Fix broken rendering state
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4b1c187d64
commit
774f1b5f56
1 changed files with 5 additions and 3 deletions
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@ -15,7 +15,6 @@ import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.AllKeys;
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import com.simibubi.create.foundation.utility.TessellatorHelper;
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import com.simibubi.create.foundation.utility.outliner.BlockClusterOutline;
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import com.simibubi.create.foundation.utility.outliner.Outline;
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import com.simibubi.create.foundation.utility.outliner.OutlineParticle;
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@ -196,8 +195,11 @@ public class ChassisRangeDisplay {
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public static void renderOutlines(float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer) {
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// TODO 1.15 buffered render
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if (entries.isEmpty() && groupEntries.isEmpty()) {
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return;
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}
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RenderSystem.lineWidth(2);
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TessellatorHelper.prepareForDrawing();
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//TessellatorHelper.prepareForDrawing();
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RenderSystem.disableTexture();
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RenderSystem.enableAlphaTest();
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@ -208,7 +210,7 @@ public class ChassisRangeDisplay {
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RenderSystem.enableTexture();
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RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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TessellatorHelper.cleanUpAfterDrawing();
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//TessellatorHelper.cleanUpAfterDrawing();
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RenderSystem.lineWidth(1);
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}
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