Port remaining uses of RenderHelper and getCombinedLight
This commit is contained in:
parent
e1e3220b68
commit
c849bb188e
14 changed files with 69 additions and 63 deletions
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@ -111,7 +111,7 @@ public class ContraptionEntityRenderer extends EntityRenderer<ContraptionEntity>
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RenderSystem.shadeModel(7424);
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RenderSystem.alphaFunc(516, 0.1F);
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RenderSystem.matrixMode(5888);
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RenderHelper.enableStandardItemLighting();
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RenderHelper.enable();
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super.render(entity, yaw, partialTicks, ms, buffers, overlay);
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}
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@ -6,9 +6,9 @@ import java.util.function.Consumer;
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import org.apache.commons.lang3.tuple.Pair;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL13;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GLX;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.Create;
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import com.simibubi.create.CreateClient;
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@ -26,7 +26,9 @@ import net.minecraft.client.renderer.BlockModelRenderer;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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@ -72,11 +74,11 @@ public class ContraptionRenderer {
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BlockPos pos = tileEntity.getPos();
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if (!tileEntity.hasFastRenderer()) {
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RenderHelper.enableStandardItemLighting();
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int i = lightingWorld.getCombinedLight(pos, 0);
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int j = i % 65536;
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int k = i / 65536;
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RenderSystem.glMultiTexCoord2f(GLX.GL_TEXTURE1, (float) j, (float) k);
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RenderHelper.enable();
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int i = WorldRenderer.getLightmapCoordinates(lightingWorld, pos);
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int j = LightTexture.getBlockLightCoordinates(i);
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int k = LightTexture.getSkyLightCoordinates(i);
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RenderSystem.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float) j, (float) k);
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RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
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}
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@ -188,8 +190,8 @@ public class ContraptionRenderer {
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}
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@Override
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public int getCombinedLight(BlockPos pos, int minLight) {
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return super.getCombinedLight(transformPos(pos), minLight);
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public int getBaseLightLevel(BlockPos pos, int minLight) {
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return super.getBaseLightLevel(transformPos(pos), minLight);
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}
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private BlockPos transformPos(BlockPos pos) {
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@ -68,8 +68,6 @@ public class MechanicalCrafterTileEntityRenderer extends SafeTileEntityRenderer<
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}
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public void renderItems(MechanicalCrafterTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer, int light, int overlay) {
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RenderHelper.enableStandardItemLighting();
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if (te.phase == Phase.IDLE) {
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ItemStack stack = te.inventory.getStackInSlot(0);
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if (!stack.isEmpty()) {
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@ -137,8 +135,6 @@ public class MechanicalCrafterTileEntityRenderer extends SafeTileEntityRenderer<
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}
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}
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RenderHelper.disableStandardItemLighting();
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}
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public void renderFast(MechanicalCrafterTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer) {
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@ -214,7 +214,7 @@ public class DeployerHandler {
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!(player.isSneaking() && holdingSomething) || (stack.doesSneakBypassUse(world, clickedPos, player));
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// Use on block
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if (event.getUseBlock() != DENY && flag1 && clickedState.onBlockActivated(world, player, hand, result))
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if (event.getUseBlock() != DENY && flag1 && clickedState.onUse(world, player, hand, result) == ActionResultType.SUCCESS)
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return;
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if (stack.isEmpty())
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return;
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@ -11,6 +11,7 @@ import net.minecraft.client.particle.IParticleFactory;
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import net.minecraft.client.particle.IParticleRenderType;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.SimpleAnimatedParticle;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.particles.BlockParticleData;
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import net.minecraft.particles.ParticleTypes;
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import net.minecraft.tileentity.TileEntity;
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@ -143,7 +144,7 @@ public class AirFlowParticle extends SimpleAnimatedParticle {
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public int getBrightnessForRender(float partialTick) {
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BlockPos blockpos = new BlockPos(this.posX, this.posY, this.posZ);
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return this.world.isBlockPresent(blockpos) ? this.world.getCombinedLight(blockpos, 0) : 0;
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return this.world.isBlockPresent(blockpos) ? WorldRenderer.getLightmapCoordinates(world, blockpos) : 0;
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}
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private void selectSprite(int index) {
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@ -149,8 +149,6 @@ public class BeltTileEntityRenderer extends SafeTileEntityRenderer<BeltTileEntit
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IndependentShadowRenderer.renderShadow(ms, buffer, shadowPos, .75f, blockItem ? .2f : .2f);
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}
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RenderHelper.enableStandardItemLighting();
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int count = (int) (MathHelper.log2((int) (transported.stack.getCount()))) / 2;
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ms.multiply(new Vector3f(slopeAlongX ? 0 : 1, 0, slopeAlongX ? 1 : 0).getDegreesQuaternion(slopeAngle));
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if (onSlope)
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@ -9,6 +9,7 @@ import com.simibubi.create.foundation.utility.SuperByteBuffer;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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@ -58,11 +59,14 @@ public class BeltTunnelTileEntityRenderer extends SafeTileEntityRenderer<BeltTun
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if (te.syncedFlaps.containsKey(direction)) {
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float lightIntensity = abs * abs * abs;
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int indicatorLight = WorldRenderer.getLightmapCoordinates(world, pos);
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int indicatorBlockLight = LightTexture.getBlockLightCoordinates(indicatorLight);
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int indicatorSkyLight = LightTexture.getSkyLightCoordinates(indicatorLight);
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indicatorBlockLight = Math.max(indicatorBlockLight, (int) (12 * lightIntensity));
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indicatorLight = LightTexture.pack(indicatorBlockLight, indicatorSkyLight);
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int color = ColorHelper.mixColors(0x808080, 0xFFFFFF, lightIntensity);
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indicatorBuffer.rotateCentered(Axis.Y, (float) ((horizontalAngle + 90) / 180f * Math.PI))
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.color(color)
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// TODO 1.15 wtf is this doing?
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.light(world.getCombinedLight(pos, (int) (12 * lightIntensity))).renderInto(ms, vb);
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.color(color).light(indicatorLight).renderInto(ms, vb);
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}
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flapBuffer.translate(0, 0, -segment * 3 / 16f);
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@ -23,6 +23,7 @@ import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.item.ItemStack;
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@ -137,7 +138,7 @@ public class SymmetryWandScreen extends AbstractSimiScreen {
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RenderSystem.pushLightingAttributes();
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RenderSystem.pushMatrix();
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RenderHelper.enableStandardItemLighting();
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RenderHelper.enable();
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RenderSystem.enableBlend();
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RenderSystem.enableRescaleNormal();
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RenderSystem.enableAlphaTest();
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@ -149,7 +150,8 @@ public class SymmetryWandScreen extends AbstractSimiScreen {
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RenderSystem.rotatef(-30, .4f, 0, -.2f);
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RenderSystem.rotatef(90 + 0.2f * animationProgress, 0, 1, 0);
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RenderSystem.scaled(100, -100, 100);
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itemRenderer.renderItem(wand, itemRenderer.getModelWithOverrides(wand));
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itemRenderer.renderItem(wand, TransformType.NONE, 0xF000F0, OverlayTexture.DEFAULT_UV, new MatrixStack(),
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Minecraft.getInstance().getBufferBuilders().getEntityVertexConsumers());
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RenderSystem.disableAlphaTest();
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RenderSystem.disableRescaleNormal();
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@ -9,6 +9,7 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer;
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@ -30,21 +31,21 @@ public class SandPaperItemRenderer extends ItemStackTileEntityRenderer {
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boolean leftHand = perspective == TransformType.FIRST_PERSON_LEFT_HAND;
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boolean firstPerson = leftHand || perspective == TransformType.FIRST_PERSON_RIGHT_HAND;
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RenderSystem.pushMatrix();
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RenderSystem.translatef(.5f, .5f, .5f);
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ms.push();
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ms.translate(.5f, .5f, .5f);
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CompoundNBT tag = stack.getOrCreateTag();
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boolean jeiMode = tag.contains("JEI");
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if (tag.contains("Polishing")) {
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RenderSystem.pushMatrix();
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ms.push();
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if (perspective == TransformType.GUI) {
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RenderSystem.translatef(0.0F, .2f, 1.0F);
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RenderSystem.scalef(.75f, .75f, .75f);
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ms.translate(0.0F, .2f, 1.0F);
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ms.scale(.75f, .75f, .75f);
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} else {
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int modifier = leftHand ? -1 : 1;
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RenderSystem.rotatef(modifier * 40, 0, 1, 0);
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ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(modifier * 40));
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}
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// Reverse bobbing
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@ -54,15 +55,15 @@ public class SandPaperItemRenderer extends ItemStackTileEntityRenderer {
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float bobbing = -MathHelper.abs(MathHelper.cos(time / 4.0F * (float) Math.PI) * 0.1F);
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if (perspective == TransformType.GUI)
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RenderSystem.translatef(bobbing, bobbing, 0.0F);
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ms.translate(bobbing, bobbing, 0.0F);
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else
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RenderSystem.translatef(0.0f, bobbing, 0.0F);
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ms.translate(0.0f, bobbing, 0.0F);
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}
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ItemStack toPolish = ItemStack.read(tag.getCompound("Polishing"));
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itemRenderer.renderItem(toPolish, itemRenderer.getItemModelWithOverrides(toPolish, Minecraft.getInstance().world, null).getBakedModel());
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itemRenderer.renderItem(toPolish, TransformType.NONE, light, overlay, ms, buffer);
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RenderSystem.popMatrix();
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ms.pop();
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}
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if (firstPerson) {
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@ -76,9 +77,9 @@ public class SandPaperItemRenderer extends ItemStackTileEntityRenderer {
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}
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}
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itemRenderer.renderItem(stack, mainModel.getBakedModel());
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itemRenderer.renderItem(stack, TransformType.NONE, false, ms, buffer, light, overlay, mainModel.getBakedModel());
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RenderSystem.popMatrix();
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ms.pop();
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}
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public static class SandPaperModel extends CustomRenderedItemModel {
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@ -7,6 +7,7 @@ import java.util.function.Supplier;
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import org.lwjgl.opengl.GL11;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.AllSoundEvents;
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import com.simibubi.create.foundation.utility.TessellatorHelper;
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@ -17,6 +18,7 @@ import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.FirstPersonRenderer;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.Vector3f;
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import net.minecraft.client.renderer.entity.PlayerRenderer;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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@ -176,9 +178,11 @@ public class ZapperRenderHandler {
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Minecraft mc = Minecraft.getInstance();
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boolean rightHand = event.getHand() == Hand.MAIN_HAND ^ mc.player.getPrimaryHand() == HandSide.LEFT;
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MatrixStack ms = event.getMatrixStack();
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// TODO 1.15 buffered render
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RenderSystem.pushMatrix();
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ms.push();
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float recoil = rightHand ? MathHelper.lerp(event.getPartialTicks(), lastRightHandAnimation, rightHandAnimation)
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: MathHelper.lerp(event.getPartialTicks(), lastLeftHandAnimation, leftHandAnimation);
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@ -196,47 +200,45 @@ public class ZapperRenderHandler {
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float f2 = -0.3F * MathHelper.sin(f1 * (float) Math.PI);
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float f3 = 0.4F * MathHelper.sin(f1 * ((float) Math.PI * 2F));
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float f4 = -0.4F * MathHelper.sin(event.getSwingProgress() * (float) Math.PI);
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RenderSystem.translatef(f * (f2 + 0.64000005F - .1f), f3 + -0.4F + equipProgress * -0.6F,
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ms.translate(f * (f2 + 0.64000005F - .1f), f3 + -0.4F + equipProgress * -0.6F,
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f4 + -0.71999997F + .3f + recoil);
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RenderSystem.rotatef(f * 75.0F, 0.0F, 1.0F, 0.0F);
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ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(f * 75.0F));
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float f5 = MathHelper.sin(event.getSwingProgress() * event.getSwingProgress() * (float) Math.PI);
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float f6 = MathHelper.sin(f1 * (float) Math.PI);
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RenderSystem.rotatef(f * f6 * 70.0F, 0.0F, 1.0F, 0.0F);
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RenderSystem.rotatef(f * f5 * -20.0F, 0.0F, 0.0F, 1.0F);
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ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(f * f6 * 70.0F));
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ms.multiply(Vector3f.POSITIVE_Z.getDegreesQuaternion(f * f5 * -20.0F));
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AbstractClientPlayerEntity abstractclientplayerentity = mc.player;
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mc.getTextureManager().bindTexture(abstractclientplayerentity.getLocationSkin());
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RenderSystem.translatef(f * -1.0F, 3.6F, 3.5F);
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RenderSystem.rotatef(f * 120.0F, 0.0F, 0.0F, 1.0F);
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RenderSystem.rotatef(200.0F, 1.0F, 0.0F, 0.0F);
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RenderSystem.rotatef(f * -135.0F, 0.0F, 1.0F, 0.0F);
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RenderSystem.translatef(f * 5.6F, 0.0F, 0.0F);
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RenderSystem.rotatef(f * 40.0F, 0.0F, 1.0F, 0.0F);
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ms.translate(f * -1.0F, 3.6F, 3.5F);
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ms.multiply(Vector3f.POSITIVE_Z.getDegreesQuaternion(f * 120.0F));
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ms.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(200.0F));
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ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(f * -135.0F));
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ms.translate(f * 5.6F, 0.0F, 0.0F);
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ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(f * 40.0F));
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PlayerRenderer playerrenderer = (PlayerRenderer) mc.getRenderManager().getRenderer(abstractclientplayerentity);
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RenderSystem.disableCull();
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if (rightHand) {
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playerrenderer.renderRightArm(abstractclientplayerentity);
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playerrenderer.renderRightArm(event.getMatrixStack(), event.getBuffers(), event.getLight(), abstractclientplayerentity);
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} else {
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playerrenderer.renderLeftArm(abstractclientplayerentity);
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playerrenderer.renderLeftArm(event.getMatrixStack(), event.getBuffers(), event.getLight(), abstractclientplayerentity);
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}
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RenderSystem.enableCull();
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RenderSystem.popMatrix();
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ms.pop();
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// Render gun
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RenderSystem.pushMatrix();
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RenderSystem.translatef(f * (f2 + 0.64000005F - .1f), f3 + -0.4F + equipProgress * -0.6F,
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ms.push();
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ms.translate(f * (f2 + 0.64000005F - .1f), f3 + -0.4F + equipProgress * -0.6F,
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f4 + -0.71999997F - 0.1f + recoil);
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RenderSystem.rotatef(f * f6 * 70.0F, 0.0F, 1.0F, 0.0F);
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RenderSystem.rotatef(f * f5 * -20.0F, 0.0F, 0.0F, 1.0F);
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ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(f * f6 * 70.0F));
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ms.multiply(Vector3f.POSITIVE_Z.getDegreesQuaternion(f * f5 * -20.0F));
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RenderSystem.translatef(f * -0.1f, 0.1f, -0.4f);
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RenderSystem.rotatef(f * 5.0F, 0.0F, 1.0F, 0.0F);
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ms.translate(f * -0.1f, 0.1f, -0.4f);
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ms.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(f * 5.0F));
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FirstPersonRenderer firstPersonRenderer = mc.getFirstPersonRenderer();
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firstPersonRenderer.renderItemSide(mc.player, heldItem,
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firstPersonRenderer.renderItem(mc.player, heldItem,
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rightHand ? ItemCameraTransforms.TransformType.FIRST_PERSON_RIGHT_HAND
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: ItemCameraTransforms.TransformType.FIRST_PERSON_LEFT_HAND,
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!rightHand);
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RenderSystem.popMatrix();
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!rightHand, event.getMatrixStack(), event.getBuffers(), event.getLight());
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ms.pop();
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event.setCanceled(true);
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}
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@ -138,7 +138,7 @@ public class ZapperScreen extends AbstractSimiScreen {
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RenderSystem.pushLightingAttributes();
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RenderSystem.pushMatrix();
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RenderHelper.enableStandardItemLighting();
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RenderHelper.enable();
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RenderSystem.enableBlend();
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RenderSystem.enableRescaleNormal();
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RenderSystem.enableAlphaTest();
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@ -61,7 +61,7 @@ public abstract class AbstractFilterScreen<F extends AbstractFilterContainer> ex
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font.drawString(playerInventory.getDisplayName().getFormattedText(), invX + 7, invY + 6, 0x666666);
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font.drawString(I18n.format(container.filterItem.getTranslationKey()), x + 15, y + 9, 0x5B5037);
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RenderHelper.enableGUIStandardItemLighting();
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RenderHelper.enableGuiDepthLighting();
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RenderSystem.pushMatrix();
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RenderSystem.translated(guiLeft + background.width + 0, guiTop + background.height - 60, 0);
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RenderSystem.scaled(5, 5, 5);
|
||||
|
|
|
@ -129,7 +129,7 @@ public class SchematicTableScreen extends AbstractSimiContainerScreen<SchematicT
|
|||
RenderSystem.enableBlend();
|
||||
RenderSystem.enableRescaleNormal();
|
||||
RenderSystem.enableAlphaTest();
|
||||
RenderHelper.enableGUIStandardItemLighting();
|
||||
RenderHelper.enableGuiDepthLighting();
|
||||
RenderSystem.alphaFunc(516, 0.1F);
|
||||
RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
|
||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
|
|
|
@ -238,7 +238,7 @@ public class SchematicannonScreen extends AbstractSimiContainerScreen<Schematica
|
|||
RenderSystem.enableBlend();
|
||||
RenderSystem.enableRescaleNormal();
|
||||
RenderSystem.enableAlphaTest();
|
||||
RenderHelper.enableGUIStandardItemLighting();
|
||||
RenderHelper.enableGuiDepthLighting();
|
||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
|
||||
RenderSystem.translated(guiLeft + 240, guiTop + 120, 200);
|
||||
|
|
Loading…
Reference in a new issue