25f259e0bc
- merge mc1.18/dev - reuse transform interfaces from Flywheel and include them in catnip - extend SBB interface slightly - copy .editorconfig to catnip and ponder
3013 lines
230 KiB
JSON
3013 lines
230 KiB
JSON
{
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"_": "Missing Localizations: 988",
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"_": "->------------------------] Game Elements [------------------------<-",
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"block.create.acacia_window": "Ventana de Acacia",
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"block.create.acacia_window_pane": "Panel de Ventana de Acacia",
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"block.create.adjustable_chain_gearshift": "Caja de Cambios en Cadena Ajustable",
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"block.create.analog_lever": "Palanca Análoga",
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"block.create.andesite_belt_funnel": "Ingreso para Cintas de Andesita",
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"block.create.andesite_casing": "Cubierta de Andesita",
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"block.create.andesite_encased_cogwheel": "UNLOCALIZED: Andesite Encased Cogwheel",
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||
"block.create.andesite_encased_large_cogwheel": "UNLOCALIZED: Andesite Encased Large Cogwheel",
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"block.create.andesite_encased_shaft": "Eje con Cubierta de Andesita",
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"block.create.andesite_funnel": "Ingreso de Andesita",
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"block.create.andesite_ladder": "UNLOCALIZED: Andesite Ladder",
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"block.create.andesite_pillar": "Pilar de Andesita",
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"block.create.andesite_tunnel": "Túnel de Andesita",
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"block.create.asurine": "UNLOCALIZED: Asurine",
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"block.create.asurine_pillar": "UNLOCALIZED: Asurine Pillar",
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"block.create.basin": "Tónel",
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"block.create.belt": "Cinta",
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"block.create.birch_window": "Ventana de Abedul",
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"block.create.birch_window_pane": "Panel de Ventana de Abedul",
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"block.create.black_nixie_tube": "Tubo Nixie Negro",
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"block.create.black_sail": "Vela Negra",
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"block.create.black_seat": "Asiento Negro",
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"block.create.black_toolbox": "Caja de Herramientas Negra",
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"block.create.black_valve_handle": "Válvula Negra",
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"block.create.blaze_burner": "Mechero Blaze",
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"block.create.blue_nixie_tube": "Tubo Nixie Azul",
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"block.create.blue_sail": "Vela Azul",
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"block.create.blue_seat": "Asiento Azul",
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"block.create.blue_toolbox": "Caja de Herramientas Azul",
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"block.create.blue_valve_handle": "Válvula Azul",
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"block.create.brass_belt_funnel": "Ingreso para Cintas de Latón",
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"block.create.brass_block": "Bloque de Latón",
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"block.create.brass_casing": "Cubierta de Latón",
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"block.create.brass_encased_cogwheel": "UNLOCALIZED: Brass Encased Cogwheel",
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"block.create.brass_encased_large_cogwheel": "UNLOCALIZED: Brass Encased Large Cogwheel",
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"block.create.brass_encased_shaft": "Eje con Cubierta de Latón",
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"block.create.brass_funnel": "Ingreso de Latón",
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"block.create.brass_ladder": "UNLOCALIZED: Brass Ladder",
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"block.create.brass_tunnel": "Túnel de Latón",
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"block.create.brown_nixie_tube": "Tubo Nixie Marrón",
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"block.create.brown_sail": "Vela Marrón",
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"block.create.brown_seat": "Asiento Marrón",
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"block.create.brown_toolbox": "Caja de Herramientas Marrón",
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"block.create.brown_valve_handle": "Válvula Marrón",
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"block.create.calcite_pillar": "UNLOCALIZED: Calcite Pillar",
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"block.create.cart_assembler": "Ensambladora de Vagonetas",
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"block.create.chocolate": "Chocolate",
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"block.create.chute": "Tolvogán",
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"block.create.clockwork_bearing": "Rodamiento De Relojería",
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"block.create.clutch": "Embrague",
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"block.create.cogwheel": "Engranaje",
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"block.create.content_observer": "Observador de Contenidos",
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"block.create.controller_rail": "Raíl Controlador",
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"block.create.controls": "UNLOCALIZED: Train Controls",
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"block.create.copper_backtank": "Tanque-Mochila de Cobre",
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"block.create.copper_casing": "Cubierta de Cobre",
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"block.create.copper_ladder": "UNLOCALIZED: Copper Ladder",
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"block.create.copper_shingle_slab": "UNLOCALIZED: Copper Shingle Slab",
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"block.create.copper_shingle_stairs": "UNLOCALIZED: Copper Shingle Stairs",
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"block.create.copper_shingles": "Tejas de Cobre",
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"block.create.copper_tile_slab": "UNLOCALIZED: Copper Tile Slab",
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"block.create.copper_tile_stairs": "UNLOCALIZED: Copper Tile Stairs",
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"block.create.copper_tiles": "Baldosas de Cobre",
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"block.create.copper_valve_handle": "Válvula de Cobre",
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"block.create.creative_crate": "Cajón del Creativo",
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"block.create.creative_fluid_tank": "Tanque de Fluidos del Creativo",
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"block.create.creative_motor": "Motor del Creativo",
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"block.create.crimsite": "UNLOCALIZED: Crimsite",
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"block.create.crimsite_pillar": "UNLOCALIZED: Crimsite Pillar",
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"block.create.crimson_window": "Ventana Carmesí",
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"block.create.crimson_window_pane": "Panel de Ventana Carmesí",
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"block.create.crushing_wheel": "Rueda Trituradora",
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"block.create.crushing_wheel_controller": "Controladora de Rueda Trituradora",
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"block.create.cuckoo_clock": "Reloj Cu-Cú",
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"block.create.cut_andesite": "UNLOCALIZED: Cut Andesite",
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"block.create.cut_andesite_brick_slab": "UNLOCALIZED: Cut Andesite Brick Slab",
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"block.create.cut_andesite_brick_stairs": "UNLOCALIZED: Cut Andesite Brick Stairs",
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"block.create.cut_andesite_brick_wall": "UNLOCALIZED: Cut Andesite Brick Wall",
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"block.create.cut_andesite_bricks": "UNLOCALIZED: Cut Andesite Bricks",
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"block.create.cut_andesite_slab": "UNLOCALIZED: Cut Andesite Slab",
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"block.create.cut_andesite_stairs": "UNLOCALIZED: Cut Andesite Stairs",
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"block.create.cut_andesite_wall": "UNLOCALIZED: Cut Andesite Wall",
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"block.create.cut_asurine": "UNLOCALIZED: Cut Asurine",
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"block.create.cut_asurine_brick_slab": "UNLOCALIZED: Cut Asurine Brick Slab",
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"block.create.cut_asurine_brick_stairs": "UNLOCALIZED: Cut Asurine Brick Stairs",
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"block.create.cut_asurine_brick_wall": "UNLOCALIZED: Cut Asurine Brick Wall",
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"block.create.cut_asurine_bricks": "UNLOCALIZED: Cut Asurine Bricks",
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"block.create.cut_asurine_slab": "UNLOCALIZED: Cut Asurine Slab",
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"block.create.cut_asurine_stairs": "UNLOCALIZED: Cut Asurine Stairs",
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"block.create.cut_asurine_wall": "UNLOCALIZED: Cut Asurine Wall",
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"block.create.cut_calcite": "UNLOCALIZED: Cut Calcite",
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"block.create.cut_calcite_brick_slab": "UNLOCALIZED: Cut Calcite Brick Slab",
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"block.create.cut_calcite_brick_stairs": "UNLOCALIZED: Cut Calcite Brick Stairs",
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"block.create.cut_calcite_brick_wall": "UNLOCALIZED: Cut Calcite Brick Wall",
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"block.create.cut_calcite_bricks": "UNLOCALIZED: Cut Calcite Bricks",
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"block.create.cut_calcite_slab": "UNLOCALIZED: Cut Calcite Slab",
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"block.create.cut_calcite_stairs": "UNLOCALIZED: Cut Calcite Stairs",
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"block.create.cut_calcite_wall": "UNLOCALIZED: Cut Calcite Wall",
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"block.create.cut_crimsite": "UNLOCALIZED: Cut Crimsite",
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"block.create.cut_crimsite_brick_slab": "UNLOCALIZED: Cut Crimsite Brick Slab",
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"block.create.cut_crimsite_brick_stairs": "UNLOCALIZED: Cut Crimsite Brick Stairs",
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"block.create.cut_crimsite_brick_wall": "UNLOCALIZED: Cut Crimsite Brick Wall",
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"block.create.cut_crimsite_bricks": "UNLOCALIZED: Cut Crimsite Bricks",
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"block.create.cut_crimsite_slab": "UNLOCALIZED: Cut Crimsite Slab",
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"block.create.cut_crimsite_stairs": "UNLOCALIZED: Cut Crimsite Stairs",
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"block.create.cut_crimsite_wall": "UNLOCALIZED: Cut Crimsite Wall",
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"block.create.cut_deepslate": "UNLOCALIZED: Cut Deepslate",
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"block.create.cut_deepslate_brick_slab": "UNLOCALIZED: Cut Deepslate Brick Slab",
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"block.create.cut_deepslate_brick_stairs": "UNLOCALIZED: Cut Deepslate Brick Stairs",
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"block.create.cut_deepslate_brick_wall": "UNLOCALIZED: Cut Deepslate Brick Wall",
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"block.create.cut_deepslate_bricks": "UNLOCALIZED: Cut Deepslate Bricks",
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"block.create.cut_deepslate_slab": "UNLOCALIZED: Cut Deepslate Slab",
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"block.create.cut_deepslate_stairs": "UNLOCALIZED: Cut Deepslate Stairs",
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"block.create.cut_deepslate_wall": "UNLOCALIZED: Cut Deepslate Wall",
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"block.create.cut_diorite": "UNLOCALIZED: Cut Diorite",
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"block.create.cut_diorite_brick_slab": "UNLOCALIZED: Cut Diorite Brick Slab",
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"block.create.cut_diorite_brick_stairs": "UNLOCALIZED: Cut Diorite Brick Stairs",
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"block.create.cut_diorite_brick_wall": "UNLOCALIZED: Cut Diorite Brick Wall",
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"block.create.cut_diorite_bricks": "UNLOCALIZED: Cut Diorite Bricks",
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"block.create.cut_diorite_slab": "UNLOCALIZED: Cut Diorite Slab",
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"block.create.cut_diorite_stairs": "UNLOCALIZED: Cut Diorite Stairs",
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"block.create.cut_diorite_wall": "UNLOCALIZED: Cut Diorite Wall",
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"block.create.cut_dripstone": "UNLOCALIZED: Cut Dripstone",
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"block.create.cut_dripstone_brick_slab": "UNLOCALIZED: Cut Dripstone Brick Slab",
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"block.create.cut_dripstone_brick_stairs": "UNLOCALIZED: Cut Dripstone Brick Stairs",
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"block.create.cut_dripstone_brick_wall": "UNLOCALIZED: Cut Dripstone Brick Wall",
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"block.create.cut_dripstone_bricks": "UNLOCALIZED: Cut Dripstone Bricks",
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"block.create.cut_dripstone_slab": "UNLOCALIZED: Cut Dripstone Slab",
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"block.create.cut_dripstone_stairs": "UNLOCALIZED: Cut Dripstone Stairs",
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"block.create.cut_dripstone_wall": "UNLOCALIZED: Cut Dripstone Wall",
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"block.create.cut_granite": "UNLOCALIZED: Cut Granite",
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"block.create.cut_granite_brick_slab": "UNLOCALIZED: Cut Granite Brick Slab",
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"block.create.cut_granite_brick_stairs": "UNLOCALIZED: Cut Granite Brick Stairs",
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"block.create.cut_granite_brick_wall": "UNLOCALIZED: Cut Granite Brick Wall",
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"block.create.cut_granite_bricks": "UNLOCALIZED: Cut Granite Bricks",
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"block.create.cut_granite_slab": "UNLOCALIZED: Cut Granite Slab",
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"block.create.cut_granite_stairs": "UNLOCALIZED: Cut Granite Stairs",
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"block.create.cut_granite_wall": "UNLOCALIZED: Cut Granite Wall",
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"block.create.cut_limestone": "UNLOCALIZED: Cut Limestone",
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"block.create.cut_limestone_brick_slab": "UNLOCALIZED: Cut Limestone Brick Slab",
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"block.create.cut_limestone_brick_stairs": "UNLOCALIZED: Cut Limestone Brick Stairs",
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"block.create.cut_limestone_brick_wall": "UNLOCALIZED: Cut Limestone Brick Wall",
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"block.create.cut_limestone_bricks": "UNLOCALIZED: Cut Limestone Bricks",
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"block.create.cut_limestone_slab": "UNLOCALIZED: Cut Limestone Slab",
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"block.create.cut_limestone_stairs": "UNLOCALIZED: Cut Limestone Stairs",
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"block.create.cut_limestone_wall": "UNLOCALIZED: Cut Limestone Wall",
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"block.create.cut_ochrum": "UNLOCALIZED: Cut Ochrum",
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"block.create.cut_ochrum_brick_slab": "UNLOCALIZED: Cut Ochrum Brick Slab",
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"block.create.cut_ochrum_brick_stairs": "UNLOCALIZED: Cut Ochrum Brick Stairs",
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"block.create.cut_ochrum_brick_wall": "UNLOCALIZED: Cut Ochrum Brick Wall",
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"block.create.cut_ochrum_bricks": "UNLOCALIZED: Cut Ochrum Bricks",
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"block.create.cut_ochrum_slab": "UNLOCALIZED: Cut Ochrum Slab",
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"block.create.cut_ochrum_stairs": "UNLOCALIZED: Cut Ochrum Stairs",
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"block.create.cut_ochrum_wall": "UNLOCALIZED: Cut Ochrum Wall",
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"block.create.cut_scorchia": "UNLOCALIZED: Cut Scorchia",
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"block.create.cut_scorchia_brick_slab": "UNLOCALIZED: Cut Scorchia Brick Slab",
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"block.create.cut_scorchia_brick_stairs": "UNLOCALIZED: Cut Scorchia Brick Stairs",
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"block.create.cut_scorchia_brick_wall": "UNLOCALIZED: Cut Scorchia Brick Wall",
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||
"block.create.cut_scorchia_bricks": "UNLOCALIZED: Cut Scorchia Bricks",
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"block.create.cut_scorchia_slab": "UNLOCALIZED: Cut Scorchia Slab",
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"block.create.cut_scorchia_stairs": "UNLOCALIZED: Cut Scorchia Stairs",
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"block.create.cut_scorchia_wall": "UNLOCALIZED: Cut Scorchia Wall",
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"block.create.cut_scoria": "UNLOCALIZED: Cut Scoria",
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"block.create.cut_scoria_brick_slab": "UNLOCALIZED: Cut Scoria Brick Slab",
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"block.create.cut_scoria_brick_stairs": "UNLOCALIZED: Cut Scoria Brick Stairs",
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"block.create.cut_scoria_brick_wall": "UNLOCALIZED: Cut Scoria Brick Wall",
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"block.create.cut_scoria_bricks": "UNLOCALIZED: Cut Scoria Bricks",
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"block.create.cut_scoria_slab": "UNLOCALIZED: Cut Scoria Slab",
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"block.create.cut_scoria_stairs": "UNLOCALIZED: Cut Scoria Stairs",
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"block.create.cut_scoria_wall": "UNLOCALIZED: Cut Scoria Wall",
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"block.create.cut_tuff": "UNLOCALIZED: Cut Tuff",
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"block.create.cut_tuff_brick_slab": "UNLOCALIZED: Cut Tuff Brick Slab",
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"block.create.cut_tuff_brick_stairs": "UNLOCALIZED: Cut Tuff Brick Stairs",
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||
"block.create.cut_tuff_brick_wall": "UNLOCALIZED: Cut Tuff Brick Wall",
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"block.create.cut_tuff_bricks": "UNLOCALIZED: Cut Tuff Bricks",
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"block.create.cut_tuff_slab": "UNLOCALIZED: Cut Tuff Slab",
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"block.create.cut_tuff_stairs": "UNLOCALIZED: Cut Tuff Stairs",
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"block.create.cut_tuff_wall": "UNLOCALIZED: Cut Tuff Wall",
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"block.create.cut_veridium": "UNLOCALIZED: Cut Veridium",
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"block.create.cut_veridium_brick_slab": "UNLOCALIZED: Cut Veridium Brick Slab",
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"block.create.cut_veridium_brick_stairs": "UNLOCALIZED: Cut Veridium Brick Stairs",
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||
"block.create.cut_veridium_brick_wall": "UNLOCALIZED: Cut Veridium Brick Wall",
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||
"block.create.cut_veridium_bricks": "UNLOCALIZED: Cut Veridium Bricks",
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"block.create.cut_veridium_slab": "UNLOCALIZED: Cut Veridium Slab",
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"block.create.cut_veridium_stairs": "UNLOCALIZED: Cut Veridium Stairs",
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"block.create.cut_veridium_wall": "UNLOCALIZED: Cut Veridium Wall",
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"block.create.cyan_nixie_tube": "Tubo Nixie Cian",
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"block.create.cyan_sail": "Vela Cian",
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"block.create.cyan_seat": "Asiento Cian",
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"block.create.cyan_toolbox": "Caja de Herramientas Cian",
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"block.create.cyan_valve_handle": "Válvula Cian",
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"block.create.dark_oak_window": "Ventana de Roble Oscuro",
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"block.create.dark_oak_window_pane": "Panel de Ventana de Roble Oscuro",
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"block.create.deepslate_pillar": "UNLOCALIZED: Deepslate Pillar",
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||
"block.create.deepslate_zinc_ore": "UNLOCALIZED: Deepslate Zinc Ore",
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"block.create.deployer": "Desplegador",
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"block.create.depot": "Depósito",
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"block.create.diorite_pillar": "Pilar de Diorita",
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||
"block.create.display_board": "UNLOCALIZED: Display Board",
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"block.create.display_link": "UNLOCALIZED: Display Link",
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||
"block.create.dripstone_pillar": "UNLOCALIZED: Dripstone Pillar",
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||
"block.create.encased_chain_drive": "Conductor en Cadena Encubierto",
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||
"block.create.encased_fan": "Ventilador Encubierto",
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||
"block.create.encased_fluid_pipe": "Tubería de Fluidos Encubierta",
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||
"block.create.exposed_copper_shingle_slab": "UNLOCALIZED: Exposed Copper Shingle Slab",
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||
"block.create.exposed_copper_shingle_stairs": "UNLOCALIZED: Exposed Copper Shingle Stairs",
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||
"block.create.exposed_copper_shingles": "UNLOCALIZED: Exposed Copper Shingles",
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||
"block.create.exposed_copper_tile_slab": "UNLOCALIZED: Exposed Copper Tile Slab",
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||
"block.create.exposed_copper_tile_stairs": "UNLOCALIZED: Exposed Copper Tile Stairs",
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||
"block.create.exposed_copper_tiles": "UNLOCALIZED: Exposed Copper Tiles",
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||
"block.create.fake_track": "UNLOCALIZED: Track Marker for Maps",
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||
"block.create.fluid_pipe": "Tubería de Fluidos",
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||
"block.create.fluid_tank": "Tanque de Fluidos",
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||
"block.create.fluid_valve": "Válvula de Fluidos",
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||
"block.create.flywheel": "Volante de Inercia",
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||
"block.create.framed_glass": "Vidrio Enmarcado",
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||
"block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door",
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||
"block.create.framed_glass_pane": "Panel de Vidrio Enmarcado",
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||
"block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor",
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||
"block.create.gantry_carriage": "Carruaje de Grúa",
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||
"block.create.gantry_shaft": "Eje de Grúa",
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||
"block.create.gearbox": "Caja de Engranajes",
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||
"block.create.gearshift": "Caja de Cambios",
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||
"block.create.glass_fluid_pipe": "Tubería de Fluidos de Cristal",
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||
"block.create.granite_pillar": "Pilar de Granito",
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||
"block.create.gray_nixie_tube": "Tubo Nixie Gris",
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||
"block.create.gray_sail": "vela Gris",
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||
"block.create.gray_seat": "Asiento Gris",
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||
"block.create.gray_toolbox": "Caja de Herrameintas Gris",
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||
"block.create.gray_valve_handle": "Válvula Gris",
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||
"block.create.green_nixie_tube": "Tubo Nixie Verde",
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||
"block.create.green_sail": "Vela Verde",
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||
"block.create.green_seat": "Asiento Verde",
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||
"block.create.green_toolbox": "Caja de Herramientas Verde",
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||
"block.create.green_valve_handle": "Válvula Verde",
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||
"block.create.hand_crank": "Manivela",
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||
"block.create.haunted_bell": "Campana Embrujada",
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||
"block.create.honey": "Miel",
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||
"block.create.horizontal_framed_glass": "Vidrio Enmarcado Horizontal",
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||
"block.create.horizontal_framed_glass_pane": "Panel de Vidrio Enmarcado Horizontal",
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||
"block.create.hose_pulley": "Polea Manguera",
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||
"block.create.item_drain": "Drenaje",
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||
"block.create.item_vault": "UNLOCALIZED: Item Vault",
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||
"block.create.jungle_window": "Ventana de Jungla",
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||
"block.create.jungle_window_pane": "Panel de Ventana de Jungla",
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||
"block.create.large_bogey": "UNLOCALIZED: Large Bogey",
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||
"block.create.large_cogwheel": "Engranaje Grande",
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||
"block.create.layered_andesite": "Capa de Andesita",
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||
"block.create.layered_asurine": "UNLOCALIZED: Layered Asurine",
|
||
"block.create.layered_calcite": "UNLOCALIZED: Layered Calcite",
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||
"block.create.layered_crimsite": "UNLOCALIZED: Layered Crimsite",
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||
"block.create.layered_deepslate": "UNLOCALIZED: Layered Deepslate",
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||
"block.create.layered_diorite": "Capa de Diorita",
|
||
"block.create.layered_dripstone": "UNLOCALIZED: Layered Dripstone",
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||
"block.create.layered_granite": "Capa de Granito",
|
||
"block.create.layered_limestone": "Capa de Piedra Caliza",
|
||
"block.create.layered_ochrum": "UNLOCALIZED: Layered Ochrum",
|
||
"block.create.layered_scorchia": "UNLOCALIZED: Layered Scorchia",
|
||
"block.create.layered_scoria": "Capa de Escoria",
|
||
"block.create.layered_tuff": "UNLOCALIZED: Layered Tuff",
|
||
"block.create.layered_veridium": "UNLOCALIZED: Layered Veridium",
|
||
"block.create.lectern_controller": "Controlador de Atril",
|
||
"block.create.light_blue_nixie_tube": "Tubo Nixie Azul Claro",
|
||
"block.create.light_blue_sail": "Vela Azul Claro",
|
||
"block.create.light_blue_seat": "Asiento Azul Claro",
|
||
"block.create.light_blue_toolbox": "Caja de Herramientas Azul Claro",
|
||
"block.create.light_blue_valve_handle": "Válvula Azul Claro",
|
||
"block.create.light_gray_nixie_tube": "Tubo Nixie Gris Claro",
|
||
"block.create.light_gray_sail": "Vela Gris Claro",
|
||
"block.create.light_gray_seat": "Asiento Gris Claro",
|
||
"block.create.light_gray_toolbox": "Caja de Herramientas Gris Claro",
|
||
"block.create.light_gray_valve_handle": "Válvula Gris Claro",
|
||
"block.create.lime_nixie_tube": "Tubo Nixie Lima",
|
||
"block.create.lime_sail": "Vela Lima",
|
||
"block.create.lime_seat": "Asiento Lima",
|
||
"block.create.lime_toolbox": "Caja de herramientas Lima",
|
||
"block.create.lime_valve_handle": "Válvula Lima",
|
||
"block.create.limestone": "Piedra Caliza",
|
||
"block.create.limestone_pillar": "Pilar de Piedra Caliza",
|
||
"block.create.linear_chassis": "Chasis Lineal",
|
||
"block.create.lit_blaze_burner": "Quemador Blaze Encendido",
|
||
"block.create.magenta_nixie_tube": "Tubo Nixie Magenta",
|
||
"block.create.magenta_sail": "Vela Magenta",
|
||
"block.create.magenta_seat": "Asiento Magenta",
|
||
"block.create.magenta_toolbox": "Caja de Herramientas Magenta",
|
||
"block.create.magenta_valve_handle": "Válvula Magenta",
|
||
"block.create.mechanical_arm": "Brazo Mecánico",
|
||
"block.create.mechanical_bearing": "Rodamiento Mecánico",
|
||
"block.create.mechanical_crafter": "Crafteador Mecánico",
|
||
"block.create.mechanical_drill": "Taladro Mecánico",
|
||
"block.create.mechanical_harvester": "Cosechadora Mecánica",
|
||
"block.create.mechanical_mixer": "Mezcladora Mecánica",
|
||
"block.create.mechanical_piston": "Pistón Mecánico",
|
||
"block.create.mechanical_piston_head": "Cabeza de Pistón Mecánico",
|
||
"block.create.mechanical_plough": "Arador Mecánico",
|
||
"block.create.mechanical_press": "Prensa Mecánica",
|
||
"block.create.mechanical_pump": "Bomba Mecánica",
|
||
"block.create.mechanical_saw": "Sierra Mecánica",
|
||
"block.create.metal_bracket": "Soporte Metálico",
|
||
"block.create.metal_girder": "UNLOCALIZED: Metal Girder",
|
||
"block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft",
|
||
"block.create.millstone": "Piedra de Molino",
|
||
"block.create.minecart_anchor": "Ancla de Vagoneta",
|
||
"block.create.mysterious_cuckoo_clock": "Reloj Cu-Cú",
|
||
"block.create.nixie_tube": "Tubo Nixie",
|
||
"block.create.nozzle": "Boquilla",
|
||
"block.create.oak_window": "Ventana de Roble",
|
||
"block.create.oak_window_pane": "Panel de Ventana de Roble",
|
||
"block.create.ochrum": "UNLOCALIZED: Ochrum",
|
||
"block.create.ochrum_pillar": "UNLOCALIZED: Ochrum Pillar",
|
||
"block.create.orange_sail": "Vela Naranja",
|
||
"block.create.orange_seat": "Asiento Naranja",
|
||
"block.create.orange_toolbox": "Caja de Herramientas Naranja",
|
||
"block.create.orange_valve_handle": "Válvula Naranja",
|
||
"block.create.ornate_iron_window": "Ventana de Hierro Adornada",
|
||
"block.create.ornate_iron_window_pane": "Panel de Ventana de Hierro Adornada",
|
||
"block.create.oxidized_copper_shingle_slab": "UNLOCALIZED: Oxidized Copper Shingle Slab",
|
||
"block.create.oxidized_copper_shingle_stairs": "UNLOCALIZED: Oxidized Copper Shingle Stairs",
|
||
"block.create.oxidized_copper_shingles": "UNLOCALIZED: Oxidized Copper Shingles",
|
||
"block.create.oxidized_copper_tile_slab": "UNLOCALIZED: Oxidized Copper Tile Slab",
|
||
"block.create.oxidized_copper_tile_stairs": "UNLOCALIZED: Oxidized Copper Tile Stairs",
|
||
"block.create.oxidized_copper_tiles": "UNLOCALIZED: Oxidized Copper Tiles",
|
||
"block.create.peculiar_bell": "Campana Peculiar",
|
||
"block.create.pink_nixie_tube": "Tubo Nixie Rosado",
|
||
"block.create.pink_sail": "Vela Rosada",
|
||
"block.create.pink_seat": "Asiento Rosado",
|
||
"block.create.pink_toolbox": "Caja de Herramientas Rosada",
|
||
"block.create.pink_valve_handle": "Válvula Rosada",
|
||
"block.create.piston_extension_pole": "Poste de Extensión de Pistón",
|
||
"block.create.placard": "UNLOCALIZED: Placard",
|
||
"block.create.polished_cut_andesite": "UNLOCALIZED: Polished Cut Andesite",
|
||
"block.create.polished_cut_andesite_slab": "UNLOCALIZED: Polished Cut Andesite Slab",
|
||
"block.create.polished_cut_andesite_stairs": "UNLOCALIZED: Polished Cut Andesite Stairs",
|
||
"block.create.polished_cut_andesite_wall": "UNLOCALIZED: Polished Cut Andesite Wall",
|
||
"block.create.polished_cut_asurine": "UNLOCALIZED: Polished Cut Asurine",
|
||
"block.create.polished_cut_asurine_slab": "UNLOCALIZED: Polished Cut Asurine Slab",
|
||
"block.create.polished_cut_asurine_stairs": "UNLOCALIZED: Polished Cut Asurine Stairs",
|
||
"block.create.polished_cut_asurine_wall": "UNLOCALIZED: Polished Cut Asurine Wall",
|
||
"block.create.polished_cut_calcite": "UNLOCALIZED: Polished Cut Calcite",
|
||
"block.create.polished_cut_calcite_slab": "UNLOCALIZED: Polished Cut Calcite Slab",
|
||
"block.create.polished_cut_calcite_stairs": "UNLOCALIZED: Polished Cut Calcite Stairs",
|
||
"block.create.polished_cut_calcite_wall": "UNLOCALIZED: Polished Cut Calcite Wall",
|
||
"block.create.polished_cut_crimsite": "UNLOCALIZED: Polished Cut Crimsite",
|
||
"block.create.polished_cut_crimsite_slab": "UNLOCALIZED: Polished Cut Crimsite Slab",
|
||
"block.create.polished_cut_crimsite_stairs": "UNLOCALIZED: Polished Cut Crimsite Stairs",
|
||
"block.create.polished_cut_crimsite_wall": "UNLOCALIZED: Polished Cut Crimsite Wall",
|
||
"block.create.polished_cut_deepslate": "UNLOCALIZED: Polished Cut Deepslate",
|
||
"block.create.polished_cut_deepslate_slab": "UNLOCALIZED: Polished Cut Deepslate Slab",
|
||
"block.create.polished_cut_deepslate_stairs": "UNLOCALIZED: Polished Cut Deepslate Stairs",
|
||
"block.create.polished_cut_deepslate_wall": "UNLOCALIZED: Polished Cut Deepslate Wall",
|
||
"block.create.polished_cut_diorite": "UNLOCALIZED: Polished Cut Diorite",
|
||
"block.create.polished_cut_diorite_slab": "UNLOCALIZED: Polished Cut Diorite Slab",
|
||
"block.create.polished_cut_diorite_stairs": "UNLOCALIZED: Polished Cut Diorite Stairs",
|
||
"block.create.polished_cut_diorite_wall": "UNLOCALIZED: Polished Cut Diorite Wall",
|
||
"block.create.polished_cut_dripstone": "UNLOCALIZED: Polished Cut Dripstone",
|
||
"block.create.polished_cut_dripstone_slab": "UNLOCALIZED: Polished Cut Dripstone Slab",
|
||
"block.create.polished_cut_dripstone_stairs": "UNLOCALIZED: Polished Cut Dripstone Stairs",
|
||
"block.create.polished_cut_dripstone_wall": "UNLOCALIZED: Polished Cut Dripstone Wall",
|
||
"block.create.polished_cut_granite": "UNLOCALIZED: Polished Cut Granite",
|
||
"block.create.polished_cut_granite_slab": "UNLOCALIZED: Polished Cut Granite Slab",
|
||
"block.create.polished_cut_granite_stairs": "UNLOCALIZED: Polished Cut Granite Stairs",
|
||
"block.create.polished_cut_granite_wall": "UNLOCALIZED: Polished Cut Granite Wall",
|
||
"block.create.polished_cut_limestone": "UNLOCALIZED: Polished Cut Limestone",
|
||
"block.create.polished_cut_limestone_slab": "UNLOCALIZED: Polished Cut Limestone Slab",
|
||
"block.create.polished_cut_limestone_stairs": "UNLOCALIZED: Polished Cut Limestone Stairs",
|
||
"block.create.polished_cut_limestone_wall": "UNLOCALIZED: Polished Cut Limestone Wall",
|
||
"block.create.polished_cut_ochrum": "UNLOCALIZED: Polished Cut Ochrum",
|
||
"block.create.polished_cut_ochrum_slab": "UNLOCALIZED: Polished Cut Ochrum Slab",
|
||
"block.create.polished_cut_ochrum_stairs": "UNLOCALIZED: Polished Cut Ochrum Stairs",
|
||
"block.create.polished_cut_ochrum_wall": "UNLOCALIZED: Polished Cut Ochrum Wall",
|
||
"block.create.polished_cut_scorchia": "UNLOCALIZED: Polished Cut Scorchia",
|
||
"block.create.polished_cut_scorchia_slab": "UNLOCALIZED: Polished Cut Scorchia Slab",
|
||
"block.create.polished_cut_scorchia_stairs": "UNLOCALIZED: Polished Cut Scorchia Stairs",
|
||
"block.create.polished_cut_scorchia_wall": "UNLOCALIZED: Polished Cut Scorchia Wall",
|
||
"block.create.polished_cut_scoria": "UNLOCALIZED: Polished Cut Scoria",
|
||
"block.create.polished_cut_scoria_slab": "UNLOCALIZED: Polished Cut Scoria Slab",
|
||
"block.create.polished_cut_scoria_stairs": "UNLOCALIZED: Polished Cut Scoria Stairs",
|
||
"block.create.polished_cut_scoria_wall": "UNLOCALIZED: Polished Cut Scoria Wall",
|
||
"block.create.polished_cut_tuff": "UNLOCALIZED: Polished Cut Tuff",
|
||
"block.create.polished_cut_tuff_slab": "UNLOCALIZED: Polished Cut Tuff Slab",
|
||
"block.create.polished_cut_tuff_stairs": "UNLOCALIZED: Polished Cut Tuff Stairs",
|
||
"block.create.polished_cut_tuff_wall": "UNLOCALIZED: Polished Cut Tuff Wall",
|
||
"block.create.polished_cut_veridium": "UNLOCALIZED: Polished Cut Veridium",
|
||
"block.create.polished_cut_veridium_slab": "UNLOCALIZED: Polished Cut Veridium Slab",
|
||
"block.create.polished_cut_veridium_stairs": "UNLOCALIZED: Polished Cut Veridium Stairs",
|
||
"block.create.polished_cut_veridium_wall": "UNLOCALIZED: Polished Cut Veridium Wall",
|
||
"block.create.portable_fluid_interface": "Interfaz de Fluidos Portable",
|
||
"block.create.portable_storage_interface": "Interfaz de Almacenamientos Portable",
|
||
"block.create.powered_latch": "Cerrojo de Redstone",
|
||
"block.create.powered_shaft": "UNLOCALIZED: Powered Shaft",
|
||
"block.create.powered_toggle_latch": "Cerrojo Palanca de Redstone",
|
||
"block.create.pulley_magnet": "Imán de la Polea",
|
||
"block.create.pulse_extender": "UNLOCALIZED: Pulse Extender",
|
||
"block.create.pulse_repeater": "Repetidor de Pulso",
|
||
"block.create.purple_nixie_tube": "Tubo Nixie Morado",
|
||
"block.create.purple_sail": "Vela Morada",
|
||
"block.create.purple_seat": "Asiento Morado",
|
||
"block.create.purple_toolbox": "Caja de Herramientas Morada",
|
||
"block.create.purple_valve_handle": "Válvula Morada",
|
||
"block.create.radial_chassis": "Chasis Radial",
|
||
"block.create.railway_casing": "UNLOCALIZED: Train Casing",
|
||
"block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc",
|
||
"block.create.red_nixie_tube": "Tubo Nixie Rojo",
|
||
"block.create.red_sail": "Vela Roja",
|
||
"block.create.red_seat": "Asiento Rojo",
|
||
"block.create.red_toolbox": "Caja de Herramientas Roja",
|
||
"block.create.red_valve_handle": "Válvula Roja",
|
||
"block.create.redstone_contact": "Contacto de Redstone",
|
||
"block.create.redstone_link": "Enlace de Redstone",
|
||
"block.create.refined_radiance_casing": "Cubierta Radiante",
|
||
"block.create.rope": "Cuerda",
|
||
"block.create.rope_pulley": "Polea de Cuerda",
|
||
"block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz",
|
||
"block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp",
|
||
"block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles",
|
||
"block.create.rotation_speed_controller": "Controlador de Velocidad de Rotación",
|
||
"block.create.sail_frame": "Marco de Vela",
|
||
"block.create.schematic_table": "Mesa de Esquemas",
|
||
"block.create.schematicannon": "Esquemacañón",
|
||
"block.create.scorchia": "UNLOCALIZED: Scorchia",
|
||
"block.create.scorchia_pillar": "UNLOCALIZED: Scorchia Pillar",
|
||
"block.create.scoria": "Escoria",
|
||
"block.create.scoria_pillar": "Pilar de Escoria",
|
||
"block.create.secondary_linear_chassis": "Chasis Lineal Secundario",
|
||
"block.create.sequenced_gearshift": "Caja de Cambios Secuenciada",
|
||
"block.create.shadow_steel_casing": "Cubierta de Sombra",
|
||
"block.create.shaft": "Eje",
|
||
"block.create.small_andesite_brick_slab": "UNLOCALIZED: Small Andesite Brick Slab",
|
||
"block.create.small_andesite_brick_stairs": "UNLOCALIZED: Small Andesite Brick Stairs",
|
||
"block.create.small_andesite_brick_wall": "UNLOCALIZED: Small Andesite Brick Wall",
|
||
"block.create.small_andesite_bricks": "UNLOCALIZED: Small Andesite Bricks",
|
||
"block.create.small_asurine_brick_slab": "UNLOCALIZED: Small Asurine Brick Slab",
|
||
"block.create.small_asurine_brick_stairs": "UNLOCALIZED: Small Asurine Brick Stairs",
|
||
"block.create.small_asurine_brick_wall": "UNLOCALIZED: Small Asurine Brick Wall",
|
||
"block.create.small_asurine_bricks": "UNLOCALIZED: Small Asurine Bricks",
|
||
"block.create.small_bogey": "UNLOCALIZED: Small Bogey",
|
||
"block.create.small_calcite_brick_slab": "UNLOCALIZED: Small Calcite Brick Slab",
|
||
"block.create.small_calcite_brick_stairs": "UNLOCALIZED: Small Calcite Brick Stairs",
|
||
"block.create.small_calcite_brick_wall": "UNLOCALIZED: Small Calcite Brick Wall",
|
||
"block.create.small_calcite_bricks": "UNLOCALIZED: Small Calcite Bricks",
|
||
"block.create.small_crimsite_brick_slab": "UNLOCALIZED: Small Crimsite Brick Slab",
|
||
"block.create.small_crimsite_brick_stairs": "UNLOCALIZED: Small Crimsite Brick Stairs",
|
||
"block.create.small_crimsite_brick_wall": "UNLOCALIZED: Small Crimsite Brick Wall",
|
||
"block.create.small_crimsite_bricks": "UNLOCALIZED: Small Crimsite Bricks",
|
||
"block.create.small_deepslate_brick_slab": "UNLOCALIZED: Small Deepslate Brick Slab",
|
||
"block.create.small_deepslate_brick_stairs": "UNLOCALIZED: Small Deepslate Brick Stairs",
|
||
"block.create.small_deepslate_brick_wall": "UNLOCALIZED: Small Deepslate Brick Wall",
|
||
"block.create.small_deepslate_bricks": "UNLOCALIZED: Small Deepslate Bricks",
|
||
"block.create.small_diorite_brick_slab": "UNLOCALIZED: Small Diorite Brick Slab",
|
||
"block.create.small_diorite_brick_stairs": "UNLOCALIZED: Small Diorite Brick Stairs",
|
||
"block.create.small_diorite_brick_wall": "UNLOCALIZED: Small Diorite Brick Wall",
|
||
"block.create.small_diorite_bricks": "UNLOCALIZED: Small Diorite Bricks",
|
||
"block.create.small_dripstone_brick_slab": "UNLOCALIZED: Small Dripstone Brick Slab",
|
||
"block.create.small_dripstone_brick_stairs": "UNLOCALIZED: Small Dripstone Brick Stairs",
|
||
"block.create.small_dripstone_brick_wall": "UNLOCALIZED: Small Dripstone Brick Wall",
|
||
"block.create.small_dripstone_bricks": "UNLOCALIZED: Small Dripstone Bricks",
|
||
"block.create.small_granite_brick_slab": "UNLOCALIZED: Small Granite Brick Slab",
|
||
"block.create.small_granite_brick_stairs": "UNLOCALIZED: Small Granite Brick Stairs",
|
||
"block.create.small_granite_brick_wall": "UNLOCALIZED: Small Granite Brick Wall",
|
||
"block.create.small_granite_bricks": "UNLOCALIZED: Small Granite Bricks",
|
||
"block.create.small_limestone_brick_slab": "UNLOCALIZED: Small Limestone Brick Slab",
|
||
"block.create.small_limestone_brick_stairs": "UNLOCALIZED: Small Limestone Brick Stairs",
|
||
"block.create.small_limestone_brick_wall": "UNLOCALIZED: Small Limestone Brick Wall",
|
||
"block.create.small_limestone_bricks": "UNLOCALIZED: Small Limestone Bricks",
|
||
"block.create.small_ochrum_brick_slab": "UNLOCALIZED: Small Ochrum Brick Slab",
|
||
"block.create.small_ochrum_brick_stairs": "UNLOCALIZED: Small Ochrum Brick Stairs",
|
||
"block.create.small_ochrum_brick_wall": "UNLOCALIZED: Small Ochrum Brick Wall",
|
||
"block.create.small_ochrum_bricks": "UNLOCALIZED: Small Ochrum Bricks",
|
||
"block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles",
|
||
"block.create.small_scorchia_brick_slab": "UNLOCALIZED: Small Scorchia Brick Slab",
|
||
"block.create.small_scorchia_brick_stairs": "UNLOCALIZED: Small Scorchia Brick Stairs",
|
||
"block.create.small_scorchia_brick_wall": "UNLOCALIZED: Small Scorchia Brick Wall",
|
||
"block.create.small_scorchia_bricks": "UNLOCALIZED: Small Scorchia Bricks",
|
||
"block.create.small_scoria_brick_slab": "UNLOCALIZED: Small Scoria Brick Slab",
|
||
"block.create.small_scoria_brick_stairs": "UNLOCALIZED: Small Scoria Brick Stairs",
|
||
"block.create.small_scoria_brick_wall": "UNLOCALIZED: Small Scoria Brick Wall",
|
||
"block.create.small_scoria_bricks": "UNLOCALIZED: Small Scoria Bricks",
|
||
"block.create.small_tuff_brick_slab": "UNLOCALIZED: Small Tuff Brick Slab",
|
||
"block.create.small_tuff_brick_stairs": "UNLOCALIZED: Small Tuff Brick Stairs",
|
||
"block.create.small_tuff_brick_wall": "UNLOCALIZED: Small Tuff Brick Wall",
|
||
"block.create.small_tuff_bricks": "UNLOCALIZED: Small Tuff Bricks",
|
||
"block.create.small_veridium_brick_slab": "UNLOCALIZED: Small Veridium Brick Slab",
|
||
"block.create.small_veridium_brick_stairs": "UNLOCALIZED: Small Veridium Brick Stairs",
|
||
"block.create.small_veridium_brick_wall": "UNLOCALIZED: Small Veridium Brick Wall",
|
||
"block.create.small_veridium_bricks": "UNLOCALIZED: Small Veridium Bricks",
|
||
"block.create.smart_chute": "Tolvogán Inteligente",
|
||
"block.create.smart_fluid_pipe": "Tubería de Fluidos Inteligente",
|
||
"block.create.speedometer": "Velocímetro",
|
||
"block.create.spout": "Surtidor",
|
||
"block.create.spruce_window": "Ventana de Abeto",
|
||
"block.create.spruce_window_pane": "Panel de Ventana de Abeto",
|
||
"block.create.steam_engine": "UNLOCALIZED: Steam Engine",
|
||
"block.create.steam_whistle": "UNLOCALIZED: Steam Whistle",
|
||
"block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension",
|
||
"block.create.sticker": "Pegador",
|
||
"block.create.sticky_mechanical_piston": "Pistón Mecánico Pegajoso",
|
||
"block.create.stockpile_switch": "Interruptor de Reservas",
|
||
"block.create.stressometer": "Estresómetro",
|
||
"block.create.tiled_glass": "Vidrio Baldosa",
|
||
"block.create.tiled_glass_pane": "Panel de Vidrio Baldosa",
|
||
"block.create.track": "UNLOCALIZED: Train Track",
|
||
"block.create.track_observer": "UNLOCALIZED: Train Observer",
|
||
"block.create.track_signal": "UNLOCALIZED: Train Signal",
|
||
"block.create.track_station": "UNLOCALIZED: Train Station",
|
||
"block.create.train_door": "UNLOCALIZED: Train Door",
|
||
"block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor",
|
||
"block.create.tuff_pillar": "UNLOCALIZED: Tuff Pillar",
|
||
"block.create.turntable": "Plato Giratorio",
|
||
"block.create.veridium": "UNLOCALIZED: Veridium",
|
||
"block.create.veridium_pillar": "UNLOCALIZED: Veridium Pillar",
|
||
"block.create.vertical_framed_glass": "Vidrio Baldosa Vertical",
|
||
"block.create.vertical_framed_glass_pane": "Panel de Vidrio Baldosa Vertical",
|
||
"block.create.warped_window": "Ventana Distorsionada",
|
||
"block.create.warped_window_pane": "Panel de Ventana Distorsionada",
|
||
"block.create.water_wheel": "Rueda de Agua",
|
||
"block.create.waxed_copper_shingle_slab": "UNLOCALIZED: Waxed Copper Shingle Slab",
|
||
"block.create.waxed_copper_shingle_stairs": "UNLOCALIZED: Waxed Copper Shingle Stairs",
|
||
"block.create.waxed_copper_shingles": "UNLOCALIZED: Waxed Copper Shingles",
|
||
"block.create.waxed_copper_tile_slab": "UNLOCALIZED: Waxed Copper Tile Slab",
|
||
"block.create.waxed_copper_tile_stairs": "UNLOCALIZED: Waxed Copper Tile Stairs",
|
||
"block.create.waxed_copper_tiles": "UNLOCALIZED: Waxed Copper Tiles",
|
||
"block.create.waxed_exposed_copper_shingle_slab": "UNLOCALIZED: Waxed Exposed Copper Shingle Slab",
|
||
"block.create.waxed_exposed_copper_shingle_stairs": "UNLOCALIZED: Waxed Exposed Copper Shingle Stairs",
|
||
"block.create.waxed_exposed_copper_shingles": "UNLOCALIZED: Waxed Exposed Copper Shingles",
|
||
"block.create.waxed_exposed_copper_tile_slab": "UNLOCALIZED: Waxed Exposed Copper Tile Slab",
|
||
"block.create.waxed_exposed_copper_tile_stairs": "UNLOCALIZED: Waxed Exposed Copper Tile Stairs",
|
||
"block.create.waxed_exposed_copper_tiles": "UNLOCALIZED: Waxed Exposed Copper Tiles",
|
||
"block.create.waxed_oxidized_copper_shingle_slab": "UNLOCALIZED: Waxed Oxidized Copper Shingle Slab",
|
||
"block.create.waxed_oxidized_copper_shingle_stairs": "UNLOCALIZED: Waxed Oxidized Copper Shingle Stairs",
|
||
"block.create.waxed_oxidized_copper_shingles": "UNLOCALIZED: Waxed Oxidized Copper Shingles",
|
||
"block.create.waxed_oxidized_copper_tile_slab": "UNLOCALIZED: Waxed Oxidized Copper Tile Slab",
|
||
"block.create.waxed_oxidized_copper_tile_stairs": "UNLOCALIZED: Waxed Oxidized Copper Tile Stairs",
|
||
"block.create.waxed_oxidized_copper_tiles": "UNLOCALIZED: Waxed Oxidized Copper Tiles",
|
||
"block.create.waxed_weathered_copper_shingle_slab": "UNLOCALIZED: Waxed Weathered Copper Shingle Slab",
|
||
"block.create.waxed_weathered_copper_shingle_stairs": "UNLOCALIZED: Waxed Weathered Copper Shingle Stairs",
|
||
"block.create.waxed_weathered_copper_shingles": "UNLOCALIZED: Waxed Weathered Copper Shingles",
|
||
"block.create.waxed_weathered_copper_tile_slab": "UNLOCALIZED: Waxed Weathered Copper Tile Slab",
|
||
"block.create.waxed_weathered_copper_tile_stairs": "UNLOCALIZED: Waxed Weathered Copper Tile Stairs",
|
||
"block.create.waxed_weathered_copper_tiles": "UNLOCALIZED: Waxed Weathered Copper Tiles",
|
||
"block.create.weathered_copper_shingle_slab": "UNLOCALIZED: Weathered Copper Shingle Slab",
|
||
"block.create.weathered_copper_shingle_stairs": "UNLOCALIZED: Weathered Copper Shingle Stairs",
|
||
"block.create.weathered_copper_shingles": "UNLOCALIZED: Weathered Copper Shingles",
|
||
"block.create.weathered_copper_tile_slab": "UNLOCALIZED: Weathered Copper Tile Slab",
|
||
"block.create.weathered_copper_tile_stairs": "UNLOCALIZED: Weathered Copper Tile Stairs",
|
||
"block.create.weathered_copper_tiles": "UNLOCALIZED: Weathered Copper Tiles",
|
||
"block.create.weighted_ejector": "Eyector por Peso",
|
||
"block.create.white_nixie_tube": "Tubo Nixie Blanco",
|
||
"block.create.white_sail": "Vela Blanca",
|
||
"block.create.white_seat": "Asiento Blanco",
|
||
"block.create.white_toolbox": "Caja de Herramientas Blanca",
|
||
"block.create.white_valve_handle": "Válvula Blanca",
|
||
"block.create.windmill_bearing": "Rodamiento de Molino de Viento",
|
||
"block.create.wooden_bracket": "Soporte de Madera",
|
||
"block.create.yellow_nixie_tube": "Tubo Nixie Amarillo",
|
||
"block.create.yellow_sail": "Vela Amarilla",
|
||
"block.create.yellow_seat": "Asiento Amarillo",
|
||
"block.create.yellow_toolbox": "Caja de Herramientas Amarilla",
|
||
"block.create.yellow_valve_handle": "Válvula Amarilla",
|
||
"block.create.zinc_block": "Bloque de Zinc",
|
||
"block.create.zinc_ore": "Mineral de Zinc",
|
||
|
||
"enchantment.create.capacity": "Capacidad",
|
||
"enchantment.create.potato_recovery": "Recuperación de papas",
|
||
|
||
"entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption",
|
||
"entity.create.contraption": "Artefacto",
|
||
"entity.create.crafting_blueprint": "Crafteando Planos",
|
||
"entity.create.gantry_contraption": "Artefacto de Grúa",
|
||
"entity.create.potato_projectile": "Projectil de papa",
|
||
"entity.create.seat": "Asiento",
|
||
"entity.create.stationary_contraption": "Artefacto Estacionario",
|
||
"entity.create.super_glue": "La Gotita",
|
||
|
||
"fluid.create.potion": "Poción",
|
||
"fluid.create.tea": "Té del Constructor",
|
||
|
||
"item.create.andesite_alloy": "Aleación de Andesita",
|
||
"item.create.attribute_filter": "Filtro de Atributos",
|
||
"item.create.bar_of_chocolate": "Barra de Chocolate",
|
||
"item.create.belt_connector": "Cinta Mecánica",
|
||
"item.create.blaze_cake": "Pastel Blaze",
|
||
"item.create.blaze_cake_base": "Base del Pastel Blaze",
|
||
"item.create.brass_hand": "Mano de Latón",
|
||
"item.create.brass_ingot": "Lingote de Latón",
|
||
"item.create.brass_nugget": "Nugget de Latón",
|
||
"item.create.brass_sheet": "Plancha de Latón",
|
||
"item.create.builders_tea": "Té del Constructor",
|
||
"item.create.chest_minecart_contraption": "Contrapción de Vagoneta con Cofre",
|
||
"item.create.chocolate_bucket": "Balde de Chocolate",
|
||
"item.create.chocolate_glazed_berries": "Bayas Bañadas en Chocolate",
|
||
"item.create.chromatic_compound": "Compuesto Cromático",
|
||
"item.create.cinder_flour": "Harina de Cenizas",
|
||
"item.create.copper_backtank": "Mochila-Tanque de Cobre",
|
||
"item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable",
|
||
"item.create.copper_nugget": "Nugget de Cobre",
|
||
"item.create.copper_sheet": "Plancha de Cobre",
|
||
"item.create.crafter_slot_cover": "Cubre Ranuras",
|
||
"item.create.crafting_blueprint": "Plano de Fabricación",
|
||
"item.create.creative_blaze_cake": "Pastel Blaze del Creativo",
|
||
"item.create.crushed_aluminum_ore": "Mineral de Aluminio Triturado",
|
||
"item.create.crushed_copper_ore": "Mineral de Cobre Triturado",
|
||
"item.create.crushed_gold_ore": "Mineral de Oro Triturado",
|
||
"item.create.crushed_iron_ore": "Mineral de Hierro Triturado",
|
||
"item.create.crushed_lead_ore": "Mineral de Plomo Triturado",
|
||
"item.create.crushed_nickel_ore": "Mineral de Níquel Triturado",
|
||
"item.create.crushed_osmium_ore": "Mineral de Osmio Triturado",
|
||
"item.create.crushed_platinum_ore": "Mineral de Platino Triturado",
|
||
"item.create.crushed_quicksilver_ore": "Mineral de Mercurio Triturado",
|
||
"item.create.crushed_silver_ore": "Mineral de Plata Triturado",
|
||
"item.create.crushed_tin_ore": "Mineral de Estaño Triturado",
|
||
"item.create.crushed_uranium_ore": "Mineral de Uranio Triturado",
|
||
"item.create.crushed_zinc_ore": "Mineral de Zinc Triturado",
|
||
"item.create.diving_boots": "Botas de Buceo",
|
||
"item.create.diving_helmet": "Casco de Buceo",
|
||
"item.create.dough": "Masa",
|
||
"item.create.electron_tube": "Tubo de Electrones",
|
||
"item.create.empty_blaze_burner": "Quemador Blaze Vacío",
|
||
"item.create.empty_schematic": "Esquema Vacío",
|
||
"item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience",
|
||
"item.create.extendo_grip": "Agarrextensor",
|
||
"item.create.filter": "Filtro",
|
||
"item.create.furnace_minecart_contraption": "Contrapción de Vagoneta con Horno",
|
||
"item.create.goggles": "Lentes del Ingeniero",
|
||
"item.create.golden_sheet": "Plancha Dorada",
|
||
"item.create.handheld_worldshaper": "Forma Mundos del Creativo",
|
||
"item.create.honey_bucket": "Balde de Miel",
|
||
"item.create.honeyed_apple": "Manzana Enmielada",
|
||
"item.create.incomplete_precision_mechanism": "Mecanismo de Precisión Incompleto",
|
||
"item.create.incomplete_track": "UNLOCALIZED: Incomplete Track",
|
||
"item.create.iron_sheet": "Plancha de Hierro",
|
||
"item.create.linked_controller": "Controlador Vinculable",
|
||
"item.create.minecart_contraption": "Contrapción de Vagoneta",
|
||
"item.create.minecart_coupling": "Acoplamiento de Vagonetas",
|
||
"item.create.polished_rose_quartz": "Cuarzo Rosa Pulido",
|
||
"item.create.potato_cannon": "Cañón de Papas",
|
||
"item.create.powdered_obsidian": "Obsidiana Pulverizada",
|
||
"item.create.precision_mechanism": "Mecanismo de Precisión",
|
||
"item.create.propeller": "Hélice",
|
||
"item.create.raw_zinc": "UNLOCALIZED: Raw Zinc",
|
||
"item.create.red_sand_paper": "Papel de Arena Roja",
|
||
"item.create.refined_radiance": "Radiancia Refinada",
|
||
"item.create.rose_quartz": "Cuarzo Rosa",
|
||
"item.create.sand_paper": "Papel de Arena",
|
||
"item.create.schedule": "UNLOCALIZED: Train Schedule",
|
||
"item.create.schematic": "Esquema",
|
||
"item.create.schematic_and_quill": "Esquema con Pluma",
|
||
"item.create.shadow_steel": "Acero Sombrío",
|
||
"item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet",
|
||
"item.create.super_glue": "La Gotita",
|
||
"item.create.sweet_roll": "Rollito Dulce",
|
||
"item.create.tree_fertilizer": "Fertilizante Arbóreo",
|
||
"item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet",
|
||
"item.create.vertical_gearbox": "Caja de Engranajes Vertical",
|
||
"item.create.wand_of_symmetry": "Vara de Simetría",
|
||
"item.create.wheat_flour": "Harina de Trigo",
|
||
"item.create.whisk": "Batidor",
|
||
"item.create.wrench": "Llave Inglesa",
|
||
"item.create.zinc_ingot": "Lingote de Zinc",
|
||
"item.create.zinc_nugget": "Nugget de Zinc",
|
||
|
||
|
||
"_": "->------------------------] Advancements [------------------------<-",
|
||
|
||
"advancement.create.root": "Bienvenido a Create",
|
||
"advancement.create.root.desc": "¡Es hora de empezar a construir algunas contrapciones increíbles!",
|
||
"advancement.create.andesite_alloy": "Aliteración Abundante",
|
||
"advancement.create.andesite_alloy.desc": "Los materiales de create tienen nombres raros. La Aleación de Andesita es uno de ellos.",
|
||
"advancement.create.andesite_casing": "La Edad de la Andesita",
|
||
"advancement.create.andesite_casing.desc": "Utilice un poco de madera y aleación de andesita para crear una cubierta básica.",
|
||
"advancement.create.mechanical_press": "UNLOCALIZED: Bonk!",
|
||
"advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press",
|
||
"advancement.create.encased_fan": "UNLOCALIZED: Wind Maker",
|
||
"advancement.create.encased_fan.desc": "UNLOCALIZED: Place and power an Encased Fan",
|
||
"advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle",
|
||
"advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials",
|
||
"advancement.create.saw_processing": "UNLOCALIZED: Workshop's Most Feared",
|
||
"advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials",
|
||
"advancement.create.compacting": "UNLOCALIZED: Compactification",
|
||
"advancement.create.compacting.desc": "UNLOCALIZED: Use a Mechanical Press and a Basin to create fewer items from more",
|
||
"advancement.create.belt": "Unidad de Algas",
|
||
"advancement.create.belt.desc": "Conecta dos ejes con una cinta mecánica.",
|
||
"advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic",
|
||
"advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel",
|
||
"advancement.create.chute": "Viniendose Abajo",
|
||
"advancement.create.chute.desc": "Coloca un tolvogán, la contraparte vertical de las cintas mecánicas.",
|
||
"advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing It Up",
|
||
"advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer",
|
||
"advancement.create.burner": "UNLOCALIZED: Sentient Fireplace",
|
||
"advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner",
|
||
"advancement.create.water_wheel": "Aprovechando la Hidráulica",
|
||
"advancement.create.water_wheel.desc": "¡Pon una rueda de agua e intenta hacer que gire!",
|
||
"advancement.create.windmill": "Una leve brisa",
|
||
"advancement.create.windmill.desc": "Arma un molino.",
|
||
"advancement.create.shifting_gears": "Engranajes Cambiantes",
|
||
"advancement.create.shifting_gears.desc": "Conecta un engranaje grande a uno pequeño, permitiendo cambiar la velocidad de tu contrapción.",
|
||
"advancement.create.millstone": "Trituradora de Bolsillo",
|
||
"advancement.create.millstone.desc": "Coloca y dale poder a una Piedra de Molino.",
|
||
"advancement.create.super_glue": "UNLOCALIZED: Area of Connect",
|
||
"advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group",
|
||
"advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose",
|
||
"advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a Contraption with drills, saws, or harvesters on board",
|
||
"advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-By Exchange",
|
||
"advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a Contraption",
|
||
"advancement.create.wrench_goggles": "UNLOCALIZED: Kitted Out",
|
||
"advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's Goggles and a Wrench",
|
||
"advancement.create.stressometer": "Pero, ¿qué tan estresado exactamente?",
|
||
"advancement.create.stressometer.desc": "Coloca y dale poder a un Estresómetro. Míralo con tus gafas para leer el número exacto.",
|
||
"advancement.create.cuckoo_clock": "UNLOCALIZED: Is It Time?",
|
||
"advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime",
|
||
"advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze",
|
||
"advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength",
|
||
"advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion",
|
||
"advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched more than 30 blocks by a Weighted Ejector",
|
||
"advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere",
|
||
"advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep",
|
||
"advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms",
|
||
"advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks",
|
||
"advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery",
|
||
"advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical Ploughs",
|
||
"advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel",
|
||
"advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)",
|
||
"advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session",
|
||
"advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)",
|
||
"advancement.create.belt_funnel_kiss": "¡Son Cintololos!",
|
||
"advancement.create.belt_funnel_kiss.desc": "Haz que dos ingresos montados en una cinta mecánica se besen.",
|
||
"advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed",
|
||
"advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)",
|
||
"advancement.create.copper": "UNLOCALIZED: Cuprum Bokum",
|
||
"advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper Ingots for your exploits in fluid manipulation",
|
||
"advancement.create.copper_casing": "La Edad del Cobre",
|
||
"advancement.create.copper_casing.desc": "Utiliza planchas de cobre y un poco de madera para crear cubiertas de cobre.",
|
||
"advancement.create.spout": "Splash",
|
||
"advancement.create.spout.desc": "Observa cómo se llena un objeto de líquido con un surtidor.",
|
||
"advancement.create.drain": "UNLOCALIZED: Tumble Draining",
|
||
"advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid-containing item be emptied by an Item Drain",
|
||
"advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse",
|
||
"advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam Engine to generate torque",
|
||
"advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel",
|
||
"advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle",
|
||
"advancement.create.backtank": "UNLOCALIZED: Pressure to Go",
|
||
"advancement.create.backtank.desc": "UNLOCALIZED: Create a Copper Backtank and make it accumulate air pressure",
|
||
"advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths",
|
||
"advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a Diving Helmet and a Copper Backtank, then jump into water",
|
||
"advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure",
|
||
"advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump",
|
||
"advancement.create.glass_pipe": "Flujo Espía",
|
||
"advancement.create.glass_pipe.desc": "Observa cómo se propaga el fluido a través de una tubería con ventana. Puedes añadir una ventana a una tubería recta con tu Llave Inglesa.",
|
||
"advancement.create.water_supply": "UNLOCALIZED: Puddle Collector",
|
||
"advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a Fluid Pipe or Mechanical Pump to collect water",
|
||
"advancement.create.hose_pulley": "Derrame industrial",
|
||
"advancement.create.hose_pulley.desc": "Baja una polea manguera y observa cómo drena o llena un cuerpo de fluido.",
|
||
"advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination",
|
||
"advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a bucket of molten chocolate",
|
||
"advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping",
|
||
"advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Beehive",
|
||
"advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle",
|
||
"advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of lava large enough to be considered infinite",
|
||
"advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam",
|
||
"advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power",
|
||
"advancement.create.foods": "UNLOCALIZED: Balanced Diet",
|
||
"advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Glazed Berries, a Honeyed Apple, and a Sweet Roll all from the same Spout",
|
||
"advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders",
|
||
"advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your diving gear§7\n(Hidden Advancement)",
|
||
"advancement.create.chained_drain": "UNLOCALIZED: On a Roll",
|
||
"advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an item move across a row of Item Drains§7\n(Hidden Advancement)",
|
||
"advancement.create.cross_streams": "UNLOCALIZED: Don't Cross the Streams!",
|
||
"advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)",
|
||
"advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ",
|
||
"advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single Fluid Tank§7\n(Hidden Advancement)",
|
||
"advancement.create.brass": "Aleaciones de verdad",
|
||
"advancement.create.brass.desc": "Usa cobre triturado y zinc triturado para crear algo de latón.",
|
||
"advancement.create.brass_casing": "La Edad del Latón",
|
||
"advancement.create.brass_casing.desc": "Utiliza tu latón recién obtenido y un poco de madera para crear una cubierta más avanzada.",
|
||
"advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds",
|
||
"advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz",
|
||
"advancement.create.deployer": "Toca, Coloca y Ataca",
|
||
"advancement.create.deployer.desc": "Coloca y dale poder a un Desplegador, la perfecta reflexión de tí mismo.",
|
||
"advancement.create.precision_mechanism": "Curiosidades Complejas",
|
||
"advancement.create.precision_mechanism.desc": "Ensambla un Mecanismo de Precisión.",
|
||
"advancement.create.speed_controller": "¡Los ingenieros lo odian!",
|
||
"advancement.create.speed_controller.desc": "Pon un Controlador de Velocidad de Rotación, el último dispositivo del mercado para el engranaje moderno.",
|
||
"advancement.create.mechanical_arm": "¡Manos Ocupadas!",
|
||
"advancement.create.mechanical_arm.desc": "Construye un brazo mecánico, selecciona entradas y salidas, colócalo y dale poder; entonces, observa como hace todo el trabajo por tí.",
|
||
"advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly",
|
||
"advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
|
||
"advancement.create.crushing_wheel": "Un par de Gigantes",
|
||
"advancement.create.crushing_wheel.desc": "Crea ruedas trituradoras para descomponer los materiales de manera más efectiva.",
|
||
"advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense",
|
||
"advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell",
|
||
"advancement.create.clockwork_bearing": "Contrapción en Punto",
|
||
"advancement.create.clockwork_bearing.desc": "Ensambla una estructura montada sobre un rodamiento de relojería.",
|
||
"advancement.create.display_link": "UNLOCALIZED: Big Data",
|
||
"advancement.create.display_link.desc": "UNLOCALIZED: Use a Display Link to visualise information",
|
||
"advancement.create.potato_cannon": "¡Fwoomp!",
|
||
"advancement.create.potato_cannon.desc": "Derrota a un enemigo con tu Cañón de Papas.",
|
||
"advancement.create.extendo_grip": "¡Boioioing!",
|
||
"advancement.create.extendo_grip.desc": "Sostén un Agarrextensor.",
|
||
"advancement.create.linked_controller": "UNLOCALIZED: Remote Activation",
|
||
"advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller",
|
||
"advancement.create.arm_blaze_burner": "Combustrón 3001",
|
||
"advancement.create.arm_blaze_burner.desc": "Instruye a un brazo mecánico para que alimente tu Quemador Blaze.",
|
||
"advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing It",
|
||
"advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a pair of Crushing Wheels at maximum speed",
|
||
"advancement.create.arm_many_targets": "Organizatrón 3000",
|
||
"advancement.create.arm_many_targets.desc": "Programa un brazo mecánico con 10 o más localizaciones de salida.",
|
||
"advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks",
|
||
"advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause Potato Cannon projectiles of different types to collide with each other",
|
||
"advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart",
|
||
"advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself",
|
||
"advancement.create.fist_bump": "¡Dame el puño, hermano!",
|
||
"advancement.create.fist_bump.desc": "Haz que dos Desplegadores se golpeen con el puño.",
|
||
"advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures",
|
||
"advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)",
|
||
"advancement.create.extendo_grip_dual": "UNLOCALIZED: To Full Extent",
|
||
"advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual-wield Extendo Grips for superhuman reach§7\n(Hidden Advancement)",
|
||
"advancement.create.musical_arm": "¡Póneme mi tema principal!",
|
||
"advancement.create.musical_arm.desc": "Observa cómo un brazo mecánico opera un tocadiscos.",
|
||
"advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks",
|
||
"advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet by refining Powdered Obsidian",
|
||
"advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age",
|
||
"advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a casing for railway components",
|
||
"advancement.create.train": "UNLOCALIZED: All Aboard!",
|
||
"advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train",
|
||
"advancement.create.conductor": "UNLOCALIZED: Conductor Instructor",
|
||
"advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Train Schedule",
|
||
"advancement.create.track_signal": "UNLOCALIZED: Traffic Control",
|
||
"advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal",
|
||
"advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables",
|
||
"advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links",
|
||
"advancement.create.track_0": "UNLOCALIZED: A New Gauge",
|
||
"advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks",
|
||
"advancement.create.train_whistle": "UNLOCALIZED: Choo Choo!",
|
||
"advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving",
|
||
"advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter",
|
||
"advancement.create.train_portal.desc": "UNLOCALIZED: Ride a Train through a Nether portal",
|
||
"advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory",
|
||
"advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 Train Tracks with the same Mechanical Press",
|
||
"advancement.create.long_bend": "UNLOCALIZED: The Longest Bend",
|
||
"advancement.create.long_bend.desc": "UNLOCALIZED: Create a curved track section that spans more than 30 blocks in length",
|
||
"advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours",
|
||
"advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least 6 carriages",
|
||
"advancement.create.long_travel": "UNLOCALIZED: Field Trip",
|
||
"advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling",
|
||
"advancement.create.train_roadkill": "UNLOCALIZED: Road Kill",
|
||
"advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an enemy with your Train§7\n(Hidden Advancement)",
|
||
"advancement.create.red_signal": "UNLOCALIZED: Expert Driver",
|
||
"advancement.create.red_signal.desc": "UNLOCALIZED: Run a red Train Signal§7\n(Hidden Advancement)",
|
||
"advancement.create.train_crash": "UNLOCALIZED: Terrible Service",
|
||
"advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train crash as a passenger§7\n(Hidden Advancement)",
|
||
"advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot",
|
||
"advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)",
|
||
|
||
|
||
"_": "->------------------------] UI & Messages [------------------------<-",
|
||
|
||
"itemGroup.create.base": "Create",
|
||
"itemGroup.create.palettes": "Create Palettes",
|
||
|
||
"death.attack.create.crush": "%1$s fué procesado por Ruedas Trituradoras",
|
||
"death.attack.create.crush.player": "%1$sfue tirado dentro de Ruedas Trituradoras por %2$s",
|
||
"death.attack.create.fan_fire": "%1$s se ahumó con un Ventilador",
|
||
"death.attack.create.fan_fire.player": "%1$s fué tirado dentro de un ahumador por %2$s",
|
||
"death.attack.create.fan_lava": "%1$s fué incinerado por un Ventilador",
|
||
"death.attack.create.fan_lava.player": "%1$s fué tirado dentro de una derretidora por %2$s",
|
||
"death.attack.create.mechanical_drill": "%1$s fué empalado por un Taladro Mecánico",
|
||
"death.attack.create.mechanical_drill.player": "%1$s fué tirado en frente de un Taladro por %2$s",
|
||
"death.attack.create.mechanical_saw": "%1$s fué cortado por la mitad por Sierra Mecánica",
|
||
"death.attack.create.mechanical_saw.player": "%1$s fué lanzado dentro de una Sierra por %2$s",
|
||
"death.attack.create.potato_cannon": "%1$s fue disparado por el Cañón de Papas de %2$s",
|
||
"death.attack.create.potato_cannon.item": "%1$s fué disparado por %2$s usando %3$s",
|
||
"death.attack.create.cuckoo_clock_explosion": "%1$s fué reventado por el reloj cu-cú manipulado",
|
||
"death.attack.create.cuckoo_clock_explosion.player": "%1$s fué reventado por el reloj cu-cú manipulado",
|
||
"death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s",
|
||
|
||
"create.block.deployer.damage_source_name": "Un Desplegador pillo",
|
||
"create.block.cart_assembler.invalid": "Coloca tu ensamblador de Vagonetas en un bloque de rieles",
|
||
|
||
"create.menu.return": "Volver al Menú",
|
||
"create.menu.configure": "Configurar...",
|
||
"create.menu.ponder_index": "Reflexionar el índice",
|
||
"create.menu.only_ingame": "Disponible en el menú de pausa",
|
||
"create.menu.report_bugs": "Reportar Problemas",
|
||
"create.menu.support": "Apóyanos",
|
||
|
||
"create.ponder.mod_name": "UNLOCALIZED: Create",
|
||
|
||
"create.recipe.crushing": "Triturando",
|
||
"create.recipe.milling": "Moliendo",
|
||
"create.recipe.fan_washing": "Lavando",
|
||
"create.recipe.fan_washing.fan": "Ventilador detrás de una Corriente de Agua",
|
||
"create.recipe.fan_smoking": "Ahumado",
|
||
"create.recipe.fan_smoking.fan": "Ventilador tras Fuego",
|
||
"create.recipe.fan_haunting": "UNLOCALIZED: Bulk Haunting",
|
||
"create.recipe.fan_haunting.fan": "UNLOCALIZED: Fan behind Soul Fire",
|
||
"create.recipe.fan_blasting": "Fundición",
|
||
"create.recipe.fan_blasting.fan": "Ventilador tras Lava",
|
||
"create.recipe.pressing": "Prensando",
|
||
"create.recipe.mixing": "Mezclando",
|
||
"create.recipe.deploying": "Desplegando",
|
||
"create.recipe.automatic_shapeless": "Crafteo Automatizada sin Forma",
|
||
"create.recipe.automatic_brewing": "Preparación Automática",
|
||
"create.recipe.packing": "Compactando",
|
||
"create.recipe.automatic_packing": "Campactación Automática",
|
||
"create.recipe.sawing": "Aserrando",
|
||
"create.recipe.mechanical_crafting": "Crafteo Mecánico",
|
||
"create.recipe.automatic_shaped": "Crafteo Automático con Forma",
|
||
"create.recipe.block_cutting": "Cartando Bloques",
|
||
"create.recipe.wood_cutting": "Cortando Madera",
|
||
"create.recipe.sandpaper_polishing": "Pulido de Papel de Arena",
|
||
"create.recipe.mystery_conversion": "Conversión Misteriosa",
|
||
"create.recipe.spout_filling": "Llenado por Surtidor",
|
||
"create.recipe.draining": "Drenaje de Objeto",
|
||
"create.recipe.item_application": "UNLOCALIZED: Manual Item Application",
|
||
"create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe",
|
||
"create.recipe.sequenced_assembly": "Ensamblaje Secuenciado",
|
||
"create.recipe.assembly.next": "Siguiente: %1$s",
|
||
"create.recipe.assembly.step": "Paso %1$s:",
|
||
"create.recipe.assembly.progress": "Progreso: %1$s/%2$s",
|
||
"create.recipe.assembly.pressing": "Procesar en prensa",
|
||
"create.recipe.assembly.spout_filling_fluid": "Surte %1$s",
|
||
"create.recipe.assembly.deploying_item": "Despliega %1$s",
|
||
"create.recipe.assembly.cutting": "Corta con Sierra",
|
||
"create.recipe.assembly.repeat": "Repetir Secuencia %1$s Veces",
|
||
"create.recipe.assembly.junk": "Chatarra Aleatoria",
|
||
"create.recipe.processing.chance": "%1$s%% Probabilidad",
|
||
"create.recipe.deploying.not_consumed": "No Consumido",
|
||
"create.recipe.heat_requirement.none": "No requiere calor",
|
||
"create.recipe.heat_requirement.heated": "Calentado",
|
||
"create.recipe.heat_requirement.superheated": "Super-Calentado",
|
||
|
||
"create.generic.range": "Rango",
|
||
"create.generic.radius": "Radio",
|
||
"create.generic.width": "Ancho",
|
||
"create.generic.height": "Altura",
|
||
"create.generic.length": "Largo",
|
||
"create.generic.speed": "Velocidad",
|
||
"create.generic.delay": "Retraso",
|
||
"create.generic.duration": "UNLOCALIZED: Duration",
|
||
"create.generic.timeUnit": "UNLOCALIZED: Time Unit",
|
||
"create.generic.unit.ticks": "Ticks",
|
||
"create.generic.unit.seconds": "Segundos",
|
||
"create.generic.unit.minutes": "Minutos",
|
||
"create.generic.daytime.hour": "UNLOCALIZED: Hour",
|
||
"create.generic.daytime.minute": "UNLOCALIZED: Minute",
|
||
"create.generic.daytime.second": "UNLOCALIZED: Second",
|
||
"create.generic.daytime.pm": "UNLOCALIZED: pm",
|
||
"create.generic.daytime.am": "UNLOCALIZED: am",
|
||
"create.generic.unit.rpm": "RPM",
|
||
"create.generic.unit.stress": "us",
|
||
"create.generic.unit.degrees": "°",
|
||
"create.generic.unit.millibuckets": "%1$smB",
|
||
"create.generic.unit.buckets": "UNLOCALIZED: B",
|
||
"create.generic.clockwise": "En sentido del Reloj",
|
||
"create.generic.counter_clockwise": "Al contrario del Reloj",
|
||
"create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"",
|
||
"create.generic.pitch": "UNLOCALIZED: Pitch: %1$s",
|
||
"create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G",
|
||
|
||
"create.action.scroll": "Rueda",
|
||
"create.action.confirm": "Confirmar",
|
||
"create.action.abort": "Abortar",
|
||
"create.action.saveToFile": "Guardar",
|
||
"create.action.discard": "Descartar",
|
||
|
||
"create.keyinfo.toolmenu": "Fijarse en el Overlay del esquema",
|
||
"create.keyinfo.toolbelt": "Acceder a cajas de Herramientas cercanas",
|
||
"create.keyinfo.scrollup": "Simular Mousewheel Up (inworld)",
|
||
"create.keyinfo.scrolldown": "Simular Mousewheel Down (inworld)",
|
||
|
||
"create.gui.scrollInput.defaultTitle": "Elije una opción:",
|
||
"create.gui.scrollInput.scrollToModify": "Rueda para modificar",
|
||
"create.gui.scrollInput.scrollToAdjustAmount": "Rueda para ajustar la cantidad",
|
||
"create.gui.scrollInput.scrollToSelect": "Rueda para selecionar",
|
||
"create.gui.scrollInput.shiftScrollsFaster": "Shiftea para rodar mas rápido",
|
||
"create.gui.toolmenu.focusKey": "Mantén [%1$s] para Fijarte",
|
||
"create.gui.toolmenu.cycle": "[SCROLL] para ciclar",
|
||
|
||
"create.toolbox.unequip": "Desequipar: %1$s",
|
||
"create.toolbox.outOfRange": "Caja de Herramientas del objeto fuera de rango",
|
||
"create.toolbox.detach": "Detener búsqueda y mantener el objeto",
|
||
"create.toolbox.depositAll": "Devolver objetos a cajas de herramientas cercanas",
|
||
"create.toolbox.depositBox": "Devolver objetos a la caja de herramientas",
|
||
|
||
"create.gui.symmetryWand.mirrorType": "Espejo",
|
||
"create.gui.symmetryWand.orientation": "Orientación",
|
||
|
||
"create.symmetry.mirror.plane": "Reflejar una vez",
|
||
"create.symmetry.mirror.doublePlane": "Rectangular",
|
||
"create.symmetry.mirror.triplePlane": "Octagonal",
|
||
|
||
"create.orientation.orthogonal": "Ortogonal",
|
||
"create.orientation.diagonal": "Diagonal",
|
||
"create.orientation.horizontal": "Horizontal",
|
||
"create.orientation.alongZ": "En el eje Z",
|
||
"create.orientation.alongX": "en el eje X",
|
||
|
||
"create.gui.terrainzapper.title": "Blockzapper de mano",
|
||
"create.gui.terrainzapper.searchDiagonal": "Seguir Diagonales",
|
||
"create.gui.terrainzapper.searchFuzzy": "Ignorar bordes de los materiales",
|
||
"create.gui.terrainzapper.patternSection": "Patrón",
|
||
"create.gui.terrainzapper.pattern.solid": "Solido",
|
||
"create.gui.terrainzapper.pattern.checkered": "Tablero de damas",
|
||
"create.gui.terrainzapper.pattern.inversecheckered": "Tablero de damas invertido",
|
||
"create.gui.terrainzapper.pattern.chance25": "Tiro de 25%",
|
||
"create.gui.terrainzapper.pattern.chance50": "Tiro de 50%",
|
||
"create.gui.terrainzapper.pattern.chance75": "Tiro de 75%",
|
||
"create.gui.terrainzapper.placement": "Colocación",
|
||
"create.gui.terrainzapper.placement.merged": "Fusionados",
|
||
"create.gui.terrainzapper.placement.attached": "Adjuntos",
|
||
"create.gui.terrainzapper.placement.inserted": "Insertados",
|
||
"create.gui.terrainzapper.brush": "Brocha",
|
||
"create.gui.terrainzapper.brush.cuboid": "Cuboide",
|
||
"create.gui.terrainzapper.brush.sphere": "Esfera",
|
||
"create.gui.terrainzapper.brush.cylinder": "Cilindro",
|
||
"create.gui.terrainzapper.brush.surface": "Superficie",
|
||
"create.gui.terrainzapper.brush.cluster": "Grupo",
|
||
"create.gui.terrainzapper.tool": "Herramienta",
|
||
"create.gui.terrainzapper.tool.fill": "Llenar",
|
||
"create.gui.terrainzapper.tool.place": "Colocar",
|
||
"create.gui.terrainzapper.tool.replace": "Reemplazar",
|
||
"create.gui.terrainzapper.tool.clear": "Borrar",
|
||
"create.gui.terrainzapper.tool.overlay": "Overlay",
|
||
"create.gui.terrainzapper.tool.flatten": "Aplanar",
|
||
|
||
"create.terrainzapper.shiftRightClickToSet": "Shift-Click Derecho para Seleccionar una Forma",
|
||
"create.terrainzapper.usingBlock": "Usando: %1$s",
|
||
"create.terrainzapper.leftClickToSet": "Click Izquierdo a un Bloque para elegir Material",
|
||
|
||
"create.minecart_coupling.two_couplings_max": "Las vagonetas no pueden tener mas de dos uniones cada una",
|
||
"create.minecart_coupling.unloaded": "Partes de tu tren parecen estar en chunks no cargados",
|
||
"create.minecart_coupling.no_loops": "Las uniones no puede formar un ciclo",
|
||
"create.minecart_coupling.removed": "Removidas todas las uniones de la vagoneta",
|
||
"create.minecart_coupling.too_far": "Las vagonetas estan muy separadas entre sí",
|
||
|
||
"create.contraptions.movement_mode": "Modo de Movimiento",
|
||
"create.contraptions.movement_mode.move_place": "Siempre colocar cuando se Detiene",
|
||
"create.contraptions.movement_mode.move_place_returned": "Colocar solo en la Posición Inicial",
|
||
"create.contraptions.movement_mode.move_never_place": "Colocar solo cuando el anclaje se destruye",
|
||
"create.contraptions.movement_mode.rotate_place": "Colocar siempre que es detenido",
|
||
"create.contraptions.movement_mode.rotate_place_returned": "Colocar solo cerca del angulo inicial",
|
||
"create.contraptions.movement_mode.rotate_never_place": "Colocar solo cuando el anclaje es destruido",
|
||
"create.contraptions.cart_movement_mode": "Modo de Movimiento del Vagón",
|
||
"create.contraptions.cart_movement_mode.rotate": "Siempre apuntar en la dirección de movimiento",
|
||
"create.contraptions.cart_movement_mode.rotate_paused": "Pausar actores mientras rota",
|
||
"create.contraptions.cart_movement_mode.rotation_locked": "Bloquear Rotación",
|
||
"create.contraptions.windmill.rotation_direction": "Dirección de Rotación",
|
||
"create.contraptions.clockwork.clock_hands": "Manijas del Reloj",
|
||
"create.contraptions.clockwork.hour_first": "Horario Primero",
|
||
"create.contraptions.clockwork.minute_first": "Minutero Primero",
|
||
"create.contraptions.clockwork.hour_first_24": "24-horas Primero",
|
||
|
||
"create.logistics.filter": "Filtro",
|
||
"create.logistics.recipe_filter": "Filtro de Recetas",
|
||
"create.logistics.fluid_filter": "Filtro de Fluidos",
|
||
"create.logistics.firstFrequency": "Frec. #1",
|
||
"create.logistics.secondFrequency": "Frec. #2",
|
||
"create.logistics.filter.apply": "Filtro Aplicado a %1$s.",
|
||
"create.logistics.filter.apply_click_again": "Filtro Aplicado a %1$s, haz click de nuevo para copiar la cantidad.",
|
||
"create.logistics.filter.apply_count": "Recuento de extracción aplicado al filtro.",
|
||
|
||
"create.gui.goggles.generator_stats": "Estadísticas de Generación:",
|
||
"create.gui.goggles.kinetic_stats": "Estadísticas Kineticas:",
|
||
"create.gui.goggles.at_current_speed": "a la velocidad actual",
|
||
"create.gui.goggles.pole_length": "Largo del poste:",
|
||
"create.gui.goggles.fluid_container": "Informacion del Contenedor de Fluidos:",
|
||
"create.gui.goggles.fluid_container.capacity": "Capacidad: ",
|
||
"create.gui.assembly.exception": "Esta contrapción no se pudo ensamblar:",
|
||
"create.gui.assembly.exception.unmovableBlock": "Bloque inamovible (%4$s) en [%1$s,%2$s,%3$s]",
|
||
"create.gui.assembly.exception.chunkNotLoaded": "El bloque en [%1$s,%2$s,%3$s] no estaba en un chunk cargado",
|
||
"create.gui.assembly.exception.structureTooLarge": "Hay muchos bloques incluidos en la contrapción.\nEl máximo configurado es: %1$s",
|
||
"create.gui.assembly.exception.tooManyPistonPoles": "Hay muchos postes de extensión en este pistón.\nEl máximo configurado es: %1$s",
|
||
"create.gui.assembly.exception.noPistonPoles": "Al pistón le faltan algunos postes de extensión",
|
||
"create.gui.assembly.exception.not_enough_sails": "La estructura adjunta no incluye suficientes bloques de vela: %1$s\nUn mínimo de %2$s son requeridos",
|
||
"create.gui.gauge.info_header": "Información del medidor:",
|
||
"create.gui.speedometer.title": "Velocidad de Rotación",
|
||
"create.gui.stressometer.title": "Estrés de la Red",
|
||
"create.gui.stressometer.capacity": "Capacidad Restante",
|
||
"create.gui.stressometer.overstressed": "Sobreestresado",
|
||
"create.gui.stressometer.no_rotation": "Sin Rotación",
|
||
"create.gui.contraptions.not_fast_enough": "Parece que este %1$s _no_ está rotando con _suficiente_ _velocidad_.",
|
||
"create.gui.contraptions.network_overstressed": "Parece que esta contrapción está _sobreestresada_. Añade más fuentes o _reduce_ la _velocidad_ de los componentes con gran _impacto_ en el _estrés_.",
|
||
"create.gui.adjustable_crate.title": "Cajón Ajustable",
|
||
"create.gui.adjustable_crate.storageSpace": "Espacio de Almacenamiento:",
|
||
"create.gui.stockpile_switch.title": "Interruptor de Reservas",
|
||
"create.gui.stockpile_switch.invert_signal": "Invertir Señal",
|
||
"create.gui.stockpile_switch.move_to_lower_at": "Mover a la línea inferior en %1$s%%",
|
||
"create.gui.stockpile_switch.move_to_upper_at": "Mover a la línea superior en %1$s%%",
|
||
"create.gui.sequenced_gearshift.title": "Caja de Cambios Secuenciada",
|
||
"create.gui.sequenced_gearshift.instruction": "Instrucción",
|
||
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Girar en Ángulo",
|
||
"create.gui.sequenced_gearshift.instruction.turn_angle": "Girar",
|
||
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Ángulo",
|
||
"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Girar para mover Pistón/Polea/Grúa",
|
||
"create.gui.sequenced_gearshift.instruction.turn_distance": "Pistón",
|
||
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distancia",
|
||
"create.gui.sequenced_gearshift.instruction.delay.descriptive": "Retraso Cronometrado",
|
||
"create.gui.sequenced_gearshift.instruction.delay": "Retraso",
|
||
"create.gui.sequenced_gearshift.instruction.delay.duration": "Duración",
|
||
"create.gui.sequenced_gearshift.instruction.end.descriptive": "Fin",
|
||
"create.gui.sequenced_gearshift.instruction.end": "Fin",
|
||
"create.gui.sequenced_gearshift.instruction.await.descriptive": "Esperar nuevo pulso de redstone",
|
||
"create.gui.sequenced_gearshift.instruction.await": "Esperar",
|
||
"create.gui.sequenced_gearshift.speed": "Velocidad, Dirección",
|
||
"create.gui.sequenced_gearshift.speed.forward": "Velocidad ingresada, Adelante",
|
||
"create.gui.sequenced_gearshift.speed.forward_fast": "Doble Velocidad, Adelante",
|
||
"create.gui.sequenced_gearshift.speed.back": "Velocidad ingresada, Revertido",
|
||
"create.gui.sequenced_gearshift.speed.back_fast": "Doble Velocidad, Revertido",
|
||
|
||
"create.schematicAndQuill.dimensions": "Tamaño del esquema: %1$sx%2$sx%3$s",
|
||
"create.schematicAndQuill.firstPos": "Primera posición establecida.",
|
||
"create.schematicAndQuill.secondPos": "Segunda posición establecida.",
|
||
"create.schematicAndQuill.noTarget": "Mantén [Ctrl] para Seleccionar Bloques Aéreos.",
|
||
"create.schematicAndQuill.abort": "Selección Removida.",
|
||
"create.schematicAndQuill.title": "Nombre del Esquema:",
|
||
"create.schematicAndQuill.convert": "Guardar y cargar inmediatamente",
|
||
"create.schematicAndQuill.fallbackName": "Mi Esquema",
|
||
"create.schematicAndQuill.saved": "Guardado como %1$s",
|
||
|
||
"create.schematic.invalid": "[!] Objeto Invalido - Usa la Mesa de Esquemas",
|
||
"create.schematic.position": "Posición",
|
||
"create.schematic.rotation": "Rotación",
|
||
"create.schematic.rotation.none": "Ninguno",
|
||
"create.schematic.rotation.cw90": "Según las agujas del reloj en 90",
|
||
"create.schematic.rotation.cw180": "Según las agujas del reloj en 180",
|
||
"create.schematic.rotation.cw270": "Según las agujas del reloj en 270",
|
||
"create.schematic.mirror": "Reflejar",
|
||
"create.schematic.mirror.none": "Ninguno",
|
||
"create.schematic.mirror.frontBack": "Frente-Detrás",
|
||
"create.schematic.mirror.leftRight": "Izquierda-Derecha",
|
||
"create.schematic.tool.deploy": "Posición",
|
||
"create.schematic.tool.move": "Mover XZ",
|
||
"create.schematic.tool.movey": "Mover Y",
|
||
"create.schematic.tool.rotate": "Rotar",
|
||
"create.schematic.tool.print": "Imprimir",
|
||
"create.schematic.tool.flip": "Reflejar",
|
||
"create.schematic.tool.deploy.description.0": "Mueve la estructura a una ubicación.",
|
||
"create.schematic.tool.deploy.description.1": "Haz clic derecho en el suelo para colocar.",
|
||
"create.schematic.tool.deploy.description.2": "Mantén [Ctrl] para seleccionar a una distancia fija.",
|
||
"create.schematic.tool.deploy.description.3": "[Ctrl]-Rueda para seleccionar distancia.",
|
||
"create.schematic.tool.move.description.0": "Desplaza el esquema horizontalmente.",
|
||
"create.schematic.tool.move.description.1": "Apunta al esquema y [CTRL]-Rueda para empujarlo.",
|
||
"create.schematic.tool.move.description.2": "",
|
||
"create.schematic.tool.move.description.3": "",
|
||
"create.schematic.tool.movey.description.0": "Desplaza el esquema verticalmente.",
|
||
"create.schematic.tool.movey.description.1": "[CTRL]-Rueda para moverlo arriba y abajo.",
|
||
"create.schematic.tool.movey.description.2": "",
|
||
"create.schematic.tool.movey.description.3": "",
|
||
"create.schematic.tool.rotate.description.0": "Rota el esquema sobre su centro.",
|
||
"create.schematic.tool.rotate.description.1": "[CTRL]-Rueda para rotarlo en 90 Grados.",
|
||
"create.schematic.tool.rotate.description.2": "",
|
||
"create.schematic.tool.rotate.description.3": "",
|
||
"create.schematic.tool.print.description.0": "Instantáneamente construye la estructura en el mundo.",
|
||
"create.schematic.tool.print.description.1": "[Click-Derecho] para confirmar la ubicación en la ubicación actual.",
|
||
"create.schematic.tool.print.description.2": "Solo en Creativo.",
|
||
"create.schematic.tool.print.description.3": "",
|
||
"create.schematic.tool.flip.description.0": "Gira el esquema a lo largo de la cara que seleccionaste.",
|
||
"create.schematic.tool.flip.description.1": "Apunta al esquema y [CTRL]-Rueda para voltearlo.",
|
||
"create.schematic.tool.flip.description.2": "",
|
||
"create.schematic.tool.flip.description.3": "",
|
||
|
||
"create.schematics.synchronizing": "Sincronizando...",
|
||
"create.schematics.uploadTooLarge": "Tu esquema excede las limitaciones especificadas por el servidor.",
|
||
"create.schematics.maxAllowedSize": "El tamaño máximo de archivo de esquema permitido es:",
|
||
|
||
"create.gui.schematicTable.refresh": "Refrescar Archivos",
|
||
"create.gui.schematicTable.open_folder": "Abrir Carpeta",
|
||
"create.gui.schematicTable.title": "Mesa de Esquemas",
|
||
"create.gui.schematicTable.availableSchematics": "Esquemas Disponibles",
|
||
"create.gui.schematicTable.noSchematics": "Sin Esquemas Guardados",
|
||
"create.gui.schematicTable.uploading": "Subiendo...",
|
||
"create.gui.schematicTable.finished": "¡Subida Finalizada!",
|
||
"create.gui.schematicannon.title": "Esquemacañón",
|
||
"create.gui.schematicannon.listPrinter": "Impresora de Lista de Objetos",
|
||
"create.gui.schematicannon.gunpowderLevel": "Polvora al %1$s%%",
|
||
"create.gui.schematicannon.shotsRemaining": "Tiros restantes: %1$s",
|
||
"create.gui.schematicannon.shotsRemainingWithBackup": "Con respaldo: %1$s",
|
||
"create.gui.schematicannon.optionEnabled": "Actualmente Activado",
|
||
"create.gui.schematicannon.optionDisabled": "Actualmente Desactivado",
|
||
"create.gui.schematicannon.showOptions": "Mostrar Configuraciones de la Impresora",
|
||
"create.gui.schematicannon.option.dontReplaceSolid": "No reemplazar Bloques Sólidos",
|
||
"create.gui.schematicannon.option.replaceWithSolid": "Reemplazar Sólido con Sólido",
|
||
"create.gui.schematicannon.option.replaceWithAny": "Reemplazar Sólido con cualquier cosa",
|
||
"create.gui.schematicannon.option.replaceWithEmpty": "Reemplazar Sólido con Vacío",
|
||
"create.gui.schematicannon.option.skipMissing": "Saltarse objetos faltantes",
|
||
"create.gui.schematicannon.option.skipTileEntities": "Proteject objetos con información",
|
||
"create.gui.schematicannon.slot.gunpowder": "Añade pólvora para alimentar el cañon",
|
||
"create.gui.schematicannon.slot.listPrinter": "Coloca libros aquí para imprimir una lista de verificación para tu esquema",
|
||
"create.gui.schematicannon.slot.schematic": "Pon tu Esquema aquí. Asegurate de haberlo desplegado en la ubicación deseada.",
|
||
"create.gui.schematicannon.option.skipMissing.description": "Si el cañón no puede encontrar un Bloque requerido para colocarlo, saltará a la siguiente Ubicación.",
|
||
"create.gui.schematicannon.option.skipTileEntities.description": "El cañón evitará reemplazar bloques con almacenamiento de datos como cofres o máquinas.",
|
||
"create.gui.schematicannon.option.dontReplaceSolid.description": "El cañón nunca reemplazará ningún bloque sólido en su área de trabajo, solo no-sólidos y aire.",
|
||
"create.gui.schematicannon.option.replaceWithSolid.description": "El cañón solo reemplazará los bloques sólidos en su área de trabajo si el esquema contiene un bloque sólido en esa ubicación.",
|
||
"create.gui.schematicannon.option.replaceWithAny.description": "El cañón reemplazará los bloques sólidos en su área de trabajo si el esquema contiene algún bloque de cualquier tipo en la ubicación.",
|
||
"create.gui.schematicannon.option.replaceWithEmpty.description": "El cañón reemplazará todos los bloques en su área de trabajo, incluidos los reemplazados por aire.",
|
||
|
||
"create.schematicannon.status.idle": "Inactivo",
|
||
"create.schematicannon.status.ready": "Listo",
|
||
"create.schematicannon.status.running": "En Funcionamiento",
|
||
"create.schematicannon.status.finished": "Finalizado",
|
||
"create.schematicannon.status.paused": "Pausado",
|
||
"create.schematicannon.status.stopped": "Detenido",
|
||
"create.schematicannon.status.noGunpowder": "Sin Pólvora",
|
||
"create.schematicannon.status.targetNotLoaded": "Objetivo no cargado",
|
||
"create.schematicannon.status.targetOutsideRange": "Objetivo muy lejano",
|
||
"create.schematicannon.status.searching": "Buscando",
|
||
"create.schematicannon.status.skipping": "Saltando",
|
||
"create.schematicannon.status.missingBlock": "Objeto Faltante:",
|
||
"create.schematicannon.status.placing": "Colocando",
|
||
"create.schematicannon.status.clearing": "Limpiando Bloques",
|
||
"create.schematicannon.status.schematicInvalid": "Esquema Inválido",
|
||
"create.schematicannon.status.schematicNotPlaced": "Esquema no Posicionado",
|
||
"create.schematicannon.status.schematicExpired": "Archivo de Esquema Expirado",
|
||
|
||
"create.materialChecklist": "Lista de verificación de materiales",
|
||
"create.materialChecklist.blocksNotLoaded": "* Descargo de responsabilidad *\n\nLa lista de materiales puede ser inexacta debido a chunks que no se cargan.",
|
||
|
||
"create.gui.filter.deny_list": "Lista Negra",
|
||
"create.gui.filter.deny_list.description": "Los objetos pasan solo si NO coinciden con ninguno de los anteriores. Una lista negra vacía acepta todo.",
|
||
"create.gui.filter.allow_list": "Lista Blanca",
|
||
"create.gui.filter.allow_list.description": "Los objetos pasan solo si coinciden con alguno de los anteriores. Una lista blanca vacía rechaza todo.",
|
||
"create.gui.filter.respect_data": "Respetar Datos",
|
||
"create.gui.filter.respect_data.description": "Los objetos solo coinciden si su durabilidad, encantamientos y otros atributos también coinciden.",
|
||
"create.gui.filter.ignore_data": "Ignorar Datos",
|
||
"create.gui.filter.ignore_data.description": "Los objetos coinciden sin importar sus datos.",
|
||
|
||
"create.item_attributes.placeable": "es colocable",
|
||
"create.item_attributes.placeable.inverted": "no es colocable",
|
||
"create.item_attributes.consumable": "puede ser consumido",
|
||
"create.item_attributes.consumable.inverted": "no puede ser consumido",
|
||
"create.item_attributes.fluid_container": "puede guardar fluidos",
|
||
"create.item_attributes.fluid_container.inverted": "no puede guardar fluidos",
|
||
"create.item_attributes.enchanted": "está encantado",
|
||
"create.item_attributes.enchanted.inverted": "está desencantado",
|
||
"create.item_attributes.max_enchanted": "está encantado al máximo",
|
||
"create.item_attributes.max_enchanted.inverted": "no está encantado al máximo",
|
||
"create.item_attributes.renamed": "tiene un nombre customizado",
|
||
"create.item_attributes.renamed.inverted": "no tiene un nombre customizado",
|
||
"create.item_attributes.damaged": "está dañado",
|
||
"create.item_attributes.damaged.inverted": "no está dañado",
|
||
"create.item_attributes.badly_damaged": "está muy dañado",
|
||
"create.item_attributes.badly_damaged.inverted": "no está muy dañado",
|
||
"create.item_attributes.not_stackable": "no se puede juntar en stacks",
|
||
"create.item_attributes.not_stackable.inverted": "se puede juntar en stacks",
|
||
"create.item_attributes.equipable": "puede ser equipado",
|
||
"create.item_attributes.equipable.inverted": "no puede ser equipado",
|
||
"create.item_attributes.furnace_fuel": "es combustible",
|
||
"create.item_attributes.furnace_fuel.inverted": "no es cumbustible",
|
||
"create.item_attributes.washable": "puede Lavarse",
|
||
"create.item_attributes.washable.inverted": "no puede Lavarse",
|
||
"create.item_attributes.hauntable": "UNLOCALIZED: can be Haunted",
|
||
"create.item_attributes.hauntable.inverted": "UNLOCALIZED: cannot be Haunted",
|
||
"create.item_attributes.crushable": "puede ser Triturado",
|
||
"create.item_attributes.crushable.inverted": "no puede ser Triturado",
|
||
"create.item_attributes.smeltable": "puede ser Derretido",
|
||
"create.item_attributes.smeltable.inverted": "no puede ser Derretido",
|
||
"create.item_attributes.smokable": "puede ser Ahumado",
|
||
"create.item_attributes.smokable.inverted": "no puede ser Ahumado",
|
||
"create.item_attributes.blastable": "puede ser cocinado en un Alto Horno",
|
||
"create.item_attributes.blastable.inverted": "no puede ser cocinado en un Alto Horno",
|
||
"create.item_attributes.compostable": "UNLOCALIZED: can be composted",
|
||
"create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted",
|
||
"create.item_attributes.shulker_level": "es un shulker %1$s",
|
||
"create.item_attributes.shulker_level.inverted": "no es un shulker %1$s",
|
||
"create.item_attributes.shulker_level.full": "lleno",
|
||
"create.item_attributes.shulker_level.empty": "vacío",
|
||
"create.item_attributes.shulker_level.partial": "parcialmente lleno",
|
||
"create.item_attributes.in_tag": "tiene el tag %1$s",
|
||
"create.item_attributes.in_tag.inverted": "no tiene el tag %1$s",
|
||
"create.item_attributes.in_item_group": "está en el grupo '%1$s'",
|
||
"create.item_attributes.in_item_group.inverted": "no está en el grupo '%1$s'",
|
||
"create.item_attributes.added_by": "fué añadido por %1$s",
|
||
"create.item_attributes.added_by.inverted": "no fué añadido por %1$s",
|
||
"create.item_attributes.has_enchant": "está encantado con %1$s",
|
||
"create.item_attributes.has_enchant.inverted": "no está encantado con %1$s",
|
||
"create.item_attributes.color": "está tintado %1$s",
|
||
"create.item_attributes.color.inverted": "no está tintado %1$s",
|
||
"create.item_attributes.has_fluid": "contiene %1$s",
|
||
"create.item_attributes.has_fluid.inverted": "no contiene %1$s",
|
||
"create.item_attributes.has_name": "tiene el nombre custom %1$s",
|
||
"create.item_attributes.has_name.inverted": "no tiene el nombre custom %1$s",
|
||
"create.item_attributes.book_author": "fue escrito por %1$s",
|
||
"create.item_attributes.book_author.inverted": "no fue escrito por %1$s",
|
||
"create.item_attributes.book_copy_original": "wes un original",
|
||
"create.item_attributes.book_copy_original.inverted": "no es un original",
|
||
"create.item_attributes.book_copy_first": "es una copia de primera generación",
|
||
"create.item_attributes.book_copy_first.inverted": "no es una copia de primera generación",
|
||
"create.item_attributes.book_copy_second": "es una copia de segunda generación",
|
||
"create.item_attributes.book_copy_second.inverted": "no es una copia de segunda generación",
|
||
"create.item_attributes.book_copy_tattered": "es un desastre",
|
||
"create.item_attributes.book_copy_tattered.inverted": "no es un desastre",
|
||
"create.item_attributes.astralsorcery_amulet": "mejora %1$s",
|
||
"create.item_attributes.astralsorcery_amulet.inverted": "no mejora %1$s",
|
||
"create.item_attributes.astralsorcery_constellation": "está en sintonía con la constelación %1$s",
|
||
"create.item_attributes.astralsorcery_constellation.inverted": "no está en sintonía con la constelación %1$s",
|
||
"create.item_attributes.astralsorcery_crystal": "tiene el atributo de cristal %1$s",
|
||
"create.item_attributes.astralsorcery_crystal.inverted": "no tiene el atributo de cristal %1$s",
|
||
"create.item_attributes.astralsorcery_perk_gem": "tiene el atributo de mejora %1$s",
|
||
"create.item_attributes.astralsorcery_perk_gem.inverted": "no tiene el atributo de mejora %1$s",
|
||
|
||
"create.gui.attribute_filter.no_selected_attributes": "Sin atributos seleccionados",
|
||
"create.gui.attribute_filter.selected_attributes": "Atributos seleccionados:",
|
||
"create.gui.attribute_filter.add_attribute": "Añadir atributo a la Lista",
|
||
"create.gui.attribute_filter.add_inverted_attribute": "Añadir atributo inverso a la Lista",
|
||
"create.gui.attribute_filter.allow_list_disjunctive": "Lista Permitida (Cualquiera)",
|
||
"create.gui.attribute_filter.allow_list_disjunctive.description": "Los objetos pasan si cumplen con uno de los atributos de la lista.",
|
||
"create.gui.attribute_filter.allow_list_conjunctive": "Lista Permitida (Todos)",
|
||
"create.gui.attribute_filter.allow_list_conjunctive.description": "Los objetos pasas si cumplen con TODOS los atributos de la lista.",
|
||
"create.gui.attribute_filter.deny_list": "Lista Denegada",
|
||
"create.gui.attribute_filter.deny_list.description": "Los objetos pasan si NO tienen ninguno de los atributos de la lista.",
|
||
"create.gui.attribute_filter.add_reference_item": "Añadir Objeto de Referencia",
|
||
|
||
"create.tooltip.holdForDescription": "Mantén [%1$s] para Resumen",
|
||
"create.tooltip.holdForControls": "Mantén [%1$s] para Controles",
|
||
"create.tooltip.keyShift": "Shift",
|
||
"create.tooltip.keyCtrl": "Ctrl",
|
||
"create.tooltip.speedRequirement": "Requqrimiento de Velocidad: %1$s",
|
||
"create.tooltip.speedRequirement.none": "Ninguno",
|
||
"create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow",
|
||
"create.tooltip.speedRequirement.medium": "Moderado",
|
||
"create.tooltip.speedRequirement.fast": "Rápido",
|
||
"create.tooltip.stressImpact": "Impacto en el Estrés Cinético: %1$s",
|
||
"create.tooltip.stressImpact.low": "Bajo",
|
||
"create.tooltip.stressImpact.medium": "Moderado",
|
||
"create.tooltip.stressImpact.high": "Alto",
|
||
"create.tooltip.stressImpact.overstressed": "Sobreestresado",
|
||
"create.tooltip.up_to": "UNLOCALIZED: Up to %1$s",
|
||
"create.tooltip.capacityProvided": "Capacidad de Estrés Cinético: %1$s",
|
||
"create.tooltip.capacityProvided.low": "Pequeña",
|
||
"create.tooltip.capacityProvided.medium": "Mediana",
|
||
"create.tooltip.capacityProvided.high": "Grande",
|
||
"create.tooltip.generationSpeed": "Genera a %1$s %2$s",
|
||
"create.tooltip.analogStrength": "Fuerza Análoga: %1$s/15",
|
||
|
||
"create.mechanical_arm.extract_from": "Toma objetos desde %1$s",
|
||
"create.mechanical_arm.deposit_to": "Deposita objetos en %1$s",
|
||
"create.mechanical_arm.summary": "Brazo Mecánico tiene %1$s entreda(s) y %2$s salida(s).",
|
||
"create.mechanical_arm.points_outside_range": "%1$s punto(s) de interacción seleccionados removidos debido a limitaciones de rango.",
|
||
|
||
"create.weighted_ejector.target_set": "Objetivo Seleccionado",
|
||
"create.weighted_ejector.target_not_valid": "Eyectando a bloque adyacente (El objetivo no era Válido)",
|
||
"create.weighted_ejector.no_target": "Eyectando a bloque adyacente (Sin objetivo Seleccionado)",
|
||
"create.weighted_ejector.targeting": "Eyectando a [%1$s,%2$s,%3$s]",
|
||
"create.weighted_ejector.stack_size": "Tamaño del stack eyectado",
|
||
|
||
"create.logistics.when_multiple_outputs_available": "Cuando hay varias salidas disponibles",
|
||
|
||
"create.mechanical_arm.selection_mode.round_robin": "Round Robin",
|
||
"create.mechanical_arm.selection_mode.forced_round_robin": "Round Robin Forzado",
|
||
"create.mechanical_arm.selection_mode.prefer_first": "Preferir Primer Objetivo",
|
||
|
||
"create.tunnel.selection_mode.split": "Separar",
|
||
"create.tunnel.selection_mode.forced_split": "Separar Forzado",
|
||
"create.tunnel.selection_mode.round_robin": "Round Robin",
|
||
"create.tunnel.selection_mode.forced_round_robin": "Round Robin Forzado",
|
||
"create.tunnel.selection_mode.prefer_nearest": "Preferir el Más Cercano",
|
||
"create.tunnel.selection_mode.randomize": "Aleatorizar",
|
||
"create.tunnel.selection_mode.synchronize": "Sincronizar Salidas",
|
||
|
||
"create.tooltip.chute.header": "Información del Tolvogán",
|
||
"create.tooltip.chute.items_move_down": "Objetos van hacia Abajo",
|
||
"create.tooltip.chute.items_move_up": "Objetos van hacia Arriba",
|
||
"create.tooltip.chute.no_fans_attached": "Sin Ventiladores Adjuntos",
|
||
"create.tooltip.chute.fans_push_up": "Ventiladores empujando desde Abajo",
|
||
"create.tooltip.chute.fans_push_down": "Ventiladores empujando desde Arriba",
|
||
"create.tooltip.chute.fans_pull_up": "Ventiladores tirando desde arriba",
|
||
"create.tooltip.chute.fans_pull_down": "Ventiladores tirando desde abajo",
|
||
"create.tooltip.chute.contains": "Contiene: %1$s x%2$s",
|
||
"create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information",
|
||
"create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use",
|
||
"create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack",
|
||
"create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s",
|
||
"create.tooltip.brass_tunnel.contains": "Actualmente distribuyendo:",
|
||
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
|
||
"create.tooltip.brass_tunnel.retrieve": "Click-Derecho para recuperar",
|
||
|
||
"create.linked_controller.bind_mode": "Modo de vinculación activado",
|
||
"create.linked_controller.press_keybind": "Presiona %1$s, %2$s, %3$s, %4$s, %5$s o %6$s, para vincular esta frecuencia a la tecla respectiva",
|
||
"create.linked_controller.key_bound": "Frequencia vinculada a %1$s",
|
||
"create.linked_controller.frequency_slot_1": "Tecla vinculada: %1$s, Frec. #1",
|
||
"create.linked_controller.frequency_slot_2": "Tecla vinculada: %1$s, Frec. #2",
|
||
|
||
"create.crafting_blueprint.crafting_slot": "Ranura de Ingredientes",
|
||
"create.crafting_blueprint.filter_items_viable": "Los Objetos de Filtro Avanzados son viables",
|
||
"create.crafting_blueprint.display_slot": "Ranura de Visualización",
|
||
"create.crafting_blueprint.inferred": "Inferido de la Receta",
|
||
"create.crafting_blueprint.manually_assigned": "Manualmente Asignado",
|
||
"create.crafting_blueprint.secondary_display_slot": "Ranura de Visualización Secundaria",
|
||
"create.crafting_blueprint.optional": "Opcional",
|
||
|
||
"create.potato_cannon.ammo.attack_damage": "%1$s Daño de Ataque",
|
||
"create.potato_cannon.ammo.reload_ticks": "%1$s Ticks de Recarga",
|
||
"create.potato_cannon.ammo.knockback": "%1$s Retroceso",
|
||
|
||
"create.hint.hose_pulley.title": "Suministro sin Fin",
|
||
"create.hint.hose_pulley": "El Fluido Objetivo se considera Infinito.",
|
||
"create.hint.mechanical_arm_no_targets.title": "Sin Objetivos",
|
||
"create.hint.mechanical_arm_no_targets": "Parece que a este _Brazo_ _Mecánico_ no se le asignó ningun _objetivo._ Selecciona cintas, depósitos, ingresos y otros bloques haciendo _click-derecho_ sobre ellos mientras _sostienes_ el _Brazo_ _Mecánico_ en tu _mano_.",
|
||
"create.hint.empty_bearing.title": "Actualizar Rodamiento",
|
||
"create.hint.empty_bearing": "Haz _Click-Derecho_ en el rodamiento con tu _mano_ _vacía_ para _unir_ la estructura que acabas de construir frente a él.",
|
||
"create.hint.full_deployer.title": "Desbordamiento de objetos del Desplegador",
|
||
"create.hint.full_deployer": "Parece que este _Desplegador_ contiene _objetos_ de _exceso_ que requieren ser _extraídos._ Usa una _tolva,_ _tolvogán_ u otros parecidos para librarlo del sobreflujo.",
|
||
|
||
"create.backtank.low": "UNLOCALIZED: Backtank pressure low",
|
||
"create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted",
|
||
|
||
"create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train",
|
||
"create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.",
|
||
|
||
"create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s",
|
||
"create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s",
|
||
"create.boiler.passive": "UNLOCALIZED: Passive",
|
||
"create.boiler.idle": "UNLOCALIZED: Idle",
|
||
"create.boiler.lvl": "UNLOCALIZED: Lvl %1$s",
|
||
"create.boiler.max_lvl": "UNLOCALIZED: Max",
|
||
"create.boiler.size": "UNLOCALIZED: Size",
|
||
"create.boiler.size_dots": "UNLOCALIZED: ....... ",
|
||
"create.boiler.water": "UNLOCALIZED: Water",
|
||
"create.boiler.water_dots": "UNLOCALIZED: ... ",
|
||
"create.boiler.heat": "UNLOCALIZED: Heat",
|
||
"create.boiler.heat_dots": "UNLOCALIZED: ...... ",
|
||
"create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine",
|
||
"create.boiler.via_engines": "UNLOCALIZED: via %1$s engines",
|
||
|
||
"create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit",
|
||
"create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove",
|
||
"create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate",
|
||
"create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action",
|
||
"create.gui.schedule.add_entry": "UNLOCALIZED: Add Action",
|
||
"create.gui.schedule.move_up": "UNLOCALIZED: Move up",
|
||
"create.gui.schedule.move_down": "UNLOCALIZED: Move down",
|
||
"create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition",
|
||
"create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition",
|
||
|
||
"create.schedule.instruction_type": "UNLOCALIZED: Next Action:",
|
||
"create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor",
|
||
"create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station",
|
||
"create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:",
|
||
"create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name",
|
||
"create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard",
|
||
"create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'",
|
||
"create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match",
|
||
"create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title",
|
||
"create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:",
|
||
"create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title",
|
||
"create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays",
|
||
"create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name",
|
||
"create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed",
|
||
"create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s",
|
||
"create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle",
|
||
"create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train",
|
||
"create.schedule.condition_type": "UNLOCALIZED: Continue if/after:",
|
||
"create.schedule.condition.editor": "UNLOCALIZED: Condition Editor",
|
||
"create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay",
|
||
"create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s",
|
||
"create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s",
|
||
"create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity",
|
||
"create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s",
|
||
"create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s",
|
||
"create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s",
|
||
"create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded",
|
||
"create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload",
|
||
"create.schedule.condition.powered": "UNLOCALIZED: Station Powered",
|
||
"create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone",
|
||
"create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day",
|
||
"create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s",
|
||
"create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s",
|
||
"create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation",
|
||
"create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day",
|
||
"create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00",
|
||
"create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00",
|
||
"create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00",
|
||
"create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00",
|
||
"create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00",
|
||
"create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00",
|
||
"create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45",
|
||
"create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30",
|
||
"create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15",
|
||
"create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ",
|
||
"create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s",
|
||
"create.schedule.condition.threshold.greater": "UNLOCALIZED: more than",
|
||
"create.schedule.condition.threshold.less": "UNLOCALIZED: less than",
|
||
"create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly",
|
||
"create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s",
|
||
"create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content",
|
||
"create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything",
|
||
"create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure",
|
||
"create.schedule.condition.threshold.items": "UNLOCALIZED: Items",
|
||
"create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks",
|
||
"create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets",
|
||
"create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s",
|
||
"create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item",
|
||
"create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used",
|
||
"create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any",
|
||
"create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition",
|
||
"create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition",
|
||
"create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link",
|
||
"create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link",
|
||
"create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On",
|
||
"create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off",
|
||
"create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered",
|
||
"create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered",
|
||
"create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:",
|
||
"create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:",
|
||
"create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:",
|
||
"create.schedule.condition.player_count": "UNLOCALIZED: Players Seated",
|
||
"create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player",
|
||
"create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players",
|
||
"create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated",
|
||
"create.schedule.condition.player_count.players": "UNLOCALIZED: Players",
|
||
"create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional",
|
||
"create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly",
|
||
"create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above",
|
||
"create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s",
|
||
"create.schedule.loop": "UNLOCALIZED: Loop Forever",
|
||
"create.schedule.loop1": "UNLOCALIZED: Schedule starts over",
|
||
"create.schedule.loop2": "UNLOCALIZED: when completed",
|
||
"create.schedule.reset": "UNLOCALIZED: Reset Progress",
|
||
"create.schedule.skip": "UNLOCALIZED: Skip current Stop",
|
||
"create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule",
|
||
"create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block",
|
||
"create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand",
|
||
"create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded",
|
||
"create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train",
|
||
"create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet",
|
||
"create.schedule.continued": "UNLOCALIZED: Schedule resumed",
|
||
|
||
"create.track.selection_cleared": "UNLOCALIZED: Selection Cleared",
|
||
"create.track.valid_connection": "UNLOCALIZED: Can Connect ✔",
|
||
"create.track.second_point": "UNLOCALIZED: Place track or select a second point",
|
||
"create.track.too_far": "UNLOCALIZED: Too far away",
|
||
"create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset",
|
||
"create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly",
|
||
"create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends",
|
||
"create.track.too_sharp": "UNLOCALIZED: Turn too sharp",
|
||
"create.track.too_steep": "UNLOCALIZED: Slope too steep",
|
||
"create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn",
|
||
"create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes",
|
||
"create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending",
|
||
"create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending",
|
||
"create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees",
|
||
"create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction",
|
||
"create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn",
|
||
"create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks",
|
||
"create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks",
|
||
|
||
"create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:",
|
||
"create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet",
|
||
"create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)",
|
||
|
||
"create.station.idle": "UNLOCALIZED: Station is Idle",
|
||
"create.station.assembly_title": "UNLOCALIZED: Train Assembly",
|
||
"create.station.close": "UNLOCALIZED: Close Window",
|
||
"create.station.cancel": "UNLOCALIZED: Cancel Assembly",
|
||
"create.station.failed": "UNLOCALIZED: Assembly Failed",
|
||
"create.station.icon_type": "UNLOCALIZED: Icon Type",
|
||
"create.station.create_train": "UNLOCALIZED: Create new Train",
|
||
"create.station.assemble_train": "UNLOCALIZED: Assemble Train",
|
||
"create.station.disassemble_train": "UNLOCALIZED: Disassemble Train",
|
||
"create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule",
|
||
"create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule",
|
||
"create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains",
|
||
"create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks",
|
||
"create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains",
|
||
"create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks",
|
||
"create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,",
|
||
"create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned",
|
||
"create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:",
|
||
"create.station.retry": "UNLOCALIZED: Resolve this and retry",
|
||
"create.station.no_bogeys": "UNLOCALIZED: No Bogeys",
|
||
"create.station.one_bogey": "UNLOCALIZED: 1 Bogey",
|
||
"create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys",
|
||
"create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.",
|
||
"create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.",
|
||
"create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.",
|
||
|
||
"create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s",
|
||
"create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker",
|
||
"create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found",
|
||
"create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order",
|
||
"create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other",
|
||
"create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own",
|
||
"create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s",
|
||
"create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train",
|
||
"create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways",
|
||
"create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type",
|
||
"create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks",
|
||
|
||
"create.track_target.set": "UNLOCALIZED: Targeted track selected",
|
||
"create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track",
|
||
"create.track_target.clear": "UNLOCALIZED: Cleared track selection",
|
||
"create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first",
|
||
"create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here",
|
||
"create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection",
|
||
"create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied",
|
||
"create.track_target.invalid": "UNLOCALIZED: Cannot target this track here",
|
||
|
||
"create.train.unnamed": "UNLOCALIZED: Unnamed Train",
|
||
"create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train",
|
||
"create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort",
|
||
"create.train.relocate.abort": "UNLOCALIZED: Relocation aborted",
|
||
"create.train.relocate.success": "UNLOCALIZED: Relocation successful",
|
||
"create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm",
|
||
"create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here",
|
||
"create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away",
|
||
"create.train.departing_from": "UNLOCALIZED: Departing from %1$s",
|
||
"create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s",
|
||
"create.train.status": "UNLOCALIZED: <i> Information about Train: %1$s",
|
||
"create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track",
|
||
"create.train.status.collision": "UNLOCALIZED: Collision with other Train",
|
||
"create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track",
|
||
"create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another",
|
||
"create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings",
|
||
"create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train",
|
||
"create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls",
|
||
"create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction",
|
||
"create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing",
|
||
"create.train.status.found_driver": "UNLOCALIZED: A new driver has been found",
|
||
"create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded",
|
||
"create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'",
|
||
"create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found",
|
||
|
||
"create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal",
|
||
"create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied",
|
||
"create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable",
|
||
|
||
"create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s",
|
||
"create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption",
|
||
"create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s",
|
||
|
||
"create.display_link.set": "UNLOCALIZED: Targeted position selected",
|
||
"create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position",
|
||
"create.display_link.clear": "UNLOCALIZED: Cleared position selection",
|
||
"create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here",
|
||
"create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again",
|
||
"create.display_link.title": "UNLOCALIZED: Display Link",
|
||
"create.display_link.no_source": "UNLOCALIZED: Not a Display Source",
|
||
"create.display_link.no_target": "UNLOCALIZED: Not a Display Target",
|
||
"create.display_link.reading_from": "UNLOCALIZED: Read from:",
|
||
"create.display_link.writing_to": "UNLOCALIZED: Send to:",
|
||
"create.display_link.attached_side": "UNLOCALIZED: Block on attached side",
|
||
"create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location",
|
||
"create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible",
|
||
"create.display_link.information_type": "UNLOCALIZED: Type of Information",
|
||
"create.display_link.display_on": "UNLOCALIZED: Write data to:",
|
||
"create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:",
|
||
|
||
"create.display_source.label": "UNLOCALIZED: Attached Label",
|
||
"create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names",
|
||
"create.display_source.count_items": "UNLOCALIZED: Amount of matching Items",
|
||
"create.display_source.list_items": "UNLOCALIZED: List matching Items",
|
||
"create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids",
|
||
"create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids",
|
||
"create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes",
|
||
"create.display_source.fill_level": "UNLOCALIZED: Container Fill Level",
|
||
"create.display_source.fill_level.display": "UNLOCALIZED: Display Format",
|
||
"create.display_source.fill_level.percent": "UNLOCALIZED: Percent",
|
||
"create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar",
|
||
"create.display_source.value_list.display": "UNLOCALIZED: Value Display",
|
||
"create.display_source.value_list.shortened": "UNLOCALIZED: Shortened",
|
||
"create.display_source.value_list.full_number": "UNLOCALIZED: Full Number",
|
||
"create.display_source.value_list.thousand": "UNLOCALIZED: k",
|
||
"create.display_source.value_list.million": "UNLOCALIZED: m",
|
||
"create.display_source.player_deaths": "UNLOCALIZED: Player Deaths",
|
||
"create.display_source.scoreboard": "UNLOCALIZED: Scoreboard",
|
||
"create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID",
|
||
"create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found",
|
||
"create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths",
|
||
"create.display_source.time_of_day": "UNLOCALIZED: Time of Day",
|
||
"create.display_source.stop_watch": "UNLOCALIZED: Stopwatch",
|
||
"create.display_source.time.format": "UNLOCALIZED: Time Format",
|
||
"create.display_source.time.12_hour": "UNLOCALIZED: 12-hour",
|
||
"create.display_source.time.24_hour": "UNLOCALIZED: 24-hour",
|
||
"create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count",
|
||
"create.display_source.item_throughput": "UNLOCALIZED: Item Throughput",
|
||
"create.display_source.item_throughput.interval": "UNLOCALIZED: Interval",
|
||
"create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second",
|
||
"create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute",
|
||
"create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour",
|
||
"create.display_source.train_status": "UNLOCALIZED: Train Schedule Status",
|
||
"create.display_source.station_summary": "UNLOCALIZED: Train Station Summary",
|
||
"create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter",
|
||
"create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size",
|
||
"create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size",
|
||
"create.display_source.station_summary.now": "UNLOCALIZED: now",
|
||
"create.display_source.station_summary.minutes": "UNLOCALIZED: min",
|
||
"create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss",
|
||
"create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name",
|
||
"create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost",
|
||
"create.display_source.boiler_status": "UNLOCALIZED: Boiler Status",
|
||
"create.display_source.entity_name": "UNLOCALIZED: Entity Name",
|
||
"create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)",
|
||
"create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction",
|
||
"create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction",
|
||
"create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress",
|
||
"create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info",
|
||
"create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar",
|
||
"create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage",
|
||
"create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU",
|
||
"create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity",
|
||
"create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU",
|
||
"create.display_source.redstone_power": "UNLOCALIZED: Redstone Power",
|
||
"create.display_source.redstone_power.display": "UNLOCALIZED: Display Format",
|
||
"create.display_source.redstone_power.number": "UNLOCALIZED: Number",
|
||
"create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar",
|
||
"create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ",
|
||
"create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status",
|
||
|
||
"create.display_target.line": "UNLOCALIZED: Line %1$s",
|
||
"create.display_target.page": "UNLOCALIZED: Page %1$s",
|
||
"create.display_target.single_line": "UNLOCALIZED: Single Line",
|
||
|
||
"create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
|
||
"create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9",
|
||
"create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s",
|
||
"create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M",
|
||
"create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ",
|
||
"create.flap_display.cycles.instant": "UNLOCALIZED: ; ",
|
||
"create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒",
|
||
|
||
"create.super_glue.too_far": "UNLOCALIZED: Selected area is too big",
|
||
"create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected",
|
||
"create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm",
|
||
"create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection",
|
||
"create.super_glue.first_pos": "UNLOCALIZED: First position selected",
|
||
"create.super_glue.abort": "UNLOCALIZED: Selection discarded",
|
||
"create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory",
|
||
"create.super_glue.success": "UNLOCALIZED: Applying Glue...",
|
||
|
||
"create.gui.config.overlay1": "Hola :)",
|
||
"create.gui.config.overlay2": "Este es un overlay de ejemplo",
|
||
"create.gui.config.overlay3": "Haz clic o arrastra con el mouse",
|
||
"create.gui.config.overlay4": "para mover esta previsualización",
|
||
"create.gui.config.overlay5": "Presiona ESC para salir de esta pantalla",
|
||
"create.gui.config.overlay6": "y guardar la nueva posición",
|
||
"create.gui.config.overlay7": "Ejecuta /create overlay reset",
|
||
"create.gui.config.overlay8": "para restablecer a la posición predeterminada",
|
||
|
||
"create.command.killTPSCommand": "killtps",
|
||
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Los ticks del servidor están actualmente siendo ralentizados por %s ms :o",
|
||
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Los ticks del servidor se ralentizan por %s ms ahora >:)",
|
||
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Los ticks del servidor han vuelto a la velocidad normal :D",
|
||
"create.command.killTPSCommand.status.usage.0": "[Create]: usa /killtps stop para devolver a los ticks del servidor a la velocidad normal",
|
||
"create.command.killTPSCommand.status.usage.1": "[Create]: usa /killtps start <tickTime> para ralentizar artificialmente los ticks del servidor",
|
||
"create.command.killTPSCommand.argument.tickTime": "tickTime",
|
||
|
||
"create.contraption.minecart_contraption_too_big": "Esta contrapción de vagoneta parece demasiado grande para recogerla",
|
||
"create.contraption.minecart_contraption_illegal_pickup": "Una fuerza mística está vinculando esta contrapción de vagoneta al mundo",
|
||
|
||
|
||
"_": "->------------------------] Subtitles [------------------------<-",
|
||
|
||
"create.subtitle.contraption_disassemble": "Contrapción se detiene",
|
||
"create.subtitle.peculiar_bell_use": "Campana Peculiar tañe",
|
||
"create.subtitle.worldshaper_place": "El Forma Mundos zapea",
|
||
"create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks",
|
||
"create.subtitle.steam": "UNLOCALIZED: Steam noises",
|
||
"create.subtitle.saw_activate_stone": "Sierra Mecánica se activa",
|
||
"create.subtitle.schematicannon_finish": "Esquemacañón campanea",
|
||
"create.subtitle.crafter_craft": "Crafteador craftea",
|
||
"create.subtitle.wrench_remove": "Componente se rompe",
|
||
"create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled",
|
||
"create.subtitle.whistle": "UNLOCALIZED: Whistling",
|
||
"create.subtitle.cogs": "Engranajes suenan",
|
||
"create.subtitle.slime_added": "Slime chapotea",
|
||
"create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling",
|
||
"create.subtitle.schematicannon_launch_block": "Esquemacañón dispara",
|
||
"create.subtitle.controller_take": "Atril se Vacía",
|
||
"create.subtitle.crafter_click": "Crafteador cliquea",
|
||
"create.subtitle.depot_plop": "Objeto aterriza",
|
||
"create.subtitle.confirm": "Ding afirmativo",
|
||
"create.subtitle.mixing": "Sonidos de mezcla",
|
||
"create.subtitle.mechanical_press_activation_belt": "Prensa Mecánica hace bonk",
|
||
"create.subtitle.fwoomp": "Lanza Patatas hace fwoom",
|
||
"create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises",
|
||
"create.subtitle.crushing_1": "Sonidos de Trituración",
|
||
"create.subtitle.depot_slide": "Objeto se desliza",
|
||
"create.subtitle.blaze_munch": "Quemador Blaze mastica",
|
||
"create.subtitle.funnel_flap": "Ingreso aletea",
|
||
"create.subtitle.haunted_bell_use": "Campana Embrujada tañe",
|
||
"create.subtitle.scroll_value": "Sonidos de Clic",
|
||
"create.subtitle.controller_put": "Controlador golpetea",
|
||
"create.subtitle.cranking": "Manivela gira",
|
||
"create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises",
|
||
"create.subtitle.wrench_rotate": "Llave Inglesa usada",
|
||
"create.subtitle.potato_hit": "Impactos vegetales",
|
||
"create.subtitle.saw_activate_wood": "Sierra Mecánica se activa",
|
||
"create.subtitle.whistle_high": "UNLOCALIZED: High whistling",
|
||
"create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks",
|
||
"create.subtitle.whistle_train": "UNLOCALIZED: Whistling",
|
||
"create.subtitle.haunted_bell_convert": "Campana Embrujada despierta",
|
||
"create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble",
|
||
"create.subtitle.deny": "Boop denegante",
|
||
"create.subtitle.controller_click": "Controlador cliquea",
|
||
"create.subtitle.whistle_low": "UNLOCALIZED: Low whistling",
|
||
"create.subtitle.copper_armor_equip": "Equipo de Buceo tintinea",
|
||
"create.subtitle.mechanical_press_activation": "Prensa Mecánica aplasta",
|
||
"create.subtitle.contraption_assemble": "Contración se mueve",
|
||
|
||
|
||
"_": "->------------------------] Item Descriptions [------------------------<-",
|
||
|
||
"item.create.example_item.tooltip": "SAMPLE ITEM (just a marker that this tooltip exists)",
|
||
"item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
|
||
"item.create.example_item.tooltip.condition1": "When this",
|
||
"item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)",
|
||
"item.create.example_item.tooltip.condition2": "And When this",
|
||
"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
|
||
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
|
||
"item.create.example_item.tooltip.action1": "These controls are displayed.",
|
||
|
||
"block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA",
|
||
"block.create.wooden_bracket.tooltip.summary": "_Decora_ tus _Ejes, Engranajes_ y _Tuberías_ con un acogedor refuerzo de madera.",
|
||
|
||
"block.create.metal_bracket.tooltip": "SOPORTE DE METAL",
|
||
"block.create.metal_bracket.tooltip.summary": "_Decora_ tus _Ejes, Engranajes_ y _Tuberías_ con un robusto refuerzo industrial.",
|
||
|
||
"block.create.seat.tooltip": "ASIENTO",
|
||
"block.create.seat.tooltip.summary": "¡Sientate y Disfruta del viaje! Anclará a un jugador en una _contrapción_ que se mueve. ¡Genial como mueve estático también! Viene en una variedad de colores.",
|
||
"block.create.seat.tooltip.condition1": "Click derecho en el Asiento",
|
||
"block.create.seat.tooltip.behaviour1": "Sienta al Jugador en el _Asiento_. Pulsa Shift-Izquierdo para dejar el _Asiento_.",
|
||
|
||
"item.create.blaze_cake.tooltip": "PASTEL BLAZE",
|
||
"item.create.blaze_cake.tooltip.summary": "Un delicioso manjar para tus _Quemadores Blaze_. ¡Los pone en llamas!",
|
||
|
||
"item.create.wand_of_symmetry.tooltip": "VARA DE SIMETRÍA",
|
||
"item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la ubicación de los bloques en los planos configurados.",
|
||
"item.create.wand_of_symmetry.tooltip.condition1": "En la Barra Rápida",
|
||
"item.create.wand_of_symmetry.tooltip.behaviour1": "Se mantiene Activo",
|
||
"item.create.wand_of_symmetry.tooltip.control1": "Click-Derecho en el Suelo",
|
||
"item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _Mueve_ el Espejo",
|
||
"item.create.wand_of_symmetry.tooltip.control2": "Click-Derecho en el Aire",
|
||
"item.create.wand_of_symmetry.tooltip.action2": "_Remueve_ el Espejo activo",
|
||
"item.create.wand_of_symmetry.tooltip.control3": "Click-Derecho mientras te agachas",
|
||
"item.create.wand_of_symmetry.tooltip.action3": "Abre la _Interfaz de Configuración_",
|
||
|
||
"item.create.handheld_worldshaper.tooltip": "FORMA MUNDOS DE MANO",
|
||
"item.create.handheld_worldshaper.tooltip.summary": "Útil herramienta para crear _paisajes_ y _terrenos_.",
|
||
"item.create.handheld_worldshaper.tooltip.control1": "Click-Izquierdo en un bloque",
|
||
"item.create.handheld_worldshaper.tooltip.action1": "Establece los bloques colocados por la herramienta en el bloque objetivo.",
|
||
"item.create.handheld_worldshaper.tooltip.control2": "Click-Derecho en un bloque",
|
||
"item.create.handheld_worldshaper.tooltip.action2": "Aplica la _Brocha_ y _Herramienta_ seleccionadas actualmente en la ubicación designada.",
|
||
"item.create.handheld_worldshaper.tooltip.control3": "Click-Derecho mientras te agachas",
|
||
"item.create.handheld_worldshaper.tooltip.action3": "Abre la _Interfaz de Configuración_",
|
||
|
||
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE ARBÓREO",
|
||
"item.create.tree_fertilizer.tooltip.summary": "Una poderosa combinación de minerales adecuada para acelerar el crecimiento de árboles comunes.",
|
||
"item.create.tree_fertilizer.tooltip.condition1": "Cuando se usa en un Brote",
|
||
"item.create.tree_fertilizer.tooltip.behaviour1": "Crece árboles _sin importar_ sus _condiciones de espacio_",
|
||
|
||
"item.create.extendo_grip.tooltip": "AGARREXTENSOR",
|
||
"item.create.extendo_grip.tooltip.summary": "¡Boioioing! _Aumenta fuertemente el alcance_ del portador. Se puede alimentar con Aire Comprimido de una _Mochila-Tanque_ de _Cobre_",
|
||
"item.create.extendo_grip.tooltip.condition1": "En la mano contraria",
|
||
"item.create.extendo_grip.tooltip.behaviour1": "Aumenta el _alcance_ de los objetos usados en la _Mano Principal_.",
|
||
"item.create.extendo_grip.tooltip.condition2": "Mientras se utiliza una Mochila-Tanque",
|
||
"item.create.extendo_grip.tooltip.behaviour2": "_No_ se usará _durabilidad_. En cambio, _Aire_ _comprimido_ es drenado del Tanque",
|
||
|
||
"item.create.potato_cannon.tooltip": "CAÑON DE PAPAS",
|
||
"item.create.potato_cannon.tooltip.summary": "¡Fwoomp! Lanza tus verduras cosechadas en casa a tus enemigos. Se puede alimentar con Aire Comprimido de una _Mochila-Tanque_ de _Cobre_",
|
||
"item.create.potato_cannon.tooltip.condition1": "Al hacer Click-Derecho",
|
||
"item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto aceptable de tu _Inventario_.",
|
||
"item.create.potato_cannon.tooltip.condition2": "Mientras se usa una Mochila-Tanque",
|
||
"item.create.potato_cannon.tooltip.behaviour2": "_No_ se usará _durabilidad_. En cambio, _Aire_ _comprimido_ es drenado del Tanque",
|
||
|
||
"item.create.filter.tooltip": "FILTRO",
|
||
"item.create.filter.tooltip.summary": "_Controla salidas_ y _entradas_ de dispositivos logísticos con más _precisión_, comparándolos contra un _grupo de objetos_ o varios _filtros_.",
|
||
"item.create.filter.tooltip.condition1": "En la ranura del filtro",
|
||
"item.create.filter.tooltip.behaviour1": "_Controla_ el flujo de objetos dependiendo de su _configuración_.",
|
||
"item.create.filter.tooltip.condition2": "Al hacer Click-Derecho",
|
||
"item.create.filter.tooltip.behaviour2": "Abre la _interfaz de configuración_.",
|
||
|
||
"item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTOS",
|
||
"item.create.attribute_filter.tooltip.summary": "_Controla salidas_ y _entradas_ de dispositivos logísticos con más _precisión_, comparándolos contra un _grupo de atributos de objetos_ o varias _categorías_.",
|
||
"item.create.attribute_filter.tooltip.condition1": "En la ranura de filtro",
|
||
"item.create.attribute_filter.tooltip.behaviour1": "_Controla_ el flujo de objetos dependiendo de su _configuración_.",
|
||
"item.create.attribute_filter.tooltip.condition2": "Al hacer Click-Derecho",
|
||
"item.create.attribute_filter.tooltip.behaviour2": "Abre la _interfaz de configuración_.",
|
||
|
||
"item.create.empty_schematic.tooltip": "ESQUEMA VACÍO",
|
||
"item.create.empty_schematic.tooltip.summary": "Se utiliza como ingrediente de receta y para escribir en la _Mesa de Esquemas_.",
|
||
|
||
"item.create.schematic.tooltip": "ESQUEMA",
|
||
"item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Coloca el holograma como desees y usa un _Esquemacañón_ para construirlo.",
|
||
"item.create.schematic.tooltip.condition1": "Al sostenerlo",
|
||
"item.create.schematic.tooltip.behaviour1": "Se puede colocar usando las herramientas en pantalla.",
|
||
"item.create.schematic.tooltip.control1": "Click-Derecho mientras te agachas",
|
||
"item.create.schematic.tooltip.action1": "Abre una _Interfaz_ para ingresar _Coordenadas_ exactas.",
|
||
|
||
"item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA",
|
||
"item.create.schematic_and_quill.tooltip.summary": "Se utiliza para guardar una estructura de tu mundo en un archivo .nbt.",
|
||
"item.create.schematic_and_quill.tooltip.condition1": "Paso 1",
|
||
"item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos esquinas opuestas haciendo Click-Derecho",
|
||
"item.create.schematic_and_quill.tooltip.condition2": "Paso 2",
|
||
"item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Rueda_ en las caras para ajustar el tamaño. Click-Derecho otra vez para guardar.",
|
||
"item.create.schematic_and_quill.tooltip.control1": "Click-Derecho",
|
||
"item.create.schematic_and_quill.tooltip.action1": "Selecciona una esquina / confirmar guardado.",
|
||
"item.create.schematic_and_quill.tooltip.control2": "Ctrl Mantenido",
|
||
"item.create.schematic_and_quill.tooltip.action2": "Selecciona puntos en el _aire_. _Rueda_ para ajustar la distancia.",
|
||
"item.create.schematic_and_quill.tooltip.control3": "Click-Derecho mientras te agachas",
|
||
"item.create.schematic_and_quill.tooltip.action3": "_Reinicia_ y remueve la selección.",
|
||
|
||
"block.create.schematicannon.tooltip": "ESQUEMACAÑÓN",
|
||
"block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _Esquema_ desplegado en el Mundo. Utiliza objetos de inventarios adyacentes y _Pólvora_ como combustible.",
|
||
"block.create.schematicannon.tooltip.condition1": "Al hacer Click-Derecho",
|
||
"block.create.schematicannon.tooltip.behaviour1": "Abre la _Interfaz_",
|
||
|
||
"block.create.schematic_table.tooltip": "MESA DE ESQUEMAS",
|
||
"block.create.schematic_table.tooltip.summary": "Escribe esquemás guardados en un _Esquema Vacío_.",
|
||
"block.create.schematic_table.tooltip.condition1": "Al darle un Esquema Vacío",
|
||
"block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de tu carpeta de esquemas.",
|
||
|
||
"item.create.goggles.tooltip": "LENTES",
|
||
"item.create.goggles.tooltip.summary": "Un par de anteojos para aumentar tu visión con _información cinética_ util.",
|
||
"item.create.goggles.tooltip.condition1": "Al equiparlas",
|
||
"item.create.goggles.tooltip.behaviour1": "Muestra _indicadores de colores_ correspondientes al _Nivel de Velocidad_ de un componente cinético colocado, así como el _Impacto de Estrés_ y la _Capacidad_ de los componentes individuales.",
|
||
"item.create.goggles.tooltip.condition2": "Al mirar un indicador",
|
||
"item.create.goggles.tooltip.behaviour2": "Muestra información detallada sobre la _Velocidad_ o el _Estrés_ de la red a la que el medidor está conectado.",
|
||
"item.create.goggles.tooltip.condition3": "Al mirar contenedores de fluidos",
|
||
"item.create.goggles.tooltip.behaviour3": "Muestra información detallada sobre la _Capacidad_ del bloque y de cualquier _Fluido_ guardado dentro.",
|
||
|
||
"item.create.wrench.tooltip": "LLAVE INGLESA",
|
||
"item.create.wrench.tooltip.summary": "Una útil herramienta para trabajar en contrapciones. Puede _Rotar_, _Desmantelar_ y _Configurar_ componentes.",
|
||
"item.create.wrench.tooltip.control1": "Click-Derecho en un componente cinético",
|
||
"item.create.wrench.tooltip.action1": "_Rota componentes_ hacia o lejos de la cara en la que se interactuó.",
|
||
"item.create.wrench.tooltip.control2": "Click-Derecho mientras te agachas",
|
||
"item.create.wrench.tooltip.action2": "_Desmantela componentes Cinéticos_ y los devuelve a _tu inventario_.",
|
||
|
||
"block.create.nozzle.tooltip": "BOQUILLA",
|
||
"block.create.nozzle.tooltip.summary": "Ponla en frende de un _Ventilador_ Para distribuir su efecto en Entidades en _todas direcciones_.",
|
||
|
||
"block.create.cuckoo_clock.tooltip": "RELOJ CU-CU",
|
||
"block.create.cuckoo_clock.tooltip.summary": "Artesanía fina para _decorar_ un espacio y _hacer un seguimiento del tiempo_.",
|
||
"block.create.cuckoo_clock.tooltip.condition1": "Al darle energía cinética",
|
||
"block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. _Se activa_ una vez al _mediodía_ y al anochecer, apenas los _jugadores puedan dormir_.",
|
||
|
||
"block.create.turntable.tooltip": "PLATO GIRATORIO",
|
||
"block.create.turntable.tooltip.summary": "Convierte la _Fuerza Rotacional_ en Cinetosis refinada .",
|
||
|
||
"block.create.toolbox.tooltip": "CAJA DE HERRAMIENTAS",
|
||
"block.create.toolbox.tooltip.summary": "La compañía mas querida de todo inventor. Convenientemente _sostiene_ una gran cantidad de _8 Diferentes_ tipos de objeto.",
|
||
"block.create.toolbox.tooltip.condition1": "Al recogerla",
|
||
"block.create.toolbox.tooltip.behaviour1": "_Mantiene_ los _Contenidos_ del inventario .",
|
||
"block.create.toolbox.tooltip.condition2": "Al colocarla en un rango",
|
||
"block.create.toolbox.tooltip.behaviour2": "_Jugadores_ _Cercanos_ pueden mantener la _tecla_ de la _Caja de Herramientas_ para acceder a sus contenidos _Remotamente_.",
|
||
"block.create.toolbox.tooltip.condition3": "Al hacer Click-Derecho",
|
||
"block.create.toolbox.tooltip.behaviour3": "Abre la _Interfaz de Contenedor_.",
|
||
|
||
"block.create.stockpile_switch.tooltip": "INTERRUPTOR DE RESERVAS",
|
||
"block.create.stockpile_switch.tooltip.summary": "Da una señal de redstone basado en cuántos _Objetos Guardados_ o _Fluidos_ hay en el contenedor adjunto. Viene con un útil filtro. A diferencia de un _Comparador,_ el _Interruptor de Reservas_ permite configurar los _límites,_ a los cuales las señales se invierten.",
|
||
"block.create.stockpile_switch.tooltip.condition1": "Al hacer Click-Derecho",
|
||
"block.create.stockpile_switch.tooltip.behaviour1": "Abre la _Interfaz de Configuración_.",
|
||
|
||
"block.create.content_observer.tooltip": "OBSERVADOR DE CONTENIDOS",
|
||
"block.create.content_observer.tooltip.summary": "_Detecta Objetos_ o _Fluidos_ dentro de _contenedores_, _tuberías_ o _transportadores_ haciendo coincidir un _filtro_ configurado.",
|
||
"block.create.content_observer.tooltip.condition1": "Al observar un contenedor",
|
||
"block.create.content_observer.tooltip.behaviour1": "Emite una _Señal de Redstone_ mientras que el contenedor observado tenga _contenido_ _coincidible_.",
|
||
"block.create.content_observer.tooltip.condition2": "Al observar un Ingreso",
|
||
"block.create.content_observer.tooltip.behaviour2": "Emite un _Pulso de Redstone_ cuando un objeto _coincidible_ es _transferido_.",
|
||
|
||
"block.create.creative_crate.tooltip": "EL CAJON SIN FIN",
|
||
"block.create.creative_crate.tooltip.summary": "Este _Contenedor de Objetos_ permite la replicación infinita de cualquier objeto. Ponlo al lado de un _Esquemacañón_ para remover cualquier requerimiento material.",
|
||
"block.create.creative_crate.tooltip.condition1": "Cuando un objeto está en la ranura del filtro",
|
||
"block.create.creative_crate.tooltip.behaviour1": "Cualquier cosa que _extraiga_ de este contenedor dará una _Fuente Infinita_ del objeto especificado. Objetos _insertados_ dentro del cajón serán _Eliminados._",
|
||
|
||
"item.create.creative_blaze_cake.tooltip": "PASTEL CREATIVO",
|
||
"item.create.creative_blaze_cake.tooltip.summary": "Un verdadero manjar para tus _Quemadores Blaze_ que permite _controlar su nivel de calor_. Despues de comer este pastel, los Quemadores Blaze _nunca se quedarán sin combustible_.",
|
||
"item.create.creative_blaze_cake.tooltip.condition1": "Click-Derecho en el Quemador Blaze",
|
||
"item.create.creative_blaze_cake.tooltip.behaviour1": "_Bloquea_ el nivel de calor del Quemador. Si se usa de nuevo, _cicla_ el nivel de calor del Quemador",
|
||
|
||
"block.create.controller_rail.tooltip": "RAIL CONTROLADOR",
|
||
"block.create.controller_rail.tooltip.summary": "Un _raíl propulsado unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta.",
|
||
"block.create.controller_rail.tooltip.condition1": "Al darle una señal de Redstone",
|
||
"block.create.controller_rail.tooltip.behaviour1": "_Acelera_ o _Desacelera_ _vagonetas_ correspondiente a la _fuerza del pulso_. Propaga la señal de redstone a railes controladores adyacentes. Darle poder a dos raíles controladores provocará que los raíles entre estos interpolen su señal.",
|
||
|
||
"item.create.sand_paper.tooltip": "PAPEL DE ARENA",
|
||
"item.create.sand_paper.tooltip.summary": "Un papel duro que sirve para _pulir materiales_. Puede usarse automaticamente con un Desplegador.",
|
||
"item.create.sand_paper.tooltip.condition1": "Al usarlo",
|
||
"item.create.sand_paper.tooltip.behaviour1": "Aplica pulido a objetos en la _mano alternativa_ o que están en el _suelo_ al _mirarlos_",
|
||
|
||
"item.create.builders_tea.tooltip": "TE DEL CONSTRUCTOR",
|
||
"item.create.builders_tea.tooltip.summary": "La mejor bebida para comenzar tu día- _Motivante_ y _Saturante._",
|
||
|
||
"item.create.refined_radiance.tooltip": "RADIANCIA REFINADA",
|
||
"item.create.refined_radiance.tooltip.summary": "Un material Cromático forjado con _luz absorbida_.",
|
||
"item.create.refined_radiance.tooltip.condition1": "Trabajo en Proceso",
|
||
"item.create.refined_radiance.tooltip.behaviour1": "Los usos de este material estarán disponibles en una versión futura.",
|
||
|
||
"item.create.shadow_steel.tooltip": "ACERO SOMBRÍO",
|
||
"item.create.shadow_steel.tooltip.summary": "Un material Cromático forjado _en el vacío_.",
|
||
"item.create.shadow_steel.tooltip.condition1": "Trabajo en Progreso",
|
||
"item.create.shadow_steel.tooltip.behaviour1": "Los usos de este material estarán disponibles en una versión futura.",
|
||
|
||
"item.create.linked_controller.tooltip": "CONTROLADOR VINCULABLE",
|
||
"item.create.linked_controller.tooltip.summary": "Permite _control_ _manual_ sobre frecuencias de un _Enlace de Redstone_ asignadas a sus _seis_ _botones_.",
|
||
"item.create.linked_controller.tooltip.condition1": "Click-Derecho",
|
||
"item.create.linked_controller.tooltip.behaviour1": "_Alterna_ el controlador. Los _controles_ de _movimiento_ se toman el control mientras está activo.",
|
||
"item.create.linked_controller.tooltip.condition2": "Click-Derecho mientras te agachas",
|
||
"item.create.linked_controller.tooltip.behaviour2": "Abre el manual _Configuración de Interfaz_.",
|
||
"item.create.linked_controller.tooltip.condition3": "Clcik-Derecho en un Receptor de Enlace de Redstone",
|
||
"item.create.linked_controller.tooltip.behaviour3": "Activa el _Modo de Enlace_, pulsa uno de los _seis controles_ para vincularlo a una de las _Frecuencias_.",
|
||
"item.create.linked_controller.tooltip.condition4": "Click-Derecho en un atril",
|
||
"item.create.linked_controller.tooltip.behaviour4": "Coloca el controlador en el atril para una activación más sencilla. (Click-Derecho mientras te agashas para recuperarlo)",
|
||
|
||
"item.create.diving_helmet.tooltip": "CASCO DE BUCEO",
|
||
"item.create.diving_helmet.tooltip.summary": "Junto con un _Tanque_ de _Cobre_, permite al portados _respirar_ bajo el _agua_ por un periodo de tiempo extendido",
|
||
"item.create.diving_helmet.tooltip.condition1": "Al equiparlo",
|
||
"item.create.diving_helmet.tooltip.behaviour1": "Da el efecto de _Respiración Acuática_, drenando _Aire Comprimido_ lentamente del Tanque.",
|
||
|
||
"item.create.copper_backtank.tooltip": "TANQUEMOCHILA DE COBRE",
|
||
"item.create.copper_backtank.tooltip.summary": "Un _Tanque_ _Equipable_ para llevar Aire Comprimido.",
|
||
"item.create.copper_backtank.tooltip.condition1": "Al Equiparlo",
|
||
"item.create.copper_backtank.tooltip.behaviour1": "Proporciona _Aire_ _Comprimido_ al Equipamiento que lo requiere.",
|
||
"item.create.copper_backtank.tooltip.condition2": "Al colocarlo, y darle Cinética",
|
||
"item.create.copper_backtank.tooltip.behaviour2": "_Recolecta_ _Aire_ _Comprimido_ a una velocidad dependiente de la velocidad de rotación.",
|
||
|
||
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
|
||
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
|
||
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
|
||
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
|
||
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
|
||
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
|
||
|
||
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
|
||
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
|
||
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
|
||
"block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.",
|
||
|
||
"item.create.diving_boots.tooltip": "BOTAS DE BUCEO",
|
||
"item.create.diving_boots.tooltip.summary": "Un par de _botas_ _pesadas_, permitiendo un mejor recorrido del suelo oceánico.",
|
||
"item.create.diving_boots.tooltip.condition1": "Al equiparlas",
|
||
"item.create.diving_boots.tooltip.behaviour1": "El portador se _hunde_ _rápido_ y _no puede_ _nadar_. Permite la habilidad de _caminar_ y _saltar_ bajo el agua. El portador tampoco es afectado por las _Cintas_ _Transportadoras_.",
|
||
|
||
"item.create.crafting_blueprint.tooltip": "PLANO DE FABRICACIÓN",
|
||
"item.create.crafting_blueprint.tooltip.summary": "_Colocado_ en una pared, de puede usar para _especificar_ _orden_ de _ingredientes_ para un crafteo manual mas sencillo. Cada espacio representa una receta.",
|
||
"item.create.crafting_blueprint.condition1": "Click-Derecho en un espacio vacío",
|
||
"item.create.crafting_blueprint.behaviour1": "Abre un _Menú_ de _Crafteo_ permitiendote _configurar_ una _receta_ y objetos a mostrar.",
|
||
"item.create.crafting_blueprint.condition2": "Click-Derecho en un espacio configurado",
|
||
"item.create.crafting_blueprint.behaviour2": "_Aplica_ la _receta_ _configurada_ con ingredientes coincidentes que se encuentren en tu _Inventario_. _Agachate_ para craftear un _Stack_ de objetos.",
|
||
|
||
"item.create.minecart_coupling.tooltip": "UNION DE VAGONETAS",
|
||
"item.create.minecart_coupling.tooltip.summary": "_Encadena_ todas tus _Vagonetas_ o _Contrapciones de Carruago_ juntas para formar un Tren majestuoso.",
|
||
"item.create.minecart_coupling.tooltip.condition1": "Al usar en una Vagoneta",
|
||
"item.create.minecart_coupling.tooltip.behaviour1": "_Une_ dos Vagonetas juntas, intentando mantenerlas a una _distancia constante_ mientrar se mueven.",
|
||
|
||
"item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE",
|
||
"item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.",
|
||
"item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used",
|
||
"item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.",
|
||
|
||
"block.create.peculiar_bell.tooltip": "CAMPANA PECULIAR",
|
||
"block.create.peculiar_bell.tooltip.summary": "Una _Campana de Latón_ decorativa. Ponerla justo sobre _Fuego de Almas_ podría causar efectos secundarios...",
|
||
|
||
"block.create.haunted_bell.tooltip": "CAMPANA EMBRUAJADA",
|
||
"block.create.haunted_bell.tooltip.summary": "Una _Campana Embrujada_ perseguida por las almas perdidas del Nether.",
|
||
"block.create.haunted_bell.tooltip.condition1": "Al sostenerla o colgarla",
|
||
"block.create.haunted_bell.tooltip.behaviour1": "Destaca _Puntos no Iluminados_ cercanos en los que _Criaturas Hostiles_ pueden aparecer.",
|
||
|
||
|
||
"_": "->------------------------] Ponder Content [------------------------<-",
|
||
|
||
"create.ponder.shared.rpm16": "16 RPM",
|
||
"create.ponder.shared.behaviour_modify_wrench": "Este comportamiento se puede modificar con una llave inglesa",
|
||
"create.ponder.shared.storage_on_contraption": "Los inventarios adjuntos a la contrapción recogerán los objetos automáticamente",
|
||
"create.ponder.shared.rpm8": "8 RPM",
|
||
"create.ponder.shared.rpm32": "32 RPM",
|
||
"create.ponder.shared.rpm16_source": "Fuente: 16 RPM",
|
||
"create.ponder.shared.movement_anchors": "Con la ayuda de Chasis o La Gotita, se pueden mover estructuras más grandes.",
|
||
"create.ponder.tag.redstone": "Componentes Lógicos",
|
||
"create.ponder.tag.redstone.description": "Componentes que ayudan con la ingeniería de redstone",
|
||
"create.ponder.tag.contraption_assembly": "Utilidad para adjuntar bloques",
|
||
"create.ponder.tag.contraption_assembly.description": "Herramientas y componentes utilizados para ensamblar estructuras movibles como una contrapción animada",
|
||
"create.ponder.tag.fluids": "Manipuladores de Fluido",
|
||
"create.ponder.tag.fluids.description": "Componentes que ayudan a transmitir y hacer uso de los fluidos",
|
||
"create.ponder.tag.decoration": "Estética",
|
||
"create.ponder.tag.decoration.description": "Componentes usados, generalmente, con un fin estético",
|
||
"create.ponder.tag.windmill_sails": "Velas para rodamientos de molino de viento",
|
||
"create.ponder.tag.windmill_sails.description": "Bloques que cuentan para calcular la fuerza de una contrapción de molino de viento cuando se ensambla. Todos tienen la misma eficacia.",
|
||
"create.ponder.tag.arm_targets": "Objetivos para brazos mecánicos",
|
||
"create.ponder.tag.arm_targets.description": "Componentes que se pueden seleccionar como entradas o salidas de brazo mecánico",
|
||
"create.ponder.tag.kinetic_appliances": "Aplicaciones Cinéticas",
|
||
"create.ponder.tag.kinetic_appliances.description": "Componentes que hacen uso de la Energía rotacional",
|
||
"create.ponder.tag.kinetic_sources": "Fuentes Cinéticas",
|
||
"create.ponder.tag.kinetic_sources.description": "Componentes que generan fuerza rotacional",
|
||
"create.ponder.tag.movement_anchor": "Anclajes de movimiento",
|
||
"create.ponder.tag.movement_anchor.description": "Componentes que permiten la creación de contrapciones móviles, animando una estructura adjunta de distintas formas",
|
||
"create.ponder.tag.kinetic_relays": "Bloques Cinéticos",
|
||
"create.ponder.tag.kinetic_relays.description": "Componentes que ayudan a transmitir la fuerza de rotación a otros lugares",
|
||
"create.ponder.tag.contraption_actor": "Actores de Contrapción",
|
||
"create.ponder.tag.contraption_actor.description": "Componentes que exponen un comportamiento especial cuando se adjuntan a una contrapción en movimiento",
|
||
"create.ponder.tag.creative": "Modo Creativo",
|
||
"create.ponder.tag.creative.description": "Componentes no usualmente disponibles en Modo Supervivencia",
|
||
"create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links",
|
||
"create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link",
|
||
"create.ponder.tag.logistics": "Transportación de Objetos",
|
||
"create.ponder.tag.logistics.description": "Componentes que ayudan a mover objetos",
|
||
"create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links",
|
||
"create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link",
|
||
"create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment",
|
||
"create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions",
|
||
|
||
"create.ponder.analog_lever.header": "Controlando señales usando la Palanca Análoga",
|
||
"create.ponder.analog_lever.text_1": "Las Palancas Análogas son una fuente compacta y precisa de redstone",
|
||
"create.ponder.analog_lever.text_2": "Click-Derecho para incrementar la salida análoga",
|
||
"create.ponder.analog_lever.text_3": "Click-Derecho mientras te agachas para decrementar la salida de nuevo",
|
||
|
||
"create.ponder.andesite_tunnel.header": "Usando Túneles de Andesita",
|
||
"create.ponder.andesite_tunnel.text_1": "Los Túneles de Andesita pueden ser usados para cubrir tus cintas",
|
||
"create.ponder.andesite_tunnel.text_2": "Cuando un Túnel de Andesita tiene conexiones laterales...",
|
||
"create.ponder.andesite_tunnel.text_3": "...separarán exactamente un objeto de cualquier stack que pase a través",
|
||
"create.ponder.andesite_tunnel.text_4": "Lo restante continuará en su camino",
|
||
|
||
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
|
||
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
|
||
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
|
||
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
|
||
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
|
||
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
|
||
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
|
||
|
||
"create.ponder.basin.header": "Procesando Objetos en el tónel",
|
||
"create.ponder.basin.text_1": "Un tónel puede sostener Objetos y Fluidos para ser Procesados",
|
||
"create.ponder.basin.text_2": "Despues de un procesado, los tóneles intentarán dar salida a un lado y hacia abajo",
|
||
"create.ponder.basin.text_3": "Cuando un componente válido está presente, el tónel mostrará un grifo de salida",
|
||
"create.ponder.basin.text_4": "Un número de opciones son aplicables aqui",
|
||
"create.ponder.basin.text_5": "Los objetos salientes serán atrapados por el inventario debajo",
|
||
"create.ponder.basin.text_6": "Sin un grifo, el tónel retendra los objetos procesados dentro",
|
||
"create.ponder.basin.text_7": "Esto puede ser útil si los resultados deben ser reusados como ingredientes",
|
||
"create.ponder.basin.text_8": "Los objetos de salida deseados tendrán que ser retirados del tónel",
|
||
"create.ponder.basin.text_9": "Un Filtro podría ser necesario para evitar sacar objetos sin procesar",
|
||
|
||
"create.ponder.bearing_modes.header": "Modos de movimiento del Rodamiento Mecánico",
|
||
"create.ponder.bearing_modes.text_1": "Al ser detenido, el Rodamiento colocará la estructura en el ángulo alineado más cercano",
|
||
"create.ponder.bearing_modes.text_2": "Puede ser configurado que nunca se vuela a bloques sólidos, o solo hacerlo cerca del ángulo inicial",
|
||
|
||
"create.ponder.belt_casing.header": "Cubriendo Cintas",
|
||
"create.ponder.belt_casing.text_1": "Cubiertas de Latón y Andesita pueden usarse para decorar tus Cintas Mecánicas",
|
||
"create.ponder.belt_casing.text_2": "Una llave inglesa se puede usar para remover la cubierta",
|
||
|
||
"create.ponder.belt_connector.header": "Usando Cintas Mecánicas",
|
||
"create.ponder.belt_connector.text_1": "Haciendo Click-Derecho en dos ejes con una cinta en la mano los conectará",
|
||
"create.ponder.belt_connector.text_2": "Las selecciones equivocadas pueden ser eliminadas con Click-Derecho mientras te agachas",
|
||
"create.ponder.belt_connector.text_3": "Ejes Adicionales se pueden añadir a lo largo de la cinta",
|
||
"create.ponder.belt_connector.text_4": "Los ejes conectados via Cintas rotarán con Velocidad y Dirección idénticas",
|
||
"create.ponder.belt_connector.text_5": "los Ejes adicionales se pueden remover con la Llave Inglesa",
|
||
"create.ponder.belt_connector.text_6": "Las Cintas Mecánicas se pueden tintar para fines estéticos",
|
||
|
||
"create.ponder.belt_directions.header": "Orientaciones Válidas para las Cintas Mecánicas",
|
||
"create.ponder.belt_directions.text_1": "Las cintas no se pueden conectar en direcciones arbitrarias",
|
||
"create.ponder.belt_directions.text_2": "1. Se conectan horizontalmente",
|
||
"create.ponder.belt_directions.text_3": "2. Se conectan diagonalmente",
|
||
"create.ponder.belt_directions.text_4": "3. Se conectan verticalmente",
|
||
"create.ponder.belt_directions.text_5": "4. Y pueden conectar Ejes verticales Horizontalmente",
|
||
"create.ponder.belt_directions.text_6": "Esas son todas las direcciones posibles. Las cintas pueden unir cualquier distancia entre 2 y 20 bloques",
|
||
|
||
"create.ponder.belt_transport.header": "Usando Cintas Mecánicas para Logisticas",
|
||
"create.ponder.belt_transport.text_1": "Las cintas que se mueven pueden transportar objetos y entidades",
|
||
"create.ponder.belt_transport.text_2": "Hacer Click-Derecho con una mano vacía sacará los objetos de la cinta",
|
||
|
||
"create.ponder.blaze_burner.header": "Alimentando Quemadores Blaze",
|
||
"create.ponder.blaze_burner.text_1": "Los Quemadores Blaze dan calor a los objetos para ser procesados en el tónel",
|
||
"create.ponder.blaze_burner.text_2": "Para esto, deber alimentar al Blaze con objetos combustibles",
|
||
"create.ponder.blaze_burner.text_3": "Con un Pastel Blaze, el Quemador puede alcanzar un nivel incluso mayor de calor",
|
||
"create.ponder.blaze_burner.text_4": "El proceso de alimentación puede ser automatizado usando Desplegadores o Brazos Mecánicos",
|
||
|
||
"create.ponder.brass_funnel.header": "El Ingreso de Latón",
|
||
"create.ponder.brass_funnel.text_1": "Los Ingresos de Andesita solo pueden retirar 1 objeto a la vez.",
|
||
"create.ponder.brass_funnel.text_2": "Los Ingresos de Latón pueden extraer hasta un Stack completo.",
|
||
"create.ponder.brass_funnel.text_3": "Rodando por la ranura de filtro permite mayor control sobre el tamaño del stack extraído.",
|
||
"create.ponder.brass_funnel.text_4": "Usar objetos en la ranura de filtro restringirá el ingreso a solo transferir ese tipo de objeto",
|
||
|
||
"create.ponder.brass_tunnel.header": "Usando Túneles de Latón",
|
||
"create.ponder.brass_tunnel.text_1": "Los Túneles de Latón se pueden usar para cubrir tus Cintas",
|
||
"create.ponder.brass_tunnel.text_2": "Los Túneles de Latón tienen ranuras para filtros en cada lado abierto",
|
||
"create.ponder.brass_tunnel.text_3": "Los Filtros en conexiones entrantes simplemente bloquean los elementos que no coinciden",
|
||
"create.ponder.brass_tunnel.text_4": "Los Filtros en conexiones pueden ser usados para organizar los objetos",
|
||
"create.ponder.brass_tunnel.text_5": "Cuando un objeto tiene varias salidas posibles, el modo de distribución decidirá como manejarlo",
|
||
"create.ponder.brass_tunnel.text_6": "Los túneles de latón en cinturones paralelos formarán un grupo",
|
||
"create.ponder.brass_tunnel.text_7": "Los objetos entrantes ahora serán distribuidos por todas las salidas disponibles",
|
||
"create.ponder.brass_tunnel.text_8": "Para esto, los objetos también pueden ser insertados en el bloque de Túnel directamente",
|
||
|
||
"create.ponder.brass_tunnel_modes.header": "Modos de Distribución del Túnel de Latón",
|
||
"create.ponder.brass_tunnel_modes.text_1": "Usando una Llave, el comporatamiento de la ddistribución de los Túneles de Latón se puede configurar",
|
||
"create.ponder.brass_tunnel_modes.text_10": "'Sincronizar Salidas' es una opción única de los Túneles de Latón",
|
||
"create.ponder.brass_tunnel_modes.text_11": "Los objetos solo pueden pasar si todos los Túneles en el grupo tienen un objetos en espera",
|
||
"create.ponder.brass_tunnel_modes.text_12": "Esto te asegura que todas las cintas suministran objetos a la vez",
|
||
"create.ponder.brass_tunnel_modes.text_2": "'Seprarar' intentará distribuir el stack de manera uniforme por todas las salidsa",
|
||
"create.ponder.brass_tunnel_modes.text_3": "Si una salida no puede recibir más objetos, será saltada",
|
||
"create.ponder.brass_tunnel_modes.text_4": "'Separar Forzado' nunca se saltará salidas, y esperará a que todas estén libres",
|
||
"create.ponder.brass_tunnel_modes.text_5": "'Round Robin' mantiene los stacks completos, y los cicla iterativamente a traves de las salidas",
|
||
"create.ponder.brass_tunnel_modes.text_6": "Otra Vez, si una salida no puede recibir más objetos, será saltada",
|
||
"create.ponder.brass_tunnel_modes.text_7": "'Round Robin Forzado' nunca se salta salidas",
|
||
"create.ponder.brass_tunnel_modes.text_8": "'Preferir Cercano' prioritiza las salidas más cercanas de la ubicacion de entrada del objeto",
|
||
"create.ponder.brass_tunnel_modes.text_9": "'Aleatorizar' distribuirá los stacks completos al azar entre las salidas",
|
||
|
||
"create.ponder.cart_assembler.header": "Moviendo Estructuras usando la Ensambladora de Vagonetas",
|
||
"create.ponder.cart_assembler.text_1": "Las Ensambladoras de Vagonetas Potenciadas montan las estructuras adyacentes a las Vagonetas Pasantes",
|
||
"create.ponder.cart_assembler.text_2": "Sin una señal de Redstone, desensamblará las contrapciones de vagoneta de vuelta a bloques",
|
||
"create.ponder.cart_assembler.text_3": "Usando una Llave en la Vagoneta te permitirá llevar la contrapción a otra parte",
|
||
|
||
"create.ponder.cart_assembler_dual.header": "Ensamblando Contrapciones de Carruaje",
|
||
"create.ponder.cart_assembler_dual.text_1": "Cuando dos Ensambladores de Vagoneta comparten una estructura adjunta...",
|
||
"create.ponder.cart_assembler_dual.text_2": "Darle poder a ambos creará una Contrapción de Carruaje",
|
||
"create.ponder.cart_assembler_dual.text_3": "Los carritos se comportarán como los que se conectan via Uniones de Vagoneta",
|
||
|
||
"create.ponder.cart_assembler_modes.header": "Configuración de Orientación para las Contrapciones de Vagonetas",
|
||
"create.ponder.cart_assembler_modes.text_1": "Las Contrapciones de Vagoneta colo rotarán hacia donde está el movimiento de la vagoneta",
|
||
"create.ponder.cart_assembler_modes.text_2": "Esta Flecha indica que lado de la Estructura se considerará el frente",
|
||
"create.ponder.cart_assembler_modes.text_3": "Si el Ensamblador está configurado para Bloquear Rotación, la orientación de la contrapción nunca cambiará",
|
||
|
||
"create.ponder.cart_assembler_rails.header": "Otros tipos de Vagonetas y Raíles",
|
||
"create.ponder.cart_assembler_rails.text_1": "Los Ensambladores de Carrito en las vías normales no afectarán el movimiento de las vagonetas",
|
||
"create.ponder.cart_assembler_rails.text_2": "Cuando están en un raíl controlador o potenciado, los carros se mantendrán en su lugar hasta que se encienda",
|
||
"create.ponder.cart_assembler_rails.text_3": "Otros tipos de vagonetas se pueden usar como anclaje",
|
||
"create.ponder.cart_assembler_rails.text_4": "Los carros con horno se mantendrán alimentados, extrayendo combustible de los inventarios adjuntos",
|
||
|
||
"create.ponder.chain_drive.header": "Transmitiendo Fuerza Rotacional con Conductores en Cadena",
|
||
"create.ponder.chain_drive.text_1": "Los Conductores en Cadena mantienen la rotación a las otras en fila",
|
||
"create.ponder.chain_drive.text_2": "Todos los ejes conectados de esta forma rotarán en la misma dirección",
|
||
"create.ponder.chain_drive.text_3": "Cualquier parte de la fila se puede girar en 90 grados",
|
||
|
||
"create.ponder.chain_gearshift.header": "Control de la Velocidad de Rotación con la Caja de Cambios en Cadena",
|
||
"create.ponder.chain_gearshift.text_1": "Las Cajas de Cambio despotenciadas se comportan igual a los Conductores en Cadena",
|
||
"create.ponder.chain_gearshift.text_2": "Al recibir Redstone, la Velocidad transmitida a las otras Cajas de Cambio en la fila es doblada",
|
||
"create.ponder.chain_gearshift.text_3": "Cuando la Caja de Cambios no está en la fuente, su velocidad será la mitad",
|
||
"create.ponder.chain_gearshift.text_4": "En ambos casos, los Conductores en Cadena en la fila siempre irán al doble la velocidad de las Cajas de Cambios",
|
||
"create.ponder.chain_gearshift.text_5": "Usando señales análogas, la razón se puede ajustar más precisamente entre 1 y 2",
|
||
"create.ponder.chain_gearshift.text_6": "12 RPM",
|
||
|
||
"create.ponder.chute.header": "Transportando Objetos a través de Tolvoganes Verticales",
|
||
"create.ponder.chute.text_1": "Los tolvoganes pueden transportar artículos verticalmente desde y hacia los inventarios.",
|
||
"create.ponder.chute.text_2": "Usando la Llave, una ventana se puede crear",
|
||
"create.ponder.chute.text_3": "Colocar tolvoganes apuntando a las caras laterales de otro lo hará diagonal",
|
||
|
||
"create.ponder.chute_upward.header": "Transportando objetos hacia arriba usando Tolvoganes",
|
||
"create.ponder.chute_upward.text_1": "Usando Ventiladores desde abajo o arriba, un tolvogán puede transportar objetos hacia arriba",
|
||
"create.ponder.chute_upward.text_2": "Inspeccionar tolvoganes con los lentes del ingeniero revela información sobre la dirección de movimiento",
|
||
"create.ponder.chute_upward.text_3": "'Por el otro lado', los objetos tendrán que ser insertados/retirados por los lados.",
|
||
|
||
"create.ponder.clockwork_bearing.header": "Animando estructuras con Rodamientos de Relojería",
|
||
"create.ponder.clockwork_bearing.text_1": "Los Rodamientos de Relojería se adjuntan a los bloques en frente",
|
||
"create.ponder.clockwork_bearing.text_2": "Al recibir Fuerza Rotacional, la estructura será rotada acorde a la hora del día",
|
||
"create.ponder.clockwork_bearing.text_3": "3:00",
|
||
"create.ponder.clockwork_bearing.text_4": "4:00",
|
||
"create.ponder.clockwork_bearing.text_5": "Haz Click-Derecho en el rodamiento para comenzar o detener la estructura",
|
||
"create.ponder.clockwork_bearing.text_6": "En frente del horario, una segunda estructura se puede añadir",
|
||
"create.ponder.clockwork_bearing.text_7": "Asegúrate de que las dos estructuras no estén unidas la una a la otra con La Gotita o un similar",
|
||
"create.ponder.clockwork_bearing.text_8": "La Segunda Estructura ahora rotará como el Minutero",
|
||
|
||
"create.ponder.clutch.header": "Controlando la fuerza Rotacional con un Embrague",
|
||
"create.ponder.clutch.text_1": "Los Embragues mantienen la rotación en una línea recta",
|
||
"create.ponder.clutch.text_2": "Al ser potenciados con redstone, rompen la conexión",
|
||
|
||
"create.ponder.cog_speedup.header": "Cambiando marchas con Engranajes",
|
||
"create.ponder.cog_speedup.text_1": "Engranajes grandes y pequeños pueden ser conectados diagonalmente",
|
||
"create.ponder.cog_speedup.text_2": "Al cambiar de uno grande a otro pequeño, la velocidad será doblada",
|
||
"create.ponder.cog_speedup.text_3": "Al cambiar de uno pequeño a uno grande, la velocidad será la mitad",
|
||
|
||
"create.ponder.cogwheel.header": "Transmitiendo Fuerza Rotacional mediante Engranajes",
|
||
"create.ponder.cogwheel.text_1": "Los Engranajes transmiten su rotación a los adyacentes",
|
||
"create.ponder.cogwheel.text_2": "Los ejes vecinos conectados de esta forma girarán en direcciones opuestas",
|
||
|
||
"create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels",
|
||
"create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels",
|
||
"create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs",
|
||
"create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections",
|
||
|
||
"create.ponder.creative_fluid_tank.header": "Tanques de Fluido del Creativo",
|
||
"create.ponder.creative_fluid_tank.text_1": "Los Tanques de Fluido del Creativo se pueden utilizar para proporcionar un suministro de fluido sin fin",
|
||
"create.ponder.creative_fluid_tank.text_2": "Haz Click-Derecho con un objeto que contenga un fluido para configurarlo",
|
||
"create.ponder.creative_fluid_tank.text_3": "Las redes de tuberías ahora pueden retirar infinitamente el fluido asignado al tanque",
|
||
"create.ponder.creative_fluid_tank.text_4": "Cualquier fluido empujado dentro del tanque será eliminado",
|
||
|
||
"create.ponder.creative_motor.header": "Generando Energía Rotacional usando Motores del Creativo",
|
||
"create.ponder.creative_motor.text_1": "Los Motores del Creativo son una fuente compacta y configurable de fuerza rotacional.",
|
||
"create.ponder.creative_motor.text_2": "Rodar por el panel posterior cambia las RPM de salida de rotación de los motores",
|
||
|
||
"create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma",
|
||
|
||
"create.ponder.crushing_wheels.header": "Procesando Objetos usando Ruedas Trituradoras",
|
||
"create.ponder.crushing_wheels.text_1": "Un par de Ruedas Trituradoras pueden triturar objetos muy efectivamente",
|
||
"create.ponder.crushing_wheels.text_2": "Su ingreso rotacional tiene que hacerlas girar la una contra la otra",
|
||
"create.ponder.crushing_wheels.text_3": "Los objetos insertados o tirados encima serán procesados",
|
||
"create.ponder.crushing_wheels.text_4": "Los objetos también se pueden insertar y recoger a través de medios automatizados",
|
||
|
||
"create.ponder.deployer.header": "Usando el Desplegador",
|
||
"create.ponder.deployer.text_1": "Al darle fuerza rotacional, un Desplegador puede imitar acciones humanas",
|
||
"create.ponder.deployer.text_10": "Haz clic con Click-Derecho al frente para entregarle un Objeto",
|
||
"create.ponder.deployer.text_11": "Los objetos tambien se pueden entregar Automáticamente",
|
||
"create.ponder.deployer.text_12": "Los Desplegadores tienen una ranura de filtro",
|
||
"create.ponder.deployer.text_13": "Cuando un filtro es configurado, se activa solo mientras sostiene un elemento coincidente",
|
||
"create.ponder.deployer.text_14": "Ahora solo se pueden insertar elementos que coincidan con el filtro...",
|
||
"create.ponder.deployer.text_15": "...y solo se extraerán los elementos que no coincidan",
|
||
"create.ponder.deployer.text_2": "Siempre interactuará con la pocisión 2 bloques en frente de sí mismo.",
|
||
"create.ponder.deployer.text_3": "Los bloques directamente en frente no lo obstruirán",
|
||
"create.ponder.deployer.text_4": "Los desplegadores pueden:",
|
||
"create.ponder.deployer.text_5": "Poner Bloques,",
|
||
"create.ponder.deployer.text_6": "Usar Objetos,",
|
||
"create.ponder.deployer.text_7": "Activar Bloques,",
|
||
"create.ponder.deployer.text_8": "Cosechar Bloques",
|
||
"create.ponder.deployer.text_9": "y Atacar Entidades",
|
||
|
||
"create.ponder.deployer_contraption.header": "Usando Desplegadores en Contrapciones",
|
||
"create.ponder.deployer_contraption.text_1": "Siempre que los Desplegadores se muevan como parte de una contrapción animada...",
|
||
"create.ponder.deployer_contraption.text_2": "Se acivarán en cada localización visitada, usando elementos de inventarios en cualquier lugar del artilugio",
|
||
"create.ponder.deployer_contraption.text_3": "La ranura de filtro se puede utilizar para especificar qué elementos extraer",
|
||
|
||
"create.ponder.deployer_modes.header": "Modos del Desplegador",
|
||
"create.ponder.deployer_modes.text_1": "Por defecto, un Desplegador imita una interacción de Click-Derecho",
|
||
"create.ponder.deployer_modes.text_2": "Usando una Llave, se puede configurar para imitar un Click-izquierdo en su lugar",
|
||
|
||
"create.ponder.deployer_processing.header": "Procesando Objetos usando Desplegadores",
|
||
"create.ponder.deployer_processing.text_1": "Con un Objeto retenido adecuado, los Desplegadores pueden procesar elementos proporcionados debajo de ellos",
|
||
"create.ponder.deployer_processing.text_2": "Los Objetos de Entrada se pueden soltar o colocar en un depósito debajo del Desplegador",
|
||
"create.ponder.deployer_processing.text_3": "Cuando los objetos pasan por una cinta...",
|
||
"create.ponder.deployer_processing.text_4": "El Desplegador los mantendrá y procesará automáticamente",
|
||
|
||
"create.ponder.deployer_redstone.header": "Controlando Desplegadores con Redstone",
|
||
"create.ponder.deployer_redstone.text_1": "Al potenciarlos con Redstone, los Desplegadores no se Activarán",
|
||
"create.ponder.deployer_redstone.text_2": "Antes de detenerse, el Desplegador terminará sus ciclos comenzados",
|
||
"create.ponder.deployer_redstone.text_3": "Asi mismo, se puede utilizar un pulso negativo para activar exactamente un ciclo de activación",
|
||
|
||
"create.ponder.depot.header": "Usando Depósitos",
|
||
"create.ponder.depot.text_1": "Los depósitos pueden servir como elementos de cinta 'estacionarios'",
|
||
"create.ponder.depot.text_2": "Haz clic con el Click-Derecho para colocar o eliminar objetos manualmente",
|
||
"create.ponder.depot.text_3": "Al igual que las Cintas Mecánicas, pueden proporcionar objetos para procesar.",
|
||
"create.ponder.depot.text_4": "...así como proporcionar objetos a los brazos mecánicos",
|
||
|
||
"create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards",
|
||
"create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign",
|
||
"create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate",
|
||
"create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...",
|
||
"create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links",
|
||
"create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board",
|
||
"create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand",
|
||
|
||
"create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links",
|
||
"create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information",
|
||
"create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...",
|
||
"create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from",
|
||
"create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent",
|
||
"create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link",
|
||
"create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source",
|
||
"create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information",
|
||
"create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays",
|
||
|
||
"create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control",
|
||
"create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates",
|
||
"create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately",
|
||
"create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link",
|
||
|
||
"create.ponder.empty_blaze_burner.header": "Usando Quemadores Blaze vacíos",
|
||
"create.ponder.empty_blaze_burner.text_1": "Haz Click-Derecho en un Blaze con el quemador vacío para capturarlo",
|
||
"create.ponder.empty_blaze_burner.text_2": "Alternativamente, los Blazes se pueden conseguir directamente del Spawner",
|
||
"create.ponder.empty_blaze_burner.text_3": "Ahora tienes una fuente de calor ideal para varias máquinas",
|
||
"create.ponder.empty_blaze_burner.text_4": "Para Motivos Estéticos, los Quemadores Vacíos también se pueden encender con un Mechero.",
|
||
"create.ponder.empty_blaze_burner.text_5": "La llama se puede transformar con un objeto infundido con almas.",
|
||
"create.ponder.empty_blaze_burner.text_6": "Aun así, sin un Blaze no son aptos para la calefacción industrial",
|
||
|
||
"create.ponder.encased_fluid_pipe.header": "Encubriendo Tuberías de Fluido",
|
||
"create.ponder.encased_fluid_pipe.text_1": "Las Cubiertas de Cobre se pueden utilizar para decorar tus Tuberías de Fluido.",
|
||
"create.ponder.encased_fluid_pipe.text_2": "Además de estar ocultas, las tuberías encubiertas se bloquearán en su estado de conectividad",
|
||
"create.ponder.encased_fluid_pipe.text_3": "Ya no reaccionará a los bloques vecinos que se agreguen o eliminen.",
|
||
|
||
"create.ponder.fan_direction.header": "Flujo de Aire de los Ventiladores",
|
||
"create.ponder.fan_direction.text_1": "Los Ventiladores usan el Aire para crear una corriente de aire",
|
||
"create.ponder.fan_direction.text_2": "La Fuerza y la Dirección del flujo dependen de la fuerza rotacional entregada",
|
||
|
||
"create.ponder.fan_processing.header": "Procesando Objetos Usando Ventiladores",
|
||
"create.ponder.fan_processing.text_1": "Al pasar a través de Lava, El Flujo de Aire se vuelve caliente",
|
||
"create.ponder.fan_processing.text_2": "Los objetos que pasen a través serán fundidos",
|
||
"create.ponder.fan_processing.text_3": "La comida tirada aquí sería incinerada",
|
||
"create.ponder.fan_processing.text_4": "En cambio, se debe usar una configuración de ahumado usando fuego.",
|
||
"create.ponder.fan_processing.text_5": "Los Flujos de Aire que atraviesen Agua crearán una configuración de lavado",
|
||
"create.ponder.fan_processing.text_6": "Se puede hacer algún procesamiento nuevo e interesante con él.",
|
||
"create.ponder.fan_processing.text_7": "La velocidad del ventilador NO afecta la velocidad de procesamiento, solo su rango",
|
||
"create.ponder.fan_processing.text_8": "El Procesamiento por Ventilador también se puede aplicar a objetos en depósitos y cintas",
|
||
|
||
"create.ponder.fluid_pipe_flow.header": "Moviendo fluidos usando Tuberías de Cobre",
|
||
"create.ponder.fluid_pipe_flow.text_1": "Las tuberías de fluidos pueden conectar dos o más fuentes de fluidos y objetivos",
|
||
"create.ponder.fluid_pipe_flow.text_2": "Con una llave, se puede añadir una ventana a un segmento de tubería recto",
|
||
"create.ponder.fluid_pipe_flow.text_3": "Las tuberías con ventana no se conectarán a ningún otro segmento de tubería adyacente.",
|
||
"create.ponder.fluid_pipe_flow.text_4": "Alimentadas por bombas mecánicas, las tuberías pueden transportar fluidos.",
|
||
"create.ponder.fluid_pipe_flow.text_5": "Ningún fluido se extrae al inicio",
|
||
"create.ponder.fluid_pipe_flow.text_6": "Una vez el flujo las conecta, los puntos de conexión transfieren gradualmente su contenido",
|
||
"create.ponder.fluid_pipe_flow.text_7": "Por lo tanto, los bloques de tuberías nunca contienen `` físicamente '' ningún fluido.",
|
||
|
||
"create.ponder.fluid_pipe_interaction.header": "Drenando y Llenando objetos Contenedores de Fluido",
|
||
"create.ponder.fluid_pipe_interaction.text_1": "Los puntos de conexión de una red de tuberías pueden interactuar con una variedad de bloques",
|
||
"create.ponder.fluid_pipe_interaction.text_2": "Cualquier bloque con capacidad de almacenamiento de fluidos se puede llenar o drenar",
|
||
"create.ponder.fluid_pipe_interaction.text_3": "Se pueden recoger bloques de Fuente justo en frente de un extremo abierto...",
|
||
"create.ponder.fluid_pipe_interaction.text_4": "...mientras que se derrama en espacios vacíos puede crear fuentes de fluidos",
|
||
"create.ponder.fluid_pipe_interaction.text_5": "Las tuberías también pueden extraer fluidos de un puñado de otros bloques directamente",
|
||
|
||
"create.ponder.fluid_tank_sizes.header": "Dimensiones de un Tanque de Fluidos",
|
||
"create.ponder.fluid_tank_sizes.text_1": "Los tanques de fluido se pueden combinar para aumentar la capacidad total",
|
||
"create.ponder.fluid_tank_sizes.text_2": "Su cuadrado de base puede tener hasta 3 bloques de ancho....",
|
||
"create.ponder.fluid_tank_sizes.text_3": "...y pueden crecer en altura en más de 30 capas adicionales",
|
||
"create.ponder.fluid_tank_sizes.text_4": "Usando una llave, las ventanas del tanque se pueden alternar",
|
||
|
||
"create.ponder.fluid_tank_storage.header": "Guardando Fluidos en Tanques de Fluido",
|
||
"create.ponder.fluid_tank_storage.text_1": "Los tanques de Fluido se pueden utilizar para almacenar grandes cantidades de líquidos.",
|
||
"create.ponder.fluid_tank_storage.text_2": "Las redes de tuberías pueden empujar y tirar fluidos desde cualquier bloque",
|
||
"create.ponder.fluid_tank_storage.text_3": "El líquido contenido se puede medir con un comparador",
|
||
"create.ponder.fluid_tank_storage.text_4": "Sin embargo, en el modo Supervivencia, los Fluidos no se pueden agregar ni tomar manualmente",
|
||
"create.ponder.fluid_tank_storage.text_5": "Puedes usar tóneles, drenajes y surtidores para drenar o llenar objetos contenedores de líquido",
|
||
|
||
"create.ponder.funnel_compat.header": "Compatibilidad de Ingresos",
|
||
"create.ponder.funnel_compat.text_1": "Los ingresos también deberían interactuar bien con un puñado de otros componentes.",
|
||
"create.ponder.funnel_compat.text_2": "Sierras Verticales",
|
||
"create.ponder.funnel_compat.text_3": "Depósitos",
|
||
"create.ponder.funnel_compat.text_4": "Drenajes",
|
||
|
||
"create.ponder.funnel_direction.header": "Dirección de Tranferencia",
|
||
"create.ponder.funnel_direction.text_1": "Colocado normalmente, extrae objetos del inventario.",
|
||
"create.ponder.funnel_direction.text_2": "Colocado mientras te agachas, pone objetos en el inventario.",
|
||
"create.ponder.funnel_direction.text_3": "Con una Llave Inglesa, el ingreso se puede alternar después de la colocación.",
|
||
"create.ponder.funnel_direction.text_4": "Se aplican las mismas reglas para la mayoría de las orientaciones.",
|
||
"create.ponder.funnel_direction.text_5": "Los ingresos en las sintas extraerán/insertarán dependiendo de la dirección de movimiento.",
|
||
|
||
"create.ponder.funnel_intro.header": "Usando Ingresos",
|
||
"create.ponder.funnel_intro.text_1": "Los Ingresos son ideales para transferir artículos desde y hacia inventarios.",
|
||
|
||
"create.ponder.funnel_redstone.header": "Control de Restone",
|
||
"create.ponder.funnel_redstone.text_1": "Las señales de Redstone evitarán que actúe cualquier ingreso",
|
||
|
||
"create.ponder.funnel_transfer.header": "Transferencia Directa",
|
||
"create.ponder.funnel_transfer.text_1": "Los Ingresos nunca pueden transferir directamente entre inventarios cerrados.",
|
||
"create.ponder.funnel_transfer.text_2": "Los tolvoganes o tolvoganes inteligentes podrían ser más adecuados para tales fines.",
|
||
"create.ponder.funnel_transfer.text_3": "Lo mismo se aplica al movimiento horizontal. Una cinta mecánica debería ayudar aquí.",
|
||
|
||
"create.ponder.gantry_carriage.header": "Usando Carruajes de Grúa",
|
||
"create.ponder.gantry_carriage.text_1": "Los Carruajes de Grúa pueden montarse y deslizarse sobre los Ejes de Grúa.",
|
||
"create.ponder.gantry_carriage.text_2": "Las Configuraciones de Carruaje pueden mover bloques adjuntos.",
|
||
|
||
"create.ponder.gantry_cascaded.header": "Grúas en cascada",
|
||
"create.ponder.gantry_cascaded.text_1": "Los ejes de grúa se adhieren a un carruaje sin la necesidad de La Gotita",
|
||
"create.ponder.gantry_cascaded.text_2": "Lo mismo se aplica a los carruajes en ejes de grúa movidos",
|
||
"create.ponder.gantry_cascaded.text_3": "Por lo tanto, un sistema de carruajes se puede conectar en cascada para cubrir múltiples ejes de movimiento.",
|
||
|
||
"create.ponder.gantry_direction.header": "Dirección de Movimiento del Carruaje",
|
||
"create.ponder.gantry_direction.text_1": "Los ejes de grúa pueden tener orientaciones opuestas",
|
||
"create.ponder.gantry_direction.text_2": "La dirección de movimiento de los Carruajes depende de la orientación de los ejes.",
|
||
"create.ponder.gantry_direction.text_3": "...así como la dirección de rotación del eje",
|
||
"create.ponder.gantry_direction.text_4": "Se aplican las mismas reglas para la rotación propagada.",
|
||
|
||
"create.ponder.gantry_redstone.header": "Propagación de Energía de la Grúa",
|
||
"create.ponder.gantry_redstone.text_1": "Los ejes de grúa impulsados por Redstone dejan de mover sus carros",
|
||
"create.ponder.gantry_redstone.text_2": "En cambio, su fuerza rotacional se transmite al eje de salida de los carruajes.",
|
||
|
||
"create.ponder.gantry_shaft.header": "Usando Ejes de Grúa",
|
||
"create.ponder.gantry_shaft.text_1": "Los ejes de grúa forman la base de una configuración de grúa. Los carruajes adjuntos se moverán a lo largo de ellos.",
|
||
"create.ponder.gantry_shaft.text_2": "Las Configuraciones de Carruaje pueden mover bloques adjuntos.",
|
||
|
||
"create.ponder.gearbox.header": "Transmitiendo Energía Rotacional usando Cajas de Engranajes",
|
||
"create.ponder.gearbox.text_1": "Saltar entre ejes de rotación puede volverse pesado rápidamente",
|
||
"create.ponder.gearbox.text_2": "Una caja de cambios es el equivalente más compacto de esta configuración.",
|
||
"create.ponder.gearbox.text_3": "Los ejes alrededor de las esquinas giran en direcciones simétricas",
|
||
"create.ponder.gearbox.text_4": "Las conexiones rectas se invertirán",
|
||
|
||
"create.ponder.gearshift.header": "Controlando Fuerza Rotacional usando una Caja de Cambios",
|
||
"create.ponder.gearshift.text_1": "Las Cajas de Cambio mantienen la Energía Rotacional en línea recta",
|
||
"create.ponder.gearshift.text_2": "Cuando recibe una señal de Redstone, invierte la transmisión",
|
||
|
||
"create.ponder.hand_crank.header": "Generando fuerza rotacional mediante manivelas",
|
||
"create.ponder.hand_crank.text_1": "Las manivelas pueden ser usadas por los jugadores para generar energía rotacional manualmente",
|
||
"create.ponder.hand_crank.text_2": "Mantén presionado el Click-Derecho para girarlo en sentido antihorario",
|
||
"create.ponder.hand_crank.text_3": "Su velocidad es relativamente alta",
|
||
"create.ponder.hand_crank.text_4": "Agáchate y mantén el Click-Derecho para girarlo en el sentido de las agujas del reloj",
|
||
|
||
"create.ponder.hose_pulley.header": "Drenaje y LLenado de Fuentes usando Poleas Manguera",
|
||
"create.ponder.hose_pulley.text_1": "Las Poleas Manguera se pueden usar para llenar o drenar grandes cantidades de fluido",
|
||
"create.ponder.hose_pulley.text_2": "A través de la Entrada Cinética, se puede controlar la altura de la manguera de las poleas",
|
||
"create.ponder.hose_pulley.text_3": "La Polea se retrae al invertir la dirección de Rotación",
|
||
"create.ponder.hose_pulley.text_4": "En el lado opuesto, las tuberías se pueden conectar al bloque principal",
|
||
"create.ponder.hose_pulley.text_5": "Las redes de tuberías adjuntas pueden proporcionar fluido a la manguera...",
|
||
"create.ponder.hose_pulley.text_6": "...o tirar de él, drenando la piscina en su lugar",
|
||
"create.ponder.hose_pulley.text_7": "La velocidad de llenado y drenaje de la manguera depende completamente de las redes de tuberías.",
|
||
|
||
"create.ponder.hose_pulley_infinite.header": "Drenaje y Llenado pasivo de grandes cantidades de líquido",
|
||
"create.ponder.hose_pulley_infinite.text_1": "Al desplegar la Polea Manguera en un océano lo suficientemente grande...",
|
||
"create.ponder.hose_pulley_infinite.text_2": "Proporcionará/eliminará fluidos sin afectar la fuente",
|
||
"create.ponder.hose_pulley_infinite.text_3": "Las redes de tuberías pueden llevar fluidos ilimitadamente desde o hacia dichas poleas.",
|
||
|
||
"create.ponder.hose_pulley_level.header": "Nivel de llenado y drenaje de Poleas Manguera",
|
||
"create.ponder.hose_pulley_level.text_1": "Mientras está completamente retraída, la Polea Manguera no puede funcionar",
|
||
"create.ponder.hose_pulley_level.text_2": "El drenaje corre de arriba a abajo",
|
||
"create.ponder.hose_pulley_level.text_3": "El nivel de la superficie terminará justo debajo de donde termina la manguera.",
|
||
"create.ponder.hose_pulley_level.text_4": "El llenado corre de abajo hacia arriba",
|
||
"create.ponder.hose_pulley_level.text_5": "La piscina llena no crecerá más allá de la capa sobre el extremo de la manguera.",
|
||
|
||
"create.ponder.item_drain.header": "Vaciando Contenedores de Fluido mediante Drenajes",
|
||
"create.ponder.item_drain.text_1": "Los Drenajes pueden extraer fluidos de los objetos",
|
||
"create.ponder.item_drain.text_2": "Haz Click-Derecho para verter los fluidos del objeto en tu mano en él",
|
||
"create.ponder.item_drain.text_3": "Cuando los Objetos se insertan desde el lateral...",
|
||
"create.ponder.item_drain.text_4": "...ruedan, vaciando su líquido contenido",
|
||
"create.ponder.item_drain.text_5": "Las redes de tuberías ahora pueden extraer el fluido del búfer interno de los Drenajes.",
|
||
|
||
"create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault",
|
||
"create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity",
|
||
"create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
|
||
"create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter",
|
||
|
||
"create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults",
|
||
"create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items",
|
||
"create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually",
|
||
"create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...",
|
||
"create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container",
|
||
|
||
"create.ponder.large_cogwheel.header": "Transmitiendo la fuerza rotacional mediante engranajes grandes",
|
||
"create.ponder.large_cogwheel.text_1": "Los engranajes grandes se pueden conectar entre sí en ángulo recto",
|
||
"create.ponder.large_cogwheel.text_2": "Te ayudará a transmitir la velocidad transportada a otros ejes de rotación",
|
||
|
||
"create.ponder.linear_chassis_attachment.header": "Fijando bloques mediante Chasis Lineal",
|
||
"create.ponder.linear_chassis_attachment.text_1": "Las caras abiertas de un Chasis Lineal se pueden volver pegajosas",
|
||
"create.ponder.linear_chassis_attachment.text_2": "Haz clic de nuevo para hacer el lado opuesto pegajoso",
|
||
"create.ponder.linear_chassis_attachment.text_3": "Agáchate y haz Click-Derecho con la mano vacía para eliminar el slime.",
|
||
"create.ponder.linear_chassis_attachment.text_4": "Las caras pegadas del Chasis Lineal unirán una línea de bloques frente a él.",
|
||
"create.ponder.linear_chassis_attachment.text_5": "Usando una llave, se puede especificar un rango preciso para el Chasis",
|
||
"create.ponder.linear_chassis_attachment.text_6": "Mantener presionada la tecla CTRL y mover la rueda del mouse ajusta el rango de todos los bloques de Chasis adjuntos",
|
||
"create.ponder.linear_chassis_attachment.text_7": "La colocación de bloques en cualquier otro lado requiere el uso de La Gotita",
|
||
"create.ponder.linear_chassis_attachment.text_8": "Usando estas mecánicas, las estructuras de cualquier forma pueden moverse como una contrapción.",
|
||
|
||
"create.ponder.linear_chassis_group.header": "Moviendo Chasis Lineales en grupo",
|
||
"create.ponder.linear_chassis_group.text_1": "El Chasis Lineal se conecta a bloques de Chasis idénticos junto a ellos",
|
||
"create.ponder.linear_chassis_group.text_2": "Cuando uno es movido por una Contrapción, los demás son arrastrados con él.",
|
||
"create.ponder.linear_chassis_group.text_3": "El Chasis de un tipo diferente o que mira en otra dirección no se acoplará",
|
||
|
||
"create.ponder.mechanical_arm.header": "Configuración de Brazos Mecánicos",
|
||
"create.ponder.mechanical_arm.text_1": "Los Brazos Mecánicos deben tener asignadas sus entradas y salidas antes de colocarlos.",
|
||
"create.ponder.mechanical_arm.text_2": "Haz Click.Derecho en los inventarios mientras sostienes el brazo para asignarlos como objetivos",
|
||
"create.ponder.mechanical_arm.text_3": "Haz Click-Derecho de nuevo para alternar entre Entrada (azul) y Salida (naranja)",
|
||
"create.ponder.mechanical_arm.text_4": "Haz Click-Izquierdo en los componentes para eliminar su selección",
|
||
"create.ponder.mechanical_arm.text_5": "Una vez colocado, el Brazo Mecánico apuntará a los bloques seleccionados previamente",
|
||
"create.ponder.mechanical_arm.text_6": "Pueden tener cualquier cantidad de entradas y salidas dentro de su rango",
|
||
"create.ponder.mechanical_arm.text_7": "Sin embargo, no se puede interactuar directamente con todos los tipos de inventario",
|
||
"create.ponder.mechanical_arm.text_8": "Los ingresos y depósitos pueden ayudar a sobrepasar esa brecha",
|
||
|
||
"create.ponder.mechanical_arm_filtering.header": "Filtrando Salidas del Brazo Mecánico",
|
||
"create.ponder.mechanical_arm_filtering.text_1": "Entradas",
|
||
"create.ponder.mechanical_arm_filtering.text_2": "Salidas",
|
||
"create.ponder.mechanical_arm_filtering.text_3": "A veces es preferible restringir los objetivos del brazo haciendo coincidir un filtro",
|
||
"create.ponder.mechanical_arm_filtering.text_4": "Los brazos mecánicos por sí mismos no ofrecen ninguna opción para filtrar",
|
||
"create.ponder.mechanical_arm_filtering.text_5": "Los embudos de latón como objetivos, sin embargo, comunican su propio filtro al brazo.",
|
||
"create.ponder.mechanical_arm_filtering.text_6": "El brazo es lo suficientemente inteligente como para no recoger artículos que no puede distribuir.",
|
||
|
||
"create.ponder.mechanical_arm_modes.header": "Modos de Distribución del Brazo Mecánico",
|
||
"create.ponder.mechanical_arm_modes.text_1": "Entrada",
|
||
"create.ponder.mechanical_arm_modes.text_2": "Salida",
|
||
"create.ponder.mechanical_arm_modes.text_3": "Siempre que un brazo tiene que elegir entre múltiples salidas válidas...",
|
||
"create.ponder.mechanical_arm_modes.text_4": "...actuará de acuerdo a su entorno",
|
||
"create.ponder.mechanical_arm_modes.text_5": "Rodar con una Llave Inglesa te permite configurarlo",
|
||
"create.ponder.mechanical_arm_modes.text_6": "El modo Round Robin simplemente recorre todas las salidas que están disponibles.",
|
||
"create.ponder.mechanical_arm_modes.text_7": "Si una salida no puede aceptar más elementos, se omitirá.",
|
||
"create.ponder.mechanical_arm_modes.text_8": "El modo Round Robin forzado nunca se saltará salidas, y esperará hasta que la siguiente esté disponible",
|
||
"create.ponder.mechanical_arm_modes.text_9": "Preferir el Primero prioriza las salidas seleccionadas primero al configurar el brazo",
|
||
|
||
"create.ponder.mechanical_arm_redstone.header": "Controlando Brazos Mecánicos con Redstone",
|
||
"create.ponder.mechanical_arm_redstone.text_1": "Cuando reciben una señal de Redstone, los brazos mecánicos no se activan",
|
||
"create.ponder.mechanical_arm_redstone.text_2": "Antes de detenerse, termina el ciclo restante",
|
||
"create.ponder.mechanical_arm_redstone.text_3": "Asi mismo, se puede utilizar un pulso negativo para activar exactamente un ciclo de activación",
|
||
|
||
"create.ponder.mechanical_bearing.header": "Moviendo Estructuras con un Rodamiento Mecánico",
|
||
"create.ponder.mechanical_bearing.text_1": "Los Rodamientos Mecánicos se unen al bloque frente a ellos.",
|
||
"create.ponder.mechanical_bearing.text_2": "Al recibir Fuerza Rotacional, se ensamblará en una contrapción giratoria.",
|
||
|
||
"create.ponder.mechanical_crafter.header": "Configurando Crafteadores Mecánicos",
|
||
"create.ponder.mechanical_crafter.text_1": "Se puede usar una variedad de Crafteadores Mecánicos para automatizar cualquier receta de elaboración.",
|
||
"create.ponder.mechanical_crafter.text_2": "Usando una llave inglesa, los caminos de los Crafteadores se pueden ordenar",
|
||
"create.ponder.mechanical_crafter.text_3": "Para una configuración válida, todas las rutas deben converger en una salida en cualquier lado",
|
||
"create.ponder.mechanical_crafter.text_4": "Las salidas se colocarán en el inventario a la salida.",
|
||
"create.ponder.mechanical_crafter.text_5": "Los Crafteadores Mecánicos requieren fuerza rotacional para operar",
|
||
"create.ponder.mechanical_crafter.text_6": "Haz Click-Derecho al frente para insertar objetos manualmente",
|
||
"create.ponder.mechanical_crafter.text_7": "Una vez que cada espacio de una ruta contiene un objeto, comenzará el proceso de elaboración.",
|
||
"create.ponder.mechanical_crafter.text_8": "Para las recetas que no ocupan completamente la configuración del crafteador, el inicio se puede forzar usando un Pulso de Redstone",
|
||
|
||
"create.ponder.mechanical_crafter_connect.header": "Conectando los Inventarios de los Crafteadores",
|
||
"create.ponder.mechanical_crafter_connect.text_1": "Los Objetos se pueden insertar en Crafters automáticamente",
|
||
"create.ponder.mechanical_crafter_connect.text_2": "Usando la llave en sus espaldas, las entradas de los Crafteadores Mecánicos se pueden combinar",
|
||
"create.ponder.mechanical_crafter_connect.text_3": "Ahora se puede acceder a todos los Crafteadores conectados desde la misma ubicación de entrada",
|
||
|
||
"create.ponder.mechanical_crafter_covers.header": "Cubriendo ranuras de Crafteadores Mecánicos",
|
||
"create.ponder.mechanical_crafter_covers.text_1": "Algunas recetas requerirán creafteadores adicionales para cerrar brechas en el camino.",
|
||
"create.ponder.mechanical_crafter_covers.text_2": "Usando Cubre Ranuras, los Crafteadores se pueden configurar para que actúen como un espacio vacío en el Crafteo",
|
||
"create.ponder.mechanical_crafter_covers.text_3": "Las entradas compartidas creadas con la Llave Inglesa en la parte trasera también pueden llegar a los Crafteadores Cubiertos.",
|
||
|
||
"create.ponder.mechanical_drill.header": "Rompiendo Bloques con el Taladro Mecánico",
|
||
"create.ponder.mechanical_drill.text_1": "Cuando se le entrega Energía Rotacional, un taladro mecánico romperá bloques directamente en frente de él",
|
||
"create.ponder.mechanical_drill.text_2": "Su velocidad de extracción depende de la velocidad de entrada rotacional.",
|
||
|
||
"create.ponder.mechanical_drill_contraption.header": "Usando Taladros Mecánicos en Contrapciones",
|
||
"create.ponder.mechanical_drill_contraption.text_1": "Cuando los taladros se mueven como parte de una contrapción animada...",
|
||
"create.ponder.mechanical_drill_contraption.text_2": "...romperán los bloques con los que se encuentren",
|
||
|
||
"create.ponder.mechanical_harvester.header": "Usando Cosechadoras Mecánicas en Contrapciones",
|
||
"create.ponder.mechanical_harvester.text_1": "Cuando las Cosechadoras se mueven como parte de una Contrapción animada...",
|
||
"create.ponder.mechanical_harvester.text_2": "Cosecharán y reiniciaran cualcuier cultivo maduro en su camino",
|
||
|
||
"create.ponder.mechanical_mixer.header": "Procesando Objetos con una Mezcladora Mecánica",
|
||
"create.ponder.mechanical_mixer.text_1": "Con una Mezcladora y un tónel, algunas recetas de elaboración se pueden automatizar",
|
||
"create.ponder.mechanical_mixer.text_2": "Las recetas disponibles incluyen cualquier Crafteo sin Forma Definida, más un par de recetas adicionales.",
|
||
"create.ponder.mechanical_mixer.text_3": "Algunas de esas recetas podrían requerir el calor de un Quemador Blaze",
|
||
"create.ponder.mechanical_mixer.text_4": "La ranura del filtro se puede utilizar en caso de que dos recetas estén en conflicto.",
|
||
|
||
"create.ponder.mechanical_piston.header": "Moviendo Estructuras con el Pistón Mecánico",
|
||
"create.ponder.mechanical_piston.text_1": "Los pistones mecánicos pueden mover bloques delante de ellos.",
|
||
"create.ponder.mechanical_piston.text_2": "La velocidad y la dirección de movimiento dependen de la velocidad y sentido de entrada rotacional",
|
||
"create.ponder.mechanical_piston.text_3": "Los Pistones Mecánicos Pegajosos pueden tirar de los bloques adjuntos hacia atrás",
|
||
|
||
"create.ponder.mechanical_piston_modes.header": "Modos de Movimiento de los Pistones Mecánicos",
|
||
"create.ponder.mechanical_piston_modes.text_1": "Siempre que los pistones dejan de moverse, la estructura movida se convierte en bloques.",
|
||
"create.ponder.mechanical_piston_modes.text_2": "Se puede configurar para que nunca vuelva a bloques sólidos, o solo lo haga en la ubicación en la que comenzó.",
|
||
|
||
"create.ponder.mechanical_plough.header": "Usando Aradores Mecánicos den Contrapciones",
|
||
"create.ponder.mechanical_plough.text_1": "Cuando los Aradores se mueven siendo parte de una contrapción...",
|
||
"create.ponder.mechanical_plough.text_2": "...romperán bloques sin un hitbox de colisión sólido",
|
||
"create.ponder.mechanical_plough.text_3": "Adicionalmente, los Aradores crean tierra plantable",
|
||
"create.ponder.mechanical_plough.text_4": "...también pueden lanzar entidades sin dañarlas",
|
||
|
||
"create.ponder.mechanical_press.header": "Procesando Objetos con la Prensa Mecánica",
|
||
"create.ponder.mechanical_press.text_1": "La Prensa Mecánica puede procesar los objetos proporcionados debajo de ella.",
|
||
"create.ponder.mechanical_press.text_2": "Los objetos entrantes se pueden soltar o colocar en un depósito debajo de la prensa",
|
||
"create.ponder.mechanical_press.text_3": "Cuando los objetos pasan por una cinta mecánica...",
|
||
"create.ponder.mechanical_press.text_4": "La prensa los mantendrá y procesará automáticamente",
|
||
|
||
"create.ponder.mechanical_press_compacting.header": "Compactando objetos con una prensa mecánica",
|
||
"create.ponder.mechanical_press_compacting.text_1": "Al Prensar objetos retenidos en un tónel, se compactarán",
|
||
"create.ponder.mechanical_press_compacting.text_2": "La compactación incluye cualquier receta de elaboración de 2x2 o 3x3 rellena, más algunas extra",
|
||
"create.ponder.mechanical_press_compacting.text_3": "Algunas de esas recetas podrían requerir el calor de un quemador Blaze",
|
||
"create.ponder.mechanical_press_compacting.text_4": "La ranura del filtro se puede utilizar en caso de que dos recetas estén en conflicto.",
|
||
|
||
"create.ponder.mechanical_pump_flow.header": "Transporte de fluidos mediante Bombas Mecánicas",
|
||
"create.ponder.mechanical_pump_flow.text_1": "Las Bombas Mecánicas gobiernan el flujo de fluídos en las redes de tuberías",
|
||
"create.ponder.mechanical_pump_flow.text_2": "Cuando se encienden, su flecha indica la dirección del flujo",
|
||
"create.ponder.mechanical_pump_flow.text_3": "La red detrás ahora está extrayendo fluidos...",
|
||
"create.ponder.mechanical_pump_flow.text_4": "...mientras la red de enfrente lo está transfiriendo hacia afuera",
|
||
"create.ponder.mechanical_pump_flow.text_5": "Invertir la rotación invierte la dirección del flujo",
|
||
"create.ponder.mechanical_pump_flow.text_6": "Utiliza una Llave Inglesa para invertir la orientación de las bombas manualmente",
|
||
|
||
"create.ponder.mechanical_pump_speed.header": "Rendimiento de las Bombas Mecánicas",
|
||
"create.ponder.mechanical_pump_speed.text_1": "Sin importar la velocidad, Las bombas mecánicas afectan a las tuberías conectadas hasta a 16 bloques de distancia",
|
||
"create.ponder.mechanical_pump_speed.text_2": "Acelerar la rotación de entrada cambia la velocidad de propagación del flujo....",
|
||
"create.ponder.mechanical_pump_speed.text_3": "...así como la rapidez con la que se transfieren los fluidos",
|
||
"create.ponder.mechanical_pump_speed.text_4": "Las bombas pueden combinar sus rendimientos dentro de las redes de tuberías compartidas",
|
||
"create.ponder.mechanical_pump_speed.text_5": "Alternar su orientación puede ayudar a alinear las direcciones de flujo.",
|
||
|
||
"create.ponder.mechanical_saw_breaker.header": "Cortando árboles con la Sierra Mecánica",
|
||
"create.ponder.mechanical_saw_breaker.text_1": "Cuando se alimenta con Fuerza Rotacional, una Sierra Mecánica cortará los arboles en frente suya",
|
||
"create.ponder.mechanical_saw_breaker.text_2": "Para cortar el árbol por completo, la sierra tiene que romper el último bloque que lo conecta al suelo.",
|
||
|
||
"create.ponder.mechanical_saw_contraption.header": "Usando Sierras Mecánicas en Contrapciones",
|
||
"create.ponder.mechanical_saw_contraption.text_1": "Cuando las sierras se muevan como parte de una contrapción animada...",
|
||
"create.ponder.mechanical_saw_contraption.text_2": "...cortarán cualquier arbol que se interponga en el paso de la contrapción",
|
||
|
||
"create.ponder.mechanical_saw_processing.header": "Procesando objetos en la Sierra Mecánica",
|
||
"create.ponder.mechanical_saw_processing.text_1": "Las Sierras Mecánicas orientadas hacia arriba pueden procesar una variedad de objetos",
|
||
"create.ponder.mechanical_saw_processing.text_2": "El Objeto procesado siempre se mueve en contra del sentido rotacional de la Sierra.",
|
||
"create.ponder.mechanical_saw_processing.text_3": "Las Sierras pueden trabajar en línea junto con Cintas Mecánicas",
|
||
"create.ponder.mechanical_saw_processing.text_4": "Cuando un ingrediente tiene múltiples resultados posibles, la ranura de filtro puede especificar el resultado.",
|
||
"create.ponder.mechanical_saw_processing.text_5": "Sin un filtro, la Sierra ciclará por todos los resultados en su lugar",
|
||
|
||
"create.ponder.millstone.header": "Procesando objetos en la Piedra de Molino",
|
||
"create.ponder.millstone.text_1": "Las Piedras de Molino procesan los artículos moliéndolos",
|
||
"create.ponder.millstone.text_2": "Se pueden accionar desde el lado mediante Engranajes.",
|
||
"create.ponder.millstone.text_3": "Lanza o Inserta objetos desde la parte superior",
|
||
"create.ponder.millstone.text_4": "Despues de un rato, el resultado se puede obtener haciendo Click-Derecho",
|
||
"create.ponder.millstone.text_5": "Las salidas también se pueden extraer mediante automatización",
|
||
|
||
"create.ponder.nixie_tube.header": "Usando Tubos Nixie",
|
||
"create.ponder.nixie_tube.text_1": "Al recibir señales de Redstone, los Tubos Nixie mostrarán la fuerza de la señal de redstone",
|
||
"create.ponder.nixie_tube.text_2": "Usando etiquetas editadas con un yunque, se puede mostrar Texto Personalizado",
|
||
"create.ponder.nixie_tube.text_3": "Haz Click-Derecho con un Tinte para cambiar su color de visualización",
|
||
|
||
"create.ponder.piston_pole.header": "Postes de Extensión de Pistón",
|
||
"create.ponder.piston_pole.text_1": "Sin postes adjuntos, un Pistón Mecanico no se puede mover",
|
||
"create.ponder.piston_pole.text_2": "La longitud del poste agregado en su parte posterior determina el rango de extensión",
|
||
|
||
"create.ponder.portable_fluid_interface.header": "Intercambio de Fluidos en Contrapciones",
|
||
"create.ponder.portable_fluid_interface.text_1": "No se puede acceder a los Tanques de Fluido de una Contrapción en movimiento por ninguna tubería",
|
||
"create.ponder.portable_fluid_interface.text_2": "Este componente puede interactuar con los Tanques de Fluidos sin necesidad de detener la contrapción.",
|
||
"create.ponder.portable_fluid_interface.text_3": "Coloca un segundo con una distancia de 1 o 2 bloques",
|
||
"create.ponder.portable_fluid_interface.text_4": "Cada vez que se crucen, entablarán una conexión.",
|
||
"create.ponder.portable_fluid_interface.text_5": "Mientras está activada, la interfaz estacionaria representará a TODOS los tanques en el contrapción",
|
||
"create.ponder.portable_fluid_interface.text_6": "El fluido ahora puede ser insertado...",
|
||
"create.ponder.portable_fluid_interface.text_7": "...o extraído de la contrapción",
|
||
"create.ponder.portable_fluid_interface.text_8": "Después de que no se haya intercambiado ningún contenido durante un tiempo, la contrapción continuará su camino.",
|
||
|
||
"create.ponder.portable_storage_interface.header": "Intercambio de Almacenamiento en Contrapciones",
|
||
"create.ponder.portable_storage_interface.text_1": "No se puede acceder a los Inventarios de una Contrapción en movimiento por ningún jugador.",
|
||
"create.ponder.portable_storage_interface.text_2": "Este componente puede interactuar con los Inventarios sin necesidad de detener la contrapción.",
|
||
"create.ponder.portable_storage_interface.text_3": "Coloca un segundo con una distancia de 1 o 2 bloques",
|
||
"create.ponder.portable_storage_interface.text_4": "Cada vez que se crucen, entablarán una conexión.",
|
||
"create.ponder.portable_storage_interface.text_5": "Mientras está activada, la interfaz estacionaria representará a TODOS los inventarios en el contrapciónWhile engaged, the stationary interface will represent ALL inventories on the contraption",
|
||
"create.ponder.portable_storage_interface.text_6": "Ahora puedes insertar objetos...",
|
||
"create.ponder.portable_storage_interface.text_7": "...o extraerlos de la contrapción",
|
||
"create.ponder.portable_storage_interface.text_8": "Después de que no se haya intercambiado ningún objeto durante un tiempo, la contrapción continuará su camino.",
|
||
|
||
"create.ponder.portable_storage_interface_redstone.header": "Control de Redstone",
|
||
"create.ponder.portable_storage_interface_redstone.text_1": "La Redstone evitará que la interfaz estacionaria se active",
|
||
|
||
"create.ponder.powered_latch.header": "Control de señales usando el Cerrojo de Redstone",
|
||
"create.ponder.powered_latch.text_1": "Los Cerrojos de Redstone son palancas controlables de Redstone",
|
||
"create.ponder.powered_latch.text_2": "Las señales en la parte trasera lo encienden",
|
||
"create.ponder.powered_latch.text_3": "Las señales laterales lo apagan",
|
||
"create.ponder.powered_latch.text_4": "Los Cerrojos de Redstone también se pueden alternar manualmente",
|
||
|
||
"create.ponder.powered_toggle_latch.header": "Control de señales usando el Cerrojo Palanca de Redstone",
|
||
"create.ponder.powered_toggle_latch.text_1": "Los Cerrojos Palanca de Redstone son palancas controlables de Redstone",
|
||
"create.ponder.powered_toggle_latch.text_2": "Las señales en la parte posterior cambiarán su estado",
|
||
"create.ponder.powered_toggle_latch.text_3": "...entre encendido y apagado",
|
||
"create.ponder.powered_toggle_latch.text_4": "Los Cerrojos Palanca de Redstone también se pueden alternar manualmente",
|
||
|
||
"create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders",
|
||
"create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through",
|
||
"create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...",
|
||
"create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration",
|
||
"create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured",
|
||
"create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes",
|
||
|
||
"create.ponder.pulse_repeater.header": "Controlando Señales con Repetidores de Pulso",
|
||
"create.ponder.pulse_repeater.text_1": "Los Repetidores de Pulso acortarán cualquier señal de redstone a un solo pulso",
|
||
"create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
|
||
"create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
|
||
|
||
"create.ponder.radial_chassis.header": "Uniendo Bloques con el Chasis Radial",
|
||
"create.ponder.radial_chassis.text_1": "El chasis radial se conecta a bloques de chasis idénticos en una fila",
|
||
"create.ponder.radial_chassis.text_2": "Cuando uno es movido por una contrapción, los demás son arrastrados con él.",
|
||
"create.ponder.radial_chassis.text_3": "Las caras laterales de un Chasis Radial se pueden hacer pegajosas",
|
||
"create.ponder.radial_chassis.text_4": "Cliquea de nuevo para hacer la otra cara pegajosa",
|
||
"create.ponder.radial_chassis.text_5": "Agachate y haz Click-Derecho con la mano vacía para eliminar el slime.",
|
||
"create.ponder.radial_chassis.text_6": "Siempre que un bloque esté al lado de una cara pegajosa...",
|
||
"create.ponder.radial_chassis.text_7": "...adjuntará todos los bloques alcanzables dentro de un radio en esa capa",
|
||
"create.ponder.radial_chassis.text_8": "Usando una Llave Inglesa, se puede especificar un radio preciso para este chasis",
|
||
"create.ponder.radial_chassis.text_9": "Los bloques a los que no puede acceder ninguna cara adhesiva no se adhieren",
|
||
|
||
"create.ponder.redstone_contact.header": "Contactos de Redstone",
|
||
"create.ponder.redstone_contact.text_1": "Los Contactos de Redstone que estén uno frente al otro emitirán una señal de redstone.",
|
||
"create.ponder.redstone_contact.text_2": "Esto todavía se aplica cuando uno de ellos es parte de una contrapción en movimiento.",
|
||
|
||
"create.ponder.redstone_link.header": "Usando Enlaces de Redstone",
|
||
"create.ponder.redstone_link.text_1": "Los enlaces de Redstone pueden transmitir señales de redstone de forma inalámbrica",
|
||
"create.ponder.redstone_link.text_2": "Agachate y haz Click-Derecho para alternar el modo de recepción",
|
||
"create.ponder.redstone_link.text_3": "Un simple Click-Derecho con una Llave Inglesa puede hacer lo mismo",
|
||
"create.ponder.redstone_link.text_4": "Los Receptores emiten la potencia de redstone de los Transmisores dentro de un radio de 128 bloques",
|
||
"create.ponder.redstone_link.text_5": "Colocar objetos en las dos ranuras puede especificar una frecuencia",
|
||
"create.ponder.redstone_link.text_6": "Solo los enlaces con frecuencias coincidentes se comunicarán entre sí",
|
||
|
||
"create.ponder.rope_pulley.header": "Moviendo Estructuras con Poleas de Cuerda",
|
||
"create.ponder.rope_pulley.text_1": "Las poleas de Cuerda mueven Bloques de manera vertical al recibir Energía Rotacional",
|
||
"create.ponder.rope_pulley.text_2": "La Dirección y la Velocidad del movimiento dependen de la entrada rotacional",
|
||
|
||
"create.ponder.rope_pulley_attachment.header": "Moviendo Poleas como parte de una Contrapción",
|
||
"create.ponder.rope_pulley_attachment.text_1": "Siempre que las poleas sean movidas por una contrapción...",
|
||
"create.ponder.rope_pulley_attachment.text_2": "...la estructura unida a ellas será arrastrada",
|
||
"create.ponder.rope_pulley_attachment.text_3": "Ten en cuenta que las poleas solo se pueden mover cuando están paradas",
|
||
|
||
"create.ponder.rope_pulley_modes.header": "Modos de Movimiento de las Poleas de Cuerda",
|
||
"create.ponder.rope_pulley_modes.text_1": "Siempre que las poleas dejan de moverse, la estructura movida se convierte en Bloques",
|
||
"create.ponder.rope_pulley_modes.text_2": "Puede configurarse que nunca vuelva a bloques, o que solo lo haga en la ubicación inicial",
|
||
|
||
"create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps",
|
||
"create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal",
|
||
"create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards",
|
||
"create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...",
|
||
"create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others",
|
||
"create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp",
|
||
"create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench",
|
||
|
||
"create.ponder.rotation_speed_controller.header": "Usando el Controlador de Velocidad de Rotación",
|
||
"create.ponder.rotation_speed_controller.text_1": "Los Controladores de Vel. de Rotación transmiten la rotación desde su eje a un Engranaje Grande encima de ellos",
|
||
"create.ponder.rotation_speed_controller.text_2": "Usando la entrada de rueda en su lado, la velocidad transportada se puede configurar",
|
||
|
||
"create.ponder.sail.header": "Ensamblando Molinos de Viento con Velas",
|
||
"create.ponder.sail.text_1": "Las velas son bloques útiles para crear Molinos de Viento",
|
||
"create.ponder.sail.text_2": "Se adhieren a los bloques y entre sí sin la necesidad de La Gotita o Bloques de Chasis.",
|
||
"create.ponder.sail.text_3": "Haz Click-Derecho con Tinte para pintarlas",
|
||
"create.ponder.sail.text_4": "Haz Click-Derecho con Tijeras para convertirlas de nuevo en Marcos.",
|
||
|
||
"create.ponder.sail_frame.header": "Ensamblando Molinos con Marcos de Vela",
|
||
"create.ponder.sail_frame.text_1": "Los Marcos de Vela son bloques útiles para crear Molinos de Viento",
|
||
"create.ponder.sail_frame.text_2": "Se adhieren a los bloques y entre sí sin la necesidad de La Gotita o Bloques de Chasis.",
|
||
|
||
"create.ponder.sequenced_gearshift.header": "Control de la velocidad de rotación mediante Cajas de Cambio Secuenciadas",
|
||
"create.ponder.sequenced_gearshift.text_1": "Las Cajas de Cambios Sec. transmiten la rotación siguiendo una lista cronometrada de instrucciones",
|
||
"create.ponder.sequenced_gearshift.text_2": "Haz Click-Derecho para abrir la interfaz de usuario de configuración",
|
||
"create.ponder.sequenced_gearshift.text_3": "Al recibir una señal de Redstone, comenzará a ejecutar su secuencia configurada",
|
||
"create.ponder.sequenced_gearshift.text_4": "Una vez terminado, esperará la próxima señal de Redstone y comenzará de nuevo.",
|
||
"create.ponder.sequenced_gearshift.text_5": "Se puede usar un Comparador de Redstone para leer el progreso actual",
|
||
|
||
"create.ponder.shaft.header": "Transmitiendo Fuerza Rotacional con Ejes",
|
||
"create.ponder.shaft.text_1": "Los ejes transmitirán la rotación en línea recta.",
|
||
|
||
"create.ponder.shaft_casing.header": "Cubriendo Ejes",
|
||
"create.ponder.shaft_casing.text_1": "Puedes usar Cubiertas de Latón y Andesita para decorar tus Ejes",
|
||
|
||
"create.ponder.smart_chute.header": "Filtrando Objetos usando Tolvoganes Inteligentes",
|
||
"create.ponder.smart_chute.text_1": "Los Tolvoganes Inteligentes son conductos verticales con control adicional",
|
||
"create.ponder.smart_chute.text_2": "Los Objetos en la ranura del filtro especifican qué es exactamente lo que pueden extraer y transferir.",
|
||
"create.ponder.smart_chute.text_3": "Usa la rueda del mouse para especificar el tamaño de la pila extraída",
|
||
"create.ponder.smart_chute.text_4": "Una señal de Redstone evitará que el tolvogán actúe.",
|
||
|
||
"create.ponder.smart_pipe.header": "Controlando el Flujo del Fluido mediante Tuberías Inteligentes",
|
||
"create.ponder.smart_pipe.text_1": "Las Tuberías Inteligentes pueden ayudar a controlar los Flujos por tipo de Fluido",
|
||
"create.ponder.smart_pipe.text_2": "Cuando se colocan directamente en la fuente, pueden especificar el tipo de fluido a extraer.",
|
||
"create.ponder.smart_pipe.text_3": "Simplemente haz Click-Derecho en la ranura de filtro con cualquier elemento que contenga el fluido deseado",
|
||
"create.ponder.smart_pipe.text_4": "Cuando se colocan más adelante en una red de tuberías, las Tuberías Inteligentes solo permitirán que continúen los fluidos coincidentes",
|
||
|
||
"create.ponder.speedometer.header": "Supervisando Información Cinética con el Velocímetro",
|
||
"create.ponder.speedometer.text_1": "El velocímetro muestra la velocidad actual de los componentes conectados",
|
||
"create.ponder.speedometer.text_2": "Al usar los lentes del ingeniero, el jugador puede obtener información más detallada del indicador.",
|
||
"create.ponder.speedometer.text_3": "Los comparadores pueden emitir señales de Redstone analógicas en relación con las mediciones del Velocímetro",
|
||
|
||
"create.ponder.spout_filling.header": "Llenando Objetos con el Surtidor",
|
||
"create.ponder.spout_filling.text_1": "El Surtidos puede llenar los objetos contenedores de líquidos que se encuentran debajo",
|
||
"create.ponder.spout_filling.text_2": "No se puede acceder manualmente al contenido de un Surtidor ",
|
||
"create.ponder.spout_filling.text_3": "En cambio, tuberías se deben usar para llenarlos con Fluidos",
|
||
"create.ponder.spout_filling.text_4": "Los Objetos de Entrada se pueden colocar en un depósito debajo del Surtidor",
|
||
"create.ponder.spout_filling.text_5": "Cuando los Objetos se encuentran en una cinta...",
|
||
"create.ponder.spout_filling.text_6": "El Surtidor los mantendrá y procesará autoráticamente",
|
||
|
||
"create.ponder.stabilized_bearings.header": "Contrapciones Estabilizadas",
|
||
"create.ponder.stabilized_bearings.text_1": "Siempre que los rodamientos mecánicos formen parte de una estructura en movimiento..",
|
||
"create.ponder.stabilized_bearings.text_2": "..intentarán mantenerse erguidos",
|
||
"create.ponder.stabilized_bearings.text_3": "Una vez más, el rodamiento se unirá al bloque enfrente a él.",
|
||
"create.ponder.stabilized_bearings.text_4": "Como resultado, toda la sub-contrapción permanecerá en posición vertical.",
|
||
|
||
"create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines",
|
||
"create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank",
|
||
"create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4",
|
||
"create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines",
|
||
"create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8",
|
||
"create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines",
|
||
"create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output",
|
||
"create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...",
|
||
"create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force",
|
||
"create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks",
|
||
"create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased",
|
||
"create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat",
|
||
"create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles",
|
||
"create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity",
|
||
|
||
"create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles",
|
||
"create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank",
|
||
"create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...",
|
||
"create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated",
|
||
"create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch",
|
||
"create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench",
|
||
"create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle",
|
||
|
||
"create.ponder.sticker.header": "Colocación de bloques con el Pegador",
|
||
"create.ponder.sticker.text_1": "Los Pegadores son ideales para la fijación de bloques controlada por Redstone",
|
||
"create.ponder.sticker.text_2": "Al recibir señal, alternarán de estado",
|
||
"create.ponder.sticker.text_3": "Si se mueve en una contrapción, el bloque se moverá con él.",
|
||
"create.ponder.sticker.text_4": "Alternando una vez más, el bloque ya no se adjunta.",
|
||
|
||
"create.ponder.stressometer.header": "Supervisando Información Cinética con el Estresómetro",
|
||
"create.ponder.stressometer.text_1": "El Estresómetro muestra la capacidad de estrés actual de la red cinética adjunta",
|
||
"create.ponder.stressometer.text_2": "Al usar lentes de ingeniero, el jugador puede obtener información más detallada del indicador.",
|
||
"create.ponder.stressometer.text_3": "Los comparadores pueden emitir señales de Redstone analógicas en relación con las mediciones del Estresómetro",
|
||
|
||
"create.ponder.super_glue.header": "Adjuntando bloques usando La Gotita",
|
||
"create.ponder.super_glue.text_1": "La Gotita se puede usar entre 2 bloques",
|
||
"create.ponder.super_glue.text_2": "Los bloques unidos se moverán juntos cuando se ensamblen en una contrapción.",
|
||
"create.ponder.super_glue.text_3": "Siempre que se sostenga La Gotita en la mano izquierda...",
|
||
"create.ponder.super_glue.text_4": "...los bloques añadidos se pegarán a la cara en la que se colocaron automáticamente",
|
||
"create.ponder.super_glue.text_5": "La Gotita se puede quitar con Click-Izquierdo",
|
||
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
|
||
|
||
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
|
||
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
|
||
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
|
||
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
|
||
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
|
||
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
|
||
|
||
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
|
||
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
|
||
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
|
||
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
|
||
|
||
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
|
||
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
|
||
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
|
||
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
|
||
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
|
||
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
|
||
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
|
||
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
|
||
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
|
||
|
||
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
|
||
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
|
||
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
|
||
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
|
||
|
||
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
|
||
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
|
||
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board",
|
||
"create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
|
||
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
|
||
"create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
|
||
"create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location",
|
||
"create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
|
||
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
|
||
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
|
||
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
|
||
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
|
||
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
|
||
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
|
||
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels",
|
||
"create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train",
|
||
|
||
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
|
||
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
|
||
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
|
||
"create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds",
|
||
"create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel",
|
||
"create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station",
|
||
"create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations",
|
||
"create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key",
|
||
"create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train",
|
||
|
||
"create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules",
|
||
"create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers",
|
||
"create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface",
|
||
"create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver",
|
||
"create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor",
|
||
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
|
||
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
|
||
|
||
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
|
||
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
|
||
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
|
||
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
|
||
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
|
||
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
|
||
|
||
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
|
||
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
|
||
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
|
||
|
||
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
|
||
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
|
||
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
|
||
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
|
||
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
|
||
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
|
||
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
|
||
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
|
||
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
|
||
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
|
||
|
||
"create.ponder.valve_handle.header": "Generación Fuerza Rotacional mediante Válvulas de Cobre",
|
||
"create.ponder.valve_handle.text_1": "Los jugadores pueden usar las Válvulas para aplicar fuerza de rotación manualmente",
|
||
"create.ponder.valve_handle.text_2": "Mantén presionado el Click-Derecho para girarla en sentido antihorario",
|
||
"create.ponder.valve_handle.text_3": "Su velocidad de transporte es lenta y precisa.",
|
||
"create.ponder.valve_handle.text_4": "Agáchate y mantén Click-Derecho para girarla en el sentido de las agujas del reloj",
|
||
"create.ponder.valve_handle.text_5": "Las Válvulas se pueden teñir con fines estéticos.",
|
||
|
||
"create.ponder.valve_pipe.header": "Controlando el Flujo de Fluido mediante Válvulas",
|
||
"create.ponder.valve_pipe.text_1": "Las Tuberías de Válvula ayudan a controlar los fluidos que se propagan a través de las redes de tuberías",
|
||
"create.ponder.valve_pipe.text_2": "Su entrada de eje controla si al fluido se le permite pasar",
|
||
"create.ponder.valve_pipe.text_3": "Dada la fuerza de rotación en la dirección de apertura, la Válvula se abrirá",
|
||
"create.ponder.valve_pipe.text_4": "Se puede volver a cerrar invirtiendo la rotación.",
|
||
|
||
"create.ponder.water_wheel.header": "Generando fuerza rotacional usando ruedas de agua",
|
||
"create.ponder.water_wheel.text_1": "Las ruedas de agua extraen fuerza de las corrientes de agua adyacentes",
|
||
"create.ponder.water_wheel.text_2": "MIentras más caras estén siendo empujadas, más rapido rotará",
|
||
"create.ponder.water_wheel.text_3": "Las palas de la rueda deben estar orientadas contra el flujo",
|
||
"create.ponder.water_wheel.text_4": "De lo contrario, no serán tan efectivas.",
|
||
|
||
"create.ponder.weighted_ejector.header": "Usando Eyectores por Peso",
|
||
"create.ponder.weighted_ejector.text_1": "Agáchate y haz Click-Derecho sosteniendo un eyector para seleccionar su ubicación de destino",
|
||
"create.ponder.weighted_ejector.text_10": "Ahora está limitado a este tamaño de stack y solo se activa cuando su stack retenido alcanza esta cantidad.",
|
||
"create.ponder.weighted_ejector.text_11": "Otras entidades siempre activarán un eyector al pisarlo",
|
||
"create.ponder.weighted_ejector.text_2": "El Eyector colocado ahora lanzará objetos a la ubicación marcada",
|
||
"create.ponder.weighted_ejector.text_3": "Un objetivo válido puede estar a cualquier altura o distancia dentro del alcance",
|
||
"create.ponder.weighted_ejector.text_4": "Sin embargo, no pueden estar a un lateral",
|
||
"create.ponder.weighted_ejector.text_5": "Si no se seleccionó un objetivo válido, simplemente apuntará al bloque directamente al frente",
|
||
"create.ponder.weighted_ejector.text_6": "Suministrale Fuerza Rotacional para cargarlo.",
|
||
"create.ponder.weighted_ejector.text_7": "Los objetos colocados en el Eyector hacen que se active",
|
||
"create.ponder.weighted_ejector.text_8": "Si se apunta a Inventarios, el Eyector esperará hasta que haya espacio",
|
||
"create.ponder.weighted_ejector.text_9": "Con la Llave Inglesa, se puede configurar un tamaño de stack requerido",
|
||
|
||
"create.ponder.weighted_ejector_redstone.header": "Controlando Eyectores por Peso con Redstone",
|
||
"create.ponder.weighted_ejector_redstone.text_1": "Al recibir señales de Redstone, los Eyectores no se activarán",
|
||
"create.ponder.weighted_ejector_redstone.text_2": "Además, los observadores pueden detectar cuándo se activan los Eyectores.",
|
||
|
||
"create.ponder.weighted_ejector_tunnel.header": "División de Stacks de Objetos con Eyectores por Peso",
|
||
"create.ponder.weighted_ejector_tunnel.text_1": "En combinación con los Túneles de Latón, los Eyectores pueden dividir las pilas de objetos en cantidades específicas",
|
||
"create.ponder.weighted_ejector_tunnel.text_2": "Primero, configura el Túnel de Latón a 'Preferir el más Cercano', para priorizar su salida lateral",
|
||
"create.ponder.weighted_ejector_tunnel.text_3": "El tamaño de Stack establecido en el Eyector ahora determina la cantidad que se Dividirá",
|
||
"create.ponder.weighted_ejector_tunnel.text_4": "Mientras que un nuevo stack del tamaño configurado sale de la salida lateral...",
|
||
"create.ponder.weighted_ejector_tunnel.text_5": "...el restante continuará su camino",
|
||
|
||
"create.ponder.windmill_source.header": "Generando Fuerza Rotacional mediante Rodamientos de Molino de Viento",
|
||
"create.ponder.windmill_source.text_1": "Los Rodamientos de Molino de Viento se unen al bloque delante de ellos",
|
||
"create.ponder.windmill_source.text_2": "Si se unen suficientes Bloques de Vela al bloque, puede actuar como un molino de viento",
|
||
"create.ponder.windmill_source.text_3": "Activado con Click-Derecho, el Rodamiento de Molino de Viento comenzará a proporcionar Fuerza Rotacional",
|
||
"create.ponder.windmill_source.text_4": "La cantidad de Bloques de Velas determina su velocidad de rotación.",
|
||
"create.ponder.windmill_source.text_5": "Usa una Llave Inglesa para configurar su dirección de rotación",
|
||
"create.ponder.windmill_source.text_6": "Haz Click-Derecho en el Rodamiento en cualquier momento para detener y editar la estructura nuevamente",
|
||
"create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",
|
||
|
||
"create.ponder.windmill_structure.header": "Contrapciones de Molino de Viento",
|
||
"create.ponder.windmill_structure.text_1": "Cualquier estructura puede contar como un molino de viento válido, siempre que contenga al menos 8 Bloques de Vela.",
|
||
|
||
"_": "Thank you for translating Create!"
|
||
|
||
} |