Pondering about Windmills

This commit is contained in:
simibubi 2021-03-09 21:17:02 +01:00
parent 6b999fa7d4
commit cb063d161c
7 changed files with 242 additions and 16 deletions

View file

@ -35,7 +35,8 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
protected void renderSafe(HarvesterTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
int light, int overlay) {
BlockState blockState = te.getBlockState();
SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOnHorizontal(blockState);
SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOn(blockState);
transform(blockState.get(HarvesterBlock.HORIZONTAL_FACING), superBuffer, te.manuallyAnimatedSpeed);
superBuffer.light(light)
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
}
@ -50,12 +51,12 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
float originOffset = 1 / 16f;
Vector3f rotOffset = new Vector3f(0.5f, -2 * originOffset + 0.5f, originOffset + 0.5f);
model.getInstance(model.createInstance())
.setPosition(context.localPos)
.setBlockLight(contraption.renderWorld.getLightLevel(LightType.BLOCK, context.localPos))
.setRotationOffset(0)
.setRotationCenter(rotOffset)
.setRotationAxis(-1, 0, 0)
.setLocalRotation(0, facing.getHorizontalAngle(), 0);
.setPosition(context.localPos)
.setBlockLight(contraption.renderWorld.getLightLevel(LightType.BLOCK, context.localPos))
.setRotationOffset(0)
.setRotationCenter(rotOffset)
.setRotationAxis(-1, 0, 0)
.setLocalRotation(0, facing.getHorizontalAngle(), 0);
}
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
@ -66,21 +67,26 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
float speed = (float) (!VecHelper.isVecPointingTowards(context.relativeMotion, facing.getOpposite())
? context.getAnimationSpeed()
: 0);
if (context.contraption.stalled)
speed = 0;
float time = AnimationTickHolder.getRenderTime() / 20;
float angle = (time * speed) % 360;
transform(facing, superBuffer, speed);
superBuffer.light(msLocal.peek()
.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
}
public static void transform(Direction facing, SuperByteBuffer superBuffer, float speed) {
float originOffset = 1 / 16f;
Vec3d rotOffset = new Vec3d(0, -2 * originOffset, originOffset).add(VecHelper.getCenterOf(BlockPos.ZERO));
float time = AnimationTickHolder.getRenderTime() / 20;
float angle = (time * speed) % 360;
superBuffer.rotateCentered(Direction.UP, AngleHelper.rad(AngleHelper.horizontalAngle(facing)))
.translate(rotOffset.x, rotOffset.y, rotOffset.z)
.rotate(Direction.WEST, AngleHelper.rad(angle))
.translate(-rotOffset.x, -rotOffset.y, -rotOffset.z)
.light(msLocal.peek()
.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
.translate(-rotOffset.x, -rotOffset.y, -rotOffset.z);
}
public static void transformHead(MatrixStack ms, float angle) {}

View file

@ -9,10 +9,17 @@ public class HarvesterTileEntity extends SyncedTileEntity {
public HarvesterTileEntity(TileEntityType<? extends HarvesterTileEntity> type) {
super(type);
}
@Override
public boolean hasFastRenderer() {
return true;
}
}
// For simulations such as Ponder
float manuallyAnimatedSpeed;
public void setAnimatedSpeed(float speed) {
manuallyAnimatedSpeed = speed;
}
}

View file

@ -596,6 +596,15 @@ public class SceneBuilder {
modifyTileNBT(selection, teType, consumer, false);
}
public <T extends TileEntity> void modifyTileEntity(BlockPos position, Class<T> teType,
Consumer<T> consumer) {
addInstruction(scene -> {
TileEntity tileEntity = scene.world.getTileEntity(position);
if (teType.isInstance(tileEntity))
consumer.accept(teType.cast(tileEntity));
});
}
public void modifyTileNBT(Selection selection, Class<? extends TileEntity> teType,
Consumer<CompoundNBT> consumer, boolean reDrawBlocks) {
addInstruction(new TileEntityDataInstruction(selection, teType, nbt -> {

View file

@ -0,0 +1,198 @@
package com.simibubi.create.foundation.ponder.content;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.components.actors.HarvesterTileEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.bearing.SailBlock;
import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.Selection;
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.Pointing;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
public class BearingScenes {
public static void windmillsAsSource(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("windmill_source", "Generating Rotational Force using Windmill Bearings");
scene.world.showSection(util.select.fromTo(1, 0, 1, 5, 0, 5), Direction.UP);
scene.world.setBlock(util.grid.at(2, -1, 0), AllBlocks.SAIL.getDefaultState()
.with(SailBlock.FACING, Direction.NORTH), false);
scene.idle(5);
Selection kinetics = util.select.fromTo(3, 1, 1, 4, 1, 4);
Selection largeCog = util.select.position(3, 2, 2);
BlockPos windmill = util.grid.at(3, 2, 1);
scene.world.showSection(kinetics.add(largeCog), Direction.DOWN);
scene.idle(10);
scene.world.showSection(util.select.position(windmill), Direction.DOWN);
scene.idle(10);
BlockPos anchorPos = windmill.north();
scene.overlay.showSelectionWithText(util.select.position(anchorPos), 60)
.colored(PonderPalette.GREEN)
.pointAt(util.vector.blockSurface(windmill, Direction.WEST))
.placeNearTarget()
.text("Windmill Bearings attach to the block in front of them");
scene.idle(50);
ElementLink<WorldSectionElement> structure =
scene.world.showIndependentSection(util.select.position(anchorPos), Direction.SOUTH);
scene.idle(10);
for (Direction d : Iterate.directions)
if (d.getAxis() != Axis.Z)
scene.world.showSectionAndMerge(util.select.fromTo(anchorPos.offset(d, 1), anchorPos.offset(d, 2)),
d.getOpposite(), structure);
scene.idle(10);
scene.world.showSectionAndMerge(util.select.fromTo(anchorPos.up()
.east(),
anchorPos.up(3)
.east()),
Direction.WEST, structure);
scene.world.showSectionAndMerge(util.select.fromTo(anchorPos.down()
.west(),
anchorPos.down(3)
.west()),
Direction.EAST, structure);
scene.world.showSectionAndMerge(util.select.fromTo(anchorPos.east()
.down(),
anchorPos.east(3)
.down()),
Direction.UP, structure);
scene.world.showSectionAndMerge(util.select.fromTo(anchorPos.west()
.up(),
anchorPos.west(3)
.up()),
Direction.DOWN, structure);
scene.idle(5);
for (Direction d : Iterate.directions)
if (d.getAxis() != Axis.Z)
scene.effects.superGlue(anchorPos.offset(d, 1), d.getOpposite(), false);
scene.idle(10);
scene.overlay.showText(60)
.pointAt(util.vector.blockSurface(anchorPos, Direction.NORTH))
.placeNearTarget()
.text("If enough Sail-like blocks are attached to the block, it can act as a Windmill");
scene.idle(70);
scene.rotateCameraY(-90);
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(windmill), Pointing.DOWN).rightClick(), 60);
scene.idle(7);
scene.world.rotateBearing(windmill, 360, 200);
scene.world.rotateSection(structure, 0, 0, 360, 200);
scene.world.setKineticSpeed(largeCog, 4);
scene.world.setKineticSpeed(kinetics, -8);
scene.effects.rotationDirectionIndicator(windmill.south());
BlockPos gaugePos = util.grid.at(4, 1, 4);
scene.effects.indicateSuccess(gaugePos);
scene.idle(10);
scene.overlay.showText(60)
.pointAt(util.vector.topOf(windmill))
.placeNearTarget()
.text("Once Activated, the Windmill Bearing will start providing Rotational Force");
scene.idle(70);
scene.overlay.showText(60)
.pointAt(util.vector.blockSurface(gaugePos, Direction.WEST))
.colored(PonderPalette.SLOW)
.placeNearTarget()
.text("The Amount of Sail Blocks determine its Rotation Speed");
scene.idle(90);
Vec3d surface = util.vector.blockSurface(windmill, Direction.WEST);
AxisAlignedBB point = new AxisAlignedBB(surface, surface);
AxisAlignedBB expanded = point.grow(1 / 16f, 1 / 4f, 1 / 4f);
scene.overlay.showControls(new InputWindowElement(surface, Pointing.DOWN).scroll()
.withWrench(), 60);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, point, point, 1);
scene.idle(1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, point, expanded, 50);
scene.overlay.showText(60)
.pointAt(surface)
.placeNearTarget()
.text("Use a Wrench to configure its rotation direction");
scene.idle(35);
scene.world.rotateBearing(windmill, -90 - 45, 75);
scene.world.rotateSection(structure, 0, 0, -90 - 45, 75);
scene.world.modifyKineticSpeed(largeCog, f -> -f);
scene.world.modifyKineticSpeed(kinetics, f -> -f);
scene.effects.rotationDirectionIndicator(windmill.south());
scene.idle(69);
scene.overlay.showControls(new InputWindowElement(util.vector.topOf(windmill), Pointing.DOWN).rightClick(), 60);
scene.idle(7);
scene.world.rotateBearing(windmill, -45, 0);
scene.world.rotateSection(structure, 0, 0, -45, 0);
scene.world.setKineticSpeed(largeCog, 0);
scene.world.setKineticSpeed(kinetics, 0);
scene.idle(10);
scene.overlay.showText(60)
.pointAt(util.vector.topOf(windmill))
.placeNearTarget()
.text("Right-click the Bearing anytime to stop and edit the Structure again");
}
public static void windmillsAnyStructure(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("windmill_structure", "Windmill Contraptions");
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
BlockPos bearingPos = util.grid.at(3, 1, 3);
scene.world.showSection(util.select.position(bearingPos), Direction.DOWN);
scene.idle(10);
ElementLink<WorldSectionElement> contraption =
scene.world.showIndependentSection(util.select.position(bearingPos.up()), Direction.DOWN);
scene.idle(10);
scene.world.showSectionAndMerge(util.select.fromTo(3, 2, 2, 3, 3, 1), Direction.SOUTH, contraption);
scene.world.showSectionAndMerge(util.select.fromTo(3, 2, 4, 3, 3, 5), Direction.NORTH, contraption);
scene.idle(5);
scene.world.showSectionAndMerge(util.select.position(3, 1, 5), Direction.NORTH, contraption);
scene.world.showSectionAndMerge(util.select.position(3, 4, 2), Direction.DOWN, contraption);
scene.idle(5);
scene.world.showSectionAndMerge(util.select.position(2, 1, 5), Direction.EAST, contraption);
scene.world.showSectionAndMerge(util.select.position(3, 3, 3), Direction.DOWN, contraption);
scene.idle(5);
scene.effects.superGlue(bearingPos.up(), Direction.SOUTH, true);
scene.effects.superGlue(bearingPos.up(), Direction.NORTH, true);
scene.idle(5);
scene.effects.superGlue(util.grid.at(3, 1, 5), Direction.UP, true);
scene.idle(5);
scene.effects.superGlue(util.grid.at(3, 3, 3), Direction.DOWN, true);
scene.idle(10);
scene.overlay.showOutline(PonderPalette.BLUE, bearingPos, util.select.fromTo(3, 2, 1, 3, 3, 2), 80);
scene.overlay.showSelectionWithText(util.select.fromTo(3, 2, 4, 3, 3, 5), 80)
.colored(PonderPalette.BLUE)
.text("Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.");
scene.idle(90);
scene.overlay.showControls(
new InputWindowElement(util.vector.blockSurface(bearingPos, Direction.WEST), Pointing.LEFT).rightClick(),
40);
scene.idle(7);
scene.world.rotateBearing(bearingPos, -720, 400);
scene.world.rotateSection(contraption, 0, -720, 0, 400);
scene.world.modifyTileEntity(util.grid.at(2, 1, 5), HarvesterTileEntity.class,
hte -> hte.setAnimatedSpeed(-150));
scene.markAsFinished();
scene.idle(400);
scene.world.modifyTileEntity(util.grid.at(2, 1, 5), HarvesterTileEntity.class, hte -> hte.setAnimatedSpeed(0));
}
}

View file

@ -77,6 +77,12 @@ public class PonderIndex {
.addStoryBoard("funnels/transposer", FunnelScenes::transposer);
PonderRegistry.addStoryBoard(AllBlocks.ANDESITE_FUNNEL, "funnels/brass", FunnelScenes::brass);
// Windmill Bearing
PonderRegistry.forComponents(AllBlocks.WINDMILL_BEARING)
.addStoryBoard("windmill_bearing/source", BearingScenes::windmillsAsSource, PonderTag.KINETIC_SOURCES)
.addStoryBoard("windmill_bearing/structure", BearingScenes::windmillsAnyStructure,
PonderTag.MOVEMENT_ANCHOR);
// Gantries
PonderRegistry.addStoryBoard(AllBlocks.GANTRY_SHAFT, "gantry/intro", GantryScenes::introForShaft,
PonderTag.KINETIC_APPLIANCES, PonderTag.MOVEMENT_ANCHOR);

Binary file not shown.