Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev
This commit is contained in:
commit
8b5d5abc06
76 changed files with 2132 additions and 391 deletions
|
@ -402,19 +402,19 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
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7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
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||||
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
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||||
2b12f3cf99e498899207a8c4855210e7b5dc55cd assets/create/lang/en_ud.json
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||||
6d00aa2e085c5754a9b7f5fffdea8702c474f5a6 assets/create/lang/en_us.json
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||||
be6252adfc657c2ee9f0f30bcca3155dc9ca98d8 assets/create/lang/unfinished/de_de.json
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||||
64baba74aa6a1e980dc4a7d469dba660a308e42c assets/create/lang/unfinished/es_es.json
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||||
e5fa6c5ad75b424382ae0d202547908bab13f569 assets/create/lang/unfinished/es_mx.json
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||||
945e755bdfa2996060129e6edad5ef6a3ed171e0 assets/create/lang/unfinished/fr_fr.json
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||||
bb0cc8cc01bf99b33f8c42c333ecac5e65f0c134 assets/create/lang/unfinished/it_it.json
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||||
37d0b9d5ccb0072b52f1896f836cea8d042a9156 assets/create/lang/unfinished/ja_jp.json
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||||
c380bc0d1933a41fdf64d323775a43dfe6ac92b1 assets/create/lang/unfinished/ko_kr.json
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||||
d003e93a08a630e803293612793a9ecd3b38017a assets/create/lang/unfinished/nl_nl.json
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||||
0c3c6e0c574c22e4e39a1ee88e13e0c2c677845d assets/create/lang/unfinished/pt_br.json
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||||
a376c60e64007b73f034ebd2f46551f7d4f63237 assets/create/lang/unfinished/ru_ru.json
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||||
20530fd24391fcd010d2d20965ed1797142c0ec4 assets/create/lang/unfinished/zh_cn.json
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||||
ee78cba92550be14a61bc862d5ae63d31258cc75 assets/create/lang/unfinished/zh_tw.json
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||||
f7bdf2fb1af4cae8bca1735861d603cce0870985 assets/create/lang/en_us.json
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||||
f83d2acecd5ce6ebe8dfddffde3c5c3a68abd492 assets/create/lang/unfinished/de_de.json
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||||
35e50f9ba61af0ef900154213b0b25d1dc5469d3 assets/create/lang/unfinished/es_es.json
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98c26496201d8f12be5f6fc0ddaf919d9098f825 assets/create/lang/unfinished/es_mx.json
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||||
161ac9821b2445c96c6d594885c2d32cd784e8c5 assets/create/lang/unfinished/fr_fr.json
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0c1baeb251ff32329a8d34a7200101de2cb724c4 assets/create/lang/unfinished/it_it.json
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||||
b0ccadbcc765e7ddee1089b3ca65414f5aa1ad95 assets/create/lang/unfinished/ja_jp.json
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9551b6b6df919ff7e2b7e14361e8061b65cd4857 assets/create/lang/unfinished/ko_kr.json
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552b3ef71a2898d7e263035ade5b47fb0bcfec23 assets/create/lang/unfinished/nl_nl.json
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1661f76a0ba088209fcd837a8a1676dbed186368 assets/create/lang/unfinished/pt_br.json
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621af99986c9e334d224f9a356c25d7468a1ef47 assets/create/lang/unfinished/ru_ru.json
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6340ad62aedc1fec27abb6b490c36b1fd1317214 assets/create/lang/unfinished/zh_cn.json
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56a1fedad3d453a36c456085c836fcfbf9740b1d assets/create/lang/unfinished/zh_tw.json
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846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json
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1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json
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1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json
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@ -1585,7 +1585,7 @@ d080b1b25e5bc8baf5aee68691b08c7f12ece3b0 assets/create/models/item/windmill_bear
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9f9455ccb5fc9e3cbfce73862b46078346a522a5 assets/create/models/item/zinc_nugget.json
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b1689617190c05ef34bd18456b0c7ae09bb3210f assets/create/models/item/zinc_ore.json
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e76041b7ae829fdd7dc0524f6ca4d2f89fca51bb assets/create/sounds.json
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0f1b4b980afba9bf2caf583b88e261bba8b10313 data/create/advancements/aesthetics.json
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5d0cc4c0255dc241e61c173b31ddca70c88d08e4 data/create/advancements/aesthetics.json
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187921fa131b06721bfaf63f2623a28c141aae9a data/create/advancements/andesite_alloy.json
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0ea2db7173b5be28b289ea7c9a6a0cf5805c60c7 data/create/advancements/andesite_casing.json
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356f4855a2a6c65be3fb51d7d1aabf2ca6034d42 data/create/advancements/arm_blaze_burner.json
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@ -1816,6 +1816,12 @@
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"create.ponder.pondering": "Pondering about...",
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"create.ponder.identify_mode": "Identify mode active.\nUnpause with [%1$s]",
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"create.ponder.associated": "Associated Entries",
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"create.ponder.close": "Close",
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||||
"create.ponder.identify": "Identify",
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"create.ponder.next": "Next Scene",
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"create.ponder.previous": "Previous Scene",
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||||
"create.ponder.replay": "Replay",
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"create.ponder.think_back": "Think Back",
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"create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.",
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"create.ponder.shared.rpm32": "32 RPM",
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"create.ponder.shared.sneak_and": "Sneak +",
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@ -1850,6 +1856,23 @@
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"create.ponder.tag.fluids": "Fluid Manipulators",
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"create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids",
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||||
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"create.ponder.adjustable_pulse_repeater.header": "Controlling signals using Adjustable Pulse Repeaters",
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||||
"create.ponder.adjustable_pulse_repeater.text_1": "Adjustable Pulse Repeaters emit a short pulse at a delay",
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||||
"create.ponder.adjustable_pulse_repeater.text_2": "Using the mouse wheel, the charge time can be configured",
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||||
"create.ponder.adjustable_pulse_repeater.text_3": "Configured delays can range up to 30 minutes",
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||||
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"create.ponder.adjustable_repeater.header": "Controlling signals using Adjustable Repeaters",
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||||
"create.ponder.adjustable_repeater.text_1": "Adjustable Repeaters behave similarly to regular Repeaters",
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||||
"create.ponder.adjustable_repeater.text_2": "They charge up for a set time...",
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||||
"create.ponder.adjustable_repeater.text_3": "...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "Configured delays can range up to 30 minutes",
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||||
|
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"create.ponder.analog_lever.header": "Controlling signals using the Analog Lever",
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"create.ponder.analog_lever.text_1": "Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "Right-click to increase its analog power output",
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"create.ponder.analog_lever.text_3": "Right-click while Sneaking to decrease the power output again",
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||||
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"create.ponder.bearing_modes.header": "Movement Modes of the Mechanical Bearing",
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"create.ponder.bearing_modes.text_1": "When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
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||||
"create.ponder.bearing_modes.text_2": "It can be configured never to revert to solid blocks, or only near the angle it started at",
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@ -2077,6 +2100,21 @@
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"create.ponder.portable_storage_interface_redstone.header": "Redstone Control",
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"create.ponder.portable_storage_interface_redstone.text_1": "Redstone power will prevent the stationary interface from engaging",
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||||
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"create.ponder.powered_latch.header": "Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "Powered Latches are redstone controllable Levers",
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||||
"create.ponder.powered_latch.text_2": "Signals at the back switch it on",
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||||
"create.ponder.powered_latch.text_3": "Signals from the side switch it back off",
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||||
"create.ponder.powered_latch.text_4": "Powered latches can also be toggled manually",
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||||
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"create.ponder.powered_toggle_latch.header": "Controlling signals using the Powered Toggle Latch",
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||||
"create.ponder.powered_toggle_latch.text_1": "Powered Toggle Latches are redstone controllable Levers",
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||||
"create.ponder.powered_toggle_latch.text_2": "Signals at the back will toggle its state",
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||||
"create.ponder.powered_toggle_latch.text_3": "...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "Attaching blocks using Radial Chassis",
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||||
"create.ponder.radial_chassis.text_1": "Radial Chassis connect to identical Chassis blocks in a row",
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||||
"create.ponder.radial_chassis.text_2": "When one is moved by a Contraption, the others are dragged with it",
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||||
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@ -2092,6 +2130,14 @@
|
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"create.ponder.redstone_contact.text_1": "Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "Only the links with matching Frequency combinations will communicate",
|
||||
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||||
"create.ponder.rope_pulley.header": "Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "Direction and Speed of movement depend on the Rotational Input",
|
||||
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|
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@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 1263",
|
||||
"_": "Missing Localizations: 1302",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
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||||
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@ -1817,6 +1817,12 @@
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|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
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||||
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@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
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@ -2078,6 +2101,21 @@
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"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 294",
|
||||
"_": "Missing Localizations: 333",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1817,6 +1817,12 @@
|
|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
|
||||
|
@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
|
||||
|
@ -2078,6 +2101,21 @@
|
|||
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 1193",
|
||||
"_": "Missing Localizations: 1232",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1817,6 +1817,12 @@
|
|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
|
||||
|
@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
|
||||
|
@ -2078,6 +2101,21 @@
|
|||
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 975",
|
||||
"_": "Missing Localizations: 1014",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1817,6 +1817,12 @@
|
|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
|
||||
|
@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
|
||||
|
@ -2078,6 +2101,21 @@
|
|||
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 311",
|
||||
"_": "Missing Localizations: 350",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1817,6 +1817,12 @@
|
|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
|
||||
|
@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
|
||||
|
@ -2078,6 +2101,21 @@
|
|||
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 318",
|
||||
"_": "Missing Localizations: 357",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1817,6 +1817,12 @@
|
|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
|
||||
|
@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
|
||||
|
@ -2078,6 +2101,21 @@
|
|||
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 364",
|
||||
"_": "Missing Localizations: 403",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1817,6 +1817,12 @@
|
|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
|
||||
|
@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
|
||||
|
@ -2078,6 +2101,21 @@
|
|||
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 1462",
|
||||
"_": "Missing Localizations: 1501",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1817,6 +1817,12 @@
|
|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
|
||||
|
@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
|
||||
|
@ -2078,6 +2101,21 @@
|
|||
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 1528",
|
||||
"_": "Missing Localizations: 1567",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1817,6 +1817,12 @@
|
|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
|
||||
|
@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
|
||||
|
@ -2078,6 +2101,21 @@
|
|||
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 314",
|
||||
"_": "Missing Localizations: 353",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1817,6 +1817,12 @@
|
|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
|
||||
|
@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
|
||||
|
@ -2078,6 +2101,21 @@
|
|||
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 312",
|
||||
"_": "Missing Localizations: 351",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1817,6 +1817,12 @@
|
|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
|
||||
|
@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
|
||||
|
@ -2078,6 +2101,21 @@
|
|||
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 317",
|
||||
"_": "Missing Localizations: 356",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -1817,6 +1817,12 @@
|
|||
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
|
||||
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
|
||||
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
|
||||
"create.ponder.close": "UNLOCALIZED: Close",
|
||||
"create.ponder.identify": "UNLOCALIZED: Identify",
|
||||
"create.ponder.next": "UNLOCALIZED: Next Scene",
|
||||
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
|
||||
"create.ponder.replay": "UNLOCALIZED: Replay",
|
||||
"create.ponder.think_back": "UNLOCALIZED: Think Back",
|
||||
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
|
||||
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
|
||||
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
|
||||
|
@ -1851,6 +1857,23 @@
|
|||
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
|
||||
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
|
||||
|
||||
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
|
||||
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
|
||||
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
|
||||
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
|
||||
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
|
||||
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||||
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||||
|
||||
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
|
||||
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
|
||||
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
|
||||
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
|
||||
|
||||
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
|
||||
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
|
||||
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
|
||||
|
@ -2078,6 +2101,21 @@
|
|||
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
|
||||
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
|
||||
|
||||
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
|
||||
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
|
||||
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
|
||||
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
|
||||
|
||||
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
|
||||
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
|
||||
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
|
||||
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
|
||||
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
|
||||
|
||||
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
|
||||
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
|
||||
|
||||
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
|
||||
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
|
||||
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
|
||||
|
@ -2093,6 +2131,14 @@
|
|||
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
|
||||
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
|
||||
|
||||
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
|
||||
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
|
||||
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
|
||||
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
|
||||
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers will emit the redstone power of transmitters within a range of 128 blocks",
|
||||
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
|
||||
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequency combinations will communicate",
|
||||
|
||||
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
|
||||
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
|
||||
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
|
||||
|
|
|
@ -77,6 +77,7 @@ import com.simibubi.create.content.contraptions.relays.belt.BeltRenderer;
|
|||
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
|
||||
import com.simibubi.create.content.contraptions.relays.elementary.SimpleKineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.relays.encased.*;
|
||||
import com.simibubi.create.content.contraptions.relays.gauge.GaugeInstance;
|
||||
import com.simibubi.create.content.contraptions.relays.gauge.GaugeRenderer;
|
||||
import com.simibubi.create.content.contraptions.relays.gauge.SpeedGaugeTileEntity;
|
||||
import com.simibubi.create.content.contraptions.relays.gauge.StressGaugeTileEntity;
|
||||
|
@ -260,7 +261,7 @@ public class AllTileEntities {
|
|||
|
||||
public static final TileEntityEntry<FluidValveTileEntity> FLUID_VALVE = Create.registrate()
|
||||
.tileEntity("fluid_valve", FluidValveTileEntity::new)
|
||||
.instance(() -> ShaftInstance::new)
|
||||
.instance(() -> FluidValveInstance::new)
|
||||
.validBlocks(AllBlocks.FLUID_VALVE)
|
||||
.renderer(() -> FluidValveRenderer::new)
|
||||
.register();
|
||||
|
@ -515,14 +516,14 @@ public class AllTileEntities {
|
|||
|
||||
public static final TileEntityEntry<SpeedGaugeTileEntity> SPEEDOMETER = Create.registrate()
|
||||
.tileEntity("speedometer", SpeedGaugeTileEntity::new)
|
||||
.instance(() -> ShaftInstance::new)
|
||||
.instance(() -> GaugeInstance.Speed::new)
|
||||
.validBlocks(AllBlocks.SPEEDOMETER)
|
||||
.renderer(() -> GaugeRenderer::speed)
|
||||
.register();
|
||||
|
||||
public static final TileEntityEntry<StressGaugeTileEntity> STRESSOMETER = Create.registrate()
|
||||
.tileEntity("stressometer", StressGaugeTileEntity::new)
|
||||
.instance(() -> ShaftInstance::new)
|
||||
.instance(() -> GaugeInstance.Stress::new)
|
||||
.validBlocks(AllBlocks.STRESSOMETER)
|
||||
.renderer(() -> GaugeRenderer::stress)
|
||||
.register();
|
||||
|
|
|
@ -14,10 +14,13 @@ import com.simibubi.create.foundation.item.CustomItemModels;
|
|||
import com.simibubi.create.foundation.item.CustomRenderedItems;
|
||||
import com.simibubi.create.foundation.ponder.content.PonderIndex;
|
||||
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
||||
import com.simibubi.create.foundation.render.AllProgramSpecs;
|
||||
import com.simibubi.create.foundation.render.KineticRenderer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBufferCache;
|
||||
import com.simibubi.create.foundation.render.backend.Backend;
|
||||
import com.simibubi.create.foundation.render.backend.OptifineHandler;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||
import com.simibubi.create.foundation.utility.WorldAttached;
|
||||
import com.simibubi.create.foundation.utility.ghost.GhostBlocks;
|
||||
import com.simibubi.create.foundation.utility.outliner.Outliner;
|
||||
import net.minecraft.block.Block;
|
||||
|
@ -30,6 +33,7 @@ import net.minecraft.item.Item;
|
|||
import net.minecraft.resources.IReloadableResourceManager;
|
||||
import net.minecraft.resources.IResourceManager;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraftforge.client.event.ModelBakeEvent;
|
||||
import net.minecraftforge.client.event.ModelRegistryEvent;
|
||||
import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
|
@ -37,6 +41,7 @@ import net.minecraftforge.client.model.ModelLoader;
|
|||
import net.minecraftforge.eventbus.api.IEventBus;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
@ -48,7 +53,7 @@ public class CreateClient {
|
|||
public static SchematicHandler schematicHandler;
|
||||
public static SchematicAndQuillHandler schematicAndQuillHandler;
|
||||
public static SuperByteBufferCache bufferCache;
|
||||
public static KineticRenderer kineticRenderer;
|
||||
public static WorldAttached<KineticRenderer> kineticRenderer;
|
||||
public static final Outliner outliner = new Outliner();
|
||||
public static GhostBlocks ghostBlocks;
|
||||
|
||||
|
@ -70,7 +75,8 @@ public class CreateClient {
|
|||
}
|
||||
|
||||
public static void clientInit(FMLClientSetupEvent event) {
|
||||
kineticRenderer = new KineticRenderer();
|
||||
AllProgramSpecs.init();
|
||||
kineticRenderer = new WorldAttached<>(KineticRenderer::new);
|
||||
|
||||
schematicSender = new ClientSchematicLoader();
|
||||
schematicHandler = new SchematicHandler();
|
||||
|
@ -192,8 +198,18 @@ public class CreateClient {
|
|||
}
|
||||
|
||||
public static void invalidateRenderers() {
|
||||
CreateClient.bufferCache.invalidate();
|
||||
CreateClient.kineticRenderer.invalidate();
|
||||
invalidateRenderers(null);
|
||||
}
|
||||
|
||||
public static void invalidateRenderers(@Nullable IWorld world) {
|
||||
bufferCache.invalidate();
|
||||
|
||||
if (world != null) {
|
||||
kineticRenderer.get(world).invalidate();
|
||||
} else {
|
||||
kineticRenderer.forEach(InstancedTileRenderer::invalidate);
|
||||
}
|
||||
|
||||
ContraptionRenderDispatcher.invalidateAll();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,12 +4,13 @@ import java.nio.ByteBuffer;
|
|||
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstanceData;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.IFlatLight;
|
||||
import com.simibubi.create.foundation.utility.ColorHelper;
|
||||
|
||||
import net.minecraft.client.renderer.Vector3f;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public class KineticData<D extends KineticData<D>> extends InstanceData {
|
||||
public class KineticData<D extends KineticData<D>> extends InstanceData implements IFlatLight<D> {
|
||||
private float x;
|
||||
private float y;
|
||||
private float z;
|
||||
|
@ -65,11 +66,13 @@ public class KineticData<D extends KineticData<D>> extends InstanceData {
|
|||
return (D) this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public D setBlockLight(int blockLight) {
|
||||
this.blockLight = (byte) ((blockLight & 0xF) << 4);
|
||||
return (D) this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public D setSkyLight(int skyLight) {
|
||||
this.skyLight = (byte) ((skyLight & 0xF) << 4);
|
||||
return (D) this;
|
||||
|
|
|
@ -534,12 +534,6 @@ public abstract class KineticTileEntity extends SmartTileEntity
|
|||
return block.hasIntegratedCogwheel(world, pos, state);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onChunkUnloaded() {
|
||||
if (world != null && world.isRemote)
|
||||
DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> CreateClient.kineticRenderer.remove(this));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void requestModelDataUpdate() {
|
||||
super.requestModelDataUpdate();
|
||||
|
|
|
@ -36,12 +36,6 @@ public abstract class KineticTileInstance<T extends KineticTileEntity> extends T
|
|||
return key;
|
||||
}
|
||||
|
||||
protected final void relight(InstanceKey<? extends KineticData<?>> key) {
|
||||
key.getInstance()
|
||||
.setBlockLight(world.getLightLevel(LightType.BLOCK, pos))
|
||||
.setSkyLight(world.getLightLevel(LightType.SKY, pos));
|
||||
}
|
||||
|
||||
protected float getRotationOffset(final Direction.Axis axis) {
|
||||
float offset = CogWheelBlock.isLargeCog(lastState) ? 11.25f : 0;
|
||||
double d = (((axis == Direction.Axis.X) ? 0 : pos.getX()) + ((axis == Direction.Axis.Y) ? 0 : pos.getY())
|
||||
|
|
|
@ -4,14 +4,10 @@ import static com.simibubi.create.content.contraptions.base.KineticTileEntityRen
|
|||
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderRegistry;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.tileentity.TileEntityType;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.fml.DistExecutor;
|
||||
|
||||
public class SingleRotatingInstance extends KineticTileInstance<KineticTileEntity> {
|
||||
|
||||
|
@ -35,7 +31,7 @@ public class SingleRotatingInstance extends KineticTileInstance<KineticTileEntit
|
|||
|
||||
@Override
|
||||
public void updateLight() {
|
||||
relight(rotatingModelKey);
|
||||
relight(pos, rotatingModelKey.getInstance());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -82,19 +82,10 @@ public class FanInstance extends KineticTileInstance<EncasedFanTileEntity> {
|
|||
final Direction direction = lastState.get(FACING);
|
||||
|
||||
BlockPos behind = pos.offset(direction.getOpposite());
|
||||
putLight(shaft, behind);
|
||||
relight(behind, shaft.getInstance());
|
||||
|
||||
BlockPos inFront = pos.offset(direction);
|
||||
putLight(fan, inFront);
|
||||
}
|
||||
|
||||
private void putLight(InstanceKey<RotatingData> key, BlockPos pos) {
|
||||
int blockLight = world.getLightLevel(LightType.BLOCK, pos);
|
||||
int skyLight = world.getLightLevel(LightType.SKY, pos);
|
||||
|
||||
key.getInstance()
|
||||
.setBlockLight(blockLight)
|
||||
.setSkyLight(skyLight);
|
||||
relight(inFront, fan.getInstance());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -150,20 +150,10 @@ public class FlyWheelInstance extends KineticTileInstance<FlywheelTileEntity> im
|
|||
|
||||
@Override
|
||||
public void updateLight() {
|
||||
int block = world.getLightLevel(LightType.BLOCK, pos);
|
||||
int sky = world.getLightLevel(LightType.SKY, pos);
|
||||
|
||||
shaft.getInstance().setBlockLight(block).setSkyLight(sky);
|
||||
wheel.getInstance().setBlockLight(block).setSkyLight(sky);
|
||||
relight(pos, shaft.getInstance(), wheel.getInstance());
|
||||
|
||||
if (connection != null) {
|
||||
BlockPos pos = this.pos.offset(connection);
|
||||
|
||||
int connectionBlock = world.getLightLevel(LightType.BLOCK, pos);
|
||||
int connectionSky = world.getLightLevel(LightType.SKY, pos);
|
||||
connectors.stream()
|
||||
.map(InstanceKey::getInstance)
|
||||
.forEach(data -> data.setBlockLight(connectionBlock).setSkyLight(connectionSky));
|
||||
relight(this.pos.offset(connection), connectors.stream().map(InstanceKey::getInstance));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -66,9 +66,6 @@ public class EngineInstance extends TileEntityInstance<EngineTileEntity> {
|
|||
|
||||
@Override
|
||||
public void updateLight() {
|
||||
int block = world.getLightLevel(LightType.BLOCK, pos);
|
||||
int sky = world.getLightLevel(LightType.SKY, pos);
|
||||
|
||||
frame.getInstance().setBlockLight(block).setSkyLight(sky);
|
||||
relight(pos, frame.getInstance());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -92,14 +92,9 @@ public class MixerInstance extends ShaftlessCogInstance implements ITickableInst
|
|||
public void updateLight() {
|
||||
super.updateLight();
|
||||
|
||||
BlockPos down = pos.down();
|
||||
mixerHead.getInstance()
|
||||
.setBlockLight(world.getLightLevel(LightType.BLOCK, down))
|
||||
.setSkyLight(world.getLightLevel(LightType.SKY, down));
|
||||
relight(pos.down(), mixerHead.getInstance());
|
||||
|
||||
mixerPole.getInstance()
|
||||
.setBlockLight(world.getLightLevel(LightType.BLOCK, pos))
|
||||
.setSkyLight(world.getLightLevel(LightType.SKY, pos));
|
||||
relight(pos, mixerPole.getInstance());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -67,9 +67,7 @@ public class PressInstance extends ShaftInstance implements ITickableInstance {
|
|||
public void updateLight() {
|
||||
super.updateLight();
|
||||
|
||||
pressHead.getInstance()
|
||||
.setBlockLight(world.getLightLevel(LightType.BLOCK, pos))
|
||||
.setSkyLight(world.getLightLevel(LightType.SKY, pos));
|
||||
relight(pos, pressHead.getInstance());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -63,9 +63,7 @@ public class StickerInstance extends TileEntityInstance<StickerTileEntity> imple
|
|||
|
||||
@Override
|
||||
public void updateLight() {
|
||||
head.getInstance()
|
||||
.setBlockLight(world.getLightLevel(LightType.BLOCK, pos))
|
||||
.setSkyLight(world.getLightLevel(LightType.SKY, pos));
|
||||
relight(pos, head.getInstance());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -81,9 +81,7 @@ public class GantryCarriageInstance extends ShaftInstance implements ITickableIn
|
|||
|
||||
@Override
|
||||
public void updateLight() {
|
||||
gantryCogs.getInstance()
|
||||
.setBlockLight(world.getLightLevel(LightType.BLOCK, pos))
|
||||
.setSkyLight(world.getLightLevel(LightType.SKY, pos));
|
||||
relight(pos, gantryCogs.getInstance());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -25,6 +25,8 @@ import net.minecraft.world.TickPriority;
|
|||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
public class FluidValveBlock extends DirectionalAxisKineticBlock implements IAxisPipe {
|
||||
|
||||
public static final BooleanProperty ENABLED = BooleanProperty.create("enabled");
|
||||
|
@ -60,9 +62,10 @@ public class FluidValveBlock extends DirectionalAxisKineticBlock implements IAxi
|
|||
return AllTileEntities.FLUID_VALVE.create();
|
||||
}
|
||||
|
||||
@Nonnull
|
||||
public static Axis getPipeAxis(BlockState state) {
|
||||
if (!(state.getBlock() instanceof FluidValveBlock))
|
||||
return null;
|
||||
throw new IllegalStateException("Provided BlockState is for a different block.");
|
||||
Direction facing = state.get(FACING);
|
||||
boolean alongFirst = !state.get(AXIS_ALONG_FIRST_COORDINATE);
|
||||
for (Axis axis : Iterate.axes) {
|
||||
|
@ -74,7 +77,7 @@ public class FluidValveBlock extends DirectionalAxisKineticBlock implements IAxi
|
|||
}
|
||||
return axis;
|
||||
}
|
||||
return null;
|
||||
throw new IllegalStateException("Impossible axis.");
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -0,0 +1,91 @@
|
|||
package com.simibubi.create.content.contraptions.fluids.pipes;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.contraptions.relays.encased.ShaftInstance;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.RenderMaterials;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.ITickableInstance;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
|
||||
public class FluidValveInstance extends ShaftInstance implements ITickableInstance {
|
||||
|
||||
protected InstanceKey<ModelData> pointer;
|
||||
|
||||
protected double xRot;
|
||||
protected double yRot;
|
||||
protected int pointerRotationOffset;
|
||||
|
||||
public FluidValveInstance(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
|
||||
super(dispatcher, tile);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void init() {
|
||||
super.init();
|
||||
|
||||
Direction facing = lastState.get(FluidValveBlock.FACING);
|
||||
|
||||
yRot = AngleHelper.horizontalAngle(facing);
|
||||
xRot = facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90;
|
||||
|
||||
Direction.Axis pipeAxis = FluidValveBlock.getPipeAxis(lastState);
|
||||
Direction.Axis shaftAxis = KineticTileEntityRenderer.getRotationAxisOf(tile);
|
||||
|
||||
pointerRotationOffset = 0;
|
||||
if (pipeAxis.isHorizontal() && shaftAxis == Direction.Axis.Z || pipeAxis.isVertical())
|
||||
pointerRotationOffset = 90;
|
||||
|
||||
pointer = modelManager.basicMaterial().getModel(AllBlockPartials.FLUID_VALVE_POINTER, lastState).createInstance();
|
||||
|
||||
updateLight();
|
||||
transformPointer((FluidValveTileEntity) tile);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
|
||||
FluidValveTileEntity valve = (FluidValveTileEntity) tile;
|
||||
|
||||
if (valve.pointer.settled()) return;
|
||||
|
||||
transformPointer(valve);
|
||||
}
|
||||
|
||||
private void transformPointer(FluidValveTileEntity valve) {
|
||||
float pointerRotation = MathHelper.lerp(valve.pointer.getValue(AnimationTickHolder.getPartialTicks()), 0, -90);
|
||||
|
||||
MatrixStack ms = new MatrixStack();
|
||||
MatrixStacker.of(ms)
|
||||
.translate(getFloatingPos())
|
||||
.centre()
|
||||
.rotateY(yRot)
|
||||
.rotateX(xRot)
|
||||
.rotateY(pointerRotationOffset + pointerRotation)
|
||||
.unCentre();
|
||||
|
||||
pointer.getInstance().setTransform(ms);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateLight() {
|
||||
super.updateLight();
|
||||
relight(pos, pointer.getInstance());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove() {
|
||||
super.remove();
|
||||
pointer.delete();
|
||||
}
|
||||
}
|
|
@ -5,6 +5,7 @@ import com.simibubi.create.AllBlockPartials;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
|
@ -25,6 +26,9 @@ public class FluidValveRenderer extends KineticTileEntityRenderer {
|
|||
@Override
|
||||
protected void renderSafe(KineticTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
|
||||
int light, int overlay) {
|
||||
|
||||
if (FastRenderDispatcher.available(te.getWorld())) return;
|
||||
|
||||
super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
|
||||
BlockState blockState = te.getBlockState();
|
||||
SuperByteBuffer pointer = AllBlockPartials.FLUID_VALVE_POINTER.renderOn(blockState);
|
||||
|
|
|
@ -1,29 +1,24 @@
|
|||
package com.simibubi.create.content.contraptions.relays.belt;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.content.contraptions.base.KineticData;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileInstance;
|
||||
import com.simibubi.create.content.contraptions.base.RotatingData;
|
||||
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderRegistry;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
import net.minecraft.item.DyeColor;
|
||||
import net.minecraft.tileentity.TileEntityType;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.LightType;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.fml.DistExecutor;
|
||||
|
||||
public class BeltInstance extends KineticTileInstance<BeltTileEntity> {
|
||||
|
||||
|
@ -103,9 +98,9 @@ public class BeltInstance extends KineticTileInstance<BeltTileEntity> {
|
|||
|
||||
@Override
|
||||
public void updateLight() {
|
||||
keys.forEach(this::relight);
|
||||
relight(pos, keys.stream().map(InstanceKey::getInstance));
|
||||
|
||||
if (pulleyKey != null) relight(pulleyKey);
|
||||
if (pulleyKey != null) relight(pos, pulleyKey.getInstance());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -4,19 +4,16 @@ import java.util.ArrayList;
|
|||
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.IRotate;
|
||||
import com.simibubi.create.content.contraptions.base.KineticData;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileInstance;
|
||||
import com.simibubi.create.content.contraptions.base.RotatingData;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderRegistry;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.tileentity.TileEntityType;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.fml.DistExecutor;
|
||||
|
||||
public class SplitShaftInstance extends KineticTileInstance<SplitShaftTileEntity> {
|
||||
|
||||
|
@ -59,7 +56,7 @@ public class SplitShaftInstance extends KineticTileInstance<SplitShaftTileEntity
|
|||
|
||||
@Override
|
||||
public void updateLight() {
|
||||
keys.forEach(this::relight);
|
||||
keys.forEach(key -> relight(pos, ((InstanceKey<? extends KineticData<?>>) key).getInstance()));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -0,0 +1,173 @@
|
|||
package com.simibubi.create.content.contraptions.relays.gauge;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.AllBlockPartials;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.relays.encased.ShaftInstance;
|
||||
import com.simibubi.create.foundation.render.backend.RenderMaterials;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.ITickableInstance;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstanceKey;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
|
||||
import com.simibubi.create.foundation.utility.*;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public abstract class GaugeInstance extends ShaftInstance implements ITickableInstance {
|
||||
|
||||
protected ArrayList<DialFace> faces;
|
||||
|
||||
protected MatrixStack ms;
|
||||
|
||||
protected GaugeInstance(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
|
||||
super(dispatcher, tile);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void init() {
|
||||
super.init();
|
||||
|
||||
faces = new ArrayList<>(2);
|
||||
|
||||
GaugeTileEntity gaugeTile = (GaugeTileEntity) tile;
|
||||
GaugeBlock gaugeBlock = (GaugeBlock) lastState.getBlock();
|
||||
|
||||
InstancedModel<ModelData> dialModel = modelManager.getMaterial(RenderMaterials.MODELS).getModel(AllBlockPartials.GAUGE_DIAL, lastState);
|
||||
InstancedModel<ModelData> headModel = getHeadModel();
|
||||
|
||||
ms = new MatrixStack();
|
||||
MatrixStacker msr = MatrixStacker.of(ms);
|
||||
msr.translate(getFloatingPos());
|
||||
|
||||
float progress = MathHelper.lerp(AnimationTickHolder.getPartialTicks(), gaugeTile.prevDialState, gaugeTile.dialState);
|
||||
|
||||
for (Direction facing : Iterate.directions) {
|
||||
if (!gaugeBlock.shouldRenderHeadOnFace(world, pos, lastState, facing))
|
||||
continue;
|
||||
|
||||
DialFace face = makeFace(facing, dialModel, headModel);
|
||||
|
||||
faces.add(face);
|
||||
|
||||
face.setupTransform(msr, progress);
|
||||
}
|
||||
|
||||
updateLight();
|
||||
}
|
||||
|
||||
private DialFace makeFace(Direction face, InstancedModel<ModelData> dialModel, InstancedModel<ModelData> headModel) {
|
||||
return new DialFace(face, dialModel.createInstance(), headModel.createInstance());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
GaugeTileEntity gaugeTile = (GaugeTileEntity) tile;
|
||||
|
||||
if (MathHelper.epsilonEquals(gaugeTile.prevDialState, gaugeTile.dialState))
|
||||
return;
|
||||
|
||||
float progress = MathHelper.lerp(AnimationTickHolder.getPartialTicks(), gaugeTile.prevDialState, gaugeTile.dialState);
|
||||
|
||||
MatrixStacker msr = MatrixStacker.of(ms);
|
||||
|
||||
for (DialFace faceEntry : faces) {
|
||||
faceEntry.updateTransform(msr, progress);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateLight() {
|
||||
super.updateLight();
|
||||
|
||||
relight(pos, faces.stream()
|
||||
.flatMap(Couple::stream)
|
||||
.map(InstanceKey::getInstance));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove() {
|
||||
super.remove();
|
||||
|
||||
faces.forEach(DialFace::delete);
|
||||
}
|
||||
|
||||
protected abstract InstancedModel<ModelData> getHeadModel();
|
||||
|
||||
private class DialFace extends Couple<InstanceKey<ModelData>> {
|
||||
|
||||
Direction face;
|
||||
|
||||
public DialFace(Direction face, InstanceKey<ModelData> first, InstanceKey<ModelData> second) {
|
||||
super(first, second);
|
||||
this.face = face;
|
||||
}
|
||||
|
||||
private void setupTransform(MatrixStacker msr, float progress) {
|
||||
float dialPivot = 5.75f / 16;
|
||||
|
||||
ms.push();
|
||||
rotateToFace(msr);
|
||||
|
||||
getSecond().getInstance().setTransform(ms);
|
||||
|
||||
msr.translate(0, dialPivot, dialPivot)
|
||||
.rotate(Direction.EAST, (float) (Math.PI / 2 * -progress))
|
||||
.translate(0, -dialPivot, -dialPivot);
|
||||
|
||||
getFirst().getInstance().setTransform(ms);
|
||||
|
||||
ms.pop();
|
||||
}
|
||||
|
||||
private void updateTransform(MatrixStacker msr, float progress) {
|
||||
float dialPivot = 5.75f / 16;
|
||||
|
||||
ms.push();
|
||||
|
||||
rotateToFace(msr)
|
||||
.translate(0, dialPivot, dialPivot)
|
||||
.rotate(Direction.EAST, (float) (Math.PI / 2 * -progress))
|
||||
.translate(0, -dialPivot, -dialPivot);
|
||||
|
||||
getFirst().getInstance().setTransform(ms);
|
||||
|
||||
ms.pop();
|
||||
}
|
||||
|
||||
protected MatrixStacker rotateToFace(MatrixStacker msr) {
|
||||
return msr.centre()
|
||||
.rotate(Direction.UP, (float) ((-face.getHorizontalAngle() - 90) / 180 * Math.PI))
|
||||
.unCentre();
|
||||
}
|
||||
|
||||
private void delete() {
|
||||
getFirst().delete();
|
||||
getSecond().delete();
|
||||
}
|
||||
}
|
||||
|
||||
public static class Speed extends GaugeInstance {
|
||||
public Speed(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
|
||||
super(dispatcher, tile);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected InstancedModel<ModelData> getHeadModel() {
|
||||
return modelManager.getMaterial(RenderMaterials.MODELS).getModel(AllBlockPartials.GAUGE_HEAD_SPEED, lastState);
|
||||
}
|
||||
}
|
||||
|
||||
public static class Stress extends GaugeInstance {
|
||||
public Stress(InstancedTileRenderer<?> dispatcher, KineticTileEntity tile) {
|
||||
super(dispatcher, tile);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected InstancedModel<ModelData> getHeadModel() {
|
||||
return modelManager.getMaterial(RenderMaterials.MODELS).getModel(AllBlockPartials.GAUGE_HEAD_STRESS, lastState);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,6 +7,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
|||
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
|
||||
import com.simibubi.create.content.contraptions.relays.gauge.GaugeBlock.Type;
|
||||
import com.simibubi.create.foundation.render.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -37,6 +38,8 @@ public class GaugeRenderer extends KineticTileEntityRenderer {
|
|||
@Override
|
||||
protected void renderSafe(KineticTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
|
||||
int light, int overlay) {
|
||||
if (FastRenderDispatcher.available(te.getWorld())) return;
|
||||
|
||||
super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
|
||||
BlockState gaugeState = te.getBlockState();
|
||||
GaugeTileEntity gaugeTE = (GaugeTileEntity) te;
|
||||
|
@ -47,14 +50,14 @@ public class GaugeRenderer extends KineticTileEntityRenderer {
|
|||
.renderOn(gaugeState);
|
||||
SuperByteBuffer dialBuffer = AllBlockPartials.GAUGE_DIAL.renderOn(gaugeState);
|
||||
|
||||
float dialPivot = 5.75f / 16;
|
||||
float progress = MathHelper.lerp(partialTicks, gaugeTE.prevDialState, gaugeTE.dialState);
|
||||
|
||||
for (Direction facing : Iterate.directions) {
|
||||
if (!((GaugeBlock) gaugeState.getBlock()).shouldRenderHeadOnFace(te.getWorld(), te.getPos(), gaugeState,
|
||||
facing))
|
||||
continue;
|
||||
|
||||
float dialPivot = 5.75f / 16;
|
||||
float progress = MathHelper.lerp(partialTicks, gaugeTE.prevDialState, gaugeTE.dialState);
|
||||
|
||||
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
|
||||
rotateBufferTowards(dialBuffer, facing).translate(0, dialPivot, dialPivot)
|
||||
.rotate(Direction.EAST, (float) (Math.PI / 2 * -progress))
|
||||
|
|
|
@ -99,14 +99,7 @@ public class GearboxInstance extends KineticTileInstance<GearboxTileEntity> {
|
|||
|
||||
@Override
|
||||
public void updateLight() {
|
||||
int blockLight = tile.getWorld().getLightLevel(LightType.BLOCK, pos);
|
||||
int skyLight = tile.getWorld().getLightLevel(LightType.SKY, pos);
|
||||
|
||||
for (InstanceKey<RotatingData> key : keys.values()) {
|
||||
key.getInstance()
|
||||
.setBlockLight(blockLight)
|
||||
.setSkyLight(skyLight);
|
||||
}
|
||||
relight(pos, keys.values().stream().map(InstanceKey::getInstance));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -73,7 +73,7 @@ public class ArmInstance extends SingleRotatingInstance implements ITickableInst
|
|||
public void tick() {
|
||||
ArmTileEntity arm = (ArmTileEntity) tile;
|
||||
|
||||
boolean settled = Stream.of(arm.baseAngle, arm.lowerArmAngle, arm.upperArmAngle, arm.headAngle).allMatch(InterpolatedValue::settled);
|
||||
boolean settled = arm.baseAngle.settled() && arm.lowerArmAngle.settled() && arm.upperArmAngle.settled() && arm.headAngle.settled();
|
||||
boolean rave = arm.phase == ArmTileEntity.Phase.DANCING;
|
||||
|
||||
if (!settled || rave || firstTick)
|
||||
|
@ -154,13 +154,8 @@ public class ArmInstance extends SingleRotatingInstance implements ITickableInst
|
|||
@Override
|
||||
public void updateLight() {
|
||||
super.updateLight();
|
||||
int block = world.getLightLevel(LightType.BLOCK, pos);
|
||||
int sky = world.getLightLevel(LightType.SKY, pos);
|
||||
|
||||
|
||||
models.stream()
|
||||
.map(InstanceKey::getInstance)
|
||||
.forEach(data -> data.setSkyLight(sky).setBlockLight(block));
|
||||
relight(pos, models.stream().map(InstanceKey::getInstance));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -2,7 +2,6 @@ package com.simibubi.create.content.logistics.block.redstone;
|
|||
|
||||
import java.util.List;
|
||||
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.content.contraptions.goggles.IHaveGoggleInformation;
|
||||
import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingValue;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.IInstanceRendered;
|
||||
|
|
|
@ -11,6 +11,7 @@ import java.util.function.Predicate;
|
|||
import com.simibubi.create.Create;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
|
||||
|
||||
import net.minecraft.block.AbstractFurnaceBlock;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
@ -39,14 +40,14 @@ public class SchematicWorld extends WrappedWorld {
|
|||
protected List<TileEntity> renderedTileEntities;
|
||||
protected List<Entity> entities;
|
||||
protected MutableBoundingBox bounds;
|
||||
|
||||
|
||||
public BlockPos anchor;
|
||||
public boolean renderMode;
|
||||
|
||||
public SchematicWorld(World original) {
|
||||
this(BlockPos.ZERO, original);
|
||||
}
|
||||
|
||||
|
||||
public SchematicWorld(BlockPos anchor, World original) {
|
||||
super(original);
|
||||
this.blocks = new HashMap<>();
|
||||
|
@ -111,12 +112,8 @@ public class SchematicWorld extends WrappedWorld {
|
|||
|
||||
if (pos.getY() - bounds.minY == -1 && !renderMode)
|
||||
return Blocks.GRASS_BLOCK.getDefaultState();
|
||||
if (getBounds().isVecInside(pos) && blocks.containsKey(pos)) {
|
||||
BlockState blockState = blocks.get(pos);
|
||||
if (blockState.has(BlockStateProperties.LIT))
|
||||
blockState = blockState.with(BlockStateProperties.LIT, false);
|
||||
return blockState;
|
||||
}
|
||||
if (getBounds().isVecInside(pos) && blocks.containsKey(pos))
|
||||
return processBlockStateForPrinting(blocks.get(pos));
|
||||
return Blocks.AIR.getDefaultState();
|
||||
}
|
||||
|
||||
|
@ -177,21 +174,23 @@ public class SchematicWorld extends WrappedWorld {
|
|||
|
||||
@Override
|
||||
public boolean setBlockState(BlockPos pos, BlockState arg1, int arg2) {
|
||||
pos = pos.subtract(anchor);
|
||||
pos = pos.toImmutable()
|
||||
.subtract(anchor);
|
||||
bounds.expandTo(new MutableBoundingBox(pos, pos));
|
||||
blocks.put(pos, arg1);
|
||||
if (tileEntities.containsKey(pos)) {
|
||||
TileEntity tileEntity = tileEntities.get(pos);
|
||||
if (!tileEntity.getType().isValidBlock(arg1.getBlock())) {
|
||||
if (!tileEntity.getType()
|
||||
.isValidBlock(arg1.getBlock())) {
|
||||
tileEntities.remove(pos);
|
||||
renderedTileEntities.remove(tileEntity);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
TileEntity tileEntity = getTileEntity(pos);
|
||||
if (tileEntity != null)
|
||||
tileEntities.put(pos, tileEntity);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -213,4 +212,10 @@ public class SchematicWorld extends WrappedWorld {
|
|||
return renderedTileEntities;
|
||||
}
|
||||
|
||||
protected BlockState processBlockStateForPrinting(BlockState state) {
|
||||
if (state.getBlock() instanceof AbstractFurnaceBlock && state.has(BlockStateProperties.LIT))
|
||||
state = state.with(BlockStateProperties.LIT, false);
|
||||
return state;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -81,15 +81,6 @@ public class SchematicannonInstance extends TileEntityInstance<SchematicannonTil
|
|||
|
||||
@Override
|
||||
public void updateLight() {
|
||||
int block = world.getLightLevel(LightType.BLOCK, pos);
|
||||
int sky = world.getLightLevel(LightType.SKY, pos);
|
||||
|
||||
connector.getInstance()
|
||||
.setBlockLight(block)
|
||||
.setSkyLight(sky);
|
||||
|
||||
pipe.getInstance()
|
||||
.setBlockLight(block)
|
||||
.setSkyLight(sky);
|
||||
relight(pos, connector.getInstance(), pipe.getInstance());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ import com.simibubi.create.foundation.item.TooltipHelper;
|
|||
import com.simibubi.create.foundation.networking.AllPackets;
|
||||
import com.simibubi.create.foundation.networking.LeftClickPacket;
|
||||
import com.simibubi.create.foundation.ponder.PonderTooltipHandler;
|
||||
import com.simibubi.create.foundation.render.KineticRenderer;
|
||||
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
|
||||
import com.simibubi.create.foundation.render.backend.RenderWork;
|
||||
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
|
||||
|
@ -125,7 +126,9 @@ public class ClientEvents {
|
|||
if (world.isRemote() && world instanceof ClientWorld) {
|
||||
CreateClient.invalidateRenderers();
|
||||
AnimationTickHolder.reset();
|
||||
((ClientWorld) world).loadedTileEntityList.forEach(CreateClient.kineticRenderer::add);
|
||||
KineticRenderer renderer = CreateClient.kineticRenderer.get(world);
|
||||
renderer.invalidate();
|
||||
((ClientWorld) world).loadedTileEntityList.forEach(renderer::add);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -139,7 +142,7 @@ public class ClientEvents {
|
|||
@SubscribeEvent
|
||||
public static void onUnloadWorld(WorldEvent.Unload event) {
|
||||
if (event.getWorld().isRemote()) {
|
||||
CreateClient.invalidateRenderers();
|
||||
CreateClient.invalidateRenderers(event.getWorld());
|
||||
AnimationTickHolder.reset();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,18 +2,10 @@ package com.simibubi.create.foundation.gui;
|
|||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
import org.apache.commons.lang3.mutable.MutableInt;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.foundation.gui.widgets.AbstractSimiWidget;
|
||||
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
|
||||
|
||||
import net.minecraft.client.MainWindow;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.screen.Screen;
|
||||
import net.minecraft.client.gui.widget.Widget;
|
||||
|
@ -26,19 +18,11 @@ public abstract class AbstractSimiScreen extends Screen {
|
|||
|
||||
protected int sWidth, sHeight;
|
||||
protected int guiLeft, guiTop;
|
||||
protected int depthPointX, depthPointY;
|
||||
protected List<Widget> widgets;
|
||||
public final LerpedFloat transition = LerpedFloat.linear()
|
||||
.startWithValue(0)
|
||||
.chase(0, .1f, LerpedFloat.Chaser.LINEAR);
|
||||
|
||||
protected AbstractSimiScreen() {
|
||||
super(new StringTextComponent(""));
|
||||
widgets = new ArrayList<>();
|
||||
MainWindow window = Minecraft.getInstance()
|
||||
.getWindow();
|
||||
depthPointX = window.getScaledWidth() / 2;
|
||||
depthPointY = window.getScaledHeight() / 2;
|
||||
}
|
||||
|
||||
protected void setWindowSize(int width, int height) {
|
||||
|
@ -48,12 +32,6 @@ public abstract class AbstractSimiScreen extends Screen {
|
|||
guiTop = (this.height - sHeight) / 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
super.tick();
|
||||
transition.tickChaser();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(int mouseX, int mouseY, float partialTicks) {
|
||||
partialTicks = partialTicks == 10 ? 0
|
||||
|
@ -62,72 +40,19 @@ public abstract class AbstractSimiScreen extends Screen {
|
|||
|
||||
RenderSystem.pushMatrix();
|
||||
|
||||
renderTransition(mouseX, mouseY, partialTicks);
|
||||
|
||||
renderWindowBackground(mouseX, mouseY, partialTicks);
|
||||
renderWindow(mouseX, mouseY, partialTicks);
|
||||
for (Widget widget : widgets)
|
||||
widget.render(mouseX, mouseY, partialTicks);
|
||||
|
||||
renderWindowForeground(mouseX, mouseY, partialTicks);
|
||||
for (Widget widget : widgets)
|
||||
widget.renderToolTip(mouseX, mouseY);
|
||||
|
||||
RenderSystem.popMatrix();
|
||||
|
||||
renderBreadcrumbs(mouseX, mouseY, partialTicks);
|
||||
}
|
||||
|
||||
private void renderTransition(int mouseX, int mouseY, float partialTicks) {
|
||||
if (transition.getChaseTarget() == 0) {
|
||||
renderBackground();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
protected void renderWindowBackground(int mouseX, int mouseY, float partialTicks) {
|
||||
renderBackground();
|
||||
|
||||
Screen lastScreen = ScreenOpener.getPreviouslyRenderedScreen();
|
||||
float transitionValue = transition.getValue(partialTicks);
|
||||
double scale = 1 + 0.5 * transitionValue;
|
||||
|
||||
// draw last screen into buffer
|
||||
if (lastScreen != null && lastScreen != this) {
|
||||
RenderSystem.pushMatrix();// 1
|
||||
UIRenderHelper.framebuffer.framebufferClear(Minecraft.IS_RUNNING_ON_MAC);
|
||||
UIRenderHelper.prepFramebufferSize();
|
||||
RenderSystem.pushMatrix();// 2
|
||||
RenderSystem.translated(0, 0, -1000);
|
||||
UIRenderHelper.framebuffer.bindFramebuffer(true);
|
||||
lastScreen.render(mouseX, mouseY, 10);
|
||||
RenderSystem.popMatrix();// 2
|
||||
|
||||
// use the buffer texture
|
||||
Minecraft.getInstance()
|
||||
.getFramebuffer()
|
||||
.bindFramebuffer(true);
|
||||
|
||||
MainWindow window = Minecraft.getInstance()
|
||||
.getWindow();
|
||||
int dpx = window.getScaledWidth() / 2;
|
||||
int dpy = window.getScaledHeight() / 2;
|
||||
if (lastScreen instanceof AbstractSimiScreen) {
|
||||
dpx = ((AbstractSimiScreen) lastScreen).depthPointX;
|
||||
dpy = ((AbstractSimiScreen) lastScreen).depthPointY;
|
||||
}
|
||||
|
||||
// transitionV is 1/-1 when the older screen is hidden
|
||||
// transitionV is 0 when the older screen is still fully visible
|
||||
RenderSystem.translated(dpx, dpy, 0);
|
||||
RenderSystem.scaled(scale, scale, 1);
|
||||
RenderSystem.translated(-dpx, -dpy, 0);
|
||||
UIRenderHelper.drawFramebuffer(1f - Math.abs(transitionValue));
|
||||
RenderSystem.popMatrix();// 1
|
||||
}
|
||||
|
||||
// modify current screen as well
|
||||
scale = transitionValue > 0 ? 1 - 0.5 * (1 - transitionValue) : 1 + .5 * (1 + transitionValue);
|
||||
RenderSystem.translated(depthPointX, depthPointY, 0);
|
||||
RenderSystem.scaled(scale, scale, 1);
|
||||
RenderSystem.translated(-depthPointX, -depthPointY, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -144,12 +69,6 @@ public abstract class AbstractSimiScreen extends Screen {
|
|||
for (Widget widget : widgets)
|
||||
if (widget.keyPressed(code, p_keyPressed_2_, p_keyPressed_3_))
|
||||
return true;
|
||||
|
||||
if (code == GLFW.GLFW_KEY_BACKSPACE) {
|
||||
ScreenOpener.openPreviousScreen(this, Optional.empty());
|
||||
return true;
|
||||
}
|
||||
|
||||
return super.keyPressed(code, p_keyPressed_2_, p_keyPressed_3_);
|
||||
}
|
||||
|
||||
|
@ -188,12 +107,6 @@ public abstract class AbstractSimiScreen extends Screen {
|
|||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onClose() {
|
||||
ScreenOpener.clearStack();
|
||||
super.onClose();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPauseScreen() {
|
||||
return false;
|
||||
|
@ -201,56 +114,6 @@ public abstract class AbstractSimiScreen extends Screen {
|
|||
|
||||
protected abstract void renderWindow(int mouseX, int mouseY, float partialTicks);
|
||||
|
||||
protected void renderBreadcrumbs(int mouseX, int mouseY, float partialTicks) {
|
||||
List<Screen> history = ScreenOpener.getScreenHistory();
|
||||
if (history.isEmpty())
|
||||
return;
|
||||
|
||||
history.add(0, Minecraft.getInstance().currentScreen);
|
||||
int spacing = 20;
|
||||
|
||||
List<String> names = history.stream()
|
||||
.map(AbstractSimiScreen::screenTitle)
|
||||
.collect(Collectors.toList());
|
||||
|
||||
int bWidth = names.stream()
|
||||
.mapToInt(s -> font.getStringWidth(s) + spacing)
|
||||
.sum();
|
||||
|
||||
MutableInt x = new MutableInt(width - bWidth);
|
||||
MutableInt y = new MutableInt(height - 18);
|
||||
MutableBoolean first = new MutableBoolean(true);
|
||||
|
||||
if (x.getValue() < 25)
|
||||
x.setValue(25);
|
||||
|
||||
RenderSystem.pushMatrix();
|
||||
RenderSystem.translated(0, 0, 600);
|
||||
names.forEach(s -> {
|
||||
int sWidth = font.getStringWidth(s);
|
||||
// UIRenderHelper.breadcrumbArrow(x.getValue(), y.getValue(), sWidth + spacing,
|
||||
// 14, spacing/2, 0xbbababab, 0x22ababab);
|
||||
UIRenderHelper.breadcrumbArrow(x.getValue(), y.getValue(), sWidth + spacing, 14, spacing / 2, 0xdd101010,
|
||||
0x44101010);
|
||||
drawString(font, s, x.getValue() + 5, y.getValue() + 3, first.getValue() ? 0xffeeffee : 0xffddeeff);
|
||||
first.setFalse();
|
||||
|
||||
x.add(sWidth + spacing);
|
||||
});
|
||||
RenderSystem.popMatrix();
|
||||
}
|
||||
|
||||
private static String screenTitle(Screen screen) {
|
||||
if (screen instanceof AbstractSimiScreen)
|
||||
return ((AbstractSimiScreen) screen).getBreadcrumbTitle();
|
||||
return "<";
|
||||
}
|
||||
|
||||
protected String getBreadcrumbTitle() {
|
||||
return this.getClass()
|
||||
.getSimpleName();
|
||||
}
|
||||
|
||||
protected void renderWindowForeground(int mouseX, int mouseY, float partialTicks) {
|
||||
for (Widget widget : widgets) {
|
||||
if (!widget.isHovered())
|
||||
|
@ -263,22 +126,4 @@ public abstract class AbstractSimiScreen extends Screen {
|
|||
}
|
||||
}
|
||||
|
||||
public void centerScalingOn(int x, int y) {
|
||||
depthPointX = x;
|
||||
depthPointY = y;
|
||||
}
|
||||
|
||||
public void centerScalingOnMouse() {
|
||||
MainWindow w = minecraft.getWindow();
|
||||
double mouseX = minecraft.mouseHelper.getMouseX() * w.getScaledWidth() / w.getWidth();
|
||||
double mouseY = minecraft.mouseHelper.getMouseY() * w.getScaledHeight() / w.getHeight();
|
||||
centerScalingOn((int) mouseX, (int) mouseY);
|
||||
}
|
||||
|
||||
public boolean isEquivalentTo(AbstractSimiScreen other) {
|
||||
return false;
|
||||
}
|
||||
|
||||
public void shareContextWith(AbstractSimiScreen other) {}
|
||||
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ import java.util.Optional;
|
|||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.simibubi.create.foundation.ponder.NavigatableSimiScreen;
|
||||
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
@ -35,13 +36,13 @@ public class ScreenOpener {
|
|||
openScreen(toOpen);
|
||||
}
|
||||
|
||||
public static void openPreviousScreen(Screen current, Optional<AbstractSimiScreen> screenWithContext) {
|
||||
public static void openPreviousScreen(Screen current, Optional<NavigatableSimiScreen> screenWithContext) {
|
||||
if (backStack.isEmpty())
|
||||
return;
|
||||
backSteppedFrom = current;
|
||||
Screen previousScreen = backStack.pop();
|
||||
if (previousScreen instanceof AbstractSimiScreen) {
|
||||
AbstractSimiScreen previousAbstractSimiScreen = (AbstractSimiScreen) previousScreen;
|
||||
if (previousScreen instanceof NavigatableSimiScreen) {
|
||||
NavigatableSimiScreen previousAbstractSimiScreen = (NavigatableSimiScreen) previousScreen;
|
||||
screenWithContext.ifPresent(s -> s.shareContextWith(previousAbstractSimiScreen));
|
||||
previousAbstractSimiScreen.transition.startWithValue(-0.1)
|
||||
.chase(-1, .4f, LerpedFloat.Chaser.EXP);
|
||||
|
@ -51,7 +52,7 @@ public class ScreenOpener {
|
|||
|
||||
// transitions are only supported in simiScreens atm. they take care of all the
|
||||
// rendering for it
|
||||
public static void transitionTo(AbstractSimiScreen screen) {
|
||||
public static void transitionTo(NavigatableSimiScreen screen) {
|
||||
if (tryBackTracking(screen))
|
||||
return;
|
||||
screen.transition.startWithValue(0.1)
|
||||
|
@ -59,14 +60,14 @@ public class ScreenOpener {
|
|||
open(screen);
|
||||
}
|
||||
|
||||
private static boolean tryBackTracking(AbstractSimiScreen screen) {
|
||||
private static boolean tryBackTracking(NavigatableSimiScreen screen) {
|
||||
List<Screen> screenHistory = getScreenHistory();
|
||||
if (screenHistory.isEmpty())
|
||||
return false;
|
||||
Screen previouslyRenderedScreen = screenHistory.get(0);
|
||||
if (!(previouslyRenderedScreen instanceof AbstractSimiScreen))
|
||||
return false;
|
||||
if (!screen.isEquivalentTo((AbstractSimiScreen) previouslyRenderedScreen))
|
||||
if (!screen.isEquivalentTo((NavigatableSimiScreen) previouslyRenderedScreen))
|
||||
return false;
|
||||
|
||||
openPreviousScreen(Minecraft.getInstance().currentScreen, Optional.of(screen));
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.foundation.mixin;
|
||||
|
||||
import com.simibubi.create.foundation.render.KineticRenderer;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
|
@ -17,12 +18,16 @@ import net.minecraft.world.World;
|
|||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
import java.util.Set;
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
@Mixin(World.class)
|
||||
public class AddRemoveTileMixin {
|
||||
|
||||
@Shadow @Final public boolean isRemote;
|
||||
|
||||
@Shadow @Final protected Set<TileEntity> tileEntitiesToBeRemoved;
|
||||
|
||||
/**
|
||||
* JUSTIFICATION: This method is called whenever a tile entity is removed due
|
||||
* to a change in block state, even on the client. By hooking into this method,
|
||||
|
@ -30,11 +35,28 @@ public class AddRemoveTileMixin {
|
|||
*/
|
||||
@Inject(at = @At(value = "INVOKE_ASSIGN", target = "Lnet/minecraft/world/World;getTileEntity(Lnet/minecraft/util/math/BlockPos;)Lnet/minecraft/tileentity/TileEntity;"), method = "removeTileEntity", locals = LocalCapture.CAPTURE_FAILHARD)
|
||||
private void onRemoveTile(BlockPos pos, CallbackInfo ci, TileEntity te) {
|
||||
if (isRemote) CreateClient.kineticRenderer.remove(te);
|
||||
if (isRemote) {
|
||||
World thi = (World)(Object) this;
|
||||
CreateClient.kineticRenderer.get(thi).remove(te);
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(at = @At("TAIL"), method = "addTileEntity")
|
||||
private void onAddTile(TileEntity te, CallbackInfoReturnable<Boolean> cir) {
|
||||
if (isRemote) CreateClient.kineticRenderer.queueAdd(te);
|
||||
if (isRemote) {
|
||||
World thi = (World)(Object) this;
|
||||
CreateClient.kineticRenderer.get(thi).queueAdd(te);
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(at = @At(value = "INVOKE", target = "Ljava/util/Set;clear()V", ordinal = 0), method = "tickBlockEntities")
|
||||
private void onChunkUnload(CallbackInfo ci) {
|
||||
if (isRemote) {
|
||||
World thi = (World)(Object) this;
|
||||
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(thi);
|
||||
for (TileEntity tile : tileEntitiesToBeRemoved) {
|
||||
kineticRenderer.remove(tile);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.foundation.mixin;
|
|||
import java.util.Map;
|
||||
|
||||
import com.simibubi.create.CreateClient;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
|
@ -33,6 +34,7 @@ public abstract class LightUpdateMixin extends AbstractChunkProvider {
|
|||
@Inject(at = @At("HEAD"), method = "markLightChanged")
|
||||
private void onLightUpdate(LightType type, SectionPos pos, CallbackInfo ci) {
|
||||
ClientChunkProvider thi = ((ClientChunkProvider) (Object) this);
|
||||
ClientWorld world = (ClientWorld) thi.getWorld();
|
||||
|
||||
Chunk chunk = thi.getChunk(pos.getSectionX(), pos.getSectionZ(), false);
|
||||
|
||||
|
@ -43,14 +45,15 @@ public abstract class LightUpdateMixin extends AbstractChunkProvider {
|
|||
.entrySet()
|
||||
.stream()
|
||||
.filter(entry -> SectionPos.toChunk(entry.getKey().getY()) == sectionY)
|
||||
.map(Map.Entry::getValue).forEach(tile -> {
|
||||
CreateClient.kineticRenderer.onLightUpdate(tile);
|
||||
.map(Map.Entry::getValue)
|
||||
.forEach(tile -> {
|
||||
CreateClient.kineticRenderer.get(world).onLightUpdate(tile);
|
||||
|
||||
if (tile instanceof ILightListener)
|
||||
((ILightListener) tile).onChunkLightUpdate();
|
||||
});
|
||||
}
|
||||
|
||||
ContraptionRenderDispatcher.notifyLightUpdate((ILightReader) thi.getWorld(), type, pos);
|
||||
ContraptionRenderDispatcher.notifyLightUpdate(world, type, pos);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.foundation.mixin;
|
||||
|
||||
import com.simibubi.create.foundation.render.KineticRenderer;
|
||||
import net.minecraft.client.renderer.*;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
@ -52,17 +53,20 @@ public class RenderHooksMixin {
|
|||
double camY = cameraPos.getY();
|
||||
double camZ = cameraPos.getZ();
|
||||
|
||||
CreateClient.kineticRenderer.beginFrame(camX, camY, camZ);
|
||||
CreateClient.kineticRenderer.get(world).beginFrame(camX, camY, camZ);
|
||||
ContraptionRenderDispatcher.beginFrame(camX, camY, camZ);
|
||||
}
|
||||
|
||||
@Inject(at = @At("TAIL"), method = "loadRenderers")
|
||||
private void refresh(CallbackInfo ci) {
|
||||
CreateClient.kineticRenderer.invalidate();
|
||||
ContraptionRenderDispatcher.invalidateAll();
|
||||
OptifineHandler.refresh();
|
||||
Backend.refresh();
|
||||
|
||||
if (Backend.canUseInstancing() && world != null) world.loadedTileEntityList.forEach(CreateClient.kineticRenderer::add);
|
||||
if (Backend.canUseInstancing() && world != null) {
|
||||
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(world);
|
||||
kineticRenderer.invalidate();
|
||||
world.loadedTileEntityList.forEach(kineticRenderer::add);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,231 @@
|
|||
package com.simibubi.create.foundation.ponder;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
import org.apache.commons.lang3.mutable.MutableInt;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.foundation.gui.AbstractSimiScreen;
|
||||
import com.simibubi.create.foundation.gui.IScreenRenderable;
|
||||
import com.simibubi.create.foundation.gui.ScreenOpener;
|
||||
import com.simibubi.create.foundation.gui.UIRenderHelper;
|
||||
import com.simibubi.create.foundation.ponder.content.PonderTagScreen;
|
||||
import com.simibubi.create.foundation.ponder.ui.PonderButton;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
|
||||
|
||||
import net.minecraft.client.MainWindow;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.screen.Screen;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public abstract class NavigatableSimiScreen extends AbstractSimiScreen {
|
||||
|
||||
public static final String THINK_BACK = PonderLocalization.LANG_PREFIX + "think_back";
|
||||
|
||||
protected int depthPointX, depthPointY;
|
||||
public final LerpedFloat transition = LerpedFloat.linear()
|
||||
.startWithValue(0)
|
||||
.chase(0, .1f, LerpedFloat.Chaser.LINEAR);
|
||||
protected PonderButton backTrack;
|
||||
|
||||
public NavigatableSimiScreen() {
|
||||
MainWindow window = Minecraft.getInstance()
|
||||
.getWindow();
|
||||
depthPointX = window.getScaledWidth() / 2;
|
||||
depthPointY = window.getScaledHeight() / 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onClose() {
|
||||
ScreenOpener.clearStack();
|
||||
super.onClose();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
super.tick();
|
||||
transition.tickChaser();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void init() {
|
||||
super.init();
|
||||
List<Screen> screenHistory = ScreenOpener.getScreenHistory();
|
||||
if (screenHistory.isEmpty())
|
||||
return;
|
||||
if (!(screenHistory.get(0) instanceof NavigatableSimiScreen))
|
||||
return;
|
||||
|
||||
Screen screen = screenHistory.get(0);
|
||||
IScreenRenderable icon = null;
|
||||
ItemStack altIcon = null;
|
||||
|
||||
if (screen instanceof PonderUI)
|
||||
altIcon = ((PonderUI) screen).stack;
|
||||
if (screen instanceof PonderTagScreen)
|
||||
icon = ((PonderTagScreen) screen).getTag();
|
||||
|
||||
widgets.add(backTrack = new PonderButton(31, height - 31 - PonderButton.SIZE, () -> {
|
||||
ScreenOpener.openPreviousScreen(this, Optional.empty());
|
||||
}).fade(0, -1));
|
||||
backTrack.fade(1);
|
||||
|
||||
if (icon != null)
|
||||
backTrack.showing(icon);
|
||||
if (altIcon != null)
|
||||
backTrack.showing(altIcon);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(int mouseX, int mouseY, float partialTicks) {
|
||||
super.render(mouseX, mouseY, partialTicks);
|
||||
// renderZeloBreadcrumbs(mouseX, mouseY, partialTicks);
|
||||
if (backTrack == null)
|
||||
return;
|
||||
|
||||
RenderSystem.pushMatrix();
|
||||
RenderSystem.translated(0, 0, 500);
|
||||
if (backTrack.isHovered())
|
||||
drawString(font, Lang.translate(THINK_BACK), 15, height - 16, 0xffa3a3a3);
|
||||
RenderSystem.popMatrix();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderWindowBackground(int mouseX, int mouseY, float partialTicks) {
|
||||
if (transition.getChaseTarget() == 0) {
|
||||
renderBackground();
|
||||
return;
|
||||
}
|
||||
|
||||
renderBackground();
|
||||
|
||||
Screen lastScreen = ScreenOpener.getPreviouslyRenderedScreen();
|
||||
float transitionValue = transition.getValue(partialTicks);
|
||||
double scale = 1 + 0.5 * transitionValue;
|
||||
|
||||
// draw last screen into buffer
|
||||
if (lastScreen != null && lastScreen != this) {
|
||||
RenderSystem.pushMatrix();// 1
|
||||
UIRenderHelper.framebuffer.framebufferClear(Minecraft.IS_RUNNING_ON_MAC);
|
||||
UIRenderHelper.prepFramebufferSize();
|
||||
RenderSystem.pushMatrix();// 2
|
||||
RenderSystem.translated(0, 0, -1000);
|
||||
UIRenderHelper.framebuffer.bindFramebuffer(true);
|
||||
lastScreen.render(mouseX, mouseY, 10);
|
||||
RenderSystem.popMatrix();// 2
|
||||
|
||||
// use the buffer texture
|
||||
Minecraft.getInstance()
|
||||
.getFramebuffer()
|
||||
.bindFramebuffer(true);
|
||||
|
||||
MainWindow window = Minecraft.getInstance()
|
||||
.getWindow();
|
||||
int dpx = window.getScaledWidth() / 2;
|
||||
int dpy = window.getScaledHeight() / 2;
|
||||
if (lastScreen instanceof AbstractSimiScreen) {
|
||||
dpx = ((NavigatableSimiScreen) lastScreen).depthPointX;
|
||||
dpy = ((NavigatableSimiScreen) lastScreen).depthPointY;
|
||||
}
|
||||
|
||||
// transitionV is 1/-1 when the older screen is hidden
|
||||
// transitionV is 0 when the older screen is still fully visible
|
||||
RenderSystem.translated(dpx, dpy, 0);
|
||||
RenderSystem.scaled(scale, scale, 1);
|
||||
RenderSystem.translated(-dpx, -dpy, 0);
|
||||
UIRenderHelper.drawFramebuffer(1f - Math.abs(transitionValue));
|
||||
RenderSystem.popMatrix();// 1
|
||||
}
|
||||
|
||||
// modify current screen as well
|
||||
scale = transitionValue > 0 ? 1 - 0.5 * (1 - transitionValue) : 1 + .5 * (1 + transitionValue);
|
||||
RenderSystem.translated(depthPointX, depthPointY, 0);
|
||||
RenderSystem.scaled(scale, scale, 1);
|
||||
RenderSystem.translated(-depthPointX, -depthPointY, 0);
|
||||
|
||||
if (backTrack != null) {
|
||||
UIRenderHelper.breadcrumbArrow(21, height - 51, 30, 20, 5, 0x40aa9999, 0x10aa9999);
|
||||
UIRenderHelper.breadcrumbArrow(-19, height - 51, 40, 20, 5, 0x40aa9999, 0x10aa9999);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean keyPressed(int code, int p_keyPressed_2_, int p_keyPressed_3_) {
|
||||
if (code == GLFW.GLFW_KEY_BACKSPACE) {
|
||||
ScreenOpener.openPreviousScreen(this, Optional.empty());
|
||||
return true;
|
||||
}
|
||||
return super.keyPressed(code, p_keyPressed_2_, p_keyPressed_3_);
|
||||
}
|
||||
|
||||
public void centerScalingOn(int x, int y) {
|
||||
depthPointX = x;
|
||||
depthPointY = y;
|
||||
}
|
||||
|
||||
public void centerScalingOnMouse() {
|
||||
MainWindow w = minecraft.getWindow();
|
||||
double mouseX = minecraft.mouseHelper.getMouseX() * w.getScaledWidth() / w.getWidth();
|
||||
double mouseY = minecraft.mouseHelper.getMouseY() * w.getScaledHeight() / w.getHeight();
|
||||
centerScalingOn((int) mouseX, (int) mouseY);
|
||||
}
|
||||
|
||||
public boolean isEquivalentTo(NavigatableSimiScreen other) {
|
||||
return false;
|
||||
}
|
||||
|
||||
public void shareContextWith(NavigatableSimiScreen other) {}
|
||||
|
||||
protected void renderZeloBreadcrumbs(int mouseX, int mouseY, float partialTicks) {
|
||||
List<Screen> history = ScreenOpener.getScreenHistory();
|
||||
if (history.isEmpty())
|
||||
return;
|
||||
|
||||
history.add(0, Minecraft.getInstance().currentScreen);
|
||||
int spacing = 20;
|
||||
|
||||
List<String> names = history.stream()
|
||||
.map(NavigatableSimiScreen::screenTitle)
|
||||
.collect(Collectors.toList());
|
||||
|
||||
int bWidth = names.stream()
|
||||
.mapToInt(s -> font.getStringWidth(s) + spacing)
|
||||
.sum();
|
||||
|
||||
MutableInt x = new MutableInt(width - bWidth);
|
||||
MutableInt y = new MutableInt(height - 18);
|
||||
MutableBoolean first = new MutableBoolean(true);
|
||||
|
||||
if (x.getValue() < 25)
|
||||
x.setValue(25);
|
||||
|
||||
RenderSystem.pushMatrix();
|
||||
RenderSystem.translated(0, 0, 600);
|
||||
names.forEach(s -> {
|
||||
int sWidth = font.getStringWidth(s);
|
||||
UIRenderHelper.breadcrumbArrow(x.getValue(), y.getValue(), sWidth + spacing, 14, spacing / 2, 0xdd101010,
|
||||
0x44101010);
|
||||
drawString(font, s, x.getValue() + 5, y.getValue() + 3, first.getValue() ? 0xffeeffee : 0xffddeeff);
|
||||
first.setFalse();
|
||||
|
||||
x.add(sWidth + spacing);
|
||||
});
|
||||
RenderSystem.popMatrix();
|
||||
}
|
||||
|
||||
private static String screenTitle(Screen screen) {
|
||||
if (screen instanceof NavigatableSimiScreen)
|
||||
return ((NavigatableSimiScreen) screen).getBreadcrumbTitle();
|
||||
return "<";
|
||||
}
|
||||
|
||||
protected String getBreadcrumbTitle() {
|
||||
return this.getClass()
|
||||
.getSimpleName();
|
||||
}
|
||||
}
|
|
@ -73,6 +73,13 @@ public class PonderLocalization {
|
|||
addGeneral(object, PonderUI.PONDERING, "Pondering about...");
|
||||
addGeneral(object, PonderUI.IDENTIFY_MODE, "Identify mode active.\nUnpause with [%1$s]");
|
||||
addGeneral(object, PonderTagScreen.ASSOCIATED, "Associated Entries");
|
||||
|
||||
addGeneral(object, PonderUI.CLOSE, "Close");
|
||||
addGeneral(object, PonderUI.IDENTIFY, "Identify");
|
||||
addGeneral(object, PonderUI.NEXT, "Next Scene");
|
||||
addGeneral(object, PonderUI.PREVIOUS, "Previous Scene");
|
||||
addGeneral(object, PonderUI.REPLAY, "Replay");
|
||||
addGeneral(object, PonderUI.THINK_BACK, "Think Back");
|
||||
|
||||
shared.forEach((k, v) -> object.addProperty(Create.ID + "." + langKeyForShared(k), v));
|
||||
tag.forEach((k, v) -> {
|
||||
|
|
|
@ -3,7 +3,6 @@ package com.simibubi.create.foundation.ponder;
|
|||
import java.util.List;
|
||||
|
||||
import com.google.common.base.Strings;
|
||||
import com.simibubi.create.foundation.gui.AbstractSimiScreen;
|
||||
import com.simibubi.create.foundation.gui.ScreenOpener;
|
||||
import com.simibubi.create.foundation.ponder.content.PonderIndexScreen;
|
||||
import com.simibubi.create.foundation.ponder.content.PonderTagScreen;
|
||||
|
@ -79,9 +78,8 @@ public class PonderTooltipHandler {
|
|||
|
||||
if (!subject && InputMappings.isKeyDown(window, keyCode)) {
|
||||
if (value >= 1) {
|
||||
if (currentScreen instanceof AbstractSimiScreen)
|
||||
((AbstractSimiScreen) currentScreen).centerScalingOnMouse();
|
||||
|
||||
if (currentScreen instanceof NavigatableSimiScreen)
|
||||
((NavigatableSimiScreen) currentScreen).centerScalingOnMouse();
|
||||
ScreenOpener.transitionTo(PonderUI.of(stack));
|
||||
holdWProgress.startWithValue(0);
|
||||
return;
|
||||
|
|
|
@ -10,7 +10,6 @@ import org.lwjgl.opengl.GL11;
|
|||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.foundation.gui.AbstractSimiScreen;
|
||||
import com.simibubi.create.foundation.gui.AllGuiTextures;
|
||||
import com.simibubi.create.foundation.gui.AllIcons;
|
||||
import com.simibubi.create.foundation.gui.GuiGameElement;
|
||||
|
@ -28,10 +27,10 @@ import com.simibubi.create.foundation.utility.ColorHelper;
|
|||
import com.simibubi.create.foundation.utility.FontHelper;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
|
||||
import com.simibubi.create.foundation.utility.animation.LerpedFloat.Chaser;
|
||||
import com.simibubi.create.foundation.utility.Pair;
|
||||
import com.simibubi.create.foundation.utility.Pointing;
|
||||
import com.simibubi.create.foundation.utility.animation.LerpedFloat;
|
||||
import com.simibubi.create.foundation.utility.animation.LerpedFloat.Chaser;
|
||||
|
||||
import net.minecraft.client.ClipboardHelper;
|
||||
import net.minecraft.client.GameSettings;
|
||||
|
@ -54,7 +53,7 @@ import net.minecraft.world.gen.feature.template.Template;
|
|||
import net.minecraftforge.fml.client.gui.GuiUtils;
|
||||
import net.minecraftforge.registries.ForgeRegistries;
|
||||
|
||||
public class PonderUI extends AbstractSimiScreen {
|
||||
public class PonderUI extends NavigatableSimiScreen {
|
||||
|
||||
public static int ponderTicks;
|
||||
public static float ponderPartialTicksPaused;
|
||||
|
@ -62,6 +61,11 @@ public class PonderUI extends AbstractSimiScreen {
|
|||
public static final String PONDERING = PonderLocalization.LANG_PREFIX + "pondering";
|
||||
public static final String IDENTIFY_MODE = PonderLocalization.LANG_PREFIX + "identify_mode";
|
||||
public static final String IN_CHAPTER = PonderLocalization.LANG_PREFIX + "in_chapter";
|
||||
public static final String IDENTIFY = PonderLocalization.LANG_PREFIX + "identify";
|
||||
public static final String PREVIOUS = PonderLocalization.LANG_PREFIX + "previous";
|
||||
public static final String CLOSE = PonderLocalization.LANG_PREFIX + "close";
|
||||
public static final String NEXT = PonderLocalization.LANG_PREFIX + "next";
|
||||
public static final String REPLAY = PonderLocalization.LANG_PREFIX + "replay";
|
||||
|
||||
private List<PonderScene> scenes;
|
||||
private List<PonderTag> tags;
|
||||
|
@ -83,7 +87,7 @@ public class PonderUI extends AbstractSimiScreen {
|
|||
private int index = 0;
|
||||
private PonderTag referredToByTag;
|
||||
|
||||
private PonderButton left, right, scan, chap, userMode;
|
||||
private PonderButton left, right, scan, chap, userMode, close, replay;
|
||||
private PonderProgressBar progressBar;
|
||||
private int skipCooling = 0;
|
||||
|
||||
|
@ -133,8 +137,8 @@ public class PonderUI extends AbstractSimiScreen {
|
|||
|
||||
@Override
|
||||
protected void init() {
|
||||
super.init();
|
||||
widgets.clear();
|
||||
super.init();
|
||||
|
||||
tagButtons = new ArrayList<>();
|
||||
tagFades = new ArrayList<>();
|
||||
|
@ -187,7 +191,7 @@ public class PonderUI extends AbstractSimiScreen {
|
|||
.fade(0, -1));
|
||||
|
||||
if (PonderIndex.EDITOR_MODE) {
|
||||
widgets.add(userMode = new PonderButton(31, bY, () -> {
|
||||
widgets.add(userMode = new PonderButton(width - 20 - 31, bY, () -> {
|
||||
userViewMode = !userViewMode;
|
||||
}).showing(AllIcons.I_MTD_USER_MODE)
|
||||
.fade(0, -1));
|
||||
|
@ -199,7 +203,7 @@ public class PonderUI extends AbstractSimiScreen {
|
|||
.fade(0, -1));
|
||||
|
||||
bX += 20 + spacing;
|
||||
widgets.add(new PonderButton(bX, bY, this::onClose).showing(AllIcons.I_MTD_CLOSE)
|
||||
widgets.add(close = new PonderButton(bX, bY, this::onClose).showing(AllIcons.I_MTD_CLOSE)
|
||||
.shortcut(bindings.keyBindInventory)
|
||||
.fade(0, -1));
|
||||
|
||||
|
@ -209,7 +213,7 @@ public class PonderUI extends AbstractSimiScreen {
|
|||
.fade(0, -1));
|
||||
|
||||
bX += 50 + spacing;
|
||||
widgets.add(new PonderButton(bX, bY, this::replay).showing(AllIcons.I_MTD_REPLAY)
|
||||
widgets.add(replay = new PonderButton(bX, bY, this::replay).showing(AllIcons.I_MTD_REPLAY)
|
||||
.shortcut(bindings.keyBindBack)
|
||||
.fade(0, -1));
|
||||
}
|
||||
|
@ -460,6 +464,7 @@ public class PonderUI extends AbstractSimiScreen {
|
|||
for (Widget widget : widgets)
|
||||
noWidgetsHovered &= !widget.isMouseOver(mouseX, mouseY);
|
||||
|
||||
int tooltipColor = 0xffa3a3a3;
|
||||
{
|
||||
// Chapter title
|
||||
RenderSystem.pushMatrix();
|
||||
|
@ -480,14 +485,15 @@ public class PonderUI extends AbstractSimiScreen {
|
|||
.scale(2)
|
||||
.render();
|
||||
|
||||
drawString(font, Lang.translate(PONDERING), x, y - 6, 0xffa3a3a3);
|
||||
drawString(font, Lang.translate(PONDERING), x, y - 6, tooltipColor);
|
||||
y += 8;
|
||||
x += 0;
|
||||
// RenderSystem.translated(0, 3 * (indexDiff), 0);
|
||||
RenderSystem.translated(x, y, 0);
|
||||
RenderSystem.rotatef(indexDiff * -75, 1, 0, 0);
|
||||
RenderSystem.translated(0, 0, 5);
|
||||
FontHelper.drawSplitString(font, title, 0, 0, left.x - 51, ColorHelper.applyAlpha(textColor, 1 - indexDiff));
|
||||
FontHelper.drawSplitString(font, title, 0, 0, left.x - 51,
|
||||
ColorHelper.applyAlpha(textColor, 1 - indexDiff));
|
||||
RenderSystem.popMatrix();
|
||||
|
||||
if (chapter != null) {
|
||||
|
@ -496,12 +502,17 @@ public class PonderUI extends AbstractSimiScreen {
|
|||
RenderSystem.translated(chap.x - 4 - 4, chap.y, 0);
|
||||
UIRenderHelper.streak(180, 4, 10, 26, (int) (150 * fade), 0x101010);
|
||||
|
||||
drawRightAlignedString(font, Lang.translate(IN_CHAPTER), 0, 0, 0xffa3a3a3);
|
||||
drawRightAlignedString(font, Lang.translate(IN_CHAPTER), 0, 0, tooltipColor);
|
||||
drawRightAlignedString(font,
|
||||
Lang.translate(PonderLocalization.LANG_PREFIX + "chapter." + chapter.getId()), 0, 12, 0xffeeeeee);
|
||||
|
||||
RenderSystem.popMatrix();
|
||||
}
|
||||
|
||||
UIRenderHelper.breadcrumbArrow(width / 2 - 20, height - 51, 20, 20, 5, 0x40aa9999, 0x20aa9999);
|
||||
UIRenderHelper.breadcrumbArrow(width / 2 + 20, height - 51, -20, 20, -5, 0x40aa9999, 0x20aa9999);
|
||||
UIRenderHelper.breadcrumbArrow(width / 2 - 90, height - 51, 70, 20, 5, 0x40aa9999, 0x10aa9999);
|
||||
UIRenderHelper.breadcrumbArrow(width / 2 + 90, height - 51, -70, 20, -5, 0x40aa9999, 0x10aa9999);
|
||||
}
|
||||
|
||||
if (identifyMode) {
|
||||
|
@ -612,6 +623,21 @@ public class PonderUI extends AbstractSimiScreen {
|
|||
|
||||
RenderSystem.popMatrix();
|
||||
});
|
||||
|
||||
RenderSystem.pushMatrix();
|
||||
RenderSystem.translated(0, 0, 500);
|
||||
int tooltipY = height - 16;
|
||||
if (scan.isHovered())
|
||||
drawCenteredString(font, Lang.translate(IDENTIFY), scan.x + 10, tooltipY, tooltipColor);
|
||||
if (index != 0 && left.isHovered())
|
||||
drawCenteredString(font, Lang.translate(PREVIOUS), left.x + 10, tooltipY, tooltipColor);
|
||||
if (close.isHovered())
|
||||
drawCenteredString(font, Lang.translate(CLOSE), close.x + 10, tooltipY, tooltipColor);
|
||||
if (index != scenes.size() - 1 && right.isHovered())
|
||||
drawCenteredString(font, Lang.translate(NEXT), right.x + 10, tooltipY, tooltipColor);
|
||||
if (replay.isHovered())
|
||||
drawCenteredString(font, Lang.translate(REPLAY), replay.x + 10, tooltipY, tooltipColor);
|
||||
RenderSystem.popMatrix();
|
||||
}
|
||||
|
||||
protected void lowerButtonGroup(int index, int mouseX, int mouseY, float fade, AllIcons icon, KeyBinding key) {
|
||||
|
@ -838,14 +864,14 @@ public class PonderUI extends AbstractSimiScreen {
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean isEquivalentTo(AbstractSimiScreen other) {
|
||||
public boolean isEquivalentTo(NavigatableSimiScreen other) {
|
||||
if (other instanceof PonderUI)
|
||||
return stack.isItemEqual(((PonderUI) other).stack);
|
||||
return super.isEquivalentTo(other);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void shareContextWith(AbstractSimiScreen other) {
|
||||
public void shareContextWith(NavigatableSimiScreen other) {
|
||||
if (other instanceof PonderUI) {
|
||||
PonderUI ponderUI = (PonderUI) other;
|
||||
ponderUI.referredToByTag = referredToByTag;
|
||||
|
|
|
@ -280,6 +280,11 @@ public class PonderWorld extends SchematicWorld {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockState processBlockStateForPrinting(BlockState state) {
|
||||
return state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean chunkExists(int x, int y) {
|
||||
|
|
|
@ -55,11 +55,13 @@ import com.simibubi.create.foundation.utility.VecHelper;
|
|||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.RedstoneTorchBlock;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.item.ItemEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.particles.RedstoneParticleData;
|
||||
import net.minecraft.state.IProperty;
|
||||
import net.minecraft.state.properties.BlockStateProperties;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
|
@ -334,6 +336,15 @@ public class SceneBuilder {
|
|||
expands, duration));
|
||||
}
|
||||
|
||||
public void showRepeaterScrollInput(BlockPos pos, int duration) {
|
||||
float s = 1 / 16f;
|
||||
float q = 1 / 6f;
|
||||
Vec3d expands = new Vec3d(q, s, q);
|
||||
addInstruction(
|
||||
new HighlightValueBoxInstruction(scene.getSceneBuildingUtil().vector.blockSurface(pos, Direction.DOWN)
|
||||
.add(0, 3 / 16f, 0), expands, duration));
|
||||
}
|
||||
|
||||
public void showFilterSlotInput(Vec3d location, int duration) {
|
||||
float s = .1f;
|
||||
Vec3d expands = new Vec3d(s, s, s);
|
||||
|
@ -523,6 +534,11 @@ public class SceneBuilder {
|
|||
modifyBlocks(scene.getSceneBuildingUtil().select.position(pos), stateFunc, spawnParticles);
|
||||
}
|
||||
|
||||
public void cycleBlockProperty(BlockPos pos, IProperty<?> property) {
|
||||
modifyBlocks(scene.getSceneBuildingUtil().select.position(pos),
|
||||
s -> s.has(property) ? s.cycle(property) : s, false);
|
||||
}
|
||||
|
||||
public void modifyBlocks(Selection selection, UnaryOperator<BlockState> stateFunc, boolean spawnParticles) {
|
||||
addInstruction(new ReplaceBlocksInstruction(selection, stateFunc, false, spawnParticles));
|
||||
}
|
||||
|
@ -533,6 +549,8 @@ public class SceneBuilder {
|
|||
s = s.with(BlockStateProperties.POWER_0_15, s.get(BlockStateProperties.POWER_0_15) == 0 ? 15 : 0);
|
||||
if (s.has(BlockStateProperties.POWERED))
|
||||
s = s.cycle(BlockStateProperties.POWERED);
|
||||
if (s.has(RedstoneTorchBlock.LIT))
|
||||
s = s.cycle(RedstoneTorchBlock.LIT);
|
||||
return s;
|
||||
}, false);
|
||||
}
|
||||
|
|
|
@ -149,6 +149,24 @@ public class PonderIndex {
|
|||
.addStoryBoard("mechanical_drill/contraption", MechanicalDrillScenes::contraption,
|
||||
PonderTag.CONTRAPTION_ACTOR);
|
||||
|
||||
// Redstone
|
||||
PonderRegistry.forComponents(AllBlocks.PULSE_REPEATER)
|
||||
.addStoryBoard("pulse_repeater", RedstoneScenes::pulseRepeater);
|
||||
PonderRegistry.forComponents(AllBlocks.ADJUSTABLE_REPEATER)
|
||||
.addStoryBoard("adjustable_repeater", RedstoneScenes::adjustableRepeater);
|
||||
PonderRegistry.forComponents(AllBlocks.ADJUSTABLE_PULSE_REPEATER)
|
||||
.addStoryBoard("adjustable_pulse_repeater", RedstoneScenes::adjustablePulseRepeater);
|
||||
PonderRegistry.forComponents(AllBlocks.POWERED_LATCH)
|
||||
.addStoryBoard("powered_latch", RedstoneScenes::poweredLatch);
|
||||
PonderRegistry.forComponents(AllBlocks.POWERED_TOGGLE_LATCH)
|
||||
.addStoryBoard("powered_toggle_latch", RedstoneScenes::poweredToggleLatch);
|
||||
PonderRegistry.forComponents(AllBlocks.ANALOG_LEVER)
|
||||
.addStoryBoard("analog_lever", RedstoneScenes::analogLever);
|
||||
PonderRegistry.forComponents(AllBlocks.NIXIE_TUBE)
|
||||
.addStoryBoard("nixie_tube", RedstoneScenes::nixieTube);
|
||||
PonderRegistry.forComponents(AllBlocks.REDSTONE_LINK)
|
||||
.addStoryBoard("redstone_link", RedstoneScenes::redstoneLink);
|
||||
|
||||
// Debug scenes, can be found in game via the Brass Hand
|
||||
if (EDITOR_MODE)
|
||||
DebugScenes.registerAll();
|
||||
|
|
|
@ -1,16 +1,23 @@
|
|||
package com.simibubi.create.foundation.ponder.content;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.content.contraptions.components.crank.ValveHandleBlock;
|
||||
import com.simibubi.create.foundation.gui.AbstractSimiScreen;
|
||||
import com.simibubi.create.foundation.gui.ScreenOpener;
|
||||
import com.simibubi.create.foundation.gui.UIRenderHelper;
|
||||
import com.simibubi.create.foundation.ponder.NavigatableSimiScreen;
|
||||
import com.simibubi.create.foundation.ponder.PonderRegistry;
|
||||
import com.simibubi.create.foundation.ponder.PonderUI;
|
||||
import com.simibubi.create.foundation.ponder.ui.ChapterLabel;
|
||||
import com.simibubi.create.foundation.ponder.ui.LayoutHelper;
|
||||
import com.simibubi.create.foundation.ponder.ui.PonderButton;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.MainWindow;
|
||||
import net.minecraft.client.gui.widget.Widget;
|
||||
|
@ -20,13 +27,8 @@ import net.minecraft.item.Item;
|
|||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraftforge.registries.ForgeRegistries;
|
||||
import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Objects;
|
||||
|
||||
public class PonderIndexScreen extends AbstractSimiScreen {
|
||||
public class PonderIndexScreen extends NavigatableSimiScreen {
|
||||
|
||||
protected final List<PonderChapter> chapters;
|
||||
private final double chapterXmult = 0.5;
|
||||
|
@ -47,10 +49,8 @@ public class PonderIndexScreen extends AbstractSimiScreen {
|
|||
|
||||
@Override
|
||||
protected void init() {
|
||||
super.init();
|
||||
|
||||
// populate lists
|
||||
widgets.clear();
|
||||
super.init();
|
||||
|
||||
chapters.clear();
|
||||
// chapters.addAll(PonderRegistry.chapters.getAllChapters());
|
||||
|
@ -210,7 +210,7 @@ public class PonderIndexScreen extends AbstractSimiScreen {
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean isEquivalentTo(AbstractSimiScreen other) {
|
||||
public boolean isEquivalentTo(NavigatableSimiScreen other) {
|
||||
return other instanceof PonderIndexScreen;
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,9 @@ import java.util.Objects;
|
|||
import org.apache.commons.lang3.mutable.MutableBoolean;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.foundation.gui.AbstractSimiScreen;
|
||||
import com.simibubi.create.foundation.gui.ScreenOpener;
|
||||
import com.simibubi.create.foundation.gui.UIRenderHelper;
|
||||
import com.simibubi.create.foundation.ponder.NavigatableSimiScreen;
|
||||
import com.simibubi.create.foundation.ponder.PonderLocalization;
|
||||
import com.simibubi.create.foundation.ponder.PonderRegistry;
|
||||
import com.simibubi.create.foundation.ponder.PonderUI;
|
||||
|
@ -28,11 +28,11 @@ import net.minecraft.item.ItemStack;
|
|||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraftforge.registries.ForgeRegistries;
|
||||
|
||||
public class PonderTagScreen extends AbstractSimiScreen {
|
||||
public class PonderTagScreen extends NavigatableSimiScreen {
|
||||
|
||||
public static final String ASSOCIATED = PonderLocalization.LANG_PREFIX + "associated";
|
||||
|
||||
protected final PonderTag tag;
|
||||
private final PonderTag tag;
|
||||
protected final List<Item> items;
|
||||
private final double itemXmult = 0.5;
|
||||
protected Rectangle2d itemArea;
|
||||
|
@ -52,8 +52,8 @@ public class PonderTagScreen extends AbstractSimiScreen {
|
|||
|
||||
@Override
|
||||
protected void init() {
|
||||
super.init();
|
||||
widgets.clear();
|
||||
super.init();
|
||||
|
||||
// items
|
||||
items.clear();
|
||||
|
@ -146,6 +146,8 @@ public class PonderTagScreen extends AbstractSimiScreen {
|
|||
double mouseX = minecraft.mouseHelper.getMouseX() * w.getScaledWidth() / w.getWidth();
|
||||
double mouseY = minecraft.mouseHelper.getMouseY() * w.getScaledHeight() / w.getHeight();
|
||||
for (Widget widget : widgets) {
|
||||
if (widget == backTrack)
|
||||
continue;
|
||||
if (widget instanceof PonderButton)
|
||||
if (widget.isMouseOver(mouseX, mouseY)) {
|
||||
hoveredItem = ((PonderButton) widget).getItem();
|
||||
|
@ -200,6 +202,7 @@ public class PonderTagScreen extends AbstractSimiScreen {
|
|||
RenderSystem.translated(0, 0, 100);
|
||||
FontHelper.drawSplitString(font, desc, x, y, w, 0xeeeeee);
|
||||
RenderSystem.popMatrix();
|
||||
|
||||
}
|
||||
|
||||
protected void renderItems(int mouseX, int mouseY, float partialTicks) {
|
||||
|
@ -293,7 +296,7 @@ public class PonderTagScreen extends AbstractSimiScreen {
|
|||
}
|
||||
|
||||
@Override
|
||||
public boolean isEquivalentTo(AbstractSimiScreen other) {
|
||||
public boolean isEquivalentTo(NavigatableSimiScreen other) {
|
||||
if (other instanceof PonderTagScreen)
|
||||
return tag == ((PonderTagScreen) other).tag;
|
||||
return super.isEquivalentTo(other);
|
||||
|
@ -304,4 +307,8 @@ public class PonderTagScreen extends AbstractSimiScreen {
|
|||
return true;
|
||||
}
|
||||
|
||||
public PonderTag getTag() {
|
||||
return tag;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,14 +2,36 @@ package com.simibubi.create.foundation.ponder.content;
|
|||
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.chassis.StickerBlock;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.chassis.StickerTileEntity;
|
||||
import com.simibubi.create.content.logistics.block.diodes.AdjustablePulseRepeaterTileEntity;
|
||||
import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterBlock;
|
||||
import com.simibubi.create.content.logistics.block.diodes.AdjustableRepeaterTileEntity;
|
||||
import com.simibubi.create.content.logistics.block.diodes.PoweredLatchBlock;
|
||||
import com.simibubi.create.content.logistics.block.diodes.PulseRepeaterBlock;
|
||||
import com.simibubi.create.content.logistics.block.diodes.ToggleLatchBlock;
|
||||
import com.simibubi.create.content.logistics.block.redstone.AnalogLeverTileEntity;
|
||||
import com.simibubi.create.content.logistics.block.redstone.NixieTubeTileEntity;
|
||||
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkBlock;
|
||||
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkTileEntity;
|
||||
import com.simibubi.create.foundation.ponder.ElementLink;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuilder;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
|
||||
import com.simibubi.create.foundation.ponder.Selection;
|
||||
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
|
||||
import com.simibubi.create.foundation.ponder.elements.ParrotElement;
|
||||
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
||||
import com.simibubi.create.foundation.utility.Pointing;
|
||||
|
||||
import net.minecraft.block.RedstoneWireBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.Items;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.state.IntegerProperty;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
|
||||
public class RedstoneScenes {
|
||||
|
||||
|
@ -82,7 +104,7 @@ public class RedstoneScenes {
|
|||
.pointAt(util.vector.blockSurface(stickerPos, Direction.WEST))
|
||||
.placeNearTarget();
|
||||
scene.idle(70);
|
||||
|
||||
|
||||
scene.world.rotateBearing(bearingPos, 180 * 3, 80);
|
||||
scene.world.rotateSection(sticker, 0, 180 * 3, 0, 80);
|
||||
}
|
||||
|
@ -166,4 +188,642 @@ public class RedstoneScenes {
|
|||
scene.world.rotateSection(contact, 0, 10, 0, speed);
|
||||
}
|
||||
|
||||
public static void pulseRepeater(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("pulse_repeater", "Controlling signals using Pulse Repeaters");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
|
||||
BlockPos circuitPos = util.grid.at(2, 1, 2);
|
||||
BlockPos leverPos = util.grid.at(4, 1, 2);
|
||||
|
||||
scene.world.showSection(util.select.layersFrom(1)
|
||||
.substract(util.select.position(circuitPos)), Direction.UP);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(circuitPos), Direction.DOWN);
|
||||
scene.idle(20);
|
||||
scene.effects.indicateRedstone(leverPos);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 0, 1, 2));
|
||||
scene.world.cycleBlockProperty(circuitPos, PulseRepeaterBlock.PULSING);
|
||||
scene.idle(3);
|
||||
scene.world.cycleBlockProperty(circuitPos, PulseRepeaterBlock.PULSING);
|
||||
scene.world.toggleRedstonePower(util.select.position(1, 1, 2));
|
||||
scene.idle(2);
|
||||
scene.world.toggleRedstonePower(util.select.position(0, 1, 2));
|
||||
|
||||
scene.idle(15);
|
||||
scene.overlay.showText(70)
|
||||
.text("Pulse Repeaters will shorten any redstone signal to a single pulse")
|
||||
.placeNearTarget()
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.topOf(util.grid.at(0, 1, 2)));
|
||||
scene.idle(60);
|
||||
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
|
||||
scene.idle(20);
|
||||
scene.effects.indicateRedstone(leverPos);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 0, 1, 2));
|
||||
scene.world.cycleBlockProperty(circuitPos, PulseRepeaterBlock.PULSING);
|
||||
scene.idle(3);
|
||||
scene.world.cycleBlockProperty(circuitPos, PulseRepeaterBlock.PULSING);
|
||||
scene.world.toggleRedstonePower(util.select.position(1, 1, 2));
|
||||
scene.idle(2);
|
||||
scene.world.toggleRedstonePower(util.select.position(0, 1, 2));
|
||||
}
|
||||
|
||||
public static void adjustableRepeater(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("adjustable_repeater", "Controlling signals using Adjustable Repeaters");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
|
||||
BlockPos circuitPos = util.grid.at(2, 1, 2);
|
||||
BlockPos leverPos = util.grid.at(4, 1, 2);
|
||||
|
||||
scene.world.modifyTileNBT(util.select.position(circuitPos), AdjustableRepeaterTileEntity.class,
|
||||
nbt -> nbt.putInt("ScrollValue", 30));
|
||||
scene.world.showSection(util.select.layersFrom(1)
|
||||
.substract(util.select.position(circuitPos)), Direction.UP);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(circuitPos), Direction.DOWN);
|
||||
scene.idle(20);
|
||||
|
||||
Vec3d circuitTop = util.vector.blockSurface(circuitPos, Direction.DOWN)
|
||||
.add(0, 3 / 16f, 0);
|
||||
scene.overlay.showText(70)
|
||||
.text("Adjustable Repeaters behave similarly to regular Repeaters")
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget()
|
||||
.pointAt(circuitTop);
|
||||
scene.idle(60);
|
||||
|
||||
scene.effects.indicateRedstone(leverPos);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
|
||||
scene.idle(30);
|
||||
scene.world.cycleBlockProperty(circuitPos, AdjustableRepeaterBlock.POWERING);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
|
||||
scene.idle(15);
|
||||
|
||||
scene.overlay.showText(40)
|
||||
.text("They charge up for a set time...")
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.topOf(util.grid.at(0, 1, 2)));
|
||||
scene.idle(50);
|
||||
|
||||
scene.effects.indicateRedstone(leverPos);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
|
||||
scene.idle(30);
|
||||
scene.world.cycleBlockProperty(circuitPos, AdjustableRepeaterBlock.POWERING);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
|
||||
scene.idle(15);
|
||||
|
||||
scene.overlay.showText(40)
|
||||
.text("...and cool down for the same duration")
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.topOf(util.grid.at(0, 1, 2)));
|
||||
scene.idle(50);
|
||||
|
||||
scene.overlay.showRepeaterScrollInput(circuitPos, 60);
|
||||
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).scroll(), 60);
|
||||
scene.idle(10);
|
||||
scene.overlay.showText(60)
|
||||
.text("Using the mouse wheel, the charge time can be configured")
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget()
|
||||
.pointAt(circuitTop);
|
||||
scene.world.modifyTileNBT(util.select.position(circuitPos), AdjustableRepeaterTileEntity.class,
|
||||
nbt -> nbt.putInt("ScrollValue", 120));
|
||||
scene.idle(70);
|
||||
|
||||
scene.effects.indicateRedstone(leverPos);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
|
||||
scene.idle(60);
|
||||
scene.overlay.showText(50)
|
||||
.text("Configured delays can range up to 30 minutes")
|
||||
.placeNearTarget()
|
||||
.pointAt(circuitTop);
|
||||
scene.idle(60);
|
||||
scene.world.cycleBlockProperty(circuitPos, AdjustableRepeaterBlock.POWERING);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
|
||||
scene.idle(15);
|
||||
|
||||
}
|
||||
|
||||
public static void adjustablePulseRepeater(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("adjustable_pulse_repeater", "Controlling signals using Adjustable Pulse Repeaters");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
|
||||
BlockPos circuitPos = util.grid.at(2, 1, 2);
|
||||
BlockPos leverPos = util.grid.at(4, 1, 2);
|
||||
|
||||
scene.world.modifyTileNBT(util.select.position(circuitPos), AdjustablePulseRepeaterTileEntity.class,
|
||||
nbt -> nbt.putInt("ScrollValue", 30));
|
||||
scene.world.showSection(util.select.layersFrom(1)
|
||||
.substract(util.select.position(circuitPos)), Direction.UP);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(circuitPos), Direction.DOWN);
|
||||
scene.idle(20);
|
||||
|
||||
Vec3d circuitTop = util.vector.blockSurface(circuitPos, Direction.DOWN)
|
||||
.add(0, 3 / 16f, 0);
|
||||
|
||||
scene.effects.indicateRedstone(leverPos);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
|
||||
scene.idle(30);
|
||||
scene.world.cycleBlockProperty(circuitPos, AdjustableRepeaterBlock.POWERING);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
|
||||
scene.idle(3);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
|
||||
scene.idle(15);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.text("Adjustable Pulse Repeaters emit a short pulse at a delay")
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget()
|
||||
.pointAt(circuitTop);
|
||||
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
|
||||
scene.idle(70);
|
||||
|
||||
scene.overlay.showRepeaterScrollInput(circuitPos, 60);
|
||||
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).scroll(), 60);
|
||||
scene.idle(10);
|
||||
scene.overlay.showText(60)
|
||||
.text("Using the mouse wheel, the charge time can be configured")
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget()
|
||||
.pointAt(circuitTop);
|
||||
scene.world.modifyTileNBT(util.select.position(circuitPos), AdjustablePulseRepeaterTileEntity.class,
|
||||
nbt -> nbt.putInt("ScrollValue", 120));
|
||||
scene.idle(70);
|
||||
|
||||
scene.effects.indicateRedstone(leverPos);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 2, 1, 2));
|
||||
scene.idle(60);
|
||||
scene.overlay.showText(50)
|
||||
.text("Configured delays can range up to 30 minutes")
|
||||
.placeNearTarget()
|
||||
.pointAt(circuitTop);
|
||||
scene.idle(60);
|
||||
scene.world.cycleBlockProperty(circuitPos, AdjustableRepeaterBlock.POWERING);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
|
||||
scene.idle(3);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(1, 1, 2, 0, 1, 2));
|
||||
}
|
||||
|
||||
public static void poweredLatch(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("powered_latch", "Controlling signals using the Powered Latch");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
|
||||
BlockPos circuitPos = util.grid.at(2, 1, 2);
|
||||
BlockPos buttonPos = util.grid.at(4, 1, 2);
|
||||
Vec3d circuitTop = util.vector.blockSurface(circuitPos, Direction.DOWN)
|
||||
.add(0, 3 / 16f, 0);
|
||||
|
||||
scene.world.showSection(util.select.layersFrom(1)
|
||||
.substract(util.select.position(circuitPos)), Direction.UP);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(circuitPos), Direction.DOWN);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(40)
|
||||
.attachKeyFrame()
|
||||
.text("Powered Latches are redstone controllable Levers")
|
||||
.placeNearTarget()
|
||||
.pointAt(circuitTop);
|
||||
scene.idle(50);
|
||||
|
||||
scene.effects.indicateRedstone(buttonPos);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 0, 1, 2));
|
||||
scene.world.cycleBlockProperty(circuitPos, PoweredLatchBlock.POWERING);
|
||||
scene.idle(30);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 3, 1, 2));
|
||||
|
||||
AxisAlignedBB bb = new AxisAlignedBB(circuitPos).grow(-.48f, -.45f, -.05f)
|
||||
.offset(.575, -.45, 0);
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb, bb, 40);
|
||||
scene.overlay.showText(40)
|
||||
.colored(PonderPalette.GREEN)
|
||||
.text("Signals at the back switch it on")
|
||||
.placeNearTarget()
|
||||
.pointAt(bb.getCenter());
|
||||
scene.idle(60);
|
||||
|
||||
scene.effects.indicateRedstone(util.grid.at(2, 1, 0));
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 0, 2, 1, 1));
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 2, 0, 1, 2));
|
||||
scene.world.cycleBlockProperty(circuitPos, PoweredLatchBlock.POWERING);
|
||||
scene.idle(30);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 0, 2, 1, 1));
|
||||
|
||||
bb = new AxisAlignedBB(circuitPos).grow(-.05f, -.45f, -.48f)
|
||||
.offset(0, -.45, .575);
|
||||
AxisAlignedBB bb2 = new AxisAlignedBB(circuitPos).grow(-.05f, -.45f, -.48f)
|
||||
.offset(0, -.45, -.575);
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, bb, bb, 40);
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, bb2, bb2, 40);
|
||||
scene.overlay.showText(40)
|
||||
.colored(PonderPalette.RED)
|
||||
.text("Signals from the side switch it back off")
|
||||
.placeNearTarget()
|
||||
.pointAt(bb2.getCenter());
|
||||
scene.idle(50);
|
||||
|
||||
scene.addKeyframe();
|
||||
scene.idle(10);
|
||||
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).rightClick(), 40);
|
||||
scene.idle(7);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 2, 0, 1, 2));
|
||||
scene.world.cycleBlockProperty(circuitPos, PoweredLatchBlock.POWERING);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showText(50)
|
||||
.text("Powered latches can also be toggled manually")
|
||||
.placeNearTarget()
|
||||
.pointAt(circuitTop);
|
||||
scene.idle(60);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).rightClick(), 40);
|
||||
scene.idle(7);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 2, 0, 1, 2));
|
||||
scene.world.cycleBlockProperty(circuitPos, PoweredLatchBlock.POWERING);
|
||||
scene.idle(10);
|
||||
}
|
||||
|
||||
public static void poweredToggleLatch(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("powered_toggle_latch", "Controlling signals using the Powered Toggle Latch");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
|
||||
BlockPos circuitPos = util.grid.at(2, 1, 2);
|
||||
BlockPos buttonPos = util.grid.at(4, 1, 2);
|
||||
Vec3d circuitTop = util.vector.blockSurface(circuitPos, Direction.DOWN)
|
||||
.add(0, 3 / 16f, 0);
|
||||
|
||||
scene.world.showSection(util.select.layersFrom(1)
|
||||
.substract(util.select.position(circuitPos)), Direction.UP);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(circuitPos), Direction.DOWN);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(40)
|
||||
.attachKeyFrame()
|
||||
.text("Powered Toggle Latches are redstone controllable Levers")
|
||||
.placeNearTarget()
|
||||
.pointAt(circuitTop);
|
||||
scene.idle(50);
|
||||
|
||||
scene.effects.indicateRedstone(buttonPos);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 0, 1, 2));
|
||||
scene.world.cycleBlockProperty(circuitPos, ToggleLatchBlock.POWERING);
|
||||
scene.idle(30);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 3, 1, 2));
|
||||
|
||||
AxisAlignedBB bb = new AxisAlignedBB(circuitPos).grow(-.48f, -.45f, -.05f)
|
||||
.offset(.575, -.45, 0);
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, bb, bb, 40);
|
||||
scene.overlay.showText(40)
|
||||
.colored(PonderPalette.GREEN)
|
||||
.text("Signals at the back will toggle its state")
|
||||
.placeNearTarget()
|
||||
.pointAt(bb.getCenter());
|
||||
scene.idle(60);
|
||||
|
||||
scene.effects.indicateRedstone(buttonPos);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 0, 1, 2));
|
||||
scene.world.cycleBlockProperty(circuitPos, ToggleLatchBlock.POWERING);
|
||||
scene.idle(30);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(4, 1, 2, 3, 1, 2));
|
||||
scene.overlay.chaseBoundingBoxOutline(PonderPalette.RED, bb, bb, 40);
|
||||
scene.overlay.showText(30)
|
||||
.colored(PonderPalette.RED)
|
||||
.text("...on and back off")
|
||||
.placeNearTarget()
|
||||
.pointAt(bb.getCenter());
|
||||
scene.idle(50);
|
||||
|
||||
scene.addKeyframe();
|
||||
scene.idle(10);
|
||||
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).rightClick(), 40);
|
||||
scene.idle(7);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 2, 0, 1, 2));
|
||||
scene.world.cycleBlockProperty(circuitPos, ToggleLatchBlock.POWERING);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showText(50)
|
||||
.text("Powered toggle latches can also be toggled manually")
|
||||
.placeNearTarget()
|
||||
.pointAt(circuitTop);
|
||||
scene.idle(60);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(circuitTop, Pointing.DOWN).rightClick(), 40);
|
||||
scene.idle(7);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(2, 1, 2, 0, 1, 2));
|
||||
scene.world.cycleBlockProperty(circuitPos, ToggleLatchBlock.POWERING);
|
||||
scene.idle(10);
|
||||
}
|
||||
|
||||
public static void analogLever(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("analog_lever", "Controlling signals using the Analog Lever");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
|
||||
BlockPos[] wireLocations = new BlockPos[] { util.grid.at(2, 1, 1), util.grid.at(2, 1, 0), util.grid.at(1, 1, 0),
|
||||
util.grid.at(0, 1, 0), util.grid.at(0, 1, 1), util.grid.at(0, 1, 2), util.grid.at(0, 1, 3),
|
||||
util.grid.at(0, 1, 4), util.grid.at(1, 1, 4), util.grid.at(2, 1, 4), util.grid.at(3, 1, 4),
|
||||
util.grid.at(4, 1, 4), util.grid.at(4, 1, 3), util.grid.at(4, 1, 2), util.grid.at(4, 1, 1) };
|
||||
|
||||
Selection leverSelection = util.select.fromTo(2, 1, 2, 2, 2, 2);
|
||||
Selection lamp = util.select.position(4, 1, 0);
|
||||
BlockPos leverPos = util.grid.at(2, 2, 2);
|
||||
Vec3d leverVec = util.vector.centerOf(leverPos)
|
||||
.add(0, -.25, 0);
|
||||
|
||||
scene.world.showSection(util.select.layersFrom(0)
|
||||
.substract(lamp)
|
||||
.substract(leverSelection), Direction.UP);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(lamp, Direction.DOWN);
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.showSection(leverSelection, Direction.DOWN);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.text("Analog Levers make for a compact and precise source of redstone power")
|
||||
.placeNearTarget()
|
||||
.attachKeyFrame()
|
||||
.pointAt(leverVec);
|
||||
scene.idle(70);
|
||||
|
||||
IntegerProperty power = RedstoneWireBlock.POWER;
|
||||
scene.overlay.showControls(new InputWindowElement(leverVec, Pointing.DOWN).rightClick(), 40);
|
||||
scene.idle(7);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
scene.idle(2);
|
||||
final int state = i + 1;
|
||||
scene.world.modifyTileNBT(leverSelection, AnalogLeverTileEntity.class, nbt -> nbt.putInt("State", state));
|
||||
scene.world.modifyBlock(wireLocations[i], s -> s.with(power, 7 - state), false);
|
||||
scene.effects.indicateRedstone(wireLocations[i]);
|
||||
}
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.attachKeyFrame()
|
||||
.text("Right-click to increase its analog power output")
|
||||
.placeNearTarget()
|
||||
.pointAt(leverVec);
|
||||
scene.idle(70);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(leverVec, Pointing.DOWN).rightClick()
|
||||
.whileSneaking(), 40);
|
||||
scene.idle(7);
|
||||
for (int i = 7; i > 0; i--) {
|
||||
scene.idle(2);
|
||||
final int state = i - 1;
|
||||
if (i > 3) {
|
||||
scene.world.modifyTileNBT(leverSelection, AnalogLeverTileEntity.class,
|
||||
nbt -> nbt.putInt("State", state));
|
||||
scene.effects.indicateRedstone(wireLocations[i]);
|
||||
}
|
||||
scene.world.modifyBlock(wireLocations[i], s -> s.with(power, state > 2 ? 0 : 3 - state), false);
|
||||
}
|
||||
scene.world.modifyBlock(wireLocations[0], s -> s.with(power, 3), false);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.attachKeyFrame()
|
||||
.text("Right-click while Sneaking to decrease the power output again")
|
||||
.placeNearTarget()
|
||||
.pointAt(leverVec);
|
||||
scene.idle(70);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(leverVec, Pointing.DOWN).rightClick(), 40);
|
||||
scene.idle(7);
|
||||
for (int i = 0; i < 15; i++) {
|
||||
scene.idle(2);
|
||||
final int state = i + 1;
|
||||
if (i >= 4) {
|
||||
scene.world.modifyTileNBT(leverSelection, AnalogLeverTileEntity.class,
|
||||
nbt -> nbt.putInt("State", state));
|
||||
scene.effects.indicateRedstone(wireLocations[i]);
|
||||
}
|
||||
scene.world.modifyBlock(wireLocations[i], s -> s.with(power, 15 - state), false);
|
||||
}
|
||||
|
||||
scene.world.toggleRedstonePower(lamp);
|
||||
scene.effects.indicateRedstone(leverPos);
|
||||
scene.effects.indicateRedstone(util.grid.at(4, 1, 1));
|
||||
scene.idle(20);
|
||||
}
|
||||
|
||||
public static void nixieTube(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("analog_lever", "Using Nixie Tubes");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0)
|
||||
.add(util.select.fromTo(2, 1, 1, 2, 1, 2)), Direction.UP);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(2, 1, 3), Direction.DOWN);
|
||||
scene.idle(20);
|
||||
|
||||
Selection tubes = util.select.fromTo(3, 1, 3, 1, 1, 3);
|
||||
|
||||
scene.effects.indicateRedstone(util.grid.at(2, 1, 1));
|
||||
scene.world.modifyTileNBT(util.select.position(2, 1, 1), AnalogLeverTileEntity.class,
|
||||
nbt -> nbt.putInt("State", 11));
|
||||
scene.world.modifyBlock(util.grid.at(2, 1, 2), s -> s.with(RedstoneWireBlock.POWER, 11), false);
|
||||
scene.world.modifyTileNBT(tubes, NixieTubeTileEntity.class, nbt -> nbt.putInt("RedstoneStrength", 11));
|
||||
scene.idle(20);
|
||||
|
||||
Vec3d centerTube = util.vector.centerOf(2, 1, 3);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.attachKeyFrame()
|
||||
.text("When powered by Redstone, Nixie Tubes will display the redstone signals' strength")
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.blockSurface(util.grid.at(2, 1, 3), Direction.WEST));
|
||||
scene.idle(70);
|
||||
|
||||
scene.world.hideSection(util.select.position(2, 1, 3), Direction.UP);
|
||||
scene.idle(5);
|
||||
scene.world.hideSection(util.select.fromTo(2, 1, 1, 2, 1, 2), Direction.NORTH);
|
||||
scene.idle(10);
|
||||
scene.world.modifyTileNBT(tubes, NixieTubeTileEntity.class, nbt -> nbt.putInt("RedstoneStrength", 0));
|
||||
scene.world.showSection(tubes, Direction.DOWN);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(centerTube.add(0, .35, 0), Pointing.DOWN).rightClick()
|
||||
.withItem(new ItemStack(Items.NAME_TAG)), 40);
|
||||
scene.idle(7);
|
||||
|
||||
ITextComponent component = new StringTextComponent("CREATE");
|
||||
for (int i = 0; i < 3; i++) {
|
||||
final int index = i;
|
||||
scene.world.modifyTileNBT(util.select.position(3 - i, 1, 3), NixieTubeTileEntity.class, nbt -> {
|
||||
nbt.putString("RawCustomText", component.getFormattedText());
|
||||
nbt.putString("CustomText", ITextComponent.Serializer.toJson(component));
|
||||
nbt.putInt("CustomTextIndex", index);
|
||||
});
|
||||
}
|
||||
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(4, 1, 3), Direction.DOWN);
|
||||
scene.idle(10);
|
||||
scene.special.createBirb(util.vector.topOf(util.grid.at(0, 0, 3)), ParrotElement.DancePose::new);
|
||||
|
||||
scene.idle(20);
|
||||
scene.overlay.showText(80)
|
||||
.attachKeyFrame()
|
||||
.text("Using name tags edited with an anvil, custom text can be displayed")
|
||||
.pointAt(util.vector.topOf(util.grid.at(2, 1, 3))
|
||||
.add(.25, -.05f, 0));
|
||||
scene.idle(70);
|
||||
}
|
||||
|
||||
public static void redstoneLink(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("redstone_link", "Using Redstone Links");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0)
|
||||
.add(util.select.fromTo(3, 1, 1, 2, 1, 1)), Direction.UP);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(util.select.fromTo(4, 1, 3, 0, 2, 3), Direction.DOWN);
|
||||
scene.idle(10);
|
||||
|
||||
Selection redstone = util.select.fromTo(3, 1, 1, 1, 1, 1);
|
||||
BlockPos leverPos = util.grid.at(3, 1, 1);
|
||||
BlockPos link1Pos = util.grid.at(1, 1, 1);
|
||||
BlockPos link2Pos = util.grid.at(1, 2, 2);
|
||||
BlockPos link3Pos = util.grid.at(3, 2, 2);
|
||||
Selection link1Select = util.select.position(link1Pos);
|
||||
Selection link2Select = util.select.position(link2Pos);
|
||||
Selection link3Select = util.select.position(link3Pos);
|
||||
Vec3d link1Vec = util.vector.blockSurface(link1Pos, Direction.DOWN)
|
||||
.add(0, 3 / 16f, 0);
|
||||
Vec3d link2Vec = util.vector.blockSurface(link2Pos, Direction.SOUTH)
|
||||
.add(0, 0, -3 / 16f);
|
||||
Vec3d link3Vec = util.vector.blockSurface(link3Pos, Direction.SOUTH)
|
||||
.add(0, 0, -3 / 16f);
|
||||
|
||||
scene.world.showSection(link1Select, Direction.DOWN);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(link2Select, Direction.DOWN);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(link3Select, Direction.DOWN);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showText(50)
|
||||
.attachKeyFrame()
|
||||
.text("Redstone Links can transmit redstone signals wirelessly")
|
||||
.placeNearTarget()
|
||||
.pointAt(link1Vec);
|
||||
scene.idle(60);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(link2Vec, Pointing.UP).rightClick()
|
||||
.whileSneaking(), 40);
|
||||
scene.idle(7);
|
||||
scene.world.modifyBlock(link2Pos, s -> s.cycle(RedstoneLinkBlock.RECEIVER), true);
|
||||
scene.idle(10);
|
||||
scene.overlay.showText(50)
|
||||
.text("Right-click while Sneaking to toggle receive mode")
|
||||
.placeNearTarget()
|
||||
.pointAt(link2Vec);
|
||||
scene.idle(60);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(link3Vec, Pointing.UP).rightClick()
|
||||
.withWrench(), 40);
|
||||
scene.idle(7);
|
||||
scene.world.modifyBlock(link3Pos, s -> s.cycle(RedstoneLinkBlock.RECEIVER), true);
|
||||
scene.idle(10);
|
||||
scene.overlay.showText(50)
|
||||
.text("A simple Right-click with a Wrench can do the same")
|
||||
.placeNearTarget()
|
||||
.pointAt(link3Vec);
|
||||
scene.idle(70);
|
||||
|
||||
scene.addKeyframe();
|
||||
scene.idle(10);
|
||||
scene.world.toggleRedstonePower(redstone);
|
||||
scene.effects.indicateRedstone(leverPos);
|
||||
scene.idle(5);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(3, 2, 3, 1, 2, 2));
|
||||
scene.effects.indicateRedstone(link2Pos);
|
||||
scene.effects.indicateRedstone(link3Pos);
|
||||
|
||||
scene.idle(10);
|
||||
scene.overlay.showText(70)
|
||||
.colored(PonderPalette.GREEN)
|
||||
.text("Receivers emit the redstone power of transmitters within 128 blocks")
|
||||
.placeNearTarget()
|
||||
.pointAt(link2Vec);
|
||||
scene.idle(80);
|
||||
scene.world.toggleRedstonePower(redstone);
|
||||
scene.idle(5);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(3, 2, 3, 1, 2, 2));
|
||||
scene.idle(20);
|
||||
|
||||
Vec3d frontSlot = link1Vec.add(.18, -.05, -.15);
|
||||
Vec3d backSlot = link1Vec.add(.18, -.05, .15);
|
||||
Vec3d top2Slot = link2Vec.add(-.09, .15, 0);
|
||||
Vec3d bottom2Slot = link2Vec.add(-.09, -.2, 0);
|
||||
Vec3d top3Slot = link3Vec.add(-.09, .15, 0);
|
||||
Vec3d bottom3Slot = link3Vec.add(-.09, -.2, 0);
|
||||
|
||||
scene.addKeyframe();
|
||||
scene.idle(10);
|
||||
scene.overlay.showFilterSlotInput(frontSlot, 100);
|
||||
scene.overlay.showFilterSlotInput(backSlot, 100);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showText(50)
|
||||
.text("Placing items in the two slots can specify a Frequency")
|
||||
.placeNearTarget()
|
||||
.pointAt(backSlot);
|
||||
scene.idle(60);
|
||||
|
||||
ItemStack iron = new ItemStack(Items.IRON_INGOT);
|
||||
ItemStack gold = new ItemStack(Items.GOLD_INGOT);
|
||||
ItemStack sapling = new ItemStack(Items.OAK_SAPLING);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(backSlot, Pointing.DOWN).withItem(iron), 40);
|
||||
scene.idle(7);
|
||||
scene.overlay.showControls(new InputWindowElement(frontSlot, Pointing.UP).withItem(sapling), 40);
|
||||
scene.world.modifyTileNBT(link1Select, RedstoneLinkTileEntity.class,
|
||||
nbt -> nbt.put("FrequencyLast", iron.write(new CompoundNBT())));
|
||||
scene.idle(7);
|
||||
scene.world.modifyTileNBT(link1Select, RedstoneLinkTileEntity.class,
|
||||
nbt -> nbt.put("FrequencyFirst", sapling.write(new CompoundNBT())));
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(top2Slot, Pointing.DOWN).withItem(iron), 40);
|
||||
scene.idle(7);
|
||||
scene.overlay.showControls(new InputWindowElement(bottom2Slot, Pointing.UP).withItem(sapling), 40);
|
||||
scene.world.modifyTileNBT(link2Select, RedstoneLinkTileEntity.class,
|
||||
nbt -> nbt.put("FrequencyLast", iron.write(new CompoundNBT())));
|
||||
scene.idle(7);
|
||||
scene.world.modifyTileNBT(link2Select, RedstoneLinkTileEntity.class,
|
||||
nbt -> nbt.put("FrequencyFirst", sapling.write(new CompoundNBT())));
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(top3Slot, Pointing.DOWN).withItem(gold), 40);
|
||||
scene.idle(7);
|
||||
scene.overlay.showControls(new InputWindowElement(bottom3Slot, Pointing.UP).withItem(sapling), 40);
|
||||
scene.world.modifyTileNBT(link3Select, RedstoneLinkTileEntity.class,
|
||||
nbt -> nbt.put("FrequencyLast", gold.write(new CompoundNBT())));
|
||||
scene.idle(7);
|
||||
scene.world.modifyTileNBT(link3Select, RedstoneLinkTileEntity.class,
|
||||
nbt -> nbt.put("FrequencyFirst", sapling.write(new CompoundNBT())));
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.toggleRedstonePower(redstone);
|
||||
scene.effects.indicateRedstone(leverPos);
|
||||
scene.idle(5);
|
||||
scene.world.toggleRedstonePower(util.select.fromTo(1, 2, 2, 1, 2, 3));
|
||||
scene.effects.indicateRedstone(link2Pos);
|
||||
scene.overlay.showText(90)
|
||||
.attachKeyFrame()
|
||||
.text("Only the links with matching Frequencies will communicate")
|
||||
.placeNearTarget()
|
||||
.pointAt(link2Vec);
|
||||
scene.idle(100);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -103,7 +103,7 @@ public class TextWindowElement extends AnimatedOverlayElement {
|
|||
boxWidth = Math.max(boxWidth, screen.getFontRenderer()
|
||||
.getStringWidth(string));
|
||||
int boxHeight = screen.getFontRenderer()
|
||||
.getWordWrappedHeight(bakedText, textWidth);
|
||||
.getWordWrappedHeight(bakedText, boxWidth);
|
||||
|
||||
RenderSystem.pushMatrix();
|
||||
RenderSystem.translatef(0, sceneToScreen.y, 400);
|
||||
|
|
|
@ -19,6 +19,10 @@ import com.simibubi.create.foundation.render.backend.gl.shader.ShaderConstants;
|
|||
import net.minecraft.util.ResourceLocation;
|
||||
|
||||
public class AllProgramSpecs {
|
||||
public static void init() {
|
||||
// noop, make sure the static field are loaded.
|
||||
}
|
||||
|
||||
public static final ProgramSpec<BasicProgram> MODEL = register(ProgramSpec.builder("model", BasicProgram::new)
|
||||
.addAttributes(ModelVertexAttributes.class)
|
||||
.addAttributes(InstanceVertexAttributes.class)
|
||||
|
@ -90,10 +94,6 @@ public class AllProgramSpecs {
|
|||
.setFrag(Locations.CONTRAPTION)
|
||||
.createProgramSpec());
|
||||
|
||||
public static class Contraption {
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static class Locations {
|
||||
public static final ResourceLocation MODEL_FRAG = loc("model.frag");
|
||||
|
|
|
@ -19,6 +19,7 @@ import net.minecraft.client.renderer.RenderType;
|
|||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
|
||||
public class KineticRenderer extends InstancedTileRenderer<BasicProgram> {
|
||||
public static int MAX_ORIGIN_DISTANCE = 100;
|
||||
|
@ -40,30 +41,27 @@ public class KineticRenderer extends InstancedTileRenderer<BasicProgram> {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
super.tick();
|
||||
public void beginFrame(double cameraX, double cameraY, double cameraZ) {
|
||||
int cX = MathHelper.floor(cameraX);
|
||||
int cY = MathHelper.floor(cameraY);
|
||||
int cZ = MathHelper.floor(cameraZ);
|
||||
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
Entity renderViewEntity = mc.renderViewEntity;
|
||||
|
||||
if (renderViewEntity == null) return;
|
||||
|
||||
BlockPos renderViewPosition = renderViewEntity.getPosition();
|
||||
|
||||
int dX = Math.abs(renderViewPosition.getX() - originCoordinate.getX());
|
||||
int dY = Math.abs(renderViewPosition.getY() - originCoordinate.getY());
|
||||
int dZ = Math.abs(renderViewPosition.getZ() - originCoordinate.getZ());
|
||||
int dX = Math.abs(cX - originCoordinate.getX());
|
||||
int dY = Math.abs(cY - originCoordinate.getY());
|
||||
int dZ = Math.abs(cZ - originCoordinate.getZ());
|
||||
|
||||
if (dX > MAX_ORIGIN_DISTANCE ||
|
||||
dY > MAX_ORIGIN_DISTANCE ||
|
||||
dZ > MAX_ORIGIN_DISTANCE) {
|
||||
dY > MAX_ORIGIN_DISTANCE ||
|
||||
dZ > MAX_ORIGIN_DISTANCE) {
|
||||
|
||||
originCoordinate = renderViewPosition;
|
||||
originCoordinate = new BlockPos(cX, cY, cZ);
|
||||
|
||||
ArrayList<TileEntity> instancedTiles = new ArrayList<>(instances.keySet());
|
||||
invalidate();
|
||||
instancedTiles.forEach(this::add);
|
||||
}
|
||||
|
||||
super.beginFrame(cameraX, cameraY, cameraZ);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -2,13 +2,11 @@ package com.simibubi.create.foundation.render.backend;
|
|||
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import com.simibubi.create.foundation.render.KineticRenderer;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.simibubi.create.CreateClient;
|
||||
import com.simibubi.create.content.contraptions.KineticDebugger;
|
||||
import com.simibubi.create.content.schematics.SchematicWorld;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.WorldAttached;
|
||||
|
||||
|
@ -41,14 +39,15 @@ public class FastRenderDispatcher {
|
|||
public static void tick() {
|
||||
ClientWorld world = Minecraft.getInstance().world;
|
||||
|
||||
CreateClient.kineticRenderer.tick();
|
||||
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(world);
|
||||
kineticRenderer.tick();
|
||||
|
||||
ConcurrentHashMap.KeySetView<TileEntity, Boolean> map = queuedUpdates.get(world);
|
||||
map
|
||||
.forEach(te -> {
|
||||
map.remove(te);
|
||||
|
||||
CreateClient.kineticRenderer.update(te);
|
||||
kineticRenderer.update(te);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -71,9 +70,12 @@ public class FastRenderDispatcher {
|
|||
public static void renderLayer(RenderType layer, Matrix4f viewProjection, double cameraX, double cameraY, double cameraZ) {
|
||||
if (!Backend.canUseInstancing()) return;
|
||||
|
||||
ClientWorld world = Minecraft.getInstance().world;
|
||||
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(world);
|
||||
|
||||
layer.startDrawing();
|
||||
|
||||
CreateClient.kineticRenderer.render(layer, viewProjection, cameraX, cameraY, cameraZ);
|
||||
kineticRenderer.render(layer, viewProjection, cameraX, cameraY, cameraZ);
|
||||
|
||||
layer.endDrawing();
|
||||
}
|
||||
|
|
|
@ -34,6 +34,8 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
protected int minIndexChanged = -1;
|
||||
protected int maxIndexChanged = -1;
|
||||
|
||||
protected boolean anyToRemove;
|
||||
|
||||
public InstancedModel(InstancedTileRenderer<?> renderer, BufferBuilder buf) {
|
||||
super(buf);
|
||||
this.renderer = renderer;
|
||||
|
@ -73,6 +75,8 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
verifyKey(key);
|
||||
|
||||
key.invalidate();
|
||||
|
||||
anyToRemove = true;
|
||||
}
|
||||
|
||||
public D getInstance(InstanceKey<D> key) {
|
||||
|
@ -161,6 +165,8 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
|
||||
// copied from ArrayList#removeIf
|
||||
protected boolean doRemoval() {
|
||||
if (!anyToRemove) return false;
|
||||
|
||||
// figure out which elements are to be removed
|
||||
// any exception thrown from the filter predicate at this stage
|
||||
// will leave the collection unmodified
|
||||
|
@ -198,6 +204,8 @@ public abstract class InstancedModel<D extends InstanceData> extends BufferedMod
|
|||
maxIndexChanged = newSize - 1;
|
||||
}
|
||||
|
||||
this.anyToRemove = false;
|
||||
|
||||
return anyToRemove;
|
||||
}
|
||||
|
||||
|
|
|
@ -6,8 +6,10 @@ import javax.annotation.Nullable;
|
|||
|
||||
import com.simibubi.create.foundation.ponder.PonderWorld;
|
||||
import com.simibubi.create.foundation.render.backend.Backend;
|
||||
import com.simibubi.create.foundation.render.backend.RenderMaterials;
|
||||
import com.simibubi.create.foundation.render.backend.gl.BasicProgram;
|
||||
import com.simibubi.create.foundation.render.backend.gl.shader.ShaderCallback;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
|
||||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
@ -67,6 +69,10 @@ public abstract class InstancedTileRenderer<P extends BasicProgram> {
|
|||
return (RenderMaterial<P, M>) materials.get(materialType);
|
||||
}
|
||||
|
||||
public RenderMaterial<P, InstancedModel<ModelData>> basicMaterial() {
|
||||
return getMaterial(RenderMaterials.MODELS);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public <T extends TileEntity> TileEntityInstance<? super T> getInstance(T tile) {
|
||||
return getInstance(tile, true);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.foundation.render.backend.instancing;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.IFlatLight;
|
||||
import com.simibubi.create.foundation.render.backend.instancing.impl.ModelData;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
|
@ -7,6 +8,9 @@ import net.minecraft.util.math.BlockPos;
|
|||
import net.minecraft.world.LightType;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
public abstract class TileEntityInstance<T extends TileEntity> {
|
||||
|
||||
protected final InstancedTileRenderer<?> modelManager;
|
||||
|
@ -60,13 +64,19 @@ public abstract class TileEntityInstance<T extends TileEntity> {
|
|||
return pos.subtract(modelManager.getOriginCoordinate());
|
||||
}
|
||||
|
||||
protected void relight(BlockPos pos, ModelData... models) {
|
||||
protected <L extends IFlatLight<?>> void relight(BlockPos pos, IFlatLight<?>... models) {
|
||||
relight(world.getLightLevel(LightType.BLOCK, pos), world.getLightLevel(LightType.SKY, pos), models);
|
||||
}
|
||||
|
||||
protected void relight(int block, int sky, ModelData... models) {
|
||||
for (ModelData model : models) {
|
||||
model.setBlockLight(block).setSkyLight(sky);
|
||||
}
|
||||
protected <L extends IFlatLight<?>> void relight(BlockPos pos, Stream<IFlatLight<?>> models) {
|
||||
relight(world.getLightLevel(LightType.BLOCK, pos), world.getLightLevel(LightType.SKY, pos), models);
|
||||
}
|
||||
|
||||
protected <L extends IFlatLight<?>> void relight(int block, int sky, IFlatLight<?>... models) {
|
||||
relight(block, sky, Arrays.stream(models));
|
||||
}
|
||||
|
||||
protected <L extends IFlatLight<?>> void relight(int block, int sky, Stream<IFlatLight<?>> models) {
|
||||
models.forEach(model -> model.setBlockLight(block).setSkyLight(sky));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
package com.simibubi.create.foundation.render.backend.instancing.impl;
|
||||
|
||||
import com.simibubi.create.foundation.render.backend.instancing.InstanceData;
|
||||
|
||||
/**
|
||||
* An interface that implementors of {@link InstanceData} should also implement
|
||||
* if they wish to make use of Flywheel's provided light update methods.
|
||||
*
|
||||
* This only covers flat lighting, smooth lighting is still TODO.
|
||||
* @param <D> The name of the class that implements this interface.
|
||||
*/
|
||||
public interface IFlatLight<D extends InstanceData & IFlatLight<D>> {
|
||||
/**
|
||||
* @param blockLight An integer in the range [0, 15] representing the
|
||||
* amount of block light this instance should receive.
|
||||
* @return <code>this</code>
|
||||
*/
|
||||
D setBlockLight(int blockLight);
|
||||
|
||||
/**
|
||||
* @param skyLight An integer in the range [0, 15] representing the
|
||||
* amount of sky light this instance should receive.
|
||||
* @return <code>this</code>
|
||||
*/
|
||||
D setSkyLight(int skyLight);
|
||||
}
|
|
@ -9,7 +9,7 @@ import net.minecraft.client.renderer.Matrix4f;
|
|||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
public class ModelData extends InstanceData {
|
||||
public class ModelData extends InstanceData implements IFlatLight<ModelData> {
|
||||
private static final Matrix4f IDENT4 = new Matrix4f();
|
||||
private static final Matrix3f IDENT3 = new Matrix3f();
|
||||
static {
|
||||
|
@ -54,11 +54,13 @@ public class ModelData extends InstanceData {
|
|||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModelData setBlockLight(int blockLight) {
|
||||
this.blockLight = (byte) (blockLight << 4);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModelData setSkyLight(int skyLight) {
|
||||
this.skyLight = (byte) (skyLight << 4);
|
||||
return this;
|
||||
|
|
|
@ -6,6 +6,7 @@ import java.util.function.BiConsumer;
|
|||
import java.util.function.BiFunction;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.Function;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import com.google.common.base.Supplier;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
@ -104,6 +105,10 @@ public class Couple<T> extends Pair<T, T> implements Iterable<T> {
|
|||
return new Couplerator<>(this);
|
||||
}
|
||||
|
||||
public Stream<T> stream() {
|
||||
return Stream.of(first, second);
|
||||
}
|
||||
|
||||
private static class Couplerator<T> implements Iterator<T> {
|
||||
|
||||
int state;
|
||||
|
|
|
@ -24,6 +24,15 @@ public class MatrixStacker {
|
|||
return instance;
|
||||
}
|
||||
|
||||
public MatrixStacker restoreIdentity() {
|
||||
MatrixStack.Entry entry = ms.peek();
|
||||
|
||||
entry.getModel().loadIdentity();
|
||||
entry.getNormal().loadIdentity();
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public MatrixStacker rotate(Direction axis, float radians) {
|
||||
if (radians == 0)
|
||||
return this;
|
||||
|
|
|
@ -4,6 +4,7 @@ import java.util.ArrayList;
|
|||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
@ -39,5 +40,9 @@ public class WorldAttached<T> {
|
|||
public void put(IWorld world, T entry) {
|
||||
attached.put(world, entry);
|
||||
}
|
||||
|
||||
public void forEach(Consumer<T> consumer) {
|
||||
attached.values().forEach(consumer);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -81,6 +81,10 @@ public class LerpedFloat {
|
|||
return MathHelper.lerp(partialTicks, previousValue, value);
|
||||
}
|
||||
|
||||
public boolean settled() {
|
||||
return MathHelper.epsilonEquals(previousValue, value);
|
||||
}
|
||||
|
||||
public float getChaseTarget() {
|
||||
return chaseTarget;
|
||||
}
|
||||
|
|
BIN
src/main/resources/ponder/adjustable_pulse_repeater.nbt
Normal file
BIN
src/main/resources/ponder/adjustable_pulse_repeater.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/adjustable_repeater.nbt
Normal file
BIN
src/main/resources/ponder/adjustable_repeater.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/analog_lever.nbt
Normal file
BIN
src/main/resources/ponder/analog_lever.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/nixie_tube.nbt
Normal file
BIN
src/main/resources/ponder/nixie_tube.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/powered_latch.nbt
Normal file
BIN
src/main/resources/ponder/powered_latch.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/powered_toggle_latch.nbt
Normal file
BIN
src/main/resources/ponder/powered_toggle_latch.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/pulse_repeater.nbt
Normal file
BIN
src/main/resources/ponder/pulse_repeater.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/redstone_link.nbt
Normal file
BIN
src/main/resources/ponder/redstone_link.nbt
Normal file
Binary file not shown.
Loading…
Reference in a new issue