Port recent changes to compile

This commit is contained in:
simibubi 2020-10-04 01:59:51 +02:00
parent 31e35d060f
commit bc4418a929
210 changed files with 3601 additions and 5545 deletions

View file

@ -131,13 +131,8 @@ fc652317e03b57c76e23a805da16a28d15254029 assets/create/blockstates/fancy_scoria_
5864daf839e54789a0dc8a44505f070bf3e184bc assets/create/blockstates/fancy_weathered_limestone_bricks.json
fc9ac0a7e7191b93516719455a17177fa6524ecc assets/create/blockstates/fancy_weathered_limestone_bricks_slab.json
b2a7c321b1795f20e7433f81a55ce4683de081b8 assets/create/blockstates/fancy_weathered_limestone_bricks_stairs.json
<<<<<<< HEAD
8e532856c3c2b4e4e59c65a2a81a694e35d14658 assets/create/blockstates/fancy_weathered_limestone_bricks_wall.json
ac78d52c946f9d426fa214d7323c1ae4f0d76f5c assets/create/blockstates/fluid_pipe.json
=======
6372fe02ba0065acb0758121c45a15a1a8fdc5de assets/create/blockstates/fancy_weathered_limestone_bricks_wall.json
4c3e0500f9382d2e426e823fe876f57f4d7ee3b4 assets/create/blockstates/fluid_pipe.json
>>>>>>> mc1.15/dev
5ba9fc9e7b29c76040329367cfb45affdd473404 assets/create/blockstates/fluid_pipe.json
f0eaab18e16c4f3f65ebf3b55b08f0dc445720fe assets/create/blockstates/fluid_tank.json
5408d92ab02af86539ac42971d4033545970bb3a assets/create/blockstates/fluid_valve.json
e9da1794b6ece7f9aa8bcb43d42c23a55446133b assets/create/blockstates/flywheel.json
@ -309,24 +304,15 @@ a452650af5c929675b0a3c8e8bf23c6cac67152e assets/create/blockstates/polished_scor
c8467d55bc22d2e2256b8b732c06c9fdc64d336f assets/create/blockstates/polished_weathered_limestone.json
5d811eab3c5e8411f98e2ea98d93d35955ce18fc assets/create/blockstates/polished_weathered_limestone_slab.json
acec6cdebe772ca72de94a85d98199e827495acb assets/create/blockstates/polished_weathered_limestone_stairs.json
<<<<<<< HEAD
ad721e3911f48c61c3639edac1896680a31451ff assets/create/blockstates/polished_weathered_limestone_wall.json
b7829c2ef2c47188713f8cab21b2c9bc7f9c5b79 assets/create/blockstates/portable_storage_interface.json
=======
f42ad32aefcfa7ccc6287f57ee1a5f092b65126f assets/create/blockstates/polished_weathered_limestone_wall.json
1b70b4e5792dccd2110b84e209016ac258005e28 assets/create/blockstates/portable_storage_interface.json
>>>>>>> mc1.15/dev
8296d43d5f1c2113012d127038fb319af83aaee4 assets/create/blockstates/powered_latch.json
e8b0a401c10d1ba67ed71ba31bd5f9bc28571b65 assets/create/blockstates/powered_toggle_latch.json
3a739f9d4276828d83f2d2750bf3227c87bcd438 assets/create/blockstates/pulley_magnet.json
469e430d96cb0a5e1aaf6b7cc5d401d488c9e600 assets/create/blockstates/pulse_repeater.json
92957119abd5fbcca36a113b2a80255fd70fc303 assets/create/blockstates/purple_seat.json
<<<<<<< HEAD
5c1df061eb5efe49beee7219e113206fc31a4733 assets/create/blockstates/radial_chassis.json
=======
61035f8afe75ff7bbd291da5d8690bcbebe679eb assets/create/blockstates/purple_valve_handle.json
bdd56f32ce0a148b6e466a55ab2777f69fc08cfc assets/create/blockstates/radial_chassis.json
>>>>>>> mc1.15/dev
5d1b30c2bab556f57c78e7780fd445b08f541a50 assets/create/blockstates/radial_chassis.json
da1b08387af7afa0855ee8d040f620c01f20660a assets/create/blockstates/red_seat.json
722fc77bbf387af8a4016e42cbf9501d2b968881 assets/create/blockstates/red_valve_handle.json
8929677f2cc5354aa19ef182af69f9f0b41eb242 assets/create/blockstates/redstone_contact.json
@ -381,25 +367,6 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
6801fa1f466f172700e573e5b8ee8ee5f9ca4583 assets/create/blockstates/yellow_valve_handle.json
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
<<<<<<< HEAD
c87674f2935327f78657f1bb44b3b10b6697a548 assets/create/lang/en_ud.json
62a4c9e5454fd6e899495c95d6fddd020d472bc7 assets/create/lang/en_us.json
db80f0a19e3327b0b7267763644d3d8b85fe4ea0 assets/create/lang/unfinished/de_de.json
018027ddd123032193b59cda440e6d844fd31ea8 assets/create/lang/unfinished/fr_fr.json
9cafa0ac988447f5bb8e3c7e950a74211c0a0aa8 assets/create/lang/unfinished/it_it.json
2487b06d32835bda79d0397e5651d37a8872e239 assets/create/lang/unfinished/ja_jp.json
08c12dd046248a36592c3580c8c9d88bdae64518 assets/create/lang/unfinished/ko_kr.json
2b2c3bac2706356b2ba5c2141cad487d3e6ed87f assets/create/lang/unfinished/nl_nl.json
2305793513d000320b89bc52a6a96f07da6cf91b assets/create/lang/unfinished/pt_br.json
6b76e956f7a045d9189e171ed5c29d3bf528c916 assets/create/lang/unfinished/ru_ru.json
c88d8ff2d4883cb5302e120b929c2438af3de64a assets/create/lang/unfinished/zh_cn.json
487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
1358ff546e99004444fccca5355853d1738ef191 assets/create/models/block/acacia_window_pane_post.json
bd33b944ec6ad89850a1d275b3d2843fe6f831cc assets/create/models/block/acacia_window_pane_side.json
b272035cd746364a0bd3bf13061f51190e9b46d6 assets/create/models/block/acacia_window_pane_side_alt.json
=======
c113d0a180880243538e9b1c3019c863df3fbdc1 assets/create/lang/en_ud.json
a4cd12907a1ddfd60883077b2d11c5459d436016 assets/create/lang/en_us.json
063195daed96a4420588e6d6d13f4a9b1f099ff4 assets/create/lang/unfinished/de_de.json
@ -411,13 +378,12 @@ a908ecd03bd7ede95b5e5f0698157353ae2bec6c assets/create/lang/unfinished/nl_nl.jso
ffa305b619c58bdff92d2e69b2bbc81ad5b8dcb6 assets/create/lang/unfinished/pt_br.json
6588d559aaafb4f036ba47ba2414caaa9d2f6f6a assets/create/lang/unfinished/ru_ru.json
4593a6013875039a6a30ac64d45bb4f140190fe1 assets/create/lang/unfinished/zh_cn.json
846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json
1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json
1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json
7d23c8e4543108f5f53b78ccb4908f7a5bb76c54 assets/create/models/block/acacia_window_pane_post.json
3bdcc6bd616a179ffc22e66307aab538e9bcb75f assets/create/models/block/acacia_window_pane_side.json
7b5b6809e3ef685a497ba15b549d3918aeb6c135 assets/create/models/block/acacia_window_pane_side_alt.json
>>>>>>> mc1.15/dev
487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
1358ff546e99004444fccca5355853d1738ef191 assets/create/models/block/acacia_window_pane_post.json
bd33b944ec6ad89850a1d275b3d2843fe6f831cc assets/create/models/block/acacia_window_pane_side.json
b272035cd746364a0bd3bf13061f51190e9b46d6 assets/create/models/block/acacia_window_pane_side_alt.json
7c81658c8839fdb23429e54f847c2a0aee0e866e assets/create/models/block/adjustable_pulley_end_horizontal.json
20cfb751fc395a0e07c66ce87ab035207f9d1e0e assets/create/models/block/adjustable_pulley_end_horizontal_powered.json
bb02f94b260be8fe1944b801cc4050b4d213f1df assets/create/models/block/adjustable_pulley_end_vertical.json
@ -463,49 +429,18 @@ aa5b45c6c657436bd38621344f6728d44ea974ad assets/create/models/block/andesite_cob
7c0e71f479aeef7bf02f0fb76c4333fa2227b83e assets/create/models/block/andesite_cobblestone_wall_side_tall.json
51e851b15870c0922cfbe911ef1a2f22062969f3 assets/create/models/block/andesite_funnel.json
f28da6703691f1b08cfb49208f0f7bb0c5ca816d assets/create/models/block/andesite_funnel_powered.json
<<<<<<< HEAD
f77390658e8aeed4352e47b94fd24df116ea1857 assets/create/models/block/andesite_pillar.json
2294f74b5c30430de89a345af60f6669c975f33a assets/create/models/block/andesite_tunnel/cross.json
17f860947f51e84a3f9b32b10cdf61f863db3afc assets/create/models/block/andesite_tunnel/straight.json
e74aa39f8142293c202e57dbd92e8660818b18b5 assets/create/models/block/andesite_tunnel/t_left.json
c93978d636fe70d456a6e1914b65527cbc18544c assets/create/models/block/andesite_tunnel/t_right.json
2a86780c6825edce8fbdaa118a267fc09ce410b0 assets/create/models/block/andesite_tunnel/window.json
e8bfb63e0a4426f9d95cd111640169b218dead1b assets/create/models/block/belt_observer/detect.json
a2e63810eceb028484b193ddf4315e1811950dc8 assets/create/models/block/belt_observer/detect_belt.json
034c308d46def892e6638ac0b3374849a6a88a26 assets/create/models/block/belt_observer/detect_belt_powered.json
0bddcf5449e18abbc11e984f4b125141b14baaf7 assets/create/models/block/belt_observer/detect_powered.json
c521e51b557f4643027fe7a8ec9d4f6a4ade1279 assets/create/models/block/belt_observer/eject.json
79863633fc1fec21241650a5eb3203cf4d3fd210 assets/create/models/block/belt_observer/eject_belt.json
a6d8262629371113147f8b13986a6f72c51fc100 assets/create/models/block/belt_observer/eject_belt_powered.json
2dad3c6bd49c4b608ad7c30567bb3e5845c46cf8 assets/create/models/block/belt_observer/eject_powered.json
e1b801f2f37a78f18a787f4484f7b8ec57671c4f assets/create/models/block/belt_observer/pulse.json
fc6dd3e43af11ede6ef5d402d30715ebf69dac2e assets/create/models/block/belt_observer/pulse_belt.json
7d2490e4228ce4f0ee8875d5ac5fef92eea68015 assets/create/models/block/belt_observer/pulse_belt_powered.json
fa79580db6187c864bc8148a41987ecdd1eb03b7 assets/create/models/block/belt_observer/pulse_powered.json
4f14a279e486242a65b4d6dbcdfc33db9b71942b assets/create/models/block/belt_observer/split.json
670adf5eee3f7a4b99267bd837334be6a8173e4e assets/create/models/block/belt_observer/split_belt.json
819d3107908ce21220ad45b0ae3e1c92c13c601d assets/create/models/block/belt_observer/split_belt_powered.json
76078947044ca9fc7860708ae9717a0ae47ebb1e assets/create/models/block/belt_observer/split_powered.json
0ce09f6fdfb07dead5936c118efb4064f2f6f50f assets/create/models/block/birch_window.json
a5f0ed76e27d2ca706445f7f7c5f9270f98e34f9 assets/create/models/block/birch_window_pane_noside.json
9ad5224419ab7165c5208852bc4a4a5e65dcbf83 assets/create/models/block/birch_window_pane_noside_alt.json
f40c4d4ea6c037158f4b9862a7c11e6024a261e6 assets/create/models/block/birch_window_pane_post.json
dbfd2a996820d885d9741a3f168aa36c3538cfbd assets/create/models/block/birch_window_pane_side.json
557b35671ec417597259ba8d0239fe18c14c3d20 assets/create/models/block/birch_window_pane_side_alt.json
=======
b1d0bb538fc8285b7d3fd77a977d78a104b83b62 assets/create/models/block/andesite_pillar.json
aaf2e4259bcfcedd3400e9acb2d64c0cf06f7fb1 assets/create/models/block/andesite_tunnel/cross.json
75f628178fa21a2bd301eea8d1cebf7e94f7d5cc assets/create/models/block/andesite_tunnel/straight.json
c9aec5c30e6821c8f125202cad236afa48f6c358 assets/create/models/block/andesite_tunnel/t_left.json
1dcb8fe81a275ef8a49c04db021ad29abe8b38ae assets/create/models/block/andesite_tunnel/t_right.json
e2801a0c3fe8e1c2485291485b977f581fdc8b7c assets/create/models/block/andesite_tunnel/window.json
87f90e8256060683b834d57d3c11248d5ea84e34 assets/create/models/block/birch_window.json
94317904054cbf651846716d8af3bca618d3130f assets/create/models/block/birch_window_pane_noside.json
7a4cae5b075c4ac96a3113afafa391d024fc117f assets/create/models/block/birch_window_pane_noside_alt.json
3905ced5892afa60009bf26279f9fa4756c273d4 assets/create/models/block/birch_window_pane_post.json
62b3f2edc5ef5d7dabbcff19220921b0e3582376 assets/create/models/block/birch_window_pane_side.json
95d4230eb366f5e7684820c9337e3956ed34042a assets/create/models/block/birch_window_pane_side_alt.json
>>>>>>> mc1.15/dev
97d79ab99c0fb278a9b5dc54e1c6563868f87b76 assets/create/models/block/black_seat.json
02747ea1a0e5d4a1cd466bf26878885a89d347fa assets/create/models/block/black_valve_handle.json
e58b00a7222152d7facbe0e82f00933b974df747 assets/create/models/block/blue_seat.json
@ -528,7 +463,7 @@ a959e03ca339badb49fe58ba53d86a84352e91f3 assets/create/models/block/brass_tunnel
0585fbe58da3a8ed0dc98cc7ed79ac067312078d assets/create/models/block/brass_tunnel/t_right.json
a0612a633756433e1b37ddc6d290aa1fc07839ef assets/create/models/block/brass_tunnel/window.json
4eed0ad902f5e84f2b6c160f3283e8028640e77d assets/create/models/block/brown_seat.json
<<<<<<< HEAD
6c39677f8c3a84280835c717ea1ef569b7c76a1b assets/create/models/block/brown_valve_handle.json
db7279f05c1d89e21da8887a15d3a1cfff4a9cf2 assets/create/models/block/chiseled_dark_scoria.json
22d4ad2de48739ab754f8dfcd6f84ad2267abf8b assets/create/models/block/chiseled_dolomite.json
550dc0622377b4736610b1c924dc890c857a0fd0 assets/create/models/block/chiseled_gabbro.json
@ -537,18 +472,7 @@ db7279f05c1d89e21da8887a15d3a1cfff4a9cf2 assets/create/models/block/chiseled_dar
041a20dd674277ff4f1613a0a89600f05458edf4 assets/create/models/block/chiseled_weathered_limestone.json
f9a3f0939ea43b404eb2826b94211a25fca5ebc2 assets/create/models/block/clockwork_bearing.json
1f01a4b6608f75145734b60ddf4a33ce318425ff assets/create/models/block/copper_casing.json
=======
6c39677f8c3a84280835c717ea1ef569b7c76a1b assets/create/models/block/brown_valve_handle.json
028a07b49c05fe8a93f1d8c229d81e73d887c2df assets/create/models/block/chiseled_dark_scoria.json
b1f9ee4867373dd8f976625bab744a1c72c7fd16 assets/create/models/block/chiseled_dolomite.json
cd7751090cf3d55296b8e415d0af9b6f18d69770 assets/create/models/block/chiseled_gabbro.json
d2e195aa2e90c712e51d855a9a4a334b52f62a69 assets/create/models/block/chiseled_limestone.json
ac07568fa7b2d3fa84d0fe89a498514d30514291 assets/create/models/block/chiseled_scoria.json
ecb2b85ee210dce329d2be66b98d0f0d4e6fc223 assets/create/models/block/chiseled_weathered_limestone.json
f9a3f0939ea43b404eb2826b94211a25fca5ebc2 assets/create/models/block/clockwork_bearing.json
70406933cc4fa5471af6e562fd84a397347dba17 assets/create/models/block/copper_casing.json
b2c528cfd24a5cb0cb96c45d0a914f1090f8c32b assets/create/models/block/copper_valve_handle.json
>>>>>>> mc1.15/dev
1ef7060b0ca7e9c0bfc8151f98ca08da31862cda assets/create/models/block/crate/brass/bottom.json
4ef2c7c3018f2d219f159a3ce58ceb00610b9c5d assets/create/models/block/crate/brass/left.json
c76cfec1279d307c52f9502fdba3425f38219168 assets/create/models/block/crate/brass/right.json
@ -560,7 +484,7 @@ a09f639bde4c61d68592eb06c807e7a6791ff950 assets/create/models/block/crate/brass/
a123e3c8a9e2ea1665f268cf3991aa7e4b3119c6 assets/create/models/block/crate/creative/single.json
29ab5cfe7aed1271ede125e91bf78c1372b5f96e assets/create/models/block/crate/creative/top.json
6704782830b3d872321e895b6903709c18e3778f assets/create/models/block/cyan_seat.json
<<<<<<< HEAD
f45ef4a5f0aa8482d493661673b1c0ab6d061157 assets/create/models/block/cyan_valve_handle.json
f5ac5007454cb04490e36f39e9047cc90501b2f6 assets/create/models/block/dark_oak_window.json
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ebee7c581235fb4166862c238469bf7c81bf0b8c assets/create/models/block/dark_oak_window_pane_noside_alt.json
@ -708,141 +632,6 @@ c395d4be2554efec583dc940e540f235d459e1c6 assets/create/models/block/fancy_weathe
eaedc072f8ae70db3ffb34b0a71ffc2d40387dfe assets/create/models/block/fancy_weathered_limestone_bricks_wall_post.json
fb5797cc9cbe457b7b435164d6a1622e26cf1eac assets/create/models/block/fancy_weathered_limestone_bricks_wall_side.json
dd4011acc0f15444da84461387501a2ee02ad075 assets/create/models/block/fancy_weathered_limestone_bricks_wall_side_tall.json
=======
f45ef4a5f0aa8482d493661673b1c0ab6d061157 assets/create/models/block/cyan_valve_handle.json
57e70af1da4e971eca075616b787b70104189d60 assets/create/models/block/dark_oak_window.json
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4b0850fdf9ace0f10250692c93196d5620b800ba assets/create/models/block/dark_scoria_cobblestone.json
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>>>>>>> mc1.15/dev
71f74388319567d4ab13c508bf3b4d59f1a19b2f assets/create/models/block/fluid_pipe/ld_x.json
bd6b0c6d773e3996d949de55873d20b0e192499d assets/create/models/block/fluid_pipe/ld_y.json
ddba92d010016a0147ceecc30a30c9c1622d3daa assets/create/models/block/fluid_pipe/ld_z.json
@ -912,12 +701,8 @@ f55c5825c63f345a95e822a2113e76b5a62d8f7c assets/create/models/block/granite_pill
6eb5e59e803e1055968b90f3099cd0a17a1d3fd5 assets/create/models/block/gray_seat.json
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1438b8ce54ac5557b8f10dcef94f3525eae19461 assets/create/models/block/green_seat.json
<<<<<<< HEAD
b1e94d2858c3a8807def6c5131b6f63fe586fb91 assets/create/models/block/horizontal_framed_glass.json
=======
cc7ce9b6bc687ad5027a67c3bf22bdf5bcd71674 assets/create/models/block/green_valve_handle.json
9730fcb02f679087e81e24c836751e625be6a298 assets/create/models/block/horizontal_framed_glass.json
>>>>>>> mc1.15/dev
b1e94d2858c3a8807def6c5131b6f63fe586fb91 assets/create/models/block/horizontal_framed_glass.json
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@ -943,7 +728,7 @@ cecf946818c65370b685dfeaade50819183acb41 assets/create/models/block/layered_lime
292bec1b9f962b17b29147d982a9b177618b7eb9 assets/create/models/block/light_gray_seat.json
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31c9474210d8535c5417021fe042d4cc31e17328 assets/create/models/block/lime_seat.json
<<<<<<< HEAD
74008bd0d775b0e2e96b43be2e51d0f3c3abdf21 assets/create/models/block/lime_valve_handle.json
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@ -969,32 +754,6 @@ c54e5a17495f88fa21b3488e8da32a365452c36c assets/create/models/block/limestone_co
7991d6620d2225b1a026e2b62dc076cf0a33613d assets/create/models/block/linear_chassis_bottom.json
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12b35c916e3ee83ee4fd1e309c73403dec9a7297 assets/create/models/block/linear_chassis_top_bottom.json
=======
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>>>>>>> mc1.15/dev
cbee001cd1bb1125a97d1bb2d1e6e5a68f129303 assets/create/models/block/magenta_seat.json
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0492070642fda75b943080022368505f2d065730 assets/create/models/block/mechanical_bearing.json
@ -1015,12 +774,8 @@ b9c27f90d4d258e3fdcd713aaa42142f5d46a79e assets/create/models/block/oak_window_p
8f77db5a66b165d2ca85f9119666907dcf65105f assets/create/models/block/oak_window_pane_side.json
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fda0628a09ef726e3e8323b2f38b6a3e612dc2ca assets/create/models/block/orange_seat.json
<<<<<<< HEAD
de5ecd753303b2c5dc3819299b9a316f0d7035f6 assets/create/models/block/ornate_iron_window.json
=======
3b07f3f1985495051d173725b01ddd52b5f70ac4 assets/create/models/block/orange_valve_handle.json
006115bf8e36367c0c409effdeab939a54c20776 assets/create/models/block/ornate_iron_window.json
>>>>>>> mc1.15/dev
de5ecd753303b2c5dc3819299b9a316f0d7035f6 assets/create/models/block/ornate_iron_window.json
cc9614e892b12c6053d45a35d534eddf36285cf1 assets/create/models/block/ornate_iron_window_pane_noside.json
6b935d54de7c37f835df48f7b6e5e614a0d12b6e assets/create/models/block/ornate_iron_window_pane_noside_alt.json
19942331411716035d79adabe6d2daadd6025e90 assets/create/models/block/ornate_iron_window_pane_post.json
@ -1158,7 +913,7 @@ f924c6104378768a3a645f5e77f9ed80d2c31e5a assets/create/models/block/paved_weathe
c7941c0bcbdf7ec7e2d34679afac744cf81b7489 assets/create/models/block/paved_weathered_limestone_wall_side.json
39aaea370e31fa032e471d3b8f0ebf0586ee1a03 assets/create/models/block/paved_weathered_limestone_wall_side_tall.json
ecc60ce7ee6b753073a99c597db95d6d9df3d438 assets/create/models/block/pink_seat.json
<<<<<<< HEAD
7ada61878d3a3c1d3cc33bcf9a80c21b8f9aaff2 assets/create/models/block/pink_valve_handle.json
84fdb35acc12ae9580496f458def3e49aa0551ea assets/create/models/block/polished_dark_scoria.json
5ca3d6cbbf1fdd6437d9951b9d2937838ec480f1 assets/create/models/block/polished_dark_scoria_slab.json
737cbe0048415e9e5c5c112fbad541ef17eab94c assets/create/models/block/polished_dark_scoria_slab_double.json
@ -1219,63 +974,6 @@ a25db26c0639a9d07219ff6e4e4cc0576bec8913 assets/create/models/block/polished_wea
96b3a50bb338484a88c448bb9a412b47e6faf45a assets/create/models/block/polished_weathered_limestone_wall_post.json
d31088540cd68cf1156d9ebd328129aef36e17ca assets/create/models/block/polished_weathered_limestone_wall_side.json
c934df1cfe097bcc0f0c21d1b1a3f3b53e50e831 assets/create/models/block/polished_weathered_limestone_wall_side_tall.json
=======
7ada61878d3a3c1d3cc33bcf9a80c21b8f9aaff2 assets/create/models/block/pink_valve_handle.json
83a4922d5799a5a1391a2675e9273caa24cde192 assets/create/models/block/polished_dark_scoria.json
3fcab24848791fcd591bf4a2a73147c3391e24b8 assets/create/models/block/polished_dark_scoria_slab.json
7c1b4b3b22c711224a54d55d7c49429c4238d5a7 assets/create/models/block/polished_dark_scoria_slab_double.json
3ea396a641bb21c15badaff996be3bca3076f73d assets/create/models/block/polished_dark_scoria_slab_top.json
9bbd768f40e839ac73f58f8cb5d53ae01c3fdf70 assets/create/models/block/polished_dark_scoria_stairs.json
9d1d2165a7c802518add0defccf6ae97e2d3b3d1 assets/create/models/block/polished_dark_scoria_stairs_inner.json
7b4401d6edb395052d409605a9d475e6345bd001 assets/create/models/block/polished_dark_scoria_stairs_outer.json
bc8ee0c03f6894b38bfa778fe5874d46fc2b6931 assets/create/models/block/polished_dark_scoria_wall_post.json
e2ba5f686d9bd400073073d40f571e7f780f60e9 assets/create/models/block/polished_dark_scoria_wall_side.json
3467c7239bcd6122ce8636f249e29f04dc3bec21 assets/create/models/block/polished_dolomite.json
69307691e26a042a769d9d9d223707083e42efab assets/create/models/block/polished_dolomite_slab.json
b6dadea740a2dec5edd6322994102d5014886d6f assets/create/models/block/polished_dolomite_slab_double.json
1085bcf23b13a587d620cce624546fa287104526 assets/create/models/block/polished_dolomite_slab_top.json
640ad613dce98a4fb37bf1c896fc12bf44762a8b assets/create/models/block/polished_dolomite_stairs.json
2d14ccf702b3d0074d12c04f84cea8a61d122ea3 assets/create/models/block/polished_dolomite_stairs_inner.json
0590c2b945abb66adb859cc85ebe22092f262180 assets/create/models/block/polished_dolomite_stairs_outer.json
298fa4cafd59612cac9cf9f2e8fe20228c02d28d assets/create/models/block/polished_dolomite_wall_post.json
7c52b561d00133ef0ed81036ad5552fbbe10285b assets/create/models/block/polished_dolomite_wall_side.json
ab65a7a8f0c12a441c8653043c59385b834ef71e assets/create/models/block/polished_gabbro.json
2931c767a92c642c7c0d296e38af8f08217263da assets/create/models/block/polished_gabbro_slab.json
f50506b204f2245893df223c86a9245af5ee7cc4 assets/create/models/block/polished_gabbro_slab_double.json
052969eeefba6fd97feb520bcfda97c994dad91d assets/create/models/block/polished_gabbro_slab_top.json
353ab3fa0c2250bff91efd7827f12af5d89f8ad9 assets/create/models/block/polished_gabbro_stairs.json
4c7796d26f3d0bda10244c3243d3e11691a90083 assets/create/models/block/polished_gabbro_stairs_inner.json
fa9f24ab6291189812c5697323c7b66bc960b23a assets/create/models/block/polished_gabbro_stairs_outer.json
bce13297eea7998073f998dffb5dfbd858f3c4ab assets/create/models/block/polished_gabbro_wall_post.json
04b2e4985401f484dfcd226ecb332247773b2f8a assets/create/models/block/polished_gabbro_wall_side.json
77cc6a327584ca4cef6ec3bab9eb1df1053a3fac assets/create/models/block/polished_limestone.json
78b4bc45cb2a89f07d7d012859aae4a995788ec4 assets/create/models/block/polished_limestone_slab.json
d4d74fcd6d6cb63d44392796bd7d8818dd117b57 assets/create/models/block/polished_limestone_slab_double.json
f1204df2a6e31679375045ea57cd07dff1d783ca assets/create/models/block/polished_limestone_slab_top.json
378038e958728919a2239eb0dd65ca5d72112b7f assets/create/models/block/polished_limestone_stairs.json
270091da3f63a2fb2af45ec0cc9200ecb45f5844 assets/create/models/block/polished_limestone_stairs_inner.json
4a7764d8e3aca090ccf34ab53b49941addd30523 assets/create/models/block/polished_limestone_stairs_outer.json
58620d0d6ac6bf70c5cf89951f6de84cf033ad7f assets/create/models/block/polished_limestone_wall_post.json
50b1a7510912db50bca9df368a7f1aade846cee8 assets/create/models/block/polished_limestone_wall_side.json
714126588c571fb7e56eab01b0a638de20f45270 assets/create/models/block/polished_scoria.json
d45780fed06163c231393bfff4ccd70a99e6ff4c assets/create/models/block/polished_scoria_slab.json
f7b96f804379f377038d07af4f1fbf6890ba7f7a assets/create/models/block/polished_scoria_slab_double.json
73d5e1cd975a506f2b07139d0506d5fa1021af75 assets/create/models/block/polished_scoria_slab_top.json
4eb1e9b1235141a2a1c529ca09a3353ee4be5cf8 assets/create/models/block/polished_scoria_stairs.json
0316333eddde04727d7def7c5b7555df6a4a8900 assets/create/models/block/polished_scoria_stairs_inner.json
e4e00e01fa479c6fc9aa450a2e7999ce94504987 assets/create/models/block/polished_scoria_stairs_outer.json
1b9e41ac5b2a89557613c2c8c2cd2c8abcf11af0 assets/create/models/block/polished_scoria_wall_post.json
46227ab60086f0978ba12b8c071b295060e775c2 assets/create/models/block/polished_scoria_wall_side.json
0975a5158ea64238f78c7db8e2a1ddbb4c49d9e6 assets/create/models/block/polished_weathered_limestone.json
8fdfd28ea7b9053b956a93c09d90129ba94baab9 assets/create/models/block/polished_weathered_limestone_slab.json
9243b6fa9210da0fed582b802d0ffc2e1923789a assets/create/models/block/polished_weathered_limestone_slab_double.json
9f3ff426e79bb446a3e913cb7fca0056bed57f0f assets/create/models/block/polished_weathered_limestone_slab_top.json
39bd43b67badad90e1377142facec0ef3e3cbbbb assets/create/models/block/polished_weathered_limestone_stairs.json
1eedeb1b66b7c48c848c66d3ed2d99f4d9e58966 assets/create/models/block/polished_weathered_limestone_stairs_inner.json
97c066d14c3ee37ce4f580d25d3c29ac94a6adf4 assets/create/models/block/polished_weathered_limestone_stairs_outer.json
6d690b231f60496f9b3103e71adda09f8e649158 assets/create/models/block/polished_weathered_limestone_wall_post.json
ba4e86079668f2c03070c99b8d8ef642b60fd634 assets/create/models/block/polished_weathered_limestone_wall_side.json
>>>>>>> mc1.15/dev
1c5e97ce8e5b3f5b320873120a4f3084915c0af7 assets/create/models/block/powered_latch.json
3e414b053b973729577a61bb1d73b9a2c2eb56a4 assets/create/models/block/powered_latch_powered.json
f22d7d8263dcabd726aa04784031ae9062633579 assets/create/models/block/powered_toggle_latch_off_powered.json
@ -1291,7 +989,7 @@ a9885a3f69e3e2a2812c33bafd9140fcc5cc7c25 assets/create/models/block/radial_chass
522f4733118d6fba172696e9478c8f9fe88b236e assets/create/models/block/radial_chassis_side_z.json
bffca231a146a6ac49e028f3790cdcbf375e98b0 assets/create/models/block/radial_chassis_side_z_sticky.json
12d4f4119b994c5d71c96ab3aa09beb89dad1e10 assets/create/models/block/red_seat.json
<<<<<<< HEAD
0064825ee3c1702c524d34abb6adb66906586851 assets/create/models/block/red_valve_handle.json
61ce6e1ba7fee30683c86b09ec35da4fbff8f9cb assets/create/models/block/refined_radiance_casing.json
0fa50139aa2ff171feaecf3062b2037fab10b786 assets/create/models/block/scoria.json
055249d2dec8b94abb919cfb834767c9fbfb89ee assets/create/models/block/scoria_bricks.json
@ -1324,39 +1022,6 @@ f6096d529b8f97f0bfdec75c13e4b31958346c58 assets/create/models/block/spruce_windo
ea7952f49c78f0d7b95f3ed34df35a44a921ce15 assets/create/models/block/spruce_window_pane_post.json
04b92ecb2aea4264c58e2d3df0d77ab9fcdcf2d7 assets/create/models/block/spruce_window_pane_side.json
a5bb90cb3f5353bbfe767b3d42f4d1dbac3b498a assets/create/models/block/spruce_window_pane_side_alt.json
=======
0064825ee3c1702c524d34abb6adb66906586851 assets/create/models/block/red_valve_handle.json
c4bb40ed2bddabff154a34f4eff7a485bf6488a0 assets/create/models/block/refined_radiance_casing.json
c145d8e0d7f8f41afa80b9727a107b2ad2f0c3c9 assets/create/models/block/scoria.json
59c6f6a4ffe43485244a8561d7e8341f796e268b assets/create/models/block/scoria_bricks.json
d86ca38a0c1bac89e545916c59f23f6f0c9f7d7a assets/create/models/block/scoria_bricks_slab.json
ac0731b633bf1d1af38fcb6b5c17dea405a017c8 assets/create/models/block/scoria_bricks_slab_top.json
aefdd0cf03f7b07ecbd20aa9743d8b0c1ac01c7b assets/create/models/block/scoria_bricks_stairs.json
fd93d2aa5e2e1646ddf12c3ca8c011eb0791653d assets/create/models/block/scoria_bricks_stairs_inner.json
54e43e6e17dd9df3696005cfb803fc20d403c1ae assets/create/models/block/scoria_bricks_stairs_outer.json
6e01226f5586ff2885b001a020386dcd9da4cea5 assets/create/models/block/scoria_bricks_wall_post.json
eb72b9a4daf4a045a7583d8187107edbad9d7856 assets/create/models/block/scoria_bricks_wall_side.json
a5feba461b74c57a9583ef855b779142a618a844 assets/create/models/block/scoria_cobblestone.json
b5de7b127d49a69ae57e4be6fa6a0299d9df357b assets/create/models/block/scoria_cobblestone_slab.json
7e5a50dbafa8f3b8e285fa6efb995ad234377242 assets/create/models/block/scoria_cobblestone_slab_top.json
0da9d63d95f0cc05e764c0db65dc9f05d9f6b803 assets/create/models/block/scoria_cobblestone_stairs.json
6fb83d3bfb13d62822fbab12bb991e7fc595c8ad assets/create/models/block/scoria_cobblestone_stairs_inner.json
de66b504054f37eca6e5eeee6245fb8f9db2e1bf assets/create/models/block/scoria_cobblestone_stairs_outer.json
34aa3f34fce851ac6f87be0c276e074dacd9bbf4 assets/create/models/block/scoria_cobblestone_wall_post.json
43cd43cc26ba06f953c52c3fb67841141a99da6e assets/create/models/block/scoria_cobblestone_wall_side.json
0e70dc21ac625a0796ded99c734087c97fa5966b assets/create/models/block/scoria_pillar.json
74cd7c13043f6a5c680a7c73ed46a44a7507b8bf assets/create/models/block/secondary_linear_chassis.json
fbe57e52b0234c2c379d82d6cc425d6ce9492454 assets/create/models/block/secondary_linear_chassis_bottom.json
e439d642f3c2049dce444b7b4bea8532eb22699c assets/create/models/block/secondary_linear_chassis_top.json
5fc7d8839c6de9363d22fd22be7f440aab853121 assets/create/models/block/secondary_linear_chassis_top_bottom.json
3020d66d33996dd4b203905a54538d3dd5f01330 assets/create/models/block/shadow_steel_casing.json
3fc9a7ae552095d0f45f8e632e2bf04d1378946f assets/create/models/block/spruce_window.json
f39904a8a73a25e440d6a35fad931f8ce7ef165e assets/create/models/block/spruce_window_pane_noside.json
7446e12a5ba91c008b17fd70484468caa36500b9 assets/create/models/block/spruce_window_pane_noside_alt.json
f15dfc9e4e6b991ee9fe10e8af3d9c98cb3d7e47 assets/create/models/block/spruce_window_pane_post.json
0e8be4d143d1fd8300c00ce709139a0e577cdec3 assets/create/models/block/spruce_window_pane_side.json
aea7061aed39bc8c9ab51c8d7d0d86b11fc9e6b4 assets/create/models/block/spruce_window_pane_side_alt.json
>>>>>>> mc1.15/dev
3bda065e24a71b82b92b9c805790ba6d1791ef6a assets/create/models/block/stockpile_switch_0.json
335d6bc2b19d3cdbc9ed8b344142e2e3aa397994 assets/create/models/block/stockpile_switch_1.json
655d5cd249291a550bb3508c97f5a7a3606a7848 assets/create/models/block/stockpile_switch_2.json
@ -1399,14 +1064,9 @@ acf3900465101f9dd78d2301eab1063cdb461582 assets/create/models/block/weathered_li
1377e12f56dce1466ce44078d7154870c5cf7b2a assets/create/models/block/white_seat.json
899f33d51cf36cb1c283bc7e6363f9d451e5736e assets/create/models/block/white_valve_handle.json
0a0e2cc973e35586ae00ed17b919383868e992e8 assets/create/models/block/yellow_seat.json
<<<<<<< HEAD
55edee7b0833ab19b98694fab21ae0c8e91f76fd assets/create/models/block/yellow_valve_handle.json
36c27bad342c82aa8dc097da87637dca042cce17 assets/create/models/block/zinc_block.json
f3059145a84ddbd54d08167e984112c7baf5ef4a assets/create/models/block/zinc_ore.json
=======
55edee7b0833ab19b98694fab21ae0c8e91f76fd assets/create/models/block/yellow_valve_handle.json
c94c60d1d77404af7d74a29a094c7bdf7501b385 assets/create/models/block/zinc_block.json
a3ff06384fff574ac4cd6c253259f0734b025cab assets/create/models/block/zinc_ore.json
>>>>>>> mc1.15/dev
67ef6fd6ec26fc216fa5319b8538beb223da1530 assets/create/models/item/acacia_window.json
c695dab3964186a857767b2b4975aebffa86dcf9 assets/create/models/item/acacia_window_pane.json
06d8b6e8f050b8ec0bef88b7633f3741baad4571 assets/create/models/item/adjustable_crate.json
@ -1428,12 +1088,7 @@ b0f664dd6de3d0ee9afcb6223fbcd53b97fa0d65 assets/create/models/item/andesite_cobb
75b8b00c2418b9660d35a7fabd0774925cf1c02f assets/create/models/item/andesite_pillar.json
795541cf7205d90531a23cd5b388f93a03bbf925 assets/create/models/item/andesite_tunnel.json
bf1fc6bdf7fca6f1958a2d3e96202c1cecb50669 assets/create/models/item/basin.json
<<<<<<< HEAD
ffdb36349fa2e50451c208585162b6a8386ec494 assets/create/models/item/belt_connector.json
695a69d5854e2eb134b55d855bd2b7b18808a01d assets/create/models/item/belt_observer.json
=======
1da382e7e58eaa9788f5b1d92221ccac573e068f assets/create/models/item/belt_connector.json
>>>>>>> mc1.15/dev
9044243882cfd49a2827e1b910a4c9b0e46daa47 assets/create/models/item/birch_window.json
d537fffaede521efa525fb2a7f9863fe6a80054e assets/create/models/item/birch_window_pane.json
22632bd681c8a605f0845f7549770389a741156a assets/create/models/item/black_seat.json
@ -1471,12 +1126,8 @@ c2a320162daa2d24cef969d1d14a0cbd55eb574f assets/create/models/item/copper_ingot.
177dafb51d70c55ec62036332868efed4e01f353 assets/create/models/item/copper_sheet.json
d7cb2f7bac8fae893fc5179af8140786a908f3f5 assets/create/models/item/copper_shingles.json
f56bf22324faf8958eaef4d94b958f1108d52e5a assets/create/models/item/copper_tiles.json
<<<<<<< HEAD
4e253e7c0626dfd76e2d39786ce1a34e0baaa62d assets/create/models/item/crafter_slot_cover.json
=======
5583368909c319acfcf0f7a419bedf23272fe613 assets/create/models/item/copper_valve_handle.json
4e9126b349d55c65aa5407f05700579e52101c1f assets/create/models/item/crafter_slot_cover.json
>>>>>>> mc1.15/dev
4e253e7c0626dfd76e2d39786ce1a34e0baaa62d assets/create/models/item/crafter_slot_cover.json
7b333dea353afaa27b182aedc647c9e9e34e92ef assets/create/models/item/creative_crate.json
5b39403f6c81f05e566b621b62e267267de47c41 assets/create/models/item/creative_motor.json
6281a7439c92459761893835f91fde25467fae76 assets/create/models/item/crushed_brass.json
@ -1745,28 +1396,17 @@ e95125318055b8557afd7d108488cf0bdd81fe49 assets/create/models/item/polished_scor
8197d4494ff1d8d81be8fac9285246cc1c6bcf54 assets/create/models/item/polished_weathered_limestone.json
68fb04f7a89c8117bb641e347df9bfc1f1248335 assets/create/models/item/polished_weathered_limestone_slab.json
6d92ee7112aa20e8a1adfe73d8933031c299bed1 assets/create/models/item/polished_weathered_limestone_stairs.json
<<<<<<< HEAD
d98a1d479dff88d7a6f084f2c9de8fbbf80961ef assets/create/models/item/polished_weathered_limestone_wall.json
ef2c9dcd5f6385a0f0cdc2e9120c984827863100 assets/create/models/item/portable_storage_interface.json
417c301eb7e54f14c564975570f59d048cc88987 assets/create/models/item/powdered_obsidian.json
=======
b4995fb4799f33508cd6bf2ded80c0b3e866ad43 assets/create/models/item/polished_weathered_limestone_wall.json
3bc60b0d9884c2ee0f1dd530e90fceb699eea737 assets/create/models/item/portable_storage_interface.json
d3cfc1a1137c4bc98848947d425d2972df144c95 assets/create/models/item/powdered_obsidian.json
>>>>>>> mc1.15/dev
417c301eb7e54f14c564975570f59d048cc88987 assets/create/models/item/powdered_obsidian.json
1e501c1f2e9250aaaadcf17db62646d08177d4e1 assets/create/models/item/powered_latch.json
3a6dfc7f36e31ebfcd650c3144a7f2210e8a4f9f assets/create/models/item/powered_toggle_latch.json
4a3c3d81097d56bbd3aefeeb9eb7db87f514b5b4 assets/create/models/item/propeller.json
4b8a27ff05ed5331889dfc4b0b4562f3e94b0dfe assets/create/models/item/pulse_repeater.json
a598b2f5eb34b061e81efb8a55267a02f8e08a61 assets/create/models/item/purple_seat.json
<<<<<<< HEAD
e5138f9e37ca4d24cda2eb7b24a021eb7c8ae21c assets/create/models/item/purple_valve_handle.json
efbda15b53084acdac2d36b8e0a764a9ab34d723 assets/create/models/item/radial_chassis.json
fc05c4492da3d17add7e410323a47456c0d21e0e assets/create/models/item/red_sand_paper.json
=======
e5138f9e37ca4d24cda2eb7b24a021eb7c8ae21c assets/create/models/item/purple_valve_handle.json
469652eb5baa92008dbfc4deec232c3381684af6 assets/create/models/item/radial_chassis.json
ba99e2fdb64892f4f479a8ac51c226cb5f71f659 assets/create/models/item/red_sand_paper.json
>>>>>>> mc1.15/dev
3e251514aa698076b73fdbfef720b78b21d3bd93 assets/create/models/item/red_seat.json
b959a1b35105c2c21933418bd29ce12a090716f8 assets/create/models/item/red_valve_handle.json
b9a4ac219a27e60a82f55129f2df5ae6183981e2 assets/create/models/item/redstone_contact.json

View file

@ -60,10 +60,10 @@
},
{
"when": {
"north": "true",
"up": "true",
"down": "false",
"south": "false",
"down": "false"
"north": "true"
},
"apply": {
"model": "create:block/fluid_pipe/lu_x"
@ -71,10 +71,10 @@
},
{
"when": {
"north": "false",
"up": "true",
"down": "false",
"south": "true",
"down": "false"
"north": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ru_x"
@ -82,10 +82,10 @@
},
{
"when": {
"north": "true",
"up": "false",
"down": "true",
"south": "false",
"down": "true"
"north": "true"
},
"apply": {
"model": "create:block/fluid_pipe/ld_x"
@ -93,10 +93,10 @@
},
{
"when": {
"north": "false",
"up": "false",
"down": "true",
"south": "true",
"down": "true"
"north": "false"
},
"apply": {
"model": "create:block/fluid_pipe/rd_x"
@ -104,10 +104,10 @@
},
{
"when": {
"north": "false",
"up": "true",
"down": "true",
"south": "false",
"down": "true"
"north": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_x"
@ -115,10 +115,10 @@
},
{
"when": {
"north": "false",
"up": "true",
"down": "false",
"south": "false",
"down": "false"
"north": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_x"
@ -126,10 +126,10 @@
},
{
"when": {
"north": "false",
"up": "false",
"down": "true",
"south": "false",
"down": "true"
"north": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_x"
@ -137,10 +137,10 @@
},
{
"when": {
"north": "true",
"up": "false",
"down": "false",
"south": "true",
"down": "false"
"north": "true"
},
"apply": {
"model": "create:block/fluid_pipe/lr_x"
@ -148,10 +148,10 @@
},
{
"when": {
"north": "true",
"up": "false",
"down": "false",
"south": "false",
"down": "false"
"north": "true"
},
"apply": {
"model": "create:block/fluid_pipe/lr_x"
@ -159,10 +159,10 @@
},
{
"when": {
"north": "false",
"up": "false",
"down": "false",
"south": "true",
"down": "false"
"north": "false"
},
"apply": {
"model": "create:block/fluid_pipe/lr_x"
@ -170,10 +170,10 @@
},
{
"when": {
"north": "false",
"up": "false",
"down": "false",
"south": "false",
"down": "false"
"north": "false"
},
"apply": {
"model": "create:block/fluid_pipe/none_x"
@ -181,10 +181,10 @@
},
{
"when": {
"north": "false",
"west": "true",
"east": "false",
"south": "true"
"south": "true",
"north": "false",
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/lu_y"
@ -192,10 +192,10 @@
},
{
"when": {
"north": "false",
"west": "false",
"east": "true",
"south": "true"
"south": "true",
"north": "false",
"east": "true"
},
"apply": {
"model": "create:block/fluid_pipe/ru_y"
@ -203,10 +203,10 @@
},
{
"when": {
"north": "true",
"west": "true",
"east": "false",
"south": "false"
"south": "false",
"north": "true",
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ld_y"
@ -214,10 +214,10 @@
},
{
"when": {
"north": "true",
"west": "false",
"east": "true",
"south": "false"
"south": "false",
"north": "true",
"east": "true"
},
"apply": {
"model": "create:block/fluid_pipe/rd_y"
@ -225,10 +225,10 @@
},
{
"when": {
"west": "false",
"south": "true",
"north": "true",
"west": "false",
"east": "false",
"south": "true"
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_y"
@ -236,10 +236,10 @@
},
{
"when": {
"west": "false",
"south": "true",
"north": "false",
"west": "false",
"east": "false",
"south": "true"
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_y"
@ -247,10 +247,10 @@
},
{
"when": {
"west": "false",
"south": "false",
"north": "true",
"west": "false",
"east": "false",
"south": "false"
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_y"
@ -258,10 +258,10 @@
},
{
"when": {
"north": "false",
"west": "true",
"east": "true",
"south": "false"
"south": "false",
"north": "false",
"east": "true"
},
"apply": {
"model": "create:block/fluid_pipe/lr_y"
@ -269,10 +269,10 @@
},
{
"when": {
"north": "false",
"west": "true",
"east": "false",
"south": "false"
"south": "false",
"north": "false",
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/lr_y"
@ -280,10 +280,10 @@
},
{
"when": {
"north": "false",
"west": "false",
"east": "true",
"south": "false"
"south": "false",
"north": "false",
"east": "true"
},
"apply": {
"model": "create:block/fluid_pipe/lr_y"
@ -291,10 +291,10 @@
},
{
"when": {
"north": "false",
"west": "false",
"east": "false",
"south": "false"
"south": "false",
"north": "false",
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/none_y"
@ -302,16 +302,10 @@
},
{
"when": {
"west": "false",
<<<<<<< HEAD
"east": "true",
"up": "true",
"down": "false"
=======
"west": "false",
"down": "false",
"east": "true",
"up": "true"
>>>>>>> mc1.15/dev
"east": "true"
},
"apply": {
"model": "create:block/fluid_pipe/lu_z"
@ -319,16 +313,10 @@
},
{
"when": {
"west": "true",
<<<<<<< HEAD
"east": "false",
"up": "true",
"down": "false"
=======
"west": "true",
"down": "false",
"east": "false",
"up": "true"
>>>>>>> mc1.15/dev
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ru_z"
@ -336,16 +324,10 @@
},
{
"when": {
"west": "false",
<<<<<<< HEAD
"east": "true",
"up": "false",
"down": "true"
=======
"west": "false",
"down": "true",
"east": "true",
"up": "false"
>>>>>>> mc1.15/dev
"east": "true"
},
"apply": {
"model": "create:block/fluid_pipe/ld_z"
@ -353,16 +335,10 @@
},
{
"when": {
"west": "true",
<<<<<<< HEAD
"east": "false",
"up": "false",
"down": "true"
=======
"west": "true",
"down": "true",
"east": "false",
"up": "false"
>>>>>>> mc1.15/dev
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/rd_z"
@ -370,16 +346,10 @@
},
{
"when": {
"west": "false",
<<<<<<< HEAD
"east": "false",
"up": "true",
"down": "true"
=======
"west": "false",
"down": "true",
"east": "false",
"up": "true"
>>>>>>> mc1.15/dev
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_z"
@ -387,16 +357,10 @@
},
{
"when": {
"west": "false",
<<<<<<< HEAD
"east": "false",
"up": "true",
"down": "false"
=======
"west": "false",
"down": "false",
"east": "false",
"up": "true"
>>>>>>> mc1.15/dev
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_z"
@ -404,16 +368,10 @@
},
{
"when": {
"west": "false",
<<<<<<< HEAD
"east": "false",
"up": "false",
"down": "true"
=======
"west": "false",
"down": "true",
"east": "false",
"up": "false"
>>>>>>> mc1.15/dev
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/ud_z"
@ -421,16 +379,10 @@
},
{
"when": {
"up": "false",
"west": "true",
<<<<<<< HEAD
"east": "true",
"up": "false",
"down": "false"
=======
"down": "false",
"east": "true",
"up": "false"
>>>>>>> mc1.15/dev
"east": "true"
},
"apply": {
"model": "create:block/fluid_pipe/lr_z"
@ -438,16 +390,10 @@
},
{
"when": {
"up": "false",
"west": "false",
<<<<<<< HEAD
"east": "true",
"up": "false",
"down": "false"
=======
"down": "false",
"east": "true",
"up": "false"
>>>>>>> mc1.15/dev
"east": "true"
},
"apply": {
"model": "create:block/fluid_pipe/lr_z"
@ -455,16 +401,10 @@
},
{
"when": {
"up": "false",
"west": "true",
<<<<<<< HEAD
"east": "false",
"up": "false",
"down": "false"
=======
"down": "false",
"east": "false",
"up": "false"
>>>>>>> mc1.15/dev
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/lr_z"
@ -472,16 +412,10 @@
},
{
"when": {
"west": "false",
<<<<<<< HEAD
"east": "false",
"up": "false",
"down": "false"
=======
"west": "false",
"down": "false",
"east": "false",
"up": "false"
>>>>>>> mc1.15/dev
"east": "false"
},
"apply": {
"model": "create:block/fluid_pipe/none_z"

View file

@ -29,8 +29,8 @@
},
{
"when": {
"sticky_south": "true",
"axis": "x"
"axis": "x",
"sticky_south": "true"
},
"apply": {
"model": "create:block/radial_chassis_side_x_sticky",
@ -39,8 +39,8 @@
},
{
"when": {
"sticky_south": "true",
"axis": "y"
"axis": "y",
"sticky_south": "true"
},
"apply": {
"model": "create:block/radial_chassis_side_y_sticky"
@ -48,8 +48,8 @@
},
{
"when": {
"sticky_south": "true",
"axis": "z"
"axis": "z",
"sticky_south": "true"
},
"apply": {
"model": "create:block/radial_chassis_side_x_sticky",
@ -59,8 +59,8 @@
},
{
"when": {
"sticky_south": "false",
"axis": "x"
"axis": "x",
"sticky_south": "false"
},
"apply": {
"model": "create:block/radial_chassis_side_x",
@ -69,8 +69,8 @@
},
{
"when": {
"sticky_south": "false",
"axis": "y"
"axis": "y",
"sticky_south": "false"
},
"apply": {
"model": "create:block/radial_chassis_side_y"
@ -78,8 +78,8 @@
},
{
"when": {
"sticky_south": "false",
"axis": "z"
"axis": "z",
"sticky_south": "false"
},
"apply": {
"model": "create:block/radial_chassis_side_x",
@ -149,8 +149,8 @@
},
{
"when": {
"sticky_north": "true",
"axis": "x"
"axis": "x",
"sticky_north": "true"
},
"apply": {
"model": "create:block/radial_chassis_side_x_sticky"
@ -158,8 +158,8 @@
},
{
"when": {
"sticky_north": "true",
"axis": "y"
"axis": "y",
"sticky_north": "true"
},
"apply": {
"model": "create:block/radial_chassis_side_y_sticky",
@ -168,8 +168,8 @@
},
{
"when": {
"sticky_north": "true",
"axis": "z"
"axis": "z",
"sticky_north": "true"
},
"apply": {
"model": "create:block/radial_chassis_side_x_sticky",
@ -178,8 +178,8 @@
},
{
"when": {
"sticky_north": "false",
"axis": "x"
"axis": "x",
"sticky_north": "false"
},
"apply": {
"model": "create:block/radial_chassis_side_x"
@ -187,8 +187,8 @@
},
{
"when": {
"sticky_north": "false",
"axis": "y"
"axis": "y",
"sticky_north": "false"
},
"apply": {
"model": "create:block/radial_chassis_side_y",
@ -197,8 +197,8 @@
},
{
"when": {
"sticky_north": "false",
"axis": "z"
"axis": "z",
"sticky_north": "false"
},
"apply": {
"model": "create:block/radial_chassis_side_x",
@ -207,8 +207,8 @@
},
{
"when": {
"axis": "x",
"sticky_east": "true"
"sticky_east": "true",
"axis": "x"
},
"apply": {
"model": "create:block/radial_chassis_side_x_sticky",
@ -217,8 +217,8 @@
},
{
"when": {
"axis": "y",
"sticky_east": "true"
"sticky_east": "true",
"axis": "y"
},
"apply": {
"model": "create:block/radial_chassis_side_y_sticky",
@ -227,8 +227,8 @@
},
{
"when": {
"axis": "z",
"sticky_east": "true"
"sticky_east": "true",
"axis": "z"
},
"apply": {
"model": "create:block/radial_chassis_side_z_sticky"
@ -236,8 +236,8 @@
},
{
"when": {
"axis": "x",
"sticky_east": "false"
"sticky_east": "false",
"axis": "x"
},
"apply": {
"model": "create:block/radial_chassis_side_x",
@ -246,8 +246,8 @@
},
{
"when": {
"axis": "y",
"sticky_east": "false"
"sticky_east": "false",
"axis": "y"
},
"apply": {
"model": "create:block/radial_chassis_side_y",
@ -256,8 +256,8 @@
},
{
"when": {
"axis": "z",
"sticky_east": "false"
"sticky_east": "false",
"axis": "z"
},
"apply": {
"model": "create:block/radial_chassis_side_z"

View file

@ -8,7 +8,7 @@
"block.create.adjustable_crate": "adjustable_crate",
"block.create.adjustable_pulley": "UNLOCALIZED: Adjustable Pulley",
"block.create.adjustable_pulse_repeater": "UNLOCALIZED: Adjustable Pulse Repeater",
"block.create.adjustable_repeater": "Verzögernder Verstärker",
"block.create.adjustable_repeater": "Verzögernder Verstärker",
"block.create.analog_lever": "UNLOCALIZED: Analog Lever",
"block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel",
"block.create.andesite_bricks": "Andesitziegel",
@ -25,10 +25,6 @@
"block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel",
"block.create.basin": "UNLOCALIZED: Basin",
"block.create.belt": "Mechanischer Riemen",
<<<<<<< HEAD
"block.create.belt_observer": "Fließband-Beobachter",
=======
>>>>>>> mc1.15/dev
"block.create.birch_window": "UNLOCALIZED: Birch Window",
"block.create.birch_window_pane": "UNLOCALIZED: Birch Window Pane",
"block.create.black_seat": "UNLOCALIZED: Black Seat",
@ -100,7 +96,7 @@
"block.create.dolomite_cobblestone_slab": "UNLOCALIZED: Dolomite Cobblestone Slab",
"block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs",
"block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall",
"block.create.dolomite_pillar": "Dolomitsäule",
"block.create.dolomite_pillar": "Dolomitsäule",
"block.create.encased_belt": "Eingeschlossener Riemen",
"block.create.encased_fan": "Eingeschlossener Propeller",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
@ -179,7 +175,7 @@
"block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane",
"block.create.jungle_window": "UNLOCALIZED: Jungle Window",
"block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane",
"block.create.large_cogwheel": "Großes Zahnrad",
"block.create.large_cogwheel": "Großes Zahnrad",
"block.create.layered_andesite": "UNLOCALIZED: Layered Andesite",
"block.create.layered_dark_scoria": "UNLOCALIZED: Layered Dark Scoria",
"block.create.layered_diorite": "UNLOCALIZED: Layered Diorite",
@ -205,8 +201,8 @@
"block.create.limestone_cobblestone_slab": "UNLOCALIZED: Limestone Cobblestone Slab",
"block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs",
"block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall",
"block.create.limestone_pillar": "Kalksteinsäule",
"block.create.linear_chassis": "Schubgerüst",
"block.create.limestone_pillar": "Kalksteinsäule",
"block.create.linear_chassis": "Schubgerüst",
"block.create.magenta_seat": "UNLOCALIZED: Magenta Seat",
"block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle",
"block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm",
@ -288,12 +284,8 @@
"block.create.paved_weathered_limestone_stairs": "UNLOCALIZED: Paved Weathered Limestone Stairs",
"block.create.paved_weathered_limestone_wall": "UNLOCALIZED: Paved Weathered Limestone Wall",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
<<<<<<< HEAD
"block.create.piston_extension_pole": "Kolben-Pleuelverlängerung",
=======
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
"block.create.piston_extension_pole": "Kolben-Pleuelverlängerung",
>>>>>>> mc1.15/dev
"block.create.polished_dark_scoria": "UNLOCALIZED: Polished Dark Scoria",
"block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab",
"block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs",
@ -322,14 +314,10 @@
"block.create.powered_latch": "UNLOCALIZED: Powered Latch",
"block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch",
"block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet",
"block.create.pulse_repeater": "Pulsierender Verstärker",
"block.create.pulse_repeater": "Pulsierender Verstärker",
"block.create.purple_seat": "UNLOCALIZED: Purple Seat",
<<<<<<< HEAD
"block.create.radial_chassis": "Drehgerüst",
=======
"block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle",
"block.create.radial_chassis": "Drehgerüst",
>>>>>>> mc1.15/dev
"block.create.red_seat": "UNLOCALIZED: Red Seat",
"block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle",
"block.create.redstone_contact": "Redstone-Kontakt",
@ -377,7 +365,7 @@
"block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab",
"block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs",
"block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall",
"block.create.weathered_limestone_pillar": "Verwitterte Kalksteinsäule",
"block.create.weathered_limestone_pillar": "Verwitterte Kalksteinsäule",
"block.create.white_seat": "UNLOCALIZED: White Seat",
"block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle",
"block.create.yellow_seat": "UNLOCALIZED: Yellow Seat",
@ -436,7 +424,7 @@
"item.create.schematic_and_quill": "Bauplan und Feder",
"item.create.shadow_steel": "UNLOCALIZED: Shadow Steel",
"item.create.super_glue": "UNLOCALIZED: Super Glue",
"item.create.tree_fertilizer": "Baumdünger",
"item.create.tree_fertilizer": "Baumdünger",
"item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox",
"item.create.wand_of_symmetry": "Symmetriestab",
"item.create.wheat_flour": "UNLOCALIZED: Wheat Flour",
@ -540,9 +528,9 @@
"itemGroup.create.palettes": "UNLOCALIZED: Create Palettes",
"death.attack.create.crush": "%1$s stolperte in ein Mahlwerk",
"death.attack.create.fan_fire": "%1$s hat heiße Luft eingeatmet",
"death.attack.create.fan_fire": "%1$s hat heiße Luft eingeatmet",
"death.attack.create.fan_lava": "%1$s wurde von Lava verweht",
"death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert",
"death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert",
"death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw",
"death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
@ -552,8 +540,8 @@
"create.recipe.crushing": "Mahlen",
"create.recipe.milling": "UNLOCALIZED: Milling",
"create.recipe.splashing": "Waschen",
"create.recipe.splashing.fan": "Propeller hinter fließendem Wasser",
"create.recipe.smoking_via_fan": "Räuchern",
"create.recipe.splashing.fan": "Propeller hinter fließendem Wasser",
"create.recipe.smoking_via_fan": "Räuchern",
"create.recipe.smoking_via_fan.fan": "Propeller hinter Feuer",
"create.recipe.blasting_via_fan": "Schmelzen",
"create.recipe.blasting_via_fan.fan": "Propeller hinter Lava",
@ -576,7 +564,7 @@
"create.generic.height": "UNLOCALIZED: Height",
"create.generic.length": "UNLOCALIZED: Length",
"create.generic.speed": "Geschwindigkeit",
"create.generic.delay": "Verzögerung",
"create.generic.delay": "Verzögerung",
"create.generic.unit.ticks": "Ticks",
"create.generic.unit.seconds": "Sekunden",
"create.generic.unit.minutes": "Minuten",
@ -585,20 +573,20 @@
"create.generic.unit.degrees": "UNLOCALIZED: °",
"create.action.scroll": "Wechseln",
"create.action.confirm": "Bestätigen",
"create.action.confirm": "Bestätigen",
"create.action.abort": "Abbrechen",
"create.action.saveToFile": "Speichern",
"create.action.discard": "Löschen",
"create.action.discard": "Löschen",
"create.keyinfo.toolmenu": "Werkzeugmenü",
"create.keyinfo.toolmenu": "Werkzeugmenü",
"create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)",
"create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)",
"create.gui.scrollInput.defaultTitle": "Wähle eine Option:",
"create.gui.scrollInput.scrollToModify": "Mausrad zum Ändern",
"create.gui.scrollInput.defaultTitle": "Wähle eine Option:",
"create.gui.scrollInput.scrollToModify": "Mausrad zum Ändern",
"create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount",
"create.gui.scrollInput.scrollToSelect": "Mausrad zum Auswählen",
"create.gui.scrollInput.shiftScrollsFaster": "Shift zum schnelleren Auswählen",
"create.gui.scrollInput.scrollToSelect": "Mausrad zum Auswählen",
"create.gui.scrollInput.shiftScrollsFaster": "Shift zum schnelleren Auswählen",
"create.gui.toolmenu.focusKey": "Halte [%1$s] zum Fokussieren",
"create.gui.toolmenu.cycle": "[Mausrad] zum Wechseln",
"create.gui.symmetryWand.mirrorType": "Spiegeln",
@ -619,7 +607,7 @@
"create.gui.blockzapper.searchDiagonal": "Diagonalen folgen",
"create.gui.blockzapper.searchFuzzy": "Materialgrenzen ignorieren",
"create.gui.blockzapper.range": "Reichweite",
"create.gui.blockzapper.needsUpgradedAmplifier": "Benötigt besseren Verstärker",
"create.gui.blockzapper.needsUpgradedAmplifier": "Benötigt besseren Verstärker",
"create.gui.blockzapper.patternSection": "Muster",
"create.gui.blockzapper.pattern.solid": "Fest",
"create.gui.blockzapper.pattern.checkered": "Schachbrett",
@ -649,15 +637,15 @@
"create.blockzapper.usingBlock": "Auswahl: %1$s",
"create.blockzapper.componentUpgrades": "Bauteil-Upgrades:",
"create.blockzapper.component.body": "Rumpf",
"create.blockzapper.component.amplifier": "Verstärker",
"create.blockzapper.component.amplifier": "Verstärker",
"create.blockzapper.component.accelerator": "Beschleuniger",
"create.blockzapper.component.retriever": "Empfänger",
"create.blockzapper.component.retriever": "Empfänger",
"create.blockzapper.component.scope": "Fernrohr",
"create.blockzapper.componentTier.none": "Nichts",
"create.blockzapper.componentTier.brass": "UNLOCALIZED: Brass",
"create.blockzapper.componentTier.chromatic": "UNLOCALIZED: Chromatic",
"create.blockzapper.leftClickToSet": "Linksklick auf einen Block zum Auswählen",
"create.blockzapper.empty": "Keine Blöcke übrig!",
"create.blockzapper.leftClickToSet": "Linksklick auf einen Block zum Auswählen",
"create.blockzapper.empty": "Keine Blöcke übrig!",
"create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode",
"create.contraptions.movement_mode.move_place": "UNLOCALIZED: Always Place when Stopped",
@ -691,18 +679,9 @@
"create.gui.adjustable_crate.title": "adjustable_crate",
"create.gui.adjustable_crate.storageSpace": "Lagerraum",
"create.gui.stockpile_switch.title": "Vorratssensor",
<<<<<<< HEAD
"create.gui.stockpile_switch.lowerLimit": "Untergrenze",
"create.gui.stockpile_switch.upperLimit": "Obergrenze",
"create.gui.stockpile_switch.startAt": "Signal bei",
"create.gui.stockpile_switch.startAbove": "Signal über",
"create.gui.stockpile_switch.stopAt": "Signalstopp bei",
"create.gui.stockpile_switch.stopBelow": "Signalstopp über",
=======
"create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal",
"create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%",
"create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%",
>>>>>>> mc1.15/dev
"create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift",
"create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction",
"create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn",
@ -718,31 +697,26 @@
"create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed",
"create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed",
"create.schematicAndQuill.dimensions": "Bauplangröße: %1$sx%2$sx%3$s",
"create.schematicAndQuill.dimensions": "Bauplangröße: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Erste Position festgelegt.",
"create.schematicAndQuill.secondPos": "Zweite Position festgelegt.",
"create.schematicAndQuill.noTarget": "Halte [Strg] zur Auswahl von Luft.",
<<<<<<< HEAD
"create.schematicAndQuill.abort": "Auswahl zurückgesetzt.",
"create.schematicAndQuill.prompt": "Gib dem Bauplan einen Namen:",
=======
"create.schematicAndQuill.abort": "Auswahl zurückgesetzt.",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
>>>>>>> mc1.15/dev
"create.schematicAndQuill.fallbackName": "Mein Bauplan",
"create.schematicAndQuill.saved": "Gespeichert als %1$s",
"create.schematic.invalid": "[!] Ungültiger Gegenstand - Benutze einen Bauplantisch.",
"create.schematic.invalid": "[!] Ungültiger Gegenstand - Benutze einen Bauplantisch.",
"create.schematic.position": "Position",
"create.schematic.rotation": "Rotation",
"create.schematic.rotation.none": "Nein",
"create.schematic.rotation.cw90": "90° im Uhrzeigersinn",
"create.schematic.rotation.cw180": "180° im Uhrzeigersinn",
"create.schematic.rotation.cw270": "270° im Uhrzeigersinn",
"create.schematic.rotation.cw90": "90° im Uhrzeigersinn",
"create.schematic.rotation.cw180": "180° im Uhrzeigersinn",
"create.schematic.rotation.cw270": "270° im Uhrzeigersinn",
"create.schematic.mirror": "Spiegeln",
"create.schematic.mirror.none": "Nein",
"create.schematic.mirror.frontBack": "Vor-Zurück",
"create.schematic.mirror.frontBack": "Vor-Zurück",
"create.schematic.mirror.leftRight": "Links-Rechts",
"create.schematic.tool.deploy": "Positionieren",
"create.schematic.tool.move": "XZ Bewegen",
@ -753,7 +727,7 @@
"create.schematic.tool.deploy.description.0": "Bewegt die Struktur an einen anderen ort.",
"create.schematic.tool.deploy.description.1": "Mit Rechtsklick auf den Boden platzieren.",
"create.schematic.tool.deploy.description.2": "[Strg] halten, um in einer bestimmten Entfernung zu arbeiten.",
"create.schematic.tool.deploy.description.3": "[Strg]-Mausrad um die Entfernung zu ändern.",
"create.schematic.tool.deploy.description.3": "[Strg]-Mausrad um die Entfernung zu ändern.",
"create.schematic.tool.move.description.0": "Bewegt das Schema horizontal",
"create.schematic.tool.move.description.1": "Zeig auf das Schema und benutze [Strg]-Mausrad.",
"create.schematic.tool.move.description.2": "",
@ -763,55 +737,36 @@
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Rotiert das Schema um seine Mitte.",
"create.schematic.tool.rotate.description.1": "[Strg]-Mausrad für eine Drehung um 90°",
"create.schematic.tool.rotate.description.1": "[Strg]-Mausrad für eine Drehung um 90°",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Platziert sofort die Struktur in der Welt",
"create.schematic.tool.print.description.1": "[Rechtsklick] zum Bestätigen der Platzierung an der aktuellen Position.",
"create.schematic.tool.print.description.2": "Dieses Werkzeug ist nur für den Kreativ-Modus.",
"create.schematic.tool.print.description.1": "[Rechtsklick] zum Bestätigen der Platzierung an der aktuellen Position.",
"create.schematic.tool.print.description.2": "Dieses Werkzeug ist nur für den Kreativ-Modus.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Kehrt das Schema entlang der ausgewählten Oberfläche um.",
"create.schematic.tool.flip.description.0": "Kehrt das Schema entlang der ausgewählten Oberfläche um.",
"create.schematic.tool.flip.description.1": "Zeige auf das Schema und benutze [Strg]-Mausrad.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Synchronisation...",
"create.schematics.uploadTooLarge": "Dein Bauplan ist zu groß.",
"create.schematics.maxAllowedSize": "Die maximale Bauplan-Dateigröße ist:",
"create.schematics.uploadTooLarge": "Dein Bauplan ist zu groß.",
"create.schematics.maxAllowedSize": "Die maximale Bauplan-Dateigröße ist:",
"create.gui.schematicTable.title": "Bauplantisch",
<<<<<<< HEAD
"create.gui.schematicTable.availableSchematics": "Verfügbare Baupläne",
"create.gui.schematicTable.noSchematics": "Keine gespeicherten Baupläne",
=======
"create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files",
"create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder",
"create.gui.schematicTable.availableSchematics": "Verfügbare Baupläne",
"create.gui.schematicTable.noSchematics": "Keine gespeicherten Baupläne",
>>>>>>> mc1.15/dev
"create.gui.schematicTable.uploading": "Hochladen...",
"create.gui.schematicTable.finished": "Hochgeladen!",
"create.gui.schematicannon.title": "Bauplankanone",
"create.gui.schematicannon.listPrinter": "Materiallistendruck",
"create.gui.schematicannon.gunpowderLevel": "Schwarzpulver bei %1$s%%",
"create.gui.schematicannon.shotsRemaining": "%1$s Schuss übrig",
"create.gui.schematicannon.shotsRemaining": "%1$s Schuss übrig",
"create.gui.schematicannon.shotsRemainingWithBackup": "Mit Reserve: %1$s",
"create.gui.schematicannon.optionEnabled": "Aktiviert",
"create.gui.schematicannon.optionDisabled": "Deaktiviert",
<<<<<<< HEAD
"create.gui.schematicannon.option.dontReplaceSolid": "Feste Blöcke nicht ersetzen",
"create.gui.schematicannon.option.replaceWithSolid": "Feste Blöcke mit festen ersetzen",
"create.gui.schematicannon.option.replaceWithAny": "Feste Blöcke immer ersetzen",
"create.gui.schematicannon.option.replaceWithEmpty": "Feste Blöcke mit Leere ersetzen",
"create.gui.schematicannon.option.skipMissing": "Fehlende Blöcke ignorieren",
"create.gui.schematicannon.option.skipTileEntities": "Tile Entities ignorieren",
"create.gui.schematicannon.option.skipMissing.description": "Wenn die Bauplankanone einen benötigten Block nicht finden kann, wird sie einfach beim nächsten weiter machen.",
"create.gui.schematicannon.option.skipTileEntities.description": "Die Bauplankanone wird versuchen, Blöcke mit extra Daten, beispielsweise Truhen, nicht zu ersetzen.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Die Kanone wird ausschließlich nicht feste Blöcke und Luft in ihrem Arbeitsbereich ersetzen.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Die Kanone wird feste Blöcke nur dann ersetzen, wenn an der Position vorher bereits ein fester Block war.",
"create.gui.schematicannon.option.replaceWithAny.description": "Die Kanone wird feste Blöcke ersetzen, wenn der Bauplan an der Position einen Block enthält.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Die Kanone wird alle Blöcke im Arbeitsbereich entfernen.",
=======
"create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings",
"create.gui.schematicannon.option.dontReplaceSolid": "Feste Blöcke nicht ersetzen",
"create.gui.schematicannon.option.replaceWithSolid": "Feste Blöcke mit festen ersetzen",
@ -828,7 +783,6 @@
"create.gui.schematicannon.option.replaceWithSolid.description": "Die Kanone wird feste Blöcke nur dann ersetzen, wenn an der Position vorher bereits ein fester Block war.",
"create.gui.schematicannon.option.replaceWithAny.description": "Die Kanone wird feste Blöcke ersetzen, wenn der Bauplan an der Position einen Block enthält.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Die Kanone wird alle Blöcke im Arbeitsbereich entfernen.",
>>>>>>> mc1.15/dev
"create.schematicannon.status.idle": "Aus",
"create.schematicannon.status.ready": "Bereit",
@ -840,11 +794,11 @@
"create.schematicannon.status.targetNotLoaded": "Kein Block geladen",
"create.schematicannon.status.targetOutsideRange": "Ziel zu weit weg",
"create.schematicannon.status.searching": "Suchen",
"create.schematicannon.status.skipping": "Ãœberspringen",
"create.schematicannon.status.skipping": "Überspringen",
"create.schematicannon.status.missingBlock": "Fehlender Block:",
"create.schematicannon.status.placing": "Platzieren",
"create.schematicannon.status.clearing": "Blöcke entfernen",
"create.schematicannon.status.schematicInvalid": "Bauplan ungültig",
"create.schematicannon.status.clearing": "Blöcke entfernen",
"create.schematicannon.status.schematicInvalid": "Bauplan ungültig",
"create.schematicannon.status.schematicNotPlaced": "Bauplan nicht positioniert",
"create.schematicannon.status.schematicExpired": "Bauplandatei abgelaufen",
@ -977,29 +931,29 @@
"item.create.example_item.tooltip.condition1": "Wenn dies",
"item.create.example_item.tooltip.behaviour1": "dann tut dieser Gegenstand das. (Verhalten wird mit der Shift-Taste angezeigt)",
"item.create.example_item.tooltip.condition2": "Und wenn dies",
"item.create.example_item.tooltip.behaviour2": "kannst du so viele Verhaltensweisen hinzufügen wie du magst",
"item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist",
"item.create.example_item.tooltip.behaviour2": "kannst du so viele Verhaltensweisen hinzufügen wie du magst",
"item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist",
"item.create.example_item.tooltip.action1": "wird diese Steuerung gezeigt.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB",
"item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.",
"item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.",
"item.create.wand_of_symmetry.tooltip.condition1": "Wenn in der Schnellleiste",
"item.create.wand_of_symmetry.tooltip.behaviour1": "Bleibt aktiv",
"item.create.wand_of_symmetry.tooltip.control1": "R-Klick auf Boden",
"item.create.wand_of_symmetry.tooltip.action1": "_Erstellt_ oder _Bewegt_ den Spiegel",
"item.create.wand_of_symmetry.tooltip.control2": "R-Klick in die Luft",
"item.create.wand_of_symmetry.tooltip.action2": "_Löscht_ den aktiven Spiegel",
"item.create.wand_of_symmetry.tooltip.action2": "_Löscht_ den aktiven Spiegel",
"item.create.wand_of_symmetry.tooltip.control3": "R-Klick beim Schleichen",
"item.create.wand_of_symmetry.tooltip.action3": "Ãffnet das _Konfigurationsmenü_",
"item.create.wand_of_symmetry.tooltip.action3": "Öffnet das _Konfigurationsmenü_",
"item.create.handheld_blockzapper.tooltip": "BLOCKPISTOLE",
"item.create.handheld_blockzapper.tooltip.summary": "Ermöglicht das Platzieren und Austauschen von Blöcken aus großer Entfernung.",
"item.create.handheld_blockzapper.tooltip.summary": "Ermöglicht das Platzieren und Austauschen von Blöcken aus großer Entfernung.",
"item.create.handheld_blockzapper.tooltip.control1": "L-Klick auf Block",
"item.create.handheld_blockzapper.tooltip.action1": "Legt die von dem Werkzeug platzierten Blöcke auf den angeschauten Block fest.",
"item.create.handheld_blockzapper.tooltip.action1": "Legt die von dem Werkzeug platzierten Blöcke auf den angeschauten Block fest.",
"item.create.handheld_blockzapper.tooltip.control2": "R-Klick auf Block",
"item.create.handheld_blockzapper.tooltip.action2": "_Platziert_ oder _Ersetzt_ den ausgewählten Block.",
"item.create.handheld_blockzapper.tooltip.action2": "_Platziert_ oder _Ersetzt_ den ausgewählten Block.",
"item.create.handheld_blockzapper.tooltip.control3": "R-Klick beim Schleichen",
"item.create.handheld_blockzapper.tooltip.action3": "Ãffnet das _Konfigurationsmenü_",
"item.create.handheld_blockzapper.tooltip.action3": "Öffnet das _Konfigurationsmenü_",
"item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER",
"item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain_ _features_.",
@ -1010,10 +964,10 @@
"item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking",
"item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration_ _Interface_",
"item.create.tree_fertilizer.tooltip": "BAUMDÃœNGER",
"item.create.tree_fertilizer.tooltip.summary": "Eine Mischung aus Mineralien, die sich für weit verbreitete Baumarten eignet",
"item.create.tree_fertilizer.tooltip": "BAUMDÜNGER",
"item.create.tree_fertilizer.tooltip.summary": "Eine Mischung aus Mineralien, die sich für weit verbreitete Baumarten eignet",
"item.create.tree_fertilizer.tooltip.condition1": "Wenn auf einen Setzling angewendet",
"item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen",
"item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen",
"item.create.deforester.tooltip": "UNLOCALIZED: DEFORESTER",
"item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant_ _axe_ able to chop down trees in a split second.",
@ -1038,49 +992,49 @@
"item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface_.",
"item.create.empty_schematic.tooltip": "LEERER BAUPLAN",
"item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet",
"item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet",
"item.create.schematic.tooltip": "BAUPLAN",
"item.create.schematic.tooltip.summary": "Beschreibt eine Struktur, die in der Welt platziert werden kann. Positioniere das Hologramm wie gewünscht und verwende eine _Bauplankanone_, um die Struktur zu bauen.",
"item.create.schematic.tooltip.summary": "Beschreibt eine Struktur, die in der Welt platziert werden kann. Positioniere das Hologramm wie gewünscht und verwende eine _Bauplankanone_, um die Struktur zu bauen.",
"item.create.schematic.tooltip.condition1": "Wenn gehalten",
"item.create.schematic.tooltip.behaviour1": "Kann mit den Werkzeugen auf dem Bildschirm positioniert werden",
"item.create.schematic.tooltip.control1": "R-Klick beim Schleichen",
"item.create.schematic.tooltip.action1": "Ãffnet ein Menü zur Eingabe exakter _Koordinaten_.",
"item.create.schematic.tooltip.action1": "Öffnet ein Menü zur Eingabe exakter _Koordinaten_.",
"item.create.schematic_and_quill.tooltip": "BAUPLAN UND FEDER",
"item.create.schematic_and_quill.tooltip.summary": "Wird benutzt, um eine existierende Struktur in der Welt als eine .nbt-Datei zu speichern.",
"item.create.schematic_and_quill.tooltip.condition1": "Schritt 1",
"item.create.schematic_and_quill.tooltip.behaviour1": "Wähle zwei Eckpunkte mit R-Klick aus",
"item.create.schematic_and_quill.tooltip.behaviour1": "Wähle zwei Eckpunkte mit R-Klick aus",
"item.create.schematic_and_quill.tooltip.condition2": "Schritt 2",
"item.create.schematic_and_quill.tooltip.behaviour2": "Auf den Oberflächen _Strg-Scrollen_ um die Größe zu verändern. Nochmals R-Klick um zu speichern.",
"item.create.schematic_and_quill.tooltip.behaviour2": "Auf den Oberflächen _Strg-Scrollen_ um die Größe zu verändern. Nochmals R-Klick um zu speichern.",
"item.create.schematic_and_quill.tooltip.control1": "R-Klick",
"item.create.schematic_and_quill.tooltip.action1": "Einen Eckpunkt auswählen / Speichern bestätigen",
"item.create.schematic_and_quill.tooltip.control2": "Strg gedrückt halten",
"item.create.schematic_and_quill.tooltip.action2": "Wählt Punkte _mitten_ _in_ _der_ _Luft._ _Scrolle,_ um die Distanz anzupassen.",
"item.create.schematic_and_quill.tooltip.action1": "Einen Eckpunkt auswählen / Speichern bestätigen",
"item.create.schematic_and_quill.tooltip.control2": "Strg gedrückt halten",
"item.create.schematic_and_quill.tooltip.action2": "Wählt Punkte _mitten_ _in_ _der_ _Luft._ _Scrolle,_ um die Distanz anzupassen.",
"item.create.schematic_and_quill.tooltip.control3": "R-Klick beim Schleichen",
"item.create.schematic_and_quill.tooltip.action3": "_Setzt_ die Auswahl _zurück_ und löscht sie.",
"item.create.schematic_and_quill.tooltip.action3": "_Setzt_ die Auswahl _zurück_ und löscht sie.",
"block.create.schematicannon.tooltip": "BAUPLANKANONE",
"block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.",
"block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.",
"block.create.schematicannon.tooltip.control1": "Wenn R-Geklickt",
"block.create.schematicannon.tooltip.action1": "Ãffnet das _Menü_",
"block.create.schematicannon.tooltip.action1": "Öffnet das _Menü_",
"block.create.schematic_table.tooltip": "BAUPLANTISCH",
"block.create.schematic_table.tooltip.summary": "Schreibt gespeicherte Baupläne auf einen _Leeren_ _Bauplan_",
"block.create.schematic_table.tooltip.summary": "Schreibt gespeicherte Baupläne auf einen _Leeren_ _Bauplan_",
"block.create.schematic_table.tooltip.condition1": "Wenn ein Leerer Bauplan bereitgestellt wird",
"block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch",
"block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch",
"block.create.shaft.tooltip": "WELLE",
"block.create.shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse.",
"block.create.shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse.",
"block.create.cogwheel.tooltip": "ZAHNRAD",
"block.create.cogwheel.tooltip.summary": "_Überträgt_ _Rotation_ entlang seiner Achse und auf benachbarte _Zahnräder._",
"block.create.cogwheel.tooltip.summary": "_Überträgt_ _Rotation_ entlang seiner Achse und auf benachbarte _Zahnräder._",
"block.create.large_cogwheel.tooltip": "GROẞES ZAHNRAD",
"block.create.large_cogwheel.tooltip.summary": "Eine größere Version des _Zahnrads,_ ermöglicht eine _Änderung_ der _Rotationsgeschwindigket_, wenn es mit einem kleinerem Zahnrad verbunden wird.",
"block.create.large_cogwheel.tooltip": "GROES ZAHNRAD",
"block.create.large_cogwheel.tooltip.summary": "Eine größere Version des _Zahnrads,_ ermöglicht eine _Änderung_ der _Rotationsgeschwindigket_, wenn es mit einem kleinerem Zahnrad verbunden wird.",
"block.create.encased_shaft.tooltip": "EINGESCHLOSSENE WELLE",
"block.create.encased_shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse. Nützlich für die Übertragung von Rotation durch Wände hindurch.",
"block.create.encased_shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse. Nützlich für die Übertragung von Rotation durch Wände hindurch.",
"block.create.gearbox.tooltip": "GETRIEBE",
"block.create.gearbox.tooltip.summary": "_Leitet_ _Rotation_ in _vier_ _Richtungen_ weiter. Kehrt geradlinige Verbindungen um.",
@ -1089,19 +1043,19 @@
"item.create.vertical_gearbox.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.",
"block.create.gearshift.tooltip": "GANGSCHALTUNG",
"block.create.gearshift.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.",
"block.create.gearshift.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.",
"block.create.gearshift.tooltip.condition1": "Wenn aktiv",
"block.create.gearshift.tooltip.behaviour1": "_Kehrt_ die ausgehende Drehrichtung _um._",
"block.create.clutch.tooltip": "KUPPLUNG",
"block.create.clutch.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.",
"block.create.clutch.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.",
"block.create.clutch.tooltip.condition1": "Wenn aktiv",
"block.create.clutch.tooltip.behaviour1": "_Stoppt_ das Weiterleiten von Rotation zur anderen Seite.",
"block.create.encased_belt.tooltip": "EINGESCHLOSSENER RIEMEN",
"block.create.encased_belt.tooltip.summary": "_Überträgt_ _Rotation_ durch seinen Block und zu einem angeschlossenen _Eingeschlossenen_ _Riemen._",
"block.create.encased_belt.tooltip.summary": "_Überträgt_ _Rotation_ durch seinen Block und zu einem angeschlossenen _Eingeschlossenen_ _Riemen._",
"block.create.encased_belt.tooltip.condition1": "Wenn an einem anderen Eingeschlossenen Riemen angeschlossen",
"block.create.encased_belt.tooltip.behaviour1": "Wird der angeschlossene Block die exakt gleiche Rotationsgeschwindigkeit und Richtung haben. Angeschlossene Riemen müssen nicht in die gleiche Richtung schauen.",
"block.create.encased_belt.tooltip.behaviour1": "Wird der angeschlossene Block die exakt gleiche Rotationsgeschwindigkeit und Richtung haben. Angeschlossene Riemen müssen nicht in die gleiche Richtung schauen.",
"block.create.adjustable_pulley.tooltip": "UNLOCALIZED: ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
@ -1111,9 +1065,9 @@
"item.create.belt_connector.tooltip": "MECHANISCHER RIEMEN",
"item.create.belt_connector.tooltip.summary": "Verbindet zwei _Wellen_ mit einem _Mechanischen_ _Riemen._ Verbundene Wellen haben die exakt gleiche Rotationsgeschwindigkeit und Richtung.",
"item.create.belt_connector.tooltip.control1": "R-Klick auf Welle",
"item.create.belt_connector.tooltip.action1": "Wählt die Welle als Verbindungspunkt für den Riemen aus. Beide ausgewählten Wellen müssen _horizontal,_ _vertikal_ oder _diagonal_ entlang der Richtung des Riemens zeigen.",
"item.create.belt_connector.tooltip.action1": "Wählt die Welle als Verbindungspunkt für den Riemen aus. Beide ausgewählten Wellen müssen _horizontal,_ _vertikal_ oder _diagonal_ entlang der Richtung des Riemens zeigen.",
"item.create.belt_connector.tooltip.control2": "R-Klick beim Schleichen",
"item.create.belt_connector.tooltip.action2": "_Setzt_ die erste ausgewählte Position des Riemens _zurück._",
"item.create.belt_connector.tooltip.action2": "_Setzt_ die erste ausgewählte Position des Riemens _zurück._",
"item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES",
"item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic_ _information_.",
@ -1133,16 +1087,16 @@
"block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational_ _Force_.",
"block.create.water_wheel.tooltip": "WASSERRAD",
"block.create.water_wheel.tooltip.summary": "Liefert _Rotationsenergie_ von benachbarten _Wasserströmungen._",
"block.create.water_wheel.tooltip.summary": "Liefert _Rotationsenergie_ von benachbarten _Wasserströmungen._",
"block.create.encased_fan.tooltip": "EINGESCHLOSSENER PROPELLER",
"block.create.encased_fan.tooltip.summary": "Wandelt _Rotationsenergie_ in _Luftstöme_ um und wieder zurück. Hat mehrere Verwendungsmöglichkeiten.",
"block.create.encased_fan.tooltip.condition1": "Wenn über Feuer",
"block.create.encased_fan.tooltip.summary": "Wandelt _Rotationsenergie_ in _Luftstöme_ um und wieder zurück. Hat mehrere Verwendungsmöglichkeiten.",
"block.create.encased_fan.tooltip.condition1": "Wenn über Feuer",
"block.create.encased_fan.tooltip.behaviour1": "Liefert _Rotationsenergie_ (muss vertikal ausgerichtet sein)",
"block.create.encased_fan.tooltip.condition2": "Wenn angetrieben",
"block.create.encased_fan.tooltip.behaviour2": "_Bläst_ Dinge auf einer Seite von sich weg, _zieht_ sie auf der anderen zu sich hin. Kraft und Geschwindigkeit sind abhängig von der eingehenden Rotation.",
"block.create.encased_fan.tooltip.condition3": "Wenn Luft durch spezielle Blöcke fließt",
"block.create.encased_fan.tooltip.behaviour3": "Werden Gegenstände vor dem Block verarbeitet: _Wasser_ wäscht, _Feuer_ räuchert, und _Lava_ schmilzt den Gegenstand.",
"block.create.encased_fan.tooltip.behaviour2": "_Bläst_ Dinge auf einer Seite von sich weg, _zieht_ sie auf der anderen zu sich hin. Kraft und Geschwindigkeit sind abhängig von der eingehenden Rotation.",
"block.create.encased_fan.tooltip.condition3": "Wenn Luft durch spezielle Blöcke fließt",
"block.create.encased_fan.tooltip.behaviour3": "Werden Gegenstände vor dem Block verarbeitet: _Wasser_ wäscht, _Feuer_ räuchert, und _Lava_ schmilzt den Gegenstand.",
"block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE",
"block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.",
@ -1158,7 +1112,7 @@
"block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
"block.create.turntable.tooltip": "DREHTISCH",
"block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.",
"block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.",
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
@ -1168,16 +1122,16 @@
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
"block.create.crushing_wheel.tooltip": "MAHLWERKRAD",
"block.create.crushing_wheel.tooltip.summary": "Riesige, drehbare Räder, die alles _zermalmen_ das zwischen ihnen landet.",
"block.create.crushing_wheel.tooltip.summary": "Riesige, drehbare Räder, die alles _zermalmen_ das zwischen ihnen landet.",
"block.create.crushing_wheel.tooltip.condition1": "Wenn mit einem anderem Mahlwerkrad verbunden",
"block.create.crushing_wheel.tooltip.behaviour1": "Formt einen Schredder, mit dem man verschiedene Sachen verarbeiten kann. Die Zähne der Räder müssen ineinandergreifen und mit der _gleichen_ _Geschwindigkeit_ in _gegengesetzte_ _Richtungen_ drehen.",
"block.create.crushing_wheel.tooltip.behaviour1": "Formt einen Schredder, mit dem man verschiedene Sachen verarbeiten kann. Die Zähne der Räder müssen ineinandergreifen und mit der _gleichen_ _Geschwindigkeit_ in _gegengesetzte_ _Richtungen_ drehen.",
"block.create.mechanical_press.tooltip": "MECHANISCHE PRESSE",
"block.create.mechanical_press.tooltip.summary": "Ein starker Kolben, welcher Gegenstände unter ihm zusammenpresst. Benötigt konstante _Rotationsenergie._",
"block.create.mechanical_press.tooltip.summary": "Ein starker Kolben, welcher Gegenstände unter ihm zusammenpresst. Benötigt konstante _Rotationsenergie._",
"block.create.mechanical_press.tooltip.condition1": "Wenn durch Redstone aktiviert",
"block.create.mechanical_press.tooltip.behaviour1": "_Fängt_ _an_, Gegenstände, die darunter liegen, zusammenzudrücken.",
"block.create.mechanical_press.tooltip.condition2": "Wenn über einem Mechanischem Riemen",
"block.create.mechanical_press.tooltip.behaviour2": "Presst _automatisch_ alle auf dem Riemen vorbeigeführten Gegenstände zusammen.",
"block.create.mechanical_press.tooltip.behaviour1": "_Fängt_ _an_, Gegenstände, die darunter liegen, zusammenzudrücken.",
"block.create.mechanical_press.tooltip.condition2": "Wenn über einem Mechanischem Riemen",
"block.create.mechanical_press.tooltip.behaviour2": "Presst _automatisch_ alle auf dem Riemen vorbeigeführten Gegenstände zusammen.",
"block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin",
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
@ -1235,26 +1189,26 @@
"block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.",
"block.create.mechanical_piston.tooltip": "MECHANISCHER KOLBEN",
"block.create.mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Kolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.",
"block.create.mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Kolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.",
"block.create.mechanical_piston.tooltip.condition1": "Wenn angetrieben",
"block.create.mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.",
"block.create.mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.",
"block.create.sticky_mechanical_piston.tooltip": "KLEBRIGER MECHANISCHER KOLBEN",
"block.create.sticky_mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Klebrigen_ _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Klolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.",
"block.create.sticky_mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Klebrigen_ _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Klolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Wenn angetrieben",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.",
"block.create.piston_extension_pole.tooltip": "KOLBEN-PLEUELVERÄNGERUNG",
"block.create.piston_extension_pole.tooltip.summary": "Wird benutzt, um die Reichweite von _Mechanischen_ _Kolben_ zu erhöhen.",
"block.create.piston_extension_pole.tooltip": "KOLBEN-PLEUELVERÄNGERUNG",
"block.create.piston_extension_pole.tooltip.summary": "Wird benutzt, um die Reichweite von _Mechanischen_ _Kolben_ zu erhöhen.",
"block.create.piston_extension_pole.tooltip.condition1": "Wenn an einem Mechanischen Kolben angebracht",
"block.create.piston_extension_pole.tooltip.behaviour1": "Erhöht die Länge des Kolbens um 1 Block.",
"block.create.piston_extension_pole.tooltip.behaviour1": "Erhöht die Länge des Kolbens um 1 Block.",
"block.create.mechanical_bearing.tooltip": "MECHANISCHES LAGER",
"block.create.mechanical_bearing.tooltip.summary": "Wird benutzt, um _größere_ _Strukturen_ zu drehen oder um _Rotationsenergie_ aus Wind zu erzeugen.",
"block.create.mechanical_bearing.tooltip.summary": "Wird benutzt, um _größere_ _Strukturen_ zu drehen oder um _Rotationsenergie_ aus Wind zu erzeugen.",
"block.create.mechanical_bearing.tooltip.condition1": "Wenn angetrieben",
"block.create.mechanical_bearing.tooltip.behaviour1": "Fängt an, angeschlossene _Drehgerüste_ und an ihnen angebrachte Blöcke zu drehen.",
"block.create.mechanical_bearing.tooltip.behaviour1": "Fängt an, angeschlossene _Drehgerüste_ und an ihnen angebrachte Blöcke zu drehen.",
"block.create.mechanical_bearing.tooltip.condition2": "Wenn durch Redstone aktiviert",
"block.create.mechanical_bearing.tooltip.behaviour2": "Fängt an, _Rotationsenergie_ durch das Drehen der angebrachten Struktur zu erzeugen. Die Struktur muss _geeignete_ _Segelblöcke_ beinhalten. (Momentan jede Art von Wolle).",
"block.create.mechanical_bearing.tooltip.behaviour2": "Fängt an, _Rotationsenergie_ durch das Drehen der angebrachten Struktur zu erzeugen. Die Struktur muss _geeignete_ _Segelblöcke_ beinhalten. (Momentan jede Art von Wolle).",
"block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
@ -1284,35 +1238,35 @@
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "SCHUBGERÃœST",
"block.create.linear_chassis.tooltip.summary": "Eine konfigurierbare Basis für Strukturen, die durch _Mechanische_ _Kolben_ bewegt werden sollen. Diese Blöcke müssen die erste Reihe von Blöcken vor dem Kloben bilden.",
"block.create.linear_chassis.tooltip": "SCHUBGERÜST",
"block.create.linear_chassis.tooltip.summary": "Eine konfigurierbare Basis für Strukturen, die durch _Mechanische_ _Kolben_ bewegt werden sollen. Diese Blöcke müssen die erste Reihe von Blöcken vor dem Kloben bilden.",
"block.create.linear_chassis.tooltip.condition1": "Wenn durch einen Mechanischen Kolben bewegt",
"block.create.linear_chassis.tooltip.behaviour1": "_Bewegt_ alle _verbundenen_ _Gerüste_ mit der gleichen Orientierung, und angebrachte Blöcke davor. Wenn der Kolben zurückgezogen wird, werden Blöcke nur zurückgezogen, wenn die Fläche des Gerüsts _klebrig_ ist (Siehe [Strg]).",
"block.create.linear_chassis.tooltip.behaviour1": "_Bewegt_ alle _verbundenen_ _Gerüste_ mit der gleichen Orientierung, und angebrachte Blöcke davor. Wenn der Kolben zurückgezogen wird, werden Blöcke nur zurückgezogen, wenn die Fläche des Gerüsts _klebrig_ ist (Siehe [Strg]).",
"block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "Wenn mit einem Schleimball R-geklickt",
"block.create.linear_chassis.tooltip.action1": "Lässt die Oberfläche _klebrig_ werden. Wenn der Kolben zurückgezogen wird, _zieht_ das Gerüst alle verbundenen Blöcke _zurück_ in seine Spalte und innerhalb der konfigurierten Reichweite.",
"block.create.linear_chassis.tooltip.action1": "Lässt die Oberfläche _klebrig_ werden. Wenn der Kolben zurückgezogen wird, _zieht_ das Gerüst alle verbundenen Blöcke _zurück_ in seine Spalte und innerhalb der konfigurierten Reichweite.",
"block.create.radial_chassis.tooltip": "DREHGERÃœST",
"block.create.radial_chassis.tooltip.summary": "Wird für das Drehen von Strukturen mit dem _Mechanischem_ _Lager_ benutzt.",
"block.create.radial_chassis.tooltip": "DREHGERÜST",
"block.create.radial_chassis.tooltip.summary": "Wird für das Drehen von Strukturen mit dem _Mechanischem_ _Lager_ benutzt.",
"block.create.radial_chassis.tooltip.condition1": "Wenn durch ein Lager gedreht",
"block.create.radial_chassis.tooltip.behaviour1": "_Dreht_ alle an _klebrigen_ Seiten angebrachten Blöcke (Siehe [Strg]) innerhalb der konfigurierten Reichweite um sich. _Überträgt_ die Rotation zu weiter angebrachten Rotationsgerüsten.",
"block.create.radial_chassis.tooltip.behaviour1": "_Dreht_ alle an _klebrigen_ Seiten angebrachten Blöcke (Siehe [Strg]) innerhalb der konfigurierten Reichweite um sich. _Überträgt_ die Rotation zu weiter angebrachten Rotationsgerüsten.",
"block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.radial_chassis.tooltip.control1": "Wenn mit einem Schleimball R-geklickt",
"block.create.radial_chassis.tooltip.action1": "Lässt die geklickte Fläche _klebrig_ werden. Wenn das Gerüst gedreht wird, werden alle verbundenen Blöcke an dieser Seite mit dem Gerüst mitgedreht.",
"block.create.radial_chassis.tooltip.action1": "Lässt die geklickte Fläche _klebrig_ werden. Wenn das Gerüst gedreht wird, werden alle verbundenen Blöcke an dieser Seite mit dem Gerüst mitgedreht.",
"block.create.mechanical_drill.tooltip": "MECHANISCHER BOHRER",
"block.create.mechanical_drill.tooltip.summary": "Ein mechanisches Gerät, welches sich dazu eignet _Blöcke_ _zu_ _brechen._",
"block.create.mechanical_drill.tooltip.summary": "Ein mechanisches Gerät, welches sich dazu eignet _Blöcke_ _zu_ _brechen._",
"block.create.mechanical_drill.tooltip.condition1": "Wenn angetrieben",
"block.create.mechanical_drill.tooltip.behaviour1": "Funktioniert als _stationärer_ Blockbrecher. _Schadet_ außerdem _Wesen_ in seiner effektiven Reichweite.",
"block.create.mechanical_drill.tooltip.behaviour1": "Funktioniert als _stationärer_ Blockbrecher. _Schadet_ außerdem _Wesen_ in seiner effektiven Reichweite.",
"block.create.mechanical_drill.tooltip.condition2": "Wenn durch einem Mechanischen Kolben bewegt",
"block.create.mechanical_drill.tooltip.behaviour2": "Bricht Blöcke die der Bohrer trifft.",
"block.create.mechanical_drill.tooltip.behaviour2": "Bricht Blöcke die der Bohrer trifft.",
"block.create.mechanical_harvester.tooltip": "MECHANISCHE ERNTEMASCHINE",
"block.create.mechanical_harvester.tooltip.summary": "Ein mechanischer Pflanzenschneider für die Automatisierung deiner Ernte.",
"block.create.mechanical_harvester.tooltip.summary": "Ein mechanischer Pflanzenschneider für die Automatisierung deiner Ernte.",
"block.create.mechanical_harvester.tooltip.condition1": "Wenn durch einem Mechanischen Kolben bewegt",
"block.create.mechanical_harvester.tooltip.behaviour1": "Werden alle _reifen_ _Pflanzen_ _geerntet_, die die Klinge treffen, und auf ihren anfänglichen Wachstumszustand zurückgesetzt.",
"block.create.mechanical_harvester.tooltip.behaviour1": "Werden alle _reifen_ _Pflanzen_ _geerntet_, die die Klinge treffen, und auf ihren anfänglichen Wachstumszustand zurückgesetzt.",
"block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
@ -1329,22 +1283,22 @@
"block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "VORRATSSENSOR",
"block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.",
"block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.",
"block.create.stockpile_switch.tooltip.condition1": "Wenn unter dem unteren Limit",
"block.create.stockpile_switch.tooltip.behaviour1": "Wird das Redstone-Signal ausgeschaltet.",
"block.create.stockpile_switch.tooltip.condition2": "Wenn über dem oberen Limit",
"block.create.stockpile_switch.tooltip.condition2": "Wenn über dem oberen Limit",
"block.create.stockpile_switch.tooltip.behaviour2": "Wird das Redstone-Signal eingeschaltet bis das untere Limit wieder erreicht wird.",
"block.create.stockpile_switch.tooltip.control1": "Wenn R-geklickt",
"block.create.stockpile_switch.tooltip.action1": "Wird das _Konfigurationsmenü_ geöffnet",
"block.create.stockpile_switch.tooltip.action1": "Wird das _Konfigurationsmenü_ geöffnet",
"block.create.redstone_link.tooltip": "REDSTONE-VERBINDUNG",
"block.create.redstone_link.tooltip.summary": "Endpunkte für _Drahtlose_ _Redstone-Verbindungen._ Mithilfe von Gegenständen kann die Frequenz eingestellt werden. Signalreichweite ist begrenzt, aber angemessen.",
"block.create.redstone_link.tooltip.summary": "Endpunkte für _Drahtlose_ _Redstone-Verbindungen._ Mithilfe von Gegenständen kann die Frequenz eingestellt werden. Signalreichweite ist begrenzt, aber angemessen.",
"block.create.redstone_link.tooltip.condition1": "Wenn aktiv",
"block.create.redstone_link.tooltip.behaviour1": "Liefern eingehende Verbindungen mit derselben _Frequenz_ ein Redstone-Signal.",
"block.create.redstone_link.tooltip.control1": "Wenn mit einem Gegenstand R-geklickt",
"block.create.redstone_link.tooltip.action1": "Setzt die _Frequenz_ auf diesen Gegenstand. Insgesamt können _zwei_ _verschiedene_ _Gegenstände_ benutzt werden, um die Frequenz zu definieren.",
"block.create.redstone_link.tooltip.control2": "Wenn während dem Schleichen R-geklickt",
"block.create.redstone_link.tooltip.action2": "Schaltet zwischen _Empfänger-_ und _Transmittermodus_ um.",
"block.create.redstone_link.tooltip.action1": "Setzt die _Frequenz_ auf diesen Gegenstand. Insgesamt können _zwei_ _verschiedene_ _Gegenstände_ benutzt werden, um die Frequenz zu definieren.",
"block.create.redstone_link.tooltip.control2": "Wenn während dem Schleichen R-geklickt",
"block.create.redstone_link.tooltip.action2": "Schaltet zwischen _Empfänger-_ und _Transmittermodus_ um.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
@ -1352,19 +1306,19 @@
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.redstone_contact.tooltip": "REDSTONE-KONTAKT",
"block.create.redstone_contact.tooltip.summary": "Ein einfaches Gerät für fortgeschrittene Redstone-Apparate.",
"block.create.redstone_contact.tooltip.condition1": "Wenn gegenüber einem anderen Kontakt",
"block.create.redstone_contact.tooltip.summary": "Ein einfaches Gerät für fortgeschrittene Redstone-Apparate.",
"block.create.redstone_contact.tooltip.condition1": "Wenn gegenüber einem anderen Kontakt",
"block.create.redstone_contact.tooltip.behaviour1": "Liefert ein _Redstone-Signal._",
"block.create.redstone_contact.tooltip.condition2": "Wenn durch einen Mechanischen Kolben bewegt",
"block.create.redstone_contact.tooltip.behaviour2": "Löst im Vorbeifahren stationären Kontakte aus",
"block.create.redstone_contact.tooltip.behaviour2": "Löst im Vorbeifahren stationären Kontakte aus",
"block.create.adjustable_crate.tooltip": "adjustable_crate",
"block.create.adjustable_crate.tooltip.summary": "Dieser _Speicherbehälter_ erlaubt manuelle Kontrolle über seine Kapazität. Er kann bis zu _16_ _Stacks_ von jeglichem Gegenstand beinhalten.",
"block.create.adjustable_crate.tooltip.summary": "Dieser _Speicherbehälter_ erlaubt manuelle Kontrolle über seine Kapazität. Er kann bis zu _16_ _Stacks_ von jeglichem Gegenstand beinhalten.",
"block.create.adjustable_crate.tooltip.control1": "Wenn R-geklickt",
"block.create.adjustable_crate.tooltip.action1": "Ãffnet das _Menü_",
"block.create.adjustable_crate.tooltip.action1": "Öffnet das _Menü_",
"block.create.creative_crate.tooltip": "BAUPLANKANONENMACHER",
"block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.",
"block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.",
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
@ -1375,8 +1329,8 @@
"block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
"block.create.funnel.tooltip": "FLIEẞBANDTRICHTER",
"block.create.funnel.tooltip.summary": "Sammelt eingehende Gegenstände auf einem _Mechanischen_ _Riemen_ und fügt diese in einen verbundenen _Behälter_ ein, wenn möglich. Muss direkt _auf_ dem Riemen sein, mit der Ãffnung entgegen der Bewegungsrichtung des Riemens zeigend. Der Behälter muss auf der gleichen Höhe wie der Trichter sein.",
"block.create.funnel.tooltip": "FLIEBANDTRICHTER",
"block.create.funnel.tooltip.summary": "Sammelt eingehende Gegenstände auf einem _Mechanischen_ _Riemen_ und fügt diese in einen verbundenen _Behälter_ ein, wenn möglich. Muss direkt _auf_ dem Riemen sein, mit der Öffnung entgegen der Bewegungsrichtung des Riemens zeigend. Der Behälter muss auf der gleichen Höhe wie der Trichter sein.",
"block.create.funnel.tooltip.condition1": "UNLOCALIZED: Passive Belt pulling",
"block.create.funnel.tooltip.behaviour1": "UNLOCALIZED: Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.",
@ -1392,10 +1346,10 @@
"block.create.brass_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.",
"block.create.belt_observer.tooltip": "FLIEẞBAND-BEOBACHTER",
"block.create.belt_observer.tooltip.summary": "Erkennt Gegenstände, die vor ihm auf einem _Mechanischen_ _Riemen_ vorbeilaufen. Funktioniert wunderbar mit einem _Kolben_ über ihm, der gewisse Gegenstände runterschubst. ",
"block.create.belt_observer.tooltip.condition1": "Wenn ein Gegenstand mit dem Filter übereinstimmt",
"block.create.belt_observer.tooltip.behaviour1": "Sendet einen kurzen _Redstone-Puls_ an alle Seiten. Bei einem leeren Filter passiert dies mit allen Gegenständen.",
"block.create.belt_observer.tooltip": "FLIEBAND-BEOBACHTER",
"block.create.belt_observer.tooltip.summary": "Erkennt Gegenstände, die vor ihm auf einem _Mechanischen_ _Riemen_ vorbeilaufen. Funktioniert wunderbar mit einem _Kolben_ über ihm, der gewisse Gegenstände runterschubst. ",
"block.create.belt_observer.tooltip.condition1": "Wenn ein Gegenstand mit dem Filter übereinstimmt",
"block.create.belt_observer.tooltip.behaviour1": "Sendet einen kurzen _Redstone-Puls_ an alle Seiten. Bei einem leeren Filter passiert dies mit allen Gegenständen.",
"block.create.belt_observer.tooltip.condition2": "UNLOCALIZED: Pulse Mode",
"block.create.belt_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.",
"block.create.belt_observer.tooltip.condition3": "UNLOCALIZED: Eject Mode",
@ -1403,11 +1357,11 @@
"block.create.belt_observer.tooltip.condition4": "UNLOCALIZED: Split Mode",
"block.create.belt_observer.tooltip.behaviour4": "UNLOCALIZED: _Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.",
"block.create.pulse_repeater.tooltip": "PULSIERENDER VERSTÄRKER",
"block.create.pulse_repeater.tooltip.summary": "Ein einfacher Schaltkreis, um durchgehende Redstone-Signale auf eine Länge von _1_ _tick_ zu reduzieren.",
"block.create.pulse_repeater.tooltip": "PULSIERENDER VERSTÄRKER",
"block.create.pulse_repeater.tooltip.summary": "Ein einfacher Schaltkreis, um durchgehende Redstone-Signale auf eine Länge von _1_ _tick_ zu reduzieren.",
"block.create.adjustable_repeater.tooltip": "VERZÃGERNDER VERSTÄRKER",
"block.create.adjustable_repeater.tooltip.summary": "Ein fortgeschrittener _Redstone-Verstärker_ mit einer _konfigurierbaren_ _Verzögerung_ von bis zu 30 Minuten.",
"block.create.adjustable_repeater.tooltip": "VERZÖGERNDER VERSTÄRKER",
"block.create.adjustable_repeater.tooltip.summary": "Ein fortgeschrittener _Redstone-Verstärker_ mit einer _konfigurierbaren_ _Verzögerung_ von bis zu 30 Minuten.",
"block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",

View file

@ -61,7 +61,7 @@
"block.create.creative_motor": "Motore",
"block.create.crushing_wheel": "Ruota di Frantumazione",
"block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller",
"block.create.cuckoo_clock": "Orologio a Cucù",
"block.create.cuckoo_clock": "Orologio a Cucù",
"block.create.cyan_seat": "UNLOCALIZED: Cyan Seat",
"block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle",
"block.create.dark_oak_window": "UNLOCALIZED: Dark Oak Window",
@ -326,7 +326,7 @@
"block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail",
"block.create.rope": "Corda",
"block.create.rope_pulley": "Puleggia della Corda",
"block.create.rotation_speed_controller": "Regolatore di Velocità di Rotazione",
"block.create.rotation_speed_controller": "Regolatore di Velocità di Rotazione",
"block.create.schematic_table": "Banco Schematico",
"block.create.schematicannon": "Cannoneschematico",
"block.create.scoria": "Scoria",
@ -527,12 +527,12 @@
"itemGroup.create.base": "UNLOCALIZED: Create",
"itemGroup.create.palettes": "UNLOCALIZED: Create Palettes",
"death.attack.create.crush": "%1$s è stato elaborato dala Ruota di Frantumazione",
"death.attack.create.fan_fire": "%1$s è stato bruciato a morte da aria calda",
"death.attack.create.fan_lava": "%1$s è stato bruciato a morte dal ventilatore di lava",
"death.attack.create.mechanical_drill": "%1$s è stato impalato dal Trapano Meccanico",
"death.attack.create.mechanical_saw": "%1$s è stato tagliato a metà dalla Sega Meccanica",
"death.attack.create.cuckoo_clock_explosion": "%1$s è saltato in aria dall'orologio a cucù manomesso",
"death.attack.create.crush": "%1$s è stato elaborato dala Ruota di Frantumazione",
"death.attack.create.fan_fire": "%1$s è stato bruciato a morte da aria calda",
"death.attack.create.fan_lava": "%1$s è stato bruciato a morte dal ventilatore di lava",
"death.attack.create.mechanical_drill": "%1$s è stato impalato dal Trapano Meccanico",
"death.attack.create.mechanical_saw": "%1$s è stato tagliato a metà dalla Sega Meccanica",
"death.attack.create.cuckoo_clock_explosion": "%1$s è saltato in aria dall'orologio a cucù manomesso",
"create.block.deployer.damage_source_name": "un Disadattato",
"create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block",
@ -555,22 +555,22 @@
"create.recipe.sandpaper_polishing": "Carta Vetrata Levigata",
"create.recipe.mystery_conversion": "Metamorfosi Cromatica",
"create.recipe.processing.catalyst": "Catalizzatore",
"create.recipe.processing.chance": "%1$s%% Possibilità",
"create.recipe.processing.chanceToReturn": "%1$s%% Possibilità di Ritorno",
"create.recipe.processing.chance": "%1$s%% Possibilità",
"create.recipe.processing.chanceToReturn": "%1$s%% Possibilità di Ritorno",
"create.generic.range": "Gamma",
"create.generic.radius": "Raggio",
"create.generic.width": "Larghezza",
"create.generic.height": "Altezza",
"create.generic.length": "Lunghezza",
"create.generic.speed": "Velocità",
"create.generic.speed": "Velocità",
"create.generic.delay": "Ritardo",
"create.generic.unit.ticks": "Tick",
"create.generic.unit.seconds": "Secondi",
"create.generic.unit.minutes": "Minuti",
"create.generic.unit.rpm": "RPM",
"create.generic.unit.stress": "su",
"create.generic.unit.degrees": "°",
"create.generic.unit.degrees": "°",
"create.action.scroll": "Scorri",
"create.action.confirm": "Conferma",
@ -580,13 +580,13 @@
"create.keyinfo.toolmenu": "Focalizza sul Menu Strumento",
"create.keyinfo.scrollup": "Simula Rotellina del Mouse Verso Su (nel mondo)",
"create.keyinfo.scrolldown": "Simula Rotellina del Mouse Verso Giù (nel mondo)",
"create.keyinfo.scrolldown": "Simula Rotellina del Mouse Verso Giù (nel mondo)",
"create.gui.scrollInput.defaultTitle": "Scegli un Opzione:",
"create.gui.scrollInput.scrollToModify": "Scorri per Modificare",
"create.gui.scrollInput.scrollToAdjustAmount": "Scorri Fino a Regolare l'Importo",
"create.gui.scrollInput.scrollToSelect": "Scorri per Selezionare",
"create.gui.scrollInput.shiftScrollsFaster": "Premi Shift per Scorrere più Velocemente",
"create.gui.scrollInput.shiftScrollsFaster": "Premi Shift per Scorrere più Velocemente",
"create.gui.toolmenu.focusKey": "Premi [%1$s] per Aprire il Menu",
"create.gui.toolmenu.cycle": "[SCORRI] per navigare",
"create.gui.symmetryWand.mirrorType": "Specchio",
@ -603,7 +603,7 @@
"create.orientation.alongX": "Lungo X",
"create.gui.blockzapper.title": "Posizionatore di Blocchi",
"create.gui.blockzapper.replaceMode": "Modalità Sostituire",
"create.gui.blockzapper.replaceMode": "Modalità Sostituire",
"create.gui.blockzapper.searchDiagonal": "Segui Diagonali",
"create.gui.blockzapper.searchFuzzy": "Ignora i Bordi dei Materiali",
"create.gui.blockzapper.range": "Gamma Diffusione",
@ -647,11 +647,11 @@
"create.blockzapper.leftClickToSet": "Clic-Sinistro su un blocco per impostare il materiale",
"create.blockzapper.empty": "Fuori dai Blocchi!",
"create.contraptions.movement_mode": "Modalità Movimento",
"create.contraptions.movement_mode.move_place": "Posizionare Sempre quando è Fermo",
"create.contraptions.movement_mode": "Modalità Movimento",
"create.contraptions.movement_mode.move_place": "Posizionare Sempre quando è Fermo",
"create.contraptions.movement_mode.move_place_returned": "Posiziona solo nella Posizione Iniziale",
"create.contraptions.movement_mode.move_never_place": "Posiziona solo quando Ancora Distrutto",
"create.contraptions.movement_mode.rotate_place": "Posiziona Sempre quando è Fermo",
"create.contraptions.movement_mode.rotate_place": "Posiziona Sempre quando è Fermo",
"create.contraptions.movement_mode.rotate_place_returned": "Posiziona solo vicino all'Angolo Iniziale",
"create.contraptions.movement_mode.rotate_never_place": "Posiziona Solo quando l'Ancora viene Distrutta",
"create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode",
@ -666,16 +666,16 @@
"create.gui.goggles.generator_stats": "Statistiche del Generatore:",
"create.gui.goggles.kinetic_stats": "Statistiche Cinetiche:",
"create.gui.goggles.at_current_speed": "Alla velocità Attuale",
"create.gui.goggles.at_current_speed": "Alla velocità Attuale",
"create.gui.goggles.base_value": "Valore Base",
"create.gui.gauge.info_header": "Informazioni sul Calibro:",
"create.gui.speedometer.title": "Velocità di Rotazione",
"create.gui.speedometer.title": "Velocità di Rotazione",
"create.gui.stressometer.title": "Stress della Rete",
"create.gui.stressometer.capacity": "Capacità Rimanente",
"create.gui.stressometer.capacity": "Capacità Rimanente",
"create.gui.stressometer.overstressed": "Sovrastressato",
"create.gui.stressometer.no_rotation": "Nessuna Rotazione",
"create.gui.contraptions.not_fast_enough": "Sembra che questo %1$s _non_ stia girando con una _velocità_ _sufficiente_.",
"create.gui.contraptions.network_overstressed": "Sembra che questo marchingegno sia _sovraccarico_. Aggiungi più fonti o _rallenta_ i componenti con un forte _impatto_ _di_ _stress_.",
"create.gui.contraptions.not_fast_enough": "Sembra che questo %1$s _non_ stia girando con una _velocità_ _sufficiente_.",
"create.gui.contraptions.network_overstressed": "Sembra che questo marchingegno sia _sovraccarico_. Aggiungi più fonti o _rallenta_ i componenti con un forte _impatto_ _di_ _stress_.",
"create.gui.adjustable_crate.title": "Baule Regolabile",
"create.gui.adjustable_crate.storageSpace": "Spazio di Immagazzinamento",
"create.gui.stockpile_switch.title": "Interruttore Accumulatore",
@ -691,11 +691,11 @@
"create.gui.sequenced_gearshift.instruction.wait": "Aspetta",
"create.gui.sequenced_gearshift.instruction.wait.duration": "Durata",
"create.gui.sequenced_gearshift.instruction.end": "Fine",
"create.gui.sequenced_gearshift.speed": "Velocità, Direzione",
"create.gui.sequenced_gearshift.speed.forward": "Velocità di ingresso, Avanti",
"create.gui.sequenced_gearshift.speed.forward_fast": "Doppia velocità, Avanti",
"create.gui.sequenced_gearshift.speed.back": "Velocità di ingresso, Invertita",
"create.gui.sequenced_gearshift.speed.back_fast": "Doppia velocità, Invertita",
"create.gui.sequenced_gearshift.speed": "Velocità, Direzione",
"create.gui.sequenced_gearshift.speed.forward": "Velocità di ingresso, Avanti",
"create.gui.sequenced_gearshift.speed.forward_fast": "Doppia velocità, Avanti",
"create.gui.sequenced_gearshift.speed.back": "Velocità di ingresso, Invertita",
"create.gui.sequenced_gearshift.speed.back_fast": "Doppia velocità, Invertita",
"create.schematicAndQuill.dimensions": "Dimensione Schematica: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Prima posizione impostata.",
@ -733,7 +733,7 @@
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "Sposta la Schematica verticalmente.",
"create.schematic.tool.movey.description.1": "[CTRL]-Scorri per spostarla su/giù.",
"create.schematic.tool.movey.description.1": "[CTRL]-Scorri per spostarla su/giù.",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Ruota la Schematica attorno al suo centro.",
@ -742,7 +742,7 @@
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Posiziona istantaneamente la struttura nel mondo.",
"create.schematic.tool.print.description.1": "[Clic-Destro] per confermare la posizione corrente.",
"create.schematic.tool.print.description.2": "Questo strumento è solo per la modalità creativa.",
"create.schematic.tool.print.description.2": "Questo strumento è solo per la modalità creativa.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Capovolge la schematica lungo la faccia selezionata.",
"create.schematic.tool.flip.description.1": "Indica la schematica e [CTRL]-Scorri per capovolgerla.",
@ -750,8 +750,8 @@
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Sincronizzazione...",
"create.schematics.uploadTooLarge": "La schematica è troppo grande.",
"create.schematics.maxAllowedSize": "La dimensione massima consentita del file schematica è:",
"create.schematics.uploadTooLarge": "La schematica è troppo grande.",
"create.schematics.maxAllowedSize": "La dimensione massima consentita del file schematica è:",
"create.gui.schematicTable.title": "Banco Schematico",
"create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files",
@ -773,15 +773,6 @@
"create.gui.schematicannon.option.replaceWithAny": "Sostituisci Solidi con Qualsiasi",
"create.gui.schematicannon.option.replaceWithEmpty": "Sostituisci Solidi con il Vuoto",
"create.gui.schematicannon.option.skipMissing": "Salta i Blocchi Mancanti",
<<<<<<< HEAD
"create.gui.schematicannon.option.skipTileEntities": "Proteggi i Blocchi Entità",
"create.gui.schematicannon.option.skipMissing.description": "Se il cannone non riesce a trovare un blocco richiesto per il posizionamento, continuerà nella posizione successiva.",
"create.gui.schematicannon.option.skipTileEntities.description": "Il cannone eviterà di sostituire i blocchi di dati come bauli.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Il cannone non sostituirà mai alcun blocco Solido nella sua area di lavoro, solo non solidi e aria.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene un blocco solido nella posizione.",
"create.gui.schematicannon.option.replaceWithAny.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene qualche blocco nella posizione.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Il cannone eliminerà tutti i blocchi nell'area di lavoro, compresi quelli sostituiti dal aria.",
=======
"create.gui.schematicannon.option.skipTileEntities": "Proteggi i Blocchi Entità",
"create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon",
"create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic",
@ -792,7 +783,6 @@
"create.gui.schematicannon.option.replaceWithSolid.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene un blocco solido nella posizione.",
"create.gui.schematicannon.option.replaceWithAny.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene qualche blocco nella posizione.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Il cannone eliminerà tutti i blocchi nell'area di lavoro, compresi quelli sostituiti dal aria.",
>>>>>>> mc1.15/dev
"create.schematicannon.status.idle": "Inattivo",
"create.schematicannon.status.ready": "Pronto",
@ -801,7 +791,7 @@
"create.schematicannon.status.paused": "In Pausa",
"create.schematicannon.status.stopped": "Fermato",
"create.schematicannon.status.noGunpowder": "Niente Polvere da sparo",
"create.schematicannon.status.targetNotLoaded": "Il Blocco non è Caricato",
"create.schematicannon.status.targetNotLoaded": "Il Blocco non è Caricato",
"create.schematicannon.status.targetOutsideRange": "Obbiettivo Troppo Lontano",
"create.schematicannon.status.searching": "Ricercando",
"create.schematicannon.status.skipping": "Saltando",
@ -821,23 +811,6 @@
"create.gui.filter.ignore_data": "Ignora Dati",
"create.gui.filter.ignore_data.description": "Gli oggetti corrispondono indipendentemente dai loro attributi.",
<<<<<<< HEAD
"create.item_attributes.placeable": "è posizionabile",
"create.item_attributes.consumable": "può essere mangiato",
"create.item_attributes.smeltable": "può essere Fuso",
"create.item_attributes.washable": "può essere Lavato",
"create.item_attributes.smokable": "può essere Affumicato",
"create.item_attributes.blastable": "è fondibile in un Forno fusorio",
"create.item_attributes.enchanted": "è incantato",
"create.item_attributes.damaged": "è danneggiato",
"create.item_attributes.badly_damaged": "è gravemente danneggiato",
"create.item_attributes.not_stackable": "non impilabile",
"create.item_attributes.equipable": "può essere equipaggiato",
"create.item_attributes.furnace_fuel": "è il combustibile della fornace",
"create.item_attributes.in_tag": "è etichettato %1$s",
"create.item_attributes.in_item_group": "appartiene a %1$s",
"create.item_attributes.added_by": "è stato aggiunto da %1$s",
=======
"create.item_attributes.placeable": "è posizionabile",
"create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable",
"create.item_attributes.consumable": "può essere mangiato",
@ -870,7 +843,6 @@
"create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'",
"create.item_attributes.added_by": "è stato aggiunto da %1$s",
"create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s",
>>>>>>> mc1.15/dev
"create.gui.attribute_filter.no_selected_attributes": "Nessun attributo selezionato",
"create.gui.attribute_filter.selected_attributes": "Attributi selezionati:",
@ -888,7 +860,7 @@
"create.tooltip.holdKeyOrKey": "Premi [%1$s] o [%2$s]",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Velocità Richiesta: %1$s",
"create.tooltip.speedRequirement": "Velocità Richiesta: %1$s",
"create.tooltip.speedRequirement.none": "Nessuna",
"create.tooltip.speedRequirement.medium": "Moderata",
"create.tooltip.speedRequirement.high": "Veloce",
@ -897,7 +869,7 @@
"create.tooltip.stressImpact.medium": "Moderato",
"create.tooltip.stressImpact.high": "Alto",
"create.tooltip.stressImpact.overstressed": "Sovrastressato",
"create.tooltip.capacityProvided": "Capacità dello Stress: %1$s",
"create.tooltip.capacityProvided": "Capacità dello Stress: %1$s",
"create.tooltip.capacityProvided.low": "Piccola",
"create.tooltip.capacityProvided.medium": "Media",
"create.tooltip.capacityProvided.high": "Grande",
@ -933,10 +905,10 @@
"create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position",
"create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Il tick del server è attualmente rallentato di %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Il tick del server è ora rallentato di %s ms >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Il tick del server è tornato alla velocità normale :D",
"create.command.killTPSCommand.status.usage.0": "[Create]: usa /killtps per riportare il tick del server alla velocità normale",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Il tick del server è attualmente rallentato di %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Il tick del server è ora rallentato di %s ms >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Il tick del server è tornato alla velocità normale :D",
"create.command.killTPSCommand.status.usage.0": "[Create]: usa /killtps per riportare il tick del server alla velocità normale",
"create.command.killTPSCommand.status.usage.1": "[Create]: usa /killtps avvia <tickTime> per rallentare artificialmente il tick del server",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
@ -1025,7 +997,7 @@
"item.create.schematic.tooltip": "SCHEMATICA",
"item.create.schematic.tooltip.summary": "Contiene una struttura da posizionare e collocare nel mondo. Posiziona l'ologramma come desiderato e usa un _Cannoneschematico_ per costruirla.",
"item.create.schematic.tooltip.condition1": "Quando Tenuto",
"item.create.schematic.tooltip.behaviour1": "Può essere posizionato utilizzando gli Strumenti sullo Schermo.",
"item.create.schematic.tooltip.behaviour1": "Può essere posizionato utilizzando gli Strumenti sullo Schermo.",
"item.create.schematic.tooltip.control1": "Clic-Destro da Accovacciato",
"item.create.schematic.tooltip.action1": "Apre un'_Interfaccia_ per l'immissione di _Coordinate_ esatte.",
@ -1053,19 +1025,19 @@
"block.create.schematic_table.tooltip.behaviour1": "Carica un file selezionato dalla cartella Schematics.",
"block.create.shaft.tooltip": "ALBERO",
"block.create.shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta.",
"block.create.shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta.",
"block.create.cogwheel.tooltip": "RUOTA DENTATA",
"block.create.cogwheel.tooltip.summary": "_Rotazione_ _Relè_ in linea retta e su _Ruote_ _Dentate_ adiacenti.",
"block.create.cogwheel.tooltip.summary": "_Rotazione_ _Relè_ in linea retta e su _Ruote_ _Dentate_ adiacenti.",
"block.create.large_cogwheel.tooltip": "RUOTA DENTATA GRANDE",
"block.create.large_cogwheel.tooltip.summary": "Una versione più grande della _Ruota_ _Dentata_, consente di _modificare_ la _Velocità_ _di_ _Rotazione_ quando è collegato alla sua controparte più piccola.",
"block.create.large_cogwheel.tooltip.summary": "Una versione più grande della _Ruota_ _Dentata_, consente di _modificare_ la _Velocità_ _di_ _Rotazione_ quando è collegato alla sua controparte più piccola.",
"block.create.encased_shaft.tooltip": "ALBERO INCASSATO",
"block.create.encased_shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta. Adatto per propagare la rotazione attraverso le pareti.",
"block.create.encased_shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta. Adatto per propagare la rotazione attraverso le pareti.",
"block.create.gearbox.tooltip": "RIDUTTORE",
"block.create.gearbox.tooltip.summary": "_Rotazione_ _Relè_ in _quatro_ _direzioni_ Inverte le connessioni diritte.",
"block.create.gearbox.tooltip.summary": "_Rotazione_ _Relè_ in _quatro_ _direzioni_ Inverte le connessioni diritte.",
"item.create.vertical_gearbox.tooltip": "UNLOCALIZED: VERTICAL GEARBOX",
"item.create.vertical_gearbox.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.",
@ -1081,17 +1053,17 @@
"block.create.clutch.tooltip.behaviour1": "_Interrompe_ il trasferimento della rotazione dall'altro lato.",
"block.create.encased_belt.tooltip": "NASTRO INCASSATO",
"block.create.encased_belt.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_",
"block.create.encased_belt.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_",
"block.create.encased_belt.tooltip.condition1": "Quando Connesso",
"block.create.encased_belt.tooltip.behaviour1": "I blocchi collegati avranno la _stessa_ _velocità_ _di_ _rotazione_ e direzione esatte. Non devono affrontare allo stesso modo.",
"block.create.encased_belt.tooltip.behaviour1": "I blocchi collegati avranno la _stessa_ _velocità_ _di_ _rotazione_ e direzione esatte. Non devono affrontare allo stesso modo.",
"block.create.adjustable_pulley.tooltip": "PULEGGIA ANALOGICA",
"block.create.adjustable_pulley.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_. I nastri incassati attaccati _ruoteranno_ _più_ _velocemente_ in base al _segnale_ _analogico_ _di_ _redstone_ ricevuto da questo blocco.",
"block.create.adjustable_pulley.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_. I nastri incassati attaccati _ruoteranno_ _più_ _velocemente_ in base al _segnale_ _analogico_ _di_ _redstone_ ricevuto da questo blocco.",
"block.create.adjustable_pulley.tooltip.condition1": "Controllo Redstone",
"block.create.adjustable_pulley.tooltip.behaviour1": "Senza un segnale, _non_ _accelererà_ i nastri collegati. Con un segnale a piena forza collegato al nastro, la velocità _raddoppia_.",
"block.create.adjustable_pulley.tooltip.behaviour1": "Senza un segnale, _non_ _accelererà_ i nastri collegati. Con un segnale a piena forza collegato al nastro, la velocità _raddoppia_.",
"item.create.belt_connector.tooltip": "NASTRO MECCANICO",
"item.create.belt_connector.tooltip.summary": "Collega due o più _Alberi_ con un _Nastro_ _Meccanico_. Gli alberi collegati avranno la stessa velocità e direzione di rotazione esatte. Il Nastro può fungere da _Trasportatore_ per _Oggetti_ ed _Entità_.",
"item.create.belt_connector.tooltip.summary": "Collega due o più _Alberi_ con un _Nastro_ _Meccanico_. Gli alberi collegati avranno la stessa velocità e direzione di rotazione esatte. Il Nastro può fungere da _Trasportatore_ per _Oggetti_ ed _Entità_.",
"item.create.belt_connector.tooltip.control1": "Clic-Destro sui Alberi",
"item.create.belt_connector.tooltip.action1": "Seleziona l'albero come una puleggia del Nastro. Entrambi gli Alberi selezionati devono _allinearsi_ _Verticalmente_, _Orizzontalmente_, o _Diagonalmente_ verso la direzione del Nastro.",
"item.create.belt_connector.tooltip.control2": "Clic-Destro da Accovacciato",
@ -1100,12 +1072,12 @@
"item.create.goggles.tooltip": "OCCHIALI DA INGEGNERE",
"item.create.goggles.tooltip.summary": "Un paio di occhiali per migliorare la tua visione con utili _informazioni_ _cinetiche_.",
"item.create.goggles.tooltip.condition1": "Quando indossati",
"item.create.goggles.tooltip.behaviour1": "Mostra gli _indicatori_ _colorati_ corrispondenti al _Livello_ _di_ _Velocità_ di un componente cinetico posizionato, nonché all'_Impatto_ _dello_ _Stress_ e la capacità dei singoli componenti.",
"item.create.goggles.tooltip.behaviour1": "Mostra gli _indicatori_ _colorati_ corrispondenti al _Livello_ _di_ _Velocità_ di un componente cinetico posizionato, nonché all'_Impatto_ _dello_ _Stress_ e la capacità dei singoli componenti.",
"item.create.goggles.tooltip.condition2": "Quando si guarda il calibro",
"item.create.goggles.tooltip.behaviour2": "Mostra informazioni dettagliate sulla _Velocità_ o lo _Stress_ della rete a cui è collegato il misuratore.",
"item.create.goggles.tooltip.behaviour2": "Mostra informazioni dettagliate sulla _Velocità_ o lo _Stress_ della rete a cui è collegato il misuratore.",
"item.create.wrench.tooltip": "CHIAVE INGLESE",
"item.create.wrench.tooltip.summary": "Uno strumento utile per lavorare su congegni cinetici. Può essere usato per _Ruotare_, _Smontare_ e _Configurare_ i componenti.",
"item.create.wrench.tooltip.summary": "Uno strumento utile per lavorare su congegni cinetici. Può essere usato per _Ruotare_, _Smontare_ e _Configurare_ i componenti.",
"item.create.wrench.tooltip.control1": "Clic-Destro su un blocco cinetico",
"item.create.wrench.tooltip.action1": "_Ruota_ _i_ _componenti_ verso o lontano dalla faccia con cui hai interagito.",
"item.create.wrench.tooltip.control2": "Clic-Destro da Accovacciato",
@ -1118,23 +1090,23 @@
"block.create.water_wheel.tooltip.summary": "Fornisce un _Forza_ _di_ _Rotazione_ prelevata da correnti d'_Acqua_ _Adiacenti_.",
"block.create.encased_fan.tooltip": "VENTILATORE INCASSATO",
"block.create.encased_fan.tooltip.summary": "Converte la _Forza_ _di_ _Rotazione_ in _Correnti_ _d'Aria_ e ritorno. Ha una varietà di usi.",
"block.create.encased_fan.tooltip.summary": "Converte la _Forza_ _di_ _Rotazione_ in _Correnti_ _d'Aria_ e ritorno. Ha una varietà di usi.",
"block.create.encased_fan.tooltip.condition1": "Quando Alimentato da Redstone",
"block.create.encased_fan.tooltip.behaviour1": "Fornisce _forza_ _di_ _rotazione_ da qualsiasi _fonte_ _di_ _calore_ immediatamente al di sotto di sé. Il ventilatore deve essere rivolto verso il basso.",
"block.create.encased_fan.tooltip.behaviour1": "Fornisce _forza_ _di_ _rotazione_ da qualsiasi _fonte_ _di_ _calore_ immediatamente al di sotto di sé. Il ventilatore deve essere rivolto verso il basso.",
"block.create.encased_fan.tooltip.condition2": "Quando in Ruotazione",
"block.create.encased_fan.tooltip.behaviour2": "_Spinge_ o _Tira_ Entità, a seconda della velocità di Rotazione in entrata.",
"block.create.encased_fan.tooltip.behaviour2": "_Spinge_ o _Tira_ Entità, a seconda della velocità di Rotazione in entrata.",
"block.create.encased_fan.tooltip.condition3": "Quando soffia attraverso blocchi speciali",
"block.create.encased_fan.tooltip.behaviour3": "_Liquidi_ e particelle di _Fuoco_ vengono emessi nel flusso d'aria. Questo può essere usato per _elaborare_ _oggetti_.",
"block.create.encased_fan.tooltip.behaviour3": "_Liquidi_ e particelle di _Fuoco_ vengono emessi nel flusso d'aria. Questo può essere usato per _elaborare_ _oggetti_.",
"block.create.nozzle.tooltip": "UGELLO",
"block.create.nozzle.tooltip.summary": "Attacca la parte anteriore di un _Ventilatore_ _Incassato_ per distribuire il suo effetto sulle Entità in _tutte_ _le_ _direzioni_.",
"block.create.nozzle.tooltip.summary": "Attacca la parte anteriore di un _Ventilatore_ _Incassato_ per distribuire il suo effetto sulle Entità in _tutte_ _le_ _direzioni_.",
"block.create.hand_crank.tooltip": "MANOVELLA",
"block.create.hand_crank.tooltip.summary": "Una semplice _fonte_ di _Forza_ _di_ _Rotazione_ che richiede l'interazione dei giocatori.",
"block.create.hand_crank.tooltip.condition1": "Quando usata",
"block.create.hand_crank.tooltip.behaviour1": "Fornisce una _Forza_ _di_ _Rotazione_ a un aggeggio attaccato. _Accovacciati_ _per_ _invertire_ la rotazione.",
"block.create.cuckoo_clock.tooltip": "OROLOGIO A CUCÙ",
"block.create.cuckoo_clock.tooltip": "OROLOGIO A CUCÙ",
"block.create.cuckoo_clock.tooltip.summary": "Artigianato raffinato per _decorare_ uno spazio e _tener_ _traccia_ _del_ _tempo_.",
"block.create.cuckoo_clock.tooltip.condition1": "Quando Ruotato",
"block.create.cuckoo_clock.tooltip.behaviour1": "Mostra l'_ora_ _corrente_ e suona una melodia due volte al giorno. Si _attiva_ una volta a mezzogiorno e al crepuscolo, non appena i _giocatori_ _possono_ _dormire_.",
@ -1143,7 +1115,7 @@
"block.create.turntable.tooltip.summary": "Trasforma la _Forza_ _di_ _Rotazione_ in una Raffinata Cinetosi.",
"block.create.millstone.tooltip": "MACINA",
"block.create.millstone.tooltip.summary": "Un componente cinetico adatto per la _rettifica_ dei _materiali_ inseriti. Può essere alimentato da una ruota dentata adiacente o collegandosi all'albero nella parte inferiore. I risultati devono essere estratti dal componente.",
"block.create.millstone.tooltip.summary": "Un componente cinetico adatto per la _rettifica_ dei _materiali_ inseriti. Può essere alimentato da una ruota dentata adiacente o collegandosi all'albero nella parte inferiore. I risultati devono essere estratti dal componente.",
"block.create.millstone.tooltip.condition1": "Quando Ruotato",
"block.create.millstone.tooltip.behaviour1": "Inizia ad applicare le _ricette_ di _fresatura_ a tutti gli elementi inseriti dal lato o dalla parte superiore del blocco.",
"block.create.millstone.tooltip.condition2": "Quando Toccato con Clic-Destro",
@ -1152,7 +1124,7 @@
"block.create.crushing_wheel.tooltip": "RUOTA DI FRANTUMAZIONE",
"block.create.crushing_wheel.tooltip.summary": "Grandi ruote girevoli che _rompono_ qualsiasi cosa.",
"block.create.crushing_wheel.tooltip.condition1": "Se collegata ad altre ruote di frantumazione",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma una frantumatrice per la lavorazione di una varietà di cose. I denti delle ruote devono connettersi e muoversi con la _stessa_ _velocità_ in _direzioni_ _opposte_.",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma una frantumatrice per la lavorazione di una varietà di cose. I denti delle ruote devono connettersi e muoversi con la _stessa_ _velocità_ in _direzioni_ _opposte_.",
"block.create.mechanical_press.tooltip": "PRESSA MECCANICA",
"block.create.mechanical_press.tooltip.summary": "Un pistone potente per comprimere gli oggetti sottostanti. Richiede una _Forza_ _di_ _Rotazione_ costante.",
@ -1183,12 +1155,12 @@
"block.create.mechanical_mixer.tooltip.condition1": "Quando sopra a una Bacinella",
"block.create.mechanical_mixer.tooltip.behaviour1": "Inizia a mescolare gli oggetti nella bacinella ogni volta che sono presenti tutti gli ingredienti necessari.",
"block.create.mechanical_mixer.tooltip.condition2": "Se utilizzato con la Chiave Inglese",
"block.create.mechanical_mixer.tooltip.behaviour2": "Configura la quantità minima di _ingredienti_ _totali_ per le ricette applicate. Utilizzare questa opzione per _escludere_ _ricette_ _indesiderate_ con ingredienti simili o meno.",
"block.create.mechanical_mixer.tooltip.behaviour2": "Configura la quantità minima di _ingredienti_ _totali_ per le ricette applicate. Utilizzare questa opzione per _escludere_ _ricette_ _indesiderate_ con ingredienti simili o meno.",
"block.create.mechanical_crafter.tooltip": "COSTRUTTORE MECCANICO",
"block.create.mechanical_crafter.tooltip.summary": "Un assemblatore cinetico per _automatizzare_ qualsiasi ricetta di _creazione_ _modellata_. Posiziona i _multipli_ _in_ _una_ _griglia_ corrispondente alla tua ricetta, e _disponi_ _i_ _loro_ _nastri_ per creare un _flusso_ che esce dalla griglia su uno degli costruttori.",
"block.create.mechanical_crafter.tooltip.condition1": "Quando ruotato",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Inizia_ _il_ _processo_ _di_ _creazione_ non appena a tutti i costruttori della griglia è stato assegnato un oggetto.",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Inizia_ _il_ _processo_ _di_ _creazione_ non appena a tutti i costruttori della griglia è stato assegnato un oggetto.",
"block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.",
"block.create.mechanical_crafter.tooltip.control1": "Quando Strappato sul Davanti",
@ -1199,32 +1171,32 @@
"block.create.furnace_engine.tooltip": "MOTORE FORNACE",
"block.create.furnace_engine.tooltip.summary": "Una potente fonte di _Potenza_ _Rotazionale_ che richiede un _forno_ _funzionante_ per funzionare.",
"block.create.furnace_engine.tooltip.condition1": "Se Collegato alla Fornace Accesa",
"block.create.furnace_engine.tooltip.behaviour1": "_Inizia_ _a_ _alimentare_ un _Volano_ posto di fronte (a 1m di distanza). Utilizza un Forno Fusorio per velocità più elevate.",
"block.create.furnace_engine.tooltip.behaviour1": "_Inizia_ _a_ _alimentare_ un _Volano_ posto di fronte (a 1m di distanza). Utilizza un Forno Fusorio per velocità più elevate.",
"block.create.flywheel.tooltip": "VOLANO",
"block.create.flywheel.tooltip.summary": "Una grande ruota di metallo per _imbrigliare_ _e_ _stabilizzare_ la forza generata da un _motore_ _collegato_. I volani si collegano ai motori se sono a _1m_ di distanza e ad un _angolo_ _di_ _90°_ l'uno dall'altro.",
"block.create.flywheel.tooltip.summary": "Una grande ruota di metallo per _imbrigliare_ _e_ _stabilizzare_ la forza generata da un _motore_ _collegato_. I volani si collegano ai motori se sono a _1m_ di distanza e ad un _angolo_ _di_ _90°_ l'uno dall'altro.",
"block.create.flywheel.tooltip.condition1": "Se collegato a un Motore in Funzione",
"block.create.flywheel.tooltip.behaviour1": "Fornisce la _Forza_ _di_ _Rotazione_ a un aggeggio connesso in base alla forza e alla velocità del generatore.",
"block.create.flywheel.tooltip.behaviour1": "Fornisce la _Forza_ _di_ _Rotazione_ a un aggeggio connesso in base alla forza e alla velocità del generatore.",
"block.create.portable_storage_interface.tooltip": "INTERFACCIA DI ARCHIVIAZIONE PORTATILE",
"block.create.portable_storage_interface.tooltip.summary": "Un punto di interscambio portatile per _spostare_ _oggetti_ da e verso una _struttura_ mossa da un pistone, supporto, carrello da miniera o puleggia.",
"block.create.portable_storage_interface.tooltip.condition1": "In Movimento",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interagisce con i _traspositori_ fissi in modo tale che i traspositori _rivolti_ _lontano_ dall'interfaccia _estraggano_ _gli_ _oggetti_, e i traspositori che puntano l'interfaccia _inseriranno_ _gli_ _oggetti_ dall'inventario allegato. Il congegno si arresterà brevemente quando gli oggetti vengono scambiati.",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interagisce con i _traspositori_ fissi in modo tale che i traspositori _rivolti_ _lontano_ dall'interfaccia _estraggano_ _gli_ _oggetti_, e i traspositori che puntano l'interfaccia _inseriranno_ _gli_ _oggetti_ dall'inventario allegato. Il congegno si arresterà brevemente quando gli oggetti vengono scambiati.",
"block.create.rotation_speed_controller.tooltip": "REGOLATORE DI VELOCITÀ DI ROTAZIONE",
"block.create.rotation_speed_controller.tooltip.summary": "Un _relè_ _configurabile_ in grado di accelerare o rallentare il componente selezionato a qualsiasi velocità desiderata.",
"block.create.rotation_speed_controller.tooltip": "REGOLATORE DI VELOCITÀ DI ROTAZIONE",
"block.create.rotation_speed_controller.tooltip.summary": "Un _relè_ _configurabile_ in grado di accelerare o rallentare il componente selezionato a qualsiasi velocità desiderata.",
"block.create.rotation_speed_controller.tooltip.condition1": "Se collegato a una Ruota Dentata Grande",
"block.create.rotation_speed_controller.tooltip.behaviour1": "Inoltra la forza di rotazione in entrata alla ruota, cercando di far _corrispondere_ la _velocità_ con cui è configurata come obbiettivo. La ruota dentata deve essere fissata sulla parte superiore del controllo.",
"block.create.rotation_speed_controller.tooltip.behaviour1": "Inoltra la forza di rotazione in entrata alla ruota, cercando di far _corrispondere_ la _velocità_ con cui è configurata come obbiettivo. La ruota dentata deve essere fissata sulla parte superiore del controllo.",
"block.create.mechanical_piston.tooltip": "PISTOME MECCANICO",
"block.create.mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.",
"block.create.mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.",
"block.create.mechanical_piston.tooltip.condition1": "Quando Ruotato",
"block.create.mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.",
"block.create.mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.",
"block.create.sticky_mechanical_piston.tooltip": "PISTOME MECCANICO APPICCICOSO",
"block.create.sticky_mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_ _Appiccicoso_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.",
"block.create.sticky_mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_ _Appiccicoso_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Quando Ruotato",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.",
"block.create.piston_extension_pole.tooltip": "PALO PISTOME",
"block.create.piston_extension_pole.tooltip.summary": "Estende la gamma dei _Pistoni_ _Meccanici_.",
@ -1234,19 +1206,19 @@
"block.create.mechanical_bearing.tooltip": "SUPPORTO MECCANICO",
"block.create.mechanical_bearing.tooltip.summary": "Utilizzato per ruotare _strutture_ _grandi_ o sfruttare la _Forza_ _di_ _Rotazione_ dal vento.",
"block.create.mechanical_bearing.tooltip.condition1": "Quando Ruotato",
"block.create.mechanical_bearing.tooltip.behaviour1": "Inizia a ruotare i blocchi collegati. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.",
"block.create.mechanical_bearing.tooltip.behaviour1": "Inizia a ruotare i blocchi collegati. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.",
"block.create.mechanical_bearing.tooltip.condition2": "Quando Alimentato da Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Inizia a fornire _Forza_ _di_ _Rotazione_ generata dalla rotazione della struttura collegata. La struttura deve includere _Blocchi_ _di_ _Vela_ adatti (attualmente qualsiasi blocco di lana).",
"block.create.clockwork_bearing.tooltip": "SUPPORTO DEL OROLOGIO",
"block.create.clockwork_bearing.tooltip.summary": "Una versione avanzata del _Supporto_ _Meccanico_ per ruotare fino a due _lancette_ in base al _tempo_ _di_ _gioco_ corrente.",
"block.create.clockwork_bearing.tooltip.condition1": "Quando Ruotato",
"block.create.clockwork_bearing.tooltip.behaviour1": "Inizia a ruotare la Struttura collegata verso l'_ora_ _corrente_. Se è presente una seconda struttura, fungerà da _lancetta_ _dei_ _minuti_.",
"block.create.clockwork_bearing.tooltip.behaviour1": "Inizia a ruotare la Struttura collegata verso l'_ora_ _corrente_. Se è presente una seconda struttura, fungerà da _lancetta_ _dei_ _minuti_.",
"block.create.sequenced_gearshift.tooltip": "CAMBIO SEQUENZIALE",
"block.create.sequenced_gearshift.tooltip.summary": "Un _componente_ _di_ _utilità_ _programmabile_, che può cambiare il suo _throughput_ _rotazionale_ secondo un massimo di _5_ _istruzioni_ _consecutive_. Utilizzalo per alimentare i Supporti Meccanici, Pistoni o Pulegge con un maggiore controllo sui tempi e sulla velocità. Può diventare meno preciso a velocità più elevate.",
"block.create.sequenced_gearshift.tooltip.summary": "Un _componente_ _di_ _utilità_ _programmabile_, che può cambiare il suo _throughput_ _rotazionale_ secondo un massimo di _5_ _istruzioni_ _consecutive_. Utilizzalo per alimentare i Supporti Meccanici, Pistoni o Pulegge con un maggiore controllo sui tempi e sulla velocità. Può diventare meno preciso a velocità più elevate.",
"block.create.sequenced_gearshift.tooltip.condition1": "Quando alimentato da Redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1": "_Inizia_ _l'esecuzione_ delle istruzioni programmate in base alla velocità in input.",
"block.create.sequenced_gearshift.tooltip.behaviour1": "_Inizia_ _l'esecuzione_ delle istruzioni programmate in base alla velocità in input.",
"block.create.sequenced_gearshift.tooltip.condition2": "Quando Toccato con Clic-Destro",
"block.create.sequenced_gearshift.tooltip.behaviour2": "Apre l'_Interfaccia_ _di_ _Configurazione_",
@ -1262,18 +1234,18 @@
"block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.",
"block.create.rope_pulley.tooltip": "PULEGGIA DELLA CORDA",
"block.create.rope_pulley.tooltip.summary": "Sposta i blocchi e le strutture collegati in verticale. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.",
"block.create.rope_pulley.tooltip.summary": "Sposta i blocchi e le strutture collegati in verticale. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.",
"block.create.rope_pulley.tooltip.condition1": "Quando Ruotato",
"block.create.rope_pulley.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La velocità e la direzione sono correlate alla Velocità di Rotazione in input.",
"block.create.rope_pulley.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La velocità e la direzione sono correlate alla Velocità di Rotazione in input.",
"block.create.linear_chassis.tooltip": "TELAIO LINEARE",
"block.create.linear_chassis.tooltip.summary": "Un blocco base configurabile che collega le strutture per il movimento.",
"block.create.linear_chassis.tooltip.condition1": "Quando Spostato",
"block.create.linear_chassis.tooltip.behaviour1": "_Sposta_ tutti i _Telai_ _attaccati_ con lo stesso orientamento e una colonna di Blocchi all'interno della sua gamma. I blocchi verranno tirati solo se la faccia del telaio è _Appiccicosa_ (Vedi con [Ctrl]).",
"block.create.linear_chassis.tooltip.behaviour1": "_Sposta_ tutti i _Telai_ _attaccati_ con lo stesso orientamento e una colonna di Blocchi all'interno della sua gamma. I blocchi verranno tirati solo se la faccia del telaio è _Appiccicosa_ (Vedi con [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "Con Chiave Inglese",
"block.create.linear_chassis.tooltip.behaviour2": "Configura la _gamma_ per questo telaio. Premi CTRL per modificare anche la gamma di tutti i blocchi telaio collegati.",
"block.create.linear_chassis.tooltip.control1": "Quando si fa Clic-Destro con la Palla di slime",
"block.create.linear_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.",
"block.create.linear_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.",
"block.create.radial_chassis.tooltip": "TELAIO RADIALE",
"block.create.radial_chassis.tooltip.summary": "Un blocco base configurabile che collega le strutture per il movimento.",
@ -1282,17 +1254,17 @@
"block.create.radial_chassis.tooltip.condition2": "Con Chiave Inglese",
"block.create.radial_chassis.tooltip.behaviour2": "Configura la _gamma_ per questo telaio. Premi CTRL per modificare anche la gamma di tutti i blocchi telaio collegati.",
"block.create.radial_chassis.tooltip.control1": "Quando si fa Clic-Destro con la Palla di slime",
"block.create.radial_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.",
"block.create.radial_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.",
"block.create.mechanical_drill.tooltip": "TRAPANO MECCANICO",
"block.create.mechanical_drill.tooltip.summary": "Un dispositivo meccanico adatto per _rompere_ i _blocchi_. È mobile con _Pistoni_ o _Supporti_ _meccanici_.",
"block.create.mechanical_drill.tooltip.summary": "Un dispositivo meccanico adatto per _rompere_ i _blocchi_. È mobile con _Pistoni_ o _Supporti_ _meccanici_.",
"block.create.mechanical_drill.tooltip.condition1": "Quando Ruotato",
"block.create.mechanical_drill.tooltip.behaviour1": "Funziona come un Rompi blocchi _stazionario_. Fa anche _male_ _alle_ _entità_ nella sua area effettiva",
"block.create.mechanical_drill.tooltip.behaviour1": "Funziona come un Rompi blocchi _stazionario_. Fa anche _male_ _alle_ _entità_ nella sua area effettiva",
"block.create.mechanical_drill.tooltip.condition2": "In Movimento",
"block.create.mechanical_drill.tooltip.behaviour2": "Rompe i blocchi con cui il trapano si scontra.",
"block.create.mechanical_harvester.tooltip": "MIETITRICE MECCANICA",
"block.create.mechanical_harvester.tooltip.summary": "Una mietitrice meccanica adatta per l'automazione delle colture di medie dimensioni. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.mechanical_harvester.tooltip.summary": "Una mietitrice meccanica adatta per l'automazione delle colture di medie dimensioni. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.mechanical_harvester.tooltip.condition1": "In Movimento",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Raccoglie_ tutte le _colture_ _mature_ con cui la lama si scontra e ripristina il loro stato iniziale di crescita.",
@ -1302,7 +1274,7 @@
"block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.",
"block.create.mechanical_saw.tooltip": "SEGA MECCANICA",
"block.create.mechanical_saw.tooltip.summary": "Adatto per _tagliare_ _alberi_ in modo efficace e per _tagliare_ _blocchi_ nelle loro controparti carpentate. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.mechanical_saw.tooltip.summary": "Adatto per _tagliare_ _alberi_ in modo efficace e per _tagliare_ _blocchi_ nelle loro controparti carpentate. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.mechanical_saw.tooltip.condition1": "Di fronte",
"block.create.mechanical_saw.tooltip.behaviour1": "Applica le _Ricette_ di _Segatura_ e _Lavorazione_ _della_ _Pietra_ agli oggetti rilasciati o inseriti al suo interno. Quando sono possibili gli output, le scorre ciclicamente a meno che non sia assegnato un _filtro_.",
"block.create.mechanical_saw.tooltip.condition2": "Di fronte in orizzontale",
@ -1320,13 +1292,13 @@
"block.create.stockpile_switch.tooltip.action1": "Apre l'_Interfaccia_ _di_ _Configurazione_.",
"block.create.redstone_link.tooltip": "COLLEGAMENTO REDSTONE",
"block.create.redstone_link.tooltip.summary": "Endpoint per connessioni _Wireless_ _di_ _Redstone_. Le _Frequenze_ possono essere assegnate utilizzando qualsiasi oggetto. La gamma del segnale è limitata, sebbene ragionevolmente lontana.",
"block.create.redstone_link.tooltip.summary": "Endpoint per connessioni _Wireless_ _di_ _Redstone_. Le _Frequenze_ possono essere assegnate utilizzando qualsiasi oggetto. La gamma del segnale è limitata, sebbene ragionevolmente lontana.",
"block.create.redstone_link.tooltip.condition1": "Quando Alimentato",
"block.create.redstone_link.tooltip.behaviour1": "La ricezione di collegamenti della stessa _Frequenza_ produrrà un segnale Redstone.",
"block.create.redstone_link.tooltip.behaviour1": "La ricezione di collegamenti della stessa _Frequenza_ produrrà un segnale Redstone.",
"block.create.redstone_link.tooltip.control1": "Quando Clic-Destro su un oggetto",
"block.create.redstone_link.tooltip.action1": "Imposta la _Frequenza_ su quell'oggetto. È possibile utilizzare un totale di _due_ _oggetti_ _differenti_ in combinazione per definire una frequenza.",
"block.create.redstone_link.tooltip.action1": "Imposta la _Frequenza_ su quell'oggetto. È possibile utilizzare un totale di _due_ _oggetti_ _differenti_ in combinazione per definire una frequenza.",
"block.create.redstone_link.tooltip.control2": "Clic-Destro da Accovacciato",
"block.create.redstone_link.tooltip.action2": "Alterna tra la modalità _Ricevitore_ e _Trasmettitore_.",
"block.create.redstone_link.tooltip.action2": "Alterna tra la modalità _Ricevitore_ e _Trasmettitore_.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
@ -1334,14 +1306,14 @@
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.redstone_contact.tooltip": "CONTATTO REDSTONE",
"block.create.redstone_contact.tooltip.summary": "Emette solo un segnale di pietrarossa in coppia. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.redstone_contact.tooltip.summary": "Emette solo un segnale di pietrarossa in coppia. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.redstone_contact.tooltip.condition1": "Di fronte ad altri Contatti",
"block.create.redstone_contact.tooltip.behaviour1": "Fornisce un _Segnale_ _Redstone_.",
"block.create.redstone_contact.tooltip.condition2": "In Movimento",
"block.create.redstone_contact.tooltip.behaviour2": "Attiva tutti i contatti fissi che passa.",
"block.create.adjustable_crate.tooltip": "BAULE REGOLABILE",
"block.create.adjustable_crate.tooltip.summary": "Questo _Contenitore_ _di_ _Stoccaggio_ consente il controllo manuale sulla sua capacità. Può contenere fino a _16_ _Pile_ di qualsiasi oggetto. Supporta _Comparatori_ _Redstone_.",
"block.create.adjustable_crate.tooltip.summary": "Questo _Contenitore_ _di_ _Stoccaggio_ consente il controllo manuale sulla sua capacità. Può contenere fino a _16_ _Pile_ di qualsiasi oggetto. Supporta _Comparatori_ _Redstone_.",
"block.create.adjustable_crate.tooltip.control1": "Quando Cliccato con Clic-Destro",
"block.create.adjustable_crate.tooltip.action1": "Apre l'_Interfaccia_.",
@ -1351,14 +1323,14 @@
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "INSTALLATORE",
"block.create.deployer.tooltip.summary": "_Punzoni_, _Usi_ e _Attivazioni_. Questa macchina proverà a _imitare_ un _giocatore_ il più possibile. Può _Prendere_ e _depositare_ _oggetti_ nell'_Inventario_ adiacente. Può essere assegnata una pila di oggetti come _filtro_.",
"block.create.deployer.tooltip.summary": "_Punzoni_, _Usi_ e _Attivazioni_. Questa macchina proverà a _imitare_ un _giocatore_ il più possibile. Può _Prendere_ e _depositare_ _oggetti_ nell'_Inventario_ adiacente. Può essere assegnata una pila di oggetti come _filtro_.",
"block.create.deployer.tooltip.condition1": "Quando Ruotato",
"block.create.deployer.tooltip.behaviour1": "Allunga il braccio e si _attiva_ nello spazio di un blocco _2m_ _davanti_ a sé.",
"block.create.deployer.tooltip.behaviour1": "Allunga il braccio e si _attiva_ nello spazio di un blocco _2m_ _davanti_ a sé.",
"block.create.deployer.tooltip.condition2": "Clic-Destro con la Chiave Inglese",
"block.create.deployer.tooltip.behaviour2": "Attiva / disattiva la modalità di perforazione. In _modalità_ _pugno_, l'Installatore tenterà di usare il suo oggetto per _rompere_ _blocchi_ o _ferire_ _entità_.",
"block.create.deployer.tooltip.behaviour2": "Attiva / disattiva la modalità di perforazione. In _modalità_ _pugno_, l'Installatore tenterà di usare il suo oggetto per _rompere_ _blocchi_ o _ferire_ _entità_.",
"block.create.funnel.tooltip": "IMBUTO",
"block.create.funnel.tooltip.summary": "_Raccoglie_ _gli_ _oggetti_ _in_ _arrivo_ e li inserisce nell'_inventario_ allegato, se possibile. Può raccogliere oggetti nel _mondo_ e oggetti su un _nastro_.",
"block.create.funnel.tooltip.summary": "_Raccoglie_ _gli_ _oggetti_ _in_ _arrivo_ e li inserisce nell'_inventario_ allegato, se possibile. Può raccogliere oggetti nel _mondo_ e oggetti su un _nastro_.",
"block.create.funnel.tooltip.condition1": "Tirare il Nastro passivamente",
"block.create.funnel.tooltip.behaviour1": "Gli imbuti possono estrarre gli oggetti _dai_ _nastri_ quando vengono posizionati sopra di essi, lateralmente o alla fine. Quando viene eseguito il backup di un imbuto laterale, gli oggetti sul _nastro_ _non_ _si_ _arrestano_.",
@ -1370,20 +1342,20 @@
"block.create.belt_tunnel.tooltip.action2": "_Regola_ _le_ _finestre_ se il tunnel ha una finestra su quella faccia.",
"block.create.brass_casing.tooltip": "INVOLUCRO DI OTTONE",
"block.create.brass_casing.tooltip.summary": "Involucro delle macchine robusto con una varietà di usi. Di sicuro per la decorazione.",
"block.create.brass_casing.tooltip.summary": "Involucro delle macchine robusto con una varietà di usi. Di sicuro per la decorazione.",
"block.create.brass_casing.tooltip.condition1": "Se utilizzato su un Nastro Meccanico",
"block.create.brass_casing.tooltip.behaviour1": "_Rinforza_ _i_ _nastri_ con una base in ottone. I nastri rinforzati possono supportare i _Tunnel_ _Trasportatori_, _Estrattori_, _Imbuti_ e _Traspositori_ interagendo con i nastri dai lati e sotto.",
"block.create.belt_observer.tooltip": "OSSERVATORE A CINGHIA",
"block.create.belt_observer.tooltip.summary": "Rileva oggetti ed entità che passano su un _Nastro_ _Meccanico_ di fronte. Usa una _Chiave_ _Inglese_ per scorrere il suo comportamento. I non oggetti verranno sempre gestiti in modalità rilevamento indipendentemente dall'impostazione.",
"block.create.belt_observer.tooltip.condition1": "Modalità di Rilevamento",
"block.create.belt_observer.tooltip.summary": "Rileva oggetti ed entità che passano su un _Nastro_ _Meccanico_ di fronte. Usa una _Chiave_ _Inglese_ per scorrere il suo comportamento. I non oggetti verranno sempre gestiti in modalità rilevamento indipendentemente dall'impostazione.",
"block.create.belt_observer.tooltip.condition1": "Modalità di Rilevamento",
"block.create.belt_observer.tooltip.behaviour1": "Fornisce un segnale redstone _mentre_ un _oggetto_ _corrispondente_ si _trova_ nel segmento del nastro osservato.",
"block.create.belt_observer.tooltip.condition2": "Modalità a Impulsi",
"block.create.belt_observer.tooltip.condition2": "Modalità a Impulsi",
"block.create.belt_observer.tooltip.behaviour2": "Emette un _impulso_ quando un _oggetto_ _corrispondente_ _passa_ al centro del segmento del nastro osservato.",
"block.create.belt_observer.tooltip.condition3": "Modalità di Espulsione",
"block.create.belt_observer.tooltip.behaviour3": "_Espelle_ _gli_ _oggetti_ _corrispondenti_ dal lato. Se il nastro bersaglio o lo spazio è _occupato_, l'oggetto verrà _tenuto_ _in_ _posizione_.",
"block.create.belt_observer.tooltip.condition4": "Modalità Divisa",
"block.create.belt_observer.tooltip.behaviour4": "_Divide_ una _pila_ _di_ _oggetti_ _corrispondenti_ ed _espelle_ _metà_ di essa dal lato.",
"block.create.belt_observer.tooltip.condition3": "Modalità di Espulsione",
"block.create.belt_observer.tooltip.behaviour3": "_Espelle_ _gli_ _oggetti_ _corrispondenti_ dal lato. Se il nastro bersaglio o lo spazio è _occupato_, l'oggetto verrà _tenuto_ _in_ _posizione_.",
"block.create.belt_observer.tooltip.condition4": "Modalità Divisa",
"block.create.belt_observer.tooltip.behaviour4": "_Divide_ una _pila_ _di_ _oggetti_ _corrispondenti_ ed _espelle_ _metà_ di essa dal lato.",
"block.create.pulse_repeater.tooltip": "RIPETITORE DI IMPULSI",
"block.create.pulse_repeater.tooltip.summary": "Un semplice circuito per tagliare i segnali redstone di passaggio ad una lunghezza di _1_ _tick_.",
@ -1395,26 +1367,26 @@
"block.create.adjustable_pulse_repeater.tooltip.summary": "Un _Ripetitore_ _di_ _Impulsi_ con un _Ritardo_ _configurabile_ fino a 30 minuti.",
"block.create.analog_lever.tooltip": "LEVA ANALOGICA",
"block.create.analog_lever.tooltip.summary": "Una leva con un _controllo_ _più_ _preciso_ sulla _potenza_ _del_ _segnale_ emesso.",
"block.create.analog_lever.tooltip.summary": "Una leva con un _controllo_ _più_ _preciso_ sulla _potenza_ _del_ _segnale_ emesso.",
"block.create.powered_toggle_latch.tooltip": "LEVA ALIMENTATA ALTERATA",
"block.create.powered_toggle_latch.tooltip.summary": "Una leva che può essere attivata/disattivata da un _Impulso_ _Redstone_.",
"block.create.powered_toggle_latch.tooltip.summary": "Una leva che può essere attivata/disattivata da un _Impulso_ _Redstone_.",
"block.create.powered_latch.tooltip": "LEVA ALIMENTATA",
"block.create.powered_latch.tooltip.summary": "Una leva che può essere controllata dai _Segnali_ _Redstone. Un segnale sul _retro_ _la_ _abilita_, un _segnale_ _laterale_ _la_ _resetterà_ .",
"block.create.powered_latch.tooltip.summary": "Una leva che può essere controllata dai _Segnali_ _Redstone. Un segnale sul _retro_ _la_ _abilita_, un _segnale_ _laterale_ _la_ _resetterà_ .",
"block.create.speedometer.tooltip": "TACHIMETRO",
"block.create.speedometer.tooltip.summary": "Misura e visualizza la _velocità_ _di_ _rotazione_ dei componenti cinetici collegati. Supporta _Comparatori_ _Redstone_.",
"block.create.speedometer.tooltip.summary": "Misura e visualizza la _velocità_ _di_ _rotazione_ dei componenti cinetici collegati. Supporta _Comparatori_ _Redstone_.",
"block.create.speedometer.tooltip.condition1": "Quando Ruotato",
"block.create.speedometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di velocità. Il _Verde_ indica una rotazione Lenta, _Blu_ Moderata e _Viola_ Veloce. Alcuni componenti meccanici richiedono un livello di velocità sufficiente per funzionare correttamente.",
"block.create.speedometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di velocità. Il _Verde_ indica una rotazione Lenta, _Blu_ Moderata e _Viola_ Veloce. Alcuni componenti meccanici richiedono un livello di velocità sufficiente per funzionare correttamente.",
"block.create.stressometer.tooltip": "STRESSOMETRO",
"block.create.stressometer.tooltip.summary": "Misura e visualizza lo _stress_ _complessivo_ della rete cinetica collegata. Supporta _Comparatori_ _Redstone_.",
"block.create.stressometer.tooltip.condition1": "Quando Ruotato",
"block.create.stressometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di stress. Le _reti_ _troppo_ _stressate_ cesseranno di muoversi. Lo stress può essere alleviato aggiungendo più _fonti_ _di_ _rotazione_ alla rete.",
"block.create.stressometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di stress. Le _reti_ _troppo_ _stressate_ cesseranno di muoversi. Lo stress può essere alleviato aggiungendo più _fonti_ _di_ _rotazione_ alla rete.",
"tool.create.sand_paper.tooltip": "CARTA VETRATA",
"tool.create.sand_paper.tooltip.summary": "Una carta ruvida che può essere utilizzata per _levigare_ _materiali_ o affilare i tuoi _strumenti_.",
"tool.create.sand_paper.tooltip.summary": "Una carta ruvida che può essere utilizzata per _levigare_ _materiali_ o affilare i tuoi _strumenti_.",
"tool.create.sand_paper.tooltip.condition1": "Quando Usata",
"tool.create.sand_paper.tooltip.behaviour1": "Applica la lucidatura agli oggetti _tenuti_ _in_ _mano_ o distesi a _terra_ quando _li_ _guardi_",
@ -1432,16 +1404,16 @@
"item.create.shadow_steel.tooltip.summary": "Un Materiale Cromatico forgiato _nel_ _vuoto_.",
"item.create.crafter_slot_cover.tooltip": "RIVESTIMENTO SLOT CREAZIONE",
"item.create.crafter_slot_cover.tooltip.summary": "Utilizzato per coprire uno slot vuoto in un _Costruttore_ _Meccanico_ in una ricetta. I Costruttori non devono necessariamente formare una griglia quadrata completa. Questo è utile quando ci sono ricette in cui gli _ingredienti_ _sono_ _in_ _diagonale_ tra loro.",
"item.create.crafter_slot_cover.tooltip.summary": "Utilizzato per coprire uno slot vuoto in un _Costruttore_ _Meccanico_ in una ricetta. I Costruttori non devono necessariamente formare una griglia quadrata completa. Questo è utile quando ci sono ricette in cui gli _ingredienti_ _sono_ _in_ _diagonale_ tra loro.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Si prega di tenere questo oggetto lontano dai bambini.",
"create.tooltip.randomWipDescription1": "Un cucciolo di panda muore ogni volta che usi questo oggetto. Ogni. Volta.",
"create.tooltip.randomWipDescription2": "Da utilizzare a proprio rischio.",
"create.tooltip.randomWipDescription3": "Questo non è l'oggetto che stai cercando, *le dita si muovono* perfavore dispartene.",
"create.tooltip.randomWipDescription4": "Questo oggetto si autodistruggerà tra 10 secondi. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Credimi, è inutile.",
"create.tooltip.randomWipDescription3": "Questo non è l'oggetto che stai cercando, *le dita si muovono* perfavore dispartene.",
"create.tooltip.randomWipDescription4": "Questo oggetto si autodistruggerà tra 10 secondi. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Credimi, è inutile.",
"create.tooltip.randomWipDescription6": "Utilizzando questo articolo, acconsenti al nostro disclaimer e accetti i suoi termini.",
"create.tooltip.randomWipDescription7": "Questo forse non fa per te. Che ne dici di quello?",
"create.tooltip.randomWipDescription8": "Usalo e rimpiangi immediatamente la tua decisione.",

View file

@ -588,11 +588,11 @@
"create.gui.scrollInput.scrollToSelect": "Scroll om te selecteren",
"create.gui.scrollInput.shiftScrollsFaster": "Shift om sneller te Scrollen",
"create.gui.toolmenu.focusKey": "Hou [%1$s] ingedrukt om te Focusen",
"create.gui.toolmenu.cycle": "[SCROLL] om te Cycleën",
"create.gui.toolmenu.cycle": "[SCROLL] om te Cycleën",
"create.gui.symmetryWand.mirrorType": "Spiegelen",
"create.gui.symmetryWand.orientation": "Orientatie",
"create.symmetry.mirror.plane": "Spiegel één keer",
"create.symmetry.mirror.plane": "Spiegel één keer",
"create.symmetry.mirror.doublePlane": "Rechthoekig",
"create.symmetry.mirror.triplePlane": "Achthoekig",
@ -940,7 +940,7 @@
"item.create.wand_of_symmetry.tooltip.condition1": "Waneer in de Actiebalk",
"item.create.wand_of_symmetry.tooltip.behaviour1": "Blijft actief",
"item.create.wand_of_symmetry.tooltip.control1": "R-Klik op de Grond",
"item.create.wand_of_symmetry.tooltip.action1": "_Creëerd_ of _Beweegt_ de Spiegel",
"item.create.wand_of_symmetry.tooltip.action1": "_Creëerd_ of _Beweegt_ de Spiegel",
"item.create.wand_of_symmetry.tooltip.control2": "R-Klik in de Lucht",
"item.create.wand_of_symmetry.tooltip.action2": "_Verwijderd_ de actieve Spiegel",
"item.create.wand_of_symmetry.tooltip.control3": "R-Klik terwijl je Sluipt",
@ -1015,7 +1015,7 @@
"item.create.schematic_and_quill.tooltip.action3": "_Resets_ en verwijderd de selectie.",
"block.create.schematicannon.tooltip": "BOUWTEKENINGKANNON",
"block.create.schematicannon.tooltip.summary": "Schiet blokken om een gepostioneerde _Bouwtekening_ in de Wereld te creëeren. Gebruikt blokken uit naastgelegen inventarissen en _Buskruit_ als brandstof.",
"block.create.schematicannon.tooltip.summary": "Schiet blokken om een gepostioneerde _Bouwtekening_ in de Wereld te creëeren. Gebruikt blokken uit naastgelegen inventarissen en _Buskruit_ als brandstof.",
"block.create.schematicannon.tooltip.control1": "Wanneer R-Geklikt",
"block.create.schematicannon.tooltip.action1": "Opent de _Interface_",
@ -1065,7 +1065,7 @@
"item.create.belt_connector.tooltip": "TRANSPORTBAND CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Verbind twee _Drijfassen_ met een _Mechanische_ _Transportband._ Verbonden drijfassen zullen dezelfde rotatiesneheid en richting hebben. De Transportband kan ook Entiteiten transporteren",
"item.create.belt_connector.tooltip.control1": "R-Klikken op drijfas",
"item.create.belt_connector.tooltip.action1": "Selecteer de Drijfas als een katrol van de transportband. Beide geselecteerde drijfassen moeten _verticaal_, _horizontaal_ of _diagonaal_ in _één_ _lijn_ staan in de richting van de Transportbanden.",
"item.create.belt_connector.tooltip.action1": "Selecteer de Drijfas als een katrol van de transportband. Beide geselecteerde drijfassen moeten _verticaal_, _horizontaal_ of _diagonaal_ in _één_ _lijn_ staan in de richting van de Transportbanden.",
"item.create.belt_connector.tooltip.control2": "R-Klikken terwijl je sluipt",
"item.create.belt_connector.tooltip.action2": "_Reset_ de eerste geselecteerde positie van de Transportband",
@ -1124,7 +1124,7 @@
"block.create.crushing_wheel.tooltip": "VERPULVERAAR",
"block.create.crushing_wheel.tooltip.summary": "Grote draaibare wielen die alles _verpulveren_ wat hun tegen houdt.",
"block.create.crushing_wheel.tooltip.condition1": "Wanneer aangesloten op een andere Verpulveraar",
"block.create.crushing_wheel.tooltip.behaviour1": "Creëert een verpulverende installatie voor het verwerken van verschillende dingen. De tanden van de wielen moeten met elkaar in redstone_contact staan en beweken met _dezelfde_ _snelheid_ in _tegenovergestelde_ _richting._",
"block.create.crushing_wheel.tooltip.behaviour1": "Creëert een verpulverende installatie voor het verwerken van verschillende dingen. De tanden van de wielen moeten met elkaar in redstone_contact staan en beweken met _dezelfde_ _snelheid_ in _tegenovergestelde_ _richting._",
"block.create.mechanical_press.tooltip": "MECHANISCHE PERS",
"block.create.mechanical_press.tooltip.summary": "Een krachtige zuiger voor het samenpersen van objecten onder zich. Heeft een constante _Rotatiekracht_ nodig.",
@ -1153,9 +1153,9 @@
"block.create.mechanical_mixer.tooltip": "MECHANISCHE MIXER",
"block.create.mechanical_mixer.tooltip.summary": "Een kinetische garde voor het toepassen van vormloze recepten op objecten eronder. Vereist constante _Rotatiekracht_ en een _Bekken_ hieronder geplaatst (met een tussenruimte).",
"block.create.mechanical_mixer.tooltip.condition1": "Wanneer boven een Bekken",
"block.create.mechanical_mixer.tooltip.behaviour1": "Begint objecten in het bekken te mengen wanneer alle benodigde ingrediënten aanwezig zijn.",
"block.create.mechanical_mixer.tooltip.behaviour1": "Begint objecten in het bekken te mengen wanneer alle benodigde ingrediënten aanwezig zijn.",
"block.create.mechanical_mixer.tooltip.condition2": "Wanneer gebruikt met een Sleutel",
"block.create.mechanical_mixer.tooltip.behaviour2": "_Configureert_ de minimale hoeveelheid _totale_ _ingredienten_ voor toegepaste recepten. Gebruik deze optie om _ongewenste_ _recepten_ met vergelijkbare maar minder ingrediënten _te_ _vermijden._",
"block.create.mechanical_mixer.tooltip.behaviour2": "_Configureert_ de minimale hoeveelheid _totale_ _ingredienten_ voor toegepaste recepten. Gebruik deze optie om _ongewenste_ _recepten_ met vergelijkbare maar minder ingrediënten _te_ _vermijden._",
"block.create.mechanical_crafter.tooltip": "UNLOCALIZED: MECHANICAL CRAFTER",
"block.create.mechanical_crafter.tooltip.summary": "UNLOCALIZED: A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.",
@ -1189,12 +1189,12 @@
"block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.",
"block.create.mechanical_piston.tooltip": "MECHANISCHE ZUIGER",
"block.create.mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Zuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.",
"block.create.mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Zuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.",
"block.create.mechanical_piston.tooltip.condition1": "Wanneer gedraaid",
"block.create.mechanical_piston.tooltip.behaviour1": "Begint de bijgevoegde structuur te verplaatsen. Snelheid en richting correleren met de inkomende rotatiesnelheid.",
"block.create.sticky_mechanical_piston.tooltip": "MECHANISCHE KLEEFZUIGER",
"block.create.sticky_mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Kleefzuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.",
"block.create.sticky_mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Kleefzuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Wanneer gedraaid",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Begint de bijgevoegde structuur te verplaatsen. Snelheid en richting correleren met de inkomende rotatiesnelheid.",
@ -1241,7 +1241,7 @@
"block.create.linear_chassis.tooltip": "LINEAAR FRAME",
"block.create.linear_chassis.tooltip.summary": "A configurable base for Structures moved by a _Mechanische_ _Zuiger._ These Blocks have to form the first Layer of blocks in front of the Zuiger.",
"block.create.linear_chassis.tooltip.condition1": "Wanneer bewogen door een Mechanische Zuiger",
"block.create.linear_chassis.tooltip.behaviour1": "_Beweegt_ alle _aangesloten_ _Frames_ met dezelfde oriëntatie, en daaraan bevestigde blokken. Wanneer de Zuiger wordt ingetrokken, worden blokken alleen getrokken als het framevlak _Kleverig_ (zie [Ctrl]).",
"block.create.linear_chassis.tooltip.behaviour1": "_Beweegt_ alle _aangesloten_ _Frames_ met dezelfde oriëntatie, en daaraan bevestigde blokken. Wanneer de Zuiger wordt ingetrokken, worden blokken alleen getrokken als het framevlak _Kleverig_ (zie [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "Wanneer R-Geklikt met een slijmbal",
@ -1296,7 +1296,7 @@
"block.create.redstone_link.tooltip.condition1": "Wanneer aangestuurd",
"block.create.redstone_link.tooltip.behaviour1": "Het ontvangen van verbindingen met dezelfde frequentie levert een Redstone-signaal.",
"block.create.redstone_link.tooltip.control1": "Wanneer R-Geklikt met een object",
"block.create.redstone_link.tooltip.action1": "Stelt de _Frequentie_ in op dat object. Een totaal van _twee_ _verschillende_ _objecten_ kan in combinatie worden gebruikt voor het definiëren van een frequentie",
"block.create.redstone_link.tooltip.action1": "Stelt de _Frequentie_ in op dat object. Een totaal van _twee_ _verschillende_ _objecten_ kan in combinatie worden gebruikt voor het definiëren van een frequentie",
"block.create.redstone_link.tooltip.control2": "Wanneer R-Geklikt terwijl je sluipt",
"block.create.redstone_link.tooltip.action2": "Schakelt tussen _ontvanger_ en _zender_modus.",

View file

@ -24,12 +24,7 @@
"block.create.andesite_pillar": "UNLOCALIZED: Andesite Pillar",
"block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel",
"block.create.basin": "UNLOCALIZED: Basin",
<<<<<<< HEAD
"block.create.belt": "Esteira Mecânica",
"block.create.belt_observer": "Observador de Esteira",
=======
"block.create.belt": "Esteira Mecânica",
>>>>>>> mc1.15/dev
"block.create.birch_window": "UNLOCALIZED: Birch Window",
"block.create.birch_window_pane": "UNLOCALIZED: Birch Window Pane",
"block.create.black_seat": "UNLOCALIZED: Black Seat",
@ -159,8 +154,8 @@
"block.create.gabbro_cobblestone_stairs": "UNLOCALIZED: Gabbro Cobblestone Stairs",
"block.create.gabbro_cobblestone_wall": "UNLOCALIZED: Gabbro Cobblestone Wall",
"block.create.gabbro_pillar": "UNLOCALIZED: Gabbro Pillar",
"block.create.gearbox": "Caixa de Transmissão",
"block.create.gearshift": "Câmbio",
"block.create.gearbox": "Caixa de Transmissão",
"block.create.gearshift": "Câmbio",
"block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe",
"block.create.granite_bricks": "Tijolos de Granito",
"block.create.granite_bricks_slab": "UNLOCALIZED: Granite Bricks Slab",
@ -195,14 +190,6 @@
"block.create.light_gray_seat": "UNLOCALIZED: Light Gray Seat",
"block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle",
"block.create.lime_seat": "UNLOCALIZED: Lime Seat",
<<<<<<< HEAD
"block.create.limesand": "Areia Calcária",
"block.create.limestone": "Calcário",
"block.create.limestone_bricks": "Tijolos de Calcário",
"block.create.limestone_bricks_slab": "Lajotas de Tijolos de Calcário",
"block.create.limestone_bricks_stairs": "Escadas de Tijolos de Calcário",
"block.create.limestone_bricks_wall": "Muro de Tijolos de Calcário",
=======
"block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle",
"block.create.limesand": "Areia Calcária",
"block.create.limestone": "Calcário",
@ -210,25 +197,24 @@
"block.create.limestone_bricks_slab": "Lajotas de Tijolos de Calcário",
"block.create.limestone_bricks_stairs": "Escadas de Tijolos de Calcário",
"block.create.limestone_bricks_wall": "Muro de Tijolos de Calcário",
>>>>>>> mc1.15/dev
"block.create.limestone_cobblestone": "UNLOCALIZED: Limestone Cobblestone",
"block.create.limestone_cobblestone_slab": "UNLOCALIZED: Limestone Cobblestone Slab",
"block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs",
"block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall",
"block.create.limestone_pillar": "Pilar de Calcário",
"block.create.limestone_pillar": "Pilar de Calcário",
"block.create.linear_chassis": "Chassis de Translado",
"block.create.magenta_seat": "UNLOCALIZED: Magenta Seat",
"block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle",
"block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm",
"block.create.mechanical_bearing": "Rolamento Mecânico",
"block.create.mechanical_bearing": "Rolamento Mecânico",
"block.create.mechanical_crafter": "UNLOCALIZED: Mechanical Crafter",
"block.create.mechanical_drill": "Furadeira Mecânica",
"block.create.mechanical_harvester": "Coletor Mecânico",
"block.create.mechanical_drill": "Furadeira Mecânica",
"block.create.mechanical_harvester": "Coletor Mecânico",
"block.create.mechanical_mixer": "UNLOCALIZED: Mechanical Mixer",
"block.create.mechanical_piston": "Pistão Mecânico",
"block.create.mechanical_piston_head": "Cabeça do Pistão Mecânico",
"block.create.mechanical_piston": "Pistão Mecânico",
"block.create.mechanical_piston_head": "Cabeça do Pistão Mecânico",
"block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough",
"block.create.mechanical_press": "Prensa Mecânico",
"block.create.mechanical_press": "Prensa Mecânico",
"block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump",
"block.create.mechanical_saw": "UNLOCALIZED: Mechanical Saw",
"block.create.millstone": "UNLOCALIZED: Millstone",
@ -298,12 +284,8 @@
"block.create.paved_weathered_limestone_stairs": "UNLOCALIZED: Paved Weathered Limestone Stairs",
"block.create.paved_weathered_limestone_wall": "UNLOCALIZED: Paved Weathered Limestone Wall",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
<<<<<<< HEAD
"block.create.piston_extension_pole": "Vara de Extensão do Pistão",
=======
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
"block.create.piston_extension_pole": "Vara de Extensão do Pistão",
>>>>>>> mc1.15/dev
"block.create.polished_dark_scoria": "UNLOCALIZED: Polished Dark Scoria",
"block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab",
"block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs",
@ -316,16 +298,16 @@
"block.create.polished_gabbro_slab": "UNLOCALIZED: Polished Gabbro Slab",
"block.create.polished_gabbro_stairs": "UNLOCALIZED: Polished Gabbro Stairs",
"block.create.polished_gabbro_wall": "UNLOCALIZED: Polished Gabbro Wall",
"block.create.polished_limestone": "Calcário Polido",
"block.create.polished_limestone_slab": "Lajotas de Calcário Polido",
"block.create.polished_limestone": "Calcário Polido",
"block.create.polished_limestone_slab": "Lajotas de Calcário Polido",
"block.create.polished_limestone_stairs": "UNLOCALIZED: Polished Limestone Stairs",
"block.create.polished_limestone_wall": "UNLOCALIZED: Polished Limestone Wall",
"block.create.polished_scoria": "UNLOCALIZED: Polished Scoria",
"block.create.polished_scoria_slab": "UNLOCALIZED: Polished Scoria Slab",
"block.create.polished_scoria_stairs": "UNLOCALIZED: Polished Scoria Stairs",
"block.create.polished_scoria_wall": "UNLOCALIZED: Polished Scoria Wall",
"block.create.polished_weathered_limestone": "Calcário Polido Resistido",
"block.create.polished_weathered_limestone_slab": "Lajota de Calcário Polido Resistido",
"block.create.polished_weathered_limestone": "Calcário Polido Resistido",
"block.create.polished_weathered_limestone_slab": "Lajota de Calcário Polido Resistido",
"block.create.polished_weathered_limestone_stairs": "UNLOCALIZED: Polished Weathered Limestone Stairs",
"block.create.polished_weathered_limestone_wall": "UNLOCALIZED: Polished Weathered Limestone Wall",
"block.create.portable_storage_interface": "UNLOCALIZED: Portable Storage Interface",
@ -334,16 +316,12 @@
"block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet",
"block.create.pulse_repeater": "Repetidor de Pulso",
"block.create.purple_seat": "UNLOCALIZED: Purple Seat",
<<<<<<< HEAD
"block.create.radial_chassis": "Chassis de Rotação",
=======
"block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle",
"block.create.radial_chassis": "Chassis de Rotação",
>>>>>>> mc1.15/dev
"block.create.red_seat": "UNLOCALIZED: Red Seat",
"block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle",
"block.create.redstone_contact": "Contato de Redstone",
"block.create.redstone_link": "Conexão de Redstone",
"block.create.redstone_link": "Conexão de Redstone",
"block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing",
"block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail",
"block.create.rope": "UNLOCALIZED: Rope",
@ -369,25 +347,25 @@
"block.create.spout": "UNLOCALIZED: Spout",
"block.create.spruce_window": "UNLOCALIZED: Spruce Window",
"block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane",
"block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento",
"block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento",
"block.create.stockpile_switch": "Disjuntor de Armazenamento",
"block.create.stressometer": "UNLOCALIZED: Stressometer",
"block.create.tiled_glass": "Vidro Entalhado",
"block.create.tiled_glass_pane": "Vidraça Entalhada",
"block.create.turntable": "Mesa giratória",
"block.create.tiled_glass_pane": "Vidraça Entalhada",
"block.create.turntable": "Mesa giratória",
"block.create.vertical_framed_glass": "UNLOCALIZED: Vertical Framed Glass",
"block.create.vertical_framed_glass_pane": "UNLOCALIZED: Vertical Framed Glass Pane",
"block.create.water_wheel": "Roda de Ã<EFBFBD>gua",
"block.create.weathered_limestone": "Calcário Resistido",
"block.create.weathered_limestone_bricks": "Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_slab": "Lajota de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_stairs": "Escadas de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_wall": "Muro de Tijolos de Calcário Resistido",
"block.create.water_wheel": "Roda de Água",
"block.create.weathered_limestone": "Calcário Resistido",
"block.create.weathered_limestone_bricks": "Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_slab": "Lajota de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_stairs": "Escadas de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_wall": "Muro de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_cobblestone": "UNLOCALIZED: Weathered Limestone Cobblestone",
"block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab",
"block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs",
"block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall",
"block.create.weathered_limestone_pillar": "Pilar de Calcário Resistido",
"block.create.weathered_limestone_pillar": "Pilar de Calcário Resistido",
"block.create.white_seat": "UNLOCALIZED: White Seat",
"block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle",
"block.create.yellow_seat": "UNLOCALIZED: Yellow Seat",
@ -402,7 +380,7 @@
"item.create.andesite_alloy": "UNLOCALIZED: Andesite Alloy",
"item.create.attribute_filter": "UNLOCALIZED: Attribute Filter",
"item.create.belt_connector": "Esteira Mecânica",
"item.create.belt_connector": "Esteira Mecânica",
"item.create.brass_hand": "UNLOCALIZED: Brass Hand",
"item.create.brass_ingot": "UNLOCALIZED: Brass Ingot",
"item.create.brass_nugget": "UNLOCALIZED: Brass Nugget",
@ -428,7 +406,7 @@
"item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption",
"item.create.goggles": "UNLOCALIZED: Engineer's Goggles",
"item.create.golden_sheet": "UNLOCALIZED: Golden Sheet",
"item.create.handheld_blockzapper": "Blockzapper Portátil",
"item.create.handheld_blockzapper": "Blockzapper Portátil",
"item.create.handheld_worldshaper": "UNLOCALIZED: Handheld Worldshaper",
"item.create.integrated_circuit": "UNLOCALIZED: Integrated Circuit",
"item.create.iron_sheet": "Placas de Ferro",
@ -437,7 +415,7 @@
"item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling",
"item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz",
"item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian",
"item.create.propeller": "Hélice",
"item.create.propeller": "Hélice",
"item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper",
"item.create.refined_radiance": "UNLOCALIZED: Refined Radiance",
"item.create.rose_quartz": "Quartzo Rosa",
@ -446,7 +424,7 @@
"item.create.schematic_and_quill": "Esquema e pena",
"item.create.shadow_steel": "UNLOCALIZED: Shadow Steel",
"item.create.super_glue": "UNLOCALIZED: Super Glue",
"item.create.tree_fertilizer": "Fertilizante de Ã<EFBFBD>rvore",
"item.create.tree_fertilizer": "Fertilizante de Árvore",
"item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox",
"item.create.wand_of_symmetry": "Varinha de Simetria",
"item.create.wheat_flour": "UNLOCALIZED: Wheat Flour",
@ -552,7 +530,7 @@
"death.attack.create.crush": "%1$s foi processado pelas Rodas de Moer",
"death.attack.create.fan_fire": "%1$s foi queimado por ar quente",
"death.attack.create.fan_lava": "%1$s foi queimado pelo ventilador de lava",
"death.attack.create.mechanical_drill": "%1$s foi empalado pela Furadeira Mecânica",
"death.attack.create.mechanical_drill": "%1$s foi empalado pela Furadeira Mecânica",
"death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw",
"death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
@ -562,25 +540,25 @@
"create.recipe.crushing": "Moendo",
"create.recipe.milling": "UNLOCALIZED: Milling",
"create.recipe.splashing": "Lavando em Massa",
"create.recipe.splashing.fan": "Ventilador atras de Ã<EFBFBD>gua corrente",
"create.recipe.splashing.fan": "Ventilador atras de Água corrente",
"create.recipe.smoking_via_fan": "Fumaceando em Massa",
"create.recipe.smoking_via_fan.fan": "Ventilador atras de Fogo",
"create.recipe.blasting_via_fan": "Fundindo em Massa",
"create.recipe.blasting_via_fan.fan": "Ventilador atras de Lava",
"create.recipe.pressing": "Prensa Mecânica",
"create.recipe.pressing": "Prensa Mecânica",
"create.recipe.mixing": "UNLOCALIZED: Mixing",
"create.recipe.packing": "UNLOCALIZED: Compacting",
"create.recipe.mechanical_sawing": "UNLOCALIZED: Sawing",
"create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting",
"create.recipe.block_cutting": "UNLOCALIZED: Block Cutting",
"create.recipe.blockzapper_upgrade": "Blockzapper Portátil",
"create.recipe.blockzapper_upgrade": "Blockzapper Portátil",
"create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing",
"create.recipe.mystery_conversion": "UNLOCALIZED: Chromatic Metamorphosis",
"create.recipe.processing.catalyst": "UNLOCALIZED: Catalyst",
"create.recipe.processing.chance": "%1$s%% de chance",
"create.recipe.processing.chanceToReturn": "UNLOCALIZED: %1$s%% Chance to Return",
"create.generic.range": "Ã<EFBFBD>rea",
"create.generic.range": "Área",
"create.generic.radius": "Raio",
"create.generic.width": "UNLOCALIZED: Width",
"create.generic.height": "UNLOCALIZED: Height",
@ -604,7 +582,7 @@
"create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)",
"create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)",
"create.gui.scrollInput.defaultTitle": "Escolha uma Opção:",
"create.gui.scrollInput.defaultTitle": "Escolha uma Opção:",
"create.gui.scrollInput.scrollToModify": "Role o mouse para Modificar",
"create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount",
"create.gui.scrollInput.scrollToSelect": "Role o mouse para Selecionar",
@ -612,7 +590,7 @@
"create.gui.toolmenu.focusKey": "Segure [%1$s] para Focar",
"create.gui.toolmenu.cycle": "[SCROLL] para Circular",
"create.gui.symmetryWand.mirrorType": "Espelhar",
"create.gui.symmetryWand.orientation": "Orientação",
"create.gui.symmetryWand.orientation": "Orientação",
"create.symmetry.mirror.plane": "Espelhar uma vez",
"create.symmetry.mirror.doublePlane": "Retangular",
@ -621,17 +599,17 @@
"create.orientation.orthogonal": "Ortogonal",
"create.orientation.diagonal": "Diagonal",
"create.orientation.horizontal": "Horizontal",
"create.orientation.alongZ": "Através de Z",
"create.orientation.alongX": "Através de X",
"create.orientation.alongZ": "Através de Z",
"create.orientation.alongX": "Através de X",
"create.gui.blockzapper.title": "Blockzapper Portátil",
"create.gui.blockzapper.replaceMode": "Modo de Substituição",
"create.gui.blockzapper.title": "Blockzapper Portátil",
"create.gui.blockzapper.replaceMode": "Modo de Substituição",
"create.gui.blockzapper.searchDiagonal": "Seguir as Diagonais",
"create.gui.blockzapper.searchFuzzy": "Ignorar Material nas Bordas",
"create.gui.blockzapper.range": "Raio de Expansão",
"create.gui.blockzapper.range": "Raio de Expansão",
"create.gui.blockzapper.needsUpgradedAmplifier": "UNLOCALIZED: Requires Upgraded Amplifier",
"create.gui.blockzapper.patternSection": "Padrões",
"create.gui.blockzapper.pattern.solid": "Sólido",
"create.gui.blockzapper.patternSection": "Padrões",
"create.gui.blockzapper.pattern.solid": "Sólido",
"create.gui.blockzapper.pattern.checkered": "Xadrez",
"create.gui.blockzapper.pattern.inversecheckered": "Xadrez invertido",
"create.gui.blockzapper.pattern.chance25": "25% de chance",
@ -666,7 +644,7 @@
"create.blockzapper.componentTier.none": "Nada",
"create.blockzapper.componentTier.brass": "UNLOCALIZED: Brass",
"create.blockzapper.componentTier.chromatic": "UNLOCALIZED: Chromatic",
"create.blockzapper.leftClickToSet": "Botão-Esquerdo em um Bloco para selecionar Material",
"create.blockzapper.leftClickToSet": "Botão-Esquerdo em um Bloco para selecionar Material",
"create.blockzapper.empty": "Sem Blocos!",
"create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode",
@ -699,20 +677,11 @@
"create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.",
"create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.",
"create.gui.adjustable_crate.title": "adjustable_crate",
"create.gui.adjustable_crate.storageSpace": "Espaço de Armazenamento",
"create.gui.adjustable_crate.storageSpace": "Espaço de Armazenamento",
"create.gui.stockpile_switch.title": "Disjuntor de Armazenamento",
<<<<<<< HEAD
"create.gui.stockpile_switch.lowerLimit": "Limite Mínimo",
"create.gui.stockpile_switch.upperLimit": "Limite Máximo",
"create.gui.stockpile_switch.startAt": "Iniciar Sinal em",
"create.gui.stockpile_switch.startAbove": "Iniciar Sinal acima de",
"create.gui.stockpile_switch.stopAt": "Parar Sinal em",
"create.gui.stockpile_switch.stopBelow": "Parar Sinal abaixo de",
=======
"create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal",
"create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%",
"create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%",
>>>>>>> mc1.15/dev
"create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift",
"create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction",
"create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn",
@ -729,30 +698,25 @@
"create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed",
"create.schematicAndQuill.dimensions": "Tamanho Esquema: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Primeira posição feita.",
"create.schematicAndQuill.secondPos": "Segunda posição feita.",
"create.schematicAndQuill.firstPos": "Primeira posição feita.",
"create.schematicAndQuill.secondPos": "Segunda posição feita.",
"create.schematicAndQuill.noTarget": "Seguro [Ctrl] para selecionar Blocos de Ar.",
<<<<<<< HEAD
"create.schematicAndQuill.abort": "Seleção removida.",
"create.schematicAndQuill.prompt": "Informe um nome para o Esquema:",
=======
"create.schematicAndQuill.abort": "Seleção removida.",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
>>>>>>> mc1.15/dev
"create.schematicAndQuill.fallbackName": "Meu Esquema",
"create.schematicAndQuill.saved": "Salvo como %1$s",
"create.schematic.invalid": "[!] Item Inválido - Use a Mesa de Desenho no lugar",
"create.schematic.position": "Posição",
"create.schematic.rotation": "Rotação",
"create.schematic.invalid": "[!] Item Inválido - Use a Mesa de Desenho no lugar",
"create.schematic.position": "Posição",
"create.schematic.rotation": "Rotação",
"create.schematic.rotation.none": "Nada",
"create.schematic.rotation.cw90": "Sentido horário 90",
"create.schematic.rotation.cw180": "Sentido horário 180",
"create.schematic.rotation.cw270": "Sentido horário 270",
"create.schematic.rotation.cw90": "Sentido horário 90",
"create.schematic.rotation.cw180": "Sentido horário 180",
"create.schematic.rotation.cw270": "Sentido horário 270",
"create.schematic.mirror": "Espelhar",
"create.schematic.mirror.none": "Nada",
"create.schematic.mirror.frontBack": "Frente para Trás",
"create.schematic.mirror.frontBack": "Frente para Trás",
"create.schematic.mirror.leftRight": "Esquerda para Direita",
"create.schematic.tool.deploy": "Concluir",
"create.schematic.tool.move": "Mover XZ",
@ -761,9 +725,9 @@
"create.schematic.tool.print": "Imprimir",
"create.schematic.tool.flip": "Virar",
"create.schematic.tool.deploy.description.0": "Move o lugar da estrutura.",
"create.schematic.tool.deploy.description.1": "Botão-direito no chão para colocar.",
"create.schematic.tool.deploy.description.2": "Segure [Ctrl] para selecionar em uma distância fixa.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Rolar para mudar a distância.",
"create.schematic.tool.deploy.description.1": "Botão-direito no chão para colocar.",
"create.schematic.tool.deploy.description.2": "Segure [Ctrl] para selecionar em uma distância fixa.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Rolar para mudar a distância.",
"create.schematic.tool.move.description.0": "Vira o Esquema Horizontalmente",
"create.schematic.tool.move.description.1": "Aponte ao Esquema e [CTRL]-Rolar para empurrar.",
"create.schematic.tool.move.description.2": "",
@ -777,17 +741,17 @@
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Coloca estrutura no mundo instantaneamente",
"create.schematic.tool.print.description.1": "[Botão-Direito] para confirmar a posição atual.",
"create.schematic.tool.print.description.2": "Esta ferramenta é para o Modo Criativo apenas.",
"create.schematic.tool.print.description.1": "[Botão-Direito] para confirmar a posição atual.",
"create.schematic.tool.print.description.2": "Esta ferramenta é para o Modo Criativo apenas.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Gira o Esquema ao longo da face que você selecionar.",
"create.schematic.tool.flip.description.1": "Aponte para o Esquema e [CTRL]-Rolar para virá-lo.",
"create.schematic.tool.flip.description.0": "Gira o Esquema ao longo da face que você selecionar.",
"create.schematic.tool.flip.description.1": "Aponte para o Esquema e [CTRL]-Rolar para virá-lo.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Sincronizando...",
"create.schematics.uploadTooLarge": "Seu esquema é muito grande",
"create.schematics.maxAllowedSize": "O tamanho máximo permitido para o esquema é:",
"create.schematics.uploadTooLarge": "Seu esquema é muito grande",
"create.schematics.maxAllowedSize": "O tamanho máximo permitido para o esquema é:",
"create.gui.schematicTable.title": "Mesa de Desenho",
"create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files",
@ -795,32 +759,14 @@
"create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics",
"create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved",
"create.gui.schematicTable.uploading": "Importando...",
"create.gui.schematicTable.finished": "Envio Concluído!",
"create.gui.schematicTable.finished": "Envio Concluído!",
"create.gui.schematicannon.title": "Esquemaannon",
<<<<<<< HEAD
"create.gui.schematicannon.settingsTitle": "Parâmetros de Posicionamento",
=======
>>>>>>> mc1.15/dev
"create.gui.schematicannon.listPrinter": "Impressora de Lista de Materiais",
"create.gui.schematicannon.gunpowderLevel": "Pólvora em %1$s%%",
"create.gui.schematicannon.gunpowderLevel": "Pólvora em %1$s%%",
"create.gui.schematicannon.shotsRemaining": "Disparos faltantes: %1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "Com backup: %1$s",
"create.gui.schematicannon.optionEnabled": "Habilitado Atualmente",
"create.gui.schematicannon.optionDisabled": "Desabilitado Atualmente",
<<<<<<< HEAD
"create.gui.schematicannon.option.dontReplaceSolid": "Não Substituir Blocos Sólidos",
"create.gui.schematicannon.option.replaceWithSolid": "Substituir Blocos Sólidos",
"create.gui.schematicannon.option.replaceWithAny": "Substituir Sólidos com Qualquer",
"create.gui.schematicannon.option.replaceWithEmpty": "Substituir Sólidos com Vazio",
"create.gui.schematicannon.option.skipMissing": "Pulando Blocos faltantes",
"create.gui.schematicannon.option.skipTileEntities": "Proteger Entidades Entalhadas",
"create.gui.schematicannon.option.skipMissing.description": "Se o Esquemaannon não encontrar o Bloco para colocar, ele irá continuar para a próx. Posição.",
"create.gui.schematicannon.option.skipTileEntities.description": "O Esquemaannon vai evitar substituir blocos que contêm dados como Baus.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "O canhão irá nunca substituir Blocos sólidos na área em trabalho, apenas não-Sólidos e Ar.",
"create.gui.schematicannon.option.replaceWithSolid.description": "O canhão irá apenas substituir Blocos sólidos na área de trabalho, se o Esquema conter um bloco Sólido naquela posição.",
"create.gui.schematicannon.option.replaceWithAny.description": "O canhão irá substituir Blocos sólidos na área de trabalho, se o Esquema conter qualquer Bloco naquela posição.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "O canhão irá limpar todos os blocos na área de trabalho, incluindo os substituídos por Ar.",
=======
"create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings",
"create.gui.schematicannon.option.dontReplaceSolid": "Não Substituir Blocos Sólidos",
"create.gui.schematicannon.option.replaceWithSolid": "Substituir Blocos Sólidos",
@ -837,24 +783,23 @@
"create.gui.schematicannon.option.replaceWithSolid.description": "O canhão irá apenas substituir Blocos sólidos na área de trabalho, se o Esquema conter um bloco Sólido naquela posição.",
"create.gui.schematicannon.option.replaceWithAny.description": "O canhão irá substituir Blocos sólidos na área de trabalho, se o Esquema conter qualquer Bloco naquela posição.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "O canhão irá limpar todos os blocos na área de trabalho, incluindo os substituídos por Ar.",
>>>>>>> mc1.15/dev
"create.schematicannon.status.idle": "Ocioso",
"create.schematicannon.status.ready": "Pronto",
"create.schematicannon.status.running": "Trabalhando",
"create.schematicannon.status.finished": "Concluído",
"create.schematicannon.status.finished": "Concluído",
"create.schematicannon.status.paused": "Pausado",
"create.schematicannon.status.stopped": "Parada",
"create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder",
"create.schematicannon.status.targetNotLoaded": "Bloco não carregado",
"create.schematicannon.status.targetOutsideRange": "Alvo está muito Longe",
"create.schematicannon.status.targetNotLoaded": "Bloco não carregado",
"create.schematicannon.status.targetOutsideRange": "Alvo está muito Longe",
"create.schematicannon.status.searching": "Procurando",
"create.schematicannon.status.skipping": "Pulando",
"create.schematicannon.status.missingBlock": "Bloco Faltante:",
"create.schematicannon.status.placing": "Colocando",
"create.schematicannon.status.clearing": "Limpando Blocos",
"create.schematicannon.status.schematicInvalid": "Esquema Inválido",
"create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado",
"create.schematicannon.status.schematicInvalid": "Esquema Inválido",
"create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado",
"create.schematicannon.status.schematicExpired": "Arquivo de Esquema Expirado",
"create.gui.filter.blacklist": "UNLOCALIZED: Blacklist",
@ -991,24 +936,24 @@
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA",
"item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.",
"item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.",
"item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar",
"item.create.wand_of_symmetry.tooltip.behaviour1": "Mantem-se Ativo",
"item.create.wand_of_symmetry.tooltip.control1": "B-Direito no Chão",
"item.create.wand_of_symmetry.tooltip.control1": "B-Direito no Chão",
"item.create.wand_of_symmetry.tooltip.action1": "_Cria_ ou _Move_ o Espelho",
"item.create.wand_of_symmetry.tooltip.control2": "B-Direito no Ar",
"item.create.wand_of_symmetry.tooltip.action2": "_Remove_ o Espelho ativo",
"item.create.wand_of_symmetry.tooltip.control3": "B-Direito enquanto Abaixado",
"item.create.wand_of_symmetry.tooltip.action3": "Abre _Interface_ de _Configuração_",
"item.create.wand_of_symmetry.tooltip.action3": "Abre _Interface_ de _Configuração_",
"item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER",
"item.create.handheld_blockzapper.tooltip.summary": "Gadget imaginário para colocar ou substituir blocos a distância.",
"item.create.handheld_blockzapper.tooltip.summary": "Gadget imaginário para colocar ou substituir blocos a distância.",
"item.create.handheld_blockzapper.tooltip.control1": "B-Esquerdo no Bloco",
"item.create.handheld_blockzapper.tooltip.action1": "Define os blocos colocados pela ferramenta no bloco de destino.",
"item.create.handheld_blockzapper.tooltip.control2": "B-Direito em Bloco",
"item.create.handheld_blockzapper.tooltip.action2": "_Coloca_ ou _Substitui_ o bloco alvo.",
"item.create.handheld_blockzapper.tooltip.control3": "B-Direito equando Abaixado",
"item.create.handheld_blockzapper.tooltip.action3": "Abre _Interface_ de _Configuração_",
"item.create.handheld_blockzapper.tooltip.action3": "Abre _Interface_ de _Configuração_",
"item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER",
"item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain_ _features_.",
@ -1020,9 +965,9 @@
"item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration_ _Interface_",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE",
"item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores",
"item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores",
"item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas",
"item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço",
"item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço",
"item.create.deforester.tooltip": "UNLOCALIZED: DEFORESTER",
"item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant_ _axe_ able to chop down trees in a split second.",
@ -1050,8 +995,8 @@
"item.create.empty_schematic.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_",
"item.create.schematic.tooltip": "ESQUEMA",
"item.create.schematic.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.",
"item.create.schematic.tooltip.condition1": "Quando Em mãos",
"item.create.schematic.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.",
"item.create.schematic.tooltip.condition1": "Quando Em mãos",
"item.create.schematic.tooltip.behaviour1": "Pode ser posicionado usando as Ferramentas em Tela",
"item.create.schematic.tooltip.control1": "B-Direito enquanto Abaixado",
"item.create.schematic.tooltip.action1": "Abre uma _Interface_ para informar as _Coordenadas_ exatas.",
@ -1065,12 +1010,12 @@
"item.create.schematic_and_quill.tooltip.control1": "B-Direito",
"item.create.schematic_and_quill.tooltip.action1": "Selecione um canto / confirmar salvamento",
"item.create.schematic_and_quill.tooltip.control2": "Ctrl Pressionado",
"item.create.schematic_and_quill.tooltip.action2": "Selecione pontos no _meio_ _do_ _ar_. _Rolar_ para ajustar a distância.",
"item.create.schematic_and_quill.tooltip.action2": "Selecione pontos no _meio_ _do_ _ar_. _Rolar_ para ajustar a distância.",
"item.create.schematic_and_quill.tooltip.control3": "B-Direito enquanto Abaixado",
"item.create.schematic_and_quill.tooltip.action3": "_Cancela_ e remove a seleção.",
"item.create.schematic_and_quill.tooltip.action3": "_Cancela_ e remove a seleção.",
"block.create.schematicannon.tooltip": "ESQUEMAANNON",
"block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.",
"block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.",
"block.create.schematicannon.tooltip.control1": "Quando Apertado com B-Direito",
"block.create.schematicannon.tooltip.action1": "Abre a _Interface_",
@ -1080,49 +1025,49 @@
"block.create.schematic_table.tooltip.behaviour1": "Importa um Arquivo escolhido da sua Pasta de Esquemas",
"block.create.shaft.tooltip": "EIXO",
"block.create.shaft.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta.",
"block.create.shaft.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta.",
"block.create.cogwheel.tooltip": "RODA DENTADA",
"block.create.cogwheel.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta, e para _Rodas_ _Dentadas_ adjacentes.",
"block.create.cogwheel.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta, e para _Rodas_ _Dentadas_ adjacentes.",
"block.create.large_cogwheel.tooltip": "RODA DENTADA GRADE",
"block.create.large_cogwheel.tooltip.summary": "Uma versão maior da _Roda_ _Dentada,_ permitindo mudança na _Velocidade_ de _Rotação_ quando conectada a sua Contraparte.",
"block.create.large_cogwheel.tooltip.summary": "Uma versão maior da _Roda_ _Dentada,_ permitindo mudança na _Velocidade_ de _Rotação_ quando conectada a sua Contraparte.",
"block.create.encased_shaft.tooltip": "EIXO REVESTIDO",
"block.create.encased_shaft.tooltip.summary": " _Transmite_ _Rotação_ em uma linha reta. Apropriada para propagar Rotação através de Muros.",
"block.create.encased_shaft.tooltip.summary": " _Transmite_ _Rotação_ em uma linha reta. Apropriada para propagar Rotação através de Muros.",
"block.create.gearbox.tooltip": "CAIXA DE TRANSMISSÃO",
"block.create.gearbox.tooltip.summary": "_Transmite_ _Rotação_ em _Quatro_ _direções._ Reverte conexões diretas.",
"block.create.gearbox.tooltip": "CAIXA DE TRANSMISSÃO",
"block.create.gearbox.tooltip.summary": "_Transmite_ _Rotação_ em _Quatro_ _direções._ Reverte conexões diretas.",
"item.create.vertical_gearbox.tooltip": "UNLOCALIZED: VERTICAL GEARBOX",
"item.create.vertical_gearbox.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.",
"block.create.gearshift.tooltip": "CÂMBIO",
"block.create.gearshift.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para eixos conectados.",
"block.create.gearshift.tooltip": "CÂMBIO",
"block.create.gearshift.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para eixos conectados.",
"block.create.gearshift.tooltip.condition1": "Quando Ligado",
"block.create.gearshift.tooltip.behaviour1": "_Inverte_ a rotação de saída.",
"block.create.gearshift.tooltip.behaviour1": "_Inverte_ a rotação de saída.",
"block.create.clutch.tooltip": "EMBREAGEM",
"block.create.clutch.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para os eixos conectados.",
"block.create.clutch.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para os eixos conectados.",
"block.create.clutch.tooltip.condition1": "Quando Ligado",
"block.create.clutch.tooltip.behaviour1": "_Para_ de prover rotação para o outro lado.",
"block.create.clutch.tooltip.behaviour1": "_Para_ de prover rotação para o outro lado.",
"block.create.encased_belt.tooltip": "ESTEIRA REVESTIDA",
"block.create.encased_belt.tooltip.summary": "_Transmite_ _Rotação_ através de si e para _Esteiras_ _Revestidas_ conectadas.",
"block.create.encased_belt.tooltip.summary": "_Transmite_ _Rotação_ através de si e para _Esteiras_ _Revestidas_ conectadas.",
"block.create.encased_belt.tooltip.condition1": "Quando Conectadas com outra Esteira Revestida",
"block.create.encased_belt.tooltip.behaviour1": "Bloco Conectado irá ter a mesma velocidade de rotação, na mesma direção. Esteiras Conectadas não precisam estar viradas para mesma direção.",
"block.create.encased_belt.tooltip.behaviour1": "Bloco Conectado irá ter a mesma velocidade de rotação, na mesma direção. Esteiras Conectadas não precisam estar viradas para mesma direção.",
"block.create.adjustable_pulley.tooltip": "UNLOCALIZED: ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
"block.create.adjustable_pulley.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_pulley.tooltip.behaviour1": "UNLOCALIZED: Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.",
"item.create.belt_connector.tooltip": "ESTEIRA MECÂNICA",
"item.create.belt_connector.tooltip.summary": "Conecta dois _Eixos_ com uma _Esteira_ _Mecânica._ Eixos conectados irá ter exatamente a mesma velocidade e direção de rotação. A Esteira pode atuar como um _Transporte_ para _Entidades._",
"item.create.belt_connector.tooltip": "ESTEIRA MECÂNICA",
"item.create.belt_connector.tooltip.summary": "Conecta dois _Eixos_ com uma _Esteira_ _Mecânica._ Eixos conectados irá ter exatamente a mesma velocidade e direção de rotação. A Esteira pode atuar como um _Transporte_ para _Entidades._",
"item.create.belt_connector.tooltip.control1": "B-Direito em um Eixo",
"item.create.belt_connector.tooltip.action1": "Seleciona o eixo como uma polia da Esteira. Os dois Eixos selecionadas precisam estar _alinhados_ seja na _Vertical,_ _Horizontal_ ou _Diagonal_ na direção da Esteira.",
"item.create.belt_connector.tooltip.action1": "Seleciona o eixo como uma polia da Esteira. Os dois Eixos selecionadas precisam estar _alinhados_ seja na _Vertical,_ _Horizontal_ ou _Diagonal_ na direção da Esteira.",
"item.create.belt_connector.tooltip.control2": "B-Direito enquanto Abaixado",
"item.create.belt_connector.tooltip.action2": "_Cancela_ a seleção da Posição para a Esteira",
"item.create.belt_connector.tooltip.action2": "_Cancela_ a seleção da Posição para a Esteira",
"item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES",
"item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic_ _information_.",
@ -1141,17 +1086,17 @@
"block.create.creative_motor.tooltip": "UNLOCALIZED: CREATIVE MOTOR",
"block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational_ _Force_.",
"block.create.water_wheel.tooltip": "RODA DE Ã<EFBFBD>GUA",
"block.create.water_wheel.tooltip.summary": "Prove _Força_ _Rotacional_ tirada de _Correntes_ de _Ã<5F>gua_ próximas.",
"block.create.water_wheel.tooltip": "RODA DE ÁGUA",
"block.create.water_wheel.tooltip.summary": "Prove _Força_ _Rotacional_ tirada de _Correntes_ de _Água_ próximas.",
"block.create.encased_fan.tooltip": "VENTILADO REVESTIDO",
"block.create.encased_fan.tooltip.summary": "Converte _Força_ _Rotacional_ em _Correntes_ de _Ar_ e vice-versa. Muitos usos.",
"block.create.encased_fan.tooltip.summary": "Converte _Força_ _Rotacional_ em _Correntes_ de _Ar_ e vice-versa. Muitos usos.",
"block.create.encased_fan.tooltip.condition1": "Quando sobre Fogo",
"block.create.encased_fan.tooltip.behaviour1": "Prove _Força_ _Rotacional_ (precisa ser na vertical)",
"block.create.encased_fan.tooltip.behaviour1": "Prove _Força_ _Rotacional_ (precisa ser na vertical)",
"block.create.encased_fan.tooltip.condition2": "Quando Invertido",
"block.create.encased_fan.tooltip.behaviour2": "_Empurra_ Entidades em um lado, _Puxa_ entidades no outro. Força e Velocidade dependem da Rotação de entrada.",
"block.create.encased_fan.tooltip.condition3": "Quando ar flui através de blocos especiais",
"block.create.encased_fan.tooltip.behaviour3": "Processa itens na frente do Bloco: _Ã<EFBFBD>gua_ alva, _Fogo_ defuma, e _Lava_ derrete o ingrediente.",
"block.create.encased_fan.tooltip.behaviour2": "_Empurra_ Entidades em um lado, _Puxa_ entidades no outro. Força e Velocidade dependem da Rotação de entrada.",
"block.create.encased_fan.tooltip.condition3": "Quando ar flui através de blocos especiais",
"block.create.encased_fan.tooltip.behaviour3": "Processa itens na frente do Bloco: _Água_ alva, _Fogo_ defuma, e _Lava_ derrete o ingrediente.",
"block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE",
"block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.",
@ -1166,8 +1111,8 @@
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
"block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.",
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
"block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.",
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
@ -1177,15 +1122,15 @@
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
"block.create.crushing_wheel.tooltip": "RODA DE MOER",
"block.create.crushing_wheel.tooltip.summary": "Grandes rodas giratórias que _esmagam_ qualquer coisa que impeça seu movimento.",
"block.create.crushing_wheel.tooltip.summary": "Grandes rodas giratórias que _esmagam_ qualquer coisa que impeça seu movimento.",
"block.create.crushing_wheel.tooltip.condition1": "Quando conectado a outras Rodas de Moer",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma uma estrutura de esmagamento para processar uma variedade de coisas. Os Dentes da rota precisam estar conectados e se movimentando com a _mesma_ _velocidade_ em _direções_ _opostas._",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma uma estrutura de esmagamento para processar uma variedade de coisas. Os Dentes da rota precisam estar conectados e se movimentando com a _mesma_ _velocidade_ em _direções_ _opostas._",
"block.create.mechanical_press.tooltip": "PRENSA MECÂNICA",
"block.create.mechanical_press.tooltip.summary": "Um forte pistão usado para comprimir itens abaixo dele. Precisa de _Força_ _Rotacional_ constante",
"block.create.mechanical_press.tooltip": "PRENSA MECÂNICA",
"block.create.mechanical_press.tooltip.summary": "Um forte pistão usado para comprimir itens abaixo dele. Precisa de _Força_ _Rotacional_ constante",
"block.create.mechanical_press.tooltip.condition1": "Quando Ligado com Redstone",
"block.create.mechanical_press.tooltip.behaviour1": "_Inicia_ compressão de itens jogados abaixo dele.",
"block.create.mechanical_press.tooltip.condition2": "Quando Sobre uma Esteira Mecânica",
"block.create.mechanical_press.tooltip.behaviour1": "_Inicia_ compressão de itens jogados abaixo dele.",
"block.create.mechanical_press.tooltip.condition2": "Quando Sobre uma Esteira Mecânica",
"block.create.mechanical_press.tooltip.behaviour2": "_Automaticamente_ comprime itens que passando na Esteira.",
"block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin",
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
@ -1243,27 +1188,27 @@
"block.create.rotation_speed_controller.tooltip.condition1": "UNLOCALIZED: When Attached to Large Cogwheel",
"block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.",
"block.create.mechanical_piston.tooltip": "PISTÃO MECÃNICO",
"block.create.mechanical_piston.tooltip.summary": "Uma verão melhorada do _Pistão,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. _Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.mechanical_piston.tooltip": "PISTÃO MECÂNICO",
"block.create.mechanical_piston.tooltip.summary": "Uma verão melhorada do _Pistão,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. _Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.mechanical_piston.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.sticky_mechanical_piston.tooltip": "PISTÃO MECÃNICO GRUDENTO",
"block.create.sticky_mechanical_piston.tooltip.summary": "Uma versão melhorada do _Pistão_ _Grudento,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.sticky_mechanical_piston.tooltip": "PISTÃO MECÂNICO GRUDENTO",
"block.create.sticky_mechanical_piston.tooltip.summary": "Uma versão melhorada do _Pistão_ _Grudento,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Quando Rodado",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.piston_extension_pole.tooltip": "VARA DE EXTENSÃO DO PISTÃO",
"block.create.piston_extension_pole.tooltip.summary": "Aumenta o alcance de _Pistões_ _Mecânicos_",
"block.create.piston_extension_pole.tooltip.condition1": "Quando preso a um Pistão Mecânico",
"block.create.piston_extension_pole.tooltip.behaviour1": "Aumenta a extensão dos pistões em 1 bloco",
"block.create.piston_extension_pole.tooltip": "VARA DE EXTENSÃO DO PISTÃO",
"block.create.piston_extension_pole.tooltip.summary": "Aumenta o alcance de _Pistões_ _Mecânicos_",
"block.create.piston_extension_pole.tooltip.condition1": "Quando preso a um Pistão Mecânico",
"block.create.piston_extension_pole.tooltip.behaviour1": "Aumenta a extensão dos pistões em 1 bloco",
"block.create.mechanical_bearing.tooltip": "ROLAMENTO MECÂNICO",
"block.create.mechanical_bearing.tooltip.summary": "Usado para rotacionar _estruturas_ _grandes_ ou geração de _Força_ _Rotacional_ do vento.",
"block.create.mechanical_bearing.tooltip": "ROLAMENTO MECÂNICO",
"block.create.mechanical_bearing.tooltip.summary": "Usado para rotacionar _estruturas_ _grandes_ ou geração de _Força_ _Rotacional_ do vento.",
"block.create.mechanical_bearing.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_bearing.tooltip.behaviour1": "Começa a rotacionar _Chassis_ de _Rotação_ conectados e blocos conectados a eles.",
"block.create.mechanical_bearing.tooltip.behaviour1": "Começa a rotacionar _Chassis_ de _Rotação_ conectados e blocos conectados a eles.",
"block.create.mechanical_bearing.tooltip.condition2": "Quando Ligado por Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Começa a passar _Força_ _Rotacional_ das estruturas conectadas. A estrutura dele incluir _Blocos_ de _Vela_ válidos (atualmente qualquer Bloco de Lã).",
"block.create.mechanical_bearing.tooltip.behaviour2": "Começa a passar _Força_ _Rotacional_ das estruturas conectadas. A estrutura dele incluir _Blocos_ de _Vela_ válidos (atualmente qualquer Bloco de Lã).",
"block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
@ -1294,34 +1239,34 @@
"block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "CHASSIS DE TRANSLADO",
"block.create.linear_chassis.tooltip.summary": "Uma base configurável para Estruturas serem movidas por um _Pistão_ _Mecânico._ Esses Blocos precisam formas uma camada de blocos na frente do Pistão.",
"block.create.linear_chassis.tooltip.condition1": "Quando movido por Pistão Mecânico",
"block.create.linear_chassis.tooltip.behaviour1": "_Move_ todos os _Chassis_ _conectados_ na mesma orientação, e Blocos conectados a frente dele. Quando o Pistão volta, blocos apenas serão puxados se a face do chassis for _Grudenta_ (Ver [Ctrl]).",
"block.create.linear_chassis.tooltip.summary": "Uma base configurável para Estruturas serem movidas por um _Pistão_ _Mecânico._ Esses Blocos precisam formas uma camada de blocos na frente do Pistão.",
"block.create.linear_chassis.tooltip.condition1": "Quando movido por Pistão Mecânico",
"block.create.linear_chassis.tooltip.behaviour1": "_Move_ todos os _Chassis_ _conectados_ na mesma orientação, e Blocos conectados a frente dele. Quando o Pistão volta, blocos apenas serão puxados se a face do chassis for _Grudenta_ (Ver [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "Quando clicado com B-Direito com Gosma de Slime",
"block.create.linear_chassis.tooltip.action1": "Torna a face clicada _Grudenta._ Quando o pistão volta, o chassis irá _puxar_ _junto_ todos os Blocos conectados na sua coluna e no Alcance configurado.",
"block.create.linear_chassis.tooltip.action1": "Torna a face clicada _Grudenta._ Quando o pistão volta, o chassis irá _puxar_ _junto_ todos os Blocos conectados na sua coluna e no Alcance configurado.",
"block.create.radial_chassis.tooltip": "CHASSIS DE ROTAÇÃO",
"block.create.radial_chassis.tooltip.summary": "Nessário para rotacionar estruturas om um _Rolamento_ _Mecânico._ ",
"block.create.radial_chassis.tooltip": "CHASSIS DE ROTAÇÃO",
"block.create.radial_chassis.tooltip.summary": "Nessário para rotacionar estruturas om um _Rolamento_ _Mecânico._ ",
"block.create.radial_chassis.tooltip.condition1": "Quando Rotacionado por Rolamento",
"block.create.radial_chassis.tooltip.behaviour1": "_Rotaciona_ todos os blocos conectados a lados _Grudentos_ (Veja [Ctrl]) dentro do alcance configurado no seu entorno. _Propaga_ a rotação para outros Chassis de Rotação conectados.",
"block.create.radial_chassis.tooltip.behaviour1": "_Rotaciona_ todos os blocos conectados a lados _Grudentos_ (Veja [Ctrl]) dentro do alcance configurado no seu entorno. _Propaga_ a rotação para outros Chassis de Rotação conectados.",
"block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.radial_chassis.tooltip.control1": "Quando clicado com B-Direito com Goma de Slime",
"block.create.radial_chassis.tooltip.action1": "Torna face clicada em _Grudenta._ Quando o Chassis girar, todos os blocos conectados nesse lado irão girar junto.",
"block.create.radial_chassis.tooltip.action1": "Torna face clicada em _Grudenta._ Quando o Chassis girar, todos os blocos conectados nesse lado irão girar junto.",
"block.create.mechanical_drill.tooltip": "FURADEIRA MECÂNICA",
"block.create.mechanical_drill.tooltip.summary": "Um dispositivo mecânido feito para _quebrar_ _blocos._",
"block.create.mechanical_drill.tooltip": "FURADEIRA MECÂNICA",
"block.create.mechanical_drill.tooltip.summary": "Um dispositivo mecânido feito para _quebrar_ _blocos._",
"block.create.mechanical_drill.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_drill.tooltip.behaviour1": "Atua como um Bloco Quebrador _estacionário._ Também _machuca_ _entidades_ na sua área de efeito.",
"block.create.mechanical_drill.tooltip.condition2": "Quando Empurrado por Pistão Mecânico",
"block.create.mechanical_drill.tooltip.behaviour2": "Quebra os Blocos na direção do avanço da broca.",
"block.create.mechanical_drill.tooltip.behaviour1": "Atua como um Bloco Quebrador _estacionário._ Também _machuca_ _entidades_ na sua área de efeito.",
"block.create.mechanical_drill.tooltip.condition2": "Quando Empurrado por Pistão Mecânico",
"block.create.mechanical_drill.tooltip.behaviour2": "Quebra os Blocos na direção do avanço da broca.",
"block.create.mechanical_harvester.tooltip": "COLETOR MECÂNICO",
"block.create.mechanical_harvester.tooltip.summary": "Um cortador de plantas mecânico indicado para automação de culturas de médio porte",
"block.create.mechanical_harvester.tooltip.condition1": "Quando Empurrado por Pistão Mecânico",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Colhe_ todas as _safra_ _madura_ que a lâmina passar sobre, e os retorna a estado de crescimento inicial.",
"block.create.mechanical_harvester.tooltip": "COLETOR MECÂNICO",
"block.create.mechanical_harvester.tooltip.summary": "Um cortador de plantas mecânico indicado para automação de culturas de médio porte",
"block.create.mechanical_harvester.tooltip.condition1": "Quando Empurrado por Pistão Mecânico",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Colhe_ todas as _safra_ _madura_ que a lâmina passar sobre, e os retorna a estado de crescimento inicial.",
"block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
@ -1338,20 +1283,20 @@
"block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "DISJUNTOR DE ARMAZENAMENTO",
"block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.",
"block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo",
"block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.",
"block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo",
"block.create.stockpile_switch.tooltip.behaviour1": "Para de enviar _Sinal_ de _Redstone_",
"block.create.stockpile_switch.tooltip.condition2": "Quando acima do Limite Máximo",
"block.create.stockpile_switch.tooltip.behaviour2": "Começa a enviar _Sinal_ de _Redstone_ até chegar no Limite Mínio novamente.",
"block.create.stockpile_switch.tooltip.condition2": "Quando acima do Limite Máximo",
"block.create.stockpile_switch.tooltip.behaviour2": "Começa a enviar _Sinal_ de _Redstone_ até chegar no Limite Mínio novamente.",
"block.create.stockpile_switch.tooltip.control1": "Quando clicado com B-Direito",
"block.create.stockpile_switch.tooltip.action1": "Abre a _Interface_ de _Configuração_",
"block.create.stockpile_switch.tooltip.action1": "Abre a _Interface_ de _Configuração_",
"block.create.redstone_link.tooltip": "CONEXÃO DE REDSTONE",
"block.create.redstone_link.tooltip.summary": "Saida para conexões _Redstone_ _Sem-Fio._ Pode ter _Frequências_ usando qualquer item. Distancia do Sinal é limitada, mas resoavelmente justa.",
"block.create.redstone_link.tooltip": "CONEXÃO DE REDSTONE",
"block.create.redstone_link.tooltip.summary": "Saida para conexões _Redstone_ _Sem-Fio._ Pode ter _Frequências_ usando qualquer item. Distancia do Sinal é limitada, mas resoavelmente justa.",
"block.create.redstone_link.tooltip.condition1": "Quando Ligado",
"block.create.redstone_link.tooltip.behaviour1": "Recebendo Conexões da mesma _Frequência_ irá gerar um sinal de Redstone.",
"block.create.redstone_link.tooltip.behaviour1": "Recebendo Conexões da mesma _Frequência_ irá gerar um sinal de Redstone.",
"block.create.redstone_link.tooltip.control1": "Quando clicado com B-Direito com um Item",
"block.create.redstone_link.tooltip.action1": "Altera a _Frequência_ para aquele item. Até _dois_ _itens_ _diferentes_ podem ser combinados para definir uma Frequência.",
"block.create.redstone_link.tooltip.action1": "Altera a _Frequência_ para aquele item. Até _dois_ _itens_ _diferentes_ podem ser combinados para definir uma Frequência.",
"block.create.redstone_link.tooltip.control2": "Quando clicado com B-Direito enquanto Abaixado",
"block.create.redstone_link.tooltip.action2": "Muda entre Modo _Receptor_ e _Transmissor_ .",
@ -1361,19 +1306,19 @@
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.redstone_contact.tooltip": "CONTATO DE REDSTONE",
"block.create.redstone_contact.tooltip.summary": "Um dispositivo simples para Mecanimos de Redstone avançados.",
"block.create.redstone_contact.tooltip.summary": "Um dispositivo simples para Mecanimos de Redstone avançados.",
"block.create.redstone_contact.tooltip.condition1": "Quando apontando para outro Contato",
"block.create.redstone_contact.tooltip.behaviour1": "Provê um _Sinal_ de _Redstone_",
"block.create.redstone_contact.tooltip.condition2": "Quando movido por Pistão Mecânico",
"block.create.redstone_contact.tooltip.behaviour2": "Ativa todos os Contatos imóveis na passagem",
"block.create.redstone_contact.tooltip.behaviour1": "Provê um _Sinal_ de _Redstone_",
"block.create.redstone_contact.tooltip.condition2": "Quando movido por Pistão Mecânico",
"block.create.redstone_contact.tooltip.behaviour2": "Ativa todos os Contatos imóveis na passagem",
"block.create.adjustable_crate.tooltip": "adjustable_crate",
"block.create.adjustable_crate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item",
"block.create.adjustable_crate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item",
"block.create.adjustable_crate.tooltip.control1": "Quando clicado com B-Direito",
"block.create.adjustable_crate.tooltip.action1": "Abre a _Interface_",
"block.create.creative_crate.tooltip": "CRIATIVADOR ESQUEMAANNON",
"block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para _Esquemaannons_ próximos",
"block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para _Esquemaannons_ próximos",
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
@ -1385,7 +1330,7 @@
"block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
"block.create.funnel.tooltip": "FUNIL DE ESTEIRA",
"block.create.funnel.tooltip.summary": "Coleta itens passando numa _Esteira_ _Mecânica_ e os insere no _Inventário_ conetado, se possível. Precisa estar diretamente _sobre_ uma Esteira, com a abertura virada contra o movimento da Esteira. O inventário precisa estar na mesma altura que o funil.",
"block.create.funnel.tooltip.summary": "Coleta itens passando numa _Esteira_ _Mecânica_ e os insere no _Inventário_ conetado, se possível. Precisa estar diretamente _sobre_ uma Esteira, com a abertura virada contra o movimento da Esteira. O inventário precisa estar na mesma altura que o funil.",
"block.create.funnel.tooltip.condition1": "UNLOCALIZED: Passive Belt pulling",
"block.create.funnel.tooltip.behaviour1": "UNLOCALIZED: Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.",
@ -1402,9 +1347,9 @@
"block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.",
"block.create.belt_observer.tooltip": "OBSERVADOR DE ESTEIRA",
"block.create.belt_observer.tooltip.summary": "Detecta os itens passando numa _Esteira_ _Mecânica_ a sua frente. Funciona bem com um _Pistão_ em cima, empurrando certos itens.",
"block.create.belt_observer.tooltip.summary": "Detecta os itens passando numa _Esteira_ _Mecânica_ a sua frente. Funciona bem com um _Pistão_ em cima, empurrando certos itens.",
"block.create.belt_observer.tooltip.condition1": "Quando item bate com Filtro",
"block.create.belt_observer.tooltip.behaviour1": "Provê um _Pulso_ curto de _Redstone_ para todos os lados. Um Filtro vazio considera todos os itens passando.",
"block.create.belt_observer.tooltip.behaviour1": "Provê um _Pulso_ curto de _Redstone_ para todos os lados. Um Filtro vazio considera todos os itens passando.",
"block.create.belt_observer.tooltip.condition2": "UNLOCALIZED: Pulse Mode",
"block.create.belt_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.",
"block.create.belt_observer.tooltip.condition3": "UNLOCALIZED: Eject Mode",
@ -1413,10 +1358,10 @@
"block.create.belt_observer.tooltip.behaviour4": "UNLOCALIZED: _Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.",
"block.create.pulse_repeater.tooltip": "REPETIDOR DE PULSO",
"block.create.pulse_repeater.tooltip.summary": "Um circuito simples para cortar pulsos de Redstone até um comprimento de _1_ _tick._",
"block.create.pulse_repeater.tooltip.summary": "Um circuito simples para cortar pulsos de Redstone até um comprimento de _1_ _tick._",
"block.create.adjustable_repeater.tooltip": "REPETIDOR FLEX",
"block.create.adjustable_repeater.tooltip.summary": "Um um _Repetidor_ de _Redstone_ avançado com um _Delay_ _configurável_ de até 30 Minutos.",
"block.create.adjustable_repeater.tooltip.summary": "Um um _Repetidor_ de _Redstone_ avançado com um _Delay_ _configurável_ de até 30 Minutos.",
"block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",

View file

@ -27,8 +27,8 @@ import com.simibubi.create.content.contraptions.components.actors.SeatMovementBe
import com.simibubi.create.content.contraptions.components.clock.CuckooClockBlock;
import com.simibubi.create.content.contraptions.components.crafter.CrafterCTBehaviour;
import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterBlock;
import com.simibubi.create.content.contraptions.components.crank.HandCrankBlock;
import com.simibubi.create.content.contraptions.components.crank.AllValveHandles;
import com.simibubi.create.content.contraptions.components.crank.HandCrankBlock;
import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelBlock;
import com.simibubi.create.content.contraptions.components.crusher.CrushingWheelControllerBlock;
import com.simibubi.create.content.contraptions.components.deployer.DeployerBlock;
@ -143,11 +143,8 @@ import com.simibubi.create.foundation.utility.DyeHelper;
import com.simibubi.create.foundation.worldgen.OxidizingBlock;
import com.tterrag.registrate.providers.RegistrateRecipeProvider;
import com.tterrag.registrate.util.entry.BlockEntry;
import net.minecraft.block.AbstractBlock;
import net.minecraft.advancements.criterion.InventoryChangeTrigger;
import net.minecraft.advancements.criterion.ItemPredicate;
import net.minecraft.advancements.criterion.MinMaxBounds;
import net.minecraft.advancements.criterion.EntityPredicate.AndPredicate;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.block.SoundType;

View file

@ -45,7 +45,6 @@ import net.minecraft.item.crafting.IRecipeSerializer;
import net.minecraft.item.crafting.IRecipeType;
import net.minecraft.item.crafting.ShapedRecipe;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
@JeiPlugin

View file

@ -1,6 +1,7 @@
package com.simibubi.create.compat.jei;
import com.mojang.blaze3d.matrix.MatrixStack;
import mezz.jei.api.gui.drawable.IDrawable;
public class EmptyBackground implements IDrawable {

View file

@ -1,7 +1,6 @@
package com.simibubi.create.compat.jei.category;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllItems;
import com.simibubi.create.foundation.gui.GuiGameElement;

View file

@ -5,7 +5,6 @@ import static com.simibubi.create.foundation.gui.AllGuiTextures.BLOCKZAPPER_UPGR
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.stream.Collectors;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;

View file

@ -18,7 +18,6 @@ import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.util.IItemProvider;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextFormatting;
public abstract class CreateRecipeCategory<T extends IRecipe<?>> implements IRecipeCategory<T> {

View file

@ -3,7 +3,6 @@ package com.simibubi.create.compat.jei.category;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.stream.Collectors;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;

View file

@ -3,9 +3,9 @@ package com.simibubi.create.compat.jei.category;
import java.util.ArrayList;
import java.util.List;
import com.mojang.blaze3d.matrix.MatrixStack;
import org.apache.commons.lang3.mutable.MutableInt;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.compat.jei.category.animations.AnimatedBlazeBurner;
import com.simibubi.create.compat.jei.category.animations.AnimatedMixer;

View file

@ -4,7 +4,6 @@ import java.util.Arrays;
import java.util.List;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllItems;
import com.simibubi.create.content.contraptions.processing.ProcessingOutput;
import com.simibubi.create.content.curiosities.tools.SandPaperPolishingRecipe;

View file

@ -3,7 +3,6 @@ package com.simibubi.create.compat.jei.category;
import java.util.Arrays;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.compat.jei.category.animations.AnimatedKinetics;

View file

@ -4,7 +4,6 @@ import java.util.Arrays;
import java.util.List;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllItems;
import com.simibubi.create.content.contraptions.components.fan.SplashingRecipe;
import com.simibubi.create.content.contraptions.processing.ProcessingOutput;

View file

@ -1,7 +1,6 @@
package com.simibubi.create.compat.jei.category.animations;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock.HeatLevel;

View file

@ -1,7 +1,6 @@
package com.simibubi.create.compat.jei.category.animations;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.gui.AllGuiTextures;
import com.simibubi.create.foundation.gui.GuiGameElement;

View file

@ -5,7 +5,6 @@ import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.gui.GuiGameElement;
import com.simibubi.create.foundation.utility.MatrixStacker;
import net.minecraft.block.BlockState;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction.Axis;

View file

@ -1,7 +1,6 @@
package com.simibubi.create.compat.jei.category.animations;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.gui.AllGuiTextures;

View file

@ -1,7 +1,6 @@
package com.simibubi.create.compat.jei.category.animations;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.gui.GuiGameElement;

View file

@ -3,7 +3,6 @@ package com.simibubi.create.compat.jei.category.animations;
import static com.simibubi.create.foundation.utility.AnimationTickHolder.ticks;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.gui.GuiGameElement;

View file

@ -1,7 +1,6 @@
package com.simibubi.create.compat.jei.category.animations;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.components.saw.SawBlock;
import com.simibubi.create.foundation.gui.AllGuiTextures;

View file

@ -18,8 +18,8 @@ import net.minecraft.util.Direction.AxisDirection;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
public class KineticDebugger {

View file

@ -5,10 +5,8 @@ import java.util.Map;
import com.simibubi.create.Create;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.foundation.utility.WorldHelper;
import net.minecraft.util.registry.DynamicRegistries;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.IWorld;
public class TorquePropagator {

View file

@ -1,9 +1,11 @@
package com.simibubi.create.content.contraptions.components.actors;
import javax.annotation.ParametersAreNonnullByDefault;
import com.simibubi.create.AllShapes;
import com.simibubi.create.content.contraptions.wrench.IWrenchable;
import com.simibubi.create.foundation.utility.BlockHelper;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
@ -19,8 +21,6 @@ import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorldReader;
import javax.annotation.ParametersAreNonnullByDefault;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public abstract class AttachedActorBlock extends HorizontalBlock implements IWrenchable {

View file

@ -1,10 +1,13 @@
package com.simibubi.create.content.contraptions.components.actors;
import javax.annotation.ParametersAreNonnullByDefault;
import com.simibubi.create.AllShapes;
import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.base.DirectionalKineticBlock;
import com.simibubi.create.foundation.block.ITE;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.PushReaction;
@ -23,9 +26,6 @@ import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import javax.annotation.ParametersAreNonnullByDefault;
import mcp.MethodsReturnNonnullByDefault;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public class DrillBlock extends DirectionalKineticBlock implements ITE<DrillTileEntity> {

View file

@ -18,8 +18,8 @@ import net.minecraft.block.KelpBlock;
import net.minecraft.block.SugarCaneBlock;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.item.ItemStack;
import net.minecraft.state.Property;
import net.minecraft.state.IntegerProperty;
import net.minecraft.state.Property;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;

View file

@ -14,7 +14,7 @@ import net.minecraft.nbt.NBTUtil;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@ -25,8 +25,8 @@ public class PortableStorageInterfaceMovement extends MovementBehaviour {
static final String _clientPrevPos_ = "ClientPrevPos";
@Override
public Vec3d getActiveAreaOffset(MovementContext context) {
return new Vec3d(context.state.get(PortableStorageInterfaceBlock.FACING)
public Vector3d getActiveAreaOffset(MovementContext context) {
return Vector3d.of(context.state.get(PortableStorageInterfaceBlock.FACING)
.getDirectionVec()).scale(1.85f);
}
@ -58,9 +58,9 @@ public class PortableStorageInterfaceMovement extends MovementBehaviour {
return false;
context.data.put(_workingPos_, NBTUtil.writeBlockPos(psi.getPos()));
if (!context.world.isRemote) {
Vec3d diff = VecHelper.getCenterOf(psi.getPos())
Vector3d diff = VecHelper.getCenterOf(psi.getPos())
.subtract(context.position);
diff = VecHelper.project(diff, new Vec3d(currentFacing.getDirectionVec()));
diff = VecHelper.project(diff, Vector3d.of(currentFacing.getDirectionVec()));
float distance = (float) (diff.length() + 1.85f - 1);
psi.startTransferringTo(context.contraption, distance);
} else {
@ -136,11 +136,11 @@ public class PortableStorageInterfaceMovement extends MovementBehaviour {
}
private Optional<Direction> getCurrentFacingIfValid(MovementContext context) {
Vec3d directionVec = new Vec3d(context.state.get(PortableStorageInterfaceBlock.FACING)
Vector3d directionVec = Vector3d.of(context.state.get(PortableStorageInterfaceBlock.FACING)
.getDirectionVec());
directionVec = VecHelper.rotate(directionVec, context.rotation.x, context.rotation.y, context.rotation.z);
Direction facingFromVector = Direction.getFacingFromVector(directionVec.x, directionVec.y, directionVec.z);
if (directionVec.distanceTo(new Vec3d(facingFromVector.getDirectionVec())) > 1 / 8f)
if (directionVec.distanceTo(Vector3d.of(facingFromVector.getDirectionVec())) > 1 / 8f)
return Optional.empty();
return Optional.of(facingFromVector);
}

View file

@ -9,6 +9,7 @@ import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.utility.LerpedFloat;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.TileEntityType;
@ -70,8 +71,8 @@ public class PortableStorageInterfaceTileEntity extends SmartTileEntity {
}
@Override
protected void read(CompoundNBT compound, boolean clientPacket) {
super.read(compound, clientPacket);
protected void fromTag(BlockState state, CompoundNBT compound, boolean clientPacket) {
super.fromTag(state, compound, clientPacket);
transferTimer = compound.getInt("Timer");
distance = compound.getFloat("Distance");
}

View file

@ -1,7 +1,10 @@
package com.simibubi.create.content.contraptions.components.actors.dispenser;
import javax.annotation.Nullable;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import com.simibubi.create.foundation.utility.BlockHelper;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.BlockState;
import net.minecraft.dispenser.IBlockSource;
@ -10,11 +13,8 @@ import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import javax.annotation.Nullable;
@MethodsReturnNonnullByDefault
public class ContraptionBlockSource implements IBlockSource {
private final BlockPos pos;

View file

@ -1,7 +1,12 @@
package com.simibubi.create.content.contraptions.components.actors.dispenser;
import java.util.HashMap;
import javax.annotation.ParametersAreNonnullByDefault;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import com.simibubi.create.foundation.utility.VecHelper;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
@ -15,9 +20,6 @@ import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import javax.annotation.ParametersAreNonnullByDefault;
import java.util.HashMap;
public class DispenserMovementBehaviour extends DropperMovementBehaviour {
private static final HashMap<Item, IMovedDispenseItemBehaviour> MOVED_DISPENSE_ITEM_BEHAVIOURS = new HashMap<>();
private static final HashMap<Item, IMovedDispenseItemBehaviour> MOVED_PROJECTILE_DISPENSE_BEHAVIOURS = new HashMap<>();

View file

@ -1,18 +1,19 @@
package com.simibubi.create.content.contraptions.components.actors.dispenser;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import com.simibubi.create.foundation.item.ItemHelper;
import net.minecraft.inventory.ItemStackHelper;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class DropperMovementBehaviour extends MovementBehaviour {
protected static final MovedDefaultDispenseItemBehaviour defaultBehaviour = new MovedDefaultDispenseItemBehaviour();
private static final Random RNG = new Random();

View file

@ -1,6 +1,9 @@
package com.simibubi.create.content.contraptions.components.actors.dispenser;
import java.util.Random;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import net.minecraft.block.BeehiveBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
@ -9,7 +12,10 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.SpawnReason;
import net.minecraft.entity.item.TNTEntity;
import net.minecraft.entity.projectile.*;
import net.minecraft.entity.projectile.FireworkRocketEntity;
import net.minecraft.entity.projectile.PotionEntity;
import net.minecraft.entity.projectile.ProjectileEntity;
import net.minecraft.entity.projectile.SmallFireballEntity;
import net.minecraft.fluid.FlowingFluid;
import net.minecraft.fluid.Fluid;
import net.minecraft.item.ItemStack;
@ -29,8 +35,6 @@ import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import java.util.Random;
public interface IMovedDispenseItemBehaviour {
static void init() {
MovedProjectileDispenserBehaviour movedPotionDispenseItemBehaviour = new MovedProjectileDispenserBehaviour() {

View file

@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.actors.dispenser;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.DispenserBlock;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.inventory.IInventory;

View file

@ -1,9 +1,13 @@
package com.simibubi.create.content.contraptions.components.actors.dispenser;
import java.lang.reflect.Method;
import javax.annotation.Nullable;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import net.minecraft.dispenser.IPosition;
import net.minecraft.dispenser.ProjectileDispenseBehavior;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.ProjectileEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
@ -12,9 +16,6 @@ import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
import javax.annotation.Nullable;
import java.lang.reflect.Method;
public abstract class MovedProjectileDispenserBehaviour extends MovedDefaultDispenseItemBehaviour {
@Override

View file

@ -1,7 +1,21 @@
package com.simibubi.create.content.contraptions.components.crafter;
import static com.simibubi.create.content.contraptions.base.HorizontalKineticBlock.HORIZONTAL_FACING;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.function.Consumer;
import java.util.stream.Collectors;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.utility.BlockHelper;
import net.minecraft.block.BlockState;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
@ -16,12 +30,6 @@ import net.minecraftforge.items.IItemHandlerModifiable;
import net.minecraftforge.items.ItemStackHandler;
import net.minecraftforge.items.wrapper.CombinedInvWrapper;
import java.util.*;
import java.util.function.Consumer;
import java.util.stream.Collectors;
import static com.simibubi.create.content.contraptions.base.HorizontalKineticBlock.HORIZONTAL_FACING;
public class ConnectedInputHandler {
public static boolean shouldConnect(World world, BlockPos pos, Direction face, Direction direction) {

View file

@ -19,7 +19,6 @@ import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.util.math.vector.Vector3f;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.model.ItemCameraTransforms.TransformType;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
@ -29,6 +28,7 @@ import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<MechanicalCrafterTileEntity> {

View file

@ -1,20 +1,21 @@
package com.simibubi.create.content.contraptions.components.crank;
import java.util.ArrayList;
import java.util.List;
import com.simibubi.create.AllTags;
import com.simibubi.create.foundation.config.StressConfigDefaults;
import com.simibubi.create.foundation.data.CreateRegistrate;
import com.simibubi.create.foundation.data.SharedProperties;
import com.tterrag.registrate.util.entry.BlockEntry;
import net.minecraft.item.DyeColor;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.item.DyeColor;
public class AllValveHandles {
private static final List<String> types = new ArrayList<>();
static {
for (DyeColor color : DyeColor.values())
types.add(color.getName());
types.add(color.getString());
types.add("copper");
}
public static final BlockEntry<?>[] variants = new BlockEntry[types.size()];

View file

@ -2,8 +2,8 @@ package com.simibubi.create.content.contraptions.components.crank;
import com.simibubi.create.content.contraptions.base.GeneratingKineticTileEntity;
import net.minecraft.block.BlockState;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.TileEntityType;

View file

@ -1,9 +1,10 @@
package com.simibubi.create.content.contraptions.components.crank;
import javax.annotation.ParametersAreNonnullByDefault;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllShapes;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
@ -15,8 +16,6 @@ import net.minecraft.world.IBlockReader;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import javax.annotation.ParametersAreNonnullByDefault;
@ParametersAreNonnullByDefault
public class ValveHandleBlock extends HandCrankBlock {
private final boolean inCreativeTab;

View file

@ -24,10 +24,10 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.Difficulty;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;

View file

@ -1,5 +1,7 @@
package com.simibubi.create.content.contraptions.components.deployer;
import javax.annotation.ParametersAreNonnullByDefault;
import com.simibubi.create.AllItems;
import com.simibubi.create.AllShapes;
import com.simibubi.create.AllTileEntities;
@ -8,6 +10,7 @@ import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.PushReaction;
import net.minecraft.entity.player.PlayerEntity;
@ -23,9 +26,6 @@ import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import javax.annotation.ParametersAreNonnullByDefault;
import mcp.MethodsReturnNonnullByDefault;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public class DeployerBlock extends DirectionalAxisKineticBlock implements ITE<DeployerTileEntity> {

View file

@ -29,7 +29,6 @@ import net.minecraft.util.EntityDamageSource;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.api.distmarker.Dist;

View file

@ -6,34 +6,30 @@ import static net.minecraftforge.eventbus.api.Event.Result.DENY;
import java.util.ArrayList;
import java.util.List;
import com.simibubi.create.foundation.utility.BlockHelper;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.block.*;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.ai.attributes.Attribute;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.server.management.PlayerInteractionManager;
import net.minecraft.stats.Stats;
import net.minecraft.tileentity.BeehiveTileEntity;
import net.minecraft.tileentity.TileEntity;
import org.apache.commons.lang3.tuple.Pair;
import com.google.common.collect.Multimap;
import com.simibubi.create.content.contraptions.components.deployer.DeployerTileEntity.Mode;
import com.simibubi.create.content.curiosities.tools.SandPaperItem;
import com.simibubi.create.foundation.utility.BlockHelper;
import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.block.AbstractFireBlock;
import net.minecraft.block.BeehiveBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.ai.attributes.Attribute;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.fluid.Fluid;
import net.minecraft.fluid.Fluids;
import net.minecraft.inventory.EquipmentSlotType;
@ -45,6 +41,10 @@ import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.item.Items;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.server.management.PlayerInteractionManager;
import net.minecraft.stats.Stats;
import net.minecraft.tileentity.BeehiveTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;

View file

@ -23,9 +23,7 @@ import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.util.math.vector.Vector3f;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.model.ItemCameraTransforms.TransformType;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
@ -34,7 +32,9 @@ import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
import net.minecraft.world.World;
public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity> {

View file

@ -32,11 +32,11 @@ import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3i;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3i;
import net.minecraft.world.World;
public class AirCurrent {

View file

@ -6,8 +6,8 @@ import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlo
import com.simibubi.create.content.logistics.block.chute.ChuteTileEntity;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.config.CKinetics;
import com.simibubi.create.foundation.utility.BlockHelper;
import net.minecraft.block.BlockState;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.state.properties.BlockStateProperties;

View file

@ -2,8 +2,8 @@ package com.simibubi.create.content.contraptions.components.flywheel.engine;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.utility.BlockHelper;
import net.minecraft.block.AbstractFurnaceBlock;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;

View file

@ -32,9 +32,7 @@ import net.minecraft.util.NonNullList;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.items.IItemHandler;
public class MechanicalMixerTileEntity extends BasinOperatingTileEntity {

View file

@ -1,5 +1,7 @@
package com.simibubi.create.content.contraptions.components.saw;
import javax.annotation.ParametersAreNonnullByDefault;
import com.simibubi.create.AllShapes;
import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.base.DirectionalAxisKineticBlock;
@ -8,6 +10,7 @@ import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.item.ItemHelper;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
@ -29,8 +32,6 @@ import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import javax.annotation.ParametersAreNonnullByDefault;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public class SawBlock extends DirectionalAxisKineticBlock implements ITE<SawTileEntity> {

View file

@ -16,7 +16,6 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.util.math.vector.Vector3f;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
@ -24,6 +23,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3f;
public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {

View file

@ -19,8 +19,8 @@ import com.simibubi.create.content.contraptions.components.structureMovement.pis
import com.simibubi.create.content.contraptions.components.structureMovement.pulley.PulleyBlock;
import com.simibubi.create.content.contraptions.components.structureMovement.pulley.PulleyTileEntity;
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkBlock;
import com.simibubi.create.foundation.utility.BlockHelper;
import net.minecraft.block.AbstractPressurePlateBlock;
import net.minecraft.block.AbstractRailBlock;
import net.minecraft.block.BellBlock;

View file

@ -17,7 +17,6 @@ import java.util.stream.Collectors;
import javax.annotation.Nullable;
import com.simibubi.create.foundation.utility.BlockHelper;
import org.apache.commons.lang3.tuple.MutablePair;
import org.apache.commons.lang3.tuple.Pair;
@ -42,6 +41,7 @@ import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.logistics.block.inventories.AdjustableCrateBlock;
import com.simibubi.create.content.logistics.block.redstone.RedstoneContactBlock;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.utility.BlockHelper;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.NBTHelper;
import com.simibubi.create.foundation.utility.VecHelper;
@ -59,8 +59,8 @@ import net.minecraft.block.SlimeBlock;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.RenderTypeLookup;
import net.minecraft.entity.Entity;
import net.minecraft.fluid.Fluids;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.nbt.NBTUtil;

View file

@ -9,13 +9,12 @@ import java.util.Iterator;
import java.util.List;
import java.util.stream.Stream;
import com.simibubi.create.AllMovementBehaviours;
import org.apache.commons.lang3.mutable.MutableBoolean;
import org.apache.commons.lang3.mutable.MutableObject;
import com.google.common.base.Predicates;
import com.google.common.collect.ImmutableSet;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllMovementBehaviours;
import com.simibubi.create.content.contraptions.components.actors.BlockBreakingMovementBehaviour;
import com.simibubi.create.content.contraptions.components.structureMovement.sync.ClientMotionPacket;
import com.simibubi.create.foundation.collision.ContinuousOBBCollider.ContinuousSeparationManifold;
@ -37,11 +36,11 @@ import net.minecraft.util.Direction.AxisDirection;
import net.minecraft.util.ReuseableStream;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.shapes.IBooleanFunction;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.template.Template.BlockInfo;

View file

@ -11,7 +11,6 @@ import java.util.UUID;
import javax.annotation.Nullable;
import net.minecraft.entity.projectile.ProjectileEntity;
import org.apache.commons.lang3.tuple.MutablePair;
import com.simibubi.create.AllEntityTypes;
@ -38,6 +37,7 @@ import net.minecraft.entity.item.HangingEntity;
import net.minecraft.entity.item.minecart.AbstractMinecartEntity;
import net.minecraft.entity.item.minecart.FurnaceMinecartEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.ProjectileEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.item.crafting.Ingredient;

View file

@ -14,8 +14,8 @@ import net.minecraft.util.Hand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.gen.feature.template.Template.BlockInfo;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

View file

@ -21,12 +21,12 @@ import net.minecraft.client.renderer.BlockModelRenderer;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.world.LightType;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.template.Template.BlockInfo;

View file

@ -8,7 +8,6 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.template.Template.BlockInfo;
import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.common.util.Constants.NBT;
public class MovementContext {

View file

@ -1,6 +1,5 @@
package com.simibubi.create.content.contraptions.components.structureMovement.bearing;
import net.minecraft.block.BlockState;
import org.apache.commons.lang3.tuple.Pair;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
@ -10,6 +9,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.bea
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.ServerSpeedProvider;
import net.minecraft.block.BlockState;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntityType;

View file

@ -2,7 +2,6 @@ package com.simibubi.create.content.contraptions.components.structureMovement.gl
import javax.annotation.Nullable;
import net.minecraft.world.server.ServerWorld;
import org.apache.commons.lang3.Validate;
import com.simibubi.create.AllEntityTypes;
@ -45,6 +44,7 @@ import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.fml.DistExecutor;

View file

@ -31,6 +31,8 @@ import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.loot.LootContext;
import net.minecraft.loot.LootParameters;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.EnumProperty;
@ -48,16 +50,14 @@ import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import net.minecraft.loot.LootContext;
import net.minecraft.loot.LootParameters;
public class CartAssemblerBlock extends AbstractRailBlock
implements ITE<CartAssemblerTileEntity>, IWrenchable, ISpecialBlockItemRequirement {

View file

@ -9,13 +9,14 @@ import com.simibubi.create.foundation.tileEntity.behaviour.CenteredSideValueBoxT
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.INamedIconOptions;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollOptionBehaviour;
import com.simibubi.create.foundation.utility.BlockHelper;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.state.properties.RailShape;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.vector.Vector3d;
public class CartAssemblerTileEntity extends SmartTileEntity {
private static final int assemblyCooldown = 8;
@ -55,7 +56,7 @@ public class CartAssemblerTileEntity extends SmartTileEntity {
if (d.getAxis()
.isVertical())
return false;
if (!state.has(CartAssemblerBlock.RAIL_SHAPE))
if (!BlockHelper.hasBlockStateProperty(state, CartAssemblerBlock.RAIL_SHAPE))
return false;
RailShape railShape = state.get(CartAssemblerBlock.RAIL_SHAPE);
return (d.getAxis() == Axis.X) == (railShape == RailShape.NORTH_SOUTH);
@ -63,7 +64,7 @@ public class CartAssemblerTileEntity extends SmartTileEntity {
}
@Override
protected Vec3d getSouthLocation() {
protected Vector3d getSouthLocation() {
return VecHelper.voxelSpace(8, 8, 18);
}

View file

@ -1,14 +1,14 @@
package com.simibubi.create.content.contraptions.components.structureMovement.mounted;
import javax.annotation.Nonnull;
import javax.annotation.ParametersAreNonnullByDefault;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraftforge.items.IItemHandlerModifiable;
import net.minecraftforge.items.ItemHandlerHelper;
import javax.annotation.Nonnull;
import javax.annotation.ParametersAreNonnullByDefault;
@MethodsReturnNonnullByDefault
@ParametersAreNonnullByDefault

View file

@ -4,19 +4,21 @@ import static com.simibubi.create.content.contraptions.components.structureMovem
import java.util.List;
import com.simibubi.create.foundation.utility.BlockHelper;
import org.apache.commons.lang3.tuple.Pair;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.components.structureMovement.AllContraptionTypes;
import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
import com.simibubi.create.content.contraptions.components.structureMovement.mounted.CartAssemblerTileEntity.CartMovementMode;
import com.simibubi.create.foundation.utility.BlockHelper;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.NBTHelper;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.minecart.AbstractMinecartEntity;
import net.minecraft.inventory.IInventory;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.state.properties.RailShape;
@ -25,12 +27,9 @@ import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.template.Template.BlockInfo;
import net.minecraft.entity.Entity;
import net.minecraft.inventory.IInventory;
import net.minecraftforge.items.wrapper.CombinedInvWrapper;
public class MountedContraption extends Contraption {

View file

@ -25,10 +25,10 @@ import net.minecraft.util.IStringSerializable;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import net.minecraftforge.common.Tags;

View file

@ -1,16 +1,19 @@
package com.simibubi.create.content.contraptions.components.structureMovement.piston;
import static com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonBlock.isExtensionPole;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllShapes;
import com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonBlock.PistonState;
import com.simibubi.create.foundation.block.ProperDirectionalBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.IWaterLoggable;
import net.minecraft.block.material.PushReaction;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluids;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.state.EnumProperty;
@ -26,8 +29,6 @@ import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import static com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonBlock.isExtensionPole;
public class MechanicalPistonHeadBlock extends ProperDirectionalBlock implements IWaterLoggable {
public static final EnumProperty<PistonType> TYPE = BlockStateProperties.PISTON_TYPE;

View file

@ -1,16 +1,21 @@
package com.simibubi.create.content.contraptions.components.structureMovement.piston;
import static com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonBlock.isExtensionPole;
import static com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonBlock.isPiston;
import static com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonBlock.isPistonHead;
import com.simibubi.create.AllShapes;
import com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonBlock.*;
import com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonBlock.PistonState;
import com.simibubi.create.content.contraptions.wrench.IWrenchable;
import com.simibubi.create.foundation.block.ProperDirectionalBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.IWaterLoggable;
import net.minecraft.block.material.PushReaction;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluids;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.state.StateContainer.Builder;
import net.minecraft.state.properties.BlockStateProperties;
@ -24,8 +29,6 @@ import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.World;
import static com.simibubi.create.content.contraptions.components.structureMovement.piston.MechanicalPistonBlock.*;
public class PistonExtensionPoleBlock extends ProperDirectionalBlock implements IWrenchable, IWaterLoggable {
public PistonExtensionPoleBlock(Properties properties) {

View file

@ -6,13 +6,14 @@ import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.base.HorizontalAxisKineticBlock;
import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.utility.BlockHelper;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.IWaterLoggable;
import net.minecraft.block.material.PushReaction;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluids;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.state.EnumProperty;

View file

@ -8,13 +8,13 @@ import com.simibubi.create.content.contraptions.components.structureMovement.pis
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.tileEntity.behaviour.CenteredSideValueBoxTransform;
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
import com.simibubi.create.foundation.utility.BlockHelper;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.IWaterLoggable;
import net.minecraft.fluid.Fluids;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntityType;

View file

@ -151,7 +151,7 @@ public class MinecartTrain {
continue;
if (stall) {
minecartCoupling.asCouple().forEach(ame -> ame.setMotion(Vec3d.ZERO));
minecartCoupling.asCouple().forEach(ame -> ame.setMotion(Vector3d.ZERO));
continue;
}

View file

@ -1,5 +1,7 @@
package com.simibubi.create.content.contraptions.components.tracks;
import javax.annotation.Nonnull;
import net.minecraft.block.AbstractRailBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
@ -13,8 +15,8 @@ import net.minecraft.state.EnumProperty;
import net.minecraft.state.Property;
import net.minecraft.state.StateContainer.Builder;
import net.minecraft.state.properties.RailShape;
import net.minecraft.util.NonNullList;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
@ -23,8 +25,6 @@ import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
public class ReinforcedRailBlock extends AbstractRailBlock {
public static Property<RailShape> RAIL_SHAPE =

View file

@ -17,9 +17,9 @@ import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;

View file

@ -1,5 +1,7 @@
package com.simibubi.create.content.contraptions.components.waterwheel;
import javax.annotation.ParametersAreNonnullByDefault;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.base.HorizontalKineticBlock;
@ -11,8 +13,8 @@ import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState;
import net.minecraft.fluid.Fluids;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
@ -25,8 +27,6 @@ import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import javax.annotation.ParametersAreNonnullByDefault;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public class WaterWheelBlock extends HorizontalKineticBlock implements ITE<WaterWheelTileEntity> {

View file

@ -10,7 +10,6 @@ import java.util.Map;
import java.util.Set;
import com.google.common.collect.ImmutableList;
import com.simibubi.create.content.contraptions.KineticDebugger;
import com.simibubi.create.foundation.utility.BlockFace;
import com.simibubi.create.foundation.utility.Pair;

View file

@ -5,7 +5,6 @@ import java.util.HashSet;
import java.util.List;
import java.util.Set;
import com.simibubi.create.foundation.utility.BlockHelper;
import org.apache.commons.lang3.mutable.MutableObject;
import com.simibubi.create.AllBlocks;
@ -15,7 +14,7 @@ import com.simibubi.create.content.contraptions.fluids.pipes.FluidPipeBlock;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.utility.BlockFace;
import com.simibubi.create.foundation.utility.Debug;
import com.simibubi.create.foundation.utility.BlockHelper;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.outliner.Outline.OutlineParams;

View file

@ -5,8 +5,8 @@ import com.simibubi.create.foundation.utility.BlockHelper;
import net.minecraft.block.Blocks;
import net.minecraft.fluid.Fluid;
import net.minecraft.fluid.Fluids;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fluids.FluidStack;

View file

@ -9,8 +9,8 @@ import com.simibubi.create.foundation.utility.Iterate;
import net.minecraft.block.BlockState;
import net.minecraft.block.FlowingFluidBlock;
import net.minecraft.fluid.Fluid;
import net.minecraft.fluid.Fluids;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.math.BlockPos;

View file

@ -14,8 +14,8 @@ import com.simibubi.create.foundation.utility.Iterate;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.IWaterLoggable;
import net.minecraft.fluid.Fluids;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemUseContext;
import net.minecraft.network.DebugPacketSender;

View file

@ -17,8 +17,8 @@ import net.minecraft.block.BlockState;
import net.minecraft.block.IWaterLoggable;
import net.minecraft.block.SixWayBlock;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluids;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemUseContext;
import net.minecraft.network.DebugPacketSender;
@ -32,8 +32,8 @@ import net.minecraft.util.Direction.AxisDirection;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IBlockDisplayReader;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.TickPriority;
import net.minecraft.world.World;

View file

@ -8,6 +8,7 @@ import com.simibubi.create.content.contraptions.fluids.FluidPipeAttachmentBehavi
import com.simibubi.create.content.contraptions.fluids.FluidPipeBehaviour;
import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.utility.BlockHelper;
import com.simibubi.create.foundation.utility.LerpedFloat;
import com.simibubi.create.foundation.utility.LerpedFloat.Chaser;
@ -18,7 +19,7 @@ import net.minecraft.util.Direction;
import net.minecraft.util.Direction.AxisDirection;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.ILightReader;
import net.minecraft.world.IBlockDisplayReader;
import net.minecraftforge.fluids.FluidStack;
public class FluidValveTileEntity extends KineticTileEntity {
@ -28,7 +29,8 @@ public class FluidValveTileEntity extends KineticTileEntity {
public FluidValveTileEntity(TileEntityType<?> tileEntityTypeIn) {
super(tileEntityTypeIn);
pointer = LerpedFloat.linear()
.startWithValue(0).chase(0, 0, Chaser.LINEAR);
.startWithValue(0)
.chase(0, 0, Chaser.LINEAR);
}
@Override
@ -38,20 +40,20 @@ public class FluidValveTileEntity extends KineticTileEntity {
pointer.chase(speed > 0 ? 1 : 0, getChaseSpeed(), Chaser.LINEAR);
sendData();
}
@Override
public void tick() {
super.tick();
pointer.tickChaser();
if (world.isRemote)
return;
BlockState blockState = getBlockState();
if (!(blockState.getBlock() instanceof FluidValveBlock))
return;
boolean stateOpen = blockState.get(FluidValveBlock.ENABLED);
if (stateOpen && pointer.getValue() == 0) {
switchToBlockState(world, pos, blockState.with(FluidValveBlock.ENABLED, false));
return;
@ -73,8 +75,8 @@ public class FluidValveTileEntity extends KineticTileEntity {
}
@Override
protected void read(CompoundNBT compound, boolean clientPacket) {
super.read(compound, clientPacket);
protected void fromTag(BlockState state, CompoundNBT compound, boolean clientPacket) {
super.fromTag(state, compound, clientPacket);
pointer.readNBT(compound.getCompound("Pointer"), clientPacket);
}
@ -97,11 +99,11 @@ public class FluidValveTileEntity extends KineticTileEntity {
@Override
public boolean canTransferToward(FluidStack fluid, BlockState state, Direction direction, boolean inbound) {
if (state.has(FluidValveBlock.ENABLED) && state.get(FluidValveBlock.ENABLED))
if (BlockHelper.hasBlockStateProperty(state, FluidValveBlock.ENABLED) && state.get(FluidValveBlock.ENABLED))
return super.canTransferToward(fluid, state, direction, inbound);
return false;
}
}
class ValvePipeAttachmentBehaviour extends FluidPipeAttachmentBehaviour {
@ -111,7 +113,8 @@ public class FluidValveTileEntity extends KineticTileEntity {
}
@Override
public AttachmentTypes getAttachment(ILightReader world, BlockPos pos, BlockState state, Direction direction) {
public AttachmentTypes getAttachment(IBlockDisplayReader world, BlockPos pos, BlockState state,
Direction direction) {
AttachmentTypes attachment = super.getAttachment(world, pos, state, direction);
BlockState facingState = world.getBlockState(pos.offset(direction));

View file

@ -1,19 +1,20 @@
package com.simibubi.create.content.contraptions.goggles;
import java.util.ArrayList;
import java.util.List;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllItems;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.gui.AbstractSimiScreen;
import com.simibubi.create.foundation.gui.GuiGameElement;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextFormatting;
import java.util.ArrayList;
import java.util.List;
public class GoggleConfigScreen extends AbstractSimiScreen {
private int offsetX;

View file

@ -1,10 +1,13 @@
package com.simibubi.create.content.contraptions.goggles;
import java.util.ArrayList;
import java.util.List;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllItems;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.gui.GuiGameElement;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.world.ClientWorld;
@ -21,9 +24,6 @@ import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import java.util.ArrayList;
import java.util.List;
@EventBusSubscriber(value = Dist.CLIENT)
public class GoggleOverlayRenderer {

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@ -1,10 +1,10 @@
package com.simibubi.create.content.contraptions.goggles;
import net.minecraft.util.text.ITextComponent;
import java.text.DecimalFormat;
import java.util.List;
import net.minecraft.util.text.ITextComponent;
/*
* Implement this Interface in the TileEntity class that wants to add info to the screen
* */

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@ -1,9 +1,9 @@
package com.simibubi.create.content.contraptions.goggles;
import net.minecraft.util.text.ITextComponent;
import java.util.List;
import net.minecraft.util.text.ITextComponent;
/*
* Implement this Interface in the TileEntity class that wants to add info to the screen
* */

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@ -20,7 +20,6 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
public class AirFlowParticle extends SimpleAnimatedParticle {

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@ -14,7 +14,6 @@ import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
public class AirParticle extends SimpleAnimatedParticle {

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@ -1,6 +1,5 @@
package com.simibubi.create.content.contraptions.particle;
import net.minecraft.client.world.ClientWorld;
import org.lwjgl.opengl.GL11;
import com.mojang.blaze3d.platform.GlStateManager;
@ -15,10 +14,10 @@ import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
public class CubeParticle extends Particle {

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@ -10,7 +10,6 @@ import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.SimpleAnimatedParticle;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault

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@ -16,7 +16,6 @@ import net.minecraft.client.renderer.ActiveRenderInfo;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
public class RotationIndicatorParticle extends SimpleAnimatedParticle {

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@ -1,17 +1,18 @@
package com.simibubi.create.content.contraptions.processing;
import java.util.HashMap;
import java.util.Map;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraftforge.items.ItemStackHandler;
import java.util.HashMap;
import java.util.Map;
public class BasinMovementBehaviour extends MovementBehaviour {
public Map<String, ItemStackHandler> getOrReadInventory(MovementContext context) {
Map<String, ItemStackHandler> map = new HashMap<>();
@ -30,14 +31,14 @@ public class BasinMovementBehaviour extends MovementBehaviour {
public void tick(MovementContext context) {
super.tick(context);
if (context.temporaryData == null || (boolean) context.temporaryData) {
Vec3d facingVec = VecHelper.rotate(new Vec3d(Direction.UP.getDirectionVec()), context.rotation.x, context.rotation.y, context.rotation.z);
Vector3d facingVec = VecHelper.rotate(Vector3d.of(Direction.UP.getDirectionVec()), context.rotation.x, context.rotation.y, context.rotation.z);
facingVec.normalize();
if (Direction.getFacingFromVector(facingVec.x, facingVec.y, facingVec.z) == Direction.DOWN)
dump(context, facingVec);
}
}
private void dump(MovementContext context, Vec3d facingVec) {
private void dump(MovementContext context, Vector3d facingVec) {
getOrReadInventory(context).forEach((key, itemStackHandler) -> {
for (int i = 0; i < itemStackHandler.getSlots(); i++) {
if (itemStackHandler.getStackInSlot(i).isEmpty())

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@ -11,13 +11,13 @@ import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.util.math.vector.Vector3f;
import net.minecraft.client.renderer.model.ItemCameraTransforms.TransformType;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3f;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.items.IItemHandlerModifiable;
import net.minecraftforge.items.ItemStackHandler;

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@ -18,7 +18,6 @@ import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipeSerializer;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.tags.ITag;
import net.minecraft.tags.Tag;
import net.minecraft.util.IItemProvider;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;

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