", @@ -2435,11 +3008,12 @@ "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", "create.ponder.windmill_source.text_1": "风车轴承会黏附它前方的方块", - "create.ponder.windmill_source.text_2": "如果有足够多的类风帆方块黏附于其上,那么整体结构便可被视为风车", - "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", - "create.ponder.windmill_source.text_4": "风帆方块的数量决定了它的旋转速度", - "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", - "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样你就能再次修改风车的结构", + "create.ponder.windmill_source.text_2": "在强力胶的帮助下创建一个可移动结构", + "create.ponder.windmill_source.text_3": "如果有足够多的类风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_4": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_5": "风帆方块的数量决定了它的旋转速度", + "create.ponder.windmill_source.text_6": "使用扳手可以调整风车的旋转方向", + "create.ponder.windmill_source.text_7": "任何时候右击轴承,都可以将其停止,这样你就能再次修改风车的结构", "create.ponder.windmill_structure.header": "风车装置", "create.ponder.windmill_structure.text_1": "任何有至少 8 个类风帆方块的结构,都被视为一个有效的风车",