Bug fixes

- Fixed spout creating potions from any fluid
- Fixed pipes not actually transferring the type of fluid selected by layer II flow propagation
- Fixed some fluid handlers erasing nbt data of extracted fluidstacks
- Fix sidedness issues in Config packets
This commit is contained in:
simibubi 2020-12-15 23:13:22 +01:00
parent f8b3a77f26
commit 64b2c61389
4 changed files with 73 additions and 32 deletions

View file

@ -13,6 +13,7 @@ import java.util.function.Supplier;
import javax.annotation.Nullable;
import com.simibubi.create.content.contraptions.fluids.PipeConnection.Flow;
import com.simibubi.create.foundation.fluid.FluidHelper;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.utility.BlockFace;
import com.simibubi.create.foundation.utility.Iterate;
@ -41,6 +42,7 @@ public class FluidNetwork {
List<BlockFace> queued;
Set<Pair<BlockFace, PipeConnection>> frontier;
Set<BlockPos> visited;
FluidStack fluid;
List<Pair<BlockFace, LazyOptional<IFluidHandler>>> targets;
Map<BlockPos, WeakReference<FluidTransportBehaviour>> cache;
@ -49,6 +51,7 @@ public class FluidNetwork {
this.start = location;
this.sourceSupplier = sourceSupplier;
this.source = LazyOptional.empty();
this.fluid = FluidStack.EMPTY;
this.frontier = new HashSet<>();
this.visited = new HashSet<>();
this.targets = new ArrayList<>();
@ -87,7 +90,12 @@ public class FluidNetwork {
if (!pipeConnection.hasFlow())
continue;
Flow flow = pipeConnection.flow.get();
if (!fluid.isEmpty() && !flow.fluid.isFluidEqual(fluid)) {
iterator.remove();
continue;
}
if (!flow.inbound) {
if (pipeConnection.comparePressure() >= 0)
iterator.remove();
@ -96,6 +104,9 @@ public class FluidNetwork {
if (!flow.complete)
continue;
if (fluid.isEmpty())
fluid = flow.fluid;
boolean canRemove = true;
for (Direction side : Iterate.directions) {
if (side == blockFace.getFace())
@ -168,7 +179,18 @@ public class FluidNetwork {
IFluidHandler handler = source.orElse(null);
if (handler == null)
return;
FluidStack transfer = handler.drain(flowSpeed, action);
FluidStack transfer = FluidStack.EMPTY;
for (int i = 0; i < handler.getTanks(); i++) {
FluidStack contained = handler.getFluidInTank(i);
if (contained.isEmpty())
continue;
if (!contained.isFluidEqual(fluid))
continue;
FluidStack toExtract = FluidHelper.copyStackWithAmount(contained, flowSpeed);
transfer = handler.drain(toExtract, action);
}
if (transfer.isEmpty())
return;
@ -229,6 +251,7 @@ public class FluidNetwork {
visited.clear();
targets.clear();
queued.clear();
fluid = FluidStack.EMPTY;
queued.add(start);
pauseBeforePropagation = 2;
}

View file

@ -1,8 +1,10 @@
package com.simibubi.create.content.contraptions.fluids.actors;
import com.simibubi.create.AllFluids;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluidHandler;
import com.simibubi.create.foundation.fluid.FluidHelper;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
@ -36,7 +38,7 @@ public class GenericItemFilling {
}
public static int getRequiredAmountForItem(World world, ItemStack stack, FluidStack availableFluid) {
if (stack.getItem() == Items.GLASS_BOTTLE)
if (stack.getItem() == Items.GLASS_BOTTLE && canFillGlassBottleInternally(availableFluid))
return PotionFluidHandler.getRequiredAmountForFilledBottle(stack, availableFluid);
LazyOptional<IFluidHandlerItem> capability =
@ -45,7 +47,8 @@ public class GenericItemFilling {
if (tank == null)
return -1;
if (tank instanceof FluidBucketWrapper) {
Item filledBucket = availableFluid.getFluid().getFilledBucket();
Item filledBucket = availableFluid.getFluid()
.getFilledBucket();
if (filledBucket == null || filledBucket == Items.AIR)
return -1;
return 1000;
@ -55,12 +58,19 @@ public class GenericItemFilling {
return filled == 0 ? -1 : filled;
}
private static boolean canFillGlassBottleInternally(FluidStack availableFluid) {
return availableFluid.getFluid()
.isEquivalentTo(Fluids.WATER)
|| availableFluid.getFluid()
.isEquivalentTo(AllFluids.POTION.get());
}
public static ItemStack fillItem(World world, int requiredAmount, ItemStack stack, FluidStack availableFluid) {
FluidStack toFill = availableFluid.copy();
toFill.setAmount(requiredAmount);
availableFluid.shrink(requiredAmount);
if (stack.getItem() == Items.GLASS_BOTTLE) {
if (stack.getItem() == Items.GLASS_BOTTLE && canFillGlassBottleInternally(availableFluid)) {
ItemStack fillBottle = ItemStack.EMPTY;
if (FluidHelper.isWater(toFill.getFluid()))
fillBottle = PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.WATER);

View file

@ -57,35 +57,42 @@ public class ConfigureConfigPacket extends SimplePacketBase {
}
enum Actions {
rainbowDebug((value) -> {
AllConfigs.CLIENT.rainbowDebug.set(Boolean.parseBoolean(value));
}),
overlayScreen(Actions::overlayScreenAction),
fixLighting(Actions::experimentalLightingAction),
overlayReset((value) -> {
AllConfigs.CLIENT.overlayOffsetX.set(0);
AllConfigs.CLIENT.overlayOffsetY.set(0);
}),
rainbowDebug(() -> Actions::rainbowDebug),
overlayScreen(() -> Actions::overlayScreen),
fixLighting(() -> Actions::experimentalLighting),
overlayReset(() -> Actions::overlayReset),
;
private final Consumer<String> consumer;
private final Supplier<Consumer<String>> consumer;
Actions(Consumer<String> action) {
Actions(Supplier<Consumer<String>> action) {
this.consumer = action;
}
void performAction(String value) {
consumer.accept(value);
consumer.get()
.accept(value);
}
@OnlyIn(Dist.CLIENT)
private static void overlayScreenAction(String value) {
private static void rainbowDebug(String value) {
AllConfigs.CLIENT.rainbowDebug.set(Boolean.parseBoolean(value));
}
@OnlyIn(Dist.CLIENT)
private static void overlayReset(String value) {
AllConfigs.CLIENT.overlayOffsetX.set(0);
AllConfigs.CLIENT.overlayOffsetY.set(0);
}
@OnlyIn(Dist.CLIENT)
private static void overlayScreen(String value) {
ScreenOpener.open(new GoggleConfigScreen());
}
@OnlyIn(Dist.CLIENT)
private static void experimentalLightingAction(String value) {
private static void experimentalLighting(String value) {
ForgeConfig.CLIENT.experimentalForgeLightPipelineEnabled.set(true);
Minecraft.getInstance().worldRenderer.loadRenderers();
}

View file

@ -108,7 +108,8 @@ public class CombinedTankWrapper implements IFluidHandler {
resource.shrink(amount);
if (!drainedFromCurrent.isEmpty() && (drained.isEmpty() || drainedFromCurrent.isFluidEqual(drained)))
drained = new FluidStack(drainedFromCurrent.getFluid(), amount + drained.getAmount(), drained.getTag());
drained = new FluidStack(drainedFromCurrent.getFluid(), amount + drained.getAmount(),
drainedFromCurrent.getTag());
if (resource.isEmpty())
break;
}