CreateMod/src/main/java/com/simibubi/create/foundation/mixin/EntityContraptionInteractionMixin.java
simibubi 95a23f7433 Collision Spike
- Reduced false positives for train/player collisions during lag spikes
2022-09-25 20:41:12 +02:00

195 lines
6.6 KiB
Java

package com.simibubi.create.foundation.mixin;
import java.lang.ref.Reference;
import java.util.Random;
import java.util.Set;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.stream.Collectors;
import java.util.stream.Stream;
import org.apache.logging.log4j.util.TriConsumer;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionCollider;
import com.simibubi.create.content.contraptions.components.structureMovement.ContraptionHandler;
import net.minecraft.core.BlockPos;
import net.minecraft.core.particles.BlockParticleOption;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.MoverType;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.common.capabilities.CapabilityProvider;
@Mixin(Entity.class)
public abstract class EntityContraptionInteractionMixin extends CapabilityProvider<Entity> {
private EntityContraptionInteractionMixin(Class<Entity> baseClass) {
super(baseClass);
}
private final Entity self = (Entity) (Object) this;
private AbstractContraptionEntity contraption;
@Final
@Shadow
protected Random random;
@Shadow
private float nextStep;
@Shadow
protected abstract float nextStep();
@Shadow
protected abstract void playStepSound(BlockPos p_180429_1_, BlockState p_180429_2_);
private Set<AbstractContraptionEntity> getIntersectingContraptions() {
Set<AbstractContraptionEntity> contraptions = getIntersectionContraptionsStream().collect(Collectors.toSet());
contraptions.addAll(self.level.getEntitiesOfClass(AbstractContraptionEntity.class, self.getBoundingBox()
.inflate(1f)));
return contraptions;
}
private Stream<AbstractContraptionEntity> getIntersectionContraptionsStream() {
return ContraptionHandler.loadedContraptions.get(self.level)
.values()
.stream()
.map(Reference::get)
.filter(cEntity -> cEntity != null && cEntity.collidingEntities.containsKey(self));
}
private void forCollision(Vec3 anchorPos, TriConsumer<Contraption, BlockState, BlockPos> action) {
getIntersectingContraptions().forEach(cEntity -> {
Vec3 localPos = ContraptionCollider.getWorldToLocalTranslation(anchorPos, cEntity);
localPos = anchorPos.add(localPos);
BlockPos blockPos = new BlockPos(localPos);
Contraption contraption = cEntity.getContraption();
StructureTemplate.StructureBlockInfo info = contraption.getBlocks()
.get(blockPos);
if (info != null) {
BlockState blockstate = info.state;
action.accept(contraption, blockstate, blockPos);
}
});
}
@Inject(at = @At(value = "JUMP", opcode = 154, // IFNE line 661 injecting before `!blockstate.isAir(this.world, blockpos)`
ordinal = 7), method = "move")
private void movementStepMixin(MoverType mover, Vec3 movement, CallbackInfo ci) { // involves block step sounds on contraptions
Vec3 worldPos = self.position()
.add(0, -0.2, 0);
AtomicBoolean stepped = new AtomicBoolean(false);
forCollision(worldPos, (contraption, blockstate, blockPos) -> {
bindContraption(contraption);
playStepSound(blockPos, blockstate);
unbindContraption();
stepped.set(true);
});
if (stepped.get())
this.nextStep = this.nextStep();
}
@Inject(at = @At(value = "TAIL"), method = "move")
private void movementMixin(MoverType mover, Vec3 movement, CallbackInfo ci) {
// involves client-side view bobbing animation on contraptions
if (!self.level.isClientSide)
return;
if (self.isOnGround())
return;
if (self.isPassenger())
return;
Vec3 worldPos = self.position()
.add(0, -0.2, 0);
boolean onAtLeastOneContraption = getIntersectionContraptionsStream().anyMatch(cEntity -> {
Vec3 localPos = ContraptionCollider.getWorldToLocalTranslation(worldPos, cEntity);
localPos = worldPos.add(localPos);
BlockPos blockPos = new BlockPos(localPos);
Contraption contraption = cEntity.getContraption();
StructureTemplate.StructureBlockInfo info = contraption.getBlocks()
.get(blockPos);
if (info == null)
return false;
cEntity.registerColliding(self);
return true;
});
if (!onAtLeastOneContraption)
return;
self.setOnGround(true);
self.getPersistentData()
.putBoolean("ContraptionGrounded", true);
}
@Inject(method = { "spawnSprintParticle" }, at = @At(value = "TAIL"))
private void createRunningParticlesMixin(CallbackInfo ci) {
Vec3 worldPos = self.position()
.add(0, -0.2, 0);
BlockPos pos = new BlockPos(worldPos); // pos where particles are spawned
forCollision(worldPos, (contraption, blockstate, blockpos) -> {
if (!blockstate.addRunningEffects(self.level, blockpos, self)
&& blockstate.getRenderShape() != RenderShape.INVISIBLE) {
Vec3 vec3d = self.getDeltaMovement();
self.level.addParticle(new BlockParticleOption(ParticleTypes.BLOCK, blockstate).setPos(pos),
self.getX() + ((double) random.nextFloat() - 0.5D) * (double) self.getBbWidth(), self.getY() + 0.1D,
self.getZ() + ((double) random.nextFloat() - 0.5D) * (double) self.getBbWidth(), vec3d.x * -4.0D, 1.5D,
vec3d.z * -4.0D);
}
});
}
@Inject(method = "playSound", at = @At("HEAD"), cancellable = true)
private void playSoundShifted(SoundEvent event, float pitch, float volume, CallbackInfo ci) {
if (this.contraption != null && (!self.isSilent() || self instanceof Player)) {
double x = self.getX();
double y = self.getY();
double z = self.getZ();
Vec3 worldPos = ContraptionCollider.getWorldToLocalTranslation(new Vec3(x, y, z), this.contraption);
worldPos = worldPos.add(x, y, z);
self.level.playSound(null, worldPos.x + x, worldPos.y + y, worldPos.z + z, event, self.getSoundSource(),
pitch, volume);
ci.cancel();
}
}
private void bindContraption(Contraption contraption) {
bindContraption(contraption.entity);
}
private void bindContraption(AbstractContraptionEntity contraption) {
this.contraption = contraption;
}
private void unbindContraption() {
this.contraption = null;
}
}