CreateMod/src/main/java/com/simibubi/create/content/logistics/trains/BezierConnection.java
2023-04-30 19:51:36 -07:00

643 lines
19 KiB
Java

package com.simibubi.create.content.logistics.trains;
import java.util.Iterator;
import com.jozufozu.flywheel.util.transform.TransformStack;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.PoseStack.Pose;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.logistics.trains.track.TrackRenderer;
import com.simibubi.create.foundation.utility.Couple;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction.Axis;
import net.minecraft.core.particles.BlockParticleOption;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.NbtUtils;
import net.minecraft.nbt.Tag;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.player.Inventory;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.GameRules;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
public class BezierConnection implements Iterable<BezierConnection.Segment> {
public Couple<BlockPos> tePositions;
public Couple<Vec3> starts;
public Couple<Vec3> axes;
public Couple<Vec3> normals;
public boolean primary;
public boolean hasGirder;
protected TrackMaterial trackMaterial;
// runtime
Vec3 finish1;
Vec3 finish2;
private boolean resolved;
private double length;
private float[] stepLUT;
private int segments;
private double radius;
private double handleLength;
private AABB bounds;
public BezierConnection(Couple<BlockPos> positions, Couple<Vec3> starts, Couple<Vec3> axes, Couple<Vec3> normals,
boolean primary, boolean girder, TrackMaterial material) {
tePositions = positions;
this.starts = starts;
this.axes = axes;
this.normals = normals;
this.primary = primary;
this.hasGirder = girder;
this.trackMaterial = material;
resolved = false;
}
public BezierConnection secondary() {
return new BezierConnection(tePositions.swap(), starts.swap(), axes.swap(), normals.swap(), !primary,
hasGirder, trackMaterial);
}
private static boolean coupleEquals(Couple<?> a, Couple<?> b) {
return (a.getFirst().equals(b.getFirst()) && a.getSecond().equals(b.getSecond()))
|| (a.getFirst() instanceof Vec3 aFirst && a.getSecond() instanceof Vec3 aSecond
&& b.getFirst() instanceof Vec3 bFirst && b.getSecond() instanceof Vec3 bSecond
&& aFirst.closerThan(bFirst, 1e-6) && aSecond.closerThan(bSecond, 1e-6));
}
public boolean equalsSansMaterial(BezierConnection other) {
return equalsSansMaterialInner(other) || equalsSansMaterialInner(other.secondary());
}
private boolean equalsSansMaterialInner(BezierConnection other) {
return this == other || (other != null && coupleEquals(this.tePositions, other.tePositions) && coupleEquals(this.starts, other.starts)
&& coupleEquals(this.axes, other.axes) && coupleEquals(this.normals, other.normals)
&& this.hasGirder == other.hasGirder);
}
public BezierConnection(CompoundTag compound, BlockPos localTo) {
this(Couple.deserializeEach(compound.getList("Positions", Tag.TAG_COMPOUND), NbtUtils::readBlockPos)
.map(b -> b.offset(localTo)),
Couple.deserializeEach(compound.getList("Starts", Tag.TAG_COMPOUND), VecHelper::readNBTCompound)
.map(v -> v.add(Vec3.atLowerCornerOf(localTo))),
Couple.deserializeEach(compound.getList("Axes", Tag.TAG_COMPOUND), VecHelper::readNBTCompound),
Couple.deserializeEach(compound.getList("Normals", Tag.TAG_COMPOUND), VecHelper::readNBTCompound),
compound.getBoolean("Primary"), compound.getBoolean("Girder"), TrackMaterial.deserialize(compound.getString("Material")));
}
public CompoundTag write(BlockPos localTo) {
Couple<BlockPos> tePositions = this.tePositions.map(b -> b.subtract(localTo));
Couple<Vec3> starts = this.starts.map(v -> v.subtract(Vec3.atLowerCornerOf(localTo)));
CompoundTag compound = new CompoundTag();
compound.putBoolean("Girder", hasGirder);
compound.putBoolean("Primary", primary);
compound.put("Positions", tePositions.serializeEach(NbtUtils::writeBlockPos));
compound.put("Starts", starts.serializeEach(VecHelper::writeNBTCompound));
compound.put("Axes", axes.serializeEach(VecHelper::writeNBTCompound));
compound.put("Normals", normals.serializeEach(VecHelper::writeNBTCompound));
compound.putString("Material", getMaterial().id.toString());
return compound;
}
public BezierConnection(FriendlyByteBuf buffer) {
this(Couple.create(buffer::readBlockPos), Couple.create(() -> VecHelper.read(buffer)),
Couple.create(() -> VecHelper.read(buffer)), Couple.create(() -> VecHelper.read(buffer)),
buffer.readBoolean(), buffer.readBoolean(), TrackMaterial.deserialize(buffer.readUtf()));
}
public void write(FriendlyByteBuf buffer) {
tePositions.forEach(buffer::writeBlockPos);
starts.forEach(v -> VecHelper.write(v, buffer));
axes.forEach(v -> VecHelper.write(v, buffer));
normals.forEach(v -> VecHelper.write(v, buffer));
buffer.writeBoolean(primary);
buffer.writeBoolean(hasGirder);
buffer.writeUtf(getMaterial().id.toString());
}
public BlockPos getKey() {
return tePositions.getSecond();
}
public boolean isPrimary() {
return primary;
}
// Runtime information
public double getLength() {
resolve();
return length;
}
public float[] getStepLUT() {
resolve();
return stepLUT;
}
public int getSegmentCount() {
resolve();
return segments;
}
public Vec3 getPosition(double t) {
resolve();
return VecHelper.bezier(starts.getFirst(), starts.getSecond(), finish1, finish2, (float) t);
}
public double getRadius() {
resolve();
return radius;
}
public double getHandleLength() {
resolve();
return handleLength;
}
public float getSegmentT(int index) {
return index == segments ? 1 : index * stepLUT[index] / segments;
}
public double incrementT(double currentT, double distance) {
resolve();
double dx =
VecHelper.bezierDerivative(starts.getFirst(), starts.getSecond(), finish1, finish2, (float) currentT)
.length() / getLength();
return currentT + distance / dx;
}
public AABB getBounds() {
resolve();
return bounds;
}
public Vec3 getNormal(double t) {
resolve();
Vec3 end1 = starts.getFirst();
Vec3 end2 = starts.getSecond();
Vec3 fn1 = normals.getFirst();
Vec3 fn2 = normals.getSecond();
Vec3 derivative = VecHelper.bezierDerivative(end1, end2, finish1, finish2, (float) t)
.normalize();
Vec3 faceNormal = fn1.equals(fn2) ? fn1 : VecHelper.slerp((float) t, fn1, fn2);
Vec3 normal = faceNormal.cross(derivative)
.normalize();
return derivative.cross(normal);
}
private void resolve() {
if (resolved)
return;
resolved = true;
Vec3 end1 = starts.getFirst();
Vec3 end2 = starts.getSecond();
Vec3 axis1 = axes.getFirst()
.normalize();
Vec3 axis2 = axes.getSecond()
.normalize();
determineHandles(end1, end2, axis1, axis2);
finish1 = axis1.scale(handleLength)
.add(end1);
finish2 = axis2.scale(handleLength)
.add(end2);
int scanCount = 16;
length = 0;
{
Vec3 previous = end1;
for (int i = 0; i <= scanCount; i++) {
float t = i / (float) scanCount;
Vec3 result = VecHelper.bezier(end1, end2, finish1, finish2, t);
if (previous != null)
length += result.distanceTo(previous);
previous = result;
}
}
segments = (int) (length * 2);
stepLUT = new float[segments + 1];
stepLUT[0] = 1;
float combinedDistance = 0;
bounds = new AABB(end1, end2);
// determine step lut
{
Vec3 previous = end1;
for (int i = 0; i <= segments; i++) {
float t = i / (float) segments;
Vec3 result = VecHelper.bezier(end1, end2, finish1, finish2, t);
bounds = bounds.minmax(new AABB(result, result));
if (i > 0) {
combinedDistance += result.distanceTo(previous) / length;
stepLUT[i] = (float) (t / combinedDistance);
}
previous = result;
}
}
bounds = bounds.inflate(1.375f);
}
private void determineHandles(Vec3 end1, Vec3 end2, Vec3 axis1, Vec3 axis2) {
Vec3 cross1 = axis1.cross(new Vec3(0, 1, 0));
Vec3 cross2 = axis2.cross(new Vec3(0, 1, 0));
radius = 0;
double a1 = Mth.atan2(-axis2.z, -axis2.x);
double a2 = Mth.atan2(axis1.z, axis1.x);
double angle = a1 - a2;
float circle = 2 * Mth.PI;
angle = (angle + circle) % circle;
if (Math.abs(circle - angle) < Math.abs(angle))
angle = circle - angle;
if (Mth.equal(angle, 0)) {
double[] intersect = VecHelper.intersect(end1, end2, axis1, cross2, Axis.Y);
if (intersect != null) {
double t = Math.abs(intersect[0]);
double u = Math.abs(intersect[1]);
double min = Math.min(t, u);
double max = Math.max(t, u);
if (min > 1.2 && max / min > 1 && max / min < 3) {
handleLength = (max - min);
return;
}
}
handleLength = end2.distanceTo(end1) / 3;
return;
}
double n = circle / angle;
double factor = 4 / 3d * Math.tan(Math.PI / (2 * n));
double[] intersect = VecHelper.intersect(end1, end2, cross1, cross2, Axis.Y);
if (intersect == null) {
handleLength = end2.distanceTo(end1) / 3;
return;
}
radius = Math.abs(intersect[1]);
handleLength = radius * factor;
if (Mth.equal(handleLength, 0))
handleLength = 1;
}
@Override
public Iterator<Segment> iterator() {
resolve();
var offset = Vec3.atLowerCornerOf(tePositions.getFirst())
.scale(-1)
.add(0, 3 / 16f, 0);
return new Bezierator(this, offset);
}
public void addItemsToPlayer(Player player) {
Inventory inv = player.getInventory();
int tracks = getTrackItemCost();
while (tracks > 0) {
inv.placeItemBackInInventory(new ItemStack(getMaterial().getTrackBlock().get(), Math.min(64, tracks)));
tracks -= 64;
}
int girders = getGirderItemCost();
while (girders > 0) {
inv.placeItemBackInInventory(AllBlocks.METAL_GIRDER.asStack(Math.min(64, girders)));
girders -= 64;
}
}
public int getGirderItemCost() {
return hasGirder ? getTrackItemCost() * 2 : 0;
}
public int getTrackItemCost() {
return (getSegmentCount() + 1) / 2;
}
public void spawnItems(Level level) {
if (!level.getGameRules()
.getBoolean(GameRules.RULE_DOBLOCKDROPS))
return;
Vec3 origin = Vec3.atLowerCornerOf(tePositions.getFirst());
for (Segment segment : this) {
if (segment.index % 2 != 0 || segment.index == getSegmentCount())
continue;
Vec3 v = VecHelper.offsetRandomly(segment.position, level.random, .125f)
.add(origin);
ItemEntity entity = new ItemEntity(level, v.x, v.y, v.z, new ItemStack(getMaterial().getTrackBlock().get()));
entity.setDefaultPickUpDelay();
level.addFreshEntity(entity);
if (!hasGirder)
continue;
for (int i = 0; i < 2; i++) {
entity = new ItemEntity(level, v.x, v.y, v.z, AllBlocks.METAL_GIRDER.asStack());
entity.setDefaultPickUpDelay();
level.addFreshEntity(entity);
}
}
}
public void spawnDestroyParticles(Level level) {
BlockParticleOption data = new BlockParticleOption(ParticleTypes.BLOCK, getMaterial().getTrackBlock().get().defaultBlockState());
BlockParticleOption girderData =
new BlockParticleOption(ParticleTypes.BLOCK, AllBlocks.METAL_GIRDER.getDefaultState());
if (!(level instanceof ServerLevel slevel))
return;
Vec3 origin = Vec3.atLowerCornerOf(tePositions.getFirst());
for (Segment segment : this) {
for (int offset : Iterate.positiveAndNegative) {
Vec3 v = segment.position.add(segment.normal.scale(14 / 16f * offset))
.add(origin);
slevel.sendParticles(data, v.x, v.y, v.z, 1, 0, 0, 0, 0);
if (!hasGirder)
continue;
slevel.sendParticles(girderData, v.x, v.y - .5f, v.z, 1, 0, 0, 0, 0);
}
}
}
public TrackMaterial getMaterial() {
return trackMaterial;
}
public void setMaterial(TrackMaterial material) {
trackMaterial = material;
}
public static class Segment {
public int index;
public Vec3 position;
public Vec3 derivative;
public Vec3 faceNormal;
public Vec3 normal;
}
private static class Bezierator implements Iterator<Segment> {
private final BezierConnection bc;
private final Segment segment;
private final Vec3 end1;
private final Vec3 end2;
private final Vec3 finish1;
private final Vec3 finish2;
private final Vec3 faceNormal1;
private final Vec3 faceNormal2;
private Bezierator(BezierConnection bc, Vec3 offset) {
bc.resolve();
this.bc = bc;
end1 = bc.starts.getFirst()
.add(offset);
end2 = bc.starts.getSecond()
.add(offset);
finish1 = bc.axes.getFirst()
.scale(bc.handleLength)
.add(end1);
finish2 = bc.axes.getSecond()
.scale(bc.handleLength)
.add(end2);
faceNormal1 = bc.normals.getFirst();
faceNormal2 = bc.normals.getSecond();
segment = new Segment();
segment.index = -1; // will get incremented to 0 in #next()
}
@Override
public boolean hasNext() {
return segment.index + 1 <= bc.segments;
}
@Override
public Segment next() {
segment.index++;
float t = this.bc.getSegmentT(segment.index);
segment.position = VecHelper.bezier(end1, end2, finish1, finish2, t);
segment.derivative = VecHelper.bezierDerivative(end1, end2, finish1, finish2, t)
.normalize();
segment.faceNormal =
faceNormal1.equals(faceNormal2) ? faceNormal1 : VecHelper.slerp(t, faceNormal1, faceNormal2);
segment.normal = segment.faceNormal.cross(segment.derivative)
.normalize();
return segment;
}
}
private SegmentAngles[] bakedSegments;
private GirderAngles[] bakedGirders;
@OnlyIn(Dist.CLIENT)
public static class SegmentAngles {
public Pose tieTransform;
public Couple<Pose> railTransforms;
public BlockPos lightPosition;
}
@OnlyIn(Dist.CLIENT)
public static class GirderAngles {
public Couple<Pose> beams;
public Couple<Couple<Pose>> beamCaps;
public BlockPos lightPosition;
}
@OnlyIn(Dist.CLIENT)
public SegmentAngles[] getBakedSegments() {
if (bakedSegments != null)
return bakedSegments;
int segmentCount = getSegmentCount();
bakedSegments = new SegmentAngles[segmentCount + 1];
Couple<Vec3> previousOffsets = null;
for (BezierConnection.Segment segment : this) {
int i = segment.index;
boolean end = i == 0 || i == segmentCount;
SegmentAngles angles = bakedSegments[i] = new SegmentAngles();
Couple<Vec3> railOffsets = Couple.create(segment.position.add(segment.normal.scale(.965f)),
segment.position.subtract(segment.normal.scale(.965f)));
Vec3 railMiddle = railOffsets.getFirst()
.add(railOffsets.getSecond())
.scale(.5);
if (previousOffsets == null) {
previousOffsets = railOffsets;
continue;
}
// Tie
Vec3 prevMiddle = previousOffsets.getFirst()
.add(previousOffsets.getSecond())
.scale(.5);
Vec3 tieAngles = TrackRenderer.getModelAngles(segment.normal, railMiddle.subtract(prevMiddle));
angles.lightPosition = new BlockPos(railMiddle);
angles.railTransforms = Couple.create(null, null);
PoseStack poseStack = new PoseStack();
TransformStack.cast(poseStack)
.translate(prevMiddle)
.rotateYRadians(tieAngles.y)
.rotateXRadians(tieAngles.x)
.rotateZRadians(tieAngles.z)
.translate(-1 / 2f, -2 / 16f - 1 / 256f, 0);
angles.tieTransform = poseStack.last();
// Rails
float scale = end ? 2.2f : 2.1f;
for (boolean first : Iterate.trueAndFalse) {
Vec3 railI = railOffsets.get(first);
Vec3 prevI = previousOffsets.get(first);
Vec3 diff = railI.subtract(prevI);
Vec3 anglesI = TrackRenderer.getModelAngles(segment.normal, diff);
poseStack = new PoseStack();
TransformStack.cast(poseStack)
.translate(prevI)
.rotateYRadians(anglesI.y)
.rotateXRadians(anglesI.x)
.rotateZRadians(anglesI.z)
.translate(0, -2 / 16f + (i % 2 == 0 ? 1 : -1) / 2048f - 1 / 256f, -1 / 32f)
.scale(1, 1, (float) diff.length() * scale);
angles.railTransforms.set(first, poseStack.last());
}
previousOffsets = railOffsets;
}
return bakedSegments;
}
@OnlyIn(Dist.CLIENT)
public GirderAngles[] getBakedGirders() {
if (bakedGirders != null)
return bakedGirders;
int segmentCount = getSegmentCount();
bakedGirders = new GirderAngles[segmentCount + 1];
Couple<Couple<Vec3>> previousOffsets = null;
for (BezierConnection.Segment segment : this) {
int i = segment.index;
boolean end = i == 0 || i == segmentCount;
GirderAngles angles = bakedGirders[i] = new GirderAngles();
Vec3 leftGirder = segment.position.add(segment.normal.scale(.965f));
Vec3 rightGirder = segment.position.subtract(segment.normal.scale(.965f));
Vec3 upNormal = segment.derivative.normalize()
.cross(segment.normal);
Vec3 firstGirderOffset = upNormal.scale(-8 / 16f);
Vec3 secondGirderOffset = upNormal.scale(-10 / 16f);
Vec3 leftTop = segment.position.add(segment.normal.scale(1))
.add(firstGirderOffset);
Vec3 rightTop = segment.position.subtract(segment.normal.scale(1))
.add(firstGirderOffset);
Vec3 leftBottom = leftTop.add(secondGirderOffset);
Vec3 rightBottom = rightTop.add(secondGirderOffset);
angles.lightPosition = new BlockPos(leftGirder.add(rightGirder)
.scale(.5));
Couple<Couple<Vec3>> offsets =
Couple.create(Couple.create(leftTop, rightTop), Couple.create(leftBottom, rightBottom));
if (previousOffsets == null) {
previousOffsets = offsets;
continue;
}
angles.beams = Couple.create(null, null);
angles.beamCaps = Couple.create(Couple.create(null, null), Couple.create(null, null));
float scale = end ? 2.3f : 2.2f;
for (boolean first : Iterate.trueAndFalse) {
// Middle
Vec3 currentBeam = offsets.getFirst()
.get(first)
.add(offsets.getSecond()
.get(first))
.scale(.5);
Vec3 previousBeam = previousOffsets.getFirst()
.get(first)
.add(previousOffsets.getSecond()
.get(first))
.scale(.5);
Vec3 beamDiff = currentBeam.subtract(previousBeam);
Vec3 beamAngles = TrackRenderer.getModelAngles(segment.normal, beamDiff);
PoseStack poseStack = new PoseStack();
TransformStack.cast(poseStack)
.translate(previousBeam)
.rotateYRadians(beamAngles.y)
.rotateXRadians(beamAngles.x)
.rotateZRadians(beamAngles.z)
.translate(0, 2 / 16f + (segment.index % 2 == 0 ? 1 : -1) / 2048f - 1 / 1024f, -1 / 32f)
.scale(1, 1, (float) beamDiff.length() * scale);
angles.beams.set(first, poseStack.last());
// Caps
for (boolean top : Iterate.trueAndFalse) {
Vec3 current = offsets.get(top)
.get(first);
Vec3 previous = previousOffsets.get(top)
.get(first);
Vec3 diff = current.subtract(previous);
Vec3 capAngles = TrackRenderer.getModelAngles(segment.normal, diff);
poseStack = new PoseStack();
TransformStack.cast(poseStack)
.translate(previous)
.rotateYRadians(capAngles.y)
.rotateXRadians(capAngles.x)
.rotateZRadians(capAngles.z)
.translate(0, 2 / 16f + (segment.index % 2 == 0 ? 1 : -1) / 2048f - 1 / 1024f, -1 / 32f)
.rotateZ(top ? 0 : 0)
.scale(1, 1, (float) diff.length() * scale);
angles.beamCaps.get(top)
.set(first, poseStack.last());
}
}
previousOffsets = offsets;
}
return bakedGirders;
}
}