Schematics in 1.15
- Ported Schematic placement tools to a usable state (missing preview and noCull)
This commit is contained in:
parent
f9fc00855a
commit
57edbe0c38
14 changed files with 300 additions and 250 deletions
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@ -60,7 +60,6 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
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ms.pop();
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renderFast(te, partialTicks, ms, buffer, light);
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// TessellatorHelper.draw();
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}
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public void renderItems(MechanicalCrafterTileEntity te, float partialTicks, MatrixStack ms,
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@ -4,7 +4,6 @@ import java.util.List;
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import com.google.common.collect.ImmutableList;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.AllKeys;
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import com.simibubi.create.content.schematics.SchematicWorld;
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@ -14,7 +13,7 @@ import com.simibubi.create.content.schematics.packet.SchematicPlacePacket;
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import com.simibubi.create.foundation.gui.ToolSelectionScreen;
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import com.simibubi.create.foundation.networking.AllPackets;
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import com.simibubi.create.foundation.networking.NbtPacket;
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import com.simibubi.create.foundation.utility.TessellatorHelper;
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import com.simibubi.create.foundation.utility.outliner.AABBOutline;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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@ -42,6 +41,7 @@ public class SchematicHandler {
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private int syncCooldown;
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private int activeHotbarSlot;
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private ItemStack activeSchematicItem;
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private AABBOutline outline;
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private SchematicRenderer renderer;
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private SchematicHotbarSlotOverlay overlay;
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@ -73,7 +73,9 @@ public class SchematicHandler {
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return;
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}
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if (!active || !stack.getTag().getString("File").equals(displayedSchematic))
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if (!active || !stack.getTag()
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.getString("File")
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.equals(displayedSchematic))
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init(player, stack);
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if (!active)
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return;
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@ -85,12 +87,14 @@ public class SchematicHandler {
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sync();
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selectionScreen.update();
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currentTool.getTool().updateSelection();
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currentTool.getTool()
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.updateSelection();
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}
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private void init(ClientPlayerEntity player, ItemStack stack) {
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loadSettings(stack);
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displayedSchematic = stack.getTag().getString("File");
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displayedSchematic = stack.getTag()
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.getString("File");
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active = true;
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if (deployed) {
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setupRenderer();
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@ -106,7 +110,8 @@ public class SchematicHandler {
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private void setupRenderer() {
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Template schematic = SchematicItem.loadSchematic(activeSchematicItem);
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if (schematic.getSize().equals(BlockPos.ZERO))
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if (schematic.getSize()
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.equals(BlockPos.ZERO))
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return;
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SchematicWorld w = new SchematicWorld(BlockPos.ZERO, Minecraft.getInstance().world);
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@ -118,25 +123,21 @@ public class SchematicHandler {
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boolean present = activeSchematicItem != null;
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if (!active && !present)
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return;
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if (active) {
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TessellatorHelper.prepareForDrawing();
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currentTool.getTool().renderTool(ms, buffer, light, overlay);
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TessellatorHelper.cleanUpAfterDrawing();
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}
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GlStateManager.pushMatrix();
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TessellatorHelper.prepareForDrawing();
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transformation.applyGLTransformations();
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ms.push();
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transformation.applyGLTransformations(ms);
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renderer.render(ms, buffer);
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GlStateManager.disableCull();
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if (active)
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currentTool.getTool().renderToolLocal(ms, buffer, light, overlay);
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currentTool.getTool()
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.renderOnSchematic(ms, buffer, light, overlay);
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ms.pop();
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GlStateManager.enableCull();
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GlStateManager.depthMask(true);
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TessellatorHelper.cleanUpAfterDrawing();
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GlStateManager.popMatrix();
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if (active) {
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ms.push();
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currentTool.getTool()
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.renderTool(ms, buffer, light, overlay);
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ms.pop();
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}
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}
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public void renderOverlay(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
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@ -145,8 +146,10 @@ public class SchematicHandler {
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if (activeSchematicItem != null)
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this.overlay.renderOn(activeHotbarSlot);
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currentTool.getTool().renderOverlay(ms, buffer, light, overlay);
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selectionScreen.renderPassive(Minecraft.getInstance().getRenderPartialTicks());
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currentTool.getTool()
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.renderOverlay(ms, buffer, light, overlay);
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selectionScreen.renderPassive(Minecraft.getInstance()
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.getRenderPartialTicks());
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}
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public void onMouseInput(int button, boolean pressed) {
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@ -157,7 +160,8 @@ public class SchematicHandler {
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if (Minecraft.getInstance().player.isSneaking())
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return;
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currentTool.getTool().handleRightClick();
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currentTool.getTool()
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.handleRightClick();
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}
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public void onKeyInput(int key, boolean pressed) {
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@ -183,7 +187,8 @@ public class SchematicHandler {
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return true;
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}
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if (AllKeys.ACTIVATE_TOOL.isPressed())
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return currentTool.getTool().handleMouseWheel(delta);
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return currentTool.getTool()
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.handleMouseWheel(delta);
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return false;
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}
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@ -201,7 +206,8 @@ public class SchematicHandler {
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private boolean itemLost(PlayerEntity player) {
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for (int i = 0; i < PlayerInventory.getHotbarSize(); i++) {
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if (!player.inventory.getStackInSlot(i).isItemEqual(activeSchematicItem))
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if (!player.inventory.getStackInSlot(i)
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.isItemEqual(activeSchematicItem))
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continue;
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if (!ItemStack.areItemStackTagsEqual(player.inventory.getStackInSlot(i), activeSchematicItem))
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continue;
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@ -222,15 +228,18 @@ public class SchematicHandler {
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CompoundNBT tag = activeSchematicItem.getTag();
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tag.putBoolean("Deployed", deployed);
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tag.put("Anchor", NBTUtil.writeBlockPos(transformation.getAnchor()));
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tag.putString("Rotation", settings.getRotation().name());
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tag.putString("Mirror", settings.getMirror().name());
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tag.putString("Rotation", settings.getRotation()
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.name());
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tag.putString("Mirror", settings.getMirror()
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.name());
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AllPackets.channel.sendToServer(new NbtPacket(activeSchematicItem, activeHotbarSlot));
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}
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public void equip(Tools tool) {
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this.currentTool = tool;
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currentTool.getTool().init();
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currentTool.getTool()
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.init();
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}
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public void loadSettings(ItemStack blueprint) {
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@ -245,8 +254,10 @@ public class SchematicHandler {
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BlockPos size = NBTUtil.readBlockPos(tag.getCompound("Bounds"));
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bounds = new AxisAlignedBB(BlockPos.ZERO, size);
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// outline = new AABBOutline(bounds);
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// outline.disableCull = true;
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outline = new AABBOutline(bounds);
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outline.getParams()
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.lineWidth(1 / 16f)
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.disableNormals();
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transformation.init(anchor, settings, bounds);
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}
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@ -293,4 +304,8 @@ public class SchematicHandler {
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return activeSchematicItem;
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}
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public AABBOutline getOutline() {
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return outline;
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}
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}
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@ -1,22 +1,17 @@
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package com.simibubi.create.content.schematics.client;
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import java.nio.ByteBuffer;
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import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Set;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.system.MemoryUtil;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.datafixers.util.Pair;
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import com.simibubi.create.content.schematics.SchematicWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -24,10 +19,7 @@ import net.minecraft.client.renderer.RegionRenderCacheBuilder;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.RenderTypeLookup;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.entity.Entity;
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import net.minecraft.inventory.container.PlayerContainer;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.client.model.data.EmptyModelData;
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@ -75,40 +67,40 @@ public class SchematicRenderer {
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public void render(MatrixStack ms, IRenderTypeBuffer buffer) {
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// TODO 1.15 buffered render
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if (!active)
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return;
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final Entity entity = Minecraft.getInstance()
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.getRenderViewEntity();
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if (entity == null) {
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return;
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}
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ActiveRenderInfo renderInfo = Minecraft.getInstance().gameRenderer.getActiveRenderInfo();
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Vec3d view = renderInfo.getProjectedView();
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double renderPosX = view.x;
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double renderPosY = view.y;
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double renderPosZ = view.z;
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RenderSystem.enableAlphaTest();
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RenderSystem.enableBlend();
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Minecraft.getInstance()
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.getTextureManager()
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.bindTexture(PlayerContainer.BLOCK_ATLAS_TEXTURE);
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for (RenderType layer : RenderType.getBlockLayers()) {
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if (!usedBlockRenderLayers.contains(layer)) {
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continue;
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}
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final BufferBuilder bufferBuilder = bufferCache.get(layer);
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RenderSystem.pushMatrix();
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RenderSystem.translated(-renderPosX, -renderPosY, -renderPosZ);
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drawBuffer(bufferBuilder);
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RenderSystem.popMatrix();
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}
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RenderSystem.disableAlphaTest();
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RenderSystem.disableBlend();
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// if (!active)
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// return;
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//
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// final Entity entity = Minecraft.getInstance()
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// .getRenderViewEntity();
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//
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// if (entity == null) {
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// return;
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// }
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//
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// ActiveRenderInfo renderInfo = Minecraft.getInstance().gameRenderer.getActiveRenderInfo();
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// Vec3d view = renderInfo.getProjectedView();
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// double renderPosX = view.x;
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// double renderPosY = view.y;
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// double renderPosZ = view.z;
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//
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// RenderSystem.enableAlphaTest();
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// RenderSystem.enableBlend();
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// Minecraft.getInstance()
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// .getTextureManager()
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// .bindTexture(PlayerContainer.BLOCK_ATLAS_TEXTURE);
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//
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// for (RenderType layer : RenderType.getBlockLayers()) {
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// if (!usedBlockRenderLayers.contains(layer)) {
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// continue;
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// }
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// final BufferBuilder bufferBuilder = bufferCache.get(layer);
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// RenderSystem.pushMatrix();
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// RenderSystem.translated(-renderPosX, -renderPosY, -renderPosZ);
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// drawBuffer(bufferBuilder);
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// RenderSystem.popMatrix();
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// }
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// RenderSystem.disableAlphaTest();
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// RenderSystem.disableBlend();
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}
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private void redraw(Minecraft minecraft) {
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@ -153,17 +145,17 @@ public class SchematicRenderer {
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}
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}
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private static void drawBuffer(final BufferBuilder bufferBuilder) {
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Pair<BufferBuilder.DrawState, ByteBuffer> pair = bufferBuilder.popData();
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BufferBuilder.DrawState state = pair.getFirst();
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if (state.getCount() > 0) {
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state.getVertexFormat()
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.startDrawing(MemoryUtil.memAddress(pair.getSecond()));
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RenderSystem.drawArrays(state.getMode(), 0, state.getCount());
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state.getVertexFormat()
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.endDrawing();
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}
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}
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// private static void drawBuffer(final BufferBuilder bufferBuilder) {
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// Pair<BufferBuilder.DrawState, ByteBuffer> pair = bufferBuilder.popData();
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// BufferBuilder.DrawState state = pair.getFirst();
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//
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// if (state.getCount() > 0) {
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// state.getVertexFormat()
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// .startDrawing(MemoryUtil.memAddress(pair.getSecond()));
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// RenderSystem.drawArrays(state.getMode(), 0, state.getCount());
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// state.getVertexFormat()
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// .endDrawing();
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// }
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// }
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}
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@ -1,8 +1,9 @@
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package com.simibubi.create.content.schematics.client;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingAngle;
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import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingValue;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.client.Minecraft;
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@ -38,7 +39,8 @@ public class SchematicTransformation {
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xOrigin = bounds.getXSize() / 2f;
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zOrigin = bounds.getZSize() / 2f;
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int r = -(settings.getRotation().ordinal() * 90);
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int r = -(settings.getRotation()
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.ordinal() * 90);
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rotation.start(r);
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Vec3d vec = fromAnchor(anchor);
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@ -47,21 +49,22 @@ public class SchematicTransformation {
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z.start((float) vec.z);
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}
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public void applyGLTransformations() {
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float pt = Minecraft.getInstance().getRenderPartialTicks();
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public void applyGLTransformations(MatrixStack ms) {
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float pt = Minecraft.getInstance()
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.getRenderPartialTicks();
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// Translation
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RenderSystem.translated(x.get(pt), y.get(pt), z.get(pt));
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ms.translate(x.get(pt), y.get(pt), z.get(pt));
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Vec3d rotationOffset = getRotationOffset(true);
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// Rotation & Mirror
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RenderSystem.translated(xOrigin + rotationOffset.x, 0, zOrigin + rotationOffset.z);
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RenderSystem.rotatef(rotation.get(pt), 0, 1, 0);
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RenderSystem.translated(-rotationOffset.x, 0, -rotationOffset.z);
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RenderSystem.scaled(scaleFrontBack.get(pt), 1, scaleLeftRight.get(pt));
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RenderSystem.translated(-xOrigin, 0, -zOrigin);
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ms.translate(xOrigin, 0, zOrigin);
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MatrixStacker.of(ms)
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.translate(rotationOffset)
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.rotateY(rotation.get(pt))
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.translateBack(rotationOffset);
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ms.scale(scaleFrontBack.get(pt), 1, scaleLeftRight.get(pt));
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ms.translate(-xOrigin, 0, -zOrigin);
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}
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@ -81,7 +84,8 @@ public class SchematicTransformation {
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}
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public Vec3d toLocalSpace(Vec3d vec) {
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float pt = Minecraft.getInstance().getRenderPartialTicks();
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float pt = Minecraft.getInstance()
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.getRenderPartialTicks();
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Vec3d rotationOffset = getRotationOffset(true);
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vec = vec.subtract(x.get(pt), y.get(pt), z.get(pt));
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@ -168,7 +172,8 @@ public class SchematicTransformation {
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}
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public float getCurrentRotation() {
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float pt = Minecraft.getInstance().getRenderPartialTicks();
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float pt = Minecraft.getInstance()
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.getRenderPartialTicks();
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return rotation.get(pt);
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}
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@ -1,13 +1,14 @@
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package com.simibubi.create.content.schematics.client.tools;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.AllKeys;
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import com.simibubi.create.AllSpecialTextures;
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import com.simibubi.create.content.schematics.client.SchematicTransformation;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.outliner.AABBOutline;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTUtil;
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import net.minecraft.util.math.AxisAlignedBB;
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@ -26,7 +27,9 @@ public class DeployTool extends PlacementToolBase {
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@Override
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public void updateSelection() {
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if (schematicHandler.isActive() && selectionRange == -1) {
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selectionRange = (int) (schematicHandler.getBounds().getCenter().length() / 2);
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selectionRange = (int) (schematicHandler.getBounds()
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.getCenter()
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.length() / 2);
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selectionRange = MathHelper.clamp(selectionRange, 1, 100);
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}
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selectIgnoreBlocks = AllKeys.ACTIVATE_TOOL.isPressed();
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@ -40,10 +43,9 @@ public class DeployTool extends PlacementToolBase {
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if (selectedPos == null)
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return;
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RenderSystem.pushMatrix();
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RenderHelper.disableStandardItemLighting();
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RenderSystem.enableBlend();
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float pt = Minecraft.getInstance().getRenderPartialTicks();
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ms.push();
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float pt = Minecraft.getInstance()
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.getRenderPartialTicks();
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double x = MathHelper.lerp(pt, lastChasingSelectedPos.x, chasingSelectedPos.x);
|
||||
double y = MathHelper.lerp(pt, lastChasingSelectedPos.y, chasingSelectedPos.y);
|
||||
double z = MathHelper.lerp(pt, lastChasingSelectedPos.z, chasingSelectedPos.z);
|
||||
|
@ -56,17 +58,23 @@ public class DeployTool extends PlacementToolBase {
|
|||
int centerZ = (int) center.z;
|
||||
double xOrigin = bounds.getXSize() / 2f;
|
||||
double zOrigin = bounds.getZSize() / 2f;
|
||||
Vec3d origin = new Vec3d(xOrigin, 0, zOrigin);
|
||||
|
||||
RenderSystem.translated(x - centerX, y, z - centerZ);
|
||||
RenderSystem.translated(xOrigin + rotationOffset.x, 0, zOrigin + rotationOffset.z);
|
||||
RenderSystem.rotatef(transformation.getCurrentRotation(), 0, 1, 0);
|
||||
RenderSystem.translated(-rotationOffset.x, 0, -rotationOffset.z);
|
||||
RenderSystem.translated(-xOrigin, 0, -zOrigin);
|
||||
ms.translate(x - centerX, y, z - centerZ);
|
||||
MatrixStacker.of(ms)
|
||||
.translate(origin)
|
||||
.translate(rotationOffset)
|
||||
.rotateY(transformation.getCurrentRotation())
|
||||
.translateBack(rotationOffset)
|
||||
.translateBack(origin);
|
||||
|
||||
// schematicHandler.getOutline().setTextures(AllSpecialTextures.CHECKERED, null);
|
||||
// schematicHandler.getOutline().render(Tessellator.getInstance().getBuffer());TODO
|
||||
// schematicHandler.getOutline().setTextures(null, null);
|
||||
RenderSystem.popMatrix();
|
||||
AABBOutline outline = schematicHandler.getOutline();
|
||||
outline.getParams()
|
||||
.withFaceTexture(AllSpecialTextures.CHECKERED);
|
||||
outline.render(ms, buffer);
|
||||
outline.getParams()
|
||||
.clearTextures();
|
||||
ms.pop();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -82,16 +90,20 @@ public class DeployTool extends PlacementToolBase {
|
|||
public boolean handleRightClick() {
|
||||
if (selectedPos == null)
|
||||
return super.handleRightClick();
|
||||
Vec3d center = schematicHandler.getBounds().getCenter();
|
||||
Vec3d center = schematicHandler.getBounds()
|
||||
.getCenter();
|
||||
BlockPos target = selectedPos.add(-((int) center.x), 0, -((int) center.z));
|
||||
|
||||
ItemStack item = schematicHandler.getActiveSchematicItem();
|
||||
if (item != null) {
|
||||
item.getTag().putBoolean("Deployed", true);
|
||||
item.getTag().put("Anchor", NBTUtil.writeBlockPos(target));
|
||||
item.getTag()
|
||||
.putBoolean("Deployed", true);
|
||||
item.getTag()
|
||||
.put("Anchor", NBTUtil.writeBlockPos(target));
|
||||
}
|
||||
|
||||
schematicHandler.getTransformation().moveTo(target);
|
||||
schematicHandler.getTransformation()
|
||||
.moveTo(target);
|
||||
schematicHandler.markDirty();
|
||||
schematicHandler.deploy();
|
||||
return true;
|
||||
|
|
|
@ -1,19 +1,20 @@
|
|||
package com.simibubi.create.content.schematics.client.tools;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.simibubi.create.foundation.utility.ColorHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.AllSpecialTextures;
|
||||
import com.simibubi.create.foundation.utility.outliner.AABBOutline;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.RenderHelper;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.Direction.AxisDirection;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
public class FlipTool extends PlacementToolBase {
|
||||
|
||||
private AABBOutline outline = new AABBOutline(new AxisAlignedBB(BlockPos.ZERO));
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
super.init();
|
||||
|
@ -38,67 +39,42 @@ public class FlipTool extends PlacementToolBase {
|
|||
}
|
||||
|
||||
private void mirror() {
|
||||
if (schematicSelected && selectedFace.getAxis().isHorizontal()) {
|
||||
schematicHandler.getTransformation().flip(selectedFace.getAxis());
|
||||
if (schematicSelected && selectedFace.getAxis()
|
||||
.isHorizontal()) {
|
||||
schematicHandler.getTransformation()
|
||||
.flip(selectedFace.getAxis());
|
||||
schematicHandler.markDirty();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderToolLocal(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
|
||||
super.renderToolLocal(ms, buffer, light, overlay);
|
||||
public void renderOnSchematic(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
|
||||
super.renderOnSchematic(ms, buffer, light, overlay);
|
||||
|
||||
if (!schematicSelected || !selectedFace.getAxis().isHorizontal())
|
||||
if (!schematicSelected || !selectedFace.getAxis()
|
||||
.isHorizontal())
|
||||
return;
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
GlStateManager.enableBlend();
|
||||
|
||||
Direction facing = selectedFace.rotateY();
|
||||
Axis axis = facing.getAxis();
|
||||
Vec3d color = ColorHelper.getRGB(0x4d80e4);
|
||||
AxisAlignedBB bounds = schematicHandler.getBounds();
|
||||
|
||||
Vec3d plane = VecHelper.planeByNormal(new Vec3d(facing.getDirectionVec()));
|
||||
plane = plane.mul(bounds.getXSize() / 2f + 1, bounds.getYSize() / 2f + 1, bounds.getZSize() / 2f + 1);
|
||||
Vec3d center = bounds.getCenter();
|
||||
Vec3d directionVec = new Vec3d(Direction.getFacingFromAxis(AxisDirection.POSITIVE, facing.getAxis())
|
||||
.getDirectionVec());
|
||||
Vec3d boundsSize = new Vec3d(bounds.getXSize(), bounds.getYSize(), bounds.getZSize());
|
||||
Vec3d vec = boundsSize.mul(directionVec);
|
||||
bounds = bounds.contract(vec.x, vec.y, vec.z)
|
||||
.grow(1 - directionVec.x, 1 - directionVec.y, 1 - directionVec.z);
|
||||
bounds = bounds.offset(directionVec.scale(.5f)
|
||||
.mul(boundsSize));
|
||||
|
||||
Vec3d v1 = plane.add(center);
|
||||
plane = plane.mul(-1, 1, -1);
|
||||
Vec3d v2 = plane.add(center);
|
||||
plane = plane.mul(1, -1, 1);
|
||||
Vec3d v3 = plane.add(center);
|
||||
plane = plane.mul(-1, 1, -1);
|
||||
Vec3d v4 = plane.add(center);
|
||||
|
||||
// BufferBuilder buffer = Tessellator.getInstance().getBuffer();TODO 1.15
|
||||
// buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
|
||||
//
|
||||
// AABBOutline outline = schematicHandler.getOutline();
|
||||
// AllSpecialTextures.BLANK.bind();
|
||||
// outline.renderAACuboidLine(v1, v2, color, 1, builder);
|
||||
// outline.renderAACuboidLine(v2, v3, color, 1, builder);
|
||||
// outline.renderAACuboidLine(v3, v4, color, 1, builder);
|
||||
// outline.renderAACuboidLine(v4, v1, color, 1, builder);
|
||||
//
|
||||
// Tessellator.getInstance().draw();
|
||||
// buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
|
||||
//
|
||||
// GlHelper.enableTextureRepeat();
|
||||
// GlStateManager.depthMask(false);
|
||||
// Vec3d uDiff = v2.subtract(v1);
|
||||
// Vec3d vDiff = v4.subtract(v1);
|
||||
// float maxU = (float) Math.abs(axis == Axis.X ? uDiff.z : uDiff.x);
|
||||
// float maxV = (float) Math.abs(axis == Axis.Y ? vDiff.z : vDiff.y);
|
||||
//
|
||||
// GlStateManager.enableCull();
|
||||
// AllSpecialTextures.HIGHLIGHT_CHECKERED.bind();
|
||||
// outline.putQuadUV(v1, v2, v3, v4, 0, 0, maxU, maxV, color, 1, builder);
|
||||
// outline.putQuadUV(v2, v1, v4, v3, 0, 0, maxU, maxV, color, 1, builder);
|
||||
// Tessellator.getInstance().draw();
|
||||
// GlStateManager.popMatrix();
|
||||
// GlHelper.disableTextureRepeat();
|
||||
outline.setBounds(bounds);
|
||||
AllSpecialTextures tex = AllSpecialTextures.HIGHLIGHT_CHECKERED;
|
||||
outline.getParams()
|
||||
.lineWidth(1 / 16f)
|
||||
.disableNormals()
|
||||
.colored(0x4d80e4)
|
||||
.withFaceTextures(tex, tex);
|
||||
outline.render(ms, buffer);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -14,6 +14,6 @@ public interface ISchematicTool {
|
|||
|
||||
public void renderTool(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay);
|
||||
public void renderOverlay(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay);
|
||||
public void renderToolLocal(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay);
|
||||
public void renderOnSchematic(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay);
|
||||
|
||||
}
|
||||
|
|
|
@ -1,39 +1,43 @@
|
|||
package com.simibubi.create.content.schematics.client.tools;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.utility.outliner.LineOutline;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
public class RotateTool extends PlacementToolBase {
|
||||
|
||||
private LineOutline line = new LineOutline();
|
||||
|
||||
@Override
|
||||
public boolean handleMouseWheel(double delta) {
|
||||
schematicHandler.getTransformation().rotate90(delta > 0);
|
||||
schematicHandler.getTransformation()
|
||||
.rotate90(delta > 0);
|
||||
schematicHandler.markDirty();
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderToolLocal(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
|
||||
super.renderToolLocal(ms, buffer, light, overlay);
|
||||
public void renderOnSchematic(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
|
||||
super.renderOnSchematic(ms, buffer, light, overlay);
|
||||
|
||||
// GlStateManager.pushMatrix();TODO 1.15
|
||||
// RenderHelper.disableStandardItemLighting();
|
||||
// GlStateManager.enableBlend();
|
||||
//
|
||||
// Vec3d color = ColorHelper.getRGB(0x4d80e4);
|
||||
// AxisAlignedBB bounds = schematicHandler.getBounds();
|
||||
// double height = bounds.getYSize() + Math.max(20, bounds.getYSize());
|
||||
//
|
||||
// Vec3d center = bounds.getCenter().add(schematicHandler.getTransformation().getRotationOffset(false));
|
||||
// Vec3d start = center.subtract(0, height / 2, 0);
|
||||
// Vec3d end = center.add(0, height / 2, 0);
|
||||
//
|
||||
// BufferBuilder buffer = Tessellator.getInstance().getBuffer();
|
||||
// buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
|
||||
// schematicHandler.getOutline().renderAACuboidLine(start, end, color, 1, buffer);
|
||||
// Tessellator.getInstance().draw();
|
||||
// GlStateManager.popMatrix();
|
||||
AxisAlignedBB bounds = schematicHandler.getBounds();
|
||||
double height = bounds.getYSize() + Math.max(20, bounds.getYSize());
|
||||
Vec3d center = bounds.getCenter()
|
||||
.add(schematicHandler.getTransformation()
|
||||
.getRotationOffset(false));
|
||||
Vec3d start = center.subtract(0, height / 2, 0);
|
||||
Vec3d end = center.add(0, height / 2, 0);
|
||||
|
||||
line.getParams()
|
||||
.colored(0x4d80e4)
|
||||
.disableCull()
|
||||
.disableNormals()
|
||||
.lineWidth(1 / 16f);
|
||||
line.set(start, end)
|
||||
.render(ms, buffer);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -4,18 +4,19 @@ import java.util.Arrays;
|
|||
import java.util.List;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.AllKeys;
|
||||
import com.simibubi.create.AllSpecialTextures;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.content.schematics.client.SchematicHandler;
|
||||
import com.simibubi.create.content.schematics.client.SchematicTransformation;
|
||||
import com.simibubi.create.foundation.utility.RaycastHelper;
|
||||
import com.simibubi.create.foundation.utility.RaycastHelper.PredicateTraceResult;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.foundation.utility.outliner.AABBOutline;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.player.ClientPlayerEntity;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.RenderHelper;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
@ -63,7 +64,8 @@ public abstract class SchematicToolBase implements ISchematicTool {
|
|||
return;
|
||||
}
|
||||
|
||||
chasingSelectedPos = chasingSelectedPos.add(target.subtract(chasingSelectedPos).scale(1 / 2f));
|
||||
chasingSelectedPos = chasingSelectedPos.add(target.subtract(chasingSelectedPos)
|
||||
.scale(1 / 2f));
|
||||
}
|
||||
|
||||
public void updateTargetPos() {
|
||||
|
@ -88,8 +90,11 @@ public abstract class SchematicToolBase implements ISchematicTool {
|
|||
|
||||
// Select location at distance
|
||||
if (selectIgnoreBlocks) {
|
||||
float pt = Minecraft.getInstance().getRenderPartialTicks();
|
||||
selectedPos = new BlockPos(player.getEyePosition(pt).add(player.getLookVec().scale(selectionRange)));
|
||||
float pt = Minecraft.getInstance()
|
||||
.getRenderPartialTicks();
|
||||
selectedPos = new BlockPos(player.getEyePosition(pt)
|
||||
.add(player.getLookVec()
|
||||
.scale(selectionRange)));
|
||||
if (snap)
|
||||
lastChasingSelectedPos = chasingSelectedPos = new Vec3d(selectedPos);
|
||||
return;
|
||||
|
@ -102,8 +107,12 @@ public abstract class SchematicToolBase implements ISchematicTool {
|
|||
return;
|
||||
|
||||
BlockPos hit = new BlockPos(trace.getHitVec());
|
||||
boolean replaceable = player.world.getBlockState(hit).getMaterial().isReplaceable();
|
||||
if (trace.getFace().getAxis().isVertical() && !replaceable)
|
||||
boolean replaceable = player.world.getBlockState(hit)
|
||||
.getMaterial()
|
||||
.isReplaceable();
|
||||
if (trace.getFace()
|
||||
.getAxis()
|
||||
.isVertical() && !replaceable)
|
||||
hit = hit.offset(trace.getFace());
|
||||
selectedPos = hit;
|
||||
if (snap)
|
||||
|
@ -111,30 +120,30 @@ public abstract class SchematicToolBase implements ISchematicTool {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void renderTool(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
|
||||
if (!schematicHandler.isDeployed())
|
||||
return;
|
||||
|
||||
// AABBOutline outline = schematicHandler.getOutline();
|
||||
if (renderSelectedFace) {
|
||||
// schematicHandler.getOutline().setTextures(null,
|
||||
// AllKeys.ctrlDown() ? AllSpecialTextures.HIGHLIGHT_CHECKERED : AllSpecialTextures.CHECKERED);
|
||||
// outline.highlightFace(selectedFace);
|
||||
}
|
||||
|
||||
RenderHelper.disableStandardItemLighting();
|
||||
RenderSystem.pushMatrix();
|
||||
RenderSystem.enableBlend();
|
||||
// outline.render(Tessellator.getInstance().getBuffer());TODO
|
||||
RenderSystem.popMatrix();
|
||||
// outline.setTextures(null, null);
|
||||
|
||||
}
|
||||
public void renderTool(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {}
|
||||
|
||||
@Override
|
||||
public void renderOverlay(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {}
|
||||
|
||||
@Override
|
||||
public void renderToolLocal(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {}
|
||||
public void renderOnSchematic(MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
|
||||
if (!schematicHandler.isDeployed())
|
||||
return;
|
||||
|
||||
ms.push();
|
||||
AABBOutline outline = schematicHandler.getOutline();
|
||||
if (renderSelectedFace) {
|
||||
outline.getParams()
|
||||
.highlightFace(selectedFace)
|
||||
.withFaceTextures(AllSpecialTextures.CHECKERED,
|
||||
AllKeys.ctrlDown() ? AllSpecialTextures.HIGHLIGHT_CHECKERED : AllSpecialTextures.CHECKERED);
|
||||
}
|
||||
outline.getParams()
|
||||
.disableCull();
|
||||
outline.render(ms, buffer);
|
||||
outline.getParams()
|
||||
.withFaceTextures(null, null);
|
||||
ms.pop();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ public class AABBOutline extends Outline {
|
|||
protected AxisAlignedBB bb;
|
||||
|
||||
public AABBOutline(AxisAlignedBB bb) {
|
||||
this.bb = bb;
|
||||
this.setBounds(bb);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -28,8 +28,9 @@ public class AABBOutline extends Outline {
|
|||
public void renderBB(MatrixStack ms, IRenderTypeBuffer buffer, AxisAlignedBB bb) {
|
||||
Vec3d projectedView = Minecraft.getInstance().gameRenderer.getActiveRenderInfo()
|
||||
.getProjectedView();
|
||||
boolean inside = bb.contains(projectedView);
|
||||
bb = bb.grow(inside ? -1 / 128d : 1 / 128d);
|
||||
boolean noCull = bb.contains(projectedView);
|
||||
bb = bb.grow(noCull ? -1 / 128d : 1 / 128d);
|
||||
noCull |= params.disableCull;
|
||||
|
||||
Vec3d xyz = new Vec3d(bb.minX, bb.minY, bb.minZ);
|
||||
Vec3d Xyz = new Vec3d(bb.maxX, bb.minY, bb.minZ);
|
||||
|
@ -41,34 +42,35 @@ public class AABBOutline extends Outline {
|
|||
Vec3d XYZ = new Vec3d(bb.maxX, bb.maxY, bb.maxZ);
|
||||
|
||||
Vec3d start = xyz;
|
||||
renderAACuboidLine(ms, buffer, start, Xyz);
|
||||
renderAACuboidLine(ms, buffer, start, xYz);
|
||||
renderAACuboidLine(ms, buffer, start, xyZ);
|
||||
renderAACuboidLine(ms, buffer, start, Xyz, noCull);
|
||||
renderAACuboidLine(ms, buffer, start, xYz, noCull);
|
||||
renderAACuboidLine(ms, buffer, start, xyZ, noCull);
|
||||
|
||||
start = XyZ;
|
||||
renderAACuboidLine(ms, buffer, start, xyZ);
|
||||
renderAACuboidLine(ms, buffer, start, XYZ);
|
||||
renderAACuboidLine(ms, buffer, start, Xyz);
|
||||
renderAACuboidLine(ms, buffer, start, xyZ, noCull);
|
||||
renderAACuboidLine(ms, buffer, start, XYZ, noCull);
|
||||
renderAACuboidLine(ms, buffer, start, Xyz, noCull);
|
||||
|
||||
start = XYz;
|
||||
renderAACuboidLine(ms, buffer, start, xYz);
|
||||
renderAACuboidLine(ms, buffer, start, Xyz);
|
||||
renderAACuboidLine(ms, buffer, start, XYZ);
|
||||
renderAACuboidLine(ms, buffer, start, xYz, noCull);
|
||||
renderAACuboidLine(ms, buffer, start, Xyz, noCull);
|
||||
renderAACuboidLine(ms, buffer, start, XYZ, noCull);
|
||||
|
||||
start = xYZ;
|
||||
renderAACuboidLine(ms, buffer, start, XYZ);
|
||||
renderAACuboidLine(ms, buffer, start, xyZ);
|
||||
renderAACuboidLine(ms, buffer, start, xYz);
|
||||
renderAACuboidLine(ms, buffer, start, XYZ, noCull);
|
||||
renderAACuboidLine(ms, buffer, start, xyZ, noCull);
|
||||
renderAACuboidLine(ms, buffer, start, xYz, noCull);
|
||||
|
||||
renderFace(ms, buffer, Direction.NORTH, xYz, XYz, Xyz, xyz, inside);
|
||||
renderFace(ms, buffer, Direction.SOUTH, XYZ, xYZ, xyZ, XyZ, inside);
|
||||
renderFace(ms, buffer, Direction.EAST, XYz, XYZ, XyZ, Xyz, inside);
|
||||
renderFace(ms, buffer, Direction.WEST, xYZ, xYz, xyz, xyZ, inside);
|
||||
renderFace(ms, buffer, Direction.UP, xYZ, XYZ, XYz, xYz, inside);
|
||||
renderFace(ms, buffer, Direction.DOWN, xyz, Xyz, XyZ, xyZ, inside);
|
||||
renderFace(ms, buffer, Direction.NORTH, xYz, XYz, Xyz, xyz, noCull);
|
||||
renderFace(ms, buffer, Direction.SOUTH, XYZ, xYZ, xyZ, XyZ, noCull);
|
||||
renderFace(ms, buffer, Direction.EAST, XYz, XYZ, XyZ, Xyz, noCull);
|
||||
renderFace(ms, buffer, Direction.WEST, xYZ, xYz, xyz, xyZ, noCull);
|
||||
renderFace(ms, buffer, Direction.UP, xYZ, XYZ, XYz, xYz, noCull);
|
||||
renderFace(ms, buffer, Direction.DOWN, xyz, Xyz, XyZ, xyZ, noCull);
|
||||
|
||||
}
|
||||
|
||||
//TODO noCull has no effect
|
||||
protected void renderFace(MatrixStack ms, IRenderTypeBuffer buffer, Direction direction, Vec3d p1, Vec3d p2,
|
||||
Vec3d p3, Vec3d p4, boolean noCull) {
|
||||
if (!params.faceTexture.isPresent())
|
||||
|
@ -90,4 +92,8 @@ public class AABBOutline extends Outline {
|
|||
putQuadUV(ms, builder, p1, p2, p3, p4, 0, 0, maxU, maxV, Direction.UP);
|
||||
}
|
||||
|
||||
public void setBounds(AxisAlignedBB bb) {
|
||||
this.bb = bb;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ public class BlockClusterOutline extends Outline {
|
|||
for (MergeEntry edge : cluster.visibleEdges) {
|
||||
Vec3d start = new Vec3d(edge.pos);
|
||||
Direction direction = Direction.getFacingFromAxis(AxisDirection.POSITIVE, edge.axis);
|
||||
renderAACuboidLine(ms, buffer, start, new Vec3d(edge.pos.offset(direction)));
|
||||
renderAACuboidLine(ms, buffer, start, new Vec3d(edge.pos.offset(direction)), false);
|
||||
}
|
||||
|
||||
for (MergeEntry face : cluster.visibleFaces.keySet()) {
|
||||
|
|
|
@ -25,7 +25,7 @@ public class ChasingAABBOutline extends AABBOutline {
|
|||
@Override
|
||||
public void tick() {
|
||||
prevBB = bb;
|
||||
bb = interpolateBBs(bb, targetBB, .5f);
|
||||
setBounds(interpolateBBs(bb, targetBB, .5f));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -0,0 +1,24 @@
|
|||
package com.simibubi.create.foundation.utility.outliner;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
public class LineOutline extends Outline {
|
||||
|
||||
private Vec3d start = Vec3d.ZERO;
|
||||
private Vec3d end = Vec3d.ZERO;
|
||||
|
||||
public LineOutline set(Vec3d start, Vec3d end) {
|
||||
this.start = start;
|
||||
this.end = end;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(MatrixStack ms, IRenderTypeBuffer buffer) {
|
||||
renderAACuboidLine(ms, buffer, start, end, params.disableCull);
|
||||
}
|
||||
|
||||
}
|
|
@ -17,6 +17,7 @@ import net.minecraft.client.renderer.RenderType;
|
|||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
public abstract class Outline {
|
||||
|
@ -30,8 +31,11 @@ public abstract class Outline {
|
|||
|
||||
public abstract void render(MatrixStack ms, IRenderTypeBuffer buffer);
|
||||
|
||||
public void renderAACuboidLine(MatrixStack ms, IRenderTypeBuffer buffer, Vec3d start, Vec3d end) {
|
||||
IVertexBuilder builder = buffer.getBuffer(RenderType.getEntitySolid(AllSpecialTextures.BLANK.getLocation()));
|
||||
//TODO noCull has no effect
|
||||
public void renderAACuboidLine(MatrixStack ms, IRenderTypeBuffer buffer, Vec3d start, Vec3d end, boolean noCull) {
|
||||
ResourceLocation tex = AllSpecialTextures.BLANK.getLocation();
|
||||
IVertexBuilder builder =
|
||||
buffer.getBuffer(noCull ? RenderType.getCutoutNoCull(tex, true) : RenderType.getEntitySolid(tex));
|
||||
|
||||
Vec3d diff = end.subtract(start);
|
||||
if (diff.x + diff.y + diff.z < 0) {
|
||||
|
@ -181,6 +185,10 @@ public abstract class Outline {
|
|||
return this;
|
||||
}
|
||||
|
||||
public OutlineParams clearTextures() {
|
||||
return this.withFaceTextures(null, null);
|
||||
}
|
||||
|
||||
public OutlineParams withFaceTextures(AllSpecialTextures texture, AllSpecialTextures highlightTexture) {
|
||||
this.faceTexture = Optional.ofNullable(texture);
|
||||
this.hightlightedFaceTexture = Optional.ofNullable(highlightTexture);
|
||||
|
|
Loading…
Reference in a new issue