CreateMod/src/main/java/com/simibubi/create/foundation/render/SuperByteBuffer.java
PepperCode1 246543c76b Fix memory leaks
- Fix CopycatPanelModel using wrong state during trapdoor special case
- Update Flywheel
2023-07-03 13:53:51 -07:00

496 lines
13 KiB
Java

package com.simibubi.create.foundation.render;
import java.nio.ByteBuffer;
import java.util.function.IntPredicate;
import com.jozufozu.flywheel.api.vertex.ShadedVertexList;
import com.jozufozu.flywheel.api.vertex.VertexList;
import com.jozufozu.flywheel.backend.ShadersModHandler;
import com.jozufozu.flywheel.core.model.ShadeSeparatedBufferedData;
import com.jozufozu.flywheel.core.vertex.BlockVertexList;
import com.jozufozu.flywheel.util.DiffuseLightCalculator;
import com.jozufozu.flywheel.util.transform.TStack;
import com.jozufozu.flywheel.util.transform.Transform;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Matrix3f;
import com.mojang.math.Matrix4f;
import com.mojang.math.Quaternion;
import com.mojang.math.Vector3f;
import com.mojang.math.Vector4f;
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
import com.simibubi.create.foundation.utility.Color;
import it.unimi.dsi.fastutil.longs.Long2IntMap;
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.Mth;
import net.minecraft.world.level.Level;
public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<SuperByteBuffer> {
private final VertexList template;
private final IntPredicate shadedPredicate;
// Vertex Position
private final PoseStack transforms = new PoseStack();
// Vertex Coloring
private boolean shouldColor;
private int r, g, b, a;
private boolean disableDiffuseMult;
private DiffuseLightCalculator diffuseCalculator;
// Vertex Texture Coords
private SpriteShiftFunc spriteShiftFunc;
// Vertex Overlay Color
private boolean hasOverlay;
private int overlay = OverlayTexture.NO_OVERLAY;
// Vertex Lighting
private boolean useWorldLight;
private Matrix4f lightTransform;
private boolean hasCustomLight;
private int packedLightCoords;
private boolean hybridLight;
// Vertex Normals
private boolean fullNormalTransform;
// Temporary
private static final Long2IntMap WORLD_LIGHT_CACHE = new Long2IntOpenHashMap();
public SuperByteBuffer(ByteBuffer vertexBuffer, BufferBuilder.DrawState drawState, int unshadedStartVertex) {
int vertexCount = drawState.vertexCount();
int stride = drawState.format().getVertexSize();
ShadedVertexList template = new BlockVertexList.Shaded(vertexBuffer, vertexCount, stride, unshadedStartVertex);
shadedPredicate = template::isShaded;
this.template = template;
transforms.pushPose();
}
public SuperByteBuffer(ShadeSeparatedBufferedData data) {
this(data.vertexBuffer(), data.drawState(), data.unshadedStartVertex());
}
public SuperByteBuffer(ByteBuffer vertexBuffer, BufferBuilder.DrawState drawState) {
int vertexCount = drawState.vertexCount();
int stride = drawState.format().getVertexSize();
template = new BlockVertexList(vertexBuffer, vertexCount, stride);
shadedPredicate = index -> true;
transforms.pushPose();
}
public void renderInto(PoseStack input, VertexConsumer builder) {
if (isEmpty())
return;
Matrix4f modelMat = input.last()
.pose()
.copy();
Matrix4f localTransforms = transforms.last()
.pose();
modelMat.multiply(localTransforms);
Matrix3f normalMat;
if (fullNormalTransform) {
normalMat = input.last()
.normal()
.copy();
Matrix3f localNormalTransforms = transforms.last()
.normal();
normalMat.mul(localNormalTransforms);
} else {
normalMat = transforms.last()
.normal()
.copy();
}
if (useWorldLight) {
WORLD_LIGHT_CACHE.clear();
}
final Vector4f pos = new Vector4f();
final Vector3f normal = new Vector3f();
final Vector4f lightPos = new Vector4f();
DiffuseLightCalculator diffuseCalculator = ForcedDiffuseState.getForcedCalculator();
final boolean disableDiffuseMult =
this.disableDiffuseMult || (ShadersModHandler.isShaderPackInUse() && diffuseCalculator == null);
if (diffuseCalculator == null) {
diffuseCalculator = this.diffuseCalculator;
if (diffuseCalculator == null) {
diffuseCalculator = DiffuseLightCalculator.forCurrentLevel();
}
}
final int vertexCount = template.getVertexCount();
for (int i = 0; i < vertexCount; i++) {
float x = template.getX(i);
float y = template.getY(i);
float z = template.getZ(i);
pos.set(x, y, z, 1F);
pos.transform(modelMat);
builder.vertex(pos.x(), pos.y(), pos.z());
float normalX = template.getNX(i);
float normalY = template.getNY(i);
float normalZ = template.getNZ(i);
normal.set(normalX, normalY, normalZ);
normal.transform(normalMat);
float nx = normal.x();
float ny = normal.y();
float nz = normal.z();
byte r, g, b, a;
if (shouldColor) {
r = (byte) this.r;
g = (byte) this.g;
b = (byte) this.b;
a = (byte) this.a;
} else {
r = template.getR(i);
g = template.getG(i);
b = template.getB(i);
a = template.getA(i);
}
if (disableDiffuseMult) {
builder.color(r, g, b, a);
} else {
float instanceDiffuse = diffuseCalculator.getDiffuse(nx, ny, nz, shadedPredicate.test(i));
int colorR = transformColor(r, instanceDiffuse);
int colorG = transformColor(g, instanceDiffuse);
int colorB = transformColor(b, instanceDiffuse);
builder.color(colorR, colorG, colorB, a);
}
float u = template.getU(i);
float v = template.getV(i);
if (spriteShiftFunc != null) {
spriteShiftFunc.shift(builder, u, v);
} else {
builder.uv(u, v);
}
if (hasOverlay) {
builder.overlayCoords(overlay);
}
int light;
if (useWorldLight) {
lightPos.set(((x - .5f) * 15 / 16f) + .5f, (y - .5f) * 15 / 16f + .5f, (z - .5f) * 15 / 16f + .5f, 1f);
lightPos.transform(localTransforms);
if (lightTransform != null) {
lightPos.transform(lightTransform);
}
light = getLight(Minecraft.getInstance().level, lightPos);
if (hasCustomLight) {
light = maxLight(light, packedLightCoords);
}
} else if (hasCustomLight) {
light = packedLightCoords;
} else {
light = template.getLight(i);
}
if (hybridLight) {
builder.uv2(maxLight(light, template.getLight(i)));
} else {
builder.uv2(light);
}
builder.normal(nx, ny, nz);
builder.endVertex();
}
reset();
}
public SuperByteBuffer reset() {
while (!transforms.clear())
transforms.popPose();
transforms.pushPose();
shouldColor = false;
r = 0;
g = 0;
b = 0;
a = 0;
disableDiffuseMult = false;
diffuseCalculator = null;
spriteShiftFunc = null;
hasOverlay = false;
overlay = OverlayTexture.NO_OVERLAY;
useWorldLight = false;
lightTransform = null;
hasCustomLight = false;
packedLightCoords = 0;
hybridLight = false;
fullNormalTransform = false;
return this;
}
public boolean isEmpty() {
return template.isEmpty();
}
public void delete() {
template.delete();
}
public PoseStack getTransforms() {
return transforms;
}
@Override
public SuperByteBuffer translate(double x, double y, double z) {
transforms.translate(x, y, z);
return this;
}
@Override
public SuperByteBuffer multiply(Quaternion quaternion) {
transforms.mulPose(quaternion);
return this;
}
@Override
public SuperByteBuffer scale(float factorX, float factorY, float factorZ) {
transforms.scale(factorX, factorY, factorZ);
return this;
}
@Override
public SuperByteBuffer pushPose() {
transforms.pushPose();
return this;
}
@Override
public SuperByteBuffer popPose() {
transforms.popPose();
return this;
}
@Override
public SuperByteBuffer mulPose(Matrix4f pose) {
transforms.last()
.pose()
.multiply(pose);
return this;
}
@Override
public SuperByteBuffer mulNormal(Matrix3f normal) {
transforms.last()
.normal()
.mul(normal);
return this;
}
public SuperByteBuffer transform(PoseStack stack) {
transforms.last()
.pose()
.multiply(stack.last()
.pose());
transforms.last()
.normal()
.mul(stack.last()
.normal());
return this;
}
public SuperByteBuffer rotateCentered(Direction axis, float radians) {
translate(.5f, .5f, .5f).rotate(axis, radians)
.translate(-.5f, -.5f, -.5f);
return this;
}
public SuperByteBuffer rotateCentered(Quaternion q) {
translate(.5f, .5f, .5f).multiply(q)
.translate(-.5f, -.5f, -.5f);
return this;
}
public SuperByteBuffer color(int r, int g, int b, int a) {
shouldColor = true;
this.r = r;
this.g = g;
this.b = b;
this.a = a;
return this;
}
public SuperByteBuffer color(int color) {
shouldColor = true;
r = ((color >> 16) & 0xFF);
g = ((color >> 8) & 0xFF);
b = (color & 0xFF);
a = 255;
return this;
}
public SuperByteBuffer color(Color c) {
return color(c.getRGB());
}
/**
* Prevents vertex colors from being multiplied by the diffuse value calculated
* from the final transformed normal vector. Useful for entity rendering, when
* diffuse is applied automatically later.
*/
public SuperByteBuffer disableDiffuse() {
disableDiffuseMult = true;
return this;
}
public SuperByteBuffer diffuseCalculator(DiffuseLightCalculator diffuseCalculator) {
this.diffuseCalculator = diffuseCalculator;
return this;
}
public SuperByteBuffer shiftUV(SpriteShiftEntry entry) {
this.spriteShiftFunc = (builder, u, v) -> {
builder.uv(entry.getTargetU(u), entry.getTargetV(v));
};
return this;
}
public SuperByteBuffer shiftUVScrolling(SpriteShiftEntry entry, float scrollV) {
return this.shiftUVScrolling(entry, 0, scrollV);
}
public SuperByteBuffer shiftUVScrolling(SpriteShiftEntry entry, float scrollU, float scrollV) {
this.spriteShiftFunc = (builder, u, v) -> {
float targetU = u - entry.getOriginal()
.getU0() + entry.getTarget()
.getU0()
+ scrollU;
float targetV = v - entry.getOriginal()
.getV0() + entry.getTarget()
.getV0()
+ scrollV;
builder.uv(targetU, targetV);
};
return this;
}
public SuperByteBuffer shiftUVtoSheet(SpriteShiftEntry entry, float uTarget, float vTarget, int sheetSize) {
this.spriteShiftFunc = (builder, u, v) -> {
float targetU = entry.getTarget()
.getU((SpriteShiftEntry.getUnInterpolatedU(entry.getOriginal(), u) / sheetSize) + uTarget * 16);
float targetV = entry.getTarget()
.getV((SpriteShiftEntry.getUnInterpolatedV(entry.getOriginal(), v) / sheetSize) + vTarget * 16);
builder.uv(targetU, targetV);
};
return this;
}
public SuperByteBuffer overlay() {
hasOverlay = true;
return this;
}
public SuperByteBuffer overlay(int overlay) {
hasOverlay = true;
this.overlay = overlay;
return this;
}
public SuperByteBuffer light() {
useWorldLight = true;
return this;
}
public SuperByteBuffer light(Matrix4f lightTransform) {
useWorldLight = true;
this.lightTransform = lightTransform;
return this;
}
public SuperByteBuffer light(int packedLightCoords) {
hasCustomLight = true;
this.packedLightCoords = packedLightCoords;
return this;
}
public SuperByteBuffer light(Matrix4f lightTransform, int packedLightCoords) {
light(lightTransform);
light(packedLightCoords);
return this;
}
/**
* Uses max light from calculated light (world light or custom light) and vertex
* light for the final light value. Ineffective if any other light method was
* not called.
*/
public SuperByteBuffer hybridLight() {
hybridLight = true;
return this;
}
/**
* Transforms normals not only by the local matrix stack, but also by the passed
* matrix stack.
*/
public SuperByteBuffer fullNormalTransform() {
fullNormalTransform = true;
return this;
}
public SuperByteBuffer forEntityRender() {
disableDiffuse();
overlay();
fullNormalTransform();
return this;
}
public static int transformColor(byte component, float scale) {
return Mth.clamp((int) (Byte.toUnsignedInt(component) * scale), 0, 255);
}
public static int transformColor(int component, float scale) {
return Mth.clamp((int) (component * scale), 0, 255);
}
public static int maxLight(int packedLight1, int packedLight2) {
int blockLight1 = LightTexture.block(packedLight1);
int skyLight1 = LightTexture.sky(packedLight1);
int blockLight2 = LightTexture.block(packedLight2);
int skyLight2 = LightTexture.sky(packedLight2);
return LightTexture.pack(Math.max(blockLight1, blockLight2), Math.max(skyLight1, skyLight2));
}
private static int getLight(Level world, Vector4f lightPos) {
BlockPos pos = new BlockPos(lightPos.x(), lightPos.y(), lightPos.z());
return WORLD_LIGHT_CACHE.computeIfAbsent(pos.asLong(), $ -> LevelRenderer.getLightColor(world, pos));
}
@FunctionalInterface
public interface SpriteShiftFunc {
void shift(VertexConsumer builder, float u, float v);
}
@FunctionalInterface
public interface VertexLighter {
int getPackedLight(float x, float y, float z);
}
}