Start working on the blocks
- Also better control and visuals
This commit is contained in:
parent
a6248daf7e
commit
e50590f6b7
14 changed files with 302 additions and 94 deletions
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@ -113,6 +113,7 @@ import com.simibubi.create.content.contraptions.relays.encased.GearshiftBlock;
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import com.simibubi.create.content.contraptions.relays.gauge.GaugeBlock;
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import com.simibubi.create.content.contraptions.relays.gauge.GaugeGenerator;
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import com.simibubi.create.content.contraptions.relays.gearbox.GearboxBlock;
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import com.simibubi.create.content.curiosities.projector.ChromaticProjectorBlock;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelBlock;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelBlock;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelCTBehaviour;
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@ -1332,25 +1333,26 @@ public class AllBlocks {
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.blockstate((c, p) -> p.simpleBlock(c.get(), p.models()
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.cubeAll(c.getName(), p.modLoc("block/brass_storage_block"))))
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.tag(Tags.Blocks.STORAGE_BLOCKS)
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.tag(BlockTags.BEACON_BASE_BLOCKS)
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.transform(tagBlockAndItem("storage_blocks/brass"))
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.tag(Tags.Items.STORAGE_BLOCKS)
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.build()
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.register();
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.tag(BlockTags.BEACON_BASE_BLOCKS)
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.transform(tagBlockAndItem("storage_blocks/brass"))
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.tag(Tags.Items.STORAGE_BLOCKS)
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.build()
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.register();
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static {
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REGISTRATE.startSection(AllSections.CURIOSITIES);
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}
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public static final BlockEntry<Block> CHROMATIC_PROJECTOR =
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REGISTRATE.block("chromatic_projector", Block::new)
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.initialProperties(() -> Blocks.IRON_BLOCK)
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.item()
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.build()
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.register();
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public static final BlockEntry<ChromaticProjectorBlock> CHROMATIC_PROJECTOR =
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REGISTRATE.block("chromatic_projector", ChromaticProjectorBlock::new)
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.initialProperties(() -> Blocks.IRON_BLOCK)
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.item()
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.build()
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.register();
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// Load this class
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public static void register() {}
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public static void register() {
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}
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}
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@ -1,5 +1,7 @@
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package com.simibubi.create;
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import com.simibubi.create.content.curiosities.projector.ChromaticProjectorContainer;
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import com.simibubi.create.content.curiosities.projector.ChromaticProjectorScreen;
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import com.simibubi.create.content.logistics.block.inventories.AdjustableCrateContainer;
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import com.simibubi.create.content.logistics.block.inventories.AdjustableCrateScreen;
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import com.simibubi.create.content.logistics.item.filter.AttributeFilterContainer;
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@ -32,6 +34,7 @@ public enum AllContainerTypes {
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FLEXCRATE(AdjustableCrateContainer::new),
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FILTER(FilterContainer::new),
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ATTRIBUTE_FILTER(AttributeFilterContainer::new),
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CHROMATIC_PROJECTOR(ChromaticProjectorContainer::new),
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;
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@ -58,6 +61,7 @@ public enum AllContainerTypes {
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bind(FLEXCRATE, AdjustableCrateScreen::new);
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bind(FILTER, FilterScreen::new);
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bind(ATTRIBUTE_FILTER, AttributeFilterScreen::new);
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bind(CHROMATIC_PROJECTOR, ChromaticProjectorScreen::new);
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}
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@OnlyIn(Dist.CLIENT)
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@ -116,7 +116,7 @@ import com.simibubi.create.content.contraptions.relays.gearbox.GearboxInstance;
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import com.simibubi.create.content.contraptions.relays.gearbox.GearboxRenderer;
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import com.simibubi.create.content.contraptions.relays.gearbox.GearboxTileEntity;
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import com.simibubi.create.content.contraptions.relays.gearbox.GearshiftTileEntity;
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import com.simibubi.create.content.curiosities.ChromaticProjectorTileEntity;
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import com.simibubi.create.content.curiosities.projector.ChromaticProjectorTileEntity;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelInstance;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelRenderer;
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import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelTileEntity;
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@ -1,27 +0,0 @@
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package com.simibubi.create.content.curiosities;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.IBlockReader;
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import javax.annotation.Nullable;
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import com.simibubi.create.AllTileEntities;
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public class ChromaticProjectorBlock extends Block {
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public ChromaticProjectorBlock(Properties p_i48440_1_) {
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super(p_i48440_1_);
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}
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@Override
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public boolean hasTileEntity(BlockState state) {
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return true;
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}
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@Nullable
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@Override
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public TileEntity createTileEntity(BlockState state, IBlockReader world) {
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return AllTileEntities.TESTFX.create();
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}
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}
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@ -1,10 +0,0 @@
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package com.simibubi.create.content.curiosities;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityType;
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public class ChromaticProjectorTileEntity extends TileEntity {
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public ChromaticProjectorTileEntity(TileEntityType<?> te) {
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super(te);
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}
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}
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@ -0,0 +1,52 @@
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package com.simibubi.create.content.curiosities.projector;
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import javax.annotation.Nullable;
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import com.simibubi.create.AllTileEntities;
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import com.simibubi.create.foundation.block.ITE;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.network.NetworkHooks;
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public class ChromaticProjectorBlock extends Block implements ITE<ChromaticProjectorTileEntity> {
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public ChromaticProjectorBlock(Properties p_i48440_1_) {
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super(p_i48440_1_);
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}
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@Override
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public ActionResultType onUse(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn,
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BlockRayTraceResult hit) {
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if (worldIn.isRemote)
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return ActionResultType.SUCCESS;
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withTileEntityDo(worldIn, pos,
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te -> NetworkHooks.openGui((ServerPlayerEntity) player, te, te::sendToContainer));
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return ActionResultType.SUCCESS;
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}
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@Override
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public boolean hasTileEntity(BlockState state) {
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return true;
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}
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@Nullable
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@Override
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public TileEntity createTileEntity(BlockState state, IBlockReader world) {
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return AllTileEntities.TESTFX.create();
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}
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@Override
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public Class<ChromaticProjectorTileEntity> getTileEntityClass() {
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return ChromaticProjectorTileEntity.class;
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}
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}
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@ -0,0 +1,33 @@
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package com.simibubi.create.content.curiosities.projector;
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import javax.annotation.Nullable;
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import com.simibubi.create.AllContainerTypes;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.container.Container;
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import net.minecraft.inventory.container.ContainerType;
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import net.minecraft.network.PacketBuffer;
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public class ChromaticProjectorContainer extends Container {
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public ChromaticProjectorContainer(int id, PlayerInventory inv, PacketBuffer extraData) {
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super(AllContainerTypes.CHROMATIC_PROJECTOR.type, id);
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}
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public ChromaticProjectorContainer(int id, PlayerInventory inv, ChromaticProjectorTileEntity te) {
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super(AllContainerTypes.CHROMATIC_PROJECTOR.type, id);
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}
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public ChromaticProjectorContainer(@Nullable ContainerType<?> p_i50105_1_, int p_i50105_2_) {
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super(p_i50105_1_, p_i50105_2_);
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}
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@Override
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public boolean canInteractWith(PlayerEntity p_75145_1_) {
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return true;
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}
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}
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@ -0,0 +1,62 @@
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package com.simibubi.create.content.curiosities.projector;
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import java.util.ArrayList;
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import java.util.Collections;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.foundation.gui.AbstractSimiContainerScreen;
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import com.simibubi.create.foundation.gui.AllGuiTextures;
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import com.simibubi.create.foundation.gui.widgets.ScrollInput;
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import com.simibubi.create.foundation.gui.widgets.SelectionScrollInput;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.StringTextComponent;
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public class ChromaticProjectorScreen extends AbstractSimiContainerScreen<ChromaticProjectorContainer> {
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private ScrollInput filter;
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private ScrollInput radius;
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private ScrollInput feather;
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private ScrollInput fade;
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public ChromaticProjectorScreen(ChromaticProjectorContainer container, PlayerInventory inv, ITextComponent title) {
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super(container, inv, title);
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}
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@Override
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protected void init() {
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super.init();
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widgets.clear();
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int x = guiLeft + 11;
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int y = guiTop + 20;
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ArrayList<ITextComponent> filterOptions = new ArrayList<>();
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filterOptions.add(new StringTextComponent("Test"));
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filterOptions.add(new StringTextComponent("Test1"));
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filter = new SelectionScrollInput(x, y, 77, 18)
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.forOptions(filterOptions);
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y += 20;
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radius = new ScrollInput(x, y, 30, 20);
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y += 20;
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feather = new ScrollInput(x, y, 30, 20);
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y += 20;
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fade = new ScrollInput(x, y, 30, 20);
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y += 20;
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Collections.addAll(widgets, filter, radius, feather, fade);
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}
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@Override
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protected void renderWindow(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
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//AllGuiTextures.PLAYER_INVENTORY.draw(matrixStack, this, guiLeft - 10, guiTop + 145);
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AllGuiTextures.PROJECTOR.draw(matrixStack, this, guiLeft, guiTop);
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// BG_TOP.draw(matrixStack, this, guiLeft + 20, guiTop);
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// BG_BOTTOM.draw(matrixStack, this, guiLeft + 20, guiTop + BG_TOP.height);
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}
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}
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@ -0,0 +1,40 @@
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package com.simibubi.create.content.curiosities.projector;
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import javax.annotation.Nullable;
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import com.simibubi.create.foundation.render.backend.effects.SphereFilterProgram;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.container.Container;
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import net.minecraft.inventory.container.INamedContainerProvider;
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import net.minecraft.network.PacketBuffer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.StringTextComponent;
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public class ChromaticProjectorTileEntity extends TileEntity implements INamedContainerProvider {
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SphereFilterProgram.FilterSphere filter;
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public ChromaticProjectorTileEntity(TileEntityType<?> te) {
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super(te);
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}
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public void sendToContainer(PacketBuffer buffer) {
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buffer.writeBlockPos(getPos());
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buffer.writeCompoundTag(getUpdateTag());
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}
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@Override
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public ITextComponent getDisplayName() {
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return new StringTextComponent("Chromatic Projector");
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}
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@Nullable
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@Override
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public Container createMenu(int p_createMenu_1_, PlayerInventory p_createMenu_2_, PlayerEntity p_createMenu_3_) {
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return new ChromaticProjectorContainer(p_createMenu_1_, p_createMenu_2_, this);
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}
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}
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@ -56,6 +56,8 @@ public enum AllGuiTextures implements IScreenRenderable {
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SEQUENCER_EMPTY("sequencer.png", 0, 102, 162, 22),
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SEQUENCER_AWAIT("sequencer.png", 0, 160, 162, 22),
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PROJECTOR("projector.png", 173, 159),
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// JEI
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JEI_SLOT("jei/widgets.png", 18, 18),
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JEI_CHANCE_SLOT("jei/widgets.png", 20, 156, 18, 18),
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@ -107,7 +107,6 @@ public class EffectsHandler {
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inverseView.invert();
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program.bindInverseView(inverseView);
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Vector3d pos1 = new Vector3d(865.5, 79, -240.5);
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Vector3d cameraPos = gameRenderer.getActiveRenderInfo().getProjectedView();
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program.setCameraPos(cameraPos.inverse());
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@ -123,15 +122,39 @@ public class EffectsHandler {
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// .setFilter(ColorMatrices.hueShiftRGB((float) i / n * 360 + i / 2f)));
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// }
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Matrix4f filter = ColorMatrices.sepia(1f);
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program.addSphere(new SphereFilterProgram.FilterSphere()
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.setCenter(pos1.subtract(cameraPos))
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.setCenter(new Vector3d(865.5, 79, -240.5).subtract(cameraPos))
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.setRadius(10f)
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.setFeather(3f)
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.setFade(1.5f)
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.setHsv(false)
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.setFilter(filter));
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.setFade(1.8f)
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.setDensity(1.3f)
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.setFilter(ColorMatrices.grayscale()));
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program.addSphere(new SphereFilterProgram.FilterSphere()
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.setCenter(new Vector3d(858.5, 88, -259.5).subtract(cameraPos))
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.setRadius(10f)
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.setFeather(3f)
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.setFade(1.8f)
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.setDensity(1.3f)
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.setStrength(1f)
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.setFilter(ColorMatrices.sepia(1f)));
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Matrix4f test = ColorMatrices.grayscale();
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Matrix4f colorize = new Matrix4f();
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colorize.a00 = 1f;
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colorize.a11 = 0.5f;
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colorize.a22 = 0.5f;
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colorize.a33 = 1f;
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test = colorize;
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program.addSphere(new SphereFilterProgram.FilterSphere()
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.setCenter(new Vector3d(2310, 60, -954).subtract(cameraPos))
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.setRadius(8f)
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.setFeather(3f)
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.setFade(0.1f)
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.setDensity(0.5f)
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.setStrength(1f)
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.setFilter(test));
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program.uploadFilters();
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@ -127,8 +127,8 @@ public class SphereFilterProgram extends GlProgram {
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public float radius;
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public float feather;
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public float fade;
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public float density = 2;
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public float strength = 1;
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public boolean hsv;
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public Matrix4f filter;
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@ -152,13 +152,13 @@ public class SphereFilterProgram extends GlProgram {
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return this;
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}
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public FilterSphere setStrength(float strength) {
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this.strength = strength;
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public FilterSphere setDensity(float density) {
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this.density = density;
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return this;
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}
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public FilterSphere setHsv(boolean hsv) {
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this.hsv = hsv;
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public FilterSphere setStrength(float strength) {
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this.strength = strength;
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return this;
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}
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@ -175,8 +175,8 @@ public class SphereFilterProgram extends GlProgram {
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radius,
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feather,
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fade,
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density,
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strength,
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hsv ? 1f : 0f,
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});
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buf.put(RenderUtil.writeMatrix(filter));
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@ -16,11 +16,35 @@ uniform vec3 uCameraPos;
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struct SphereFilter {
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vec4 sphere;// <vec3 position, float radius>
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vec4 data;// <float feather, float fade, float strength, float hsv marker>
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vec4 data;// <float feather, float fade, float density, float strength>
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mat4 colorOp;
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};
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#define N 256
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vec3 getPosition(SphereFilter f) {
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return f.sphere.xyz;
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}
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float getRadius(SphereFilter f) {
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return f.sphere.w;
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}
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float getFeather(SphereFilter f) {
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return f.data.x;
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}
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float getFade(SphereFilter f) {
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return f.data.y;
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}
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float getDensity(SphereFilter f) {
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return f.data.z;
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}
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float getStrength(SphereFilter f) {
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return f.data.w;
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}
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#define N 256
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layout (std140) uniform Filters {
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int uCount;
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SphereFilter uSpheres[N];
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@ -44,65 +68,68 @@ float getDepth() {
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return linearizeDepth(depth, uNearPlane, uFarPlane);
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}
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float overlayFilterAmount(in vec3 worldPos, in vec4 sphere, in float feather) {
|
||||
float surfaceFilterStrength(vec3 worldPos, vec4 sphere, float feather) {
|
||||
float distance = distance(sphere.xyz, worldPos);
|
||||
return 1 - smoothstep(sphere.w, sphere.w + feather, distance);
|
||||
}
|
||||
|
||||
float sphereFilterAmount(in vec3 worldDir, in float depth, in vec4 sphere, in vec4 data) {
|
||||
float feathering = 1 - smoothstep(sphere.w + data.x, sphere.w + data.x + data.y, length(sphere.xyz));
|
||||
feathering += overlayFilterAmount(worldDir * depth, sphere, data.x);
|
||||
vec3 oc = -sphere.xyz;
|
||||
float bubbleFilterStrength(vec3 worldDir, float depth, vec4 sphere, float feather, float density) {
|
||||
vec3 position = sphere.xyz;
|
||||
|
||||
float rayLengthSqr = dot(worldDir, worldDir);
|
||||
float b = 2.0 * dot(-sphere.xyz, worldDir);
|
||||
float sphereDistSqr = dot(sphere.xyz, sphere.xyz);
|
||||
float b = 2.0 * dot(-position, worldDir);
|
||||
float sphereDistSqr = dot(position, position);
|
||||
float b2 = b*b;
|
||||
float d = 4. * rayLengthSqr;
|
||||
float e = 1. / (2.0*rayLengthSqr);
|
||||
|
||||
float radius = sphere.w + data.x;
|
||||
float radius = sphere.w + feather;
|
||||
float c = sphereDistSqr - radius*radius;
|
||||
float discriminant = b2 - d * c;
|
||||
float hitDepth = (-b - sqrt(discriminant)) * e;
|
||||
|
||||
|
||||
float strength = 0.;
|
||||
if (discriminant > 0 && hitDepth > 0 && hitDepth < depth) {
|
||||
// float c = sphereDistSqr - sphere.w*sphere.w;
|
||||
// float discriminant = b2 - d * c;
|
||||
// float hitDepth = (-b - sqrt(discriminant)) * e;
|
||||
|
||||
vec3 hitPos = worldDir * hitDepth;
|
||||
|
||||
vec3 normal = normalize(hitPos - sphere.xyz);
|
||||
vec3 normal = normalize(hitPos - position);
|
||||
float normalDot = dot(normal, normalize(worldDir));
|
||||
return feathering + normalDot * normalDot;
|
||||
} else {
|
||||
return feathering;
|
||||
// blend into the effect based on the distance between the fragcoord and point on the sphere
|
||||
// this avoinds having hard edges
|
||||
strength += mix(0., normalDot * normalDot * density, clamp(depth - hitDepth, 0., feather + 1.));
|
||||
}
|
||||
|
||||
return clamp(strength, 0., 1.);
|
||||
}
|
||||
|
||||
vec3 applyFilters(in vec3 worldDir, in float depth, in vec3 diffuse) {
|
||||
float filterStrength(vec3 worldDir, float depth, vec4 sphere, vec4 data) {
|
||||
float feather = data.x;
|
||||
|
||||
float strength = 0.;
|
||||
// transition effect
|
||||
float transitionRadius = sphere.w + feather;
|
||||
strength += 1. - smoothstep(transitionRadius, transitionRadius + data.y, length(sphere.xyz));
|
||||
// surface effect
|
||||
strength += surfaceFilterStrength(worldDir * depth, sphere, feather);
|
||||
// bubble effect
|
||||
strength += bubbleFilterStrength(worldDir, depth, sphere, feather, data.z);
|
||||
|
||||
return strength;
|
||||
}
|
||||
|
||||
vec3 applyFilters(vec3 worldDir, float depth, vec3 diffuse) {
|
||||
vec3 worldPos = worldDir * depth;
|
||||
|
||||
vec3 accum = diffuse;
|
||||
vec3 diffuseHSV = rgb2hsv(accum);
|
||||
vec3 accum = vec3(diffuse);
|
||||
|
||||
for (int i = 0; i < uCount; i++) {
|
||||
SphereFilter s = uSpheres[i];
|
||||
|
||||
//float strength = overlayFilterAmount(worldPos, s.sphere, s.data.x);
|
||||
float strength = sphereFilterAmount(worldDir, depth, s.sphere, s.data);
|
||||
|
||||
//accum = vec3(strength, strength, strength);
|
||||
|
||||
vec3 toFilter = mix(diffuse, diffuseHSV, s.data.w);
|
||||
float strength = filterStrength(worldDir, depth, s.sphere, s.data);
|
||||
|
||||
vec3 filtered = filterColor(s.colorOp, diffuse);
|
||||
|
||||
filtered = mix(filtered, hsv2rgbWrapped(filtered), s.data.w);
|
||||
|
||||
accum = mix(accum, filtered, clamp(strength * s.data.z, 0., 1.));
|
||||
accum = mix(accum, filtered, clamp(strength * s.data.w, 0., 1.));
|
||||
}
|
||||
|
||||
return accum;
|
||||
|
|
BIN
src/main/resources/assets/create/textures/gui/projector.png
Normal file
BIN
src/main/resources/assets/create/textures/gui/projector.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.3 KiB |
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Reference in a new issue