No description
c1b7a1c19d
- Nothing is properly hooked up yet. - A single shader file will be able to be compiled with different opengl targets. - I plan on using this to implement meshlet rendering as an alternate backend-backend that will be used when available. - It could also be used to enable compatibility with opengl 3.0 or potentially even 2.0. |
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.github/workflows | ||
gradle/wrapper | ||
src | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
build.gradle | ||
changelog.txt | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE | ||
README.md |
Create
Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.
The added elements of tech are designed to leave as many design choices to the player as possible, where item processing doesn't happen inside a single block with funny textures, it requires a set of actors working together in many possible arrangements.
Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.
- Support for Minecraft 1.12: Not planned
- Support for Fabric: Not planned