CreateMod/src/generated/resources/assets/create/lang/unfinished/es_es.json
2021-04-23 09:26:55 +02:00

2134 lines
164 KiB
JSON

{
"_": "Missing Localizations: 617",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "Ventana de acacia",
"block.create.acacia_window_pane": "Panel de ventana de acacia",
"block.create.adjustable_chain_gearshift": "Cadena de transmisión ajustable",
"block.create.adjustable_crate": "Caja ajustable",
"block.create.adjustable_pulse_repeater": "Repetidor de pulso ajustable",
"block.create.adjustable_repeater": "Repetidor ajustable",
"block.create.aligner": "UNLOCALIZED: Aligner",
"block.create.analog_lever": "Palanca analógica",
"block.create.andesite_belt_funnel": "Embudo de cinta de andesita",
"block.create.andesite_bricks": "Ladrillos de andesita",
"block.create.andesite_bricks_slab": "Losa de ladrillos de andesita",
"block.create.andesite_bricks_stairs": "Escaleras de ladrillos de andesita",
"block.create.andesite_bricks_wall": "Pared de ladrillos de andesita",
"block.create.andesite_casing": "Revestidor de andesita",
"block.create.andesite_cobblestone": "Adoquín de andesita",
"block.create.andesite_cobblestone_slab": "Losa de adoquín de andesita",
"block.create.andesite_cobblestone_stairs": "Escaleras de adoquines de andesita",
"block.create.andesite_cobblestone_wall": "Muro de adoquines de andesita",
"block.create.andesite_encased_shaft": "Eje revestido de andesita",
"block.create.andesite_funnel": "Embudo de andesita",
"block.create.andesite_pillar": "Poste de andesita",
"block.create.andesite_tunnel": "Túnel de Andesita",
"block.create.basin": "Cuenca",
"block.create.belt": "Cinta",
"block.create.birch_window": "Ventana de abedul",
"block.create.birch_window_pane": "Panel de ventana de abedul",
"block.create.black_sail": "Vela negra",
"block.create.black_seat": "Asiento negro",
"block.create.black_valve_handle": "Asa de válvula negra",
"block.create.blaze_burner": "Quemador de Blaze",
"block.create.blue_sail": "Vela azul",
"block.create.blue_seat": "Asiento azul",
"block.create.blue_valve_handle": "Asa de válvula azul",
"block.create.brass_belt_funnel": "Embudo de cinta de latón",
"block.create.brass_block": "Bloque de latón",
"block.create.brass_casing": "Revestidor de latón",
"block.create.brass_encased_shaft": "Eje revestido de latón",
"block.create.brass_funnel": "Embudo de latón",
"block.create.brass_tunnel": "Túnel de latón",
"block.create.brown_sail": "Vela marrón",
"block.create.brown_seat": "Asiento marrón",
"block.create.brown_valve_handle": "Asa de válvula marrón",
"block.create.cart_assembler": "Ensamblador de vagonetas",
"block.create.chiseled_dark_scoria": "Escoria oscura cincelada",
"block.create.chiseled_dolomite": "Dolomita cincelada",
"block.create.chiseled_gabbro": "Gabro cincelado",
"block.create.chiseled_limestone": "Caliza cincelada",
"block.create.chiseled_scoria": "Escoria cincelada",
"block.create.chiseled_weathered_limestone": "Piedra caliza erosionada cincelada",
"block.create.chocolate": "Chocolate",
"block.create.chute": "Ducto",
"block.create.clockwork_bearing": "Rodamiento de reloj",
"block.create.clutch": "Embrague",
"block.create.cogwheel": "Rueda dentada",
"block.create.content_observer": "Observador de contenidos",
"block.create.controller_rail": "Raíl de control",
"block.create.copper_block": "Bloque de cobre",
"block.create.copper_casing": "Revestidor de caliza",
"block.create.copper_ore": "Mineral de cobre",
"block.create.copper_shingles": "Bloque de tejas de cobre",
"block.create.copper_tiles": "Bloque de baldosas de cobre",
"block.create.copper_valve_handle": "Asa de válvula de cobre",
"block.create.creative_crate": "Caja creativa",
"block.create.creative_fluid_tank": "Tanque de fluidos creativo",
"block.create.creative_motor": "Motor creativo",
"block.create.crimson_window": "UNLOCALIZED: Crimson Window",
"block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane",
"block.create.crushing_wheel": "Rueda trituradora",
"block.create.crushing_wheel_controller": "Controlador de Rueda trituradora",
"block.create.cuckoo_clock": "Reloj Cucú",
"block.create.cyan_sail": "Vela cian",
"block.create.cyan_seat": "Asiento cian",
"block.create.cyan_valve_handle": "Asa de válvula cian",
"block.create.dark_oak_window": "Ventana de roble oscuro",
"block.create.dark_oak_window_pane": "Panel de ventana de roble oscuro",
"block.create.dark_scoria": "Escoria oscura",
"block.create.dark_scoria_bricks": "Ladrillos de escoria oscura",
"block.create.dark_scoria_bricks_slab": "Losa de ladrillos de escoria oscura",
"block.create.dark_scoria_bricks_stairs": "Escaleras de ladrillos de escoria oscura",
"block.create.dark_scoria_bricks_wall": "Pared de ladrillos de escoria oscura",
"block.create.dark_scoria_cobblestone": "Adoquines de escoria oscura",
"block.create.dark_scoria_cobblestone_slab": "Losa de adoquines de escoria oscura",
"block.create.dark_scoria_cobblestone_stairs": "Escaleras de adoquines de escoria oscura",
"block.create.dark_scoria_cobblestone_wall": "Pared de adoquines de escoria oscura",
"block.create.dark_scoria_pillar": "Pilar de escoria oscura",
"block.create.deployer": "Desplegador",
"block.create.depot": "Depósito",
"block.create.diorite_bricks": "Ladrillos de diorita",
"block.create.diorite_bricks_slab": "Losa de ladrillos de diorita",
"block.create.diorite_bricks_stairs": "Escaleras de ladrillos de diorita",
"block.create.diorite_bricks_wall": "Pared de ladrillos de diorita",
"block.create.diorite_cobblestone": "Adoquín de diorita",
"block.create.diorite_cobblestone_slab": "Losa de adoquínes de diorita",
"block.create.diorite_cobblestone_stairs": "Escaleras de adoquines de diorita",
"block.create.diorite_cobblestone_wall": "Pared de adoquines de diorita",
"block.create.diorite_pillar": "Pilar de diorita",
"block.create.dolomite": "Dolomita",
"block.create.dolomite_bricks": "Ladrillos de dolomita",
"block.create.dolomite_bricks_slab": "Losa de ladrillos de dolomita",
"block.create.dolomite_bricks_stairs": "Escaleras de ladrillos de dolomita",
"block.create.dolomite_bricks_wall": "Pared de ladrillos de dolomita",
"block.create.dolomite_cobblestone": "Adoquín de dolomita",
"block.create.dolomite_cobblestone_slab": "Losa de adoquín de dolomita",
"block.create.dolomite_cobblestone_stairs": "Escaleras de adoquines de dolomita",
"block.create.dolomite_cobblestone_wall": "Pared de adoquines de dolomita",
"block.create.dolomite_pillar": "Pilar de dolomita",
"block.create.encased_chain_drive": "Cadena de transmisión revestida",
"block.create.encased_fan": "Ventilador revestido",
"block.create.encased_fluid_pipe": "Tubería de fluidos de cobre reforzada",
"block.create.fancy_andesite_bricks": "Ladrillos de andesita elegantes",
"block.create.fancy_andesite_bricks_slab": "Ladrillos de andesita elegantes",
"block.create.fancy_andesite_bricks_stairs": "Escaleras de ladrillos de andesita elegantes",
"block.create.fancy_andesite_bricks_wall": "Pared de ladrillos de andesita elegantes",
"block.create.fancy_dark_scoria_bricks": "Ladrillos de escoria oscura elegantes",
"block.create.fancy_dark_scoria_bricks_slab": "Losa de ladrillos de escoria oscura elegantes",
"block.create.fancy_dark_scoria_bricks_stairs": "Escalera de ladrillos de escoria oscura elegantes",
"block.create.fancy_dark_scoria_bricks_wall": "Pared de ladrillos de escoria oscura elegantes",
"block.create.fancy_diorite_bricks": "Ladrillos de diorita elegantes",
"block.create.fancy_diorite_bricks_slab": "Losa de ladrillos de diorita elegantes",
"block.create.fancy_diorite_bricks_stairs": "Escaleras de ladrillos de diorita elegantes",
"block.create.fancy_diorite_bricks_wall": "Pared de ladrillos de diorita elegantes",
"block.create.fancy_dolomite_bricks": "Ladrillos de dolomita elegantes",
"block.create.fancy_dolomite_bricks_slab": "Losa de ladrillos de dolomita elegantes",
"block.create.fancy_dolomite_bricks_stairs": "Escaleras de ladrillos de dolomita elegantes",
"block.create.fancy_dolomite_bricks_wall": "Pared de ladrillos de dolomita elegantes",
"block.create.fancy_gabbro_bricks": "Ladrillos de gabro elegantes",
"block.create.fancy_gabbro_bricks_slab": "Losa de ladrillos de gabro elegantes",
"block.create.fancy_gabbro_bricks_stairs": "Escaleras de ladrillos de gabro elegantes",
"block.create.fancy_gabbro_bricks_wall": "Pared de ladrillos de gabro elegantes",
"block.create.fancy_granite_bricks": "Ladrillos de granito elegantes",
"block.create.fancy_granite_bricks_slab": "Losa de ladrillos de granito elegantes",
"block.create.fancy_granite_bricks_stairs": "Escaleras de ladrillos de granito elegantes",
"block.create.fancy_granite_bricks_wall": "Pared de ladrillos de granito elegantes",
"block.create.fancy_limestone_bricks": "Ladrillos de piedra caliza elegantes",
"block.create.fancy_limestone_bricks_slab": "Losa de ladrillos de piedra caliza elegantes",
"block.create.fancy_limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza elegantes",
"block.create.fancy_limestone_bricks_wall": "Pared de ladrillos de piedra caliza elegantes",
"block.create.fancy_scoria_bricks": "Ladrillos de escoria elegantes",
"block.create.fancy_scoria_bricks_slab": "Losa de ladrillos de escoria elegantes",
"block.create.fancy_scoria_bricks_stairs": "Escaleras de ladrillos de escoria elegantes",
"block.create.fancy_scoria_bricks_wall": "Pared de ladrillos de escoria elegantes",
"block.create.fancy_weathered_limestone_bricks": "Ladrillos de piedra de caliza erosionada elegantes",
"block.create.fancy_weathered_limestone_bricks_slab": "Losa de ladrillos de caliza erosionada elegantes",
"block.create.fancy_weathered_limestone_bricks_stairs": "Escaleras de ladrillos de caliza erosionada elegantes",
"block.create.fancy_weathered_limestone_bricks_wall": "Pared de ladrillos de caliza erosionada elegantes",
"block.create.fluid_pipe": "Tubería de fluidos de cobre",
"block.create.fluid_tank": "Depósito de fluidos",
"block.create.fluid_valve": "Válvula de fluidos",
"block.create.flywheel": "Rueda de inercia",
"block.create.framed_glass": "Cristal enmarcado",
"block.create.framed_glass_pane": "Panel de cristal enmarcado",
"block.create.furnace_engine": "Motor de horno",
"block.create.gabbro": "Gabro",
"block.create.gabbro_bricks": "Ladrillos de gabro",
"block.create.gabbro_bricks_slab": "Losa de ladrillos de gabro",
"block.create.gabbro_bricks_stairs": "Escaleras de ladrillos de gabro",
"block.create.gabbro_bricks_wall": "Pared de ladrillos de gabro",
"block.create.gabbro_cobblestone": "Adoquín de gabro",
"block.create.gabbro_cobblestone_slab": "Losa de adoquínes de gabro",
"block.create.gabbro_cobblestone_stairs": "Escaleras de adoquínes de gabro",
"block.create.gabbro_cobblestone_wall": "Pared de adoquínes de gabro",
"block.create.gabbro_pillar": "Pilar de gabro",
"block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
"block.create.gantry_shaft": "Eje de grúa",
"block.create.gearbox": "Caja de transmisión",
"block.create.gearshift": "Caja de cambios",
"block.create.glass_fluid_pipe": "Tubería de fluidos de cristal",
"block.create.granite_bricks": "Ladrillos de granito",
"block.create.granite_bricks_slab": "Losa de ladrillos de granito",
"block.create.granite_bricks_stairs": "Escaleras de ladrillos de granito",
"block.create.granite_bricks_wall": "Pared de ladrillos de granito",
"block.create.granite_cobblestone": "Adoquín de granito",
"block.create.granite_cobblestone_slab": "Losa de adoquínes de granito",
"block.create.granite_cobblestone_stairs": "Escaleras de adoquínes de granito",
"block.create.granite_cobblestone_wall": "Pared de adoquínes de granito",
"block.create.granite_pillar": "Pilar de granito",
"block.create.gray_sail": "Vela gris",
"block.create.gray_seat": "Asiento gris",
"block.create.gray_valve_handle": "Asa de válvula gris",
"block.create.green_sail": "Vela verde",
"block.create.green_seat": "Asiento verde",
"block.create.green_valve_handle": "Asa de válvula verde",
"block.create.hand_crank": "Manivela",
"block.create.honey": "Miel",
"block.create.horizontal_framed_glass": "Cristal con marco horizontal",
"block.create.horizontal_framed_glass_pane": "Panel de cristal con marco horizontal",
"block.create.hose_pulley": "Polea de manguera",
"block.create.item_drain": "Drenador de elementos",
"block.create.jungle_window": "Ventana de jungla",
"block.create.jungle_window_pane": "Panel de ventana de jungla",
"block.create.large_cogwheel": "Rueda dentada grande",
"block.create.layered_andesite": "Andesita estratificada",
"block.create.layered_dark_scoria": "Escoria oscura estratificada",
"block.create.layered_diorite": "Diorita estratificada",
"block.create.layered_dolomite": "Dolomita estratificada",
"block.create.layered_gabbro": "Gabro estratificado",
"block.create.layered_granite": "Granito estratificado",
"block.create.layered_limestone": "Piedra caliza estratificada",
"block.create.layered_scoria": "Escoria estratificada",
"block.create.layered_weathered_limestone": "Caliza erosionada estratificada",
"block.create.light_blue_sail": "Vela azul claro",
"block.create.light_blue_seat": "Asiento azul claro",
"block.create.light_blue_valve_handle": "Asa de válvula azul claro",
"block.create.light_gray_sail": "Vela gris claro",
"block.create.light_gray_seat": "Asiento gris claro",
"block.create.light_gray_valve_handle": "Asa de válvula gris claro",
"block.create.lime_sail": "Vela lima",
"block.create.lime_seat": "Asiento lima",
"block.create.lime_valve_handle": "Asa de válvula lima",
"block.create.limesand": "Arena caliza",
"block.create.limestone": "Piedra caliza",
"block.create.limestone_bricks": "Ladrillos de piedra caliza",
"block.create.limestone_bricks_slab": "Losa de ladrillos de piedra caliza",
"block.create.limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza",
"block.create.limestone_bricks_wall": "Pared de ladrillos de piedra caliza",
"block.create.limestone_cobblestone": "Adoquínes de piedra caliza",
"block.create.limestone_cobblestone_slab": "Losa de adoquines de piedra caliza",
"block.create.limestone_cobblestone_stairs": "Escaleras de adoquines de piedra caliza",
"block.create.limestone_cobblestone_wall": "Pared de adoquines de piedra caliza",
"block.create.limestone_pillar": "Pilar de piedra caliza",
"block.create.linear_chassis": "Chasis lineal",
"block.create.lit_blaze_burner": "Quemador de Blaze encendido",
"block.create.magenta_sail": "Vela magenta",
"block.create.magenta_seat": "Asiento magenta",
"block.create.magenta_valve_handle": "Asa de válvula magenta",
"block.create.mechanical_arm": "Brazo mecánico",
"block.create.mechanical_bearing": "Rodamiento mecánico",
"block.create.mechanical_crafter": "Autoensamblador mecánico",
"block.create.mechanical_drill": "Taladro mecánico",
"block.create.mechanical_harvester": "Cosechadora mecánica",
"block.create.mechanical_mixer": "Mezcladora mecánica",
"block.create.mechanical_piston": "Pistón mecánico",
"block.create.mechanical_piston_head": "Cabezal de pistón mecánico",
"block.create.mechanical_plough": "Arado mecánico",
"block.create.mechanical_press": "Prensa mecánica",
"block.create.mechanical_pump": "Bomba mecánica",
"block.create.mechanical_saw": "Sierra mecánica",
"block.create.metal_bracket": "Soporte de metal para ejes",
"block.create.millstone": "Piedra de molino",
"block.create.minecart_anchor": "Ancla de vagonetas",
"block.create.mirror": "UNLOCALIZED: Mirror",
"block.create.mossy_andesite": "Andesita musgosa",
"block.create.mossy_dark_scoria": "Escoria oscura musgosa",
"block.create.mossy_diorite": "Diorita musgosa",
"block.create.mossy_dolomite": "Dolomita musgosa",
"block.create.mossy_gabbro": "Gabro musgoso",
"block.create.mossy_granite": "Granito musgoso",
"block.create.mossy_limestone": "Caliza musgosa",
"block.create.mossy_scoria": "Escoria musgosa",
"block.create.mossy_weathered_limestone": "Caliza erosionada musgosa",
"block.create.mysterious_cuckoo_clock": "Reloj cucú",
"block.create.natural_scoria": "Escoria natural",
"block.create.nixie_tube": "Tubo Nixie",
"block.create.nozzle": "Boquilla",
"block.create.oak_window": "Ventana de roble",
"block.create.oak_window_pane": "Panel de ventana de roble",
"block.create.orange_sail": "Vela naranja",
"block.create.orange_seat": "Asiento naranja",
"block.create.orange_valve_handle": "Asa de válvula naranja",
"block.create.ornate_iron_window": "Ventana de hierro ornamentada",
"block.create.ornate_iron_window_pane": "Panel de ventana de hierro ornamentada",
"block.create.overgrown_andesite": "Andesita sobredimensionada",
"block.create.overgrown_dark_scoria": "Escoria oscura sobredimensionada",
"block.create.overgrown_diorite": "Diorita sobredimensionada",
"block.create.overgrown_dolomite": "Dolomita sobredimensionada",
"block.create.overgrown_gabbro": "Gabro sobredimensionado",
"block.create.overgrown_granite": "Granito sobredimensionado",
"block.create.overgrown_limestone": "Caliza sobredimensionada",
"block.create.overgrown_scoria": "Escoria sobredimensionada",
"block.create.overgrown_weathered_limestone": "Caliza erosionada sobredimensionada",
"block.create.paved_andesite": "Andesita pavimentada",
"block.create.paved_andesite_slab": "Losa de andesita pavimentada",
"block.create.paved_andesite_stairs": "Escaleras de andesita pavimentada",
"block.create.paved_andesite_wall": "Pared de andesita pavimentada",
"block.create.paved_dark_scoria": "Escoria oscura pavimentada",
"block.create.paved_dark_scoria_slab": "Losa de escoria oscura pavimentada",
"block.create.paved_dark_scoria_stairs": "Escaleras de escoria oscura pavimentada",
"block.create.paved_dark_scoria_wall": "Pared de escoria oscura pavimentad",
"block.create.paved_diorite": "Diorita pavimentada",
"block.create.paved_diorite_slab": "Losa de diorita pavimentada",
"block.create.paved_diorite_stairs": "Escaleras de diorita pavimentada",
"block.create.paved_diorite_wall": "Pared de diorita pavimentad",
"block.create.paved_dolomite": "Dolomita pavimentada",
"block.create.paved_dolomite_slab": "Losa de dolomita pavimentada",
"block.create.paved_dolomite_stairs": "Escaleras de dolomita pavimentada",
"block.create.paved_dolomite_wall": "Pared de dolomita pavimentada",
"block.create.paved_gabbro": "Gabro pavimentado",
"block.create.paved_gabbro_slab": "Losa de gabro pavimentado",
"block.create.paved_gabbro_stairs": "Escaleras de gabro pavimentado",
"block.create.paved_gabbro_wall": "Pared de gabro pavimentado",
"block.create.paved_granite": "Granito pavimentado",
"block.create.paved_granite_slab": "Losa de granito pavimentado",
"block.create.paved_granite_stairs": "Escaleras de granito pavimentado",
"block.create.paved_granite_wall": "Pared de granito pavimentado",
"block.create.paved_limestone": "Piedra caliza pavimentada",
"block.create.paved_limestone_slab": "Losa de piedra caliza pavimentada",
"block.create.paved_limestone_stairs": "Escaleras de piedra caliza pavimentada",
"block.create.paved_limestone_wall": "Pared de piedra caliza pavimentada",
"block.create.paved_scoria": "Escoria pavimentada",
"block.create.paved_scoria_slab": "Losa de escoria pavimentada",
"block.create.paved_scoria_stairs": "Escaleras de escoria pavimentada",
"block.create.paved_scoria_wall": "Pared de escoria pavimentada",
"block.create.paved_weathered_limestone": "Piedra caliza erosionada pavimentada",
"block.create.paved_weathered_limestone_slab": "Losa de piedra caliza erosionada pavimentada",
"block.create.paved_weathered_limestone_stairs": "Escaleras de piedra caliza erosionada pavimentada",
"block.create.paved_weathered_limestone_wall": "Pared de piedra caliza erosionada pavimentada",
"block.create.pink_sail": "Vela rosa",
"block.create.pink_seat": "Asiento rosa",
"block.create.pink_valve_handle": "Asa de válvula rosa",
"block.create.piston_extension_pole": "Pértiga de extensión de pistón",
"block.create.polished_dark_scoria": "Escoria oscura pulida",
"block.create.polished_dark_scoria_slab": "Losa de escoria oscura pulida",
"block.create.polished_dark_scoria_stairs": "Escaleras de escoria oscura pulida",
"block.create.polished_dark_scoria_wall": "Pared de escoria oscura pulida",
"block.create.polished_dolomite": "Dolomita pulida",
"block.create.polished_dolomite_slab": "Losa de dolomita pulida",
"block.create.polished_dolomite_stairs": "Escaleras de dolomita pulidas",
"block.create.polished_dolomite_wall": "Pared de dolomita pulida",
"block.create.polished_gabbro": "Gabro pulido",
"block.create.polished_gabbro_slab": "Losa de gabro pulido",
"block.create.polished_gabbro_stairs": "Escaleras de gabro pulido",
"block.create.polished_gabbro_wall": "Pared de gabro pulido",
"block.create.polished_limestone": "Piedra caliza pulida",
"block.create.polished_limestone_slab": "Losa de piedra caliza pulida",
"block.create.polished_limestone_stairs": "Escaleras de piedra caliza pulidas",
"block.create.polished_limestone_wall": "Pared de piedra caliza pulida",
"block.create.polished_scoria": "Escoria pulida",
"block.create.polished_scoria_slab": "Losa de escoria pulida",
"block.create.polished_scoria_stairs": "Escaleras de losa pulida",
"block.create.polished_scoria_wall": "Pared de escoria pulida",
"block.create.polished_weathered_limestone": "Piedra caliza erosionada pulida",
"block.create.polished_weathered_limestone_slab": "Losa de piedra caliza erosionada pulida",
"block.create.polished_weathered_limestone_stairs": "Escaleras de piedra caliza erosionada pulida",
"block.create.polished_weathered_limestone_wall": "Pared de piedra caliza erosionada pulida",
"block.create.portable_fluid_interface": "Interfaz de fluidos portátil",
"block.create.portable_storage_interface": "Interfaz de almacenamiento portátil",
"block.create.powered_latch": "Palanca motorizada",
"block.create.powered_toggle_latch": "Palanca de cierre motorizada",
"block.create.pulley_magnet": "Imán de la polea",
"block.create.pulse_repeater": "Repetidor de pulsos de Redstone",
"block.create.purple_sail": "Vela morada",
"block.create.purple_seat": "Asiento morado",
"block.create.purple_valve_handle": "Asa de válvula morada",
"block.create.radial_chassis": "Chasis radial",
"block.create.radiant_beacon": "UNLOCALIZED: Radiant Beacon",
"block.create.red_sail": "Vela roja",
"block.create.red_seat": "Asiento rojo",
"block.create.red_valve_handle": "Asa de válvula roja",
"block.create.redstone_contact": "Contacto de Redstone",
"block.create.redstone_link": "Enlace de Redstone",
"block.create.refined_radiance_casing": "Revestidor de radiante",
"block.create.reinforced_rail": "Raíl reforzado",
"block.create.rope": "Cuerda",
"block.create.rope_pulley": "Polea de cuerda",
"block.create.rotation_speed_controller": "Controlador de velocidad de rotación",
"block.create.sail_frame": "Marco de vela",
"block.create.schematic_table": "Tabla de esquemas",
"block.create.schematicannon": "Schematicannon",
"block.create.scoria": "Escoria",
"block.create.scoria_bricks": "Ladrillos de escoria",
"block.create.scoria_bricks_slab": "Losa de ladrillos de escoria",
"block.create.scoria_bricks_stairs": "Escaleras de ladrillos de escoria",
"block.create.scoria_bricks_wall": "Pared de ladrillos de escoria",
"block.create.scoria_cobblestone": "Adoquín de escoria",
"block.create.scoria_cobblestone_slab": "Losa de adoquínes de escoria",
"block.create.scoria_cobblestone_stairs": "Escaleras de adoquines de escoria",
"block.create.scoria_cobblestone_wall": "Pared de adoquines de escoria",
"block.create.scoria_pillar": "Pilar de escoria",
"block.create.secondary_linear_chassis": "Chasis lineal secundario",
"block.create.sequenced_gearshift": "Palanca de cambios secuencial",
"block.create.shadow_steel_casing": "Revestidor sombrío",
"block.create.shaft": "Eje",
"block.create.smart_chute": "Ducto inteligente",
"block.create.smart_fluid_pipe": "Tubería de fluidos inteligente",
"block.create.speedometer": "Velocímetro",
"block.create.spout": "Surtidor",
"block.create.spruce_window": "Ventana de abeto",
"block.create.spruce_window_pane": "Panel de ventana de abeto",
"block.create.sticker": "UNLOCALIZED: Sticker",
"block.create.sticky_mechanical_piston": "Pistón mecánico pegajoso",
"block.create.stockpile_switch": "Interruptor de acopio",
"block.create.stressometer": "Estresómetro",
"block.create.tiled_glass": "Vidrio esmaltado",
"block.create.tiled_glass_pane": "Panel de vidrio esmaltado",
"block.create.turntable": "Plataforma giratoria mecánica",
"block.create.vertical_framed_glass": "Vidrio esmaltado vertical",
"block.create.vertical_framed_glass_pane": "Panel de vidrio esmaltado vertical",
"block.create.warped_window": "UNLOCALIZED: Warped Window",
"block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane",
"block.create.water_wheel": "Rueda hidráulica mecánica",
"block.create.weathered_limestone": "Piedra caliza erosionada",
"block.create.weathered_limestone_bricks": "Ladrillos de piedra caliza erosionada",
"block.create.weathered_limestone_bricks_slab": "Losa de piedra caliza erosionada",
"block.create.weathered_limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza erosionada",
"block.create.weathered_limestone_bricks_wall": "Pared de ladrillos de piedra caliza erosionada",
"block.create.weathered_limestone_cobblestone": "Adoquín de piedra caliza erosionada",
"block.create.weathered_limestone_cobblestone_slab": "Losa de adoquín de piedra caliza erosionada",
"block.create.weathered_limestone_cobblestone_stairs": "Escaleras de adoquín de piedra caliza erosionada",
"block.create.weathered_limestone_cobblestone_wall": "Pared de adoquínes de piedra caliza erosionada",
"block.create.weathered_limestone_pillar": "Pilar de piedra caliza erosionada",
"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
"block.create.white_sail": "Vela blanca",
"block.create.white_seat": "Asiento blanco",
"block.create.white_valve_handle": "Asa de válvula blanco",
"block.create.windmill_bearing": "Rodamiento del molino de viento",
"block.create.wooden_bracket": "Soporte de madera para ejes",
"block.create.yellow_sail": "Vela amarilla",
"block.create.yellow_seat": "Asiento amarillo",
"block.create.yellow_valve_handle": "Asa de válvula amarillo",
"block.create.zinc_block": "Bloque de zinc",
"block.create.zinc_ore": "Mineral de zinc",
"entity.create.contraption": "Artilugio",
"entity.create.gantry_contraption": "Artilugio de grúa",
"entity.create.seat": "Asiento",
"entity.create.stationary_contraption": "Artilugio estacionario",
"entity.create.super_glue": "Super Pegamento",
"fluid.create.milk": "Leche",
"fluid.create.potion": "Poción",
"fluid.create.tea": "Té del Constructor",
"item.create.andesite_alloy": "Aleación de andesita",
"item.create.attribute_filter": "Filtro de atributos",
"item.create.bar_of_chocolate": "Barra de chocolate",
"item.create.belt_connector": "Correa",
"item.create.blaze_cake": "Pastel de Blaze",
"item.create.blaze_cake_base": "Base de Pastel de Blaze",
"item.create.brass_hand": "Mano de latón",
"item.create.brass_ingot": "Lingote de latón",
"item.create.brass_nugget": "Pepita de latón",
"item.create.brass_sheet": "Lámina de latón",
"item.create.builders_tea": "Té del Constructor",
"item.create.chest_minecart_contraption": "Artilugio de vagoneta con cofre",
"item.create.chocolate_bucket": "Cubo de chocolate",
"item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
"item.create.chromatic_compound": "Compuesto cromático",
"item.create.cinder_flour": "Harina de ceniza",
"item.create.copper_ingot": "Lingote de cobre",
"item.create.copper_nugget": "Pepita de cobre",
"item.create.copper_sheet": "Lámina de cobre",
"item.create.crafter_slot_cover": "Tapa de ranura del Autoensamblador mecánico",
"item.create.crushed_aluminum_ore": "Mineral de aluminio molido",
"item.create.crushed_brass": "Latón molido",
"item.create.crushed_copper_ore": "Mineral de cobre molido",
"item.create.crushed_gold_ore": "Mineral de oro molido",
"item.create.crushed_iron_ore": "Mineral de hierro molido",
"item.create.crushed_lead_ore": "Mineral de plomo molido",
"item.create.crushed_nickel_ore": "Mineral de níquel molido",
"item.create.crushed_osmium_ore": "Mineral de osmio molido",
"item.create.crushed_platinum_ore": "Mineral de platino molido",
"item.create.crushed_quicksilver_ore": "Mineral de mercurio molido",
"item.create.crushed_silver_ore": "Mineral de plata molido",
"item.create.crushed_tin_ore": "Mineral de estaño molido",
"item.create.crushed_uranium_ore": "Mineral de uranio molido",
"item.create.crushed_zinc_ore": "Mineral de zinc molido",
"item.create.deforester": "Deforestador",
"item.create.dough": "Masilla",
"item.create.electron_tube": "Tubo de electrones",
"item.create.empty_blaze_burner": "Quemador de Blaze vacío",
"item.create.empty_schematic": "Esquema vacío",
"item.create.extendo_grip": "Agarre extendido",
"item.create.filter": "Filtro",
"item.create.furnace_minecart_contraption": "Artilugio de vagoneta de horno",
"item.create.goggles": "Gafas del Ingeniero",
"item.create.golden_sheet": "Lámina de oro",
"item.create.handheld_blockzapper": "Blockzapper",
"item.create.handheld_worldshaper": "Worldshaper",
"item.create.honey_bucket": "Cubo de miel",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
"item.create.integrated_circuit": "Chip de circuito integrado",
"item.create.iron_sheet": "Lámina de hierro",
"item.create.lapis_sheet": "Lámina de lapislázuli",
"item.create.minecart_contraption": "Artilugio de vagoneta",
"item.create.minecart_coupling": "Acoplamiento de vagoneta",
"item.create.polished_rose_quartz": "Cuarzo rosado pulido",
"item.create.powdered_obsidian": "Obsidiana en polvo",
"item.create.propeller": "Hélice",
"item.create.red_sand_paper": "Papel de lija rojo",
"item.create.refined_radiance": "Resplandor refinado",
"item.create.rose_quartz": "Cuarzo rosado",
"item.create.sand_paper": "Papel de lija",
"item.create.schematic": "Esquema",
"item.create.schematic_and_quill": "Esquema y Pluma",
"item.create.shadow_steel": "Acero sombrío",
"item.create.super_glue": "Super Pegamento",
"item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
"item.create.tree_fertilizer": "Fertilizador de árboles",
"item.create.vertical_gearbox": "Caja de transmisión vertical",
"item.create.wand_of_symmetry": "Varita de simetría",
"item.create.wheat_flour": "Harina de trigo",
"item.create.whisk": "Batidora",
"item.create.wrench": "Llave inglesa",
"item.create.zinc_ingot": "Lingote de zinc",
"item.create.zinc_nugget": "Pepita de zinc",
"_": "->------------------------] Advancements [------------------------<-",
"advancement.create.root": "Bienvenido a Create",
"advancement.create.root.desc": "¡Es hora de empezar a construir increíbles Artilugios!",
"advancement.create.andesite_alloy": "Aliteraciones en abundancia",
"advancement.create.andesite_alloy.desc": "Los materiales de Create tienen nombres extraños, la aleación de andesita es uno de ellos.",
"advancement.create.its_alive": "Está Vivo!",
"advancement.create.its_alive.desc": "Vea cómo gira su primer componente cinético.",
"advancement.create.shifting_gears": "Cambiando de marcha",
"advancement.create.shifting_gears.desc": "Conecta una rueda dentada grande a una pequeña, lo que te permitirá cambiar la velocidad de tu artilugio.",
"advancement.create.overstressed": "Sobrecargado",
"advancement.create.overstressed.desc": "Experimenta los límites del estrés.",
"advancement.create.belt": "Paseo de algas",
"advancement.create.belt.desc": "Conectar dos ejes con una correa.",
"advancement.create.tunnel": "Cúbrete!",
"advancement.create.tunnel.desc": "Embellece tu correa con un Túnel.",
"advancement.create.splitter_tunnel": "Divide y vencerás",
"advancement.create.splitter_tunnel.desc": "Crear un divisor con un grupo de túneles de latón.",
"advancement.create.chute": "Caída en picado",
"advancement.create.chute.desc": "Coloque un ducto, la contrapartida vertical de la cinta.",
"advancement.create.upward_chute": "Abducción aérea",
"advancement.create.upward_chute.desc": "Observe cómo un objeto lanzado vuela hacia un paracaídas impulsado por un ventilador.",
"advancement.create.belt_funnel": "Colgantes con forma de embudo",
"advancement.create.belt_funnel.desc": "Coloca un embudo lateral encima de una cinta o depósito para crear un tipo especial.",
"advancement.create.belt_funnel_kiss": "Los loros y las aletas",
"advancement.create.belt_funnel_kiss.desc": "Haz besar dos embudos montados con una cinta.",
"advancement.create.fan": "Maestro mecánico del aire",
"advancement.create.fan.desc": "Monta la corriente de aire proporcionada por un ventilador revestido.",
"advancement.create.fan_lava": "Calentador geotérmico",
"advancement.create.fan_lava.desc": "Quedar atrapado en una corriente de aire que funde las cosas.",
"advancement.create.fan_water": "Lavado de la ropa",
"advancement.create.fan_water.desc": "Quedar atrapado en una corriente de aire que lava las cosas.",
"advancement.create.fan_smoke": "Fuelle mecánico",
"advancement.create.fan_smoke.desc": "Quedar atrapado en una corriente de aire que humea los artículos.",
"advancement.create.wrench": "Configurar convenientemente",
"advancement.create.wrench.desc": "Crea una llave inglesa para ayudarte a construir tus artilugios.",
"advancement.create.goggles": "Stress-O-Vision",
"advancement.create.goggles.desc": "Crea unas Gafas del Ingeniero para ayudarte a obtener más información cinética de los componentes.",
"advancement.create.speedometer": "Pero, ¿con qué rapidez exactamente??",
"advancement.create.speedometer.desc": "Coloca y alimenta un Velocímetro. Míralo a través de las gafas para leer su valor exacto.",
"advancement.create.stressometer": "Pero, ¿cuán estresado exactamente??",
"advancement.create.stressometer.desc": "Coloca y alimenta un Estresómetro. Míralo a través de las gafas para leer su valor exacto.",
"advancement.create.aesthetics": "Boom, Estética!",
"advancement.create.aesthetics.desc": "Colocar los soportes en un eje, tubo y rueda dentada.",
"advancement.create.reinforced": "Boom, Reforzado!",
"advancement.create.reinforced.desc": "Utilizar bloques de revestimiento en un eje, un tubo y una cinta.",
"advancement.create.water_wheel": "Aprovechar la hidráulica",
"advancement.create.water_wheel.desc": "Coloca una Rueda hidráulica e intenta hacerla girar.",
"advancement.create.chocolate_wheel": "Potencia de buen gusto",
"advancement.create.chocolate_wheel.desc": "Hacer funcionar una rueda de agua con chocolate fundido.",
"advancement.create.lava_wheel": "Rueda de Magma",
"advancement.create.lava_wheel.desc": "Esto no debió haber funcionado.",
"advancement.create.cuckoo": "¿Es el momento?",
"advancement.create.cuckoo.desc": "Presenciar cómo un Reloj de cucú anuncia la hora de acostarse.",
"advancement.create.millstone": "Triturador de bolsillo",
"advancement.create.millstone.desc": "Colocar y alimentar una Piedra de molino.",
"advancement.create.windmill": "Una suave brisa",
"advancement.create.windmill.desc": "Montar un molino de viento.",
"advancement.create.maxed_windmill": "Una fuerte brisa",
"advancement.create.maxed_windmill.desc": "Montar un molino de viento de máxima intensidad.",
"advancement.create.andesite_casing": "La edad de la andesita",
"advancement.create.andesite_casing.desc": "Utiliza un poco de aleación de andesita y madera para crear un revestimiento básico.",
"advancement.create.mechanical_drill": "Interruptores fijos",
"advancement.create.mechanical_drill.desc": "Colocar y alimentar un taladro mecánico.",
"advancement.create.press": "¡La prensa se pone en marcha!",
"advancement.create.press.desc": "Activa una prensa mecánica y utilízala para crear algunas láminas.",
"advancement.create.polished_rose_quartz": "Diamantes rosas",
"advancement.create.polished_rose_quartz.desc": "Utiliza un trozo de papel de lija para pulir el cuarzo rosa hasta que se vuelva transparente.",
"advancement.create.electron_tube": "Beep Boop",
"advancement.create.electron_tube.desc": "Haz algunos Tubos de Electrones, útiles en la fabricación de maquinaria menos primitiva.",
"advancement.create.mechanical_saw": "Picado estacionario",
"advancement.create.mechanical_saw.desc": "Colocar y alimentar una sierra mecánica.",
"advancement.create.basin": "Funcionamiento de la cuenca",
"advancement.create.basin.desc": "Coloca una Cuenca e intenta arrojar objetos en ella.",
"advancement.create.mixer": "Mezcla de colores",
"advancement.create.mixer.desc": "Coloque una batidora mecánica sobre el lavabo, enciéndala y empiece a mezclar algunos ingredientes.",
"advancement.create.blaze_burner": "Una chimenea viva",
"advancement.create.blaze_burner.desc": "Obtener un Quemador de Blaze.",
"advancement.create.compact": "Compactación automática",
"advancement.create.compact.desc": "Utiliza una prensa y una palangana para compactar algunos elementos.",
"advancement.create.brass": "Aleaciones reales",
"advancement.create.brass.desc": "Utiliza Cobre molido y Zinc molido para crear algo de latón.",
"advancement.create.brass_casing": "La Edad de Latón",
"advancement.create.brass_casing.desc": "Utiliza el latón recién obtenido y algo de madera para crear un revestimiento más avanzado.",
"advancement.create.copper_casing": "La Edad de Cobre",
"advancement.create.copper_casing.desc": "Utiliza algunas láminas de cobre y madera para crear algunos revestimientos de cobre.",
"advancement.create.spout": "Sploosh",
"advancement.create.spout.desc": "Observar el llenado de un elemento fluido usando una boquilla.",
"advancement.create.spout_potion": "Cervecera global",
"advancement.create.spout_potion.desc": "Mira cómo un pico llena una botella con líquido de poción.",
"advancement.create.chocolate": "Un mundo de imaginación",
"advancement.create.chocolate.desc": "Obtener un cubo de chocolate fundido.",
"advancement.create.item_drain": "Drenaje de la ropa",
"advancement.create.item_drain.desc": "Ver cómo se vacía un elemento fluido mediante una drenadora de elementos.",
"advancement.create.chained_item_drain": "Déjalo rodar!",
"advancement.create.chained_item_drain.desc": "Observa cómo un objeto rueda por varios drenadores de elementos encadenados.",
"advancement.create.glass_pipe": "Espía del flujo",
"advancement.create.glass_pipe.desc": "Observe cómo se propaga el fluido a través de una tubería de fluidos con ventanas. Las tuberías de fluido rectas se convierten en ventanas cuando se utiliza una llave en ellas.",
"advancement.create.pipe_collision": "No cruzar nunca los arroyos",
"advancement.create.pipe_collision.desc": "Vea cómo se unen dos fluidos en su red de tuberías.",
"advancement.create.pipe_spill": "¡Hay una fuga!",
"advancement.create.pipe_spill.desc": "Observe cómo un extremo abierto de una tubería toma o deposita fluidos en el mundo.",
"advancement.create.hose_pulley": "Vertidos industriales",
"advancement.create.hose_pulley.desc": "Bajar una polea de manguera y ver cómo se vacía o se llena un cuerpo de líquido.",
"advancement.create.infinite_water": "Drenando el océano",
"advancement.create.infinite_water.desc": "Bombea de una masa de agua lo suficientemente grande como para ser considerada infinita.",
"advancement.create.infinite_lava": "Drenaje del núcleo de los planetas",
"advancement.create.infinite_lava.desc": "Bombea de una masa de lava lo suficientemente grande como para ser considerada infinita.",
"advancement.create.infinite_chocolate": "Ahogándose en la imaginación",
"advancement.create.infinite_chocolate.desc": "Bombea desde una masa de chocolate fundido lo suficientemente grande como para ser considerado infinito.",
"advancement.create.crafter": "Montaje automatizado",
"advancement.create.crafter.desc": "Coloca y alimenta algunos autoensambladores.",
"advancement.create.clockwork_bearing": "Artilugio a la hora",
"advancement.create.clockwork_bearing.desc": "Ensamblar una estructura montada sobre un rodamiento de relojería.",
"advancement.create.nixie_tube": "Signos de estilo",
"advancement.create.nixie_tube.desc": "Obtener y colocar un par de Tubos Nixie.",
"advancement.create.deployer": "Picar, colocar y atacar",
"advancement.create.deployer.desc": "Coloca y potencia un Desplegador, el reflejo perfecto de ti mismo.",
"advancement.create.speed_controller": "Los ingenieros lo odian!",
"advancement.create.speed_controller.desc": "Coloque un regulador de velocidad de rotación, el dispositivo definitivo para cambiar de marcha.",
"advancement.create.flywheel": "El corazón de la fábrica",
"advancement.create.flywheel.desc": "Conectar con éxito un motor a la rueda de inercia.",
"advancement.create.overstress_flywheel": "Altos niveles de estrés",
"advancement.create.overstress_flywheel.desc": "Sobrecargar un Motor de Horno.",
"advancement.create.integrated_circuit": "Cálculos complejos",
"advancement.create.integrated_circuit.desc": "Ensamblar un chip de circuito integrado.",
"advancement.create.mechanical_arm": "Manos ocupadas!",
"advancement.create.mechanical_arm.desc": "Crea un brazo mecánico, selecciona las entradas y salidas, colócalo en el suelo y dale energía; luego observa cómo hace todo el trabajo por ti.",
"advancement.create.musical_arm": "Tócame la melodía!",
"advancement.create.musical_arm.desc": "Vea cómo un brazo mecánico maneja su Jukebox.",
"advancement.create.arm_many_targets": "Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "Programar un brazo mecánico con diez o más posiciones de salida.",
"advancement.create.arm_blaze_burner": "Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "Instruya un brazo mecánico para alimentar su Quemador de Blaze.",
"advancement.create.fist_bump": "¡Pégale, hermano!",
"advancement.create.fist_bump.desc": "Hacer que dos Desplegadores se den un puñetazo.",
"advancement.create.crushing_wheel": "Un par de gigantes",
"advancement.create.crushing_wheel.desc": "Crea algunas Ruedas de trituración para descomponer más materiales de forma más eficaz.",
"advancement.create.blaze_cake": "Fiebre del azúcar",
"advancement.create.blaze_cake.desc": "Hornea en tu Quemador de Blaze un pastel especial.",
"advancement.create.chromatic_compound": "Minerales bipolares",
"advancement.create.chromatic_compound.desc": "Crea una Barra de Compuesto Cromático.",
"advancement.create.shadow_steel": "Retorno del vacío",
"advancement.create.shadow_steel.desc": "Crea Acero Sombrío, una barra de metal de la nada.",
"advancement.create.refined_radiance": "Brillante e inspirador",
"advancement.create.refined_radiance.desc": "Crea un Resplandor refinado, una poderosa sustancia cromática.",
"advancement.create.chromatic_age": "La edad cromática",
"advancement.create.chromatic_age.desc": "Crear bloques de revestimiento de la luz y la oscuridad.",
"advancement.create.zapper": "Construir con estilo",
"advancement.create.zapper.desc": "Construye un Blockzapper. Una pistola láser radiante que te ayuda a construir.",
"advancement.create.upgraded_zapper": "Radiante sobrecarga",
"advancement.create.upgraded_zapper.desc": "Crear y activar un Blockzapper totalmente mejorado.",
"advancement.create.wand_of_symmetry": "Espejos radiantes",
"advancement.create.wand_of_symmetry.desc": "Crear un bastón de simetría.",
"advancement.create.deforester": "Picado radiante",
"advancement.create.deforester.desc": "Crea un Deforestador y despídete del bosque local.",
"advancement.create.extendo_grip": "Boioioing!",
"advancement.create.extendo_grip.desc": "Hazte con un Agarre extentido.",
"advancement.create.dual_extendo_grip": "La última edad del boing",
"advancement.create.dual_extendo_grip.desc": "Doble Empuñadura extendida para un alcance sobrehumano.",
"advancement.create.eob": "Fin de la beta",
"advancement.create.eob.desc": "Espere más contenido aquí en el futuro. <3",
"_": "->------------------------] UI & Messages [------------------------<-",
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Paletas",
"death.attack.create.crush": "%1$s se procesó por las Ruedas de trituración",
"death.attack.create.fan_fire": "%1$s murió quemado por el aire caliente",
"death.attack.create.fan_lava": "%1$s murió quemado por un abanico de lava",
"death.attack.create.mechanical_drill": "%1$s fue empalado por un taladro mecánico",
"death.attack.create.mechanical_saw": "%1$s fue cortado por la mitad por una sierra mecánica",
"death.attack.create.cuckoo_clock_explosion": "%1$s fue volado por los aires por un reloj cucú manipulado",
"create.block.deployer.damage_source_name": "un Desplegador rebelde",
"create.block.cart_assembler.invalid": "Coloque su Ensamblador de vagonetas en un bloque de Raíles",
"create.recipe.crushing": "Trituración",
"create.recipe.milling": "Fresado",
"create.recipe.fan_washing": "Lavado a granel",
"create.recipe.fan_washing.fan": "Ventilador detrás del agua fluyente",
"create.recipe.fan_smoking": "Ahumador a granel",
"create.recipe.fan_smoking.fan": "Ventilador detrás del fuego",
"create.recipe.fan_blasting": "Voladuras a granel",
"create.recipe.fan_blasting.fan": "Ventilador detrás de la lava",
"create.recipe.pressing": "Prensando",
"create.recipe.mixing": "Mezclando",
"create.recipe.automatic_shapeless": "Elaboración automatizada de productos sin forma",
"create.recipe.automatic_brewing": "Elaboración de cerveza automatizada",
"create.recipe.packing": "Compactando",
"create.recipe.automatic_packing": "Embalaje automatizado",
"create.recipe.sawing": "Aserrando",
"create.recipe.mechanical_crafting": "Elaboración mecánica",
"create.recipe.automatic_shaped": "Elaboración automatizada de productos con forma",
"create.recipe.block_cutting": "Corte de bloques",
"create.recipe.wood_cutting": "Corte de maderas",
"create.recipe.blockzapper_upgrade": "Blockzapper",
"create.recipe.sandpaper_polishing": "Pulido con papel de lija",
"create.recipe.mystery_conversion": "Conversión misteriosa",
"create.recipe.spout_filling": "Llenar por el pico",
"create.recipe.draining": "Drenador de elementos",
"create.recipe.processing.chance": "%1$s%% Chance",
"create.recipe.heat_requirement.none": "No es necesario calentar",
"create.recipe.heat_requirement.heated": "Calentado",
"create.recipe.heat_requirement.superheated": "Súper-Calentado",
"create.generic.range": "Rango",
"create.generic.radius": "Radio",
"create.generic.width": "Ancho",
"create.generic.height": "Alto",
"create.generic.length": "Largo",
"create.generic.speed": "Velocidad",
"create.generic.delay": "Retraso",
"create.generic.unit.ticks": "Ticks",
"create.generic.unit.seconds": "Segundos",
"create.generic.unit.minutes": "Minutos",
"create.generic.unit.rpm": "RPM",
"create.generic.unit.stress": "su",
"create.generic.unit.degrees": "°",
"create.generic.unit.millibuckets": "%1$smB",
"create.generic.clockwise": "En el sentido de las agujas del reloj",
"create.generic.counter_clockwise": "En sentido contrario a las agujas del reloj",
"create.action.scroll": "Desplazar",
"create.action.confirm": "Confirmar",
"create.action.abort": "Abortar",
"create.action.saveToFile": "Guardar",
"create.action.discard": "Descartar",
"create.keyinfo.toolmenu": "Menú de la Herramienta de Enfoque",
"create.keyinfo.scrollup": "Simular usar la rueda del ratón hacia arriba (en el mundo)",
"create.keyinfo.scrolldown": "Simular usar la rueda del ratón hacia abajo (en el mundo)",
"create.gui.scrollInput.defaultTitle": "Seleccione una opción:",
"create.gui.scrollInput.scrollToModify": "Usa la rueda del ratón para Modificar",
"create.gui.scrollInput.scrollToAdjustAmount": "Usa la rueda del ratón para ajustar la cantidad",
"create.gui.scrollInput.scrollToSelect": "Usa la rueda del ratón para Seleccionar",
"create.gui.scrollInput.shiftScrollsFaster": "Shift para usar la rueda del ratón más rápido",
"create.gui.toolmenu.focusKey": "Mantenga [%1$s] para enfocar",
"create.gui.toolmenu.cycle": "[RUEDA DEL RATÓN] para el ciclo",
"create.gui.symmetryWand.mirrorType": "Espejado",
"create.gui.symmetryWand.orientation": "Orientación",
"create.symmetry.mirror.plane": "Plano de espejo",
"create.symmetry.mirror.doublePlane": "Rectangular",
"create.symmetry.mirror.triplePlane": "Octogonal",
"create.orientation.orthogonal": "Ortogonal",
"create.orientation.diagonal": "Diagonal",
"create.orientation.horizontal": "Horizontal",
"create.orientation.alongZ": "A lo largo de Z",
"create.orientation.alongX": "A lo largo de X",
"create.gui.blockzapper.title": "Blockzapper",
"create.gui.blockzapper.replaceMode": "Modo de sustitución",
"create.gui.blockzapper.searchDiagonal": "Seguir las diagonales",
"create.gui.blockzapper.searchFuzzy": "Ignorar los bordes del material",
"create.gui.blockzapper.range": "Alcance del margen de maniobra",
"create.gui.blockzapper.needsUpgradedAmplifier": "Requiere un amplificador mejorado",
"create.gui.blockzapper.patternSection": "Patrón",
"create.gui.blockzapper.pattern.solid": "Sólido",
"create.gui.blockzapper.pattern.checkered": "Tablero de ajedrez",
"create.gui.blockzapper.pattern.inversecheckered": "Tablero de ajedrez invertido",
"create.gui.blockzapper.pattern.chance25": "25% Roll",
"create.gui.blockzapper.pattern.chance50": "50% Roll",
"create.gui.blockzapper.pattern.chance75": "75% Roll",
"create.gui.terrainzapper.title": "Worldshaper",
"create.gui.terrainzapper.placement": "Colocación",
"create.gui.terrainzapper.placement.merged": "Fusionado",
"create.gui.terrainzapper.placement.attached": "Adjuntado",
"create.gui.terrainzapper.placement.inserted": "Insertado",
"create.gui.terrainzapper.brush": "Pincel",
"create.gui.terrainzapper.brush.cuboid": "Cuboide",
"create.gui.terrainzapper.brush.sphere": "Esfera",
"create.gui.terrainzapper.brush.cylinder": "Cilindro",
"create.gui.terrainzapper.tool": "Herramienta",
"create.gui.terrainzapper.tool.fill": "Llenar",
"create.gui.terrainzapper.tool.place": "Sitio",
"create.gui.terrainzapper.tool.replace": "Sustituir",
"create.gui.terrainzapper.tool.clear": "Borrar",
"create.gui.terrainzapper.tool.overlay": "Superposición",
"create.gui.terrainzapper.tool.flatten": "Aplanar",
"create.terrainzapper.shiftRightClickToSet": "Shift+Clic con el botón derecho para seleccionar una forma",
"create.blockzapper.usingBlock": "Utilizando: %1$s",
"create.blockzapper.componentUpgrades": "Mejoras de componentes:",
"create.blockzapper.component.body": "Cuerpo",
"create.blockzapper.component.amplifier": "Amplificador",
"create.blockzapper.component.accelerator": "Acelerador",
"create.blockzapper.component.retriever": "Recuperador",
"create.blockzapper.component.scope": "Mira telescópica",
"create.blockzapper.componentTier.none": "Ninguno",
"create.blockzapper.componentTier.brass": "Latón",
"create.blockzapper.componentTier.chromatic": "Cromático",
"create.blockzapper.leftClickToSet": "Clic izquierdo en un bloque para establecer el material",
"create.blockzapper.empty": "Sin bloques!",
"create.minecart_coupling.two_couplings_max": "Las vagonetas no pueden tener más de dos enganches cada una",
"create.minecart_coupling.unloaded": "Algunas partes de su tren parecen estar en chunks no cargados",
"create.minecart_coupling.no_loops": "Los acoplamientos no pueden formar un bucle",
"create.minecart_coupling.removed": "Se han retirado todos los acoplamientos de la vagoneta",
"create.minecart_coupling.too_far": "Las vagonetas están demasiado separadas",
"create.contraptions.movement_mode": "Modo de movimiento",
"create.contraptions.movement_mode.move_place": "Colocar siempre al detenerse",
"create.contraptions.movement_mode.move_place_returned": "Colocar sólo en la posición inicial",
"create.contraptions.movement_mode.move_never_place": "Colocar sólo cuando se destruye el ancla",
"create.contraptions.movement_mode.rotate_place": "Colocar siempre al detenerse",
"create.contraptions.movement_mode.rotate_place_returned": "Colocar sólo cerca del ángulo inicial",
"create.contraptions.movement_mode.rotate_never_place": "Colocar sólo cuando se destruye el ancla",
"create.contraptions.cart_movement_mode": "Modo de movimiento de la vagoneta",
"create.contraptions.cart_movement_mode.rotate": "Siempre de cara al movimiento",
"create.contraptions.cart_movement_mode.rotate_paused": "Pausar a los actores mientras giran",
"create.contraptions.cart_movement_mode.rotation_locked": "Bloquear rotación",
"create.contraptions.windmill.rotation_direction": "Dirección de rotación",
"create.contraptions.clockwork.clock_hands": "Manecillas de reloj",
"create.contraptions.clockwork.hour_first": "La manecilla de las horas primero",
"create.contraptions.clockwork.minute_first": "La manecilla de los minutos primero",
"create.contraptions.clockwork.hour_first_24": "La manecilla del día primero",
"create.logistics.filter": "Filtro",
"create.logistics.recipe_filter": "Filtro de recetas",
"create.logistics.fluid_filter": "Filtro de fluidos",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "Filtro aplicado a %1$s.",
"create.logistics.filter.apply_click_again": "Filtro aplicado a %1$s, haga clic de nuevo para copiar la cantidad.",
"create.logistics.filter.apply_count": "Aplicado recuento de extracciones al filtro.",
"create.gui.goggles.generator_stats": "Estadísticas del generador:",
"create.gui.goggles.kinetic_stats": "Estadísticas cinéticas:",
"create.gui.goggles.at_current_speed": "con la velocidad actual",
"create.gui.goggles.pole_length": "Longitud del poste:",
"create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
"create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
"create.gui.assembly.exception": "Este artilugio no se pudo montar:",
"create.gui.assembly.exception.unmovableBlock": "Bloque inamovible (%4$s) en [%1$s,%2$s,%3$s]",
"create.gui.assembly.exception.chunkNotLoaded": "El bloque en [%1$s,%2$s,%3$s] no estaba en un chunk cargado",
"create.gui.assembly.exception.structureTooLarge": "Hay demasiados bloques incluídos en el artilugio.\nEl máximo configurado es: %1$s",
"create.gui.assembly.exception.tooManyPistonPoles": "Hay demasiadas Pértigas de extensión conectadas a este Pistón.\nEl máximo configurado es: %1$s",
"create.gui.assembly.exception.noPistonPoles": "Faltan pértigas de extensión para el Pistón",
"create.gui.assembly.exception.not_enough_sails": "La estructura adjunta no incluye suficientes bloques tipo vela: %1$s\nSe requiere un mínimo de %2$s",
"create.gui.gauge.info_header": "Información sobre el medidor:",
"create.gui.speedometer.title": "Velocidad de rotación",
"create.gui.stressometer.title": "Estrés de la red",
"create.gui.stressometer.capacity": "Capacidad restante",
"create.gui.stressometer.overstressed": "Sobrecargado",
"create.gui.stressometer.no_rotation": "Sin rotación",
"create.gui.contraptions.not_fast_enough": "Parece que este %1$s no está girando con _suficiente_ velocidad_.",
"create.gui.contraptions.network_overstressed": "Parece que este artilugio está _sobrecargado_. Añade más fuentes o _desacelera_ los componentes con un _impacto_ de alto estrés.",
"create.gui.adjustable_crate.title": "Caja ajustable",
"create.gui.adjustable_crate.storageSpace": "Espacio de almacenamiento",
"create.gui.stockpile_switch.title": "Interruptor de acopio",
"create.gui.stockpile_switch.invert_signal": "Invertir señal",
"create.gui.stockpile_switch.move_to_lower_at": "Pasar al carril inferior en %1$s%%",
"create.gui.stockpile_switch.move_to_upper_at": "Pasar al carril superior en %1$s%%",
"create.gui.sequenced_gearshift.title": "Cambio de marchas secuenciado",
"create.gui.sequenced_gearshift.instruction": "Instrucción",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Giro por ángulo",
"create.gui.sequenced_gearshift.instruction.turn_angle": "Giro",
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Ángulo",
"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Giro para mover el pistón/polea/grúa",
"create.gui.sequenced_gearshift.instruction.turn_distance": "Pistón",
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distancia",
"create.gui.sequenced_gearshift.instruction.delay.descriptive": "Tiempo de retraso",
"create.gui.sequenced_gearshift.instruction.delay": "Retraso",
"create.gui.sequenced_gearshift.instruction.delay.duration": "Duración",
"create.gui.sequenced_gearshift.instruction.end.descriptive": "Fin",
"create.gui.sequenced_gearshift.instruction.end": "Fin",
"create.gui.sequenced_gearshift.instruction.await.descriptive": "En espera de un Pulso de Redstone",
"create.gui.sequenced_gearshift.instruction.await": "En espera",
"create.gui.sequenced_gearshift.speed": "Velocidad, Dirección",
"create.gui.sequenced_gearshift.speed.forward": "Velocidad de entrada, hacia adelante",
"create.gui.sequenced_gearshift.speed.forward_fast": "Doble velocidad, hacia adelante",
"create.gui.sequenced_gearshift.speed.back": "Velocidad de entrada, Invertida",
"create.gui.sequenced_gearshift.speed.back_fast": "Doble velocidad, Invertida",
"create.schematicAndQuill.dimensions": "Tamaño del esquema: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Primera posición fijada.",
"create.schematicAndQuill.secondPos": "Segunda posición fijada.",
"create.schematicAndQuill.noTarget": "Mantenga [Ctrl] para seleccionar los bloques del aire.",
"create.schematicAndQuill.abort": "Selección eliminada.",
"create.schematicAndQuill.title": "Nombre del esquema:",
"create.schematicAndQuill.convert": "Guardar y desplegar inmediatamente",
"create.schematicAndQuill.fallbackName": "Mi esquema",
"create.schematicAndQuill.saved": "Guardado como %1$s",
"create.schematic.invalid": "[!] Elemento no válido - Utilice la tabla de esquemas en su lugar",
"create.schematic.position": "Posición",
"create.schematic.rotation": "Rotación",
"create.schematic.rotation.none": "Ninguno",
"create.schematic.rotation.cw90": "En el sentido de las agujas del reloj 90",
"create.schematic.rotation.cw180": "En el sentido de las agujas del reloj 180",
"create.schematic.rotation.cw270": "En el sentido de las agujas del reloj 270",
"create.schematic.mirror": "Espejado",
"create.schematic.mirror.none": "Ninguno",
"create.schematic.mirror.frontBack": "Delante-detrás",
"create.schematic.mirror.leftRight": "Izquierda-Derecha",
"create.schematic.tool.deploy": "Despliegue",
"create.schematic.tool.move": "Mover XZ",
"create.schematic.tool.movey": "Mover Y",
"create.schematic.tool.rotate": "Rotar",
"create.schematic.tool.print": "Imprimir",
"create.schematic.tool.flip": "Voltear",
"create.schematic.tool.deploy.description.0": "Mueve la estructura a un lugar.",
"create.schematic.tool.deploy.description.1": "Haga clic con el botón derecho del ratón en el suelo para colocar.",
"create.schematic.tool.deploy.description.2": "Mantenga [Ctrl] para seleccionar a una distancia fija.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Rueda del ratón para cambiar la distancia.",
"create.schematic.tool.move.description.0": "Desplaza el esquema horizontalmente.",
"create.schematic.tool.move.description.1": "Apunta al Esquema y [CTRL]-Rueda del ratón para ponerlo.",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "Desplaza el esquema verticalmente..",
"create.schematic.tool.movey.description.1": "[CTRL]-Rueda del ratón para moverlo hacia arriba/abajo.",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Gira el esquema alrededor de su centro.",
"create.schematic.tool.rotate.description.1": "[CTRL]-Rueda del ratón para girar 90 grados.",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Sitúa instantáneamente la estructura en el mundo.",
"create.schematic.tool.print.description.1": "[Clic derecho] para confirmar la colocación en el lugar actual.",
"create.schematic.tool.print.description.2": "Esta herramienta es sólo para el Modo Creativo.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Voltea el Esquema a lo largo de la cara que seleccione.",
"create.schematic.tool.flip.description.1": "Apunta al esquema y [CTRL]-Rueda del ratón para voltearlo.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Sincronizando...",
"create.schematics.uploadTooLarge": "Tu esquema excede las limitaciones especificadas por el servidor.",
"create.schematics.maxAllowedSize": "El tamaño máximo permitido del archivo del esquema es:",
"create.gui.schematicTable.refresh": "Refrescar archivos",
"create.gui.schematicTable.open_folder": "Abrir carpeta",
"create.gui.schematicTable.title": "Tabla de esquemas",
"create.gui.schematicTable.availableSchematics": "Esquemas disponibles",
"create.gui.schematicTable.noSchematics": "No hay esquemas guardados",
"create.gui.schematicTable.uploading": "Subiendo...",
"create.gui.schematicTable.finished": "Subida finalizada!",
"create.gui.schematicannon.title": "Schematicannon",
"create.gui.schematicannon.listPrinter": "Lista de control de la impresora",
"create.gui.schematicannon.gunpowderLevel": "Pólvora %1$s%%",
"create.gui.schematicannon.shotsRemaining": "Disparos restantes: %1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "Con respaldo: %1$s",
"create.gui.schematicannon.optionEnabled": "Actualmente habilitado",
"create.gui.schematicannon.optionDisabled": "Actualmente deshabilitado",
"create.gui.schematicannon.showOptions": "Mostrar la configuración de la impresora",
"create.gui.schematicannon.option.dontReplaceSolid": "No sustituír los bloques sólidos",
"create.gui.schematicannon.option.replaceWithSolid": "Sustituir sólido por sólido",
"create.gui.schematicannon.option.replaceWithAny": "Sustituir sólido por cualquiera",
"create.gui.schematicannon.option.replaceWithEmpty": "Sustituir sólido por vacío",
"create.gui.schematicannon.option.skipMissing": "Omitir los bloques que faltan",
"create.gui.schematicannon.option.skipTileEntities": "Proteger a las entidades",
"create.gui.schematicannon.slot.gunpowder": "Añade pólvora para alimentar el cañón",
"create.gui.schematicannon.slot.listPrinter": "Coloque los libros aquí para imprimir una lista de comprobación para su esquema",
"create.gui.schematicannon.slot.schematic": "Añada su esquema aquí. Asegúrese de que se despliega en un lugar específico.",
"create.gui.schematicannon.option.skipMissing.description": "Si el cañón no encuentra un bloque necesario para su colocación, continuará en la siguiente ubicación.",
"create.gui.schematicannon.option.skipTileEntities.description": "El cañón evitará reemplazar los bloques que contienen datos, como los Cofres.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "El cañón nunca sustituirá ningún bloque sólido en su zona de trabajo, sólo los no sólidos y el aire.",
"create.gui.schematicannon.option.replaceWithSolid.description": "El cañón sólo reemplazará los bloques sólidos en su área de trabajo si el esquema contiene un bloque sólido en la ubicación.",
"create.gui.schematicannon.option.replaceWithAny.description": "El cañón reemplazará los bloques sólidos en su área de trabajo si el esquema contiene algún bloque en la ubicación.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "El cañón eliminará todos los bloques de su zona de trabajo, incluidos los sustituidos por Aire.",
"create.schematicannon.status.idle": "Inactivo",
"create.schematicannon.status.ready": "Listo",
"create.schematicannon.status.running": "Funcionando",
"create.schematicannon.status.finished": "Finished",
"create.schematicannon.status.paused": "Pausado",
"create.schematicannon.status.stopped": "Detenido",
"create.schematicannon.status.noGunpowder": "Sin pólvora",
"create.schematicannon.status.targetNotLoaded": "El objetivo no está cargado",
"create.schematicannon.status.targetOutsideRange": "Objetivo demasiado lejano",
"create.schematicannon.status.searching": "Buscando",
"create.schematicannon.status.skipping": "Omitiendo",
"create.schematicannon.status.missingBlock": "Elementos perdidos:",
"create.schematicannon.status.placing": "Colocando",
"create.schematicannon.status.clearing": "Limpiando bloques",
"create.schematicannon.status.schematicInvalid": "Esquema inválido",
"create.schematicannon.status.schematicNotPlaced": "Esquema no desplegado",
"create.schematicannon.status.schematicExpired": "Archivo de esquemas caducado",
"create.materialChecklist": "Lista de control del material",
"create.materialChecklist.blocksNotLoaded": "* Descargo de Responsabilidad *\n\nLa lista de materiales puede ser inexacta debido a que no se han cargado los chunks pertinentes.",
"create.gui.filter.deny_list": "Lista de denegados",
"create.gui.filter.deny_list.description": "Los elementos pasan si NO coinciden con ninguno de los anteriores. Una lista de denegación vacía acepta todo.",
"create.gui.filter.allow_list": "Lista de permitidos",
"create.gui.filter.allow_list.description": "Los elementos pasan si coinciden con alguno de los anteriores. Una lista de permitidos vacía rechaza todo.",
"create.gui.filter.respect_data": "Respetar datos",
"create.gui.filter.respect_data.description": "Los objetos sólo coinciden si su durabilidad, encantos y otros atributos también coinciden.",
"create.gui.filter.ignore_data": "Ignorar datos",
"create.gui.filter.ignore_data.description": "Los artículos coinciden independientemente de sus atributos.",
"create.item_attributes.placeable": "se puede colocar",
"create.item_attributes.placeable.inverted": "no se puede colocar",
"create.item_attributes.consumable": "se puede comer",
"create.item_attributes.consumable.inverted": "no se puede comer",
"create.item_attributes.smeltable": "se puede fundir",
"create.item_attributes.smeltable.inverted": "no se puede fundir",
"create.item_attributes.washable": "se puede lavar",
"create.item_attributes.washable.inverted": "no se puede lavar",
"create.item_attributes.smokable": "puede ser ahumado",
"create.item_attributes.smokable.inverted": "no puede ser ahumado",
"create.item_attributes.crushable": "puede ser molido",
"create.item_attributes.crushable.inverted": "no puede ser molido",
"create.item_attributes.blastable": "es fundible en el alto horno",
"create.item_attributes.blastable.inverted": "no es fundible en el alto horno",
"create.item_attributes.enchanted": "está encantado",
"create.item_attributes.enchanted.inverted": "no está encantado",
"create.item_attributes.damaged": "está dañado",
"create.item_attributes.damaged.inverted": "no está dañado",
"create.item_attributes.badly_damaged": "está muy dañado",
"create.item_attributes.badly_damaged.inverted": "no está muy dañado",
"create.item_attributes.not_stackable": "no se puede apilar",
"create.item_attributes.not_stackable.inverted": "se puede apilar",
"create.item_attributes.equipable": "se puede equipar",
"create.item_attributes.equipable.inverted": "no se puede equipar",
"create.item_attributes.furnace_fuel": "es combustible para hornos",
"create.item_attributes.furnace_fuel.inverted": "no es combustible para hornos",
"create.item_attributes.in_tag": "está etiquetado %1$s",
"create.item_attributes.in_tag.inverted": "no está etiquetado %1$s",
"create.item_attributes.in_item_group": "está en el grupo '%1$s'",
"create.item_attributes.in_item_group.inverted": "no está en el grupo '%1$s'",
"create.item_attributes.added_by": "fue añadido por %1$s",
"create.item_attributes.added_by.inverted": "no fue añadida por %1$s",
"create.item_attributes.has_enchant": "está encantado con %1$s",
"create.item_attributes.has_enchant.inverted": "no está encantado con %1$s",
"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
"create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
"create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
"create.item_attributes.has_fluid": "contiene %1$s",
"create.item_attributes.has_fluid.inverted": "no contiene %1$s",
"create.item_attributes.has_name": "tiene el nombre personalizado %1$s",
"create.item_attributes.has_name.inverted": "no tiene el nombre personalizado %1$s",
"create.item_attributes.book_author": "es obra de %1$s",
"create.item_attributes.book_author.inverted": "no es es obra de %1$s",
"create.item_attributes.book_copy_original": "es un original",
"create.item_attributes.book_copy_original.inverted": "no es un original",
"create.item_attributes.book_copy_first": "es una copia de primera generación",
"create.item_attributes.book_copy_first.inverted": "no es una copia de primera generación",
"create.item_attributes.book_copy_second": "es una copia de segunda generación",
"create.item_attributes.book_copy_second.inverted": "no es una copia de segunda generación",
"create.item_attributes.book_copy_tattered": "es un desordenado desastre",
"create.item_attributes.book_copy_tattered.inverted": "no es un desordenado desastre",
"create.item_attributes.astralsorcery_crystal": "tiene el atributo de cristal %1$s",
"create.item_attributes.astralsorcery_crystal.inverted": "no tiene atributo de cristal %1$s",
"create.item_attributes.astralsorcery_constellation": "está en sintonía con %1$s",
"create.item_attributes.astralsorcery_constellation.inverted": "no está en sintonía con %1$s",
"create.item_attributes.astralsorcery_perk_gem": "tiene el atributo ventaja %1$s",
"create.item_attributes.astralsorcery_perk_gem.inverted": "no tiene el atributo ventaja %1$s",
"create.item_attributes.astralsorcery_amulet": "mejora %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "no mejora %1$s",
"create.gui.attribute_filter.no_selected_attributes": "No hay atributos seleccionados",
"create.gui.attribute_filter.selected_attributes": "Atributos seleccionados:",
"create.gui.attribute_filter.add_attribute": "Añadir atributo a la lista",
"create.gui.attribute_filter.add_inverted_attribute": "Añadir atributo invertido a la Lista",
"create.gui.attribute_filter.allow_list_disjunctive": "Lista de permitidos (Cualquiera)",
"create.gui.attribute_filter.allow_list_disjunctive.description": "Los elementos pasan si tienen alguno de los atributos seleccionados",
"create.gui.attribute_filter.allow_list_conjunctive": "Lista de permitidos (Todos)",
"create.gui.attribute_filter.allow_list_conjunctive.description": "Los elementos pasan sólo si tienen TODOS los atributos seleccionados",
"create.gui.attribute_filter.deny_list": "Lista de denegados",
"create.gui.attribute_filter.deny_list.description": "Los elementos pasan si NO tienen ninguno de los atributos seleccionados",
"create.gui.attribute_filter.add_reference_item": "Añadir elemento de referencia",
"create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
"create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Requisitos de velocidad: %1$s",
"create.tooltip.speedRequirement.none": "Ninguno",
"create.tooltip.speedRequirement.medium": "Moderado",
"create.tooltip.speedRequirement.high": "Rápido",
"create.tooltip.stressImpact": "Impacto de estrés: %1$s",
"create.tooltip.stressImpact.low": "Bajo",
"create.tooltip.stressImpact.medium": "Moderado",
"create.tooltip.stressImpact.high": "Alto",
"create.tooltip.stressImpact.overstressed": "Sobrecargado",
"create.tooltip.capacityProvided": "Capacidad de estrés: %1$s",
"create.tooltip.capacityProvided.low": "Pequeña",
"create.tooltip.capacityProvided.medium": "Media",
"create.tooltip.capacityProvided.high": "Grande",
"create.tooltip.generationSpeed": "Genera en %1$s %2$s",
"create.tooltip.analogStrength": "Fuerza analógica: %1$s/15",
"create.mechanical_arm.extract_from": "Extraer elementos de %1$s",
"create.mechanical_arm.deposit_to": "Depositar elementos en %1$s",
"create.mechanical_arm.summary": "El brazo mecánico tiene %1$s entrada(s) y %2$s salida(s)",
"create.mechanical_arm.points_outside_range": "%1$s punto(s) de interacción seleccionado(s) eliminado(s) debido a las limitaciones de rango",
"create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
"create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
"create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
"create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",
"create.logistics.when_multiple_outputs_available": "Cuando hay múltiples salidas disponibles",
"create.mechanical_arm.selection_mode.round_robin": "Round Robin",
"create.mechanical_arm.selection_mode.forced_round_robin": "Round Robin forzado",
"create.mechanical_arm.selection_mode.prefer_first": "Preferir el primer objetivo",
"create.tunnel.selection_mode.split": "División",
"create.tunnel.selection_mode.forced_split": "División forzada",
"create.tunnel.selection_mode.round_robin": "Round Robin",
"create.tunnel.selection_mode.forced_round_robin": "Round Robin forzado",
"create.tunnel.selection_mode.prefer_nearest": "Preferir el más cercano",
"create.tunnel.selection_mode.randomize": "Aleatorizar",
"create.tunnel.selection_mode.synchronize": "Sincronizar entradas",
"create.tooltip.chute.header": "Información del ducto",
"create.tooltip.chute.items_move_down": "Los elementos se mueven hacia abajo",
"create.tooltip.chute.items_move_up": "Los elementos se mueven hacia arriba",
"create.tooltip.chute.no_fans_attached": "No hay ventiladores adjuntos",
"create.tooltip.chute.fans_push_up": "Los ventiladores empujan desde abajo",
"create.tooltip.chute.fans_push_down": "Los ventiladores empujan desde arriba",
"create.tooltip.chute.fans_pull_up": "Los ventiladores tiran desde arriba",
"create.tooltip.chute.fans_pull_down": "Los ventiladores tiran desde abajo",
"create.tooltip.chute.contains": "Contiene: %1$s x%2$s",
"create.hint.hose_pulley.title": "Suministro sin fondo",
"create.hint.hose_pulley": "La masa de fluido objetivo se considera infinita",
"create.hint.mechanical_arm_no_targets.title": "No hay objetivos",
"create.hint.mechanical_arm_no_targets": "Parece que a este _brazo mecánico_ no se le ha asignado ningún _objetivo._ Selecciona correas, depósitos, embudos y otros bloques haciendo _clic derecho_ sobre ellos mientras _sostienes_ el _brazo mecánico_ en tu _mano_.",
"create.hint.empty_bearing.title": "Rodamiento de reloj",
"create.hint.empty_bearing": "_Haz clic con el botón derecho del ratón_ en el rodamiento con la _mano vacía_ para _adherir_ la estructura que acabas de construir delante de él",
"create.hint.full_deployer.title": "Desbordamiento de elementos del desplegador",
"create.hint.full_deployer": "Parece que este _Desplegador_ contiene _elementos_ en exceso que necesitan ser _extraídos._ Usa un _tolva,_embudo_ u otro medio para liberarlo de su desbordamiento.",
"create.gui.config.overlay1": "Hola :)",
"create.gui.config.overlay2": "Esta es una muestra de la superposición",
"create.gui.config.overlay3": "Haga clic o arrastre con el ratón",
"create.gui.config.overlay4": "para mover esta vista previa",
"create.gui.config.overlay5": "Pulsar ESC para salir de esta pantalla",
"create.gui.config.overlay6": "y guardar la nueva posición",
"create.gui.config.overlay7": "Ejecute /create overlay reset",
"create.gui.config.overlay8": "para restablecer la posición por defecto",
"create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.status.slowed_by.0": "[Crear]: El tick del servidor está actualmente ralentizado en %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Crear]: El tick del servidor está ralentizado en %s ms ahora >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: El tick del servidor ha vuelto a su velocidad normal :D",
"create.command.killTPSCommand.status.usage.0": "[Create]: usar /killtps stop para que el servidor vuelva a la velocidad normal",
"create.command.killTPSCommand.status.usage.1": "[Create]: usar /killtps start <tickTime> para ralentizar artificialmente el tick del servidor",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Slime aplastado",
"create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
"create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
"create.subtitle.blockzapper_confirm": "Ding afirmativo",
"create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.blockzapper_place": "Los bloques se colocan en su sitio",
"create.subtitle.blaze_munch": "Blaze mastica felizmente",
"create.subtitle.schematicannon_launch_block": "Disparos de Schematicannon",
"create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.schematicannon_finish": "Acabados de Schematicannon",
"create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
"create.subtitle.mechanical_press_activation": "La Prensa Mecánica se activa",
"create.subtitle.blockzapper_deny": "Boop declinante",
"create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
"_": "->------------------------] Item Descriptions [------------------------<-",
"item.create.example_item.tooltip": "EJEMPLO DE ITEM (sólo un marcador de que este tooltip existe)",
"item.create.example_item.tooltip.summary": "Una breve descripción del elemento. Los puntajes bajos resaltan un término",
"item.create.example_item.tooltip.condition1": "Cuando este",
"item.create.example_item.tooltip.behaviour1": "Entonces este elemento hace esto. (los comportamientos se muestran en el turno)",
"item.create.example_item.tooltip.condition2": "Y cuando esto",
"item.create.example_item.tooltip.behaviour2": "Puedes añadir tantos comportamientos como quieras",
"item.create.example_item.tooltip.control1": "Cuando se pulsa Ctrl",
"item.create.example_item.tooltip.action1": "Se muestran estos controles",
"block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA PARA EJES",
"block.create.wooden_bracket.tooltip.summary": "Decora tus _Ejes_, _Ruedas dentadas_ y _Ductos_ con un refuerzo acogedor y de madera.",
"block.create.metal_bracket.tooltip": "SOPORTE DE METAL PARA EJES",
"block.create.metal_bracket.tooltip.summary": "Decora tus _Ejes_, _Ruedas dentadas_ y _Ductos_ con un poco de refuerzo industrial robusto.",
"block.create.copper_casing.tooltip": "REVESTIDOR DE COBRE",
"block.create.copper_casing.tooltip.summary": "Robusta máquina de revestimientos con una gran variedad de usos. Seguro para la decoración.",
"block.create.copper_casing.tooltip.condition1": "Cuando se utiliza en una tubería de fluidos",
"block.create.copper_casing.tooltip.behaviour1": "_Reviste_ la _Tubería de fluidos_ con _Revestimiento de cobre_. Las tuberías de fluidos revestidas _bloquean sus conexiones_ en su lugar, dejando de reaccionar a los cambios en las tuberías vecinas.",
"block.create.encased_fluid_pipe.tooltip": "TUBO DE FLUIDOS REFORZADO",
"block.create.encased_fluid_pipe.tooltip.summary": "Un tubo de fluidos reforzado con más cobre.",
"block.create.seat.tooltip": "ASIENTO",
"block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará a un jugador en un _contrafuerte_ en movimiento. También es ideal para los muebles estáticos. Viene en una variedad de colores.",
"block.create.seat.tooltip.condition1": "Click derecho en el asiento",
"block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _Asiento_. Pulsa shift izquierdo para dejar el _Asiento_.",
"item.create.blaze_cake.tooltip": "PASTEL DE BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _Quemadores de blaze_. Los pone en marcha!.",
"block.create.fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS DE COBRE",
"block.create.fluid_pipe.tooltip.summary": "Se utiliza para mover _fluidos_. Necesita una _bomba mecánica_ para que el _fluido_ se mueva.",
"block.create.fluid_pipe.tooltip.condition1": "Transferencia de fluidos",
"block.create.fluid_pipe.tooltip.behaviour1": "Puede conectarse a _contenedores de fluidos_ como _depósitos_ o _cuencas_. Los extremos expuestos de los _tubos_ también pueden drenar o colocar bloques de fluido. ¡Cuidado con las fugas!",
"block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
"block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
"block.create.hose_pulley.tooltip": "POLEA DE MANGUERA",
"block.create.hose_pulley.tooltip.summary": "Se utiliza para _colocar_ o _drenar_ grandes _cuerpos fluidos_ en el mundo",
"block.create.hose_pulley.tooltip.condition1": "Cuando se alimenta por cinética",
"block.create.hose_pulley.tooltip.behaviour1": "_Sube_ o _baja_ la manguera, la ubicación de la manguera determina hasta qué _altura de extracción_ o _llenado_ actuará.",
"block.create.hose_pulley.tooltip.condition2": "Cuando los fluidos se extraen de la polea",
"block.create.hose_pulley.tooltip.behaviour2": "Comienza a _tomar bloques de fluidos_ del cuerpo al que se bajó el extremo de la manguera. Los cuerpos muy _grandes_ de fluidos se _considerarán infinitos_.",
"block.create.hose_pulley.tooltip.condition3": "Cuando los fluidos son empujados a la polea",
"block.create.hose_pulley.tooltip.behaviour3": "Comienza a _llenar de fluido_ el mundo hasta la _altura_ de los extremos de la _manguera_",
"block.create.fluid_tank.tooltip": "TANQUE DE FLUIDOS",
"block.create.fluid_tank.tooltip.summary": "Almacena todos tus _líquidos_ favoritos. Escala en anchura y altura.",
"block.create.fluid_tank.tooltip.condition1": "Cuando se hace click derecho con la Llave Inglesa",
"block.create.fluid_tank.tooltip.behaviour1": "Cambia la ventana opcional",
"block.create.creative_fluid_tank.tooltip": "TANQUE DE FLUIDOS CREATIVO",
"block.create.creative_fluid_tank.tooltip.summary": "Este _Tanque de Fluidos_ permite la replicación infinita de cualquier Fluido. Escala en anchura y altura.",
"block.create.creative_fluid_tank.tooltip.condition1": "Cuando hay fluido en el tanque",
"block.create.creative_fluid_tank.tooltip.behaviour1": "Todo lo que se _extraiga_ de este tanque proporcionará un _suministro ilimitado_ del fluido especificado. Los fluidos _insertados_ en este tanque serán _evitados._",
"block.create.creative_fluid_tank.tooltip.condition2": "Cuando se hace clic derecho con una Llave Inglesa",
"block.create.creative_fluid_tank.tooltip.behaviour2": "Cambia la ventana opcional",
"block.create.fluid_valve.tooltip": "VALVULA DE FLUIDOS",
"block.create.fluid_valve.tooltip.summary": "Detiene el flujo de un fluido por una tubería",
"block.create.fluid_valve.tooltip.condition1": "Flujo controlable",
"block.create.fluid_valve.tooltip.behaviour1": "La _fuerza de rotación_ aplicada obligará a la _válvula_ a cerrarse, cesando el flujo de _fluidos_. Invierta la dirección de la _fuerza de rotación_ para volver a abrir la válvula",
"block.create.mechanical_pump.tooltip": "BOMBA MECÁNICA",
"block.create.mechanical_pump.tooltip.summary": "Toma la _fuerza de rotación_ y la utiliza para mover el _fluido_ a lo largo de un _tubo_. Tiene un rango máximo de efecto en ambas direcciones. (16 bloques por defecto)",
"block.create.mechanical_pump.tooltip.condition1": "Flujo de fluido",
"block.create.mechanical_pump.tooltip.behaviour1": "La _fuerza de rotación_ aplicada crea una presión que obliga al _fluido_ a pasar por la red de _tuberías_. Invierte la dirección de la _fuerza de rotación_ para cambiar la dirección en la que fluye el _fluido_",
"block.create.mechanical_pump.tooltip.control1": "Pulsando con el botón derecho del ratón con la Llave Inglesa",
"block.create.mechanical_pump.tooltip.action1": "Invierte la dirección de la _bomba_, cambiando la dirección por defecto del flujo",
"block.create.smart_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS INTELIGENTE",
"block.create.smart_fluid_pipe.tooltip.summary": "Una _tubería de fluidos_ con un filtro. Puede especificar qué _fluidos_ pasan por ella",
"block.create.smart_fluid_pipe.tooltip.condition1": "Cuando se introducen fluidos en ella",
"block.create.smart_fluid_pipe.tooltip.behaviour1": "Las tuberías inteligentes que reciban fluidos que no coincidan con su filtro bloquearán el flujo",
"block.create.smart_fluid_pipe.tooltip.condition2": "Cuando es adyacente a un contenedor de fluido",
"block.create.smart_fluid_pipe.tooltip.behaviour2": "Las tuberías inteligentes que _inicien_ un _flujo_ desde cualquier contenedor sólo extraerán fluidos que _coincidan_ con su _filtro._",
"block.create.spout.tooltip": "SURTIDOR",
"block.create.spout.tooltip.summary": "Un inyector para rellenar tus elementos de _fluidos._",
"block.create.spout.tooltip.condition1": "Transferencia de fluidos",
"block.create.spout.tooltip.behaviour1": "Cuando se coloca un _contenedor de fluidos_ como un _cubo_ o una _botella_ debajo, el caño intentará rellenarlo con su propio _fluido_ almacenado",
"block.create.spout.tooltip.condition2": "Automatización de fluidos",
"block.create.spout.tooltip.behaviour2": "El caño colocado encima de una _cinta_ o _depósito_ reaccionará automáticamente con un contenedor de fluidos_ que pase por debajo",
"block.create.item_drain.tooltip": "DRENADOR DE ELEMENTOS",
"block.create.item_drain.tooltip.summary": "Un depósito rallado para vaciar tus _artículos fluidos._",
"block.create.item_drain.tooltip.condition1": "Transferencia de fluidos",
"block.create.item_drain.tooltip.behaviour1": "Cuando un _contenedor de fluidos_, como un _cubo_ o una _botella_, se inserta desde el lateral, el desagüe intentará vaciarlo en su propio _contenedor de fluidos_. El artículo será entonces expulsado por el lado opuesto",
"item.create.wand_of_symmetry.tooltip": "VARITA DE SIMETRÍA",
"item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la colocación de bloques en los planos configurados",
"item.create.wand_of_symmetry.tooltip.condition1": "Mientras está en el inventario rápido",
"item.create.wand_of_symmetry.tooltip.behaviour1": "Permanece activo",
"item.create.wand_of_symmetry.tooltip.control1": "Click derecho en el suelo",
"item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _Mueve_ el Espejo",
"item.create.wand_of_symmetry.tooltip.control2": "Click derecho en el aire",
"item.create.wand_of_symmetry.tooltip.action2": "_Quita_ el Espejo activo",
"item.create.wand_of_symmetry.tooltip.control3": "Click derecho mientras se agacha",
"item.create.wand_of_symmetry.tooltip.action3": "Abre la _Interfaz de Configuración_",
"item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER",
"item.create.handheld_blockzapper.tooltip.summary": "Novedoso artefacto para colocar o intercambiar bloques a distancia",
"item.create.handheld_blockzapper.tooltip.control1": "Click izquierdo en un bloque",
"item.create.handheld_blockzapper.tooltip.action1": "Establece los bloques colocados por la herramienta en el bloque objetivo",
"item.create.handheld_blockzapper.tooltip.control2": "Click derecho en un bloque",
"item.create.handheld_blockzapper.tooltip.action2": "_Coloca_ o _Reemplaza_ el bloque objetivo",
"item.create.handheld_blockzapper.tooltip.control3": "Click derecho mientras se agacha",
"item.create.handheld_blockzapper.tooltip.action3": "Abre la _Interfaz de Configuración_",
"item.create.handheld_worldshaper.tooltip": "WORLDSHAPER",
"item.create.handheld_worldshaper.tooltip.summary": "Práctica herramienta para crear _paisajes_ y _características del terreno_",
"item.create.handheld_worldshaper.tooltip.control1": "Click izquierdo en un bloque",
"item.create.handheld_worldshaper.tooltip.action1": "Establece los bloques colocados por la herramienta en el bloque objetivo",
"item.create.handheld_worldshaper.tooltip.control2": "Click derecho en un bloque",
"item.create.handheld_worldshaper.tooltip.action2": "Aplica el _pincel_ y la _herramienta_ actualmente seleccionadas en el lugar deseado.",
"item.create.handheld_worldshaper.tooltip.control3": "Click derecho mientras se agacha",
"item.create.handheld_worldshaper.tooltip.action3": "Abre la _Interfaz de Configuración_",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE PARA ÁRBOLES",
"item.create.tree_fertilizer.tooltip.summary": "Una potente combinación de minerales adecuada para acelerar el crecimiento de los tipos de árboles más comunes",
"item.create.tree_fertilizer.tooltip.condition1": "Cuando se utiliza en un árbol joven",
"item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles _independientemente_ de sus condiciones de _espacio_",
"item.create.deforester.tooltip": "DEFORESTADOR",
"item.create.deforester.tooltip.summary": "Un hacha _radiante_ capaz de talar árboles en una fracción de segundo",
"item.create.extendo_grip.tooltip": "AGARRE EXTENDIDO",
"item.create.extendo_grip.tooltip.summary": "¡Boioioing! Aumenta enormemente la _distancia de alcance_ del portador",
"item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano",
"item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_",
"item.create.filter.tooltip": "FILTRO",
"item.create.filter.tooltip.summary": "Controla las salidas_ y _entradas_ de los dispositivos logísticos con más _precisión_, comparándolas con un _conjunto de elementos_ o varios _filtros anidados_",
"item.create.filter.tooltip.condition1": "Cuando está en la ranura del filtro",
"item.create.filter.tooltip.behaviour1": "Controla_ el flujo del elemento según su _configuración_",
"item.create.filter.tooltip.condition2": "Cuando se hace clic derecho",
"item.create.filter.tooltip.behaviour2": "Abre la interfaz de _configuración_",
"item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTOS",
"item.create.attribute_filter.tooltip.summary": "Controla las salidas_ y las _entradas_ de los dispositivos logísticos con más _precisión_, comparándolas con un _conjunto de _atributos_ y _categorías_ de artículos",
"item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura del filtro",
"item.create.attribute_filter.tooltip.behaviour1": "Controla el flujo del elemento según su _configuración_",
"item.create.attribute_filter.tooltip.condition2": "Cuando se hace clic derecho",
"item.create.attribute_filter.tooltip.behaviour2": "Abre la interfaz de _configuración_",
"item.create.empty_schematic.tooltip": "ESQUEMA VACÍO",
"item.create.empty_schematic.tooltip.summary": "Se utiliza como ingrediente de las recetas y para escribir en la _tabla de esquemas_",
"item.create.schematic.tooltip": "ESQUEMA",
"item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como se desee y utiliza un _Esquematicannon_ para construirlo",
"item.create.schematic.tooltip.condition1": "Cuando se mantiene",
"item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla",
"item.create.schematic.tooltip.control1": "Click derecho mientras se agacha",
"item.create.schematic.tooltip.action1": "Abre una _Interfaz_ para introducir las _Coordenadas_ exactas",
"item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA",
"item.create.schematic_and_quill.tooltip.summary": "Se utiliza para guardar una estructura de tu mundo en un archivo .nbt",
"item.create.schematic_and_quill.tooltip.condition1": "Paso 1",
"item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos puntos de esquina usando click derecho",
"item.create.schematic_and_quill.tooltip.condition2": "Paso 2",
"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Rueda del ratón_ en las caras para ajustar el tamaño. Click derecho de nuevo para guardar",
"item.create.schematic_and_quill.tooltip.control1": "Click derecho",
"item.create.schematic_and_quill.tooltip.action1": "Seleccionar un punto de esquina / confirmar guardar",
"item.create.schematic_and_quill.tooltip.control2": "Al mantener Ctrl",
"item.create.schematic_and_quill.tooltip.action2": "Seleccionar puntos en _medio del aire_. Rueda del ratón para ajustar la distancia",
"item.create.schematic_and_quill.tooltip.control3": "Click derecho mientras se agacha",
"item.create.schematic_and_quill.tooltip.action3": "Reinicia_ y elimina la selección",
"block.create.schematicannon.tooltip": "ESQUEMATICAÑÓN",
"block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _Esquema_ desplegado en el Mundo. Utiliza elementos de los inventarios adyacentes y _Pólvora_ como combustible.",
"block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
"block.create.schematic_table.tooltip": "TABLA DE ESQUEMAS",
"block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _esquema vacío_",
"block.create.schematic_table.tooltip.condition1": "Cuando se da un esquema vacío",
"block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas",
"item.create.goggles.tooltip": "GAFAS DEL INGENIERO",
"item.create.goggles.tooltip.summary": "Un par de gafas para aumentar tu visión con útil información _cinética_",
"item.create.goggles.tooltip.condition1": "Cuando se llevan puestas",
"item.create.goggles.tooltip.behaviour1": "Muestra _indicadores de color_ correspondientes al _Nivel de velocidad_ de un componente cinético colocado, así como el _Impacto de estrés_ y la _Capacidad_ de los componentes individuales.",
"item.create.goggles.tooltip.condition2": "Al mirar el medidor",
"item.create.goggles.tooltip.behaviour2": "Muestra información detallada sobre _Velocidad_ o _Estrés_ de la red a la que está conectado el medidor",
"item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
"item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",
"item.create.wrench.tooltip": "LLAVE INGLESA",
"item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en artilugios cinéticos. Se puede utilizar para _Rotar_, _Desmantelar_ y para _Configurar_ componentes",
"item.create.wrench.tooltip.control1": "Click con el botón derecho en un bloque cinético",
"item.create.wrench.tooltip.action1": "_Rota los componentes_ hacia o desde la cara con la que ha interactuado",
"item.create.wrench.tooltip.control2": "Click derecho mientras te agachas",
"item.create.wrench.tooltip.action2": "Desmonta los componentes cinéticos_ y los devuelve a _tu inventario_",
"block.create.nozzle.tooltip": "BOQUILLA",
"block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_",
"block.create.cuckoo_clock.tooltip": "RELOJ DE CUCO",
"block.create.cuckoo_clock.tooltip.summary": "Fina artesanía para _decorar_ un espacio y _contar el tiempo_",
"block.create.cuckoo_clock.tooltip.condition1": "Cuando es alimentado por cinética",
"block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa_ una vez al _mediodía_ y al anochecer, en cuanto _los jugadores pueden dormir_",
"block.create.turntable.tooltip": "PLATAFORMA GIRATORIA",
"block.create.turntable.tooltip.summary": "Convierte la _fuerza de rotación_ en un refinado mareo",
"block.create.portable_fluid_interface.tooltip": "INTERFAZ DE FLUIDO PORTÁTIL",
"block.create.portable_fluid_interface.tooltip.summary": "Punto de intercambio portátil para _mover fluidos_ hacia y desde una _estructura_ movida por un pistón, rodamiento, vagoneta o polea. Para cumplirse dos interfaces tienen que _enfrentarse_ y estar separadas _1-2 bloques_",
"block.create.portable_fluid_interface.tooltip.condition1": "Mientras se mueve",
"block.create.portable_fluid_interface.tooltip.behaviour1": "Interactúa con las _interfaces de almacenamiento portátiles_ estacionarias para transferir fluidos hacia o desde el artilugio. Las tuberías que se inserten en la _interfaz estacionaria_ o se extraigan de ella interactuarán con los depósitos del artilugio _directamente._ La estructura se paralizará brevemente mientras se intercambian fluidos.",
"block.create.portable_fluid_interface.tooltip.condition2": "Cuando se alimenta con Redstone",
"block.create.portable_fluid_interface.tooltip.behaviour2": "_Desconecta_ cualquier conexión activa inmediatamente",
"block.create.stockpile_switch.tooltip": "INTERRUPTOR DE ACOPIO",
"block.create.stockpile_switch.tooltip.summary": "Activa una señal de Redstone en función de la cantidad de _Artículos almacenados_ en el Contenedor adjunto. Viene con un práctico filtro. A diferencia de un _Comparador,_ el _Interruptor de acopio_ permite la configuración de _Umbrales,_ a partir de los cuales se invierten las señales",
"block.create.stockpile_switch.tooltip.condition1": "Cuando haces click derecho",
"block.create.stockpile_switch.tooltip.behaviour1": "Abre la _Interfaz de Configuración_",
"block.create.content_observer.tooltip": "OBSERVADOR DE CONTENIDO",
"block.create.content_observer.tooltip.summary": "_Detecta artículos_ dentro de _contenedores_ y _transportadores_ que coinciden con un _filtro_ configurado. Mientras el _inventario_, la _cinta_ o la _canaleta_ observados contengan_ un artículo que coincida, este componente emitirá una _señal de Redstone_. Cuando un _túnel observado transfiere_ un artículo coincidente, este componente emitirá un _Pulso de Redstone_",
"block.create.adjustable_crate.tooltip": "CAJA AJUSTABLE",
"block.create.adjustable_crate.tooltip.summary": "Este _Contenedor de Artículos_ permite el control manual de su capacidad. Puede contener hasta _16 pilas_ de cualquier objeto. Soporta _Comparadores de Redstone_",
"block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
"block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
"block.create.creative_crate.tooltip": "CAJA CREATIVA",
"block.create.creative_crate.tooltip.summary": "Este _Contenedor de Almacenamiento_ permite la replicación infinita de cualquier elemento. Colócalo junto a un _Schematicannon_ para eliminar cualquier requisito de material",
"block.create.creative_crate.tooltip.condition1": "Cuando el artículo está en la ranura del filtro",
"block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un _suministro ilimitado_ del elemento especificado. Los elementos _insertados_ en esta caja serán _evitados._",
"block.create.controller_rail.tooltip": "RAÍL DE CONTROL",
"block.create.controller_rail.tooltip.summary": "Un _raíl energizado unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta",
"block.create.controller_rail.tooltip.condition1": "Cuando es impulsado por Redstone",
"block.create.controller_rail.tooltip.behaviour1": "_Acelera_ o _Desacelera_ pasando _vagonetas_ correspondientes a la _fuerza de la señal_. Propaga la energía de Redstone a los Raíles de control adyacentes. Al alimentar dos Raíles de control con diferentes intensidades, los carriles entre ellos interpolarán su señal",
"item.create.sand_paper.tooltip": "PAPEL DE LIJA",
"item.create.sand_paper.tooltip.summary": "Un papel rugoso que se puede utilizar para _pulir materiales_. Se puede aplicar automáticamente con el Desplegador",
"item.create.sand_paper.tooltip.condition1": "Cuando se usa",
"item.create.sand_paper.tooltip.behaviour1": "Aplica el pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_",
"item.create.builders_tea.tooltip": "TÉ DEL CONSTRUCTOR",
"item.create.builders_tea.tooltip.summary": "La bebida perfecta para empezar el día- _Motivante_ y _Saturante._",
"item.create.refined_radiance.tooltip": "RESPLANDOR REFINADO",
"item.create.refined_radiance.tooltip.summary": "Material cromático forjado a partir de _luz absorbida_",
"item.create.shadow_steel.tooltip": "ACERO SOMBRÍO",
"item.create.shadow_steel.tooltip.summary": "Un material cromático forjado _en el vacío_",
"item.create.minecart_coupling.tooltip": "ENSAMBLADOR DE VAGONETAS",
"item.create.minecart_coupling.tooltip.summary": "_Encadena_ todas tus _Vagonetas_ o _Artilugios de vagoneta_ para formar un majestuoso Tren",
"item.create.minecart_coupling.tooltip.condition1": "Cuando se utiliza en Vagonetas",
"item.create.minecart_coupling.tooltip.behaviour1": "_Acopla_ dos Vagonetas, intentando mantenerlas a una _distancia constante_ mientras se mueven",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "¡Trabajo en curso!",
"create.tooltip.randomWipDescription0": "Por favor, mantenga este artículo fuera del alcance de los niños",
"create.tooltip.randomWipDescription1": "Un bebé panda muere cada vez que usas este objeto. Cada vez. Cada vez",
"create.tooltip.randomWipDescription2": "Úsalo bajo tu propio riesgo",
"create.tooltip.randomWipDescription3": "Este no es el objeto que buscas, *mueve los dedos* por favor, dispérsate",
"create.tooltip.randomWipDescription4": "Este objeto se autodestruirá en 10 segundos. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Créeme, es inútil",
"create.tooltip.randomWipDescription6": "Al utilizar este elemento, aceptas nuestra exención de responsabilidad y estás de acuerdo con sus términos",
"create.tooltip.randomWipDescription7": "Este quizás no es para ti. ¿Qué tal ese?",
"create.tooltip.randomWipDescription8": "Úsalo y arrepiéntete de tu decisión inmediatamente",
"_": "->------------------------] Ponder Content [------------------------<-",
"create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
"create.ponder.subject": "UNLOCALIZED: Subject of this scene",
"create.ponder.pondering": "UNLOCALIZED: Pondering about...",
"create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
"create.ponder.associated": "UNLOCALIZED: Associated Entries",
"create.ponder.close": "UNLOCALIZED: Close",
"create.ponder.identify": "UNLOCALIZED: Identify",
"create.ponder.next": "UNLOCALIZED: Next Scene",
"create.ponder.previous": "UNLOCALIZED: Previous Scene",
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
"create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
"create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
"create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
"create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
"create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
"create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
"create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
"create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
"create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
"create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
"create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
"create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
"create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
"create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
"create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
"create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
"create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
"create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
"create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
"create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
"create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
"create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
"create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
"create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
"create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
"create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
"create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
"create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
"create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
"create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
"create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
"create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
"create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
"create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
"create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
"create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
"create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
"create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
"create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
"create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
"create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
"create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
"create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
"create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
"create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
"create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",
"create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
"create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
"create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
"create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
"create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
"create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",
"create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
"create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
"create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
"create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
"create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
"create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
"create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",
"create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
"create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
"create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
"create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
"create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
"create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
"create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",
"create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
"create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
"create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",
"create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
"create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
"create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
"create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
"create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",
"create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
"create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
"create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
"create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
"create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
"create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
"create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
"create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
"create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
"create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
"create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
"create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
"create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
"create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
"create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
"create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
"create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
"create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
"create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
"create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
"create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
"create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
"create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
"create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
"create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
"create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
"create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
"create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
"create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
"create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",
"create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
"create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
"create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
"create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
"create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
"create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
"create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
"create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",
"create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
"create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
"create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
"create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
"create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
"create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
"create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
"create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
"create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
"create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",
"create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
"create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
"create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
"create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",
"create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
"create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
"create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
"create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
"create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
"create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
"create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
"create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
"create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",
"create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
"create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
"create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
"create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
"create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
"create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
"create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
"create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
"create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
"create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
"create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
"create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
"create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",
"create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
"create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
"create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
"create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
"create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
"create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
"create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
"create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
"create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
"create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
"create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
"create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
"create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
"create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
"create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
"create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",
"create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
"create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
"create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
"create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",
"create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
"create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.depot.header": "UNLOCALIZED: Using Depots",
"create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
"create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
"create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
"create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",
"create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
"create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
"create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
"create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
"create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
"create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
"create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
"create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
"create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
"create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
"create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
"create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
"create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",
"create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
"create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
"create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
"create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
"create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
"create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
"create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",
"create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
"create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
"create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
"create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
"create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
"create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",
"create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
"create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
"create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
"create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",
"create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
"create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",
"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
"create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
"create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
"create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
"create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
"create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
"create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
"create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
"create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
"create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",
"create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
"create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
"create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",
"create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
"create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
"create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
"create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
"create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
"create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
"create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
"create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",
"create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
"create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
"create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
"create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
"create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
"create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
"create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
"create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
"create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
"create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
"create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
"create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
"create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
"create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
"create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",
"create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
"create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
"create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
"create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
"create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
"create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
"create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
"create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
"create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
"create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
"create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
"create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
"create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
"create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
"create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
"create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
"create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
"create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
"create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
"create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
"create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
"create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
"create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
"create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
"create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
"create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
"create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
"create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
"create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
"create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
"create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
"create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
"create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
"create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
"create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
"create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
"create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
"create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
"create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
"create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
"create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
"create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
"create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
"create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
"create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
"create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
"create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
"create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
"create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
"create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
"create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
"create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
"create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
"create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
"create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
"create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
"create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
"create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",
"create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
"create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
"create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",
"create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
"create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
"create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
"create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
"create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
"create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
"create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",
"create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
"create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
"create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
"create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
"create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
"create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
"create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
"create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",
"create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
"create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
"create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
"create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
"create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",
"create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
"create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
"create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
"create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
"create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
"create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",
"create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
"create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
"create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
"create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
"create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
"create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",
"create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
"create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
"create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
"create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
"create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
"create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",
"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
"create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
"create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
"create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
"create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
"create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
"create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
"create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
"create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
"create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
"create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
"create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
"create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
"create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
"create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
"create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
"create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
"create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
"create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
"create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
"create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
"create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
"create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
"create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
"create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
"create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
"create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
"create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
"create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
"create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
"create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
"create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
"create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
"create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
"create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
"create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
"create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
"create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
"create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
"create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",
"create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
"create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
"create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
"create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
"create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
"create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
"create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",
"create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
"create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
"create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
"create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
"create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
"create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
"create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
"create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
"create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
"create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
"create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
"create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
"create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
"create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
"create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",
"create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
"create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
"create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
"create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
"create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",
"create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
"create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
"create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",
"create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
"create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
"create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
"create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
"create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
"create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",
"create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
"create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
"create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
"create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
"create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
"create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
"create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
"create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
"create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
"create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
"create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
"create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
"create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
"create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
"create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
"create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
"create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
"create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
"create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
"create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
"create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
"create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
"create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
"create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
"create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
"create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
"create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
"create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
"create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
"create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
"create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
"create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
"create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
"create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",
"create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
"create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",
"_": "Thank you for translating Create!"
}