Broken UVs
- Fixed UV shifts not working consistently with high-res resource packs - Fixed window panes not connecting their textures with windowlogged blocks - Fixed buttons and pressure plates not resetting after being moved - Fixed missing tooltips on custom swords - Redstone links now move when the block they are attached to is moved
This commit is contained in:
parent
810191aa89
commit
d1ff9f4e30
11 changed files with 96 additions and 44 deletions
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@ -9,6 +9,7 @@ import com.simibubi.create.foundation.block.connected.ConnectedTextureBehaviour.
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.PaneBlock;
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import net.minecraft.client.renderer.model.BakedQuad;
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import net.minecraft.client.renderer.model.BakedQuad;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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@ -55,7 +56,7 @@ public class CTModel extends BakedModelWrapper<IBakedModel> {
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CTData data = new CTData();
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CTData data = new CTData();
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for (Direction face : Direction.values()) {
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for (Direction face : Direction.values()) {
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if (!Block.shouldSideBeRendered(state, world, pos, face))
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if (!Block.shouldSideBeRendered(state, world, pos, face) && !(state.getBlock() instanceof PaneBlock))
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continue;
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continue;
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CTSpriteShiftEntry spriteShift = behaviour.get(state, face);
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CTSpriteShiftEntry spriteShift = behaviour.get(state, face);
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if (spriteShift == null)
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if (spriteShift == null)
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@ -85,9 +86,6 @@ public class CTModel extends BakedModelWrapper<IBakedModel> {
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if (index == -1)
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if (index == -1)
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continue;
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continue;
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float uShift = spriteShift.getUShift(index);
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float vShift = spriteShift.getVShift(index);
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BakedQuad newQuad =
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BakedQuad newQuad =
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new BakedQuad(Arrays.copyOf(quad.getVertexData(), quad.getVertexData().length), quad.getTintIndex(),
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new BakedQuad(Arrays.copyOf(quad.getVertexData(), quad.getVertexData().length), quad.getTintIndex(),
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quad.getFace(), quad.getSprite(), quad.shouldApplyDiffuseLighting(), quad.getFormat());
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quad.getFace(), quad.getSprite(), quad.shouldApplyDiffuseLighting(), quad.getFormat());
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@ -100,10 +98,8 @@ public class CTModel extends BakedModelWrapper<IBakedModel> {
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int vIndex = vertex + uvOffset + 1;
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int vIndex = vertex + uvOffset + 1;
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float u = Float.intBitsToFloat(vertexData[uIndex]);
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float u = Float.intBitsToFloat(vertexData[uIndex]);
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float v = Float.intBitsToFloat(vertexData[vIndex]);
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float v = Float.intBitsToFloat(vertexData[vIndex]);
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u += uShift;
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vertexData[uIndex] = Float.floatToRawIntBits(spriteShift.getTargetU(u, index));
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v += vShift;
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vertexData[vIndex] = Float.floatToRawIntBits(spriteShift.getTargetV(v, index));
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vertexData[uIndex] = Float.floatToIntBits(u);
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vertexData[vIndex] = Float.floatToIntBits(v);
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}
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}
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quads.set(i, newQuad);
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quads.set(i, newQuad);
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}
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}
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@ -11,14 +11,16 @@ public abstract class CTSpriteShiftEntry extends SpriteShiftEntry {
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this.textureSheetSize = sheetSize;
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this.textureSheetSize = sheetSize;
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}
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}
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public float getUShift(int index) {
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public float getTargetU(float localU, int index) {
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return getTarget().getInterpolatedU((index % textureSheetSize) * (16 / textureSheetSize))
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float uOffset = (index % textureSheetSize);
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- getOriginal().getMinU();
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return getTarget().getInterpolatedU(
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(getOriginal().getUnInterpolatedU(localU) + (uOffset * 16)) / ((float) textureSheetSize));
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}
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}
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public float getVShift(int index) {
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public float getTargetV(float localV, int index) {
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return getTarget().getInterpolatedV((index / textureSheetSize) * (16 / textureSheetSize))
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float vOffset = (index / textureSheetSize);
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- getOriginal().getMinV();
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return getTarget().getInterpolatedV(
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(getOriginal().getUnInterpolatedV(localV) + (vOffset * 16)) / ((float) textureSheetSize));
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}
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}
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public abstract int getTextureIndex(CTContext context);
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public abstract int getTextureIndex(CTContext context);
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@ -22,7 +22,9 @@ import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.TieredItem;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.util.text.TextFormatting;
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public class TooltipHelper {
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public class TooltipHelper {
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@ -169,11 +171,11 @@ public class TooltipHelper {
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}
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}
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public static String getTooltipTranslationKey(ItemStack stack) {
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public static String getTooltipTranslationKey(ItemStack stack) {
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Item item = stack.getItem();
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if (stack.getItem() instanceof AbstractToolItem) {
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if (item instanceof TieredItem) {
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AbstractToolItem abstractToolItem = (AbstractToolItem) stack.getItem();
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TieredItem tieredItem = (TieredItem) stack.getItem();
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if (abstractToolItem.getTier() instanceof AllToolTiers) {
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if (tieredItem.getTier() instanceof AllToolTiers) {
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AllToolTiers allToolTiers = (AllToolTiers) abstractToolItem.getTier();
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AllToolTiers allToolTiers = (AllToolTiers) tieredItem.getTier();
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return "tool.create." + Lang.asId(allToolTiers.name()) + ".tooltip";
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return "tool.create." + Lang.asId(allToolTiers.name()) + ".tooltip";
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}
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}
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}
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}
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@ -4,9 +4,10 @@ import java.nio.ByteBuffer;
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import javax.vecmath.Matrix4f;
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import javax.vecmath.Matrix4f;
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import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.Direction.Axis;
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@ -26,7 +27,9 @@ public class SuperByteBuffer {
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// Vertex Texture Coords
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// Vertex Texture Coords
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private boolean shouldShiftUV;
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private boolean shouldShiftUV;
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private float uShift, vShift;
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private boolean resetUV;
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private SpriteShiftEntry spriteShift;
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private float uTarget, vTarget;
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// Vertex Lighting
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// Vertex Lighting
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private boolean shouldLight;
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private boolean shouldLight;
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@ -37,6 +40,7 @@ public class SuperByteBuffer {
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// Vertex Coloring
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// Vertex Coloring
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private boolean shouldColor;
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private boolean shouldColor;
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private int r, g, b, a;
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private int r, g, b, a;
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private float sheetSize;
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public SuperByteBuffer(ByteBuffer original) {
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public SuperByteBuffer(ByteBuffer original) {
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original.rewind();
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original.rewind();
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@ -80,8 +84,18 @@ public class SuperByteBuffer {
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putColor(mutable, vertex, (byte) r2, (byte) g2, (byte) b2, (byte) a);
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putColor(mutable, vertex, (byte) r2, (byte) g2, (byte) b2, (byte) a);
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}
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}
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if (shouldShiftUV)
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if (shouldShiftUV) {
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putUV(mutable, vertex, getU(original, vertex) + uShift, getV(original, vertex) + vShift);
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float u = getU(original, vertex);
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float v = getV(original, vertex);
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float targetU = spriteShift.getTarget()
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.getInterpolatedU((spriteShift.getOriginal().getUnInterpolatedU(u) / sheetSize) + uTarget * 16);
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float targetV = spriteShift.getTarget()
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.getInterpolatedV((spriteShift.getOriginal().getUnInterpolatedV(v) / sheetSize) + vTarget * 16);
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putUV(mutable, vertex, targetU, targetV);
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}
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if (resetUV)
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putUV(mutable, vertex, getU(original, vertex), getV(original, vertex));
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if (shouldLight) {
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if (shouldLight) {
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if (vertexLighter != null)
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if (vertexLighter != null)
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@ -134,24 +148,29 @@ public class SuperByteBuffer {
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return translate(-.5f, -.5f, -.5f).rotate(axis, angle).translate(.5f, .5f, .5f);
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return translate(-.5f, -.5f, -.5f).rotate(axis, angle).translate(.5f, .5f, .5f);
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}
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}
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public SuperByteBuffer shiftUV(TextureAtlasSprite from, TextureAtlasSprite to) {
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public SuperByteBuffer shiftUV(SpriteShiftEntry entry) {
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shouldShiftUV = true;
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shouldShiftUV = true;
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uShift = to.getMinU() - from.getMinU();
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resetUV = false;
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vShift = to.getMinV() - from.getMinV();
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spriteShift = entry;
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uTarget = 0;
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vTarget = 0;
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sheetSize = 1;
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return this;
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return this;
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}
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}
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public SuperByteBuffer shiftUVtoSheet(TextureAtlasSprite from, TextureAtlasSprite to, int sheetX, int sheetY) {
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public SuperByteBuffer shiftUVtoSheet(SpriteShiftEntry entry, float uTarget, float vTarget, int sheetSize) {
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shouldShiftUV = true;
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shouldShiftUV = true;
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uShift = to.getInterpolatedU(sheetX * 16f / to.getWidth()) - from.getMinU();
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resetUV = false;
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vShift = to.getInterpolatedV(sheetY * 16f / to.getHeight()) - from.getMinV();
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spriteShift = entry;
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this.uTarget = uTarget;
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this.vTarget = vTarget;
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this.sheetSize = sheetSize;
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return this;
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return this;
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}
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}
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public SuperByteBuffer dontShiftUV() {
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public SuperByteBuffer dontShiftUV() {
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shouldShiftUV = false;
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shouldShiftUV = false;
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uShift = 0;
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resetUV = true;
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vShift = 0;
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return this;
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return this;
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}
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}
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@ -5,6 +5,7 @@ import com.simibubi.create.modules.contraptions.components.actors.HarvesterBlock
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import com.simibubi.create.modules.contraptions.components.actors.PortableStorageInterfaceBlock;
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import com.simibubi.create.modules.contraptions.components.actors.PortableStorageInterfaceBlock;
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import com.simibubi.create.modules.contraptions.components.contraptions.chassis.AbstractChassisBlock;
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import com.simibubi.create.modules.contraptions.components.contraptions.chassis.AbstractChassisBlock;
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import com.simibubi.create.modules.logistics.block.AttachedLogisticalBlock;
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import com.simibubi.create.modules.logistics.block.AttachedLogisticalBlock;
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import com.simibubi.create.modules.logistics.block.RedstoneLinkBlock;
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import com.simibubi.create.modules.logistics.block.extractor.ExtractorBlock;
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import com.simibubi.create.modules.logistics.block.extractor.ExtractorBlock;
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import com.simibubi.create.modules.logistics.block.funnel.FunnelBlock;
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import com.simibubi.create.modules.logistics.block.funnel.FunnelBlock;
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import com.simibubi.create.modules.logistics.block.transposer.TransposerBlock;
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import com.simibubi.create.modules.logistics.block.transposer.TransposerBlock;
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@ -94,6 +95,8 @@ public class BlockMovementTraits {
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return true;
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return true;
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if (block instanceof RedstoneWireBlock)
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if (block instanceof RedstoneWireBlock)
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return true;
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return true;
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if (block instanceof RedstoneLinkBlock)
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return true;
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return false;
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return false;
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}
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}
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@ -112,6 +115,8 @@ public class BlockMovementTraits {
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return direction == Direction.DOWN;
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return direction == Direction.DOWN;
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if (block instanceof AttachedLogisticalBlock && !(block instanceof TransposerBlock))
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if (block instanceof AttachedLogisticalBlock && !(block instanceof TransposerBlock))
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return direction == AttachedLogisticalBlock.getBlockFacing(state);
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return direction == AttachedLogisticalBlock.getBlockFacing(state);
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if (block instanceof RedstoneLinkBlock)
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return direction.getOpposite() == state.get(RedstoneLinkBlock.FACING);
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if (block instanceof FlowerPotBlock)
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if (block instanceof FlowerPotBlock)
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return direction == Direction.DOWN;
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return direction == Direction.DOWN;
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if (block instanceof RedstoneDiodeBlock)
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if (block instanceof RedstoneDiodeBlock)
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@ -31,11 +31,13 @@ import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock;
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import com.simibubi.create.modules.contraptions.relays.belt.BeltTileEntity;
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import com.simibubi.create.modules.contraptions.relays.belt.BeltTileEntity;
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import com.simibubi.create.modules.logistics.block.inventories.FlexcrateBlock;
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import com.simibubi.create.modules.logistics.block.inventories.FlexcrateBlock;
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import net.minecraft.block.AbstractButtonBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.ChestBlock;
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import net.minecraft.block.ChestBlock;
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import net.minecraft.block.DoorBlock;
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import net.minecraft.block.DoorBlock;
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import net.minecraft.block.PressurePlateBlock;
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import net.minecraft.block.SlimeBlock;
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import net.minecraft.block.SlimeBlock;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.nbt.ListNBT;
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import net.minecraft.nbt.ListNBT;
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blockstate = blockstate.with(FlexcrateBlock.DOUBLE, false);
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blockstate = blockstate.with(FlexcrateBlock.DOUBLE, false);
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if (AllBlocks.CONTACT.typeOf(blockstate))
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if (AllBlocks.CONTACT.typeOf(blockstate))
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blockstate = blockstate.with(ContactBlock.POWERED, true);
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blockstate = blockstate.with(ContactBlock.POWERED, true);
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if (blockstate.getBlock() instanceof AbstractButtonBlock) {
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blockstate = blockstate.with(AbstractButtonBlock.POWERED, false);
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world.getPendingBlockTicks().scheduleTick(pos, blockstate.getBlock(), -1);
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}
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if (blockstate.getBlock() instanceof PressurePlateBlock) {
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blockstate = blockstate.with(PressurePlateBlock.POWERED, false);
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world.getPendingBlockTicks().scheduleTick(pos, blockstate.getBlock(), -1);
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}
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CompoundNBT compoundnbt = getTileEntityNBT(world, pos);
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CompoundNBT compoundnbt = getTileEntityNBT(world, pos);
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TileEntity tileentity = world.getTileEntity(pos);
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TileEntity tileentity = world.getTileEntity(pos);
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return Pair.of(new BlockInfo(pos, blockstate, compoundnbt), tileentity);
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return Pair.of(new BlockInfo(pos, blockstate, compoundnbt), tileentity);
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@ -162,10 +162,9 @@ public class MechanicalCrafterTileEntityRenderer extends SafeTileEntityRenderer<
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if (te.phase == Phase.EXPORTING) {
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if (te.phase == Phase.EXPORTING) {
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int textureIndex = (int) ((te.getCountDownSpeed() / 128f * AnimationTickHolder.ticks));
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int textureIndex = (int) ((te.getCountDownSpeed() / 128f * AnimationTickHolder.ticks));
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beltBuffer.shiftUVtoSheet(animatedTexture.getOriginal(), animatedTexture.getTarget(),
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beltBuffer.shiftUVtoSheet(animatedTexture, (textureIndex % 4) / 4f, 0, 1);
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(textureIndex % 4) * 4, 0);
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} else {
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} else {
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beltBuffer.shiftUVtoSheet(animatedTexture.getOriginal(), animatedTexture.getTarget(), 0, 0);
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beltBuffer.dontShiftUV();
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}
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}
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beltBuffer.translate(x, y, z).renderInto(buffer);
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beltBuffer.translate(x, y, z).renderInto(buffer);
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@ -74,10 +74,9 @@ public class BeltTileEntityRenderer extends SafeTileEntityRenderer<BeltTileEntit
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if (textureIndex < 0)
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if (textureIndex < 0)
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textureIndex += 16;
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textureIndex += 16;
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beltBuffer.shiftUVtoSheet(animatedTexture.getOriginal(), animatedTexture.getTarget(),
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beltBuffer.shiftUVtoSheet(animatedTexture, (textureIndex % 4) / 4f, (textureIndex / 4) / 4f, 4);
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(textureIndex % 4) * 16, (textureIndex / 4) * 16);
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} else {
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} else {
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beltBuffer.shiftUVtoSheet(animatedTexture.getOriginal(), animatedTexture.getTarget(), 0, 0);
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beltBuffer.dontShiftUV();
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}
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}
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int packedLightmapCoords = blockState.getPackedLightmapCoords(getWorld(), te.getPos());
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int packedLightmapCoords = blockState.getPackedLightmapCoords(getWorld(), te.getPos());
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@ -26,6 +26,7 @@ import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3i;
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import net.minecraft.util.math.Vec3i;
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import net.minecraftforge.client.MinecraftForgeClient;
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import net.minecraftforge.client.MinecraftForgeClient;
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import net.minecraftforge.client.model.data.EmptyModelData;
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import net.minecraftforge.client.model.data.IModelData;
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import net.minecraftforge.client.model.data.IModelData;
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public class WindowInABlockModel extends WrappedBakedModel {
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public class WindowInABlockModel extends WrappedBakedModel {
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@ -48,13 +49,20 @@ public class WindowInABlockModel extends WrappedBakedModel {
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BlockRenderLayer renderLayer = MinecraftForgeClient.getRenderLayer();
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BlockRenderLayer renderLayer = MinecraftForgeClient.getRenderLayer();
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if (partialState.canRenderInLayer(renderLayer) && partialState != null) {
|
if (partialState.canRenderInLayer(renderLayer) && partialState != null) {
|
||||||
quads.addAll(dispatcher.getModelForState(partialState).getQuads(partialState, side, rand, data));
|
IBakedModel partialModel = dispatcher.getModelForState(partialState);
|
||||||
|
IModelData modelData = partialModel.getModelData(Minecraft.getInstance().world, position, partialState,
|
||||||
|
EmptyModelData.INSTANCE);
|
||||||
|
quads.addAll(partialModel.getQuads(partialState, side, rand, modelData));
|
||||||
}
|
}
|
||||||
if (windowState.canRenderInLayer(renderLayer) && windowState != null) {
|
if (windowState.canRenderInLayer(renderLayer) && windowState != null) {
|
||||||
quads.addAll(dispatcher.getModelForState(windowState).getQuads(windowState, side, rand, data).stream()
|
IBakedModel windowModel = dispatcher.getModelForState(windowState);
|
||||||
|
IModelData modelData =
|
||||||
|
windowModel.getModelData(Minecraft.getInstance().world, position, windowState, EmptyModelData.INSTANCE);
|
||||||
|
quads.addAll(dispatcher.getModelForState(windowState).getQuads(windowState, side, rand, modelData).stream()
|
||||||
.filter(q -> {
|
.filter(q -> {
|
||||||
Direction face = q.getFace();
|
Direction face = q.getFace();
|
||||||
if (face != null && windowState.isSideInvisible(world.getBlockState(position), face))
|
if (face != null
|
||||||
|
&& world.getBlockState(position.offset(face)).isSideInvisible(windowState, face))
|
||||||
return false;
|
return false;
|
||||||
if (face != null && Block.hasSolidSide(partialState, world, position, face))
|
if (face != null && Block.hasSolidSide(partialState, world, position, face))
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -193,8 +193,11 @@ public class FlexcrateTileEntity extends SyncedTileEntity implements INamedConta
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public <T> LazyOptional<T> getCapability(Capability<T> capability, Direction facing) {
|
public <T> LazyOptional<T> getCapability(Capability<T> capability, Direction facing) {
|
||||||
if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
|
if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
|
||||||
return getMainCrate().invHandler.cast();
|
FlexcrateTileEntity mainCrate = getMainCrate();
|
||||||
|
if (mainCrate != null && mainCrate.invHandler.isPresent())
|
||||||
|
return mainCrate.invHandler.cast();
|
||||||
|
}
|
||||||
return super.getCapability(capability, facing);
|
return super.getCapability(capability, facing);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4,10 +4,12 @@ import com.simibubi.create.foundation.block.connected.CTSpriteShiftEntry;
|
||||||
import com.simibubi.create.foundation.block.connected.ConnectedTextureBehaviour;
|
import com.simibubi.create.foundation.block.connected.ConnectedTextureBehaviour;
|
||||||
import com.simibubi.create.foundation.block.connected.IHaveConnectedTextures;
|
import com.simibubi.create.foundation.block.connected.IHaveConnectedTextures;
|
||||||
import com.simibubi.create.foundation.block.connected.StandardCTBehaviour;
|
import com.simibubi.create.foundation.block.connected.StandardCTBehaviour;
|
||||||
|
import com.simibubi.create.modules.curiosities.partialWindows.WindowInABlockTileEntity;
|
||||||
|
|
||||||
import net.minecraft.block.Block;
|
import net.minecraft.block.Block;
|
||||||
import net.minecraft.block.BlockState;
|
import net.minecraft.block.BlockState;
|
||||||
import net.minecraft.block.Blocks;
|
import net.minecraft.block.Blocks;
|
||||||
|
import net.minecraft.tileentity.TileEntity;
|
||||||
import net.minecraft.util.BlockRenderLayer;
|
import net.minecraft.util.BlockRenderLayer;
|
||||||
import net.minecraft.util.Direction;
|
import net.minecraft.util.Direction;
|
||||||
import net.minecraft.util.Direction.AxisDirection;
|
import net.minecraft.util.Direction.AxisDirection;
|
||||||
|
@ -34,8 +36,6 @@ public class CTGlassPaneBlock extends GlassPaneBlock implements IHaveConnectedTe
|
||||||
return adjacentBlockState == state;
|
return adjacentBlockState == state;
|
||||||
return super.isSideInvisible(state, adjacentBlockState, side);
|
return super.isSideInvisible(state, adjacentBlockState, side);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
protected ConnectedTextureBehaviour createBehaviour() {
|
protected ConnectedTextureBehaviour createBehaviour() {
|
||||||
for (CTSpriteShiftEntry ctSpriteShiftEntry : ctGlass.getBehaviour().getAllCTShifts()) {
|
for (CTSpriteShiftEntry ctSpriteShiftEntry : ctGlass.getBehaviour().getAllCTShifts()) {
|
||||||
|
@ -43,6 +43,15 @@ public class CTGlassPaneBlock extends GlassPaneBlock implements IHaveConnectedTe
|
||||||
@Override
|
@Override
|
||||||
public boolean connectsTo(BlockState state, BlockState other, IEnviromentBlockReader reader,
|
public boolean connectsTo(BlockState state, BlockState other, IEnviromentBlockReader reader,
|
||||||
BlockPos pos, BlockPos otherPos, Direction face) {
|
BlockPos pos, BlockPos otherPos, Direction face) {
|
||||||
|
|
||||||
|
TileEntity te = reader.getTileEntity(pos);
|
||||||
|
if (te instanceof WindowInABlockTileEntity)
|
||||||
|
state = ((WindowInABlockTileEntity) te).getWindowBlock();
|
||||||
|
|
||||||
|
TileEntity otherTE = reader.getTileEntity(otherPos);
|
||||||
|
if (otherTE instanceof WindowInABlockTileEntity)
|
||||||
|
other = ((WindowInABlockTileEntity) otherTE).getWindowBlock();
|
||||||
|
|
||||||
return state.getBlock() == other.getBlock();
|
return state.getBlock() == other.getBlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue