Collision tweaks
- Fixed pulleys/pistons crashing when collided with blocks on client - Entities moved by a colliding contraption now try to unstuck themselves when the structure disassembles
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6031d9fce1
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8cb5dac2c9
3 changed files with 79 additions and 13 deletions
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@ -39,6 +39,7 @@ public class ContraptionCollider {
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Contraption contraption = contraptionEntity.getContraption();
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AxisAlignedBB bounds = contraptionEntity.getBoundingBox();
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Vec3d contraptionPosition = contraptionEntity.getPositionVec();
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contraptionEntity.collidingEntities.clear();
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if (contraption == null)
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return;
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@ -60,7 +61,9 @@ public class ContraptionCollider {
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Vec3d allowedMovement = Entity.getAllowedMovement(relativeMotion, entityBB, world,
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ISelectionContext.forEntity(entity), potentialHits);
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potentialHits.createStream()
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.forEach(voxelShape -> pushEntityOutOfShape(entity, voxelShape, positionOffset));
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.forEach(voxelShape -> pushEntityOutOfShape(entity, voxelShape, positionOffset, contraptionMotion));
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contraptionEntity.collidingEntities.add(entity);
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if (allowedMovement.equals(relativeMotion))
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continue;
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@ -79,7 +82,8 @@ public class ContraptionCollider {
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}
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public static void pushEntityOutOfShape(Entity entity, VoxelShape voxelShape, Vec3d positionOffset) {
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public static void pushEntityOutOfShape(Entity entity, VoxelShape voxelShape, Vec3d positionOffset,
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Vec3d shapeMotion) {
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AxisAlignedBB entityBB = entity.getBoundingBox().offset(positionOffset);
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Vec3d entityMotion = entity.getMotion();
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@ -117,18 +121,20 @@ public class ContraptionCollider {
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double clamped;
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switch (bestSide.getAxis()) {
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case X:
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clamped = positive ? Math.max(0, entityMotion.x) : Math.min(0, entityMotion.x);
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clamped = positive ? Math.max(shapeMotion.x, entityMotion.x) : Math.min(shapeMotion.x, entityMotion.x);
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entity.setMotion(clamped, entityMotion.y, entityMotion.z);
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break;
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case Y:
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clamped = positive ? Math.max(0, entityMotion.y) : Math.min(0, entityMotion.y);
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clamped = positive ? Math.max(shapeMotion.y, entityMotion.y) : Math.min(shapeMotion.y, entityMotion.y);
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if (bestSide == Direction.UP)
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clamped = shapeMotion.y;
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entity.setMotion(entityMotion.x, clamped, entityMotion.z);
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entity.fall(entity.fallDistance, 1);
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entity.fallDistance = 0;
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entity.onGround = true;
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break;
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case Z:
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clamped = positive ? Math.max(0, entityMotion.z) : Math.min(0, entityMotion.z);
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clamped = positive ? Math.max(shapeMotion.z, entityMotion.z) : Math.min(shapeMotion.z, entityMotion.z);
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entity.setMotion(entityMotion.x, entityMotion.y, clamped);
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break;
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}
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@ -3,8 +3,13 @@ package com.simibubi.create.modules.contraptions.components.contraptions;
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import static com.simibubi.create.foundation.utility.AngleHelper.angleLerp;
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import static com.simibubi.create.foundation.utility.AngleHelper.getShortestAngleDiff;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.Stream;
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import org.apache.commons.lang3.tuple.MutablePair;
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import com.google.common.collect.ImmutableSet;
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import com.simibubi.create.AllEntities;
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import com.simibubi.create.AllPackets;
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import com.simibubi.create.foundation.utility.VecHelper;
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@ -27,9 +32,14 @@ import net.minecraft.network.datasync.DataSerializers;
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import net.minecraft.network.datasync.EntityDataManager;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ReuseableStream;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.shapes.IBooleanFunction;
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import net.minecraft.util.math.shapes.ISelectionContext;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.template.Template.BlockInfo;
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import net.minecraft.world.server.ServerWorld;
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@ -48,6 +58,8 @@ public class ContraptionEntity extends Entity implements IEntityAdditionalSpawnD
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protected Vec3d motionBeforeStall;
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protected boolean stationary;
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final List<Entity> collidingEntities = new ArrayList<>();
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private static final DataParameter<Boolean> STALLED =
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EntityDataManager.createKey(ContraptionEntity.class, DataSerializers.BOOLEAN);
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@ -120,7 +132,7 @@ public class ContraptionEntity extends Entity implements IEntityAdditionalSpawnD
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move(getMotion().x, getMotion().y, getMotion().z);
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if (ContraptionCollider.collideBlocks(this))
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controllerTE.collided();
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tickActors(new Vec3d(posX - prevPosX, posY - prevPosY, posZ - prevPosZ));
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prevYaw = yaw;
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@ -129,7 +141,7 @@ public class ContraptionEntity extends Entity implements IEntityAdditionalSpawnD
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super.tick();
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}
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public void collisionTick() {
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ContraptionCollider.collideEntities(this);
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}
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@ -400,12 +412,61 @@ public class ContraptionEntity extends Entity implements IEntityAdditionalSpawnD
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public void disassemble() {
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if (getContraption() != null) {
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getContraption().disassemble(world, new BlockPos(getPositionVec().add(.5, .5, .5)),
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new Vec3d(getRoll(1), getYaw(1), getPitch(1)));
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BlockPos offset = new BlockPos(getPositionVec().add(.5, .5, .5));
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Vec3d rotation = new Vec3d(getRoll(1), getYaw(1), getPitch(1));
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getContraption().disassemble(world, offset, rotation);
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preventMovedEntitiesFromGettingStuck();
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}
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remove();
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}
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public void preventMovedEntitiesFromGettingStuck() {
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Vec3d stuckTest = new Vec3d(0, -2, 0);
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for (Entity e : collidingEntities) {
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Vec3d vec = stuckTest;
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AxisAlignedBB axisalignedbb = e.getBoundingBox().offset(0, 2, 0);
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ISelectionContext iselectioncontext = ISelectionContext.forEntity(this);
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VoxelShape voxelshape = e.world.getWorldBorder().getShape();
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Stream<VoxelShape> stream =
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VoxelShapes.compare(voxelshape, VoxelShapes.create(axisalignedbb.shrink(1.0E-7D)), IBooleanFunction.AND)
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? Stream.empty()
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: Stream.of(voxelshape);
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Stream<VoxelShape> stream1 =
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this.world.getEmptyCollisionShapes(e, axisalignedbb.expand(vec), ImmutableSet.of());
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ReuseableStream<VoxelShape> reuseablestream = new ReuseableStream<>(Stream.concat(stream1, stream));
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Vec3d vec3d = vec.lengthSquared() == 0.0D ? vec
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: collideBoundingBoxHeuristically(this, vec, axisalignedbb, e.world, iselectioncontext,
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reuseablestream);
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boolean flag = vec.x != vec3d.x;
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boolean flag1 = vec.y != vec3d.y;
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boolean flag2 = vec.z != vec3d.z;
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boolean flag3 = e.onGround || flag1 && vec.y < 0.0D;
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if (this.stepHeight > 0.0F && flag3 && (flag || flag2)) {
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Vec3d vec3d1 = collideBoundingBoxHeuristically(e, new Vec3d(vec.x, (double) e.stepHeight, vec.z),
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axisalignedbb, e.world, iselectioncontext, reuseablestream);
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Vec3d vec3d2 = collideBoundingBoxHeuristically(e, new Vec3d(0.0D, (double) e.stepHeight, 0.0D),
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axisalignedbb.expand(vec.x, 0.0D, vec.z), e.world, iselectioncontext, reuseablestream);
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if (vec3d2.y < (double) e.stepHeight) {
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Vec3d vec3d3 = collideBoundingBoxHeuristically(e, new Vec3d(vec.x, 0.0D, vec.z),
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axisalignedbb.offset(vec3d2), e.world, iselectioncontext, reuseablestream).add(vec3d2);
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if (horizontalMag(vec3d3) > horizontalMag(vec3d1)) {
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vec3d1 = vec3d3;
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}
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}
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if (horizontalMag(vec3d1) > horizontalMag(vec3d)) {
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vec3d = vec3d1.add(collideBoundingBoxHeuristically(e, new Vec3d(0.0D, -vec3d1.y + vec.y, 0.0D),
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axisalignedbb.offset(vec3d1), e.world, iselectioncontext, reuseablestream));
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}
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}
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vec = vec3d.subtract(stuckTest);
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if (vec.equals(Vec3d.ZERO))
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continue;
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e.setPosition(e.posX + vec.x, e.posY + vec.y, e.posZ + vec.z);
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}
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}
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public Contraption getContraption() {
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return contraption;
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}
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@ -48,9 +48,8 @@ public abstract class LinearActuatorTileEntity extends KineticTileEntity impleme
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@Override
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public void tick() {
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super.tick();
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boolean contraptionPresent = movedContraption != null;
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if (contraptionPresent) {
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if (movedContraption != null) {
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movedContraption.collisionTick();
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if (!movedContraption.isAlive())
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movedContraption = null;
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@ -59,7 +58,7 @@ public abstract class LinearActuatorTileEntity extends KineticTileEntity impleme
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if (world.isRemote)
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clientOffsetDiff *= .75f;
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if (waitingForSpeedChange && contraptionPresent) {
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if (waitingForSpeedChange && movedContraption != null) {
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if (world.isRemote) {
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float syncSpeed = clientOffsetDiff / 2f;
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offset += syncSpeed;
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@ -86,7 +85,7 @@ public abstract class LinearActuatorTileEntity extends KineticTileEntity impleme
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if (!running)
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return;
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contraptionPresent = movedContraption != null;
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boolean contraptionPresent = movedContraption != null;
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float movementSpeed = getMovementSpeed();
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float newOffset = offset + movementSpeed;
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if ((int) newOffset != (int) offset)
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