diff --git a/src/main/java/com/simibubi/create/foundation/advancement/AllAdvancements.java b/src/main/java/com/simibubi/create/foundation/advancement/AllAdvancements.java index 6a55e2996..ebd311337 100644 --- a/src/main/java/com/simibubi/create/foundation/advancement/AllAdvancements.java +++ b/src/main/java/com/simibubi/create/foundation/advancement/AllAdvancements.java @@ -46,7 +46,7 @@ public class AllAdvancements implements DataProvider { ROOT = create("root", b -> b.icon(AllItems.BRASS_HAND) .title("Welcome to Create") - .description("Here be Contraptions") + .description("Here Be Contraptions") .awardedForFree() .special(SILENT)), @@ -60,19 +60,19 @@ public class AllAdvancements implements DataProvider { ANDESITE_CASING = create("andesite_casing", b -> b.icon(AllBlocks.ANDESITE_CASING) .title("The Andesite Age") - .description("Apply Andesite Alloy to wood creating a basic casing for your machines") + .description("Apply Andesite Alloy to stripped wood, creating a basic casing for your machines") .after(ANDESITE) .special(NOISY)), PRESS = create("mechanical_press", b -> b.icon(AllBlocks.MECHANICAL_PRESS) - .title("Bonk") + .title("Bonk!") .description("Create some sheets in a Mechanical Press") .after(ANDESITE_CASING) .special(NOISY)), ENCASED_FAN = create("encased_fan", b -> b.icon(AllBlocks.ENCASED_FAN) - .title("Wind maker") - .description("Place and activate an Encased Fan") + .title("Wind Maker") + .description("Place and power an Encased Fan") .after(PRESS)), FAN_PROCESSING = create("fan_processing", b -> b.icon(AllItems.PROPELLER) @@ -81,13 +81,13 @@ public class AllAdvancements implements DataProvider { .after(ENCASED_FAN)), SAW_PROCESSING = create("saw_processing", b -> b.icon(AllBlocks.MECHANICAL_SAW) - .title("Workshop's most feared") + .title("Workshop's Most Feared") .description("Use an upright Mechanical Saw to process materials") .after(FAN_PROCESSING)), COMPACTING = create("compacting", b -> b.icon(Blocks.IRON_BLOCK) .title("Compactification") - .description("Use a Press and a Basin to create less items from more items") + .description("Use a Mechanical Press and a Basin to create fewer items from more") .after(SAW_PROCESSING)), BELT = create("belt", b -> b.icon(AllItems.BELT_CONNECTOR) @@ -106,7 +106,7 @@ public class AllAdvancements implements DataProvider { .after(FUNNEL)), MIXER = create("mechanical_mixer", b -> b.icon(AllBlocks.MECHANICAL_MIXER) - .title("Mixing it up") + .title("Mixing It Up") .description("Combine ingredients in a Mechanical Mixer") .after(CHUTE)), @@ -146,28 +146,28 @@ public class AllAdvancements implements DataProvider { CONTRAPTION_ACTORS = create("contraption_actors", b -> b.icon(AllBlocks.MECHANICAL_HARVESTER) .title("Moving with Purpose") - .description("Create a contraption with drills, saws or harvesters on board") + .description("Create a Contraption with drills, saws, or harvesters on board") .after(SUPER_GLUE)), PSI = create("portable_storage_interface", b -> b.icon(AllBlocks.PORTABLE_STORAGE_INTERFACE) - .title("Drive-by exchange") - .description("Use a Portable Storage Interface to take or insert items into a contraption") + .title("Drive-By Exchange") + .description("Use a Portable Storage Interface to take or insert items into a Contraption") .after(CONTRAPTION_ACTORS)), WRENCH_GOGGLES = create("wrench_goggles", b -> b.icon(AllItems.WRENCH) - .title("Kitted out") - .description("Equip Engineer's goggles and a Wrench") + .title("Kitted Out") + .description("Equip Engineer's Goggles and a Wrench") .whenIconCollected() .whenItemCollected(AllItems.GOGGLES) .after(PSI)), STRESSOMETER = create("stressometer", b -> b.icon(AllBlocks.STRESSOMETER) .title("Stress for Nerds") - .description("Get an exact readout with the help of Goggles and a Stressometer") + .description("Get an exact readout with the help of Engineer's Goggles and a Stressometer") .after(WRENCH_GOGGLES)), CUCKOO_CLOCK = create("cuckoo_clock", b -> b.icon(AllBlocks.CUCKOO_CLOCK) - .title("Is it Time?") + .title("Is It Time?") .description("Witness your Cuckoo Clock announce bedtime") .after(STRESSOMETER) .special(NOISY)), @@ -182,7 +182,7 @@ public class AllAdvancements implements DataProvider { EJECTOR_MAXED = create("ejector_maxed", b -> b.icon(AllBlocks.WEIGHTED_EJECTOR) .title("Springboard Champion") - .description("Get launched for more than 30 blocks by a Weighted Ejector") + .description("Get launched more than 30 blocks by a Weighted Ejector") .after(WINDMILL_MAXED) .special(EXPERT)), @@ -200,7 +200,7 @@ public class AllAdvancements implements DataProvider { ANVIL_PLOUGH = create("anvil_plough", b -> b.icon(Blocks.CHIPPED_ANVIL) .title("Blacksmith Artillery") - .description("Launch an Anvil with Mechanical ploughs") + .description("Launch an Anvil with Mechanical Ploughs") .after(CART_PICKUP) .special(EXPERT)), @@ -233,31 +233,31 @@ public class AllAdvancements implements DataProvider { // Copper - Central Branch COPPER = create("copper", b -> b.icon(Items.COPPER_INGOT) - .title("More Sturdier Rocks") - .description("Amass some Copper for your exploits in Fluid Manipulation") + .title("Cuprum Bokum") + .description("Amass some Copper Ingots for your exploits in fluid manipulation") .whenIconCollected() .after(BLAZE_BURNER) .special(SILENT)), COPPER_CASING = create("copper_casing", b -> b.icon(AllBlocks.COPPER_CASING) .title("The Copper Age") - .description("Apply Copper Ingots to wood creating a waterproof casing for your machines") + .description("Apply Copper Ingots to stripped wood, creating a waterproof casing for your machines") .after(COPPER) .special(NOISY)), SPOUT = create("spout", b -> b.icon(AllBlocks.SPOUT) .title("Sploosh") - .description("Watch a fluid containing item be filled using a Spout") + .description("Watch a fluid-containing item be filled by a Spout") .after(COPPER_CASING)), DRAIN = create("drain", b -> b.icon(AllBlocks.ITEM_DRAIN) .title("Tumble Draining") - .description("Watch a fluid containing item be emptied by an Item Drain") + .description("Watch a fluid-containing item be emptied by an Item Drain") .after(SPOUT)), STEAM_ENGINE = create("steam_engine", b -> b.icon(AllBlocks.STEAM_ENGINE) .title("The Powerhouse") - .description("Use a Steam engine to generate torque") + .description("Use a Steam Engine to generate torque") .after(DRAIN)), STEAM_WHISTLE = create("steam_whistle", b -> b.icon(AllBlocks.STEAM_WHISTLE) @@ -267,12 +267,12 @@ public class AllAdvancements implements DataProvider { BACKTANK = create("backtank", b -> b.icon(AllItems.COPPER_BACKTANK) .title("Pressure to Go") - .description("Create a copper backtank and make it accumulate Air Pressure") + .description("Create a Copper Backtank and make it accumulate air pressure") .after(STEAM_WHISTLE)), DIVING_SUIT = create("diving_suit", b -> b.icon(AllItems.DIVING_HELMET) .title("Ready for the Depths") - .description("Equip a diving helmet together with your backtank and jump into water") + .description("Equip a Diving Helmet and a Copper Backtank, then jump into water") .after(BACKTANK)), // Copper - Top Branch @@ -289,7 +289,7 @@ public class AllAdvancements implements DataProvider { WATER_SUPPLY = create("water_supply", b -> b.icon(Items.WATER_BUCKET) .title("Puddle Collector") - .description("Use the pulling end of a pipe or pump to collect a water block") + .description("Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water") .after(GLASS_PIPE)), HOSE_PULLEY = create("hose_pulley", b -> b.icon(AllBlocks.HOSE_PULLEY) @@ -300,20 +300,20 @@ public class AllAdvancements implements DataProvider { CHOCOLATE_BUCKET = create("chocolate_bucket", b -> b.icon(AllFluids.CHOCOLATE.get() .getBucket()) .title("A World of Imagination") - .description("Obtain a Bucket of Molten Chocolate") + .description("Obtain a bucket of molten chocolate") .whenIconCollected() .after(HOSE_PULLEY)), HONEY_DRAIN = create("honey_drain", b -> b.icon(Items.BEEHIVE) .title("Autonomous Bee-Keeping") - .description("Use pipes to pull honey from a Bee Nest or Bee House") + .description("Use pipes to pull honey from a Bee Nest or Beehive") .after(CHOCOLATE_BUCKET)), // Copper - Expert Branch HOSE_PULLEY_LAVA = create("hose_pulley_lava", b -> b.icon(AllBlocks.HOSE_PULLEY) .title("Tapping the Mantle") - .description("Pump from a body of Lava large enough to be considered infinite") + .description("Pump from a body of lava large enough to be considered infinite") .after(COPPER) .special(EXPERT)), @@ -325,7 +325,7 @@ public class AllAdvancements implements DataProvider { FOODS = create("foods", b -> b.icon(AllItems.CHOCOLATE_BERRIES) .title("Balanced Diet") - .description("Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout") + .description("Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout") .after(STEAM_ENGINE_MAXED) .special(EXPERT)), @@ -333,25 +333,25 @@ public class AllAdvancements implements DataProvider { DIVING_SUIT_LAVA = create("diving_suit_lava", b -> b.icon(AllItems.DIVING_HELMET) .title("Swimming with the Striders") - .description("Attempt to take a dive in lava with your Copper Diving Gear") + .description("Attempt to take a dive in lava with your diving gear") .after(BACKTANK) .special(SECRET)), CHAINED_DRAIN = create("chained_drain", b -> b.icon(AllBlocks.ITEM_DRAIN) .title("On a Roll") - .description("Watch an Item move across a row of Item Drains") + .description("Watch an item move across a row of Item Drains") .after(BACKTANK) .special(SECRET)), CROSS_STREAMS = create("cross_streams", b -> b.icon(Blocks.COBBLESTONE) - .title("Don't cross the Streams!") + .title("Don't Cross the Streams!") .description("Watch two fluids meet in your pipe network") .after(BACKTANK) .special(SECRET)), PIPE_ORGAN = create("pipe_organ", b -> b.icon(AllBlocks.STEAM_WHISTLE) .title("The Pipe Organ") - .description("Attach 12 uniquely pitched Steam Whistles to a single fluid tank") + .description("Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank") .after(BACKTANK) .special(SECRET)), @@ -359,13 +359,13 @@ public class AllAdvancements implements DataProvider { BRASS = create("brass", b -> b.icon(AllItems.BRASS_INGOT) .title("Real Alloys") - .description("Create some Brass from Copper and Zinc ingots in your Blaze-powered Mixer") + .description("Create Brass Ingots by alloying Copper and Zinc Ingots in your Blaze-heated Mechanical Mixer") .whenIconCollected() .after(DIVING_SUIT)), BRASS_CASING = create("brass_casing", b -> b.icon(AllBlocks.BRASS_CASING) .title("The Brass Age") - .description("Apply Brass Ingots to wood creating a casing for more sophisticated machines") + .description("Apply Brass Ingots to stripped wood, creating a casing for more sophisticated machines") .after(BRASS) .special(NOISY)), @@ -377,7 +377,7 @@ public class AllAdvancements implements DataProvider { DEPLOYER = create("deployer", b -> b.icon(AllBlocks.DEPLOYER) .title("Artificial Intelligence") - .description("Place and activate a Deployer, the perfect reflection of yourself") + .description("Place and power a Deployer, the perfect reflection of yourself") .after(ROSE_QUARTZ)), MECHANISM = create("precision_mechanism", b -> b.icon(AllItems.PRECISION_MECHANISM) @@ -389,12 +389,12 @@ public class AllAdvancements implements DataProvider { SPEED_CONTROLLER = create("speed_controller", b -> b.icon(AllBlocks.ROTATION_SPEED_CONTROLLER) .title("Engineers Hate Him!") - .description("Fine tune your contraption with a Rotation Speed Controller") + .description("Fine-tune your Contraption with a Rotation Speed Controller") .after(MECHANISM)), MECHANICAL_ARM = create("mechanical_arm", b -> b.icon(AllBlocks.MECHANICAL_ARM) .title("Busy Hands") - .description("Watch your Mechanical Arm transport its first Item") + .description("Watch your Mechanical Arm transport its first item") .after(SPEED_CONTROLLER) .special(NOISY)), @@ -425,7 +425,7 @@ public class AllAdvancements implements DataProvider { DISPLAY_LINK = create("display_link", b -> b.icon(AllBlocks.DISPLAY_LINK) .title("Big Data") - .description("Use a Display link to visualise information") + .description("Use a Display Link to visualise information") .after(CLOCKWORK_BEARING) .special(NOISY)), @@ -453,20 +453,20 @@ public class AllAdvancements implements DataProvider { // Brass - Expert Branch CRUSHER_MAXED = create("crusher_maxed_0000", b -> b.icon(AllBlocks.CRUSHING_WHEEL) - .title("Crushing it") - .description("Operate a Pair of Crushing wheels at max speed") + .title("Crushing It") + .description("Operate a pair of Crushing Wheels at maximum speed") .after(BRASS) .special(EXPERT)), ARM_MANY_TARGETS = create("arm_many_targets", b -> b.icon(AllBlocks.MECHANICAL_ARM) .title("Organize-o-Tron") - .description("Program a Mechanical Arm with ten or more output locations") + .description("Program a Mechanical Arm with 10 or more output locations") .after(CRUSHER_MAXED) .special(EXPERT)), POTATO_CANNON_COLLIDE = create("potato_cannon_collide", b -> b.icon(Items.CARROT) .title("Veggie Fireworks") - .description("Cause potato cannon projectiles of different types to collide with each other") + .description("Cause Potato Cannon projectiles of different types to collide with each other") .after(ARM_MANY_TARGETS) .special(EXPERT)), @@ -491,8 +491,8 @@ public class AllAdvancements implements DataProvider { .special(SECRET)), EXTENDO_GRIP_DUAL = create("extendo_grip_dual", b -> b.icon(AllItems.EXTENDO_GRIP) - .title("To full Extent") - .description("Dual wield Extendo Grips for super-human reach") + .title("To Full Extent") + .description("Dual-wield Extendo Grips for superhuman reach") .after(CRAFTER) .special(SECRET)), @@ -506,13 +506,13 @@ public class AllAdvancements implements DataProvider { STURDY_SHEET = create("sturdy_sheet", b -> b.icon(AllItems.STURDY_SHEET) .title("The Sturdiest Rocks") - .description("Assemble a Sturdy Sheet from refining crushed Obsidian") + .description("Assemble a Sturdy Sheet by refining Powdered Obsidian") .whenIconCollected() .after(CRUSHING_WHEEL)), TRAIN_CASING = create("train_casing_00", b -> b.icon(AllBlocks.RAILWAY_CASING) .title("The Logistical Age") - .description("Use Sturdy Sheets to create a Casing for Railway Components") + .description("Use Sturdy Sheets to create a casing for railway components") .after(STURDY_SHEET) .special(NOISY)), @@ -524,7 +524,7 @@ public class AllAdvancements implements DataProvider { CONDUCTOR = create("conductor", b -> b.icon(AllItems.SCHEDULE) .title("Conductor Instructor") - .description("Instruct a Train driver with a Schedule") + .description("Instruct a Train driver with a Train Schedule") .after(TRAIN)), SIGNAL = create("track_signal", b -> b.icon(AllBlocks.TRACK_SIGNAL) @@ -541,19 +541,19 @@ public class AllAdvancements implements DataProvider { // Trains - Top Branch TRAIN_TRACK = create("track_0", b -> b.icon(AllBlocks.TRACK) - .title("A new Gauge") + .title("A New Gauge") .description("Obtain some Train Tracks") .whenIconCollected() .after(STURDY_SHEET)), TRAIN_WHISTLE = create("train_whistle", b -> b.icon(AllBlocks.STEAM_WHISTLE) - .title("Choo choo!") + .title("Choo Choo!") .description("Assemble a Steam Whistle to your Train and activate it while driving") .after(TRAIN_TRACK)), TRAIN_PORTAL = create("train_portal", b -> b.icon(Blocks.AMETHYST_BLOCK) .title("Dimensional Commuter") - .description("Ride a train through a Nether Portal") + .description("Ride a Train through a Nether portal") .after(TRAIN_WHISTLE) .special(NOISY)), @@ -561,19 +561,19 @@ public class AllAdvancements implements DataProvider { TRACK_CRAFTING = create("track_crafting_factory", b -> b.icon(AllBlocks.MECHANICAL_PRESS) .title("Track Factory") - .description("Produce more than 1000 train tracks in the same Mechanical Press") + .description("Produce more than 1000 Train Tracks with the same Mechanical Press") .after(STURDY_SHEET) .special(EXPERT)), LONG_BEND = create("long_bend", b -> b.icon(AllBlocks.TRACK) .title("The Longest Bend") - .description("Create a Curved track section that spans more than 30 blocks in length") + .description("Create a curved track section that spans more than 30 blocks in length") .after(TRACK_CRAFTING) .special(EXPERT)), LONG_TRAIN = create("long_train", b -> b.icon(Items.MINECART) .title("Ambitious Endeavours") - .description("Create a Train with at least six Carriages") + .description("Create a Train with at least 6 carriages") .after(LONG_BEND) .special(EXPERT)), @@ -587,19 +587,19 @@ public class AllAdvancements implements DataProvider { TRAIN_ROADKILL = create("train_roadkill", b -> b.icon(Items.DIAMOND_SWORD) .title("Road Kill") - .description("Run over an Enemy with your Train") + .description("Run over an enemy with your Train") .after(SIGNAL) .special(SECRET)), RED_SIGNAL = create("red_signal", b -> b.icon(AllBlocks.TRACK_SIGNAL) .title("Expert Driver") - .description("Run a Red Signal with your Train") + .description("Run a red Train Signal") .after(SIGNAL) .special(SECRET)), TRAIN_CRASH = create("train_crash", b -> b.icon(AllItems.INCOMPLETE_TRACK) .title("Terrible Service") - .description("Witness a Train Crash as a Passenger") + .description("Witness a Train crash as a passenger") .after(SIGNAL) .special(SECRET)),