Fixed the mouse button problems with the linked controller. (#3069)
* Fixed the mouse button problems with the linked controller. (Closes #2807) * Now with added elegance * I'm here I might as well tie up some loose ends * Compacting out some spaces * This was probably the way it was for a good reason
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329be0d948
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2 changed files with 12 additions and 5 deletions
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@ -63,6 +63,12 @@ public enum AllKeys {
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.getWindow(), key) != 0;
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}
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public static boolean isMouseButtonDown(int button){
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return GLFW.glfwGetMouseButton(Minecraft.getInstance()
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.getWindow()
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.getWindow(), button) != 0;
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}
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public static boolean ctrlDown() {
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return Screen.hasControlDown();
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}
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@ -6,6 +6,8 @@ import java.util.HashSet;
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import java.util.List;
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import java.util.Vector;
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import com.simibubi.create.AllKeys;
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import org.lwjgl.glfw.GLFW;
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import com.mojang.blaze3d.platform.InputConstants;
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@ -116,11 +118,10 @@ public class LinkedControllerClientHandler {
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}
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protected static boolean isActuallyPressed(KeyMapping kb) {
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return InputConstants.isKeyDown(Minecraft.getInstance()
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.getWindow()
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.getWindow(),
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kb.getKey()
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.getValue());
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if(kb.matchesMouse(kb.getKey().getValue()))
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return AllKeys.isMouseButtonDown(kb.getKey().getValue());
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else
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return AllKeys.isKeyDown(kb.getKey().getValue());
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}
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public static void tick() {
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