Use a WeakHashMap in WorldAttached to prevent memory leaks
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1 changed files with 4 additions and 2 deletions
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@ -2,9 +2,9 @@ package com.simibubi.create.foundation.utility;
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import java.lang.ref.WeakReference;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.WeakHashMap;
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import java.util.function.BiConsumer;
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import java.util.function.Consumer;
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import java.util.function.Function;
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@ -22,7 +22,9 @@ public class WorldAttached<T> {
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public WorldAttached(Function<LevelAccessor, T> factory) {
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this.factory = factory;
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attached = new HashMap<>();
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// Weak key hashmaps prevent worlds not existing anywhere else from leaking memory.
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// This is only a fallback in the event that unload events fail to fire for any reason.
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attached = new WeakHashMap<>();
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allMaps.add(new WeakReference<>(attached));
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}
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