Train schedules are represented by a table in Lua. The table contains a list of entries where each entry has a single instruction and multiple conditions. Each instruction and condition has a `data` table that stores specific data about the instruction or condition. ```lua schedule = { cyclic = true, -- Does the schedule repeat itself after the end has been reached? entries = { -- List of entries, each entry contains a single instruction and multiple conditions. { instruction = { id = "create:destination", -- The different instructions are described below. data = { -- Data that is stored about the instruction. Different for each instruction type. text = "Station 1", }, }, conditions = { -- List of lists of conditions. The outer list is the "OR" list { -- and the inner lists are "AND" lists. { id = "create:delay", -- The different conditions are described below. data = { -- Data that is stored about the condition. Different for each condition type. value = 5, time_unit = 1, }, }, { id = "create:powered", data = {}, }, }, { { id = "create:time_of_day", data = { rotation = 0, hour = 14, minute = 0, }, }, }, }, }, }, } ``` --- ## Instructions | ID | Description | |----------------------------------------------|---------------------------------| | [`"create:destination"`](#createdestination) | Move to a certain train station | | [`"create:rename"`](#createrename) | Change the schedule title | | [`"create:throttle"`](#createthrottle) | Change the train's throttle | --- ### `"create:destination"` Moves the train to the chosen train station. This instruction must have at least one condition. **Data** - _text:_ `string` The name of the station to travel to. Can include * as a wildcard. --- ### `"create:rename"` Renames the schedule. This name shows up on display link targets. This instruction cannot have conditions. **Data** - _text:_ `string` The name to rename the schedule to. --- ### `"create:throttle"` Changes the throttle of the train. This instruction cannot have conditions. **Data** - _value:_ `number` The throttle to set the train to. Must be an integer within the range of [5..100]. --- ## Conditions Conditions are stored in a list of lists of conditions. The inner lists contain conditions that get `AND`'ed together. They must all be met for that group to be true. The outer list contains the `AND`'ed groups of conditions that get `OR`'ed together. Only one of the groups needs to be true for the schedule to move onto the next instruction. | ID | Description | |-----------------------------------------------------|-----------------------------------------------------| | [`"create:delay"`](#createdelay) | Wait for a certain delay | | [`"create:time_of_day"`](#createtimeofday) | Wait for a specific time of day | | [`"create:fluid_threshold"`](#createfluidthreshold) | Wait for a certain amount of fluid to be on board | | [`"create:item_threshold"`](#createitemthreshold) | Wait for a certain amount of items to be on board | | [`"create:redstone_link"`](#createredstonelink) | Wait for a redstone link to be powered | | [`"create:player_count"`](#createplayercount) | Wait for a certain amount of players to be on board | | [`"create:idle"`](#createidle) | Wait for cargo loading inactivity | | [`"create:unloaded"`](#createunloaded) | Wait for the current chunk to be unloaded | | [`"create:powered"`](#createpowered) | Wait for the station to be powered | --- ### `"create:delay"` Wait for a set delay. Can be measured in ticks, seconds or minutes. **Data** - _value:_ `number` The amount of time to wait for. - _time_unit:_ `number` The unit of time. 0 for ticks, 1 for seconds and 2 for minutes. --- ### `"create:time_of_day"` Wait for a time of day, then repeat at a specified interval. **Data** - _hour:_ `number` The hour of the day to wait for in a 24-hour format. Must be an integer within the range of [0..23]. - _minute:_ `number` The minute of the hour to wait for. Must be an integer within the range of [0..59]. - _rotation:_ `number` The interval to repeat at after the time of day has been met. Check the rotation table below for valid values. Must be an integer within the range of [0..9]. **Rotation** | Rotation | Time Interval | |----------|------------------| | 0 | Every Day | | 1 | Every 12 Hours | | 2 | Every 6 Hours | | 3 | Every 4 Hours | | 4 | Every 3 Hours | | 5 | Every 2 Hours | | 6 | Every Hour | | 7 | Every 45 Minutes | | 8 | Every 30 Minutes | | 9 | Every 15 Minutes | --- ### `"create:fluid_threshold"` Wait for a certain amount of a specific fluid to be loaded onto the train. **Data** - _bucket:_ `table` The bucket item of the fluid. - _threshold:_ `number` The threshold in number of buckets of fluid. Must be a positive integer. - _operator:_ `number` Whether the condition should wait for the train to be loaded above the threshold, below the threshold or exactly at the threshold. 0 for greater than, 1 for less than, 2 for equal to. - _measure:_ `number` The unit to measure the fluid in. This condition supports buckets as the only unit. Set to 0. **See also** - [Items](#items) How items are represented in Lua. --- ### `"create:item_threshold"` Wait for a certain amount of a specific item to be loaded onto the train. **Data** - _item:_ `table` The item. - _threshold:_ `number` The threshold of items. Must be a positive integer. - _operator:_ `number` Whether the condition should wait for the train to be loaded above the threshold, below the threshold or exactly at the threshold. 0 for greater than, 1 for less than, 2 for equal to. - _measure:_ `number` The unit to measure the items in. 0 for items. 1 for stacks of items. **See also** - [Items](#items) How items are represented in Lua. --- ### `"create:redstone_link"` Wait for a redstone link to be powered. **Data** - _frequency:_ `{ table... }` A list of the two items making up the redstone link frequency. - _inverted:_ `number` Whether the redstone link should be powered or not to meet the condition. 0 for powered. 1 for not powered. **See also** - [Items](#items) How items are represented in Lua. --- ### `"create:player_count"` Wait for a certain amount of players to be seated on the train. **Data** - _count:_ `number` The number of players to be seated on the train. Must be a positive integer. - _exact:_ `number` Whether the seated player count has to be exact to meet the condition. 0 for the exact amount of players seated, 1 for a greater than or equal amount of seated players. --- ### `"create:idle"` Wait for a period of inactivity in loading or unloading the train. Can be measured in ticks, seconds or minutes. **Data** - _value:_ `number` The amount of idle time to meet the condition. Must be a positive integer. - _time_unit:_ `number` The unit of time. 0 for ticks, 1 for seconds and 2 for minutes. --- ### `"create:unloaded"` Wait for the chunk the train is in to be unloaded. --- ### `"create:powered"` Wait for the station to be powered with a redstone signal. --- ## Items In Lua, items are represented with an ID and a count. ```lua item = { id = "minecraft:stone", count = 1, } ``` - _id:_ `string` The ID of the item. - _count:_ `number` The amount of items in the stack. For the purposes of working with train schedules the count should always be 1. Must be an integer.