25f259e0bc
- merge mc1.18/dev - reuse transform interfaces from Flywheel and include them in catnip - extend SBB interface slightly - copy .editorconfig to catnip and ponder
3013 lines
196 KiB
JSON
3013 lines
196 KiB
JSON
{
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"_": "Missing Localizations: 9",
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"_": "->------------------------] Game Elements [------------------------<-",
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"block.create.acacia_window": "相思木窗戶",
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"block.create.acacia_window_pane": "相思木窗戶片",
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"block.create.adjustable_chain_gearshift": "可調式鏈式變速箱",
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"block.create.analog_lever": "可調式拉桿",
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"block.create.andesite_belt_funnel": "安山岩輸送帶漏斗",
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"block.create.andesite_casing": "安山岩機殼",
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"block.create.andesite_encased_cogwheel": "安山齒輪箱",
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"block.create.andesite_encased_large_cogwheel": "安山大齒輪箱",
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"block.create.andesite_encased_shaft": "安山傳動軸箱",
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"block.create.andesite_funnel": "安山岩漏斗",
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"block.create.andesite_ladder": "安山岩梯子",
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"block.create.andesite_pillar": "安山岩柱",
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"block.create.andesite_tunnel": "安山岩物品隧道",
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"block.create.asurine": "皓藍石",
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"block.create.asurine_pillar": "皓藍石柱",
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"block.create.basin": "作業盆",
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"block.create.belt": "輸送帶",
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"block.create.birch_window": "白樺木窗戶",
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"block.create.birch_window_pane": "白樺木窗戶片",
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"block.create.black_nixie_tube": "黑色真空管",
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"block.create.black_sail": "黑色風帆",
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"block.create.black_seat": "黑色坐墊",
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"block.create.black_toolbox": "黑色工具箱",
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"block.create.black_valve_handle": "黑色閥門開關",
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"block.create.blaze_burner": "烈焰使者動力爐",
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"block.create.blue_nixie_tube": "藍色真空管",
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"block.create.blue_sail": "藍色風帆",
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"block.create.blue_seat": "藍色坐墊",
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"block.create.blue_toolbox": "藍色工具箱",
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"block.create.blue_valve_handle": "藍色閥門開關",
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"block.create.brass_belt_funnel": "黃銅輸送帶漏斗",
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"block.create.brass_block": "黃銅方塊",
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"block.create.brass_casing": "黃銅機殼",
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"block.create.brass_encased_cogwheel": "黃銅齒輪箱",
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"block.create.brass_encased_large_cogwheel": "黃銅大齒輪箱",
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"block.create.brass_encased_shaft": "黃銅傳動軸箱",
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"block.create.brass_funnel": "黃銅漏斗",
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"block.create.brass_ladder": "黃銅梯子",
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"block.create.brass_tunnel": "黃銅物品隧道",
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"block.create.brown_nixie_tube": "棕色真空管",
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"block.create.brown_sail": "棕色風帆",
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"block.create.brown_seat": "棕色坐墊",
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"block.create.brown_toolbox": "棕色工具箱",
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"block.create.brown_valve_handle": "棕色閥門開關",
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"block.create.calcite_pillar": "方解石柱",
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"block.create.cart_assembler": "礦車裝修站",
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"block.create.chocolate": "巧克力",
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"block.create.chute": "滑槽",
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"block.create.clockwork_bearing": "時鐘軸承",
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"block.create.clutch": "離合器",
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"block.create.cogwheel": "齒輪",
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"block.create.content_observer": "物品偵測器",
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"block.create.controller_rail": "控制軌道",
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"block.create.controls": "火車控制台",
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"block.create.copper_backtank": "銅製後背包",
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"block.create.copper_casing": "銅機殼",
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"block.create.copper_ladder": "銅製梯子",
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"block.create.copper_shingle_slab": "銅屋瓦半磚",
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"block.create.copper_shingle_stairs": "銅屋瓦階梯",
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"block.create.copper_shingles": "銅屋瓦",
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"block.create.copper_tile_slab": "銅磚瓦半磚",
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"block.create.copper_tile_stairs": "銅磚瓦階梯",
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"block.create.copper_tiles": "銅磚瓦",
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"block.create.copper_valve_handle": "銅製閥門開關",
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"block.create.creative_crate": "創造板條箱",
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"block.create.creative_fluid_tank": "創造流體儲存罐",
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"block.create.creative_motor": "創造馬達",
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"block.create.crimsite": "緋紅岩",
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"block.create.crimsite_pillar": "緋紅岩柱",
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"block.create.crimson_window": "緋紅窗戶",
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"block.create.crimson_window_pane": "緋紅窗戶片",
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"block.create.crushing_wheel": "粉碎輪",
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"block.create.crushing_wheel_controller": "粉碎輪控制器",
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"block.create.cuckoo_clock": "布穀鳥鐘",
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"block.create.cut_andesite": "切製安山岩",
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"block.create.cut_andesite_brick_slab": "切製安山岩磚半磚",
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"block.create.cut_andesite_brick_stairs": "切製安山岩磚階梯",
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"block.create.cut_andesite_brick_wall": "切製安山岩磚牆",
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"block.create.cut_andesite_bricks": "切製安山岩磚",
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"block.create.cut_andesite_slab": "切製安山岩半磚",
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"block.create.cut_andesite_stairs": "切製安山岩階梯",
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"block.create.cut_andesite_wall": "切製安山岩牆",
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"block.create.cut_asurine": "切製皓藍石",
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"block.create.cut_asurine_brick_slab": "切製皓藍石磚半磚",
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"block.create.cut_asurine_brick_stairs": "切製皓藍石磚階梯",
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"block.create.cut_asurine_brick_wall": "切製皓藍石磚牆",
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"block.create.cut_asurine_bricks": "切製皓藍石磚",
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"block.create.cut_asurine_slab": "切製皓藍石半磚",
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"block.create.cut_asurine_stairs": "切製皓藍石階梯",
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"block.create.cut_asurine_wall": "切製皓藍石牆",
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"block.create.cut_calcite": "切製方解石",
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"block.create.cut_calcite_brick_slab": "切製方解石磚半磚",
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"block.create.cut_calcite_brick_stairs": "切製方解石磚階梯",
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"block.create.cut_calcite_brick_wall": "切製方解石磚牆",
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"block.create.cut_calcite_bricks": "切製方解石磚",
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"block.create.cut_calcite_slab": "切製方解石半磚",
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"block.create.cut_calcite_stairs": "切製方解石階梯",
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"block.create.cut_calcite_wall": "切製方解石牆",
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"block.create.cut_crimsite": "切製緋紅岩",
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"block.create.cut_crimsite_brick_slab": "切製緋紅岩磚半磚",
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"block.create.cut_crimsite_brick_stairs": "切製緋紅岩磚階梯",
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"block.create.cut_crimsite_brick_wall": "切製緋紅岩磚牆",
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"block.create.cut_crimsite_bricks": "切製緋紅岩磚",
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"block.create.cut_crimsite_slab": "切製緋紅岩半磚",
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"block.create.cut_crimsite_stairs": "切製緋紅岩階梯",
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"block.create.cut_crimsite_wall": "切製緋紅岩牆",
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"block.create.cut_deepslate": "切製深板岩",
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"block.create.cut_deepslate_brick_slab": "切製深板岩磚半磚",
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"block.create.cut_deepslate_brick_stairs": "切製深板岩磚階梯",
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"block.create.cut_deepslate_brick_wall": "切製深板岩磚牆",
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"block.create.cut_deepslate_bricks": "切製深板岩磚",
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"block.create.cut_deepslate_slab": "切製深板岩半磚",
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"block.create.cut_deepslate_stairs": "切製深板岩階梯",
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"block.create.cut_deepslate_wall": "切製深板岩牆",
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"block.create.cut_diorite": "切製閃長岩",
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"block.create.cut_diorite_brick_slab": "切製閃長岩磚半磚",
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"block.create.cut_diorite_brick_stairs": "切製閃長岩磚階梯",
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"block.create.cut_diorite_brick_wall": "切製閃長岩磚牆",
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"block.create.cut_diorite_bricks": "切製閃長岩磚",
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"block.create.cut_diorite_slab": "切製閃長岩半磚",
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"block.create.cut_diorite_stairs": "切製閃長岩階梯",
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"block.create.cut_diorite_wall": "切製閃長岩牆",
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"block.create.cut_dripstone": "切製鐘乳石",
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"block.create.cut_dripstone_brick_slab": "切製鐘乳石磚半磚",
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"block.create.cut_dripstone_brick_stairs": "切製鐘乳石磚階梯",
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"block.create.cut_dripstone_brick_wall": "切製鐘乳石磚牆",
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"block.create.cut_dripstone_bricks": "切製鐘乳石磚",
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"block.create.cut_dripstone_slab": "切製鐘乳石半磚",
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"block.create.cut_dripstone_stairs": "切製鐘乳石階梯",
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"block.create.cut_dripstone_wall": "切製鐘乳石牆",
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"block.create.cut_granite": "切製花崗岩",
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"block.create.cut_granite_brick_slab": "切製花崗岩磚半磚",
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"block.create.cut_granite_brick_stairs": "切製花崗岩磚階梯",
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"block.create.cut_granite_brick_wall": "切製花崗岩磚牆",
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"block.create.cut_granite_bricks": "切製花崗岩磚",
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"block.create.cut_granite_slab": "切製花崗岩半磚",
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"block.create.cut_granite_stairs": "切製花崗岩階梯",
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"block.create.cut_granite_wall": "切製花崗岩牆",
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"block.create.cut_limestone": "切製石灰岩",
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"block.create.cut_limestone_brick_slab": "切製石灰岩磚半磚",
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"block.create.cut_limestone_brick_stairs": "切製石灰岩磚階梯",
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"block.create.cut_limestone_brick_wall": "切製石灰岩磚牆",
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"block.create.cut_limestone_bricks": "切製石灰岩磚",
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"block.create.cut_limestone_slab": "切製石灰岩半磚",
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"block.create.cut_limestone_stairs": "切製石灰岩階梯",
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"block.create.cut_limestone_wall": "切製石灰岩牆",
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"block.create.cut_ochrum": "切製赭金石",
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"block.create.cut_ochrum_brick_slab": "切製赭金石磚半磚",
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"block.create.cut_ochrum_brick_stairs": "切製赭金石磚階梯",
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"block.create.cut_ochrum_brick_wall": "切製赭金石磚牆",
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"block.create.cut_ochrum_bricks": "切製赭金石磚",
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"block.create.cut_ochrum_slab": "切製赭金石半磚",
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"block.create.cut_ochrum_stairs": "切製赭金石階梯",
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"block.create.cut_ochrum_wall": "切製赭金石牆",
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"block.create.cut_scorchia": "切製焦熔渣",
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"block.create.cut_scorchia_brick_slab": "切製焦熔渣磚半磚",
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"block.create.cut_scorchia_brick_stairs": "切製焦熔渣磚階梯",
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"block.create.cut_scorchia_brick_wall": "切製焦熔渣磚牆",
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"block.create.cut_scorchia_bricks": "切製焦熔渣磚",
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"block.create.cut_scorchia_slab": "切製焦熔渣半磚",
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"block.create.cut_scorchia_stairs": "切製焦熔渣階梯",
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"block.create.cut_scorchia_wall": "切製焦熔渣牆",
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"block.create.cut_scoria": "切製熔渣",
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"block.create.cut_scoria_brick_slab": "切製熔渣磚半磚",
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"block.create.cut_scoria_brick_stairs": "切製熔渣磚階梯",
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"block.create.cut_scoria_brick_wall": "切製熔渣磚牆",
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"block.create.cut_scoria_bricks": "切製熔渣磚",
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"block.create.cut_scoria_slab": "切製熔渣半磚",
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"block.create.cut_scoria_stairs": "切製熔渣階梯",
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"block.create.cut_scoria_wall": "切製熔渣牆",
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"block.create.cut_tuff": "切製凝灰岩",
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"block.create.cut_tuff_brick_slab": "切製凝灰岩磚半磚",
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"block.create.cut_tuff_brick_stairs": "切製凝灰岩磚階梯",
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"block.create.cut_tuff_brick_wall": "切製凝灰岩磚牆",
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"block.create.cut_tuff_bricks": "切製凝灰岩磚",
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"block.create.cut_tuff_slab": "切製凝灰岩半磚",
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"block.create.cut_tuff_stairs": "切製凝灰岩階梯",
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"block.create.cut_tuff_wall": "切製凝灰岩牆",
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"block.create.cut_veridium": "切製輝綠岩",
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"block.create.cut_veridium_brick_slab": "切製輝綠岩磚半磚",
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"block.create.cut_veridium_brick_stairs": "切製輝綠岩磚階梯",
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"block.create.cut_veridium_brick_wall": "切製輝綠岩磚牆",
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"block.create.cut_veridium_bricks": "切製輝綠岩磚",
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"block.create.cut_veridium_slab": "切製輝綠岩半磚",
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"block.create.cut_veridium_stairs": "切製輝綠岩階梯",
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"block.create.cut_veridium_wall": "切製輝綠岩牆",
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"block.create.cyan_nixie_tube": "青色真空管",
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"block.create.cyan_sail": "藍綠色風帆",
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"block.create.cyan_seat": "藍綠色坐墊",
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"block.create.cyan_toolbox": "藍綠色工具箱",
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"block.create.cyan_valve_handle": "藍綠色閥門開關",
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"block.create.dark_oak_window": "黑橡木窗戶",
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"block.create.dark_oak_window_pane": "黑橡木窗戶片",
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"block.create.deepslate_pillar": "深板岩柱",
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"block.create.deepslate_zinc_ore": "深板岩鋅礦",
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"block.create.deployer": "機械手",
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"block.create.depot": "置物臺",
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"block.create.diorite_pillar": "閃長岩柱",
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"block.create.display_board": "顯示板",
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"block.create.display_link": "顯示鏈路",
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"block.create.dripstone_pillar": "鐘乳石柱",
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"block.create.encased_chain_drive": "鏈式傳動箱",
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"block.create.encased_fan": "鼓風機",
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"block.create.encased_fluid_pipe": "流體管道箱",
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"block.create.exposed_copper_shingle_slab": "斑駁的銅屋瓦半磚",
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"block.create.exposed_copper_shingle_stairs": "斑駁的銅屋瓦階梯",
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"block.create.exposed_copper_shingles": "斑駁的銅屋瓦",
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"block.create.exposed_copper_tile_slab": "斑駁的銅磚瓦半磚",
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"block.create.exposed_copper_tile_stairs": "斑駁的銅磚瓦階梯",
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"block.create.exposed_copper_tiles": "斑駁的銅磚瓦",
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"block.create.fake_track": "地圖軌道標記",
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"block.create.fluid_pipe": "流體管道",
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"block.create.fluid_tank": "流體儲存罐",
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"block.create.fluid_valve": "流體閥門",
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"block.create.flywheel": "飛輪",
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"block.create.framed_glass": "邊框玻璃",
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"block.create.framed_glass_door": "邊框玻璃門",
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"block.create.framed_glass_pane": "邊框玻璃片",
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"block.create.framed_glass_trapdoor": "邊框玻璃地板門",
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"block.create.gantry_carriage": "橋式起重機",
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"block.create.gantry_shaft": "橋式起重機導軌",
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"block.create.gearbox": "齒輪箱",
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"block.create.gearshift": "變速箱",
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"block.create.glass_fluid_pipe": "玻璃流體管道",
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"block.create.granite_pillar": "花崗岩柱",
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"block.create.gray_nixie_tube": "灰色真空管",
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"block.create.gray_sail": "灰色風帆",
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"block.create.gray_seat": "灰色坐墊",
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"block.create.gray_toolbox": "灰色工具箱",
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"block.create.gray_valve_handle": "灰色閥門開關",
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"block.create.green_nixie_tube": "綠色真空管",
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"block.create.green_sail": "綠色風帆",
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"block.create.green_seat": "綠色坐墊",
|
||
"block.create.green_toolbox": "綠色工具箱",
|
||
"block.create.green_valve_handle": "綠色閥門開關",
|
||
"block.create.hand_crank": "手搖把手",
|
||
"block.create.haunted_bell": "靈魂鐘",
|
||
"block.create.honey": "蜂蜜",
|
||
"block.create.horizontal_framed_glass": "豎直邊框玻璃",
|
||
"block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片",
|
||
"block.create.hose_pulley": "軟管滑輪",
|
||
"block.create.item_drain": "分液池",
|
||
"block.create.item_vault": "倉儲",
|
||
"block.create.jungle_window": "叢林木窗戶",
|
||
"block.create.jungle_window_pane": "叢林木窗戶片",
|
||
"block.create.large_bogey": "大轉向架",
|
||
"block.create.large_cogwheel": "大齒輪",
|
||
"block.create.layered_andesite": "疊層安山岩",
|
||
"block.create.layered_asurine": "疊層皓藍石",
|
||
"block.create.layered_calcite": "疊層方解石",
|
||
"block.create.layered_crimsite": "疊層緋紅岩",
|
||
"block.create.layered_deepslate": "疊層深板岩",
|
||
"block.create.layered_diorite": "疊層閃長岩",
|
||
"block.create.layered_dripstone": "疊層鐘乳石",
|
||
"block.create.layered_granite": "疊層花崗岩",
|
||
"block.create.layered_limestone": "疊層石灰岩",
|
||
"block.create.layered_ochrum": "疊層赭金石",
|
||
"block.create.layered_scorchia": "疊層焦熔渣",
|
||
"block.create.layered_scoria": "疊層熔渣",
|
||
"block.create.layered_tuff": "疊層凝灰岩",
|
||
"block.create.layered_veridium": "疊層輝綠岩",
|
||
"block.create.lectern_controller": "講台遙控器",
|
||
"block.create.light_blue_nixie_tube": "亮藍色真空管",
|
||
"block.create.light_blue_sail": "淡藍色風帆",
|
||
"block.create.light_blue_seat": "淡藍色坐墊",
|
||
"block.create.light_blue_toolbox": "淡藍色工具箱",
|
||
"block.create.light_blue_valve_handle": "淡藍色閥門開關",
|
||
"block.create.light_gray_nixie_tube": "亮灰色真空管",
|
||
"block.create.light_gray_sail": "淡灰色風帆",
|
||
"block.create.light_gray_seat": "淡灰色坐墊",
|
||
"block.create.light_gray_toolbox": "淺灰色工具箱",
|
||
"block.create.light_gray_valve_handle": "淡灰色閥門開關",
|
||
"block.create.lime_nixie_tube": "淺綠色真空管",
|
||
"block.create.lime_sail": "黃綠色風帆",
|
||
"block.create.lime_seat": "黃綠色坐墊",
|
||
"block.create.lime_toolbox": "黃綠色工具箱",
|
||
"block.create.lime_valve_handle": "黃綠色閥門開關",
|
||
"block.create.limestone": "石灰岩",
|
||
"block.create.limestone_pillar": "石灰岩柱",
|
||
"block.create.linear_chassis": "機殼底盤",
|
||
"block.create.lit_blaze_burner": "烈焰使者動力爐 (已啟動) ",
|
||
"block.create.magenta_nixie_tube": "洋紅色真空管",
|
||
"block.create.magenta_sail": "洋紅色風帆",
|
||
"block.create.magenta_seat": "洋紅色坐墊",
|
||
"block.create.magenta_toolbox": "洋紅色工具箱",
|
||
"block.create.magenta_valve_handle": "洋紅色閥門開關",
|
||
"block.create.mechanical_arm": "機械臂",
|
||
"block.create.mechanical_bearing": "機械軸承",
|
||
"block.create.mechanical_crafter": "機械合成器",
|
||
"block.create.mechanical_drill": "機械鑽頭",
|
||
"block.create.mechanical_harvester": "機械收割機",
|
||
"block.create.mechanical_mixer": "機械攪拌器",
|
||
"block.create.mechanical_piston": "機械活塞",
|
||
"block.create.mechanical_piston_head": "機械活塞頭",
|
||
"block.create.mechanical_plough": "機械犁",
|
||
"block.create.mechanical_press": "機械鍛壓機",
|
||
"block.create.mechanical_pump": "機械幫浦",
|
||
"block.create.mechanical_saw": "機械圓鋸機",
|
||
"block.create.metal_bracket": "金屬支架",
|
||
"block.create.metal_girder": "金屬樑",
|
||
"block.create.metal_girder_encased_shaft": "金屬傳動軸樑",
|
||
"block.create.millstone": "石磨",
|
||
"block.create.minecart_anchor": "礦車錨",
|
||
"block.create.mysterious_cuckoo_clock": "神秘布穀鳥鐘",
|
||
"block.create.nixie_tube": "真空管顯示器",
|
||
"block.create.nozzle": "鼓風機噴嘴",
|
||
"block.create.oak_window": "橡木窗戶",
|
||
"block.create.oak_window_pane": "橡木窗戶片",
|
||
"block.create.ochrum": "赭金石",
|
||
"block.create.ochrum_pillar": "赭金石柱",
|
||
"block.create.orange_sail": "橙色風帆",
|
||
"block.create.orange_seat": "橙色坐墊",
|
||
"block.create.orange_toolbox": "橙色工具箱",
|
||
"block.create.orange_valve_handle": "橙色閥門開關",
|
||
"block.create.ornate_iron_window": "華麗鐵窗戶",
|
||
"block.create.ornate_iron_window_pane": "華麗鐵窗戶片",
|
||
"block.create.oxidized_copper_shingle_slab": "氧化的銅屋瓦半磚",
|
||
"block.create.oxidized_copper_shingle_stairs": "氧化的銅屋瓦階梯",
|
||
"block.create.oxidized_copper_shingles": "氧化的銅屋瓦",
|
||
"block.create.oxidized_copper_tile_slab": "氧化的銅磚瓦半磚",
|
||
"block.create.oxidized_copper_tile_stairs": "氧化的銅磚瓦階梯",
|
||
"block.create.oxidized_copper_tiles": "氧化的銅磚瓦",
|
||
"block.create.peculiar_bell": "黃銅鐘",
|
||
"block.create.pink_nixie_tube": "粉紅色真空管",
|
||
"block.create.pink_sail": "粉紅色風帆",
|
||
"block.create.pink_seat": "粉紅色坐墊",
|
||
"block.create.pink_toolbox": "粉紅色工具箱",
|
||
"block.create.pink_valve_handle": "粉紅色閥門開關",
|
||
"block.create.piston_extension_pole": "活塞桿",
|
||
"block.create.placard": "標示牌",
|
||
"block.create.polished_cut_andesite": "拋光切製安山岩",
|
||
"block.create.polished_cut_andesite_slab": "拋光切製安山岩半磚",
|
||
"block.create.polished_cut_andesite_stairs": "拋光切製安山岩階梯",
|
||
"block.create.polished_cut_andesite_wall": "拋光切製安山岩牆",
|
||
"block.create.polished_cut_asurine": "拋光切製皓藍石",
|
||
"block.create.polished_cut_asurine_slab": "拋光切製皓藍石半磚",
|
||
"block.create.polished_cut_asurine_stairs": "拋光切製皓藍石階梯",
|
||
"block.create.polished_cut_asurine_wall": "拋光切製皓藍石牆",
|
||
"block.create.polished_cut_calcite": "拋光切製方解石",
|
||
"block.create.polished_cut_calcite_slab": "拋光切製方解石半磚",
|
||
"block.create.polished_cut_calcite_stairs": "拋光切製方解石階梯",
|
||
"block.create.polished_cut_calcite_wall": "拋光切製方解石牆",
|
||
"block.create.polished_cut_crimsite": "拋光切製緋紅岩",
|
||
"block.create.polished_cut_crimsite_slab": "拋光切製緋紅岩半磚",
|
||
"block.create.polished_cut_crimsite_stairs": "拋光切製緋紅岩階梯",
|
||
"block.create.polished_cut_crimsite_wall": "拋光切製緋紅岩牆",
|
||
"block.create.polished_cut_deepslate": "拋光切製深板岩",
|
||
"block.create.polished_cut_deepslate_slab": "拋光切製深板岩半磚",
|
||
"block.create.polished_cut_deepslate_stairs": "拋光切製深板岩階梯",
|
||
"block.create.polished_cut_deepslate_wall": "拋光切製深板岩牆",
|
||
"block.create.polished_cut_diorite": "拋光切製閃長岩",
|
||
"block.create.polished_cut_diorite_slab": "拋光切製閃長岩半磚",
|
||
"block.create.polished_cut_diorite_stairs": "拋光切製閃長岩階梯",
|
||
"block.create.polished_cut_diorite_wall": "拋光切製閃長岩牆",
|
||
"block.create.polished_cut_dripstone": "拋光切製鐘乳石",
|
||
"block.create.polished_cut_dripstone_slab": "拋光切製鐘乳石半磚",
|
||
"block.create.polished_cut_dripstone_stairs": "拋光切製鐘乳石階梯",
|
||
"block.create.polished_cut_dripstone_wall": "拋光切製鐘乳石牆",
|
||
"block.create.polished_cut_granite": "拋光切製花崗岩",
|
||
"block.create.polished_cut_granite_slab": "拋光切製花崗岩半磚",
|
||
"block.create.polished_cut_granite_stairs": "拋光切製花崗岩階梯",
|
||
"block.create.polished_cut_granite_wall": "拋光切製花崗岩牆",
|
||
"block.create.polished_cut_limestone": "拋光切製石灰岩",
|
||
"block.create.polished_cut_limestone_slab": "拋光切製石灰岩半磚",
|
||
"block.create.polished_cut_limestone_stairs": "拋光切製石灰岩階梯",
|
||
"block.create.polished_cut_limestone_wall": "拋光切製石灰岩牆",
|
||
"block.create.polished_cut_ochrum": "拋光切製赭金石",
|
||
"block.create.polished_cut_ochrum_slab": "拋光切製赭金石半磚",
|
||
"block.create.polished_cut_ochrum_stairs": "拋光切製赭金石階梯",
|
||
"block.create.polished_cut_ochrum_wall": "拋光切製赭金石牆",
|
||
"block.create.polished_cut_scorchia": "拋光切製焦熔渣",
|
||
"block.create.polished_cut_scorchia_slab": "拋光切製焦熔渣半磚",
|
||
"block.create.polished_cut_scorchia_stairs": "拋光切製焦熔渣階梯",
|
||
"block.create.polished_cut_scorchia_wall": "拋光切製焦熔渣牆",
|
||
"block.create.polished_cut_scoria": "拋光切製熔渣",
|
||
"block.create.polished_cut_scoria_slab": "拋光切製熔渣半磚",
|
||
"block.create.polished_cut_scoria_stairs": "拋光切製熔渣階梯",
|
||
"block.create.polished_cut_scoria_wall": "拋光切製熔渣牆",
|
||
"block.create.polished_cut_tuff": "拋光切製凝灰岩",
|
||
"block.create.polished_cut_tuff_slab": "拋光切製凝灰岩半磚",
|
||
"block.create.polished_cut_tuff_stairs": "拋光切製凝灰岩階梯",
|
||
"block.create.polished_cut_tuff_wall": "拋光切製凝灰岩牆",
|
||
"block.create.polished_cut_veridium": "拋光切製輝綠岩",
|
||
"block.create.polished_cut_veridium_slab": "拋光切製輝綠岩半磚",
|
||
"block.create.polished_cut_veridium_stairs": "拋光切製輝綠岩階梯",
|
||
"block.create.polished_cut_veridium_wall": "拋光切製輝綠岩牆",
|
||
"block.create.portable_fluid_interface": "移動式流體口",
|
||
"block.create.portable_storage_interface": "移動式物品口",
|
||
"block.create.powered_latch": "閂鎖器",
|
||
"block.create.powered_shaft": "動力傳動軸",
|
||
"block.create.powered_toggle_latch": "T型正反器",
|
||
"block.create.pulley_magnet": "滑輪磁鐵",
|
||
"block.create.pulse_extender": "脈衝延長器",
|
||
"block.create.pulse_repeater": "脈衝中繼器",
|
||
"block.create.purple_nixie_tube": "紫色真空管",
|
||
"block.create.purple_sail": "紫色風帆",
|
||
"block.create.purple_seat": "紫色坐墊",
|
||
"block.create.purple_toolbox": "紫色工具箱",
|
||
"block.create.purple_valve_handle": "紫色閥門開關",
|
||
"block.create.radial_chassis": "旋轉底盤",
|
||
"block.create.railway_casing": "火車機殼",
|
||
"block.create.raw_zinc_block": "鋅原礦方塊",
|
||
"block.create.red_nixie_tube": "紅色真空管",
|
||
"block.create.red_sail": "紅色風帆",
|
||
"block.create.red_seat": "紅色坐墊",
|
||
"block.create.red_toolbox": "紅色工具箱",
|
||
"block.create.red_valve_handle": "紅色閥門開關",
|
||
"block.create.redstone_contact": "接觸式偵測器",
|
||
"block.create.redstone_link": "無線紅石鏈路",
|
||
"block.create.refined_radiance_casing": "光輝機殼",
|
||
"block.create.rope": "繩索",
|
||
"block.create.rope_pulley": "滑輪繩索",
|
||
"block.create.rose_quartz_block": "玫瑰石英方塊",
|
||
"block.create.rose_quartz_lamp": "玫瑰石英燈",
|
||
"block.create.rose_quartz_tiles": "玫瑰石英磚瓦",
|
||
"block.create.rotation_speed_controller": "轉速控制器",
|
||
"block.create.sail_frame": "風帆框架",
|
||
"block.create.schematic_table": "藍圖桌",
|
||
"block.create.schematicannon": "藍圖加農炮",
|
||
"block.create.scorchia": "焦熔渣",
|
||
"block.create.scorchia_pillar": "焦熔渣柱",
|
||
"block.create.scoria": "熔渣",
|
||
"block.create.scoria_pillar": "熔渣柱",
|
||
"block.create.secondary_linear_chassis": "機殼底盤二號",
|
||
"block.create.sequenced_gearshift": "可程式化齒輪箱",
|
||
"block.create.shadow_steel_casing": "暗影機殼",
|
||
"block.create.shaft": "傳動軸",
|
||
"block.create.small_andesite_brick_slab": "小安山岩磚半磚",
|
||
"block.create.small_andesite_brick_stairs": "小安山岩磚階梯",
|
||
"block.create.small_andesite_brick_wall": "小安山岩磚牆",
|
||
"block.create.small_andesite_bricks": "小安山岩磚",
|
||
"block.create.small_asurine_brick_slab": "小皓藍石磚半磚",
|
||
"block.create.small_asurine_brick_stairs": "小皓藍石磚階梯",
|
||
"block.create.small_asurine_brick_wall": "小皓藍石磚牆",
|
||
"block.create.small_asurine_bricks": "小皓藍石磚",
|
||
"block.create.small_bogey": "小轉向架",
|
||
"block.create.small_calcite_brick_slab": "小方解石磚半磚",
|
||
"block.create.small_calcite_brick_stairs": "小方解石磚階梯",
|
||
"block.create.small_calcite_brick_wall": "小方解石磚牆",
|
||
"block.create.small_calcite_bricks": "小方解石磚",
|
||
"block.create.small_crimsite_brick_slab": "小緋紅岩磚半磚",
|
||
"block.create.small_crimsite_brick_stairs": "小緋紅岩磚階梯",
|
||
"block.create.small_crimsite_brick_wall": "小緋紅岩磚牆",
|
||
"block.create.small_crimsite_bricks": "小緋紅岩磚",
|
||
"block.create.small_deepslate_brick_slab": "小深板岩磚半磚",
|
||
"block.create.small_deepslate_brick_stairs": "小深板岩磚階梯",
|
||
"block.create.small_deepslate_brick_wall": "小深板岩磚牆",
|
||
"block.create.small_deepslate_bricks": "小深板岩磚",
|
||
"block.create.small_diorite_brick_slab": "小閃長岩磚半磚",
|
||
"block.create.small_diorite_brick_stairs": "小閃長岩磚階梯",
|
||
"block.create.small_diorite_brick_wall": "小閃長岩磚牆",
|
||
"block.create.small_diorite_bricks": "小閃長岩磚",
|
||
"block.create.small_dripstone_brick_slab": "小鐘乳石磚半磚",
|
||
"block.create.small_dripstone_brick_stairs": "小鐘乳石磚階梯",
|
||
"block.create.small_dripstone_brick_wall": "小鐘乳石磚牆",
|
||
"block.create.small_dripstone_bricks": "小鐘乳石磚",
|
||
"block.create.small_granite_brick_slab": "小花崗岩磚半磚",
|
||
"block.create.small_granite_brick_stairs": "小花崗岩磚階梯",
|
||
"block.create.small_granite_brick_wall": "小花崗岩磚牆",
|
||
"block.create.small_granite_bricks": "小花崗岩磚",
|
||
"block.create.small_limestone_brick_slab": "小石灰岩磚半磚",
|
||
"block.create.small_limestone_brick_stairs": "小石灰岩磚階梯",
|
||
"block.create.small_limestone_brick_wall": "小石灰岩磚牆",
|
||
"block.create.small_limestone_bricks": "小石灰岩磚",
|
||
"block.create.small_ochrum_brick_slab": "小赭金石磚半磚",
|
||
"block.create.small_ochrum_brick_stairs": "小赭金石磚階梯",
|
||
"block.create.small_ochrum_brick_wall": "小赭金石磚牆",
|
||
"block.create.small_ochrum_bricks": "小赭金石磚",
|
||
"block.create.small_rose_quartz_tiles": "小玫瑰石英磚瓦",
|
||
"block.create.small_scorchia_brick_slab": "小焦熔渣磚半磚",
|
||
"block.create.small_scorchia_brick_stairs": "小焦熔渣磚階梯",
|
||
"block.create.small_scorchia_brick_wall": "小焦熔渣磚牆",
|
||
"block.create.small_scorchia_bricks": "小焦熔渣磚",
|
||
"block.create.small_scoria_brick_slab": "小熔渣磚半磚",
|
||
"block.create.small_scoria_brick_stairs": "小熔渣磚階梯",
|
||
"block.create.small_scoria_brick_wall": "小熔渣磚牆",
|
||
"block.create.small_scoria_bricks": "小熔渣磚",
|
||
"block.create.small_tuff_brick_slab": "小凝灰岩磚半磚",
|
||
"block.create.small_tuff_brick_stairs": "小凝灰岩磚階梯",
|
||
"block.create.small_tuff_brick_wall": "小凝灰岩磚牆",
|
||
"block.create.small_tuff_bricks": "小凝灰岩磚",
|
||
"block.create.small_veridium_brick_slab": "小輝綠岩磚半磚",
|
||
"block.create.small_veridium_brick_stairs": "小輝綠岩磚階梯",
|
||
"block.create.small_veridium_brick_wall": "小輝綠岩磚牆",
|
||
"block.create.small_veridium_bricks": "小輝綠岩磚",
|
||
"block.create.smart_chute": "智慧滑槽",
|
||
"block.create.smart_fluid_pipe": "智慧流體管道",
|
||
"block.create.speedometer": "轉速計",
|
||
"block.create.spout": "流體灌注器",
|
||
"block.create.spruce_window": "雲杉木窗戶",
|
||
"block.create.spruce_window_pane": "雲杉木窗戶片",
|
||
"block.create.steam_engine": "蒸汽機",
|
||
"block.create.steam_whistle": "汽笛",
|
||
"block.create.steam_whistle_extension": "汽笛管",
|
||
"block.create.sticker": "方塊黏著器",
|
||
"block.create.sticky_mechanical_piston": "黏性機械活塞",
|
||
"block.create.stockpile_switch": "存量偵測器",
|
||
"block.create.stressometer": "動力計",
|
||
"block.create.tiled_glass": "十字玻璃窗",
|
||
"block.create.tiled_glass_pane": "十字玻璃窗戶片",
|
||
"block.create.track": "火車軌道",
|
||
"block.create.track_observer": "火車感測器",
|
||
"block.create.track_signal": "火車訊號機",
|
||
"block.create.track_station": "火車站點",
|
||
"block.create.train_door": "火車車門",
|
||
"block.create.train_trapdoor": "火車地板門",
|
||
"block.create.tuff_pillar": "凝灰岩柱",
|
||
"block.create.turntable": "轉盤",
|
||
"block.create.veridium": "輝綠岩",
|
||
"block.create.veridium_pillar": "輝綠岩柱",
|
||
"block.create.vertical_framed_glass": "豎直邊框玻璃",
|
||
"block.create.vertical_framed_glass_pane": "豎直邊框玻璃片",
|
||
"block.create.warped_window": "扭曲蕈木窗戶",
|
||
"block.create.warped_window_pane": "扭曲蕈木窗戶片",
|
||
"block.create.water_wheel": "水車",
|
||
"block.create.waxed_copper_shingle_slab": "上蠟的銅屋瓦半磚",
|
||
"block.create.waxed_copper_shingle_stairs": "上蠟的銅屋瓦階梯",
|
||
"block.create.waxed_copper_shingles": "上蠟的銅屋瓦",
|
||
"block.create.waxed_copper_tile_slab": "上蠟的銅磚瓦半磚",
|
||
"block.create.waxed_copper_tile_stairs": "上蠟的銅磚瓦階梯",
|
||
"block.create.waxed_copper_tiles": "上蠟的銅磚瓦",
|
||
"block.create.waxed_exposed_copper_shingle_slab": "上蠟的斑駁銅屋瓦半磚",
|
||
"block.create.waxed_exposed_copper_shingle_stairs": "上蠟的斑駁銅屋瓦階梯",
|
||
"block.create.waxed_exposed_copper_shingles": "上蠟的斑駁銅屋瓦",
|
||
"block.create.waxed_exposed_copper_tile_slab": "上蠟的斑駁銅磚瓦半磚",
|
||
"block.create.waxed_exposed_copper_tile_stairs": "上蠟的斑駁銅磚瓦階梯",
|
||
"block.create.waxed_exposed_copper_tiles": "上蠟的斑駁銅磚瓦",
|
||
"block.create.waxed_oxidized_copper_shingle_slab": "上蠟的氧化銅屋瓦半磚",
|
||
"block.create.waxed_oxidized_copper_shingle_stairs": "上蠟的氧化銅屋瓦階梯",
|
||
"block.create.waxed_oxidized_copper_shingles": "上蠟的氧化銅屋瓦",
|
||
"block.create.waxed_oxidized_copper_tile_slab": "上蠟的氧化銅磚瓦半磚",
|
||
"block.create.waxed_oxidized_copper_tile_stairs": "上蠟的氧化銅磚瓦階梯",
|
||
"block.create.waxed_oxidized_copper_tiles": "上蠟的氧化銅磚瓦",
|
||
"block.create.waxed_weathered_copper_shingle_slab": "上蠟的風化銅屋瓦半磚",
|
||
"block.create.waxed_weathered_copper_shingle_stairs": "上蠟的風化銅屋瓦階梯",
|
||
"block.create.waxed_weathered_copper_shingles": "上蠟的風化銅屋瓦",
|
||
"block.create.waxed_weathered_copper_tile_slab": "上蠟的風化銅磚瓦半磚",
|
||
"block.create.waxed_weathered_copper_tile_stairs": "上蠟的風化銅磚瓦階梯",
|
||
"block.create.waxed_weathered_copper_tiles": "上蠟的風化銅磚瓦",
|
||
"block.create.weathered_copper_shingle_slab": "風化的銅屋瓦半磚",
|
||
"block.create.weathered_copper_shingle_stairs": "風化的銅屋瓦階梯",
|
||
"block.create.weathered_copper_shingles": "風化的銅屋瓦",
|
||
"block.create.weathered_copper_tile_slab": "風化的銅磚瓦半磚",
|
||
"block.create.weathered_copper_tile_stairs": "風化的銅磚瓦階梯",
|
||
"block.create.weathered_copper_tiles": "風化的銅磚瓦",
|
||
"block.create.weighted_ejector": "彈射置物台",
|
||
"block.create.white_nixie_tube": "白色真空管",
|
||
"block.create.white_sail": "白色風帆",
|
||
"block.create.white_seat": "白色坐墊",
|
||
"block.create.white_toolbox": "白色工具箱",
|
||
"block.create.white_valve_handle": "白色閥門開關",
|
||
"block.create.windmill_bearing": "風車軸承",
|
||
"block.create.wooden_bracket": "木製支架",
|
||
"block.create.yellow_nixie_tube": "黃色真空管",
|
||
"block.create.yellow_sail": "黃色風帆",
|
||
"block.create.yellow_seat": "黃色坐墊",
|
||
"block.create.yellow_toolbox": "黃色工具箱",
|
||
"block.create.yellow_valve_handle": "黃色閥門開關",
|
||
"block.create.zinc_block": "鋅方塊",
|
||
"block.create.zinc_ore": "鋅礦石",
|
||
|
||
"enchantment.create.capacity": "容量",
|
||
"enchantment.create.potato_recovery": "回收馬鈴薯",
|
||
|
||
"entity.create.carriage_contraption": "運輸結構",
|
||
"entity.create.contraption": "結構",
|
||
"entity.create.crafting_blueprint": "合成藍圖",
|
||
"entity.create.gantry_contraption": "橋式結構",
|
||
"entity.create.potato_projectile": "馬鈴薯彈藥",
|
||
"entity.create.seat": "坐墊",
|
||
"entity.create.stationary_contraption": "固定結構",
|
||
"entity.create.super_glue": "強力膠",
|
||
|
||
"fluid.create.potion": "藥水",
|
||
"fluid.create.tea": "茶",
|
||
|
||
"item.create.andesite_alloy": "安山合金",
|
||
"item.create.attribute_filter": "屬性過濾器",
|
||
"item.create.bar_of_chocolate": "巧克力棒",
|
||
"item.create.belt_connector": "輸送帶",
|
||
"item.create.blaze_cake": "熔岩蛋糕",
|
||
"item.create.blaze_cake_base": "熔岩蛋糕胚",
|
||
"item.create.brass_hand": "黃銅手部零件",
|
||
"item.create.brass_ingot": "黃銅錠",
|
||
"item.create.brass_nugget": "黃銅粒",
|
||
"item.create.brass_sheet": "黃銅板",
|
||
"item.create.builders_tea": "建築工的茶",
|
||
"item.create.chest_minecart_contraption": "裝修過的機械礦車",
|
||
"item.create.chocolate_bucket": "巧克力桶",
|
||
"item.create.chocolate_glazed_berries": "巧克力甜莓",
|
||
"item.create.chromatic_compound": "異彩化合物",
|
||
"item.create.cinder_flour": "地獄麵粉",
|
||
"item.create.copper_backtank": "銅製後背包",
|
||
"item.create.copper_backtank_placeable": "可放置的銅製後背包",
|
||
"item.create.copper_nugget": "銅粒",
|
||
"item.create.copper_sheet": "銅板",
|
||
"item.create.crafter_slot_cover": "合成器蓋板",
|
||
"item.create.crafting_blueprint": "合成藍圖",
|
||
"item.create.creative_blaze_cake": "創造熔岩蛋糕",
|
||
"item.create.crushed_aluminum_ore": "碎狀鋁礦石",
|
||
"item.create.crushed_copper_ore": "碎狀銅礦石",
|
||
"item.create.crushed_gold_ore": "碎狀金礦石",
|
||
"item.create.crushed_iron_ore": "碎狀鐵礦石",
|
||
"item.create.crushed_lead_ore": "碎狀鉛礦石",
|
||
"item.create.crushed_nickel_ore": "碎狀鎳礦石",
|
||
"item.create.crushed_osmium_ore": "碎狀鋨礦石",
|
||
"item.create.crushed_platinum_ore": "碎狀白金礦石",
|
||
"item.create.crushed_quicksilver_ore": "碎狀水銀礦石",
|
||
"item.create.crushed_silver_ore": "碎狀銀礦石",
|
||
"item.create.crushed_tin_ore": "碎狀錫礦石",
|
||
"item.create.crushed_uranium_ore": "碎狀鈾礦石",
|
||
"item.create.crushed_zinc_ore": "碎狀鋅礦石",
|
||
"item.create.diving_boots": "潛水鞋",
|
||
"item.create.diving_helmet": "潛水頭盔",
|
||
"item.create.dough": "麵團",
|
||
"item.create.electron_tube": "真空管",
|
||
"item.create.empty_blaze_burner": "空的烈焰使者動力爐",
|
||
"item.create.empty_schematic": "空白藍圖",
|
||
"item.create.experience_nugget": "經驗金塊",
|
||
"item.create.extendo_grip": "伸縮機械手",
|
||
"item.create.filter": "過濾器",
|
||
"item.create.furnace_minecart_contraption": "裝配過的機械礦車",
|
||
"item.create.goggles": "工程師護目鏡",
|
||
"item.create.golden_sheet": "金板",
|
||
"item.create.handheld_worldshaper": "地形雕塑器",
|
||
"item.create.honey_bucket": "蜂蜜桶",
|
||
"item.create.honeyed_apple": "蜂蜜蘋果",
|
||
"item.create.incomplete_precision_mechanism": "未完成的精密機構",
|
||
"item.create.incomplete_track": "未完成的軌道",
|
||
"item.create.iron_sheet": "鐵板",
|
||
"item.create.linked_controller": "遙控器",
|
||
"item.create.minecart_contraption": "裝修過的礦車",
|
||
"item.create.minecart_coupling": "礦車連結器",
|
||
"item.create.polished_rose_quartz": "拋光玫瑰石英",
|
||
"item.create.potato_cannon": "馬鈴薯大砲",
|
||
"item.create.powdered_obsidian": "黑曜石粉末",
|
||
"item.create.precision_mechanism": "精密機構",
|
||
"item.create.propeller": "扇葉",
|
||
"item.create.raw_zinc": "鋅原礦",
|
||
"item.create.red_sand_paper": "紅砂紙",
|
||
"item.create.refined_radiance": "光輝石",
|
||
"item.create.rose_quartz": "玫瑰石英",
|
||
"item.create.sand_paper": "砂紙",
|
||
"item.create.schedule": "火車時刻表",
|
||
"item.create.schematic": "藍圖",
|
||
"item.create.schematic_and_quill": "藍圖與筆",
|
||
"item.create.shadow_steel": "暗影鋼",
|
||
"item.create.sturdy_sheet": "高強度板",
|
||
"item.create.super_glue": "強力膠",
|
||
"item.create.sweet_roll": "蛋糕捲",
|
||
"item.create.tree_fertilizer": "樹木肥料",
|
||
"item.create.unprocessed_obsidian_sheet": "未加工的黑曜石板",
|
||
"item.create.vertical_gearbox": "豎直齒輪箱",
|
||
"item.create.wand_of_symmetry": "對稱杖",
|
||
"item.create.wheat_flour": "小麥粉",
|
||
"item.create.whisk": "攪拌器",
|
||
"item.create.wrench": "扳手",
|
||
"item.create.zinc_ingot": "鋅錠",
|
||
"item.create.zinc_nugget": "鋅粒",
|
||
|
||
|
||
"_": "->------------------------] Advancements [------------------------<-",
|
||
|
||
"advancement.create.root": "歡迎來到機械動力的世界",
|
||
"advancement.create.root.desc": "是製造機械的時候了",
|
||
"advancement.create.andesite_alloy": "更堅硬的岩石",
|
||
"advancement.create.andesite_alloy.desc": "獲得安山合金,機械動力最重要的資源",
|
||
"advancement.create.andesite_casing": "安山時代",
|
||
"advancement.create.andesite_casing.desc": "結合安山合金和木頭,製作機械的基本外殼",
|
||
"advancement.create.mechanical_press": "Bonk",
|
||
"advancement.create.mechanical_press.desc": "以機械鍛壓機鍛造板金",
|
||
"advancement.create.encased_fan": "吹風機",
|
||
"advancement.create.encased_fan.desc": "啟動鼓風機",
|
||
"advancement.create.fan_processing": "粒子技術",
|
||
"advancement.create.fan_processing.desc": "以鼓風機進行材料加工",
|
||
"advancement.create.saw_processing": "作坊中最深的恐懼",
|
||
"advancement.create.saw_processing.desc": "以面向上的機械圓鋸機進行材料加工",
|
||
"advancement.create.compacting": "緊緻的",
|
||
"advancement.create.compacting.desc": "以機械鍛壓機與作業盆將多個物品壓縮在一塊",
|
||
"advancement.create.belt": "流水線作業",
|
||
"advancement.create.belt.desc": "將輸送帶連接兩個傳動軸",
|
||
"advancement.create.funnel": "航站美學",
|
||
"advancement.create.funnel.desc": "透過漏斗,自容器中輸入或輸出物品",
|
||
"advancement.create.chute": "垂直物流",
|
||
"advancement.create.chute.desc": "透過滑槽運輸物品",
|
||
"advancement.create.mechanical_mixer": "混和攪拌",
|
||
"advancement.create.mechanical_mixer.desc": "以機械攪拌器混和材料",
|
||
"advancement.create.burner": "活生生的壁爐",
|
||
"advancement.create.burner.desc": "獲得烈焰使者動力爐",
|
||
"advancement.create.water_wheel": "水力學",
|
||
"advancement.create.water_wheel.desc": "放置水車並讓它開始旋轉",
|
||
"advancement.create.windmill": "微風拂過",
|
||
"advancement.create.windmill.desc": "組裝風車以產生扭矩",
|
||
"advancement.create.shifting_gears": "換檔",
|
||
"advancement.create.shifting_gears.desc": "將大齒輪連接到小齒輪上,改變轉軸的速度",
|
||
"advancement.create.millstone": "石磨轉起",
|
||
"advancement.create.millstone.desc": "使用石磨研磨材料",
|
||
"advancement.create.super_glue": "將空間黏合",
|
||
"advancement.create.super_glue.desc": "用強力膠將多個方塊黏成一團",
|
||
"advancement.create.contraption_actors": "奉命出行",
|
||
"advancement.create.contraption_actors.desc": "製造帶有機械鑽頭、機械圓鋸機或機械收割機的移動裝置",
|
||
"advancement.create.portable_storage_interface": "得來速",
|
||
"advancement.create.portable_storage_interface.desc": "透過移動式物品口,自移動裝置中輸入或輸出物品",
|
||
"advancement.create.wrench_goggles": "裝備齊全",
|
||
"advancement.create.wrench_goggles.desc": "同時裝備工程師護目鏡及扳手",
|
||
"advancement.create.stressometer": "精密的動能控制",
|
||
"advancement.create.stressometer.desc": "透過工程師護目鏡和動力計讀取精確數值",
|
||
"advancement.create.cuckoo_clock": "到時間了嗎?",
|
||
"advancement.create.cuckoo_clock.desc": "目睹布穀鳥鐘提醒你睡覺",
|
||
"advancement.create.windmill_maxed": "強烈風暴",
|
||
"advancement.create.windmill_maxed.desc": "組裝出最高強度的風車",
|
||
"advancement.create.ejector_maxed": "跳板冠軍",
|
||
"advancement.create.ejector_maxed.desc": "被彈射置物台扔到 30 格以外",
|
||
"advancement.create.pulley_maxed": "深入虛空",
|
||
"advancement.create.pulley_maxed.desc": "用滑輪繩索延伸超過 200 格",
|
||
"advancement.create.cart_pickup": "壯碩的胳膊",
|
||
"advancement.create.cart_pickup.desc": "撿起至少含有 200 個方塊的礦車結構",
|
||
"advancement.create.anvil_plough": "鍛工的重砲",
|
||
"advancement.create.anvil_plough.desc": "用機械犁發射鐵砧",
|
||
"advancement.create.lava_wheel_00000": "風火輪",
|
||
"advancement.create.lava_wheel_00000.desc": "這不該奏效§7\n(隱藏成就)",
|
||
"advancement.create.hand_crank_000": "健身課程",
|
||
"advancement.create.hand_crank_000.desc": "轉動手搖把手直到挨餓§7\n(隱藏成就)",
|
||
"advancement.create.belt_funnel_kiss": "比翼雙飛",
|
||
"advancement.create.belt_funnel_kiss.desc": "使安裝在輸送帶上的兩個漏斗相吻§7\n(隱藏成就)",
|
||
"advancement.create.stressometer_maxed": "完美的負荷",
|
||
"advancement.create.stressometer_maxed.desc": "在動力計目睹負荷滿載§7\n(隱藏成就)",
|
||
"advancement.create.copper": "更加堅硬的岩石",
|
||
"advancement.create.copper.desc": "為開發流體控制技術積攢一些銅",
|
||
"advancement.create.copper_casing": "銅時代",
|
||
"advancement.create.copper_casing.desc": "結合銅錠與木頭,為您的機械打造防水外殼",
|
||
"advancement.create.spout": "水花四濺",
|
||
"advancement.create.spout.desc": "看著流體灌注器注滿容器",
|
||
"advancement.create.drain": "細水慢流",
|
||
"advancement.create.drain.desc": "看著容器被分液池排空",
|
||
"advancement.create.steam_engine": "發電站",
|
||
"advancement.create.steam_engine.desc": "以蒸汽機產生動力",
|
||
"advancement.create.steam_whistle": "天籟之音",
|
||
"advancement.create.steam_whistle.desc": "鳴笛",
|
||
"advancement.create.backtank": "蓄勢待發",
|
||
"advancement.create.backtank.desc": "製造銅製後背包並加壓",
|
||
"advancement.create.diving_suit": "深潛準備",
|
||
"advancement.create.diving_suit.desc": "裝備潛水頭盔和銅製後背包,跳入水中",
|
||
"advancement.create.mechanical_pump_0": "施壓",
|
||
"advancement.create.mechanical_pump_0.desc": "驅動機械幫浦",
|
||
"advancement.create.glass_pipe": "窺視波流",
|
||
"advancement.create.glass_pipe.desc": "在液體流過的管道上使用扳手",
|
||
"advancement.create.water_supply": "取自水窪",
|
||
"advancement.create.water_supply.desc": "使用機械幫浦或軟管滑輪抽水",
|
||
"advancement.create.hose_pulley": "工業排放",
|
||
"advancement.create.hose_pulley.desc": "放下軟管滑輪,觀察它排出或抽取流體",
|
||
"advancement.create.chocolate_bucket": "幻想世界",
|
||
"advancement.create.chocolate_bucket.desc": "獲得一桶融化的巧克力",
|
||
"advancement.create.honey_drain": "自動養蜂場",
|
||
"advancement.create.honey_drain.desc": "使用流體管道從蜂巢或蜂屋中抽取蜂蜜",
|
||
"advancement.create.hose_pulley_lava": "迫近地函",
|
||
"advancement.create.hose_pulley_lava.desc": "從可被認定為無限容量的熔岩體抽出岩漿",
|
||
"advancement.create.steam_engine_maxed": "蒸氣充沛",
|
||
"advancement.create.steam_engine_maxed.desc": "以最大功率運行鍋爐",
|
||
"advancement.create.foods": "均衡飲食",
|
||
"advancement.create.foods.desc": "自同一個流體灌注器生產巧克力甜莓、蜂蜜蘋果和蛋糕捲",
|
||
"advancement.create.diving_suit_lava": "與熾足獸游泳",
|
||
"advancement.create.diving_suit_lava.desc": "嘗試使用您的銅製潛水裝備在熔岩中潛水§7\n(隱藏成就)",
|
||
"advancement.create.chained_drain": "走運了",
|
||
"advancement.create.chained_drain.desc": "看著物品滾過一整排分液池§7\n(隱藏成就)",
|
||
"advancement.create.cross_streams": "別混流",
|
||
"advancement.create.cross_streams.desc": "目睹兩種液體在管道中相遇§7\n(隱藏成就)",
|
||
"advancement.create.pipe_organ": "管風琴",
|
||
"advancement.create.pipe_organ.desc": "在一個流體儲存罐上裝設 12 個不同音高的汽笛§7\n(隱藏成就)",
|
||
"advancement.create.brass": "真正的合金",
|
||
"advancement.create.brass.desc": "以烈焰使者動力爐加熱機械攪拌器,加入銅錠和鋅錠以製作黃銅",
|
||
"advancement.create.brass_casing": "黃銅時代",
|
||
"advancement.create.brass_casing.desc": "結合黃銅錠與木頭,為更複雜的機器製造外殼",
|
||
"advancement.create.rose_quartz": "粉色鑽石",
|
||
"advancement.create.rose_quartz.desc": "將玫瑰石英拋光",
|
||
"advancement.create.deployer": "人工智慧",
|
||
"advancement.create.deployer.desc": "放置並且啟動一個機械手。這可是你右手的完美複製品",
|
||
"advancement.create.precision_mechanism": "關鍵工藝",
|
||
"advancement.create.precision_mechanism.desc": "組裝一個精密機構",
|
||
"advancement.create.speed_controller": "工程師的惡夢",
|
||
"advancement.create.speed_controller.desc": "放置一個轉速控制器,這是換檔的終極裝置",
|
||
"advancement.create.mechanical_arm": "忙碌的雙手",
|
||
"advancement.create.mechanical_arm.desc": "看著機械臂完成你所交代的任務",
|
||
"advancement.create.mechanical_crafter": "自動化產線",
|
||
"advancement.create.mechanical_crafter.desc": "為機械合成器提供動力",
|
||
"advancement.create.crushing_wheel": "一對巨匠",
|
||
"advancement.create.crushing_wheel.desc": "為一對粉碎輪提供動力",
|
||
"advancement.create.haunted_bell": "鬼影幢幢",
|
||
"advancement.create.haunted_bell.desc": "敲響靈魂鐘",
|
||
"advancement.create.clockwork_bearing": "時差",
|
||
"advancement.create.clockwork_bearing.desc": "組裝安裝在發條軸承上的結構",
|
||
"advancement.create.display_link": "大數據",
|
||
"advancement.create.display_link.desc": "使用顯示鏈路可視化訊息",
|
||
"advancement.create.potato_cannon": "噗~碰",
|
||
"advancement.create.potato_cannon.desc": "用馬鈴薯大砲擊殺一隻怪物",
|
||
"advancement.create.extendo_grip": "彈性極佳",
|
||
"advancement.create.extendo_grip.desc": "拿到一個伸縮機械手",
|
||
"advancement.create.linked_controller": "遠端遙控",
|
||
"advancement.create.linked_controller.desc": "以遙控器開啟無線紅石鏈路",
|
||
"advancement.create.arm_blaze_burner": "補給燃料",
|
||
"advancement.create.arm_blaze_burner.desc": "吩咐機械臂餵食你的烈焰使者",
|
||
"advancement.create.crusher_maxed_0000": "粉碎一切",
|
||
"advancement.create.crusher_maxed_0000.desc": "讓一對粉碎輪以極速運作",
|
||
"advancement.create.arm_many_targets": "手忙手亂",
|
||
"advancement.create.arm_many_targets.desc": "讓機械臂擁有十個或更多的輸出位置",
|
||
"advancement.create.potato_cannon_collide": "蔬果花火",
|
||
"advancement.create.potato_cannon_collide.desc": "使兩座馬鈴薯大砲的砲彈相互碰撞",
|
||
"advancement.create.self_deploying": "自動駕駛",
|
||
"advancement.create.self_deploying.desc": "讓一個礦車結構為自己鋪設鐵軌",
|
||
"advancement.create.fist_bump": "朋友,擊拳吧",
|
||
"advancement.create.fist_bump.desc": "使兩個機械手互相碰拳§7\n(隱藏成就)",
|
||
"advancement.create.crafter_lazy_000": "鋌而走險",
|
||
"advancement.create.crafter_lazy_000.desc": "使機械合成器大幅減速,適當的延遲基礎建設§7\n(隱藏成就)",
|
||
"advancement.create.extendo_grip_dual": "面面俱到",
|
||
"advancement.create.extendo_grip_dual.desc": "使用兩支伸縮機械手,以達到超人般的接觸距離§7\n(隱藏成就)",
|
||
"advancement.create.musical_arm": "DJ:機械師",
|
||
"advancement.create.musical_arm.desc": "目睹機械臂跳舞§7\n(隱藏成就)",
|
||
"advancement.create.sturdy_sheet": "堅不可摧",
|
||
"advancement.create.sturdy_sheet.desc": "以黑曜石粉末打造高強度板",
|
||
"advancement.create.train_casing_00": "物流時代",
|
||
"advancement.create.train_casing_00.desc": "以高強度板製作火車部件的機殼",
|
||
"advancement.create.train": "盡速上車",
|
||
"advancement.create.train.desc": "組裝你的第一列火車",
|
||
"advancement.create.conductor": "命令司機員",
|
||
"advancement.create.conductor.desc": "透過火車時刻表給予司機員指示",
|
||
"advancement.create.track_signal": "交通管制",
|
||
"advancement.create.track_signal.desc": "設置火車訊號機",
|
||
"advancement.create.display_board_0": "動態時刻表",
|
||
"advancement.create.display_board_0.desc": "在顯示鏈路的幫助下,透過顯示板預測火車的抵達時間",
|
||
"advancement.create.track_0": "新軌距",
|
||
"advancement.create.track_0.desc": "獲得一些火車軌道",
|
||
"advancement.create.train_whistle": "Choo Choo",
|
||
"advancement.create.train_whistle.desc": "將汽笛裝到火車上並在行駛時觸發",
|
||
"advancement.create.train_portal": "次元旅行者",
|
||
"advancement.create.train_portal.desc": "駕駛火車通過地獄門",
|
||
"advancement.create.track_crafting_factory": "軌道工廠",
|
||
"advancement.create.track_crafting_factory.desc": "在一台機械鍛壓機中製造超過 1000 條軌道",
|
||
"advancement.create.long_bend": "無際彎道",
|
||
"advancement.create.long_bend.desc": "鋪設長度超過 30 格的曲線軌道",
|
||
"advancement.create.long_train": "雄心勃勃",
|
||
"advancement.create.long_train.desc": "建造一列至少有六節車廂的火車",
|
||
"advancement.create.long_travel": "遠足",
|
||
"advancement.create.long_travel.desc": "從距離旅行起始點超過 5000 格的火車座位起身",
|
||
"advancement.create.train_roadkill": "路殺",
|
||
"advancement.create.train_roadkill.desc": "用火車輾死敵人§7\n(隱藏成就)",
|
||
"advancement.create.red_signal": "合格司機員",
|
||
"advancement.create.red_signal.desc": "駛過紅色訊號§7\n(隱藏成就)",
|
||
"advancement.create.train_crash": "服務爛透了",
|
||
"advancement.create.train_crash.desc": "乘車時目睹火車事故§7\n(隱藏成就)",
|
||
"advancement.create.train_crash_backwards": "盲點",
|
||
"advancement.create.train_crash_backwards.desc": "倒車時撞上另一列火車§7\n(隱藏成就)",
|
||
|
||
|
||
"_": "->------------------------] UI & Messages [------------------------<-",
|
||
|
||
"itemGroup.create.base": "動力機械",
|
||
"itemGroup.create.palettes": "動力機械建築與裝飾方塊",
|
||
|
||
"death.attack.create.crush": "%1$s 被壓扁了",
|
||
"death.attack.create.crush.player": "%1$s 被 %2$s 打包丟進粉碎輪",
|
||
"death.attack.create.fan_fire": "%1$s 想接受熱風的洗禮",
|
||
"death.attack.create.fan_fire.player": "%1$s 被 %2$s 推入火坑",
|
||
"death.attack.create.fan_lava": "%1$s 想接受熱風的洗禮但走火入魔",
|
||
"death.attack.create.fan_lava.player": "%1$s 被 %2$s 推進岩漿",
|
||
"death.attack.create.mechanical_drill": "%1$s 被鑽頭鑽爆腦袋",
|
||
"death.attack.create.mechanical_drill.player": "%1$s 被 %2$s 當成礦物放在鑽頭前面而死",
|
||
"death.attack.create.mechanical_saw": "%1$s 被鋸切成了兩半",
|
||
"death.attack.create.mechanical_saw.player": "%1$s 被 %2$s 鋸掉了",
|
||
"death.attack.create.potato_cannon": "%1$s 被 %2$s 的馬鈴薯大砲餵飽了",
|
||
"death.attack.create.potato_cannon.item": "%1$s 被 %2$s 用馬鈴薯大砲塞了滿肚子 %3$s",
|
||
"death.attack.create.cuckoo_clock_explosion": "%1$s 被布穀鳥鐘炸得粉身碎骨",
|
||
"death.attack.create.cuckoo_clock_explosion.player": "%1$s 被布穀鳥鐘炸得粉身碎骨",
|
||
"death.attack.create.run_over": "%1$s 被 %2$s 輾過",
|
||
|
||
"create.block.deployer.damage_source_name": "機械手",
|
||
"create.block.cart_assembler.invalid": "將你的礦車裝修站放在鐵軌上",
|
||
|
||
"create.menu.return": "回到選單",
|
||
"create.menu.configure": "設定",
|
||
"create.menu.ponder_index": "示範目錄",
|
||
"create.menu.only_ingame": "僅適用於暫停選單",
|
||
"create.menu.report_bugs": "回報問題",
|
||
"create.menu.support": "支持我們",
|
||
|
||
"create.ponder.mod_name": "UNLOCALIZED: Create",
|
||
|
||
"create.recipe.crushing": "粉碎",
|
||
"create.recipe.milling": "研磨",
|
||
"create.recipe.fan_washing": "批次洗滌",
|
||
"create.recipe.fan_washing.fan": "在水後放置鼓風機",
|
||
"create.recipe.fan_smoking": "批次煙燻",
|
||
"create.recipe.fan_smoking.fan": "在火焰後放置鼓風機",
|
||
"create.recipe.fan_haunting": "批次喚魂",
|
||
"create.recipe.fan_haunting.fan": "在靈魂火後放置鼓風機",
|
||
"create.recipe.fan_blasting": "批次融煉",
|
||
"create.recipe.fan_blasting.fan": "在熔岩後放置鼓風機",
|
||
"create.recipe.pressing": "金屬鍛造",
|
||
"create.recipe.mixing": "混合攪拌",
|
||
"create.recipe.deploying": "使用",
|
||
"create.recipe.automatic_shapeless": "自動攪拌",
|
||
"create.recipe.automatic_brewing": "自動釀造",
|
||
"create.recipe.packing": "壓塑",
|
||
"create.recipe.automatic_packing": "自動壓塑",
|
||
"create.recipe.sawing": "切割",
|
||
"create.recipe.mechanical_crafting": "機械製造",
|
||
"create.recipe.automatic_shaped": "自動成型",
|
||
"create.recipe.block_cutting": "切割方塊",
|
||
"create.recipe.wood_cutting": "切割木材",
|
||
"create.recipe.sandpaper_polishing": "砂紙打磨",
|
||
"create.recipe.mystery_conversion": "奧秘",
|
||
"create.recipe.spout_filling": "灌注",
|
||
"create.recipe.draining": "分液",
|
||
"create.recipe.item_application": "手動使用物品",
|
||
"create.recipe.item_application.any_axe": "任意的斧",
|
||
"create.recipe.sequenced_assembly": "步驟",
|
||
"create.recipe.assembly.next": "下一步:%1$s",
|
||
"create.recipe.assembly.step": "步驟 %1$s",
|
||
"create.recipe.assembly.progress": "進度:%1$s/%2$s",
|
||
"create.recipe.assembly.pressing": "鍛造過程",
|
||
"create.recipe.assembly.spout_filling_fluid": "注入 %1$s",
|
||
"create.recipe.assembly.deploying_item": "使用 %1$s",
|
||
"create.recipe.assembly.cutting": "用鋸子切",
|
||
"create.recipe.assembly.repeat": "重複 %1$s 次",
|
||
"create.recipe.assembly.junk": "有機率得到垃圾",
|
||
"create.recipe.processing.chance": "%1$s%% 概率",
|
||
"create.recipe.deploying.not_consumed": "不消耗",
|
||
"create.recipe.heat_requirement.none": "不需要加熱",
|
||
"create.recipe.heat_requirement.heated": "一般加熱",
|
||
"create.recipe.heat_requirement.superheated": "超級加熱",
|
||
|
||
"create.generic.range": "範圍",
|
||
"create.generic.radius": "半徑",
|
||
"create.generic.width": "寬",
|
||
"create.generic.height": "高",
|
||
"create.generic.length": "長",
|
||
"create.generic.speed": "速度",
|
||
"create.generic.delay": "延時",
|
||
"create.generic.duration": "間隔",
|
||
"create.generic.timeUnit": "時間單位",
|
||
"create.generic.unit.ticks": "Ticks",
|
||
"create.generic.unit.seconds": "秒",
|
||
"create.generic.unit.minutes": "分",
|
||
"create.generic.daytime.hour": "時",
|
||
"create.generic.daytime.minute": "分",
|
||
"create.generic.daytime.second": "秒",
|
||
"create.generic.daytime.pm": "PM",
|
||
"create.generic.daytime.am": "AM",
|
||
"create.generic.unit.rpm": "RPM",
|
||
"create.generic.unit.stress": "su",
|
||
"create.generic.unit.degrees": "度",
|
||
"create.generic.unit.millibuckets": "mB",
|
||
"create.generic.unit.buckets": "B",
|
||
"create.generic.clockwise": "順時鐘方向",
|
||
"create.generic.counter_clockwise": "逆時鐘方向",
|
||
"create.generic.in_quotes": "\"%1$s\"",
|
||
"create.generic.pitch": "音高:%1$s",
|
||
"create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G",
|
||
|
||
"create.action.scroll": "滾輪",
|
||
"create.action.confirm": "確認",
|
||
"create.action.abort": "退出",
|
||
"create.action.saveToFile": "離開",
|
||
"create.action.discard": "放棄",
|
||
|
||
"create.keyinfo.toolmenu": "選單",
|
||
"create.keyinfo.toolbelt": "使用附近的工具箱",
|
||
"create.keyinfo.scrollup": "(遊戲中) 向上滑鼠滾輪",
|
||
"create.keyinfo.scrolldown": "(遊戲中) 向下滑鼠滾輪",
|
||
|
||
"create.gui.scrollInput.defaultTitle": "選擇一個選項:",
|
||
"create.gui.scrollInput.scrollToModify": "滾動修改",
|
||
"create.gui.scrollInput.scrollToAdjustAmount": "滾動修改數量",
|
||
"create.gui.scrollInput.scrollToSelect": "滾動選擇",
|
||
"create.gui.scrollInput.shiftScrollsFaster": "按住 Shift 滾動更快",
|
||
"create.gui.toolmenu.focusKey": "按住 [%1$s] 滑鼠滾輪選擇",
|
||
"create.gui.toolmenu.cycle": "[SCROLL] 循環",
|
||
|
||
"create.toolbox.unequip": "解除: %1$s",
|
||
"create.toolbox.outOfRange": "手持的物品不在工具箱的範圍內",
|
||
"create.toolbox.detach": "停止追蹤工具箱,並保留物品",
|
||
"create.toolbox.depositAll": "歸還物品至附近所有的工具箱",
|
||
"create.toolbox.depositBox": "歸還物品至工具箱",
|
||
|
||
"create.gui.symmetryWand.mirrorType": "鏡子類型",
|
||
"create.gui.symmetryWand.orientation": "方向",
|
||
|
||
"create.symmetry.mirror.plane": "鏡像",
|
||
"create.symmetry.mirror.doublePlane": "矩形",
|
||
"create.symmetry.mirror.triplePlane": "八角",
|
||
|
||
"create.orientation.orthogonal": "垂直",
|
||
"create.orientation.diagonal": "對角線",
|
||
"create.orientation.horizontal": "水平",
|
||
"create.orientation.alongZ": "以 z軸 對齊",
|
||
"create.orientation.alongX": "以 x軸 對齊",
|
||
|
||
"create.gui.terrainzapper.title": "地形雕塑器",
|
||
"create.gui.terrainzapper.searchDiagonal": "跟隨對角線",
|
||
"create.gui.terrainzapper.searchFuzzy": "忽略材質邊界",
|
||
"create.gui.terrainzapper.patternSection": "樣式",
|
||
"create.gui.terrainzapper.pattern.solid": "填滿",
|
||
"create.gui.terrainzapper.pattern.checkered": "棋盤狀",
|
||
"create.gui.terrainzapper.pattern.inversecheckered": "反轉棋盤狀",
|
||
"create.gui.terrainzapper.pattern.chance25": "隨機填滿 25% 的面積",
|
||
"create.gui.terrainzapper.pattern.chance50": "隨機填滿 50% 的面積",
|
||
"create.gui.terrainzapper.pattern.chance75": "隨機填滿 75% 的面積",
|
||
"create.gui.terrainzapper.placement": "放置模式",
|
||
"create.gui.terrainzapper.placement.merged": "結合",
|
||
"create.gui.terrainzapper.placement.attached": "依附",
|
||
"create.gui.terrainzapper.placement.inserted": "插入",
|
||
"create.gui.terrainzapper.brush": "雕塑類型",
|
||
"create.gui.terrainzapper.brush.cuboid": "矩形體",
|
||
"create.gui.terrainzapper.brush.sphere": "球體",
|
||
"create.gui.terrainzapper.brush.cylinder": "圓柱體",
|
||
"create.gui.terrainzapper.brush.surface": "表面",
|
||
"create.gui.terrainzapper.brush.cluster": "群組",
|
||
"create.gui.terrainzapper.tool": "填充類型",
|
||
"create.gui.terrainzapper.tool.fill": "填充",
|
||
"create.gui.terrainzapper.tool.place": "覆寫",
|
||
"create.gui.terrainzapper.tool.replace": "替換",
|
||
"create.gui.terrainzapper.tool.clear": "清除",
|
||
"create.gui.terrainzapper.tool.overlay": "覆蓋",
|
||
"create.gui.terrainzapper.tool.flatten": "平整",
|
||
|
||
"create.terrainzapper.shiftRightClickToSet": "Shift + 滑鼠右鍵 以設定雕塑類型",
|
||
"create.terrainzapper.usingBlock": "使用:%1$s",
|
||
"create.terrainzapper.leftClickToSet": "左鍵點擊方塊可以設定材質",
|
||
|
||
"create.minecart_coupling.two_couplings_max": "礦車無法被連接兩個以上的礦車連結器",
|
||
"create.minecart_coupling.unloaded": "有一部份礦車存在於未讀取區塊中",
|
||
"create.minecart_coupling.no_loops": "礦車連結器不能連成一個環",
|
||
"create.minecart_coupling.removed": "從礦車上移除所有礦車連結器",
|
||
"create.minecart_coupling.too_far": "礦車距離你太遠了",
|
||
|
||
"create.contraptions.movement_mode": "運動模式",
|
||
"create.contraptions.movement_mode.move_place": "停止時實體化方塊",
|
||
"create.contraptions.movement_mode.move_place_returned": "只在初始位置實體化方塊",
|
||
"create.contraptions.movement_mode.move_never_place": "只有在機械方塊摧毀後才實體化方塊",
|
||
"create.contraptions.movement_mode.rotate_place": "停止時實體化方塊",
|
||
"create.contraptions.movement_mode.rotate_place_returned": "只在接近初始角度實體化方塊",
|
||
"create.contraptions.movement_mode.rotate_never_place": "只有在旋轉軸摧毀後才實體化方塊",
|
||
"create.contraptions.cart_movement_mode": "礦車運動模式",
|
||
"create.contraptions.cart_movement_mode.rotate": "結構與礦車保持相同方向",
|
||
"create.contraptions.cart_movement_mode.rotate_paused": "礦車轉向時機器停止工作",
|
||
"create.contraptions.cart_movement_mode.rotation_locked": "結構方向保持不變",
|
||
"create.contraptions.windmill.rotation_direction": "旋轉方向",
|
||
"create.contraptions.clockwork.clock_hands": "鐘錶指針",
|
||
"create.contraptions.clockwork.hour_first": "時針優先",
|
||
"create.contraptions.clockwork.minute_first": "分針優先",
|
||
"create.contraptions.clockwork.hour_first_24": "24小時制優先",
|
||
|
||
"create.logistics.filter": "過濾器",
|
||
"create.logistics.recipe_filter": "配方過濾器",
|
||
"create.logistics.fluid_filter": "流體過濾器",
|
||
"create.logistics.firstFrequency": "頻道. #1",
|
||
"create.logistics.secondFrequency": "頻道. #2",
|
||
"create.logistics.filter.apply": "將過濾器應用來 %1$s",
|
||
"create.logistics.filter.apply_click_again": "將過濾器應用來 %1$s,再次點擊以複製數量",
|
||
"create.logistics.filter.apply_count": "使用提取計數過濾",
|
||
|
||
"create.gui.goggles.generator_stats": "發動機狀態:",
|
||
"create.gui.goggles.kinetic_stats": "動力學狀態:",
|
||
"create.gui.goggles.at_current_speed": "目前動能值",
|
||
"create.gui.goggles.pole_length": "活塞桿長度:",
|
||
"create.gui.goggles.fluid_container": "流體容器資訊:",
|
||
"create.gui.goggles.fluid_container.capacity": "容量:",
|
||
"create.gui.assembly.exception": "該結構無法組合:",
|
||
"create.gui.assembly.exception.unmovableBlock": "無法移動的方塊 (%4$s) 位於 [%1$s,%2$s,%3$s]",
|
||
"create.gui.assembly.exception.chunkNotLoaded": "位於 [%1$s,%2$s,%3$s] 方塊屬未載入區塊",
|
||
"create.gui.assembly.exception.structureTooLarge": "結構中的方塊數量過多\n可放置的數量最大為:%1$s",
|
||
"create.gui.assembly.exception.tooManyPistonPoles": "活塞的活塞桿數量過多\n可放置的數量最大為:%1$s",
|
||
"create.gui.assembly.exception.noPistonPoles": "這個活塞遺失了一些活塞桿",
|
||
"create.gui.assembly.exception.not_enough_sails": "結構中所需的風帆類方塊數量不足:%1$s\n最少需要的數量為:%2$s",
|
||
"create.gui.gauge.info_header": "儀表訊息:",
|
||
"create.gui.speedometer.title": "旋轉速度",
|
||
"create.gui.stressometer.title": "網路負荷",
|
||
"create.gui.stressometer.capacity": "剩餘能量",
|
||
"create.gui.stressometer.overstressed": "動能過載",
|
||
"create.gui.stressometer.no_rotation": "無旋轉",
|
||
"create.gui.contraptions.not_fast_enough": "看起來 %1$s 沒有達到足夠的工作轉速",
|
||
"create.gui.contraptions.network_overstressed": "裝置似乎過載,減少高動能消耗的裝置或者增加更多更多動能",
|
||
"create.gui.adjustable_crate.title": "板條箱",
|
||
"create.gui.adjustable_crate.storageSpace": "儲存空間",
|
||
"create.gui.stockpile_switch.title": "儲存開關",
|
||
"create.gui.stockpile_switch.invert_signal": "反轉訊號",
|
||
"create.gui.stockpile_switch.move_to_lower_at": "移至下限 %1$s%%",
|
||
"create.gui.stockpile_switch.move_to_upper_at": "移至上限 %1$s%%",
|
||
"create.gui.sequenced_gearshift.title": "可程式化齒輪箱",
|
||
"create.gui.sequenced_gearshift.instruction": "指令",
|
||
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定角度旋轉",
|
||
"create.gui.sequenced_gearshift.instruction.turn_angle": "旋轉",
|
||
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度",
|
||
"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "帶動 活塞/滑輪/橋式起重機",
|
||
"create.gui.sequenced_gearshift.instruction.turn_distance": "驅動活塞",
|
||
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距離",
|
||
"create.gui.sequenced_gearshift.instruction.delay.descriptive": "延遲時間",
|
||
"create.gui.sequenced_gearshift.instruction.delay": "延遲",
|
||
"create.gui.sequenced_gearshift.instruction.delay.duration": "間隔",
|
||
"create.gui.sequenced_gearshift.instruction.end.descriptive": "結束",
|
||
"create.gui.sequenced_gearshift.instruction.end": "停止",
|
||
"create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的紅石脈衝",
|
||
"create.gui.sequenced_gearshift.instruction.await": "等待",
|
||
"create.gui.sequenced_gearshift.speed": "速度,速度方向",
|
||
"create.gui.sequenced_gearshift.speed.forward": "一倍速,正向",
|
||
"create.gui.sequenced_gearshift.speed.forward_fast": "兩倍速,正向",
|
||
"create.gui.sequenced_gearshift.speed.back": "一倍速,反向",
|
||
"create.gui.sequenced_gearshift.speed.back_fast": "兩倍速,反向",
|
||
|
||
"create.schematicAndQuill.dimensions": "藍圖尺寸:%1$sx%2$sx%3$s",
|
||
"create.schematicAndQuill.firstPos": "第一個位置",
|
||
"create.schematicAndQuill.secondPos": "第二個位置",
|
||
"create.schematicAndQuill.noTarget": "按住Ctrl選擇空氣方塊",
|
||
"create.schematicAndQuill.abort": "刪除選擇",
|
||
"create.schematicAndQuill.title": "藍圖名:",
|
||
"create.schematicAndQuill.convert": "立即存檔並發佈",
|
||
"create.schematicAndQuill.fallbackName": "我的藍圖",
|
||
"create.schematicAndQuill.saved": "另存為 %1$s",
|
||
|
||
"create.schematic.invalid": "[!] 無效的項目",
|
||
"create.schematic.position": "位置",
|
||
"create.schematic.rotation": "旋轉",
|
||
"create.schematic.rotation.none": "無",
|
||
"create.schematic.rotation.cw90": "順時鐘 90",
|
||
"create.schematic.rotation.cw180": "順時鐘 180",
|
||
"create.schematic.rotation.cw270": "順時鐘 270",
|
||
"create.schematic.mirror": "鏡像",
|
||
"create.schematic.mirror.none": "無",
|
||
"create.schematic.mirror.frontBack": "前後",
|
||
"create.schematic.mirror.leftRight": "左右",
|
||
"create.schematic.tool.deploy": "發佈",
|
||
"create.schematic.tool.move": "移動 XZ",
|
||
"create.schematic.tool.movey": "移動 Y",
|
||
"create.schematic.tool.rotate": "旋轉",
|
||
"create.schematic.tool.print": "列印",
|
||
"create.schematic.tool.flip": "翻轉",
|
||
"create.schematic.tool.deploy.description.0": "將結構移到某個位置",
|
||
"create.schematic.tool.deploy.description.1": "在地面上點擊滑鼠右鍵以放置",
|
||
"create.schematic.tool.deploy.description.2": "按住 Ctrl 以固定距離選擇",
|
||
"create.schematic.tool.deploy.description.3": "按住 Ctrl 滑鼠滾動更改距離",
|
||
"create.schematic.tool.move.description.0": "水平移動藍圖",
|
||
"create.schematic.tool.move.description.1": "選定藍圖,然後按住 Ctrl 滑鼠滾動",
|
||
"create.schematic.tool.move.description.2": "",
|
||
"create.schematic.tool.move.description.3": "",
|
||
"create.schematic.tool.movey.description.0": "垂直移動藍圖",
|
||
"create.schematic.tool.movey.description.1": "按住 Ctrl 滑鼠滾動上下移動",
|
||
"create.schematic.tool.movey.description.2": "",
|
||
"create.schematic.tool.movey.description.3": "",
|
||
"create.schematic.tool.rotate.description.0": "圍繞藍圖中心旋轉藍圖",
|
||
"create.schematic.tool.rotate.description.1": "按住 Ctrl 滑鼠滾動旋轉 90 度",
|
||
"create.schematic.tool.rotate.description.2": "",
|
||
"create.schematic.tool.rotate.description.3": "",
|
||
"create.schematic.tool.print.description.0": "立即將結構放置在世界上",
|
||
"create.schematic.tool.print.description.1": "右鍵點擊確認目前位置",
|
||
"create.schematic.tool.print.description.2": "該工具僅能用於創造模式",
|
||
"create.schematic.tool.print.description.3": "",
|
||
"create.schematic.tool.flip.description.0": "沿你選擇的面翻轉藍圖",
|
||
"create.schematic.tool.flip.description.1": "指向藍圖,然後按住 Ctrl 滑鼠滾動將其翻轉",
|
||
"create.schematic.tool.flip.description.2": "",
|
||
"create.schematic.tool.flip.description.3": "",
|
||
|
||
"create.schematics.synchronizing": "正在同步…",
|
||
"create.schematics.uploadTooLarge": "你的藍圖太大",
|
||
"create.schematics.maxAllowedSize": "允許的最大藍圖文件大小為:",
|
||
|
||
"create.gui.schematicTable.refresh": "重新整理文件",
|
||
"create.gui.schematicTable.open_folder": "打開資料夾",
|
||
"create.gui.schematicTable.title": "藍圖桌",
|
||
"create.gui.schematicTable.availableSchematics": "可用藍圖",
|
||
"create.gui.schematicTable.noSchematics": "沒有存檔的藍圖",
|
||
"create.gui.schematicTable.uploading": "正在上傳…",
|
||
"create.gui.schematicTable.finished": "上傳完成!",
|
||
"create.gui.schematicannon.title": "藍圖加農炮",
|
||
"create.gui.schematicannon.listPrinter": "物品清單列印機",
|
||
"create.gui.schematicannon.gunpowderLevel": "火藥 %1$s%%",
|
||
"create.gui.schematicannon.shotsRemaining": "發射進度:%1$s",
|
||
"create.gui.schematicannon.shotsRemainingWithBackup": "備份:%1$s",
|
||
"create.gui.schematicannon.optionEnabled": "目前啟用",
|
||
"create.gui.schematicannon.optionDisabled": "目前停用",
|
||
"create.gui.schematicannon.showOptions": "顯示藍圖加農炮設定",
|
||
"create.gui.schematicannon.option.dontReplaceSolid": "不要替換方塊",
|
||
"create.gui.schematicannon.option.replaceWithSolid": "用固體方塊替換工作區域內的方塊",
|
||
"create.gui.schematicannon.option.replaceWithAny": "用任何方塊替換工作區域內的方塊",
|
||
"create.gui.schematicannon.option.replaceWithEmpty": "用空氣替換工作區域內的方塊",
|
||
"create.gui.schematicannon.option.skipMissing": "繞過缺少的方塊",
|
||
"create.gui.schematicannon.option.skipTileEntities": "保護儲存方塊",
|
||
"create.gui.schematicannon.slot.gunpowder": "向藍圖加農炮添加火藥以提供動能",
|
||
"create.gui.schematicannon.slot.listPrinter": "在此處放置書以列印藍圖所需的材料清單",
|
||
"create.gui.schematicannon.slot.schematic": "在此處添加你的藍圖,務必確保其已被部放置在特定位置",
|
||
"create.gui.schematicannon.option.skipMissing.description": "如果材料不夠,藍圖大炮將忽略目前不夠的材料並且使用其他已有材料繼續工作",
|
||
"create.gui.schematicannon.option.skipTileEntities.description": "藍圖將避免更換儲存方塊,如箱子",
|
||
"create.gui.schematicannon.option.dontReplaceSolid.description": "藍圖加農炮將不會替換工作範圍內的任何固體方塊",
|
||
"create.gui.schematicannon.option.replaceWithSolid.description": "藍圖加農炮會使用所提供的固體方塊來替換工作區域內的其他固體方塊",
|
||
"create.gui.schematicannon.option.replaceWithAny.description": "藍圖加農炮會使用任何所提供的方塊來替換工作區域內的固體方塊",
|
||
"create.gui.schematicannon.option.replaceWithEmpty.description": "藍圖加農炮將清理和替換工作區域內所有原本的方塊",
|
||
|
||
"create.schematicannon.status.idle": "閒置",
|
||
"create.schematicannon.status.ready": "準備",
|
||
"create.schematicannon.status.running": "啟動",
|
||
"create.schematicannon.status.finished": "完成",
|
||
"create.schematicannon.status.paused": "已暫停",
|
||
"create.schematicannon.status.stopped": "停止",
|
||
"create.schematicannon.status.noGunpowder": "火藥消耗完畢",
|
||
"create.schematicannon.status.targetNotLoaded": "方塊未讀取",
|
||
"create.schematicannon.status.targetOutsideRange": "定位目標太遠",
|
||
"create.schematicannon.status.searching": "搜尋",
|
||
"create.schematicannon.status.skipping": "跳過",
|
||
"create.schematicannon.status.missingBlock": "缺少方塊:",
|
||
"create.schematicannon.status.placing": "建築中",
|
||
"create.schematicannon.status.clearing": "清除方塊中",
|
||
"create.schematicannon.status.schematicInvalid": "藍圖無效",
|
||
"create.schematicannon.status.schematicNotPlaced": "藍圖未發佈",
|
||
"create.schematicannon.status.schematicExpired": "藍圖文件已過期",
|
||
|
||
"create.materialChecklist": "材料清單",
|
||
"create.materialChecklist.blocksNotLoaded": "*免責聲明* \n\n由於未讀取相關區塊,材料清單可能不正確",
|
||
|
||
"create.gui.filter.deny_list": "黑名單",
|
||
"create.gui.filter.deny_list.description": "只通過不在黑名單中的物品,如果黑名單為空,所有物品都可以通過",
|
||
"create.gui.filter.allow_list": "白名單",
|
||
"create.gui.filter.allow_list.description": "只通過在白名單中的物品,如果白名單為空,所有物品都無法通過",
|
||
"create.gui.filter.respect_data": "比對物品屬性",
|
||
"create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他屬性相同時才可以比對",
|
||
"create.gui.filter.ignore_data": "忽略物品屬性",
|
||
"create.gui.filter.ignore_data.description": "配對時忽略物品的耐久、附魔等其他屬性",
|
||
|
||
"create.item_attributes.placeable": "可放置",
|
||
"create.item_attributes.placeable.inverted": "不可放置",
|
||
"create.item_attributes.consumable": "可食用",
|
||
"create.item_attributes.consumable.inverted": "不可食用",
|
||
"create.item_attributes.fluid_container": "可儲存流體",
|
||
"create.item_attributes.fluid_container.inverted": "不可儲存流體",
|
||
"create.item_attributes.enchanted": "已被附魔",
|
||
"create.item_attributes.enchanted.inverted": "未被附魔",
|
||
"create.item_attributes.max_enchanted": "已達到最高附魔等級",
|
||
"create.item_attributes.max_enchanted.inverted": "未達到最高附魔等級",
|
||
"create.item_attributes.renamed": "有自訂名稱",
|
||
"create.item_attributes.renamed.inverted": "沒有自訂名稱",
|
||
"create.item_attributes.damaged": "已損壞",
|
||
"create.item_attributes.damaged.inverted": "未損壞",
|
||
"create.item_attributes.badly_damaged": "嚴重受損",
|
||
"create.item_attributes.badly_damaged.inverted": "未嚴重受損",
|
||
"create.item_attributes.not_stackable": "無法堆疊",
|
||
"create.item_attributes.not_stackable.inverted": "可堆疊",
|
||
"create.item_attributes.equipable": "可裝備",
|
||
"create.item_attributes.equipable.inverted": "不可裝備",
|
||
"create.item_attributes.furnace_fuel": "是燃料",
|
||
"create.item_attributes.furnace_fuel.inverted": "不是燃料",
|
||
"create.item_attributes.washable": "可被篩洗",
|
||
"create.item_attributes.washable.inverted": "不可被篩洗",
|
||
"create.item_attributes.hauntable": "可被喚魂",
|
||
"create.item_attributes.hauntable.inverted": "不可被喚魂",
|
||
"create.item_attributes.crushable": "可被粉碎",
|
||
"create.item_attributes.crushable.inverted": "不可被粉碎",
|
||
"create.item_attributes.smeltable": "可被熔爐融煉",
|
||
"create.item_attributes.smeltable.inverted": "不可被熔爐融煉",
|
||
"create.item_attributes.smokable": "可被煙熏",
|
||
"create.item_attributes.smokable.inverted": "不可被煙熏",
|
||
"create.item_attributes.blastable": "可被高爐融煉",
|
||
"create.item_attributes.blastable.inverted": "不可被高爐融煉",
|
||
"create.item_attributes.compostable": "UNLOCALIZED: can be composted",
|
||
"create.item_attributes.compostable.inverted": "UNLOCALIZED: cannot be composted",
|
||
"create.item_attributes.shulker_level": "界伏盒是 %1$s",
|
||
"create.item_attributes.shulker_level.inverted": "界伏盒不是 %1$s",
|
||
"create.item_attributes.shulker_level.full": "滿的",
|
||
"create.item_attributes.shulker_level.empty": "空的",
|
||
"create.item_attributes.shulker_level.partial": "有裝東西但沒滿",
|
||
"create.item_attributes.in_tag": "標籤是 %1$s",
|
||
"create.item_attributes.in_tag.inverted": "標籤不是 %1$s",
|
||
"create.item_attributes.in_item_group": "屬於 %1$s",
|
||
"create.item_attributes.in_item_group.inverted": "不屬於 %1$s",
|
||
"create.item_attributes.added_by": "由 %1$s 添加",
|
||
"create.item_attributes.added_by.inverted": "不是由 %1$s 添加",
|
||
"create.item_attributes.has_enchant": "有附魔效果 %1$s",
|
||
"create.item_attributes.has_enchant.inverted": "沒有附魔效果 %1$s",
|
||
"create.item_attributes.color": "已被染色成 %1$s",
|
||
"create.item_attributes.color.inverted": "未被染色成 %1$s",
|
||
"create.item_attributes.has_fluid": "包含 %1$s",
|
||
"create.item_attributes.has_fluid.inverted": "不包含 %1$s",
|
||
"create.item_attributes.has_name": "有自定義名稱 %1$s",
|
||
"create.item_attributes.has_name.inverted": "沒有自定義名稱 %1$s",
|
||
"create.item_attributes.book_author": "由 %1$s 編寫",
|
||
"create.item_attributes.book_author.inverted": "未由 %1$s 編寫",
|
||
"create.item_attributes.book_copy_original": "是原創的",
|
||
"create.item_attributes.book_copy_original.inverted": "不是原創的",
|
||
"create.item_attributes.book_copy_first": "是第一份複製",
|
||
"create.item_attributes.book_copy_first.inverted": "不是第一份複製",
|
||
"create.item_attributes.book_copy_second": "是第二份複製",
|
||
"create.item_attributes.book_copy_second.inverted": "不是第二份複製",
|
||
"create.item_attributes.book_copy_tattered": "是第三份複製",
|
||
"create.item_attributes.book_copy_tattered.inverted": "不是第三份複製",
|
||
"create.item_attributes.astralsorcery_amulet": "提升 %1$s",
|
||
"create.item_attributes.astralsorcery_amulet.inverted": "不提升 %1$s",
|
||
"create.item_attributes.astralsorcery_constellation": "與 %1$s 調和",
|
||
"create.item_attributes.astralsorcery_constellation.inverted": "未與 %1$s 調和",
|
||
"create.item_attributes.astralsorcery_crystal": "具有晶體屬性 %1$s",
|
||
"create.item_attributes.astralsorcery_crystal.inverted": "不具有晶體屬性 %1$s",
|
||
"create.item_attributes.astralsorcery_perk_gem": "具有特殊屬性 %1$s",
|
||
"create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊屬性 %1$s",
|
||
|
||
"create.gui.attribute_filter.no_selected_attributes": "沒有標記任何屬性",
|
||
"create.gui.attribute_filter.selected_attributes": "已選擇的屬性:",
|
||
"create.gui.attribute_filter.add_attribute": "向列表中添加屬性",
|
||
"create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反屬性",
|
||
"create.gui.attribute_filter.allow_list_disjunctive": "任意比對白名單 (任何) ",
|
||
"create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一項屬性符合,就可以通過",
|
||
"create.gui.attribute_filter.allow_list_conjunctive": "全部比對白名單 (全部) ",
|
||
"create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有屬性都相符才可以通過",
|
||
"create.gui.attribute_filter.deny_list": "黑名單",
|
||
"create.gui.attribute_filter.deny_list.description": "只要沒有上述屬性,就可以通過",
|
||
"create.gui.attribute_filter.add_reference_item": "添加參考物品",
|
||
|
||
"create.tooltip.holdForDescription": "按住 [%1$s] 來讀取物品概要",
|
||
"create.tooltip.holdForControls": "按住 [%1$s] 來讀取控制方法",
|
||
"create.tooltip.keyShift": "Shift",
|
||
"create.tooltip.keyCtrl": "Ctrl",
|
||
"create.tooltip.speedRequirement": "需求速度:%1$s",
|
||
"create.tooltip.speedRequirement.none": "無",
|
||
"create.tooltip.speedRequirement.slow": "慢",
|
||
"create.tooltip.speedRequirement.medium": "適當",
|
||
"create.tooltip.speedRequirement.fast": "快",
|
||
"create.tooltip.stressImpact": "動能消耗:%1$s",
|
||
"create.tooltip.stressImpact.low": "低",
|
||
"create.tooltip.stressImpact.medium": "中",
|
||
"create.tooltip.stressImpact.high": "高",
|
||
"create.tooltip.stressImpact.overstressed": "過載",
|
||
"create.tooltip.up_to": "最高 %1$s",
|
||
"create.tooltip.capacityProvided": "動能輸出:%1$s",
|
||
"create.tooltip.capacityProvided.low": "小",
|
||
"create.tooltip.capacityProvided.medium": "中",
|
||
"create.tooltip.capacityProvided.high": "大",
|
||
"create.tooltip.generationSpeed": "產生 %1$s %2$s",
|
||
"create.tooltip.analogStrength": "訊號強度:%1$s/15",
|
||
|
||
"create.mechanical_arm.extract_from": "從 %1$s 拿取物品",
|
||
"create.mechanical_arm.deposit_to": "向 %1$s 儲存物品",
|
||
"create.mechanical_arm.summary": "機械臂有 %1$s 輸入以及 %2$s 輸出",
|
||
"create.mechanical_arm.points_outside_range": "%1$s 由於距離限制,選定的交互點被移除",
|
||
|
||
"create.weighted_ejector.target_set": "已選取目的地",
|
||
"create.weighted_ejector.target_not_valid": "彈射到鄰近的方塊 (目的地無效)",
|
||
"create.weighted_ejector.no_target": "彈射到鄰近的方塊 (未選取目的地)",
|
||
"create.weighted_ejector.targeting": "彈射到 [%1$s,%2$s,%3$s]",
|
||
"create.weighted_ejector.stack_size": "彈射物品數量",
|
||
|
||
"create.logistics.when_multiple_outputs_available": "當多個輸出可用時",
|
||
|
||
"create.mechanical_arm.selection_mode.round_robin": "輪詢調度",
|
||
"create.mechanical_arm.selection_mode.forced_round_robin": "強制輪詢調度",
|
||
"create.mechanical_arm.selection_mode.prefer_first": "第一目標優先",
|
||
|
||
"create.tunnel.selection_mode.split": "分攤",
|
||
"create.tunnel.selection_mode.forced_split": "強制分攤",
|
||
"create.tunnel.selection_mode.round_robin": "輪詢調度",
|
||
"create.tunnel.selection_mode.forced_round_robin": "強制輪詢調度",
|
||
"create.tunnel.selection_mode.prefer_nearest": "最近優先",
|
||
"create.tunnel.selection_mode.randomize": "隨機",
|
||
"create.tunnel.selection_mode.synchronize": "同步輸入",
|
||
|
||
"create.tooltip.chute.header": "滑槽訊息",
|
||
"create.tooltip.chute.items_move_down": "物品向下移動",
|
||
"create.tooltip.chute.items_move_up": "物品向上移動",
|
||
"create.tooltip.chute.no_fans_attached": "未安裝鼓風機",
|
||
"create.tooltip.chute.fans_push_up": "鼓風機從下方進行推動",
|
||
"create.tooltip.chute.fans_push_down": "鼓風機從上方進行推動",
|
||
"create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引",
|
||
"create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引",
|
||
"create.tooltip.chute.contains": "物品: %1$s x%2$s",
|
||
"create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information",
|
||
"create.tooltip.deployer.using": "UNLOCALIZED: Mode: Use",
|
||
"create.tooltip.deployer.punching": "UNLOCALIZED: Mode: Attack",
|
||
"create.tooltip.deployer.contains": "UNLOCALIZED: Item: %1$s x%2$s",
|
||
"create.tooltip.brass_tunnel.contains": "正在處理",
|
||
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
|
||
"create.tooltip.brass_tunnel.retrieve": "右鍵取回",
|
||
|
||
"create.linked_controller.bind_mode": "綁定模式",
|
||
"create.linked_controller.press_keybind": "按 %1$s, %2$s, %3$s, %4$s, %5$s 或 %6$s 來綁定這個頻率到對應按鍵上",
|
||
"create.linked_controller.key_bound": "頻率綁定到 %1$s 鍵",
|
||
"create.linked_controller.frequency_slot_1": "按鍵:%1$s 頻道 #1",
|
||
"create.linked_controller.frequency_slot_2": "按鍵:%1$s 頻道 #2",
|
||
|
||
"create.crafting_blueprint.crafting_slot": "材料格",
|
||
"create.crafting_blueprint.filter_items_viable": "可使用進階物品過濾",
|
||
"create.crafting_blueprint.display_slot": "顯示格",
|
||
"create.crafting_blueprint.inferred": "根據配方推論",
|
||
"create.crafting_blueprint.manually_assigned": "手動設定",
|
||
"create.crafting_blueprint.secondary_display_slot": "次要顯示格",
|
||
"create.crafting_blueprint.optional": "可選的",
|
||
|
||
"create.potato_cannon.ammo.attack_damage": "%1$s 攻擊傷害",
|
||
"create.potato_cannon.ammo.reload_ticks": "%1$s 攻擊速度",
|
||
"create.potato_cannon.ammo.knockback": "%1$s 擊退",
|
||
|
||
"create.hint.hose_pulley.title": "無限供應",
|
||
"create.hint.hose_pulley": "目標流體為無限供應",
|
||
"create.hint.mechanical_arm_no_targets.title": "沒有目標",
|
||
"create.hint.mechanical_arm_no_targets": "看起來這個_機械臂_沒有被分配任何_目標_。在手持機械臂的同時,右鍵選取輸送帶、置物臺、漏斗或其他設備來設定目標",
|
||
"create.hint.empty_bearing.title": "更新軸承",
|
||
"create.hint.empty_bearing": "_空手右鍵_軸承來_添加_你新建造的結構",
|
||
"create.hint.full_deployer.title": "機械手物品溢出",
|
||
"create.hint.full_deployer": "_機械手_包含_過剩的物品_需要被_取出._使用漏斗_或其他方法將溢出解決",
|
||
|
||
"create.backtank.low": "後背包壓力不足",
|
||
"create.backtank.depleted": "後背包壓力耗盡",
|
||
|
||
"create.hint.derailed_train.title": "出軌的火車",
|
||
"create.hint.derailed_train": "這列_火車_不在軌道上,用扳手_左鍵點擊_它以重置到附近的軌道",
|
||
|
||
"create.boiler.status": "鍋爐狀態:%1$s",
|
||
"create.boiler.status_short": "鍋爐:%1$s",
|
||
"create.boiler.passive": "運作中",
|
||
"create.boiler.idle": "閒置",
|
||
"create.boiler.lvl": "Lvl %1$s",
|
||
"create.boiler.max_lvl": "Max",
|
||
"create.boiler.size": "尺寸",
|
||
"create.boiler.size_dots": "....... ",
|
||
"create.boiler.water": "水",
|
||
"create.boiler.water_dots": "... ",
|
||
"create.boiler.heat": "熱量",
|
||
"create.boiler.heat_dots": "...... ",
|
||
"create.boiler.via_one_engine": "透過 1 個引擎",
|
||
"create.boiler.via_engines": "透過 %1$s 個引擎",
|
||
|
||
"create.gui.schedule.lmb_edit": "左鍵點擊編輯",
|
||
"create.gui.schedule.rmb_remove": "右鍵點擊移除",
|
||
"create.gui.schedule.duplicate": "複製",
|
||
"create.gui.schedule.remove_entry": "移除動作",
|
||
"create.gui.schedule.add_entry": "增加動作",
|
||
"create.gui.schedule.move_up": "上移",
|
||
"create.gui.schedule.move_down": "下移",
|
||
"create.gui.schedule.add_condition": "增加條件",
|
||
"create.gui.schedule.alternative_condition": "增加替代條件",
|
||
|
||
"create.schedule.instruction_type": "下一步:",
|
||
"create.schedule.instruction.editor": "指令編輯器",
|
||
"create.schedule.instruction.destination": "駛至車站",
|
||
"create.schedule.instruction.destination.summary": "下一站:",
|
||
"create.schedule.instruction.filter_edit_box": "站名",
|
||
"create.schedule.instruction.filter_edit_box_1": "使用「*」做為萬用字元",
|
||
"create.schedule.instruction.filter_edit_box_2": "例如:「我的車站,月台*」",
|
||
"create.schedule.instruction.filter_edit_box_3": "火車會選擇最近且未被使用的月台",
|
||
"create.schedule.instruction.rename": "更新時刻表標題",
|
||
"create.schedule.instruction.rename.summary": "新標題:",
|
||
"create.schedule.instruction.name_edit_box": "時刻表標題",
|
||
"create.schedule.instruction.name_edit_box_1": "影響顯示板上的文字",
|
||
"create.schedule.instruction.name_edit_box_2": "預設為下一個目的地的名稱",
|
||
"create.schedule.instruction.throttle": "極速限制",
|
||
"create.schedule.instruction.throttle.summary": "調整極速為 %1$s",
|
||
"create.schedule.instruction.throttle_edit_box": "油門",
|
||
"create.schedule.instruction.throttle_edit_box_1": "影響火車的極速",
|
||
"create.schedule.condition_type": "如果/之後…繼續",
|
||
"create.schedule.condition.editor": "條件編輯器",
|
||
"create.schedule.condition.delay": "延遲",
|
||
"create.schedule.condition.delay_short": "等待:%1$s",
|
||
"create.schedule.condition.delay.status": "%1$s 後出發",
|
||
"create.schedule.condition.idle": "閒置貨物",
|
||
"create.schedule.condition.idle_short": "貨物閒置:%1$s",
|
||
"create.schedule.condition.idle.status": "貨物閒置 %1$s",
|
||
"create.schedule.condition.for_x_time": "%1$s",
|
||
"create.schedule.condition.unloaded": "區塊卸載",
|
||
"create.schedule.condition.unloaded.status": "等待區塊卸載",
|
||
"create.schedule.condition.powered": "車站充能",
|
||
"create.schedule.condition.powered.status": "等待紅石訊號",
|
||
"create.schedule.condition.time_of_day": "日中時刻",
|
||
"create.schedule.condition.time_of_day.scheduled": "規劃時間:%1$s",
|
||
"create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s",
|
||
"create.schedule.condition.time_of_day.rotation": "重複",
|
||
"create.schedule.condition.time_of_day.rotation.every_24": "每日",
|
||
"create.schedule.condition.time_of_day.rotation.every_12": "每 12 小時",
|
||
"create.schedule.condition.time_of_day.rotation.every_6": "每 6 小時",
|
||
"create.schedule.condition.time_of_day.rotation.every_4": "每 4 小時",
|
||
"create.schedule.condition.time_of_day.rotation.every_3": "每 3 小時",
|
||
"create.schedule.condition.time_of_day.rotation.every_2": "每 2 小時",
|
||
"create.schedule.condition.time_of_day.rotation.every_1": "每 1 小時",
|
||
"create.schedule.condition.time_of_day.rotation.every_0_45": "每 45 分鐘",
|
||
"create.schedule.condition.time_of_day.rotation.every_0_30": "每 30 分鐘",
|
||
"create.schedule.condition.time_of_day.rotation.every_0_15": "每 15 分鐘",
|
||
"create.schedule.condition.time_of_day.status": "發車於",
|
||
"create.schedule.condition.threshold.train_holds": "火車上有 %1$s",
|
||
"create.schedule.condition.threshold.greater": "多於",
|
||
"create.schedule.condition.threshold.less": "少於",
|
||
"create.schedule.condition.threshold.equal": "剛好",
|
||
"create.schedule.condition.threshold.x_units_of_item": "%1$s%2$s %3$s",
|
||
"create.schedule.condition.threshold.matching_content": "比對內容",
|
||
"create.schedule.condition.threshold.anything": "UNLOCALIZED: Anything",
|
||
"create.schedule.condition.threshold.item_measure": "物品單位",
|
||
"create.schedule.condition.threshold.items": "個",
|
||
"create.schedule.condition.threshold.stacks": "組",
|
||
"create.schedule.condition.threshold.buckets": "桶",
|
||
"create.schedule.condition.threshold.status": "貨物:%1$s/%2$s %3$s",
|
||
"create.schedule.condition.threshold.place_item": "參考物品",
|
||
"create.schedule.condition.threshold.place_item_2": "可以使用過濾器",
|
||
"create.schedule.condition.threshold.place_item_3": "UNLOCALIZED: Leave empty to match any",
|
||
"create.schedule.condition.fluid_threshold": "流體貨物條件",
|
||
"create.schedule.condition.item_threshold": "物品貨物條件",
|
||
"create.schedule.condition.redstone_link": "無線紅石連接",
|
||
"create.schedule.condition.redstone_link.status": "等待無線紅石連接",
|
||
"create.schedule.condition.redstone_link_on": "連線開啟",
|
||
"create.schedule.condition.redstone_link_off": "連線關閉",
|
||
"create.schedule.condition.redstone_link.powered": "開啟",
|
||
"create.schedule.condition.redstone_link.unpowered": "關閉",
|
||
"create.schedule.condition.redstone_link.frequency_state": "頻道狀態:",
|
||
"create.schedule.condition.redstone_link.frequency_powered": "頻道開啟:",
|
||
"create.schedule.condition.redstone_link.frequency_unpowered": "頻道關閉:",
|
||
"create.schedule.condition.player_count": "玩家入座",
|
||
"create.schedule.condition.player_count.summary": "%1$s玩家",
|
||
"create.schedule.condition.player_count.summary_plural": "%1$s玩家",
|
||
"create.schedule.condition.player_count.seated": "%1$s入座",
|
||
"create.schedule.condition.player_count.players": "玩家",
|
||
"create.schedule.condition.player_count.condition": "條件",
|
||
"create.schedule.condition.player_count.exactly": "剛好",
|
||
"create.schedule.condition.player_count.or_above": "或以上",
|
||
"create.schedule.condition.player_count.status": "乘客:%1$s/%2$s",
|
||
"create.schedule.loop": "持續循環",
|
||
"create.schedule.loop1": "時刻表結束後",
|
||
"create.schedule.loop2": "重新開始",
|
||
"create.schedule.reset": "重置進程",
|
||
"create.schedule.skip": "跳過現在的步驟",
|
||
"create.schedule.applied_to_train": "火車現在正照表操課",
|
||
"create.schedule.non_controlling_seat": "司機員必須坐在火車控制台前",
|
||
"create.schedule.remove_with_empty_hand": "空手移除現在的時刻表",
|
||
"create.schedule.auto_removed_from_train": "自動時刻表被棄置",
|
||
"create.schedule.removed_from_train": "從火車回收時刻表",
|
||
"create.schedule.no_stops": "這份時刻表沒有設定任何停靠站",
|
||
"create.schedule.continued": "時刻表已重新開始",
|
||
|
||
"create.track.selection_cleared": "已清除選擇區域",
|
||
"create.track.valid_connection": "可以連接",
|
||
"create.track.second_point": "鋪設火車軌道或選擇第二處",
|
||
"create.track.too_far": "距離過遠",
|
||
"create.track.original_missing": "原方塊已被移除,潛行點擊以重置",
|
||
"create.track.perpendicular": "無法垂直連接軌道",
|
||
"create.track.ascending_s_curve": "無法鋪設有坡度的S形彎",
|
||
"create.track.too_sharp": "曲率過高",
|
||
"create.track.too_steep": "斜率過高",
|
||
"create.track.slope_turn": "轉彎時無法進入或離開斜坡",
|
||
"create.track.opposing_slopes": "無法連接下斜方向相反的斜坡",
|
||
"create.track.leave_slope_ascending": "無法在上升時離開這個斜坡",
|
||
"create.track.leave_slope_descending": "無法在下降時離開這個斜坡",
|
||
"create.track.turn_90": "單個彎最多只能轉 90 度",
|
||
"create.track.junction_start": "無法從道岔開始連接",
|
||
"create.track.turn_start": "無法從彎道開始連結",
|
||
"create.track.not_enough_tracks": "火車軌道不足",
|
||
"create.track.not_enough_pavement": "基座方塊不足",
|
||
|
||
"create.portal_track.failed": "無法鋪設傳送門軌道:",
|
||
"create.portal_track.missing": "對向傳送門尚未生成",
|
||
"create.portal_track.blocked": "對向位址被堵塞 (%1$s,%2$s,%3$s)",
|
||
|
||
"create.station.idle": "車站閒置中",
|
||
"create.station.assembly_title": "組裝火車",
|
||
"create.station.close": "關閉視窗",
|
||
"create.station.cancel": "取消組裝",
|
||
"create.station.failed": "組裝失敗",
|
||
"create.station.icon_type": "圖樣類型",
|
||
"create.station.create_train": "創建新火車",
|
||
"create.station.assemble_train": "組裝火車",
|
||
"create.station.disassemble_train": "拆解火車",
|
||
"create.station.remove_schedule": "回收時刻表",
|
||
"create.station.remove_auto_schedule": "棄置自動時刻表",
|
||
"create.station.no_assembly_diagonal": "無法在對角線軌道上",
|
||
"create.station.no_assembly_diagonal_1": "組裝火車",
|
||
"create.station.no_assembly_curve": "無法在彎道上",
|
||
"create.station.no_assembly_curve_1": "組裝火車",
|
||
"create.station.train_not_aligned": "仍有車廂未對齊",
|
||
"create.station.train_not_aligned_1": "無法拆解",
|
||
"create.station.carriage_number": "車廂 %1$s:",
|
||
"create.station.retry": "解決問題並重新嘗試",
|
||
"create.station.no_bogeys": "無轉向架",
|
||
"create.station.one_bogey": "一座轉向架",
|
||
"create.station.more_bogeys": "%1$s 座轉向架",
|
||
"create.station.how_to": "在加亮軌道上放置火車機殼以創建轉向架",
|
||
"create.station.how_to_1": "破壞轉向架上方的方塊以移除轉向架",
|
||
"create.station.how_to_2": "搭建車廂時每個車廂都須與一或二座轉向架連接",
|
||
|
||
"create.train_assembly.too_many_bogeys": "轉向架連接過多:%1$s",
|
||
"create.train_assembly.frontmost_bogey_at_station": "最前方的轉向架需位於車站標記處",
|
||
"create.train_assembly.no_bogeys": "找無轉向架",
|
||
"create.train_assembly.not_connected_in_order": "轉向架未按順序連接",
|
||
"create.train_assembly.bogeys_too_close": "轉向架 %1$s 及 %2$s 距離過近",
|
||
"create.train_assembly.single_bogey_carriage": "這類轉向架無法單獨支撐一個車廂",
|
||
"create.train_assembly.nothing_attached": "沒有任何結構連接到轉向架 %1$s",
|
||
"create.train_assembly.no_controls": "火車上需安裝至少一個面向前方的火車控制台",
|
||
"create.train_assembly.sideways_controls": "某個已安裝的火車控制台面向火車側面",
|
||
"create.train_assembly.bogey_created": "已創建轉向架,再度點擊以循環改變種類",
|
||
"create.train_assembly.requires_casing": "在軌道上放置火車機殼以創建轉向架",
|
||
|
||
"create.track_target.set": "已選擇目標軌道",
|
||
"create.track_target.success": "成功綁定目標軌道",
|
||
"create.track_target.clear": "已清除選擇的軌道",
|
||
"create.track_target.missing": "先對目標火車軌道點擊右鍵",
|
||
"create.track_target.too_far": "目標軌道距離此處過遠",
|
||
"create.track_target.no_junctions": "目標軌道不能是道岔",
|
||
"create.track_target.occupied": "目標軌道被占用",
|
||
"create.track_target.invalid": "無法在此定位該軌道",
|
||
|
||
"create.train.unnamed": "未命名火車",
|
||
"create.train.cannot_relocate_moving": "無法重新設置移動中的火車",
|
||
"create.train.relocate": "點擊軌道以重新設置 %1$s,潛行點擊則取消",
|
||
"create.train.relocate.abort": "重新設置被取消",
|
||
"create.train.relocate.success": "重新設置成功",
|
||
"create.train.relocate.valid": "火車可重新設置於此,點擊確認",
|
||
"create.train.relocate.invalid": "無法重新設置火車於此",
|
||
"create.train.relocate.too_far": "無法重新設置火車於過遠的位置",
|
||
"create.train.departing_from": "自 %1$s 發車",
|
||
"create.train.arrived_at": "抵達 %1$s",
|
||
"create.train.status": "<i> 火車資訊:%1$s",
|
||
"create.train.status.back_on_track": "火車已回到軌道上",
|
||
"create.train.status.collision": "與其他火車相撞",
|
||
"create.train.status.end_of_track": "車廂已至軌道末端",
|
||
"create.train.status.double_portal": "車廂不能同時進入與離開傳送門",
|
||
"create.train.status.coupling_stress": "因連結器受壓,火車已被強制停止",
|
||
"create.train.status.track_missing": "火車下方無軌道",
|
||
"create.train.status.paused_for_manual": "時刻表暫停運作,手動控制中",
|
||
"create.train.status.opposite_driver": "路線需要司機員面向反方向",
|
||
"create.train.status.missing_driver": "司機員失蹤",
|
||
"create.train.status.found_driver": "已找到新的司機員",
|
||
"create.train.status.navigation_success": "導航成功",
|
||
"create.train.status.no_match": "圖上無符合「%1$s」的車站",
|
||
"create.train.status.no_path": "找無通往下個目的地的路線",
|
||
|
||
"create.track_signal.cannot_change_mode": "無法切換訊號模式",
|
||
"create.track_signal.mode_change.entry_signal": "-> 若區間未被占用則允許通行",
|
||
"create.track_signal.mode_change.cross_signal": "-> 若區間可穿越則允許通行",
|
||
|
||
"create.contraption.controls.start_controlling": "正在控制:%1$s",
|
||
"create.contraption.controls.stop_controlling": "停止控制裝置",
|
||
"create.contraption.controls.approach_station": "按住 %1$s 以接近 %2$s",
|
||
|
||
"create.display_link.set": "已選定目標位置",
|
||
"create.display_link.success": "成功綁定到目標位置",
|
||
"create.display_link.clear": "清除位置選擇",
|
||
"create.display_link.too_far": "目標位置離這裡太遠",
|
||
"create.display_link.invalid": "鏈路沒有有效的目標,請嘗試重新放置",
|
||
"create.display_link.title": "連接鏈路",
|
||
"create.display_link.no_source": "非訊號源",
|
||
"create.display_link.no_target": "非訊號目標",
|
||
"create.display_link.reading_from": "讀取自:",
|
||
"create.display_link.writing_to": "發送到:",
|
||
"create.display_link.attached_side": "在接收側的方塊",
|
||
"create.display_link.targeted_location": "在目標位置的方塊",
|
||
"create.display_link.view_compatible": "點擊查看所有相容項目",
|
||
"create.display_link.information_type": "訊息類型",
|
||
"create.display_link.display_on": "將數據寫入:",
|
||
"create.display_link.display_on_multiline": "首行發送到:",
|
||
|
||
"create.display_source.label": "添加標籤",
|
||
"create.display_source.combine_item_names": "內含的物件名稱",
|
||
"create.display_source.count_items": "匹配的物品總量",
|
||
"create.display_source.list_items": "匹配的物品清單",
|
||
"create.display_source.fluid_amount": "匹配的流體總量",
|
||
"create.display_source.list_fluids": "匹配的流體清單",
|
||
"create.display_source.nixie_tube": "複製文字",
|
||
"create.display_source.fill_level": "容器充填程度",
|
||
"create.display_source.fill_level.display": "顯示格式",
|
||
"create.display_source.fill_level.percent": "百分比",
|
||
"create.display_source.fill_level.progress_bar": "進度條",
|
||
"create.display_source.value_list.display": "數值格式",
|
||
"create.display_source.value_list.shortened": "精簡",
|
||
"create.display_source.value_list.full_number": "完整",
|
||
"create.display_source.value_list.thousand": "k",
|
||
"create.display_source.value_list.million": "m",
|
||
"create.display_source.player_deaths": "玩家死亡次數",
|
||
"create.display_source.scoreboard": "計分板",
|
||
"create.display_source.scoreboard.objective": "計分項 ID",
|
||
"create.display_source.scoreboard.objective_not_found": "找不到 「%1$s」",
|
||
"create.display_source.scoreboard.objective.deaths": "玩家死亡次數",
|
||
"create.display_source.time_of_day": "當日時間",
|
||
"create.display_source.stop_watch": "碼表",
|
||
"create.display_source.time.format": "時間格式",
|
||
"create.display_source.time.12_hour": "12小時制",
|
||
"create.display_source.time.24_hour": "24小時制",
|
||
"create.display_source.accumulate_items": "累積物品數量",
|
||
"create.display_source.item_throughput": "物品吞吐量",
|
||
"create.display_source.item_throughput.interval": "間隔",
|
||
"create.display_source.item_throughput.interval.second": "每秒",
|
||
"create.display_source.item_throughput.interval.minute": "每分鐘",
|
||
"create.display_source.item_throughput.interval.hour": "每小時",
|
||
"create.display_source.train_status": "火車時刻表資訊",
|
||
"create.display_source.station_summary": "火車站點概要",
|
||
"create.display_source.station_summary.filter": "站名過濾器",
|
||
"create.display_source.station_summary.train_name_column": "火車判定尺寸",
|
||
"create.display_source.station_summary.platform_column": "月台判定尺寸",
|
||
"create.display_source.station_summary.now": "到站",
|
||
"create.display_source.station_summary.minutes": " 分鐘",
|
||
"create.display_source.station_summary.seconds": "%1$s 秒",
|
||
"create.display_source.observed_train_name": "檢測到的火車名稱",
|
||
"create.display_source.max_enchant_level": "最大附魔費用",
|
||
"create.display_source.boiler_status": "鍋爐狀態",
|
||
"create.display_source.entity_name": "實體名稱",
|
||
"create.display_source.kinetic_speed": "轉速 (RPM)",
|
||
"create.display_source.kinetic_speed.absolute": "無視轉向",
|
||
"create.display_source.kinetic_speed.directional": "顯示轉向",
|
||
"create.display_source.kinetic_stress": "網路負荷",
|
||
"create.display_source.kinetic_stress.display": "顯示訊息",
|
||
"create.display_source.kinetic_stress.progress_bar": "進度條",
|
||
"create.display_source.kinetic_stress.percent": "百分比",
|
||
"create.display_source.kinetic_stress.current": "動能負荷",
|
||
"create.display_source.kinetic_stress.max": "總能量",
|
||
"create.display_source.kinetic_stress.remaining": "剩餘動能",
|
||
"create.display_source.redstone_power": "紅石訊號強度",
|
||
"create.display_source.redstone_power.display": "顯示格式",
|
||
"create.display_source.redstone_power.number": "數值",
|
||
"create.display_source.redstone_power.progress_bar": "進度條",
|
||
"create.display_source.boiler.not_enough_space": "空間不足",
|
||
"create.display_source.boiler.for_boiler_status": "以顯示鍋爐狀態",
|
||
|
||
"create.display_target.line": "第 %1$s 行",
|
||
"create.display_target.page": "第 %1$s 頁",
|
||
"create.display_target.single_line": "單行",
|
||
|
||
"create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
|
||
"create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9",
|
||
"create.flap_display.cycles.arrival_time": " ; min;now;15s;30s;45s",
|
||
"create.flap_display.cycles.shortened_numbers": " ;K;M",
|
||
"create.flap_display.cycles.fluid_units": "mB;B ",
|
||
"create.flap_display.cycles.instant": " ; ",
|
||
"create.flap_display.cycles.pixel": "█;▓;?",
|
||
|
||
"create.super_glue.too_far": "選取的區域過大",
|
||
"create.super_glue.cannot_reach": "選取的方塊必須連通",
|
||
"create.super_glue.click_to_confirm": "再度點擊以確認",
|
||
"create.super_glue.click_to_discard": "潛行右鍵以放棄選取",
|
||
"create.super_glue.first_pos": "已選取第一個位置",
|
||
"create.super_glue.abort": "放棄選取",
|
||
"create.super_glue.not_enough": "庫存中沒有足夠的強力膠",
|
||
"create.super_glue.success": "塗抹強力膠…",
|
||
|
||
"create.gui.config.overlay1": "嗨 :)",
|
||
"create.gui.config.overlay2": "這是一個實例層",
|
||
"create.gui.config.overlay3": "點擊拖拽你的滑鼠",
|
||
"create.gui.config.overlay4": "來將它移動到前方",
|
||
"create.gui.config.overlay5": "ESC 退出目前介面",
|
||
"create.gui.config.overlay6": "並儲存新的位置",
|
||
"create.gui.config.overlay7": "輸入 /create overlay reset",
|
||
"create.gui.config.overlay8": "重設到預設位置",
|
||
|
||
"create.command.killTPSCommand": "killtps",
|
||
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: 伺服器每秒 tick 被降為 %s ms :o",
|
||
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: 伺服器現在每秒 tick 被降為 >:)",
|
||
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: 伺服器現在不延遲了,fps 正常 :D",
|
||
"create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 來讓伺服器的 fps 速度恢復正常",
|
||
"create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start <tickTime> 來手動降低伺服器 fps",
|
||
"create.command.killTPSCommand.argument.tickTime": "TickTime",
|
||
|
||
"create.contraption.minecart_contraption_too_big": "這個礦車結構太大了而無法撿取",
|
||
"create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量將這個礦車結構與世界綁在一起",
|
||
|
||
|
||
"_": "->------------------------] Subtitles [------------------------<-",
|
||
|
||
"create.subtitle.contraption_disassemble": "結構停止",
|
||
"create.subtitle.peculiar_bell_use": "黃銅鐘聲",
|
||
"create.subtitle.worldshaper_place": "地形塑造器發射聲",
|
||
"create.subtitle.whistle_train_manual": "火車汽笛聲",
|
||
"create.subtitle.steam": "蒸氣聲",
|
||
"create.subtitle.saw_activate_stone": "機械圓鋸機聲",
|
||
"create.subtitle.schematicannon_finish": "藍圖大炮完成任務",
|
||
"create.subtitle.crafter_craft": "機械合成器合成聲",
|
||
"create.subtitle.wrench_remove": "零件移除聲",
|
||
"create.subtitle.train3": "轉向架的車輪隆隆作響",
|
||
"create.subtitle.whistle": "汽笛聲",
|
||
"create.subtitle.cogs": "齒輪隆隆聲",
|
||
"create.subtitle.slime_added": "黏液擠壓",
|
||
"create.subtitle.whistle_train_low": "汽笛低嘯",
|
||
"create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
|
||
"create.subtitle.controller_take": "拿下遙控器",
|
||
"create.subtitle.crafter_click": "機械合成器工作聲",
|
||
"create.subtitle.depot_plop": "物品著地",
|
||
"create.subtitle.confirm": "接受提示聲",
|
||
"create.subtitle.mixing": "攪拌機噪音",
|
||
"create.subtitle.mechanical_press_activation_belt": "液壓機工作",
|
||
"create.subtitle.fwoomp": "馬鈴薯大砲發射",
|
||
"create.subtitle.sanding_long": "打磨的聲響",
|
||
"create.subtitle.crushing_1": "粉碎的聲響",
|
||
"create.subtitle.depot_slide": "物品滑動聲",
|
||
"create.subtitle.blaze_munch": "烈焰使者咀嚼聲",
|
||
"create.subtitle.funnel_flap": "垂簾拍打",
|
||
"create.subtitle.haunted_bell_use": "靈魂鐘敲響",
|
||
"create.subtitle.scroll_value": "滾動輸入聲",
|
||
"create.subtitle.controller_put": "遙控器放置聲",
|
||
"create.subtitle.cranking": "手搖把手轉動聲",
|
||
"create.subtitle.sanding_short": "打磨的聲響",
|
||
"create.subtitle.wrench_rotate": "使用扳手",
|
||
"create.subtitle.potato_hit": "食物撞擊聲",
|
||
"create.subtitle.saw_activate_wood": "機械圓鋸機運作聲",
|
||
"create.subtitle.whistle_high": "汽笛高嘯",
|
||
"create.subtitle.whistle_train_manual_low": "火車汽笛聲",
|
||
"create.subtitle.whistle_train": "汽笛聲",
|
||
"create.subtitle.haunted_bell_convert": "靈魂鐘轉化聲",
|
||
"create.subtitle.train": "轉向架的車輪隆隆作響",
|
||
"create.subtitle.deny": "故障聲",
|
||
"create.subtitle.controller_click": "遙控器按鍵聲",
|
||
"create.subtitle.whistle_low": "汽笛低嘯",
|
||
"create.subtitle.copper_armor_equip": "潛水裝裝備聲",
|
||
"create.subtitle.mechanical_press_activation": "液壓機工作",
|
||
"create.subtitle.contraption_assemble": "結構移動",
|
||
|
||
|
||
"_": "->------------------------] Item Descriptions [------------------------<-",
|
||
|
||
"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
|
||
"item.create.example_item.tooltip.summary": "A brief description of the item._Underscores_highlight a term.",
|
||
"item.create.example_item.tooltip.condition1": "When this",
|
||
"item.create.example_item.tooltip.behaviour1": "Then this item does this(behaviours show on shift)",
|
||
"item.create.example_item.tooltip.condition2": "And When this",
|
||
"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
|
||
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
|
||
"item.create.example_item.tooltip.action1": "These controls are displayed.",
|
||
|
||
"block.create.wooden_bracket.tooltip": "木製支架",
|
||
"block.create.wooden_bracket.tooltip.summary": "用來裝飾_傳動軸_,_齒輪_和_管道_",
|
||
|
||
"block.create.metal_bracket.tooltip": "金屬支架",
|
||
"block.create.metal_bracket.tooltip.summary": "用來裝飾_傳動軸_,_齒輪_和_管道_",
|
||
|
||
"block.create.seat.tooltip": "坐墊",
|
||
"block.create.seat.tooltip.summary": "坐下來享受旅程吧!坐墊將會把玩家固定在一個移動裝置上,也可以用來作為居家裝飾,畢竟他有許多顏色",
|
||
"block.create.seat.tooltip.condition1": "對坐墊右鍵",
|
||
"block.create.seat.tooltip.behaviour1": "玩家將坐在_坐墊_上,按左側 Shift 可離開_坐墊_",
|
||
|
||
"item.create.blaze_cake.tooltip": "熔岩蛋糕",
|
||
"item.create.blaze_cake.tooltip.summary": "為您辛勤工作的_烈焰使者_提供美味佳餚。讓牠們興奮起來吧!",
|
||
|
||
"item.create.wand_of_symmetry.tooltip": "對稱杖",
|
||
"item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面複製工作區域內的方塊放置於破壞",
|
||
"item.create.wand_of_symmetry.tooltip.condition1": "當在快捷欄時",
|
||
"item.create.wand_of_symmetry.tooltip.behaviour1": "持續進行鏡面複製",
|
||
"item.create.wand_of_symmetry.tooltip.control1": "當右鍵地面時",
|
||
"item.create.wand_of_symmetry.tooltip.action1": "_創建_或_移動_鏡子",
|
||
"item.create.wand_of_symmetry.tooltip.control2": "當右鍵空氣時",
|
||
"item.create.wand_of_symmetry.tooltip.action2": "_刪除_鏡子",
|
||
"item.create.wand_of_symmetry.tooltip.control3": "當潛行右鍵時",
|
||
"item.create.wand_of_symmetry.tooltip.action3": "打開_gui介面_",
|
||
|
||
"item.create.handheld_worldshaper.tooltip": "地形雕塑器",
|
||
"item.create.handheld_worldshaper.tooltip.summary": "用於創造_景觀_和_地形特徵_的便利工具",
|
||
"item.create.handheld_worldshaper.tooltip.control1": "當左鍵方塊時",
|
||
"item.create.handheld_worldshaper.tooltip.action1": "將地形雕塑器放置的方塊設定為所選的方塊",
|
||
"item.create.handheld_worldshaper.tooltip.control2": "當右鍵方塊時",
|
||
"item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替換_所選的方塊",
|
||
"item.create.handheld_worldshaper.tooltip.control3": "當潛行右鍵時",
|
||
"item.create.handheld_worldshaper.tooltip.action3": "打開_操作介面_",
|
||
|
||
"item.create.tree_fertilizer.tooltip": "樹木肥料",
|
||
"item.create.tree_fertilizer.tooltip.summary": "適用來常見樹木的快速肥料",
|
||
"item.create.tree_fertilizer.tooltip.condition1": "對樹苗使用時",
|
||
"item.create.tree_fertilizer.tooltip.behaviour1": "無論_生長時間_多少,直接長大",
|
||
|
||
"item.create.extendo_grip.tooltip": "伸縮機械手",
|
||
"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_觸碰距離_",
|
||
"item.create.extendo_grip.tooltip.condition1": "放置於副手欄時",
|
||
"item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離,與_主手_的伸縮機械手攜同使用,可進一步增加_觸碰距離_",
|
||
"item.create.extendo_grip.tooltip.condition2": "當裝備銅製後背包時",
|
||
"item.create.extendo_grip.tooltip.behaviour2": "_不會消耗耐久_,但是會抽取銅製後背包裡的_壓縮空氣_",
|
||
|
||
"item.create.potato_cannon.tooltip": "馬鈴薯大砲",
|
||
"item.create.potato_cannon.tooltip.summary": "噗~碰!用你種的蔬菜來攻擊敵人。可以用_銅製後背包_的壓縮空氣驅動",
|
||
"item.create.potato_cannon.tooltip.condition1": "當點擊右鍵時",
|
||
"item.create.potato_cannon.tooltip.behaviour1": "從_物品欄_中_發射_一顆彈藥",
|
||
"item.create.potato_cannon.tooltip.condition2": "當裝備銅製後背包時",
|
||
"item.create.potato_cannon.tooltip.behaviour2": "_不會消耗耐久_ 但是會抽取銅製後背包裡的_壓縮空氣_",
|
||
|
||
"item.create.filter.tooltip": "過濾器",
|
||
"item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_,可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用",
|
||
"item.create.filter.tooltip.condition1": "當放置於過濾插槽中時",
|
||
"item.create.filter.tooltip.behaviour1": "根據_過濾器_的設定,來_決定_物品是否能夠通過",
|
||
"item.create.filter.tooltip.condition2": "當點擊右鍵時",
|
||
"item.create.filter.tooltip.behaviour2": "打開_設定面板_",
|
||
|
||
"item.create.attribute_filter.tooltip": "屬性過濾器",
|
||
"item.create.attribute_filter.tooltip.summary": "比起普通過濾器,_屬性過濾器_可以根據不同物品的_屬性_來進行過濾",
|
||
"item.create.attribute_filter.tooltip.condition1": "當放置於過濾插槽中時",
|
||
"item.create.attribute_filter.tooltip.behaviour1": "根據_過濾器_的配置,來_決定_物品是否能夠通過",
|
||
"item.create.attribute_filter.tooltip.condition2": "當點擊右鍵時",
|
||
"item.create.attribute_filter.tooltip.behaviour2": "打開_配置面板_",
|
||
|
||
"item.create.empty_schematic.tooltip": "空白藍圖",
|
||
"item.create.empty_schematic.tooltip.summary": "可作為合成材料或在_藍圖桌_使用",
|
||
|
||
"item.create.schematic.tooltip": "藍圖",
|
||
"item.create.schematic.tooltip.summary": "將工程結構的_設計圖_放置於_世界中_,並使用_藍圖加農炮_進行構建",
|
||
"item.create.schematic.tooltip.condition1": "當設計圖存在時",
|
||
"item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具調整位置",
|
||
"item.create.schematic.tooltip.control1": "當潛行右鍵時",
|
||
"item.create.schematic.tooltip.action1": "打開一個用來輸入_精確坐標_的介面",
|
||
|
||
"item.create.schematic_and_quill.tooltip": "藍圖與筆",
|
||
"item.create.schematic_and_quill.tooltip.summary": "用來將世界中的結構存到 .nbt 文件",
|
||
"item.create.schematic_and_quill.tooltip.condition1": "第一步",
|
||
"item.create.schematic_and_quill.tooltip.behaviour1": "手持藍圖與右鍵旋轉兩個點",
|
||
"item.create.schematic_and_quill.tooltip.condition2": "第二步",
|
||
"item.create.schematic_and_quill.tooltip.behaviour2": "按住 Ctrl 滑鼠滾輪選擇選區大小,右鍵空白處存檔",
|
||
"item.create.schematic_and_quill.tooltip.control1": "右鍵",
|
||
"item.create.schematic_and_quill.tooltip.action1": "選取點 / 確認存檔",
|
||
"item.create.schematic_and_quill.tooltip.control2": "按住 Ctrl 滑鼠滾輪",
|
||
"item.create.schematic_and_quill.tooltip.action2": "在_空中_選擇點滾動以調整距離",
|
||
"item.create.schematic_and_quill.tooltip.control3": "當潛行右鍵時",
|
||
"item.create.schematic_and_quill.tooltip.action3": "_重設_並刪除選區",
|
||
|
||
"block.create.schematicannon.tooltip": "藍圖加農炮",
|
||
"block.create.schematicannon.tooltip.summary": "通過發射方塊以在世界中重新構建已部署的_全息圖_,使用相鄰箱子中的物品及_火藥_作為燃料",
|
||
"block.create.schematicannon.tooltip.condition1": "當你對加農砲右鍵時",
|
||
"block.create.schematicannon.tooltip.behaviour1": "打開加農砲的設定介面",
|
||
|
||
"block.create.schematic_table.tooltip": "藍圖桌",
|
||
"block.create.schematic_table.tooltip.summary": "將保存的藍圖圖寫入_空白藍圖_",
|
||
"block.create.schematic_table.tooltip.condition1": "放入空白藍圖時",
|
||
"block.create.schematic_table.tooltip.behaviour1": "從 Schematics 文件夾上傳所選文件",
|
||
|
||
"item.create.goggles.tooltip": "工程師護目鏡",
|
||
"item.create.goggles.tooltip.summary": "一副特殊的眼鏡,能夠讓你看見_動能_的訊息",
|
||
"item.create.goggles.tooltip.condition1": "當裝備後",
|
||
"item.create.goggles.tooltip.behaviour1": "將會顯示該機械元件的_速度_、_動能_等數值",
|
||
"item.create.goggles.tooltip.condition2": "當裝備後看向儀表時",
|
||
"item.create.goggles.tooltip.behaviour2": "將會顯示該儀表所連接網路的_速度_、_動能_等數值",
|
||
"item.create.goggles.tooltip.condition3": "當裝備後看向流體容器時",
|
||
"item.create.goggles.tooltip.behaviour3": "將會顯示儲存在該容器內的 _流體_ 以及其 _容量_ 等資訊",
|
||
|
||
"item.create.wrench.tooltip": "扳手",
|
||
"item.create.wrench.tooltip.summary": "一種常用的工具,能夠調整_動能_的_方向_、_配置_等",
|
||
"item.create.wrench.tooltip.control1": "右鍵動力元件時",
|
||
"item.create.wrench.tooltip.action1": "以點擊的面為軸心_旋轉_點擊的方塊",
|
||
"item.create.wrench.tooltip.control2": "當潛行右鍵時",
|
||
"item.create.wrench.tooltip.action2": "將物品_取下_並移動到你的背包中",
|
||
|
||
"block.create.nozzle.tooltip": "分散網",
|
||
"block.create.nozzle.tooltip.summary": "依附在鼓風機上,能夠將鼓風機的效果_分散_各個方向",
|
||
|
||
"block.create.cuckoo_clock.tooltip": "布穀鳥鐘",
|
||
"block.create.cuckoo_clock.tooltip.summary": "精美的布穀鳥鐘,能夠報時",
|
||
"block.create.cuckoo_clock.tooltip.condition1": "輸入動力時",
|
||
"block.create.cuckoo_clock.tooltip.behaviour1": "顯示_現在時間_且一天會報時_兩次_;中午一次,黃昏可以睡覺時一次 ",
|
||
|
||
"block.create.turntable.tooltip": "轉盤",
|
||
"block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗",
|
||
|
||
"block.create.toolbox.tooltip": "工具箱",
|
||
"block.create.toolbox.tooltip.summary": "發明家的好夥伴。便利且大量的_容納八種_物品",
|
||
"block.create.toolbox.tooltip.condition1": "拾取時",
|
||
"block.create.toolbox.tooltip.behaviour1": "_保留內容物_",
|
||
"block.create.toolbox.tooltip.condition2": "放置於一定範圍內時",
|
||
"block.create.toolbox.tooltip.behaviour2": "_附近玩家_可以按對應的_快捷鍵_ (預設ALT) _遠程_訪問內容物",
|
||
"block.create.toolbox.tooltip.condition3": "當點擊右鍵時",
|
||
"block.create.toolbox.tooltip.behaviour3": "開啟_工具箱介面_",
|
||
|
||
"block.create.stockpile_switch.tooltip": "存量偵測器",
|
||
"block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度",
|
||
"block.create.stockpile_switch.tooltip.condition1": "低於下限或高於上限時",
|
||
"block.create.stockpile_switch.tooltip.behaviour1": "提供紅石訊號",
|
||
|
||
"block.create.content_observer.tooltip": "物品偵測器",
|
||
"block.create.content_observer.tooltip.summary": "偵測_容器_、_管道_或_輸送帶_中,與_過濾器_設定相匹配的_物品_或_流體_",
|
||
"block.create.content_observer.tooltip.condition1": "偵測容器時",
|
||
"block.create.content_observer.tooltip.behaviour1": "偵測到容器內含_匹配的內容物_時,發出_紅石訊號_",
|
||
"block.create.content_observer.tooltip.condition2": "偵測漏斗時",
|
||
"block.create.content_observer.tooltip.behaviour2": "偵測到_匹配的物品_被_轉移_時,發出_紅石脈衝_",
|
||
|
||
"block.create.creative_crate.tooltip": "創造板條箱",
|
||
"block.create.creative_crate.tooltip.summary": "這個容器可以給臨近的_藍圖大炮_提供無限物品以及燃料 (創造模式專屬) ",
|
||
"block.create.creative_crate.tooltip.condition1": "當標記了物品時",
|
||
"block.create.creative_crate.tooltip.behaviour1": "容器將會從虛空中提供_無限量_的標記物品,並且任何放置到容器中的物品都會被_送入虛空_",
|
||
|
||
"item.create.creative_blaze_cake.tooltip": "創造熔岩蛋糕",
|
||
"item.create.creative_blaze_cake.tooltip.summary": "為您的_烈焰使者_提供特別款待。吃完這個蛋糕後,烈焰使者將_永不耗盡燃料_",
|
||
"item.create.creative_blaze_cake.tooltip.condition1": "使用時",
|
||
"item.create.creative_blaze_cake.tooltip.behaviour1": "_循環地_更改烈焰使者的燃燒模式",
|
||
|
||
"block.create.controller_rail.tooltip": "控制鐵軌",
|
||
"block.create.controller_rail.tooltip.summary": "單向電動導軌,能夠精細控制礦車的移動速度",
|
||
"block.create.controller_rail.tooltip.condition1": "輸入紅石訊號時",
|
||
"block.create.controller_rail.tooltip.behaviour1": "根據訊號強度_加速_或_減速_經過的礦車,並將紅石強度傳播到相鄰的控制鐵軌",
|
||
|
||
"item.create.sand_paper.tooltip": "紅砂紙",
|
||
"item.create.sand_paper.tooltip.summary": "用來_打磨_物品的砂紙,可以用_機械手_來實現自動化",
|
||
"item.create.sand_paper.tooltip.condition1": "使用時",
|
||
"item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_準心所指_的物品",
|
||
|
||
"item.create.builders_tea.tooltip": "建築工的茶",
|
||
"item.create.builders_tea.tooltip.summary": "神清氣爽的一天,從這杯完美茶飲開始。恢復_饑餓值_並獲得_加速_效果",
|
||
|
||
"item.create.refined_radiance.tooltip": "光輝石",
|
||
"item.create.refined_radiance.tooltip.summary": "一種用_光輝_鍛造的化合物材料",
|
||
"item.create.refined_radiance.tooltip.condition1": "工作進度",
|
||
"item.create.refined_radiance.tooltip.behaviour1": "在未來的更新中會更新更多用途",
|
||
|
||
"item.create.shadow_steel.tooltip": "暗影鋼",
|
||
"item.create.shadow_steel.tooltip.summary": "一種用_虛空_鍛造的化合物材料",
|
||
"item.create.shadow_steel.tooltip.condition1": "工作進度",
|
||
"item.create.shadow_steel.tooltip.behaviour1": "在未來的更新中會更新更多用途",
|
||
|
||
"item.create.linked_controller.tooltip": "遙控器",
|
||
"item.create.linked_controller.tooltip.summary": "提供_六個_連接到對應_無線紅石鏈路頻道_的_遙控按鈕_",
|
||
"item.create.linked_controller.tooltip.condition1": "當點擊右鍵時",
|
||
"item.create.linked_controller.tooltip.behaviour1": "_切換_模式;遙控器啟動時會接管_移動控制_",
|
||
"item.create.linked_controller.tooltip.condition2": "當潛行右鍵時",
|
||
"item.create.linked_controller.tooltip.behaviour2": "打開_設定面板_",
|
||
"item.create.linked_controller.tooltip.condition3": "當右鍵無線紅石鏈路時",
|
||
"item.create.linked_controller.tooltip.behaviour3": "開啟_綁定模式_,按下_六個控制鍵_之一以綁定_頻率_",
|
||
"item.create.linked_controller.tooltip.condition4": "當右鍵講台時",
|
||
"item.create.linked_controller.tooltip.behaviour4": "把遙控器放到講台上,可以更方便的控制它 (潛行右鍵取回) ",
|
||
|
||
"item.create.diving_helmet.tooltip": "潛水頭盔",
|
||
"item.create.diving_helmet.tooltip.summary": "和_銅製後背包_一起裝備時可以延長在_水下呼吸_的時間",
|
||
"item.create.diving_helmet.tooltip.condition1": "當裝備時",
|
||
"item.create.diving_helmet.tooltip.behaviour1": "提昇_水下呼吸效果_,會緩慢的抽取銅製後背包中的_壓縮空氣_",
|
||
|
||
"item.create.copper_backtank.tooltip": "銅製後背包",
|
||
"item.create.copper_backtank.tooltip.summary": "可裝備的氣罐,用來攜帶壓縮空氣",
|
||
"item.create.copper_backtank.tooltip.condition1": "當裝備時",
|
||
"item.create.copper_backtank.tooltip.behaviour1": "提供_壓縮空氣_給需要的裝備",
|
||
"item.create.copper_backtank.tooltip.condition2": "當放置時,由轉動來補充驅動",
|
||
"item.create.copper_backtank.tooltip.behaviour2": "旋轉的速度決定收集_壓縮空氣_的速率",
|
||
|
||
"block.create.placard.tooltip": "標示牌",
|
||
"block.create.placard.tooltip.summary": "用這個精美的牆板將你的_物品_用黃銅_框起來_。對器械安全!",
|
||
"block.create.placard.tooltip.condition1": "手持物品右鍵時",
|
||
"block.create.placard.tooltip.behaviour1": "_放入_手持的_物品_。若該物品已經存在,則_發出紅石脈衝_",
|
||
"block.create.placard.tooltip.condition2": "當點擊左鍵時",
|
||
"block.create.placard.tooltip.behaviour2": "_移除_標示牌當前的_物品_",
|
||
|
||
"block.create.flywheel.tooltip": "飛輪",
|
||
"block.create.flywheel.tooltip.summary": "用雄偉的黃銅飛輪_裝飾_你的_機械_",
|
||
"block.create.flywheel.tooltip.condition1": "以動力驅動時",
|
||
"block.create.flywheel.tooltip.behaviour1": "開始轉動",
|
||
|
||
"item.create.diving_boots.tooltip": "潛水鞋",
|
||
"item.create.diving_boots.tooltip.summary": "一雙_沈重的鞋子_,可以更順暢地穿越海底",
|
||
"item.create.diving_boots.tooltip.condition1": "當裝備時",
|
||
"item.create.diving_boots.tooltip.behaviour1": "你可以在水下走得更快而且可以跳躍,但是不能游泳。穿著者不會被輸送帶移動",
|
||
|
||
"item.create.crafting_blueprint.tooltip": "合成藍圖",
|
||
"item.create.crafting_blueprint.tooltip.summary": "可以被放置在牆上、地上和天花板。指定一個合成配方,你可以更快速的合成物品;每一格代表一個合成配方",
|
||
"item.create.crafting_blueprint.condition1": "右鍵點擊空格",
|
||
"item.create.crafting_blueprint.behaviour1": "打開_合成界面_讓你_指定配方_和要顯示的物品",
|
||
"item.create.crafting_blueprint.condition2": "右鍵點擊編輯過的格子",
|
||
"item.create.crafting_blueprint.behaviour2": "根據_物品欄_內的物品_使用_這個_配方_合成。_潛行右鍵_可以一次合成_一組_的物品",
|
||
|
||
"item.create.minecart_coupling.tooltip": "礦車連軸器",
|
||
"item.create.minecart_coupling.tooltip.summary": "將多個_礦車_或運輸結構鏈接在一起,構成雄偉的火車",
|
||
"item.create.minecart_coupling.tooltip.condition1": "作用於礦車時",
|
||
"item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起,在移動時將它們保持_恆定的距離_",
|
||
|
||
"item.create.experience_nugget.tooltip": "經驗金塊",
|
||
"item.create.experience_nugget.tooltip.summary": "_叮!_來自奇妙發明的一點_靈感_",
|
||
"item.create.experience_nugget.tooltip.condition1": "使用時",
|
||
"item.create.experience_nugget.tooltip.behaviour1": "得到其中包含的_經驗值_",
|
||
|
||
"block.create.peculiar_bell.tooltip": "黃銅鐘",
|
||
"block.create.peculiar_bell.tooltip.summary": "一個裝飾性的_鐘_,放在_靈魂火_正上方會有意想不到的副作用",
|
||
|
||
"block.create.haunted_bell.tooltip": "靈魂鐘",
|
||
"block.create.haunted_bell.tooltip.summary": "一個受到地獄亡魂_詛咒的鐘_",
|
||
"block.create.haunted_bell.tooltip.condition1": "當拿者或是被敲響時",
|
||
"block.create.haunted_bell.tooltip.behaviour1": "標示附近_不夠亮_、會生成_敵對生物_的地方",
|
||
|
||
|
||
"_": "->------------------------] Ponder Content [------------------------<-",
|
||
|
||
"create.ponder.shared.rpm16": "16 RPM",
|
||
"create.ponder.shared.behaviour_modify_wrench": "使用扳手來調整這個動作",
|
||
"create.ponder.shared.storage_on_contraption": "與結構相連的儲物空間會自動撿取物品",
|
||
"create.ponder.shared.rpm8": "8 RPM",
|
||
"create.ponder.shared.rpm32": "32 RPM",
|
||
"create.ponder.shared.rpm16_source": "轉速:16 RPM",
|
||
"create.ponder.shared.movement_anchors": "有了機殼底盤和強力膠就可以移動大型結構",
|
||
"create.ponder.tag.redstone": "邏輯控制裝置",
|
||
"create.ponder.tag.redstone.description": "這些裝置會在紅石電路中發揮用處",
|
||
"create.ponder.tag.contraption_assembly": "方塊連接物件",
|
||
"create.ponder.tag.contraption_assembly.description": "此物件用於連接各個零件以便組成一個成品",
|
||
"create.ponder.tag.fluids": "流體控制裝置",
|
||
"create.ponder.tag.fluids.description": "這些裝置可傳輸並利用流體",
|
||
"create.ponder.tag.decoration": "裝飾",
|
||
"create.ponder.tag.decoration.description": "這些零件通常用於裝飾",
|
||
"create.ponder.tag.windmill_sails": "風車軸承的帆",
|
||
"create.ponder.tag.windmill_sails.description": "建造風車時用於產生動能的帆,每個帆對風車產生的效果都是同等的",
|
||
"create.ponder.tag.arm_targets": "機械臂的目標物",
|
||
"create.ponder.tag.arm_targets.description": "該裝置可作為機械臂的工作目標",
|
||
"create.ponder.tag.kinetic_appliances": "動力器械",
|
||
"create.ponder.tag.kinetic_appliances.description": "該部件透過動力運作",
|
||
"create.ponder.tag.kinetic_sources": "動力源",
|
||
"create.ponder.tag.kinetic_sources.description": "該部件能夠產生動力",
|
||
"create.ponder.tag.movement_anchor": "運動錨點",
|
||
"create.ponder.tag.movement_anchor.description": "允許建立移動裝置的部件,以各種方式為連接的結構設置動畫",
|
||
"create.ponder.tag.kinetic_relays": "動力傳輸方塊",
|
||
"create.ponder.tag.kinetic_relays.description": "該部件用於傳輸動力",
|
||
"create.ponder.tag.contraption_actor": "特殊行為裝置",
|
||
"create.ponder.tag.contraption_actor.description": "裝置在移動裝置時表現出特殊行為的方塊",
|
||
"create.ponder.tag.creative": "創造模式",
|
||
"create.ponder.tag.creative.description": "該裝置無法在生存模式中獲得",
|
||
"create.ponder.tag.display_sources": "顯示鏈路的訊號源",
|
||
"create.ponder.tag.display_sources.description": "可發送訊號供顯示鏈路讀取的部件或方塊",
|
||
"create.ponder.tag.logistics": "傳輸物品",
|
||
"create.ponder.tag.logistics.description": "該裝置用於物品的傳輸",
|
||
"create.ponder.tag.display_targets": "顯示鏈路的目標",
|
||
"create.ponder.tag.display_targets.description": "可接收顯示鏈路的訊號,並處理或顯示訊息的部件或方塊",
|
||
"create.ponder.tag.train_related": "鐵道設備",
|
||
"create.ponder.tag.train_related.description": "製造或管理火車裝置的零件",
|
||
|
||
"create.ponder.analog_lever.header": "使用可調式拉桿來控制訊號",
|
||
"create.ponder.analog_lever.text_1": "可調式拉桿是一種小巧而輕準的紅石能源",
|
||
"create.ponder.analog_lever.text_2": "右鍵以增加紅石訊號強度",
|
||
"create.ponder.analog_lever.text_3": "潛行右鍵以降低紅石訊號強度",
|
||
|
||
"create.ponder.andesite_tunnel.header": "使用安山岩物品隧道",
|
||
"create.ponder.andesite_tunnel.text_1": "安山岩物品隧道可以覆蓋在輸送帶上",
|
||
"create.ponder.andesite_tunnel.text_2": "當安山岩物品隧道側邊連接到另一條輸送帶時…",
|
||
"create.ponder.andesite_tunnel.text_3": "…隧道將會從經過的整組物品中拿出一個丟到另一條輸送帶上",
|
||
"create.ponder.andesite_tunnel.text_4": "剩餘物品則按照原路輸出",
|
||
|
||
"create.ponder.auto_schedule.header": "車站與火車調度",
|
||
"create.ponder.auto_schedule.text_1": "時刻表可以提供司機員目的地",
|
||
"create.ponder.auto_schedule.text_2": "紅石比較器會在有火車時收到訊號",
|
||
"create.ponder.auto_schedule.text_3": "火車只能從指定的方向進入車站",
|
||
"create.ponder.auto_schedule.text_4": "車站也可以自動分配新的時刻表給司機員",
|
||
"create.ponder.auto_schedule.text_5": "置於車站上的時刻表會自動複製給當前的火車",
|
||
"create.ponder.auto_schedule.text_6": "與手動調度不同,自動調度並不會使司機員攜帶時刻表在身上",
|
||
|
||
"create.ponder.basin.header": "在作業盆中處理物品",
|
||
"create.ponder.basin.text_1": "作業盆可以放入物品或流體來進行處理",
|
||
"create.ponder.basin.text_2": "在每次的處理完成後,作業盆會試著輸出成品到他的側面下方",
|
||
"create.ponder.basin.text_3": "當側面下方有一個有效的容器或設備,作業盆側面會出現一個輸出嘴",
|
||
"create.ponder.basin.text_4": "有很多的容器或設備可以觸發上述現象",
|
||
"create.ponder.basin.text_5": "作業盆輸出的成品會被儲存到該容器或設備內",
|
||
"create.ponder.basin.text_6": "如果側面沒有出現輸出嘴,則作業盆內的成品則不會輸出",
|
||
"create.ponder.basin.text_7": "這個原理用在產生的成品為下一輪處理的原料時相當有用",
|
||
"create.ponder.basin.text_8": "期望的成品將會從作業盆中輸出",
|
||
"create.ponder.basin.text_9": "加裝過濾器可防止未被處理的物品輸出",
|
||
|
||
"create.ponder.bearing_modes.header": "機械軸承的工作模式",
|
||
"create.ponder.bearing_modes.text_1": "當機械軸承停止時,它會控制整個結構停在最近的垂直線上並實體化",
|
||
"create.ponder.bearing_modes.text_2": "你可以控制它不要實體化,或是在結構起始位置才實體化",
|
||
|
||
"create.ponder.belt_casing.header": "包裹住輸送帶",
|
||
"create.ponder.belt_casing.text_1": "安山岩機殼或黃銅機殼可以用來裝飾輸送帶",
|
||
"create.ponder.belt_casing.text_2": "使用扳手可以移除機殼",
|
||
|
||
"create.ponder.belt_connector.header": "使用輸送帶",
|
||
"create.ponder.belt_connector.text_1": "手持輸送帶對兩根傳動軸右鍵以安裝輸送帶",
|
||
"create.ponder.belt_connector.text_2": "不小心點到傳動軸的話可以潛行右鍵來取消選取",
|
||
"create.ponder.belt_connector.text_3": "輸送帶間只要有空間就能安裝額外的傳動軸",
|
||
"create.ponder.belt_connector.text_4": "相同輸送帶接出來的傳動軸轉速及轉向會相同",
|
||
"create.ponder.belt_connector.text_5": "使用扳手可以移除已安裝的傳動軸",
|
||
"create.ponder.belt_connector.text_6": "輸送帶可以被各種染料染色",
|
||
|
||
"create.ponder.belt_directions.header": "輸送帶正確的安裝方向",
|
||
"create.ponder.belt_directions.text_1": "輸送帶不可以隨意聯結",
|
||
"create.ponder.belt_directions.text_2": "1. 輸送帶可以水平連結",
|
||
"create.ponder.belt_directions.text_3": "2. 輸送帶可以對角連結",
|
||
"create.ponder.belt_directions.text_4": "3. 輸送帶可以垂直連結",
|
||
"create.ponder.belt_directions.text_5": "4. 也可以連結在垂直的傳動軸上",
|
||
"create.ponder.belt_directions.text_6": "這些都是可以使用的連接方式,輸送帶可以放置的長度為 2 至 20 格",
|
||
|
||
"create.ponder.belt_transport.header": "將輸送帶用於後勤",
|
||
"create.ponder.belt_transport.text_1": "被啟動的輸送帶能運送物品及實體",
|
||
"create.ponder.belt_transport.text_2": "空手對輸送帶上的物品右鍵即可從輸送帶上取下物品",
|
||
|
||
"create.ponder.blaze_burner.header": "餵食烈焰使者動力爐",
|
||
"create.ponder.blaze_burner.text_1": "烈焰使者動力爐可以用來加熱作業盆",
|
||
"create.ponder.blaze_burner.text_2": "你需要餵食可以燃燒的物品來加熱作業盆",
|
||
"create.ponder.blaze_burner.text_3": "餵食熔岩蛋糕可以讓烈焰使者動力爐加熱到另一個更高的境界",
|
||
"create.ponder.blaze_burner.text_4": "使用機械手或機械臂來將餵食自動化",
|
||
|
||
"create.ponder.brass_funnel.header": "黃銅漏斗",
|
||
"create.ponder.brass_funnel.text_1": "安山岩漏斗每次只能傳輸一個物品",
|
||
"create.ponder.brass_funnel.text_2": "但黃銅漏斗每次可以傳輸整組物品",
|
||
"create.ponder.brass_funnel.text_3": "對漏斗上的過濾格使用滾輪可以調整每次輸出物品的數量",
|
||
"create.ponder.brass_funnel.text_4": "手持物品對漏斗上的過濾格右鍵可以限制漏斗只輸出該物品",
|
||
|
||
"create.ponder.brass_tunnel.header": "使用黃銅隧道",
|
||
"create.ponder.brass_tunnel.text_1": "黃銅隧道必須裝設在輸送帶上",
|
||
"create.ponder.brass_tunnel.text_2": "黃銅隧道輸出入口上都有過濾格",
|
||
"create.ponder.brass_tunnel.text_3": "在輸入口上的過濾器會阻擋不相符的物品",
|
||
"create.ponder.brass_tunnel.text_4": "在輸出口上的過濾器可依種類整理排列物品",
|
||
"create.ponder.brass_tunnel.text_5": "如果數種與過濾相符的物品通過隧道,隧道的分配模式將決定如何處理這些物品",
|
||
"create.ponder.brass_tunnel.text_6": "在平行相鄰的輸送帶上,相鄰的黃銅隧道將會成為一組",
|
||
"create.ponder.brass_tunnel.text_7": "輸入該組內的物品將會採用該組隧道的分配模式輸送",
|
||
"create.ponder.brass_tunnel.text_8": "在這個情況下,物品也能被直接輸入到隧道方塊",
|
||
|
||
"create.ponder.brass_tunnel_modes.header": "黃銅隧道的分配模式",
|
||
"create.ponder.brass_tunnel_modes.text_1": "使用扳手來調整隧道的分配模式",
|
||
"create.ponder.brass_tunnel_modes.text_10": "「同步輸入」 是一種黃銅隧道的特殊設定",
|
||
"create.ponder.brass_tunnel_modes.text_11": "當同組內的所有隧道都有一個可通過的物品時,所有隧道才可輸出物品",
|
||
"create.ponder.brass_tunnel_modes.text_12": "這確保了同組隧道所在的輸送帶都能以同一速率輸出物品",
|
||
"create.ponder.brass_tunnel_modes.text_2": "「分流輸出」 此模式會將物品輸出到該組隧道可用的輸出口",
|
||
"create.ponder.brass_tunnel_modes.text_3": "如果該組隧道內某個輸出口無法再輸出物品,則該輸出口會被跳過",
|
||
"create.ponder.brass_tunnel_modes.text_4": "「強制分流輸出」 模式不會跳過某個無法輸出物品的輸出口,直到該輸出口可以輸出物品",
|
||
"create.ponder.brass_tunnel_modes.text_5": "「輪詢輸入」 模式將會保持整組物品完整性,然後在有輸出口可以輸出時才輸入物品",
|
||
"create.ponder.brass_tunnel_modes.text_6": "如果該組隧道內某個輸出口無法再輸出物品,則該輸出口會被跳過",
|
||
"create.ponder.brass_tunnel_modes.text_7": "「強制輪詢輸入」 模式不會跳過某個無法輸出物品的輸出口,直到該輸出口可以輸出物品",
|
||
"create.ponder.brass_tunnel_modes.text_8": "「鄰近優先」 模式會將物品輸出到該組隧道離物品輸入口最近的出口",
|
||
"create.ponder.brass_tunnel_modes.text_9": "「隨機輸出」 模式會隨機選擇同組隧道的一個輸出口輸出",
|
||
|
||
"create.ponder.cart_assembler.header": "使用礦車裝修站裝修礦車來移動結構",
|
||
"create.ponder.cart_assembler.text_1": "礦車裝修站會將所有連接到礦車的結構裝在礦車上",
|
||
"create.ponder.cart_assembler.text_2": "如果沒有紅時訊號,它會將礦車結構分解成方塊",
|
||
"create.ponder.cart_assembler.text_3": "對礦車結構使用扳手可以將礦車變成物品",
|
||
|
||
"create.ponder.cart_assembler_dual.header": "雙礦車結構",
|
||
"create.ponder.cart_assembler_dual.text_1": "當兩台礦車在同一礦車結構上",
|
||
"create.ponder.cart_assembler_dual.text_2": "任一礦車裝修站收到紅石訊號時,會形成完整的一個礦車結構",
|
||
"create.ponder.cart_assembler_dual.text_3": "整個礦車結構會類似於用礦車連結器連接兩個礦車結構",
|
||
|
||
"create.ponder.cart_assembler_modes.header": "礦車結構的方向設定",
|
||
"create.ponder.cart_assembler_modes.text_1": "礦車結構會隨著礦車方向改變",
|
||
"create.ponder.cart_assembler_modes.text_2": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變",
|
||
"create.ponder.cart_assembler_modes.text_3": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變",
|
||
|
||
"create.ponder.cart_assembler_rails.header": "其他種類的礦車和鐵軌",
|
||
"create.ponder.cart_assembler_rails.text_1": "放在普通鐵軌上的礦車裝修站不會影響礦車的動作",
|
||
"create.ponder.cart_assembler_rails.text_2": "如果裝修站在沒有紅石訊號的動力鐵軌或控制鐵軌上,則礦車會停下直到鐵軌收到紅石訊號",
|
||
"create.ponder.cart_assembler_rails.text_3": "有幾種礦車可以當作錨來使用",
|
||
"create.ponder.cart_assembler_rails.text_4": "熔爐礦車會盡可能維持熔煉狀態,並會拿取鄰近儲存結構上的燃料",
|
||
|
||
"create.ponder.chain_drive.header": "使用鏈式傳動箱傳輸動力",
|
||
"create.ponder.chain_drive.text_1": "同一排上的鏈式傳動箱會互相傳輸動力",
|
||
"create.ponder.chain_drive.text_2": "所有傳動軸此時會朝相同方向旋轉",
|
||
"create.ponder.chain_drive.text_3": "任一個鏈式傳動箱被旋轉 90 度時所有鏈式傳動箱仍可正常運作",
|
||
|
||
"create.ponder.chain_gearshift.header": "使用可調式鏈式變速箱來調整轉速",
|
||
"create.ponder.chain_gearshift.text_1": "未被控制的可調式鏈式變速箱與鏈式傳動箱無異",
|
||
"create.ponder.chain_gearshift.text_2": "當可調式鏈式變速箱被啟動後,它會把轉速提升兩倍傳至其他鏈式傳動箱",
|
||
"create.ponder.chain_gearshift.text_3": "當被啟動的可調式鏈式變速箱並不是動能輸入端,則它會把轉速減半",
|
||
"create.ponder.chain_gearshift.text_4": "上述兩種狀況中,其他鏈式傳動箱都會被可調式鏈式變速箱提升兩倍的轉速",
|
||
"create.ponder.chain_gearshift.text_5": "利用紅石訊號的強度,轉速倍率可以在 1 至 2 倍之間調整",
|
||
"create.ponder.chain_gearshift.text_6": "12 RPM",
|
||
|
||
"create.ponder.chute.header": "使用滑槽向下輸送物品",
|
||
"create.ponder.chute.text_1": "滑槽可以在兩個垂直的儲物空間中輸送物品",
|
||
"create.ponder.chute.text_2": "使用扳手可以讓它產生一個觀景窗",
|
||
"create.ponder.chute.text_3": "在滑槽的側面放置另一個滑槽,會產生一個斜狀的滑槽",
|
||
|
||
"create.ponder.chute_upward.header": "使用滑槽向上輸送物品",
|
||
"create.ponder.chute_upward.text_1": "在滑槽上方或下方使用鼓風機時,物品會根據被向上或向下吹",
|
||
"create.ponder.chute_upward.text_2": "裝備工程師護目鏡以觀測物品的傳輸方向",
|
||
"create.ponder.chute_upward.text_3": "如滑槽底端被擋住,則物品只能由側邊進行輸出入",
|
||
|
||
"create.ponder.clockwork_bearing.header": "使用時鐘軸承來建造時鐘結構",
|
||
"create.ponder.clockwork_bearing.text_1": "時鐘軸承會黏住其前方方塊產生一個時針結構",
|
||
"create.ponder.clockwork_bearing.text_2": "在輸入動力後,該結構會依照遊戲時間來旋轉",
|
||
"create.ponder.clockwork_bearing.text_3": "3:00",
|
||
"create.ponder.clockwork_bearing.text_4": "4:00",
|
||
"create.ponder.clockwork_bearing.text_5": "對軸承右鍵會使結構啟動或停止",
|
||
"create.ponder.clockwork_bearing.text_6": "在時針結構的前方可再增加一組分針結構",
|
||
"create.ponder.clockwork_bearing.text_7": "你必須確保時針分針結構間未被使用強力膠之類的相連零件",
|
||
"create.ponder.clockwork_bearing.text_8": "分針結構此時將正常運作",
|
||
|
||
"create.ponder.clutch.header": "使用離合器控制動力",
|
||
"create.ponder.clutch.text_1": "離合器能將動力沿直線傳輸",
|
||
"create.ponder.clutch.text_2": "當離合器被啟動,離合器會中斷動力傳輸",
|
||
|
||
"create.ponder.cog_speedup.header": "使用大小齒輪來變速",
|
||
"create.ponder.cog_speedup.text_1": "大齒輪與小齒輪可以斜向連接",
|
||
"create.ponder.cog_speedup.text_2": "大齒輪帶動小齒輪旋轉時,轉速加倍",
|
||
"create.ponder.cog_speedup.text_3": "小齒輪帶動大齒輪旋轉時,轉速減半",
|
||
|
||
"create.ponder.cogwheel.header": "使用齒輪來傳輸動力",
|
||
"create.ponder.cogwheel.text_1": "齒輪會將動力傳輸至臨近的齒輪",
|
||
"create.ponder.cogwheel.text_2": "以此方式連接的齒輪,旋轉方向相反",
|
||
|
||
"create.ponder.cogwheel_casing.header": "齒輪裝殼",
|
||
"create.ponder.cogwheel_casing.text_1": "黃銅或安山岩機殼可用於裝飾齒輪",
|
||
"create.ponder.cogwheel_casing.text_2": "裝殼後添加的組件不會與傳動軸相連",
|
||
"create.ponder.cogwheel_casing.text_3": "扳手可用於切換連接",
|
||
|
||
"create.ponder.creative_fluid_tank.header": "創造流體儲存罐",
|
||
"create.ponder.creative_fluid_tank.text_1": "創造流體儲存罐可以提供無限的流體",
|
||
"create.ponder.creative_fluid_tank.text_2": "拿著一個流體物品點擊可以設定它",
|
||
"create.ponder.creative_fluid_tank.text_3": "現在管線網路可以無限制的從它抽取流體",
|
||
"create.ponder.creative_fluid_tank.text_4": "任何被抽進創造流體儲存罐的流體都會消失",
|
||
|
||
"create.ponder.creative_motor.header": "使用創造馬達產生動力",
|
||
"create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動力,而且體積相當小巧",
|
||
"create.ponder.creative_motor.text_2": "對其背後面板滑動滾輪,可以改變馬達的轉速",
|
||
|
||
"create.ponder.creative_motor_mojang.header": "Mojang's Enigma",
|
||
|
||
"create.ponder.crushing_wheels.header": "使用粉碎輪處理物品",
|
||
"create.ponder.crushing_wheels.text_1": "一對粉碎輪,可以有效地進行研磨",
|
||
"create.ponder.crushing_wheels.text_2": "它們的輸入軸必須使兩個輪子契合的轉動",
|
||
"create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都會被粉碎處理",
|
||
"create.ponder.crushing_wheels.text_4": "你也可以使用自動化進行物品的輸入以及撿取",
|
||
|
||
"create.ponder.deployer.header": "使用機械手",
|
||
"create.ponder.deployer.text_1": "在機械手獲得動力後能夠模仿玩家的各種行為",
|
||
"create.ponder.deployer.text_10": "對機械手手部右鍵,即可將手上的物品給它使用",
|
||
"create.ponder.deployer.text_11": "物品也可以自動化輸入到機械手內",
|
||
"create.ponder.deployer.text_12": "機械手附帶一個過濾格",
|
||
"create.ponder.deployer.text_13": "當設定了過濾後,只有當它的手中物品與過濾格相符時,它才會工作",
|
||
"create.ponder.deployer.text_14": "只有與過濾格相符的物品才可輸入…",
|
||
"create.ponder.deployer.text_15": "…不符的物品可被取出來",
|
||
"create.ponder.deployer.text_2": "它只會與它正前方兩格處的位置進行互動",
|
||
"create.ponder.deployer.text_3": "放在在它面前的方塊不會阻攔它的工作",
|
||
"create.ponder.deployer.text_4": "機械手可以:",
|
||
"create.ponder.deployer.text_5": "放置方塊",
|
||
"create.ponder.deployer.text_6": "使用物品",
|
||
"create.ponder.deployer.text_7": "啟動方塊",
|
||
"create.ponder.deployer.text_8": "採收方塊",
|
||
"create.ponder.deployer.text_9": "以及攻擊生物",
|
||
|
||
"create.ponder.deployer_contraption.header": "在裝置上使用機械手",
|
||
"create.ponder.deployer_contraption.text_1": "當機械手在移動的結構上時…",
|
||
"create.ponder.deployer_contraption.text_2": "機械手會對每一個經過的方塊使用裝置中任意容器內的物品",
|
||
"create.ponder.deployer_contraption.text_3": "可以透過過濾格來指定其從存儲空間中抽取的物品",
|
||
|
||
"create.ponder.deployer_modes.header": "機械手的工作模式",
|
||
"create.ponder.deployer_modes.text_1": "在設設情況下,機械手模仿玩家的右鍵",
|
||
"create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵",
|
||
|
||
"create.ponder.deployer_processing.header": "用機械手處理物品",
|
||
"create.ponder.deployer_processing.text_1": "拿著適當物品的機械手可以處理下面的物品",
|
||
"create.ponder.deployer_processing.text_2": "待處理的物品可以是掉落狀態或是被放在置物台上",
|
||
"create.ponder.deployer_processing.text_3": "當物品被放在輸送帶上時…",
|
||
"create.ponder.deployer_processing.text_4": "機械手會抓住他並且自動處理",
|
||
|
||
"create.ponder.deployer_redstone.header": "使用紅石控制機械手",
|
||
"create.ponder.deployer_redstone.text_1": "當機械手收到紅時訊號時會停止工作",
|
||
"create.ponder.deployer_redstone.text_2": "在停止工作前,機械手會完成目前手頭上的工作",
|
||
"create.ponder.deployer_redstone.text_3": "因此,輸入脈衝訊號可以使其每次只進行一個週期的工作",
|
||
|
||
"create.ponder.depot.header": "使用置物台",
|
||
"create.ponder.depot.text_1": "置物台可以被當成一個「靜止的」傳送帶原件使用",
|
||
"create.ponder.depot.text_2": "右鍵可以手動放置或取下物品",
|
||
"create.ponder.depot.text_3": "與傳送帶一樣,它也可以將其內的物品轉送到其他設備中進行加工…",
|
||
"create.ponder.depot.text_4": "…同時物品也可以被機械手存取",
|
||
|
||
"create.ponder.display_board.header": "使用顯示板",
|
||
"create.ponder.display_board.text_1": "顯示板是可選擇性擴充的標誌",
|
||
"create.ponder.display_board.text_2": "它們需要動力才能運作",
|
||
"create.ponder.display_board.text_3": "可以透過命名牌顯示文字…",
|
||
"create.ponder.display_board.text_4": "…或透過顯示鏈路",
|
||
"create.ponder.display_board.text_5": "染料可以應用於顯示板的各行",
|
||
"create.ponder.display_board.text_6": "空手點擊可以重設",
|
||
|
||
"create.ponder.display_link.header": "設置顯示鏈路",
|
||
"create.ponder.display_link.text_1": "顯示鏈路用於可視化動態訊息",
|
||
"create.ponder.display_link.text_2": "首先,右鍵目標顯示器…",
|
||
"create.ponder.display_link.text_3": "…然後將其放到想要讀取的方塊上",
|
||
"create.ponder.display_link.text_4": "打開界面,以選擇和配置想發送的內容",
|
||
"create.ponder.display_link.text_5": "顯示器將從鏈路接收訊息",
|
||
"create.ponder.display_link.text_6": "並非所有方塊都可以作為訊號源",
|
||
"create.ponder.display_link.text_7": "每種相容的方塊都提供獨特的訊息",
|
||
"create.ponder.display_link.text_8": "顯示鏈路可以在多種不同的顯示器上運作",
|
||
|
||
"create.ponder.display_link_redstone.header": "以紅石控制",
|
||
"create.ponder.display_link_redstone.text_1": "接收紅石訊號時,顯示鏈路將停止更新訊息",
|
||
"create.ponder.display_link_redstone.text_2": "紅石訊號一旦消失,計時器會重置並立即發送訊息",
|
||
"create.ponder.display_link_redstone.text_3": "從訊號源發出的紅石訊號不會造成影響",
|
||
|
||
"create.ponder.empty_blaze_burner.header": "使用空的烈焰使者動力爐",
|
||
"create.ponder.empty_blaze_burner.text_1": "手持空的烈焰使者動力爐右鍵烈焰使者來抓取烈焰使者",
|
||
"create.ponder.empty_blaze_burner.text_2": "或者,也可以透過右鍵烈焰使者刷怪籠來填充啟動烈焰使者動力爐",
|
||
"create.ponder.empty_blaze_burner.text_3": "這樣,你便有了一個可供部分機器加工的熱源",
|
||
"create.ponder.empty_blaze_burner.text_4": "如果是為了美觀,空的烈焰使者動力爐也可以被打火石點燃",
|
||
"create.ponder.empty_blaze_burner.text_5": "可以放入靈魂物品將火焰轉化成靈魂火",
|
||
"create.ponder.empty_blaze_burner.text_6": "但是,這樣的熱源不足以給機器加工提供足夠的熱量",
|
||
|
||
"create.ponder.encased_fluid_pipe.header": "流體管道箱",
|
||
"create.ponder.encased_fluid_pipe.text_1": "銅製機殼可以裝飾流體管道",
|
||
"create.ponder.encased_fluid_pipe.text_2": "除了遮蔽流體管道以外,流體管道箱並不會改變管道的連接狀態",
|
||
"create.ponder.encased_fluid_pipe.text_3": "流體管道箱不會因旁邊新增或移除管道而產生反應",
|
||
|
||
"create.ponder.fan_direction.header": "鼓風機的氣流",
|
||
"create.ponder.fan_direction.text_1": "鼓風機藉由動力製造氣流",
|
||
"create.ponder.fan_direction.text_2": "流速以及方向由輸入軸的強弱以及方向而定",
|
||
|
||
"create.ponder.fan_processing.header": "使用鼓風機加工物品",
|
||
"create.ponder.fan_processing.text_1": "當氣流吹過熔岩時,氣流會被加熱",
|
||
"create.ponder.fan_processing.text_2": "熱氣流中的物品會被冶煉",
|
||
"create.ponder.fan_processing.text_3": "但在氣流中的食物會被直接燒成灰",
|
||
"create.ponder.fan_processing.text_4": "而想要烹飪食物,必須要透過吹過火焰的氣流來煙燻食物",
|
||
"create.ponder.fan_processing.text_5": "當氣流吹過水後,便可用於洗滌物品",
|
||
"create.ponder.fan_processing.text_6": "這種加工方法可以做到不少有趣的事情",
|
||
"create.ponder.fan_processing.text_7": "鼓風機的轉速對加工的速度沒有影響,只影響氣流的吹拂距離",
|
||
"create.ponder.fan_processing.text_8": "而那些放置在置物台或者傳送帶上的物品,鼓風機也是可以處理的",
|
||
|
||
"create.ponder.fluid_pipe_flow.header": "始用銅製管道來移動流體",
|
||
"create.ponder.fluid_pipe_flow.text_1": "流體管可以連接兩個或更多的流體來源與目標",
|
||
"create.ponder.fluid_pipe_flow.text_2": "使用扳手可以在一段直管線上開窗戶",
|
||
"create.ponder.fluid_pipe_flow.text_3": "有窗戶的管線側面不會連接到其他管線",
|
||
"create.ponder.fluid_pipe_flow.text_4": "機械幫浦可以讓管線運輸流體",
|
||
"create.ponder.fluid_pipe_flow.text_5": "一開始不會有流體被抽出來",
|
||
"create.ponder.fluid_pipe_flow.text_6": "直到兩端被連接起來,才會有流體被抽過去",
|
||
"create.ponder.fluid_pipe_flow.text_7": "因此,管線裡不會「物理上的」含有流體",
|
||
|
||
"create.ponder.fluid_pipe_interaction.header": "抽取並填滿流體罐",
|
||
"create.ponder.fluid_pipe_interaction.text_1": "管線網路的終端可以和很多東西互動",
|
||
"create.ponder.fluid_pipe_interaction.text_2": "任何有意體容量的方塊都可以被抽取和填滿",
|
||
"create.ponder.fluid_pipe_interaction.text_3": "在開放端口前的流體源方塊可以被抽走",
|
||
"create.ponder.fluid_pipe_interaction.text_4": "當流體被排放出來時會產生新的流體源方塊",
|
||
"create.ponder.fluid_pipe_interaction.text_5": "管線也可以直接從其他方塊中抽取流體",
|
||
|
||
"create.ponder.fluid_tank_sizes.header": "流體罐的尺寸",
|
||
"create.ponder.fluid_tank_sizes.text_1": "可以組合流體罐以增加總容量",
|
||
"create.ponder.fluid_tank_sizes.text_2": "底部最多可以是 3x3 的正方形…",
|
||
"create.ponder.fluid_tank_sizes.text_3": "…最多可以堆疊 30 層",
|
||
"create.ponder.fluid_tank_sizes.text_4": "扳手可以用來開關窗戶",
|
||
|
||
"create.ponder.fluid_tank_storage.header": "在流體罐中儲存流體",
|
||
"create.ponder.fluid_tank_storage.text_1": "流體罐中可儲存大量的流體",
|
||
"create.ponder.fluid_tank_storage.text_2": "管線體網路可以從任何一邊抽取或是輸入流體",
|
||
"create.ponder.fluid_tank_storage.text_3": "紅石比較器可以輸出流體容量",
|
||
"create.ponder.fluid_tank_storage.text_4": "但是,在生存模式你不能直接存入、取出流體",
|
||
"create.ponder.fluid_tank_storage.text_5": "你可以用作業盆、分液池或流體灌注器和管線網路互動",
|
||
|
||
"create.ponder.funnel_compat.header": "漏斗的相容性",
|
||
"create.ponder.funnel_compat.text_1": "漏斗可以與一些其他組件互動",
|
||
"create.ponder.funnel_compat.text_2": "機械圓鋸機",
|
||
"create.ponder.funnel_compat.text_3": "置物台",
|
||
"create.ponder.funnel_compat.text_4": "分液池",
|
||
|
||
"create.ponder.funnel_direction.header": "物流方向",
|
||
"create.ponder.funnel_direction.text_1": "直接放置時,漏斗會將物品從容器中取出",
|
||
"create.ponder.funnel_direction.text_2": "潛行放置時,漏斗會將物品置入容器中",
|
||
"create.ponder.funnel_direction.text_3": "使用扳手可以改變漏斗的存取模式",
|
||
"create.ponder.funnel_direction.text_4": "對大多數朝向放置的漏斗都具有此特性",
|
||
"create.ponder.funnel_direction.text_5": "在傳送帶末端放置的漏斗會根據傳送帶的傳動方向存/取物品",
|
||
|
||
"create.ponder.funnel_intro.header": "使用漏斗",
|
||
"create.ponder.funnel_intro.text_1": "用漏斗來存取物品欄內的物品,可謂又快又好",
|
||
|
||
"create.ponder.funnel_redstone.header": "紅石訊號控制",
|
||
"create.ponder.funnel_redstone.text_1": "紅石訊號會使漏斗停止工作",
|
||
|
||
"create.ponder.funnel_transfer.header": "直接運輸",
|
||
"create.ponder.funnel_transfer.text_1": "漏斗無法將物品傳輸到非開放式的物品欄中",
|
||
"create.ponder.funnel_transfer.text_2": "滑槽和智慧滑槽更適用於這樣的場景",
|
||
"create.ponder.funnel_transfer.text_3": "水平傳輸也是如此,也許傳送帶更方便快捷",
|
||
|
||
"create.ponder.gantry_carriage.header": "使用起重機",
|
||
"create.ponder.gantry_carriage.text_1": "起重機可以被放置在起重機導軌上,並且可以沿著起重機導軌運動",
|
||
"create.ponder.gantry_carriage.text_2": "起重機可以移動其黏附的方塊",
|
||
|
||
"create.ponder.gantry_cascaded.header": "串聯起重機",
|
||
"create.ponder.gantry_cascaded.text_1": "無需強力膠,起重機便可與導軌相連",
|
||
"create.ponder.gantry_cascaded.text_2": "即使是在移動的起重機導軌上也是如此",
|
||
"create.ponder.gantry_cascaded.text_3": "因此,起重機系統可以串聯起來,以在多個軸上運動",
|
||
|
||
"create.ponder.gantry_direction.header": "起重機移動方向",
|
||
"create.ponder.gantry_direction.text_1": "導軌可以以相反的方向運作",
|
||
"create.ponder.gantry_direction.text_2": "起重機的移動方向取決於導軌的朝向",
|
||
"create.ponder.gantry_direction.text_3": "…以及導軌的轉向",
|
||
"create.ponder.gantry_direction.text_4": "規則同樣適用於起重機的動力傳輸",
|
||
|
||
"create.ponder.gantry_redstone.header": "起重機的動力傳輸",
|
||
"create.ponder.gantry_redstone.text_1": "以紅石訊號充能導軌,可以讓起重機停止移動",
|
||
"create.ponder.gantry_redstone.text_2": "作為替代,導軌上的動力會傳輸到起重機的輸出軸上",
|
||
|
||
"create.ponder.gantry_shaft.header": "使用起重機導軌",
|
||
"create.ponder.gantry_shaft.text_1": "起重機導軌組成了起重機結構的基礎,與其相接的起重機可以沿著杆進行移動",
|
||
"create.ponder.gantry_shaft.text_2": "起重機結構可以移動與其相接的方塊",
|
||
|
||
"create.ponder.gearbox.header": "使用十字齒輪箱傳輸動力",
|
||
"create.ponder.gearbox.text_1": "更改旋轉軸,很容易使得整個旋轉體系變得臃腫不堪",
|
||
"create.ponder.gearbox.text_2": "十字齒輪箱則是替代方案,它的體積更為小巧緊",
|
||
"create.ponder.gearbox.text_3": "側邊連接的傳動桿,旋轉方向與輸入端一致",
|
||
"create.ponder.gearbox.text_4": "直線連接的傳動桿,旋轉方向會被反轉",
|
||
|
||
"create.ponder.gearshift.header": "使用反轉齒輪箱控制動力",
|
||
"create.ponder.gearshift.text_1": "反轉齒輪箱可以直線傳輸旋轉",
|
||
"create.ponder.gearshift.text_2": "輸入紅石訊號後,輸出端的旋轉方向會被反轉",
|
||
|
||
"create.ponder.hand_crank.header": "使用手搖把手產生動力",
|
||
"create.ponder.hand_crank.text_1": "玩家可以使用手搖把手來手動產生動力",
|
||
"create.ponder.hand_crank.text_2": "按住右鍵可以逆時針旋轉它",
|
||
"create.ponder.hand_crank.text_3": "它產生的轉速相對較高",
|
||
"create.ponder.hand_crank.text_4": "潛行長按右鍵可以順時針旋轉它",
|
||
|
||
"create.ponder.hose_pulley.header": "使用軟管滑輪抽取、填滿流體",
|
||
"create.ponder.hose_pulley.text_1": "軟管滑輪可以用來抽取、填滿大量的流體",
|
||
"create.ponder.hose_pulley.text_2": "你可以透過輸入轉動來控制軟管的高度",
|
||
"create.ponder.hose_pulley.text_3": "反轉時可以收回軟管",
|
||
"create.ponder.hose_pulley.text_4": "另一邊可以連接管線",
|
||
"create.ponder.hose_pulley.text_5": "相連的管線網路可以提供流體…",
|
||
"create.ponder.hose_pulley.text_6": "…或是從池子裡抽取流體",
|
||
"create.ponder.hose_pulley.text_7": "抽取或填滿的速度取決於管線系統的吞吐量",
|
||
|
||
"create.ponder.hose_pulley_infinite.header": "被動填充和排放大量流體",
|
||
"create.ponder.hose_pulley_infinite.text_1": "將軟管滑輪接觸到足夠大的海洋中時…",
|
||
"create.ponder.hose_pulley_infinite.text_2": "海洋會被視為無限流體源",
|
||
"create.ponder.hose_pulley_infinite.text_3": "管線網路可以無限的抽取、排放流體到海洋中而不影響海洋",
|
||
|
||
"create.ponder.hose_pulley_level.header": "軟管滑輪抽取、填滿水平面",
|
||
"create.ponder.hose_pulley_level.text_1": "完全縮回時,軟管滑輪無法操作",
|
||
"create.ponder.hose_pulley_level.text_2": "抽取工作將由上而下進行",
|
||
"create.ponder.hose_pulley_level.text_3": "水平面將停在軟管末端的正下方",
|
||
"create.ponder.hose_pulley_level.text_4": "而填充工作將由下而上進行將由上而下進行",
|
||
"create.ponder.hose_pulley_level.text_5": "水平面不會超過軟管末端",
|
||
|
||
"create.ponder.item_drain.header": "使用分液池清空流體容器",
|
||
"create.ponder.item_drain.text_1": "分液池可以從流體容器中清空抽取流體",
|
||
"create.ponder.item_drain.text_2": "點擊右鍵可以把你手上的流體倒進去",
|
||
"create.ponder.item_drain.text_3": "當從旁邊輸入物品…",
|
||
"create.ponder.item_drain.text_4": "…他會從上方滑過,並清空裡面的流體",
|
||
"create.ponder.item_drain.text_5": "現在流體網路可以抽取分液池中的流體了",
|
||
|
||
"create.ponder.item_vault_sizes.header": "倉儲的尺寸",
|
||
"create.ponder.item_vault_sizes.text_1": "倉儲可以合併,以增加容量",
|
||
"create.ponder.item_vault_sizes.text_2": "它們的直徑可達 3 個方塊寬…",
|
||
"create.ponder.item_vault_sizes.text_3": "…而長度可以增長到直徑的 3 倍",
|
||
|
||
"create.ponder.item_vault_storage.header": "儲存物品至倉儲",
|
||
"create.ponder.item_vault_storage.text_1": "倉儲可用於存儲大量物品",
|
||
"create.ponder.item_vault_storage.text_2": "但是,不能手動存放或提取內容物",
|
||
"create.ponder.item_vault_storage.text_3": "任何用於物品傳輸的部件都可以嵌入…",
|
||
"create.ponder.item_vault_storage.text_4": "…並從該容器中提取內容物",
|
||
|
||
"create.ponder.large_cogwheel.header": "使用大齒輪傳輸動力",
|
||
"create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接",
|
||
"create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向",
|
||
|
||
"create.ponder.linear_chassis_attachment.header": "使用機殼底盤黏合方塊",
|
||
"create.ponder.linear_chassis_attachment.text_1": "它的開放面可以變為黏性面",
|
||
"create.ponder.linear_chassis_attachment.text_2": "再度點擊黏性面,可以將它的相反面也變得具有黏性",
|
||
"create.ponder.linear_chassis_attachment.text_3": "空手潛行右鍵可以移除此面的黏性物",
|
||
"create.ponder.linear_chassis_attachment.text_4": "黏性面可以將此面前方的一長條方塊黏住",
|
||
"create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精確控制底盤的影響範圍",
|
||
"create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 滑動滾輪,你可以一次性調節所有底盤的影響範圍",
|
||
"create.ponder.linear_chassis_attachment.text_7": "若想讓底盤的其他面也能黏方塊,你需要用到強力膠",
|
||
"create.ponder.linear_chassis_attachment.text_8": "利用這些機制,任何形狀的機制都可以像裝置那樣移動",
|
||
|
||
"create.ponder.linear_chassis_group.header": "成組移動機殼底盤",
|
||
"create.ponder.linear_chassis_group.text_1": "相鄰的機殼底盤可以相互連接在一起",
|
||
"create.ponder.linear_chassis_group.text_2": "其中的一個底盤若被移動,其餘的底盤也會跟著移動",
|
||
"create.ponder.linear_chassis_group.text_3": "不同種類的底盤,或者是朝向不一致的底盤,將不會相連",
|
||
|
||
"create.ponder.mechanical_arm.header": "設置機械臂",
|
||
"create.ponder.mechanical_arm.text_1": "你得在放置機械臂之前就設定好它的輸入以及輸出端",
|
||
"create.ponder.mechanical_arm.text_2": "手持機械臂右鍵某個存儲空間,可以將其指定為目標",
|
||
"create.ponder.mechanical_arm.text_3": "再度右鍵可以將其在輸入端 (藍色) 以及輸出端 (橙色) 之間切換",
|
||
"create.ponder.mechanical_arm.text_4": "左鍵組件可以移除選擇",
|
||
"create.ponder.mechanical_arm.text_5": "將機械臂放下來後,它會將此前選擇的方塊作為目標",
|
||
"create.ponder.mechanical_arm.text_6": "在有效範圍內,機械臂可以有任意數量的輸出以及輸入端",
|
||
"create.ponder.mechanical_arm.text_7": "然而,並不是所有的存儲空間可以被直接互動",
|
||
"create.ponder.mechanical_arm.text_8": "在此情況下,漏斗和置物台可以解決此問題",
|
||
|
||
"create.ponder.mechanical_arm_filtering.header": "過濾機械臂的輸出端",
|
||
"create.ponder.mechanical_arm_filtering.text_1": "輸入",
|
||
"create.ponder.mechanical_arm_filtering.text_2": "輸出",
|
||
"create.ponder.mechanical_arm_filtering.text_3": "有時,你會想著利用某種過濾限煞車力臂的目標",
|
||
"create.ponder.mechanical_arm_filtering.text_4": "機械臂自身並不提供任何過濾選項",
|
||
"create.ponder.mechanical_arm_filtering.text_5": "然而,若將黃銅漏斗作為目標,則漏斗的過濾槽則可以應用至機械臂上",
|
||
"create.ponder.mechanical_arm_filtering.text_6": "機械臂足夠聰明,它不會去拿取那些它無法分配的物品",
|
||
|
||
"create.ponder.mechanical_arm_modes.header": "機械臂的分配模式",
|
||
"create.ponder.mechanical_arm_modes.text_1": "輸入",
|
||
"create.ponder.mechanical_arm_modes.text_2": "輸出",
|
||
"create.ponder.mechanical_arm_modes.text_3": "若機械臂必須在數個有效的輸出端之間作出選擇…",
|
||
"create.ponder.mechanical_arm_modes.text_4": "…它會依照自己的設定選擇特定的行為",
|
||
"create.ponder.mechanical_arm_modes.text_5": "手持扳手對其滑動滾輪,可以改變其設定",
|
||
"create.ponder.mechanical_arm_modes.text_6": "輪詢調度模式很好理解,即循環輸出至所有有效的輸出端",
|
||
"create.ponder.mechanical_arm_modes.text_7": "如果某個輸出端無法容納更多物品,則它會被跳過",
|
||
"create.ponder.mechanical_arm_modes.text_8": "強制輪詢調度不會跳過任何輸出端,機械臂會一直等待,直到輸出端有空位容納物品輸入",
|
||
"create.ponder.mechanical_arm_modes.text_9": "最近優先模式會使得機械臂先將物品輸出至更早被選擇的輸出端",
|
||
|
||
"create.ponder.mechanical_arm_redstone.header": "利用紅石訊號控制機械臂",
|
||
"create.ponder.mechanical_arm_redstone.text_1": "輸入紅石訊號後,機械臂會停止工作",
|
||
"create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它會完成目前正在進行的工作週期",
|
||
"create.ponder.mechanical_arm_redstone.text_3": "因此,輸入單次負紅石脈衝可以精確控制機械臂,使其每次只進行單個週期的工作",
|
||
|
||
"create.ponder.mechanical_bearing.header": "使用機械軸承移動結構",
|
||
"create.ponder.mechanical_bearing.text_1": "機械軸承會與其前方的方塊黏合在一起",
|
||
"create.ponder.mechanical_bearing.text_2": "接收到動力後,它會將這一黏合結構組裝為旋轉裝置",
|
||
|
||
"create.ponder.mechanical_crafter.header": "設置機械合成器",
|
||
"create.ponder.mechanical_crafter.text_1": "機械合成器陣列可用於自動化任何合成配方的製作",
|
||
"create.ponder.mechanical_crafter.text_2": "使用扳手可以調控合成器的合成通路",
|
||
"create.ponder.mechanical_crafter.text_3": "所有的合成通路必須匯集到任意一側的一個出口,整套合成器方可算是設置正確",
|
||
"create.ponder.mechanical_crafter.text_4": "輸出產物會被放入位於出口的存儲空間中",
|
||
"create.ponder.mechanical_crafter.text_5": "機械合成器的運轉需要動力的供應",
|
||
"create.ponder.mechanical_crafter.text_6": "右鍵合成器正面,可以手動放入物品",
|
||
"create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就會開始",
|
||
"create.ponder.mechanical_crafter.text_8": "而對於那些沒有完全占滿所有合成器槽位的配方,你可以輸入紅石訊號強制啟動合成",
|
||
|
||
"create.ponder.mechanical_crafter_connect.header": "為合成器連接物品欄",
|
||
"create.ponder.mechanical_crafter_connect.text_1": "合成器可以自動接受向其輸入的物品",
|
||
"create.ponder.mechanical_crafter_connect.text_2": "對其背面使用扳手,可以連接合成器",
|
||
"create.ponder.mechanical_crafter_connect.text_3": "所有相連的合成器可以訪問同一個位置的輸入",
|
||
|
||
"create.ponder.mechanical_crafter_covers.header": "蓋住機械合成器的合成槽",
|
||
"create.ponder.mechanical_crafter_covers.text_1": "有些配方需要額外的合成器,來補足合成通路上的間隙",
|
||
"create.ponder.mechanical_crafter_covers.text_2": "使用合成槽蓋板,合成器會在合成進行時的行為就如同一個空的合成槽位",
|
||
"create.ponder.mechanical_crafter_covers.text_3": "被蓋住的合成器並不會阻斷共享輸入端的影響",
|
||
|
||
"create.ponder.mechanical_drill.header": "使用機械鑽頭破壞方塊",
|
||
"create.ponder.mechanical_drill.text_1": "當向其輸入動力後,機械鑽頭會破壞它面前的方塊",
|
||
"create.ponder.mechanical_drill.text_2": "它的挖掘速度取決於輸入軸的轉速",
|
||
|
||
"create.ponder.mechanical_drill_contraption.header": "在裝置中使用機械鑽頭",
|
||
"create.ponder.mechanical_drill_contraption.text_1": "在運動裝置中使用機械鑽頭時…",
|
||
"create.ponder.mechanical_drill_contraption.text_2": "…它會破壞掉它撞上的方塊",
|
||
|
||
"create.ponder.mechanical_harvester.header": "在裝置中使用機械收割機",
|
||
"create.ponder.mechanical_harvester.text_1": "在運動裝置中使用機械收割機時…",
|
||
"create.ponder.mechanical_harvester.text_2": "它會採收其路徑上的作物,並重設這些作物的生長進度",
|
||
|
||
"create.ponder.mechanical_mixer.header": "使用機械攪拌器處理物品",
|
||
"create.ponder.mechanical_mixer.text_1": "使用攪拌器和工作盆,你可以自動化某些合成配方",
|
||
"create.ponder.mechanical_mixer.text_2": "有效配方包括各種無序合成配方,以及一些額外的配方",
|
||
"create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰使者動力爐提供熱量",
|
||
"create.ponder.mechanical_mixer.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
|
||
|
||
"create.ponder.mechanical_piston.header": "使用機械活塞移動結構",
|
||
"create.ponder.mechanical_piston.text_1": "機械活塞可以移動它前方的方塊",
|
||
"create.ponder.mechanical_piston.text_2": "移動速度和方向取決於輸入軸",
|
||
"create.ponder.mechanical_piston.text_3": "黏性機械活塞可以將相接的方塊拉回來",
|
||
|
||
"create.ponder.mechanical_piston_modes.header": "機械活塞的移動模式",
|
||
"create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移動的結構就會回退到方塊狀態",
|
||
"create.ponder.mechanical_piston_modes.text_2": "你也可以將其設定為從不方塊化,或者只在起始位置方塊化",
|
||
|
||
"create.ponder.mechanical_plough.header": "在裝置中使用機械犁",
|
||
"create.ponder.mechanical_plough.text_1": "在運動裝置中使用機械犁時…",
|
||
"create.ponder.mechanical_plough.text_2": "…它會破壞掉那些不具有固體碰撞箱的方塊",
|
||
"create.ponder.mechanical_plough.text_3": "此外,機械犁可以耕地",
|
||
"create.ponder.mechanical_plough.text_4": "…它也可以在不傷害實體的情況下推動它們",
|
||
|
||
"create.ponder.mechanical_press.header": "使用機械鍛壓機處理物品",
|
||
"create.ponder.mechanical_press.text_1": "機械鍛壓機可以處理位於其下方的物品",
|
||
"create.ponder.mechanical_press.text_2": "在其下方丟入物品,或者將物品放在置物台上,都算作有效的物品輸入",
|
||
"create.ponder.mechanical_press.text_3": "若物品被輸入時正位於傳送帶上…",
|
||
"create.ponder.mechanical_press.text_4": "輥軋機會使物品停下,然後自動處理這一物品",
|
||
|
||
"create.ponder.mechanical_press_compacting.header": "使用機械鍛壓機壓縮物品",
|
||
"create.ponder.mechanical_press_compacting.text_1": "對放置於工作盆內的物品進行輥軋,可以將這些物品壓縮在一起",
|
||
"create.ponder.mechanical_press_compacting.text_2": "壓縮意指任何同種物品填滿了 2x2 或者 3x3 網格的配方,以及一些額外的配方",
|
||
"create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰使者動力爐提供熱量",
|
||
"create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
|
||
|
||
"create.ponder.mechanical_pump_flow.header": "使用機械幫浦抽運送流體",
|
||
"create.ponder.mechanical_pump_flow.text_1": "機械幫浦為與其連接的管線提供動力",
|
||
"create.ponder.mechanical_pump_flow.text_2": "轉動時,箭頭指向流體的方向",
|
||
"create.ponder.mechanical_pump_flow.text_3": "在他後面的網路現在可以抽取流體…",
|
||
"create.ponder.mechanical_pump_flow.text_4": "…當前面的網路向外傳輸時",
|
||
"create.ponder.mechanical_pump_flow.text_5": "反轉輸入的動力可以反轉流體的方向",
|
||
"create.ponder.mechanical_pump_flow.text_6": "扳手可以手動調整方向",
|
||
|
||
"create.ponder.mechanical_pump_speed.header": "機械幫浦的吞吐量",
|
||
"create.ponder.mechanical_pump_speed.text_1": "無論轉速如何,機械幫浦都只能影響相連的 16 個方塊以內的管線",
|
||
"create.ponder.mechanical_pump_speed.text_2": "加快旋轉速度會改變液動傳播的速度…",
|
||
"create.ponder.mechanical_pump_speed.text_3": "…以及流體轉移的速度",
|
||
"create.ponder.mechanical_pump_speed.text_4": "在同一個管線網路中機械幫浦可以結合他們的吞吐量",
|
||
"create.ponder.mechanical_pump_speed.text_5": "改變它們的方向可以對齊它們的流動方向",
|
||
|
||
"create.ponder.mechanical_saw_breaker.header": "使用機械圓鋸機伐木",
|
||
"create.ponder.mechanical_saw_breaker.text_1": "向其輸入動力後,機械圓鋸機可以直接砍伐掉它面前的樹木",
|
||
"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹,鋸子必須破壞掉樹與地面連接的最後一個方塊",
|
||
|
||
"create.ponder.mechanical_saw_contraption.header": "在裝置中使用機械圓鋸機",
|
||
"create.ponder.mechanical_saw_contraption.text_1": "若在運動裝置中使用機械圓鋸機…",
|
||
"create.ponder.mechanical_saw_contraption.text_2": "…它會將撞到它的樹木破壞掉",
|
||
|
||
"create.ponder.mechanical_saw_processing.header": "使用機械圓鋸機處理物品",
|
||
"create.ponder.mechanical_saw_processing.text_1": "面朝上方的機械圓鋸機可以加工各種物品",
|
||
"create.ponder.mechanical_saw_processing.text_2": "處理後的物品總是逆著機械圓鋸機的轉向移動",
|
||
"create.ponder.mechanical_saw_processing.text_3": "機械圓鋸機可以配合輸送帶運駔",
|
||
"create.ponder.mechanical_saw_processing.text_4": "當原料有多種可產出的產品時,過濾槽可以指定產品的種類",
|
||
"create.ponder.mechanical_saw_processing.text_5": "若沒有使用過濾槽,機械圓鋸機循環的生產可產出的產品",
|
||
|
||
"create.ponder.millstone.header": "使用石磨處理物品",
|
||
"create.ponder.millstone.text_1": "石磨會對輸入的物品進行磨製",
|
||
"create.ponder.millstone.text_2": "在其側邊使用齒輪與其相耦合,方可為其輸入動力",
|
||
"create.ponder.millstone.text_3": "頂部可以丟入或者塞入物品",
|
||
"create.ponder.millstone.text_4": "一段時間過後,右鍵石磨可以拿出其中的產物",
|
||
"create.ponder.millstone.text_5": "產物的提取也是可以自動化的",
|
||
|
||
"create.ponder.nixie_tube.header": "使用真空管顯示器",
|
||
"create.ponder.nixie_tube.text_1": "輸入紅石訊號後,真空管顯示器會顯示出紅石訊號的強度",
|
||
"create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文字",
|
||
"create.ponder.nixie_tube.text_3": "使用染料右鍵點擊可以上色",
|
||
|
||
"create.ponder.piston_pole.header": "活塞延長杆",
|
||
"create.ponder.piston_pole.text_1": "若無相接的延長杆,機械活塞無法移動其他方塊",
|
||
"create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍",
|
||
|
||
"create.ponder.portable_fluid_interface.header": "移動式流體口",
|
||
"create.ponder.portable_fluid_interface.text_1": "任何管道線都無法與移動裝置上的流體罐連接",
|
||
"create.ponder.portable_fluid_interface.text_2": "該元件可以與流體罐相互作用,而無需停止裝置",
|
||
"create.ponder.portable_fluid_interface.text_3": "放置第二個,中間間隔 1 或 2 個方塊",
|
||
"create.ponder.portable_fluid_interface.text_4": "每當它們擦身而過時,它們就會建立聯繫",
|
||
"create.ponder.portable_fluid_interface.text_5": "啟用時,移動式流體口將代表裝置上的「所有」水箱",
|
||
"create.ponder.portable_fluid_interface.text_6": "現在可以輸入流體…",
|
||
"create.ponder.portable_fluid_interface.text_7": "…或從裝置中抽取",
|
||
"create.ponder.portable_fluid_interface.text_8": "一段時間沒有流體交換後,裝置將繼續前進",
|
||
|
||
"create.ponder.portable_storage_interface.header": "裝置存儲交換",
|
||
"create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動",
|
||
"create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的存儲空間進行互動",
|
||
"create.ponder.portable_storage_interface.text_3": "放置第二個介面時,記得要與裝置介面相隔 1 格或者 2 格的距離",
|
||
"create.ponder.portable_storage_interface.text_4": "當它們彼此經過時,它們會連接在一起",
|
||
"create.ponder.portable_storage_interface.text_5": "連接狀態下,固定側介面便會作為整個裝置的存儲空間代理",
|
||
"create.ponder.portable_storage_interface.text_6": "物品會被輸入到裝置內…",
|
||
"create.ponder.portable_storage_interface.text_7": "…或是從裝置中提取出來",
|
||
"create.ponder.portable_storage_interface.text_8": "物品交換完畢後,裝置仍然會停留在原地一小會,然後才會繼續前行",
|
||
|
||
"create.ponder.portable_storage_interface_redstone.header": "紅石控制",
|
||
"create.ponder.portable_storage_interface_redstone.text_1": "輸入紅石訊號可以阻止固定側介面的連接行為",
|
||
|
||
"create.ponder.powered_latch.header": "使用閂鎖器控制訊號",
|
||
"create.ponder.powered_latch.text_1": "閂鎖器是一種可以用紅石訊號控制的拉杆",
|
||
"create.ponder.powered_latch.text_2": "後方輸入的訊號會將其設為開啟狀態",
|
||
"create.ponder.powered_latch.text_3": "側邊輸入的訊號會將其設為關閉狀態",
|
||
"create.ponder.powered_latch.text_4": "你也可以手動切換其狀態",
|
||
|
||
"create.ponder.powered_toggle_latch.header": "使用T型正反器控制訊號",
|
||
"create.ponder.powered_toggle_latch.text_1": "T型正反器是一種可以用紅石訊號控制的拉杆",
|
||
"create.ponder.powered_toggle_latch.text_2": "後方訊號輸入可以改變它的狀態",
|
||
"create.ponder.powered_toggle_latch.text_3": "…開啟或者是關閉",
|
||
"create.ponder.powered_toggle_latch.text_4": "你也可以手動切換其狀態",
|
||
|
||
"create.ponder.pulse_extender.header": "使用脈衝延長器控制訊號",
|
||
"create.ponder.pulse_extender.text_1": "脈衝延長器可以延長通過的訊號",
|
||
"create.ponder.pulse_extender.text_2": "它們會在短暫延遲後被開啟…",
|
||
"create.ponder.pulse_extender.text_3": "…並於設定的延遲過後關閉",
|
||
"create.ponder.pulse_extender.text_4": "使用滑鼠滾輪可以設定延遲",
|
||
"create.ponder.pulse_extender.text_5": "延遲最長可達 30 分鐘",
|
||
|
||
"create.ponder.pulse_repeater.header": "使用脈衝中繼器控制訊號",
|
||
"create.ponder.pulse_repeater.text_1": "脈衝中繼器會在延遲後發出一個短脈衝",
|
||
"create.ponder.pulse_repeater.text_2": "使用滑鼠滾輪可以設定延遲",
|
||
"create.ponder.pulse_repeater.text_3": "延遲最長可達 30 分鐘",
|
||
|
||
"create.ponder.radial_chassis.header": "使用旋轉底盤黏著方塊",
|
||
"create.ponder.radial_chassis.text_1": "同一行上的旋轉底盤會相互連接在一起",
|
||
"create.ponder.radial_chassis.text_2": "當其中的一個底盤被裝置帶動時,其餘的底盤也會被帶動",
|
||
"create.ponder.radial_chassis.text_3": "底盤的側邊可以變為黏性面",
|
||
"create.ponder.radial_chassis.text_4": "再度點擊黏性面,可以讓其所有面都變得帶黏性",
|
||
"create.ponder.radial_chassis.text_5": "空手潛行右鍵可以移除其上的黏性物",
|
||
"create.ponder.radial_chassis.text_6": "若有物品與底盤的黏性面相接觸…",
|
||
"create.ponder.radial_chassis.text_7": "…底盤便會與同層且位於半徑內的所有可及方塊黏著在一起",
|
||
"create.ponder.radial_chassis.text_8": "使用扳手可以精確指定底盤的影響範圍",
|
||
"create.ponder.radial_chassis.text_9": "黏性面一側的不可及方塊不會被黏著",
|
||
|
||
"create.ponder.redstone_contact.header": "接觸式偵測器",
|
||
"create.ponder.redstone_contact.text_1": "當兩個接觸式偵測器面對面時,它們會發出紅石訊號",
|
||
"create.ponder.redstone_contact.text_2": "若其中一方位於運動裝置上,它們仍正常生效",
|
||
|
||
"create.ponder.redstone_link.header": "使用無線紅石鏈路",
|
||
"create.ponder.redstone_link.text_1": "無線紅石鏈路可以無線傳輸紅石訊號",
|
||
"create.ponder.redstone_link.text_2": "潛行右鍵可以改變其接收模式",
|
||
"create.ponder.redstone_link.text_3": "手持扳手右鍵也可以",
|
||
"create.ponder.redstone_link.text_4": "接收端會發出由傳輸端發來的訊號,有效距離為 128 格",
|
||
"create.ponder.redstone_link.text_5": "在它們所帶的槽位中放上物品,可以為它們指定頻道",
|
||
"create.ponder.redstone_link.text_6": "只有頻道相互匹配的機方可互通",
|
||
|
||
"create.ponder.rope_pulley.header": "使用繩索滑輪移動結構",
|
||
"create.ponder.rope_pulley.text_1": "繩索滑輪在輸入動力時可以垂直移動方塊結構",
|
||
"create.ponder.rope_pulley.text_2": "移動的方向及速度取決於輸入軸",
|
||
|
||
"create.ponder.rope_pulley_attachment.header": "繩索滑輪與裝置一同運動",
|
||
"create.ponder.rope_pulley_attachment.text_1": "當繩索滑輪本身在裝置中被帶動時…",
|
||
"create.ponder.rope_pulley_attachment.text_2": "…它附著在滑輪上的結構會被滑輪拉著一同移動",
|
||
"create.ponder.rope_pulley_attachment.text_3": "注意,只有繩索滑輪停止工作時才能被移動",
|
||
|
||
"create.ponder.rope_pulley_modes.header": "繩索滑輪的運動模式",
|
||
"create.ponder.rope_pulley_modes.text_1": "當繩索滑輪停止運動時,它所附屬的移動結構便會方塊化",
|
||
"create.ponder.rope_pulley_modes.text_2": "你可以調整整個結構永不方塊化,或者僅在結構的初始位置方塊化",
|
||
|
||
"create.ponder.rose_quartz_lamp.header": "玫瑰石英燈",
|
||
"create.ponder.rose_quartz_lamp.text_1": "玫瑰石英燈由紅石訊號開啟",
|
||
"create.ponder.rose_quartz_lamp.text_2": "之後它們會持續發出紅石能量",
|
||
"create.ponder.rose_quartz_lamp.text_3": "當多個燈排列成一組…",
|
||
"create.ponder.rose_quartz_lamp.text_4": "…訊號會集中到新開啟的燈,其餘的將熄滅",
|
||
"create.ponder.rose_quartz_lamp.text_5": "比較器的輸出強度,取決於開啟的燈的距離",
|
||
"create.ponder.rose_quartz_lamp.text_6": "也可以透過扳手手動切換",
|
||
|
||
"create.ponder.rotation_speed_controller.header": "使用轉速控制器",
|
||
"create.ponder.rotation_speed_controller.text_1": "轉速控制器將動能從其轉軸傳輸至它上方的大齒輪",
|
||
"create.ponder.rotation_speed_controller.text_2": "在其側面滾動滑鼠滾輪,可以調節輸出轉速",
|
||
|
||
"create.ponder.sail.header": "使用風帆來組裝風車",
|
||
"create.ponder.sail.text_1": "風帆是製作風車的趁手材料",
|
||
"create.ponder.sail.text_2": "無需強力膠等黏附手段,它們便可自行互相連結",
|
||
"create.ponder.sail.text_3": "手持染料右鍵可對其染色",
|
||
"create.ponder.sail.text_4": "手持剪刀右鍵可剪除帆布,使其變迴風帆框架",
|
||
|
||
"create.ponder.sail_frame.header": "使用風帆框架來組裝風車",
|
||
"create.ponder.sail_frame.text_1": "風帆框架是製作風車的趁手材料",
|
||
"create.ponder.sail_frame.text_2": "無需強力膠等黏附手段,它們便可自行互相連結",
|
||
|
||
"create.ponder.sequenced_gearshift.header": "使用可編程齒輪箱來控制轉速",
|
||
"create.ponder.sequenced_gearshift.text_1": "可編程齒輪箱能夠根據玩家設置的預設時序表來傳輸動力",
|
||
"create.ponder.sequenced_gearshift.text_2": "右鍵可以打開設置面板",
|
||
"create.ponder.sequenced_gearshift.text_3": "接受紅石訊號時,它會開始執行其內部已設定好的時序指令表",
|
||
"create.ponder.sequenced_gearshift.text_4": "當完成時序指令表後,它會進入待機狀態,再度接受紅石訊號後,它才會再度執行時序指令表內容",
|
||
"create.ponder.sequenced_gearshift.text_5": "紅石比較器可以讀取目前時序指令表完成進度",
|
||
|
||
"create.ponder.shaft.header": "使用傳動軸來傳輸動力",
|
||
"create.ponder.shaft.text_1": "傳動軸可以直線傳輸動力",
|
||
|
||
"create.ponder.shaft_casing.header": "包裹傳動軸",
|
||
"create.ponder.shaft_casing.text_1": "黃銅及安山岩機殼可以用來裝飾傳動軸",
|
||
|
||
"create.ponder.smart_chute.header": "使用智慧滑槽來過濾物品",
|
||
"create.ponder.smart_chute.text_1": "智慧滑槽是一種可以被控制的滑槽",
|
||
"create.ponder.smart_chute.text_2": "當在其過濾槽內指定了物品後,滑槽只會傳輸這一指定標記的物品",
|
||
"create.ponder.smart_chute.text_3": "使用滑鼠滾輪可以指定被過濾的物品數量",
|
||
"create.ponder.smart_chute.text_4": "輸入紅石訊號,智慧滑槽將會完全暫停工作",
|
||
|
||
"create.ponder.smart_pipe.header": "使用智慧流體管道控制流體",
|
||
"create.ponder.smart_pipe.text_1": "智慧流體管道可以按照流體類型控制流體流",
|
||
"create.ponder.smart_pipe.text_2": "當直接放置在源頭時,它們可以指定要提取的流體類型",
|
||
"create.ponder.smart_pipe.text_3": "只需用包含所需流體的任何項目右鍵點擊其過濾槽",
|
||
"create.ponder.smart_pipe.text_4": "在管網裡時,智慧流體管道只會讓匹配的流體經過",
|
||
|
||
"create.ponder.speedometer.header": "使用轉速計來監測轉速",
|
||
"create.ponder.speedometer.text_1": "轉速計能顯示相接組件的轉速",
|
||
"create.ponder.speedometer.text_2": "當佩戴工程師護目鏡時,可以看到儀表所顯示的更詳細的數據",
|
||
"create.ponder.speedometer.text_3": "紅石比較器可以根據轉速計的數值輸出不同強弱的紅石訊號",
|
||
|
||
"create.ponder.spout_filling.header": "使用流體灌注器填充物品",
|
||
"create.ponder.spout_filling.text_1": "流體灌注器可以填充下方的流體容器",
|
||
"create.ponder.spout_filling.text_2": "無法手動接觸流體灌注器中的流體",
|
||
"create.ponder.spout_filling.text_3": "管道可用於為其提供流體",
|
||
"create.ponder.spout_filling.text_4": "輸入物品可以是掉落狀態或是被放在置物台上",
|
||
"create.ponder.spout_filling.text_5": "當物品放在輸送帶上時…",
|
||
"create.ponder.spout_filling.text_6": "流體灌注器會停下他並且自動填滿",
|
||
|
||
"create.ponder.stabilized_bearings.header": "裝置固定朝向",
|
||
"create.ponder.stabilized_bearings.text_1": "當機械軸承在結構被帶動時…",
|
||
"create.ponder.stabilized_bearings.text_2": "…它會確保它轉盤的垂直朝向不變",
|
||
"create.ponder.stabilized_bearings.text_3": "跟預設的一樣,機械軸承會黏著它前方的方塊",
|
||
"create.ponder.stabilized_bearings.text_4": "這種情況下,它所黏著的子結構的垂直朝向也不會改變",
|
||
|
||
"create.ponder.steam_engine.header": "設置蒸汽機",
|
||
"create.ponder.steam_engine.text_1": "蒸汽機可以放置在流體儲存罐上",
|
||
"create.ponder.steam_engine.text_10": "Lvl 4",
|
||
"create.ponder.steam_engine.text_11": "4 個引擎",
|
||
"create.ponder.steam_engine.text_12": "Lvl 8",
|
||
"create.ponder.steam_engine.text_13": "8 個引擎",
|
||
"create.ponder.steam_engine.text_2": "手持傳動軸右鍵以輸出動力",
|
||
"create.ponder.steam_engine.text_3": "給予足夠的熱量、水和鍋爐空間…",
|
||
"create.ponder.steam_engine.text_4": "…它們會產生動力",
|
||
"create.ponder.steam_engine.text_5": "最低配備為 4 個流體儲存罐",
|
||
"create.ponder.steam_engine.text_6": "在烈焰使者動力爐的幫助下,功率可以得到提升",
|
||
"create.ponder.steam_engine.text_7": "更高的功率需要更多的熱量、水和空間",
|
||
"create.ponder.steam_engine.text_8": "可以使用工程師護目鏡檢查鍋爐的當前功率",
|
||
"create.ponder.steam_engine.text_9": "每提升一級功率,可以額外使一個蒸汽機滿負荷輸出",
|
||
|
||
"create.ponder.steam_whistle.header": "設置汽笛",
|
||
"create.ponder.steam_whistle.text_1": "汽笛可以放置在流體儲存罐上",
|
||
"create.ponder.steam_whistle.text_2": "當儲存罐的熱量足夠…",
|
||
"create.ponder.steam_whistle.text_3": "…汽笛將被觸發並發出一個音",
|
||
"create.ponder.steam_whistle.text_4": "增加汽笛以降低音高",
|
||
"create.ponder.steam_whistle.text_5": "使用扳手可以設置音調在三個八度間切換",
|
||
"create.ponder.steam_whistle.text_6": "工程師護目鏡可以查看汽笛的音高",
|
||
|
||
"create.ponder.sticker.header": "使用方塊黏著器來黏取方塊",
|
||
"create.ponder.sticker.text_1": "方塊黏著器是一個很棒的裝置,他受控於紅石訊號",
|
||
"create.ponder.sticker.text_2": "當接收到訊號時,他會黏起面前的一個方塊",
|
||
"create.ponder.sticker.text_3": "如果此時方塊黏著器被移動,被黏到的方塊會跟著移動",
|
||
"create.ponder.sticker.text_4": "再度接收到訊號後,黏著器會放下它面前的方塊",
|
||
|
||
"create.ponder.stressometer.header": "使用動力計來監測動力",
|
||
"create.ponder.stressometer.text_1": "動力計能顯示目前動能網路內的動力訊息",
|
||
"create.ponder.stressometer.text_2": "當佩戴工程師護目鏡時,可以看到儀表所顯示的更詳細的數據",
|
||
"create.ponder.stressometer.text_3": "紅石比較器可以根據動力計的數值輸出不同強弱的紅石訊號",
|
||
|
||
"create.ponder.super_glue.header": "使用強力膠來黏附方塊",
|
||
"create.ponder.super_glue.text_1": "強力膠可以在任意兩個方塊間使用",
|
||
"create.ponder.super_glue.text_2": "當被黏合的方塊被組裝為裝置時,它們會一起運動",
|
||
"create.ponder.super_glue.text_3": "當強力膠在副手時…",
|
||
"create.ponder.super_glue.text_4": "…新放置的方塊會自動被黏附在所放置方塊的面上",
|
||
"create.ponder.super_glue.text_5": "左鍵可以清除強力膠",
|
||
"create.ponder.super_glue.text_6": "附掛在其他方塊之上的方塊通常不需要使用強力膠",
|
||
|
||
"create.ponder.track_chunks.header": "通過未加載的區塊",
|
||
"create.ponder.track_chunks.text_1": "軌道在未加載的區塊仍會運作",
|
||
"create.ponder.track_chunks.text_2": "火車可以順利的通過未被加載的區域",
|
||
"create.ponder.track_chunks.text_3": "它們仍會在車站及紅色信號處停止",
|
||
"create.ponder.track_chunks.text_4": "但是機械鑽頭與其他車載機器會停止運作",
|
||
"create.ponder.track_chunks.text_5": "一旦接近玩家火車將重新出現",
|
||
|
||
"create.ponder.track_observer.header": "偵測火車",
|
||
"create.ponder.track_observer.text_1": "選取一個火車軌道並將火車感測器放在旁邊",
|
||
"create.ponder.track_observer.text_2": "感測器會檢測所有經過標記的火車",
|
||
"create.ponder.track_observer.text_3": "感測器可以設定為當比對到特定貨物時才啟動",
|
||
|
||
"create.ponder.track_placement.header": "鋪設火車軌道",
|
||
"create.ponder.track_placement.text_1": "一種專為火車裝置設計的新型鐵軌",
|
||
"create.ponder.track_placement.text_2": "若要同時鋪設多條軌道,右鍵點擊已鋪設的軌道",
|
||
"create.ponder.track_placement.text_3": "然後選擇或放置第二個軌道",
|
||
"create.ponder.track_placement.text_4": "軌道也可以鋪設成彎道或斜坡",
|
||
"create.ponder.track_placement.text_5": "軌道在連接時會嘗試讓每個彎道的大小相等",
|
||
"create.ponder.track_placement.text_6": "連接時按住衝刺鍵…",
|
||
"create.ponder.track_placement.text_7": "…將創建最長且適合的彎道",
|
||
"create.ponder.track_placement.text_8": "副手持有的材料會自動鋪設在軌道下方",
|
||
|
||
"create.ponder.track_portal.header": "軌道與地獄",
|
||
"create.ponder.track_portal.text_1": "對著地獄傳送門鋪設軌道…",
|
||
"create.ponder.track_portal.text_2": "…將嘗試在另一邊的傳送門鋪設成對的軌道",
|
||
"create.ponder.track_portal.text_3": "現在這條軌道上的火車可以跨次元旅行",
|
||
|
||
"create.ponder.train_assembly.header": "組裝火車",
|
||
"create.ponder.train_assembly.text_1": "選擇一截軌道並在旁邊設置車站",
|
||
"create.ponder.train_assembly.text_10": "每列火車都需要安裝火車控制台",
|
||
"create.ponder.train_assembly.text_11": "可選擇安裝第二個控制台讓火車從車站的兩個方向出發",
|
||
"create.ponder.train_assembly.text_12": "開啟車站介面並確認組裝",
|
||
"create.ponder.train_assembly.text_13": "火車只能在車站拆解成方塊",
|
||
"create.ponder.train_assembly.text_14": "地圖會在車站的位置畫上標記",
|
||
"create.ponder.train_assembly.text_15": "組裝好的火車可以用扳手重新設置到相鄰的軌道",
|
||
"create.ponder.train_assembly.text_2": "車站是軌道網的路徑點",
|
||
"create.ponder.train_assembly.text_3": "開啟UI並切換到組裝模式以打造新火車",
|
||
"create.ponder.train_assembly.text_4": "在組裝時,時刻表上的火車不會接近此車站",
|
||
"create.ponder.train_assembly.text_5": "在軌道上設置火車機殼以創建新的轉向架",
|
||
"create.ponder.train_assembly.text_6": "再度點擊軌道以循環改變轉向架種類",
|
||
"create.ponder.train_assembly.text_7": "用強力膠連接方塊",
|
||
"create.ponder.train_assembly.text_8": "若組裝好的火車可在安裝於上的箱子或桶子中找到燃料,可以移動得更快速",
|
||
"create.ponder.train_assembly.text_9": "保險庫中的燃料不會被火車消耗",
|
||
|
||
"create.ponder.train_controls.header": "控制火車",
|
||
"create.ponder.train_controls.text_1": "每列火車都需要火車控制台",
|
||
"create.ponder.train_controls.text_2": "組裝好後右鍵點擊控制台開始駕駛",
|
||
"create.ponder.train_controls.text_3": "使用移動鍵加速及導引火車方向",
|
||
"create.ponder.train_controls.text_4": "可以用滑鼠滾輪微調極速",
|
||
"create.ponder.train_controls.text_5": "按住空白鍵以接近最近的車站",
|
||
"create.ponder.train_controls.text_6": "火車只能在車站被拆解成方塊",
|
||
"create.ponder.train_controls.text_7": "安裝的汽笛可以按衝刺鍵觸發",
|
||
"create.ponder.train_controls.text_8": "潛行或再度點擊可以停止控制火車",
|
||
|
||
"create.ponder.train_schedule.header": "使用火車時刻表",
|
||
"create.ponder.train_schedule.text_1": "時刻表讓其他司機員可以控制列車",
|
||
"create.ponder.train_schedule.text_2": "將時刻表拿在手上右鍵開啟介面",
|
||
"create.ponder.train_schedule.text_3": "計畫完成後就可以將時刻表給司機員",
|
||
"create.ponder.train_schedule.text_4": "任何坐在火車控制台前的生物及烈焰使者動力爐,都是合格的司機員",
|
||
"create.ponder.train_schedule.text_5": "用栓繩拴住生物可以使牠們更方便地坐上座位",
|
||
"create.ponder.train_schedule.text_6": "時刻表可以隨時從司機員身上回收",
|
||
|
||
"create.ponder.train_signal_placement.header": "設置火車訊號機",
|
||
"create.ponder.train_signal_placement.text_1": "選擇一截軌道並在旁邊設置訊號機",
|
||
"create.ponder.train_signal_placement.text_2": "訊號機會控制非玩家駕駛的火車",
|
||
"create.ponder.train_signal_placement.text_3": "被調度的火車不會以反方向穿越訊號",
|
||
"create.ponder.train_signal_placement.text_4": "…除非添加第二個反方向的訊號",
|
||
"create.ponder.train_signal_placement.text_5": "連接真空管顯示器可以讓訊號燈更顯眼",
|
||
|
||
"create.ponder.train_signal_redstone.header": "訊號與紅石",
|
||
"create.ponder.train_signal_redstone.text_1": "紅石訊號會使訊號機保持紅色",
|
||
"create.ponder.train_signal_redstone.text_2": "相反地,紅色訊號會使紅石比較器輸出紅石訊號",
|
||
|
||
"create.ponder.train_signal_signaling.header": "使用訊號避免相撞",
|
||
"create.ponder.train_signal_signaling.text_1": "火車訊號機將一條軌道分成許多區間",
|
||
"create.ponder.train_signal_signaling.text_2": "若一個區間被占用,則不允許其他火車進入該區間",
|
||
"create.ponder.train_signal_signaling.text_3": "因此每個區間只能同時有一列火車",
|
||
"create.ponder.train_signal_signaling.text_4": "扳手可以設定第二種訊號模式",
|
||
"create.ponder.train_signal_signaling.text_5": "黃銅訊號區間通常會產生標準訊號",
|
||
"create.ponder.train_signal_signaling.text_6": "這種特殊訊號會讓火車在第二種情形下停止",
|
||
"create.ponder.train_signal_signaling.text_7": "它會使火車在進入區間時停止…",
|
||
"create.ponder.train_signal_signaling.text_8": "…讓火車無法離開這個區間",
|
||
"create.ponder.train_signal_signaling.text_9": "這協助排隊等候的火車遠離繁忙的區間",
|
||
|
||
"create.ponder.valve_handle.header": "使用閥門手輪產生動力",
|
||
"create.ponder.valve_handle.text_1": "玩家可以手動使用閥門手輪以產生動力",
|
||
"create.ponder.valve_handle.text_2": "右鍵可使它逆時針旋轉",
|
||
"create.ponder.valve_handle.text_3": "它的轉速慢而精確",
|
||
"create.ponder.valve_handle.text_4": "潛行右鍵可使它順時針旋轉",
|
||
"create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪",
|
||
|
||
"create.ponder.valve_pipe.header": "使用流體閥門控制流體流量",
|
||
"create.ponder.valve_pipe.text_1": "閥門管道有助於控制通過管線網路傳輸的流體",
|
||
"create.ponder.valve_pipe.text_2": "它們的轉軸控制了流體是否允許通過",
|
||
"create.ponder.valve_pipe.text_3": "沿開啟的方向旋轉,流體閥門將會打開",
|
||
"create.ponder.valve_pipe.text_4": "反方向的旋轉會關閉閥門",
|
||
|
||
"create.ponder.water_wheel.header": "使用水車產生動力",
|
||
"create.ponder.water_wheel.text_1": "水車利用臨近的水流產生動力",
|
||
"create.ponder.water_wheel.text_2": "水車接觸水流的面越多,它的轉速越高",
|
||
"create.ponder.water_wheel.text_3": "水車葉片應逆著水流方向擺放",
|
||
"create.ponder.water_wheel.text_4": "如果順著水流擺放,它的效率則會降低",
|
||
|
||
"create.ponder.weighted_ejector.header": "使用彈射置物台",
|
||
"create.ponder.weighted_ejector.text_1": "手持彈射置物台時,潛行右鍵可以設置彈射目標位置",
|
||
"create.ponder.weighted_ejector.text_10": "現在,只有等被放置的物品數量等於所設定數量時,彈射置物台才會彈射物品",
|
||
"create.ponder.weighted_ejector.text_11": "當其他實體站在彈射置物台上時會被直接彈射",
|
||
"create.ponder.weighted_ejector.text_2": "現在,放置下的彈射置物台會將物品彈射至目標位置",
|
||
"create.ponder.weighted_ejector.text_3": "限制範圍內的任意距離和高度均可作為有效目標地點",
|
||
"create.ponder.weighted_ejector.text_4": "但是,目標位置與置物台的連線,必須垂直於置物台的側面",
|
||
"create.ponder.weighted_ejector.text_5": "如果沒有設置有效目標位置,彈射置物台會直接將其前方一格設為默認目標位置",
|
||
"create.ponder.weighted_ejector.text_6": "提供動力可為其蓄力",
|
||
"create.ponder.weighted_ejector.text_7": "蓄力完畢後,放置在它上方的物品會被立刻彈射出去",
|
||
"create.ponder.weighted_ejector.text_8": "如果目標為容器,則彈射置物台會等待容器有位置後再彈射物品",
|
||
"create.ponder.weighted_ejector.text_9": "使用扳手可以調整彈射所要求的物品數量",
|
||
|
||
"create.ponder.weighted_ejector_redstone.header": "使用紅石控制彈射置物台",
|
||
"create.ponder.weighted_ejector_redstone.text_1": "當被紅石充能時,彈射置物台停止工作",
|
||
"create.ponder.weighted_ejector_redstone.text_2": "此外,置物台彈射的瞬間可以被偵測器偵測",
|
||
|
||
"create.ponder.weighted_ejector_tunnel.header": "使用彈射置物台來分流物品",
|
||
"create.ponder.weighted_ejector_tunnel.text_1": "與黃銅隧道搭配使用時,彈射置物台可以將物品以特定數量進行分流",
|
||
"create.ponder.weighted_ejector_tunnel.text_2": "首先,將黃銅隧道調整為「最近優先」模式,從而讓它優先側面輸出",
|
||
"create.ponder.weighted_ejector_tunnel.text_3": "置物台上所設置的物品數量則為被分流出去的物品數量",
|
||
"create.ponder.weighted_ejector_tunnel.text_4": "當所設置的物品數量被分流出去後…",
|
||
"create.ponder.weighted_ejector_tunnel.text_5": "…剩餘的物品則會繼續前進",
|
||
|
||
"create.ponder.windmill_source.header": "使用風車軸承產生動力",
|
||
"create.ponder.windmill_source.text_1": "風車軸承會黏住它面前的結構",
|
||
"create.ponder.windmill_source.text_2": "藉由強力膠建造可動結構",
|
||
"create.ponder.windmill_source.text_3": "如果該結構包含足夠多的風帆,他能作為風車運作",
|
||
"create.ponder.windmill_source.text_4": "右鍵啟動風車後,風車軸承將提供動力",
|
||
"create.ponder.windmill_source.text_5": "風帆的數量決定了旋轉的轉速",
|
||
"create.ponder.windmill_source.text_6": "使用扳手來調整其旋轉方向",
|
||
"create.ponder.windmill_source.text_7": "對風車軸承右鍵可使其停止,方便你維修風車",
|
||
|
||
"create.ponder.windmill_structure.header": "風車結構",
|
||
"create.ponder.windmill_structure.text_1": "任一包含至少 8 個風帆方塊的結構即為有效的風車",
|
||
|
||
"_": "Thank you for translating Create!"
|
||
|
||
} |