simibubi
f41f7b3efa
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-01-13 18:31:38 +01:00
simibubi
3336778052
version++
2021-01-13 18:29:57 +01:00
simibubi
511950b766
Hotfix the fix
...
- More safety for the minecart controller capability
- Blaze burners now support comparators
2021-01-13 18:28:29 +01:00
grimmauld
07b33b66cc
Merge https://github.com/Creators-of-Create/Create into mc1.15/experimental-rendering
2021-01-13 16:34:45 +01:00
simibubi
877d6dc2ee
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-01-13 15:50:32 +01:00
simibubi
de55778fc5
Extendo clip
...
- Fixed extendo grips able to attack entities behind blocks
2021-01-13 15:49:55 +01:00
simibubi
8ba0099e60
Ancient porting oversight
...
- Fixed mechanical belts playing destroy effects when placed
2021-01-13 15:30:25 +01:00
simibubi
27b5f5b479
Port new changes
2021-01-13 15:24:48 +01:00
simibubi
db3a579b21
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-01-13 15:11:58 +01:00
simibubi
f47d1e87c1
You were moved
...
- runData
- Tried addressing some redstone activation inconsistencies with disassembled contraptions
2021-01-13 14:55:29 +01:00
simibubi
0f60e453f3
Merge pull request #715 from Chubzik1/mc1.15/dev
...
Update and fixes for ru_ru.json
2021-01-13 14:18:16 +01:00
simibubi
9d5ae97a0a
Thank you weakref, very deterministic
...
- Cart controller safety #669 , #684 , #702 , #708 , #709 , #714 , #719 , #722 , #725 , #728
- Update Registrate #662 , #677 , #697 , #726
- Fixed blocks not able to be placed onto a face with super glue
- Fixed block duplication involving super glue #681 , #682
- Fixed fluid tanks voiding content on contrapion disassembly #707
2021-01-13 14:16:45 +01:00
grimmauld
2b615b68bd
Fix mixins outside dev env
2021-01-13 09:50:00 +01:00
JozsefA
93a1983302
maybe this actually fixes the memory leak
2021-01-12 22:00:24 -08:00
JozsefA
e5b61891fc
update forge and setup mixins
2021-01-12 21:58:40 -08:00
JozsefA
d1dccffc67
fix fan shaft lighting
2021-01-12 12:12:44 -08:00
JozsefA
0ec312340f
rainbow debugging and almost correct tints for contraptions
2021-01-12 01:56:30 -08:00
JozsefA
c567437ede
fix speed controllers not rendering shafts
...
switch around render layers for contraptions
2021-01-11 12:08:13 -08:00
JozsefA
1bc99f5224
maybe magically fix all crashes?
2021-01-11 11:15:45 -08:00
Chubz
b1ac81611c
Update and fixes for ru_ru.json
...
Updated translation to match latest Create version, with some fixes and improvements for the existing lines
2021-01-11 20:43:13 +04:00
JozsefA
379ff9302b
rotating stuff renders too now
2021-01-11 01:04:18 -08:00
JozsefA
a56d08b78e
a bunch of refactoring to make things easier later
...
it's not any more stable but belts render on contraptions
rotating things almost do
actually fix a bunch of memory leaks
2021-01-11 00:29:02 -08:00
JozsefA
092a92f095
reorganize some stuff
...
cart contraptions should at least be positioned correctly
maybe fix a bunch of memory leaks
2021-01-09 21:59:11 -08:00
JozsefA
d2173614dc
move lightvolumes down 1 to fix darkness on bottom of contraption
2021-01-09 16:38:30 -08:00
JozsefA
83fa7d34a8
Merge remote-tracking branch 'origin/mc1.15/experimental-rendering' into mc1.15/experimental-rendering
2021-01-09 16:34:31 -08:00
JozsefA
876ddde660
correct contraption lighting
2021-01-09 16:34:22 -08:00
grimmauld
43be3ef8d5
Fix incomplete Render state reset, now doesn't break Journeymap waypoint overlay anymore
2021-01-09 13:16:05 +01:00
JozsefA
7443ac5031
start fixing structure tint
2021-01-08 14:53:22 -08:00
JozsefA
05ab482f70
almost super fast kinetic rendering but we need to detect changes in light first (forge pr?)
...
fast contraption rendering
2021-01-08 01:29:18 -08:00
JozsefA
fa1e3ea543
solve lighting
2021-01-07 18:31:46 -08:00
JozsefA
0b3615b50e
time for some organization pt I
2021-01-07 14:57:10 -08:00
JozsefA
ba2d84e92e
whoops
2021-01-07 02:48:24 -08:00
JozsefA
7beeec5e00
maybe lighting is done
...
starting fast contraption rendering, not safe to use yet
2021-01-07 02:06:40 -08:00
JozsefA
029f56da57
maybe fix held item rendering
2021-01-06 13:02:57 -08:00
JozsefA
d391ed570e
maybe fix weird rendering in front stuff
2021-01-06 00:04:19 -08:00
JozsefA
91069163f8
clean shader code
2021-01-05 14:50:36 -08:00
JozsefA
a52b606208
all belts render correctly
2021-01-05 14:49:23 -08:00
JozsefA
5144aa6e63
belts scroll the right way, vertical belts still aren't rotated correctly
2021-01-05 14:39:11 -08:00
JozsefA
c9feda18d6
add missing texture
2021-01-05 13:40:04 -08:00
JozsefA
0b1f73de89
missed a comment
2021-01-05 13:32:50 -08:00
JozsefA
566a370e3b
smooth belts
2021-01-05 13:29:45 -08:00
grimmauld
7deb72baa1
Get stuff to compile, clean up unused imports
2021-01-05 11:02:30 +01:00
JozsefA
102e392ab4
merge experimental rendering from 1.16 to 1.15 part II
2021-01-05 10:58:31 +01:00
JozsefA
7d43bb056a
merge experimental rendering from 1.16 to 1.15
2021-01-05 10:56:47 +01:00
simibubi
19434988a7
Port new Changes
2021-01-04 14:16:06 +01:00
simibubi
bf73a24401
Merge branch 'mc1.15/dev' into mc1.16/dev
2021-01-04 14:15:53 +01:00
simibubi
3cdbf47cb9
Adjusted Tooltips
2021-01-04 02:49:47 +01:00
simibubi
a1cac6d852
Why are we still here, 1.16 Special
...
- Removed invalid compat recipe containing a removed item from the mod "Charm"
- Added sawing recipes for Crimson and Warped stems
- Adjusted crushing outputs of nether wart blocks
- Fixed Deployers unable to break leaves and other specific translucent blocks
- Saws and Deforesters can now take down Crimson and Warped fungus
2021-01-03 23:35:03 +01:00
simibubi
069d5c962d
Revert temporary changes to build.gradle
2021-01-03 22:33:07 +01:00
simibubi
1498cb1cfc
Why are we still here, Part IV
...
- Mixers can no longer process single-item recipes
- Added processing recipes for items in AE2
- Fixed pams harvestcraft recipe catalysts not recycling properly
- Windmill bearings no longer assemble when the attached kinetics update
- Hose pulleys now display additional goggle info when their target fluid body is considered infinite
- Protected the natural scoria model from vertex-format changes made by optifine
- Andesite tunnels now split off single items to side outputs
- Fixed non-interpolated item animation on the Mechanical Saw
- Attempted fix to oriented contraption causing serialization issues
- Fixed mounted contraptions not updating yaw interpolation when stalled
- Fixed "shifting gears" advancement not triggering when using the cogwheel placement assist
- Schematicannons no longer cause pasted kinetic networks to be virtually interconnected
- Added sandstone -> sand; milling/crushing recipe
- Fixed Spouts duplicating container items in some configurations
- Fixed block cutting recipe outputs piling up beyond the gui boundaries
2021-01-03 22:29:55 +01:00