No description
9870431db8
- Refactor custom rendered items; The renderer now creates the model instead of the other way around - Only tick wrench cog rotation and linked controller renderer if client is not paused - Move all model swapping code from CreateClient to ModelSwapper - Register client resource reload listener before initial resource reload - Use TextureStitchEvent.Post event instead of resource reload listener for filling sprites of SpriteShiftEntries - Reuse Random instance in PartialItemModelRenderer - Make all config fields final - Merge package foundation.renderState into foundation.render - Move BreakProgressHook from package foundation to foundation.block - Rename ResourceReloadHandler to ClientResourceReloadListener - Rename ProperDirectionalBlock to WrenchableDirectionalBlock |
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src | ||
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build.gradle | ||
changelog.txt | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE | ||
README.md | ||
settings.gradle |
Create
Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.
The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.
Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.
- Support for Minecraft 1.12: Not planned
- Support for Fabric: Not planned