Post-serialisation invalidation
- Fixed Contraptions eternally stalling when loaded back from a temporarily stalled state
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@ -75,7 +75,7 @@ public class MovementContext {
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nbt.put("Position", VecHelper.writeNBT(position));
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nbt.putBoolean("Stall", stall);
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nbt.putBoolean("FirstMovement", firstMovement);
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nbt.put("Data", data);
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nbt.put("Data", data.copy());
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return nbt;
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}
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