95a23f7433
- Reduced false positives for train/player collisions during lag spikes
195 lines
6.6 KiB
Java
195 lines
6.6 KiB
Java
package com.simibubi.create.foundation.mixin;
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import java.lang.ref.Reference;
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import java.util.Random;
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import java.util.Set;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.stream.Collectors;
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import java.util.stream.Stream;
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import org.apache.logging.log4j.util.TriConsumer;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
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import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionCollider;
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import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionHandler;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.particles.BlockParticleOption;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.sounds.SoundEvent;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.MoverType;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.block.RenderShape;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate;
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import net.minecraft.world.phys.Vec3;
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import net.minecraftforge.common.capabilities.CapabilityProvider;
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@Mixin(Entity.class)
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public abstract class EntityContraptionInteractionMixin extends CapabilityProvider<Entity> {
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private EntityContraptionInteractionMixin(Class<Entity> baseClass) {
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super(baseClass);
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}
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private final Entity self = (Entity) (Object) this;
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private AbstractContraptionEntity contraption;
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@Final
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@Shadow
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protected Random random;
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@Shadow
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private float nextStep;
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@Shadow
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protected abstract float nextStep();
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@Shadow
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protected abstract void playStepSound(BlockPos p_180429_1_, BlockState p_180429_2_);
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private Set<AbstractContraptionEntity> getIntersectingContraptions() {
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Set<AbstractContraptionEntity> contraptions = getIntersectionContraptionsStream().collect(Collectors.toSet());
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contraptions.addAll(self.level.getEntitiesOfClass(AbstractContraptionEntity.class, self.getBoundingBox()
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.inflate(1f)));
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return contraptions;
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}
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private Stream<AbstractContraptionEntity> getIntersectionContraptionsStream() {
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return ContraptionHandler.loadedContraptions.get(self.level)
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.values()
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.stream()
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.map(Reference::get)
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.filter(cEntity -> cEntity != null && cEntity.collidingEntities.containsKey(self));
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}
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private void forCollision(Vec3 anchorPos, TriConsumer<Contraption, BlockState, BlockPos> action) {
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getIntersectingContraptions().forEach(cEntity -> {
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Vec3 localPos = ContraptionCollider.getWorldToLocalTranslation(anchorPos, cEntity);
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localPos = anchorPos.add(localPos);
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BlockPos blockPos = new BlockPos(localPos);
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Contraption contraption = cEntity.getContraption();
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StructureTemplate.StructureBlockInfo info = contraption.getBlocks()
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.get(blockPos);
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if (info != null) {
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BlockState blockstate = info.state;
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action.accept(contraption, blockstate, blockPos);
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}
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});
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}
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@Inject(at = @At(value = "JUMP", opcode = 154, // IFNE line 661 injecting before `!blockstate.isAir(this.world, blockpos)`
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ordinal = 7), method = "move")
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private void movementStepMixin(MoverType mover, Vec3 movement, CallbackInfo ci) { // involves block step sounds on contraptions
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Vec3 worldPos = self.position()
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.add(0, -0.2, 0);
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AtomicBoolean stepped = new AtomicBoolean(false);
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forCollision(worldPos, (contraption, blockstate, blockPos) -> {
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bindContraption(contraption);
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playStepSound(blockPos, blockstate);
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unbindContraption();
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stepped.set(true);
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});
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if (stepped.get())
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this.nextStep = this.nextStep();
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}
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@Inject(at = @At(value = "TAIL"), method = "move")
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private void movementMixin(MoverType mover, Vec3 movement, CallbackInfo ci) {
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// involves client-side view bobbing animation on contraptions
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if (!self.level.isClientSide)
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return;
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if (self.isOnGround())
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return;
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if (self.isPassenger())
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return;
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Vec3 worldPos = self.position()
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.add(0, -0.2, 0);
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boolean onAtLeastOneContraption = getIntersectionContraptionsStream().anyMatch(cEntity -> {
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Vec3 localPos = ContraptionCollider.getWorldToLocalTranslation(worldPos, cEntity);
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localPos = worldPos.add(localPos);
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BlockPos blockPos = new BlockPos(localPos);
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Contraption contraption = cEntity.getContraption();
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StructureTemplate.StructureBlockInfo info = contraption.getBlocks()
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.get(blockPos);
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if (info == null)
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return false;
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cEntity.registerColliding(self);
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return true;
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});
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if (!onAtLeastOneContraption)
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return;
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self.setOnGround(true);
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self.getPersistentData()
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.putBoolean("ContraptionGrounded", true);
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}
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@Inject(method = { "spawnSprintParticle" }, at = @At(value = "TAIL"))
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private void createRunningParticlesMixin(CallbackInfo ci) {
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Vec3 worldPos = self.position()
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.add(0, -0.2, 0);
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BlockPos pos = new BlockPos(worldPos); // pos where particles are spawned
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forCollision(worldPos, (contraption, blockstate, blockpos) -> {
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if (!blockstate.addRunningEffects(self.level, blockpos, self)
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&& blockstate.getRenderShape() != RenderShape.INVISIBLE) {
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Vec3 vec3d = self.getDeltaMovement();
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self.level.addParticle(new BlockParticleOption(ParticleTypes.BLOCK, blockstate).setPos(pos),
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self.getX() + ((double) random.nextFloat() - 0.5D) * (double) self.getBbWidth(), self.getY() + 0.1D,
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self.getZ() + ((double) random.nextFloat() - 0.5D) * (double) self.getBbWidth(), vec3d.x * -4.0D, 1.5D,
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vec3d.z * -4.0D);
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}
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});
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}
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@Inject(method = "playSound", at = @At("HEAD"), cancellable = true)
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private void playSoundShifted(SoundEvent event, float pitch, float volume, CallbackInfo ci) {
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if (this.contraption != null && (!self.isSilent() || self instanceof Player)) {
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double x = self.getX();
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double y = self.getY();
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double z = self.getZ();
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Vec3 worldPos = ContraptionCollider.getWorldToLocalTranslation(new Vec3(x, y, z), this.contraption);
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worldPos = worldPos.add(x, y, z);
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self.level.playSound(null, worldPos.x + x, worldPos.y + y, worldPos.z + z, event, self.getSoundSource(),
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pitch, volume);
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ci.cancel();
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}
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}
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private void bindContraption(Contraption contraption) {
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bindContraption(contraption.entity);
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}
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private void bindContraption(AbstractContraptionEntity contraption) {
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this.contraption = contraption;
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}
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private void unbindContraption() {
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this.contraption = null;
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}
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}
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