Instanced entities stage 1
This commit is contained in:
parent
285b8f98cf
commit
9cc03a81d7
12 changed files with 237 additions and 82 deletions
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@ -1,12 +1,18 @@
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package com.jozufozu.flywheel.backend;
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import java.util.function.Supplier;
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import com.jozufozu.flywheel.backend.gl.shader.GlProgram;
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import net.minecraft.util.ResourceLocation;
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public interface IShaderContext<P extends GlProgram> {
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P getProgram(ResourceLocation loc);
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default P getProgram(ResourceLocation loc) {
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return this.getProgramSupplier(loc).get();
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}
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Supplier<P> getProgramSupplier(ResourceLocation loc);
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/**
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* Load all programs associated with this context. This might be just one, if the context is very specialized.
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.function.Supplier;
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import javax.annotation.Nullable;
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@ -30,8 +31,8 @@ public abstract class ShaderContext<P extends GlProgram> implements IShaderConte
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}
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@Override
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public P getProgram(ResourceLocation spec) {
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return programs.get(spec).get();
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public Supplier<P> getProgramSupplier(ResourceLocation spec) {
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return programs.get(spec);
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}
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public Program loadAndLink(ProgramSpec spec, @Nullable ProgramState state) {
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@ -4,20 +4,15 @@ import java.nio.ByteBuffer;
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import org.lwjgl.opengl.GL15;
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public abstract class MappedBuffer implements AutoCloseable {
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public abstract class MappedBuffer extends VecBuffer implements AutoCloseable {
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protected boolean mapped;
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protected final GlBuffer owner;
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protected ByteBuffer internal;
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public MappedBuffer(GlBuffer owner) {
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this.owner = owner;
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}
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public void setInternal(ByteBuffer internal) {
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this.internal = internal;
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}
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protected abstract void checkAndMap();
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/**
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@ -38,20 +33,13 @@ public abstract class MappedBuffer implements AutoCloseable {
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public MappedBuffer putFloatArray(float[] floats) {
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checkAndMap();
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for (float f : floats) {
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internal.putFloat(f);
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}
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// internal.asFloatBuffer().put(floats);
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// internal.position(internal.position() + floats.length * 4);
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super.putFloatArray(floats);
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return this;
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}
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public MappedBuffer putByteArray(byte[] bytes) {
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checkAndMap();
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internal.put(bytes);
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super.putByteArray(bytes);
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return this;
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}
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@ -62,75 +50,61 @@ public abstract class MappedBuffer implements AutoCloseable {
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*/
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public MappedBuffer position(int p) {
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checkAndMap();
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internal.position(p);
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super.position(p);
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return this;
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}
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public MappedBuffer putFloat(float f) {
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checkAndMap();
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internal.putFloat(f);
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super.putFloat(f);
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return this;
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}
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public MappedBuffer putInt(int i) {
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checkAndMap();
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internal.putInt(i);
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super.putInt(i);
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return this;
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}
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public MappedBuffer put(byte b) {
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checkAndMap();
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internal.put(b);
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super.put(b);
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return this;
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}
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public MappedBuffer put(ByteBuffer b) {
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checkAndMap();
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internal.put(b);
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super.put(b);
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return this;
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}
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public MappedBuffer putVec4(float x, float y, float z, float w) {
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checkAndMap();
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internal.putFloat(x);
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internal.putFloat(y);
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internal.putFloat(z);
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internal.putFloat(w);
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super.putVec4(x, y, z, w);
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return this;
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}
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public MappedBuffer putVec3(float x, float y, float z) {
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checkAndMap();
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internal.putFloat(x);
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internal.putFloat(y);
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internal.putFloat(z);
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super.putVec3(x, y, z);
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return this;
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}
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public MappedBuffer putVec2(float x, float y) {
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checkAndMap();
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internal.putFloat(x);
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internal.putFloat(y);
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super.putVec2(x, y);
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return this;
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}
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public MappedBuffer putVec3(byte x, byte y, byte z) {
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checkAndMap();
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internal.put(x);
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internal.put(y);
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internal.put(z);
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super.putVec3(x, y, z);
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return this;
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}
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public MappedBuffer putVec2(byte x, byte y) {
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checkAndMap();
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internal.put(x);
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internal.put(y);
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super.putVec2(x, y);
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return this;
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}
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}
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@ -0,0 +1,116 @@
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package com.jozufozu.flywheel.backend.gl.buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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public class VecBuffer {
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protected ByteBuffer internal;
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public VecBuffer() {
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}
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public VecBuffer(ByteBuffer internal) {
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this.internal = internal;
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}
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public static VecBuffer allocate(int bytes) {
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ByteBuffer buffer = ByteBuffer.allocate(bytes);
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buffer.order(ByteOrder.nativeOrder());
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return new VecBuffer(buffer);
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}
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protected void setInternal(ByteBuffer internal) {
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this.internal = internal;
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}
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public ByteBuffer unwrap() {
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return internal;
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}
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public VecBuffer rewind() {
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internal.rewind();
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return this;
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}
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public VecBuffer putFloatArray(float[] floats) {
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for (float f : floats) {
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internal.putFloat(f);
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}
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// internal.asFloatBuffer().put(floats);
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// internal.position(internal.position() + floats.length * 4);
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return this;
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}
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public VecBuffer putByteArray(byte[] bytes) {
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internal.put(bytes);
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return this;
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}
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/**
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* Position this buffer relative to the 0-index in GPU memory.
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*
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* @return This buffer.
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*/
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public VecBuffer position(int p) {
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internal.position(p);
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return this;
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}
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public VecBuffer putFloat(float f) {
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internal.putFloat(f);
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return this;
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}
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public VecBuffer putInt(int i) {
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internal.putInt(i);
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return this;
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}
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public VecBuffer put(byte b) {
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internal.put(b);
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return this;
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}
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public VecBuffer put(ByteBuffer b) {
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internal.put(b);
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return this;
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}
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public VecBuffer putVec4(float x, float y, float z, float w) {
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internal.putFloat(x);
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internal.putFloat(y);
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internal.putFloat(z);
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internal.putFloat(w);
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return this;
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}
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public VecBuffer putVec3(float x, float y, float z) {
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internal.putFloat(x);
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internal.putFloat(y);
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internal.putFloat(z);
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return this;
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}
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public VecBuffer putVec2(float x, float y) {
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internal.putFloat(x);
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internal.putFloat(y);
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return this;
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}
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public VecBuffer putVec3(byte x, byte y, byte z) {
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internal.put(x);
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internal.put(y);
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internal.put(z);
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return this;
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}
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public VecBuffer putVec2(byte x, byte y) {
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internal.put(x);
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internal.put(y);
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return this;
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}
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}
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@ -54,6 +54,10 @@ public class InstanceMaterial<D extends InstanceData> {
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modelFormat = this.spec.getModelFormat();
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}
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public boolean nothingToRender() {
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return models.size() > 0 && models.asMap().values().stream().allMatch(Instancer::empty);
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}
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public void delete() {
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models.invalidateAll();
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}
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@ -80,6 +80,10 @@ public class Instancer<D extends InstanceData> {
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return instanceData;
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}
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public boolean empty() {
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return !anyToUpdate && !anyToRemove && glInstanceCount == 0;
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}
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/**
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* Clear all instance data without freeing resources.
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*/
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@ -13,6 +13,7 @@ import com.jozufozu.flywheel.core.shader.IProgramCallback;
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import com.jozufozu.flywheel.core.shader.WorldProgram;
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import com.jozufozu.flywheel.util.WeakHashSet;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.util.ResourceLocation;
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@ -25,25 +26,28 @@ public class MaterialManager<P extends WorldProgram> {
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public static int MAX_ORIGIN_DISTANCE = 100;
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protected final ArrayList<MaterialRenderer<P>> renderers;
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protected final Map<ResourceLocation, InstanceMaterial<?>> materials;
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protected final WorldContext<P> context;
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protected final Map<MaterialSpec<?>, InstanceMaterial<?>> atlasMaterials;
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protected final ArrayList<MaterialRenderer<P>> atlasRenderers;
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protected final Map<ResourceLocation, ArrayList<MaterialRenderer<P>>> renderers;
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protected final Map<ResourceLocation, Map<MaterialSpec<?>, InstanceMaterial<?>>> materials;
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private BlockPos originCoordinate = BlockPos.ZERO;
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private final WeakHashSet<OriginShiftListener> listeners;
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public MaterialManager(WorldContext<P> context) {
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this.context = context;
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this.atlasMaterials = new HashMap<>();
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this.atlasRenderers = new ArrayList<>(Backend.getInstance().allMaterials().size());
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this.materials = new HashMap<>();
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this.renderers = new ArrayList<>(Backend.getInstance().allMaterials().size());
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this.renderers = new HashMap<>();
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this.listeners = new WeakHashSet<>();
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for (MaterialSpec<?> spec : Backend.getInstance().allMaterials()) {
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InstanceMaterial<?> material = new InstanceMaterial<>(this::getOriginCoordinate, spec);
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materials.put(spec.name, material);
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MaterialRenderer<P> renderer = new MaterialRenderer<>(context.getProgram(spec.getProgramName()), material);
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renderers.add(renderer);
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}
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}
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/**
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translate.multiplyBackward(viewProjection);
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for (MaterialRenderer<P> material : renderers) {
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for (MaterialRenderer<P> material : atlasRenderers) {
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material.render(layer, translate, camX, camY, camZ, callback);
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}
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for (Map.Entry<ResourceLocation, ArrayList<MaterialRenderer<P>>> entry : renderers.entrySet()) {
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Minecraft.getInstance().textureManager.bindTexture(entry.getKey());
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for (MaterialRenderer<P> materialRenderer : entry.getValue()) {
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materialRenderer.render(layer, translate, camX, camY, camZ, callback);
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}
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}
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}
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public void delete() {
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for (InstanceMaterial<?> material : materials.values()) {
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material.delete();
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}
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atlasMaterials.values().forEach(InstanceMaterial::delete);
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materials.values().stream().flatMap(m -> m.values().stream()).forEach(InstanceMaterial::delete);
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}
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@SuppressWarnings("unchecked")
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public <D extends InstanceData> InstanceMaterial<D> getMaterial(MaterialSpec<D> materialType) {
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return (InstanceMaterial<D>) materials.get(materialType.name);
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return (InstanceMaterial<D>) this.atlasMaterials.computeIfAbsent(materialType, type -> {
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InstanceMaterial<?> material = new InstanceMaterial<>(this::getOriginCoordinate, type);
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this.atlasRenderers.add(new MaterialRenderer<>(context.getProgramSupplier(type.getProgramName()), material));
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return material;
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});
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}
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@SuppressWarnings("unchecked")
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public <D extends InstanceData> InstanceMaterial<D> getMaterial(MaterialSpec<D> materialType, ResourceLocation texture) {
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return (InstanceMaterial<D>) materials.computeIfAbsent(texture, $ -> new HashMap<>())
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.computeIfAbsent(materialType, type -> {
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InstanceMaterial<?> material = new InstanceMaterial<>(this::getOriginCoordinate, type);
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this.renderers.computeIfAbsent(texture, $ -> new ArrayList<>())
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.add(new MaterialRenderer<>(context.getProgramSupplier(type.getProgramName()), material));
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return material;
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});
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}
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public InstanceMaterial<ModelData> getTransformMaterial() {
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originCoordinate = new BlockPos(cX, cY, cZ);
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materials.values().forEach(InstanceMaterial::clear);
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materials.values().stream().flatMap(m -> m.values().stream()).forEach(InstanceMaterial::clear);
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atlasMaterials.values().forEach(InstanceMaterial::clear);
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listeners.forEach(OriginShiftListener::onOriginShift);
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}
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}
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@ -1,5 +1,7 @@
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package com.jozufozu.flywheel.backend.instancing;
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import java.util.function.Supplier;
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import com.jozufozu.flywheel.core.shader.IProgramCallback;
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import com.jozufozu.flywheel.core.shader.WorldProgram;
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public class MaterialRenderer<P extends WorldProgram> {
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private final P program;
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private final Supplier<P> program;
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private final InstanceMaterial<?> material;
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public MaterialRenderer(P program, InstanceMaterial<?> material) {
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this.program = program;
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public MaterialRenderer(Supplier<P> programSupplier, InstanceMaterial<?> material) {
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this.program = programSupplier;
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this.material = material;
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}
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public void render(RenderType layer, Matrix4f viewProjection, double camX, double camY, double camZ, IProgramCallback<P> setup) {
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if (!(layer == RenderType.getCutoutMipped())) return;
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if (material.nothingToRender()) return;
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P program = this.program.get();
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program.bind();
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program.uploadViewProjection(viewProjection);
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program.uploadCameraPos(camX, camY, camZ);
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@ -2,6 +2,7 @@ package com.jozufozu.flywheel.backend.instancing;
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import com.jozufozu.flywheel.backend.gl.attrib.VertexFormat;
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import net.minecraft.inventory.container.PlayerContainer;
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import net.minecraft.util.ResourceLocation;
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public class MaterialSpec<D extends InstanceData> {
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@ -12,13 +13,19 @@ public class MaterialSpec<D extends InstanceData> {
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private final VertexFormat modelFormat;
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private final VertexFormat instanceFormat;
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private final IInstanceFactory<D> instanceFactory;
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private final ResourceLocation texture;
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public MaterialSpec(ResourceLocation name, ResourceLocation programSpec, VertexFormat modelFormat, VertexFormat instanceFormat, IInstanceFactory<D> instanceFactory) {
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this(name, programSpec, modelFormat, instanceFormat, PlayerContainer.BLOCK_ATLAS_TEXTURE, instanceFactory);
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}
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public MaterialSpec(ResourceLocation name, ResourceLocation programSpec, VertexFormat modelFormat, VertexFormat instanceFormat, ResourceLocation texture, IInstanceFactory<D> instanceFactory) {
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this.name = name;
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this.programSpec = programSpec;
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this.modelFormat = modelFormat;
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this.instanceFormat = instanceFormat;
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this.instanceFactory = instanceFactory;
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this.texture = texture;
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}
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public ResourceLocation getProgramName() {
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@ -1,5 +1,7 @@
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package com.jozufozu.flywheel.core.shader;
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import java.util.function.Supplier;
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import com.jozufozu.flywheel.backend.gl.shader.GlProgram;
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/**
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@ -8,7 +10,7 @@ import com.jozufozu.flywheel.backend.gl.shader.GlProgram;
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*
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* @param <P>
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*/
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public interface IMultiProgram<P extends GlProgram> {
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public interface IMultiProgram<P extends GlProgram> extends Supplier<P> {
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/**
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* Get the shader program most suited for the current game state.
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@ -1,8 +1,6 @@
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package com.simibubi.create.content.contraptions.components.structureMovement.glue;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import com.jozufozu.flywheel.backend.gl.buffer.VecBuffer;
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import com.jozufozu.flywheel.backend.instancing.ITickableInstance;
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import com.jozufozu.flywheel.backend.instancing.Instancer;
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import com.jozufozu.flywheel.backend.instancing.MaterialManager;
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@ -14,23 +12,28 @@ import com.jozufozu.flywheel.core.Materials;
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import com.jozufozu.flywheel.core.instancing.ConditionalInstance;
|
||||
import com.jozufozu.flywheel.core.materials.OrientedData;
|
||||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.Create;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.vector.Quaternion;
|
||||
import net.minecraft.util.math.vector.Vector3d;
|
||||
|
||||
public class GlueInstance extends EntityInstance<SuperGlueEntity> implements ITickableInstance {
|
||||
|
||||
private static final ResourceLocation TEXTURE = new ResourceLocation(Create.ID, "textures/entity/super_glue/slime.png");
|
||||
|
||||
private final Quaternion rotation;
|
||||
protected ConditionalInstance<OrientedData> model;
|
||||
|
||||
public GlueInstance(MaterialManager<?> renderer, SuperGlueEntity entity) {
|
||||
super(renderer, entity);
|
||||
Instancer<OrientedData> instancer = renderer.getMaterial(Materials.ORIENTED)
|
||||
public GlueInstance(MaterialManager<?> materialManager, SuperGlueEntity entity) {
|
||||
super(materialManager, entity);
|
||||
|
||||
Instancer<OrientedData> instancer = materialManager.getMaterial(Materials.ORIENTED, TEXTURE)
|
||||
.get(entity.getType(), GlueInstance::supplyModel);
|
||||
|
||||
Direction face = entity.getFacingDirection();
|
||||
|
@ -55,6 +58,7 @@ public class GlueInstance extends EntityInstance<SuperGlueEntity> implements ITi
|
|||
private void positionModel(OrientedData model) {
|
||||
|
||||
model.setPosition(getInstancePosition())
|
||||
.setPivot(0, 0, 0)
|
||||
.setRotation(rotation)
|
||||
.setSkyLight(15)
|
||||
.setBlockLight(15);
|
||||
|
@ -93,24 +97,23 @@ public class GlueInstance extends EntityInstance<SuperGlueEntity> implements ITi
|
|||
Vector3d a4 = plane.add(start);
|
||||
Vector3d b4 = plane.add(end);
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocate(Formats.UNLIT_MODEL.getStride() * 8);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
VecBuffer buffer = VecBuffer.allocate(Formats.UNLIT_MODEL.getStride() * 8);
|
||||
|
||||
// x, y, z,nx, ny,nz, u, v
|
||||
// pos normal uv
|
||||
// inside quad
|
||||
buffer.putFloat((float) a1.x).putFloat((float) a1.y).putFloat((float) a1.z).put((byte) 0).put((byte) 127).put((byte) 0).putFloat(1f).putFloat(0f);
|
||||
buffer.putFloat((float) a2.x).putFloat((float) a2.y).putFloat((float) a2.z).put((byte) 0).put((byte) 127).put((byte) 0).putFloat(1f).putFloat(1f);
|
||||
buffer.putFloat((float) a3.x).putFloat((float) a3.y).putFloat((float) a3.z).put((byte) 0).put((byte) 127).put((byte) 0).putFloat(0f).putFloat(1f);
|
||||
buffer.putFloat((float) a4.x).putFloat((float) a4.y).putFloat((float) a4.z).put((byte) 0).put((byte) 127).put((byte) 0).putFloat(0f).putFloat(0f);
|
||||
buffer.putVec3((float) a1.x, (float) a1.y, (float) a1.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(1f, 0f);
|
||||
buffer.putVec3((float) a2.x, (float) a2.y, (float) a2.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(1f, 1f);
|
||||
buffer.putVec3((float) a3.x, (float) a3.y, (float) a3.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(0f, 1f);
|
||||
buffer.putVec3((float) a4.x, (float) a4.y, (float) a4.z).putVec3((byte) 0, (byte) 0, (byte) -127).putVec2(0f, 0f);
|
||||
// outside quad
|
||||
buffer.putFloat((float) b4.x).putFloat((float) b4.y).putFloat((float) b4.z).put((byte) 0).put((byte) -127).put((byte) 0).putFloat(0f).putFloat(0f);
|
||||
buffer.putFloat((float) b3.x).putFloat((float) b3.y).putFloat((float) b3.z).put((byte) 0).put((byte) -127).put((byte) 0).putFloat(0f).putFloat(1f);
|
||||
buffer.putFloat((float) b2.x).putFloat((float) b2.y).putFloat((float) b2.z).put((byte) 0).put((byte) -127).put((byte) 0).putFloat(1f).putFloat(1f);
|
||||
buffer.putFloat((float) b1.x).putFloat((float) b1.y).putFloat((float) b1.z).put((byte) 0).put((byte) -127).put((byte) 0).putFloat(1f).putFloat(0f);
|
||||
buffer.putVec3((float) b4.x, (float) b4.y, (float) b4.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(0f, 0f);
|
||||
buffer.putVec3((float) b3.x, (float) b3.y, (float) b3.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(0f, 1f);
|
||||
buffer.putVec3((float) b2.x, (float) b2.y, (float) b2.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(1f, 1f);
|
||||
buffer.putVec3((float) b1.x, (float) b1.y, (float) b1.z).putVec3((byte) 0, (byte) 0, (byte) 127).putVec2(1f, 0f);
|
||||
|
||||
buffer.rewind();
|
||||
|
||||
|
||||
return IndexedModel.fromSequentialQuads(Formats.UNLIT_MODEL, buffer, 8);
|
||||
return IndexedModel.fromSequentialQuads(Formats.UNLIT_MODEL, buffer.unwrap(), 8);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ public class ContraptionMaterialManager extends MaterialManager<ContraptionProgr
|
|||
|
||||
@Override
|
||||
public void render(RenderType layer, Matrix4f viewProjection, double camX, double camY, double camZ, IProgramCallback<ContraptionProgram> callback) {
|
||||
for (MaterialRenderer<ContraptionProgram> material : renderers) {
|
||||
for (MaterialRenderer<ContraptionProgram> material : atlasRenderers) {
|
||||
material.render(layer, viewProjection, camX, camY, camZ, callback);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue