Merge branch 'mc1.18/global-railways' of https://github.com/Creators-of-Create/Create-Concealed into mc1.18/global-railways
This commit is contained in:
commit
7199ebfb6b
4 changed files with 202 additions and 1 deletions
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@ -5,6 +5,7 @@ import static net.minecraft.world.level.block.state.properties.BlockStatePropert
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import java.util.Random;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.AllShapes;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.fluids.pipes.BracketBlock;
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@ -100,6 +101,13 @@ public class GirderBlock extends Block implements SimpleWaterloggedBlock, IWrenc
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return InteractionResult.SUCCESS;
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}
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if (AllItems.WRENCH.isIn(itemInHand) && !pPlayer.isSteppingCarefully()) {
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if (GirderWrenchBehavior.handleClick(pLevel, pPos, pState, pHit))
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return InteractionResult.sidedSuccess(pLevel.isClientSide);
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return InteractionResult.FAIL;
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}
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IPlacementHelper helper = PlacementHelpers.get(placementHelperId);
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if (helper.matchesItem(itemInHand))
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return helper.getOffset(pPlayer, pLevel, pState, pPos, pHit)
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@ -0,0 +1,181 @@
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package com.simibubi.create.content.curiosities.girder;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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import org.jetbrains.annotations.Nullable;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.foundation.utility.Color;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.Pair;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.placement.IPlacementHelper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.Vec3;
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public class GirderWrenchBehavior {
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public static void tick() {
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Minecraft mc = Minecraft.getInstance();
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if (mc.player == null || mc.level == null || !(mc.hitResult instanceof BlockHitResult result))
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return;
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ClientLevel world = mc.level;
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BlockPos pos = result.getBlockPos();
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Player player = mc.player;
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ItemStack heldItem = player.getMainHandItem();
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if (player.isSteppingCarefully())
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return;
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if (!AllBlocks.METAL_GIRDER.has(world.getBlockState(pos)))
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return;
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if (!AllItems.WRENCH.isIn(heldItem))
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return;
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Pair<Direction, Action> dirPair = getDirectionAndAction(result, world, pos);
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if (dirPair == null)
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return;
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Vec3 center = VecHelper.getCenterOf(pos);
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Vec3 edge = center.add(Vec3.atLowerCornerOf(dirPair.getFirst().getNormal()).scale(0.4));
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Direction.Axis[] axes = Arrays.stream(Iterate.axes).filter(axis -> axis != dirPair.getFirst().getAxis()).toArray(Direction.Axis[]::new);
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double normalMultiplier = dirPair.getSecond() == Action.PAIR ? 3 : 1;
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Vec3 corner1 = edge
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.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[0], Direction.AxisDirection.POSITIVE).getNormal()).scale(0.3))
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.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[1], Direction.AxisDirection.POSITIVE).getNormal()).scale(0.3))
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.add(Vec3.atLowerCornerOf(dirPair.getFirst().getNormal()).scale(0.1 * normalMultiplier));
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normalMultiplier = dirPair.getSecond() == Action.HORIZONTAL ? 9 : 1;
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Vec3 corner2 = edge
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.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[0], Direction.AxisDirection.NEGATIVE).getNormal()).scale(0.3))
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.add(Vec3.atLowerCornerOf(Direction.fromAxisAndDirection(axes[1], Direction.AxisDirection.NEGATIVE).getNormal()).scale(0.3))
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.add(Vec3.atLowerCornerOf(dirPair.getFirst().getOpposite().getNormal()).scale(0.1 * normalMultiplier));
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CreateClient.OUTLINER.showAABB("girderWrench", new AABB(corner1, corner2))
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.lineWidth(1 / 32f)
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.colored(new Color(127, 127, 127));
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}
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@Nullable
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private static Pair<Direction, Action> getDirectionAndAction(BlockHitResult result, Level world, BlockPos pos) {
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List<Pair<Direction, Action>> validDirections = getValidDirections(world, pos);
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if (validDirections.isEmpty())
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return null;
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List<Direction> directions = IPlacementHelper.orderedByDistance(pos, result.getLocation(), validDirections.stream().map(Pair::getFirst).toList());
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if (directions.isEmpty())
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return null;
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Direction dir = directions.get(0);
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return validDirections.stream()
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.filter(pair -> pair.getFirst() == dir)
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.findFirst()
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.orElseGet(() -> Pair.of(dir, Action.SINGLE));
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}
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public static List<Pair<Direction, Action>> getValidDirections(BlockGetter level, BlockPos pos) {
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BlockState blockState = level.getBlockState(pos);
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if (!AllBlocks.METAL_GIRDER.has(blockState))
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return Collections.emptyList();
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return Arrays.stream(Iterate.directions)
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.<Pair<Direction, Action>>mapMulti((direction, consumer) -> {
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BlockState other = level.getBlockState(pos.relative(direction));
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// up and down
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if (direction.getAxis() == Direction.Axis.Y) {
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//no other girder in target dir
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if (!AllBlocks.METAL_GIRDER.has(other)) {
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if (!blockState.getValue(GirderBlock.X) ^ !blockState.getValue(GirderBlock.Z))
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consumer.accept(Pair.of(direction, Action.SINGLE));
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return;
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}
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//this girder is a pole or cross
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if (blockState.getValue(GirderBlock.X) == blockState.getValue(GirderBlock.Z))
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return;
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//other girder is a pole or cross
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if (other.getValue(GirderBlock.X) == other.getValue(GirderBlock.Z))
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return;
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//toggle up/down connection for both
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consumer.accept(Pair.of(direction, Action.PAIR));
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return;
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}
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if (AllBlocks.METAL_GIRDER.has(other))
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consumer.accept(Pair.of(direction, Action.HORIZONTAL));
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}).toList();
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}
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public static boolean handleClick(Level level, BlockPos pos, BlockState state, BlockHitResult result) {
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Pair<Direction, Action> dirPair = getDirectionAndAction(result, level, pos);
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if (dirPair == null)
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return false;
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if (level.isClientSide)
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return true;
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Direction dir = dirPair.getFirst();
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BlockPos otherPos = pos.relative(dir);
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BlockState other = level.getBlockState(otherPos);
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if (dir == Direction.UP) {
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level.setBlock(pos, state.cycle(GirderBlock.TOP), 2 | 16);
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if (dirPair.getSecond() == Action.PAIR && AllBlocks.METAL_GIRDER.has(other)) {
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level.setBlock(otherPos, other.cycle(GirderBlock.BOTTOM), 2 | 16);
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}
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return true;
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}
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if (dir == Direction.DOWN) {
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level.setBlock(pos, state.cycle(GirderBlock.BOTTOM), 2 | 16);
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if (dirPair.getSecond() == Action.PAIR && AllBlocks.METAL_GIRDER.has(other)) {
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level.setBlock(otherPos, other.cycle(GirderBlock.TOP), 2 | 16);
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}
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return true;
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}
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if (dirPair.getSecond() == Action.HORIZONTAL) {
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BooleanProperty property = dir.getAxis() == Direction.Axis.X ? GirderBlock.X : GirderBlock.Z;
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level.setBlock(pos, state.cycle(property), 2 | 16);
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return true;
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}
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return true;
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}
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private enum Action {
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SINGLE,
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PAIR,
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HORIZONTAL
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}
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}
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@ -25,6 +25,7 @@ import com.simibubi.create.content.contraptions.components.turntable.TurntableHa
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import com.simibubi.create.content.contraptions.itemAssembly.SequencedAssemblyRecipe;
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import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorHandler;
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import com.simibubi.create.content.curiosities.armor.CopperBacktankArmorLayer;
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import com.simibubi.create.content.curiosities.girder.GirderWrenchBehavior;
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import com.simibubi.create.content.curiosities.toolbox.ToolboxHandlerClient;
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import com.simibubi.create.content.curiosities.tools.BlueprintOverlayRenderer;
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import com.simibubi.create.content.curiosities.tools.ExtendoGripRenderHandler;
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@ -143,6 +144,7 @@ public class ClientEvents {
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ScrollValueRenderer.tick();
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ChassisRangeDisplay.tick();
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EdgeInteractionRenderer.tick();
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GirderWrenchBehavior.tick();
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WorldshaperRenderHandler.tick();
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CouplingHandlerClient.tick();
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CouplingRenderer.tickDebugModeRenders();
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@ -1,6 +1,7 @@
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package com.simibubi.create.foundation.utility.placement;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Comparator;
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import java.util.List;
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import java.util.function.Function;
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@ -76,7 +77,7 @@ public interface IPlacementHelper {
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* @param pos the position of the Block the player is looking at or clicked on
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* @param state the Blockstate of the Block that the player is looking at or clicked on
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* @param ray the exact raytrace result
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* @param offset the PlacementOffset returned by {@link #getOffset(PlayerEntity, World, BlockState, BlockPos, BlockRayTraceResult)}<br>
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* @param offset the PlacementOffset returned by {@link #getOffset(Player, Level, BlockState, BlockPos, BlockHitResult)}<br>
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* the offset will always be successful if this method is called
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*/
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default void renderAt(BlockPos pos, BlockState state, BlockHitResult ray, PlacementOffset offset) {
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@ -147,6 +148,15 @@ public interface IPlacementHelper {
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.collect(Collectors.toList());
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}
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static List<Direction> orderedByDistance(BlockPos pos, Vec3 hit, Collection<Direction> directions) {
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Vec3 centerToHit = hit.subtract(VecHelper.getCenterOf(pos));
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return directions.stream()
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.map(dir -> Pair.of(dir, Vec3.atLowerCornerOf(dir.getNormal()).distanceTo(centerToHit)))
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.sorted(Comparator.comparingDouble(Pair::getSecond))
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.map(Pair::getFirst)
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.toList();
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}
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default boolean matchesItem(ItemStack item) {
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return getItemPredicate().test(item);
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}
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