CreateMod/src/main/java/com/simibubi/create/content/logistics/block/belts/tunnel/BeltTunnelRenderer.java
simibubi 9c0c058fc0 SeamsBad
- Pushed surfaces around by fractions of a pixel to cover up misaligned geometry from mc's model rendering
2023-05-15 01:12:38 +02:00

81 lines
2.6 KiB
Java

package com.simibubi.create.content.logistics.block.belts.tunnel;
import com.jozufozu.flywheel.backend.Backend;
import com.jozufozu.flywheel.util.transform.TransformStack;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.simibubi.create.AllPartialModels;
import com.simibubi.create.foundation.blockEntity.renderer.SmartBlockEntityRenderer;
import com.simibubi.create.foundation.render.CachedBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
import net.minecraft.core.Direction;
import net.minecraft.core.Direction.Axis;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec3;
public class BeltTunnelRenderer extends SmartBlockEntityRenderer<BeltTunnelBlockEntity> {
public BeltTunnelRenderer(BlockEntityRendererProvider.Context context) {
super(context);
}
@Override
protected void renderSafe(BeltTunnelBlockEntity be, float partialTicks, PoseStack ms, MultiBufferSource buffer,
int light, int overlay) {
super.renderSafe(be, partialTicks, ms, buffer, light, overlay);
if (Backend.canUseInstancing(be.getLevel()))
return;
SuperByteBuffer flapBuffer = CachedBufferer.partial(AllPartialModels.BELT_TUNNEL_FLAP, be.getBlockState());
VertexConsumer vb = buffer.getBuffer(RenderType.solid());
Vec3 pivot = VecHelper.voxelSpace(0, 10, 1f);
TransformStack msr = TransformStack.cast(ms);
for (Direction direction : Iterate.directions) {
if (!be.flaps.containsKey(direction))
continue;
float horizontalAngle = AngleHelper.horizontalAngle(direction.getOpposite());
float f = be.flaps.get(direction)
.getValue(partialTicks);
ms.pushPose();
msr.centre()
.rotateY(horizontalAngle)
.unCentre();
ms.translate(0.075f / 16f, 0, 0);
for (int segment = 0; segment <= 3; segment++) {
ms.pushPose();
float intensity = segment == 3 ? 1.5f : segment + 1;
float abs = Math.abs(f);
float flapAngle = Mth.sin((float) ((1 - abs) * Math.PI * intensity)) * 30 * f
* (direction.getAxis() == Axis.X ? 1 : -1);
if (f > 0)
flapAngle *= .5f;
msr.translate(pivot)
.rotateX(flapAngle)
.translateBack(pivot);
flapBuffer.light(light)
.renderInto(ms, vb);
ms.popPose();
ms.translate(-3.05f / 16f, 0, 0);
}
ms.popPose();
}
}
}