Fix TE creation assuming other mods don't crash with SchematicWorld instances (#565)
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1 changed files with 10 additions and 5 deletions
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@ -8,6 +8,7 @@ import java.util.Map;
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import java.util.Set;
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import java.util.Set;
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import java.util.function.Predicate;
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import java.util.function.Predicate;
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import com.simibubi.create.Create;
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import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
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import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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@ -86,12 +87,16 @@ public class SchematicWorld extends WrappedWorld {
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BlockState blockState = getBlockState(pos);
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BlockState blockState = getBlockState(pos);
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if (blockState.hasTileEntity()) {
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if (blockState.hasTileEntity()) {
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TileEntity tileEntity = blockState.createTileEntity(this);
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try {
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if (tileEntity != null) {
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TileEntity tileEntity = blockState.createTileEntity(this);
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tileEntity.setLocation(this, pos);
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if (tileEntity != null) {
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tileEntities.put(pos, tileEntity);
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tileEntity.setLocation(this, pos);
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tileEntities.put(pos, tileEntity);
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}
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return tileEntity;
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} catch (Exception e) {
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Create.logger.debug("Could not create TE of block " + blockState + ": " + e);
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}
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}
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return tileEntity;
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}
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}
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return null;
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return null;
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}
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}
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