27 lines
1.1 KiB
Java
27 lines
1.1 KiB
Java
package com.simibubi.create.content.trains.bogey;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.simibubi.create.foundation.blockEntity.renderer.SafeBlockEntityRenderer;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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public class BogeyBlockEntityRenderer<T extends BlockEntity> extends SafeBlockEntityRenderer<T> {
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public BogeyBlockEntityRenderer(BlockEntityRendererProvider.Context context) {}
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@Override
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protected void renderSafe(T be, float partialTicks, PoseStack ms, MultiBufferSource buffer, int light,
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int overlay) {
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BlockState blockState = be.getBlockState();
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if (be instanceof AbstractBogeyBlockEntity sbbe) {
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float angle = sbbe.getVirtualAngle(partialTicks);
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if (blockState.getBlock() instanceof AbstractBogeyBlock<?> bogey)
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bogey.render(blockState, angle, ms, partialTicks, buffer, light, overlay, sbbe.getStyle(), sbbe.getBogeyData());
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}
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}
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}
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