Captain Distracto
- Removed processing recipes from recipe book - Reorganized items in creative tab - Tweaked a few model transforms - Fixed belt uvs - ponder birbs can now face the cursor - fix interpolation on ponder birbs - Fixed log spam when assembling certain blocks (Points of interest) in a contraption - Fixed content observers not triggering for in-line belt funnels
This commit is contained in:
parent
33d718d653
commit
62c3ae4040
21 changed files with 261 additions and 190 deletions
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@ -68,6 +68,74 @@ public class AllItems {
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REGISTRATE.startSection(MATERIALS);
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REGISTRATE.startSection(MATERIALS);
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}
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}
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public static final ItemEntry<Item> WHEAT_FLOUR = ingredient("wheat_flour"), DOUGH = ingredient("dough"),
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CINDER_FLOUR = ingredient("cinder_flour"), POWDERED_OBSIDIAN = ingredient("powdered_obsidian"),
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ROSE_QUARTZ = ingredient("rose_quartz"), POLISHED_ROSE_QUARTZ = ingredient("polished_rose_quartz"),
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PROPELLER = ingredient("propeller"), WHISK = ingredient("whisk"), BRASS_HAND = ingredient("brass_hand"),
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CRAFTER_SLOT_COVER = ingredient("crafter_slot_cover"), ELECTRON_TUBE = ingredient("electron_tube"),
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INTEGRATED_CIRCUIT = ingredient("integrated_circuit");
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public static final ItemEntry<HiddenIngredientItem> BLAZE_CAKE_BASE =
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REGISTRATE.item("blaze_cake_base", HiddenIngredientItem::new)
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.tag(AllItemTags.UPRIGHT_ON_BELT.tag)
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.register();
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public static final ItemEntry<CombustibleItem> BLAZE_CAKE = REGISTRATE.item("blaze_cake", CombustibleItem::new)
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.tag(AllItemTags.UPRIGHT_ON_BELT.tag)
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.register();
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public static final ItemEntry<Item> BAR_OF_CHOCOLATE = REGISTRATE.item("bar_of_chocolate", Item::new)
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.properties(p -> p.food(new Food.Builder().hunger(6)
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.saturation(0.3F)
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.build()))
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.lang("Bar of Chocolate")
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.register();
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public static final ItemEntry<Item> SWEET_ROLL = REGISTRATE.item("sweet_roll", Item::new)
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.properties(p -> p.food(new Food.Builder().hunger(6)
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.saturation(0.8F)
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.build()))
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.register();
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public static final ItemEntry<Item> CHOCOLATE_BERRIES = REGISTRATE.item("chocolate_glazed_berries", Item::new)
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.properties(p -> p.food(new Food.Builder().hunger(7)
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.saturation(0.8F)
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.build()))
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.register();
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public static final ItemEntry<Item> HONEYED_APPLE = REGISTRATE.item("honeyed_apple", Item::new)
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.properties(p -> p.food(new Food.Builder().hunger(8)
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.saturation(0.8F)
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.build()))
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.register();
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public static final ItemEntry<BuildersTeaItem> BUILDERS_TEA = REGISTRATE.item("builders_tea", BuildersTeaItem::new)
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.tag(AllItemTags.UPRIGHT_ON_BELT.tag)
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.properties(p -> p.maxStackSize(16))
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.lang("Builder's Tea")
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.register();
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public static final ItemEntry<Item> ANDESITE_ALLOY = ingredient("andesite_alloy"),
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COPPER_INGOT = taggedIngredient("copper_ingot", forgeItemTag("ingots/copper"), CREATE_INGOTS.tag),
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ZINC_INGOT = taggedIngredient("zinc_ingot", forgeItemTag("ingots/zinc"), CREATE_INGOTS.tag),
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BRASS_INGOT = taggedIngredient("brass_ingot", forgeItemTag("ingots/brass"), CREATE_INGOTS.tag);
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public static final ItemEntry<ChromaticCompoundItem> CHROMATIC_COMPOUND =
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REGISTRATE.item("chromatic_compound", ChromaticCompoundItem::new)
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.properties(p -> p.rarity(Rarity.UNCOMMON))
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.model(AssetLookup.existingItemModel())
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.onRegister(CreateRegistrate.itemColors(() -> ChromaticCompoundColor::new))
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.register();
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public static final ItemEntry<ShadowSteelItem> SHADOW_STEEL = REGISTRATE.item("shadow_steel", ShadowSteelItem::new)
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.properties(p -> p.rarity(Rarity.UNCOMMON))
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.register();
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public static final ItemEntry<RefinedRadianceItem> REFINED_RADIANCE =
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REGISTRATE.item("refined_radiance", RefinedRadianceItem::new)
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.properties(p -> p.rarity(Rarity.UNCOMMON))
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.register();
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public static final ItemEntry<Item> COPPER_NUGGET =
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public static final ItemEntry<Item> COPPER_NUGGET =
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taggedIngredient("copper_nugget", forgeItemTag("nuggets/copper"), NUGGETS.tag),
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taggedIngredient("copper_nugget", forgeItemTag("nuggets/copper"), NUGGETS.tag),
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ZINC_NUGGET = taggedIngredient("zinc_nugget", forgeItemTag("nuggets/zinc"), NUGGETS.tag),
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ZINC_NUGGET = taggedIngredient("zinc_nugget", forgeItemTag("nuggets/zinc"), NUGGETS.tag),
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@ -91,77 +159,6 @@ public class AllItems {
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CRUSHED_QUICKSILVER = compatCrushedOre("quicksilver"), CRUSHED_BAUXITE = compatCrushedOre("aluminum"),
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CRUSHED_QUICKSILVER = compatCrushedOre("quicksilver"), CRUSHED_BAUXITE = compatCrushedOre("aluminum"),
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CRUSHED_URANIUM = compatCrushedOre("uranium"), CRUSHED_NICKEL = compatCrushedOre("nickel");
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CRUSHED_URANIUM = compatCrushedOre("uranium"), CRUSHED_NICKEL = compatCrushedOre("nickel");
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public static final ItemEntry<Item> ANDESITE_ALLOY = ingredient("andesite_alloy"),
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COPPER_INGOT = taggedIngredient("copper_ingot", forgeItemTag("ingots/copper"), CREATE_INGOTS.tag),
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ZINC_INGOT = taggedIngredient("zinc_ingot", forgeItemTag("ingots/zinc"), CREATE_INGOTS.tag),
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BRASS_INGOT = taggedIngredient("brass_ingot", forgeItemTag("ingots/brass"), CREATE_INGOTS.tag),
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WHEAT_FLOUR = ingredient("wheat_flour"), DOUGH = ingredient("dough"), CINDER_FLOUR = ingredient("cinder_flour"),
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POWDERED_OBSIDIAN = ingredient("powdered_obsidian"), ROSE_QUARTZ = ingredient("rose_quartz"),
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POLISHED_ROSE_QUARTZ = ingredient("polished_rose_quartz"), PROPELLER = ingredient("propeller"),
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WHISK = ingredient("whisk"), BRASS_HAND = ingredient("brass_hand"),
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CRAFTER_SLOT_COVER = ingredient("crafter_slot_cover");
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public static final ItemEntry<HiddenIngredientItem> BLAZE_CAKE_BASE =
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REGISTRATE.item("blaze_cake_base", HiddenIngredientItem::new)
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.tag(AllItemTags.UPRIGHT_ON_BELT.tag)
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.register();
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public static final ItemEntry<CombustibleItem> BLAZE_CAKE = REGISTRATE.item("blaze_cake", CombustibleItem::new)
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.tag(AllItemTags.UPRIGHT_ON_BELT.tag)
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.register();
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public static final ItemEntry<Item> BAR_OF_CHOCOLATE = REGISTRATE.item("bar_of_chocolate", Item::new)
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.properties(p -> p.food(new Food.Builder().hunger(5)
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.saturation(0.6F)
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.build()))
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.lang("Bar of Chocolate")
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.register();
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public static final ItemEntry<Item> SWEET_ROLL = REGISTRATE.item("sweet_roll", Item::new)
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.properties(p -> p.food(new Food.Builder().hunger(6)
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.saturation(1.0F)
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.build()))
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.register();
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public static final ItemEntry<Item> CHOCOLATE_BERRIES = REGISTRATE.item("chocolate_glazed_berries", Item::new)
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.properties(p -> p.food(new Food.Builder().hunger(7)
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.saturation(0.7F)
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.build()))
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.register();
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public static final ItemEntry<Item> HONEYED_APPLE = REGISTRATE.item("honeyed_apple", Item::new)
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.properties(p -> p.food(new Food.Builder().hunger(8)
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.saturation(0.6F)
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.build()))
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.register();
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public static final ItemEntry<BuildersTeaItem> BUILDERS_TEA = REGISTRATE.item("builders_tea", BuildersTeaItem::new)
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.tag(AllItemTags.UPRIGHT_ON_BELT.tag)
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.properties(p -> p.maxStackSize(16))
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.lang("Builder's Tea")
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.register();
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public static final ItemEntry<ChromaticCompoundItem> CHROMATIC_COMPOUND =
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REGISTRATE.item("chromatic_compound", ChromaticCompoundItem::new)
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.properties(p -> p.rarity(Rarity.UNCOMMON))
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.model(AssetLookup.existingItemModel())
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.onRegister(CreateRegistrate.itemColors(() -> ChromaticCompoundColor::new))
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.register();
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public static final ItemEntry<ShadowSteelItem> SHADOW_STEEL = REGISTRATE.item("shadow_steel", ShadowSteelItem::new)
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.properties(p -> p.rarity(Rarity.UNCOMMON))
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.register();
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public static final ItemEntry<RefinedRadianceItem> REFINED_RADIANCE =
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REGISTRATE.item("refined_radiance", RefinedRadianceItem::new)
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.properties(p -> p.rarity(Rarity.UNCOMMON))
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.register();
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public static final ItemEntry<Item>
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ELECTRON_TUBE = ingredient("electron_tube"), INTEGRATED_CIRCUIT = ingredient("integrated_circuit");
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// Kinetics
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// Kinetics
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static {
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static {
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@ -184,6 +181,12 @@ public class AllItems {
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.model(AssetLookup.<BlazeBurnerBlockItem>customItemModel("blaze_burner", "block"))
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.model(AssetLookup.<BlazeBurnerBlockItem>customItemModel("blaze_burner", "block"))
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.register();
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.register();
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public static final ItemEntry<GogglesItem> GOGGLES = REGISTRATE.item("goggles", GogglesItem::new)
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.properties(p -> p.maxStackSize(1))
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.onRegister(CreateRegistrate.itemModel(() -> GogglesModel::new))
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.lang("Engineer's Goggles")
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.register();
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public static final ItemEntry<SuperGlueItem> SUPER_GLUE = REGISTRATE.item("super_glue", SuperGlueItem::new)
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public static final ItemEntry<SuperGlueItem> SUPER_GLUE = REGISTRATE.item("super_glue", SuperGlueItem::new)
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.register();
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.register();
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@ -206,12 +209,6 @@ public class AllItems {
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.model(AssetLookup.itemModelWithPartials())
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.model(AssetLookup.itemModelWithPartials())
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.register();
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.register();
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public static final ItemEntry<GogglesItem> GOGGLES = REGISTRATE.item("goggles", GogglesItem::new)
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.properties(p -> p.maxStackSize(1))
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.onRegister(CreateRegistrate.itemModel(() -> GogglesModel::new))
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.lang("Engineer's Goggles")
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.register();
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public static final ItemEntry<MinecartContraptionItem> MINECART_CONTRAPTION =
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public static final ItemEntry<MinecartContraptionItem> MINECART_CONTRAPTION =
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REGISTRATE.item("minecart_contraption", MinecartContraptionItem::rideable)
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REGISTRATE.item("minecart_contraption", MinecartContraptionItem::rideable)
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.register();
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.register();
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@ -33,7 +33,7 @@ public class BlockCuttingCategory extends CreateRecipeCategory<CondensedBlockCut
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public Class<? extends CondensedBlockCuttingRecipe> getRecipeClass() {
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public Class<? extends CondensedBlockCuttingRecipe> getRecipeClass() {
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return CondensedBlockCuttingRecipe.class;
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return CondensedBlockCuttingRecipe.class;
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}
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}
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@Override
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@Override
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public void setIngredients(CondensedBlockCuttingRecipe recipe, IIngredients ingredients) {
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public void setIngredients(CondensedBlockCuttingRecipe recipe, IIngredients ingredients) {
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ingredients.setInputIngredients(recipe.getIngredients());
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ingredients.setInputIngredients(recipe.getIngredients());
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@ -118,6 +118,11 @@ public class BlockCuttingCategory extends CreateRecipeCategory<CondensedBlockCut
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}
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}
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return condensed;
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return condensed;
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}
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}
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@Override
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public boolean isDynamic() {
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return true;
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}
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}
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}
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@ -36,6 +36,11 @@ public class MechanicalCraftingRecipe extends ShapedRecipe {
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return AllRecipeTypes.MECHANICAL_CRAFTING.type;
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return AllRecipeTypes.MECHANICAL_CRAFTING.type;
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}
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}
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@Override
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public boolean isDynamic() {
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return true;
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}
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@Override
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@Override
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public IRecipeSerializer<?> getSerializer() {
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public IRecipeSerializer<?> getSerializer() {
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return AllRecipeTypes.MECHANICAL_CRAFTING.serializer;
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return AllRecipeTypes.MECHANICAL_CRAFTING.serializer;
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@ -91,6 +91,7 @@ import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.palette.PaletteHashMap;
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import net.minecraft.util.palette.PaletteHashMap;
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import net.minecraft.village.PointOfInterestType;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.template.Template.BlockInfo;
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import net.minecraft.world.gen.feature.template.Template.BlockInfo;
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@ -929,10 +930,14 @@ public abstract class Contraption {
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for (BlockInfo block : blocks.values()) {
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for (BlockInfo block : blocks.values()) {
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BlockPos add = block.pos.add(anchor)
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BlockPos add = block.pos.add(anchor)
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.add(offset);
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.add(offset);
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if (!shouldUpdateAfterMovement(block))
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// if (!shouldUpdateAfterMovement(block))
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continue;
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// continue;
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world.markAndNotifyBlock(add, null, block.state, Blocks.AIR.getDefaultState(),
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int flags = BlockFlags.IS_MOVING | BlockFlags.DEFAULT;
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BlockFlags.IS_MOVING | BlockFlags.DEFAULT);
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world.notifyBlockUpdate(add, block.state, Blocks.AIR.getDefaultState(), flags);
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world.notifyNeighbors(add, block.state.getBlock());
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block.state.updateDiagonalNeighbors(world, add, flags & -2);
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// world.markAndNotifyBlock(add, null, block.state, Blocks.AIR.getDefaultState(),
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// BlockFlags.IS_MOVING | BlockFlags.DEFAULT); this method did strange logspamming with POI-related blocks
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}
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}
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}
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}
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@ -1079,6 +1084,9 @@ public abstract class Contraption {
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}
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}
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protected boolean shouldUpdateAfterMovement(BlockInfo info) {
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protected boolean shouldUpdateAfterMovement(BlockInfo info) {
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if (PointOfInterestType.forState(info.state)
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.isPresent())
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return false;
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return true;
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return true;
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}
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}
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@ -180,6 +180,11 @@ public abstract class ProcessingRecipe<T extends IInventory> implements IRecipe<
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public ResourceLocation getId() {
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public ResourceLocation getId() {
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return id;
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return id;
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}
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}
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@Override
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public boolean isDynamic() {
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return true;
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}
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@Override
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@Override
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public IRecipeSerializer<?> getSerializer() {
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public IRecipeSerializer<?> getSerializer() {
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@ -97,6 +97,7 @@ public class BeltFunnelInteractionHandler {
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remainder = ItemHandlerHelper.copyStackWithSize(currentItem.stack, notFilled);
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remainder = ItemHandlerHelper.copyStackWithSize(currentItem.stack, notFilled);
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funnelTE.flap(true);
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funnelTE.flap(true);
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funnelTE.onTransfer(toInsert);
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currentItem.stack = remainder;
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currentItem.stack = remainder;
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beltInventory.belt.sendData();
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beltInventory.belt.sendData();
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if (blocking)
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if (blocking)
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@ -4,6 +4,7 @@ import java.util.Optional;
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import java.util.UUID;
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import java.util.UUID;
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import java.util.function.Consumer;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import java.util.function.Function;
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import java.util.function.Supplier;
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import java.util.function.UnaryOperator;
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import java.util.function.UnaryOperator;
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import com.simibubi.create.content.contraptions.base.IRotate.SpeedLevel;
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import com.simibubi.create.content.contraptions.base.IRotate.SpeedLevel;
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@ -19,6 +20,8 @@ import com.simibubi.create.foundation.ponder.elements.BeltItemElement;
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import com.simibubi.create.foundation.ponder.elements.EntityElement;
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import com.simibubi.create.foundation.ponder.elements.EntityElement;
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import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
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import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
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import com.simibubi.create.foundation.ponder.elements.ParrotElement;
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import com.simibubi.create.foundation.ponder.elements.ParrotElement;
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import com.simibubi.create.foundation.ponder.elements.ParrotElement.ParrotPose;
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import com.simibubi.create.foundation.ponder.elements.ParrotElement.SpinOnComponentPose;
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import com.simibubi.create.foundation.ponder.elements.TextWindowElement;
|
import com.simibubi.create.foundation.ponder.elements.TextWindowElement;
|
||||||
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
||||||
import com.simibubi.create.foundation.ponder.instructions.AnimateParrotInstruction;
|
import com.simibubi.create.foundation.ponder.instructions.AnimateParrotInstruction;
|
||||||
|
@ -294,44 +297,25 @@ public class SceneBuilder {
|
||||||
public class SpecialInstructions {
|
public class SpecialInstructions {
|
||||||
|
|
||||||
public ElementLink<ParrotElement> birbOnTurntable(BlockPos pos) {
|
public ElementLink<ParrotElement> birbOnTurntable(BlockPos pos) {
|
||||||
ElementLink<ParrotElement> link = new ElementLink<>(ParrotElement.class);
|
return createBirb(VecHelper.getCenterOf(pos), () -> new SpinOnComponentPose(pos));
|
||||||
ParrotElement parrot = ParrotElement.spinOnComponent(VecHelper.getCenterOf(pos), pos);
|
|
||||||
addInstruction(new CreateParrotInstruction(10, Direction.DOWN, parrot));
|
|
||||||
addInstruction(scene -> scene.linkElement(parrot, link));
|
|
||||||
return link;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public ElementLink<ParrotElement> birbOnSpinnyShaft(BlockPos pos) {
|
public ElementLink<ParrotElement> birbOnSpinnyShaft(BlockPos pos) {
|
||||||
|
return createBirb(VecHelper.getCenterOf(pos)
|
||||||
|
.add(0, 0.5, 0), () -> new SpinOnComponentPose(pos));
|
||||||
|
}
|
||||||
|
|
||||||
|
public ElementLink<ParrotElement> createBirb(Vec3d location, Supplier<? extends ParrotPose> pose) {
|
||||||
ElementLink<ParrotElement> link = new ElementLink<>(ParrotElement.class);
|
ElementLink<ParrotElement> link = new ElementLink<>(ParrotElement.class);
|
||||||
ParrotElement parrot = ParrotElement.spinOnComponent(VecHelper.getCenterOf(pos)
|
ParrotElement parrot = ParrotElement.create(location, pose);
|
||||||
.add(0, 0.5, 0), pos);
|
|
||||||
addInstruction(new CreateParrotInstruction(10, Direction.DOWN, parrot));
|
addInstruction(new CreateParrotInstruction(10, Direction.DOWN, parrot));
|
||||||
addInstruction(scene -> scene.linkElement(parrot, link));
|
addInstruction(scene -> scene.linkElement(parrot, link));
|
||||||
return link;
|
return link;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ElementLink<ParrotElement> birbLookingAtPOI(Vec3d location) {
|
public void changeBirbPose(ElementLink<ParrotElement> birb, Supplier<? extends ParrotPose> pose) {
|
||||||
ElementLink<ParrotElement> link = new ElementLink<>(ParrotElement.class);
|
addInstruction(scene -> scene.resolve(birb)
|
||||||
ParrotElement parrot = ParrotElement.lookAtPOI(location);
|
.setPose(pose.get()));
|
||||||
addInstruction(new CreateParrotInstruction(10, Direction.DOWN, parrot));
|
|
||||||
addInstruction(scene -> scene.linkElement(parrot, link));
|
|
||||||
return link;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ElementLink<ParrotElement> flappyBirb(Vec3d location) {
|
|
||||||
ElementLink<ParrotElement> link = new ElementLink<>(ParrotElement.class);
|
|
||||||
ParrotElement parrot = ParrotElement.flappy(location);
|
|
||||||
addInstruction(new CreateParrotInstruction(10, Direction.DOWN, parrot));
|
|
||||||
addInstruction(scene -> scene.linkElement(parrot, link));
|
|
||||||
return link;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ElementLink<ParrotElement> birbPartying(Vec3d location) {
|
|
||||||
ElementLink<ParrotElement> link = new ElementLink<>(ParrotElement.class);
|
|
||||||
ParrotElement parrot = ParrotElement.dance(location);
|
|
||||||
addInstruction(new CreateParrotInstruction(10, Direction.DOWN, parrot));
|
|
||||||
addInstruction(scene -> scene.linkElement(parrot, link));
|
|
||||||
return link;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void movePointOfInterest(Vec3d location) {
|
public void movePointOfInterest(Vec3d location) {
|
||||||
|
@ -574,7 +558,7 @@ public class SceneBuilder {
|
||||||
resolve.ifPresent(tis -> tis.locked = stalled);
|
resolve.ifPresent(tis -> tis.locked = stalled);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void changeBeltItemTo(ElementLink<BeltItemElement> link, ItemStack newStack) {
|
public void changeBeltItemTo(ElementLink<BeltItemElement> link, ItemStack newStack) {
|
||||||
addInstruction(scene -> {
|
addInstruction(scene -> {
|
||||||
BeltItemElement resolve = scene.resolve(link);
|
BeltItemElement resolve = scene.resolve(link);
|
||||||
|
|
|
@ -17,6 +17,8 @@ import com.simibubi.create.foundation.ponder.Selection;
|
||||||
import com.simibubi.create.foundation.ponder.elements.EntityElement;
|
import com.simibubi.create.foundation.ponder.elements.EntityElement;
|
||||||
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
|
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
|
||||||
import com.simibubi.create.foundation.ponder.elements.ParrotElement;
|
import com.simibubi.create.foundation.ponder.elements.ParrotElement;
|
||||||
|
import com.simibubi.create.foundation.ponder.elements.ParrotElement.FaceCursorPose;
|
||||||
|
import com.simibubi.create.foundation.ponder.elements.ParrotElement.FacePointOfInterestPose;
|
||||||
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
||||||
import com.simibubi.create.foundation.utility.NBTHelper;
|
import com.simibubi.create.foundation.utility.NBTHelper;
|
||||||
import com.simibubi.create.foundation.utility.Pointing;
|
import com.simibubi.create.foundation.utility.Pointing;
|
||||||
|
@ -324,8 +326,8 @@ public class BeltScenes {
|
||||||
|
|
||||||
scene.idle(20);
|
scene.idle(20);
|
||||||
|
|
||||||
ElementLink<ParrotElement> parrot = scene.special.birbLookingAtPOI(util.vector.topOf(0, 1, 2)
|
ElementLink<ParrotElement> parrot = scene.special.createBirb(util.vector.topOf(0, 1, 2)
|
||||||
.add(0, -3 / 16f, 0));
|
.add(0, -3 / 16f, 0), FacePointOfInterestPose::new);
|
||||||
scene.special.moveParrot(parrot, util.vector.of(1.78, 0, 0), 40);
|
scene.special.moveParrot(parrot, util.vector.of(1.78, 0, 0), 40);
|
||||||
scene.special.movePointOfInterest(util.grid.at(1, 1, 3));
|
scene.special.movePointOfInterest(util.grid.at(1, 1, 3));
|
||||||
|
|
||||||
|
@ -371,7 +373,7 @@ public class BeltScenes {
|
||||||
scene.effects.indicateSuccess(util.grid.at(3, 2, 2));
|
scene.effects.indicateSuccess(util.grid.at(3, 2, 2));
|
||||||
scene.idle(20);
|
scene.idle(20);
|
||||||
|
|
||||||
scene.special.movePointOfInterest(util.grid.at(2, 1, 5));
|
scene.special.changeBirbPose(parrot, FaceCursorPose::new);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void beltsCanBeEncased(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void beltsCanBeEncased(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
|
|
@ -12,6 +12,8 @@ import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
|
||||||
import com.simibubi.create.foundation.ponder.Selection;
|
import com.simibubi.create.foundation.ponder.Selection;
|
||||||
import com.simibubi.create.foundation.ponder.elements.BeltItemElement;
|
import com.simibubi.create.foundation.ponder.elements.BeltItemElement;
|
||||||
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
|
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
|
||||||
|
import com.simibubi.create.foundation.ponder.elements.ParrotElement.DancePose;
|
||||||
|
import com.simibubi.create.foundation.ponder.elements.ParrotElement.FacePointOfInterestPose;
|
||||||
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
||||||
import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter;
|
import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter;
|
||||||
import com.simibubi.create.foundation.utility.Pointing;
|
import com.simibubi.create.foundation.utility.Pointing;
|
||||||
|
@ -108,7 +110,7 @@ public class DebugScenes {
|
||||||
scene.showBasePlate();
|
scene.showBasePlate();
|
||||||
scene.idle(10);
|
scene.idle(10);
|
||||||
Vec3d parrotPos = util.vector.topOf(1, 0, 1);
|
Vec3d parrotPos = util.vector.topOf(1, 0, 1);
|
||||||
scene.special.birbLookingAtPOI(parrotPos);
|
scene.special.createBirb(parrotPos, FacePointOfInterestPose::new);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
scene.overlay.showText(1000)
|
scene.overlay.showText(1000)
|
||||||
.text("Fluid rendering test.")
|
.text("Fluid rendering test.")
|
||||||
|
@ -290,11 +292,11 @@ public class DebugScenes {
|
||||||
.pointAt(util.vector.topOf(pos));
|
.pointAt(util.vector.topOf(pos));
|
||||||
|
|
||||||
scene.idle(10);
|
scene.idle(10);
|
||||||
scene.special.birbPartying(util.vector.topOf(0, 1, 2));
|
scene.special.createBirb(util.vector.topOf(0, 1, 2), DancePose::new);
|
||||||
scene.idle(10);
|
scene.idle(10);
|
||||||
|
|
||||||
scene.special.birbLookingAtPOI(util.vector.centerOf(3, 1, 3)
|
scene.special.createBirb(util.vector.centerOf(3, 1, 3)
|
||||||
.add(0, 0.25f, 0));
|
.add(0, 0.25f, 0), FacePointOfInterestPose::new);
|
||||||
scene.idle(20);
|
scene.idle(20);
|
||||||
|
|
||||||
BlockPos poi1 = util.grid.at(4, 1, 0);
|
BlockPos poi1 = util.grid.at(4, 1, 0);
|
||||||
|
|
|
@ -11,6 +11,7 @@ import com.simibubi.create.foundation.ponder.elements.BeltItemElement;
|
||||||
import com.simibubi.create.foundation.ponder.elements.EntityElement;
|
import com.simibubi.create.foundation.ponder.elements.EntityElement;
|
||||||
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
|
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
|
||||||
import com.simibubi.create.foundation.ponder.elements.ParrotElement;
|
import com.simibubi.create.foundation.ponder.elements.ParrotElement;
|
||||||
|
import com.simibubi.create.foundation.ponder.elements.ParrotElement.FlappyPose;
|
||||||
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
||||||
import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter;
|
import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter;
|
||||||
import com.simibubi.create.foundation.utility.Pointing;
|
import com.simibubi.create.foundation.utility.Pointing;
|
||||||
|
@ -32,7 +33,6 @@ public class FanScenes {
|
||||||
scene.title("fan_direction", "Air flow of Encased Fans");
|
scene.title("fan_direction", "Air flow of Encased Fans");
|
||||||
scene.configureBasePlate(0, 1, 5);
|
scene.configureBasePlate(0, 1, 5);
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
// scene.world.modifyKineticSpeed(util.select.everywhere(), f -> -f);
|
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.fromTo(3, 1, 0, 3, 1, 5)
|
scene.world.showSection(util.select.fromTo(3, 1, 0, 3, 1, 5)
|
||||||
.add(util.select.position(3, 2, 4)), Direction.DOWN);
|
.add(util.select.position(3, 2, 4)), Direction.DOWN);
|
||||||
|
@ -45,7 +45,7 @@ public class FanScenes {
|
||||||
scene.idle(40);
|
scene.idle(40);
|
||||||
scene.effects.rotationDirectionIndicator(fanPos.south());
|
scene.effects.rotationDirectionIndicator(fanPos.south());
|
||||||
|
|
||||||
ElementLink<ParrotElement> flappyBirb = scene.special.flappyBirb(util.vector.topOf(1, 0, 3));
|
ElementLink<ParrotElement> flappyBirb = scene.special.createBirb(util.vector.topOf(1, 0, 3), FlappyPose::new);
|
||||||
scene.idle(2);
|
scene.idle(2);
|
||||||
scene.special.rotateParrot(flappyBirb, 0, 235, 0, 30);
|
scene.special.rotateParrot(flappyBirb, 0, 235, 0, 30);
|
||||||
scene.special.moveParrot(flappyBirb, util.vector.of(0, 0, -2.5), 30);
|
scene.special.moveParrot(flappyBirb, util.vector.of(0, 0, -2.5), 30);
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
package com.simibubi.create.foundation.ponder.elements;
|
package com.simibubi.create.foundation.ponder.elements;
|
||||||
|
|
||||||
|
import java.util.function.Supplier;
|
||||||
|
|
||||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||||
import com.simibubi.create.Create;
|
import com.simibubi.create.Create;
|
||||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||||
|
@ -9,6 +11,7 @@ import com.simibubi.create.foundation.utility.AngleHelper;
|
||||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||||
|
|
||||||
|
import net.minecraft.client.MainWindow;
|
||||||
import net.minecraft.client.Minecraft;
|
import net.minecraft.client.Minecraft;
|
||||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||||
import net.minecraft.client.renderer.entity.EntityRendererManager;
|
import net.minecraft.client.renderer.entity.EntityRendererManager;
|
||||||
|
@ -24,42 +27,29 @@ public class ParrotElement extends AnimatedSceneElement {
|
||||||
private Vec3d location;
|
private Vec3d location;
|
||||||
private ParrotEntity entity;
|
private ParrotEntity entity;
|
||||||
private ParrotPose pose;
|
private ParrotPose pose;
|
||||||
|
private Supplier<? extends ParrotPose> initialPose;
|
||||||
|
|
||||||
public static ParrotElement lookAtPOI(Vec3d location) {
|
public static ParrotElement create(Vec3d location, Supplier<? extends ParrotPose> pose) {
|
||||||
ParrotElement parrotElement = new ParrotElement(location);
|
return new ParrotElement(location, pose);
|
||||||
parrotElement.pose = parrotElement.new FacePointOfInterestPose();
|
|
||||||
return parrotElement;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static ParrotElement spinOnComponent(Vec3d location, BlockPos componentPos) {
|
protected ParrotElement(Vec3d location, Supplier<? extends ParrotPose> pose) {
|
||||||
ParrotElement parrotElement = new ParrotElement(location);
|
|
||||||
parrotElement.pose = parrotElement.new SpinOnComponentPose(componentPos);
|
|
||||||
return parrotElement;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static ParrotElement dance(Vec3d location) {
|
|
||||||
ParrotElement parrotElement = new ParrotElement(location);
|
|
||||||
parrotElement.pose = parrotElement.new DancePose();
|
|
||||||
return parrotElement;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static ParrotElement flappy(Vec3d location) {
|
|
||||||
ParrotElement parrotElement = new ParrotElement(location);
|
|
||||||
parrotElement.pose = parrotElement.new FlappyPose();
|
|
||||||
return parrotElement;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected ParrotElement(Vec3d location) {
|
|
||||||
this.location = location;
|
this.location = location;
|
||||||
|
initialPose = pose;
|
||||||
|
setPose(initialPose.get());
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void reset(PonderScene scene) {
|
public void reset(PonderScene scene) {
|
||||||
super.reset(scene);
|
super.reset(scene);
|
||||||
|
setPose(initialPose.get());
|
||||||
entity.setPos(0, 0, 0);
|
entity.setPos(0, 0, 0);
|
||||||
entity.prevPosX = 0;
|
entity.prevPosX = 0;
|
||||||
entity.prevPosY = 0;
|
entity.prevPosY = 0;
|
||||||
entity.prevPosZ = 0;
|
entity.prevPosZ = 0;
|
||||||
|
entity.lastTickPosX = 0;
|
||||||
|
entity.lastTickPosY = 0;
|
||||||
|
entity.lastTickPosZ = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -74,13 +64,17 @@ public class ParrotElement extends AnimatedSceneElement {
|
||||||
entity.oFlap = entity.flap;
|
entity.oFlap = entity.flap;
|
||||||
entity.onGround = true;
|
entity.onGround = true;
|
||||||
|
|
||||||
pose.tick(scene);
|
|
||||||
|
|
||||||
entity.prevPosX = entity.getX();
|
entity.prevPosX = entity.getX();
|
||||||
entity.prevPosY = entity.getY();
|
entity.prevPosY = entity.getY();
|
||||||
entity.prevPosZ = entity.getZ();
|
entity.prevPosZ = entity.getZ();
|
||||||
entity.prevRotationYaw = entity.rotationYaw;
|
entity.prevRotationYaw = entity.rotationYaw;
|
||||||
entity.prevRotationPitch = entity.rotationPitch;
|
entity.prevRotationPitch = entity.rotationPitch;
|
||||||
|
|
||||||
|
pose.tick(scene, entity, location);
|
||||||
|
|
||||||
|
entity.lastTickPosX = entity.getX();
|
||||||
|
entity.lastTickPosY = entity.getY();
|
||||||
|
entity.lastTickPosZ = entity.getZ();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setPositionOffset(Vec3d position, boolean immediate) {
|
public void setPositionOffset(Vec3d position, boolean immediate) {
|
||||||
|
@ -119,7 +113,7 @@ public class ParrotElement extends AnimatedSceneElement {
|
||||||
.getRenderManager();
|
.getRenderManager();
|
||||||
|
|
||||||
if (entity == null)
|
if (entity == null)
|
||||||
pose.create(world);
|
entity = pose.create(world);
|
||||||
|
|
||||||
ms.push();
|
ms.push();
|
||||||
ms.translate(location.x, location.y, location.z);
|
ms.translate(location.x, location.y, location.z);
|
||||||
|
@ -133,45 +127,46 @@ public class ParrotElement extends AnimatedSceneElement {
|
||||||
ms.pop();
|
ms.pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
abstract class ParrotPose {
|
public void setPose(ParrotPose pose) {
|
||||||
|
this.pose = pose;
|
||||||
|
}
|
||||||
|
|
||||||
abstract void tick(PonderScene scene);
|
public static abstract class ParrotPose {
|
||||||
|
|
||||||
void create(PonderWorld world) {
|
abstract void tick(PonderScene scene, ParrotEntity entity, Vec3d location);
|
||||||
entity = new ParrotEntity(EntityType.PARROT, world);
|
|
||||||
|
ParrotEntity create(PonderWorld world) {
|
||||||
|
ParrotEntity entity = new ParrotEntity(EntityType.PARROT, world);
|
||||||
int nextInt = Create.random.nextInt(5);
|
int nextInt = Create.random.nextInt(5);
|
||||||
entity.setVariant(nextInt == 1 ? 0 : nextInt); // blue parrots are kinda hard to see
|
entity.setVariant(nextInt == 1 ? 0 : nextInt); // blue parrots are kinda hard to see
|
||||||
|
return entity;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class DancePose extends ParrotPose {
|
public static class DancePose extends ParrotPose {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
void create(PonderWorld world) {
|
ParrotEntity create(PonderWorld world) {
|
||||||
super.create(world);
|
ParrotEntity entity = super.create(world);
|
||||||
entity.setPartying(BlockPos.ZERO, true);
|
entity.setPartying(BlockPos.ZERO, true);
|
||||||
|
return entity;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
void tick(PonderScene scene) {
|
void tick(PonderScene scene, ParrotEntity entity, Vec3d location) {
|
||||||
entity.prevRotationYaw = entity.rotationYaw;
|
entity.prevRotationYaw = entity.rotationYaw;
|
||||||
entity.rotationYaw -= 2;
|
entity.rotationYaw -= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class FlappyPose extends ParrotPose {
|
public static class FlappyPose extends ParrotPose {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
void create(PonderWorld world) {
|
void tick(PonderScene scene, ParrotEntity entity, Vec3d location) {
|
||||||
super.create(world);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
void tick(PonderScene scene) {
|
|
||||||
double length = entity.getPositionVec()
|
double length = entity.getPositionVec()
|
||||||
.subtract(entity.prevPosX, entity.prevPosY, entity.prevPosZ)
|
.subtract(entity.lastTickPosX, entity.lastTickPosY, entity.lastTickPosZ)
|
||||||
.length();
|
.length();
|
||||||
entity.onGround = false;
|
entity.onGround = false;
|
||||||
double phase = Math.min(length * 15, 8);
|
double phase = Math.min(length * 15, 8);
|
||||||
|
@ -183,7 +178,7 @@ public class ParrotElement extends AnimatedSceneElement {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class SpinOnComponentPose extends ParrotPose {
|
public static class SpinOnComponentPose extends ParrotPose {
|
||||||
|
|
||||||
private BlockPos componentPos;
|
private BlockPos componentPos;
|
||||||
|
|
||||||
|
@ -192,7 +187,7 @@ public class ParrotElement extends AnimatedSceneElement {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
void tick(PonderScene scene) {
|
void tick(PonderScene scene, ParrotEntity entity, Vec3d location) {
|
||||||
TileEntity tileEntity = scene.getWorld()
|
TileEntity tileEntity = scene.getWorld()
|
||||||
.getTileEntity(componentPos);
|
.getTileEntity(componentPos);
|
||||||
if (!(tileEntity instanceof KineticTileEntity))
|
if (!(tileEntity instanceof KineticTileEntity))
|
||||||
|
@ -204,11 +199,11 @@ public class ParrotElement extends AnimatedSceneElement {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class FacePointOfInterestPose extends ParrotPose {
|
public static abstract class FaceVecPose extends ParrotPose {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
void tick(PonderScene scene) {
|
void tick(PonderScene scene, ParrotEntity entity, Vec3d location) {
|
||||||
Vec3d p_200602_2_ = scene.getPointOfInterest();
|
Vec3d p_200602_2_ = getFacedVec(scene);
|
||||||
Vec3d vec3d = location.add(entity.getEyePosition(0));
|
Vec3d vec3d = location.add(entity.getEyePosition(0));
|
||||||
double d0 = p_200602_2_.x - vec3d.x;
|
double d0 = p_200602_2_.x - vec3d.x;
|
||||||
double d1 = p_200602_2_.y - vec3d.y;
|
double d1 = p_200602_2_.y - vec3d.y;
|
||||||
|
@ -220,6 +215,31 @@ public class ParrotElement extends AnimatedSceneElement {
|
||||||
MathHelper.wrapDegrees((float) -(MathHelper.atan2(d2, d0) * (double) (180F / (float) Math.PI)) + 90);
|
MathHelper.wrapDegrees((float) -(MathHelper.atan2(d2, d0) * (double) (180F / (float) Math.PI)) + 90);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected abstract Vec3d getFacedVec(PonderScene scene);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class FacePointOfInterestPose extends FaceVecPose {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected Vec3d getFacedVec(PonderScene scene) {
|
||||||
|
return scene.getPointOfInterest();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class FaceCursorPose extends FaceVecPose {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected Vec3d getFacedVec(PonderScene scene) {
|
||||||
|
Minecraft minecraft = Minecraft.getInstance();
|
||||||
|
MainWindow w = minecraft.getWindow();
|
||||||
|
double mouseX = minecraft.mouseHelper.getMouseX() * w.getScaledWidth() / w.getWidth();
|
||||||
|
double mouseY = minecraft.mouseHelper.getMouseY() * w.getScaledHeight() / w.getHeight();
|
||||||
|
return scene.getTransform()
|
||||||
|
.screenToScene(mouseX, mouseY, 300);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -67,7 +67,7 @@
|
||||||
},
|
},
|
||||||
"fixed": {
|
"fixed": {
|
||||||
"rotation": [-90, 0, 0],
|
"rotation": [-90, 0, 0],
|
||||||
"translation": [0, 0, -6],
|
"translation": [0, 0, -5.25],
|
||||||
"scale": [0.75, 0.75, 0.75]
|
"scale": [0.75, 0.75, 0.75]
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
"name": "Top",
|
"name": "Top",
|
||||||
"from": [3, 10, 2],
|
"from": [3, 10, 2],
|
||||||
"to": [13, 11, 16],
|
"to": [13, 11, 16],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [0, 0, 0]},
|
||||||
"faces": {
|
"faces": {
|
||||||
"east": {"uv": [3, 0, 4, 14], "rotation": 270, "texture": "#0"},
|
"east": {"uv": [3, 0, 4, 14], "rotation": 270, "texture": "#0"},
|
||||||
"west": {"uv": [12, 0, 13, 14], "rotation": 90, "texture": "#0"},
|
"west": {"uv": [12, 0, 13, 14], "rotation": 90, "texture": "#0"},
|
||||||
|
@ -19,6 +20,7 @@
|
||||||
"name": "Top",
|
"name": "Top",
|
||||||
"from": [1, 11, 1],
|
"from": [1, 11, 1],
|
||||||
"to": [15, 13, 16],
|
"to": [15, 13, 16],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [0, 0, 0]},
|
||||||
"faces": {
|
"faces": {
|
||||||
"north": {"uv": [1, 15, 15, 16], "texture": "#0"},
|
"north": {"uv": [1, 15, 15, 16], "texture": "#0"},
|
||||||
"east": {"uv": [0, 0, 2, 15], "rotation": 270, "texture": "#0"},
|
"east": {"uv": [0, 0, 2, 15], "rotation": 270, "texture": "#0"},
|
||||||
|
@ -31,6 +33,7 @@
|
||||||
"name": "Side",
|
"name": "Side",
|
||||||
"from": [1.1, 4, 0],
|
"from": [1.1, 4, 0],
|
||||||
"to": [14.9, 12, 2],
|
"to": [14.9, 12, 2],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [0, 0, 0]},
|
||||||
"faces": {
|
"faces": {
|
||||||
"north": {"uv": [1, 0, 15, 8], "texture": "#0"},
|
"north": {"uv": [1, 0, 15, 8], "texture": "#0"},
|
||||||
"east": {"uv": [0, 0, 2, 8], "texture": "#0"},
|
"east": {"uv": [0, 0, 2, 8], "texture": "#0"},
|
||||||
|
@ -44,10 +47,11 @@
|
||||||
"name": "Side",
|
"name": "Side",
|
||||||
"from": [3, 6, 2],
|
"from": [3, 6, 2],
|
||||||
"to": [13, 10, 3],
|
"to": [13, 10, 3],
|
||||||
|
"rotation": {"angle": 0, "axis": "y", "origin": [0, 0, 0]},
|
||||||
"faces": {
|
"faces": {
|
||||||
"east": {"uv": [3, 6, 4, 10], "rotation": 180, "texture": "#0"},
|
"east": {"uv": [3, 6, 4, 10], "texture": "#0"},
|
||||||
"south": {"uv": [3, 2, 13, 6], "texture": "#0"},
|
"south": {"uv": [3, 2, 13, 6], "texture": "#0"},
|
||||||
"west": {"uv": [12, 6, 13, 10], "rotation": 180, "texture": "#0"}
|
"west": {"uv": [12, 6, 13, 10], "texture": "#0"}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|
|
@ -60,6 +60,11 @@
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"display": {
|
"display": {
|
||||||
|
"gui": {
|
||||||
|
"rotation": [30, 45, 0],
|
||||||
|
"translation": [0, 2.5, 0],
|
||||||
|
"scale": [0.625, 0.625, 0.625]
|
||||||
|
},
|
||||||
"fixed": {
|
"fixed": {
|
||||||
"rotation": [ 270, 0, 0 ],
|
"rotation": [ 270, 0, 0 ],
|
||||||
"translation": [ 0, 0, -3],
|
"translation": [ 0, 0, -3],
|
||||||
|
|
|
@ -34,6 +34,11 @@
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"display": {
|
"display": {
|
||||||
|
"gui": {
|
||||||
|
"rotation": [30, 45, 0],
|
||||||
|
"translation": [0, 2.5, 0],
|
||||||
|
"scale": [0.625, 0.625, 0.625]
|
||||||
|
},
|
||||||
"fixed": {
|
"fixed": {
|
||||||
"rotation": [ 270, 0, 0 ],
|
"rotation": [ 270, 0, 0 ],
|
||||||
"translation": [ 0, 0, -3],
|
"translation": [ 0, 0, -3],
|
||||||
|
|
|
@ -90,11 +90,16 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"groups": [0, 1, 2, 3, 4,
|
"display": {
|
||||||
{
|
"gui": {
|
||||||
"name": "lever",
|
"rotation": [30, 45, 0],
|
||||||
"origin": [8, 8, 8],
|
"translation": [0, 2.5, 0],
|
||||||
"children": [5, 6]
|
"scale": [0.625, 0.625, 0.625]
|
||||||
}
|
},
|
||||||
]
|
"fixed": {
|
||||||
|
"rotation": [ 270, 0, 0 ],
|
||||||
|
"translation": [ 0, 0, -3],
|
||||||
|
"scale":[ 0.5, 0.5, 0.5 ]
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -92,11 +92,16 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"groups": [0, 1, 2, 3, 4,
|
"display": {
|
||||||
{
|
"gui": {
|
||||||
"name": "lever",
|
"rotation": [30, 45, 0],
|
||||||
"origin": [8, 8, 8],
|
"translation": [0, 2.5, 0],
|
||||||
"children": [5, 6]
|
"scale": [0.625, 0.625, 0.625]
|
||||||
}
|
},
|
||||||
]
|
"fixed": {
|
||||||
|
"rotation": [ 270, 0, 0 ],
|
||||||
|
"translation": [ 0, 0, -3],
|
||||||
|
"scale":[ 0.5, 0.5, 0.5 ]
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -46,5 +46,17 @@
|
||||||
"up": { "texture": "#torch", "uv": [ 7, 6, 9, 8 ] }
|
"up": { "texture": "#torch", "uv": [ 7, 6, 9, 8 ] }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"display": {
|
||||||
|
"gui": {
|
||||||
|
"rotation": [30, 45, 0],
|
||||||
|
"translation": [0, 2.5, 0],
|
||||||
|
"scale": [0.625, 0.625, 0.625]
|
||||||
|
},
|
||||||
|
"fixed": {
|
||||||
|
"rotation": [ 270, 0, 0 ],
|
||||||
|
"translation": [ 0, 0, -3],
|
||||||
|
"scale":[ 0.5, 0.5, 0.5 ]
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -51,7 +51,13 @@
|
||||||
"display": {
|
"display": {
|
||||||
"gui": {
|
"gui": {
|
||||||
"rotation": [30, 45, 0],
|
"rotation": [30, 45, 0],
|
||||||
|
"translation": [0, 2.5, 0],
|
||||||
"scale": [0.625, 0.625, 0.625]
|
"scale": [0.625, 0.625, 0.625]
|
||||||
}
|
},
|
||||||
}
|
"fixed": {
|
||||||
|
"rotation": [ 270, 0, 0 ],
|
||||||
|
"translation": [ 0, 0, -3],
|
||||||
|
"scale":[ 0.5, 0.5, 0.5 ]
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -131,7 +131,7 @@
|
||||||
"scale": [0.25, 0.25, 0.25]
|
"scale": [0.25, 0.25, 0.25]
|
||||||
},
|
},
|
||||||
"gui": {
|
"gui": {
|
||||||
"rotation": [30, 225, 0],
|
"rotation": [30, 315, -90],
|
||||||
"scale": [0.625, 0.625, 0.625]
|
"scale": [0.625, 0.625, 0.625]
|
||||||
},
|
},
|
||||||
"fixed": {
|
"fixed": {
|
||||||
|
|
|
@ -129,7 +129,7 @@
|
||||||
"scale": [0.25, 0.25, 0.25]
|
"scale": [0.25, 0.25, 0.25]
|
||||||
},
|
},
|
||||||
"gui": {
|
"gui": {
|
||||||
"rotation": [30, 225, 0],
|
"rotation": [30, 315, -90],
|
||||||
"scale": [0.625, 0.625, 0.625]
|
"scale": [0.625, 0.625, 0.625]
|
||||||
},
|
},
|
||||||
"fixed": {
|
"fixed": {
|
||||||
|
|
Loading…
Reference in a new issue