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JozsefA b7ec884b9c Includes, quaternions, and frames.
- Shaders can now reference other files with #flwinclude <"...">.
 - Shaders are now located in assets/flywheel/shaders.
 - Include paths are namespaced (a la ResourceLocation) and relative to the flywheel shaders root folder.
 - Optimized glsl rotations using quaternions (when applicable) and vectorized matrix construction.
 - Vectorize diffuse lighting calculations.
 - Micro optimization in SmartTileEntity.java
2021-03-18 14:36:37 -07:00
.github/workflows add a ci 2020-11-14 19:29:58 -08:00
gradle/wrapper Add registrate as dependency, experimental refactor of AllBlocks 2020-04-19 16:16:00 -04:00
src Includes, quaternions, and frames. 2021-03-18 14:36:37 -07:00
.gitattributes Force generated jsons to check out with LF line endings on Windows 2020-05-14 21:12:58 -04:00
.gitignore Clean-up 2021-02-06 22:41:20 +01:00
build.gradle Change mixin repo 2021-03-08 17:29:42 +01:00
changelog.txt Readying up 0.2.4d 2020-06-14 00:14:06 +02:00
gradle.properties Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/experimental-rendering-merge 2021-02-15 21:27:08 -08:00
gradlew Make gradlew executable on *nix 2020-03-17 11:30:35 -07:00
gradlew.bat Setup Infrastructure 2019-07-11 09:03:08 +02:00
LICENSE Setup Infrastructure 2019-07-11 09:03:08 +02:00
README.md Update README.md 2020-12-19 22:40:55 +01:00

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Create
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Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.

The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.

Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.

  • Support for Minecraft 1.12: Not planned
  • Support for Fabric: Not planned

Find out more about Create on our Project Page