CreateMod/src/main/java/com/simibubi/create/content/contraptions/relays/belt/transport/BeltMovementHandler.java
simibubi 4265a2855c Finally bearable
- Entities can now jump on Mechanical Belts
- Entities on belts no longer get force-centered while actively moving or strafing
2021-06-17 11:28:29 +02:00

217 lines
7.6 KiB
Java

package com.simibubi.create.content.contraptions.relays.belt.transport;
import static net.minecraft.entity.MoverType.SELF;
import static net.minecraft.util.Direction.AxisDirection.NEGATIVE;
import static net.minecraft.util.Direction.AxisDirection.POSITIVE;
import java.util.List;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltPart;
import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.item.HangingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector3i;
import net.minecraft.world.World;
public class BeltMovementHandler {
public static class TransportedEntityInfo {
int ticksSinceLastCollision;
BlockPos lastCollidedPos;
BlockState lastCollidedState;
public TransportedEntityInfo(BlockPos collision, BlockState belt) {
refresh(collision, belt);
}
public void refresh(BlockPos collision, BlockState belt) {
ticksSinceLastCollision = 0;
lastCollidedPos = new BlockPos(collision).toImmutable();
lastCollidedState = belt;
}
public TransportedEntityInfo tick() {
ticksSinceLastCollision++;
return this;
}
public int getTicksSinceLastCollision() {
return ticksSinceLastCollision;
}
}
public static boolean canBeTransported(Entity entity) {
if (!entity.isAlive())
return false;
if (entity instanceof PlayerEntity && ((PlayerEntity) entity).isSneaking())
return false;
return true;
}
public static void transportEntity(BeltTileEntity beltTe, Entity entityIn, TransportedEntityInfo info) {
BlockPos pos = info.lastCollidedPos;
World world = beltTe.getWorld();
TileEntity te = world.getTileEntity(pos);
TileEntity tileEntityBelowPassenger = world.getTileEntity(entityIn.getBlockPos());
BlockState blockState = info.lastCollidedState;
Direction movementFacing =
Direction.getFacingFromAxisDirection(blockState.get(BlockStateProperties.HORIZONTAL_FACING)
.getAxis(), beltTe.getSpeed() < 0 ? POSITIVE : NEGATIVE);
boolean collidedWithBelt = te instanceof BeltTileEntity;
boolean betweenBelts = tileEntityBelowPassenger instanceof BeltTileEntity && tileEntityBelowPassenger != te;
// Don't fight other Belts
if (!collidedWithBelt || betweenBelts) {
return;
}
// Too slow
boolean notHorizontal = beltTe.getBlockState()
.get(BeltBlock.SLOPE) != BeltSlope.HORIZONTAL;
if (Math.abs(beltTe.getSpeed()) < 1)
return;
// Not on top
if (entityIn.getY() - .25f < pos.getY())
return;
// Lock entities in place
boolean isPlayer = entityIn instanceof PlayerEntity;
if (entityIn instanceof LivingEntity && !isPlayer)
((LivingEntity) entityIn).addPotionEffect(new EffectInstance(Effects.SLOWNESS, 10, 1, false, false));
final Direction beltFacing = blockState.get(BlockStateProperties.HORIZONTAL_FACING);
final BeltSlope slope = blockState.get(BeltBlock.SLOPE);
final Axis axis = beltFacing.getAxis();
float movementSpeed = beltTe.getBeltMovementSpeed();
final Direction movementDirection = Direction.getFacingFromAxis(axis == Axis.X ? NEGATIVE : POSITIVE, axis);
Vector3i centeringDirection = Direction.getFacingFromAxis(POSITIVE, beltFacing.rotateY()
.getAxis())
.getDirectionVec();
Vector3d movement = Vector3d.of(movementDirection.getDirectionVec())
.scale(movementSpeed);
double diffCenter =
axis == Axis.Z ? (pos.getX() + .5f - entityIn.getX()) : (pos.getZ() + .5f - entityIn.getZ());
if (Math.abs(diffCenter) > 48 / 64f)
return;
BeltPart part = blockState.get(BeltBlock.PART);
float top = 13 / 16f;
boolean onSlope = notHorizontal && (part == BeltPart.MIDDLE || part == BeltPart.PULLEY
|| part == (slope == BeltSlope.UPWARD ? BeltPart.END : BeltPart.START) && entityIn.getY() - pos.getY() < top
|| part == (slope == BeltSlope.UPWARD ? BeltPart.START : BeltPart.END)
&& entityIn.getY() - pos.getY() > top);
boolean movingDown = onSlope && slope == (movementFacing == beltFacing ? BeltSlope.DOWNWARD : BeltSlope.UPWARD);
boolean movingUp = onSlope && slope == (movementFacing == beltFacing ? BeltSlope.UPWARD : BeltSlope.DOWNWARD);
if (beltFacing.getAxis() == Axis.Z) {
boolean b = movingDown;
movingDown = movingUp;
movingUp = b;
}
if (movingUp)
movement = movement.add(0, Math.abs(axis.getCoordinate(movement.x, movement.y, movement.z)), 0);
if (movingDown)
movement = movement.add(0, -Math.abs(axis.getCoordinate(movement.x, movement.y, movement.z)), 0);
Vector3d centering = Vector3d.of(centeringDirection).scale(diffCenter * Math.min(Math.abs(movementSpeed), .1f) * 4);
if (!(entityIn instanceof LivingEntity)
|| ((LivingEntity) entityIn).moveForward == 0 && ((LivingEntity) entityIn).moveStrafing == 0)
movement = movement.add(centering);
float step = entityIn.stepHeight;
if (!isPlayer)
entityIn.stepHeight = 1;
// Entity Collisions
if (Math.abs(movementSpeed) < .5f) {
Vector3d checkDistance = movement.normalize()
.scale(0.5);
AxisAlignedBB bb = entityIn.getBoundingBox();
AxisAlignedBB checkBB = new AxisAlignedBB(bb.minX, bb.minY, bb.minZ, bb.maxX, bb.maxY, bb.maxZ);
checkBB = checkBB.offset(checkDistance)
.grow(-Math.abs(checkDistance.x), -Math.abs(checkDistance.y), -Math.abs(checkDistance.z));
List<Entity> list = world.getEntitiesWithinAABBExcludingEntity(entityIn, checkBB);
list.removeIf(e -> shouldIgnoreBlocking(entityIn, e));
if (!list.isEmpty()) {
entityIn.setMotion(0, 0, 0);
info.ticksSinceLastCollision--;
return;
}
}
entityIn.fallDistance = 0;
if (movingUp) {
float minVelocity = .13f;
float yMovement = (float) -(Math.max(Math.abs(movement.y), minVelocity));
entityIn.move(SELF, new Vector3d(0, yMovement, 0));
entityIn.move(SELF, movement.mul(1, 0, 1));
} else if (movingDown) {
entityIn.move(SELF, movement.mul(1, 0, 1));
entityIn.move(SELF, movement.mul(0, 1, 0));
} else {
entityIn.move(SELF, movement);
}
entityIn.onGround = true;
if (!isPlayer)
entityIn.stepHeight = step;
boolean movedPastEndingSlope = onSlope && (AllBlocks.BELT.has(world.getBlockState(entityIn.getBlockPos()))
|| AllBlocks.BELT.has(world.getBlockState(entityIn.getBlockPos()
.down())));
if (movedPastEndingSlope && !movingDown && Math.abs(movementSpeed) > 0)
entityIn.setPosition(entityIn.getX(), entityIn.getY() + movement.y, entityIn.getZ());
if (movedPastEndingSlope) {
entityIn.setMotion(movement);
entityIn.velocityChanged = true;
}
}
public static boolean shouldIgnoreBlocking(Entity me, Entity other) {
if (other instanceof AbstractContraptionEntity)
return true;
if (other instanceof HangingEntity)
return true;
return isRidingOrBeingRiddenBy(me, other);
}
public static boolean isRidingOrBeingRiddenBy(Entity me, Entity other) {
for (Entity entity : me.getPassengers()) {
if (entity.equals(other))
return true;
if (isRidingOrBeingRiddenBy(entity, other))
return true;
}
return false;
}
}