No description
88e487cdf5
- Fixed piston/pulleys moving before their attached entity is loaded - Recipes with an id suffixed "_manual_only" are now ignored in auto-shaped, auto-shapeless and auto-cutting processing features - Fixed pipes spawning particles at connections between chunks - Fixed pipes not initialising target fluid holders properly when the source is loaded in first - Fixed encased fluid pipes not updating flows when neighbouring blocks change - Fixed fluid pipes not updating flows when adjacent block changes from fluid to block |
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.github/workflows | ||
gradle/wrapper | ||
src | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
build.gradle | ||
changelog.txt | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE | ||
README.md | ||
settings.gradle |
Create
Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.
The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.
Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.
- Support for Minecraft 1.12: Not planned
- Support for Fabric: Not planned