diff --git a/src/main/resources/assets/create/lang/es_es.json b/src/main/resources/assets/create/lang/es_es.json new file mode 100644 index 000000000..9a01ded06 --- /dev/null +++ b/src/main/resources/assets/create/lang/es_es.json @@ -0,0 +1,1797 @@ +{ + + "_": "->------------------------] Game Elements [------------------------<-", + + "block.create.acacia_window": "Ventana de Acacia", + "block.create.acacia_window_pane": "Panel de ventana de acacia", + "block.create.adjustable_chain_gearshift": "Cadena de transmisión ajustable", + "block.create.adjustable_crate": "Caja ajustable", + "block.create.adjustable_pulse_repeater": "Repetidor de pulso ajustable", + "block.create.adjustable_repeater": "Repetidor ajustable", + "block.create.analog_lever": "Palanca analógica", + "block.create.andesite_belt_funnel": "Cinturón de embudo de andesita", + "block.create.andesite_bricks": "Ladrillos de andesita", + "block.create.andesite_bricks_slab": "Losa de ladrillos de andesita", + "block.create.andesite_bricks_stairs": "Escaleras de ladrillos de andesita", + "block.create.andesite_bricks_wall": "Pared de ladrillos de andesita", + "block.create.andesite_casing": "Andesita revestida", + "block.create.andesite_cobblestone": "Adoquín de andesita", + "block.create.andesite_cobblestone_slab": "Losa de adoquín de andesita", + "block.create.andesite_cobblestone_stairs": "Escaleras de adoquines de andesita", + "block.create.andesite_cobblestone_wall": "Muro de adoquines de andesita", + "block.create.andesite_encased_shaft": "Eje revestido de andesita", + "block.create.andesite_funnel": "Embudo de andesita", + "block.create.andesite_pillar": "Poste de andesita", + "block.create.andesite_tunnel": "Túnel de Andesita", + "block.create.basin": "Cuenca", + "block.create.belt": "Cinturón mecánico", + "block.create.birch_window": "Ventana de abedul", + "block.create.birch_window_pane": "Panel de ventana de abedul", + "block.create.black_sail": "Vela negra", + "block.create.black_seat": "Asiento negro", + "block.create.black_valve_handle": "Asa de válvula negra", + "block.create.blaze_burner": "Blaze Burner", + "block.create.blue_sail": "Vela azul", + "block.create.blue_seat": "Asiento azul", + "block.create.blue_valve_handle": "Asa de válvula azul", + "block.create.brass_belt_funnel": "Cinturón de embudo de bronce", + "block.create.brass_block": "Bloque de bronce", + "block.create.brass_casing": "Recubridor de bronce", + "block.create.brass_encased_shaft": "Eje revestido de bronce", + "block.create.brass_funnel": "Embudo de bronce", + "block.create.brass_tunnel": "Túnel de bronce", + "block.create.brown_sail": "Vela marrón", + "block.create.brown_seat": "Asiento marrón", + "block.create.brown_valve_handle": "Asa de válvula marrón", + "block.create.cart_assembler": "Ensamblador de vagonetas", + "block.create.chiseled_dark_scoria": "Escoria oscura cincelada", + "block.create.chiseled_dolomite": "Dolomita cincelada", + "block.create.chiseled_gabbro": "Gabro cincelado", + "block.create.chiseled_limestone": "Caliza cincelada", + "block.create.chiseled_scoria": "Escoria cincelada", + "block.create.chiseled_weathered_limestone": "Piedra caliza erosionada cincelada", + "block.create.chocolate": "Chocolate", + "block.create.chute": "Ducto", + "block.create.clockwork_bearing": "Cojinete de reloj", + "block.create.clutch": "Embrague", + "block.create.cogwheel": "Rueda dentada", + "block.create.content_observer": "Observador de contenidos", + "block.create.controller_rail": "Raíl de control", + "block.create.copper_block": "Bloque de cobre", + "block.create.copper_casing": "Bloque de caliza", + "block.create.copper_ore": "Mineral de cobre", + "block.create.copper_shingles": "Teja de cobre", + "block.create.copper_tiles": "Baldosa de cobre", + "block.create.copper_valve_handle": "Asa de válvula de cobre", + "block.create.creative_crate": "Caja creativa", + "block.create.creative_fluid_tank": "Tanque de fluídos creativo", + "block.create.creative_motor": "Motor creativo", + "block.create.crushing_wheel": "Rueda trituradora", + "block.create.crushing_wheel_controller": "Controlador de Rueda trituradora", + "block.create.cuckoo_clock": "Reloj Cucú", + "block.create.cyan_sail": "Vela cian", + "block.create.cyan_seat": "Asiento cian", + "block.create.cyan_valve_handle": "Asa de válvula cian", + "block.create.dark_oak_window": "Ventana de roble oscuro", + "block.create.dark_oak_window_pane": "Panel de ventana de roble oscuro", + "block.create.dark_scoria": "Escoria oscura", + "block.create.dark_scoria_bricks": "Ladrillos de escoria oscura", + "block.create.dark_scoria_bricks_slab": "Losa de ladrillos de escoria oscura", + "block.create.dark_scoria_bricks_stairs": "Escaleras de ladrillos de escoria oscura", + "block.create.dark_scoria_bricks_wall": "Pared de ladrillos de escoria oscura", + "block.create.dark_scoria_cobblestone": "Adoquines de escoria oscura", + "block.create.dark_scoria_cobblestone_slab": "Losa de adoquines de escoria oscura", + "block.create.dark_scoria_cobblestone_stairs": "Escaleras de adoquines de escoria oscura", + "block.create.dark_scoria_cobblestone_wall": "Pared de adoquines de escoria oscura", + "block.create.dark_scoria_pillar": "Pilar de escoria oscura", + "block.create.deployer": "Desplegador", + "block.create.depot": "Depósito", + "block.create.diorite_bricks": "Ladrillos de diorita", + "block.create.diorite_bricks_slab": "Losa de ladrillos de diorita", + "block.create.diorite_bricks_stairs": "Escaleras de ladrillos de diorita", + "block.create.diorite_bricks_wall": "Pared de ladrillos de diorita", + "block.create.diorite_cobblestone": "Adoquín de diorita", + "block.create.diorite_cobblestone_slab": "Losa de adoquínes de diorita", + "block.create.diorite_cobblestone_stairs": "Escaleras de adoquines de diorita", + "block.create.diorite_cobblestone_wall": "Pared de adoquines de diorita", + "block.create.diorite_pillar": "Pilar de diorita", + "block.create.dolomite": "Dolomita", + "block.create.dolomite_bricks": "Ladrillos de dolomita", + "block.create.dolomite_bricks_slab": "Losa de ladrillos de dolomita", + "block.create.dolomite_bricks_stairs": "Escaleras de ladrillos de dolomita", + "block.create.dolomite_bricks_wall": "Pared de ladrillos de dolomita", + "block.create.dolomite_cobblestone": "Adoquín de dolomita", + "block.create.dolomite_cobblestone_slab": "Losa de adoquín de dolomita", + "block.create.dolomite_cobblestone_stairs": "Escaleras de adoquines de dolomita", + "block.create.dolomite_cobblestone_wall": "Pared de adoquines de dolomita", + "block.create.dolomite_pillar": "Pilar de dolomita", + "block.create.encased_chain_drive": "Cadena de transmisión revestida", + "block.create.encased_fan": "Ventilador revestido", + "block.create.encased_fluid_pipe": "Tubería de fluídos de cobre revestida", + "block.create.fancy_andesite_bricks": "Ladrillos de andesita elegantes", + "block.create.fancy_andesite_bricks_slab": "Ladrillos de andesita elegantes", + "block.create.fancy_andesite_bricks_stairs": "Escaleras de ladrillos de andesita elegantes", + "block.create.fancy_andesite_bricks_wall": "Pared de ladrillos de andesita elegantes", + "block.create.fancy_dark_scoria_bricks": "Ladrillos de escoria oscura elegantes", + "block.create.fancy_dark_scoria_bricks_slab": "Losa de ladrillos de escoria oscura elegantes", + "block.create.fancy_dark_scoria_bricks_stairs": "Escalera de ladrillos de escoria oscura elegantes", + "block.create.fancy_dark_scoria_bricks_wall": "Pared de ladrillos de escoria oscura elegantes", + "block.create.fancy_diorite_bricks": "Ladrillos de diorita elegantes", + "block.create.fancy_diorite_bricks_slab": "Losa de ladrillos de diorita elegantes", + "block.create.fancy_diorite_bricks_stairs": "Escaleras de ladrillos de diorita elegantes", + "block.create.fancy_diorite_bricks_wall": "Pared de ladrillos de diorita elegantes", + "block.create.fancy_dolomite_bricks": "Ladrillos de dolomita elegantes", + "block.create.fancy_dolomite_bricks_slab": "Losa de ladrillos de dolomita elegantes", + "block.create.fancy_dolomite_bricks_stairs": "Escaleras de ladrillos de dolomita elegantes", + "block.create.fancy_dolomite_bricks_wall": "Pared de ladrillos de dolomita elegantes", + "block.create.fancy_gabbro_bricks": "Ladrillos de gabro elegantes", + "block.create.fancy_gabbro_bricks_slab": "Losa de ladrillos de gabro elegantes", + "block.create.fancy_gabbro_bricks_stairs": "Escaleras de ladrillos de gabro elegantes", + "block.create.fancy_gabbro_bricks_wall": "Pared de ladrillos de gabro elegantes", + "block.create.fancy_granite_bricks": "Ladrillos de granito elegantes", + "block.create.fancy_granite_bricks_slab": "Losa de ladrillos de granito elegantes", + "block.create.fancy_granite_bricks_stairs": "Escaleras de ladrillos de granito elegantes", + "block.create.fancy_granite_bricks_wall": "Pared de ladrillos de granito elegantes", + "block.create.fancy_limestone_bricks": "Ladrillos de piedra caliza elegantes", + "block.create.fancy_limestone_bricks_slab": "Losa de ladrillos de piedra caliza elegantes", + "block.create.fancy_limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza elegantes", + "block.create.fancy_limestone_bricks_wall": "Pared de ladrillos de piedra caliza elegantes", + "block.create.fancy_scoria_bricks": "Ladrillos de escoria elegantes", + "block.create.fancy_scoria_bricks_slab": "Losa de ladrillos de escoria elegantes", + "block.create.fancy_scoria_bricks_stairs": "Escaleras de ladrills de escoria elegantes", + "block.create.fancy_scoria_bricks_wall": "Pared de ladrillos de escoria elegantes", + "block.create.fancy_weathered_limestone_bricks": "Ladrillos de piedra de caliza erosionada elegantes", + "block.create.fancy_weathered_limestone_bricks_slab": "Losa de ladrillos de caliza erosionada elegantes", + "block.create.fancy_weathered_limestone_bricks_stairs": "Escaleras de ladrillos de caliza erosionada elegantes", + "block.create.fancy_weathered_limestone_bricks_wall": "Pared de ladrillos de caliza erosionada elegantes", + "block.create.fluid_pipe": "Tubería de fluídos de cobre", + "block.create.fluid_tank": "Depósito de fluidos", + "block.create.fluid_valve": "Válvula de fluidos", + "block.create.flywheel": "Rueda de inercia", + "block.create.framed_glass": "Cristal enmarcado", + "block.create.framed_glass_pane": "Panel de cristal enmarcado", + "block.create.furnace_engine": "Motor de horno", + "block.create.gabbro": "Gabro", + "block.create.gabbro_bricks": "Ladrillos de gabro", + "block.create.gabbro_bricks_slab": "Losa de ladrillos de gabro", + "block.create.gabbro_bricks_stairs": "Escaleras de ladrillos de gabro", + "block.create.gabbro_bricks_wall": "Pared de ladrillos de gabro", + "block.create.gabbro_cobblestone": "Adoquín de gabro", + "block.create.gabbro_cobblestone_slab": "Losa de adoquínes de gabro", + "block.create.gabbro_cobblestone_stairs": "Escaleras de adoquínes de gabro", + "block.create.gabbro_cobblestone_wall": "Pared de adoquínes de gabro", + "block.create.gabbro_pillar": "Pilar de gabro", + "block.create.gantry_pinion": "Piñón de grúa", + "block.create.gantry_shaft": "Eje de grúa", + "block.create.gearbox": "Caja de transmisión", + "block.create.gearshift": "Palanca de cambios", + "block.create.glass_fluid_pipe": "Tubo de cristal para fluidos", + "block.create.granite_bricks": "Ladrillos de granito", + "block.create.granite_bricks_slab": "Losa de ladrillos de granito", + "block.create.granite_bricks_stairs": "Escaleras de ladrillos de granito", + "block.create.granite_bricks_wall": "Pared de ladrillos de granito", + "block.create.granite_cobblestone": "Adoquín de granito", + "block.create.granite_cobblestone_slab": "Losa de adoquínes de granito", + "block.create.granite_cobblestone_stairs": "Escaleras de adoquínes de granito", + "block.create.granite_cobblestone_wall": "Pared de adoquínes de granito", + "block.create.granite_pillar": "Pilar de granito", + "block.create.gray_sail": "Vela gris", + "block.create.gray_seat": "Asiento gris", + "block.create.gray_valve_handle": "Asa de válvula gris", + "block.create.green_sail": "Vela verde", + "block.create.green_seat": "Asiento verde", + "block.create.green_valve_handle": "Asa de válvula verde", + "block.create.hand_crank": "Manivela", + "block.create.honey": "Miel", + "block.create.horizontal_framed_glass": "Cristal con marco horizontal", + "block.create.horizontal_framed_glass_pane": "Panel de cristal con marco horizontal", + "block.create.hose_pulley": "Polea de manguera", + "block.create.item_drain": "Drenaje de elementos", + "block.create.jungle_window": "Ventana de jungla", + "block.create.jungle_window_pane": "Panel de ventana de jungla", + "block.create.large_cogwheel": "Rueda dentada grande", + "block.create.layered_andesite": "Andesita estratificada", + "block.create.layered_dark_scoria": "Escoria oscura estratificada", + "block.create.layered_diorite": "Diorita estratificada", + "block.create.layered_dolomite": "Dolomita estratificada", + "block.create.layered_gabbro": "Gabro estratificado", + "block.create.layered_granite": "Granito estratificado", + "block.create.layered_limestone": "Piedra caliza estratificada", + "block.create.layered_scoria": "Escoria estratificada", + "block.create.layered_weathered_limestone": "Caliza erosionada estratificada", + "block.create.light_blue_sail": "Vela azul claro", + "block.create.light_blue_seat": "Asiento azul claro", + "block.create.light_blue_valve_handle": "Asa de válvula azul claro", + "block.create.light_gray_sail": "Vela gris claro", + "block.create.light_gray_seat": "Asiento gris claro", + "block.create.light_gray_valve_handle": "Asa de válvula gris claro", + "block.create.lime_sail": "Vela lima", + "block.create.lime_seat": "Asiento lima", + "block.create.lime_valve_handle": "Asa de válvula lima", + "block.create.limesand": "Arena caliza", + "block.create.limestone": "Piedra caliza", + "block.create.limestone_bricks": "Ladrillos de piedra caliza", + "block.create.limestone_bricks_slab": "Losa de ladrillos de piedra caliza", + "block.create.limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza", + "block.create.limestone_bricks_wall": "Pared de ladrillos de piedra caliza", + "block.create.limestone_cobblestone": "Adoquínes de piedra caliza", + "block.create.limestone_cobblestone_slab": "Losa de adoquines de piedra caliza", + "block.create.limestone_cobblestone_stairs": "Escaleras de adoquines de piedra caliza", + "block.create.limestone_cobblestone_wall": "Pared de adoquines de piedra caliza", + "block.create.limestone_pillar": "Pilar de piedra caliza", + "block.create.linear_chassis": "Chasis lineal", + "block.create.lit_blaze_burner": "Lit Blaze Burner", + "block.create.magenta_sail": "Vela magenta", + "block.create.magenta_seat": "Asiento magenta", + "block.create.magenta_valve_handle": "Asa de válvula magenta", + "block.create.mechanical_arm": "Brazo mecánico", + "block.create.mechanical_bearing": "Rodamiento mecánico", + "block.create.mechanical_crafter": "Mecanizador", + "block.create.mechanical_drill": "Taladro mecánico", + "block.create.mechanical_harvester": "Cosechadora mecánica", + "block.create.mechanical_mixer": "Mezcladora mecánica", + "block.create.mechanical_piston": "Pistón mecánico", + "block.create.mechanical_piston_head": "Cabezal de pistón mecánico", + "block.create.mechanical_plough": "Arado mecánico", + "block.create.mechanical_press": "Prensa mecánica", + "block.create.mechanical_pump": "Bomba mecánica", + "block.create.mechanical_saw": "Sierra mecánica", + "block.create.metal_bracket": "Soporte de metal", + "block.create.millstone": "Piedra de molino", + "block.create.minecart_anchor": "Ancla de vagonetas", + "block.create.mossy_andesite": "Andesita musgosa", + "block.create.mossy_dark_scoria": "Escoria oscura musgosa", + "block.create.mossy_diorite": "Diorita musgosa", + "block.create.mossy_dolomite": "Dolomita musgosa", + "block.create.mossy_gabbro": "Gabro musgoso", + "block.create.mossy_granite": "Granito musgoso", + "block.create.mossy_limestone": "Caliza musgosa", + "block.create.mossy_scoria": "Escoria musgosa", + "block.create.mossy_weathered_limestone": "Caliza erosionada musgosa", + "block.create.mysterious_cuckoo_clock": "Reloj cucú", + "block.create.natural_scoria": "Escoria natural", + "block.create.nixie_tube": "Tubo Nixie", + "block.create.nozzle": "Boquilla", + "block.create.oak_window": "Ventana de roble", + "block.create.oak_window_pane": "Panel de ventana de roble", + "block.create.orange_sail": "Vela naranja", + "block.create.orange_seat": "Asiento naranja", + "block.create.orange_valve_handle": "Asa de válvula naranja", + "block.create.ornate_iron_window": "Ventana de hierro ornamentada", + "block.create.ornate_iron_window_pane": "Panel de ventana de hierro ornamentada", + "block.create.overgrown_andesite": "Andesita sobredimensionada", + "block.create.overgrown_dark_scoria": "Escoria oscura sobredimensionada", + "block.create.overgrown_diorite": "Diorita sobredimensionada", + "block.create.overgrown_dolomite": "Dolomita sobredimensionada", + "block.create.overgrown_gabbro": "Gabro sobredimensionado", + "block.create.overgrown_granite": "Granito sobredimensionado", + "block.create.overgrown_limestone": "Caliza sobredimensionada", + "block.create.overgrown_scoria": "Escoria sobredimensionada", + "block.create.overgrown_weathered_limestone": "Caliza erosionada sobredimensionada", + "block.create.paved_andesite": "Andesita pavimentada", + "block.create.paved_andesite_slab": "Losa de andesita pavimentada", + "block.create.paved_andesite_stairs": "Escaleras de andesita pavimentada", + "block.create.paved_andesite_wall": "Pared de andesita pavimentada", + "block.create.paved_dark_scoria": "Escoria oscura pavimentada", + "block.create.paved_dark_scoria_slab": "Losa de escoria oscura pavimentada", + "block.create.paved_dark_scoria_stairs": "Escaleras de escoria oscura pavimentada", + "block.create.paved_dark_scoria_wall": "Pared de escoria oscura pavimentad", + "block.create.paved_diorite": "Diorita pavimentada", + "block.create.paved_diorite_slab": "Losa de diorita pavimentada", + "block.create.paved_diorite_stairs": "Escaleras de diorita pavimentada", + "block.create.paved_diorite_wall": "Pared de diorita pavimentad", + "block.create.paved_dolomite": "Dolomita pavimentada", + "block.create.paved_dolomite_slab": "Losa de dolomita pavimentada", + "block.create.paved_dolomite_stairs": "Escaleras de dolomita pavimentada", + "block.create.paved_dolomite_wall": "Pared de dolomita pavimentada", + "block.create.paved_gabbro": "Gabro pavimentado", + "block.create.paved_gabbro_slab": "Losa de gabro pavimentado", + "block.create.paved_gabbro_stairs": "Escaleras de gabro pavimentado", + "block.create.paved_gabbro_wall": "Pared de gabro pavimentado", + "block.create.paved_granite": "Granito pavimentado", + "block.create.paved_granite_slab": "Losa de granito pavimentado", + "block.create.paved_granite_stairs": "Escaleras de granito pavimentado", + "block.create.paved_granite_wall": "Pared de granito pavimentado", + "block.create.paved_limestone": "Piedra caliza pavimentada", + "block.create.paved_limestone_slab": "Losa de piedra caliza pavimentada", + "block.create.paved_limestone_stairs": "Escaleras de piedra caliza pavimentada", + "block.create.paved_limestone_wall": "Pared de piedra caliza pavimentada", + "block.create.paved_scoria": "Escoria pavimentada", + "block.create.paved_scoria_slab": "Losa de escoria pavimentada", + "block.create.paved_scoria_stairs": "Escaleras de escoria pavimentada", + "block.create.paved_scoria_wall": "Pared de escoria pavimentada", + "block.create.paved_weathered_limestone": "Piedra caliza erosionada pavimentada", + "block.create.paved_weathered_limestone_slab": "Losa de piedra caliza erosionada pavimentada", + "block.create.paved_weathered_limestone_stairs": "Escaleras de piedra caliza erosionada pavimentada", + "block.create.paved_weathered_limestone_wall": "Pared de piedra caliza erosionada pavimentada", + "block.create.pink_sail": "Vela rosa", + "block.create.pink_seat": "Asiento rosa", + "block.create.pink_valve_handle": "Asa de válvula rosa", + "block.create.piston_extension_pole": "Pértiga de extensión de pistón", + "block.create.polished_dark_scoria": "Escoria oscura pulida", + "block.create.polished_dark_scoria_slab": "Losa de escoria oscura pulida", + "block.create.polished_dark_scoria_stairs": "Escaleras de escoria oscura pulida", + "block.create.polished_dark_scoria_wall": "Pared de escoria oscura pulida", + "block.create.polished_dolomite": "Dolomita pulida", + "block.create.polished_dolomite_slab": "Losa de dolomita pulida", + "block.create.polished_dolomite_stairs": "Escaleras de dolomita pulidas", + "block.create.polished_dolomite_wall": "Pared de dolomita pulida", + "block.create.polished_gabbro": "Gabro pulido", + "block.create.polished_gabbro_slab": "Losa de gabro pulido", + "block.create.polished_gabbro_stairs": "Escaleras de gabro pulido", + "block.create.polished_gabbro_wall": "Pared de gabro pulido", + "block.create.polished_limestone": "Piedra caliza pulida", + "block.create.polished_limestone_slab": "Losa de piedra caliza pulida", + "block.create.polished_limestone_stairs": "Escaleras de piedra caliza pulidas", + "block.create.polished_limestone_wall": "Pared de piedra caliza pulida", + "block.create.polished_scoria": "Escoria pulida", + "block.create.polished_scoria_slab": "Losa de escoria pulida", + "block.create.polished_scoria_stairs": "Escaleras de losa pulida", + "block.create.polished_scoria_wall": "Pared de escoria pulida", + "block.create.polished_weathered_limestone": "Piedra caliza erosionada pulida", + "block.create.polished_weathered_limestone_slab": "Losa de piedra caliza erosionada pulida", + "block.create.polished_weathered_limestone_stairs": "Escaleras de piedra caliza erosionada pulida", + "block.create.polished_weathered_limestone_wall": "Pared de piedra caliza erosionada pulida", + "block.create.portable_fluid_interface": "Interfaz de fluídos portátil", + "block.create.portable_storage_interface": "Interfaz de almacenamiento portátil", + "block.create.powered_latch": "Palanca motorizada", + "block.create.powered_toggle_latch": "Palanca de cierre motorizada", + "block.create.pulley_magnet": "Imán de la polea", + "block.create.pulse_repeater": "Repetidor de pulsos", + "block.create.purple_sail": "Vela morada", + "block.create.purple_seat": "Asiento morado", + "block.create.purple_valve_handle": "Asa de válvula morada", + "block.create.radial_chassis": "Chasis radial", + "block.create.red_sail": "Vela roja", + "block.create.red_seat": "Asiento rojo", + "block.create.red_valve_handle": "Asa de válvula roja", + "block.create.redstone_contact": "Contacto de Redstone", + "block.create.redstone_link": "Enlace de Redstone", + "block.create.refined_radiance_casing": "Revestimiento radiante", + "block.create.reinforced_rail": "Raíl reforzado", + "block.create.rope": "Soga", + "block.create.rope_pulley": "Polea de cuerda", + "block.create.rotation_speed_controller": "Controlador de velocidad de rotación", + "block.create.sail_frame": "Marco de vela", + "block.create.schematic_table": "Tabla de esquemas", + "block.create.schematicannon": "Schematicannon", + "block.create.scoria": "Escoria", + "block.create.scoria_bricks": "Ladrillos de escoria", + "block.create.scoria_bricks_slab": "Losa de ladrillos de escoria", + "block.create.scoria_bricks_stairs": "Escaleras de ladrillos de escoria", + "block.create.scoria_bricks_wall": "Pared de ladrillos de escoria", + "block.create.scoria_cobblestone": "Adoquín de escoria", + "block.create.scoria_cobblestone_slab": "Losa de adoquínes de escoria", + "block.create.scoria_cobblestone_stairs": "Escaleras de adoquines de escoria", + "block.create.scoria_cobblestone_wall": "Pared de adoquines de escoria", + "block.create.scoria_pillar": "Pilar de escoria", + "block.create.secondary_linear_chassis": "Chasis lineal secundario", + "block.create.sequenced_gearshift": "Palanca de cambios secuencial", + "block.create.shadow_steel_casing": "Revestimiento sombrío", + "block.create.shaft": "Eje", + "block.create.smart_chute": "Ducto inteligente", + "block.create.smart_fluid_pipe": "Tubería de fluídos inteligente", + "block.create.speedometer": "Velocímetro", + "block.create.spout": "Surtidor", + "block.create.spruce_window": "Ventana de abeto", + "block.create.spruce_window_pane": "Panel de ventana de abeto", + "block.create.sticky_mechanical_piston": "Pistón mecánico pegajoso", + "block.create.stockpile_switch": "Interruptor de la reserva", + "block.create.stressometer": "Estresómetro", + "block.create.tiled_glass": "Vidrio esmaltado", + "block.create.tiled_glass_pane": "Panel de vidrio esmaltado", + "block.create.turntable": "Plataforma giratoria mecánica", + "block.create.vertical_framed_glass": "Vidrio esmaltado vertical", + "block.create.vertical_framed_glass_pane": "Panel de vidrio esmaltado vertical", + "block.create.water_wheel": "Rueda hidráulica mecánica", + "block.create.weathered_limestone": "Piedra caliza erosionada", + "block.create.weathered_limestone_bricks": "Ladrillos de piedra caliza erosionada", + "block.create.weathered_limestone_bricks_slab": "Losa de piedra caliza erosionada", + "block.create.weathered_limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza erosionada", + "block.create.weathered_limestone_bricks_wall": "Pared de ladrillos de piedra caliza erosionada", + "block.create.weathered_limestone_cobblestone": "Adoquín de piedra caliza erosionada", + "block.create.weathered_limestone_cobblestone_slab": "Losa de adoquín de piedra caliza erosionada", + "block.create.weathered_limestone_cobblestone_stairs": "Escaleras de adoquín de piedra caliza erosionada", + "block.create.weathered_limestone_cobblestone_wall": "Pared de adoquínes de piedra caliza erosionada", + "block.create.weathered_limestone_pillar": "Pilar de piedra caliza erosionada", + "block.create.white_sail": "Vela blanca", + "block.create.white_seat": "Asiento blanco", + "block.create.white_valve_handle": "Asa de válvula blanco", + "block.create.windmill_bearing": "Rodamiento del molino de viento", + "block.create.wooden_bracket": "Soporte de madera", + "block.create.yellow_sail": "Vela amarilla", + "block.create.yellow_seat": "Asiento amarillo", + "block.create.yellow_valve_handle": "Asa de válvula amarillo", + "block.create.zinc_block": "Bloque de zinc", + "block.create.zinc_ore": "Mineral de zinc", + + "entity.create.contraption": "Artilugio", + "entity.create.gantry_contraption": "Artilugio de grúa", + "entity.create.seat": "Asiento", + "entity.create.stationary_contraption": "Artilugio estacionario", + "entity.create.super_glue": "Super Pegamento", + + "fluid.create.milk": "Leche", + "fluid.create.potion": "Poción", + "fluid.create.tea": "Té del Constructor", + + "item.create.andesite_alloy": "Aleación de andesita", + "item.create.attribute_filter": "Filtro de atributos", + "item.create.bar_of_chocolate": "Barra de chocolate", + "item.create.belt_connector": "Cinturón mecánico", + "item.create.blaze_cake": "Pastel Blaze", + "item.create.blaze_cake_base": "Base de pastel Blaze", + "item.create.brass_hand": "Mano de bronce", + "item.create.brass_ingot": "Lingote de bronce", + "item.create.brass_nugget": "Pepita de bronce", + "item.create.brass_sheet": "Lámina de bronce", + "item.create.builders_tea": "Té del Constructor", + "item.create.chest_minecart_contraption": "Artilugio de vagoneta con cofre", + "item.create.chocolate_bucket": "Cubo de chocolate", + "item.create.chromatic_compound": "Compuesto cromático", + "item.create.cinder_flour": "Harina de ceniza", + "item.create.copper_ingot": "Lingote de cobre", + "item.create.copper_nugget": "Pepita de cobre", + "item.create.copper_sheet": "Lámina de cobre", + "item.create.crafter_slot_cover": "Tapa de la ranura del Mecanizador", + "item.create.crushed_aluminum_ore": "Mineral de aluminio triturado", + "item.create.crushed_brass": "Bronce triturado", + "item.create.crushed_copper_ore": "Mineral de cobre triturado", + "item.create.crushed_gold_ore": "Mineral de oro triturado", + "item.create.crushed_iron_ore": "Mineral de hierro triturado", + "item.create.crushed_lead_ore": "Mineral de plomo triturado", + "item.create.crushed_nickel_ore": "Mineral de níquel triturado", + "item.create.crushed_osmium_ore": "Mineral de osmio triturado", + "item.create.crushed_platinum_ore": "Mineral de platino triturado", + "item.create.crushed_quicksilver_ore": "Mineral de mercurio triturado", + "item.create.crushed_silver_ore": "Mineral de plata triturado", + "item.create.crushed_tin_ore": "Mineral de estaño triturado", + "item.create.crushed_uranium_ore": "Mineral de uranio triturado", + "item.create.crushed_zinc_ore": "Mineral de zinc triturado", + "item.create.deforester": "Deforestador", + "item.create.dough": "Masilla", + "item.create.electron_tube": "Tubo de electrones", + "item.create.empty_blaze_burner": "Quemador Blaze vacío", + "item.create.empty_schematic": "Esquema vacío", + "item.create.extendo_grip": "Agarre extendido", + "item.create.filter": "Filtro", + "item.create.furnace_minecart_contraption": "Artilugio de vagoneta de horno", + "item.create.goggles": "Gafas del Ingeniero", + "item.create.golden_sheet": "Lámina de oro", + "item.create.handheld_blockzapper": "Blockzapper", + "item.create.handheld_worldshaper": "Worldshaper", + "item.create.honey_bucket": "Cubo de miel", + "item.create.integrated_circuit": "Chip de circuito integrado", + "item.create.iron_sheet": "Lámina de hierro", + "item.create.lapis_sheet": "Lámina de lapislázuli", + "item.create.minecart_contraption": "Artilugio de vagoneta", + "item.create.minecart_coupling": "Acoplamiento de vagoneta", + "item.create.polished_rose_quartz": "Cuarzo rosado pulido", + "item.create.powdered_obsidian": "Obsidiana en polvo", + "item.create.propeller": "Hélice", + "item.create.red_sand_paper": "Papel de lija rojo", + "item.create.refined_radiance": "Resplandor refinado", + "item.create.rose_quartz": "Cuarzo rosado", + "item.create.sand_paper": "Papel de lija", + "item.create.schematic": "Esquema", + "item.create.schematic_and_quill": "Esquema y Pluma", + "item.create.shadow_steel": "Acero sombrío", + "item.create.super_glue": "Super Pegamento", + "item.create.tree_fertilizer": "Fertilizador de árboles", + "item.create.vertical_gearbox": "Caja de transmisión vertical", + "item.create.wand_of_symmetry": "Varita de simetría", + "item.create.wheat_flour": "Harina de trigo", + "item.create.whisk": "Batidora", + "item.create.wrench": "Llave inglesa", + "item.create.zinc_ingot": "Lingote de zinc", + "item.create.zinc_nugget": "Pepita de zinc", + + + "_": "->------------------------] Advancements [------------------------<-", + + "advancement.create.root": "Bienvenido a Create", + "advancement.create.root.desc": "¡Es hora de empezar a construir increíbles Artilugios!", + "advancement.create.andesite_alloy": "Aliteraciones en abundancia", + "advancement.create.andesite_alloy.desc": "Los materiales de Create tienen nombres extraños, la aleación de andesita es uno de ellos.", + "advancement.create.its_alive": "Está Vivo!", + "advancement.create.its_alive.desc": "Vea cómo gira su primer componente cinético.", + "advancement.create.shifting_gears": "Cambiando de marcha", + "advancement.create.shifting_gears.desc": "Conecta una rueda dentada grande a una pequeña, lo que te permitirá cambiar la velocidad de tu artilugio.", + "advancement.create.overstressed": "Sobrecargado", + "advancement.create.overstressed.desc": "Experimenta los límites del estrés.", + "advancement.create.belt": "Paseo de algas", + "advancement.create.belt.desc": "Conectar dos ejes con un cinturón mecánico.", + "advancement.create.tunnel": "Cúbrete!", + "advancement.create.tunnel.desc": "Embellece tu cinturón mecánico con un Túnel.", + "advancement.create.splitter_tunnel": "Divide y vencerás", + "advancement.create.splitter_tunnel.desc": "Crear un divisor con un grupo de túneles de bronce.", + "advancement.create.chute": "Caída en picado", + "advancement.create.chute.desc": "Coloque un ducto, la contrapartida vertical del cinturón.", + "advancement.create.upward_chute": "Abducción aérea", + "advancement.create.upward_chute.desc": "Observe cómo un objeto lanzado vuela hacia un paracaídas impulsado por un ventilador.", + "advancement.create.belt_funnel": "Colgantes con forma de embudo", + "advancement.create.belt_funnel.desc": "Coloca un embudo lateral encima de una cinta o depósito para crear un tipo especial.", + "advancement.create.belt_funnel_kiss": "Los loros y las aletas", + "advancement.create.belt_funnel_kiss.desc": "Haz besar dos embudos montados con un cinturón.", + "advancement.create.fan": "Maestro mecánico del aire", + "advancement.create.fan.desc": "Monta la corriente de aire proporcionada por un ventilador revestido.", + "advancement.create.fan_lava": "Calentador geotérmico", + "advancement.create.fan_lava.desc": "Quedar atrapado en una corriente de aire que funde las cosas.", + "advancement.create.fan_water": "Lavado de la ropa", + "advancement.create.fan_water.desc": "Quedar atrapado en una corriente de aire que lava las cosas.", + "advancement.create.fan_smoke": "Fuelle mecánico", + "advancement.create.fan_smoke.desc": "Quedar atrapado en una corriente de aire que humea los artículos.", + "advancement.create.wrench": "Configurar convenientemente", + "advancement.create.wrench.desc": "Crea una llave inglesa para ayudarte a construir tus artilugios.", + "advancement.create.goggles": "Stress-O-Vision", + "advancement.create.goggles.desc": "Crea unas Gafas del Ingeniero para ayudarte a obtener más información cinética de los componentes.", + "advancement.create.speedometer": "Pero, ¿con qué rapidez exactamente??", + "advancement.create.speedometer.desc": "Coloca y alimenta un Velocímetro. Míralo a través de las gafas para leer su valor exacto.", + "advancement.create.stressometer": "Pero, ¿cuán estresado exactamente??", + "advancement.create.stressometer.desc": "Coloca y alimenta un Estresómetro. Míralo a través de las gafas para leer su valor exacto.", + "advancement.create.aesthetics": "Boom, Estética!", + "advancement.create.aesthetics.desc": "Colocar los soportes en un eje, tubo y rueda dentada.", + "advancement.create.reinforced": "Boom, Reforzado!", + "advancement.create.reinforced.desc": "Utilización de bloques de encaje en un eje, un tubo y un cinturón mecánico.", + "advancement.create.water_wheel": "Aprovechar la hidráulica", + "advancement.create.water_wheel.desc": "Coloca una Rueda hidráulica e intenta hacerla girar.", + "advancement.create.chocolate_wheel": "Potencia de buen gusto", + "advancement.create.chocolate_wheel.desc": "Hacer funcionar una rueda de agua con chocolate fundido.", + "advancement.create.lava_wheel": "Rueda de Magma", + "advancement.create.lava_wheel.desc": "Esto no debió haber funcionado.", + "advancement.create.cuckoo": "¿Es el momento?", + "advancement.create.cuckoo.desc": "Presenciar cómo un Reloj de cucú anuncia la hora de acostarse.", + "advancement.create.millstone": "Triturador de bolsillo", + "advancement.create.millstone.desc": "Colocar y alimentar una Piedra de molino.", + "advancement.create.windmill": "Una suave brisa", + "advancement.create.windmill.desc": "Montar un molino de viento.", + "advancement.create.maxed_windmill": "Una fuerte brisa", + "advancement.create.maxed_windmill.desc": "Montar un molino de viento de máxima intensidad.", + "advancement.create.andesite_casing": "La edad de la andesita", + "advancement.create.andesite_casing.desc": "Utiliza un poco de aleación de andesita y madera para crear un revestimiento básico.", + "advancement.create.mechanical_drill": "Interruptores fijos", + "advancement.create.mechanical_drill.desc": "Colocar y alimentar un taladro mecánico.", + "advancement.create.press": "¡La prensa se pone en marcha!", + "advancement.create.press.desc": "Activa una prensa mecánica y utilízala para crear algunas láminas.", + "advancement.create.polished_rose_quartz": "Diamantes rosas", + "advancement.create.polished_rose_quartz.desc": "Utiliza un trozo de papel de lija para pulir el cuarzo rosa hasta que se vuelva transparente.", + "advancement.create.electron_tube": "Beep Boop", + "advancement.create.electron_tube.desc": "Haz algunos Tubos de Electrones, útiles en la fabricación de maquinaria menos primitiva.", + "advancement.create.mechanical_saw": "Picado estacionario", + "advancement.create.mechanical_saw.desc": "Colocar y alimentar una sierra mecánica.", + "advancement.create.basin": "Funcionamiento de la cuenca", + "advancement.create.basin.desc": "Coloca una Cuenca e intenta arrojar objetos en ella.", + "advancement.create.mixer": "Mezcla de colores", + "advancement.create.mixer.desc": "Coloque una batidora mecánica sobre el lavabo, enciéndala y empiece a mezclar algunos ingredientes.", + "advancement.create.blaze_burner": "Una chimenea viva", + "advancement.create.blaze_burner.desc": "Obtener un Quemador de Blaze.", + "advancement.create.compact": "Compactación automática", + "advancement.create.compact.desc": "Utiliza una prensa y una palangana para compactar algunos elementos.", + "advancement.create.brass": "Aleaciones reales", + "advancement.create.brass.desc": "Utiliza Cobre Triturado y Zinc Triturado para crear algo de bronce.", + "advancement.create.brass_casing": "La Edad de Bronce", + "advancement.create.brass_casing.desc": "Utiliza el bronce recién obtenido y algo de madera para crear un revestimiento más avanzado.", + "advancement.create.copper_casing": "La Edad de Cobre", + "advancement.create.copper_casing.desc": "Utiliza algunas láminas de cobre y madera para crear algunos revestimientos de cobre.", + "advancement.create.spout": "Sploosh", + "advancement.create.spout.desc": "Observar el llenado de un elemento fluido usando una boquilla.", + "advancement.create.spout_potion": "Cervecera global", + "advancement.create.spout_potion.desc": "Mira cómo un pico llena una botella con líquido de poción.", + "advancement.create.chocolate": "Un mundo de imaginación", + "advancement.create.chocolate.desc": "Obtener un cubo de chocolate fundido.", + "advancement.create.item_drain": "Drenaje de la ropa", + "advancement.create.item_drain.desc": "Ver cómo se vacía un elemento fluido mediante un drenaje de elementos.", + "advancement.create.chained_item_drain": "Déjalo rodar!", + "advancement.create.chained_item_drain.desc": "Observa cómo un objeto rueda por varios drenajes de objetos encadenados.", + "advancement.create.glass_pipe": "Espía del flujo", + "advancement.create.glass_pipe.desc": "Observe cómo se propaga el fluido a través de un tubo de fluido con ventanas. Las tuberías de fluido rectas se convierten en ventanas cuando se utiliza una llave en ellas.", + "advancement.create.pipe_collision": "No cruzar nunca los arroyos", + "advancement.create.pipe_collision.desc": "Vea cómo se unen dos fluidos en su red de tuberías.", + "advancement.create.pipe_spill": "¡Hay una fuga!", + "advancement.create.pipe_spill.desc": "Observe cómo un extremo abierto de una tubería toma o deposita fluidos en el mundo.", + "advancement.create.hose_pulley": "Vertidos industriales", + "advancement.create.hose_pulley.desc": "Bajar una polea de manguera y ver cómo se vacía o se llena un cuerpo de líquido.", + "advancement.create.infinite_water": "Drenando el océano", + "advancement.create.infinite_water.desc": "Bombea de una masa de agua lo suficientemente grande como para ser considerada infinita.", + "advancement.create.infinite_lava": "Drenaje del núcleo de los planetas", + "advancement.create.infinite_lava.desc": "Bombea de una masa de lava lo suficientemente grande como para ser considerada infinita.", + "advancement.create.infinite_chocolate": "Ahogándose en la imaginación", + "advancement.create.infinite_chocolate.desc": "Bombea desde una masa de chocolate fundido lo suficientemente grande como para ser considerado infinito.", + "advancement.create.crafter": "Montaje automatizado", + "advancement.create.crafter.desc": "Coloca y alimenta algunos mecanizadores.", + "advancement.create.clockwork_bearing": "Artilugio a la hora", + "advancement.create.clockwork_bearing.desc": "Ensamblar una estructura montada sobre un rodamiento de relojería.", + "advancement.create.nixie_tube": "Signos de estilo", + "advancement.create.nixie_tube.desc": "Obtener y colocar un par de tubos Nixie.", + "advancement.create.deployer": "Picar, colocar y atacar", + "advancement.create.deployer.desc": "Coloca y potencia un Desplegador, el reflejo perfecto de ti mismo.", + "advancement.create.speed_controller": "Los ingenieros lo odian!", + "advancement.create.speed_controller.desc": "Coloque un regulador de velocidad de rotación, el dispositivo definitivo para cambiar de marcha.", + "advancement.create.flywheel": "El corazón de la fábrica", + "advancement.create.flywheel.desc": "Conectar con éxito un motor a la rueda de inercia.", + "advancement.create.overstress_flywheel": "Altos niveles de estrés", + "advancement.create.overstress_flywheel.desc": "Sobrecargar un Motor de Horno.", + "advancement.create.integrated_circuit": "Cálculos complejos", + "advancement.create.integrated_circuit.desc": "Ensamblar un chip de circuito integrado.", + "advancement.create.mechanical_arm": "Manos ocupadas!", + "advancement.create.mechanical_arm.desc": "Crea un brazo mecánico, selecciona las entradas y salidas, colócalo en el suelo y dale energía; luego observa cómo hace todo el trabajo por ti.", + "advancement.create.musical_arm": "Tócame la melodía!", + "advancement.create.musical_arm.desc": "Vea cómo un brazo mecánico maneja su Jukebox.", + "advancement.create.arm_many_targets": "Organize-o-Tron", + "advancement.create.arm_many_targets.desc": "Programar un brazo mecánico con diez o más posiciones de salida.", + "advancement.create.arm_blaze_burner": "Combust-o-Tron", + "advancement.create.arm_blaze_burner.desc": "Instruya un brazo mecánico para alimentar su Quemador Blaze.", + "advancement.create.fist_bump": "¡Pégale, hermano!", + "advancement.create.fist_bump.desc": "Hacer que dos Desplegadores se den un puñetazo.", + "advancement.create.crushing_wheel": "Un par de gigantes", + "advancement.create.crushing_wheel.desc": "Crea algunas ruedas de trituración para descomponer más materiales de forma más eficaz.", + "advancement.create.blaze_cake": "Fiebre del azúcar", + "advancement.create.blaze_cake.desc": "Hornea en tu Quemador de Blaze una Tarta especial.", + "advancement.create.chromatic_compound": "Minerales bipolares", + "advancement.create.chromatic_compound.desc": "Crea una Barra de Compuesto Cromático.", + "advancement.create.shadow_steel": "Retorno del vacío", + "advancement.create.shadow_steel.desc": "Crea Acero Sombrío, una barra de metal de la nada.", + "advancement.create.refined_radiance": "Brillante e inspirador", + "advancement.create.refined_radiance.desc": "Crea un Resplandor refinado, una poderosa sustancia cromática.", + "advancement.create.chromatic_age": "La edad cromática", + "advancement.create.chromatic_age.desc": "Crear bloques de revestimiento de la luz y la oscuridad.", + "advancement.create.zapper": "Construir con estilo", + "advancement.create.zapper.desc": "Construye un Blockzapper. Una pistola láser radiante que te ayuda a construir.", + "advancement.create.upgraded_zapper": "Radiante sobrecarga", + "advancement.create.upgraded_zapper.desc": "Crear y activar un Blockzapper totalmente mejorado.", + "advancement.create.wand_of_symmetry": "Espejos radiantes", + "advancement.create.wand_of_symmetry.desc": "Crear un bastón de simetría.", + "advancement.create.deforester": "Picado radiante", + "advancement.create.deforester.desc": "Crea un Deforestador y despídete del bosque local.", + "advancement.create.extendo_grip": "Boioioing!", + "advancement.create.extendo_grip.desc": "Hazte con un Agarre extentido.", + "advancement.create.dual_extendo_grip": "La última edad del boing", + "advancement.create.dual_extendo_grip.desc": "Doble Empuñadura extendida para un alcance sobrehumano.", + "advancement.create.eob": "Fin de la beta", + "advancement.create.eob.desc": "Espere más contenido aquí en el futuro. <3", + + + "_": "->------------------------] UI & Messages [------------------------<-", + + "itemGroup.create.base": "Create", + "itemGroup.create.palettes": "Paletas", + + "death.attack.create.crush": "%1$s se procesó por las Ruedas de trituración", + "death.attack.create.fan_fire": "%1$s murió quemado por el aire caliente", + "death.attack.create.fan_lava": "%1$s murió quemado por un abanico de lava", + "death.attack.create.mechanical_drill": "%1$s fue empalado por un taladro mecánico", + "death.attack.create.mechanical_saw": "%1$s fue cortado por la mitad por una sierra mecánica", + "death.attack.create.cuckoo_clock_explosion": "%1$s fue volado por los aires por un reloj cucú manipulado", + + "create.block.deployer.damage_source_name": "un Desplegador rebelde", + "create.block.cart_assembler.invalid": "Coloque su Ensamblador de vagonetas en un bloque de Raíles", + + "create.recipe.crushing": "Trituración", + "create.recipe.milling": "Fresado", + "create.recipe.fan_washing": "Lavado a granel", + "create.recipe.fan_washing.fan": "Ventilador detrás del agua fluyente", + "create.recipe.fan_smoking": "Ahumador a granel", + "create.recipe.fan_smoking.fan": "Ventilador detrás del fuego", + "create.recipe.fan_blasting": "Voladuras a granel", + "create.recipe.fan_blasting.fan": "Ventilador detrás de la lava", + "create.recipe.pressing": "Prensando", + "create.recipe.mixing": "Mezclando", + "create.recipe.automatic_shapeless": "Elaboración automatizada de productos sin forma", + "create.recipe.automatic_brewing": "Elaboración de cerveza automatizada", + "create.recipe.packing": "Compactando", + "create.recipe.automatic_packing": "Embalaje automatizado", + "create.recipe.sawing": "Aserrando", + "create.recipe.mechanical_crafting": "Elaboración mecánica", + "create.recipe.automatic_shaped": "Elaboración automatizada de productos con forma", + "create.recipe.block_cutting": "Corte de bloques", + "create.recipe.blockzapper_upgrade": "Blockzapper", + "create.recipe.sandpaper_polishing": "Pulido con papel de lija", + "create.recipe.mystery_conversion": "Conversión misteriosa", + "create.recipe.spout_filling": "Llenar por el pico", + "create.recipe.draining": "Drenaje de elementos", + "create.recipe.processing.chance": "%1$s%% Chance", + "create.recipe.heat_requirement.none": "No es necesario calentar", + "create.recipe.heat_requirement.heated": "Calentado", + "create.recipe.heat_requirement.superheated": "Súper-Calentado", + + "create.generic.range": "Rango", + "create.generic.radius": "Radio", + "create.generic.width": "Ancho", + "create.generic.height": "Alto", + "create.generic.length": "Largo", + "create.generic.speed": "Velocidad", + "create.generic.delay": "Retraso", + "create.generic.unit.ticks": "Ticks", + "create.generic.unit.seconds": "Segundos", + "create.generic.unit.minutes": "Minutos", + "create.generic.unit.rpm": "RPM", + "create.generic.unit.stress": "su", + "create.generic.unit.degrees": "°", + "create.generic.unit.millibuckets": "%1$smB", + "create.generic.clockwise": "En el sentido de las agujas del reloj", + "create.generic.counter_clockwise": "En sentido contrario a las agujas del reloj", + + "create.action.scroll": "Desplazar", + "create.action.confirm": "Confirmar", + "create.action.abort": "Abortar", + "create.action.saveToFile": "Guardar", + "create.action.discard": "Descartar", + + "create.keyinfo.toolmenu": "Menú de la Herramienta de Enfoque", + "create.keyinfo.scrollup": "Simular la rueda del ratón hacia arriba (en el mundo)", + "create.keyinfo.scrolldown": "Simular la rueda del ratón hacia abajo (en el mundo)", + + "create.gui.scrollInput.defaultTitle": "Seleccione una opción:", + "create.gui.scrollInput.scrollToModify": "Scroll para Modificar", + "create.gui.scrollInput.scrollToAdjustAmount": "Scroll para ajustar la cantidad", + "create.gui.scrollInput.scrollToSelect": "Scroll para Seleccionar", + "create.gui.scrollInput.shiftScrollsFaster": "Shift para Scroll Rápido", + "create.gui.toolmenu.focusKey": "Mantenga [%1$s] para enfocar", + "create.gui.toolmenu.cycle": "[SCROLL] para el ciclo", + "create.gui.symmetryWand.mirrorType": "Espejado", + "create.gui.symmetryWand.orientation": "Orientación", + + "create.symmetry.mirror.plane": "Plano de espejo", + "create.symmetry.mirror.doublePlane": "Rectangular", + "create.symmetry.mirror.triplePlane": "Octogonal", + + "create.orientation.orthogonal": "Ortogonal", + "create.orientation.diagonal": "Diagonal", + "create.orientation.horizontal": "Horizontal", + "create.orientation.alongZ": "A lo largo de Z", + "create.orientation.alongX": "A lo largo de X", + + "create.gui.blockzapper.title": "Blockzapper", + "create.gui.blockzapper.replaceMode": "Modo de sustitución", + "create.gui.blockzapper.searchDiagonal": "Seguir las diagonales", + "create.gui.blockzapper.searchFuzzy": "Ignorar los bordes del material", + "create.gui.blockzapper.range": "Alcance del margen de maniobra", + "create.gui.blockzapper.needsUpgradedAmplifier": "Requiere un amplificador mejorado", + "create.gui.blockzapper.patternSection": "Patrón", + "create.gui.blockzapper.pattern.solid": "Sólido", + "create.gui.blockzapper.pattern.checkered": "Tablero de ajedrez", + "create.gui.blockzapper.pattern.inversecheckered": "Tablero de ajedrez invertido", + "create.gui.blockzapper.pattern.chance25": "25% Roll", + "create.gui.blockzapper.pattern.chance50": "50% Roll", + "create.gui.blockzapper.pattern.chance75": "75% Roll", + "create.gui.terrainzapper.title": "Worldshaper", + "create.gui.terrainzapper.placement": "Colocación", + "create.gui.terrainzapper.placement.merged": "Fusionado", + "create.gui.terrainzapper.placement.attached": "Adjuntado", + "create.gui.terrainzapper.placement.inserted": "Insertado", + "create.gui.terrainzapper.brush": "Pincel", + "create.gui.terrainzapper.brush.cuboid": "Cuboide", + "create.gui.terrainzapper.brush.sphere": "Esfera", + "create.gui.terrainzapper.brush.cylinder": "Cilindro", + "create.gui.terrainzapper.tool": "Herramienta", + "create.gui.terrainzapper.tool.fill": "Llenar", + "create.gui.terrainzapper.tool.place": "Sitio", + "create.gui.terrainzapper.tool.replace": "Sustituir", + "create.gui.terrainzapper.tool.clear": "Borrar", + "create.gui.terrainzapper.tool.overlay": "Superposición", + "create.gui.terrainzapper.tool.flatten": "Aplanar", + + "create.terrainzapper.shiftRightClickToSet": "Shift+Clic con el botón derecho para seleccionar una forma", + + "create.blockzapper.usingBlock": "Utilizando: %1$s", + "create.blockzapper.componentUpgrades": "Mejoras de componentes:", + "create.blockzapper.component.body": "Cuerpo", + "create.blockzapper.component.amplifier": "Amplificador", + "create.blockzapper.component.accelerator": "Acelerador", + "create.blockzapper.component.retriever": "Recuperador", + "create.blockzapper.component.scope": "Mira telescópica", + "create.blockzapper.componentTier.none": "Ninguno", + "create.blockzapper.componentTier.brass": "Bronce", + "create.blockzapper.componentTier.chromatic": "Cromático", + "create.blockzapper.leftClickToSet": "Clic izquierdo en un bloque para establecer el material", + "create.blockzapper.empty": "Sin bloques!", + + "create.minecart_coupling.two_couplings_max": "Las vagonetas no pueden tener más de dos enganches cada una", + "create.minecart_coupling.unloaded": "Algunas partes de su tren parecen estar en chunks no cargados", + "create.minecart_coupling.no_loops": "Los acoplamientos no pueden formar un bucle", + "create.minecart_coupling.removed": "Se han retirado todos los acoplamientos de la vagoneta", + "create.minecart_coupling.too_far": "Las vagonetas están demasiado separadas", + + "create.contraptions.movement_mode": "Modo de movimiento", + "create.contraptions.movement_mode.move_place": "Colocar siempre al detenerse", + "create.contraptions.movement_mode.move_place_returned": "Colocar sólo en la posición inicial", + "create.contraptions.movement_mode.move_never_place": "Colocar sólo cuando se destruye el ancla", + "create.contraptions.movement_mode.rotate_place": "Colocar siempre al detenerse", + "create.contraptions.movement_mode.rotate_place_returned": "Colocar sólo cerca del ángulo inicial", + "create.contraptions.movement_mode.rotate_never_place": "Colocar sólo cuando se destruye el ancla", + "create.contraptions.cart_movement_mode": "Modo de movimiento de la vagoneta", + "create.contraptions.cart_movement_mode.rotate": "Siempre de cara al movimiento", + "create.contraptions.cart_movement_mode.rotate_paused": "Pausar a los actores mientras giran", + "create.contraptions.cart_movement_mode.rotation_locked": "Bloquear rotación", + "create.contraptions.windmill.rotation_direction": "Dirección de rotación", + "create.contraptions.clockwork.clock_hands": "Manecillas de reloj", + "create.contraptions.clockwork.hour_first": "La manecilla de las horas primero", + "create.contraptions.clockwork.minute_first": "La manecilla de los minutos primero", + "create.contraptions.clockwork.hour_first_24": "La manecilla del día primero", + + "create.logistics.filter": "Filtro", + "create.logistics.recipe_filter": "Filtro de recetas", + "create.logistics.fluid_filter": "Filtro de fluídos", + "create.logistics.firstFrequency": "Freq. #1", + "create.logistics.secondFrequency": "Freq. #2", + "create.logistics.filter.apply": "Filtro aplicado a %1$s.", + "create.logistics.filter.apply_click_again": "Filtro aplicado a %1$s, haga clic de nuevo para copiar la cantidad.", + "create.logistics.filter.apply_count": "Aplicado recuento de extracciones al filtro.", + + "create.gui.goggles.generator_stats": "Estadísticas del generador:", + "create.gui.goggles.kinetic_stats": "Estadísticas cinéticas:", + "create.gui.goggles.at_current_speed": "con la velocidad actual", + "create.gui.goggles.pole_length": "Longitud del poste:", + "create.gui.assembly.exception": "Este artilugio no se pudo montar:", + "create.gui.assembly.exception.unmovableBlock": "Bloque inamovible (%4$s) en [%1$s %2$s %3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "El bloque en [%1$s %2$s %3$s] no estaba en un chunk cargado", + "create.gui.assembly.exception.structureTooLarge": "Hay demasiados bloques incluídos en el artilugio.\nEl máximo configurado es: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "Hay demasiadas Pértigas de extensión conectadas a este Pistón.\nEl máximo configurado es: %1$s", + "create.gui.assembly.exception.noPistonPoles": "Faltan pértigas de extensión para el Pistón", + "create.gui.gauge.info_header": "Información sobre el medidor:", + "create.gui.speedometer.title": "Velocidad de rotación", + "create.gui.stressometer.title": "Estrés de la red", + "create.gui.stressometer.capacity": "Capacidad restante", + "create.gui.stressometer.overstressed": "Sobrecargado", + "create.gui.stressometer.no_rotation": "Sin rotación", + "create.gui.contraptions.not_fast_enough": "Parece que este %1$s no está girando con _suficiente_ velocidad_.", + "create.gui.contraptions.network_overstressed": "Parece que este artilugio está _sobrecargado_. Añade más fuentes o _desacelera_ los componentes con un _impacto_ de alto estrés.", + "create.gui.adjustable_crate.title": "Caja ajustable", + "create.gui.adjustable_crate.storageSpace": "Espacio de almacenamiento", + "create.gui.stockpile_switch.title": "Interruptor de la reserva", + "create.gui.stockpile_switch.invert_signal": "Invertir señal", + "create.gui.stockpile_switch.move_to_lower_at": "Pasar al carril inferior en %1$s%%", + "create.gui.stockpile_switch.move_to_upper_at": "Pasar al carril superior en %1$s%%", + "create.gui.sequenced_gearshift.title": "Cambio de marchas secuenciado", + "create.gui.sequenced_gearshift.instruction": "Instrucción", + "create.gui.sequenced_gearshift.instruction.turn_angle": "Giro", + "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Ángulo", + "create.gui.sequenced_gearshift.instruction.turn_distance": "Pistón", + "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distancia", + "create.gui.sequenced_gearshift.instruction.wait": "Espera", + "create.gui.sequenced_gearshift.instruction.wait.duration": "Duración", + "create.gui.sequenced_gearshift.instruction.end": "Fin", + "create.gui.sequenced_gearshift.speed": "Velocidad, Dirección", + "create.gui.sequenced_gearshift.speed.forward": "Velocidad de entrada, hacia adelante", + "create.gui.sequenced_gearshift.speed.forward_fast": "Doble velocidad, hacia adelante", + "create.gui.sequenced_gearshift.speed.back": "Velocidad de entrada, Invertida", + "create.gui.sequenced_gearshift.speed.back_fast": "Doble velocidad, Invertida", + + "create.schematicAndQuill.dimensions": "Tamaño del esquema: %1$sx%2$sx%3$s", + "create.schematicAndQuill.firstPos": "Primera posición fijada.", + "create.schematicAndQuill.secondPos": "Segunda posición fijada.", + "create.schematicAndQuill.noTarget": "Mantenga [Ctrl] para seleccionar los bloques del aire.", + "create.schematicAndQuill.abort": "Selección eliminada.", + "create.schematicAndQuill.title": "Nombre del esquema:", + "create.schematicAndQuill.convert": "Guardar y desplegar inmediatamente", + "create.schematicAndQuill.fallbackName": "Mi esquema", + "create.schematicAndQuill.saved": "Guardado como %1$s", + + "create.schematic.invalid": "[!] Elemento no válido - Utilice la tabla de esquemas en su lugar", + "create.schematic.position": "Posición", + "create.schematic.rotation": "Rotación", + "create.schematic.rotation.none": "Ninguno", + "create.schematic.rotation.cw90": "En el sentido de las agujas del reloj 90", + "create.schematic.rotation.cw180": "En el sentido de las agujas del reloj 180", + "create.schematic.rotation.cw270": "En el sentido de las agujas del reloj 270", + "create.schematic.mirror": "Espejado", + "create.schematic.mirror.none": "Ninguno", + "create.schematic.mirror.frontBack": "Delante-detrás", + "create.schematic.mirror.leftRight": "Izquierda-Derecha", + "create.schematic.tool.deploy": "Despliegue", + "create.schematic.tool.move": "Mover XZ", + "create.schematic.tool.movey": "Mover Y", + "create.schematic.tool.rotate": "Rotar", + "create.schematic.tool.print": "Imprimir", + "create.schematic.tool.flip": "Voltear", + "create.schematic.tool.deploy.description.0": "Mueve la estructura a un lugar.", + "create.schematic.tool.deploy.description.1": "Haga clic con el botón derecho del ratón en el suelo para colocar.", + "create.schematic.tool.deploy.description.2": "Mantenga [Ctrl] para seleccionar a una distancia fija.", + "create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll para cambiar la distancia.", + "create.schematic.tool.move.description.0": "Desplaza el esquema horizontalmente.", + "create.schematic.tool.move.description.1": "Apunta al Esquema y [CTRL]-Scroll para ponerlo.", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", + "create.schematic.tool.movey.description.0": "Desplaza el esquema verticalmente..", + "create.schematic.tool.movey.description.1": "[CTRL]-Scroll para moverlo hacia arriba/abajo.", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", + "create.schematic.tool.rotate.description.0": "Gira el esquema alrededor de su centro.", + "create.schematic.tool.rotate.description.1": "[CTRL]-Scroll para girar 90 grados.", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", + "create.schematic.tool.print.description.0": "Sitúa instantáneamente la estructura en el mundo.", + "create.schematic.tool.print.description.1": "[Clic derecho] para confirmar la colocación en el lugar actual.", + "create.schematic.tool.print.description.2": "Esta herramienta es sólo para el Modo Creativo.", + "create.schematic.tool.print.description.3": "", + "create.schematic.tool.flip.description.0": "Voltea el Esquema a lo largo de la cara que seleccione.", + "create.schematic.tool.flip.description.1": "Apunta al esquema y [CTRL]-Scroll para voltearlo.", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", + + "create.schematics.synchronizing": "Sincronizando...", + "create.schematics.uploadTooLarge": "Tu esquema excede las limitaciones especificadas por el servidor.", + "create.schematics.maxAllowedSize": "El tamaño máximo permitido del archivo del esquema es:", + + "create.gui.schematicTable.refresh": "Refrescar archivos", + "create.gui.schematicTable.open_folder": "Abrir carpeta", + "create.gui.schematicTable.title": "Tabla de esquemas", + "create.gui.schematicTable.availableSchematics": "Esquemas disponibles", + "create.gui.schematicTable.noSchematics": "No hay esquemas guardados", + "create.gui.schematicTable.uploading": "Subiendo...", + "create.gui.schematicTable.finished": "Subida finalizada!", + "create.gui.schematicannon.title": "Schematicannon", + "create.gui.schematicannon.listPrinter": "Lista de control de la impresora", + "create.gui.schematicannon.gunpowderLevel": "Pólvora %1$s%%", + "create.gui.schematicannon.shotsRemaining": "Disparos restantes: %1$s", + "create.gui.schematicannon.shotsRemainingWithBackup": "Con respaldo: %1$s", + "create.gui.schematicannon.optionEnabled": "Actualmente habilitado", + "create.gui.schematicannon.optionDisabled": "Actualmente deshabilitado", + "create.gui.schematicannon.showOptions": "Mostrar la configuración de la impresora", + "create.gui.schematicannon.option.dontReplaceSolid": "No sustituír los bloques sólidos", + "create.gui.schematicannon.option.replaceWithSolid": "Sustituir sólido por sólido", + "create.gui.schematicannon.option.replaceWithAny": "Sustituir sólido por cualquiera", + "create.gui.schematicannon.option.replaceWithEmpty": "Sustituir sólido por vacío", + "create.gui.schematicannon.option.skipMissing": "Omitir los bloques que faltan", + "create.gui.schematicannon.option.skipTileEntities": "Proteger a las entidades", + "create.gui.schematicannon.slot.gunpowder": "Añade pólvora para alimentar el cañón", + "create.gui.schematicannon.slot.listPrinter": "Coloque los libros aquí para imprimir una lista de comprobación para su esquema", + "create.gui.schematicannon.slot.schematic": "Añada su esquema aquí. Asegúrese de que se despliega en un lugar específico.", + "create.gui.schematicannon.option.skipMissing.description": "Si el cañón no encuentra un bloque necesario para su colocación, continuará en la siguiente ubicación.", + "create.gui.schematicannon.option.skipTileEntities.description": "El cañón evitará reemplazar los bloques que contienen datos, como los Cofres.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "El cañón nunca sustituirá ningún bloque sólido en su zona de trabajo, sólo los no sólidos y el aire.", + "create.gui.schematicannon.option.replaceWithSolid.description": "El cañón sólo reemplazará los bloques sólidos en su área de trabajo si el esquema contiene un bloque sólido en la ubicación.", + "create.gui.schematicannon.option.replaceWithAny.description": "El cañón reemplazará los bloques sólidos en su área de trabajo si el esquema contiene algún bloque en la ubicación.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "El cañón eliminará todos los bloques de su zona de trabajo, incluidos los sustituidos por Aire.", + + "create.schematicannon.status.idle": "Inactivo", + "create.schematicannon.status.ready": "Listo", + "create.schematicannon.status.running": "Funcionando", + "create.schematicannon.status.finished": "Finished", + "create.schematicannon.status.paused": "Pausado", + "create.schematicannon.status.stopped": "Detenido", + "create.schematicannon.status.noGunpowder": "Sin pólvora", + "create.schematicannon.status.targetNotLoaded": "El objetivo no está cargado", + "create.schematicannon.status.targetOutsideRange": "Objetivo demasiado lejano", + "create.schematicannon.status.searching": "Buscando", + "create.schematicannon.status.skipping": "Omitiendo", + "create.schematicannon.status.missingBlock": "Elementos perdidos:", + "create.schematicannon.status.placing": "Colocando", + "create.schematicannon.status.clearing": "Limpiando bloques", + "create.schematicannon.status.schematicInvalid": "Esquema inválido", + "create.schematicannon.status.schematicNotPlaced": "Esquema no desplegado", + "create.schematicannon.status.schematicExpired": "Archivo de esquemas caducado", + + "create.materialChecklist": "Lista de control del material", + "create.materialChecklist.blocksNotLoaded": "* Descargo de Responsabilidad *\n\nLa lista de materiales puede ser inexacta debido a que no se han cargado los chunks pertinentes.", + + "create.gui.filter.deny_list": "Lista de denegación", + "create.gui.filter.deny_list.description": "Los elementos pasan si NO coinciden con ninguno de los anteriores. Una lista de denegación vacía acepta todo.", + "create.gui.filter.allow_list": "Lista de permitidos", + "create.gui.filter.allow_list.description": "Los elementos pasan si coinciden con alguno de los anteriores. Una lista de permitidos vacía rechaza todo.", + "create.gui.filter.respect_data": "Respetar datos", + "create.gui.filter.respect_data.description": "Los objetos sólo coinciden si su durabilidad, encantos y otros atributos también coinciden.", + "create.gui.filter.ignore_data": "Ignorar datos", + "create.gui.filter.ignore_data.description": "Los artículos coinciden independientemente de sus atributos.", + + "create.item_attributes.placeable": "se puede colocar", + "create.item_attributes.placeable.inverted": "no se puede colocar", + "create.item_attributes.consumable": "se puede comer", + "create.item_attributes.consumable.inverted": "no se puede comer", + "create.item_attributes.smeltable": "se puede fundir", + "create.item_attributes.smeltable.inverted": "no se puede fundir", + "create.item_attributes.washable": "se puede lavar", + "create.item_attributes.washable.inverted": "no se puede lavar", + "create.item_attributes.smokable": "puede ser ahumado", + "create.item_attributes.smokable.inverted": "no puede ser ahumado", + "create.item_attributes.crushable": "puede ser aplastado", + "create.item_attributes.crushable.inverted": "no puede ser aplastado", + "create.item_attributes.blastable": "es fundible en el alto horno", + "create.item_attributes.blastable.inverted": "no es fundible en el alto horno", + "create.item_attributes.enchanted": "está encantado", + "create.item_attributes.enchanted.inverted": "no está encantado", + "create.item_attributes.damaged": "está dañado", + "create.item_attributes.damaged.inverted": "no está dañado", + "create.item_attributes.badly_damaged": "está muy dañado", + "create.item_attributes.badly_damaged.inverted": "no está muy dañado", + "create.item_attributes.not_stackable": "no se puede apilar", + "create.item_attributes.not_stackable.inverted": "se puede apilar", + "create.item_attributes.equipable": "se puede equipar", + "create.item_attributes.equipable.inverted": "no se puede equipar", + "create.item_attributes.furnace_fuel": "es combustible para hornos", + "create.item_attributes.furnace_fuel.inverted": "no es combustible para hornos", + "create.item_attributes.in_tag": "está etiquetado %1$s", + "create.item_attributes.in_tag.inverted": "no está etiquetado %1$s", + "create.item_attributes.in_item_group": "está en el grupo '%1$s'", + "create.item_attributes.in_item_group.inverted": "no está en el grupo '%1$s'", + "create.item_attributes.added_by": "fue añadido por %1$s", + "create.item_attributes.added_by.inverted": "no fue añadida por %1$s", + "create.item_attributes.has_enchant": "está encantado con %1$s", + "create.item_attributes.has_enchant.inverted": "no está encantado con %1$s", + "create.item_attributes.has_fluid": "contiene %1$s", + "create.item_attributes.has_fluid.inverted": "no contiene %1$s", + "create.item_attributes.has_name": "tiene el nombre personalizado %1$s", + "create.item_attributes.has_name.inverted": "no tiene el nombre personalizado %1$s", + "create.item_attributes.book_author": "es obra de %1$s", + "create.item_attributes.book_author.inverted": "no es es obra de %1$s", + "create.item_attributes.book_copy_original": "es un original", + "create.item_attributes.book_copy_original.inverted": "no es un original", + "create.item_attributes.book_copy_first": "es una copia de primera generación", + "create.item_attributes.book_copy_first.inverted": "no es una copia de primera generación", + "create.item_attributes.book_copy_second": "es una copia de segunda generación", + "create.item_attributes.book_copy_second.inverted": "no es una copia de segunda generación", + "create.item_attributes.book_copy_tattered": "is a tattered mess", + "create.item_attributes.book_copy_tattered.inverted": "is not a tattered mess", + "create.item_attributes.astralsorcery_crystal": "has crystal attribute %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "does not have crystal attribute %1$s", + "create.item_attributes.astralsorcery_constellation": "is attuned to %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "is not attuned to %1$s", + "create.item_attributes.astralsorcery_perk_gem": "has perk attribute %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "does not have perk attribute %1$s", + "create.item_attributes.astralsorcery_amulet": "improves %1$s", + "create.item_attributes.astralsorcery_amulet.inverted": "does not improve %1$s", + + "create.gui.attribute_filter.no_selected_attributes": "No attributes selected", + "create.gui.attribute_filter.selected_attributes": "Selected attributes:", + "create.gui.attribute_filter.add_attribute": "Add attribute to List", + "create.gui.attribute_filter.add_inverted_attribute": "Add opposite attribute to List", + "create.gui.attribute_filter.allow_list_disjunctive": "Allow-List (Any)", + "create.gui.attribute_filter.allow_list_disjunctive.description": "Items pass if they have any of the selected attributes.", + "create.gui.attribute_filter.allow_list_conjunctive": "Allow-List (All)", + "create.gui.attribute_filter.allow_list_conjunctive.description": "Items pass only if they have ALL of the selected attributes.", + "create.gui.attribute_filter.deny_list": "Deny-List", + "create.gui.attribute_filter.deny_list.description": "Items pass if they do NOT have any of the selected attributes.", + "create.gui.attribute_filter.add_reference_item": "Add Reference Item", + + "create.tooltip.holdKey": "Hold [%1$s]", + "create.tooltip.holdKeyOrKey": "Hold [%1$s] or [%2$s]", + "create.tooltip.keyShift": "Shift", + "create.tooltip.keyCtrl": "Ctrl", + "create.tooltip.speedRequirement": "Speed Requirement: %1$s", + "create.tooltip.speedRequirement.none": "None", + "create.tooltip.speedRequirement.medium": "Moderate", + "create.tooltip.speedRequirement.high": "Fast", + "create.tooltip.stressImpact": "Stress Impact: %1$s", + "create.tooltip.stressImpact.low": "Low", + "create.tooltip.stressImpact.medium": "Moderate", + "create.tooltip.stressImpact.high": "High", + "create.tooltip.stressImpact.overstressed": "Overstressed", + "create.tooltip.capacityProvided": "Stress Capacity: %1$s", + "create.tooltip.capacityProvided.low": "Small", + "create.tooltip.capacityProvided.medium": "Medium", + "create.tooltip.capacityProvided.high": "Large", + "create.tooltip.capacityProvided.asGenerator": "(As Generator)", + "create.tooltip.generationSpeed": "Generates at %1$s %2$s", + "create.tooltip.analogStrength": "Analog Strength: %1$s/15", + + "create.mechanical_arm.extract_from": "Take items from %1$s", + "create.mechanical_arm.deposit_to": "Deposit items to %1$s", + "create.mechanical_arm.summary": "Mechanical Arm has %1$s input(s) and %2$s output(s).", + "create.mechanical_arm.points_outside_range": "%1$s selected interaction point(s) removed due to range limitations.", + + "create.logistics.when_multiple_outputs_available": "When Multiple Outputs Available", + + "create.mechanical_arm.selection_mode.round_robin": "Round Robin", + "create.mechanical_arm.selection_mode.forced_round_robin": "Forced Round Robin", + "create.mechanical_arm.selection_mode.prefer_first": "Prefer First Target", + + "create.tunnel.selection_mode.split": "Split", + "create.tunnel.selection_mode.forced_split": "Forced Split", + "create.tunnel.selection_mode.round_robin": "Round Robin", + "create.tunnel.selection_mode.forced_round_robin": "Forced Round Robin", + "create.tunnel.selection_mode.prefer_nearest": "Prefer Nearest", + "create.tunnel.selection_mode.randomize": "Randomize", + "create.tunnel.selection_mode.synchronize": "Synchronize Inputs", + + "create.tooltip.chute.header": "Chute Information", + "create.tooltip.chute.items_move_down": "Items move Downward", + "create.tooltip.chute.items_move_up": "Items move Upward", + "create.tooltip.chute.no_fans_attached": "No attached fans", + "create.tooltip.chute.fans_push_up": "Fans push from Below", + "create.tooltip.chute.fans_push_down": "Fans push from Above", + "create.tooltip.chute.fans_pull_up": "Fans pull from Above", + "create.tooltip.chute.fans_pull_down": "Fans pull from Below", + "create.tooltip.chute.contains": "Contains: %1$s x%2$s", + + "create.hint.hose_pulley.title": "Bottomless Supply", + "create.hint.hose_pulley": "The targeted body of fluid is considered infinite.", + "create.hint.mechanical_arm_no_targets.title": "No Targets", + "create.hint.mechanical_arm_no_targets": "It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.", + "create.hint.horizontal_funnel.title": "Horizontal Funnels", + "create.hint.horizontal_funnel": "cannot transfer between inventories _directly_. Try running a _Mechanical_ _Belt_ or _Depot_ below your funnel to extract items from Inventories.", + "create.hint.upward_funnel.title": "Funnels facing upward", + "create.hint.upward_funnel": "can only transfer items inserted by _Arms_, fan-powered _Chutes_, or items _thrown_ at them. Try building some _Chutes_ if you are looking to move your items _vertically_.", + "create.hint.empty_bearing.title": "Update Bearing", + "create.hint.empty_bearing": "_Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.", + "create.hint.full_deployer.title": "Deployer Item Overflow", + "create.hint.full_deployer": "It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.", + + "create.gui.config.overlay1": "Hi :)", + "create.gui.config.overlay2": "This is a sample overlay", + "create.gui.config.overlay3": "Click or drag with your mouse", + "create.gui.config.overlay4": "to move this preview", + "create.gui.config.overlay5": "Press ESC to exit this screen", + "create.gui.config.overlay6": "and save the new position", + "create.gui.config.overlay7": "Run /create overlay reset", + "create.gui.config.overlay8": "to reset to the default position", + + "create.command.killTPSCommand": "killtps", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o", + "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D", + "create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed", + "create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start to artificially slow down the server tick", + "create.command.killTPSCommand.argument.tickTime": "tickTime", + + "create.subtitle.schematicannon_launch_block": "Schematicannon shoots", + "create.subtitle.schematicannon_finish": "Schematicannon finishes", + "create.subtitle.slime_added": "Slime squishes", + "create.subtitle.mechanical_press_activation": "Mechanical Press activates", + "create.subtitle.mechanical_press_item_break": "Metal clanks", + "create.subtitle.blockzapper_place": "Blocks zap into place", + "create.subtitle.blockzapper_confirm": "Affirmative Ding", + "create.subtitle.blockzapper_deny": "Declining Boop", + "create.subtitle.block_funnel_eat": "Funnel CHOMPS", + "create.subtitle.blaze_munch": "Blaze munches happily", + + + "_": "->------------------------] Item Descriptions [------------------------<-", + + "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)", + "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.", + "item.create.example_item.tooltip.condition1": "When this", + "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)", + "item.create.example_item.tooltip.condition2": "And When this", + "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like", + "item.create.example_item.tooltip.control1": "When Ctrl pressed", + "item.create.example_item.tooltip.action1": "These controls are displayed.", + + "block.create.andesite_encased_shaft.tooltip": "ANDESITE ENCASED SHAFT", + "block.create.andesite_encased_shaft.tooltip.summary": "_Creative only_ item. Encase shafts _in-world_ using _Andesite Casing_. Casing blocks will not be consumed.", + + "block.create.brass_encased_shaft.tooltip": "BRASS ENCASED SHAFT", + "block.create.brass_encased_shaft.tooltip.summary": "_Creative only_ item. Encase shafts _in-world_ using _Brass Casing_. Casing blocks will not be consumed.", + + "block.create.wooden_bracket.tooltip": "WOODEN BRACKET", + "block.create.wooden_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.", + + "block.create.metal_bracket.tooltip": "METAL BRACKET", + "block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", + + "block.create.andesite_casing.tooltip": "ANDESITE CASING", + "block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", + + "block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL", + "block.create.andesite_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_.", + "block.create.andesite_funnel.tooltip.condition1": "General Behaviour", + "block.create.andesite_funnel.tooltip.behaviour1": "The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.andesite_funnel.tooltip.condition2": "When mounted on belts, depots and similar", + "block.create.andesite_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.andesite_funnel.tooltip.condition3": "When vertically between two inventories", + "block.create.andesite_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.", + + "block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL", + "block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Mechanical_ _Belts!_ _Andesite Tunnels_ can split off one item from a stack when another belt or depot is placed at the side of the main belt.", + "block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side", + "block.create.andesite_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.", + + "block.create.brass_funnel.tooltip": "BRASS FUNNEL", + "block.create.brass_funnel.tooltip.summary": "A general item transfer component, transitioning items between means of transportation. Can be controlled with a _redstone signal_. Comes with a handy _filter_.", + "block.create.brass_funnel.tooltip.condition1": "General Behaviour", + "block.create.brass_funnel.tooltip.behaviour1": "The _open face_ will _collect ground items_ in the block space in front of it and _insert_ them into any container on the opposite side of the funnel.", + "block.create.brass_funnel.tooltip.condition2": "When mounted on belts, depots and similar", + "block.create.brass_funnel.tooltip.behaviour2": "_Collects_ or _Places_ items onto the mounted component, from or to the _inventory behind_ itself. Whenever the funnel has specific directionality, it can be reversed using a Wrench.", + "block.create.brass_funnel.tooltip.condition3": "When vertically between two inventories", + "block.create.brass_funnel.tooltip.behaviour3": "Will _transfer_ items _downward_, much like a buffer-less hopper.", + + "block.create.brass_tunnel.tooltip": "BRASS TUNNEL", + "block.create.brass_tunnel.tooltip.summary": "A fancy protective cover for your _Mechanical_ _Belts!_ _Brass Tunnels_ also come with a number of _Filtering_ and _Splitting_ options for your items.", + "block.create.brass_tunnel.tooltip.condition1": "When placed side by side", + "block.create.brass_tunnel.tooltip.behaviour1": "_Brass Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.", + "block.create.brass_tunnel.tooltip.condition2": "Filtering", + "block.create.brass_tunnel.tooltip.behaviour2": "_Brass Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.", + "block.create.brass_tunnel.tooltip.condition3": "Splitting", + "block.create.brass_tunnel.tooltip.behaviour3": "_Brass Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.", + "block.create.brass_tunnel.tooltip.control1": "R-Click with Wrench on Side", + "block.create.brass_tunnel.tooltip.action1": "_Adjusts window shutters_ if the tunnel has a window on that face.", + "block.create.brass_tunnel.tooltip.control2": "Scroll with Wrench on Top", + "block.create.brass_tunnel.tooltip.action2": "Change the splitting method of connected _Tunnels_.", + + "block.create.copper_casing.tooltip": "COPPER CASING", + "block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.", + "block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe", + "block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.", + + "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE", + "block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid Pipe_ encased with the _Copper Casing_.", + + "block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE", + "block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.copper_valve_handle.tooltip.condition1": "When Used", + "block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", + + "block.create.seat.tooltip": "SEAT", + "block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", + "block.create.seat.tooltip.condition1": "Right click on Seat", + "block.create.seat.tooltip.behaviour1": "Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", + + "block.create.chute.tooltip": "CHUTE", + "block.create.chute.tooltip.summary": "_Collect_ and transport items vertically or diagonally. Can both take and place items into _item containers_. You can also interact with chutes from the side using _hoppers_ or _mounted funnels_.", + "block.create.chute.tooltip.condition1": "When powered by a fan", + "block.create.chute.tooltip.behaviour1": "_Fan_ powered chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.", + + "block.create.depot.tooltip": "DEPOT", + "block.create.depot.tooltip.summary": "A handy location to place your _Items_. Provides an interaction point for several machines", + "block.create.depot.tooltip.condition1": "Right Click on Depot", + "block.create.depot.tooltip.behaviour1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.", + + "item.create.blaze_cake.tooltip": "BLAZE CAKE", + "item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!", + + "item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER", + "item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.", + "item.create.empty_blaze_burner.tooltip.condition1": "When used on a Blaze or Blaze spawner", + "item.create.empty_blaze_burner.tooltip.behaviour1": "_Captures_ a Blaze in the item", + + "block.create.fluid_pipe.tooltip": "FLUID PIPE", + "block.create.fluid_pipe.tooltip.summary": "Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.", + "block.create.fluid_pipe.tooltip.condition1": "Fluid Transfer", + "block.create.fluid_pipe.tooltip.behaviour1": "Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!", + "block.create.fluid_pipe.tooltip.control1": "Right-clicked with Wrench", + "block.create.fluid_pipe.tooltip.action1": "Places a window on the pipe if available", + + "block.create.hose_pulley.tooltip": "HOSE PULLEY", + "block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid bodies_ in the world.", + "block.create.hose_pulley.tooltip.condition1": "When Powered by Kinetics", + "block.create.hose_pulley.tooltip.behaviour1": "_Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.", + "block.create.hose_pulley.tooltip.condition2": "When Fluids pulled from Pulley", + "block.create.hose_pulley.tooltip.behaviour2": "Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.", + "block.create.hose_pulley.tooltip.condition3": "When Fluids pushed to Pulley", + "block.create.hose_pulley.tooltip.behaviour3": "Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.", + + "block.create.fluid_tank.tooltip": "FLUID TANK", + "block.create.fluid_tank.tooltip.summary": "_Stores_ all your favourite _fluids_. Scales in width and height.", + "block.create.fluid_tank.tooltip.condition1": "Right-clicked with Wrench", + "block.create.fluid_tank.tooltip.behaviour1": "Changes the optional window", + + "block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK", + "block.create.creative_fluid_tank.tooltip.summary": "This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.", + "block.create.creative_fluid_tank.tooltip.condition1": "When Fluid in Tank", + "block.create.creative_fluid_tank.tooltip.behaviour1": "Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._", + "block.create.creative_fluid_tank.tooltip.condition2": "Right-clicked with Wrench", + "block.create.creative_fluid_tank.tooltip.behaviour2": "Changes the optional window", + + "block.create.fluid_valve.tooltip": "FLUID VALVE", + "block.create.fluid_valve.tooltip.summary": "Halts the flow of fluid down a pipe.", + "block.create.fluid_valve.tooltip.condition1": "Controllable flow", + "block.create.fluid_valve.tooltip.behaviour1": "Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.", + + "block.create.mechanical_pump.tooltip": "MECHANICAL PUMP", + "block.create.mechanical_pump.tooltip.summary": "Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)", + "block.create.mechanical_pump.tooltip.condition1": "Fluid Flow", + "block.create.mechanical_pump.tooltip.behaviour1": "Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.", + "block.create.mechanical_pump.tooltip.control1": "Right-clicked with Wrench", + "block.create.mechanical_pump.tooltip.action1": "Reverses the direction of the _pump_, switching the default direction of the flow", + + "block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE", + "block.create.smart_fluid_pipe.tooltip.summary": "A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.", + "block.create.smart_fluid_pipe.tooltip.condition1": "When Fluids are pushed into it", + "block.create.smart_fluid_pipe.tooltip.behaviour1": "Smart pipes receiving fluid that does not match its filter will block the flow.", + "block.create.smart_fluid_pipe.tooltip.condition2": "When adjacent to fluid container", + "block.create.smart_fluid_pipe.tooltip.behaviour2": "Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._", + + "block.create.spout.tooltip": "SPOUT", + "block.create.spout.tooltip.summary": "An injector for refilling your _fluid items._", + "block.create.spout.tooltip.condition1": "Fluid Transfer", + "block.create.spout.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.", + "block.create.spout.tooltip.condition2": "Fluid Automation", + "block.create.spout.tooltip.behaviour2": "The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.", + + "block.create.item_drain.tooltip": "ITEM DRAIN", + "block.create.item_drain.tooltip.summary": "A grated depot for emptying your _fluid items._", + "block.create.item_drain.tooltip.condition1": "Fluid Transfer", + "block.create.item_drain.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.", + + "block.create.mechanical_arm.tooltip": "MECHANICAL ARM", + "block.create.mechanical_arm.tooltip.summary": "Advanced contraption for re-locating _items_.", + "block.create.mechanical_arm.tooltip.condition1": "Item Transfer", + "block.create.mechanical_arm.tooltip.behaviour1": "Can take or place items into any _accessible inventory_, such as _Belts_, _Depots_, _Funnels_ and _Mechanical Crafters_.", + "block.create.mechanical_arm.tooltip.control1": "While in Hand", + "block.create.mechanical_arm.tooltip.action1": "Right-Click an _accessible item inventory_ to set it as a _source_ for the _Mechanical Arm_. Right-click twice to set it as the _destination_.", + "block.create.mechanical_arm.tooltip.control2": "Scroll with Wrench", + "block.create.mechanical_arm.tooltip.action2": "Sets the ordering behaviour for _items_ output by the _mechanical Arm_.", + + "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND", + "item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.", + "item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar", + "item.create.wand_of_symmetry.tooltip.behaviour1": "Stays Active", + "item.create.wand_of_symmetry.tooltip.control1": "R-Click on Ground", + "item.create.wand_of_symmetry.tooltip.action1": "_Creates_ or _Moves_ the Mirror", + "item.create.wand_of_symmetry.tooltip.control2": "R-Click in the Air", + "item.create.wand_of_symmetry.tooltip.action2": "_Removes_ the active Mirror", + "item.create.wand_of_symmetry.tooltip.control3": "R-Click while Sneaking", + "item.create.wand_of_symmetry.tooltip.action3": "Opens the _Configuration Interface_", + + "item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER", + "item.create.handheld_blockzapper.tooltip.summary": "Novel gadget for placing or exchanging blocks at a distance.", + "item.create.handheld_blockzapper.tooltip.control1": "L-Click at Block", + "item.create.handheld_blockzapper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", + "item.create.handheld_blockzapper.tooltip.control2": "R-Click at Block", + "item.create.handheld_blockzapper.tooltip.action2": "_Places_ or _Replaces_ the targeted block.", + "item.create.handheld_blockzapper.tooltip.control3": "R-Click while Sneaking", + "item.create.handheld_blockzapper.tooltip.action3": "Opens the _Configuration Interface_.", + + "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER", + "item.create.handheld_worldshaper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain features_.", + "item.create.handheld_worldshaper.tooltip.control1": "L-Click at Block", + "item.create.handheld_worldshaper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", + "item.create.handheld_worldshaper.tooltip.control2": "R-Click at Block", + "item.create.handheld_worldshaper.tooltip.action2": "Applies the currently selected _Brush_ and _Tool_ at the targeted location.", + "item.create.handheld_worldshaper.tooltip.control3": "R-Click while Sneaking", + "item.create.handheld_worldshaper.tooltip.action3": "Opens the _Configuration Interface_", + + "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", + "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for speeding up the growth of common tree types.", + "item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling", + "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing conditions_", + + "item.create.deforester.tooltip": "DEFORESTER", + "item.create.deforester.tooltip.summary": "A _radiant axe_ able to chop down trees in a split second.", + + "item.create.extendo_grip.tooltip": "EXTENDO GRIP", + "item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases reach distance_ of the wielder.", + "item.create.extendo_grip.tooltip.condition1": "When in Off-Hand", + "item.create.extendo_grip.tooltip.behaviour1": "Increases _reach distance_ of items used in the _Main-Hand_.", + + "item.create.filter.tooltip": "FILTER", + "item.create.filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.", + "item.create.filter.tooltip.condition1": "When in filter slot", + "item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", + "item.create.filter.tooltip.condition2": "When R-Clicked", + "item.create.filter.tooltip.behaviour2": "Opens the _configuration interface_.", + + "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER", + "item.create.attribute_filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.", + "item.create.attribute_filter.tooltip.condition1": "When in filter slot", + "item.create.attribute_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", + "item.create.attribute_filter.tooltip.condition2": "When R-Clicked", + "item.create.attribute_filter.tooltip.behaviour2": "Opens the _configuration interface_.", + + "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", + "item.create.empty_schematic.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic Table_.", + + "item.create.schematic.tooltip": "SCHEMATIC", + "item.create.schematic.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", + "item.create.schematic.tooltip.condition1": "When Held", + "item.create.schematic.tooltip.behaviour1": "Can be positioned using the Tools on Screen.", + "item.create.schematic.tooltip.control1": "R-Click while Sneaking", + "item.create.schematic.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates_.", + + "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL", + "item.create.schematic_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.", + "item.create.schematic_and_quill.tooltip.condition1": "Step 1", + "item.create.schematic_and_quill.tooltip.behaviour1": "Select two corner points using R-Click.", + "item.create.schematic_and_quill.tooltip.condition2": "Step 2", + "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", + "item.create.schematic_and_quill.tooltip.control1": "R-Click", + "item.create.schematic_and_quill.tooltip.action1": "Select a corner point / confirm save.", + "item.create.schematic_and_quill.tooltip.control2": "Ctrl Held", + "item.create.schematic_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.", + "item.create.schematic_and_quill.tooltip.control3": "R-Click while Sneaking", + "item.create.schematic_and_quill.tooltip.action3": "_Resets_ and removes the selection.", + + "block.create.schematicannon.tooltip": "SCHEMATICANNON", + "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _Esquema_ desplegado en el Mundo. Utiliza elementos de los inventarios adyacentes y _Pólvora_ como combustible.", + "block.create.schematicannon.tooltip.control1": "Cuando se hace clic derecho", + "block.create.schematicannon.tooltip.action1": "Abre la _Interfaz_", + + "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", + "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty Schematic_.", + "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", + "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.", + + "block.create.shaft.tooltip": "SHAFT", + "block.create.shaft.tooltip.summary": "_Relays Rotation_ in a straight line.", + + "block.create.cogwheel.tooltip": "COGWHEEL", + "block.create.cogwheel.tooltip.summary": "_Relays Rotation_ in a straight line, and to adjacent _Cogwheels_.", + + "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", + "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel_, allowing for _change_ in _Rotation Speed_ when connected to its smaller Counterpart.", + + "block.create.encased_shaft.tooltip": "ENCASED SHAFT", + "block.create.encased_shaft.tooltip.summary": "_Relays Rotation_ in a straight line. Suitable for propagating Rotation through Walls.", + + "block.create.gearbox.tooltip": "GEARBOX", + "block.create.gearbox.tooltip.summary": "_Relays Rotation_ in _four directions_ Reverses straight connections.", + + "block.create.gearshift.tooltip": "GEARSHIFT", + "block.create.gearshift.tooltip.summary": "A control to toggle rotation direction for connected shafts.", + "block.create.gearshift.tooltip.condition1": "When Powered", + "block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.", + + "block.create.clutch.tooltip": "CLUTCH", + "block.create.clutch.tooltip.summary": "A control to engage/disengage rotation for connected shafts.", + "block.create.clutch.tooltip.condition1": "When Powered", + "block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.", + + "block.create.encased_chain_drive.tooltip": "ENCASED_CHAIN_DRIVE", + "block.create.encased_chain_drive.tooltip.summary": "_Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. Chain drives connect in a group when placed next to another on any face without a shaft. Their orientation does not have to match.", + "block.create.encased_chain_drive.tooltip.condition1": "When Connected", + "block.create.encased_chain_drive.tooltip.behaviour1": "Attached Blocks will relay _rotation speed_ and direction of this component.", + + "block.create.adjustable_chain_gearshift.tooltip": "ADJUSTABLE CHAIN GEARSHIFT", + "block.create.adjustable_chain_gearshift.tooltip.summary": "_Relays Rotation_ in a straight line and to adjacent _Encased Chain Drives_. _Analog redstone_ provided to this block will control which size of drive wheel is engaged with attached chain drives.", + "block.create.adjustable_chain_gearshift.tooltip.condition1": "Redstone Control", + "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "_Without_ a signal, adjacent chain drives will relay the _same speed._ With a _full strength_ signal, adjacent chain drives will relay exactly _twice its speed._ Anything inbetween will give results between 1-2x its speed.", + + "item.create.belt_connector.tooltip": "BELT CONNECTOR", + "item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.", + "item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft", + "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.", + "item.create.belt_connector.tooltip.control2": "R-Click while Sneaking", + "item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt.", + + "item.create.goggles.tooltip": "GOGGLES", + "item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic information_.", + "item.create.goggles.tooltip.condition1": "When worn", + "item.create.goggles.tooltip.behaviour1": "Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.", + "item.create.goggles.tooltip.condition2": "When looking at gauge", + "item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", + + "item.create.wrench.tooltip": "WRENCH", + "item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", + "item.create.wrench.tooltip.control1": "Right-Click a kinetic block", + "item.create.wrench.tooltip.action1": "_Rotates components_ toward or away from the face with which you interacted.", + "item.create.wrench.tooltip.control2": "R-Click while Sneaking", + "item.create.wrench.tooltip.action2": "_Disassembles Kinetic components_ and places them back in _your inventory_.", + + "block.create.creative_motor.tooltip": "CREATIVE MOTOR", + "block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational Force_.", + + "block.create.water_wheel.tooltip": "WATER WHEEL", + "block.create.water_wheel.tooltip.summary": "Provides _Rotational Force_ taken from adjacent _Water Currents_.", + + "block.create.encased_fan.tooltip": "ENCASED FAN", + "block.create.encased_fan.tooltip.summary": "Converts _Rotational Force_ to _Air Currents_ and back. Has a variety of uses.", + "block.create.encased_fan.tooltip.condition1": "When Powered by Redstone", + "block.create.encased_fan.tooltip.behaviour1": "Provides _rotational force_ from any _heat sources_ immediately below itself. The fan has to be facing down.", + "block.create.encased_fan.tooltip.condition2": "When Powered by Kinetics", + "block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.", + "block.create.encased_fan.tooltip.condition3": "When blowing through special blocks", + "block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process items_.", + + "block.create.nozzle.tooltip": "NOZZLE", + "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.", + + "block.create.hand_crank.tooltip": "HAND CRANK", + "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational Force_ that requires the interaction of players. Be careful not to wear yourself out!", + "block.create.hand_crank.tooltip.condition1": "When Used", + "block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational Force_ to an attached contraption. _Sneak to reverse_ the rotation.", + + "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", + "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping track of time_.", + "block.create.cuckoo_clock.tooltip.condition1": "When Powered by Kinetics", + "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.", + + "block.create.turntable.tooltip": "TURNTABLE", + "block.create.turntable.tooltip.summary": "Turns _Rotational Force_ into refined Motion Sickness.", + + "block.create.millstone.tooltip": "MILLSTONE", + "block.create.millstone.tooltip.summary": "A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.", + "block.create.millstone.tooltip.condition1": "When Powered by Kinetics", + "block.create.millstone.tooltip.behaviour1": "Starts applying _milling recipes_ to any items inserted from the side or the top of the block.", + "block.create.millstone.tooltip.condition2": "When R-Clicked", + "block.create.millstone.tooltip.behaviour2": "Collects the outputs manually.", + + "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", + "block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break down_ anything.", + "block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel", + "block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same speed_ in _opposite directions_.", + + "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", + "block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational Force_.", + "block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone", + "block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.", + "block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt", + "block.create.mechanical_press.tooltip.behaviour2": "_Automatically_ compresses bypassing items on the Belt.", + "block.create.mechanical_press.tooltip.condition3": "When above Basin", + "block.create.mechanical_press.tooltip.behaviour3": "Starts to _compact items_ in the basin whenever all necessary ingredients are present.", + + "block.create.basin.tooltip": "BASIN", + "block.create.basin.tooltip.summary": "A handy _item container_ used in processing with the _Mechanical Mixer_ and the _Mechanical Press_. Supports _Redstone Comparators_. Comes with a handy filter, specifying which items should be created in this Basin.", + "block.create.basin.tooltip.condition1": "Auto-Output", + "block.create.basin.tooltip.behaviour1": "When _open inventories_ such as belts, other basins, depots, item drains and others are _below one side_ of a basin, they will automatically receive any _item/fluid outputs_ created in the basin. This is useful for automation.", + + "block.create.blaze_burner.tooltip": "BLAZE BURNER", + "block.create.blaze_burner.tooltip.summary": "A block to heat a basin when housing a tamed blaze.", + "block.create.blaze_burner.tooltip.condition1": "When placed below a basin", + "block.create.blaze_burner.tooltip.behaviour1": "Provides _heat_ to basin recipes.", + "block.create.blaze_burner.tooltip.condition2": "When fuel is used on the blaze heater", + "block.create.blaze_burner.tooltip.behaviour2": "Increases the remaining burn time by the furnace burn time of the used item. Consumes the item. Use _Blaze Cake_ for high temperatures.", + + "block.create.reinforced_rail.tooltip": "REINFORCED RAIL", + "block.create.reinforced_rail.tooltip.summary": "A timber stabilized rail, _does not need supports_.", + + "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", + "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk providing automated shapeless crafting recipes of multiple ingredients. Requires constant _Rotational Force_ and a _Basin_ placed below (with a gap in between).", + "block.create.mechanical_mixer.tooltip.condition1": "When above Basin", + "block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present. To prevent unwanted recipes, use the filter slot on the basin or cut the rotational force until all desired ingredients have been added.", + + "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", + "block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped crafting_ recipe. Place _multiple in a grid_ corresponding to your recipe, and _arrange their belts_ to create a _flow_ that exits the grid on one of the crafters.", + "block.create.mechanical_crafter.tooltip.condition1": "When Powered by Kinetics", + "block.create.mechanical_crafter.tooltip.behaviour1": "_Starts the crafting process_ as soon as _all crafters_ in the grid have been _given an item_.", + "block.create.mechanical_crafter.tooltip.condition2": "On Redstone Pulse", + "block.create.mechanical_crafter.tooltip.behaviour2": "_Forces_ the start of the _crafting process_ with all currently given _items_ in the grid.", + "block.create.mechanical_crafter.tooltip.control1": "When Wrenched at Front", + "block.create.mechanical_crafter.tooltip.action1": "_Cycles the direction_ an individual crafter _moves its items_ towards. To form a working grid, _arrange the belts in a flow_ which moves all items towards a final crafter. The final crafter must _point away_ from the grid.", + "block.create.mechanical_crafter.tooltip.control2": "When Wrenched at back", + "block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input inventory_ of adjacent crafters. Use this to _combine slots_ in the crafting grid and _save on input work_.", + + "block.create.furnace_engine.tooltip": "FURNACE ENGINE", + "block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational Power_ that requires a _running furnace_ to work.", + "block.create.furnace_engine.tooltip.condition1": "When Attached to Lit Furnace", + "block.create.furnace_engine.tooltip.behaviour1": "_Starts powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", + + "block.create.flywheel.tooltip": "FLYWHEEL", + "block.create.flywheel.tooltip.summary": "A large metal wheel to _harness and stabilize_ generated force by an _attached Engine_. Flywheels connect to engines if they are _1m apart_ and at a _90° Angle_ from each other.", + "block.create.flywheel.tooltip.condition1": "When Attached to Running Engine", + "block.create.flywheel.tooltip.behaviour1": "Provides _Rotational Force_ to a connected contraption based on the generator's strength and speed.", + + "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", + "block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", + "block.create.portable_storage_interface.tooltip.condition1": "While Moving", + "block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _portable storage interfaces_ to transfer items to or from the contraption. Components inserting into or extracting from the _Stationary Interface_ will interact with the inventories on the contraption _directly._ The structure will briefly stall as items are exchanged.", + "block.create.portable_storage_interface.tooltip.condition2": "When Powered by Redstone", + "block.create.portable_storage_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.", + + "block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE", + "block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.", + "block.create.portable_fluid_interface.tooltip.condition1": "While Moving", + "block.create.portable_fluid_interface.tooltip.behaviour1": "Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.", + "block.create.portable_fluid_interface.tooltip.condition2": "When Powered by Redstone", + "block.create.portable_fluid_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.", + + "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", + "block.create.rotation_speed_controller.tooltip.summary": "A _configurable relay_ able to speed up or slow down the target component to any desired speed.", + "block.create.rotation_speed_controller.tooltip.condition1": "When Attached to Large Cogwheel", + "block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached on top_ of the controller.", + + "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", + "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston._ It uses _Rotational Force_ to precisely move structures in front of it. _Piston Extension Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime Blocks_ to move more than a single line of blocks.", + "block.create.mechanical_piston.tooltip.condition1": "When Powered by Kinetics", + "block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.", + + "block.create.piston_extension_pole.tooltip": "PISTON POLE", + "block.create.piston_extension_pole.tooltip.summary": "Extends the range of _Mechanical Pistons_.", + "block.create.piston_extension_pole.tooltip.condition1": "When attached to Mechanical Piston", + "block.create.piston_extension_pole.tooltip.behaviour1": "Extends a piston's range by 1 block", + + "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", + "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger structures_ with rotational force.", + "block.create.mechanical_bearing.tooltip.condition1": "When Powered by Kinetics", + "block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", + + "block.create.windmill_bearing.tooltip": "WINDMILL BEARING", + "block.create.windmill_bearing.tooltip.summary": "Used for harnessing _Rotational Force_ from wind. Attach your own design and watch it spin!", + "block.create.windmill_bearing.tooltip.condition1": "When Right-clicked", + "block.create.windmill_bearing.tooltip.behaviour1": "Starts providing _Rotational Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail Blocks_ or _Wool_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", + + "block.create.sail_frame.tooltip": "SAIL FRAME", + "block.create.sail_frame.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_.", + + "block.create.white_sail.tooltip": "SAIL", + "block.create.white_sail.tooltip.summary": "A useful building block and source of kinetic energy when part of a structure mounted onto a _Windmill Bearing_. Comes in a variety of colours.", + "block.create.white_sail.tooltip.condition1": "When Right-clicked with Dye", + "block.create.white_sail.tooltip.behaviour1": "Changes color of the sail.", + + "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", + "block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical Bearing_ for rotating up to two _clock hands_ according to current _in-game time_.", + "block.create.clockwork_bearing.tooltip.condition1": "When Powered by Kinetics", + "block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current hour_. If an independent second structure exists in front of the first one, it will serve as the _minute hand_.", + + "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", + "block.create.sequenced_gearshift.tooltip.summary": "A _programmable utility component,_ which can change its _rotational through-put_ according to up to _5 consecutive instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", + "block.create.sequenced_gearshift.tooltip.condition1": "When Powered by Redstone", + "block.create.sequenced_gearshift.tooltip.behaviour1": "_Starts executing_ programmed instructions based on the input speed.", + "block.create.sequenced_gearshift.tooltip.condition2": "When R-Clicked", + "block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration interface._", + + "block.create.cart_assembler.tooltip": "CART ASSEMBLER", + "block.create.cart_assembler.tooltip.summary": "When placed on a _Rail_, can _assemble_ and _disassemble_ moving structures onto passing minecarts. Refer to [Ctrl] for rail type specific behaviour.", + "block.create.cart_assembler.tooltip.condition1": "Single Cart Contraptions", + "block.create.cart_assembler.tooltip.behaviour1": "With a _single_ assember, structures will anchor and rotate on a _single minecart_. Use a _wrench_ to specify desired _rotation behaviour_.", + "block.create.cart_assembler.tooltip.condition2": "Carriage Contraptions", + "block.create.cart_assembler.tooltip.behaviour2": "Two cart assembers _connected by_ a _structure_ will, once both contain a minecart, connect those carts with a _contraption mounted between_ the _two_ of them. The structure will behave similarly to a _Minecart Coupling_.", + "block.create.cart_assembler.tooltip.control1": "When placed above Rail", + "block.create.cart_assembler.tooltip.action1": "_Assembles_ onto passing carts _when powered_, _disassembles_ them otherwise.", + "block.create.cart_assembler.tooltip.control2": "When placed above Powered Rail", + "block.create.cart_assembler.tooltip.action2": "Assembles and _accelerates_ carts _when powered_, disassembles and _holds_ them otherwise.", + "block.create.cart_assembler.tooltip.control3": "When placed above Detector Rail", + "block.create.cart_assembler.tooltip.action3": "_Assembles unassembled_ carts, _disassembles assembled_ carts.", + "block.create.cart_assembler.tooltip.control4": "When placed above Activator Rail", + "block.create.cart_assembler.tooltip.action4": "_Disassembles_ carts when powered.", + + "block.create.rope_pulley.tooltip": "ROPE PULLEY", + "block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures vertically_. Use _Chassis_, _Slime_ or _Super Glue_ to move more than a single block.", + "block.create.rope_pulley.tooltip.condition1": "When Powered by Kinetics", + "block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", + + "block.create.linear_chassis.tooltip": "LINEAR CHASSIS", + "block.create.linear_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", + "block.create.linear_chassis.tooltip.condition1": "When Moved", + "block.create.linear_chassis.tooltip.behaviour1": "_Moves_ all _attached Chassis_ with the same orientation, and a column of Blocks within its range. Blocks will only be pulled if the chassis' face is _Sticky_ (See [Ctrl]).", + "block.create.linear_chassis.tooltip.condition2": "With Wrench", + "block.create.linear_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", + "block.create.linear_chassis.tooltip.control1": "When R-Clicked with Slime Ball", + "block.create.linear_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.", + + "block.create.secondary_linear_chassis.tooltip": "SECONDARY LINEAR CHASSIS", + "block.create.secondary_linear_chassis.tooltip.summary": "A second type of _Linear Chassis_ that does not connect to the other.", + + "block.create.radial_chassis.tooltip": "ROTATION CHASSIS", + "block.create.radial_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", + "block.create.radial_chassis.tooltip.condition1": "When Moved", + "block.create.radial_chassis.tooltip.behaviour1": "_Moves_ all _attached Chassis_ in a column, and a cylinder of blocks around itself. Blocks around it are only moved when they are within range and attached to a sticky side (See [Ctrl]).", + "block.create.radial_chassis.tooltip.condition2": "With Wrench", + "block.create.radial_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", + "block.create.radial_chassis.tooltip.control1": "When R-Clicked with Slime Ball", + "block.create.radial_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.", + + "block.create.mechanical_drill.tooltip": "MECHANICAL DRILL", + "block.create.mechanical_drill.tooltip.summary": "A mechanical device suitable for _breaking blocks_. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_drill.tooltip.condition1": "When Powered by Kinetics", + "block.create.mechanical_drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts entities_ in its effective area.", + "block.create.mechanical_drill.tooltip.condition2": "While Moving", + "block.create.mechanical_drill.tooltip.behaviour2": "Breaks Blocks with which the drill collides.", + + "block.create.mechanical_harvester.tooltip": "MECHANICAL HARVESTER", + "block.create.mechanical_harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_harvester.tooltip.condition1": "While Moving", + "block.create.mechanical_harvester.tooltip.behaviour1": "_Harvests_ all _mature crops_ which which the blade collides and reset them to their initial growth state.", + + "block.create.mechanical_plough.tooltip": "MECHANICAL PLOUGH", + "block.create.mechanical_plough.tooltip.summary": "A mechanical plough has a variety of uses. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", + "block.create.mechanical_plough.tooltip.condition1": "While Moving", + "block.create.mechanical_plough.tooltip.behaviour1": "_Breaks blocks_ which _cannot be collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills soil blocks_ as though a Hoe would be used on them.", + + "block.create.mechanical_saw.tooltip": "MECHANICAL SAW", + "block.create.mechanical_saw.tooltip.summary": "Suitable for _cutting trees_ effectively and for _cutting blocks_ into their carpentered counterparts. It is movable using _Mechanical Pistons_ or _Bearings_.", + "block.create.mechanical_saw.tooltip.condition1": "When facing up", + "block.create.mechanical_saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", + "block.create.mechanical_saw.tooltip.condition2": "When facing horizontally", + "block.create.mechanical_saw.tooltip.behaviour2": "_Breaks logs_ in front of it. If the log supported a tree on its own, the _tree will collapse_ away from the saw.", + "block.create.mechanical_saw.tooltip.condition3": "While Moving", + "block.create.mechanical_saw.tooltip.behaviour3": "_Cuts_ all _Trees_ with which the saw collides.", + + "block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH", + "block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.", + "block.create.stockpile_switch.tooltip.condition1": "When R-Clicked", + "block.create.stockpile_switch.tooltip.behaviour1": "Opens the _Configuration Interface_.", + + "block.create.content_observer.tooltip": "CONTENT OBSERVER", + "block.create.content_observer.tooltip.summary": "_Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.", + + "block.create.redstone_link.tooltip": "REDSTONE LINK", + "block.create.redstone_link.tooltip.summary": "Endpoints for _Wireless Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.", + "block.create.redstone_link.tooltip.condition1": "When Powered", + "block.create.redstone_link.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will produce a Redstone signal.", + "block.create.redstone_link.tooltip.control1": "When R-Clicked with an Item", + "block.create.redstone_link.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two different items_ can be used in combination for defining a Frequency.", + "block.create.redstone_link.tooltip.control2": "When R-Clicked while Sneaking", + "block.create.redstone_link.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.", + + "block.create.nixie_tube.tooltip": "NIXIE TUBE", + "block.create.nixie_tube.tooltip.summary": "A fancy redstone-powered _Number_ and _Text Display_.", + "block.create.nixie_tube.tooltip.condition1": "When Powered", + "block.create.nixie_tube.tooltip.behaviour1": "Shows the current redstone _Signal Strength_ as its displayed value.", + "block.create.nixie_tube.tooltip.condition2": "With Name Tag", + "block.create.nixie_tube.tooltip.behaviour2": "Display _contents_ of your _name tag_ with several nixie tubes _arranged_ in a _line_.", + + "block.create.redstone_contact.tooltip": "REDSTONE CONTACT", + "block.create.redstone_contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical Pistons_, _Bearings_ or other controllers.", + "block.create.redstone_contact.tooltip.condition1": "When facing other Contact", + "block.create.redstone_contact.tooltip.behaviour1": "Provides a _Redstone Signal_.", + "block.create.redstone_contact.tooltip.condition2": "While Moving", + "block.create.redstone_contact.tooltip.behaviour2": "Triggers all stationary contacts it passes.", + + "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE", + "block.create.adjustable_crate.tooltip.summary": "This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.", + "block.create.adjustable_crate.tooltip.control1": "When R-Clicked", + "block.create.adjustable_crate.tooltip.action1": "Opens the _Interface_.", + + "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", + "block.create.creative_crate.tooltip.summary": "This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.", + "block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot", + "block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", + + "block.create.deployer.tooltip": "DEPLOYER", + "block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit items_ to its own _Inventory_. Held items have to be _inserted_ and _extracted_ from the block directly.", + "block.create.deployer.tooltip.condition1": "When Powered by Kinetics", + "block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m ahead_ of itself.", + "block.create.deployer.tooltip.condition2": "R-Clicked with Wrench", + "block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch mode_, the Deployer will attempt to use its item to _break blocks_ or _hurt entities_.", + "block.create.deployer.tooltip.condition3": "When Filter assigned", + "block.create.deployer.tooltip.behaviour3": "Deployer will not activate unless held item _matches_ the _filter._ Items not matching cannot be inserted; Held items matching the filter cannot be extracted.", + + "block.create.brass_casing.tooltip": "BRASS CASING", + "block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration. Can be used to _encase Shafts_ and _Mechanical Belts._", + + "block.create.pulse_repeater.tooltip": "PULSE REPEATER", + "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1 tick_.", + + "block.create.adjustable_repeater.tooltip": "FLEX REPEATER", + "block.create.adjustable_repeater.tooltip.summary": "An advanced _Redstone Repeater_ with a _configurable Delay_ up to 30 Minutes.", + + "block.create.adjustable_pulse_repeater.tooltip": "FLEX PULSE REPEATER", + "block.create.adjustable_pulse_repeater.tooltip.summary": "A _Pulse Repeater_ with a _configurable Delay_ up to 30 Minutes.", + + "block.create.analog_lever.tooltip": "ANALOG LEVER", + "block.create.analog_lever.tooltip.summary": "A lever with more _precise control_ over its emitted _signal strength_.", + + "block.create.powered_toggle_latch.tooltip": "POWERED TOGGLE LATCH", + "block.create.powered_toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone Pulse_.", + + "block.create.powered_latch.tooltip": "POWERED LATCH", + "block.create.powered_latch.tooltip.summary": "A lever that can be controlled by _Redstone Signals_. A signal on the _back enables_ it, a signal from the _side will reset_ it.", + + "block.create.controller_rail.tooltip": "CONTROLLER RAIL", + "block.create.controller_rail.tooltip.summary": "A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.", + "block.create.controller_rail.tooltip.condition1": "When Powered by Redstone", + "block.create.controller_rail.tooltip.behaviour1": "_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.", + + "block.create.speedometer.tooltip": "SPEEDOMETER", + "block.create.speedometer.tooltip.summary": "Measures and displays the _rotational speed_ of attached kinetic components. Supports _Redstone Comparators_.", + "block.create.speedometer.tooltip.condition1": "When Powered by Kinetics", + "block.create.speedometer.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.", + + "block.create.stressometer.tooltip": "STRESSOMETER", + "block.create.stressometer.tooltip.summary": "Measures and displays the _overall stress_ of the attached kinetic network. Supports _Redstone Comparators_.", + "block.create.stressometer.tooltip.condition1": "When Powered by Kinetics", + "block.create.stressometer.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed networks_ will cease to move. Stress can be relieved by adding more _rotational sources_ to the network.", + + "item.create.sand_paper.tooltip": "SAND PAPER", + "item.create.sand_paper.tooltip.summary": "A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.", + "item.create.sand_paper.tooltip.condition1": "When Used", + "item.create.sand_paper.tooltip.behaviour1": "Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_", + + "item.create.super_glue.tooltip": "SUPER GLUE", + "item.create.super_glue.tooltip.summary": "Glue a block to another, and they will forever be inseparable.", + "item.create.super_glue.tooltip.condition1": "When Used", + "item.create.super_glue.tooltip.behaviour1": "Makes the _clicked face_ of a block _sticky_. Blocks attached to sticky faces will be _dragged along_ when moved by _mechanical pistons_, _bearings_ and other controllers.", + "item.create.super_glue.tooltip.condition2": "When Held in Offhand", + "item.create.super_glue.tooltip.behaviour2": "_Automatically attaches_ blocks placed from the main hand to the _side_ they were _placed against._", + + "item.create.builders_tea.tooltip": "BUILDERS TEA", + "item.create.builders_tea.tooltip.summary": "The perfect drink to get the day started- _Motivating_ and _Saturating._", + + "item.create.refined_radiance.tooltip": "REFINED RADIANCE", + "item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed light_.", + + "item.create.shadow_steel.tooltip": "SHADOW STEEL", + "item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in the void_.", + + "item.create.minecart_coupling.tooltip": "MINECART COUPLING", + "item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.", + "item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart", + "item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.", + + "item.create.crafter_slot_cover.tooltip": "SLOT COVER", + "item.create.crafter_slot_cover.tooltip.summary": "Used to mark a _Mechanical Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid. This is useful when there are recipes where _ingredients are diagonal_ to each other.", + + "create.tooltip.wip": "WIP", + "create.tooltip.workInProgress": "Work in progress!", + "create.tooltip.randomWipDescription0": "Please keep this item away from children.", + "create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.", + "create.tooltip.randomWipDescription2": "Use at your own risk.", + "create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.", + "create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...", + "create.tooltip.randomWipDescription5": "Believe me, it's useless.", + "create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.", + "create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?", + "create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.", + + "_": "Thank you for translating Create!" + +} \ No newline at end of file