CreateMod/src/generated/resources/assets/create/lang/unfinished/zh_cn.json
simibubi a92855254c Close calls
- Display links are no longer unbreakable
- Various Ponder fixups
- Buffed potato cannon projectile speed
- Fixed Station Marker showing as Mansions on clientside maps
- Fixed Train Tracks no longer spawning fake track blocks for mapping
2022-07-08 15:35:25 +02:00

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{
"_": "Missing Localizations: 644",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "金合欢木窗户",
"block.create.acacia_window_pane": "金合欢木窗户板",
"block.create.adjustable_chain_gearshift": "可调节链式传动箱",
"block.create.analog_lever": "模拟拉杆",
"block.create.andesite_belt_funnel": "安山岩传送带漏斗",
"block.create.andesite_casing": "安山机壳",
"block.create.andesite_encased_cogwheel": "安山齿轮箱",
"block.create.andesite_encased_large_cogwheel": "安山大齿轮箱",
"block.create.andesite_encased_shaft": "安山传动杆箱",
"block.create.andesite_funnel": "安山岩漏斗",
"block.create.andesite_ladder": "UNLOCALIZED: Andesite Ladder",
"block.create.andesite_pillar": "安山岩柱",
"block.create.andesite_tunnel": "安山岩隧道",
"block.create.asurine": "皓蓝石",
"block.create.asurine_pillar": "皓蓝石柱",
"block.create.basin": "工作盆",
"block.create.belt": "传送带",
"block.create.birch_window": "白桦木窗户",
"block.create.birch_window_pane": "白桦木窗户板",
"block.create.black_nixie_tube": "黑色辉光管",
"block.create.black_sail": "黑色风帆",
"block.create.black_seat": "黑色坐垫",
"block.create.black_toolbox": "黑色工具箱",
"block.create.black_valve_handle": "黑色阀门手轮",
"block.create.blaze_burner": "烈焰人燃烧室",
"block.create.blue_nixie_tube": "蓝色辉光管",
"block.create.blue_sail": "蓝色风帆",
"block.create.blue_seat": "蓝色坐垫",
"block.create.blue_toolbox": "蓝色工具箱",
"block.create.blue_valve_handle": "蓝色阀门手轮",
"block.create.brass_belt_funnel": "黄铜传送带漏斗",
"block.create.brass_block": "黄铜块",
"block.create.brass_casing": "黄铜机壳",
"block.create.brass_encased_cogwheel": "黄铜齿轮箱",
"block.create.brass_encased_large_cogwheel": "黄铜大齿轮箱",
"block.create.brass_encased_shaft": "黄铜传动杆箱",
"block.create.brass_funnel": "黄铜漏斗",
"block.create.brass_ladder": "UNLOCALIZED: Brass Ladder",
"block.create.brass_tunnel": "黄铜隧道",
"block.create.brown_nixie_tube": "棕色辉光管",
"block.create.brown_sail": "棕色风帆",
"block.create.brown_seat": "棕色坐垫",
"block.create.brown_toolbox": "棕色工具箱",
"block.create.brown_valve_handle": "棕色阀门手轮",
"block.create.calcite_pillar": "方解石柱",
"block.create.cart_assembler": "矿车装配站",
"block.create.chocolate": "巧克力",
"block.create.chute": "溜槽",
"block.create.clockwork_bearing": "发条轴承",
"block.create.clutch": "离合器",
"block.create.cogwheel": "齿轮",
"block.create.content_observer": "物品侦测器",
"block.create.controller_rail": "控制铁轨",
"block.create.controls": "UNLOCALIZED: Train Controls",
"block.create.copper_backtank": "铜背罐",
"block.create.copper_casing": "铜机壳",
"block.create.copper_ladder": "UNLOCALIZED: Copper Ladder",
"block.create.copper_shingle_slab": "铜砖瓦台阶",
"block.create.copper_shingle_stairs": "铜砖瓦楼梯",
"block.create.copper_shingles": "铜砖瓦",
"block.create.copper_tile_slab": "铜瓦台阶",
"block.create.copper_tile_stairs": "铜瓦楼梯",
"block.create.copper_tiles": "铜瓦",
"block.create.copper_valve_handle": "铜阀门手轮",
"block.create.creative_crate": "创造板条箱",
"block.create.creative_fluid_tank": "创造流体储罐",
"block.create.creative_motor": "创造马达",
"block.create.crimsite": "绯红岩",
"block.create.crimsite_pillar": "绯红岩柱",
"block.create.crimson_window": "绯红木窗户",
"block.create.crimson_window_pane": "绯红木窗户板",
"block.create.crushing_wheel": "粉碎轮",
"block.create.crushing_wheel_controller": "粉碎轮控制器",
"block.create.cuckoo_clock": "布谷鸟闹钟",
"block.create.cut_andesite": "切制安山岩",
"block.create.cut_andesite_brick_slab": "切制安山岩砖块台阶",
"block.create.cut_andesite_brick_stairs": "切制安山岩砖块楼梯",
"block.create.cut_andesite_brick_wall": "切制安山岩砖块墙",
"block.create.cut_andesite_bricks": "切制安山岩砖块",
"block.create.cut_andesite_slab": "切制安山岩台阶",
"block.create.cut_andesite_stairs": "切制安山岩楼梯",
"block.create.cut_andesite_wall": "切制安山岩墙",
"block.create.cut_asurine": "切制皓蓝石",
"block.create.cut_asurine_brick_slab": "切制皓蓝石砖块台阶",
"block.create.cut_asurine_brick_stairs": "切制皓蓝石砖块楼梯",
"block.create.cut_asurine_brick_wall": "切制皓蓝石砖块墙",
"block.create.cut_asurine_bricks": "切制皓蓝石砖块",
"block.create.cut_asurine_slab": "切制皓蓝石台阶",
"block.create.cut_asurine_stairs": "切制皓蓝石楼梯",
"block.create.cut_asurine_wall": "切制皓蓝石墙",
"block.create.cut_calcite": "切制方解石",
"block.create.cut_calcite_brick_slab": "切制方解石砖块台阶",
"block.create.cut_calcite_brick_stairs": "切制方解石砖块楼梯",
"block.create.cut_calcite_brick_wall": "切制方解石砖块墙",
"block.create.cut_calcite_bricks": "切制方解石砖块",
"block.create.cut_calcite_slab": "切制方解石台阶",
"block.create.cut_calcite_stairs": "切制方解石楼梯",
"block.create.cut_calcite_wall": "切制方解石墙",
"block.create.cut_crimsite": "切制绯红岩",
"block.create.cut_crimsite_brick_slab": "切制绯红岩砖块台阶",
"block.create.cut_crimsite_brick_stairs": "切制绯红岩砖块楼梯",
"block.create.cut_crimsite_brick_wall": "切制绯红岩砖块墙",
"block.create.cut_crimsite_bricks": "切制绯红岩砖块",
"block.create.cut_crimsite_slab": "切制绯红岩台阶",
"block.create.cut_crimsite_stairs": "切制绯红岩楼梯",
"block.create.cut_crimsite_wall": "切制绯红岩墙",
"block.create.cut_deepslate": "切制深板岩",
"block.create.cut_deepslate_brick_slab": "切制深板岩砖块台阶",
"block.create.cut_deepslate_brick_stairs": "切制深板岩砖块楼梯",
"block.create.cut_deepslate_brick_wall": "切制深板岩砖块墙",
"block.create.cut_deepslate_bricks": "切制深板岩砖块",
"block.create.cut_deepslate_slab": "切制深板岩台阶",
"block.create.cut_deepslate_stairs": "切制深板岩楼梯",
"block.create.cut_deepslate_wall": "切制深板岩墙",
"block.create.cut_diorite": "切制闪长岩",
"block.create.cut_diorite_brick_slab": "切制闪长岩砖块台阶",
"block.create.cut_diorite_brick_stairs": "切制闪长岩砖块楼梯",
"block.create.cut_diorite_brick_wall": "切制闪长岩砖块墙",
"block.create.cut_diorite_bricks": "切制闪长岩砖块",
"block.create.cut_diorite_slab": "切制闪长岩台阶",
"block.create.cut_diorite_stairs": "切制闪长岩楼梯",
"block.create.cut_diorite_wall": "切制闪长岩墙",
"block.create.cut_dripstone": "切制滴水石",
"block.create.cut_dripstone_brick_slab": "切制滴水石砖块台阶",
"block.create.cut_dripstone_brick_stairs": "切制滴水石砖块楼梯",
"block.create.cut_dripstone_brick_wall": "切制滴水石砖块墙",
"block.create.cut_dripstone_bricks": "切制滴水石砖块",
"block.create.cut_dripstone_slab": "切制滴水石台阶",
"block.create.cut_dripstone_stairs": "切制滴水石楼梯",
"block.create.cut_dripstone_wall": "切制滴水石墙",
"block.create.cut_granite": "切制花岗岩",
"block.create.cut_granite_brick_slab": "切制花岗岩砖块台阶",
"block.create.cut_granite_brick_stairs": "切制花岗岩砖块楼梯",
"block.create.cut_granite_brick_wall": "切制花岗岩砖块墙",
"block.create.cut_granite_bricks": "切制花岗岩砖块",
"block.create.cut_granite_slab": "切制花岗岩台阶",
"block.create.cut_granite_stairs": "切制花岗岩楼梯",
"block.create.cut_granite_wall": "切制花岗岩墙",
"block.create.cut_limestone": "切制石灰岩",
"block.create.cut_limestone_brick_slab": "切制石灰岩砖块台阶",
"block.create.cut_limestone_brick_stairs": "切制石灰岩砖块楼梯",
"block.create.cut_limestone_brick_wall": "切制石灰岩砖块墙",
"block.create.cut_limestone_bricks": "切制石灰岩砖块",
"block.create.cut_limestone_slab": "切制石灰岩台阶",
"block.create.cut_limestone_stairs": "切制石灰岩楼梯",
"block.create.cut_limestone_wall": "切制石灰岩墙",
"block.create.cut_ochrum": "切制赭金砂",
"block.create.cut_ochrum_brick_slab": "切制赭金砂砖块台阶",
"block.create.cut_ochrum_brick_stairs": "切制赭金砂砖块楼梯",
"block.create.cut_ochrum_brick_wall": "切制赭金砂砖块墙",
"block.create.cut_ochrum_bricks": "切制赭金砂砖块",
"block.create.cut_ochrum_slab": "切制赭金砂台阶",
"block.create.cut_ochrum_stairs": "切制赭金砂楼梯",
"block.create.cut_ochrum_wall": "切制赭金砂墙",
"block.create.cut_scorchia": "切制焦黑熔渣",
"block.create.cut_scorchia_brick_slab": "切制焦黑熔渣砖块台阶",
"block.create.cut_scorchia_brick_stairs": "切制焦黑熔渣砖块楼梯",
"block.create.cut_scorchia_brick_wall": "切制焦黑熔渣砖块墙",
"block.create.cut_scorchia_bricks": "切制焦黑熔渣砖块",
"block.create.cut_scorchia_slab": "切制焦黑熔渣台阶",
"block.create.cut_scorchia_stairs": "切制焦黑熔渣楼梯",
"block.create.cut_scorchia_wall": "切制焦黑熔渣墙",
"block.create.cut_scoria": "切制熔渣",
"block.create.cut_scoria_brick_slab": "切制熔渣砖块台阶",
"block.create.cut_scoria_brick_stairs": "切制熔渣砖块楼梯",
"block.create.cut_scoria_brick_wall": "切制熔渣砖块墙",
"block.create.cut_scoria_bricks": "切制熔渣砖块",
"block.create.cut_scoria_slab": "切制熔渣台阶",
"block.create.cut_scoria_stairs": "切制熔渣楼梯",
"block.create.cut_scoria_wall": "切制熔渣墙",
"block.create.cut_tuff": "切制凝灰岩",
"block.create.cut_tuff_brick_slab": "切制凝灰岩砖块台阶",
"block.create.cut_tuff_brick_stairs": "切制凝灰岩砖块楼梯",
"block.create.cut_tuff_brick_wall": "切制凝灰岩砖块墙",
"block.create.cut_tuff_bricks": "切制凝灰岩砖块",
"block.create.cut_tuff_slab": "切制凝灰岩台阶",
"block.create.cut_tuff_stairs": "切制凝灰岩楼梯",
"block.create.cut_tuff_wall": "切制凝灰岩墙",
"block.create.cut_veridium": "切制辉绿矿",
"block.create.cut_veridium_brick_slab": "切制辉绿矿砖块台阶",
"block.create.cut_veridium_brick_stairs": "切制辉绿矿砖块楼梯",
"block.create.cut_veridium_brick_wall": "切制辉绿矿砖块墙",
"block.create.cut_veridium_bricks": "切制辉绿矿砖块",
"block.create.cut_veridium_slab": "切制辉绿矿台阶",
"block.create.cut_veridium_stairs": "切制辉绿矿楼梯",
"block.create.cut_veridium_wall": "切制辉绿矿墙",
"block.create.cyan_nixie_tube": "青色辉光管",
"block.create.cyan_sail": "青色风帆",
"block.create.cyan_seat": "青色坐垫",
"block.create.cyan_toolbox": "青色工具箱",
"block.create.cyan_valve_handle": "青色阀门手轮",
"block.create.dark_oak_window": "深色橡木窗户",
"block.create.dark_oak_window_pane": "深色橡木窗户板",
"block.create.deepslate_pillar": "深板岩柱",
"block.create.deepslate_zinc_ore": "深层锌矿石",
"block.create.deployer": "机械手",
"block.create.depot": "置物台",
"block.create.diorite_pillar": "闪长岩柱",
"block.create.display_board": "UNLOCALIZED: Display Board",
"block.create.display_link": "UNLOCALIZED: Display Link",
"block.create.dripstone_pillar": "滴水石柱",
"block.create.encased_chain_drive": "链式传动箱",
"block.create.encased_fan": "鼓风机",
"block.create.encased_fluid_pipe": "流体管道箱",
"block.create.exposed_copper_shingle_slab": "斑驳的铜砖瓦台阶",
"block.create.exposed_copper_shingle_stairs": "斑驳的铜砖瓦楼梯",
"block.create.exposed_copper_shingles": "斑驳的铜砖瓦",
"block.create.exposed_copper_tile_slab": "斑驳的铜瓦台阶",
"block.create.exposed_copper_tile_stairs": "斑驳的铜瓦楼梯",
"block.create.exposed_copper_tiles": "斑驳的铜瓦",
"block.create.fake_track": "UNLOCALIZED: Track Marker for Maps",
"block.create.fluid_pipe": "流体管道",
"block.create.fluid_tank": "流体储罐",
"block.create.fluid_valve": "流体阀门",
"block.create.flywheel": "飞轮",
"block.create.framed_glass": "边框玻璃",
"block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door",
"block.create.framed_glass_pane": "边框玻璃板",
"block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor",
"block.create.gantry_carriage": "起重机取物器",
"block.create.gantry_shaft": "起重机杆",
"block.create.gearbox": "十字齿轮箱",
"block.create.gearshift": "反转齿轮箱",
"block.create.glass_fluid_pipe": "玻璃流体管道",
"block.create.granite_pillar": "花岗岩柱",
"block.create.gray_nixie_tube": "灰色辉光管",
"block.create.gray_sail": "灰色风帆",
"block.create.gray_seat": "灰色坐垫",
"block.create.gray_toolbox": "灰色工具箱",
"block.create.gray_valve_handle": "灰色阀门手轮",
"block.create.green_nixie_tube": "绿色辉光管",
"block.create.green_sail": "绿色风帆",
"block.create.green_seat": "绿色坐垫",
"block.create.green_toolbox": "绿色工具箱",
"block.create.green_valve_handle": "绿色阀门手轮",
"block.create.hand_crank": "手摇曲柄",
"block.create.haunted_bell": "缠魂钟",
"block.create.honey": "蜂蜜",
"block.create.horizontal_framed_glass": "水平边框玻璃",
"block.create.horizontal_framed_glass_pane": "水平边框玻璃板",
"block.create.hose_pulley": "软管滑轮",
"block.create.item_drain": "分液池",
"block.create.item_vault": "物品保险库",
"block.create.jungle_window": "丛林木窗户",
"block.create.jungle_window_pane": "丛林木窗户板",
"block.create.large_bogey": "UNLOCALIZED: Large Bogey",
"block.create.large_cogwheel": "大齿轮",
"block.create.layered_andesite": "层叠安山岩",
"block.create.layered_asurine": "层叠皓蓝石",
"block.create.layered_calcite": "层叠方解石",
"block.create.layered_crimsite": "层叠绯红岩",
"block.create.layered_deepslate": "层叠深板岩",
"block.create.layered_diorite": "层叠闪长岩",
"block.create.layered_dripstone": "层叠滴水石",
"block.create.layered_granite": "层叠花岗岩",
"block.create.layered_limestone": "层叠石灰岩",
"block.create.layered_ochrum": "层叠赭金砂",
"block.create.layered_scorchia": "层叠焦黑熔渣",
"block.create.layered_scoria": "层叠熔渣",
"block.create.layered_tuff": "层叠凝灰岩",
"block.create.layered_veridium": "层叠辉绿矿",
"block.create.lectern_controller": "遥控器讲台",
"block.create.light_blue_nixie_tube": "淡蓝色辉光管",
"block.create.light_blue_sail": "淡蓝色风帆",
"block.create.light_blue_seat": "淡蓝色坐垫",
"block.create.light_blue_toolbox": "淡蓝色工具箱",
"block.create.light_blue_valve_handle": "淡蓝色阀门手轮",
"block.create.light_gray_nixie_tube": "淡灰色辉光管",
"block.create.light_gray_sail": "淡灰色风帆",
"block.create.light_gray_seat": "淡灰色坐垫",
"block.create.light_gray_toolbox": "淡灰色工具箱",
"block.create.light_gray_valve_handle": "淡灰色阀门手轮",
"block.create.lime_nixie_tube": "黄绿色辉光管",
"block.create.lime_sail": "黄绿色风帆",
"block.create.lime_seat": "黄绿色坐垫",
"block.create.lime_toolbox": "黄绿色工具箱",
"block.create.lime_valve_handle": "黄绿色阀门手轮",
"block.create.limestone": "石灰岩",
"block.create.limestone_pillar": "石灰岩柱",
"block.create.linear_chassis": "机壳底盘",
"block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)",
"block.create.magenta_nixie_tube": "品红色辉光管",
"block.create.magenta_sail": "品红色风帆",
"block.create.magenta_seat": "品红色坐垫",
"block.create.magenta_toolbox": "品红色工具箱",
"block.create.magenta_valve_handle": "品红色阀门手轮",
"block.create.mechanical_arm": "动力臂",
"block.create.mechanical_bearing": "动力轴承",
"block.create.mechanical_crafter": "动力合成器",
"block.create.mechanical_drill": "动力钻头",
"block.create.mechanical_harvester": "动力收割机",
"block.create.mechanical_mixer": "动力搅拌器",
"block.create.mechanical_piston": "动力活塞",
"block.create.mechanical_piston_head": "动力活塞头",
"block.create.mechanical_plough": "动力犁",
"block.create.mechanical_press": "动力辊压机",
"block.create.mechanical_pump": "动力泵",
"block.create.mechanical_saw": "动力锯",
"block.create.metal_bracket": "金属支架",
"block.create.metal_girder": "UNLOCALIZED: Metal Girder",
"block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft",
"block.create.millstone": "石磨",
"block.create.minecart_anchor": "矿车锚",
"block.create.mysterious_cuckoo_clock": "布谷鸟闹钟",
"block.create.nixie_tube": "辉光管",
"block.create.nozzle": "分散网",
"block.create.oak_window": "橡木窗户",
"block.create.oak_window_pane": "橡木窗户板",
"block.create.ochrum": "赭金砂",
"block.create.ochrum_pillar": "赭金砂柱",
"block.create.orange_sail": "橙色风帆",
"block.create.orange_seat": "橙色坐垫",
"block.create.orange_toolbox": "橙色工具箱",
"block.create.orange_valve_handle": "橙色阀门手轮",
"block.create.ornate_iron_window": "华丽铁窗户",
"block.create.ornate_iron_window_pane": "华丽铁窗户板",
"block.create.oxidized_copper_shingle_slab": "氧化的铜砖瓦台阶",
"block.create.oxidized_copper_shingle_stairs": "氧化的铜砖瓦楼梯",
"block.create.oxidized_copper_shingles": "氧化的铜砖瓦",
"block.create.oxidized_copper_tile_slab": "氧化的铜瓦台阶",
"block.create.oxidized_copper_tile_stairs": "氧化的铜瓦楼梯",
"block.create.oxidized_copper_tiles": "氧化的铜瓦",
"block.create.peculiar_bell": "奇异钟",
"block.create.pink_nixie_tube": "粉红色辉光管",
"block.create.pink_sail": "粉红色风帆",
"block.create.pink_seat": "粉红色坐垫",
"block.create.pink_toolbox": "粉红色工具箱",
"block.create.pink_valve_handle": "粉红色阀门手轮",
"block.create.piston_extension_pole": "活塞杆",
"block.create.placard": "UNLOCALIZED: Placard",
"block.create.polished_cut_andesite": "磨制切制安山岩",
"block.create.polished_cut_andesite_slab": "磨制切制安山岩台阶",
"block.create.polished_cut_andesite_stairs": "磨制切制安山岩楼梯",
"block.create.polished_cut_andesite_wall": "磨制切制安山岩墙",
"block.create.polished_cut_asurine": "磨制切制皓蓝石",
"block.create.polished_cut_asurine_slab": "磨制切制皓蓝石台阶",
"block.create.polished_cut_asurine_stairs": "磨制切制皓蓝石楼梯",
"block.create.polished_cut_asurine_wall": "磨制切制皓蓝石墙",
"block.create.polished_cut_calcite": "磨制切制方解石",
"block.create.polished_cut_calcite_slab": "磨制切制方解石台阶",
"block.create.polished_cut_calcite_stairs": "磨制切制方解石楼梯",
"block.create.polished_cut_calcite_wall": "磨制切制方解石墙",
"block.create.polished_cut_crimsite": "磨制切制绯红岩",
"block.create.polished_cut_crimsite_slab": "磨制切制绯红岩台阶",
"block.create.polished_cut_crimsite_stairs": "磨制切制绯红岩楼梯",
"block.create.polished_cut_crimsite_wall": "磨制切制绯红岩墙",
"block.create.polished_cut_deepslate": "磨制切制深板岩",
"block.create.polished_cut_deepslate_slab": "磨制切制深板岩台阶",
"block.create.polished_cut_deepslate_stairs": "磨制切制深板岩楼梯",
"block.create.polished_cut_deepslate_wall": "磨制切制深板岩墙",
"block.create.polished_cut_diorite": "磨制切制闪长岩",
"block.create.polished_cut_diorite_slab": "磨制切制闪长岩台阶",
"block.create.polished_cut_diorite_stairs": "磨制切制闪长岩楼梯",
"block.create.polished_cut_diorite_wall": "磨制切制闪长岩墙",
"block.create.polished_cut_dripstone": "磨制切制滴水石",
"block.create.polished_cut_dripstone_slab": "磨制切制滴水石台阶",
"block.create.polished_cut_dripstone_stairs": "磨制切制滴水石楼梯",
"block.create.polished_cut_dripstone_wall": "磨制切制滴水石墙",
"block.create.polished_cut_granite": "磨制切制花岗岩",
"block.create.polished_cut_granite_slab": "磨制切制花岗岩台阶",
"block.create.polished_cut_granite_stairs": "磨制切制花岗岩楼梯",
"block.create.polished_cut_granite_wall": "磨制切制花岗岩墙",
"block.create.polished_cut_limestone": "磨制切制石灰岩",
"block.create.polished_cut_limestone_slab": "磨制切制石灰岩台阶",
"block.create.polished_cut_limestone_stairs": "磨制切制石灰岩楼梯",
"block.create.polished_cut_limestone_wall": "磨制切制石灰岩墙",
"block.create.polished_cut_ochrum": "磨制切制赭金砂",
"block.create.polished_cut_ochrum_slab": "磨制切制赭金砂台阶",
"block.create.polished_cut_ochrum_stairs": "磨制切制赭金砂楼梯",
"block.create.polished_cut_ochrum_wall": "磨制切制赭金砂墙",
"block.create.polished_cut_scorchia": "磨制切制焦黑熔渣",
"block.create.polished_cut_scorchia_slab": "磨制切制焦黑熔渣台阶",
"block.create.polished_cut_scorchia_stairs": "磨制切制焦黑熔渣楼梯",
"block.create.polished_cut_scorchia_wall": "磨制切制焦黑熔渣墙",
"block.create.polished_cut_scoria": "磨制切制熔渣",
"block.create.polished_cut_scoria_slab": "磨制切制熔渣台阶",
"block.create.polished_cut_scoria_stairs": "磨制切制熔渣楼梯",
"block.create.polished_cut_scoria_wall": "磨制切制熔渣墙",
"block.create.polished_cut_tuff": "磨制切制凝灰岩",
"block.create.polished_cut_tuff_slab": "磨制切制凝灰岩台阶",
"block.create.polished_cut_tuff_stairs": "磨制切制凝灰岩楼梯",
"block.create.polished_cut_tuff_wall": "磨制切制凝灰岩墙",
"block.create.polished_cut_veridium": "磨制切制辉绿矿",
"block.create.polished_cut_veridium_slab": "磨制切制辉绿矿台阶",
"block.create.polished_cut_veridium_stairs": "磨制切制辉绿矿楼梯",
"block.create.polished_cut_veridium_wall": "磨制切制辉绿矿墙",
"block.create.portable_fluid_interface": "移动式流体接口",
"block.create.portable_storage_interface": "移动式存储接口",
"block.create.powered_latch": "锁存器",
"block.create.powered_shaft": "UNLOCALIZED: Powered Shaft",
"block.create.powered_toggle_latch": "转换锁存器",
"block.create.pulley_magnet": "滑轮磁铁",
"block.create.pulse_extender": "脉冲延长器",
"block.create.pulse_repeater": "脉冲中继器",
"block.create.purple_nixie_tube": "紫色辉光管",
"block.create.purple_sail": "紫色风帆",
"block.create.purple_seat": "紫色坐垫",
"block.create.purple_toolbox": "紫色工具箱",
"block.create.purple_valve_handle": "紫色阀门手轮",
"block.create.radial_chassis": "旋转底盘",
"block.create.railway_casing": "UNLOCALIZED: Train Casing",
"block.create.raw_zinc_block": "粗锌块",
"block.create.red_nixie_tube": "红色辉光管",
"block.create.red_sail": "红色风帆",
"block.create.red_seat": "红色坐垫",
"block.create.red_toolbox": "红色工具箱",
"block.create.red_valve_handle": "红色阀门手轮",
"block.create.redstone_contact": "接触式红石信号发生器",
"block.create.redstone_link": "无线红石信号终端",
"block.create.refined_radiance_casing": "光辉机壳",
"block.create.rope": "绳索",
"block.create.rope_pulley": "绳索滑轮",
"block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz",
"block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp",
"block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles",
"block.create.rotation_speed_controller": "转速控制器",
"block.create.sail_frame": "风帆框架",
"block.create.schematic_table": "蓝图桌",
"block.create.schematicannon": "蓝图加农炮",
"block.create.scorchia": "焦黑熔渣",
"block.create.scorchia_pillar": "焦黑熔渣柱",
"block.create.scoria": "熔渣",
"block.create.scoria_pillar": "熔渣柱",
"block.create.secondary_linear_chassis": "机壳底盘 2 号",
"block.create.sequenced_gearshift": "可编程齿轮箱",
"block.create.shadow_steel_casing": "暗影机壳",
"block.create.shaft": "传动杆",
"block.create.small_andesite_brick_slab": "安山岩小砖块台阶",
"block.create.small_andesite_brick_stairs": "安山岩小砖块楼梯",
"block.create.small_andesite_brick_wall": "安山岩小砖块墙",
"block.create.small_andesite_bricks": "安山岩小砖块",
"block.create.small_asurine_brick_slab": "皓蓝石小砖块台阶",
"block.create.small_asurine_brick_stairs": "皓蓝石小砖块楼梯",
"block.create.small_asurine_brick_wall": "皓蓝石小砖块墙",
"block.create.small_asurine_bricks": "皓蓝石小砖块",
"block.create.small_bogey": "UNLOCALIZED: Small Bogey",
"block.create.small_calcite_brick_slab": "方解石小砖块台阶",
"block.create.small_calcite_brick_stairs": "方解石小砖块楼梯",
"block.create.small_calcite_brick_wall": "方解石小砖块墙",
"block.create.small_calcite_bricks": "方解石小砖块",
"block.create.small_crimsite_brick_slab": "绯红岩小砖块台阶",
"block.create.small_crimsite_brick_stairs": "绯红岩小砖块楼梯",
"block.create.small_crimsite_brick_wall": "绯红岩小砖块墙",
"block.create.small_crimsite_bricks": "绯红岩小砖块",
"block.create.small_deepslate_brick_slab": "深板岩小砖块台阶",
"block.create.small_deepslate_brick_stairs": "深板岩小砖块楼梯",
"block.create.small_deepslate_brick_wall": "深板岩小砖块墙",
"block.create.small_deepslate_bricks": "深板岩小砖块",
"block.create.small_diorite_brick_slab": "闪长岩小砖块台阶",
"block.create.small_diorite_brick_stairs": "闪长岩小砖块楼梯",
"block.create.small_diorite_brick_wall": "闪长岩小砖块墙",
"block.create.small_diorite_bricks": "闪长岩小砖块",
"block.create.small_dripstone_brick_slab": "滴水石小砖块台阶",
"block.create.small_dripstone_brick_stairs": "滴水石小砖块楼梯",
"block.create.small_dripstone_brick_wall": "滴水石小砖块墙",
"block.create.small_dripstone_bricks": "滴水石小砖块",
"block.create.small_granite_brick_slab": "花岗岩小砖块台阶",
"block.create.small_granite_brick_stairs": "花岗岩小砖块楼梯",
"block.create.small_granite_brick_wall": "花岗岩小砖块墙",
"block.create.small_granite_bricks": "花岗岩小砖块",
"block.create.small_limestone_brick_slab": "石灰岩小砖块台阶",
"block.create.small_limestone_brick_stairs": "石灰岩小砖块楼梯",
"block.create.small_limestone_brick_wall": "石灰岩小砖块墙",
"block.create.small_limestone_bricks": "石灰岩小砖块",
"block.create.small_ochrum_brick_slab": "赭金砂小砖块台阶",
"block.create.small_ochrum_brick_stairs": "赭金砂小砖块楼梯",
"block.create.small_ochrum_brick_wall": "赭金砂小砖块墙",
"block.create.small_ochrum_bricks": "赭金砂小砖块",
"block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles",
"block.create.small_scorchia_brick_slab": "焦黑熔渣小砖块台阶",
"block.create.small_scorchia_brick_stairs": "焦黑熔渣小砖块楼梯",
"block.create.small_scorchia_brick_wall": "焦黑熔渣小砖块墙",
"block.create.small_scorchia_bricks": "焦黑熔渣小砖块",
"block.create.small_scoria_brick_slab": "熔渣小砖块台阶",
"block.create.small_scoria_brick_stairs": "熔渣小砖块楼梯",
"block.create.small_scoria_brick_wall": "熔渣小砖块墙",
"block.create.small_scoria_bricks": "熔渣小砖块",
"block.create.small_tuff_brick_slab": "凝灰岩小砖块台阶",
"block.create.small_tuff_brick_stairs": "凝灰岩小砖块楼梯",
"block.create.small_tuff_brick_wall": "凝灰岩小砖块墙",
"block.create.small_tuff_bricks": "凝灰岩小砖块",
"block.create.small_veridium_brick_slab": "辉绿矿小砖块台阶",
"block.create.small_veridium_brick_stairs": "辉绿矿小砖块楼梯",
"block.create.small_veridium_brick_wall": "辉绿矿小砖块墙",
"block.create.small_veridium_bricks": "辉绿矿小砖块",
"block.create.smart_chute": "智能溜槽",
"block.create.smart_fluid_pipe": "智能流体管道",
"block.create.speedometer": "速度表",
"block.create.spout": "注液器",
"block.create.spruce_window": "云杉木窗户",
"block.create.spruce_window_pane": "云杉木窗户板",
"block.create.steam_engine": "UNLOCALIZED: Steam Engine",
"block.create.steam_whistle": "UNLOCALIZED: Steam Whistle",
"block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension",
"block.create.sticker": "黏着器",
"block.create.sticky_mechanical_piston": "黏性动力活塞",
"block.create.stockpile_switch": "存量转信器",
"block.create.stressometer": "应力表",
"block.create.tiled_glass": "十字玻璃窗",
"block.create.tiled_glass_pane": "十字玻璃窗户板",
"block.create.track": "UNLOCALIZED: Train Track",
"block.create.track_observer": "UNLOCALIZED: Train Observer",
"block.create.track_signal": "UNLOCALIZED: Train Signal",
"block.create.track_station": "UNLOCALIZED: Train Station",
"block.create.train_door": "UNLOCALIZED: Train Door",
"block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor",
"block.create.tuff_pillar": "凝灰岩柱",
"block.create.turntable": "转盘",
"block.create.veridium": "辉绿矿",
"block.create.veridium_pillar": "辉绿矿柱",
"block.create.vertical_framed_glass": "竖直边框玻璃",
"block.create.vertical_framed_glass_pane": "竖直边框玻璃板",
"block.create.warped_window": "诡异木窗户",
"block.create.warped_window_pane": "诡异木窗户板",
"block.create.water_wheel": "水车",
"block.create.waxed_copper_shingle_slab": "涂蜡铜砖瓦台阶",
"block.create.waxed_copper_shingle_stairs": "涂蜡铜砖瓦楼梯",
"block.create.waxed_copper_shingles": "涂蜡铜砖瓦",
"block.create.waxed_copper_tile_slab": "涂蜡铜瓦台阶",
"block.create.waxed_copper_tile_stairs": "涂蜡铜瓦楼梯",
"block.create.waxed_copper_tiles": "涂蜡铜瓦",
"block.create.waxed_exposed_copper_shingle_slab": "斑驳的涂蜡铜砖瓦台阶",
"block.create.waxed_exposed_copper_shingle_stairs": "斑驳的涂蜡铜砖瓦楼梯",
"block.create.waxed_exposed_copper_shingles": "斑驳的涂蜡铜砖瓦",
"block.create.waxed_exposed_copper_tile_slab": "斑驳的涂蜡铜瓦台阶",
"block.create.waxed_exposed_copper_tile_stairs": "斑驳的涂蜡铜瓦楼梯",
"block.create.waxed_exposed_copper_tiles": "斑驳的涂蜡铜瓦",
"block.create.waxed_oxidized_copper_shingle_slab": "氧化的涂蜡铜砖瓦台阶",
"block.create.waxed_oxidized_copper_shingle_stairs": "氧化的涂蜡铜砖瓦楼梯",
"block.create.waxed_oxidized_copper_shingles": "氧化的涂蜡铜砖瓦",
"block.create.waxed_oxidized_copper_tile_slab": "氧化的涂蜡铜瓦台阶",
"block.create.waxed_oxidized_copper_tile_stairs": "氧化的涂蜡铜瓦楼梯",
"block.create.waxed_oxidized_copper_tiles": "氧化的涂蜡铜瓦",
"block.create.waxed_weathered_copper_shingle_slab": "锈蚀的涂蜡铜砖瓦台阶",
"block.create.waxed_weathered_copper_shingle_stairs": "锈蚀的涂蜡铜砖瓦楼梯",
"block.create.waxed_weathered_copper_shingles": "锈蚀的涂蜡铜砖瓦",
"block.create.waxed_weathered_copper_tile_slab": "锈蚀的涂蜡铜瓦台阶",
"block.create.waxed_weathered_copper_tile_stairs": "锈蚀的涂蜡铜瓦楼梯",
"block.create.waxed_weathered_copper_tiles": "锈蚀的涂蜡铜瓦",
"block.create.weathered_copper_shingle_slab": "锈蚀的铜砖瓦台阶",
"block.create.weathered_copper_shingle_stairs": "锈蚀的铜砖瓦楼梯",
"block.create.weathered_copper_shingles": "锈蚀的铜砖瓦",
"block.create.weathered_copper_tile_slab": "锈蚀的铜瓦台阶",
"block.create.weathered_copper_tile_stairs": "锈蚀的铜瓦楼梯",
"block.create.weathered_copper_tiles": "锈蚀的铜瓦",
"block.create.weighted_ejector": "弹射置物台",
"block.create.white_nixie_tube": "白色辉光管",
"block.create.white_sail": "白色风帆",
"block.create.white_seat": "白色坐垫",
"block.create.white_toolbox": "白色工具箱",
"block.create.white_valve_handle": "白色阀门手轮",
"block.create.windmill_bearing": "风车轴承",
"block.create.wooden_bracket": "木质支架",
"block.create.yellow_nixie_tube": "黄色辉光管",
"block.create.yellow_sail": "黄色风帆",
"block.create.yellow_seat": "黄色坐垫",
"block.create.yellow_toolbox": "黄色工具箱",
"block.create.yellow_valve_handle": "黄色阀门手轮",
"block.create.zinc_block": "锌块",
"block.create.zinc_ore": "锌矿石",
"enchantment.create.capacity": "扩容",
"enchantment.create.potato_recovery": "土豆回收",
"entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption",
"entity.create.contraption": "装置",
"entity.create.crafting_blueprint": "合成蓝图",
"entity.create.gantry_contraption": "起重机装置",
"entity.create.potato_projectile": "被发射的土豆",
"entity.create.seat": "坐垫",
"entity.create.stationary_contraption": "固定装置",
"entity.create.super_glue": "强力胶",
"fluid.create.potion": "药水",
"fluid.create.tea": "建造工茶水",
"item.create.andesite_alloy": "安山合金",
"item.create.attribute_filter": "属性过滤器",
"item.create.bar_of_chocolate": "巧克力棒",
"item.create.belt_connector": "传送带",
"item.create.blaze_cake": "烈焰蛋糕",
"item.create.blaze_cake_base": "烈焰蛋糕胚",
"item.create.brass_hand": "黄铜手部零件",
"item.create.brass_ingot": "黄铜锭",
"item.create.brass_nugget": "黄铜粒",
"item.create.brass_sheet": "黄铜板",
"item.create.builders_tea": "建造工茶饮",
"item.create.chest_minecart_contraption": "装配过的运输矿车",
"item.create.chocolate_bucket": "巧克力桶",
"item.create.chocolate_glazed_berries": "巧克力包层浆果",
"item.create.chromatic_compound": "异彩化合物",
"item.create.cinder_flour": "余烬面粉",
"item.create.copper_backtank": "铜背罐",
"item.create.copper_backtank_placeable": "可放置的铜背罐",
"item.create.copper_nugget": "铜粒",
"item.create.copper_sheet": "铜板",
"item.create.crafter_slot_cover": "合成槽盖板",
"item.create.crafting_blueprint": "合成蓝图",
"item.create.creative_blaze_cake": "创造烈焰蛋糕",
"item.create.crushed_aluminum_ore": "粉碎铝矿石",
"item.create.crushed_copper_ore": "粉碎铜矿石",
"item.create.crushed_gold_ore": "粉碎金矿石",
"item.create.crushed_iron_ore": "粉碎铁矿石",
"item.create.crushed_lead_ore": "粉碎铅矿石",
"item.create.crushed_nickel_ore": "粉碎镍矿石",
"item.create.crushed_osmium_ore": "粉碎锇矿石",
"item.create.crushed_platinum_ore": "粉碎铂矿石",
"item.create.crushed_quicksilver_ore": "粉碎水银矿石",
"item.create.crushed_silver_ore": "粉碎银矿石",
"item.create.crushed_tin_ore": "粉碎锡矿石",
"item.create.crushed_uranium_ore": "粉碎铀矿石",
"item.create.crushed_zinc_ore": "粉碎锌矿石",
"item.create.diving_boots": "潜水靴",
"item.create.diving_helmet": "潜水头盔",
"item.create.dough": "面团",
"item.create.electron_tube": "电子管",
"item.create.empty_blaze_burner": "空的烈焰人燃烧室",
"item.create.empty_schematic": "空白蓝图",
"item.create.experience_nugget": "经验颗粒",
"item.create.extendo_grip": "伸缩机械手",
"item.create.filter": "过滤器",
"item.create.furnace_minecart_contraption": "装配过的动力矿车",
"item.create.goggles": "工程师护目镜",
"item.create.golden_sheet": "金板",
"item.create.handheld_worldshaper": "手持式环境塑形器",
"item.create.honey_bucket": "蜂蜜桶",
"item.create.honeyed_apple": "蜜渍苹果",
"item.create.incomplete_precision_mechanism": "精密构件(半成品)",
"item.create.incomplete_track": "UNLOCALIZED: Incomplete Track",
"item.create.iron_sheet": "铁板",
"item.create.linked_controller": "无线红石遥控器",
"item.create.minecart_contraption": "装配过的矿车",
"item.create.minecart_coupling": "矿车连轴器",
"item.create.polished_rose_quartz": "磨制玫瑰石英",
"item.create.potato_cannon": "土豆加农炮",
"item.create.powdered_obsidian": "黑曜石粉末",
"item.create.precision_mechanism": "精密构件",
"item.create.propeller": "扇叶",
"item.create.raw_zinc": "粗锌",
"item.create.red_sand_paper": "红沙砂纸",
"item.create.refined_radiance": "光辉石",
"item.create.rose_quartz": "玫瑰石英",
"item.create.sand_paper": "砂纸",
"item.create.schedule": "UNLOCALIZED: Train Schedule",
"item.create.schematic": "蓝图",
"item.create.schematic_and_quill": "蓝图与笔",
"item.create.shadow_steel": "暗影钢",
"item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet",
"item.create.super_glue": "强力胶",
"item.create.sweet_roll": "甜甜卷",
"item.create.tree_fertilizer": "树木肥料",
"item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet",
"item.create.vertical_gearbox": "竖直十字齿轮箱",
"item.create.wand_of_symmetry": "对称之杖",
"item.create.wheat_flour": "小麦粉",
"item.create.whisk": "搅拌器",
"item.create.wrench": "扳手",
"item.create.zinc_ingot": "锌锭",
"item.create.zinc_nugget": "锌粒",
"_": "->------------------------] Advancements [------------------------<-",
"advancement.create.root": "欢迎来到机械动力",
"advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!",
"advancement.create.andesite_alloy": "头韵狂魔Alliterations Aplenty",
"advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪安山合金Andesite Alloy就是其中之一",
"advancement.create.andesite_casing": "安山时代",
"advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳",
"advancement.create.mechanical_press": "UNLOCALIZED: Bonk",
"advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press",
"advancement.create.encased_fan": "UNLOCALIZED: Wind maker",
"advancement.create.encased_fan.desc": "UNLOCALIZED: Place and activate an Encased Fan",
"advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle",
"advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials",
"advancement.create.saw_processing": "UNLOCALIZED: Workshop's most feared",
"advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials",
"advancement.create.compacting": "UNLOCALIZED: Compactification",
"advancement.create.compacting.desc": "UNLOCALIZED: Use a Press and a Basin to create less items from more items",
"advancement.create.belt": "海带传动",
"advancement.create.belt.desc": "用传送带连接两个传动杆",
"advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic",
"advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel",
"advancement.create.chute": "轰然倒塌",
"advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)",
"advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing it up",
"advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer",
"advancement.create.burner": "UNLOCALIZED: Sentient Fireplace",
"advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner",
"advancement.create.water_wheel": "掌控水流",
"advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!",
"advancement.create.windmill": "微风吹拂",
"advancement.create.windmill.desc": "组装风车",
"advancement.create.shifting_gears": "换挡,加速,起飞!",
"advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速",
"advancement.create.millstone": "便携式粉碎机",
"advancement.create.millstone.desc": "放置一个石磨并且为其供能",
"advancement.create.super_glue": "UNLOCALIZED: Area of Connect",
"advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group",
"advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose",
"advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a contraption with drills, saws or harvesters on board",
"advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-by exchange",
"advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a contraption",
"advancement.create.wrench_goggles": "UNLOCALIZED: Kitted out",
"advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's goggles and a Wrench",
"advancement.create.stressometer": "精密的应力控制",
"advancement.create.stressometer.desc": "放置一个应力表,并且戴上工程师护目镜来读取应力数据",
"advancement.create.cuckoo_clock": "UNLOCALIZED: Is it Time?",
"advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime",
"advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze",
"advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength",
"advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion",
"advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched for more than 30 blocks by a Weighted Ejector",
"advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere",
"advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep",
"advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms",
"advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks",
"advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery",
"advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical ploughs",
"advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel",
"advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)",
"advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session",
"advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)",
"advancement.create.belt_funnel_kiss": "鹦鹉和垂翼",
"advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻",
"advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed",
"advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)",
"advancement.create.copper": "UNLOCALIZED: More Sturdier Rocks",
"advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper for your exploits in Fluid Manipulation",
"advancement.create.copper_casing": "铜器时代",
"advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳",
"advancement.create.spout": "哗啦啦",
"advancement.create.spout.desc": "观察注液器灌满物品",
"advancement.create.drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid containing item be emptied by an Item Drain",
"advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse",
"advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam engine to generate torque",
"advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel",
"advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle",
"advancement.create.backtank": "UNLOCALIZED: Pressure to Go",
"advancement.create.backtank.desc": "UNLOCALIZED: Create a copper backtank and make it accumulate Air Pressure",
"advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths",
"advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a diving helmet together with your backtank and jump into water",
"advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure",
"advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump",
"advancement.create.glass_pipe": "流之观察者",
"advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌,使用扳手可打开直线流体管道的窗户",
"advancement.create.water_supply": "UNLOCALIZED: Puddle Collector",
"advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a pipe or pump to collect a water block",
"advancement.create.hose_pulley": "工业泄漏",
"advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体",
"advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination",
"advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a Bucket of Molten Chocolate",
"advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping",
"advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Bee House",
"advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle",
"advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered infinite",
"advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam",
"advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power",
"advancement.create.foods": "UNLOCALIZED: Balanced Diet",
"advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout",
"advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders",
"advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your Copper Diving Gear§7\n(Hidden Advancement)",
"advancement.create.chained_drain": "UNLOCALIZED: On a Roll",
"advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)",
"advancement.create.cross_streams": "UNLOCALIZED: Don't cross the Streams!",
"advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)",
"advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ",
"advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single fluid tank§7\n(Hidden Advancement)",
"advancement.create.brass": "真正的合金",
"advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作黄铜",
"advancement.create.brass_casing": "黄铜时代",
"advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳",
"advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds",
"advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz",
"advancement.create.deployer": "我就指着你了咋地?",
"advancement.create.deployer.desc": "放置并且启动一个机械手,这可是你右手的完美复制品",
"advancement.create.precision_mechanism": "高新技术",
"advancement.create.precision_mechanism.desc": "装配一个精密构件",
"advancement.create.speed_controller": "工程师的眼中钉",
"advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置",
"advancement.create.mechanical_arm": "飞转的手!",
"advancement.create.mechanical_arm.desc": "制作动力臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作",
"advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly",
"advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters",
"advancement.create.crushing_wheel": "一对大家伙",
"advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮",
"advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense",
"advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell",
"advancement.create.clockwork_bearing": "巧械时钟",
"advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置",
"advancement.create.display_link": "UNLOCALIZED: Big Data",
"advancement.create.display_link.desc": "UNLOCALIZED: Use a Display link to visualise information",
"advancement.create.potato_cannon": "Fwoomp!",
"advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物",
"advancement.create.extendo_grip": "biu biu biu!",
"advancement.create.extendo_grip.desc": "获得一个伸缩机械手",
"advancement.create.linked_controller": "UNLOCALIZED: Remote Activation",
"advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller",
"advancement.create.arm_blaze_burner": "熊熊燃烧",
"advancement.create.arm_blaze_burner.desc": "指导动力臂给烈焰人燃烧室投食",
"advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing it",
"advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a Pair of Crushing wheels at max speed",
"advancement.create.arm_many_targets": "掌控全局",
"advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的动力臂",
"advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks",
"advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause potato cannon projectiles of different types to collide with each other",
"advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart",
"advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself",
"advancement.create.fist_bump": "来碰个拳,哥们~",
"advancement.create.fist_bump.desc": "使两个机械手互相碰拳",
"advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures",
"advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)",
"advancement.create.extendo_grip_dual": "UNLOCALIZED: To full Extent",
"advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach§7\n(Hidden Advancement)",
"advancement.create.musical_arm": "没人能在我的 BGM 里打败我!",
"advancement.create.musical_arm.desc": "使用动力臂播放唱片",
"advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks",
"advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet from refining crushed Obsidian",
"advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age",
"advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a Casing for Railway Components",
"advancement.create.train": "UNLOCALIZED: All Aboard!",
"advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train",
"advancement.create.conductor": "UNLOCALIZED: Conductor Instructor",
"advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Schedule",
"advancement.create.track_signal": "UNLOCALIZED: Traffic Control",
"advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal",
"advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables",
"advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links",
"advancement.create.track_0": "UNLOCALIZED: A new Gauge",
"advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks",
"advancement.create.train_whistle": "UNLOCALIZED: Choo choo!",
"advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving",
"advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter",
"advancement.create.train_portal.desc": "UNLOCALIZED: Ride a train through a Nether Portal",
"advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory",
"advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 train tracks in the same Mechanical Press",
"advancement.create.long_bend": "UNLOCALIZED: The Longest Bend",
"advancement.create.long_bend.desc": "UNLOCALIZED: Create a Curved track section that spans more than 30 blocks in length",
"advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours",
"advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least six Carriages",
"advancement.create.long_travel": "UNLOCALIZED: Field Trip",
"advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling",
"advancement.create.train_roadkill": "UNLOCALIZED: Road Kill",
"advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an Enemy with your Train§7\n(Hidden Advancement)",
"advancement.create.red_signal": "UNLOCALIZED: Expert Driver",
"advancement.create.red_signal.desc": "UNLOCALIZED: Run a Red Signal with your Train§7\n(Hidden Advancement)",
"advancement.create.train_crash": "UNLOCALIZED: Terrible Service",
"advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train Crash as a Passenger§7\n(Hidden Advancement)",
"advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot",
"advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)",
"_": "->------------------------] UI & Messages [------------------------<-",
"itemGroup.create.base": "机械动力",
"itemGroup.create.palettes": "机械动力丨建筑方块",
"death.attack.create.crush": "%1$s被压扁了",
"death.attack.create.crush.player": "%1$s被%2$s推进了粉碎轮",
"death.attack.create.fan_fire": "%1$s试图接受热风的洗礼",
"death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼",
"death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身",
"death.attack.create.fan_lava.player": "%1$s被%2$s火化了",
"death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了",
"death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触",
"death.attack.create.mechanical_saw": "%1$s被动力锯切成了两截",
"death.attack.create.mechanical_saw.player": "%1$s被%2$s按在动力锯上切碎了",
"death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸",
"death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了",
"death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟闹钟炸得粉身碎骨",
"death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟闹钟炸得粉身碎骨",
"death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s",
"create.block.deployer.damage_source_name": "二五仔机械手",
"create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上",
"create.menu.return": "返回上级菜单",
"create.menu.configure": "配置……",
"create.menu.ponder_index": "思索索引",
"create.menu.only_ingame": "仅在游戏内暂停菜单中可用",
"create.menu.project_page": "项目主页",
"create.menu.report_bugs": "报告问题",
"create.menu.support": "支持我们",
"create.recipe.crushing": "粉碎",
"create.recipe.milling": "研磨",
"create.recipe.fan_washing": "批量洗涤",
"create.recipe.fan_washing.fan": "在水后放置鼓风机",
"create.recipe.fan_smoking": "批量烟熏",
"create.recipe.fan_smoking.fan": "在火焰后放置鼓风机",
"create.recipe.fan_haunting": "批量缠魂",
"create.recipe.fan_haunting.fan": "在灵魂火后放置鼓风机",
"create.recipe.fan_blasting": "批量熔炼",
"create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机",
"create.recipe.pressing": "金属压片",
"create.recipe.mixing": "混合搅拌",
"create.recipe.deploying": "使用",
"create.recipe.automatic_shapeless": "自动搅拌",
"create.recipe.automatic_brewing": "自动酿造",
"create.recipe.packing": "压块塑形",
"create.recipe.automatic_packing": "自动打包",
"create.recipe.sawing": "切割",
"create.recipe.mechanical_crafting": "动力合成",
"create.recipe.automatic_shaped": "自动合成",
"create.recipe.block_cutting": "方块切割",
"create.recipe.wood_cutting": "木材切割",
"create.recipe.sandpaper_polishing": "砂纸打磨",
"create.recipe.mystery_conversion": "神秘转化",
"create.recipe.spout_filling": "注液",
"create.recipe.draining": "分液",
"create.recipe.item_application": "UNLOCALIZED: Manual Item Application",
"create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe",
"create.recipe.sequenced_assembly": "序列组装",
"create.recipe.assembly.next": "下一步:%1$s",
"create.recipe.assembly.step": "第%1$s步",
"create.recipe.assembly.progress": "组装进度:%1$s/%2$s",
"create.recipe.assembly.pressing": "进行辊压",
"create.recipe.assembly.spout_filling_fluid": "注入%1$s",
"create.recipe.assembly.deploying_item": "安装%1$s",
"create.recipe.assembly.cutting": "用动力锯切割",
"create.recipe.assembly.repeat": "该序列需要重复 %1$s 次",
"create.recipe.assembly.junk": "随机废料",
"create.recipe.processing.chance": "%1$s%%概率",
"create.recipe.deploying.not_consumed": "不消耗",
"create.recipe.heat_requirement.none": "无需加热",
"create.recipe.heat_requirement.heated": "加热",
"create.recipe.heat_requirement.superheated": "超级加热",
"create.generic.range": "范围",
"create.generic.radius": "半径",
"create.generic.width": "宽度",
"create.generic.height": "高度",
"create.generic.length": "长度",
"create.generic.speed": "速度",
"create.generic.delay": "延时",
"create.generic.duration": "UNLOCALIZED: Duration",
"create.generic.timeUnit": "UNLOCALIZED: Time Unit",
"create.generic.unit.ticks": "Ticks",
"create.generic.unit.seconds": "秒",
"create.generic.unit.minutes": "分钟",
"create.generic.daytime.hour": "UNLOCALIZED: Hour",
"create.generic.daytime.minute": "UNLOCALIZED: Minute",
"create.generic.daytime.second": "UNLOCALIZED: Second",
"create.generic.daytime.pm": "UNLOCALIZED: pm",
"create.generic.daytime.am": "UNLOCALIZED: am",
"create.generic.unit.rpm": "RPM",
"create.generic.unit.stress": "su",
"create.generic.unit.degrees": "°",
"create.generic.unit.millibuckets": "%1$smB",
"create.generic.unit.buckets": "UNLOCALIZED: B",
"create.generic.clockwise": "顺时针方向",
"create.generic.counter_clockwise": "逆时针方向",
"create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"",
"create.generic.pitch": "UNLOCALIZED: Pitch: %1$s",
"create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G",
"create.action.scroll": "滚轮",
"create.action.confirm": "确认",
"create.action.abort": "退出",
"create.action.saveToFile": "保存",
"create.action.discard": "放弃",
"create.keyinfo.toolmenu": "蓝图工具菜单",
"create.keyinfo.toolbelt": "访问附近的工具箱",
"create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮",
"create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮",
"create.gui.scrollInput.defaultTitle": "选择一个选项:",
"create.gui.scrollInput.scrollToModify": "滚动修改",
"create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量",
"create.gui.scrollInput.scrollToSelect": "滚动选择",
"create.gui.scrollInput.shiftScrollsFaster": "按住 Shift 滚动更快",
"create.gui.toolmenu.focusKey": "按住 [%1$s] 鼠标滚轮选择",
"create.gui.toolmenu.cycle": "[SCROLL] 循环",
"create.toolbox.unequip": "收回: %1$s",
"create.toolbox.outOfRange": "收纳物品的工具箱不在范围内",
"create.toolbox.detach": "停止追踪并保留物品",
"create.toolbox.depositAll": "把物品收回附近所有的工具箱",
"create.toolbox.depositBox": "把物品收回工具箱",
"create.gui.symmetryWand.mirrorType": "镜子类型",
"create.gui.symmetryWand.orientation": "方向",
"create.symmetry.mirror.plane": "镜像",
"create.symmetry.mirror.doublePlane": "矩形",
"create.symmetry.mirror.triplePlane": "八角",
"create.orientation.orthogonal": "垂直",
"create.orientation.diagonal": "对角线",
"create.orientation.horizontal": "水平",
"create.orientation.alongZ": "以Z轴对齐",
"create.orientation.alongX": "以X轴对齐",
"create.gui.terrainzapper.title": "手持式环境塑形器",
"create.gui.terrainzapper.searchDiagonal": "对角线延伸",
"create.gui.terrainzapper.searchFuzzy": "忽略材料分界",
"create.gui.terrainzapper.patternSection": "样式",
"create.gui.terrainzapper.pattern.solid": "填满",
"create.gui.terrainzapper.pattern.checkered": "棋盘格",
"create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格",
"create.gui.terrainzapper.pattern.chance25": "随机填充 25%",
"create.gui.terrainzapper.pattern.chance50": "随机填充 50%",
"create.gui.terrainzapper.pattern.chance75": "随机填充 75%",
"create.gui.terrainzapper.placement": "放置模式",
"create.gui.terrainzapper.placement.merged": "结合",
"create.gui.terrainzapper.placement.attached": "依附",
"create.gui.terrainzapper.placement.inserted": "插入",
"create.gui.terrainzapper.brush": "塑形类型",
"create.gui.terrainzapper.brush.cuboid": "矩形体",
"create.gui.terrainzapper.brush.sphere": "球体",
"create.gui.terrainzapper.brush.cylinder": "圆柱体",
"create.gui.terrainzapper.brush.surface": "表面",
"create.gui.terrainzapper.brush.cluster": "簇状",
"create.gui.terrainzapper.tool": "填充类型",
"create.gui.terrainzapper.tool.fill": "填充",
"create.gui.terrainzapper.tool.place": "放置",
"create.gui.terrainzapper.tool.replace": "替换",
"create.gui.terrainzapper.tool.clear": "清除",
"create.gui.terrainzapper.tool.overlay": "覆盖",
"create.gui.terrainzapper.tool.flatten": "平整",
"create.terrainzapper.shiftRightClickToSet": "按住 Shift 右击以设置塑形类型",
"create.terrainzapper.usingBlock": "使用:%1$s",
"create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料",
"create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器",
"create.minecart_coupling.unloaded": "有一部分列车存在于未加载区块中",
"create.minecart_coupling.no_loops": "矿车连轴器不能连成一个环",
"create.minecart_coupling.removed": "从矿车上移除所有矿车连轴器",
"create.minecart_coupling.too_far": "矿车距离你太远了",
"create.contraptions.movement_mode": "运动模式",
"create.contraptions.movement_mode.move_place": "停止时总是将装置方块化",
"create.contraptions.movement_mode.move_place_returned": "停止时只在初始位置才将装置方块化",
"create.contraptions.movement_mode.move_never_place": "只有在动力方块摧毁后才将装置方块化",
"create.contraptions.movement_mode.rotate_place": "停止时总是将装置方块化",
"create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化",
"create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化",
"create.contraptions.cart_movement_mode": "矿车运动模式",
"create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向",
"create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作",
"create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定",
"create.contraptions.windmill.rotation_direction": "旋转方向",
"create.contraptions.clockwork.clock_hands": "钟表指针",
"create.contraptions.clockwork.hour_first": "时针优先",
"create.contraptions.clockwork.minute_first": "分针优先",
"create.contraptions.clockwork.hour_first_24": "24 小时制优先",
"create.logistics.filter": "过滤器",
"create.logistics.recipe_filter": "配方过滤器",
"create.logistics.fluid_filter": "流体过滤器",
"create.logistics.firstFrequency": "频率 #1",
"create.logistics.secondFrequency": "频率 #2",
"create.logistics.filter.apply": "已将过滤应用于%1$s",
"create.logistics.filter.apply_click_again": "已将过滤应用于%1$s再次点击可将手持物品数量复制到过滤器上",
"create.logistics.filter.apply_count": "已将提取数量应用至过滤器",
"create.gui.goggles.generator_stats": "应力发生器状态:",
"create.gui.goggles.kinetic_stats": "动力学状态:",
"create.gui.goggles.at_current_speed": "当前速度应力值",
"create.gui.goggles.pole_length": "活塞杆长度:",
"create.gui.goggles.fluid_container": "流体容器信息:",
"create.gui.goggles.fluid_container.capacity": "容量:",
"create.gui.assembly.exception": "无法组装该装置:",
"create.gui.assembly.exception.unmovableBlock": "无法移动的方块:(%4$s位于 [%1$s,%2$s,%3$s]",
"create.gui.assembly.exception.chunkNotLoaded": "位于 [%1$s,%2$s,%3$s] 的方块未处于加载区块",
"create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多\n配置的最大值为%1$s",
"create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多\n配置的最大值为%1$s",
"create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆",
"create.gui.assembly.exception.not_enough_sails": "相接的结构所包含的类风帆方块的数量不足:%1$s\n至少需要 %2$s",
"create.gui.gauge.info_header": "仪表信息:",
"create.gui.speedometer.title": "旋转速度",
"create.gui.stressometer.title": "网络应力",
"create.gui.stressometer.capacity": "剩余应力量",
"create.gui.stressometer.overstressed": "应力过载",
"create.gui.stressometer.no_rotation": "无旋转",
"create.gui.contraptions.not_fast_enough": "显然%1$s_没有_达到_足够_的_工作转速_",
"create.gui.contraptions.network_overstressed": "显然装置_过载_添加更多动力源或者_减慢_网络中高_应力影响_的组件",
"create.gui.adjustable_crate.title": "板条箱",
"create.gui.adjustable_crate.storageSpace": "储存空间",
"create.gui.stockpile_switch.title": "储存开关",
"create.gui.stockpile_switch.invert_signal": "反转信号",
"create.gui.stockpile_switch.move_to_lower_at": "移至下线%1$s%%",
"create.gui.stockpile_switch.move_to_upper_at": "移至上线%1$s%%",
"create.gui.sequenced_gearshift.title": "可编程齿轮箱",
"create.gui.sequenced_gearshift.instruction": "指令",
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定的角度进行旋转",
"create.gui.sequenced_gearshift.instruction.turn_angle": "旋转",
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度",
"create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "开始驱动活塞/软管滑轮/起重机",
"create.gui.sequenced_gearshift.instruction.turn_distance": "驱动活塞",
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距离",
"create.gui.sequenced_gearshift.instruction.delay.descriptive": "时间延迟",
"create.gui.sequenced_gearshift.instruction.delay": "延迟",
"create.gui.sequenced_gearshift.instruction.delay.duration": "时长",
"create.gui.sequenced_gearshift.instruction.end.descriptive": "结束",
"create.gui.sequenced_gearshift.instruction.end": "停止",
"create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲",
"create.gui.sequenced_gearshift.instruction.await": "等待",
"create.gui.sequenced_gearshift.speed": "速度,速度方向",
"create.gui.sequenced_gearshift.speed.forward": "一倍速,正向",
"create.gui.sequenced_gearshift.speed.forward_fast": "两倍速,正向",
"create.gui.sequenced_gearshift.speed.back": "一倍速,反向",
"create.gui.sequenced_gearshift.speed.back_fast": "两倍速,反向",
"create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "第一个位置",
"create.schematicAndQuill.secondPos": "第二个位置",
"create.schematicAndQuill.noTarget": "按住 [Ctrl] 选择空气方块",
"create.schematicAndQuill.abort": "删除选择",
"create.schematicAndQuill.title": "蓝图名:",
"create.schematicAndQuill.convert": "立即保存并部署",
"create.schematicAndQuill.fallbackName": "我的蓝图",
"create.schematicAndQuill.saved": "另存为%1$s",
"create.schematic.invalid": "[!] 无效的物品 - 使用蓝图桌来替换",
"create.schematic.position": "位置",
"create.schematic.rotation": "旋转",
"create.schematic.rotation.none": "无",
"create.schematic.rotation.cw90": "顺时针90",
"create.schematic.rotation.cw180": "顺时针180",
"create.schematic.rotation.cw270": "顺时针270",
"create.schematic.mirror": "镜像",
"create.schematic.mirror.none": "无",
"create.schematic.mirror.frontBack": "前后",
"create.schematic.mirror.leftRight": "左右",
"create.schematic.tool.deploy": "部署",
"create.schematic.tool.move": "移动 XZ",
"create.schematic.tool.movey": "移动 Y",
"create.schematic.tool.rotate": "旋转",
"create.schematic.tool.print": "打印",
"create.schematic.tool.flip": "翻转",
"create.schematic.tool.deploy.description.0": "将结构移到某个位置",
"create.schematic.tool.deploy.description.1": "在地面上右击以放置",
"create.schematic.tool.deploy.description.2": "按住 [Ctrl] 以固定距离选择",
"create.schematic.tool.deploy.description.3": "按住 [Ctrl] 鼠标滚动更改距离",
"create.schematic.tool.move.description.0": "水平移动蓝图",
"create.schematic.tool.move.description.1": "选定蓝图,然后按住 [Ctrl] 鼠标滚动移动",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "垂直移动蓝图",
"create.schematic.tool.movey.description.1": "按住 [Ctrl] 鼠标滚动上下移动",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图",
"create.schematic.tool.rotate.description.1": "按住 [Ctrl] 鼠标滚动旋转90度",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "立即将结构放置在世界上",
"create.schematic.tool.print.description.1": "[右击] 确认当前位置",
"create.schematic.tool.print.description.2": "该工具仅适用于创造模式",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图",
"create.schematic.tool.flip.description.1": "指向蓝图,然后按住 [Ctrl] 鼠标滚动将其翻转",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "正在同步……",
"create.schematics.uploadTooLarge": "你的蓝图超出了服务器指定的限制",
"create.schematics.maxAllowedSize": "允许的最大蓝图文件大小为:",
"create.gui.schematicTable.refresh": "刷新文件",
"create.gui.schematicTable.open_folder": "打开文件夹",
"create.gui.schematicTable.title": "蓝图桌",
"create.gui.schematicTable.availableSchematics": "可用蓝图",
"create.gui.schematicTable.noSchematics": "没有保存的蓝图",
"create.gui.schematicTable.uploading": "正在上传……",
"create.gui.schematicTable.finished": "上传完成!",
"create.gui.schematicannon.title": "蓝图加农炮",
"create.gui.schematicannon.listPrinter": "物品清单打印机",
"create.gui.schematicannon.gunpowderLevel": "火药%1$s%%",
"create.gui.schematicannon.shotsRemaining": "燃料余量:%1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "燃料储备:%1$s",
"create.gui.schematicannon.optionEnabled": "当前启用",
"create.gui.schematicannon.optionDisabled": "当前禁用",
"create.gui.schematicannon.showOptions": "显示蓝图加农炮设置",
"create.gui.schematicannon.option.dontReplaceSolid": "不要替换方块",
"create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块",
"create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块",
"create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块",
"create.gui.schematicannon.option.skipMissing": "跳过缺少的方块",
"create.gui.schematicannon.option.skipTileEntities": "保护存储方块",
"create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力",
"create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单",
"create.gui.schematicannon.slot.schematic": "在此处添加你的蓝图,务必确保其已经被部署在特定位置",
"create.gui.schematicannon.option.skipMissing.description": "如果缺失材料,蓝图加农炮将忽略当前缺失材料并且使用其他已有材料继续工作",
"create.gui.schematicannon.option.skipTileEntities.description": "蓝图加农炮将避免替换存储数据的方块,如箱子",
"create.gui.schematicannon.option.dontReplaceSolid.description": "蓝图加农炮将不会替换工作范围内的任何固体方块",
"create.gui.schematicannon.option.replaceWithSolid.description": "蓝图加农炮会使用所提供的固体方块来替换工作区域内的其他固体方块",
"create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块",
"create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块",
"create.schematicannon.status.idle": "闲置",
"create.schematicannon.status.ready": "就绪",
"create.schematicannon.status.running": "正在运作",
"create.schematicannon.status.finished": "已完成",
"create.schematicannon.status.paused": "已暂停",
"create.schematicannon.status.stopped": "已停止",
"create.schematicannon.status.noGunpowder": "火药已耗尽",
"create.schematicannon.status.targetNotLoaded": "目标未被加载",
"create.schematicannon.status.targetOutsideRange": "目标太远",
"create.schematicannon.status.searching": "正在搜索",
"create.schematicannon.status.skipping": "正在跳过",
"create.schematicannon.status.missingBlock": "缺少物品:",
"create.schematicannon.status.placing": "正在放置",
"create.schematicannon.status.clearing": "正在清除方块",
"create.schematicannon.status.schematicInvalid": "蓝图无效",
"create.schematicannon.status.schematicNotPlaced": "蓝图未部署",
"create.schematicannon.status.schematicExpired": "蓝图文件已过期",
"create.materialChecklist": "材料清单",
"create.materialChecklist.blocksNotLoaded": "*免责声明*\n\n由于相关区块未被加载材料清单可能不准确",
"create.gui.filter.deny_list": "黑名单",
"create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过",
"create.gui.filter.allow_list": "白名单",
"create.gui.filter.allow_list.description": "只通过在白名单中的物品,如果白名单为空,所有物品都无法通过",
"create.gui.filter.respect_data": "匹配物品属性",
"create.gui.filter.respect_data.description": "只有物品的耐久、附魔等其他属性相同时才可以匹配",
"create.gui.filter.ignore_data": "忽视物品属性",
"create.gui.filter.ignore_data.description": "匹配时忽视物品的耐久、附魔等其他属性",
"create.item_attributes.placeable": "可放置",
"create.item_attributes.placeable.inverted": "不可放置",
"create.item_attributes.consumable": "可食用",
"create.item_attributes.consumable.inverted": "不可食用",
"create.item_attributes.fluid_container": "可储存流体",
"create.item_attributes.fluid_container.inverted": "不可储存流体",
"create.item_attributes.enchanted": "已被附魔",
"create.item_attributes.enchanted.inverted": "未被附魔",
"create.item_attributes.max_enchanted": "已达到最高附魔等级",
"create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级",
"create.item_attributes.renamed": "有自定义名称",
"create.item_attributes.renamed.inverted": "没有自定义名称",
"create.item_attributes.damaged": "已损坏",
"create.item_attributes.damaged.inverted": "未损坏",
"create.item_attributes.badly_damaged": "严重受损",
"create.item_attributes.badly_damaged.inverted": "未严重受损",
"create.item_attributes.not_stackable": "无法堆叠",
"create.item_attributes.not_stackable.inverted": "可堆叠",
"create.item_attributes.equipable": "可装备",
"create.item_attributes.equipable.inverted": "不可装备",
"create.item_attributes.furnace_fuel": "可作为燃料",
"create.item_attributes.furnace_fuel.inverted": "不可作为燃料",
"create.item_attributes.washable": "可被洗涤",
"create.item_attributes.washable.inverted": "不可被洗涤",
"create.item_attributes.hauntable": "可被缠魂",
"create.item_attributes.hauntable.inverted": "不可被缠魂",
"create.item_attributes.crushable": "可被粉碎",
"create.item_attributes.crushable.inverted": "不可被粉碎",
"create.item_attributes.smeltable": "可被熔炉烧制",
"create.item_attributes.smeltable.inverted": "不可被熔炉烧制",
"create.item_attributes.smokable": "可被烟熏",
"create.item_attributes.smokable.inverted": "不可被烟熏",
"create.item_attributes.blastable": "可被高炉冶炼",
"create.item_attributes.blastable.inverted": "不可被高炉冶炼",
"create.item_attributes.shulker_level": "潜影盒是%1$s的",
"create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的",
"create.item_attributes.shulker_level.full": "满",
"create.item_attributes.shulker_level.empty": "空",
"create.item_attributes.shulker_level.partial": "部分填充",
"create.item_attributes.in_tag": "标签是%1$s",
"create.item_attributes.in_tag.inverted": "标签不是%1$s",
"create.item_attributes.in_item_group": "属于%1$s",
"create.item_attributes.in_item_group.inverted": "不属于%1$s",
"create.item_attributes.added_by": "由%1$s添加",
"create.item_attributes.added_by.inverted": "不由%1$s添加",
"create.item_attributes.has_enchant": "有附魔效果%1$s",
"create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s",
"create.item_attributes.color": "染色为%1$s",
"create.item_attributes.color.inverted": "未被染成%1$s",
"create.item_attributes.has_fluid": "含有%1$s",
"create.item_attributes.has_fluid.inverted": "不含有%1$s",
"create.item_attributes.has_name": "有自定义名称%1$s",
"create.item_attributes.has_name.inverted": "没有自定义名称%1$s",
"create.item_attributes.book_author": "由%1$s编写",
"create.item_attributes.book_author.inverted": "不是由%1$s编写",
"create.item_attributes.book_copy_original": "是初版",
"create.item_attributes.book_copy_original.inverted": "不是初版",
"create.item_attributes.book_copy_first": "是第一代拷贝",
"create.item_attributes.book_copy_first.inverted": "不是第一代拷贝",
"create.item_attributes.book_copy_second": "是第二代拷贝",
"create.item_attributes.book_copy_second.inverted": "不是第二代拷贝",
"create.item_attributes.book_copy_tattered": "拷贝次数不可查",
"create.item_attributes.book_copy_tattered.inverted": "拷贝次数可查",
"create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s",
"create.item_attributes.astralsorcery_constellation": "与%1$s共鸣",
"create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣",
"create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s",
"create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s",
"create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s",
"create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s",
"create.gui.attribute_filter.no_selected_attributes": "未选择任何属性",
"create.gui.attribute_filter.selected_attributes": "已选择的属性:",
"create.gui.attribute_filter.add_attribute": "向列表中添加属性",
"create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性",
"create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)",
"create.gui.attribute_filter.allow_list_disjunctive.description": "只要有其中一项属性符合,就可以通过",
"create.gui.attribute_filter.allow_list_conjunctive": "全匹配白名单(全部)",
"create.gui.attribute_filter.allow_list_conjunctive.description": "只有所有属性都匹配才可以通过",
"create.gui.attribute_filter.deny_list": "黑名单",
"create.gui.attribute_filter.deny_list.description": "只要没有上述属性,就可以通过",
"create.gui.attribute_filter.add_reference_item": "添加参考物品",
"create.tooltip.holdForDescription": "按住 [%1$s] 可查看概要",
"create.tooltip.holdForControls": "按住 [%1$s] 可查看控制方法",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "需求转速:%1$s",
"create.tooltip.speedRequirement.none": "无",
"create.tooltip.speedRequirement.slow": "慢",
"create.tooltip.speedRequirement.medium": "中",
"create.tooltip.speedRequirement.fast": "快",
"create.tooltip.stressImpact": "应力影响:%1$s",
"create.tooltip.stressImpact.low": "低",
"create.tooltip.stressImpact.medium": "中",
"create.tooltip.stressImpact.high": "高",
"create.tooltip.stressImpact.overstressed": "过载",
"create.tooltip.up_to": "UNLOCALIZED: Up to %1$s",
"create.tooltip.capacityProvided": "应力量:%1$s",
"create.tooltip.capacityProvided.low": "小",
"create.tooltip.capacityProvided.medium": "中",
"create.tooltip.capacityProvided.high": "大",
"create.tooltip.generationSpeed": "产生于%1$s %2$s",
"create.tooltip.analogStrength": "模拟信号强度:%1$s/15",
"create.mechanical_arm.extract_from": "从%1$s中拿取物品",
"create.mechanical_arm.deposit_to": "将物品存储至%1$s",
"create.mechanical_arm.summary": "动力臂当前有 %1$s 个输入,%2$s 个输出",
"create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除",
"create.weighted_ejector.target_set": "目标已选取",
"create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)",
"create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)",
"create.weighted_ejector.targeting": "弹射至 [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "弹射物品堆数量",
"create.logistics.when_multiple_outputs_available": "多个输出可用时",
"create.mechanical_arm.selection_mode.round_robin": "轮询调度",
"create.mechanical_arm.selection_mode.forced_round_robin": "强制轮询调度",
"create.mechanical_arm.selection_mode.prefer_first": "第一目标优先",
"create.tunnel.selection_mode.split": "分流",
"create.tunnel.selection_mode.forced_split": "强制分流",
"create.tunnel.selection_mode.round_robin": "轮询调度",
"create.tunnel.selection_mode.forced_round_robin": "强制轮询调度",
"create.tunnel.selection_mode.prefer_nearest": "最近优先",
"create.tunnel.selection_mode.randomize": "随机",
"create.tunnel.selection_mode.synchronize": "同步输入",
"create.tooltip.chute.header": "溜槽信息",
"create.tooltip.chute.items_move_down": "物品下行",
"create.tooltip.chute.items_move_up": "物品上行",
"create.tooltip.chute.no_fans_attached": "未安装鼓风机",
"create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动",
"create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动",
"create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引",
"create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引",
"create.tooltip.chute.contains": "内含物品:%1$s x%2$s",
"create.tooltip.brass_tunnel.contains": "目前分配:",
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
"create.tooltip.brass_tunnel.retrieve": "右击取出",
"create.linked_controller.bind_mode": "绑定模式激活",
"create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s可以将该频率绑定到按下的按键上",
"create.linked_controller.key_bound": "该频率已绑定到%1$s",
"create.linked_controller.frequency_slot_1": "按键绑定:%1$s, 频率 #1",
"create.linked_controller.frequency_slot_2": "按键绑定:%1$s, 频率 #2",
"create.crafting_blueprint.crafting_slot": "原料槽",
"create.crafting_blueprint.filter_items_viable": "可以使用过滤器",
"create.crafting_blueprint.display_slot": "展示槽",
"create.crafting_blueprint.inferred": "已根据合成配方自动设定",
"create.crafting_blueprint.manually_assigned": "手动设定",
"create.crafting_blueprint.secondary_display_slot": "次要展示槽",
"create.crafting_blueprint.optional": "可选",
"create.potato_cannon.ammo.attack_damage": "%1$s 攻击伤害",
"create.potato_cannon.ammo.reload_ticks": "%1$s 装弹时间Ticks",
"create.potato_cannon.ammo.knockback": "%1$s 击退",
"create.hint.hose_pulley.title": "无限供应",
"create.hint.hose_pulley": "目标流体对象被视为无限量的",
"create.hint.mechanical_arm_no_targets.title": "没有目标",
"create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_在_手持动力臂_的同时_右击_选取传送带、置物台、漏斗或其他设备来设置目标",
"create.hint.empty_bearing.title": "更新轴承",
"create.hint.empty_bearing": "_空手右击_轴承可以将你新建造的结构_接到_轴承上",
"create.hint.full_deployer.title": "机械手物品溢出",
"create.hint.full_deployer": "_机械手_包含_过剩的物品_需要被_提取_使用_漏斗_或其他方法将其从溢出中释放出来",
"create.backtank.low": "UNLOCALIZED: Backtank pressure low",
"create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted",
"create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train",
"create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.",
"create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s",
"create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s",
"create.boiler.passive": "UNLOCALIZED: Passive",
"create.boiler.idle": "UNLOCALIZED: Idle",
"create.boiler.lvl": "UNLOCALIZED: Lvl %1$s",
"create.boiler.max_lvl": "UNLOCALIZED: Max",
"create.boiler.size": "UNLOCALIZED: Size",
"create.boiler.size_dots": "UNLOCALIZED: ....... ",
"create.boiler.water": "UNLOCALIZED: Water",
"create.boiler.water_dots": "UNLOCALIZED: ... ",
"create.boiler.heat": "UNLOCALIZED: Heat",
"create.boiler.heat_dots": "UNLOCALIZED: ...... ",
"create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine",
"create.boiler.via_engines": "UNLOCALIZED: via %1$s engines",
"create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit",
"create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove",
"create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate",
"create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action",
"create.gui.schedule.add_entry": "UNLOCALIZED: Add Action",
"create.gui.schedule.move_up": "UNLOCALIZED: Move up",
"create.gui.schedule.move_down": "UNLOCALIZED: Move down",
"create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition",
"create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition",
"create.schedule.instruction_type": "UNLOCALIZED: Next Action:",
"create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor",
"create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station",
"create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:",
"create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name",
"create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard",
"create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'",
"create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match",
"create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title",
"create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:",
"create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title",
"create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays",
"create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name",
"create.schedule.instruction.throttle": "UNLOCALIZED: Change Throttle",
"create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Throttle to %1$s",
"create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle",
"create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train",
"create.schedule.condition_type": "UNLOCALIZED: Continue if/after:",
"create.schedule.condition.editor": "UNLOCALIZED: Condition Editor",
"create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay",
"create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s",
"create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s",
"create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity",
"create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s",
"create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s",
"create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s",
"create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded",
"create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload",
"create.schedule.condition.powered": "UNLOCALIZED: Station Powered",
"create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone",
"create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day",
"create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s",
"create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s",
"create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation",
"create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day",
"create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00",
"create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00",
"create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00",
"create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00",
"create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00",
"create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00",
"create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45",
"create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30",
"create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15",
"create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ",
"create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s",
"create.schedule.condition.threshold.greater": "UNLOCALIZED: more than",
"create.schedule.condition.threshold.less": "UNLOCALIZED: less than",
"create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly",
"create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s",
"create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content",
"create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure",
"create.schedule.condition.threshold.items": "UNLOCALIZED: Items",
"create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks",
"create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets",
"create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s",
"create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item",
"create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used",
"create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition",
"create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition",
"create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link",
"create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link",
"create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On",
"create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off",
"create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered",
"create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered",
"create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:",
"create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:",
"create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:",
"create.schedule.condition.player_count": "UNLOCALIZED: Players Seated",
"create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player",
"create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players",
"create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated",
"create.schedule.condition.player_count.players": "UNLOCALIZED: Players",
"create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional",
"create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly",
"create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above",
"create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s",
"create.schedule.loop": "UNLOCALIZED: Loop Forever",
"create.schedule.loop1": "UNLOCALIZED: Schedule starts over",
"create.schedule.loop2": "UNLOCALIZED: when completed",
"create.schedule.reset": "UNLOCALIZED: Reset Progress",
"create.schedule.skip": "UNLOCALIZED: Skip current Stop",
"create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule",
"create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block",
"create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand",
"create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded",
"create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train",
"create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet",
"create.schedule.continued": "UNLOCALIZED: Schedule resumed",
"create.track.selection_cleared": "UNLOCALIZED: Selection Cleared",
"create.track.valid_connection": "UNLOCALIZED: Can Connect ✔",
"create.track.second_point": "UNLOCALIZED: Place track or select a second point",
"create.track.too_far": "UNLOCALIZED: Too far away",
"create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset",
"create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly",
"create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends",
"create.track.too_sharp": "UNLOCALIZED: Turn too sharp",
"create.track.too_steep": "UNLOCALIZED: Slope too steep",
"create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn",
"create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes",
"create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending",
"create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending",
"create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees",
"create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction",
"create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn",
"create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks",
"create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks",
"create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:",
"create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet",
"create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)",
"create.station.idle": "UNLOCALIZED: Station is Idle",
"create.station.assembly_title": "UNLOCALIZED: Train Assembly",
"create.station.close": "UNLOCALIZED: Close Window",
"create.station.cancel": "UNLOCALIZED: Cancel Assembly",
"create.station.failed": "UNLOCALIZED: Assembly Failed",
"create.station.icon_type": "UNLOCALIZED: Icon Type",
"create.station.create_train": "UNLOCALIZED: Create new Train",
"create.station.assemble_train": "UNLOCALIZED: Assemble Train",
"create.station.disassemble_train": "UNLOCALIZED: Disassemble Train",
"create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule",
"create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule",
"create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains",
"create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks",
"create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains",
"create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks",
"create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,",
"create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned",
"create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:",
"create.station.retry": "UNLOCALIZED: Resolve this and retry",
"create.station.no_bogeys": "UNLOCALIZED: No Bogeys",
"create.station.one_bogey": "UNLOCALIZED: 1 Bogey",
"create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys",
"create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.",
"create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.",
"create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.",
"create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s",
"create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker",
"create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found",
"create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order",
"create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other",
"create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own",
"create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s",
"create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train",
"create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways",
"create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type",
"create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks",
"create.track_target.set": "UNLOCALIZED: Targeted track selected",
"create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track",
"create.track_target.clear": "UNLOCALIZED: Cleared track selection",
"create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first",
"create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here",
"create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection",
"create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied",
"create.track_target.invalid": "UNLOCALIZED: Cannot target this track here",
"create.train.unnamed": "UNLOCALIZED: Unnamed Train",
"create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train",
"create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort",
"create.train.relocate.abort": "UNLOCALIZED: Relocation aborted",
"create.train.relocate.success": "UNLOCALIZED: Relocation successful",
"create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm",
"create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here",
"create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away",
"create.train.departing_from": "UNLOCALIZED: Departing from %1$s",
"create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s",
"create.train.status": "UNLOCALIZED: <i> Information about Train: %1$s",
"create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track",
"create.train.status.collision": "UNLOCALIZED: Collision with other Train",
"create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track",
"create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another",
"create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings",
"create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train",
"create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls",
"create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction",
"create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing",
"create.train.status.found_driver": "UNLOCALIZED: A new driver has been found",
"create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded",
"create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'",
"create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found",
"create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal",
"create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied",
"create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable",
"create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s",
"create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption",
"create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s",
"create.display_link.set": "UNLOCALIZED: Targeted position selected",
"create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position",
"create.display_link.clear": "UNLOCALIZED: Cleared position selection",
"create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here",
"create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again",
"create.display_link.title": "UNLOCALIZED: Display Link",
"create.display_link.no_source": "UNLOCALIZED: Not a Display Source",
"create.display_link.no_target": "UNLOCALIZED: Not a Display Target",
"create.display_link.reading_from": "UNLOCALIZED: Read from:",
"create.display_link.writing_to": "UNLOCALIZED: Send to:",
"create.display_link.attached_side": "UNLOCALIZED: Block on attached side",
"create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location",
"create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible",
"create.display_link.information_type": "UNLOCALIZED: Type of Information",
"create.display_link.display_on": "UNLOCALIZED: Write data to:",
"create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:",
"create.display_source.label": "UNLOCALIZED: Attached Label",
"create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names",
"create.display_source.count_items": "UNLOCALIZED: Amount of matching Items",
"create.display_source.list_items": "UNLOCALIZED: List matching Items",
"create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids",
"create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids",
"create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes",
"create.display_source.fill_level": "UNLOCALIZED: Container Fill Level",
"create.display_source.fill_level.display": "UNLOCALIZED: Display Format",
"create.display_source.fill_level.percent": "UNLOCALIZED: Percent",
"create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar",
"create.display_source.value_list.display": "UNLOCALIZED: Value Display",
"create.display_source.value_list.shortened": "UNLOCALIZED: Shortened",
"create.display_source.value_list.full_number": "UNLOCALIZED: Full Number",
"create.display_source.value_list.thousand": "UNLOCALIZED: k",
"create.display_source.value_list.million": "UNLOCALIZED: m",
"create.display_source.player_deaths": "UNLOCALIZED: Player Deaths",
"create.display_source.scoreboard": "UNLOCALIZED: Scoreboard",
"create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID",
"create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found",
"create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths",
"create.display_source.time_of_day": "UNLOCALIZED: Time of Day",
"create.display_source.stop_watch": "UNLOCALIZED: Stopwatch",
"create.display_source.time.format": "UNLOCALIZED: Time Format",
"create.display_source.time.12_hour": "UNLOCALIZED: 12-hour",
"create.display_source.time.24_hour": "UNLOCALIZED: 24-hour",
"create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count",
"create.display_source.item_throughput": "UNLOCALIZED: Item Throughput",
"create.display_source.item_throughput.interval": "UNLOCALIZED: Interval",
"create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second",
"create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute",
"create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour",
"create.display_source.train_status": "UNLOCALIZED: Train Schedule Status",
"create.display_source.station_summary": "UNLOCALIZED: Train Station Summary",
"create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter",
"create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size",
"create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size",
"create.display_source.station_summary.now": "UNLOCALIZED: now",
"create.display_source.station_summary.minutes": "UNLOCALIZED: min",
"create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss",
"create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name",
"create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost",
"create.display_source.boiler_status": "UNLOCALIZED: Boiler Status",
"create.display_source.entity_name": "UNLOCALIZED: Entity Name",
"create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)",
"create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction",
"create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction",
"create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress",
"create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info",
"create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar",
"create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage",
"create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU",
"create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity",
"create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU",
"create.display_source.redstone_power": "UNLOCALIZED: Redstone Power",
"create.display_source.redstone_power.display": "UNLOCALIZED: Display Format",
"create.display_source.redstone_power.number": "UNLOCALIZED: Number",
"create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar",
"create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ",
"create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status",
"create.display_target.line": "UNLOCALIZED: Line %1$s",
"create.display_target.page": "UNLOCALIZED: Page %1$s",
"create.display_target.single_line": "UNLOCALIZED: Single Line",
"create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z",
"create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9",
"create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s",
"create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M",
"create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ",
"create.flap_display.cycles.instant": "UNLOCALIZED: ; ",
"create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒",
"create.super_glue.too_far": "UNLOCALIZED: Selected area is too big",
"create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected",
"create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm",
"create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection",
"create.super_glue.first_pos": "UNLOCALIZED: First position selected",
"create.super_glue.abort": "UNLOCALIZED: Selection discarded",
"create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory",
"create.super_glue.sucess": "UNLOCALIZED: Applying Glue...",
"create.gui.config.overlay1": "Hi :)",
"create.gui.config.overlay2": "这是一个叠加层例子",
"create.gui.config.overlay3": "点击拖拽你的鼠标",
"create.gui.config.overlay4": "来移动这个预览",
"create.gui.config.overlay5": "ESC退出当前界面",
"create.gui.config.overlay6": "并保存新的位置",
"create.gui.config.overlay7": "输入 /create overlay reset",
"create.gui.config.overlay8": "重置到默认位置",
"create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器现在的 TPS 速度被降低为 %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在的 TPS 速度被降低了 %s ms >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器恢复到正常的 TPS 速度 :D",
"create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的 TPS 速度变回正常",
"create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start <tickTime> 来手动降低服务器 TPS 速度",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态",
"create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起",
"_": "->------------------------] Subtitles [------------------------<-",
"create.subtitle.contraption_disassemble": "结构:停止移动",
"create.subtitle.peculiar_bell_use": "奇异钟:鸣响",
"create.subtitle.worldshaper_place": "环境塑型器:放置方块",
"create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks",
"create.subtitle.steam": "UNLOCALIZED: Steam noises",
"create.subtitle.saw_activate_stone": "动力锯:切割",
"create.subtitle.schematicannon_finish": "蓝图加农炮:叮",
"create.subtitle.crafter_craft": "动力合成器:合成中",
"create.subtitle.wrench_remove": "组件:被破坏",
"create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled",
"create.subtitle.whistle": "UNLOCALIZED: Whistling",
"create.subtitle.cogs": "齿轮:嘎吱作响",
"create.subtitle.slime_added": "黏液:压扁",
"create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling",
"create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射",
"create.subtitle.controller_take": "讲台:取走物品",
"create.subtitle.crafter_click": "动力合成器:咔哒声",
"create.subtitle.depot_plop": "物品:着地",
"create.subtitle.confirm": "提示声:接受",
"create.subtitle.mixing": "搅拌器:搅拌声",
"create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带",
"create.subtitle.fwoomp": "土豆加农炮:发射",
"create.subtitle.sanding_long": "打磨噪音",
"create.subtitle.crushing_1": "粉碎噪音",
"create.subtitle.depot_slide": "物品:滑入",
"create.subtitle.blaze_munch": "烈焰人:咀嚼",
"create.subtitle.funnel_flap": "漏斗:垂帘碰撞",
"create.subtitle.haunted_bell_use": "缠魂钟:鸣响",
"create.subtitle.scroll_value": "拨码输入:咔哒",
"create.subtitle.controller_put": "遥控器:放进讲台",
"create.subtitle.cranking": "手摇曲柄:转动",
"create.subtitle.sanding_short": "打磨噪音",
"create.subtitle.wrench_rotate": "扳手:拧动",
"create.subtitle.potato_hit": "土豆:击中",
"create.subtitle.saw_activate_wood": "动力锯:切割",
"create.subtitle.whistle_high": "UNLOCALIZED: High whistling",
"create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks",
"create.subtitle.whistle_train": "UNLOCALIZED: Whistling",
"create.subtitle.haunted_bell_convert": "奇异钟:转化",
"create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble",
"create.subtitle.deny": "提示声:出错",
"create.subtitle.controller_click": "遥控器:按下按钮",
"create.subtitle.whistle_low": "UNLOCALIZED: Low whistling",
"create.subtitle.copper_armor_equip": "潜水装备:铿锵",
"create.subtitle.mechanical_press_activation": "辊压机:工作中",
"create.subtitle.contraption_assemble": "结构:开始移动",
"_": "->------------------------] Item Descriptions [------------------------<-",
"item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
"item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
"item.create.example_item.tooltip.condition1": "When this",
"item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)",
"item.create.example_item.tooltip.condition2": "And When this",
"item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.wooden_bracket.tooltip": "木质支架",
"block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木质支架_装饰_你的_传动杆__齿轮_和_管道_吧。",
"block.create.metal_bracket.tooltip": "金属支架",
"block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆__齿轮_和_管道_吧。",
"block.create.seat.tooltip": "坐垫",
"block.create.seat.tooltip.summary": "坐下来享受旅程吧坐垫将会把玩家固定在一个移动_装置_上。也可以用来作为居家装饰毕竟它有许多颜色。",
"block.create.seat.tooltip.condition1": "右击坐垫时",
"block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上按下左 Shift 可离开_坐垫_",
"item.create.blaze_cake.tooltip": "烈焰蛋糕",
"item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧",
"item.create.wand_of_symmetry.tooltip": "对称之杖",
"item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边。",
"item.create.wand_of_symmetry.tooltip.condition1": "在快捷栏时",
"item.create.wand_of_symmetry.tooltip.behaviour1": "持续进行镜面复制",
"item.create.wand_of_symmetry.tooltip.control1": "右击地面时",
"item.create.wand_of_symmetry.tooltip.action1": "_创建_或_移动_镜面",
"item.create.wand_of_symmetry.tooltip.control2": "右击空气时",
"item.create.wand_of_symmetry.tooltip.action2": "_删除_镜面",
"item.create.wand_of_symmetry.tooltip.control3": "潜行右击时",
"item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_",
"item.create.handheld_worldshaper.tooltip": "手持式环境塑形器",
"item.create.handheld_worldshaper.tooltip.summary": "创造_大陆_和_山脉_的手持工具。",
"item.create.handheld_worldshaper.tooltip.control1": "左击方块时",
"item.create.handheld_worldshaper.tooltip.action1": "将工具放置的方块设置为该方块",
"item.create.handheld_worldshaper.tooltip.control2": "右击方块时",
"item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替换_目标方块",
"item.create.handheld_worldshaper.tooltip.control3": "潜行右击时",
"item.create.handheld_worldshaper.tooltip.action3": "打开工具的_配置界面_",
"item.create.tree_fertilizer.tooltip": "树木肥料",
"item.create.tree_fertilizer.tooltip.summary": "由多种矿物质复合而成的强大生长剂,能够加速普通树种的生长速度。",
"item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时",
"item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_立刻长大",
"item.create.extendo_grip.tooltip": "伸缩机械手",
"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加_了使用者的_触及距离_。可以使用_铜背罐_供能。",
"item.create.extendo_grip.tooltip.condition1": "在副手时",
"item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_触及距离_",
"item.create.extendo_grip.tooltip.condition2": "装备铜背罐时",
"item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗",
"item.create.potato_cannon.tooltip": "土豆加农炮",
"item.create.potato_cannon.tooltip.summary": "噗把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜背罐_供能。",
"item.create.potato_cannon.tooltip.condition1": "右击时",
"item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品",
"item.create.potato_cannon.tooltip.condition2": "装备铜背罐时",
"item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗",
"item.create.filter.tooltip": "过滤器",
"item.create.filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。",
"item.create.filter.tooltip.condition1": "放置于过滤槽时",
"item.create.filter.tooltip.behaviour1": "根据过滤器的_配置_来_决定_物品流是否能够通过",
"item.create.filter.tooltip.condition2": "右击时",
"item.create.filter.tooltip.behaviour2": "打开_配置界面_",
"item.create.attribute_filter.tooltip": "属性过滤器",
"item.create.attribute_filter.tooltip.summary": "可用于_精确控制_物流设备的_输出_以及_输入_使得通过的物品流与_一组_物品_属性_以及_分类_相匹配。",
"item.create.attribute_filter.tooltip.condition1": "放置于过滤槽时",
"item.create.attribute_filter.tooltip.behaviour1": "根据过滤器的_配置_来_决定_物品流是否能够通过",
"item.create.attribute_filter.tooltip.condition2": "右击时",
"item.create.attribute_filter.tooltip.behaviour2": "打开_配置界面_",
"item.create.empty_schematic.tooltip": "空白蓝图",
"item.create.empty_schematic.tooltip.summary": "可作为合成材料或在_蓝图桌_使用。",
"item.create.schematic.tooltip": "蓝图",
"item.create.schematic.tooltip.summary": "可将结构部署并放置到世界中将蓝图全息影像部署完毕后使用_蓝图加农炮_进行结构建造。",
"item.create.schematic.tooltip.condition1": "手持时",
"item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具调整位置",
"item.create.schematic.tooltip.control1": "潜行右击时",
"item.create.schematic.tooltip.action1": "打开一个用于输入_精确坐标_的_界面_",
"item.create.schematic_and_quill.tooltip": "蓝图与笔",
"item.create.schematic_and_quill.tooltip.summary": "用于将世界中的结构保存到 .nbt 文件。",
"item.create.schematic_and_quill.tooltip.condition1": "第一步",
"item.create.schematic_and_quill.tooltip.behaviour1": "手持蓝图与笔右击选择两个对角点",
"item.create.schematic_and_quill.tooltip.condition2": "第二步",
"item.create.schematic_and_quill.tooltip.behaviour2": "对准选定区域按住_Ctrl_并_滑动滚轮_可以调整选区的大小右击保存",
"item.create.schematic_and_quill.tooltip.control1": "右击时",
"item.create.schematic_and_quill.tooltip.action1": "选取一个对角点/确认保存",
"item.create.schematic_and_quill.tooltip.control2": "按住 Ctrl 时",
"item.create.schematic_and_quill.tooltip.action2": "可在_空中_选择点_滑动滚轮_可调整距离",
"item.create.schematic_and_quill.tooltip.control3": "潜行右击时",
"item.create.schematic_and_quill.tooltip.action3": "_重置_并删除选区",
"block.create.schematicannon.tooltip": "蓝图加农炮",
"block.create.schematicannon.tooltip.summary": "发射方块重新构建已在世界中部署的_蓝图_会使用相邻箱子中的物品进行填充_火药_作为燃料。",
"block.create.schematicannon.tooltip.condition1": "右击时",
"block.create.schematicannon.tooltip.behaviour1": "打开_界面_",
"block.create.schematic_table.tooltip": "蓝图桌",
"block.create.schematic_table.tooltip.summary": "将保存的蓝图写入_空白蓝图_。",
"block.create.schematic_table.tooltip.condition1": "放入空白蓝图时",
"block.create.schematic_table.tooltip.behaviour1": "可从 Schematics 文件夹中上传所选文件",
"item.create.goggles.tooltip": "工程师护目镜",
"item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。",
"item.create.goggles.tooltip.condition1": "装备时",
"item.create.goggles.tooltip.behaviour1": "根据对应动力组件的_转速等级_显示它的_颜色指示器_也会显示这个组件的_应力影响_以及_应力量_",
"item.create.goggles.tooltip.condition2": "看向仪表时",
"item.create.goggles.tooltip.behaviour2": "会显示与仪表相连的网络的_转速_、_应力_等详细信息",
"item.create.goggles.tooltip.condition3": "看向流体容器时",
"item.create.goggles.tooltip.behaviour3": "会显示出方块的_容量_细节以及其中包含的所有_流体_",
"item.create.wrench.tooltip": "扳手",
"item.create.wrench.tooltip.summary": "操控动力组件的实用工具。可用于_旋转_、_拆除_以及_配置_组件。",
"item.create.wrench.tooltip.control1": "右击动力方块时",
"item.create.wrench.tooltip.action1": "以点击的面为轴心_旋转_点击的_组件_",
"item.create.wrench.tooltip.control2": "潜行右击时",
"item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其放回_你的背包_",
"block.create.nozzle.tooltip": "分散网",
"block.create.nozzle.tooltip.summary": "依附在鼓风机上能够将鼓风机的效果分散到_各个方向_。",
"block.create.cuckoo_clock.tooltip": "布谷鸟闹钟",
"block.create.cuckoo_clock.tooltip.summary": "精致的工艺品能够_记录时间_。",
"block.create.cuckoo_clock.tooltip.condition1": "接入动力时",
"block.create.cuckoo_clock.tooltip.behaviour1": "显示_当前时间_并且一天会咕咕两次_中午_咕咕一次_黄昏可以睡觉_的时候咕咕一次",
"block.create.turntable.tooltip": "转盘",
"block.create.turntable.tooltip.summary": "让_旋转力_给你带来一场刺激的旋转风车体验。",
"block.create.toolbox.tooltip": "工具箱",
"block.create.toolbox.tooltip.summary": "每个发明家最亲爱的伙伴可以方便地大量_收纳__8种_不同的物品类型。",
"block.create.toolbox.tooltip.condition1": "拾起时",
"block.create.toolbox.tooltip.behaviour1": "_保留_库存_内容_",
"block.create.toolbox.tooltip.condition2": "放置在一定范围内时",
"block.create.toolbox.tooltip.behaviour2": "_附近_的_玩家_可以按下_访问附近的工具箱__快捷键_来_远程_访问它的库存",
"block.create.toolbox.tooltip.condition3": "右击时",
"block.create.toolbox.tooltip.behaviour3": "打开_工具箱界面_",
"block.create.stockpile_switch.tooltip": "存量转信器",
"block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_已储存物品数_或_流体量_切换红石信号。自带有过滤槽与_比较器_不同的是你可以配置_存量转信器_信号反转的_阈值_。",
"block.create.stockpile_switch.tooltip.condition1": "右击时",
"block.create.stockpile_switch.tooltip.behaviour1": "打开_配置界面_",
"block.create.content_observer.tooltip": "物品侦测器",
"block.create.content_observer.tooltip.summary": "_检测_与配置过的_过滤器_匹配的_容器_、_管道_或_传送带_中的_物品_或_流体_。",
"block.create.content_observer.tooltip.condition1": "检测容器时",
"block.create.content_observer.tooltip.behaviour1": "如果检测的容器内有_匹配_的_物品_发出_红石信号_",
"block.create.content_observer.tooltip.condition2": "检测漏斗时 ",
"block.create.content_observer.tooltip.behaviour2": "如果一个_匹配_的_物品_通过则发出一次_红石脉冲_",
"block.create.creative_crate.tooltip": "创造板条箱",
"block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除相邻的_蓝图加农炮_的材料需求。",
"block.create.creative_crate.tooltip.condition1": "标记了物品时",
"block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量_的而任何_放置_到容器中的物品都会被_清空_",
"item.create.creative_blaze_cake.tooltip": "创造蛋糕",
"item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后烈焰人燃烧室将_不再耗尽燃料_。",
"item.create.creative_blaze_cake.tooltip.condition1": "右击烈焰人燃烧室时",
"item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级如果再次使用会使得燃烧室的热量等级开始_循环_变化",
"block.create.controller_rail.tooltip": "控制铁轨",
"block.create.controller_rail.tooltip.summary": "一种_单向动力铁轨_能够_精细控制_经过的矿车的_移动速度_。",
"block.create.controller_rail.tooltip.condition1": "通入红石信号时",
"block.create.controller_rail.tooltip.behaviour1": "根据_信号强度__加速_或_减速_通过的_矿车_还会将红石信号传递到相邻的控制铁轨为两个控制铁轨提供不同强度的红石信号将导致信号强度在它们之间的控制铁轨上过渡",
"item.create.sand_paper.tooltip": "砂纸",
"item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸可以用机械手来实现自动化。",
"item.create.sand_paper.tooltip.condition1": "使用时",
"item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品",
"item.create.builders_tea.tooltip": "建造工茶饮",
"item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮开启神清气爽的一天。可以恢复_饥饿值_并获得_急迫_效果。",
"item.create.refined_radiance.tooltip": "光辉石",
"item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。",
"item.create.refined_radiance.tooltip.condition1": "尚未完工",
"item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途",
"item.create.shadow_steel.tooltip": "暗影钢",
"item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。",
"item.create.shadow_steel.tooltip.condition1": "尚未完工",
"item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途",
"item.create.linked_controller.tooltip": "无线红石遥控器",
"item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频率的按钮用于_遥控_附近的_无线红石信号终端_。",
"item.create.linked_controller.tooltip.condition1": "右击时",
"item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器拿起遥控器时_控制移动_将被用来_操作遥控器_而不是移动玩家",
"item.create.linked_controller.tooltip.condition2": "潜行右击时",
"item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_",
"item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端时",
"item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_按下_六个按键_中的一个即可将此按键与_无线红石信号终端的频率_绑定",
"item.create.linked_controller.tooltip.condition4": "右击讲台时",
"item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)",
"item.create.diving_helmet.tooltip": "潜水头盔",
"item.create.diving_helmet.tooltip.summary": "与_铜背罐_配合使用为穿戴者提供在_水下_行动一段时间所需的_空气_。",
"item.create.diving_helmet.tooltip.condition1": "戴在头上时",
"item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果缓慢消耗背罐中的_压缩空气_",
"item.create.copper_backtank.tooltip": "铜背罐",
"item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_用于携带一定量的压缩空气。",
"item.create.copper_backtank.tooltip.condition1": "背在背上时",
"item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气",
"item.create.copper_backtank.tooltip.condition2": "放下并接入动力时",
"item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_",
"block.create.placard.tooltip": "UNLOCALIZED: PLACARD",
"block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!",
"block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item",
"block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.",
"block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched",
"block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.",
"block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL",
"block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.",
"block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
"block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.",
"item.create.diving_boots.tooltip": "潜水靴",
"item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_让穿戴者可以更方便的探索海底。",
"item.create.diving_boots.tooltip.condition1": "穿在脚上时",
"item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_且_无法游泳_穿戴者可以在水下_行走_和_跳跃_穿戴者不会被_传送带_移走",
"item.create.crafting_blueprint.tooltip": "合成蓝图",
"item.create.crafting_blueprint.tooltip.summary": "_放在_墙上便可用它来设置_特定的合成配方_以便更快地制作物品。每个格子都可以设定一个配方。",
"item.create.crafting_blueprint.condition1": "右击空的格子时",
"item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_用于_设置_一个_合成配方_以及展示的物品",
"item.create.crafting_blueprint.condition2": "右击已设置好的格子时",
"item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置好的配方__潜行_可以一次合成_一组_",
"item.create.minecart_coupling.tooltip": "矿车连轴器",
"item.create.minecart_coupling.tooltip.summary": "将多个_矿车装置_或_车厢装置_链接在一起构成雄伟的列车。",
"item.create.minecart_coupling.tooltip.condition1": "在矿车上使用时",
"item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车_链接_在一起在移动时将它们保持_恒定的距离_",
"item.create.experience_nugget.tooltip": "经验颗粒",
"item.create.experience_nugget.tooltip.summary": "_叮_从你的奇妙发明中汲取_灵感_。",
"item.create.experience_nugget.tooltip.condition1": "使用时",
"item.create.experience_nugget.tooltip.behaviour1": "_吸收_其中包含的_经验值_",
"block.create.peculiar_bell.tooltip": "奇异钟",
"block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……",
"block.create.haunted_bell.tooltip": "缠魂钟",
"block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟来自下界的迷失的灵魂缠绕于其上。",
"block.create.haunted_bell.tooltip.condition1": "手持或鸣响时",
"block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处",
"_": "->------------------------] Ponder Content [------------------------<-",
"create.ponder.hold_to_ponder": "按住 [%1$s] 开始思索",
"create.ponder.subject": "情景主题",
"create.ponder.pondering": "思索……",
"create.ponder.identify_mode": "显示方块名称已启用\n按 [%1$s] 继续思索",
"create.ponder.associated": "关联词条",
"create.ponder.close": "思索结束",
"create.ponder.identify": "显示方块名称",
"create.ponder.next": "下一情景",
"create.ponder.next_up": "UNLOCALIZED: Up Next:",
"create.ponder.previous": "上一情景",
"create.ponder.replay": "重放",
"create.ponder.think_back": "回想",
"create.ponder.slow_text": "舒适阅读",
"create.ponder.exit": "退出",
"create.ponder.welcome": "欢迎来到思索界面",
"create.ponder.categories": "机械动力中包含的条目",
"create.ponder.index_description": "点击一个图标来查看相关的物品和方块",
"create.ponder.index_title": "思索索引",
"create.ponder.shared.rpm16": "16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为",
"create.ponder.shared.storage_on_contraption": "与装置相接的容器,会自动拾取装置遇到的掉落物",
"create.ponder.shared.sneak_and": "潜行 +",
"create.ponder.shared.rpm8": "8 RPM",
"create.ponder.shared.ctrl_and": "Ctrl +",
"create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.rpm16_source": "动力源16 RPM",
"create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松",
"create.ponder.tag.redstone": "逻辑组件",
"create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处",
"create.ponder.tag.contraption_assembly": "方块连接功能",
"create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件",
"create.ponder.tag.fluids": "流体操纵器械",
"create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作",
"create.ponder.tag.decoration": "装饰",
"create.ponder.tag.decoration.description": "装饰是这些组件的常见用法",
"create.ponder.tag.windmill_sails": "用于风车轴承的帆",
"create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车强度的方块,这些方块的效能都是一样的",
"create.ponder.tag.arm_targets": "动力臂的工作目标",
"create.ponder.tag.arm_targets.description": "该组件可做为动力臂的输入或者输出点",
"create.ponder.tag.kinetic_appliances": "动力设备",
"create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作",
"create.ponder.tag.kinetic_sources": "动力源",
"create.ponder.tag.kinetic_sources.description": "能够产生旋转力的组件",
"create.ponder.tag.movement_anchor": "运动锚点",
"create.ponder.tag.movement_anchor.description": "允许创建移动装置的组件,它可以以数种方式使相接的结构运动起来",
"create.ponder.tag.kinetic_relays": "动力方块",
"create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件",
"create.ponder.tag.contraption_actor": "装置执行组件",
"create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件",
"create.ponder.tag.creative": "创造模式",
"create.ponder.tag.creative.description": "总有些东西是生存模式得不到的",
"create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links",
"create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link",
"create.ponder.tag.logistics": "物品运输",
"create.ponder.tag.logistics.description": "该组件可以协助物品运输",
"create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links",
"create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link",
"create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment",
"create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions",
"create.ponder.analog_lever.header": "使用模拟拉杆控制红石信号",
"create.ponder.analog_lever.text_1": "模拟拉杆可提供紧凑而精确的红石信号源",
"create.ponder.analog_lever.text_2": "右击会提升输出的模拟信号的强度",
"create.ponder.analog_lever.text_3": "潜行右击会减少输出的模拟信号的强度",
"create.ponder.andesite_tunnel.header": "安山隧道用法",
"create.ponder.andesite_tunnel.text_1": "安山隧道可用于遮掩传送带",
"create.ponder.andesite_tunnel.text_2": "当安山隧道与侧边有连接时……",
"create.ponder.andesite_tunnel.text_3": "……经过的所有物品堆都会被精准地分出一个物品",
"create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进",
"create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling",
"create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination",
"create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present",
"create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction",
"create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically",
"create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains",
"create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them",
"create.ponder.basin.header": "工作盆内物品处理",
"create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆",
"create.ponder.basin.text_2": "处理完毕后,工作盆会尝试从它下方的侧面输出",
"create.ponder.basin.text_3": "若在正确的位置上放置了有效的组件,工作盆会显示出一个输出龙头",
"create.ponder.basin.text_4": "有多种设备可以引发工作盆的这一行为",
"create.ponder.basin.text_5": "产物会被输出到盆下方的容器内",
"create.ponder.basin.text_6": "如果没有显示出输出龙头,那么盆内的产物将会一直留存在盆内",
"create.ponder.basin.text_7": "这在产物需要作为新一轮处理的原料时相当有用",
"create.ponder.basin.text_8": "需要输出的产物仍需从盆内取出",
"create.ponder.basin.text_9": "你可能需要过滤器避免未被处理的物品被抽取出来",
"create.ponder.bearing_modes.header": "动力轴承的运动模式",
"create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与网格相对齐之处",
"create.ponder.bearing_modes.text_2": "你可以调整使整个结构永不方块化,或者仅在结构的起始位置方块化",
"create.ponder.belt_casing.header": "装壳传送带",
"create.ponder.belt_casing.text_1": "你可以用黄铜或者安山机壳装饰你的传送带",
"create.ponder.belt_casing.text_2": "使用扳手即可移除机壳",
"create.ponder.belt_connector.header": "传送带用法",
"create.ponder.belt_connector.text_1": "手持传送带右击两根传动杆,可以将两根杆连接起来",
"create.ponder.belt_connector.text_2": "如果不小心选错了,潜行右击即可取消选择",
"create.ponder.belt_connector.text_3": "你也可以在传送带的中间加装额外的传动杆",
"create.ponder.belt_connector.text_4": "通过传送带连接的传动杆,会以相同的转速以及方向进行旋转",
"create.ponder.belt_connector.text_5": "加装的传动杆可以用扳手拆下来",
"create.ponder.belt_connector.text_6": "传送带亦可染色",
"create.ponder.belt_directions.header": "传送带的有效连接方向",
"create.ponder.belt_directions.text_1": "传送带的连接方向并不是任意的",
"create.ponder.belt_directions.text_2": "1. 可以水平连接",
"create.ponder.belt_directions.text_3": "2. 可以对角连接",
"create.ponder.belt_directions.text_4": "3. 可以垂直连接",
"create.ponder.belt_directions.text_5": "4. 还可以水平连接竖直放置的传动杆",
"create.ponder.belt_directions.text_6": "以上为所有可能的连接方向,传送带的连接范围为 2 到 20 格",
"create.ponder.belt_transport.header": "在物流中使用传送带",
"create.ponder.belt_transport.text_1": "运动的传送带可以运输物品以及其他实体",
"create.ponder.belt_transport.text_2": "空手右击传送带,即可将其上的物品拿下来",
"create.ponder.blaze_burner.header": "烈焰人燃烧室补喂",
"create.ponder.blaze_burner.text_1": "烈焰人燃烧室可以为工作盆的物品处理提供热量",
"create.ponder.blaze_burner.text_2": "为此,你需要喂给烈焰人一些可燃物品",
"create.ponder.blaze_burner.text_3": "如果喂给它烈焰蛋糕,它还能达到更强的热量等级",
"create.ponder.blaze_burner.text_4": "你可以用机械手或者动力臂进行自动化补喂",
"create.ponder.brass_funnel.header": "黄铜漏斗",
"create.ponder.brass_funnel.text_1": "安山岩漏斗一次只能提取出一个物品",
"create.ponder.brass_funnel.text_2": "黄铜漏斗可以一次提取一组物品",
"create.ponder.brass_funnel.text_3": "对着过滤槽滑动滚轮,还可以精确调节黄铜漏斗的提取数量",
"create.ponder.brass_funnel.text_4": "对着过滤槽使用某个物品,可以限制漏斗的行为,使其只传输匹配的物品",
"create.ponder.brass_tunnel.header": "黄铜隧道用法",
"create.ponder.brass_tunnel.text_1": "黄铜隧道可以遮掩住你的传送带",
"create.ponder.brass_tunnel.text_2": "隧道的每一个开口面都有过滤槽",
"create.ponder.brass_tunnel.text_3": "在输入处的过滤槽仅会阻挡住不匹配的物品",
"create.ponder.brass_tunnel.text_4": "输出处的过滤槽可用于以种类为依据的物品整理",
"create.ponder.brass_tunnel.text_5": "当通过的物品有多个有效输出端时,那么隧道的分配模式将会决定这些物品何去何从",
"create.ponder.brass_tunnel.text_6": "连接了平行传送带的黄铜隧道,会将隧道、传送带组成一个组",
"create.ponder.brass_tunnel.text_7": "输入的物品现在会分配到所有连接的输出端",
"create.ponder.brass_tunnel.text_8": "在这一情况下,你也可以将物品直接输入到隧道方块中",
"create.ponder.brass_tunnel_modes.header": "黄铜隧道的分配模式",
"create.ponder.brass_tunnel_modes.text_1": "使用扳手即可调节隧道的分配模式",
"create.ponder.brass_tunnel_modes.text_10": "“同步输入”是黄铜隧道的一种特殊设定",
"create.ponder.brass_tunnel_modes.text_11": "只有在组内全部的隧道都有一个等待通过的物品时,物品才能通过此隧道",
"create.ponder.brass_tunnel_modes.text_12": "这确保了所有受影响的传送带能够以相同的速率进行物品补给",
"create.ponder.brass_tunnel_modes.text_2": "“分流”会尝试在可用输出端之间均匀分配物品堆",
"create.ponder.brass_tunnel_modes.text_3": "如果某个输出端无法容纳更多的物品,那它会被跳过,不参与计算",
"create.ponder.brass_tunnel_modes.text_4": "“强制分流”不会跳过某个输出端,而是一直等待此输出端能够容纳更多物品,才会继续物品传输",
"create.ponder.brass_tunnel_modes.text_5": "“轮询调度”会保持物品堆完整,循环检索各个输出端,满足条件后分配整堆物品",
"create.ponder.brass_tunnel_modes.text_6": "与分流类似,如果某个输出端无法容纳更多物品,那它会被跳过",
"create.ponder.brass_tunnel_modes.text_7": "“强制轮询调度”不会跳过某个输出端",
"create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先分配到距离输入端更近的输出端",
"create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出端,一次性分配整堆物品",
"create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动",
"create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上",
"create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式",
"create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式",
"create.ponder.cart_assembler_dual.header": "组装车厢装置",
"create.ponder.cart_assembler_dual.text_1": "若两个矿车装配站分享了同一个结构",
"create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出车厢装置",
"create.ponder.cart_assembler_dual.text_3": "两辆矿车此时的行为与用矿车连轴器连接在一起时十分相似",
"create.ponder.cart_assembler_modes.header": "矿车装置的方向设定",
"create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向",
"create.ponder.cart_assembler_modes.text_2": "该箭头指定结构的哪一侧将被视为“正面”",
"create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变",
"create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨",
"create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动",
"create.ponder.cart_assembler_rails.text_2": "如果放置在动力铁轨或控制铁轨上且没有通入红石信号,矿车装置将停在此处,直到再次充能",
"create.ponder.cart_assembler_rails.text_3": "另外的几种矿车可以当作锚点来使用",
"create.ponder.cart_assembler_rails.text_4": "动力矿车会试图始终保持燃烧状态,并试图从任何连接的容器内提取燃料",
"create.ponder.chain_drive.header": "使用链式传动箱传动旋转力",
"create.ponder.chain_drive.text_1": "同一行上的链式传动箱会相互间传递旋转",
"create.ponder.chain_drive.text_2": "所有以此种方式连接的传动杆都会以相同的方向进行旋转",
"create.ponder.chain_drive.text_3": "同一行的传动箱内的任意一个传动箱,旋转 90 度之后仍可以正常工作",
"create.ponder.chain_gearshift.header": "利用可调节链式传动箱进行转速调节",
"create.ponder.chain_gearshift.text_1": "未充能的可调节链式传动箱与普通链式传动箱无异",
"create.ponder.chain_gearshift.text_2": "当被充能时,它将会把旋转力以双倍转速传动至其他链式传动箱",
"create.ponder.chain_gearshift.text_3": "若被充能的可调节传动箱并不是动力输入端,则它会把转速减半",
"create.ponder.chain_gearshift.text_4": "在这两种情况中,同一组的其他链式传动箱的转速都为被充能的可调节链式传动箱的两倍",
"create.ponder.chain_gearshift.text_5": "转速的倍率可在 x1 和 x2 间根据红石信号的强弱来精确调整",
"create.ponder.chain_gearshift.text_6": "12 RPM",
"create.ponder.chute.header": "使用溜槽向下运输物品",
"create.ponder.chute.text_1": "溜槽可在两个容器之间垂直传输物品",
"create.ponder.chute.text_2": "使用扳手右击可以在溜槽上设置观察窗",
"create.ponder.chute.text_3": "对着另一个溜槽的侧面放置溜槽,将会放置下一个斜向的溜槽",
"create.ponder.chute_upward.header": "使用溜槽向上运输物品",
"create.ponder.chute_upward.text_1": "在溜槽上或下方使用鼓风机时,物品会根据风的方向向上或下移动",
"create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向",
"create.ponder.chute_upward.text_3": "在溜槽“被挡住的”末端,物品只能从侧边进行提取或输入",
"create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动",
"create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块",
"create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转",
"create.ponder.clockwork_bearing.text_3": "3:00",
"create.ponder.clockwork_bearing.text_4": "4:00",
"create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动",
"create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构",
"create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附",
"create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转",
"create.ponder.clutch.header": "使用离合器控制旋转力",
"create.ponder.clutch.text_1": "离合器能将旋转力直线传递",
"create.ponder.clutch.text_2": "当被红石充能,离合器会断开动力传递",
"create.ponder.cog_speedup.header": "使用齿轮来换挡变速",
"create.ponder.cog_speedup.text_1": "大齿轮与小齿轮可以斜向传递动力",
"create.ponder.cog_speedup.text_2": "从大齿轮传递动力至小齿轮时,转速翻倍",
"create.ponder.cog_speedup.text_3": "从小齿轮传递动力至大齿轮时,转速减半",
"create.ponder.cogwheel.header": "使用齿轮来传递旋转力",
"create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮",
"create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反",
"create.ponder.cogwheel_casing.header": "装壳齿轮",
"create.ponder.cogwheel_casing.text_1": "黄铜机壳或安山机壳可用于装饰齿轮",
"create.ponder.cogwheel_casing.text_2": "在装壳后添加的组件将不会与传动轴相连",
"create.ponder.cogwheel_casing.text_3": "扳手可用于切换连接",
"create.ponder.creative_fluid_tank.header": "创造流体储罐",
"create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体",
"create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体",
"create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体",
"create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的液体都将被销毁",
"create.ponder.creative_motor.header": "使用创造马达产生旋转力",
"create.ponder.creative_motor.text_1": "创造马达是一种紧凑且可配置的旋转力源",
"create.ponder.creative_motor.text_2": "对其后面板滑动滚轮,可以改变马达的输出旋转转速",
"create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma",
"create.ponder.crushing_wheels.header": "使用粉碎轮处理物品",
"create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准",
"create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动",
"create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理",
"create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取",
"create.ponder.deployer.header": "使用机械手",
"create.ponder.deployer.text_1": "接入旋转力,机械手便可以模仿玩家的交互行为",
"create.ponder.deployer.text_10": "对着机械手的前部右击,即可将手上的物品给予它使用",
"create.ponder.deployer.text_11": "物品也可以自动化输入到机械手内",
"create.ponder.deployer.text_12": "机械手附带一个过滤槽",
"create.ponder.deployer.text_13": "设定了过滤后,只有它手中的物品与过滤相匹配时,它才会工作",
"create.ponder.deployer.text_14": "只有与过滤匹配的物品才可输入……",
"create.ponder.deployer.text_15": "……只有不匹配的物品可被抽取出来",
"create.ponder.deployer.text_2": "它只会与它正前方第 2 格处的位置进行交互",
"create.ponder.deployer.text_3": "放在在它面前的方块不会阻拦它的工作",
"create.ponder.deployer.text_4": "机械手可以:",
"create.ponder.deployer.text_5": "放置方块",
"create.ponder.deployer.text_6": "使用物品",
"create.ponder.deployer.text_7": "激活方块",
"create.ponder.deployer.text_8": "采收方块",
"create.ponder.deployer.text_9": "以及攻击生物",
"create.ponder.deployer_contraption.header": "在装置上使用机械手",
"create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时……",
"create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品",
"create.ponder.deployer_contraption.text_3": "过滤槽可用于指定要抽取的物品",
"create.ponder.deployer_modes.header": "机械手的模式",
"create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互",
"create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互",
"create.ponder.deployer_processing.header": "使用机械手处理物品",
"create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品",
"create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上",
"create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时……",
"create.ponder.deployer_processing.text_4": "……机械手会使物品停下,然后处理这个物品",
"create.ponder.deployer_redstone.header": "使用红石控制机械手",
"create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作",
"create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期",
"create.ponder.deployer_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制机械手,使其每次只进行单个周期的工作",
"create.ponder.depot.header": "使用置物台",
"create.ponder.depot.text_1": "置物台可以被当成一个“静止的”传送带原件使用",
"create.ponder.depot.text_2": "右击可以手动放置或取下物品",
"create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……",
"create.ponder.depot.text_4": "……同时物品也可以被机械手存取",
"create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards",
"create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign",
"create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate",
"create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...",
"create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links",
"create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board",
"create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand",
"create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links",
"create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information",
"create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...",
"create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from",
"create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent",
"create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link",
"create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source",
"create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information",
"create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays",
"create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control",
"create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates",
"create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately",
"create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link",
"create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室",
"create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人",
"create.ponder.empty_blaze_burner.text_2": "或者,可以直接从烈焰人刷怪笼中收集烈焰人",
"create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源",
"create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃",
"create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰",
"create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作",
"create.ponder.encased_fluid_pipe.header": "装壳流体管道",
"create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道",
"create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装壳的流体管道将不会改变其连接状态",
"create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应",
"create.ponder.fan_direction.header": "鼓风机的气流",
"create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流",
"create.ponder.fan_direction.text_2": "流速以及方向由所接受旋转力的强弱以及方向而定",
"create.ponder.fan_processing.header": "使用鼓风机加工物品",
"create.ponder.fan_processing.text_1": "当气流吹过熔岩时,气流会被加热",
"create.ponder.fan_processing.text_2": "热气流中的物品会被冶炼",
"create.ponder.fan_processing.text_3": "但在气流中的食物会被直接烧成灰",
"create.ponder.fan_processing.text_4": "而想要烹饪食物,必须要通过吹过火焰的气流来烟熏食物",
"create.ponder.fan_processing.text_5": "当气流吹过水后,便可用于洗涤物品",
"create.ponder.fan_processing.text_6": "这种加工方法可以做到不少有趣的事情",
"create.ponder.fan_processing.text_7": "鼓风机的转速对加工的速度没有影响,只影响气流的吹拂距离",
"create.ponder.fan_processing.text_8": "而那些放置在置物台或者传送带上的物品,鼓风机也是可以处理的",
"create.ponder.fluid_pipe_flow.header": "使用管道运输流体",
"create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器",
"create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗",
"create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接",
"create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体",
"create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出",
"create.ponder.fluid_pipe_flow.text_6": "只有当管道内的流体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个中",
"create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体",
"create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器",
"create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接",
"create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取",
"create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块……",
"create.ponder.fluid_pipe_interaction.text_4": "……或者将流体源排放出来",
"create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体",
"create.ponder.fluid_tank_sizes.header": "流体储罐的大小",
"create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量",
"create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为 3x3……",
"create.ponder.fluid_tank_sizes.text_3": "……并且可以超过 30 格高",
"create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗",
"create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体",
"create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体",
"create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出",
"create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量",
"create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体",
"create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器",
"create.ponder.funnel_compat.header": "漏斗的兼容性",
"create.ponder.funnel_compat.text_1": "漏斗可以与一些其他组件互动",
"create.ponder.funnel_compat.text_2": "动力锯",
"create.ponder.funnel_compat.text_3": "置物台",
"create.ponder.funnel_compat.text_4": "分液池",
"create.ponder.funnel_direction.header": "物流方向",
"create.ponder.funnel_direction.text_1": "直接放置时,漏斗会将物品从容器中取出",
"create.ponder.funnel_direction.text_2": "潜行放置时,漏斗会将物品置入容器中",
"create.ponder.funnel_direction.text_3": "使用扳手可以改变漏斗的存/取模式",
"create.ponder.funnel_direction.text_4": "相同的规则适用于大多数朝向",
"create.ponder.funnel_direction.text_5": "在传送带末端放置的漏斗会根据传送带的传动方向存/取物品",
"create.ponder.funnel_intro.header": "使用漏斗",
"create.ponder.funnel_intro.text_1": "用漏斗来存取容器内的物品,可谓又快又好",
"create.ponder.funnel_redstone.header": "红石信号控制",
"create.ponder.funnel_redstone.text_1": "红石信号会使漏斗停止工作",
"create.ponder.funnel_transfer.header": "直接运输",
"create.ponder.funnel_transfer.text_1": "漏斗不能在闭合容器之间直接传输物品",
"create.ponder.funnel_transfer.text_2": "溜槽和智能溜槽更适用于这样的场景",
"create.ponder.funnel_transfer.text_3": "水平传输也是如此,也许传送带更方便快捷",
"create.ponder.gantry_carriage.header": "使用起重机取物器",
"create.ponder.gantry_carriage.text_1": "起重机取物器可以被放置在起重机杆上,并且可以沿着起重机杆运动",
"create.ponder.gantry_carriage.text_2": "起重机可以移动其黏附的方块",
"create.ponder.gantry_cascaded.header": "串联起重机",
"create.ponder.gantry_cascaded.text_1": "无需强力胶,起重机取物器便可与起重机杆相连",
"create.ponder.gantry_cascaded.text_2": "即使是在移动的起重机杆上也是如此",
"create.ponder.gantry_cascaded.text_3": "因此,起重机系统可以串联起来,如此可以影响到多轴向的运动",
"create.ponder.gantry_direction.header": "起重机移动方向",
"create.ponder.gantry_direction.text_1": "起重机杆可以有相反的方向",
"create.ponder.gantry_direction.text_2": "起重机取物器的移动方向取决于起重机杆的方向",
"create.ponder.gantry_direction.text_3": "……以及起重机杆的旋转方向",
"create.ponder.gantry_direction.text_4": "在旋转传递中,此规则同样适用",
"create.ponder.gantry_redstone.header": "起重机的力传递",
"create.ponder.gantry_redstone.text_1": "被红石信号激活的起重机杆,将不会移动其上的取物器",
"create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上",
"create.ponder.gantry_shaft.header": "使用起重机杆",
"create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础,与其相接的取物器可以沿着杆进行移动",
"create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块",
"create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力",
"create.ponder.gearbox.text_1": "更改旋转轴向,很容易使得整个旋转体系变得臃肿不堪",
"create.ponder.gearbox.text_2": "十字齿轮箱则是替代方案,它的体积更为小巧紧凑",
"create.ponder.gearbox.text_3": "垂直相邻的传动杆,旋转方向呈镜像",
"create.ponder.gearbox.text_4": "直线连接的传动杆,旋转方向相反",
"create.ponder.gearshift.header": "使用反转齿轮箱控制旋转力",
"create.ponder.gearshift.text_1": "反转齿轮箱可以直线传输旋转",
"create.ponder.gearshift.text_2": "通入红石信号后,输出端的旋转方向会被反转",
"create.ponder.hand_crank.header": "使用手摇曲柄产生旋转力",
"create.ponder.hand_crank.text_1": "玩家可以使用手摇曲柄来手动产生旋转力",
"create.ponder.hand_crank.text_2": "按住右键可以逆时针旋转它",
"create.ponder.hand_crank.text_3": "它产生的转速相对较高",
"create.ponder.hand_crank.text_4": "潜行按住右键可以顺时针旋转它",
"create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体",
"create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取流体或填满流体的操作",
"create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度",
"create.ponder.hose_pulley.text_3": "反转动力输入的方向可以收起软管",
"create.ponder.hose_pulley.text_4": "管道可以连接在另一侧",
"create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源……",
"create.ponder.hose_pulley.text_6": "……或者提供吸力来抽取世界中的流体",
"create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速",
"create.ponder.hose_pulley_infinite.header": "被动抽取和排放大体量流体",
"create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时……",
"create.ponder.hose_pulley_infinite.text_2": "……它在抽取或排放流体时将不会影响流体源",
"create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体",
"create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制",
"create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作",
"create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下",
"create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口",
"create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上",
"create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度",
"create.ponder.item_drain.header": "使用分液池提取物品中的流体",
"create.ponder.item_drain.text_1": "分液池可以提取物品中的流体",
"create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中",
"create.ponder.item_drain.text_3": "当物品从侧面输入时……",
"create.ponder.item_drain.text_4": "……物品将会滚过分液池顶部,并在此过程中将其包含的流体排入分液池内",
"create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取流体",
"create.ponder.item_vault_sizes.header": "物品保险库的尺寸",
"create.ponder.item_vault_sizes.text_1": "可以组合物品保险库以增加总容量",
"create.ponder.item_vault_sizes.text_2": "它们的直径最多可以有 3 个方块宽……",
"create.ponder.item_vault_sizes.text_3": "……长度最多为直径的 3 倍",
"create.ponder.item_vault_storage.header": "在保险库中存储物品",
"create.ponder.item_vault_storage.text_1": "物品保险库可用于存储大量物品",
"create.ponder.item_vault_storage.text_2": "但是,不能手动添加或获取物品",
"create.ponder.item_vault_storage.text_3": "任何用于物品传输的组件都可以用于添加……",
"create.ponder.item_vault_storage.text_4": "……和从该容器中取出物品",
"create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力",
"create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接",
"create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向",
"create.ponder.linear_chassis_attachment.header": "使用机壳底盘黏合方块",
"create.ponder.linear_chassis_attachment.text_1": "它的外露面可以变为黏性面",
"create.ponder.linear_chassis_attachment.text_2": "再次点击黏性面,可以将它的对面也变得具有黏性",
"create.ponder.linear_chassis_attachment.text_3": "空手潜行右击可以移除此面的黏性物",
"create.ponder.linear_chassis_attachment.text_4": "黏性面可以将此面前方的一长条方块黏住",
"create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精确控制底盘的影响范围",
"create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 滑动滚轮,你可以一次性调节所有底盘的影响范围",
"create.ponder.linear_chassis_attachment.text_7": "若想让底盘的其他面也能粘方块,你需要用到强力胶",
"create.ponder.linear_chassis_attachment.text_8": "利用这些机制,任何形状的结构都可以作为装置移动",
"create.ponder.linear_chassis_group.header": "成组移动机壳底盘",
"create.ponder.linear_chassis_group.text_1": "相邻的机壳底盘可以相互连接在一起",
"create.ponder.linear_chassis_group.text_2": "其中的一个底盘若被移动,其余的底盘也会跟着移动",
"create.ponder.linear_chassis_group.text_3": "不同种类的底盘,或者是朝向不一致的底盘,将不会相连",
"create.ponder.mechanical_arm.header": "配置动力臂",
"create.ponder.mechanical_arm.text_1": "你得在放置动力臂之前就配置好它的输入以及输出端",
"create.ponder.mechanical_arm.text_2": "手持动力臂右击某个容器,可以将其指定为目标",
"create.ponder.mechanical_arm.text_3": "再次右击可以将其在输入端(蓝色)以及输出端(橙色)之间切换",
"create.ponder.mechanical_arm.text_4": "左击此组件可以移除选择",
"create.ponder.mechanical_arm.text_5": "将动力臂放下来后,它会将此前选择的方块作为目标",
"create.ponder.mechanical_arm.text_6": "在有效范围内,动力臂可以有任意数量的输出以及输入端",
"create.ponder.mechanical_arm.text_7": "然而,并不是所有的容器可以被直接交互",
"create.ponder.mechanical_arm.text_8": "在此情况下,漏斗和置物台可以解决此问题",
"create.ponder.mechanical_arm_filtering.header": "过滤动力臂的输出端",
"create.ponder.mechanical_arm_filtering.text_1": "输入",
"create.ponder.mechanical_arm_filtering.text_2": "输出",
"create.ponder.mechanical_arm_filtering.text_3": "有时,你会想着利用某种过滤限制动力臂的目标",
"create.ponder.mechanical_arm_filtering.text_4": "动力臂自身并不提供任何过滤选项",
"create.ponder.mechanical_arm_filtering.text_5": "然而,若将黄铜漏斗作为目标,则漏斗的过滤槽可以应用至动力臂上",
"create.ponder.mechanical_arm_filtering.text_6": "动力臂足够智能,它不会去拿取那些它无法分配的物品",
"create.ponder.mechanical_arm_modes.header": "动力臂的分配模式",
"create.ponder.mechanical_arm_modes.text_1": "输入",
"create.ponder.mechanical_arm_modes.text_2": "输出",
"create.ponder.mechanical_arm_modes.text_3": "若动力臂必须在数个有效的输出端之间作出选择……",
"create.ponder.mechanical_arm_modes.text_4": "……它会依照自己的设定选择特定的行为",
"create.ponder.mechanical_arm_modes.text_5": "手持扳手对其滑动滚轮,可以改变其配置",
"create.ponder.mechanical_arm_modes.text_6": "“轮询调度”模式很好理解,即循环输出至所有有效的输出端",
"create.ponder.mechanical_arm_modes.text_7": "如果某个输出端无法容纳更多物品,则它会被跳过",
"create.ponder.mechanical_arm_modes.text_8": "“强制轮询调度”不会跳过任何输出端,动力臂会一直等待,直到输出端有空位容纳物品输入",
"create.ponder.mechanical_arm_modes.text_9": "“第一目标优先”模式会使得动力臂先将物品输出至更早被选择的输出端",
"create.ponder.mechanical_arm_redstone.header": "利用红石信号控制动力臂",
"create.ponder.mechanical_arm_redstone.text_1": "通入红石信号后,动力臂会停止工作",
"create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它会完成当前正在进行的工作周期",
"create.ponder.mechanical_arm_redstone.text_3": "因此,通入单次负红石脉冲可以精确控制动力臂,使其每次只进行单个周期的工作",
"create.ponder.mechanical_bearing.header": "使用动力轴承移动结构",
"create.ponder.mechanical_bearing.text_1": "动力轴承会与其前方的方块黏合在一起",
"create.ponder.mechanical_bearing.text_2": "接收到旋转力后,它会将这一黏合结构组装为旋转装置",
"create.ponder.mechanical_crafter.header": "设置动力合成器",
"create.ponder.mechanical_crafter.text_1": "动力合成器阵列可用于自动化任何合成配方的制作",
"create.ponder.mechanical_crafter.text_2": "使用扳手可以调控合成器的合成通路",
"create.ponder.mechanical_crafter.text_3": "所有的合成通路必须汇集到任意一侧的一个出口,整套合成器方可算是设置正确",
"create.ponder.mechanical_crafter.text_4": "输出产物会被放入位于出口的容器中",
"create.ponder.mechanical_crafter.text_5": "动力合成器的运转需要旋转力的供应",
"create.ponder.mechanical_crafter.text_6": "右击合成器正面,可以手动放入物品",
"create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就会开始",
"create.ponder.mechanical_crafter.text_8": "而对于那些没有完全占满所有合成器槽位的配方,你可以通入红石信号强制开启合成",
"create.ponder.mechanical_crafter_connect.header": "连接动力合成器的容器",
"create.ponder.mechanical_crafter_connect.text_1": "合成器可以自动接受向其输入的物品",
"create.ponder.mechanical_crafter_connect.text_2": "对其背面使用扳手,可以连接合成器",
"create.ponder.mechanical_crafter_connect.text_3": "所有相连的合成器可以访问同一个位置的输入",
"create.ponder.mechanical_crafter_covers.header": "盖住动力合成器的合成槽",
"create.ponder.mechanical_crafter_covers.text_1": "有些配方需要额外的合成器,来补足合成通路上的间隙",
"create.ponder.mechanical_crafter_covers.text_2": "使用合成槽盖板,合成器在合成时的行为就如同一个空的合成槽位",
"create.ponder.mechanical_crafter_covers.text_3": "使用扳手在背面创建的的共享输入也可以跨越有盖的合成器",
"create.ponder.mechanical_drill.header": "使用动力钻头破坏方块",
"create.ponder.mechanical_drill.text_1": "向其通入旋转力后,动力钻头会破坏它面前的方块",
"create.ponder.mechanical_drill.text_2": "它的挖掘速度取决于通入的旋转速度",
"create.ponder.mechanical_drill_contraption.header": "在装置中使用动力钻头",
"create.ponder.mechanical_drill_contraption.text_1": "当钻头作为运动装置一部分移动时……",
"create.ponder.mechanical_drill_contraption.text_2": "……它会破坏掉它撞上的方块",
"create.ponder.mechanical_harvester.header": "在装置中使用动力收割机",
"create.ponder.mechanical_harvester.text_1": "当收割机作为运动装置一部分移动时……",
"create.ponder.mechanical_harvester.text_2": "它会采收其路径上的作物,并重置这些作物的生长进度",
"create.ponder.mechanical_mixer.header": "使用动力搅拌器处理物品",
"create.ponder.mechanical_mixer.text_1": "使用搅拌器和工作盆,你可以自动化某些合成配方",
"create.ponder.mechanical_mixer.text_2": "有效配方包括各种无序合成配方,以及一些额外的配方",
"create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃烧室提供热量",
"create.ponder.mechanical_mixer.text_4": "过滤槽可用于解决两个配方相互冲突的情况",
"create.ponder.mechanical_piston.header": "使用动力活塞移动结构",
"create.ponder.mechanical_piston.text_1": "动力活塞可以移动它前方的方块",
"create.ponder.mechanical_piston.text_2": "移动速度和方向取决于通入活塞的旋转力",
"create.ponder.mechanical_piston.text_3": "黏性动力活塞可以将连接的方块拉回来",
"create.ponder.mechanical_piston_modes.header": "动力活塞的移动模式",
"create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移动的结构就会恢复到方块状态",
"create.ponder.mechanical_piston_modes.text_2": "你也可以将其配置为从不方块化,或者只在起始位置方块化",
"create.ponder.mechanical_plough.header": "在装置中使用动力犁",
"create.ponder.mechanical_plough.text_1": "当动力犁作为运动装置一部分移动时……",
"create.ponder.mechanical_plough.text_2": "……它会破坏掉那些不具有固体碰撞箱的方块",
"create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地",
"create.ponder.mechanical_plough.text_4": "……它也可以在不伤害实体的情况下推动它们",
"create.ponder.mechanical_press.header": "使用动力辊压机处理物品",
"create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品",
"create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入",
"create.ponder.mechanical_press.text_3": "若物品位于传送带上……",
"create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品",
"create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品",
"create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起",
"create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了 2x2 或者 3x3 网格的配方,以及一些额外的配方",
"create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量",
"create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况",
"create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体",
"create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体",
"create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向",
"create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体……",
"create.ponder.mechanical_pump_flow.text_4": "……而泵前的网络则在排放流体",
"create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向",
"create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向",
"create.ponder.mechanical_pump_speed.header": "动力泵的传输机制",
"create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递 16 格,与输入动力无关",
"create.ponder.mechanical_pump_speed.text_2": "提高输入转速,可以加快流体的蔓延速度……",
"create.ponder.mechanical_pump_speed.text_3": "……以及流体的传输速度",
"create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加",
"create.ponder.mechanical_pump_speed.text_5": "使泵的朝向相互交替,可以方便地对齐流体流向",
"create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木",
"create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木",
"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块",
"create.ponder.mechanical_saw_contraption.header": "在装置中使用动力锯",
"create.ponder.mechanical_saw_contraption.text_1": "当动力锯作为运动装置一部分移动时……",
"create.ponder.mechanical_saw_contraption.text_2": "……它会将撞到它的树木破坏掉",
"create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品",
"create.ponder.mechanical_saw_processing.text_1": "面朝上的动力锯可以处理各种物品",
"create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反",
"create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作",
"create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物",
"create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出",
"create.ponder.millstone.header": "使用石磨处理物品",
"create.ponder.millstone.text_1": "石磨会对输入的物品进行研磨",
"create.ponder.millstone.text_2": "在其侧边使用齿轮与其相耦合,方可为其通入动力",
"create.ponder.millstone.text_3": "顶部可以丢入或者塞入物品",
"create.ponder.millstone.text_4": "一段时间过后,右击石磨可以拿出其中的产物",
"create.ponder.millstone.text_5": "产物的提取也是可以自动化的",
"create.ponder.nixie_tube.header": "使用辉光管",
"create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度",
"create.ponder.nixie_tube.text_2": "对着它使用更改过名称的命名牌,可以自定义它的显示文本",
"create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色",
"create.ponder.piston_pole.header": "活塞延长杆",
"create.ponder.piston_pole.text_1": "若无相接的活塞杆,动力活塞无法移动其他方块",
"create.ponder.piston_pole.text_2": "在其背面安装的活塞杆长度,决定了活塞的推动范围",
"create.ponder.portable_fluid_interface.header": "装置流体交换",
"create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互",
"create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互",
"create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔 1 格或者 2 格的距离",
"create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起",
"create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理",
"create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内……",
"create.ponder.portable_fluid_interface.text_7": "……或是从装置中抽取出来",
"create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动",
"create.ponder.portable_storage_interface.header": "装置存储交换",
"create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的容器进行交互",
"create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的容器进行交互",
"create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔 1 格或者 2 格的距离",
"create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起",
"create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理",
"create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内……",
"create.ponder.portable_storage_interface.text_7": "……或是从装置中提取出来",
"create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动",
"create.ponder.portable_storage_interface_redstone.header": "红石控制",
"create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为",
"create.ponder.powered_latch.header": "使用锁存器控制信号",
"create.ponder.powered_latch.text_1": "锁存器是一种可以用红石信号控制的拉杆",
"create.ponder.powered_latch.text_2": "后方输入的信号会将其设为开启状态",
"create.ponder.powered_latch.text_3": "侧边输入的信号会将其设为关闭状态",
"create.ponder.powered_latch.text_4": "你也可以手动切换其状态",
"create.ponder.powered_toggle_latch.header": "使用转换锁存器控制信号",
"create.ponder.powered_toggle_latch.text_1": "转换锁存器是一种可以用红石信号控制的拉杆",
"create.ponder.powered_toggle_latch.text_2": "后方信号输入可以将其更改为",
"create.ponder.powered_toggle_latch.text_3": "……开启或者是关闭状态",
"create.ponder.powered_toggle_latch.text_4": "你也可以手动切换其状态",
"create.ponder.pulse_extender.header": "使用脉冲延长器控制信号",
"create.ponder.pulse_extender.text_1": "脉冲延长器可以延长通过的信号",
"create.ponder.pulse_extender.text_2": "它会在短暂延迟后激活……",
"create.ponder.pulse_extender.text_3": "……并在配置的持续时间后取消激活",
"create.ponder.pulse_extender.text_4": "通过鼠标滚轮,可以配置持续时间",
"create.ponder.pulse_extender.text_5": "配置的持续时间最长可达 30 分钟",
"create.ponder.pulse_repeater.header": "使用脉冲中继器控制信号",
"create.ponder.pulse_repeater.text_1": "脉冲中继器会将所有通入的红石信号缩减为一次脉冲",
"create.ponder.pulse_repeater.text_2": "通过鼠标滚轮,可以配置充能时间",
"create.ponder.pulse_repeater.text_3": "配置的延迟范围最长可达 30 分钟",
"create.ponder.radial_chassis.header": "使用旋转底盘黏着方块",
"create.ponder.radial_chassis.text_1": "相同的旋转底盘会连续连接成一排",
"create.ponder.radial_chassis.text_2": "当其中的一个底盘被装置带动时,其余的底盘也会被带动",
"create.ponder.radial_chassis.text_3": "底盘的侧边可以变为黏性面",
"create.ponder.radial_chassis.text_4": "再次点击黏性面,可以让其所有面都变得带黏性",
"create.ponder.radial_chassis.text_5": "空手潜行右击可以移除其上的黏性物",
"create.ponder.radial_chassis.text_6": "若有物品与底盘的黏性面相接触……",
"create.ponder.radial_chassis.text_7": "……底盘便会与同层且位于半径内的所有可到达方块黏着在一起",
"create.ponder.radial_chassis.text_8": "使用扳手可以精确指定底盘的影响半径",
"create.ponder.radial_chassis.text_9": "任何黏性面都不可到达的方块不会被黏着",
"create.ponder.redstone_contact.header": "接触式红石信号发生器",
"create.ponder.redstone_contact.text_1": "当两个接触式红石信号发生器面对面时,它们会发出红石信号",
"create.ponder.redstone_contact.text_2": "并且,若有一方位于运动装置上,此特性也能正常生效",
"create.ponder.redstone_link.header": "使用无线红石信号终端",
"create.ponder.redstone_link.text_1": "无线红石信号终端可以无线传输红石信号",
"create.ponder.redstone_link.text_2": "潜行右击可以切换接收模式",
"create.ponder.redstone_link.text_3": "手持扳手右击也可以",
"create.ponder.redstone_link.text_4": "接收端会发出由传输端发来的信号,有效距离为 128 格",
"create.ponder.redstone_link.text_5": "在它们所带的槽位中放上物品,可以为它们指定频率",
"create.ponder.redstone_link.text_6": "只有频率相互匹配的终端方可互通",
"create.ponder.rope_pulley.header": "使用绳索滑轮移动结构",
"create.ponder.rope_pulley.text_1": "绳索滑轮在接受旋转力时可以垂直移动方块结构",
"create.ponder.rope_pulley.text_2": "移动的方向及速度取决于提供的转速",
"create.ponder.rope_pulley_attachment.header": "绳索滑轮与装置一同运动",
"create.ponder.rope_pulley_attachment.text_1": "当绳索滑轮本身在装置中被带动时……",
"create.ponder.rope_pulley_attachment.text_2": "……附着在滑轮上的结构会被滑轮拉着一同移动",
"create.ponder.rope_pulley_attachment.text_3": "注意,只有绳索滑轮停止工作时才能被移动",
"create.ponder.rope_pulley_modes.header": "绳索滑轮的运动模式",
"create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附着的移动结构便会方块化",
"create.ponder.rope_pulley_modes.text_2": "你可以调整使整个结构永不方块化,或者仅在结构的初始位置方块化",
"create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps",
"create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal",
"create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards",
"create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...",
"create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others",
"create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp",
"create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench",
"create.ponder.rotation_speed_controller.header": "使用转速控制器",
"create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮",
"create.ponder.rotation_speed_controller.text_2": "在其侧面滚动鼠标滚轮,可以调节输出转速",
"create.ponder.sail.header": "使用风帆来组装风车",
"create.ponder.sail.text_1": "风帆是制作风车的趁手材料",
"create.ponder.sail.text_2": "无需强力胶等黏附手段,它们便可自行互相连结",
"create.ponder.sail.text_3": "手持染料右击可对其染色",
"create.ponder.sail.text_4": "手持剪刀右击可剪除帆布,使其变回风帆框架",
"create.ponder.sail_frame.header": "使用风帆框架来组装风车",
"create.ponder.sail_frame.text_1": "风帆框架是制作风车的趁手材料",
"create.ponder.sail_frame.text_2": "无需强力胶等黏附手段,它们便可自行互相连结",
"create.ponder.sequenced_gearshift.header": "使用可编程齿轮箱来控制转速",
"create.ponder.sequenced_gearshift.text_1": "可编程齿轮箱能够根据玩家设置的预设时序表来传递旋转",
"create.ponder.sequenced_gearshift.text_2": "对其右击可以打开设置面板",
"create.ponder.sequenced_gearshift.text_3": "接受红石信号时,它会开始执行其内部已配置好的时序指令表",
"create.ponder.sequenced_gearshift.text_4": "当完成时序指令表后,它会进入待机状态,再次接受红石信号后,它才会再次执行时序指令表内容",
"create.ponder.sequenced_gearshift.text_5": "红石比较器可以读取当前时序指令表完成进度",
"create.ponder.shaft.header": "使用传动杆传递旋转力",
"create.ponder.shaft.text_1": "传动杆能直线传递旋转力",
"create.ponder.shaft_casing.header": "装壳传动杆",
"create.ponder.shaft_casing.text_1": "安山或黄铜机壳,装饰传动杆的好伙伴",
"create.ponder.smart_chute.header": "使用智能溜槽过滤物品",
"create.ponder.smart_chute.text_1": "智能溜槽是垂直溜槽的升级控制版",
"create.ponder.smart_chute.text_2": "当在其过滤槽内指定了物品后,溜槽只会传输这一指定标记的物品",
"create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量",
"create.ponder.smart_chute.text_4": "通入红石信号可以使智能溜槽停止工作",
"create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动",
"create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类",
"create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类",
"create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体",
"create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道",
"create.ponder.speedometer.header": "使用速度表来监测转速",
"create.ponder.speedometer.text_1": "速度表能显示相接组件的转速",
"create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据",
"create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号",
"create.ponder.spout_filling.header": "使用注液器填充物品",
"create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品",
"create.ponder.spout_filling.text_2": "注液器的流体容器无法直接手动交互",
"create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内",
"create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上",
"create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时……",
"create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品",
"create.ponder.stabilized_bearings.header": "装置固定朝向",
"create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时……",
"create.ponder.stabilized_bearings.text_2": "……它会确保它转盘的垂直朝向不变",
"create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块",
"create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变",
"create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines",
"create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank",
"create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4",
"create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines",
"create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8",
"create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines",
"create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output",
"create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...",
"create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force",
"create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks",
"create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased",
"create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat",
"create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles",
"create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity",
"create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles",
"create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank",
"create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...",
"create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated",
"create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch",
"create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench",
"create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle",
"create.ponder.sticker.header": "使用黏着器来黏附方块",
"create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为",
"create.ponder.sticker.text_2": "当接受红石信号时,黏着器会黏着前方的方块",
"create.ponder.sticker.text_3": "如果黏着器以装置的形式移动,那么被黏着的方块也会一同移动",
"create.ponder.sticker.text_4": "再次接受红石信号时,它会断开与方块的黏连",
"create.ponder.stressometer.header": "使用应力表来监测应力",
"create.ponder.stressometer.text_1": "应力表能显示当前动力网络内的应力信息",
"create.ponder.stressometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据",
"create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号",
"create.ponder.super_glue.header": "使用强力胶来黏附方块",
"create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用",
"create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动",
"create.ponder.super_glue.text_3": "当强力胶在副手时……",
"create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上",
"create.ponder.super_glue.text_5": "左击可以清除强力胶",
"create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue",
"create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks",
"create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks",
"create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue",
"create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals",
"create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate",
"create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear",
"create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains",
"create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby",
"create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker",
"create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo",
"create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks",
"create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions",
"create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track",
"create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track",
"create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes",
"create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized",
"create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...",
"create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead",
"create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically",
"create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether",
"create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...",
"create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side",
"create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions",
"create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains",
"create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby",
"create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board",
"create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions",
"create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process",
"create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only",
"create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location",
"create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench",
"create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network",
"create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode",
"create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station",
"create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks",
"create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs",
"create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue",
"create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels",
"create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train",
"create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains",
"create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption",
"create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving",
"create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds",
"create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel",
"create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station",
"create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations",
"create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key",
"create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train",
"create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules",
"create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers",
"create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface",
"create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver",
"create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor",
"create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently",
"create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment",
"create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals",
"create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby",
"create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players",
"create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction",
"create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.",
"create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible",
"create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone",
"create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal",
"create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output",
"create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals",
"create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments",
"create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry",
"create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time",
"create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench",
"create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals",
"create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition",
"create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...",
"create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately",
"create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment",
"create.ponder.valve_handle.header": "使用阀门手轮产生旋转力",
"create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力",
"create.ponder.valve_handle.text_2": "右击可使它逆时针旋转",
"create.ponder.valve_handle.text_3": "它的转速慢而精确",
"create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转",
"create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮",
"create.ponder.valve_pipe.header": "使用流体阀门控制液体流",
"create.ponder.valve_pipe.text_1": "流体阀门可以控制管道网络中流体的蔓延",
"create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关",
"create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过",
"create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过",
"create.ponder.water_wheel.header": "使用水车产生旋转力",
"create.ponder.water_wheel.text_1": "水车利用相邻的水流来产生应力",
"create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高",
"create.ponder.water_wheel.text_3": "水车叶片应逆着水流方向摆放",
"create.ponder.water_wheel.text_4": "如果顺着水流摆放,它的效率则会降低",
"create.ponder.weighted_ejector.header": "使用弹射置物台",
"create.ponder.weighted_ejector.text_1": "手持弹射置物台时,潜行右击可以设置弹射目标位置",
"create.ponder.weighted_ejector.text_10": "现在,只有等被放置的物品数量等于所设定数量时,弹射置物台才会弹射物品",
"create.ponder.weighted_ejector.text_11": "当其他实体站在弹射置物台上时会被直接弹射",
"create.ponder.weighted_ejector.text_2": "现在,放置下的弹射置物台会将物品弹射至目标位置",
"create.ponder.weighted_ejector.text_3": "限制范围内的任意距离和高度均可作为有效目标地点",
"create.ponder.weighted_ejector.text_4": "但是,目标位置与置物台的连线,必须垂直于置物台的侧面",
"create.ponder.weighted_ejector.text_5": "如果没有设置有效目标位置,弹射置物台会直接将其前方一格设为默认目标位置",
"create.ponder.weighted_ejector.text_6": "提供旋转力可为其蓄力",
"create.ponder.weighted_ejector.text_7": "蓄力完毕后,放置在它上方的物品会被立刻弹射出去",
"create.ponder.weighted_ejector.text_8": "如果目标为容器,则弹射置物台会等待容器有位置后再弹射物品",
"create.ponder.weighted_ejector.text_9": "使用扳手可以调整弹射所要求的物品数量",
"create.ponder.weighted_ejector_redstone.header": "使用红石控制弹射置物台",
"create.ponder.weighted_ejector_redstone.text_1": "当被红石充能时,弹射置物台停止工作",
"create.ponder.weighted_ejector_redstone.text_2": "此外,置物台弹射的瞬间可以被侦测器侦测",
"create.ponder.weighted_ejector_tunnel.header": "使用弹射置物台来分流物品",
"create.ponder.weighted_ejector_tunnel.text_1": "与黄铜隧道搭配使用时,弹射置物台可以将物品以特定数量进行分流",
"create.ponder.weighted_ejector_tunnel.text_2": "首先,将黄铜隧道调整为“最近优先”模式,从而让它优先侧面输出",
"create.ponder.weighted_ejector_tunnel.text_3": "置物台上所设置的物品数量则为被分流出去的物品数量",
"create.ponder.weighted_ejector_tunnel.text_4": "当所设置的物品数量被分流出去后……",
"create.ponder.weighted_ejector_tunnel.text_5": "……剩余的物品则会继续前进",
"create.ponder.windmill_source.header": "使用风车轴承产生旋转力",
"create.ponder.windmill_source.text_1": "风车轴承会黏附它前方的方块",
"create.ponder.windmill_source.text_2": "如果有足够多的类风帆方块黏附于其上,那么整体结构便可被视为风车",
"create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力",
"create.ponder.windmill_source.text_4": "风帆方块的数量决定了它的旋转速度",
"create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向",
"create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样你就能再次修改风车的结构",
"create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",
"create.ponder.windmill_structure.header": "风车装置",
"create.ponder.windmill_structure.text_1": "任何有至少 8 个类风帆方块的结构,都被视为一个有效的风车",
"_": "Thank you for translating Create!"
}