## Additions - Netherite Backtank - Netherite Diving Helmet and Boots - Contraption Controls - Elevator Pulley - Copycat Panels and Copycat Steps - Block of Andesite Alloy - Block of Industrial Iron - Large Water Wheel - Mechanical Roller - Andesite, Brass and Copper Doors - Andesite, Brass and Copper Bars - Andesite, Brass and Copper Scaffolding - Clipboard - Mangrove Windows (1.19) ## Changes - Overhauled models and textures of Andesite & Brass components (Kryppers) - Reworked textures of colored blocks such as seats and sails (dani) - New filter sprites (vectorwing) - Valve handles can now be used to precisely turn mechanical bearings by a set angle - Pulley ropes are now climbable - Lowered hitbox of seats for improved traversability inside contraptions - Improved safety for players standing on vertically moving contraptions - Pulley contraptions will now make an effort to place remote players at y values sensible to the client - Fixed seated entities on rotating contraptions not rendering at the correct location - Deployers no longer fail to activate in chunks claimed or protected by the player that placed them - Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin - Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds - Minecart contraptions no longer visually jump to a location when stalled - Mechanical bearings now snap to a rounded angle when stopped - Contraption storage now accepts more chests and barrels from other mods - Players can now open chests and barrels on assembled contraptions - Mechanical Pumps no longer reverse direction based on kinetic input - Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump - Substantially increased speed of visual flow propagation inside pipe networks - Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise - Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both - Multiple pulleys can now attach to contraptions in a synchronised group - Display Boards now update text instantaneously at high input rpm - Diving helmets now always grant aqua affinity - Diving helmets can no longer be enchanted with aqua affinity - Water wheel fins are no longer directional - Water wheels now only have one speed level - Water wheels can now take the appearance of any reasonably implemented wood type - Added sided door control options to elevator contact and train station UI - Liquid can no longer spread perpendicularly on top of water wheels - Overhauled UX of scroll values and item filtering - Filtered item extraction can now be configured to pull "up to x items" per operation - Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19) - Boiler status now highlights information about water flow when insufficient - The majority of in-world options no longer require a wrench - Chutes can now be encased in Industrial Iron Blocks - Chutes are now less prone to resetting shape when moved or rotated - Moved metal block variants to Building Blocks tab - Changed stonecutting ingredient of metal block variants from sheet to ingot - Base stone blocks can now be stonecut back from their cut variants - Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements - Fixed funnels losing filters when changing between types - New randomised textures for natural palette stone types (Kryppers) - Readjusted palette stone generation to use taller layers - World generation now places fewer stone type veins by default - Fixed lava fans voiding items that have smoking & smelting recipes with different outputs - Filter items now filter for their own item type if left empty - Valve handles no longer create stress config entries for each dyed variant - Place near initial angle mode on bearings now has a smaller interval considered 'near' - Players can now take items from saws via right-click - Item Drains now accept dropped items as input - Train track placement overlay now explicitly mentions the ctrl key - Fixed Mechanical Saws not rendering as animated when using rubidium - Fixed a ui element of the Station Screen rendering behind the background - Belts printed instantly or via cannon now retain the correct type of casing - Scheduled trains no longer slow down for slight ascends/descents on a straight track - Fixed saplings and other non-collidables sticking to chassis or super glue - Encased Fluid Pipes no longer z-fight on open pipe faces - Valve handles now turn twice as quickly - Bearings no longer have the angle-indicating nook on their block - Depot hitbox is now a simple cuboid - Fixed belts encased with andesite briefly showing brass textures - Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks - Fixed Attribute Filters saving the name tag preview item in their data - Filters and Schedules can now be reset via crafting - Renamed Sails to Windmill Sails - Crushing gold ore now yields more experience nuggets - Fixed valve pipes sometimes not rotating their indicator fully - Horizontal, encased belts now render a support structure when solid blocks are above them - Added placement assist for mechanical drills, saws and deployers - Mechanical Belts can now be waterlogged - Depots and Ejectors can now be Waterlogged - Chutes and Funnels can now be Waterlogged - Fixed upright mechanical saws only able to be oriented in two directions - Deployers now have their filter slot on the side of the block - Deployers can now be rotated by wrenching them near the edge of the front face - Deployers now set filters on blocks only by targeting any location on a correct side - Fixed Schematics loaded for deployer printing not rotating block entity contents - Added tripwire to #movable_empty_collider - Renamed Stockpile Switch to Threshold Switch - Renamed Content Observer to Smart Observer - Smart observer and threshold switch can now be oriented to face blocks above or below them - Smart observer will now also emit redstone when the block in front of it matches its filter - Fixed non-vanilla signs not accepted as valid display targets - Brass tunnels with no distribution behaviour no longer show the mode switcher - Used more contrasting colours for diode and tunnel value inputs - Fixed crash when hose pulley cannot find reference fluid for infinite draining - Clipboards can now be used to transfer settings between blocks - Clipboards can now be used to manually write to Display Boards and Nixie Tubes - Clipboards can now be used as Material Checklists in the Schematicannon - Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1 - New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers - Fixed ponder overlay text rendering with wonky pixels - Added a ponder category for recently added/changed blocks - Renamed Filter to List Filter - Deployers can now apply filters to a Redstone link with less required precision - Bezier track segments now render with a slight angle to reduce z-fighting - Fixed offset shaft rotation on encased large cogwheels - Fixed Smart Fluid Pipe not dropping filter when broken - Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon - Schematicannons can no longer print mobs - Fixed item frames not requiring an exact nbt match for printed contents - Players can now sneak while using exp nuggets to only consume one item at a time - Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable) - Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner) - Hand crank no longer drains hunger when using the extendo grip (Xstoudi) - Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly - Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather) - Added Config entry for brass tunnel distribution cooldown (Walle123) - API for custom bogey & track types (Rabbitminers, techno-sam) - Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof) - Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit) - Added rotate and mirror methods to Fluid Pipes (xieve) - Chocolate & Honey fluid fog distance is now configurable (radimous) - Added a TrackGraph merge event (DaComputerNerd717) - Fixed players dismounting when trains get assembled (Equinoxxe) - Added GameTests (TropheusJ) - Added armor tags (NerdsOfAFeather) - Major updates now release as patch A