Use custom FakePlayer for converting Zombie Villagers
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b70608b030
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cb41ac679d
7 changed files with 28 additions and 21 deletions
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@ -27,8 +27,8 @@ public class ContraptionHandler {
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static WorldAttached<List<AbstractContraptionEntity>> queuedAdditions;
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static {
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loadedContraptions = new WorldAttached<>(HashMap::new);
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queuedAdditions = new WorldAttached<>(() -> ObjectLists.synchronize(new ObjectArrayList<>()));
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loadedContraptions = new WorldAttached<>($ -> new HashMap<>());
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queuedAdditions = new WorldAttached<>($ -> ObjectLists.synchronize(new ObjectArrayList<>()));
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}
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public static void tick(World world) {
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@ -80,10 +80,10 @@ public class CapabilityMinecartController implements ICapabilitySerializable<Com
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}
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static {
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loadedMinecartsByUUID = new WorldAttached<>(HashMap::new);
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loadedMinecartsWithCoupling = new WorldAttached<>(HashSet::new);
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queuedAdditions = new WorldAttached<>(() -> ObjectLists.synchronize(new ObjectArrayList<>()));
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queuedUnloads = new WorldAttached<>(() -> ObjectLists.synchronize(new ObjectArrayList<>()));
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loadedMinecartsByUUID = new WorldAttached<>($ -> new HashMap<>());
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loadedMinecartsWithCoupling = new WorldAttached<>($ -> new HashSet<>());
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queuedAdditions = new WorldAttached<>($ -> ObjectLists.synchronize(new ObjectArrayList<>()));
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queuedUnloads = new WorldAttached<>($ -> ObjectLists.synchronize(new ObjectArrayList<>()));
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}
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public static void tick(World world) {
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@ -272,7 +272,7 @@ public abstract class FluidTransportBehaviour extends TileEntityBehaviour {
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// for switching TEs, but retaining flows
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public static final WorldAttached<Map<BlockPos, Map<Direction, PipeConnection>>> interfaceTransfer =
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new WorldAttached<>(HashMap::new);
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new WorldAttached<>($ -> new HashMap<>());
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public static void cacheFlows(IWorld world, BlockPos pos) {
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FluidTransportBehaviour pipe = TileEntityBehaviour.get(world, pos, FluidTransportBehaviour.TYPE);
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@ -3,12 +3,15 @@ package com.simibubi.create.content.curiosities.weapons;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Optional;
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import java.util.UUID;
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import java.util.function.BiPredicate;
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import java.util.function.Predicate;
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import com.mojang.authlib.GameProfile;
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import com.mojang.datafixers.util.Pair;
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import com.simibubi.create.AllItems;
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import com.simibubi.create.Create;
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import com.simibubi.create.foundation.utility.WorldAttached;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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@ -18,7 +21,6 @@ import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.item.FallingBlockEntity;
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import net.minecraft.entity.monster.ZombieVillagerEntity;
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import net.minecraft.entity.passive.FoxEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.Food;
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import net.minecraft.item.Foods;
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import net.minecraft.item.Item;
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@ -43,11 +45,16 @@ import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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import net.minecraft.world.server.ServerWorld;
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import net.minecraftforge.common.IPlantable;
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import net.minecraftforge.common.util.FakePlayerFactory;
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import net.minecraftforge.common.util.FakePlayer;
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import net.minecraftforge.registries.IRegistryDelegate;
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public class PotatoCannonProjectileTypes {
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private static final GameProfile ZOMBIE_CONVERTER_NAME =
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new GameProfile(UUID.fromString("be12d3dc-27d3-4992-8c97-66be53fd49c5"), "Converter");
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private static final WorldAttached<FakePlayer> ZOMBIE_CONVERTERS =
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new WorldAttached<>(w -> new FakePlayer((ServerWorld) w, ZOMBIE_CONVERTER_NAME));
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public static final Map<ResourceLocation, PotatoCannonProjectileTypes> ALL = new HashMap<>();
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public static final Map<IRegistryDelegate<Item>, PotatoCannonProjectileTypes> ITEM_MAP = new HashMap<>();
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public static final PotatoCannonProjectileTypes
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@ -155,8 +162,8 @@ public class PotatoCannonProjectileTypes {
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if (world.isRemote)
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return false;
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PlayerEntity dummy = FakePlayerFactory.getMinecraft((ServerWorld) world);
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dummy.setHeldItem(Hand.MAIN_HAND, new ItemStack(Items.GOLDEN_APPLE));
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FakePlayer dummy = ZOMBIE_CONVERTERS.get(world);
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dummy.setHeldItem(Hand.MAIN_HAND, new ItemStack(Items.GOLDEN_APPLE, 1));
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((ZombieVillagerEntity) entity).interactMob(dummy, Hand.MAIN_HAND);
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return true;
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})
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@ -24,7 +24,7 @@ import net.minecraft.world.IWorld;
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public class LinkedControllerServerHandler {
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public static WorldAttached<Map<UUID, Collection<ManualFrequencyEntry>>> receivedInputs =
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new WorldAttached<>(HashMap::new);
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new WorldAttached<>($ -> new HashMap<>());
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static final int TIMEOUT = 30;
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public static void tick(IWorld world) {
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@ -23,7 +23,7 @@ public class SchematicInstances {
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public static WorldAttached<Cache<Integer, SchematicWorld>> loadedSchematics;
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static {
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loadedSchematics = new WorldAttached<>(() -> CacheBuilder.newBuilder()
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loadedSchematics = new WorldAttached<>($ -> CacheBuilder.newBuilder()
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.expireAfterAccess(5, TimeUnit.MINUTES)
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.build());
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}
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@ -4,7 +4,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.function.Supplier;
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import java.util.function.Function;
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import javax.annotation.Nullable;
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@ -14,9 +14,9 @@ public class WorldAttached<T> {
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static List<Map<IWorld, ?>> allMaps = new ArrayList<>();
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Map<IWorld, T> attached;
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private Supplier<T> factory;
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private Function<IWorld, T> factory;
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public WorldAttached(Supplier<T> factory) {
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public WorldAttached(Function<IWorld, T> factory) {
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this.factory = factory;
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attached = new HashMap<>();
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allMaps.add(attached);
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@ -31,7 +31,7 @@ public class WorldAttached<T> {
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T t = attached.get(world);
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if (t != null)
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return t;
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T entry = factory.get();
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T entry = factory.apply(world);
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put(world, entry);
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return entry;
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}
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