Merge branch '0.2' of https://github.com/simibubi/Create into 0.2
This commit is contained in:
commit
c0b47c124f
39 changed files with 545 additions and 721 deletions
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@ -0,0 +1,138 @@
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package com.simibubi.create.foundation.utility;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.DirectionalBlock;
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import net.minecraft.block.PistonHeadBlock;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.shapes.IBooleanFunction;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import java.util.Arrays;
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import static net.minecraft.block.Block.makeCuboidShape;
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public class AllShapes {
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public static final VoxelShaper
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SHORT_CASING_14_VOXEL = VoxelShaper.forDirectional(makeCuboidShape(0, 0, 0, 16, 14, 16), Direction.UP),
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SHORT_CASING_12_VOXEL = VoxelShaper.forDirectional(makeCuboidShape(0, 0, 0, 16, 12, 16), Direction.UP),
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SHORT_CASING_11_VOXEL = VoxelShaper.forDirectional(makeCuboidShape(0, 0, 0, 16, 11, 16), Direction.UP),
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HARVESTER_BASE = VoxelShaper.forHorizontal(makeCuboidShape(0, 2, 0, 16, 14, 3), Direction.SOUTH),
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MOTOR_BLOCK = VoxelShaper.forHorizontal(makeCuboidShape(0, 3, 3, 16, 13, 13), Direction.EAST),
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FOUR_VOXEL_POLE = VoxelShaper.forDirectionalAxis(makeCuboidShape(6, 0, 6, 10, 16, 10), Direction.Axis.Y),
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SIX_VOXEL_POLE = VoxelShaper.forDirectionalAxis(makeCuboidShape(5, 0, 5, 11, 16, 11), Direction.Axis.Y),
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BELT_FUNNEL = VoxelShaper.forHorizontal(makeCuboidShape(3, -4, 11, 13, 8, 17), Direction.SOUTH),
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BELT_EXTRACTOR = VoxelShaper.forHorizontal(makeCuboidShape(4, 2, 11, 12, 10, 17), Direction.SOUTH)
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;
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private static final VoxelShape
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LOGISTICAL_CASING_MIDDLE_SHAPE = VoxelShapes.or(
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makeCuboidShape(1,0,1,15,16,15),
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makeCuboidShape(0,0,0,2,16,2),
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makeCuboidShape(14,0,0,16,16,2),
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makeCuboidShape(0,0,14,2,16,16),
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makeCuboidShape(14,0,14,16,16,16)),
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LOGISTICAL_CASING_CAP_SHAPE = VoxelShapes.or(
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LOGISTICAL_CASING_MIDDLE_SHAPE,
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makeCuboidShape(0,0,0,16,2,16)),
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CART_ASSEMBLER_SHAPE = VoxelShapes.or(
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VoxelShapes.fullCube(),
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makeCuboidShape(-2, 0, 1, 18, 13, 15)),
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MECHANICAL_PISTON_HEAD_SHAPE_UP = Blocks.PISTON_HEAD.getShape(Blocks.PISTON_HEAD.getStateContainer().getBaseState().with(DirectionalBlock.FACING, Direction.UP).with(PistonHeadBlock.SHORT, true), null, null, null),
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MECHANICAL_PISTON_EXTENDED_SHAPE_UP = VoxelShapes.or(
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SHORT_CASING_12_VOXEL.get(Direction.UP),
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FOUR_VOXEL_POLE.get(Direction.Axis.Y)),
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SMALL_GEAR_SHAPE = makeCuboidShape(2, 6, 2, 14, 10, 14),
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LARGE_GEAR_SHAPE = makeCuboidShape(0, 6, 0, 16, 10, 16),
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VERTICAL_TABLET_SHAPE_SOUTH = makeCuboidShape(3, 1, -1, 13, 15, 3),
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SQUARE_TABLET_SHAPE_SOUTH = makeCuboidShape(2, 2, -1, 14, 14, 3),
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PACKAGE_FUNNEL_SHAPE_UP = makeCuboidShape(1, -1, 1, 15, 3, 15),
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TABLE_POLE_SHAPE = VoxelShapes.or(
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makeCuboidShape(4, 0, 4, 12, 2, 12),
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makeCuboidShape(5, 2, 5, 11, 14, 11)),
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LOGISTICS_TABLE_SLOPE_SOUTH = VoxelShapes.or(
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makeCuboidShape(0, 10D, 15, 16, 14, 10.667),
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makeCuboidShape(0, 12, 10.667, 16, 16, 6.333),
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makeCuboidShape(0, 14, 6.333, 16, 18, 2)),
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SCHEMATICS_TABLE_SLOPE_SOUTH = VoxelShapes.or(
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makeCuboidShape(0, 10, 16, 16, 14, 11),
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makeCuboidShape(0, 12, 11, 16, 16, 6),
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makeCuboidShape(0, 14, 6, 16, 18, 1)),
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GAUGE_SHAPE_UP = VoxelShapes.or(
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makeCuboidShape(1, 0, 0, 15, 2, 16),//plate
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makeCuboidShape(2, 2, 1, 14, 14, 15))//log
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;
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public static final VoxelShape
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LOGISTICAL_CASING_SINGLE_SHAPE = VoxelShapes.or(
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makeCuboidShape(0, 0, 0, 16, 2, 16),
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makeCuboidShape(1, 1, 1, 15, 15, 15),
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makeCuboidShape(0, 14, 0, 16, 16, 16)),
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BASIN_BLOCK_SHAPE = makeCuboidShape(0, 0, 0, 16, 13, 16),//todo can be improved when someone finds the time :D
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CRUSHING_WHEEL_COLLISION_SHAPE = makeCuboidShape(0, 0, 0, 16, 22, 16),
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MECHANICAL_PROCESSOR_SHAPE = VoxelShapes.combineAndSimplify(
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VoxelShapes.fullCube(),
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makeCuboidShape(4, 0, 4, 12, 16, 12),
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IBooleanFunction.ONLY_FIRST),
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TURNTABLE_SHAPE = VoxelShapes.or(
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makeCuboidShape(1, 6, 1, 15, 8, 15),
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makeCuboidShape(5, 0, 5, 11, 6, 11)),
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CRATE_BLOCK_SHAPE = makeCuboidShape(1, 0, 1, 15, 14, 15),
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LOGISTICS_TABLE_BASE = TABLE_POLE_SHAPE,
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BELT_COLLISION_MASK = makeCuboidShape(0, 0, 0, 16, 19, 16),
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SCHEMATICANNON_SHAPE = VoxelShapes.or(
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makeCuboidShape(1, 0, 1, 15, 8, 15),
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makeCuboidShape(0.5, 8, 0.5, 15.5, 11, 15.5))
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;
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public static final VoxelShaper
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LOGISTICAL_CASING_MIDDLE = VoxelShaper.forDirectional(LOGISTICAL_CASING_MIDDLE_SHAPE, Direction.UP),
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LOGISTICAL_CASING_CAP = VoxelShaper.forDirectional(LOGISTICAL_CASING_CAP_SHAPE, Direction.UP),
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CART_ASSEMBLER = VoxelShaper.forHorizontalAxis(CART_ASSEMBLER_SHAPE, Direction.SOUTH),
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MECHANICAL_PISTON_HEAD = VoxelShaper.forDirectional(MECHANICAL_PISTON_HEAD_SHAPE_UP, Direction.UP),
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MECHANICAL_PISTON = SHORT_CASING_12_VOXEL,
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MECHANICAL_PISTON_EXTENDED = VoxelShaper.forDirectional(MECHANICAL_PISTON_EXTENDED_SHAPE_UP, Direction.UP),
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SMALL_GEAR = VoxelShaper.forDirectionalAxis(VoxelShapes.or(SMALL_GEAR_SHAPE, SIX_VOXEL_POLE.get(Direction.Axis.Y)), Direction.Axis.Y),
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LARGE_GEAR = VoxelShaper.forDirectionalAxis(VoxelShapes.or(LARGE_GEAR_SHAPE, SIX_VOXEL_POLE.get(Direction.Axis.Y)), Direction.Axis.Y),
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LOGISTICAL_CONTROLLER = VoxelShaper.forDirectional(SQUARE_TABLET_SHAPE_SOUTH, Direction.SOUTH),
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REDSTONE_BRIDGE = VoxelShaper.forHorizontal(VERTICAL_TABLET_SHAPE_SOUTH, Direction.SOUTH).withVerticalShapes(LOGISTICAL_CONTROLLER.get(Direction.UP)),
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LOGISTICAL_INDEX = REDSTONE_BRIDGE,
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PACKAGE_FUNNEL = VoxelShaper.forDirectional(PACKAGE_FUNNEL_SHAPE_UP, Direction.UP),
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LOGISTICS_TABLE = VoxelShaper.forHorizontal(VoxelShapes.or(TABLE_POLE_SHAPE, LOGISTICS_TABLE_SLOPE_SOUTH), Direction.SOUTH),
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SCHEMATICS_TABLE = VoxelShaper.forDirectional(VoxelShapes.or(TABLE_POLE_SHAPE, SCHEMATICS_TABLE_SLOPE_SOUTH), Direction.SOUTH)
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;
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public static final GaugeShaper GAUGE = GaugeShaper.make();
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public static class GaugeShaper extends VoxelShaper {
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private VoxelShaper axisFalse, axisTrue;
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private static GaugeShaper make(){
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GaugeShaper shaper = new GaugeShaper();
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shaper.axisFalse = forDirectional(AllShapes.GAUGE_SHAPE_UP, Direction.UP);
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shaper.axisTrue = forDirectional(rotatedCopy(AllShapes.GAUGE_SHAPE_UP, new Vec3d(0, 90, 0)), Direction.UP);
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//shapes for X axis need to be swapped
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Arrays.asList(Direction.EAST, Direction.WEST).forEach(direction -> {
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VoxelShape mem = shaper.axisFalse.get(direction);
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shaper.axisFalse.withShape(shaper.axisTrue.get(direction), direction);
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shaper.axisTrue.withShape(mem, direction);
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});
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return shaper;
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}
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public VoxelShape get(Direction direction, boolean axisAlong) {
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return (axisAlong ? axisTrue : axisFalse).get(direction);
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}
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}
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}
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@ -1,7 +1,9 @@
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package com.simibubi.create.foundation.utility;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.Function;
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import org.apache.commons.lang3.mutable.MutableObject;
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@ -25,68 +27,83 @@ public class VoxelShaper {
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return shapes.get(axisAsFace(axis));
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}
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public static VoxelShaper forHorizontal(VoxelShape southShape) {
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Direction facing : Direction.values()) {
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if (facing.getAxis().isVertical())
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continue;
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voxelShaper.shapes.put(facing, rotatedCopy(southShape, 0, (int) -facing.getHorizontalAngle()));
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}
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return voxelShaper;
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public static VoxelShaper forHorizontal(VoxelShape shape, Direction facing){
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return forDirectionsWithRotation(shape, facing, Direction.Plane.HORIZONTAL, new HorizontalRotationValues());
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}
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public static VoxelShaper forHorizontalAxis(VoxelShape zShape) {
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Axis axis : Axis.values()) {
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if (axis.isVertical())
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continue;
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Direction facing = axisAsFace(axis);
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voxelShaper.shapes.put(facing, rotatedCopy(zShape, 0, (int) -facing.getHorizontalAngle()));
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}
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return voxelShaper;
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public static VoxelShaper forHorizontalAxis(VoxelShape shape, Direction facing){
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return forDirectionsWithRotation(shape, facing, Arrays.asList(Direction.SOUTH, Direction.EAST), new HorizontalRotationValues());
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}
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public static VoxelShaper forRotatedPillar(VoxelShape zShape) {
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public static VoxelShaper forRotatedPillar(VoxelShape zShape) {//todo dunno what this was intended for
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Axis axis : Axis.values()) {
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Direction facing = axisAsFace(axis);
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voxelShaper.shapes.put(facing, rotatedCopy(zShape, 0, (int) -facing.getHorizontalAngle()));
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voxelShaper.shapes.put(facing, rotatedCopy(zShape, new Vec3d(0, (int) -facing.getHorizontalAngle(),0)));
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}
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return voxelShaper;
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}
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public static VoxelShaper forDirectional(VoxelShape southShape) {
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Direction facing : Direction.values()) {
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int rotX = facing.getAxis().isVertical() ? (facing == Direction.UP ? 270 : 90) : 0;
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int rotY = facing.getAxis().isVertical() ? 0 : (int) -facing.getHorizontalAngle();
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voxelShaper.shapes.put(facing, rotatedCopy(southShape, rotX, rotY));
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public static VoxelShaper forDirectional(VoxelShape shape, Direction facing){
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return forDirectionsWithRotation(shape, facing, Arrays.asList(Direction.values()), new DefaultRotationValues());
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}
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return voxelShaper;
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public static VoxelShaper forDirectionalAxis(VoxelShape shape, Axis along){
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return forDirectionsWithRotation(shape, axisAsFace(along), Arrays.asList(Direction.SOUTH, Direction.EAST, Direction.UP), new DefaultRotationValues());
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}
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public VoxelShaper withVerticalShapes(VoxelShape upShape) {
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shapes.put(Direction.UP, upShape);
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shapes.put(Direction.DOWN, rotatedCopy(upShape, 180, 0));
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shapes.put(Direction.DOWN, rotatedCopy(upShape, new Vec3d(180, 0, 0)));
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return this;
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}
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private static Direction axisAsFace(Axis axis) {
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public VoxelShaper withShape(VoxelShape shape, Direction facing){
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shapes.put(facing, shape);
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return this;
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}
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public static Direction axisAsFace(Axis axis) {
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return Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis);
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}
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private static VoxelShape rotatedCopy(VoxelShape shape, int rotX, int rotY) {
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protected static float horizontalAngleFromDirection(Direction direction){
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return (float)((Math.max(direction.getHorizontalIndex(), 0) & 3) * 90);
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}
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protected static VoxelShaper forDirectionsWithRotation(VoxelShape shape, Direction facing, Iterable<Direction> directions, Function<Direction, Vec3d> rotationValues){
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VoxelShaper voxelShaper = new VoxelShaper();
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for (Direction dir : directions) {
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voxelShaper.shapes.put(dir, rotate(shape, facing, dir, rotationValues));
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}
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return voxelShaper;
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}
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protected static VoxelShape rotate(VoxelShape shape, Direction from, Direction to, Function<Direction, Vec3d> usingValues){
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if (from == to)
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return shape;
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return rotatedCopy(shape, usingValues.apply(from).inverse().add(usingValues.apply(to)));
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}
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protected static VoxelShape rotatedCopy(VoxelShape shape, Vec3d rotation){
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if (rotation.equals(Vec3d.ZERO))
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return shape;
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MutableObject<VoxelShape> result = new MutableObject<>(VoxelShapes.empty());
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Vec3d center = new Vec3d(8, 8, 8);
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shape.forEachBox((x1, y1, z1, x2, y2, z2) -> {
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Vec3d center = new Vec3d(8, 8, 8);
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Vec3d v1 = new Vec3d(x1, y1, z1).scale(16).subtract(center);
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Vec3d v2 = new Vec3d(x2, y2, z2).scale(16).subtract(center);
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v1 = VecHelper.rotate(v1, rotX, Axis.X);
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v1 = VecHelper.rotate(v1, rotY, Axis.Y).add(center);
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v2 = VecHelper.rotate(v2, rotX, Axis.X);
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v2 = VecHelper.rotate(v2, rotY, Axis.Y).add(center);
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v1 = VecHelper.rotate(v1, (float) rotation.x, Axis.X);
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v1 = VecHelper.rotate(v1, (float) rotation.y, Axis.Y);
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v1 = VecHelper.rotate(v1, (float) rotation.z, Axis.Z).add(center);
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v2 = VecHelper.rotate(v2, (float) rotation.x, Axis.X);
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v2 = VecHelper.rotate(v2, (float) rotation.y, Axis.Y);
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v2 = VecHelper.rotate(v2, (float) rotation.z, Axis.Z).add(center);
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VoxelShape rotated = Block.makeCuboidShape(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z);
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result.setValue(VoxelShapes.or(result.getValue(), rotated));
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@ -95,4 +112,27 @@ public class VoxelShaper {
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return result.getValue();
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}
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protected static class DefaultRotationValues implements Function<Direction, Vec3d> {
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//assume facing up as the default rotation
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@Override
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public Vec3d apply(Direction direction) {
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return new Vec3d(
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direction == Direction.UP ? 0 : (Direction.Plane.VERTICAL.test(direction) ? 180 : 90),
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-horizontalAngleFromDirection(direction),
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0
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);
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}
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}
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protected static class HorizontalRotationValues implements Function<Direction, Vec3d> {
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@Override
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public Vec3d apply(Direction direction) {
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return new Vec3d(
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0,
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-horizontalAngleFromDirection(direction),
|
||||
0
|
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);
|
||||
}
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||||
}
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||||
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||||
}
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|
|
|
@ -1,10 +0,0 @@
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package com.simibubi.create.foundation.utility;
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import net.minecraft.block.Block;
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public class VoxelShapers {
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public static final VoxelShaper SHORT_CASING = VoxelShaper
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.forDirectional(Block.makeCuboidShape(0, 0, 0, 16, 16, 12));
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}
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.modules.contraptions.generators;
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import com.simibubi.create.foundation.block.IBlockWithScrollableValue;
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import com.simibubi.create.foundation.block.IWithTileEntity;
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import com.simibubi.create.foundation.utility.Lang;
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import com.simibubi.create.foundation.utility.AllShapes;
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import com.simibubi.create.modules.contraptions.base.HorizontalKineticBlock;
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import net.minecraft.block.BlockState;
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|
@ -19,11 +20,7 @@ import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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||||
public class MotorBlock extends HorizontalKineticBlock
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implements IWithTileEntity<MotorTileEntity>, IBlockWithScrollableValue {
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protected static final VoxelShape MOTOR_X = makeCuboidShape(0, 3, 3, 16, 13, 13);
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protected static final VoxelShape MOTOR_Z = makeCuboidShape(3, 3, 0, 13, 13, 16);
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public class MotorBlock extends HorizontalKineticBlock implements IWithTileEntity<MotorTileEntity>, IBlockWithScrollableValue {
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||||
private static final Vec3d valuePos = new Vec3d(15 / 16f, 5 / 16f, 5 / 16f);
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||||
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||||
|
@ -33,7 +30,7 @@ public class MotorBlock extends HorizontalKineticBlock
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|||
|
||||
@Override
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public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return state.get(HORIZONTAL_FACING).getAxis() == Axis.X ? MOTOR_X : MOTOR_Z;
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return AllShapes.MOTOR_BLOCK.get(state.get(HORIZONTAL_FACING));
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}
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||||
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||||
@Override
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||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.modules.contraptions.receivers;
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|||
import com.simibubi.create.AllBlocks;
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||||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
@ -25,8 +26,6 @@ import net.minecraftforge.items.ItemStackHandler;
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|||
|
||||
public class BasinBlock extends Block implements IWithTileEntity<BasinTileEntity> {
|
||||
|
||||
public static final VoxelShape SHAPE = makeCuboidShape(0, 0, 0, 16, 13, 16);
|
||||
|
||||
public BasinBlock() {
|
||||
super(Properties.from(Blocks.ANDESITE));
|
||||
}
|
||||
|
@ -85,7 +84,7 @@ public class BasinBlock extends Block implements IWithTileEntity<BasinTileEntity
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return SHAPE;
|
||||
return AllShapes.BASIN_BLOCK_SHAPE;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.modules.contraptions.receivers;
|
|||
import static com.simibubi.create.modules.contraptions.receivers.CrushingWheelControllerBlock.VALID;
|
||||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.modules.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.modules.contraptions.base.RotatedPillarKineticBlock;
|
||||
|
||||
|
@ -23,8 +24,6 @@ import net.minecraft.world.World;
|
|||
|
||||
public class CrushingWheelBlock extends RotatedPillarKineticBlock {
|
||||
|
||||
public static final VoxelShape COLLISION_SHAPE = makeCuboidShape(0, 0, 0, 16, 22, 16);
|
||||
|
||||
public CrushingWheelBlock() {
|
||||
super(Properties.from(Blocks.DIORITE));
|
||||
}
|
||||
|
@ -42,7 +41,7 @@ public class CrushingWheelBlock extends RotatedPillarKineticBlock {
|
|||
@Override
|
||||
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
|
||||
ISelectionContext context) {
|
||||
return COLLISION_SHAPE;
|
||||
return AllShapes.CRUSHING_WHEEL_COLLISION_SHAPE;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -5,7 +5,7 @@ import java.util.List;
|
|||
import com.simibubi.create.foundation.block.IRenderUtilityBlock;
|
||||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
import com.simibubi.create.foundation.utility.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.VoxelShapers;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.modules.contraptions.base.DirectionalKineticBlock;
|
||||
import com.simibubi.create.modules.contraptions.receivers.constructs.IHaveMovementBehavior;
|
||||
|
||||
|
@ -49,7 +49,7 @@ public class DrillBlock extends DirectionalKineticBlock
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return VoxelShapers.SHORT_CASING.get(state.get(FACING));
|
||||
return AllShapes.SHORT_CASING_12_VOXEL.get(state.get(FACING));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -5,7 +5,7 @@ import java.util.List;
|
|||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.foundation.block.IRenderUtilityBlock;
|
||||
import com.simibubi.create.foundation.utility.SuperByteBuffer;
|
||||
import com.simibubi.create.foundation.utility.VoxelShaper;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.modules.contraptions.receivers.constructs.IHaveMovementBehavior;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
|
@ -39,8 +39,6 @@ import net.minecraftforge.common.IPlantable;
|
|||
|
||||
public class HarvesterBlock extends HorizontalBlock implements IHaveMovementBehavior {
|
||||
|
||||
private static VoxelShaper SHAPER = VoxelShaper.forHorizontal(Block.makeCuboidShape(0, 2, 0, 16, 14, 3));
|
||||
|
||||
public HarvesterBlock() {
|
||||
super(Properties.from(Blocks.IRON_BLOCK));
|
||||
}
|
||||
|
@ -63,7 +61,7 @@ public class HarvesterBlock extends HorizontalBlock implements IHaveMovementBeha
|
|||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
Direction direction = state.get(HORIZONTAL_FACING);
|
||||
return SHAPER.get(direction);
|
||||
return AllShapes.HARVESTER_BASE.get(direction);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -3,11 +3,13 @@ package com.simibubi.create.modules.contraptions.receivers;
|
|||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.foundation.block.IBlockWithScrollableValue;
|
||||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.modules.contraptions.base.KineticBlock;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.BlockItem;
|
||||
import net.minecraft.item.BlockItemUseContext;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
|
@ -44,7 +46,10 @@ public class MechanicalMixerBlock extends KineticBlock
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return MechanicalPressBlock.SHAPE;
|
||||
if (context.getEntity() instanceof PlayerEntity)
|
||||
return AllShapes.SHORT_CASING_14_VOXEL.get(Direction.DOWN);
|
||||
|
||||
return AllShapes.MECHANICAL_PROCESSOR_SHAPE;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -8,6 +8,7 @@ import com.simibubi.create.AllBlocks;
|
|||
import com.simibubi.create.foundation.block.IRenderUtilityBlock;
|
||||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
import com.simibubi.create.foundation.block.SyncedTileEntity;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.foundation.item.ItemHelper;
|
||||
import com.simibubi.create.modules.contraptions.base.HorizontalKineticBlock;
|
||||
import com.simibubi.create.modules.contraptions.relays.belt.AllBeltAttachments.BeltAttachmentState;
|
||||
|
@ -21,6 +22,7 @@ import net.minecraft.block.Block;
|
|||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.HorizontalBlock;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.BlockItemUseContext;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.state.StateContainer.Builder;
|
||||
|
@ -37,15 +39,16 @@ import net.minecraft.world.World;
|
|||
public class MechanicalPressBlock extends HorizontalKineticBlock
|
||||
implements IWithTileEntity<MechanicalPressTileEntity>, IBeltAttachment {
|
||||
|
||||
public static VoxelShape SHAPE = makeCuboidShape(0, 0, 0, 16, 16, 16);
|
||||
|
||||
public MechanicalPressBlock() {
|
||||
super(Properties.from(Blocks.PISTON));
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return SHAPE;
|
||||
if (context.getEntity() instanceof PlayerEntity)
|
||||
return AllShapes.SHORT_CASING_14_VOXEL.get(Direction.DOWN);
|
||||
|
||||
return AllShapes.MECHANICAL_PROCESSOR_SHAPE;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
package com.simibubi.create.modules.contraptions.receivers;
|
||||
|
||||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
import com.simibubi.create.foundation.utility.VoxelShapers;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.modules.contraptions.base.DirectionalAxisKineticBlock;
|
||||
import com.simibubi.create.modules.contraptions.receivers.constructs.IHaveMovementBehavior;
|
||||
import com.simibubi.create.modules.logistics.block.IBlockWithFilter;
|
||||
|
@ -82,7 +82,7 @@ public class SawBlock extends DirectionalAxisKineticBlock
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return VoxelShapers.SHORT_CASING.get(state.get(FACING));
|
||||
return AllShapes.SHORT_CASING_12_VOXEL.get(state.get(FACING));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.contraptions.receivers;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.modules.contraptions.base.KineticBlock;
|
||||
import com.simibubi.create.modules.contraptions.base.KineticTileEntity;
|
||||
|
@ -23,10 +24,6 @@ import net.minecraft.world.World;
|
|||
|
||||
public class TurntableBlock extends KineticBlock {
|
||||
|
||||
protected static final VoxelShape SHAPE = VoxelShapes.or(
|
||||
Block.makeCuboidShape(1.0D, 6.0D, 1.0D, 15.0D, 8.0D, 15.0D),
|
||||
Block.makeCuboidShape(5.0D, 0.0D, 5.0D, 11.0D, 6.0D, 11.0D));
|
||||
|
||||
public TurntableBlock() {
|
||||
super(Properties.from(Blocks.STRIPPED_SPRUCE_LOG));
|
||||
}
|
||||
|
@ -38,7 +35,7 @@ public class TurntableBlock extends KineticBlock {
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return SHAPE;
|
||||
return AllShapes.TURNTABLE_SHAPE;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.modules.contraptions.receivers.constructs.mounted;
|
|||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.foundation.block.RenderUtilityBlock;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import net.minecraft.block.AbstractRailBlock;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -17,6 +18,7 @@ import net.minecraft.state.IProperty;
|
|||
import net.minecraft.state.StateContainer.Builder;
|
||||
import net.minecraft.state.properties.BlockStateProperties;
|
||||
import net.minecraft.state.properties.RailShape;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.shapes.ISelectionContext;
|
||||
|
@ -31,9 +33,6 @@ public class CartAssemblerBlock extends AbstractRailBlock {
|
|||
RailShape.NORTH_SOUTH);
|
||||
public static BooleanProperty POWERED = BlockStateProperties.POWERED;
|
||||
|
||||
public static VoxelShape X_SHAPE = VoxelShapes.or(VoxelShapes.fullCube(), makeCuboidShape(1, 0, -2, 15, 13, 18));
|
||||
public static VoxelShape Z_SHAPE = VoxelShapes.or(VoxelShapes.fullCube(), makeCuboidShape(-2, 0, 1, 18, 13, 15));
|
||||
|
||||
public CartAssemblerBlock() {
|
||||
super(true, Properties.from(Blocks.PISTON));
|
||||
setDefaultState(getDefaultState().with(POWERED, false));
|
||||
|
@ -118,7 +117,7 @@ public class CartAssemblerBlock extends AbstractRailBlock {
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return state.get(RAIL_SHAPE) == RailShape.EAST_WEST ? X_SHAPE : Z_SHAPE;
|
||||
return AllShapes.CART_ASSEMBLER.get(state.get(RAIL_SHAPE) == RailShape.NORTH_SOUTH ? Direction.Axis.Z : Direction.Axis.X);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -126,7 +125,7 @@ public class CartAssemblerBlock extends AbstractRailBlock {
|
|||
ISelectionContext context) {
|
||||
if (context.getEntity() instanceof AbstractMinecartEntity)
|
||||
return VoxelShapes.empty();
|
||||
return VoxelShapes.fullCube();
|
||||
return getShape(state, worldIn, pos, context);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -2,6 +2,7 @@ package com.simibubi.create.modules.contraptions.receivers.constructs.piston;
|
|||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.CreateConfig;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.modules.contraptions.base.DirectionalAxisKineticBlock;
|
||||
|
||||
|
@ -33,20 +34,6 @@ public class MechanicalPistonBlock extends DirectionalAxisKineticBlock {
|
|||
|
||||
public static final EnumProperty<PistonState> STATE = EnumProperty.create("state", PistonState.class);
|
||||
|
||||
protected static final VoxelShape BASE_SHAPE_UP = makeCuboidShape(0, 0, 0, 16, 12, 16),
|
||||
BASE_SHAPE_DOWN = makeCuboidShape(0, 4, 0, 16, 16, 16),
|
||||
BASE_SHAPE_EAST = makeCuboidShape(0, 0, 0, 12, 16, 16),
|
||||
BASE_SHAPE_WEST = makeCuboidShape(4, 0, 0, 16, 16, 16),
|
||||
BASE_SHAPE_SOUTH = makeCuboidShape(0, 0, 0, 16, 16, 12),
|
||||
BASE_SHAPE_NORTH = makeCuboidShape(0, 0, 4, 16, 16, 16),
|
||||
|
||||
EXTENDED_SHAPE_UP = VoxelShapes.or(BASE_SHAPE_UP, MechanicalPistonHeadBlock.AXIS_SHAPE_Y),
|
||||
EXTENDED_SHAPE_DOWN = VoxelShapes.or(BASE_SHAPE_DOWN, MechanicalPistonHeadBlock.AXIS_SHAPE_Y),
|
||||
EXTENDED_SHAPE_EAST = VoxelShapes.or(BASE_SHAPE_EAST, MechanicalPistonHeadBlock.AXIS_SHAPE_X),
|
||||
EXTENDED_SHAPE_WEST = VoxelShapes.or(BASE_SHAPE_WEST, MechanicalPistonHeadBlock.AXIS_SHAPE_X),
|
||||
EXTENDED_SHAPE_SOUTH = VoxelShapes.or(BASE_SHAPE_SOUTH, MechanicalPistonHeadBlock.AXIS_SHAPE_Z),
|
||||
EXTENDED_SHAPE_NORTH = VoxelShapes.or(BASE_SHAPE_NORTH, MechanicalPistonHeadBlock.AXIS_SHAPE_Z);
|
||||
|
||||
protected boolean isSticky;
|
||||
|
||||
public MechanicalPistonBlock(boolean sticky) {
|
||||
|
@ -155,36 +142,10 @@ public class MechanicalPistonBlock extends DirectionalAxisKineticBlock {
|
|||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
|
||||
if (state.get(STATE) == PistonState.EXTENDED)
|
||||
switch (state.get(FACING)) {
|
||||
case DOWN:
|
||||
return EXTENDED_SHAPE_DOWN;
|
||||
case EAST:
|
||||
return EXTENDED_SHAPE_EAST;
|
||||
case NORTH:
|
||||
return EXTENDED_SHAPE_NORTH;
|
||||
case SOUTH:
|
||||
return EXTENDED_SHAPE_SOUTH;
|
||||
case UP:
|
||||
return EXTENDED_SHAPE_UP;
|
||||
case WEST:
|
||||
return EXTENDED_SHAPE_WEST;
|
||||
}
|
||||
return AllShapes.MECHANICAL_PISTON_EXTENDED.get(state.get(FACING));
|
||||
|
||||
if (state.get(STATE) == PistonState.MOVING)
|
||||
switch (state.get(FACING)) {
|
||||
case DOWN:
|
||||
return BASE_SHAPE_DOWN;
|
||||
case EAST:
|
||||
return BASE_SHAPE_EAST;
|
||||
case NORTH:
|
||||
return BASE_SHAPE_NORTH;
|
||||
case SOUTH:
|
||||
return BASE_SHAPE_SOUTH;
|
||||
case UP:
|
||||
return BASE_SHAPE_UP;
|
||||
case WEST:
|
||||
return BASE_SHAPE_WEST;
|
||||
}
|
||||
return AllShapes.MECHANICAL_PISTON.get(state.get(FACING));
|
||||
|
||||
return VoxelShapes.fullCube();
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ import com.simibubi.create.AllBlocks;
|
|||
import com.simibubi.create.CreateConfig;
|
||||
import com.simibubi.create.foundation.block.IWithoutBlockItem;
|
||||
import com.simibubi.create.foundation.block.ProperDirectionalBlock;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.modules.contraptions.receivers.constructs.piston.MechanicalPistonBlock.PistonState;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
|
@ -28,22 +29,6 @@ public class MechanicalPistonHeadBlock extends ProperDirectionalBlock implements
|
|||
|
||||
public static final EnumProperty<PistonType> TYPE = BlockStateProperties.PISTON_TYPE;
|
||||
|
||||
public static final VoxelShape AXIS_SHAPE_X = makeCuboidShape(0, 6, 6, 16, 10, 10),
|
||||
AXIS_SHAPE_Y = makeCuboidShape(6, 0, 6, 10, 16, 10), AXIS_SHAPE_Z = makeCuboidShape(6, 6, 0, 10, 10, 16),
|
||||
|
||||
TOP_SHAPE_UP = makeCuboidShape(0, 12, 0, 16, 16, 16), TOP_SHAPE_DOWN = makeCuboidShape(0, 0, 0, 16, 4, 16),
|
||||
TOP_SHAPE_EAST = makeCuboidShape(12, 0, 0, 16, 16, 16),
|
||||
TOP_SHAPE_WEST = makeCuboidShape(0, 0, 0, 4, 16, 16),
|
||||
TOP_SHAPE_SOUTH = makeCuboidShape(0, 0, 12, 16, 16, 16),
|
||||
TOP_SHAPE_NORTH = makeCuboidShape(0, 0, 0, 16, 16, 4),
|
||||
|
||||
EXTENSION_SHAPE_UP = VoxelShapes.or(AXIS_SHAPE_Y, TOP_SHAPE_UP),
|
||||
EXTENSION_SHAPE_DOWN = VoxelShapes.or(AXIS_SHAPE_Y, TOP_SHAPE_DOWN),
|
||||
EXTENSION_SHAPE_EAST = VoxelShapes.or(AXIS_SHAPE_X, TOP_SHAPE_EAST),
|
||||
EXTENSION_SHAPE_WEST = VoxelShapes.or(AXIS_SHAPE_X, TOP_SHAPE_WEST),
|
||||
EXTENSION_SHAPE_SOUTH = VoxelShapes.or(AXIS_SHAPE_Z, TOP_SHAPE_SOUTH),
|
||||
EXTENSION_SHAPE_NORTH = VoxelShapes.or(AXIS_SHAPE_Z, TOP_SHAPE_NORTH);
|
||||
|
||||
public MechanicalPistonHeadBlock() {
|
||||
super(Properties.from(Blocks.PISTON_HEAD));
|
||||
}
|
||||
|
@ -95,22 +80,6 @@ public class MechanicalPistonHeadBlock extends ProperDirectionalBlock implements
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
|
||||
switch (state.get(FACING)) {
|
||||
case DOWN:
|
||||
return EXTENSION_SHAPE_DOWN;
|
||||
case EAST:
|
||||
return EXTENSION_SHAPE_EAST;
|
||||
case NORTH:
|
||||
return EXTENSION_SHAPE_NORTH;
|
||||
case SOUTH:
|
||||
return EXTENSION_SHAPE_SOUTH;
|
||||
case UP:
|
||||
return EXTENSION_SHAPE_UP;
|
||||
case WEST:
|
||||
return EXTENSION_SHAPE_WEST;
|
||||
}
|
||||
|
||||
return VoxelShapes.empty();
|
||||
return AllShapes.MECHANICAL_PISTON_HEAD.get(state.get(FACING));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.modules.contraptions.receivers.constructs.piston;
|
|||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.CreateConfig;
|
||||
import com.simibubi.create.foundation.block.ProperDirectionalBlock;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.modules.contraptions.receivers.constructs.piston.MechanicalPistonBlock.PistonState;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -16,7 +17,6 @@ import net.minecraft.util.Direction.AxisDirection;
|
|||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.shapes.ISelectionContext;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.util.math.shapes.VoxelShapes;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
|
@ -73,17 +73,7 @@ public class PistonPoleBlock extends ProperDirectionalBlock {
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
|
||||
switch (state.get(FACING).getAxis()) {
|
||||
case X:
|
||||
return MechanicalPistonHeadBlock.AXIS_SHAPE_X;
|
||||
case Y:
|
||||
return MechanicalPistonHeadBlock.AXIS_SHAPE_Y;
|
||||
case Z:
|
||||
return MechanicalPistonHeadBlock.AXIS_SHAPE_Z;
|
||||
}
|
||||
|
||||
return VoxelShapes.empty();
|
||||
return AllShapes.FOUR_VOXEL_POLE.get(state.get(FACING).getAxis());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package com.simibubi.create.modules.contraptions.relays;
|
||||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.modules.contraptions.base.IRotate;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
|
@ -21,14 +22,6 @@ public class CogWheelBlock extends ShaftBlock {
|
|||
|
||||
private boolean isLarge;
|
||||
|
||||
protected static final VoxelShape GEAR_X = makeCuboidShape(6, 2, 2, 10, 14, 14);
|
||||
protected static final VoxelShape GEAR_Y = makeCuboidShape(2, 6, 2, 14, 10, 14);
|
||||
protected static final VoxelShape GEAR_Z = makeCuboidShape(2, 2, 6, 14, 14, 10);
|
||||
|
||||
protected static final VoxelShape LARGE_GEAR_X = makeCuboidShape(6, 0, 0, 10, 16, 16);
|
||||
protected static final VoxelShape LARGE_GEAR_Y = makeCuboidShape(0, 6, 0, 16, 10, 16);
|
||||
protected static final VoxelShape LARGE_GEAR_Z = makeCuboidShape(0, 0, 6, 16, 16, 10);
|
||||
|
||||
public CogWheelBlock(boolean large) {
|
||||
super(Properties.from(Blocks.GRANITE));
|
||||
isLarge = large;
|
||||
|
@ -36,7 +29,7 @@ public class CogWheelBlock extends ShaftBlock {
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return VoxelShapes.or(super.getShape(state, worldIn, pos, context), getGearShape(state));
|
||||
return (isLarge ? AllShapes.LARGE_GEAR : AllShapes.SMALL_GEAR).get(state.get(AXIS));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -65,15 +58,6 @@ public class CogWheelBlock extends ShaftBlock {
|
|||
return getDefaultState().with(AXIS, ((IRotate) block).getRotationAxis(placedAgainst));
|
||||
}
|
||||
|
||||
private VoxelShape getGearShape(BlockState state) {
|
||||
if (state.get(AXIS) == Axis.X)
|
||||
return isLarge ? LARGE_GEAR_X : GEAR_X;
|
||||
if (state.get(AXIS) == Axis.Z)
|
||||
return isLarge ? LARGE_GEAR_Z : GEAR_Z;
|
||||
|
||||
return isLarge ? LARGE_GEAR_Y : GEAR_Y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getParticleTargetRadius() {
|
||||
return isLarge ? 1.125f : .65f;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.contraptions.relays;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.modules.contraptions.base.RotatedPillarKineticBlock;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
|
@ -14,10 +15,6 @@ import net.minecraft.world.World;
|
|||
|
||||
public class ShaftBlock extends RotatedPillarKineticBlock {
|
||||
|
||||
public static final VoxelShape AXIS_X = makeCuboidShape(0, 5, 5, 16, 11, 11);
|
||||
public static final VoxelShape AXIS_Y = makeCuboidShape(5, 0, 5, 11, 16, 11);
|
||||
public static final VoxelShape AXIS_Z = makeCuboidShape(5, 5, 0, 11, 11, 16);
|
||||
|
||||
public ShaftBlock(Properties properties) {
|
||||
super(properties);
|
||||
}
|
||||
|
@ -34,7 +31,7 @@ public class ShaftBlock extends RotatedPillarKineticBlock {
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return state.get(AXIS) == Axis.X ? AXIS_X : state.get(AXIS) == Axis.Z ? AXIS_Z : AXIS_Y;
|
||||
return AllShapes.SIX_VOXEL_POLE.get(state.get(AXIS));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -8,6 +8,7 @@ import com.simibubi.create.AllBlocks;
|
|||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
import com.simibubi.create.foundation.block.IWithoutBlockItem;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.modules.contraptions.base.HorizontalKineticBlock;
|
||||
import com.simibubi.create.modules.contraptions.relays.belt.BeltMovementHandler.TransportedEntityInfo;
|
||||
|
@ -55,7 +56,6 @@ public class BeltBlock extends HorizontalKineticBlock implements IWithoutBlockIt
|
|||
public static final IProperty<Slope> SLOPE = EnumProperty.create("slope", Slope.class);
|
||||
public static final IProperty<Part> PART = EnumProperty.create("part", Part.class);
|
||||
public static final BooleanProperty CASING = BooleanProperty.create("casing");
|
||||
private final VoxelShape collisionMask = makeCuboidShape(0, 0, 0, 16, 19, 16);
|
||||
|
||||
public BeltBlock() {
|
||||
super(Properties.from(Blocks.BROWN_WOOL));
|
||||
|
@ -288,7 +288,7 @@ public class BeltBlock extends HorizontalKineticBlock implements IWithoutBlockIt
|
|||
if (controller == null)
|
||||
return shape;
|
||||
if (controller.passengers == null || !controller.passengers.containsKey(context.getEntity())) {
|
||||
return VoxelShapes.combine(collisionMask, shape, IBooleanFunction.AND);
|
||||
return VoxelShapes.combine(AllShapes.BELT_COLLISION_MASK, shape, IBooleanFunction.AND);
|
||||
}
|
||||
|
||||
return shape;
|
||||
|
|
|
@ -2,6 +2,7 @@ package com.simibubi.create.modules.contraptions.relays.belt;
|
|||
|
||||
import static net.minecraft.block.Block.makeCuboidShape;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.foundation.utility.VoxelShaper;
|
||||
import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Part;
|
||||
import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Slope;
|
||||
|
@ -9,53 +10,163 @@ import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Slope;
|
|||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.shapes.IBooleanFunction;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.util.math.shapes.VoxelShapes;
|
||||
|
||||
public class BeltShapes {
|
||||
|
||||
private static final VoxelShape SLOPE_BUILDING_BLOCK_X = makeCuboidShape(5, 5, 1, 11, 11, 15),
|
||||
SLOPE_BUILDING_BLOCK_Z = makeCuboidShape(1, 5, 5, 15, 11, 11),
|
||||
CASING_HORIZONTAL = makeCuboidShape(0, 0, 0, 16, 11, 16);
|
||||
/*
|
||||
* | hi. i made these comments mostly to help me with creating the shapes. but they should also be able to help you understand what i'm doing here if that's why you came here. cheers
|
||||
* |
|
||||
* | belt shape slope south descending
|
||||
* | generated by makeSlopePart
|
||||
* | z
|
||||
* | y 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 | | | |
|
||||
* | | | | | | |
|
||||
* | +5 | # | | belt shape flat south ending | belt shape flat south full |
|
||||
* | +4 | # # | | generated by makeFlatEnding | generated by makeFlatFull |
|
||||
* | +3 | # # # | z |z |z |
|
||||
* | +2 | # # # # | 15 14 ... | 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 | 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 |
|
||||
* | +1 | # # # # # | | | | | | | | |
|
||||
* | 15 ------+ - - - - - - - - - # # # # # #-- | --+---------- | --+ - - - - - - - - - - - - - - +-- | --+ - - - - - - - - - - - - - - +--- |
|
||||
* | 14 | # # # # # # # | | | | | | | | |
|
||||
* | 13 | # # # # # # # # | | | | | | | | |
|
||||
* | 12 | # # # # # # # # # | | | | # # # # # # # # # # # # # # | | # # # # # # # # # # # # # # # # |
|
||||
* | 11 | # # # # # # # # # # | | | # # # # # # # # # # # # # # # # | # # # # # # # # # # # # # # # # |
|
||||
* | 10 | # # # # # # # # # # # | # | # # # # # # # # # # # # # # # # | # # # # # # # # # # # # # # # # |
|
||||
* | 9 | # # # # # # # # # # # | | # | # # # # # # # # # # # # # # # # | # # # # # # # # # # # # # # # # |
|
||||
* | 8 | # # # # # # # # # # # | | # | # # # # # # # # # # # # # # # # | # # # # # # # # # # # # # # # # |
|
||||
* | 7 | # # # # # # # # # # # | | # | # # # # # # # # # # # # # # # # | # # # # # # # # # # # # # # # # |
|
||||
* | 6 | # # # # # # # # # # # | | # | # # # # # # # # # # # # # # # # | # # # # # # # # # # # # # # # # |
|
||||
* | 5 # # # # # # # # # # # | | # | # # # # # # # # # # # # # # # # | # # # # # # # # # # # # # # # # |
|
||||
* | 4 # # # # # # # # # # | | # | # # # # # # # # # # # # # # # # | # # # # # # # # # # # # # # # # |
|
||||
* | 3 # # # # # # # # # | | # | | # # # # # # # # # # # # # # | | # # # # # # # # # # # # # # # # |
|
||||
* | 2 # # # # # # # # | | # | | | | | | |
|
||||
* | 1 # # # # # # # | | # | | | | | | |
|
||||
* | 0 -------# # # # # # - - - - - - - - - +-- | --#---------- | --+ - - - - - - - - - - - - - - +-- | --+ - - - - - - - - - - - - - - +--- |
|
||||
* |-1 # # # # # | | | | | | | | | |
|
||||
* |-2 # # # # | | | | | | | | | |
|
||||
* |-3 # # # | slice used | | |
|
||||
* |-4 # # | to create | | |
|
||||
* |-5 # | the stairs | | |
|
||||
* | x 1 to 14 | | | |
|
||||
*/
|
||||
|
||||
private static final VoxelShaper SLOPE_END = VoxelShaper.forHorizontal(makeCuboidShape(1, 3, 0, 15, 13, 10)),
|
||||
SLOPE_TOP_END = VoxelShaper.forHorizontal(
|
||||
VoxelShapes.or(SLOPE_END.get(Direction.SOUTH), createHalfSlope(Direction.SOUTH, false))),
|
||||
SLOPE_BOTTOM_END = VoxelShaper.forHorizontal(
|
||||
VoxelShapes.or(SLOPE_END.get(Direction.SOUTH), createHalfSlope(Direction.SOUTH, true))),
|
||||
FLAT_STRAIGHT = VoxelShaper.forHorizontalAxis(makeCuboidShape(0, 3, 1, 16, 13, 15)),
|
||||
VERTICAL_STRAIGHT = VoxelShaper.forHorizontalAxis(makeCuboidShape(1, 0, 3, 15, 16, 13)),
|
||||
SLOPE_STRAIGHT = VoxelShaper.forHorizontal(createSlope(Direction.SOUTH)),
|
||||
CASING_TOP_END = VoxelShaper.forHorizontal(makeCuboidShape(0, 0, 0, 16, 11, 11));
|
||||
/*
|
||||
* |Belt shapes always consist of 2 halves depending on state. This class generated all shapes for belts facing SOUTH and then uses VoxelShapers to fill the remaining 3 Directions
|
||||
* |Middle shapes use the same building part in both halved and don't need to be composed
|
||||
* |some of these shapes could be skipped and easily achieved by rotating other shapes but i left them in for clarity's sake
|
||||
* | Flat Belts: Sloped Belts: (DESC) (ASC)
|
||||
* | south half north half south half north half south half north half
|
||||
* |
|
||||
* | Middle flat full flat full Middle slope desc slope desc slope asc slope asc
|
||||
* | End flat end flat full End flat end slope desc flat end slope asc
|
||||
* | Start flat full flat end Start slope desc flat end slope asc flat end
|
||||
*/
|
||||
|
||||
//Building parts for the shapes
|
||||
private static final VoxelShape
|
||||
SLOPE_DESC_PART = makeSlopePart(false),
|
||||
SLOPE_ASC_PART = makeSlopePart(true),
|
||||
FLAT_FULL_PART = makeFlatFull(),
|
||||
FLAT_END_PART = makeFlatEnding();
|
||||
|
||||
private static final VoxelShape SOUTH_MASK = makeCuboidShape(0,-5,8,16,16+5,16);
|
||||
private static final VoxelShape NORTH_MASK = makeCuboidShape(0,-5,0,16,16+5,8);
|
||||
|
||||
//Vertical Shapes
|
||||
private static final VoxelShaper
|
||||
VERTICAL_FULL = VerticalBeltShaper.make(FLAT_FULL_PART),
|
||||
VERTICAL_END = VerticalBeltShaper.make(compose(FLAT_END_PART, FLAT_FULL_PART)),
|
||||
VERTICAL_START = VerticalBeltShaper.make(compose(FLAT_FULL_PART, FLAT_END_PART));
|
||||
//Flat Shapes
|
||||
private static final VoxelShaper
|
||||
FLAT_FULL = VoxelShaper.forHorizontalAxis(FLAT_FULL_PART, Direction.SOUTH),
|
||||
FLAT_END = VoxelShaper.forHorizontal(compose(FLAT_END_PART, FLAT_FULL_PART), Direction.SOUTH),
|
||||
FLAT_START = VoxelShaper.forHorizontal(compose(FLAT_FULL_PART, FLAT_END_PART), Direction.SOUTH);
|
||||
//Sloped Shapes
|
||||
private static final VoxelShaper
|
||||
SLOPE_DESC = VoxelShaper.forHorizontal(SLOPE_DESC_PART, Direction.SOUTH),
|
||||
SLOPE_ASC = VoxelShaper.forHorizontal(SLOPE_ASC_PART, Direction.SOUTH),
|
||||
SLOPE_DESC_END = VoxelShaper.forHorizontal(compose(FLAT_END_PART, SLOPE_DESC_PART), Direction.SOUTH),
|
||||
SLOPE_DESC_START = VoxelShaper.forHorizontal(compose(SLOPE_DESC_PART, FLAT_END_PART), Direction.SOUTH),
|
||||
SLOPE_ASC_END = VoxelShaper.forHorizontal(compose(FLAT_END_PART, SLOPE_ASC_PART), Direction.SOUTH),
|
||||
SLOPE_ASC_START = VoxelShaper.forHorizontal(compose(SLOPE_ASC_PART, FLAT_END_PART), Direction.SOUTH);
|
||||
|
||||
private static final VoxelShaper
|
||||
PARTIAL_CASING = VoxelShaper.forHorizontal(makeCuboidShape(0, 0, 5, 16, 11, 16), Direction.SOUTH);
|
||||
|
||||
|
||||
private static VoxelShape compose(VoxelShape southPart, VoxelShape northPart){
|
||||
return VoxelShapes.or(
|
||||
VoxelShapes.combine(SOUTH_MASK, southPart, IBooleanFunction.AND),
|
||||
VoxelShapes.combine(NORTH_MASK, northPart, IBooleanFunction.AND)
|
||||
);
|
||||
}
|
||||
|
||||
private static VoxelShape makeSlopePart(boolean ascendingInstead) {
|
||||
VoxelShape slice = makeCuboidShape(1, 0, 16, 15, 11, 15);
|
||||
VoxelShape result = VoxelShapes.empty();
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
|
||||
int yOffset = ascendingInstead ? 10 - i : i - 5;
|
||||
|
||||
result = VoxelShapes.or(
|
||||
result,//move slice i voxels "right" and i-5 voxels "down"
|
||||
slice.withOffset(0, yOffset / 16f, -i / 16f));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static VoxelShape makeFlatEnding(){
|
||||
return VoxelShapes.or(
|
||||
makeCuboidShape(1,4,0,15,12,16),
|
||||
makeCuboidShape(1,3,1,15,13,15)
|
||||
);
|
||||
}
|
||||
|
||||
private static VoxelShape makeFlatFull(){
|
||||
return makeCuboidShape(1,3,0,15,13,16);
|
||||
}
|
||||
|
||||
public static VoxelShape getShape(BlockState state) {
|
||||
Direction facing = state.get(BeltBlock.HORIZONTAL_FACING);
|
||||
Axis axis = facing.getAxis();
|
||||
Axis perpendicularAxis = facing.rotateY().getAxis();
|
||||
Part part = state.get(BeltBlock.PART);
|
||||
Slope slope = state.get(BeltBlock.SLOPE);
|
||||
|
||||
if (slope == Slope.HORIZONTAL)
|
||||
return FLAT_STRAIGHT.get(perpendicularAxis);
|
||||
if (slope == Slope.VERTICAL)
|
||||
return VERTICAL_STRAIGHT.get(axis);
|
||||
|
||||
if (part != Part.MIDDLE && part != Part.PULLEY) {
|
||||
boolean upward = slope == Slope.UPWARD;
|
||||
if (part == Part.START)
|
||||
upward = !upward;
|
||||
else
|
||||
facing = facing.getOpposite();
|
||||
|
||||
return upward ? SLOPE_TOP_END.get(facing) : SLOPE_BOTTOM_END.get(facing);
|
||||
//vertical
|
||||
if (slope == Slope.VERTICAL) {
|
||||
if (part == Part.MIDDLE || part == Part.PULLEY)
|
||||
return VERTICAL_FULL.get(axis);
|
||||
//vertical ending
|
||||
return (part == Part.START ? VERTICAL_START : VERTICAL_END).get(facing);
|
||||
}
|
||||
|
||||
if (slope == Slope.DOWNWARD)
|
||||
facing = facing.getOpposite();
|
||||
//flat part
|
||||
if (slope == Slope.HORIZONTAL) {
|
||||
if (part == Part.MIDDLE || part == Part.PULLEY)
|
||||
return FLAT_FULL.get(axis);
|
||||
//flat ending
|
||||
return (part == Part.START ? FLAT_START : FLAT_END).get(facing);
|
||||
}
|
||||
|
||||
//slope
|
||||
if (part == Part.MIDDLE || part == Part.PULLEY)
|
||||
return (slope == Slope.DOWNWARD ? SLOPE_DESC : SLOPE_ASC).get(facing);
|
||||
//sloped ending
|
||||
if (part == Part.START)
|
||||
return (slope == Slope.DOWNWARD ? SLOPE_DESC_START : SLOPE_ASC_START).get(facing);
|
||||
if (part == Part.END)
|
||||
return (slope == Slope.DOWNWARD ? SLOPE_DESC_END : SLOPE_ASC_END).get(facing);
|
||||
|
||||
//bad state
|
||||
return VoxelShapes.empty();
|
||||
|
||||
return SLOPE_STRAIGHT.get(facing);
|
||||
}
|
||||
|
||||
public static VoxelShape getCasingShape(BlockState state) {
|
||||
|
@ -66,54 +177,37 @@ public class BeltShapes {
|
|||
Part part = state.get(BeltBlock.PART);
|
||||
Slope slope = state.get(BeltBlock.SLOPE);
|
||||
|
||||
if (slope == Slope.HORIZONTAL)
|
||||
return CASING_HORIZONTAL;
|
||||
if (slope == Slope.VERTICAL)
|
||||
return VoxelShapes.empty();
|
||||
|
||||
if (part != Part.MIDDLE) {
|
||||
boolean upward = slope == Slope.UPWARD;
|
||||
if (slope == Slope.HORIZONTAL) {
|
||||
return AllShapes.SHORT_CASING_11_VOXEL.get(Direction.UP);
|
||||
}
|
||||
|
||||
if (part == Part.MIDDLE || part == Part.PULLEY)
|
||||
return PARTIAL_CASING.get(slope == Slope.UPWARD ? facing : facing.getOpposite());
|
||||
|
||||
if (part == Part.START)
|
||||
upward = !upward;
|
||||
else
|
||||
facing = facing.getOpposite();
|
||||
return slope == Slope.UPWARD ? AllShapes.SHORT_CASING_11_VOXEL.get(Direction.UP) : PARTIAL_CASING.get(facing.getOpposite());
|
||||
if (part == Part.END)
|
||||
return slope == Slope.DOWNWARD ? AllShapes.SHORT_CASING_11_VOXEL.get(Direction.UP) : PARTIAL_CASING.get(facing);
|
||||
|
||||
return upward ? CASING_TOP_END.get(facing) : CASING_HORIZONTAL;
|
||||
//something went wrong
|
||||
return VoxelShapes.fullCube();
|
||||
}
|
||||
|
||||
if (slope == Slope.DOWNWARD)
|
||||
facing = facing.getOpposite();
|
||||
private static class VerticalBeltShaper extends VoxelShaper {
|
||||
|
||||
return CASING_TOP_END.get(facing.getOpposite());
|
||||
public static VoxelShaper make(VoxelShape southBeltShape){
|
||||
return forDirectionsWithRotation(
|
||||
rotatedCopy(southBeltShape, new Vec3d(-90,0,0)),
|
||||
Direction.SOUTH,
|
||||
Direction.Plane.HORIZONTAL,//idk, this can probably be improved :S
|
||||
direction -> new Vec3d(
|
||||
direction.getAxisDirection() == Direction.AxisDirection.POSITIVE ? 0 : 180,
|
||||
-direction.getHorizontalAngle(),
|
||||
0));
|
||||
}
|
||||
|
||||
protected static VoxelShape createSlope(Direction facing) {
|
||||
return VoxelShapes.or(createHalfSlope(facing.getOpposite(), false), createHalfSlope(facing, true));
|
||||
}
|
||||
|
||||
protected static VoxelShape createHalfSlope(Direction facing, boolean upward) {
|
||||
VoxelShape shape = VoxelShapes.empty();
|
||||
VoxelShape buildingBlock = facing.getAxis() == Axis.X ? SLOPE_BUILDING_BLOCK_X : SLOPE_BUILDING_BLOCK_Z;
|
||||
Vec3i directionVec = facing.getDirectionVec();
|
||||
|
||||
int x = directionVec.getX();
|
||||
int y = upward ? 1 : -1;
|
||||
int z = directionVec.getZ();
|
||||
|
||||
for (int segment = 0; segment < 6; segment++)
|
||||
shape = VoxelShapes.or(shape,
|
||||
buildingBlock.withOffset(x * segment / 16f, y * segment / 16f, z * segment / 16f));
|
||||
|
||||
if (!upward)
|
||||
return shape;
|
||||
|
||||
VoxelShape mask = makeCuboidShape(0, -8, 0, 16, 24, 16);
|
||||
for (int segment = 6; segment < 11; segment++)
|
||||
shape = VoxelShapes.or(shape,
|
||||
VoxelShapes.combine(mask,
|
||||
buildingBlock.withOffset(x * segment / 16f, y * segment / 16f, z * segment / 16f),
|
||||
IBooleanFunction.AND));
|
||||
return shape;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -58,13 +58,7 @@ public class BeltTunnelBlock extends Block implements IWithTileEntity<BeltTunnel
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return BeltTunnelShapes.getFilledShape(state);
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
|
||||
ISelectionContext context) {
|
||||
return BeltTunnelShapes.getFrameShape(state);
|
||||
return BeltTunnelShapes.getShape(state);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -1,54 +1,75 @@
|
|||
package com.simibubi.create.modules.contraptions.relays.belt;
|
||||
|
||||
import static com.simibubi.create.foundation.utility.VoxelShaper.forHorizontalAxis;
|
||||
import static net.minecraft.block.Block.makeCuboidShape;
|
||||
import static net.minecraft.util.math.shapes.VoxelShapes.or;
|
||||
|
||||
import com.simibubi.create.foundation.utility.VoxelShaper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.shapes.IBooleanFunction;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.util.math.shapes.VoxelShapes;
|
||||
|
||||
import static net.minecraft.block.Block.makeCuboidShape;
|
||||
|
||||
public class BeltTunnelShapes {
|
||||
|
||||
private static final VoxelShape TOP = makeCuboidShape(0, 8, 0, 16, 16, 16),
|
||||
INNER = makeCuboidShape(2, -5, 2, 14, 16, 14);
|
||||
private static VoxelShape block = makeCuboidShape(0, -5, 0, 16, 16, 16);
|
||||
|
||||
private static final VoxelShaper WALL = VoxelShaper.forHorizontal(makeCuboidShape(0, -5, 14, 16, 16, 16)),
|
||||
POLES = VoxelShaper
|
||||
.forHorizontal(or(makeCuboidShape(0, -5, 14, 2, 16, 16), makeCuboidShape(14, -5, 14, 16, 16, 16)));
|
||||
private static VoxelShaper opening = VoxelShaper.forHorizontal( makeCuboidShape(2, -5, 14, 14, 8, 16), Direction.SOUTH);
|
||||
private static VoxelShaper notch = VoxelShaper.forHorizontal(makeCuboidShape(2, 14, 14, 14, 16, 16), Direction.SOUTH);
|
||||
|
||||
private static final VoxelShaper STRAIGHT = forHorizontalAxis(
|
||||
VoxelShapes.or(TOP, WALL.get(Direction.EAST), WALL.get(Direction.WEST))),
|
||||
T_LEFT = forHorizontalAxis(VoxelShapes.or(TOP, WALL.get(Direction.EAST), POLES.get(Direction.WEST))),
|
||||
T_RIGHT = forHorizontalAxis(VoxelShapes.or(TOP, POLES.get(Direction.EAST), WALL.get(Direction.WEST))),
|
||||
CROSS = forHorizontalAxis(VoxelShapes.or(TOP, POLES.get(Direction.EAST), POLES.get(Direction.WEST)));
|
||||
private static final VoxelShaper
|
||||
STRAIGHT = VoxelShaper.forHorizontalAxis(
|
||||
VoxelShapes.combineAndSimplify(
|
||||
block,
|
||||
VoxelShapes.or(
|
||||
opening.get(Direction.SOUTH),
|
||||
opening.get(Direction.NORTH),
|
||||
notch.get(Direction.WEST),
|
||||
notch.get(Direction.EAST)
|
||||
),
|
||||
IBooleanFunction.NOT_SAME),
|
||||
Direction.SOUTH),
|
||||
|
||||
public static VoxelShape getFrameShape(BlockState state) {
|
||||
VoxelShaper shaper = null;
|
||||
switch (state.get(BeltTunnelBlock.SHAPE)) {
|
||||
case CROSS:
|
||||
shaper = CROSS;
|
||||
break;
|
||||
case T_LEFT:
|
||||
shaper = T_LEFT;
|
||||
break;
|
||||
case T_RIGHT:
|
||||
shaper = T_RIGHT;
|
||||
break;
|
||||
case STRAIGHT:
|
||||
case WINDOW:
|
||||
default:
|
||||
shaper = STRAIGHT;
|
||||
break;
|
||||
TEE = VoxelShaper.forHorizontal(
|
||||
VoxelShapes.combineAndSimplify(
|
||||
block,
|
||||
VoxelShapes.or(
|
||||
notch.get(Direction.SOUTH),
|
||||
opening.get(Direction.NORTH),
|
||||
opening.get(Direction.WEST),
|
||||
opening.get(Direction.EAST)
|
||||
),
|
||||
IBooleanFunction.NOT_SAME),
|
||||
Direction.SOUTH);
|
||||
|
||||
private static final VoxelShape
|
||||
CROSS = VoxelShapes.combineAndSimplify(
|
||||
block,
|
||||
VoxelShapes.or(
|
||||
opening.get(Direction.SOUTH),
|
||||
opening.get(Direction.NORTH),
|
||||
opening.get(Direction.WEST),
|
||||
opening.get(Direction.EAST)
|
||||
),
|
||||
IBooleanFunction.NOT_SAME);
|
||||
|
||||
|
||||
public static VoxelShape getShape(BlockState state) {
|
||||
BeltTunnelBlock.Shape shape = state.get(BeltTunnelBlock.SHAPE);
|
||||
Direction.Axis axis = state.get(BeltTunnelBlock.HORIZONTAL_AXIS);
|
||||
|
||||
if (shape == BeltTunnelBlock.Shape.CROSS)
|
||||
return CROSS;
|
||||
|
||||
if (shape == BeltTunnelBlock.Shape.STRAIGHT || shape == BeltTunnelBlock.Shape.WINDOW)
|
||||
return STRAIGHT.get(axis);
|
||||
|
||||
if (shape == BeltTunnelBlock.Shape.T_LEFT)
|
||||
return TEE.get(axis == Direction.Axis.Z ? Direction.EAST : Direction.NORTH);
|
||||
|
||||
if (shape == BeltTunnelBlock.Shape.T_RIGHT)
|
||||
return TEE.get(axis == Direction.Axis.Z ? Direction.WEST : Direction.SOUTH);
|
||||
|
||||
//something went wrong
|
||||
return VoxelShapes.fullCube();
|
||||
}
|
||||
return shaper.get(state.get(BeltTunnelBlock.HORIZONTAL_AXIS));
|
||||
}
|
||||
|
||||
public static VoxelShape getFilledShape(BlockState state) {
|
||||
return or(getFrameShape(state), INNER);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,14 +1,11 @@
|
|||
package com.simibubi.create.modules.contraptions.relays.gauge;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import com.simibubi.create.foundation.block.RenderUtilityBlock;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.foundation.utility.ColorHelper;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.foundation.utility.VoxelShaper;
|
||||
import com.simibubi.create.modules.contraptions.base.DirectionalAxisKineticBlock;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
@ -28,25 +25,16 @@ import net.minecraft.util.math.BlockPos;
|
|||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.shapes.ISelectionContext;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.util.math.shapes.VoxelShapes;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
import net.minecraft.world.IWorldReader;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class GaugeBlock extends DirectionalAxisKineticBlock {
|
||||
|
||||
protected Type type;
|
||||
|
||||
protected VoxelShape LOG = makeCuboidShape(1, 2, 2, 15, 14, 14);
|
||||
protected VoxelShaper PLATE = VoxelShaper.forDirectional(makeCuboidShape(0, 1, 0, 16, 15, 2));
|
||||
|
||||
protected VoxelShaper ON_WALL_HORIZONTAL = VoxelShaper
|
||||
.forHorizontal(VoxelShapes.or(PLATE.get(Direction.SOUTH), LOG));
|
||||
protected VoxelShaper ON_WALL_VERTICAL = VoxelShaper
|
||||
.forHorizontal(VoxelShapes.or(makeCuboidShape(1, 0, 0, 15, 16, 2), makeCuboidShape(2, 1, 2, 14, 15, 14)));
|
||||
protected VoxelShaper ON_GROUND = VoxelShaper.forHorizontalAxis(VoxelShapes.or(PLATE.get(Direction.UP), LOG));
|
||||
protected VoxelShaper ON_CEILING = VoxelShaper.forHorizontalAxis(VoxelShapes.or(PLATE.get(Direction.DOWN), LOG));
|
||||
|
||||
public enum Type implements IStringSerializable {
|
||||
SPEED, STRESS;
|
||||
|
||||
|
@ -169,21 +157,7 @@ public class GaugeBlock extends DirectionalAxisKineticBlock {
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
Direction facing = state.get(FACING);
|
||||
Axis axis = getRotationAxis(state);
|
||||
|
||||
if (facing.getAxis().isHorizontal()) {
|
||||
if (axis.isHorizontal())
|
||||
return ON_WALL_HORIZONTAL.get(facing);
|
||||
return ON_WALL_VERTICAL.get(facing);
|
||||
}
|
||||
|
||||
axis = axis == Axis.X ? Axis.Z : Axis.X;
|
||||
if (facing == Direction.UP)
|
||||
return ON_GROUND.get(axis);
|
||||
if (facing == Direction.DOWN)
|
||||
return ON_CEILING.get(axis);
|
||||
return VoxelShapes.empty();
|
||||
return AllShapes.GAUGE.get(state.get(FACING), state.get(AXIS_ALONG_FIRST_COORDINATE));
|
||||
}
|
||||
|
||||
public static class Head extends RenderUtilityBlock {
|
||||
|
|
|
@ -1,101 +0,0 @@
|
|||
package com.simibubi.create.modules.economy;
|
||||
|
||||
import com.simibubi.create.foundation.block.IWithoutBlockItem;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.HorizontalBlock;
|
||||
import net.minecraft.entity.LivingEntity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.ServerPlayerEntity;
|
||||
import net.minecraft.item.BlockItemUseContext;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.state.StateContainer.Builder;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.shapes.ISelectionContext;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.util.math.shapes.VoxelShapes;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.network.NetworkHooks;
|
||||
|
||||
public class ShopShelfBlock extends HorizontalBlock implements IWithoutBlockItem {
|
||||
|
||||
public static final VoxelShape TOP_SHAPE = makeCuboidShape(0, 14, 0, 16, 16, 16);
|
||||
|
||||
public static final VoxelShape BODY_SOUTH_SHAPE = makeCuboidShape(0, 0, 0, 16, 14, 14);
|
||||
public static final VoxelShape BODY_NORTH_SHAPE = makeCuboidShape(0, 0, 2, 16, 14, 16);
|
||||
public static final VoxelShape BODY_EAST_SHAPE = makeCuboidShape(0, 0, 0, 14, 14, 16);
|
||||
public static final VoxelShape BODY_WEST_SHAPE = makeCuboidShape(2, 0, 0, 16, 14, 16);
|
||||
|
||||
public ShopShelfBlock() {
|
||||
super(Properties.from(Blocks.SPRUCE_PLANKS));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasTileEntity(BlockState state) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TileEntity createTileEntity(BlockState state, IBlockReader world) {
|
||||
return new ShopShelfTileEntity();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack) {
|
||||
ShopShelfTileEntity te = (ShopShelfTileEntity) worldIn.getTileEntity(pos);
|
||||
te.setOwner(placer.getUniqueID());
|
||||
worldIn.notifyBlockUpdate(pos, state, state, 2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn,
|
||||
BlockRayTraceResult hit) {
|
||||
ShopShelfTileEntity te = (ShopShelfTileEntity) worldIn.getTileEntity(pos);
|
||||
if (te == null)
|
||||
return false;
|
||||
if (!worldIn.isRemote)
|
||||
NetworkHooks.openGui((ServerPlayerEntity) player, te, te::sendToContainer);
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void fillStateContainer(Builder<Block, BlockState> builder) {
|
||||
builder.add(HORIZONTAL_FACING);
|
||||
super.fillStateContainer(builder);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockState getStateForPlacement(BlockItemUseContext context) {
|
||||
return getDefaultState().with(HORIZONTAL_FACING, context.getPlacementHorizontalFacing().getOpposite());
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
VoxelShape body = VoxelShapes.empty();
|
||||
switch (state.get(HORIZONTAL_FACING)) {
|
||||
case EAST:
|
||||
body = BODY_EAST_SHAPE;
|
||||
break;
|
||||
case NORTH:
|
||||
body = BODY_NORTH_SHAPE;
|
||||
break;
|
||||
case SOUTH:
|
||||
body = BODY_SOUTH_SHAPE;
|
||||
break;
|
||||
case WEST:
|
||||
body = BODY_WEST_SHAPE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return VoxelShapes.or(TOP_SHAPE, body);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,25 +0,0 @@
|
|||
package com.simibubi.create.modules.economy;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.inventory.container.Container;
|
||||
import net.minecraft.network.PacketBuffer;
|
||||
|
||||
public class ShopShelfContainer extends Container {
|
||||
|
||||
public ShopShelfContainer(int id, PlayerInventory inv, ShopShelfTileEntity te) {
|
||||
// super(AllContainers.SHOP_SHELF.type, id);
|
||||
super(null, id);
|
||||
}
|
||||
|
||||
public ShopShelfContainer(int id, PlayerInventory inv, PacketBuffer extraData) {
|
||||
// super(AllContainers.SHOP_SHELF.type, id);
|
||||
super(null, id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canInteractWith(PlayerEntity playerIn) {
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
package com.simibubi.create.modules.economy;
|
||||
|
||||
import com.simibubi.create.foundation.gui.AbstractSimiContainerScreen;
|
||||
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
|
||||
public class ShopShelfScreen extends AbstractSimiContainerScreen<ShopShelfContainer> {
|
||||
|
||||
public ShopShelfScreen(ShopShelfContainer container, PlayerInventory inv, ITextComponent title) {
|
||||
super(container, inv, title);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderWindow(int mouseX, int mouseY, float partialTicks) {
|
||||
renderTooltip("Hi", mouseX, mouseY);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,62 +0,0 @@
|
|||
package com.simibubi.create.modules.economy;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
import com.simibubi.create.foundation.block.SyncedTileEntity;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.inventory.container.Container;
|
||||
import net.minecraft.inventory.container.INamedContainerProvider;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.nbt.NBTUtil;
|
||||
import net.minecraft.network.PacketBuffer;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
|
||||
public class ShopShelfTileEntity extends SyncedTileEntity implements INamedContainerProvider {
|
||||
|
||||
private UUID owner;
|
||||
|
||||
public ShopShelfTileEntity() {
|
||||
super(null);
|
||||
// super(AllTileEntities.SHOP_SHELF.type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(CompoundNBT compound) {
|
||||
if (compound.contains("Owner"))
|
||||
setOwner(NBTUtil.readUniqueId(compound.getCompound("Owner")));
|
||||
super.read(compound);
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompoundNBT write(CompoundNBT compound) {
|
||||
if (getOwner() != null)
|
||||
compound.put("Owner", NBTUtil.writeUniqueId(getOwner()));
|
||||
return super.write(compound);
|
||||
}
|
||||
|
||||
public UUID getOwner() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
public void setOwner(UUID owner) {
|
||||
this.owner = owner;
|
||||
}
|
||||
|
||||
public void sendToContainer(PacketBuffer buffer) {
|
||||
buffer.writeUniqueId(getOwner());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Container createMenu(int id, PlayerInventory inventory, PlayerEntity player) {
|
||||
return new ShopShelfContainer(id, inventory, this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ITextComponent getDisplayName() {
|
||||
return new StringTextComponent(getType().getRegistryName().toString());
|
||||
}
|
||||
|
||||
}
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.modules.logistics.block;
|
|||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import com.simibubi.create.foundation.block.ProperDirectionalBlock;
|
||||
|
@ -37,13 +38,6 @@ public class RedstoneBridgeBlock extends ProperDirectionalBlock implements IBloc
|
|||
public static final BooleanProperty RECEIVER = BooleanProperty.create("receiver");
|
||||
private static final List<Pair<Vec3d, Vec3d>> itemPositions = new ArrayList<>(Direction.values().length);
|
||||
|
||||
public static final VoxelShape UP_SHAPE = makeCuboidShape(2, 0, 2, 14, 3, 14),
|
||||
DOWN_SHAPE = makeCuboidShape(2, 13, 2, 14, 16, 14);
|
||||
|
||||
public static final VoxelShape SOUTH_SHAPE = makeCuboidShape(3, 1, -1, 13, 15, 3),
|
||||
NORTH_SHAPE = makeCuboidShape(3, 1, 13, 13, 15, 17), EAST_SHAPE = makeCuboidShape(-1, 1, 3, 3, 15, 13),
|
||||
WEST_SHAPE = makeCuboidShape(13, 1, 3, 17, 15, 13);
|
||||
|
||||
public RedstoneBridgeBlock() {
|
||||
super(Properties.from(Blocks.DARK_OAK_LOG));
|
||||
cacheItemPositions();
|
||||
|
@ -174,22 +168,7 @@ public class RedstoneBridgeBlock extends ProperDirectionalBlock implements IBloc
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
Direction facing = state.get(FACING);
|
||||
|
||||
if (facing == Direction.UP)
|
||||
return UP_SHAPE;
|
||||
if (facing == Direction.DOWN)
|
||||
return DOWN_SHAPE;
|
||||
if (facing == Direction.EAST)
|
||||
return EAST_SHAPE;
|
||||
if (facing == Direction.WEST)
|
||||
return WEST_SHAPE;
|
||||
if (facing == Direction.NORTH)
|
||||
return NORTH_SHAPE;
|
||||
if (facing == Direction.SOUTH)
|
||||
return SOUTH_SHAPE;
|
||||
|
||||
return VoxelShapes.empty();
|
||||
return AllShapes.REDSTONE_BRIDGE.get(state.get(FACING));
|
||||
}
|
||||
|
||||
private void cacheItemPositions() {
|
||||
|
|
|
@ -6,6 +6,7 @@ import java.util.List;
|
|||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.modules.contraptions.relays.belt.AllBeltAttachments.BeltAttachmentState;
|
||||
import com.simibubi.create.modules.contraptions.relays.belt.AllBeltAttachments.IBeltAttachment;
|
||||
|
@ -38,12 +39,7 @@ import net.minecraft.world.IWorld;
|
|||
import net.minecraft.world.IWorldReader;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class BeltFunnelBlock extends HorizontalBlock
|
||||
implements IBeltAttachment, IWithTileEntity<BeltFunnelTileEntity>, IBlockWithFilter {
|
||||
|
||||
public static final VoxelShape SHAPE_NORTH = makeCuboidShape(3, -4, -1, 13, 8, 5),
|
||||
SHAPE_SOUTH = makeCuboidShape(3, -4, 11, 13, 8, 17), SHAPE_WEST = makeCuboidShape(-1, -4, 3, 5, 8, 13),
|
||||
SHAPE_EAST = makeCuboidShape(11, -4, 3, 17, 8, 13);
|
||||
public class BeltFunnelBlock extends HorizontalBlock implements IBeltAttachment, IWithTileEntity<BeltFunnelTileEntity>, IBlockWithFilter {
|
||||
|
||||
public BeltFunnelBlock() {
|
||||
super(Properties.from(Blocks.ANDESITE));
|
||||
|
@ -105,18 +101,7 @@ public class BeltFunnelBlock extends HorizontalBlock
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
Direction facing = state.get(HORIZONTAL_FACING);
|
||||
|
||||
if (facing == Direction.EAST)
|
||||
return SHAPE_EAST;
|
||||
if (facing == Direction.WEST)
|
||||
return SHAPE_WEST;
|
||||
if (facing == Direction.SOUTH)
|
||||
return SHAPE_SOUTH;
|
||||
if (facing == Direction.NORTH)
|
||||
return SHAPE_NORTH;
|
||||
|
||||
return VoxelShapes.empty();
|
||||
return AllShapes.BELT_FUNNEL.get(state.get(HORIZONTAL_FACING));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -4,6 +4,7 @@ import java.util.ArrayList;
|
|||
import java.util.List;
|
||||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock;
|
||||
import com.simibubi.create.modules.logistics.block.IBlockWithFilter;
|
||||
|
@ -35,9 +36,6 @@ import net.minecraft.world.World;
|
|||
public class ExtractorBlock extends HorizontalBlock implements IBlockWithFilter {
|
||||
|
||||
public static BooleanProperty POWERED = BlockStateProperties.POWERED;
|
||||
public static final VoxelShape SHAPE_NORTH = makeCuboidShape(4, 2, -1, 12, 10, 5),
|
||||
SHAPE_SOUTH = makeCuboidShape(4, 2, 11, 12, 10, 17), SHAPE_WEST = makeCuboidShape(-1, 2, 4, 5, 10, 12),
|
||||
SHAPE_EAST = makeCuboidShape(11, 2, 4, 17, 10, 12);
|
||||
private static final List<Vec3d> itemPositions = new ArrayList<>(Direction.values().length);
|
||||
|
||||
public ExtractorBlock() {
|
||||
|
@ -150,18 +148,7 @@ public class ExtractorBlock extends HorizontalBlock implements IBlockWithFilter
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
Direction facing = state.get(HORIZONTAL_FACING);
|
||||
|
||||
if (facing == Direction.EAST)
|
||||
return SHAPE_EAST;
|
||||
if (facing == Direction.WEST)
|
||||
return SHAPE_WEST;
|
||||
if (facing == Direction.SOUTH)
|
||||
return SHAPE_SOUTH;
|
||||
if (facing == Direction.NORTH)
|
||||
return SHAPE_NORTH;
|
||||
|
||||
return VoxelShapes.empty();
|
||||
return AllShapes.BELT_EXTRACTOR.get(state.get(HORIZONTAL_FACING));
|
||||
}
|
||||
|
||||
private void cacheItemPositions() {
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.logistics.block.inventories;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
@ -18,15 +19,13 @@ import net.minecraftforge.fml.network.NetworkHooks;
|
|||
|
||||
public class FlexcrateBlock extends Block {
|
||||
|
||||
public static final VoxelShape SHAPE = makeCuboidShape(1, 0, 1, 15, 14, 15);
|
||||
|
||||
public FlexcrateBlock() {
|
||||
super(Properties.from(Blocks.ANDESITE));
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return SHAPE;
|
||||
return AllShapes.CRATE_BLOCK_SHAPE;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -11,6 +11,8 @@ import java.util.Set;
|
|||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
|
||||
import com.simibubi.create.foundation.utility.VoxelShaper;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
@ -31,7 +33,6 @@ import net.minecraft.util.math.BlockPos;
|
|||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.shapes.ISelectionContext;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.util.math.shapes.VoxelShapes;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
|
@ -48,9 +49,6 @@ public class LogisticalCasingBlock extends Block implements IWithTileEntity<Logi
|
|||
public static final IProperty<Part> PART = EnumProperty.create("part", Part.class);
|
||||
public static final BooleanProperty ACTIVE = BooleanProperty.create("active");
|
||||
|
||||
public static final VoxelShape SINGLE_SHAPE = VoxelShapes.or(makeCuboidShape(0, 0, 0, 16, 2, 16),
|
||||
makeCuboidShape(1, 1, 1, 15, 15, 15), makeCuboidShape(0, 14, 0, 16, 16, 16));
|
||||
|
||||
public LogisticalCasingBlock() {
|
||||
super(Properties.from(Blocks.DARK_OAK_PLANKS));
|
||||
setDefaultState(getDefaultState().with(PART, Part.NONE).with(AXIS, Axis.Y).with(ACTIVE, false));
|
||||
|
@ -115,7 +113,20 @@ public class LogisticalCasingBlock extends Block implements IWithTileEntity<Logi
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return state.get(PART) == Part.NONE ? SINGLE_SHAPE : VoxelShapes.fullCube();
|
||||
Part part = state.get(PART);
|
||||
|
||||
if (part == Part.NONE)
|
||||
return AllShapes.LOGISTICAL_CASING_SINGLE_SHAPE;
|
||||
|
||||
if (part == Part.MIDDLE)
|
||||
return AllShapes.LOGISTICAL_CASING_MIDDLE.get(state.get(AXIS));
|
||||
|
||||
Direction facing = VoxelShaper.axisAsFace(state.get(AXIS));
|
||||
if (part == Part.END)
|
||||
facing = facing.getOpposite();
|
||||
|
||||
return AllShapes.LOGISTICAL_CASING_CAP.get(facing);
|
||||
//return state.get(PART) == Part.NONE ? VoxelShapers.LOGISTICAL_CASING_SINGLE_SHAPE : VoxelShapes.fullCube();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -22,6 +22,7 @@ import com.simibubi.create.foundation.block.IWithContainer;
|
|||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
import com.simibubi.create.foundation.block.IWithoutBlockItem;
|
||||
import com.simibubi.create.foundation.block.RenderUtilityBlock;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.modules.logistics.management.base.LogisticalCasingBlock.Part;
|
||||
import com.simibubi.create.modules.logistics.management.controller.CalculationTileEntity;
|
||||
import com.simibubi.create.modules.logistics.management.controller.LogisticalInventoryControllerTileEntity;
|
||||
|
@ -52,7 +53,6 @@ import net.minecraft.util.math.BlockRayTraceResult;
|
|||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.shapes.ISelectionContext;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.util.math.shapes.VoxelShapes;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
import net.minecraft.world.IWorldReader;
|
||||
import net.minecraft.world.World;
|
||||
|
@ -63,11 +63,6 @@ public class LogisticalControllerBlock extends DirectionalBlock
|
|||
|
||||
public static final IProperty<Type> TYPE = EnumProperty.create("type", Type.class);
|
||||
|
||||
public static final VoxelShape UP_SHAPE = makeCuboidShape(2, -1, 2, 14, 3, 14),
|
||||
DOWN_SHAPE = makeCuboidShape(2, 13, 2, 14, 17, 14), SOUTH_SHAPE = makeCuboidShape(2, 2, -1, 14, 14, 3),
|
||||
NORTH_SHAPE = makeCuboidShape(2, 2, 13, 14, 14, 17), EAST_SHAPE = makeCuboidShape(-1, 2, 2, 3, 14, 14),
|
||||
WEST_SHAPE = makeCuboidShape(13, 2, 2, 17, 14, 14);
|
||||
|
||||
public LogisticalControllerBlock() {
|
||||
super(Properties.from(Blocks.PISTON));
|
||||
}
|
||||
|
@ -271,22 +266,7 @@ public class LogisticalControllerBlock extends DirectionalBlock
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
Direction facing = state.get(FACING);
|
||||
|
||||
if (facing == Direction.UP)
|
||||
return UP_SHAPE;
|
||||
if (facing == Direction.DOWN)
|
||||
return DOWN_SHAPE;
|
||||
if (facing == Direction.EAST)
|
||||
return EAST_SHAPE;
|
||||
if (facing == Direction.WEST)
|
||||
return WEST_SHAPE;
|
||||
if (facing == Direction.NORTH)
|
||||
return NORTH_SHAPE;
|
||||
if (facing == Direction.SOUTH)
|
||||
return SOUTH_SHAPE;
|
||||
|
||||
return VoxelShapes.empty();
|
||||
return AllShapes.LOGISTICAL_CONTROLLER.get(state.get(FACING));
|
||||
}
|
||||
|
||||
public static class LogisticalControllerIndicatorBlock extends RenderUtilityBlock {
|
||||
|
|
|
@ -4,6 +4,7 @@ import com.simibubi.create.AllItems;
|
|||
import com.simibubi.create.foundation.block.IBlockWithColorHandler;
|
||||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
@ -29,12 +30,7 @@ import net.minecraft.world.IWorldReader;
|
|||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.network.NetworkHooks;
|
||||
|
||||
public class LogisticalIndexBlock extends HorizontalBlock
|
||||
implements IBlockWithColorHandler, IWithTileEntity<LogisticalIndexTileEntity> {
|
||||
|
||||
public static final VoxelShape SOUTH_SHAPE = makeCuboidShape(3, 1, -1, 13, 15, 3),
|
||||
NORTH_SHAPE = makeCuboidShape(3, 1, 13, 13, 15, 17), EAST_SHAPE = makeCuboidShape(-1, 1, 3, 3, 15, 13),
|
||||
WEST_SHAPE = makeCuboidShape(13, 1, 3, 17, 15, 13);
|
||||
public class LogisticalIndexBlock extends HorizontalBlock implements IBlockWithColorHandler, IWithTileEntity<LogisticalIndexTileEntity> {
|
||||
|
||||
public LogisticalIndexBlock() {
|
||||
super(Properties.from(Blocks.GRANITE));
|
||||
|
@ -126,18 +122,7 @@ public class LogisticalIndexBlock extends HorizontalBlock
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
Direction facing = state.get(HORIZONTAL_FACING);
|
||||
|
||||
if (facing == Direction.EAST)
|
||||
return EAST_SHAPE;
|
||||
if (facing == Direction.WEST)
|
||||
return WEST_SHAPE;
|
||||
if (facing == Direction.NORTH)
|
||||
return NORTH_SHAPE;
|
||||
if (facing == Direction.SOUTH)
|
||||
return SOUTH_SHAPE;
|
||||
|
||||
return VoxelShapes.empty();
|
||||
return AllShapes.LOGISTICAL_INDEX.get(state.get(HORIZONTAL_FACING));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -5,6 +5,7 @@ import java.util.Random;
|
|||
import com.simibubi.create.AllItems;
|
||||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
@ -33,29 +34,6 @@ import net.minecraft.world.World;
|
|||
|
||||
public class LogisticiansTableBlock extends HorizontalBlock implements IWithTileEntity<LogisticiansTableTileEntity> {
|
||||
|
||||
private static final VoxelShape BASE_SHAPE = Block.makeCuboidShape(4.0D, 0.0D, 4.0D, 12.0D, 2.0D, 12.0D);
|
||||
private static final VoxelShape POLE_SHAPE = Block.makeCuboidShape(5.0D, 2.0D, 5.0D, 11.0D, 14.0D, 11.0D);
|
||||
private static final VoxelShape RENDER_SHAPE = VoxelShapes.or(BASE_SHAPE, POLE_SHAPE);
|
||||
private static final VoxelShape TOP_COLLISION_SHAPE = Block.makeCuboidShape(0.0D, 15.0D, 0.0D, 16.0D, 15.0D, 16.0D);
|
||||
private static final VoxelShape COLLISION_SHAPE = VoxelShapes.or(RENDER_SHAPE, TOP_COLLISION_SHAPE);
|
||||
|
||||
private static final VoxelShape WEST_SHAPE = VoxelShapes.or(
|
||||
Block.makeCuboidShape(1.0D, 10.0D, 0.0D, 5.333333D, 14.0D, 16.0D),
|
||||
Block.makeCuboidShape(5.333333D, 12.0D, 0.0D, 9.666667D, 16.0D, 16.0D),
|
||||
Block.makeCuboidShape(9.666667D, 14.0D, 0.0D, 14.0D, 18.0D, 16.0D), RENDER_SHAPE);
|
||||
private static final VoxelShape NORTH_SHAPE = VoxelShapes.or(
|
||||
Block.makeCuboidShape(0.0D, 10.0D, 1.0D, 16.0D, 14.0D, 5.333333D),
|
||||
Block.makeCuboidShape(0.0D, 12.0D, 5.333333D, 16.0D, 16.0D, 9.666667D),
|
||||
Block.makeCuboidShape(0.0D, 14.0D, 9.666667D, 16.0D, 18.0D, 14.0D), RENDER_SHAPE);
|
||||
private static final VoxelShape EAST_SHAPE = VoxelShapes.or(
|
||||
Block.makeCuboidShape(15.0D, 10.0D, 0.0D, 10.666667D, 14.0D, 16.0D),
|
||||
Block.makeCuboidShape(10.666667D, 12.0D, 0.0D, 6.333333D, 16.0D, 16.0D),
|
||||
Block.makeCuboidShape(6.333333D, 14.0D, 0.0D, 2.0D, 18.0D, 16.0D), RENDER_SHAPE);
|
||||
private static final VoxelShape SOUTH_SHAPE = VoxelShapes.or(
|
||||
Block.makeCuboidShape(0.0D, 10.0D, 15.0D, 16.0D, 14.0D, 10.666667D),
|
||||
Block.makeCuboidShape(0.0D, 12.0D, 10.666667D, 16.0D, 16.0D, 6.333333D),
|
||||
Block.makeCuboidShape(0.0D, 14.0D, 6.333333D, 16.0D, 18.0D, 2.0D), RENDER_SHAPE);
|
||||
|
||||
public LogisticiansTableBlock() {
|
||||
super(Properties.from(Blocks.SPRUCE_LOG));
|
||||
}
|
||||
|
@ -95,10 +73,6 @@ public class LogisticiansTableBlock extends HorizontalBlock implements IWithTile
|
|||
super.fillStateContainer(builder);
|
||||
}
|
||||
|
||||
public VoxelShape getRenderShape(BlockState state, IBlockReader worldIn, BlockPos pos) {
|
||||
return RENDER_SHAPE;
|
||||
}
|
||||
|
||||
public boolean func_220074_n(BlockState state) {
|
||||
return true;
|
||||
}
|
||||
|
@ -123,24 +97,12 @@ public class LogisticiansTableBlock extends HorizontalBlock implements IWithTile
|
|||
return this.getDefaultState().with(HORIZONTAL_FACING, context.getPlacementHorizontalFacing().getOpposite());
|
||||
}
|
||||
|
||||
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
|
||||
ISelectionContext context) {
|
||||
return COLLISION_SHAPE;
|
||||
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return AllShapes.LOGISTICS_TABLE_BASE;
|
||||
}
|
||||
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
switch (state.get(HORIZONTAL_FACING)) {
|
||||
case NORTH:
|
||||
return NORTH_SHAPE;
|
||||
case SOUTH:
|
||||
return SOUTH_SHAPE;
|
||||
case EAST:
|
||||
return EAST_SHAPE;
|
||||
case WEST:
|
||||
return WEST_SHAPE;
|
||||
default:
|
||||
return RENDER_SHAPE;
|
||||
}
|
||||
return AllShapes.LOGISTICS_TABLE.get(state.get(HORIZONTAL_FACING));
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ package com.simibubi.create.modules.logistics.transport.villager;
|
|||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.foundation.block.IWithTileEntity;
|
||||
import com.simibubi.create.foundation.block.ProperDirectionalBlock;
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import com.simibubi.create.modules.logistics.management.base.ILogisticalCasingAttachment;
|
||||
import com.simibubi.create.modules.logistics.management.base.LogisticalCasingTileEntity;
|
||||
import com.simibubi.create.modules.logistics.transport.CardboardBoxEntity;
|
||||
|
@ -22,13 +23,7 @@ import net.minecraft.world.IWorld;
|
|||
import net.minecraft.world.IWorldReader;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class PackageFunnelBlock extends ProperDirectionalBlock
|
||||
implements IWithTileEntity<PackageFunnelTileEntity>, ILogisticalCasingAttachment {
|
||||
|
||||
public static final VoxelShape UP_SHAPE = makeCuboidShape(1, -1, 1, 15, 3, 15),
|
||||
DOWN_SHAPE = makeCuboidShape(1, 13, 1, 15, 17, 15), SOUTH_SHAPE = makeCuboidShape(1, 1, -1, 15, 15, 3),
|
||||
NORTH_SHAPE = makeCuboidShape(1, 1, 13, 15, 15, 17), EAST_SHAPE = makeCuboidShape(-1, 1, 1, 3, 15, 15),
|
||||
WEST_SHAPE = makeCuboidShape(13, 1, 1, 17, 15, 15);
|
||||
public class PackageFunnelBlock extends ProperDirectionalBlock implements IWithTileEntity<PackageFunnelTileEntity>, ILogisticalCasingAttachment {
|
||||
|
||||
public PackageFunnelBlock() {
|
||||
super(Properties.from(Blocks.PISTON));
|
||||
|
@ -82,22 +77,7 @@ public class PackageFunnelBlock extends ProperDirectionalBlock
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
Direction facing = state.get(FACING);
|
||||
|
||||
if (facing == Direction.UP)
|
||||
return UP_SHAPE;
|
||||
if (facing == Direction.DOWN)
|
||||
return DOWN_SHAPE;
|
||||
if (facing == Direction.EAST)
|
||||
return EAST_SHAPE;
|
||||
if (facing == Direction.WEST)
|
||||
return WEST_SHAPE;
|
||||
if (facing == Direction.NORTH)
|
||||
return NORTH_SHAPE;
|
||||
if (facing == Direction.SOUTH)
|
||||
return SOUTH_SHAPE;
|
||||
|
||||
return VoxelShapes.empty();
|
||||
return AllShapes.PACKAGE_FUNNEL.get(state.get(FACING));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.schematics.block;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.material.Material;
|
||||
|
@ -10,8 +11,6 @@ import net.minecraft.world.IBlockReader;
|
|||
|
||||
public class CreativeCrateBlock extends Block {
|
||||
|
||||
protected static final VoxelShape shape = makeCuboidShape(1, 0, 1, 15, 14, 15);
|
||||
|
||||
public CreativeCrateBlock() {
|
||||
super(Properties.create(Material.WOOD));
|
||||
}
|
||||
|
@ -23,13 +22,7 @@ public class CreativeCrateBlock extends Block {
|
|||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return shape;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos,
|
||||
ISelectionContext context) {
|
||||
return shape;
|
||||
return AllShapes.CRATE_BLOCK_SHAPE;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
package com.simibubi.create.modules.schematics.block;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
@ -13,6 +14,8 @@ import net.minecraft.tileentity.TileEntity;
|
|||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.shapes.ISelectionContext;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.network.NetworkHooks;
|
||||
|
@ -39,6 +42,16 @@ public class SchematicTableBlock extends HorizontalBlock {
|
|||
return this.getDefaultState().with(HORIZONTAL_FACING, context.getPlacementHorizontalFacing().getOpposite());
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return AllShapes.LOGISTICS_TABLE_BASE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return AllShapes.SCHEMATICS_TABLE.get(state.get(HORIZONTAL_FACING));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasTileEntity(BlockState state) {
|
||||
return true;
|
||||
|
|
|
@ -2,6 +2,7 @@ package com.simibubi.create.modules.schematics.block;
|
|||
|
||||
import com.simibubi.create.AllItems;
|
||||
|
||||
import com.simibubi.create.foundation.utility.AllShapes;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
|
@ -14,6 +15,8 @@ import net.minecraft.util.Direction;
|
|||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.shapes.ISelectionContext;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.IWorldReader;
|
||||
|
@ -48,6 +51,11 @@ public class SchematicannonBlock extends Block {
|
|||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
|
||||
return AllShapes.SCHEMATICANNON_SHAPE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onNeighborChange(BlockState state, IWorldReader world, BlockPos pos, BlockPos neighbor) {
|
||||
((SchematicannonTileEntity) world.getTileEntity(pos)).findInventories();
|
||||
|
|
Loading…
Reference in a new issue