Fix crash rendering biome-tinted blocks on contraptions
- Biome colors now line up with the world
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3 changed files with 18 additions and 7 deletions
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@ -19,7 +19,7 @@ parchment_version = 2021.12.19
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# dependency versions
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registrate_version = MC1.18-1.0.21
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flywheel_version = 1.18-0.5.1.40
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flywheel_version = 1.18-0.5.1.42
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jei_minecraft_version = 1.18
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jei_version = 9.0.0.40
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@ -5,6 +5,7 @@ import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
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import net.minecraft.core.BlockPos;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Blocks;
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@ -14,11 +15,21 @@ import net.minecraft.world.phys.Vec3;
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public class ContraptionWorld extends WrappedWorld {
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final Contraption contraption;
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private final int minY;
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private final int height;
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public ContraptionWorld(Level world, Contraption contraption) {
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super(world);
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this.contraption = contraption;
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minY = nextMultipleOf16(contraption.bounds.minY);
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height = nextMultipleOf16(contraption.bounds.maxY) - minY;
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}
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// https://math.stackexchange.com/questions/291468
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private static int nextMultipleOf16(double a) {
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return (((Math.abs((int) a) - 1) | 15) + 1) * Mth.sign(a);
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}
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@Override
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@ -51,11 +62,11 @@ public class ContraptionWorld extends WrappedWorld {
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@Override
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public int getHeight() {
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return getMinBuildHeight() * (-2);
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return height;
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}
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@Override
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public int getMinBuildHeight() {
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return - (int) contraption.bounds.getYsize();
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return minY;
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}
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}
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@ -106,7 +106,7 @@ public class ContraptionRenderDispatcher {
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public static VirtualRenderWorld setupRenderWorld(Level world, Contraption c) {
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ContraptionWorld contraptionWorld = c.getContraptionWorld();
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VirtualRenderWorld renderWorld = new VirtualRenderWorld(world, contraptionWorld.getHeight(), contraptionWorld.getMinBuildHeight());
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VirtualRenderWorld renderWorld = new VirtualRenderWorld(world, c.anchor, contraptionWorld.getHeight(), contraptionWorld.getMinBuildHeight());
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renderWorld.setBlockEntities(c.presentTileEntities.values());
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