Zelophed
bc5bcd0a6d
whoops, forgot about this 😳 👉 👈
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- encased shaft supports multiple casings, applied with right click
- fix gl state after rendering our cube particle
2020-08-18 13:53:05 +02:00
Daniel Amberson
7e3dd8f701
the linear chassis blocks no longer look bad
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or, at least, as bad
those bolts didn't look nearly as good as I thought they would
2020-08-12 13:55:45 -05:00
LordGrimmauld
348409a0a4
Movement behaviour registration changes
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- buffering SeatMovementBehaviour
- changed visibility of AllMovementBehaviours.addMovementBehaviour(ResourceLocation, MovementBehaviour) to public for easier mod compat
- added console warn message when something tries to register more than one movement behaviour per block
2020-08-09 14:36:07 +02:00
LordGrimmauld
2675d6ae2f
Campfire movement behaviour
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- Campfire now spawns smoke when moved
2020-08-09 13:32:08 +02:00
LordGrimmauld
111e69d189
bell movement behaviour
2020-08-09 12:40:33 +02:00
LordGrimmauld
9bf81f4d7f
movement behaviour hash map
2020-08-08 23:37:36 +02:00
simibubi
e15c19222f
Hotfix
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Optional: exists
simi: null
2020-08-06 21:34:22 +02:00
simibubi
bb5a6c45f6
Couple things, Part II
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- Fixed a few major issues with dual cart assembly
- Attempted to fight the heavy loss of momentum in coupling physics
2020-08-06 16:29:40 +02:00
simibubi
7e167f3b29
Couple things, Part I
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- Added Foundation and POC of minecart couplings and carriage contraptions. highly unstable
2020-08-05 22:10:05 +02:00
Daniel Amberson
ffe3cf4f71
VERY small nitpick
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y'all probably won't even notice it but it bugged the frick out of me
2020-08-05 10:04:53 -05:00
Daniel Amberson
e1131c7ad9
the casings no longer look like garbage
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yay
you can actually reasonably build with them now :V
2020-08-05 09:11:11 -05:00
simibubi
a5e666d85e
casings, indeed.
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- Implemented the new casing variants
- Fixed missing particle textures on cogwheels
- Implemented Copper Tiles
2020-08-05 00:41:07 +02:00
Daniel Amberson
b9fd7b0512
casings!
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shadowosteel
2020-08-04 17:16:58 -05:00
Daniel Amberson
6bed40d01b
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-08-04 12:00:55 -05:00
Daniel Amberson
0a34d289a5
brass/andesite cog retexture + others
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-brass and andesite cogs got a glowup
-the smouldering blaze now looks properly ominously hot
-owo
2020-08-04 12:00:52 -05:00
tterrag
515eb0026d
Improve blaze burner particles
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- Now curl around blocks that are placed above
- Spawns a burst of particles when fuel is added
2020-07-28 23:57:29 -04:00
Kryppers
79e78fc2d2
Solved the riddle of the extendo_grip
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also updated some textures or whatever...
2020-07-27 12:33:19 +01:00
Kryppers
4f8fe51b7f
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-27 11:14:03 +01:00
Kryppers
54288e0e2d
Polished up the extendo-grip
2020-07-27 11:13:54 +01:00
Daniel Amberson
b5628704f4
cogwheel cleanup
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de-noising the large cogwheel and removing the weird atlas-destroying palette from the small cogwheel
2020-07-26 20:29:24 -05:00
Daniel Amberson
531628f784
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-26 19:29:21 -05:00
Daniel Amberson
32f9a39430
cogwheel glowup
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the cogwheels no longer have stretched vanilla textures, they now have their own unique textures
also blockbench is dumb and reverted my progress \o/
2020-07-26 19:29:15 -05:00
Kryppers
82b6d635cc
copper-tacular!
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Little tweak on the last stage copper oxidisation, plus the sprite set for copper tiles.
2020-07-26 15:57:37 +01:00
Daniel Amberson
b731d2308e
there's MORE?
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how does this keep happening
2020-07-25 17:41:02 -05:00
Daniel Amberson
f3a8040a25
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-25 17:03:15 -05:00
Daniel Amberson
acb6770c19
FORGOT ONE
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how
2020-07-25 17:03:11 -05:00
simibubi
f0abbaacd7
Riding the engine
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- Fixed incompatibility between seats and furnace cart contraptions
2020-07-24 19:43:33 +02:00
simibubi
80406e8782
Cleanup crew
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- More refactors and enhancements to the blaze burner
2020-07-23 17:41:15 +02:00
tterrag
f2b8d85303
Better blaze head rotation
2020-07-23 01:34:58 -04:00
tterrag
8087d7013c
Fix server crash when using heater on a spawner
2020-07-22 23:37:42 -04:00
tterrag
716840116b
Port everything in root package
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CommonEvents / All***
2020-07-22 22:34:05 -04:00
tterrag
c1f68ab830
Prospective 1.16 port start - only find/replace fixes so far
2020-07-22 22:16:11 -04:00
simibubi
f5af1cd81e
Merge branch 'mc1.15/dev' into mc1.15/collision
2020-07-22 19:07:33 +02:00
simibubi
f48d1f7b1c
Pick me up
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- Seats now pick up non-player entities when touching them while being moved
- Seats now drop off entities when being moved into a solid block
- Previously colliding entities now get moved to match their position on the placed structure on disassembly
- Contraption motion no longer gets fed into the collision response for non-minecart contraptions
- The server now gets frequent updates about client players riding a contraption, fixes instabilities with projectiles, damage and anti-fly detection
- Players can now take fall damage when colliding with contraptions
2020-07-22 18:56:48 +02:00
simibubi
9a04c51418
These are not the chunks you are looking for
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- Experimental fix to disappearing entities when contraption seating reaches across chunk boundaries on save
2020-07-22 14:12:19 +02:00
simibubi
7994835cb0
Seats, part II
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- Any living entity can now use seats
- Fix client sync issues with seats
- Fixed contraptions double-reversing roll and pitch values when communicating to the collision engine
- Seats now transfer their passengers to a contraption when moved and back when disassembled
- Attempted further refinements to the collision response of horizontally rotated contraptions
- Set up a hook to inject custom interaction between players and contraption mounted blocks on right-click
- Seats can now by mounted by players while assembled to a contraption
- Minor refactors to the contraption class
2020-07-22 01:18:09 +02:00
Daniel Amberson
4957434cd0
Electron tube tweak
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the actual quartz glass part is no longer nearly as saturated, and has a better visual hint of being translucent
2020-07-20 18:52:18 -05:00
Daniel Amberson
4ac06fb648
General polished item textures
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just random item sprites I thought would be good
2020-07-20 16:50:44 -05:00
Daniel Amberson
251bc5fb37
bark is DUMB
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don't use bark in your engineering plans for machines, you'll regret it
2020-07-20 16:37:40 -05:00
Zelophed
d3e7b23d6e
Seats, part I
2020-07-20 01:19:20 +02:00
simibubi
5ebb44f50b
Projected stepheight
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- The oriented collision response now accounts for an entities' step height to automatically climb blocks such as stairs or slabs
2020-07-19 20:54:29 +02:00
Zelophed
2a3da7e4d0
he do be munching tho
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-added sounds to the runData again
2020-07-19 17:08:20 +02:00
simibubi
19ca9dd7d6
Fix build and dist issues
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- Fixed javac not inferring type vars correctly
- Fixed client particle classes being loaded on server dist
2020-07-19 13:53:27 +02:00
Kryppers
6076dc22a2
Update brass_tunnel_top_connected.png
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fixed up a texture missing from the brass update
2020-07-19 12:11:16 +01:00
simibubi
a009540190
CubeParticle hotfix
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- Switched to additive cube particle mode
- Fixed cube particles not rendering properly with other entities in frame
2020-07-19 00:50:03 +02:00
simibubi
257dc11f55
Merge branch 'mc1.15/dev' of https://github.com/Creators-of-Create/Create into mc1.15/dev
2020-07-19 00:32:11 +02:00
simibubi
217138255e
Tanks, Obama
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- Reworked fluid tanks to incorporate new assets and functionality
2020-07-19 00:22:14 +02:00
Zelophed
b2a5a4822a
more changes to heater and particles
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-heater now uses a enum for the blaze state
-added new particles for the heater
-changed heaters voxel shape
2020-07-18 20:07:22 +02:00
LordGrimmauld
e7a851c8c0
Fixed block tag gen and loading, fixed fan generating over extinguished camp fires
2020-07-17 09:40:09 +02:00
simibubi
e276302cee
LeastReality's Belt Tunnel Rework
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- Replaced belt tunnel assets; adjusted blockstates and animations accordingly
2020-07-16 19:13:00 +02:00