9c0c058fc0
- Pushed surfaces around by fractions of a pixel to cover up misaligned geometry from mc's model rendering
81 lines
2.6 KiB
Java
81 lines
2.6 KiB
Java
package com.simibubi.create.content.logistics.block.belts.tunnel;
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import com.jozufozu.flywheel.backend.Backend;
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import com.jozufozu.flywheel.util.transform.TransformStack;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.simibubi.create.AllPartialModels;
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import com.simibubi.create.foundation.blockEntity.renderer.SmartBlockEntityRenderer;
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import com.simibubi.create.foundation.render.CachedBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Direction.Axis;
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import net.minecraft.util.Mth;
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import net.minecraft.world.phys.Vec3;
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public class BeltTunnelRenderer extends SmartBlockEntityRenderer<BeltTunnelBlockEntity> {
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public BeltTunnelRenderer(BlockEntityRendererProvider.Context context) {
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super(context);
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}
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@Override
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protected void renderSafe(BeltTunnelBlockEntity be, float partialTicks, PoseStack ms, MultiBufferSource buffer,
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int light, int overlay) {
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super.renderSafe(be, partialTicks, ms, buffer, light, overlay);
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if (Backend.canUseInstancing(be.getLevel()))
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return;
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SuperByteBuffer flapBuffer = CachedBufferer.partial(AllPartialModels.BELT_TUNNEL_FLAP, be.getBlockState());
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VertexConsumer vb = buffer.getBuffer(RenderType.solid());
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Vec3 pivot = VecHelper.voxelSpace(0, 10, 1f);
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TransformStack msr = TransformStack.cast(ms);
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for (Direction direction : Iterate.directions) {
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if (!be.flaps.containsKey(direction))
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continue;
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float horizontalAngle = AngleHelper.horizontalAngle(direction.getOpposite());
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float f = be.flaps.get(direction)
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.getValue(partialTicks);
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ms.pushPose();
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msr.centre()
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.rotateY(horizontalAngle)
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.unCentre();
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ms.translate(0.075f / 16f, 0, 0);
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for (int segment = 0; segment <= 3; segment++) {
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ms.pushPose();
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float intensity = segment == 3 ? 1.5f : segment + 1;
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float abs = Math.abs(f);
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float flapAngle = Mth.sin((float) ((1 - abs) * Math.PI * intensity)) * 30 * f
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* (direction.getAxis() == Axis.X ? 1 : -1);
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if (f > 0)
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flapAngle *= .5f;
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msr.translate(pivot)
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.rotateX(flapAngle)
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.translateBack(pivot);
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flapBuffer.light(light)
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.renderInto(ms, vb);
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ms.popPose();
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ms.translate(-3.05f / 16f, 0, 0);
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}
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ms.popPose();
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}
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}
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}
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