Limit the light
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parent
c785fe5705
commit
e56da570e8
3 changed files with 13 additions and 2 deletions
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@ -62,4 +62,8 @@ public abstract class ContraptionLighter<C extends Contraption> implements ILigh
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return bounds;
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}
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public GridAlignedBB getBounds() {
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return bounds;
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}
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}
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@ -13,6 +13,9 @@ import static org.lwjgl.opengl.GL20.glUseProgram;
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import java.util.List;
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import java.util.Random;
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import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionLighter;
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import com.simibubi.create.foundation.config.AllConfigs;
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import org.apache.commons.lang3.tuple.Pair;
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import com.jozufozu.flywheel.backend.Backend;
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@ -79,7 +82,9 @@ public class ContraptionRenderDispatcher {
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if (Minecraft.getInstance().isGamePaused()) return;
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for (RenderedContraption contraption : RENDERERS.values()) {
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contraption.getLighter().tick(contraption);
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ContraptionLighter<?> lighter = contraption.getLighter();
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if (lighter.getBounds().volume() < AllConfigs.CLIENT.maxContraptionLightVolume.get())
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lighter.tick(contraption);
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contraption.kinetics.tick();
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}
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@ -14,6 +14,8 @@ public class CClient extends ConfigBase {
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b(true, "enableRainbowDebug", "Show colourful debug information while the F3-Menu is open.");
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public ConfigBool experimentalRendering =
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b(true, "experimentalRendering", "Use modern OpenGL features to drastically increase performance.");
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public ConfigInt maxContraptionLightVolume = i(16384, 0, Integer.MAX_VALUE, "maximumContraptionLightVolume",
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"The maximum amount of blocks for which to try and calculate dynamic contraption lighting. Decrease if large contraption cause too much lag");
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public ConfigInt overlayOffsetX = i(20, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetX",
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"Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay");
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public ConfigInt overlayOffsetY = i(0, Integer.MIN_VALUE, Integer.MAX_VALUE, "overlayOffsetY",
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@ -47,7 +49,7 @@ public class CClient extends ConfigBase {
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public ConfigGroup ponder = group(1, "ponder", "Ponder settings");
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public ConfigBool comfyReading =
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b(false, "comfyReading", "Slow down a ponder scene whenever there is text on screen.");
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public ConfigGroup sound = group(1, "sound", "Sound settings");
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public ConfigBool enableAmbientSounds = b(true, "enableAmbientSounds", "Make cogs rumble and machines clatter.");
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public ConfigFloat ambientVolumeCap = f(.1f, 0, 1, "ambientVolumeCap", "Maximum volume modifier of Ambient noise");
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